...it's like TV Tropes, but LINKED DATA!
Odama (Video Game)
- 133 statements
- 25 feature instances
- 4 referencing feature instances
Odama (Video Game) | type |
TVTItem | |
Odama (Video Game) | label |
Odama (Video Game) | |
Odama (Video Game) | page |
Odama | |
Odama (Video Game) | comment |
Odama is mix of Real-Time Strategy and Pinball. You are in control of a relatively small army, and you are using them to take over feudal Japan and avenge your father's death. At your disposal are your giant bell and a giant ball. With your flippers, you send your giant ball—named Odama—at your enemies, pinball-style, sometimes hitting the bell to cause damaging shockwaves.The game is notable for being the last Nintendo-published GameCube exclusive. Their last GameCube game ever, The Legend of Zelda: Twilight Princess, also released for the Wii.Has nothing to do with Obama. | |
Odama (Video Game) | fetched |
2023-09-07T16:59:18Z | |
Odama (Video Game) | parsed |
2023-09-07T16:59:18Z | |
Odama (Video Game) | isPartOf |
DBTropes | |
Odama (Video Game) / int_30763ed8 | type |
Eternal English | |
Odama (Video Game) / int_30763ed8 | comment |
Eternal English: Seemingly averted, discarding this trope is the only way the scroll requirements make any sense. | |
Odama (Video Game) / int_30763ed8 | featureApplicability |
-1.0 | |
Odama (Video Game) / int_30763ed8 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_30763ed8 | |
Odama (Video Game) / int_4508b16b | type |
The Guards Must Be Crazy | |
Odama (Video Game) / int_4508b16b | comment |
The Guards Must Be Crazy: Or very hungry, as both sides will drop what they're doing if you throw a giant riceball at them. | |
Odama (Video Game) / int_4508b16b | featureApplicability |
1.0 | |
Odama (Video Game) / int_4508b16b | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_4508b16b | |
Odama (Video Game) / int_46837258 | type |
Authority Equals Asskicking | |
Odama (Video Game) / int_46837258 | comment |
Authority Equals Ass Kicking: On both sides, but much less so for the player's army than for the enemy. | |
Odama (Video Game) / int_46837258 | featureApplicability |
1.0 | |
Odama (Video Game) / int_46837258 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_46837258 | |
Odama (Video Game) / int_4e6e9b64 | type |
A Child Shall Lead Them | |
Odama (Video Game) / int_4e6e9b64 | comment |
A Child Shall Lead Them: Yamanouchi Kagetora started off as a child anyway, learning the horrors of war at age eleven. | |
Odama (Video Game) / int_4e6e9b64 | featureApplicability |
1.0 | |
Odama (Video Game) / int_4e6e9b64 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_4e6e9b64 | |
Odama (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Odama (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: Enemy generals will not be killed or converted by the Odama, just knocked down. They will also cut down your army unless first knocked down. | |
Odama (Video Game) / int_5bb56482 | featureApplicability |
1.0 | |
Odama (Video Game) / int_5bb56482 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_5bb56482 | |
Odama (Video Game) / int_5eb2313a | type |
Sonic Stunner | |
Odama (Video Game) / int_5eb2313a | comment |
Sonic Stunner: Hitting the Ninten bell with the Odama will knock enemy troops away and leave them prone. If you pick up a heart, the bell will instead turn the Odama heavenly. The enemies have bells that will turn the Odama evil and knock your own army away when struck. | |
Odama (Video Game) / int_5eb2313a | featureApplicability |
1.0 | |
Odama (Video Game) / int_5eb2313a | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_5eb2313a | |
Odama (Video Game) / int_62259825 | type |
Nintendo Hard | |
Odama (Video Game) / int_62259825 | comment |
Nintendo Hard: Like you wouldn't believe: Keeping a giant ball from running over an army who you control by microphone while there's a Time Limit, and don't forget those environmental hazards and side quests in battle. It lacks the Trial-and-Error Gameplay and Fake Difficulty of older NES titles though, so Odama is doable if you're willing to put up with a steep learning curve. | |
Odama (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Odama (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_62259825 | |
Odama (Video Game) / int_6d6b8aa | type |
Human Ladder | |
Odama (Video Game) / int_6d6b8aa | comment |
Human Ladder: Sometimes your troops will form one. | |
Odama (Video Game) / int_6d6b8aa | featureApplicability |
1.0 | |
Odama (Video Game) / int_6d6b8aa | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_6d6b8aa | |
Odama (Video Game) / int_7ed25068 | type |
Video Game Caring Potential | |
Odama (Video Game) / int_7ed25068 | comment |
Videogame Caring Potential: A player kind of needs to be caring to win. They need people to successfully carry the bell through the enemy barricades and they need to keep troop morale high enough or else they won't listen to commands. | |
Odama (Video Game) / int_7ed25068 | featureApplicability |
1.0 | |
Odama (Video Game) / int_7ed25068 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_7ed25068 | |
Odama (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Odama (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: The evil Odama will ignore enemies but still kill your own troops, and the Odama is turned evil by enemy flippers and bells. The heavenly Odama won't kill anyone, but can still damage the area or convert the enemies. | |
Odama (Video Game) / int_9e8aa11e | featureApplicability |
1.0 | |
Odama (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_9e8aa11e | |
Odama (Video Game) / int_b8dde2 | type |
Evil Overlord | |
Odama (Video Game) / int_b8dde2 | comment |
Evil Overlord: Karasuma Genshin | |
Odama (Video Game) / int_b8dde2 | featureApplicability |
1.0 | |
Odama (Video Game) / int_b8dde2 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_b8dde2 | |
Odama (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Odama (Video Game) / int_bb48f8ba | comment |
Timed Mission: You're hit with an explicit one right from the start, but all have a time limit. All time limits are based on completing the battle before sundown. | |
Odama (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Odama (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_bb48f8ba | |
Odama (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
Odama (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: If you take too long, if you give up prematurely, hell, you'll be even laughed at if you keep playing after losing a number of times or your ball falls between your flippers. | |
Odama (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
Odama (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_bfae65a4 | |
Odama (Video Game) / int_c2d6bd47 | type |
Redemption Earns Life | |
Odama (Video Game) / int_c2d6bd47 | comment |
Redemption Earns Life: And it is the only way you are getting more soldiers, so exploit this trope as much as possible. | |
Odama (Video Game) / int_c2d6bd47 | featureApplicability |
1.0 | |
Odama (Video Game) / int_c2d6bd47 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_c2d6bd47 | |
Odama (Video Game) / int_c39846a3 | type |
Pride | |
Odama (Video Game) / int_c39846a3 | comment |
Pride: Lord Yamanouchi Nobutada killed himself after we was betrayed by Karasuma Genshin and it was becoming apparent Geshin's coup was going to be successful. He decided death was better than living to see defeat. | |
Odama (Video Game) / int_c39846a3 | featureApplicability |
1.0 | |
Odama (Video Game) / int_c39846a3 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_c39846a3 | |
Odama (Video Game) / int_c68d0a0d | type |
Non-Lethal Deadly Weapon | |
Odama (Video Game) / int_c68d0a0d | comment |
Non-Lethal Deadly Weapon: The heavenly Odama can still destroy the area but won't kill anyone, harmlessly passing through your troops and converting enemies to your cause. | |
Odama (Video Game) / int_c68d0a0d | featureApplicability |
1.0 | |
Odama (Video Game) / int_c68d0a0d | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_c68d0a0d | |
Odama (Video Game) / int_d2ea3e4a | type |
BonusLevel | |
Odama (Video Game) / int_d2ea3e4a | comment |
Bonus Level: Kyoto, set in the future, where the Odama is always heavenly and there is no time limit. | |
Odama (Video Game) / int_d2ea3e4a | featureApplicability |
1.0 | |
Odama (Video Game) / int_d2ea3e4a | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_d2ea3e4a | |
Odama (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Odama (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: Your army will call you out if you roll your ball on them. | |
Odama (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Odama (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_d39e327f | |
Odama (Video Game) / int_d9c4365c | type |
Reset Button | |
Odama (Video Game) / int_d9c4365c | comment |
Reset Button: Read buttons will raise houses and some other structures demolished by the Odama. | |
Odama (Video Game) / int_d9c4365c | featureApplicability |
1.0 | |
Odama (Video Game) / int_d9c4365c | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_d9c4365c | |
Odama (Video Game) / int_d9e9ad7e | type |
The Cavalry | |
Odama (Video Game) / int_d9e9ad7e | comment |
The Cavalry: Calling on them is a good way to boost troop morale. Unfortunately for you, the enemy has its own cavalry. | |
Odama (Video Game) / int_d9e9ad7e | featureApplicability |
1.0 | |
Odama (Video Game) / int_d9e9ad7e | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_d9e9ad7e | |
Odama (Video Game) / int_ecb70eb4 | type |
Video Game Cruelty Potential | |
Odama (Video Game) / int_ecb70eb4 | comment |
Videogame Cruelty Potential: Bowling over houses is the best way to get green orbs, hearts, rice balls, and hour glasses. | |
Odama (Video Game) / int_ecb70eb4 | featureApplicability |
1.0 | |
Odama (Video Game) / int_ecb70eb4 | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_ecb70eb4 | |
Odama (Video Game) / int_f903ab4b | type |
Squad Controls | |
Odama (Video Game) / int_f903ab4b | comment |
Squad Controls: Done with your voice, move forward! | |
Odama (Video Game) / int_f903ab4b | featureApplicability |
1.0 | |
Odama (Video Game) / int_f903ab4b | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_f903ab4b | |
Odama (Video Game) / int_fb6b207f | type |
You Killed My Father | |
Odama (Video Game) / int_fb6b207f | comment |
You Killed My Father: Yamanouchi Kagetora blames Karasuma Genshin for the death of his father Nobutada. | |
Odama (Video Game) / int_fb6b207f | featureApplicability |
1.0 | |
Odama (Video Game) / int_fb6b207f | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_fb6b207f | |
Odama (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
Odama (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: Despite being commanded by your voice, certain commands will not be followed by your soldiers until you obtain a scroll for them. | |
Odama (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
Odama (Video Game) / int_fc85fadc | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_fc85fadc | |
Odama (Video Game) / int_name | type |
ItemName | |
Odama (Video Game) / int_name | comment |
||
Odama (Video Game) / int_name | featureApplicability |
1.0 | |
Odama (Video Game) / int_name | featureConfidence |
1.0 | |
Odama (Video Game) | hasFeature |
Odama (Video Game) / int_name | |
Odama (Video Game) / int_name | itemName |
Odama (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.