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Pitfall! (Video Game)

 Pitfall! (Video Game)
type
TVTItem
 Pitfall! (Video Game)
label
Pitfall! (Video Game)
 Pitfall! (Video Game)
page
Pitfall
 Pitfall! (Video Game)
comment
A classic Activision franchise created by David Crane. The original Pitfall! was released on the Atari 2600 in 1982 and established the foundations of the multiscreen Platformer genre: running and jumping over obstacles as you travel from left to right.The only real sequel followed in 1984, also for the 2600; Pitfall II: Lost Caverns introduced elements like exploration, true scrolling, and an interactive soundtrack that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. Super Pitfall, a sequel/loose remake of Lost Caverns, was released in 1986 for the Nintendo Entertainment System. All that needs to be said about that game is that The Angry Video Game Nerd has reviewed it.The series was revived on the SNES and Sega Genesis in 1994's Pitfall: The Mayan Adventure, a platformer in the same vein as Aladdin and Earthworm Jim. Two more revivals came later, this time in 3D: 1998's Pitfall 3D: Beyond the Jungle on the PlayStation, and 2004's Pitfall: The Lost Expedition on the PS2, Xbox, and Nintendo GameCube (and ported to the Wii in 2008 as Pitfall: The Big Adventure). All of these games include the original Pitfall! as an Easter Egg; Lost Expedition and Big Adventure contain Pitfall II as well.In August 2012, the series celebrated its 30th anniversary with an iOS Game in the Endless Running Game genre, the first product by Activision's mobile studio The Blast Furnace.Pitfall! has also left its mark on television. In its first season, the Ruby-Spears Saturday Supercade cartoon featured segments based on the game, and a 1982 commercial for Pitfall! starred a young Jack Black.No relation of course to the Game Show of the very same name.
 Pitfall! (Video Game)
fetched
2024-03-24T05:30:22Z
 Pitfall! (Video Game)
parsed
2024-03-24T05:30:22Z
 Pitfall! (Video Game)
processingComment
Dropped link to Dragnet: Not a Feature - ITEM
 Pitfall! (Video Game)
processingComment
Dropped link to WatchForRollingObjects: Not a Feature - UNKNOWN
 Pitfall! (Video Game)
processingUnknown
Watch for Rolling Objects
 Pitfall! (Video Game)
isPartOf
DBTropes
 Pitfall! (Video Game) / int_14beeefd
type
Darker and Edgier
 Pitfall! (Video Game) / int_14beeefd
comment
Darker and Edgier: Pitfall 3-D: Beyond the Jungle
 Pitfall! (Video Game) / int_14beeefd
featureApplicability
1.0
 Pitfall! (Video Game) / int_14beeefd
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_14beeefd
 Pitfall! (Video Game) / int_15f42962
type
Parents in Distress
 Pitfall! (Video Game) / int_15f42962
comment
Parents in Distress: In The Mayan Adventure, the objective is for Harry Jr. to rescue his kidnapped father, who appeared in the original games during the 8-bit era.
 Pitfall! (Video Game) / int_15f42962
featureApplicability
1.0
 Pitfall! (Video Game) / int_15f42962
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_15f42962
 Pitfall! (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Pitfall! (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: The arcade game does this.
 Pitfall! (Video Game) / int_18d0e38c
featureApplicability
1.0
 Pitfall! (Video Game) / int_18d0e38c
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_18d0e38c
 Pitfall! (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Pitfall! (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: In The Mayan Adventure, if you make Harry Jr. jump into a quicksand, he waves goodbye at you while being sucked down.
 Pitfall! (Video Game) / int_1e7487cd
featureApplicability
1.0
 Pitfall! (Video Game) / int_1e7487cd
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_1e7487cd
 Pitfall! (Video Game) / int_23473ae7
type
Adaptation Expansion
 Pitfall! (Video Game) / int_23473ae7
comment
Adaptation Expansion: The arcade game, strangely enough produced by Sega, featured enhanced versions of the overworld of the first Pitfall and the underworld of the second, and added Minecart Madness and Temple of Doom stages. The Atari 800 computer version of Pitfall II was also expanded.
 Pitfall! (Video Game) / int_23473ae7
featureApplicability
1.0
 Pitfall! (Video Game) / int_23473ae7
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_23473ae7
 Pitfall! (Video Game) / int_25b5600
type
Captain Ersatz
 Pitfall! (Video Game) / int_25b5600
comment
Captain Ersatz: To Indiana Jones.
 Pitfall! (Video Game) / int_25b5600
featureApplicability
1.0
 Pitfall! (Video Game) / int_25b5600
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_25b5600
 Pitfall! (Video Game) / int_27afefc
type
So Near, Yet So Far
 Pitfall! (Video Game) / int_27afefc
comment
So Near, Yet So Far: Can happen in Pitfall 2. You only need to pick up three things to finish the game: Quickclaw, Rhonda, and the diamond ring. The game automatically ends when you pick up the last one of these. Quickclaw is visible from the beginning of the game, right below your starting position, but you have to go around the long way to get to him, making Quickclaw the last thing most people pick up.
 Pitfall! (Video Game) / int_27afefc
featureApplicability
1.0
 Pitfall! (Video Game) / int_27afefc
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_27afefc
 Pitfall! (Video Game) / int_29a39f6
type
Easter Egg
 Pitfall! (Video Game) / int_29a39f6
comment
Easter Egg: The Atari 8-bit and 5200 versions of Pitfall II had an entirely new level after you beat the game that was longer than the actual game itself. This may be the largest relative Easter egg in any game.
 Pitfall! (Video Game) / int_29a39f6
featureApplicability
1.0
 Pitfall! (Video Game) / int_29a39f6
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_29a39f6
 Pitfall! (Video Game) / int_2af0378f
type
Mayincatec
 Pitfall! (Video Game) / int_2af0378f
comment
Mayincatec: The Mayan Adventure
 Pitfall! (Video Game) / int_2af0378f
featureApplicability
1.0
 Pitfall! (Video Game) / int_2af0378f
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_2af0378f
 Pitfall! (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Pitfall! (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: In Pitfall II every time you grab a treasure or rescue someone a galvanizing, heroic, upbeat theme vaguely reminiscent of the Indiana Jones anthem plays. (It's based on some of the Pitfall cartoon's incidental music) One of the oldest ones in the book, as it was the first console game to feature PSG music, and in fact the only 2600 game to have a custom sound chip.
 Pitfall! (Video Game) / int_2f50c5bf
featureApplicability
1.0
 Pitfall! (Video Game) / int_2f50c5bf
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_2f50c5bf
 Pitfall! (Video Game) / int_2fd985e3
type
Pit Trap
 Pitfall! (Video Game) / int_2fd985e3
comment
Pit Trap: Pits just love to open under you. Hence the name, I guess.
 Pitfall! (Video Game) / int_2fd985e3
featureApplicability
1.0
 Pitfall! (Video Game) / int_2fd985e3
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_2fd985e3
 Pitfall! (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Pitfall! (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Played straight in the first game.
 Pitfall! (Video Game) / int_34bd7be2
featureApplicability
1.0
 Pitfall! (Video Game) / int_34bd7be2
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_34bd7be2
 Pitfall! (Video Game) / int_396be241
type
Video Game 3D Leap
 Pitfall! (Video Game) / int_396be241
comment
Video Game 3D Leap: Pitfall 3D
 Pitfall! (Video Game) / int_396be241
featureApplicability
1.0
 Pitfall! (Video Game) / int_396be241
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_396be241
 Pitfall! (Video Game) / int_40ffe1af
type
Minecart Madness
 Pitfall! (Video Game) / int_40ffe1af
comment
Minecart Madness: The third area in the arcade game. Two stages in The Mayan Adventure have a gimmick around this. The first of the two, Tazamul Mines, has a skate car which Harry Jr. can make go fast or slow by hitting the brakes. The second one, Balankache Mine, is more of a traditional runaway mine cart level.
 Pitfall! (Video Game) / int_40ffe1af
featureApplicability
1.0
 Pitfall! (Video Game) / int_40ffe1af
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_40ffe1af
 Pitfall! (Video Game) / int_4389e368
type
Actionized Sequel
 Pitfall! (Video Game) / int_4389e368
comment
Actionized Sequel: Pitfall: The Mayan Adventure, as the movements are snappier, the protagonist can fight back, and there's a lot of enemies.
 Pitfall! (Video Game) / int_4389e368
featureApplicability
1.0
 Pitfall! (Video Game) / int_4389e368
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_4389e368
 Pitfall! (Video Game) / int_4b06bcb7
type
Flip-Screen Scrolling
 Pitfall! (Video Game) / int_4b06bcb7
comment
Flip-Screen Scrolling: The first game had nothing but Flip Screen Scrolling. The sequel introduced smooth scrolling, but only when traveling vertically.
 Pitfall! (Video Game) / int_4b06bcb7
featureApplicability
1.0
 Pitfall! (Video Game) / int_4b06bcb7
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_4b06bcb7
 Pitfall! (Video Game) / int_4ccfdd0d
type
Checkpoint
 Pitfall! (Video Game) / int_4ccfdd0d
comment
Checkpoint: in Pitfall II Harry can't technically die; touching an enemy just slides him back to the last checkpoint, shown as little red marks on the ground.
 Pitfall! (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Pitfall! (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_4ccfdd0d
 Pitfall! (Video Game) / int_5534431f
type
Money for Nothing
 Pitfall! (Video Game) / int_5534431f
comment
Money for Nothing: The treasures that Harry finds are only good for Scoring Points, with the exception of The Lost Expedition.
 Pitfall! (Video Game) / int_5534431f
featureApplicability
1.0
 Pitfall! (Video Game) / int_5534431f
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_5534431f
 Pitfall! (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Pitfall! (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: In the second game, the background music would change to the generic carnival tune "Over the Waves" if the player collected a balloon.
 Pitfall! (Video Game) / int_5f70322e
featureApplicability
1.0
 Pitfall! (Video Game) / int_5f70322e
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_5f70322e
 Pitfall! (Video Game) / int_66f59ad
type
Balloonacy
 Pitfall! (Video Game) / int_66f59ad
comment
Balloonacy: Harry uses a balloon to traverse a large open area in Pitfall II.
 Pitfall! (Video Game) / int_66f59ad
featureApplicability
1.0
 Pitfall! (Video Game) / int_66f59ad
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_66f59ad
 Pitfall! (Video Game) / int_844b6779
type
Super Mode
 Pitfall! (Video Game) / int_844b6779
comment
Super Mode: The pepper in Mayan Adventure gives extra speed and high enough jumps to flip.
 Pitfall! (Video Game) / int_844b6779
featureApplicability
1.0
 Pitfall! (Video Game) / int_844b6779
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_844b6779
 Pitfall! (Video Game) / int_92dfffae
type
Retraux
 Pitfall! (Video Game) / int_92dfffae
comment
Retraux: In Mayan Adventure, when Harry Jr. finally finds his dad, Harry Sr. looks exactly as he did during the original 8-bit games. As in, literally a few featureless pixels in the rough shape of a man, using only four colors. Strung up on a highly detailed, realistically shaded 16-bit altar. (And remarks "What took you so long?")
 Pitfall! (Video Game) / int_92dfffae
featureApplicability
1.0
 Pitfall! (Video Game) / int_92dfffae
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_92dfffae
 Pitfall! (Video Game) / int_97293a99
type
Stock Money Bag
 Pitfall! (Video Game) / int_97293a99
comment
Stock Money Bag: In the original game, there are money bags with $ symbol on them, waiting to be collected.
 Pitfall! (Video Game) / int_97293a99
featureApplicability
1.0
 Pitfall! (Video Game) / int_97293a99
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_97293a99
 Pitfall! (Video Game) / int_979f41a
type
Continuity Reboot
 Pitfall! (Video Game) / int_979f41a
comment
Continuity Reboot: The Lost Expedition.
 Pitfall! (Video Game) / int_979f41a
featureApplicability
1.0
 Pitfall! (Video Game) / int_979f41a
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_979f41a
 Pitfall! (Video Game) / int_a68421bb
type
Animated Adaptation
 Pitfall! (Video Game) / int_a68421bb
comment
Animated Adaptation: The Saturday Supercade cartoon series.
 Pitfall! (Video Game) / int_a68421bb
featureApplicability
1.0
 Pitfall! (Video Game) / int_a68421bb
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_a68421bb
 Pitfall! (Video Game) / int_aff1ee2e
type
Small Reference Pools
 Pitfall! (Video Game) / int_aff1ee2e
comment
Small Reference Pools
 Pitfall! (Video Game) / int_aff1ee2e
featureApplicability
1.0
 Pitfall! (Video Game) / int_aff1ee2e
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_aff1ee2e
 Pitfall! (Video Game) / int_b0218885
type
Mickey Mousing
 Pitfall! (Video Game) / int_b0218885
comment
Mickey Mousing: The second game was the first example of a full soundtrack that also changed based on activity. The normally light-sounding background music changed to a heroic theme if an item was collected and a sad version of that same theme if Herry was injured.
 Pitfall! (Video Game) / int_b0218885
featureApplicability
1.0
 Pitfall! (Video Game) / int_b0218885
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_b0218885
 Pitfall! (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Pitfall! (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: It's possible in The Mayan Adventure to jump your way through the arenas where the second and third bosses are fought and get to the exit without triggering the boss fight (though this was removed in at least the Sega CD version.)
 Pitfall! (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Pitfall! (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_b4d6aa7d
 Pitfall! (Video Game) / int_b5b7c2
type
"Simon Says" Mini-Game
 Pitfall! (Video Game) / int_b5b7c2
comment
"Simon Says" Mini-Game: The Mayan Adventure has a similar game involving pull-levers in some bonus levels.
 Pitfall! (Video Game) / int_b5b7c2
featureApplicability
1.0
 Pitfall! (Video Game) / int_b5b7c2
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_b5b7c2
 Pitfall! (Video Game) / int_bbd8d3f4
type
Adventurer Archaeologist
 Pitfall! (Video Game) / int_bbd8d3f4
comment
Adventurer Archaeologist: Pitfall Harry and his son. His niece Rhonda in the cartoon as well.
 Pitfall! (Video Game) / int_bbd8d3f4
featureApplicability
1.0
 Pitfall! (Video Game) / int_bbd8d3f4
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_bbd8d3f4
 Pitfall! (Video Game) / int_c264d50a
type
Embedded Precursor
 Pitfall! (Video Game) / int_c264d50a
comment
Embedded Precursor: Ever since the 16-bit days, it's traditional for Pitfall games to include the original 2600 game buried in there somewhere.
 Pitfall! (Video Game) / int_c264d50a
featureApplicability
1.0
 Pitfall! (Video Game) / int_c264d50a
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_c264d50a
 Pitfall! (Video Game) / int_c75df49a
type
Shout-Out
 Pitfall! (Video Game) / int_c75df49a
comment
Shout-Out: In the original game, Harry yodels like Tarzan when swinging on a vine. Also in the original game, when you lose a life, the "Danger Ahead" theme plays.
 Pitfall! (Video Game) / int_c75df49a
featureApplicability
1.0
 Pitfall! (Video Game) / int_c75df49a
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_c75df49a
 Pitfall! (Video Game) / int_ce1b6f32
type
Temple of Doom
 Pitfall! (Video Game) / int_ce1b6f32
comment
Temple of Doom: If you're indoors in a Pitfall game, you're probably inside one of these. The arcade game had one for its final stage.
 Pitfall! (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Pitfall! (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_ce1b6f32
 Pitfall! (Video Game) / int_d4df1797
type
Cowardly Sidekick
 Pitfall! (Video Game) / int_d4df1797
comment
Cowardly Sidekick: Quickclaw, though it was more of an Informed Attribute in Pitfall II, since all he did was stand in one place (though you can see his knees shaking).
 Pitfall! (Video Game) / int_d4df1797
featureApplicability
1.0
 Pitfall! (Video Game) / int_d4df1797
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_d4df1797
 Pitfall! (Video Game) / int_d639cf57
type
Reformulated Game
 Pitfall! (Video Game) / int_d639cf57
comment
Reformulated Game: The Atari 5200 version of Lost Caverns, complete with its second Easter Egg level, counts, as the only reason that level exists is that the Atari team had to wait for the Commodore 64 team (who had to code the game from scratch instead of using 2600 code as a base) to finish in order to release both ports simultaneously, and in the interim the Atari team created the second level.
 Pitfall! (Video Game) / int_d639cf57
featureApplicability
1.0
 Pitfall! (Video Game) / int_d639cf57
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_d639cf57
 Pitfall! (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Pitfall! (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: Subverted in The Mayan Adventure. Boomerangs are one of three weapons in the game, follow an improbably far-reaching curved path, and float around in the air upon return. They do disappear if you don't grab them again, however... and they don't return if they hit an enemy.
 Pitfall! (Video Game) / int_ddc15c81
featureApplicability
-0.3
 Pitfall! (Video Game) / int_ddc15c81
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_ddc15c81
 Pitfall! (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Pitfall! (Video Game) / int_e41b38d3
comment
Classic Cheat Code: On the Sega Genesis version of The Mayan Adventure: the level select cheat was B, Right, A, Down, Right, Up, B, Left, A, Up, Right, A. Which, of course, makes one wonder just who Brad and Laura are...
 Pitfall! (Video Game) / int_e41b38d3
featureApplicability
1.0
 Pitfall! (Video Game) / int_e41b38d3
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_e41b38d3
 Pitfall! (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Pitfall! (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Pitfall II had elaborate parts where you swim — and this is an Atari 2600 game.
 Pitfall! (Video Game) / int_e5bb2929
featureApplicability
1.0
 Pitfall! (Video Game) / int_e5bb2929
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_e5bb2929
 Pitfall! (Video Game) / int_e899df79
type
Flame Spewer Obstacle
 Pitfall! (Video Game) / int_e899df79
comment
Flame Spewer Obstacle: Mayan Adventure has sections on the wall that are on fire and shoot out flames regularly.
 Pitfall! (Video Game) / int_e899df79
featureApplicability
1.0
 Pitfall! (Video Game) / int_e899df79
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_e899df79
 Pitfall! (Video Game) / int_f3c2fec5
type
Jungle Japes
 Pitfall! (Video Game) / int_f3c2fec5
comment
Jungle Japes: Right down to the swinging vines.
 Pitfall! (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Pitfall! (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_f3c2fec5
 Pitfall! (Video Game) / int_f3fd818b
type
Dark Reprise
 Pitfall! (Video Game) / int_f3fd818b
comment
Dark Reprise: If Harry dies in Pitfall II, a slower minor-key version of the Theme Music Power-Up plays.
 Pitfall! (Video Game) / int_f3fd818b
featureApplicability
1.0
 Pitfall! (Video Game) / int_f3fd818b
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_f3fd818b
 Pitfall! (Video Game) / int_f71c4d2f
type
Vine Swing
 Pitfall! (Video Game) / int_f71c4d2f
comment
Vine Swing: Pitfall Harry occasionally runs into vines to swing over ponds and bottomless pits that open up in the ground. The sound effects replicate the Tarzan yell whenever he does this.
 Pitfall! (Video Game) / int_f71c4d2f
featureApplicability
1.0
 Pitfall! (Video Game) / int_f71c4d2f
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_f71c4d2f
 Pitfall! (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Pitfall! (Video Game) / int_fc7c4f92
comment
Canon Immigrant: Harry's niece Rhonda and Cowardly Sidekick Team Pet Quickclaw the Mountain Lion were originally created for the aforementioned Saturday Supercade adaptation, but appeared in Pitfall II afterwards. Quickclaw also appeared in The Lost Expedition, now a talking jaguar.
 Pitfall! (Video Game) / int_fc7c4f92
featureApplicability
1.0
 Pitfall! (Video Game) / int_fc7c4f92
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_fc7c4f92
 Pitfall! (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Pitfall! (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Actually sort of averted in the first game - I mean, those crocodiles can hardly be blamed if they open their mouths while you're standing on them. Played straight for the rest of the series, though.
 Pitfall! (Video Game) / int_ffd816e7
featureApplicability
-1.0
 Pitfall! (Video Game) / int_ffd816e7
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_ffd816e7
 Pitfall! (Video Game) / int_name
type
ItemName
 Pitfall! (Video Game) / int_name
comment
 Pitfall! (Video Game) / int_name
featureApplicability
1.0
 Pitfall! (Video Game) / int_name
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Pitfall! (Video Game) / int_name
 Pitfall! (Video Game) / int_name
itemName
Pitfall! (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pitfall! (Video Game)
hasFeature
Adaptation Amalgamation / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Adaptation Expansion / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
American Video Games / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Arrange Mode / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Balloonacy / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Bubblegloop Swamp / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Check-Point Starvation / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Cobweb Trampoline / int_9e6ea823
 Colecovision
seeAlso
Pitfall! (Video Game)
 Pitfall! (Video Game)
hasFeature
Corridor Cubbyhole Run / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Denial of Diagonal Attack / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Direct Continuous Levels / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Disconnected Side Area / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Embedded Precursor / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Endless Running Game / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Excited Show Title! / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Flame Spewer Obstacle / int_9e6ea823
 Intellivision
seeAlso
Pitfall! (Video Game)
 Pitfall! (Video Game)
hasFeature
Losing Horns / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Metroidvania / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Never Smile at a Crocodile / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Pac-Man Fever / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Pit Trap / int_9e6ea823
 Pitfall
seeAlso
Pitfall! (Video Game)
 Pitfall! (Video Game)
hasFeature
Polished Port / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Procedural Generation / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Reformulated Game / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
So Near, Yet So Far / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Spin-Offspring / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Sudden Video-Game Moment / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Super Not-Drowning Skills / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Super Title 64 Advance / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Ur-Example / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Vine Swing / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
Watch for Rolling Objects / int_9e6ea823
 Pitfall! (Video Game)
hasFeature
When All Else Fails, Go Right / int_9e6ea823