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Operation Wolf (Video Game)
- 439 statements
- 86 feature instances
- 29 referencing feature instances
Operation Wolf (Video Game) | type |
TVTItem | |
Operation Wolf (Video Game) | label |
Operation Wolf (Video Game) | |
Operation Wolf (Video Game) | page |
OperationWolf | |
Operation Wolf (Video Game) | comment |
The Operation Wolf series began as a Light Gun Arcade Game by Taito in 1987 with Operation Wolf. The player is a Special Forces soldier that arrives in a Banana Republic country to rescue hostages.The first sequel, titled Operation Thunderbolt, featured the same protagonist and another Special Forces squad mate as they infiltrate the north African country of Karubia to rescue more hostages from a different group of soldiers. This game was released in 1988.The next game, Operation Wolf 3, was released six years later exclusively to arcades in 1994 and featured a big shift in tone. This time, two special agents are charged with taking down a nuclear threat from the terrorist organization known as SKULL.Operation Tiger was released in 1998. Tiger has the player take out yet another terrorist organization that wants to use chemical weapons unless their demands are met. The player must assault their heavily fortified base and rescue the soldiers from the first team that attempted the Operation.The series was then brought back in 2023 with Operation Wolf Returns: First Mission, 25 years after Tiger and developed by Microids. In this installment, two soldiers have been recruited by Colonel Jones to take on a new, emerging terrorist organization led by the mysterious General Viper. Said organization has not only dealt in drugs and weapons trafficking but has also taken hostages, and is building a powerful superweapon that must be destroyed.Wolf and Thunderbolt are unusual in the light gun genre in that the players were forced to work with a limited amount of bullets and rockets. While ammo refills could be obtained by shooting obstacles or completing certain stages the games required players to be precise and accurate with their shooting. Running out of ammunition would not be an automatic death sentence but failure was almost guaranteed in that situation.Wolf 3 took place in a more industrial setting and got rid of the ammunition gimmick. Instead, the players had unlimited bullets but would be required to periodically stop firing to retain their maximum firing speed. This is also the only game in the series to use digitized actors and backgrounds.Tiger brought the series full circle with the player returning to a more tropical setting to rescue hostages and take down a lot of soldiers single-handedly. This game brought the series to 3D enemies and environments.First Mission stays true to the original games with its military theme, and is played through the use of VR. A standard version is set for release on September 21st of the same year. | |
Operation Wolf (Video Game) | fetched |
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Operation Wolf (Video Game) | processingComment |
Dropped link to LockAndLoadMontage: Not a Feature - ITEM | |
Operation Wolf (Video Game) | isPartOf |
DBTropes | |
Operation Wolf (Video Game) / int_132d93f1 | type |
Human Shield | |
Operation Wolf (Video Game) / int_132d93f1 | comment |
Human Shield: Operation Thunderbolt has this at the end. The villain uses the hijacked plane's pilot. The player gets the Bad Ending if they kill the pilot. Also used in the NES port of Wolf at the end of the second mission. Killing this particular hostage will cause a lot of damage to the player. | |
Operation Wolf (Video Game) / int_132d93f1 | featureApplicability |
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Operation Wolf (Video Game) / int_132d93f1 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_132d93f1 | |
Operation Wolf (Video Game) / int_1695e61d | type |
Destructible Projectiles | |
Operation Wolf (Video Game) / int_1695e61d | comment |
Destructible Projectiles: The player must exploit this to defend themselves versus knives, grenades, mortar/bazooka rounds, and even helicopter missiles. | |
Operation Wolf (Video Game) / int_1695e61d | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_1695e61d | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_1695e61d | |
Operation Wolf (Video Game) / int_17761744 | type |
Heal Thyself | |
Operation Wolf (Video Game) / int_17761744 | comment |
Heal Thyself: Power Drinks heal the player instantly. It is implied that resting at a village takes time but the healing is still instant in gameplay terms. Finishing any other stage restores a small amount of health. | |
Operation Wolf (Video Game) / int_17761744 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_17761744 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_17761744 | |
Operation Wolf (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Operation Wolf (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Operation Wolf has several endings depending on how many prisoners the player rescues. Failing to rescue any hostages leads to a Non Standard Game Over. In the NES version the player is told they are not allowed to return home if zero prisoners are saved. | |
Operation Wolf (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_1aa08f77 | featureConfidence |
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Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_1aa08f77 | |
Operation Wolf (Video Game) / int_1daa7fce | type |
In the Back | |
Operation Wolf (Video Game) / int_1daa7fce | comment |
In the Back: Assassins will attempt to kill hostages in the first game this way. | |
Operation Wolf (Video Game) / int_1daa7fce | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_1daa7fce | featureConfidence |
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Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_1daa7fce | |
Operation Wolf (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Operation Wolf (Video Game) / int_1e14ea2a | comment |
Boss Battle: While Final Bosses were always present in the series, 3 and First Mission have actual end-of-level bosses. | |
Operation Wolf (Video Game) / int_1e14ea2a | featureApplicability |
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Operation Wolf (Video Game) / int_1e14ea2a | featureConfidence |
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Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_1e14ea2a | |
Operation Wolf (Video Game) / int_1f69db36 | type |
Digitized Sprites | |
Operation Wolf (Video Game) / int_1f69db36 | comment |
Digitized Sprites: The third game. | |
Operation Wolf (Video Game) / int_1f69db36 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_1f69db36 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_1f69db36 | |
Operation Wolf (Video Game) / int_217e6723 | type |
Heroes "R" Us | |
Operation Wolf (Video Game) / int_217e6723 | comment |
Heroes "R" Us: The player characters of Wolf 3 are dispatched from the "Gun Metal Army". | |
Operation Wolf (Video Game) / int_217e6723 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_217e6723 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_217e6723 | |
Operation Wolf (Video Game) / int_2256c48a | type |
Wraparound Background | |
Operation Wolf (Video Game) / int_2256c48a | comment |
Wraparound Background: Though the player typically needs to play longer than intended to see the background begin to repeat. | |
Operation Wolf (Video Game) / int_2256c48a | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_2256c48a | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_2256c48a | |
Operation Wolf (Video Game) / int_27b418da | type |
A Winner Is You | |
Operation Wolf (Video Game) / int_27b418da | comment |
A Winner Is You: Typically the player is only rewarded with a splash screen or three upon victory. | |
Operation Wolf (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_27b418da | |
Operation Wolf (Video Game) / int_29320413 | type |
Faux First-Person 3D | |
Operation Wolf (Video Game) / int_29320413 | comment |
Faux First Person 3D: Wolf and Thunderbolt. Wolf only scrolls from side to side with enemies existing on a single plane at different distances away from the player. Thunderbolt has enemies and objects that scale up to simulate forward movement. | |
Operation Wolf (Video Game) / int_29320413 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_29320413 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_29320413 | |
Operation Wolf (Video Game) / int_2b706ca | type |
More Dakka | |
Operation Wolf (Video Game) / int_2b706ca | comment |
More Dakka: This mindset is discouraged in Wolf and Thunderbolt as using excessive spray and pray tactics will cause the player to run out of ammunition. Played straight in Wolf 3 assuming the player occasionally lets go of the trigger to preserve their maximum firing rate. | |
Operation Wolf (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_2b706ca | |
Operation Wolf (Video Game) / int_33287e20 | type |
One Bullet Clips | |
Operation Wolf (Video Game) / int_33287e20 | comment |
One Bullet Clips: Averted. The player can only get more ammo by the magazine and can't reload mid-clip. | |
Operation Wolf (Video Game) / int_33287e20 | featureApplicability |
-1.0 | |
Operation Wolf (Video Game) / int_33287e20 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_33287e20 | |
Operation Wolf (Video Game) / int_3567ac72 | type |
Level Goal | |
Operation Wolf (Video Game) / int_3567ac72 | comment |
Level Goal: Operation Wolf features an enemy quota which must be defeated to trigger the end of the level. | |
Operation Wolf (Video Game) / int_3567ac72 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_3567ac72 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_3567ac72 | |
Operation Wolf (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Operation Wolf (Video Game) / int_396be241 | comment |
Video Game 3D Leap: Tiger is the first game in the series with 3D graphics. | |
Operation Wolf (Video Game) / int_396be241 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_396be241 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_396be241 | |
Operation Wolf (Video Game) / int_3c3b5c27 | type |
Vehicular Assault | |
Operation Wolf (Video Game) / int_3c3b5c27 | comment |
Vehicular Assault: Practically every boss in the series is a vehicle of some kind. | |
Operation Wolf (Video Game) / int_3c3b5c27 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_3c3b5c27 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_3c3b5c27 | |
Operation Wolf (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Operation Wolf (Video Game) / int_40e2ac3f | comment |
Flunky Boss: The bosses in Wolf 3 employ mooks to draw the player's fire. | |
Operation Wolf (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_40e2ac3f | |
Operation Wolf (Video Game) / int_41d0e801 | type |
Endless Game | |
Operation Wolf (Video Game) / int_41d0e801 | comment |
Endless Game: Wolf can repeat forever assuming the player does not die and rescues at least one prisoner per playthrough. | |
Operation Wolf (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_41d0e801 | |
Operation Wolf (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
Operation Wolf (Video Game) / int_4252fdf6 | comment |
Hyperactive Metabolism: Power Drinks are essentially just a bottled beverage that already come with a bendy straw. | |
Operation Wolf (Video Game) / int_4252fdf6 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_4252fdf6 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_4252fdf6 | |
Operation Wolf (Video Game) / int_43c77dd9 | type |
Hellish Copter | |
Operation Wolf (Video Game) / int_43c77dd9 | comment |
Hellish Copter: The Final Boss of Wolf is a Hind D helicopter that shoots multiple rockets at the player and takes several ammo clips or rockets to bring down. | |
Operation Wolf (Video Game) / int_43c77dd9 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_43c77dd9 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_43c77dd9 | |
Operation Wolf (Video Game) / int_45e41b66 | type |
It's a Wonderful Failure | |
Operation Wolf (Video Game) / int_45e41b66 | comment |
It's a Wonderful Failure: Wolf has a couple of these: If you die while you have no bullets or grenades, you will get a different screen which depicts a hostage (possibly the player character in a hostage outfit) in prison while the announcer remarks "Since you have no ammunition left, you must join the hostages." If you fail to rescue any hostage, the President will reprimand you, telling you that "they won't ask you again". Note that this results in a Game Over whereas successfully rescuing even a single hostage will allow you to continue the game. In Thunderbolt if you fail to rescue any hostages the game ends prematurely with your mission failing. And if you accidentally kill the pilot in the final mission, you will be told "The pilot is dead! Escape is impossible." Fail to destroy the nuclear missile at the end of Wolf 3 the missile will escape, and you get a glimpse of the world exploding followed by a picture of a skull with the words "BAD END". | |
Operation Wolf (Video Game) / int_45e41b66 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_45e41b66 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_45e41b66 | |
Operation Wolf (Video Game) / int_4a852458 | type |
Big Good | |
Operation Wolf (Video Game) / int_4a852458 | comment |
Big Good: First Mission has one in the form of Colonel Jones, who serves as your commanding officer. | |
Operation Wolf (Video Game) / int_4a852458 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_4a852458 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_4a852458 | |
Operation Wolf (Video Game) / int_4d45aa06 | type |
Banana Republic | |
Operation Wolf (Video Game) / int_4d45aa06 | comment |
Banana Republic: Operation Wolf is set in an unspecified location in the South American jungles. | |
Operation Wolf (Video Game) / int_4d45aa06 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_4d45aa06 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_4d45aa06 | |
Operation Wolf (Video Game) / int_53a0d09e | type |
Projectile Pocketing | |
Operation Wolf (Video Game) / int_53a0d09e | comment |
Projectile Pocketing: The player acquires more ammunition by shooting it. | |
Operation Wolf (Video Game) / int_53a0d09e | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_53a0d09e | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_53a0d09e | |
Operation Wolf (Video Game) / int_56863152 | type |
Operation: [Blank] | |
Operation Wolf (Video Game) / int_56863152 | comment |
Operation: [Blank]: The title of the games in the order of their release are Operation Wolf, Operation Thunderbolt, Operation Wolf 3, Operation Tiger, and Operation Wolf Returns: First Mission. | |
Operation Wolf (Video Game) / int_56863152 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_56863152 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_56863152 | |
Operation Wolf (Video Game) / int_593441fd | type |
Hostage Spirit-Link | |
Operation Wolf (Video Game) / int_593441fd | comment |
Hostage Spirit-Link: Shooting civilians will cost the player health or points depending on the game. | |
Operation Wolf (Video Game) / int_593441fd | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_593441fd | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_593441fd | |
Operation Wolf (Video Game) / int_608bf5a0 | type |
Shoot the Hostage | |
Operation Wolf (Video Game) / int_608bf5a0 | comment |
Shoot the Hostage: Just in case the player doesn't care about the consequences. | |
Operation Wolf (Video Game) / int_608bf5a0 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_608bf5a0 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_608bf5a0 | |
Operation Wolf (Video Game) / int_6293c185 | type |
Sequel Hook | |
Operation Wolf (Video Game) / int_6293c185 | comment |
Sequel Hook: At the end of First Mission, you shoot down and destroy General Viper's plane after a long aerial chase, seemingly killing him. However, within the wreckage, Viper emerges, clutching his wounds, and walks away, implying he'll be back for revenge. "Vipers are tough", indeed... | |
Operation Wolf (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_6293c185 | |
Operation Wolf (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Operation Wolf (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: Being nearly dead has no effect on the player. | |
Operation Wolf (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_64f0c18c | |
Operation Wolf (Video Game) / int_6779fb0b | type |
Shoot the Hostage Taker | |
Operation Wolf (Video Game) / int_6779fb0b | comment |
Shoot the Hostage Taker: This is required to get the Good Ending of Thunderbolt and to avoid taking a lot of damage at the end of the second level of the NES port. Shoot the Hostage: Just in case the player doesn't care about the consequences. | |
Operation Wolf (Video Game) / int_6779fb0b | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_6779fb0b | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_6779fb0b | |
Operation Wolf (Video Game) / int_68068108 | type |
Evil Laugh | |
Operation Wolf (Video Game) / int_68068108 | comment |
Evil Laugh: The ninja boss in Tiger is shown laughing maniacally when you confront him before rescuing one of the hostages. | |
Operation Wolf (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_68068108 | |
Operation Wolf (Video Game) / int_6b6ac319 | type |
Painfully Slow Projectile | |
Operation Wolf (Video Game) / int_6b6ac319 | comment |
Painfully Slow Projectile: Knives, grenades, rockets, missiles and laser blasts. | |
Operation Wolf (Video Game) / int_6b6ac319 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_6b6ac319 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_6b6ac319 | |
Operation Wolf (Video Game) / int_70d8269d | type |
Excuse Plot | |
Operation Wolf (Video Game) / int_70d8269d | comment |
Excuse Plot: There are hostages! Go kill a bunch of mooks to rescue the hostages! | |
Operation Wolf (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_70d8269d | |
Operation Wolf (Video Game) / int_71d17dff | type |
Everything Fades | |
Operation Wolf (Video Game) / int_71d17dff | comment |
Everything Fades: Enemies disappear often before they even hit the ground. | |
Operation Wolf (Video Game) / int_71d17dff | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_71d17dff | |
Operation Wolf (Video Game) / int_7228d0cb | type |
Game Over | |
Operation Wolf (Video Game) / int_7228d0cb | comment |
If you fail to rescue any hostage, the President will reprimand you, telling you that "they won't ask you again". Note that this results in a Game Over whereas successfully rescuing even a single hostage will allow you to continue the game. | |
Operation Wolf (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_7228d0cb | |
Operation Wolf (Video Game) / int_83ee0615 | type |
Rail Shooter | |
Operation Wolf (Video Game) / int_83ee0615 | comment |
Rail Shooter: The player only controls the targeting reticle, not their movement. | |
Operation Wolf (Video Game) / int_83ee0615 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_83ee0615 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_83ee0615 | |
Operation Wolf (Video Game) / int_84e189a8 | type |
Life Meter | |
Operation Wolf (Video Game) / int_84e189a8 | comment |
Life Meter: The closer you are to death, the faster it flashes. | |
Operation Wolf (Video Game) / int_84e189a8 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_84e189a8 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_84e189a8 | |
Operation Wolf (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Operation Wolf (Video Game) / int_84f4a870 | comment |
Puzzle Boss: In First Mission, the boss of Mission 2 and Mission 5. To defeat the radar station, you have to shoot at its radar when it launches its Macross Missile Massacre. The missiles will then drop right onto the boss and damage it. For the spider-mecha, you have to drop explosive barrels onto it then Attack Its Weak Point. | |
Operation Wolf (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_84f4a870 | |
Operation Wolf (Video Game) / int_85e1459a | type |
Didn't Need Those Anyway! | |
Operation Wolf (Video Game) / int_85e1459a | comment |
Didn't Need Those Anyway!: The fourth boss of Wolf 3 sheds many parts over the course of the fight but fights even more aggressively in spite of its losses. | |
Operation Wolf (Video Game) / int_85e1459a | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_85e1459a | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_85e1459a | |
Operation Wolf (Video Game) / int_88e5fcbc | type |
One-Hit Polykill | |
Operation Wolf (Video Game) / int_88e5fcbc | comment |
One-Hit Polykill: Played straight with rockets which can kill multiple vehicles or soldiers within a certain radius, and with dynamite that can kill all ground-based targets. Averted with bullets, though. A regular mook can block a bullet intended for an APC. | |
Operation Wolf (Video Game) / int_88e5fcbc | featureApplicability |
-1.0 | |
Operation Wolf (Video Game) / int_88e5fcbc | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_88e5fcbc | |
Operation Wolf (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Operation Wolf (Video Game) / int_8e0430ab | comment |
Non Standard Game Over: If the player loses all of their health after they run out of bullets and grenades they will get a different death screen. The game also ends if the player fails to rescue any hostages in Wolf. | |
Operation Wolf (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_8e0430ab | |
Operation Wolf (Video Game) / int_8e9cf84e | type |
||
Operation Wolf (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: All of the games suffer from this to some degree. One amusing example is in the opening mission briefing for Operation Thunderbolt. The briefing refers to Karubia (real life Syria) but the map is labeled "Kalubya". Bonus points for the "Mediterranean See" just north of that. | |
Operation Wolf (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_8e9cf84e | |
Operation Wolf (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Operation Wolf (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: The fourth scene boss in Operation Wolf 3. While the player fights regular humans for mooks and an attack helicopter, a tank, and a Harrier jet as bosses, the fourth boss resembles more of an alien Brain in a Jar. | |
Operation Wolf (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_902fa0b4 | |
Operation Wolf (Video Game) / int_92a1fa1b | type |
Damage-Sponge Boss | |
Operation Wolf (Video Game) / int_92a1fa1b | comment |
Damage-Sponge Boss: Since ammo conservation is not much of a factor in Wolf 3 the different stage bosses absorb a lot of punishment. | |
Operation Wolf (Video Game) / int_92a1fa1b | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_92a1fa1b | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_92a1fa1b | |
Operation Wolf (Video Game) / int_970c790a | type |
Big Bad | |
Operation Wolf (Video Game) / int_970c790a | comment |
Big Bad: Operation Wolf Returns: First Mission has General Viper, the leader of a Nebulous Evil Organisation that is trafficking weapons and drugs and has not only build a secret super weapon, but has also taken hostages. Fittingly, he's also the Final Boss of the game. | |
Operation Wolf (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_970c790a | |
Operation Wolf (Video Game) / int_9c495599 | type |
Hide Your Children | |
Operation Wolf (Video Game) / int_9c495599 | comment |
Hide Your Children: Averted. Children are included in the civilians that can be gunned down at the player's peril. | |
Operation Wolf (Video Game) / int_9c495599 | featureApplicability |
-1.0 | |
Operation Wolf (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_9c495599 | |
Operation Wolf (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Operation Wolf (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Averted. The player in the first two games is capped at nine magazines and nine grenades. | |
Operation Wolf (Video Game) / int_9c7e3137 | featureApplicability |
-1.0 | |
Operation Wolf (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_9c7e3137 | |
Operation Wolf (Video Game) / int_9e943076 | type |
One-Man Army | |
Operation Wolf (Video Game) / int_9e943076 | comment |
One-Man Army: At least in Wolf. The other games lets the player bring a friend. | |
Operation Wolf (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_9e943076 | |
Operation Wolf (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Operation Wolf (Video Game) / int_9edbda07 | comment |
Elite Mooks: Vehicles that take several hits are present in Wolf and Thunderbolt. Knife-throwing soldiers in Wolf have to be shot three times to kill them. | |
Operation Wolf (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_9edbda07 | |
Operation Wolf (Video Game) / int_ad4a45be | type |
Final Boss | |
Operation Wolf (Video Game) / int_ad4a45be | comment |
Final Boss: In Wolf a Hind D helicopter serves as this. This is notable in the arcade version as it is the only boss and is the last enemy the player defeats. The final boss of Thunderbolt is the terrorist leader holding the pilot hostage. You must take out the leader without killing the pilot or else you'll end up with a bad ending. Wolf 3 has a nuclear missile that must be destroyed within 99 seconds. Tiger has another heavily armed helicopter as the final boss of the game. Unlike the Hind D from the first game, it's accompanied by fighter jets and other helicopters. First Mission has General Viper's plane, which, like the final boss of Tiger, is accompanied by a squadron of attack helicopters and fighter jets to guard the plane. | |
Operation Wolf (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_ad4a45be | |
Operation Wolf (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Operation Wolf (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Averted. The player receives ammunition by the magazine and reloading will cause a slight pause in firing. | |
Operation Wolf (Video Game) / int_b2cdd776 | featureApplicability |
-1.0 | |
Operation Wolf (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_b2cdd776 | |
Operation Wolf (Video Game) / int_b7d85d68 | type |
Healing Potion | |
Operation Wolf (Video Game) / int_b7d85d68 | comment |
Healing Potion: Power Drinks restore some health to the player when they are shot. | |
Operation Wolf (Video Game) / int_b7d85d68 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_b7d85d68 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_b7d85d68 | |
Operation Wolf (Video Game) / int_b83aeca9 | type |
Lantern Jaw of Justice | |
Operation Wolf (Video Game) / int_b83aeca9 | comment |
Lantern Jaw of Justice: The protagonist of Wolf sure does have a strong '80's action hero chin. | |
Operation Wolf (Video Game) / int_b83aeca9 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_b83aeca9 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_b83aeca9 | |
Operation Wolf (Video Game) / int_b9a27725 | type |
Stopped Numbering Sequels | |
Operation Wolf (Video Game) / int_b9a27725 | comment |
Stopped Numbering Sequels: Zigzagged. It goes from Operation Wolf, to Operation Thunderbolt, back to Operation Wolf 3, then back to a different word with Operation Tiger, then with a few more different words with Operation Wolf Returns: First Mission. | |
Operation Wolf (Video Game) / int_b9a27725 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_b9a27725 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_b9a27725 | |
Operation Wolf (Video Game) / int_ba6baee1 | type |
High-Altitude Battle | |
Operation Wolf (Video Game) / int_ba6baee1 | comment |
High-Altitude Battle: The final bosses of Wolf, Tiger, and First Mission are fought while fleeing in an airplane that is gaining altitude. | |
Operation Wolf (Video Game) / int_ba6baee1 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_ba6baee1 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_ba6baee1 | |
Operation Wolf (Video Game) / int_bd50ec63 | type |
Battle in the Rain | |
Operation Wolf (Video Game) / int_bd50ec63 | comment |
Battle in the Rain: Mission 4 of First Mission takes place in a rainstorm, along with the boss of the mission. | |
Operation Wolf (Video Game) / int_bd50ec63 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_bd50ec63 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_bd50ec63 | |
Operation Wolf (Video Game) / int_c0e891c1 | type |
Winged Soul Flies Off at Death | |
Operation Wolf (Video Game) / int_c0e891c1 | comment |
Winged Soul Flies Off at Death: Happens in the first game if one of the hostages dies in the Concentration Camp or Airport stages. | |
Operation Wolf (Video Game) / int_c0e891c1 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_c0e891c1 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_c0e891c1 | |
Operation Wolf (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
Operation Wolf (Video Game) / int_c2cedc1c | comment |
Big "NO!": Whenever a hostage or civilian is shot, they yell "NO!" | |
Operation Wolf (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_c2cedc1c | |
Operation Wolf (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Operation Wolf (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: A Giant Mook type of enemy in Wolf must be shot in the head due to its Bulletproof Vest. This does not carry over to the NES port. | |
Operation Wolf (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_c3585f4a | |
Operation Wolf (Video Game) / int_c36cba70 | type |
Mooks | |
Operation Wolf (Video Game) / int_c36cba70 | comment |
Mooks: The player will kill lots and lots of enemy soldiers to save five hostages. | |
Operation Wolf (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_c36cba70 | |
Operation Wolf (Video Game) / int_c41114f6 | type |
Year X | |
Operation Wolf (Video Game) / int_c41114f6 | comment |
Year X: Tiger takes place on September 23rd, 199X. | |
Operation Wolf (Video Game) / int_c41114f6 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_c41114f6 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_c41114f6 | |
Operation Wolf (Video Game) / int_c64bdacd | type |
Scoring Points | |
Operation Wolf (Video Game) / int_c64bdacd | comment |
Scoring Points: Present in all of the games. | |
Operation Wolf (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_c64bdacd | |
Operation Wolf (Video Game) / int_c84e56a2 | type |
Sean Connery Is About to Shoot You | |
Operation Wolf (Video Game) / int_c84e56a2 | comment |
Sean Connery Is About to Shoot You: In the poster for Wolf, a soldier is already shooting you! The poster◊ for Operation Thunderbolt also depicts a soldier about to shoot you. | |
Operation Wolf (Video Game) / int_c84e56a2 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_c84e56a2 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_c84e56a2 | |
Operation Wolf (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Operation Wolf (Video Game) / int_cabaf736 | comment |
Critical Annoyance: A warning chime plays more rapidly as the player gets closer to death. The player receives messages when ammo runs low as well. | |
Operation Wolf (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_cabaf736 | |
Operation Wolf (Video Game) / int_ce104b8e | type |
Serial Escalation | |
Operation Wolf (Video Game) / int_ce104b8e | comment |
Serial Escalation: Wolf requires the player to kill a couple of hundred soldiers through the whole game. Thunderbolt has players killing hundreds of soldiers per level. Wolf 3 has players killing digitized mooks and a nuclear missile. Tiger has players killing mooks. In 3D! First Mission goes even further by having the players kill mooks in VR! | |
Operation Wolf (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_ce104b8e | |
Operation Wolf (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Operation Wolf (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: First Mission, in comparison to the other games, has a more 80s Saturday morning cartoon vibe and visuals almost akin to G.I. Joe. | |
Operation Wolf (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_ce6555f0 | |
Operation Wolf (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Operation Wolf (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The final scene of 3 consists of you going after the nuclear missile. | |
Operation Wolf (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_d15c1086 | |
Operation Wolf (Video Game) / int_d2d09ff6 | type |
After-Action Patch-Up | |
Operation Wolf (Video Game) / int_d2d09ff6 | comment |
After-Action Patch-Up: The player will recover a large portion of lost health (about 2/3 of the full meter) after the Village stage in Wolf. In game, it's symbolized by a picture of a villager woman bandaging the main character's arm. | |
Operation Wolf (Video Game) / int_d2d09ff6 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_d2d09ff6 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_d2d09ff6 | |
Operation Wolf (Video Game) / int_d59d71c1 | type |
Light Gun Game | |
Operation Wolf (Video Game) / int_d59d71c1 | comment |
Light Gun Game: The arcade cabinets for all the games use mounted light guns, often modeled after MAC-10s. The NES port takes advantage of the Zapper, and a custom version with light gun support was bundled with the ZX Spectrum's Magnum light gun package. | |
Operation Wolf (Video Game) / int_d59d71c1 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_d59d71c1 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_d59d71c1 | |
Operation Wolf (Video Game) / int_d5c7b415 | type |
Elites Are More Glamorous | |
Operation Wolf (Video Game) / int_d5c7b415 | comment |
Elites Are More Glamorous: The Player Character of Wolf and Thunderbolt is a Green Beret. | |
Operation Wolf (Video Game) / int_d5c7b415 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_d5c7b415 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_d5c7b415 | |
Operation Wolf (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Operation Wolf (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: If the player can survive long enough after running out of ammunition they will procure one bullet in an attempt to get more from a pickup. | |
Operation Wolf (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_d6f284a3 | |
Operation Wolf (Video Game) / int_d933263 | type |
Have a Nice Death | |
Operation Wolf (Video Game) / int_d933263 | comment |
Have a Nice Death: If you are killed in Wolf the voice-over comments "You have sustained a lethal injury. Sorry, but you are finished... here." | |
Operation Wolf (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_d933263 | |
Operation Wolf (Video Game) / int_dae5c997 | type |
Action Girl | |
Operation Wolf (Video Game) / int_dae5c997 | comment |
Action Girl: In 3, Queen Bee is the second player. In Tiger, you have Milene, who breaks you out of prison. | |
Operation Wolf (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_dae5c997 | |
Operation Wolf (Video Game) / int_db4170fc | type |
Impossible Item Drop | |
Operation Wolf (Video Game) / int_db4170fc | comment |
Impossible Item Drop: In Wolf the player can receive more ammunition by shooting eagles, pigs, chickens, and coconuts. Averted in later games where ammo drops were generally found in crates and satchels. | |
Operation Wolf (Video Game) / int_db4170fc | featureApplicability |
-1.0 | |
Operation Wolf (Video Game) / int_db4170fc | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_db4170fc | |
Operation Wolf (Video Game) / int_dd797c1c | type |
Universal Driver's License | |
Operation Wolf (Video Game) / int_dd797c1c | comment |
Universal Driver's License: Averted. While the player can drive any jeep they encounter they must save an airline pilot in Thunderbolt to escape in a passenger airplane. | |
Operation Wolf (Video Game) / int_dd797c1c | featureApplicability |
-1.0 | |
Operation Wolf (Video Game) / int_dd797c1c | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_dd797c1c | |
Operation Wolf (Video Game) / int_de0df7a0 | type |
Stock Scream | |
Operation Wolf (Video Game) / int_de0df7a0 | comment |
Stock Scream: Operation Wolf 3 uses its death screams for the terrorists from movies such as Commando and Lethal Weapon 3, most notably Sully's infamous "U-LA-LA!" scream from the former. | |
Operation Wolf (Video Game) / int_de0df7a0 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_de0df7a0 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_de0df7a0 | |
Operation Wolf (Video Game) / int_e69173b6 | type |
Time-Limit Boss | |
Operation Wolf (Video Game) / int_e69173b6 | comment |
Time-Limit Boss: The final enemy of Wolf 3 must be destroyed within a 99 second time limit. | |
Operation Wolf (Video Game) / int_e69173b6 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_e69173b6 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_e69173b6 | |
Operation Wolf (Video Game) / int_e76151c3 | type |
Battleship Raid | |
Operation Wolf (Video Game) / int_e76151c3 | comment |
Battleship Raid: In First Mission, the final battle has you chasing down Viper's plane and shooting it down piece by piece. However, the plane will be guarded by a squadron of fighter jets and attack helicopters, making this no easy feat. | |
Operation Wolf (Video Game) / int_e76151c3 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_e76151c3 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_e76151c3 | |
Operation Wolf (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Operation Wolf (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: Tiger starts off with you and your partner imprisoned and interrogated by an enemy officer. Then your comrade Milene shows up and kills the interrogator and the other soldiers present, breaking you out and giving you a weapon to fight back. | |
Operation Wolf (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_eb81c601 | |
Operation Wolf (Video Game) / int_f068cba | type |
Oddball in the Series | |
Operation Wolf (Video Game) / int_f068cba | comment |
Oddball in the Series: Operation Wolf 3. Rather than continue from the military theme of the other games, this one instead has you in the shoes of a counter-terrorist agent working for a Heroes "R" Us agency. It's also the only game to have Digitized Sprites. | |
Operation Wolf (Video Game) / int_f068cba | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_f068cba | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_f068cba | |
Operation Wolf (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Operation Wolf (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: The enemies are able to switch which arm they carry their weapons in instantly if they change directions. | |
Operation Wolf (Video Game) / int_f5a22215 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_f5a22215 | |
Operation Wolf (Video Game) / int_f6c3d469 | type |
Fanservice Extra | |
Operation Wolf (Video Game) / int_f6c3d469 | comment |
Fanservice Extra: Among the civilians in Operation Wolf are combat nurses, native women and children and... blonde women in bikinis. | |
Operation Wolf (Video Game) / int_f6c3d469 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_f6c3d469 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_f6c3d469 | |
Operation Wolf (Video Game) / int_f763003b | type |
Boss Warning Siren | |
Operation Wolf (Video Game) / int_f763003b | comment |
Boss Warning Siren: In the first game, one occurs before facing an enemy general holding a girl hostage, and one before facing the final helicopter at the end of the final mission. Every boss fight in Wolf 3 is predated with the message "EMERGENCY: Here Comes Super Weapon" before the boss appears. | |
Operation Wolf (Video Game) / int_f763003b | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_f763003b | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_f763003b | |
Operation Wolf (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Operation Wolf (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: Shooting civilians or prisoners will hurt you. | |
Operation Wolf (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_fcd993bd | |
Operation Wolf (Video Game) / int_ff8afd14 | type |
Spider Tank | |
Operation Wolf (Video Game) / int_ff8afd14 | comment |
Spider Tank: In First Mission, this is the secret weapon General Viper is building. Its codename is even called “Spider-Mecha”. | |
Operation Wolf (Video Game) / int_ff8afd14 | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_ff8afd14 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_ff8afd14 | |
Operation Wolf (Video Game) / int_name | type |
ItemName | |
Operation Wolf (Video Game) / int_name | comment |
||
Operation Wolf (Video Game) / int_name | featureApplicability |
1.0 | |
Operation Wolf (Video Game) / int_name | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Operation Wolf (Video Game) / int_name | |
Operation Wolf (Video Game) / int_name | itemName |
Operation Wolf (Video Game) |
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