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ParaWorld (Video Game)
- 403 statements
- 77 feature instances
- 16 referencing feature instances
ParaWorld (Video Game) | type |
TVTItem | |
ParaWorld (Video Game) | label |
ParaWorld (Video Game) | |
ParaWorld (Video Game) | page |
ParaWorld | |
ParaWorld (Video Game) | comment |
ParaWorld is a 2006 PC Real-Time Strategy game by the German company SEK.The plot revolves around a trio of scientists, who each had discovered evidence that led them to conclude that a parallel universe exists. Before they could announce their findings to the world, however, they found themselves stranded into said parallel world by a mysterious organization SEAS, and must find or make way back home.This parallel world is inhabited by dinosaurs and other prehistoric animals, which the native tribes have managed to train as beasts of war. The Ninja Pirate Zombie Robot approach defines these and the other units in the game, resulting in a setting of Schizo Tech mixture of Steampunk and Medieval Prehistory with ancient flavor.In a meta sense, the game is a mass homage to Jules Verne novels, Jurassic Park, The Mummy (1999), Dinotopia, Indiana Jones and many other lost world/adventure works; quite uniquely for an RTS setting.The game's most notable feature is the Army Controller, a panel on the left of the screen displaying every unit you control and what they are doing. While offering an incredibly convenient method of controlling units, the obscurity of the game means that it failed to be as revolutionary as the creators hoped. | |
ParaWorld (Video Game) | fetched |
2024-03-25T10:02:20Z | |
ParaWorld (Video Game) | parsed |
2024-03-25T10:02:20Z | |
ParaWorld (Video Game) | processingComment |
Dropped link to CripplingOverspecialisation: Not a Feature - UNKNOWN | |
ParaWorld (Video Game) | processingComment |
Dropped link to CutSceneBoss: Not a Feature - UNKNOWN | |
ParaWorld (Video Game) | processingComment |
Dropped link to DonkeyKong: Not a Feature - ITEM | |
ParaWorld (Video Game) | processingComment |
Dropped link to IceAge: Not a Feature - ITEM | |
ParaWorld (Video Game) | processingComment |
Dropped link to MakesSenseInContext: Not a Feature - UNKNOWN | |
ParaWorld (Video Game) | processingComment |
Dropped link to TheFlightOfThePhoenix2004: Not a Feature - ITEM | |
ParaWorld (Video Game) | processingComment |
Dropped link to TheLostWorld1912: Not a Feature - ITEM | |
ParaWorld (Video Game) | processingUnknown |
CripplingOverspecialisation | |
ParaWorld (Video Game) | processingUnknown |
CutSceneBoss | |
ParaWorld (Video Game) | processingUnknown |
MakesSenseInContext | |
ParaWorld (Video Game) | isPartOf |
DBTropes | |
ParaWorld (Video Game) / int_11204355 | type |
Coup de Grâce Cutscene | |
ParaWorld (Video Game) / int_11204355 | comment |
Coup de Grâce Cutscene:every major death is cinematic | |
ParaWorld (Video Game) / int_11204355 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_11204355 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_11204355 | |
ParaWorld (Video Game) / int_119dc902 | type |
Multi-Mook Melee | |
ParaWorld (Video Game) / int_119dc902 | comment |
At the end features a task to climb a mountain peak and build a rather symbolic tower there. It promptly ends in a literal Tower Defense from endless hordes of the barbarians. | |
ParaWorld (Video Game) / int_119dc902 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_119dc902 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_119dc902 | |
ParaWorld (Video Game) / int_121865ac | type |
Noble Savage | |
ParaWorld (Video Game) / int_121865ac | comment |
Noble Savage – Stina describes how efficient, cooperative, creative and crafty are the nomads | |
ParaWorld (Video Game) / int_121865ac | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_121865ac | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_121865ac | |
ParaWorld (Video Game) / int_14752541 | type |
ColourCodedArmies | |
ParaWorld (Video Game) / int_14752541 | comment |
Colour Coded Armies: Enemies are red, your army is blue; the allies will always wear green clothing, too. This still holds in the boosterpack missions, even though you play as the normally red guys. | |
ParaWorld (Video Game) / int_14752541 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_14752541 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_14752541 | |
ParaWorld (Video Game) / int_1724b8b2 | type |
Breather Level | |
ParaWorld (Video Game) / int_1724b8b2 | comment |
Breather Level: After Mission 10 | |
ParaWorld (Video Game) / int_1724b8b2 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_1724b8b2 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_1724b8b2 | |
ParaWorld (Video Game) / int_1777688d | type |
Genre Savvy | |
ParaWorld (Video Game) / int_1777688d | comment |
Most units are peaceful people with backstories, jokes to tell and other personal quirks, if you click them enough times. Workers have especially sympathetic personalities. The only non-innocent controllable units are a few Genre Savvy Played for Laughs Ax-Crazy warrior units. | |
ParaWorld (Video Game) / int_1777688d | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_1777688d | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_1777688d | |
ParaWorld (Video Game) / int_1eb49c19 | type |
Stripperiffic | |
ParaWorld (Video Game) / int_1eb49c19 | comment |
Stripperiffic: Most of the costumes of the female characters are designed to show off their breasts the most that the game dares to get away with. The Dust Rider women live this trope, which might be somewhat justified, however, considering that they are a mix-up of various sub-saharan tribes. | |
ParaWorld (Video Game) / int_1eb49c19 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_1eb49c19 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_1eb49c19 | |
ParaWorld (Video Game) / int_2351df1f | type |
Padded Sumo Gameplay | |
ParaWorld (Video Game) / int_2351df1f | comment |
Padded Sumo Gameplay: Omnipresent trope. Many units have thousands of hitpoints while even the most powerful weapon in the campaign Railway Gun hits only for 500. | |
ParaWorld (Video Game) / int_2351df1f | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_2351df1f | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_2351df1f | |
ParaWorld (Video Game) / int_24cdd048 | type |
Arcadia | |
ParaWorld (Video Game) / int_24cdd048 | comment |
Arcadia: Warden’s Refuge, Dust Rider lands to Stina | |
ParaWorld (Video Game) / int_24cdd048 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_24cdd048 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_24cdd048 | |
ParaWorld (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
ParaWorld (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors: There are four types: human, animal, machine, and building. Some units are more effective against others. | |
ParaWorld (Video Game) / int_28c502f6 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_28c502f6 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_28c502f6 | |
ParaWorld (Video Game) / int_2b7e72e | type |
The Genie Knows Jack Nicholson | |
ParaWorld (Video Game) / int_2b7e72e | comment |
Bordering on The Genie Knows Jack Nicholson, the characters shout-out to the usage of credit cards, modern sculpture, Night of the Living Dead (1968) and Hong Kong kung-fu movies. Weirdly enough, the game's action is set in 1957, so also Anachronism Stew. | |
ParaWorld (Video Game) / int_2b7e72e | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_2b7e72e | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_2b7e72e | |
ParaWorld (Video Game) / int_32e7cb8d | type |
Waking Up Elsewhere | |
ParaWorld (Video Game) / int_32e7cb8d | comment |
Waking Up Elsewhere: Cole, at the beginning. | |
ParaWorld (Video Game) / int_32e7cb8d | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_32e7cb8d | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_32e7cb8d | |
ParaWorld (Video Game) / int_39441318 | type |
Horny Vikings | |
ParaWorld (Video Game) / int_39441318 | comment |
Horny Vikings: Invoked. They're heavily inspired by their horned helmets. | |
ParaWorld (Video Game) / int_39441318 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_39441318 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_39441318 | |
ParaWorld (Video Game) / int_39ed1c8a | type |
Conspiracy Theorist | |
ParaWorld (Video Game) / int_39ed1c8a | comment |
Bela, much like the engineer in the movie, is blonde. | |
ParaWorld (Video Game) / int_39ed1c8a | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_39ed1c8a | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_39ed1c8a | |
ParaWorld (Video Game) / int_3b0bd0ab | type |
Thirsty Desert | |
ParaWorld (Video Game) / int_3b0bd0ab | comment |
Thirsty Desert: Averted: Cole as a geologist immediately recognizes the temporary nature of the desert. | |
ParaWorld (Video Game) / int_3b0bd0ab | featureApplicability |
-1.0 | |
ParaWorld (Video Game) / int_3b0bd0ab | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_3b0bd0ab | |
ParaWorld (Video Game) / int_3b856be9 | type |
The Enemy Weapons Are Better | |
ParaWorld (Video Game) / int_3b856be9 | comment |
Also, the SEAS turrets in the final mission. | |
ParaWorld (Video Game) / int_3b856be9 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_3b856be9 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_3b856be9 | |
ParaWorld (Video Game) / int_3d4f0586 | type |
Units Not to Scale | |
ParaWorld (Video Game) / int_3d4f0586 | comment |
Units Not to Scale: Done most obviously with the dinosaurs, as some are not to scale with the people. This is particularly evident with the titan units, which are much bigger than the standard versions of their species. | |
ParaWorld (Video Game) / int_3d4f0586 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_3d4f0586 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_3d4f0586 | |
ParaWorld (Video Game) / int_3de56bca | type |
Hero Must Survive | |
ParaWorld (Video Game) / int_3de56bca | comment |
Hero Must Survive: An objective in some missions. | |
ParaWorld (Video Game) / int_3de56bca | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_3de56bca | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_3de56bca | |
ParaWorld (Video Game) / int_401089da | type |
Offstage Villainy | |
ParaWorld (Video Game) / int_401089da | comment |
Offstage Villainy : we never get to ‘’see’’ what is so horrible with SEAS besides them trying to eliminate precisely 5 dangerous people and some declared motivations until ‘’after’’ they are attacked ‘by the heroes. | |
ParaWorld (Video Game) / int_401089da | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_401089da | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_401089da | |
ParaWorld (Video Game) / int_4691c64f | type |
Mission Briefing | |
ParaWorld (Video Game) / int_4691c64f | comment |
Mission Briefing: At the beginning. | |
ParaWorld (Video Game) / int_4691c64f | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_4691c64f | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_4691c64f | |
ParaWorld (Video Game) / int_48414e75 | type |
The Beastmaster | |
ParaWorld (Video Game) / int_48414e75 | comment |
The Beastmaster: the Dust Rider raptor trainer | |
ParaWorld (Video Game) / int_48414e75 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_48414e75 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_48414e75 | |
ParaWorld (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
ParaWorld (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: The Undead Warriors | |
ParaWorld (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_485eb589 | |
ParaWorld (Video Game) / int_49d59be9 | type |
Scenery Porn | |
ParaWorld (Video Game) / int_49d59be9 | comment |
Scenery Porn: The levels are just beautiful. | |
ParaWorld (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_49d59be9 | |
ParaWorld (Video Game) / int_4c4bebf4 | type |
Artistic License – Paleontology | |
ParaWorld (Video Game) / int_4c4bebf4 | comment |
Artistic License – Paleontology: This game has dilophosauruses with frills that spit venom, and many raptors and other theropods without feathers, despite this game made way after such traits were known to exist. | |
ParaWorld (Video Game) / int_4c4bebf4 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_4c4bebf4 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_4c4bebf4 | |
ParaWorld (Video Game) / int_4f23179 | type |
Hit-and-Run Tactics | |
ParaWorld (Video Game) / int_4f23179 | comment |
Hit-and-Run Tactics: concealment, traps and More Dakka | |
ParaWorld (Video Game) / int_4f23179 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_4f23179 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_4f23179 | |
ParaWorld (Video Game) / int_4f4bbeff | type |
Interspecies Friendship | |
ParaWorld (Video Game) / int_4f4bbeff | comment |
Interspecies Friendship: with their dinosaurs, as Stina accounts | |
ParaWorld (Video Game) / int_4f4bbeff | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_4f4bbeff | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_4f4bbeff | |
ParaWorld (Video Game) / int_52748705 | type |
Bamboo Technology | |
ParaWorld (Video Game) / int_52748705 | comment |
Bamboo Technology: Bamboo miniguns and rocket launchers, no less! | |
ParaWorld (Video Game) / int_52748705 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_52748705 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_52748705 | |
ParaWorld (Video Game) / int_55a329c7 | type |
Worker Unit | |
ParaWorld (Video Game) / int_55a329c7 | comment |
Worker Unit: You will need around twenty of those every game. | |
ParaWorld (Video Game) / int_55a329c7 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_55a329c7 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_55a329c7 | |
ParaWorld (Video Game) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
ParaWorld (Video Game) / int_57d43e40 | comment |
Fantasy Counterpart Culture: The Norsemen are European, the Dustriders are African/Middle Eastern, and the Dragon Clan are Asian. | |
ParaWorld (Video Game) / int_57d43e40 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_57d43e40 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_57d43e40 | |
ParaWorld (Video Game) / int_59103508 | type |
Deadly Environment Prison | |
ParaWorld (Video Game) / int_59103508 | comment |
The Alcatraz: Deadly Environment Prison. | |
ParaWorld (Video Game) / int_59103508 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_59103508 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_59103508 | |
ParaWorld (Video Game) / int_5bd1083d | type |
Holy Is Not Safe | |
ParaWorld (Video Game) / int_5bd1083d | comment |
Holy Is Not Safe: in Walhalla, drinking the red… juice… gives awesome powers, but also makes one's skin green. | |
ParaWorld (Video Game) / int_5bd1083d | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_5bd1083d | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_5bd1083d | |
ParaWorld (Video Game) / int_5fc3eff4 | type |
Time Bomb | |
ParaWorld (Video Game) / int_5fc3eff4 | comment |
Time Bomb : The assault on the power stations. | |
ParaWorld (Video Game) / int_5fc3eff4 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_5fc3eff4 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_5fc3eff4 | |
ParaWorld (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
ParaWorld (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Generally averted. In the cutscenes the heroes follow the same spirit of actions that they would in the gameplay, just with better animations. Played Straight for the usage of vehicles and mounts. | |
ParaWorld (Video Game) / int_6320eced | featureApplicability |
-1.0 | |
ParaWorld (Video Game) / int_6320eced | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_6320eced | |
ParaWorld (Video Game) / int_67d947a3 | type |
Nubile Savage | |
ParaWorld (Video Game) / int_67d947a3 | comment |
Nubile Savage: Dust Rider Women, especially the Amazons | |
ParaWorld (Video Game) / int_67d947a3 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_67d947a3 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_67d947a3 | |
ParaWorld (Video Game) / int_68333a8b | type |
Elite Army | |
ParaWorld (Video Game) / int_68333a8b | comment |
Elite Army: The SEAS faction. They are basically the Dragon Clan on steroids but without the traps. So they're number one when it comes to ranged combat and to top that off, almost everything they have is heavily armored including a giant robot that is normally only available for the Norsemen with a Level 5 Babbit and later they get a more advanced version of the robot. So every fight you have with them has the odds stacked against you. | |
ParaWorld (Video Game) / int_68333a8b | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_68333a8b | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_68333a8b | |
ParaWorld (Video Game) / int_6bcfbc7e | type |
Fantasy Gun Control | |
ParaWorld (Video Game) / int_6bcfbc7e | comment |
Fantasy Gun Control: Played with. The Norsemen have some steam technology including a tank, but neither they nor the Dustriders have gunpowder weapons. The Dragon Clan have guns on their dinosaur units and if they are led by a Level 5 Bela, they can have infantry carrying machine guns that don't do much damage per shot but are still dangerous from a high rate of fire. Completely averted with the SEAS as they are bringing over modified technology from our world. Also the physics in the Paraworld dimension is different, so there is no electricity. All machinery is completely mechanical including calculation machines and an engine for opening dimensional portals. | |
ParaWorld (Video Game) / int_6bcfbc7e | featureApplicability |
-1.0 | |
ParaWorld (Video Game) / int_6bcfbc7e | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_6bcfbc7e | |
ParaWorld (Video Game) / int_6bf93fc7 | type |
FanService | |
ParaWorld (Video Game) / int_6bf93fc7 | comment |
Fanservice: Ada, in spades...and most of the female characters, visually. | |
ParaWorld (Video Game) / int_6bf93fc7 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_6bf93fc7 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_6bf93fc7 | |
ParaWorld (Video Game) / int_6f572188 | type |
Another Dimension | |
ParaWorld (Video Game) / int_6f572188 | comment |
Another Dimension: Specifically they're in a parallel dimension where low magic exists, but electricity doesn't work and it's speculated that this world is where our dinosaurs originated from. | |
ParaWorld (Video Game) / int_6f572188 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_6f572188 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_6f572188 | |
ParaWorld (Video Game) / int_77aedc5c | type |
Horse of a Different Color | |
ParaWorld (Video Game) / int_77aedc5c | comment |
Horse of a Different Color: Dinosaurs and other “prehistoric� creatures. | |
ParaWorld (Video Game) / int_77aedc5c | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_77aedc5c | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_77aedc5c | |
ParaWorld (Video Game) / int_79974fb8 | type |
Rock Beats Laser | |
ParaWorld (Video Game) / int_79974fb8 | comment |
Rock Beats Laser: Discussed. Unfortunately, you are the guy with the rocks, but with the main hero being a literal geologist... | |
ParaWorld (Video Game) / int_79974fb8 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_79974fb8 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_79974fb8 | |
ParaWorld (Video Game) / int_7ed25068 | type |
Video Game Caring Potential | |
ParaWorld (Video Game) / int_7ed25068 | comment |
Videogame Caring Potential: The Army Controller makes you rescue your wounded units by spending the hard to come by skull resource on leveling them up, which restores their health back and improves them. There are limited places on each level, however, so planning for the future of your units is necessary. In general the Army Controller works like this, enabling the player to observe all their units in the game along with health bars. Most units are peaceful people with backstories, jokes to tell and other personal quirks, if you click them enough times. Workers have especially sympathetic personalities. The only non-innocent controllable units are a few Genre Savvy Played for Laughs Ax-Crazy warrior units. In mission 10: Warden’s Pet, the Allosaurus, who peacefully walks around the little valley and tries to defend it from any invader but obviously needs help. | |
ParaWorld (Video Game) / int_7ed25068 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_7ed25068 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_7ed25068 | |
ParaWorld (Video Game) / int_8661b469 | type |
All Animals Are Domesticated | |
ParaWorld (Video Game) / int_8661b469 | comment |
All Animals Are Domesticated: Woolly rhino, Tyrannosaurus rex, Kronosaurus as mounts? Why not? | |
ParaWorld (Video Game) / int_8661b469 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_8661b469 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_8661b469 | |
ParaWorld (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
ParaWorld (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Pirate Ship. also The Scorpion in Mission 16 | |
ParaWorld (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_8c97cf66 | |
ParaWorld (Video Game) / int_9141fba3 | type |
Fountain of Youth | |
ParaWorld (Video Game) / int_9141fba3 | comment |
Fountain of Youth: The entire dimension is this. A side-effect of living in Paraworld, people do not age. This is one of the reasons why Babbit is going back. Also Hvergelmir in Walhalla | |
ParaWorld (Video Game) / int_9141fba3 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_9141fba3 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_9141fba3 | |
ParaWorld (Video Game) / int_96475bb6 | type |
Awesome Personnel Carrier | |
ParaWorld (Video Game) / int_96475bb6 | comment |
Awesome Personnel Carrier: The Steam Tank. | |
ParaWorld (Video Game) / int_96475bb6 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_96475bb6 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_96475bb6 | |
ParaWorld (Video Game) / int_9edbda07 | type |
Elite Mooks | |
ParaWorld (Video Game) / int_9edbda07 | comment |
Elite Mooks: SEAS does a lot of field upgrading, making the player constantly fight leveled up soldiers. | |
ParaWorld (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_9edbda07 | |
ParaWorld (Video Game) / int_a43a691b | type |
Finishing Move | |
ParaWorld (Video Game) / int_a43a691b | comment |
Finishing Move: Most units have one, displayed if they kill an enemy. For example, an Allosaurus will tear apart a human warrior. Anthony Cole has got some pretty anime-ish ones for finishing big animals. | |
ParaWorld (Video Game) / int_a43a691b | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_a43a691b | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_a43a691b | |
ParaWorld (Video Game) / int_a6cda066 | type |
Rule of Three | |
ParaWorld (Video Game) / int_a6cda066 | comment |
Rule of Three: Three native tribes, three main types of infantry units, three heroes. | |
ParaWorld (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_a6cda066 | |
ParaWorld (Video Game) / int_a8076bdf | type |
War Elephants | |
ParaWorld (Video Game) / int_a8076bdf | comment |
War Elephants: The Norsemen have three units with domesticated woolly mammoths: the battle mammoth, mammoth harvester and log cannon. | |
ParaWorld (Video Game) / int_a8076bdf | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_a8076bdf | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_a8076bdf | |
ParaWorld (Video Game) / int_a971e83c | type |
Hidden Elf Village | |
ParaWorld (Video Game) / int_a971e83c | comment |
Hidden Elf Village: the player is forced to build this as a result of an encounter with SEAS. | |
ParaWorld (Video Game) / int_a971e83c | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_a971e83c | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_a971e83c | |
ParaWorld (Video Game) / int_aa2bd65c | type |
Mordor | |
ParaWorld (Video Game) / int_aa2bd65c | comment |
Mordor: Where they live. | |
ParaWorld (Video Game) / int_aa2bd65c | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_aa2bd65c | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_aa2bd65c | |
ParaWorld (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
ParaWorld (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: The Norsemen tribe. Also, warriors. | |
ParaWorld (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_ac9f78d9 | |
ParaWorld (Video Game) / int_ad754f85 | type |
Evolving Title Screen | |
ParaWorld (Video Game) / int_ad754f85 | comment |
Evolving Title Screen – featuring a camera showing footage from lately visited climate zones as a background and weapons of according cultures in the foreground | |
ParaWorld (Video Game) / int_ad754f85 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_ad754f85 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_ad754f85 | |
ParaWorld (Video Game) / int_afc52a86 | type |
Ninja Pirate Zombie Robot | |
ParaWorld (Video Game) / int_afc52a86 | comment |
Ninja Pirate Zombie Robot: where to begin? Note that ninjas, pirates, zombies, and robots do all appear within the game. There are even ninja pirates and zombie Vikings. | |
ParaWorld (Video Game) / int_afc52a86 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_afc52a86 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_afc52a86 | |
ParaWorld (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
ParaWorld (Video Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: Norsemen have their various rhino units and crossbowmen, Dragon Clan have scorpions and ninjas, and the Dustriders get screwed over with only the Mobile Camp. Armor piercing attacks are extremely important in this game since armor reduces damage by a percentage (all the way up to 50%) and many units have armor to varying degrees (especially for the SEAS and Norsemen). | |
ParaWorld (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_afc8ddc7 | |
ParaWorld (Video Game) / int_b4696bc | type |
Hard Levels, Easy Bosses | |
ParaWorld (Video Game) / int_b4696bc | comment |
Hard Levels, Easy Bosses: Mission 8: After the barbarian strongholds, the enemies in Walhalla are no match for the easy to micro heroes. Mission 15: After around two hours of fighting, the player gets to face… the 4000 HP 100 damage Leighton? | |
ParaWorld (Video Game) / int_b4696bc | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_b4696bc | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_b4696bc | |
ParaWorld (Video Game) / int_b6baad83 | type |
Hero Unit | |
ParaWorld (Video Game) / int_b6baad83 | comment |
Hero Unit: Powerful named characters that gain bonuses with levels at the first level, just a special characteristic at the second, a bonus to nearby units at the third, a special active ability at the fourth, unlocks a special unit or building for every tribe at the fifth, a big bonus to the entire tribe | |
ParaWorld (Video Game) / int_b6baad83 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_b6baad83 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_b6baad83 | |
ParaWorld (Video Game) / int_bb01ad0e | type |
Cool Boat | |
ParaWorld (Video Game) / int_bb01ad0e | comment |
Cool Boat: The Catamarans, frequently used by the heroes | |
ParaWorld (Video Game) / int_bb01ad0e | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_bb01ad0e | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_bb01ad0e | |
ParaWorld (Video Game) / int_be03ba89 | type |
Lost World | |
ParaWorld (Video Game) / int_be03ba89 | comment |
Lost World: The flavor of the game. | |
ParaWorld (Video Game) / int_be03ba89 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_be03ba89 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_be03ba89 | |
ParaWorld (Video Game) / int_beda4b12 | type |
Warm-Up Boss | |
ParaWorld (Video Game) / int_beda4b12 | comment |
Warmup Boss: The Triceratops Titan at the end, very symbolically to the game's logo being an eye of this unit. | |
ParaWorld (Video Game) / int_beda4b12 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_beda4b12 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_beda4b12 | |
ParaWorld (Video Game) / int_c1105f41 | type |
Hold the Line | |
ParaWorld (Video Game) / int_c1105f41 | comment |
Hold the Line: The main goal. | |
ParaWorld (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_c1105f41 | |
ParaWorld (Video Game) / int_c3cc5fa0 | type |
Mad Scientist Laboratory | |
ParaWorld (Video Game) / int_c3cc5fa0 | comment |
Mad Scientist Laboratory: So thinks Cole about the interior of a mysterious hut that is revealed to belong to Taslow | |
ParaWorld (Video Game) / int_c3cc5fa0 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_c3cc5fa0 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_c3cc5fa0 | |
ParaWorld (Video Game) / int_c3e4b9fd | type |
Final-Exam Boss | |
ParaWorld (Video Game) / int_c3e4b9fd | comment |
Final-Exam Boss: The final levels, where the player can even choose the tribe he/she sees the most fit for the job. | |
ParaWorld (Video Game) / int_c3e4b9fd | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_c3e4b9fd | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_c3e4b9fd | |
ParaWorld (Video Game) / int_c6c86cd | type |
Collapsing Lair | |
ParaWorld (Video Game) / int_c6c86cd | comment |
Collapsing Lair: The volcano has been destabilised. | |
ParaWorld (Video Game) / int_c6c86cd | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_c6c86cd | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_c6c86cd | |
ParaWorld (Video Game) / int_c75df49a | type |
Shout-Out | |
ParaWorld (Video Game) / int_c75df49a | comment |
Shout-Out: Multiple, mainly to Jurassic Park. Bordering on The Genie Knows Jack Nicholson, the characters shout-out to the usage of credit cards, modern sculpture, Night of the Living Dead (1968) and Hong Kong kung-fu movies. Weirdly enough, the game's action is set in 1957, so also Anachronism Stew. The flying Archeopteryx in the opening cutscene is a shout-out to one of the film adaptations of The Lost World (1912). In a boosterpack mission, one can find a statue of a mammoth, a sabre tooth cat, and a sloth. There is a Gigantopithecus in mission 6 that throws barrels. It lives on an island, so counts as a shout-out to King Kong too. | |
ParaWorld (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_c75df49a | |
ParaWorld (Video Game) / int_cf6d4bad | type |
Steampunk | |
ParaWorld (Video Game) / int_cf6d4bad | comment |
Steampunk Supervillains, Tesla, steam robots, zeppelins... | |
ParaWorld (Video Game) / int_cf6d4bad | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_cf6d4bad | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_cf6d4bad | |
ParaWorld (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
ParaWorld (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: the Ashvalley setting. | |
ParaWorld (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_d7d588c8 | |
ParaWorld (Video Game) / int_da9b2162 | type |
Garrisonable Structures | |
ParaWorld (Video Game) / int_da9b2162 | comment |
Garrisonable Structures: They can field bunkers and walls that offer cover to archers placed on them. | |
ParaWorld (Video Game) / int_da9b2162 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_da9b2162 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_da9b2162 | |
ParaWorld (Video Game) / int_e1ff8ff6 | type |
Fantasy Kitchen Sink | |
ParaWorld (Video Game) / int_e1ff8ff6 | comment |
Fantasy Kitchen Sink: the only thing missing from Paraworld are aliens. | |
ParaWorld (Video Game) / int_e1ff8ff6 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_e1ff8ff6 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_e1ff8ff6 | |
ParaWorld (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
ParaWorld (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: The character of Ada Loven counts as this. The ability to shoot a single target for a Brachiosaurus worth of hitpoints and then fire ranged armor piercing attacks is like having second Taslow in the team. Also, the SEAS turrets in the final mission. | |
ParaWorld (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_e5066b68 | |
ParaWorld (Video Game) / int_ead31b1b | type |
Splash Damage | |
ParaWorld (Video Game) / int_ead31b1b | comment |
Splash Damage is even more important in this game, so any unit that has it has it's worth basically tripled in a melee. | |
ParaWorld (Video Game) / int_ead31b1b | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_ead31b1b | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_ead31b1b | |
ParaWorld (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
ParaWorld (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: The Dust Riders. | |
ParaWorld (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_eb81c601 | |
ParaWorld (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
ParaWorld (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit – 52: 25 on the first level, 15 on the second one, 8 on the third, 3 on the fourth and one on the fifth. | |
ParaWorld (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_f3cf30d9 | |
ParaWorld (Video Game) / int_f722f635 | type |
Great Offscreen War | |
ParaWorld (Video Game) / int_f722f635 | comment |
Great Offscreen War: The cutscene after the mission makes the player wish they could actually control all the tribes presented. | |
ParaWorld (Video Game) / int_f722f635 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_f722f635 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_f722f635 | |
ParaWorld (Video Game) / int_fb4e0f18 | type |
Asian and Nerdy | |
ParaWorld (Video Game) / int_fb4e0f18 | comment |
Asian and Nerdy: An entire tribe of them, apparently. | |
ParaWorld (Video Game) / int_fb4e0f18 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_fb4e0f18 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_fb4e0f18 | |
ParaWorld (Video Game) / int_ff8afd14 | type |
Spider Tank | |
ParaWorld (Video Game) / int_ff8afd14 | comment |
Spider Tank: Comes in both a regular and final boss version. | |
ParaWorld (Video Game) / int_ff8afd14 | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_ff8afd14 | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_ff8afd14 | |
ParaWorld (Video Game) / int_name | type |
ItemName | |
ParaWorld (Video Game) / int_name | comment |
||
ParaWorld (Video Game) / int_name | featureApplicability |
1.0 | |
ParaWorld (Video Game) / int_name | featureConfidence |
1.0 | |
ParaWorld (Video Game) | hasFeature |
ParaWorld (Video Game) / int_name | |
ParaWorld (Video Game) / int_name | itemName |
ParaWorld (Video Game) |
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