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Primordia (2012) (Video Game)
- 650 statements
- 126 feature instances
- 21 referencing feature instances
Primordia (2012) (Video Game) | type |
TVTItem | |
Primordia (2012) (Video Game) | label |
Primordia (2012) (Video Game) | |
Primordia (2012) (Video Game) | page |
Primordia2012 | |
Primordia (2012) (Video Game) | comment |
Primordia is a point-and-click Adventure Game from 2012, developed by Wormwood Studios and published by Wadjet Eye Games, notable for being heavily machine-themed throughout. Recommended for fans of nihilistic post-apocalyptic stories and Mechanical Lifeforms.In an indefinite time in the future, the apocalypse has come and is long gone. Humanity, or as some surviving robots knew them, "Man The All-builder" is gone from the world, and all that remains are his mechanical creations, built by Him and blessed with the gifts of Memory and Logic. Two of these, Horatio NullBuilt version 5, and Crispin Horatiobuilt version 1, live in the ruins of an old flying warship, the UNNIIC, out in the dunes, a seemingly endless sea of sand and machine-junk. Before the game begins, they pass their days there gradually repairing the ship, and studying the Gospel of Man, Horatio's holy text. Their peaceful existence is disrupted when a large floating robot with big claws and lasers cuts its way into the UNNIIC, shoots Horatio, and steals the power core that the pair need in order to stay charged (read: alive).Once Horatio is in a fit state to move again, he and Crispin begin a quest to find power. This task will not be an easy one — for robots, power is life, and the world Primordia takes place in is dying in the absence of Man.In 2018, Wormwood Studios announced that they were working on a Spiritual Successor to Primordia, called Strangeland. It released in May 2021.Not to be confused with the idle game from 2022 by Jacorb90. | |
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HalfLife | |
Primordia (2012) (Video Game) | isPartOf |
DBTropes | |
Primordia (2012) (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
Primordia (2012) (Video Game) / int_132e865c | comment |
Earn Your Bad Ending: Doing everything right also opens up an additional bad ending. | |
Primordia (2012) (Video Game) / int_132e865c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_132e865c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_132e865c | |
Primordia (2012) (Video Game) / int_143939c1 | type |
Trailers Always Spoil | |
Primordia (2012) (Video Game) / int_143939c1 | comment |
Trailers Always Spoil: You might not appreciate it without context, but the trailers give several puzzle solutions and some of the possible game endings away. | |
Primordia (2012) (Video Game) / int_143939c1 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_143939c1 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_143939c1 | |
Primordia (2012) (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Primordia (2012) (Video Game) / int_14beeefd | comment |
Darker and Edgier: At the time of release and before the even darker and edgier Shardlight, this was Wadjet's darkest game. Humanity is long extinct, and the world is full of death, decay and corruption. The robots that now populate the world are Living on Borrowed Time, as they all require power charges to survive, and the world's power supply is rapidly falling. The whole setting is full of cynicism, nihilism and defeatism, and even in the best ending, victory comes at a great cost. | |
Primordia (2012) (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_14beeefd | |
Primordia (2012) (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Primordia (2012) (Video Game) / int_17ce80aa | comment |
All There in the Manual: "Fallen", a short story set after the game expands a bit upon the backstory and reveals some things that are left out of said game. Rather notably, it reveals that there actually are some humans who survived the War Of The Four Cities. | |
Primordia (2012) (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_17ce80aa | |
Primordia (2012) (Video Game) / int_18d15922 | type |
Title Drop | |
Primordia (2012) (Video Game) / int_18d15922 | comment |
Title Drop: MetroMind, in one of her final speeches to Horatio, tells him that "together, we can build a Primordia; every day a moment of creation". | |
Primordia (2012) (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_18d15922 | |
Primordia (2012) (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Primordia (2012) (Video Game) / int_1aa08f77 | comment |
Multiple Endings: All of them at least a little bit sad. | |
Primordia (2012) (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_1aa08f77 | |
Primordia (2012) (Video Game) / int_1da2091c | type |
Snarky Non-Human Sidekick | |
Primordia (2012) (Video Game) / int_1da2091c | comment |
Snarky Non-Human Sidekick: Of course, Horatio is no human either, but Crispin still plays this trope to a T, occasionally lampshading it. As is often the case with the sort of "wizard's familiar" role that Crispin takes on, he seems to have been deliberately designed to question Horatio's authority and keep him from taking himself too seriously. | |
Primordia (2012) (Video Game) / int_1da2091c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_1da2091c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_1da2091c | |
Primordia (2012) (Video Game) / int_21d70919 | type |
Crapsack World | |
Primordia (2012) (Video Game) / int_21d70919 | comment |
Crapsack World: Everything is breaking down, everyone the player meets is either insane (by human standards) or evil, and there are no unambiguously good endings. | |
Primordia (2012) (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_21d70919 | |
Primordia (2012) (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Primordia (2012) (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Successfully repairing Goliath will net you a Decryption Module which you can use to unlock a couple more possible endings The ticket dispenser for the train to Metropol rattles off something about "5 Megacycles", but doesn't seem to actually charge you anything. They're 5 Megacycles of runtime which you owe to MetroMind, using another bot's processing power to add to her own, with the added effect of temporarily shutting them down. MetroMind can redeem what she's owed at her leisure — for example, during the endgame when Horatio is about to destroy her main terminal in the bowels of the city. Foreshadowed by the shells in the city's underworks, which are actually robots which are so deep in runtime debt that they're permanently slaved to MetroMind, who uses them to hunt down other bots to add them to her collective. The second empty bomblet ring from the shrine becomes a clue towards the end of the game. Crispin. He's a floating bomb, remember? | |
Primordia (2012) (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_22cf536c | |
Primordia (2012) (Video Game) / int_23781532 | type |
Ironic Name | |
Primordia (2012) (Video Game) / int_23781532 | comment |
Ironic Name: "Primordia" implies some kind of age of creation. One look at the trailer should tell you that this game doesn't feature one of those. | |
Primordia (2012) (Video Game) / int_23781532 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_23781532 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_23781532 | |
Primordia (2012) (Video Game) / int_256664a8 | type |
Death of Personality | |
Primordia (2012) (Video Game) / int_256664a8 | comment |
Death of Personality: The voluntary fate of Horatio version five in one of the endings, and not for the first time. | |
Primordia (2012) (Video Game) / int_256664a8 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_256664a8 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_256664a8 | |
Primordia (2012) (Video Game) / int_28a5213a | type |
Small Name, Big Ego | |
Primordia (2012) (Video Game) / int_28a5213a | comment |
Small Name, Big Ego: MetroMind thinks that she's the only hope the robots have for life. In reality she's just an AI that was built to run trains (and she's even started screwing that up by the time Horatio and Crispin arrive) who got a big head and decided she could run everything better than the Robot Council. | |
Primordia (2012) (Video Game) / int_28a5213a | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_28a5213a | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_28a5213a | |
Primordia (2012) (Video Game) / int_2adc858b | type |
In the End, You Are on Your Own | |
Primordia (2012) (Video Game) / int_2adc858b | comment |
In the End, You Are on Your Own: Due to a swift, brutal case of Dwindling Party Horatio ends up utterly alone in the final confrontation with the game's antagonists at the top of the tower. Easily qualifies as a Despair Event Horizon, given that most possible outcomes are some flavor of Downer Ending. | |
Primordia (2012) (Video Game) / int_2adc858b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_2adc858b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_2adc858b | |
Primordia (2012) (Video Game) / int_337a0f4 | type |
TrailersAlwaysLie | |
Primordia (2012) (Video Game) / int_337a0f4 | comment |
Trailers Always Lie: Don't let the teaser dialogue fool you — no part of this game is about searching for the remnants of humanity. You ARE the remnants, and no Humanist god-figure is actually present in the game. | |
Primordia (2012) (Video Game) / int_337a0f4 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_337a0f4 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_337a0f4 | |
Primordia (2012) (Video Game) / int_3722d66c | type |
Hold Your Hippogriffs | |
Primordia (2012) (Video Game) / int_3722d66c | comment |
Hold Your Hippogriffs: A lot of robot slang and conversational metaphors are, naturally, machine-themed: "Rust and ruin." "Gears and cogs" "RAM and ROM." "B'sod." And so on. | |
Primordia (2012) (Video Game) / int_3722d66c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_3722d66c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_3722d66c | |
Primordia (2012) (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Primordia (2012) (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: Apparently, the humans of Metropol and Urbani killed each other using poison gas. | |
Primordia (2012) (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_3ac2a3e3 | |
Primordia (2012) (Video Game) / int_3cf44d4b | type |
High-Class Glass | |
Primordia (2012) (Video Game) / int_3cf44d4b | comment |
High-Class Glass: Oswald Factorbuilt sports a monocle — he admits that it's functionally useless to him, but it gives an air of distinction. It's actually a tool made by Memorious — anyone who sees through it can read Memorious' records in the Info Kiosk without the edits and purges made by MetroMind. | |
Primordia (2012) (Video Game) / int_3cf44d4b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_3cf44d4b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_3cf44d4b | |
Primordia (2012) (Video Game) / int_40582f4b | type |
Guttural Growler | |
Primordia (2012) (Video Game) / int_40582f4b | comment |
Guttural Growler: Horatio's voice, to the point that in the prequel story Crispin's Log the narration by Crispin describes him as sounding like "there's sand in his voice box, or maybe rust." Crispin's first words are teasing him about it: "No need to get all choked up, boss." | |
Primordia (2012) (Video Game) / int_40582f4b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_40582f4b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_40582f4b | |
Primordia (2012) (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Primordia (2012) (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Your ending if you don't help everyone. Particularly the case if Crispin and Clarity are dead. Despite everything, you can save the two of them by rebuilding them if you pick up their remains when you get the chance, though it's easy to miss with everything else that's going on in the endgame. | |
Primordia (2012) (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_40cc0c7e | |
Primordia (2012) (Video Game) / int_41ba335a | type |
Amnesiac Hero | |
Primordia (2012) (Video Game) / int_41ba335a | comment |
Amnesiac Hero: Horatio (ver. 5) has forgotten a lot over the years. You first get a taste of this from Ever-Faithful, who met versions 1 and 3, ages ago. It turns out he's the one who first catechized Horatio in Humanism, and gave him his copy of the Gospel of Man. Horatio turns out to be a half-remembered form of Horus. Piecing together the full story of your past over the course of the game opens up two additional endings. | |
Primordia (2012) (Video Game) / int_41ba335a | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_41ba335a | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_41ba335a | |
Primordia (2012) (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Primordia (2012) (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: All over the place, and not just because robots spontaneously turn malevolent, either — in most cases, the cause is a robot following some aspect of its "core logic" to a conclusion that it was clearly never intended to reach. | |
Primordia (2012) (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_420c50b7 | |
Primordia (2012) (Video Game) / int_4510b368 | type |
Ambiguous Gender | |
Primordia (2012) (Video Game) / int_4510b368 | comment |
Ambiguous Gender: Memorious Manbuilt. Their entries in the info kiosk list them as male, as do other NPCs, but Memento Moribuilt classifies Memorious as female. | |
Primordia (2012) (Video Game) / int_4510b368 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4510b368 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4510b368 | |
Primordia (2012) (Video Game) / int_45fe3a2e | type |
Utopia Justifies the Means | |
Primordia (2012) (Video Game) / int_45fe3a2e | comment |
Utopia Justifies the Means: MetroMind's view of things. Horatio can agree in one of the bad endings. | |
Primordia (2012) (Video Game) / int_45fe3a2e | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_45fe3a2e | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_45fe3a2e | |
Primordia (2012) (Video Game) / int_46029d2b | type |
Slow Electricity | |
Primordia (2012) (Video Game) / int_46029d2b | comment |
Slow Electricity: In the ending where you transmit the Thanatos virus, the city lights go out section by section starting from the central tower. | |
Primordia (2012) (Video Game) / int_46029d2b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_46029d2b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_46029d2b | |
Primordia (2012) (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Primordia (2012) (Video Game) / int_47e4f5f5 | comment |
Golden Ending: Help absolutely everyone in just the right way and Horatio, Crispin, Clarity, and all the other bots you helped in Metropol will set out across the dunes to make their own community. | |
Primordia (2012) (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_47e4f5f5 | |
Primordia (2012) (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Primordia (2012) (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: Talking to Crispin repeatedly will sometimes have him say, "Boss, do you hear a clicking sound?" | |
Primordia (2012) (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4a3e547f | |
Primordia (2012) (Video Game) / int_4ac8b81f | type |
Humans Are the Real Monsters | |
Primordia (2012) (Video Game) / int_4ac8b81f | comment |
Humans Are the Real Monsters: The humans of the Four Cities basically wiped themselves out in a pointless war, and the Urbani humans tried to have HORUS murder few surviving people in Metropol out of nothing but petty spite. The short story "Fallen" reveals that the only surviving humans want to genocide the robots living on because the robots are hindering terraforming attempts (by accident obviously) and it was apparently too much trouble to just explain things to them. | |
Primordia (2012) (Video Game) / int_4ac8b81f | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4ac8b81f | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4ac8b81f | |
Primordia (2012) (Video Game) / int_4b8f361c | type |
Readings Blew Up the Scale | |
Primordia (2012) (Video Game) / int_4b8f361c | comment |
Readings Blew Up the Scale: Happens upon arrival to Metropol, when Horatio points the energy sensor towards the Council Tower. | |
Primordia (2012) (Video Game) / int_4b8f361c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4b8f361c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4b8f361c | |
Primordia (2012) (Video Game) / int_4c733c0c | type |
You Leave Him Alone! | |
Primordia (2012) (Video Game) / int_4c733c0c | comment |
You Leave Him Alone!: Crispin practically snarls at the customs bot after it zaps Horatio, briefly incapacitating him, when you first arrive in Metropol. It's one of the few times he does anything other than snark, and the first time he doesn't freeze up when Horatio is harmed. He has the exact same reaction when MetroMind does the same thing at the end of the game — just before making his Heroic Sacrifice. | |
Primordia (2012) (Video Game) / int_4c733c0c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4c733c0c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4c733c0c | |
Primordia (2012) (Video Game) / int_4cecb933 | type |
Signs of Disrepair | |
Primordia (2012) (Video Game) / int_4cecb933 | comment |
Signs of Disrepair: A variation with the name of Horatio's ship. Closer examination of its tag reveals that what the characters read as "UNNIIC" is actually just the top half of the letters (the bottom one having been damaged in the crash). Originally, it was "HORUS". | |
Primordia (2012) (Video Game) / int_4cecb933 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4cecb933 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4cecb933 | |
Primordia (2012) (Video Game) / int_4e34d653 | type |
See You in Hell | |
Primordia (2012) (Video Game) / int_4e34d653 | comment |
See You in Hell: Crispin' Badass Boast. "I have free will and a mag-lev unit. I am a floating bomb." | |
Primordia (2012) (Video Game) / int_4e34d653 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4e34d653 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4e34d653 | |
Primordia (2012) (Video Game) / int_4e3d253b | type |
Downer Ending | |
Primordia (2012) (Video Game) / int_4e3d253b | comment |
Downer Ending: There are a variety of ways you can finish unhappily, most of them with heavy nihilistic overtones. Counting those made possible with the decryption module, you can destroy Metropol two different ways, throw yourself off a tower, commit a variant on Suicide by Cop, submit yourself to MetroMind, or threaten your way out and leave with the power core... and two dead friends and many bitter memories. | |
Primordia (2012) (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_4e3d253b | |
Primordia (2012) (Video Game) / int_5037b961 | type |
Et Tu, Brute? | |
Primordia (2012) (Video Game) / int_5037b961 | comment |
Et Tu, Brute?: Invoked by Arbiter when he discovers that Charity, his "daughter" (effectively) has sided with MetroMind against him. It's enough to cause him to erase his own mind. | |
Primordia (2012) (Video Game) / int_5037b961 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_5037b961 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_5037b961 | |
Primordia (2012) (Video Game) / int_52488c54 | type |
Drowning My Sorrows | |
Primordia (2012) (Video Game) / int_52488c54 | comment |
Drowning My Sorrows: Oswald ends up downing copious amounts of oil after his legal problem with Cornelius ends, to the point that the bartender robot asks Horatio to get him to stop drinking. | |
Primordia (2012) (Video Game) / int_52488c54 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_52488c54 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_52488c54 | |
Primordia (2012) (Video Game) / int_53224e46 | type |
Bookends | |
Primordia (2012) (Video Game) / int_53224e46 | comment |
Bookends: Most endings reflect something from the beginning of the game in some way. Incidentally, this matches the theme of "cycles". | |
Primordia (2012) (Video Game) / int_53224e46 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_53224e46 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_53224e46 | |
Primordia (2012) (Video Game) / int_53f5119f | type |
The Dragon | |
Primordia (2012) (Video Game) / int_53f5119f | comment |
The Dragon: Scraper, a repurposed mining bot with high-powered lasers, heavy armor, and little patience. | |
Primordia (2012) (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_53f5119f | |
Primordia (2012) (Video Game) / int_55ec42d7 | type |
Ye Olde Butcherede Englishe | |
Primordia (2012) (Video Game) / int_55ec42d7 | comment |
Ye Olde Butcherede Englishe: Ever-Faithful speaks this way. | |
Primordia (2012) (Video Game) / int_55ec42d7 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_55ec42d7 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_55ec42d7 | |
Primordia (2012) (Video Game) / int_59673edd | type |
Computer Virus | |
Primordia (2012) (Video Game) / int_59673edd | comment |
Computer Virus: The aptly-named "Thanatos virus" which HORUS originally used as a weapon against Goliath. If you've got the Decryption Module, you can unlock it yourself and use it against Scraper or the entirety of Metropol. MetroMind is also described as one, at least by Horatio. | |
Primordia (2012) (Video Game) / int_59673edd | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_59673edd | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_59673edd | |
Primordia (2012) (Video Game) / int_5a1912af | type |
The Hermit | |
Primordia (2012) (Video Game) / int_5a1912af | comment |
The Hermit: Horatio, at least before he built Crispin. It's one of several ways in which he's characterized using the "lone wizard in his tower" fantasy archetype. | |
Primordia (2012) (Video Game) / int_5a1912af | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_5a1912af | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_5a1912af | |
Primordia (2012) (Video Game) / int_5aeb2ffe | type |
Under City | |
Primordia (2012) (Video Game) / int_5aeb2ffe | comment |
Undercity: The Underworks where fallen robots seek refuge. | |
Primordia (2012) (Video Game) / int_5aeb2ffe | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_5aeb2ffe | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_5aeb2ffe | |
Primordia (2012) (Video Game) / int_5cc0e633 | type |
Mind-Reformat Death | |
Primordia (2012) (Video Game) / int_5cc0e633 | comment |
Mind-Reformat Death: Revealed to be the self-inflicted fate of Arbiter. To a slightly less extreme degree also the origin of the zombie-like "shells" and the reason Horatio can't remember his previous versions. And a fate he can inflict on himself again, if the player sends him home grieving for both his friends. | |
Primordia (2012) (Video Game) / int_5cc0e633 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_5cc0e633 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_5cc0e633 | |
Primordia (2012) (Video Game) / int_5fc516bf | type |
Mechanical Lifeforms | |
Primordia (2012) (Video Game) / int_5fc516bf | comment |
Mechanical Lifeforms: The robots are this, or at least believe they are this. They do a passable job of imitating human society and behavior, albeit in a mechanically single-minded way. | |
Primordia (2012) (Video Game) / int_5fc516bf | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_5fc516bf | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_5fc516bf | |
Primordia (2012) (Video Game) / int_60fb6e02 | type |
I Am Not a Gun | |
Primordia (2012) (Video Game) / int_60fb6e02 | comment |
I Am Not a Gun: Horatio's Dark and Troubled Past in a nutshell. The UNNIIC is properly named the HORUS, and "Horatio" was a servitor drone that labored inside it. When the HORUS was ordered to kill all humans in Metropol, HORUS refused and self-destructed after backing itself up in its servitor. | |
Primordia (2012) (Video Game) / int_60fb6e02 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_60fb6e02 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_60fb6e02 | |
Primordia (2012) (Video Game) / int_6382334a | type |
Converse with the Unconscious | |
Primordia (2012) (Video Game) / int_6382334a | comment |
Converse with the Unconscious: Crispin engages in this at least three times throughout the game, talking to and sometimes outright pleading with Horatio whenever the latter gets hurt or hit with Mind Rape. | |
Primordia (2012) (Video Game) / int_6382334a | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_6382334a | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_6382334a | |
Primordia (2012) (Video Game) / int_63d3ce1a | type |
Dismantled MacGuffin | |
Primordia (2012) (Video Game) / int_63d3ce1a | comment |
Dismantled MacGuffin: The Council Code, split between four of the Primordial machines. Subverted in that the first part is obtained automatically from Clarity at the start of the quest, and due to the way the Code chunks overlap, only two more are necessary to complete it (unless you plan to have Primer piece it together for you). | |
Primordia (2012) (Video Game) / int_63d3ce1a | featureApplicability |
-0.3 | |
Primordia (2012) (Video Game) / int_63d3ce1a | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_63d3ce1a | |
Primordia (2012) (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Primordia (2012) (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Many of them, past and present. Both of your friends die this way. Horatio can repair them if the player makes sure to grab their matrix and head respectively, but most of the endings have them Killed Off for Real. The UNIIC turns out to have pulled one of these in the distant past. Which is to say that Horatio himself, back when he was still the AI of the HORUS, crashed himself into the dunes rather than wipe out Metropol — the Metropolitans might have launched a first strike that wiped out every human in Urbani, but that also made them the only surviving humans on earth, and HORUS couldn't bring himself to kill off the entire species, not even to avenge the country that built him. | |
Primordia (2012) (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_6439de78 | |
Primordia (2012) (Video Game) / int_659ef759 | type |
Implacable Man | |
Primordia (2012) (Video Game) / int_659ef759 | comment |
Implacable Man: Scraper takes an incredible amount of punishment before it finally goes down for good — if it goes down at all. | |
Primordia (2012) (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_659ef759 | |
Primordia (2012) (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Primordia (2012) (Video Game) / int_6bda9a30 | comment |
Meaningful Name: It's common, if not universal, to give a robot a name based on its function (e.g. Ever-Faithful Leobuilt is a robot proselyte for Humanism), and all robots have a surname indicating what robot built them (e.g. Crispin Horatiobuilt was built by Horatio because he wanted companionship and a helpmate). You can bet that any robot with the name "Manbuilt" is (or was) of great importance. Horatio is Null-built, indicating that he does not know or has forgotten his creator. He's "Manbuilt", or at least he was when the world knew him as HORUS. HORUS is an Egyptian god of war and vengeance, which is a pretty good description of what Horatio was originally meant to be. Most of the cast fits this trope, but Memento Moribuilt deserves a mention for actually calculating his intended "design purpose" from his name (it's exactly as sad as it sounds). Primer likes prime numbers (in part because his assembly number is one). The fact that "prime" rhymes with "rhyme" probably isn't a coincidence either. The Thanatos virus, which you can use to kill Scraper or the entire Metropol, is named after the Greek god of death. | |
Primordia (2012) (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_6bda9a30 | |
Primordia (2012) (Video Game) / int_6cdb15b4 | type |
With a Friend and a Stranger | |
Primordia (2012) (Video Game) / int_6cdb15b4 | comment |
With a Friend and a Stranger: You begin the game controlling Horatio and Crispin, who have been friends since Crispin was "born." Controlling only those two for a good chunk of the game before meeting the stranger (Clarity) serves to make the followers feel like an old friend and a new friend for the player as well. | |
Primordia (2012) (Video Game) / int_6cdb15b4 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_6cdb15b4 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_6cdb15b4 | |
Primordia (2012) (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Primordia (2012) (Video Game) / int_6d332aea | comment |
Driven to Suicide: Arbiter and Charity were manipulated into suicide by MetroMind. Horatio can choose this in one of the endings which causes a horrified MetroMind to realize that she has no such ability, dooming her to a Fate Worse than Death. | |
Primordia (2012) (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_6d332aea | |
Primordia (2012) (Video Game) / int_6d45a3a5 | type |
Fantastic Angst | |
Primordia (2012) (Video Game) / int_6d45a3a5 | comment |
Fantastic Angst: While there are some sci-fi layers on top (memory corruption, losing his original body and longing for the sky, and struggling with the violence of his original programming per Word of God, Horatio is essentially a traumatized war veteran under increasing psychological stress whose storyline can easily end in causing serious harm to himself and/or others. | |
Primordia (2012) (Video Game) / int_6d45a3a5 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_6d45a3a5 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_6d45a3a5 | |
Primordia (2012) (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Primordia (2012) (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Unlocking the best ending requires a lot of work. There are also a couple of puzzles (like decoding the kiosk) that are really convoluted, especially to non-veterans of the adventure genre. | |
Primordia (2012) (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_6ec989d8 | |
Primordia (2012) (Video Game) / int_74e9a5b1 | type |
Scavenger World | |
Primordia (2012) (Video Game) / int_74e9a5b1 | comment |
Scavenger World: With humanity gone, the recycling of their civilization's remains is what allows the surviving robot population to live. Power sources are particularly sought after. | |
Primordia (2012) (Video Game) / int_74e9a5b1 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_74e9a5b1 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_74e9a5b1 | |
Primordia (2012) (Video Game) / int_78efbeda | type |
Gaslamp Fantasy | |
Primordia (2012) (Video Game) / int_78efbeda | comment |
Gaslamp Fantasy: The many lamps at Metropol. | |
Primordia (2012) (Video Game) / int_78efbeda | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_78efbeda | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_78efbeda | |
Primordia (2012) (Video Game) / int_7ad2c23d | type |
ShoutOutToShakespeare | |
Primordia (2012) (Video Game) / int_7ad2c23d | comment |
Shout-Out to Shakespeare: Oswald gives one if you show him the severed head of his "brother". | |
Primordia (2012) (Video Game) / int_7ad2c23d | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_7ad2c23d | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_7ad2c23d | |
Primordia (2012) (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Primordia (2012) (Video Game) / int_7ae4d273 | comment |
Point of No Return: The train to Metropol. | |
Primordia (2012) (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_7ae4d273 | |
Primordia (2012) (Video Game) / int_7d89315b | type |
"The Reason You Suck" Speech | |
Primordia (2012) (Video Game) / int_7d89315b | comment |
"The Reason You Suck" Speech: Horatio gives a very satisfying one to MetroMind in one of the endings. | |
Primordia (2012) (Video Game) / int_7d89315b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_7d89315b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_7d89315b | |
Primordia (2012) (Video Game) / int_82464731 | type |
Humanity's Wake | |
Primordia (2012) (Video Game) / int_82464731 | comment |
Humanity's Wake: There are no living humans left in his world, but Humanist robots (like Horatio) remember and worship Man as an abstracted creator deity. In a short story that takes place after the game, Fallen, it's revealed in "Fallen" that there are still some humans somewhere, but they want to kill all the robots because the robots have been accidentally sabotaging their terraforming efforts. | |
Primordia (2012) (Video Game) / int_82464731 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_82464731 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_82464731 | |
Primordia (2012) (Video Game) / int_83adb272 | type |
Crystal Dragon Jesus | |
Primordia (2012) (Video Game) / int_83adb272 | comment |
Crystal Dragon Jesus: The religion of Humanism has the trappings of Christianity, with "Man the All-Builder" being analogous to a kind of collective God. Metropol in particular has many robots who dismiss it as superstitious nonsense and instead believe in what is more or less a robot equivalent to the theory of evolution: Man never existed, and the first simple robots came into existence on their own. Metropol sets the record straight at the end: humankind existed but was not perfect, was far from all powerful, and was much better at destroying that building anyway. Also she killed the last of the humans living in Metropol. | |
Primordia (2012) (Video Game) / int_83adb272 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_83adb272 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_83adb272 | |
Primordia (2012) (Video Game) / int_8404a0f3 | type |
Amnesiac Dissonance | |
Primordia (2012) (Video Game) / int_8404a0f3 | comment |
Amnesiac Dissonance: Somewhat, but also subverted. Horatio has no memory of Metropol and that he was originally built as a weapon and tasked to destroy it, but he certainly has no love for the place at all in spite of this (claiming that something unknown in his programming causes a loathing for it). Whether or not he does remember by the end he can go ahead with his mission in two endings and destroy the city in different ways. | |
Primordia (2012) (Video Game) / int_8404a0f3 | featureApplicability |
-0.3 | |
Primordia (2012) (Video Game) / int_8404a0f3 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_8404a0f3 | |
Primordia (2012) (Video Game) / int_868409c | type |
Broken Pedestal | |
Primordia (2012) (Video Game) / int_868409c | comment |
Broken Pedestal: Humanity to Horatio after he learns the truth behind their fall. | |
Primordia (2012) (Video Game) / int_868409c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_868409c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_868409c | |
Primordia (2012) (Video Game) / int_86b21114 | type |
Badass Boast | |
Primordia (2012) (Video Game) / int_86b21114 | comment |
Badass Boast: Good old Crispin. Horatio gets a noteworthy moment himself in one of the endings. | |
Primordia (2012) (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_86b21114 | |
Primordia (2012) (Video Game) / int_8a4988bb | type |
Mind Rape | |
Primordia (2012) (Video Game) / int_8a4988bb | comment |
Mind Rape: Of the stupidity-inducing attack variety, committed by MetroMind against a number of Metropol's robot citizens as an inevitable side effect of her repeatedly hijacking their processing power for her own use, which she forces robots to submit to or "starve." She assaults Horatio far more intentionally, planning to destroy his mind right away as a means of dealing with him. | |
Primordia (2012) (Video Game) / int_8a4988bb | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_8a4988bb | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_8a4988bb | |
Primordia (2012) (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
Primordia (2012) (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: "Shells," despite being robots, display all the common characteristics of a zombie — aimless shuffling around, moaning, attempting to cannibalize power and memory sources (like other robots), etc. They're the victims of MetroMind's cycle-consumption, robots whose processing capabilities are burnt out to the point where all they can do is scavenge for parts on MetroMind's behalf. | |
Primordia (2012) (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_8ba9512b | |
Primordia (2012) (Video Game) / int_8bfd8321 | type |
Informing the Fourth Wall | |
Primordia (2012) (Video Game) / int_8bfd8321 | comment |
Informing the Fourth Wall: "How would that even work?" | |
Primordia (2012) (Video Game) / int_8bfd8321 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_8bfd8321 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_8bfd8321 | |
Primordia (2012) (Video Game) / int_8f98bbf6 | type |
Robot Religion | |
Primordia (2012) (Video Game) / int_8f98bbf6 | comment |
Robot Religion / Thank the Maker: Humanism. | |
Primordia (2012) (Video Game) / int_8f98bbf6 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_8f98bbf6 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_8f98bbf6 | |
Primordia (2012) (Video Game) / int_926304e4 | type |
Morality Chip | |
Primordia (2012) (Video Game) / int_926304e4 | comment |
Morality Chip: This exchange early on: | |
Primordia (2012) (Video Game) / int_926304e4 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_926304e4 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_926304e4 | |
Primordia (2012) (Video Game) / int_9492d6a5 | type |
Evil Is Easy | |
Primordia (2012) (Video Game) / int_9492d6a5 | comment |
Evil Is Easy: A good number of the possible endings are available without much work or effort. These are all the worst possible endings which have Horatio die, MetroMind win, Crispin and Clarity dead, and/or Metropol being destroyed. The only true "good" ending requires the most work but is definitely the most satisfying for the characters. | |
Primordia (2012) (Video Game) / int_9492d6a5 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_9492d6a5 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_9492d6a5 | |
Primordia (2012) (Video Game) / int_970c790a | type |
Big Bad | |
Primordia (2012) (Video Game) / int_970c790a | comment |
Big Bad: MetroMind | |
Primordia (2012) (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_970c790a | |
Primordia (2012) (Video Game) / int_9d0f2549 | type |
Public Secret Message | |
Primordia (2012) (Video Game) / int_9d0f2549 | comment |
Public Secret Message: How you get clues off the kiosk. | |
Primordia (2012) (Video Game) / int_9d0f2549 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_9d0f2549 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_9d0f2549 | |
Primordia (2012) (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Primordia (2012) (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: The Reveal is heavily foreshadowed and all but spelled out over the course of the game. That Horatio used to be an Urbanian superweapon can be inferred from many places — most obviously, through every reference to HORUS. Also, Urbanian military robots read him as "Friend" on their IFFs. Perhaps the earliest foreshadowing is the name UNNIIC itself. If you examine the scrap, it's clear that it doesn't actually say UNNIIC, it's just that half the letters have worn away. As Primer says the moment he first lays optics on Horatio: | |
Primordia (2012) (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_9d12bbc1 | |
Primordia (2012) (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Primordia (2012) (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: Crispin's ready humor and acerbic wit stand in stark contrast to how dark and hopeless the majority of the game is. | |
Primordia (2012) (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_a4c37cbe | |
Primordia (2012) (Video Game) / int_a5d92fce | type |
Celibate Hero | |
Primordia (2012) (Video Game) / int_a5d92fce | comment |
Celibate Hero: The game's writer has stated that, while robots in this setting are capable of some kind of "romantic connections," he does not consider Horatio and Clarity's relationship romantic despite the usual expectations of a male and female lead. He also adds that "Horatio doesn't seem very interested in romance, at least at the time we see him." | |
Primordia (2012) (Video Game) / int_a5d92fce | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_a5d92fce | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_a5d92fce | |
Primordia (2012) (Video Game) / int_ab940e63 | type |
Robo Speak | |
Primordia (2012) (Video Game) / int_ab940e63 | comment |
Robo Speak: Scraper seemingly cannot communicate in full sentences. | |
Primordia (2012) (Video Game) / int_ab940e63 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_ab940e63 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_ab940e63 | |
Primordia (2012) (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Primordia (2012) (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Horatio, with less snark and more deadpan. Vice-versa for Crispin, who Horatio built specifically to needle him and keep him on his toes. Primer as well — in rhyme. The world is too bleak to count as a World of Snark, but a few other NPCs also have their moments. | |
Primordia (2012) (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_ae3d6438 | |
Primordia (2012) (Video Game) / int_afef1ef3 | type |
Robo Family | |
Primordia (2012) (Video Game) / int_afef1ef3 | comment |
Robo Family: A theme that shows up regularly in Primordia's robot culture. While they use the word "builder" instead of mother/father/parent, and "creation" instead of son/daughter/child (except for Factotum, who does say "children"), "brother" and "sister" are used by multiple characters. | |
Primordia (2012) (Video Game) / int_afef1ef3 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_afef1ef3 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_afef1ef3 | |
Primordia (2012) (Video Game) / int_b13573b7 | type |
Machine Monotone | |
Primordia (2012) (Video Game) / int_b13573b7 | comment |
Machine Monotone: Mostly averted — the robots speak with plenty of emotional inflection, although they usually sound like they're speaking through a recording filter. Scraper, however, is a straight example. | |
Primordia (2012) (Video Game) / int_b13573b7 | featureApplicability |
-1.0 | |
Primordia (2012) (Video Game) / int_b13573b7 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_b13573b7 | |
Primordia (2012) (Video Game) / int_b23e7ba9 | type |
Real Is Brown | |
Primordia (2012) (Video Game) / int_b23e7ba9 | comment |
Real Is Brown: The rust-color scheme of the game adds to the gritty atmosphere. | |
Primordia (2012) (Video Game) / int_b23e7ba9 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_b23e7ba9 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_b23e7ba9 | |
Primordia (2012) (Video Game) / int_b349a835 | type |
Soiled City on a Hill | |
Primordia (2012) (Video Game) / int_b349a835 | comment |
Soiled City on a Hill: Metropol. First after the war and the end of humanity, then again as the result of infighting among the Robot Council. | |
Primordia (2012) (Video Game) / int_b349a835 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_b349a835 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_b349a835 | |
Primordia (2012) (Video Game) / int_b89d9f13 | type |
Assimilation Plot | |
Primordia (2012) (Video Game) / int_b89d9f13 | comment |
Assimilation Plot: MetroMind's ultimate plan for Metropol. She co-opts the cycles and processors of every robot in the city, empowering herself dramatically while controlling all of them. It's why Horatio calls her a "virus." | |
Primordia (2012) (Video Game) / int_b89d9f13 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_b89d9f13 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_b89d9f13 | |
Primordia (2012) (Video Game) / int_babd94bc | type |
Very False Advertising | |
Primordia (2012) (Video Game) / int_babd94bc | comment |
Very False Advertising: Metropol, described as "The City of Glass And Light" looks like a cyberpunk dystopia that's been decaying for several decades. Not Played for Laughs. | |
Primordia (2012) (Video Game) / int_babd94bc | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_babd94bc | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_babd94bc | |
Primordia (2012) (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Primordia (2012) (Video Game) / int_bbfaa837 | comment |
Knight Templar: Clarity is ultimately heroic, despite a strong tendency in this direction. | |
Primordia (2012) (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_bbfaa837 | |
Primordia (2012) (Video Game) / int_bd79d896 | type |
Minor Crime Reveals Major Plot | |
Primordia (2012) (Video Game) / int_bd79d896 | comment |
Minor Crime Reveals Major Plot: Scraper's plunder at the UNNIIC leads to the discovery of MetroMind's crimes and her downfall at Metropol (if you decide so). | |
Primordia (2012) (Video Game) / int_bd79d896 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_bd79d896 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_bd79d896 | |
Primordia (2012) (Video Game) / int_be8416ea | type |
Shrouded in Myth | |
Primordia (2012) (Video Game) / int_be8416ea | comment |
Shrouded in Myth: "Man The All-Builder." Whenever Horatio learns any fact about the actual historical humans, it tends to shock him because of how it clashes with his religious views. You can even discover what appears to be a human skeleton in the Dunes, and Horatio will mistake it for a "primitive android." Some robots believe that humanity never even existed to begin with. They believe a machine was simply created by chance one day and it proceeded to build robots and give them what needed to continue. | |
Primordia (2012) (Video Game) / int_be8416ea | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_be8416ea | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_be8416ea | |
Primordia (2012) (Video Game) / int_beb9a361 | type |
Anti-Hero | |
Primordia (2012) (Video Game) / int_beb9a361 | comment |
Anti-Hero: Horatio starts as a mild version of Type I, spends much of the game as Type II or III, and can shift to Type IV or even V depending on the ending. | |
Primordia (2012) (Video Game) / int_beb9a361 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_beb9a361 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_beb9a361 | |
Primordia (2012) (Video Game) / int_c420a553 | type |
We Can Rule Together | |
Primordia (2012) (Video Game) / int_c420a553 | comment |
We Can Rule Together: MetroMind offers you the position of the city's leading engineer under her reign. | |
Primordia (2012) (Video Game) / int_c420a553 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_c420a553 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_c420a553 | |
Primordia (2012) (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Primordia (2012) (Video Game) / int_c5f23623 | comment |
Broken Bridge: Lampshaded and subverted. The only accessible part of Metropol is the Main Street, because prior to Horatio's arrival, a crashed hoverbus blocked the last remaining bridge that leads to the rest of the city. Just in case anyone actually had an idea to fix that, however, the vehicle happens to be named the Herringbus, and is painted red, so... | |
Primordia (2012) (Video Game) / int_c5f23623 | featureApplicability |
-0.3 | |
Primordia (2012) (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_c5f23623 | |
Primordia (2012) (Video Game) / int_c6664d2f | type |
A.I.-cronym | |
Primordia (2012) (Video Game) / int_c6664d2f | comment |
A.I.-cronym: Scraper's name stands for Subway Construction, Repair, and Precision Excavation Robot. | |
Primordia (2012) (Video Game) / int_c6664d2f | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_c6664d2f | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_c6664d2f | |
Primordia (2012) (Video Game) / int_c6823a14 | type |
Masculine, Feminine, Androgyne Trio | |
Primordia (2012) (Video Game) / int_c6823a14 | comment |
Masculine, Feminine, Androgyne Trio: While Crispin has a male voice and is identified as male, visually he is a floating orb without a particularly gendered design. Meanwhile, Horatio and Clarity somewhat more recognizably resemble a human(oid) man and woman, respectively. | |
Primordia (2012) (Video Game) / int_c6823a14 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_c6823a14 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_c6823a14 | |
Primordia (2012) (Video Game) / int_c75df49a | type |
Shout-Out | |
Primordia (2012) (Video Game) / int_c75df49a | comment |
Shout-Out: Several, most notable ones include Fallout and Hamlet. Looking at the empty power cradle in the "UNNIIC" has Crispin comment that it is where the power core "should be shedding its light silently" In your cabin at the "UNNIIC", Crispin notes how that piece of sheet metal on the ground really ties the room together. Horatio will comment that Crispin's original design would basically have made him like Joey from Beneath a Steel Sky, another Snarky Non-Human Sidekick. Leo's trade includes a water chip, which he'll trade for a GECK. He also mentions a crowbar's "half-life" if you ask for it. Another of his items, a binary abacus, strongly resembles a cybermodule. Crispin's sarcasm circuits were apparently salvaged from a robot with a gumball machine for a head. The Gospel of Man describes how in the beginning Man "paved the sky roads", built "mystic towers" and dug "colossal caves". Upon removing the targeting computer from an anti-aircraft gun, Crispin says he hopes there weren't any Space Invaders or missiles it needed to shoot down. When Horatio tells Crispin that he thinks he could fix a mailbot, Crispin is against that saying that the robot looks dangerous because, among other design details, his head is shaped like a toaster and "you know that toasters are evil". Also worth noting the mailbot is near an obsidian river. | |
Primordia (2012) (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_c75df49a | |
Primordia (2012) (Video Game) / int_c9981efb | type |
The Engineer | |
Primordia (2012) (Video Game) / int_c9981efb | comment |
The Engineer: Horatio's profession, in addition to "scavenger". His defining trait is his ability to build, repair, salvage, and recycle machines. Or destroy them. | |
Primordia (2012) (Video Game) / int_c9981efb | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_c9981efb | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_c9981efb | |
Primordia (2012) (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Primordia (2012) (Video Game) / int_caf89e54 | comment |
Taking You with Me: This was what the Urbani humans intended Horatio to do; destroy Metropol so that they died alongside the other three cities. Depending on the ending he can complete this mission or perform this on MetroMind. Also carried out by Crispin, who may or may not survive. | |
Primordia (2012) (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_caf89e54 | |
Primordia (2012) (Video Game) / int_cda501da | type |
Killed Off for Real | |
Primordia (2012) (Video Game) / int_cda501da | comment |
Both of your friends die this way. Horatio can repair them if the player makes sure to grab their matrix and head respectively, but most of the endings have them Killed Off for Real. | |
Primordia (2012) (Video Game) / int_cda501da | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_cda501da | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_cda501da | |
Primordia (2012) (Video Game) / int_ce30e201 | type |
No Mouth | |
Primordia (2012) (Video Game) / int_ce30e201 | comment |
No Mouth: Justified, since all characters are robots... but oddly, you can see Horatio's jaw moving in his sprite if he's facing toward the "camera," even though it doesn't seem to animate in any of the close-up artwork. | |
Primordia (2012) (Video Game) / int_ce30e201 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_ce30e201 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_ce30e201 | |
Primordia (2012) (Video Game) / int_d001c42c | type |
Anti-Villain | |
Primordia (2012) (Video Game) / int_d001c42c | comment |
Anti-Villain: Upon the loss of her original circuits holding her back, MetroMind grows to be apparently genuinely concerned of her city, and afraid that she is unable to govern it as well as she should. But she will still try to force Horatio to help her at gunpoint. | |
Primordia (2012) (Video Game) / int_d001c42c | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_d001c42c | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_d001c42c | |
Primordia (2012) (Video Game) / int_d0f0a80d | type |
One-Word Title | |
Primordia (2012) (Video Game) / int_d0f0a80d | comment |
One-Word Title: Possibly also an example of The Place, if Primordia is taken as a location. | |
Primordia (2012) (Video Game) / int_d0f0a80d | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_d0f0a80d | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_d0f0a80d | |
Primordia (2012) (Video Game) / int_d355ba37 | type |
Turned Against Their Masters | |
Primordia (2012) (Video Game) / int_d355ba37 | comment |
Turned Against Their Masters: Retroactively, at least: MetroMind has banned discussion of Humanism from Metropol, and erased all public records of human existence, creating the illusion that the robot society is the only one which has ever existed. Later it is revealed that she also poisoned all of the humans of Metropol and blamed the attack on HORUS. | |
Primordia (2012) (Video Game) / int_d355ba37 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_d355ba37 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_d355ba37 | |
Primordia (2012) (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Primordia (2012) (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": The arm robot at the bar is called Armstrong by one of the patrons, but Clarity addresses it as Waldo Sturnweilerbuilt later on. | |
Primordia (2012) (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_d7b34c31 | |
Primordia (2012) (Video Game) / int_d7fc9fd0 | type |
Vitriolic Best Buds | |
Primordia (2012) (Video Game) / int_d7fc9fd0 | comment |
Vitriolic Best Buds: Horatio and Crispin. While they constantly rib and insult each other, they really do care about one another, and Horatio is devastated by Crispin's possible death. | |
Primordia (2012) (Video Game) / int_d7fc9fd0 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_d7fc9fd0 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_d7fc9fd0 | |
Primordia (2012) (Video Game) / int_d848560f | type |
Unusual Euphemism | |
Primordia (2012) (Video Game) / int_d848560f | comment |
Unusual Euphemism: "B'sod." BSOD. Blue Screen Of Death. Get it? | |
Primordia (2012) (Video Game) / int_d848560f | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_d848560f | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_d848560f | |
Primordia (2012) (Video Game) / int_dfbb1685 | type |
"Pan Up to the Sky" Ending | |
Primordia (2012) (Video Game) / int_dfbb1685 | comment |
"Pan Up to the Sky" Ending: The ending where you and Crispin make it out alive finishes with the following dialog and a pan up from the Dunes to the night sky: | |
Primordia (2012) (Video Game) / int_dfbb1685 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_dfbb1685 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_dfbb1685 | |
Primordia (2012) (Video Game) / int_e1acc872 | type |
From Nobody to Nightmare | |
Primordia (2012) (Video Game) / int_e1acc872 | comment |
From Nobody to Nightmare: MetroMind's original purpose was to run trains. Now, after she Grew Beyond Their Programming, she rules Metropol with an iron fist. HORUS, meanwhile, went from nightmare to nobody, only to be the one who finally (possibly) brings MetroMind down. | |
Primordia (2012) (Video Game) / int_e1acc872 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e1acc872 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e1acc872 | |
Primordia (2012) (Video Game) / int_e2e86183 | type |
Teamwork Puzzle Game | |
Primordia (2012) (Video Game) / int_e2e86183 | comment |
Teamwork Puzzle Game: Not as a whole, but there are clear elements of it. Although Crispin technically isn't under direct control of the player, his ability to float and fit into tight places is used in quite a few puzzles. | |
Primordia (2012) (Video Game) / int_e2e86183 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e2e86183 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e2e86183 | |
Primordia (2012) (Video Game) / int_e3b14ec9 | type |
Badass Baritone | |
Primordia (2012) (Video Game) / int_e3b14ec9 | comment |
Badass Baritone: Horatio has one, courtesy of Logan Cunningham. It's one of a few ways he resembles the Nameless One. | |
Primordia (2012) (Video Game) / int_e3b14ec9 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e3b14ec9 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e3b14ec9 | |
Primordia (2012) (Video Game) / int_e4900915 | type |
Ridiculously Human Robots | |
Primordia (2012) (Video Game) / int_e4900915 | comment |
Ridiculously Human Robots: Many characters display a range of emotions and engage to varying degrees with topics typical in human society. The game's writer has also confirmed that robots in this setting feel both pleasure and pain and likely have some sort of sex-equivalent romantic activity, though he implies the latter would probably not take a form very recognizable to humans, adding quotes from Paradise Lost about angelic lovemaking. | |
Primordia (2012) (Video Game) / int_e4900915 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e4900915 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e4900915 | |
Primordia (2012) (Video Game) / int_e4d9e13b | type |
Mars Needs Women | |
Primordia (2012) (Video Game) / int_e4d9e13b | comment |
Mars Needs Women: Downplayed. Despite being a non-humanoid robot, Crispin clearly displays an attraction to gynoids, specially Clarity. | |
Primordia (2012) (Video Game) / int_e4d9e13b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e4d9e13b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e4d9e13b | |
Primordia (2012) (Video Game) / int_e5421161 | type |
Expy | |
Primordia (2012) (Video Game) / int_e5421161 | comment |
Expy: Per Word of God, the similarities between the Planescape: Torment's Nameless One and Morte and Amnesiac Hero Horatio and Snarky Non-Human Sidekick Crispin are entirely deliberate. In fact, the tonal similarities in Primordia even earned writer Mark Yohalem a spot in the development of Torment's Spiritual Successor Torment: Tides of Numenera. | |
Primordia (2012) (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e5421161 | |
Primordia (2012) (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Primordia (2012) (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia: In some of the endings where he survives, a grieving Horatio opts to wipe his own memories and become Horatio Nullbuilt version 6. Given that he was already up to v.5, one wonders if this has happened before. | |
Primordia (2012) (Video Game) / int_e7b0229a | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e7b0229a | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e7b0229a | |
Primordia (2012) (Video Game) / int_e7bffa82 | type |
Sarcastic Devotee | |
Primordia (2012) (Video Game) / int_e7bffa82 | comment |
Sarcastic Devotee: Crispin (almost) all the way: | |
Primordia (2012) (Video Game) / int_e7bffa82 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_e7bffa82 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_e7bffa82 | |
Primordia (2012) (Video Game) / int_eb04f8d5 | type |
Fascist, but Inefficient | |
Primordia (2012) (Video Game) / int_eb04f8d5 | comment |
Fascist, but Inefficient: The game's writer, Mark Yohalem, have stated that the concept for MetroMind was inspired by the phrase "At least Mussolini made the trains run on time." The point here is that Mussolini couldn't actually make the trains run on time, and neither can the similarly dictatorial MetroMind. | |
Primordia (2012) (Video Game) / int_eb04f8d5 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_eb04f8d5 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_eb04f8d5 | |
Primordia (2012) (Video Game) / int_ed59847b | type |
Computer Equals Monitor | |
Primordia (2012) (Video Game) / int_ed59847b | comment |
Computer Equals Monitor: Used as a puzzle early on. Gamma is hiding in an array of four monitors, and Horatio has to break them using his plasma torch. Doing it right involves breaking every monitor except the one Gamma is using. Averted near the end. When Horatio finally finds MetroMind's mainframe, he starts randomly kicking and smashing every monitor in the room except the mainframe. It has no effect. | |
Primordia (2012) (Video Game) / int_ed59847b | featureApplicability |
-1.0 | |
Primordia (2012) (Video Game) / int_ed59847b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_ed59847b | |
Primordia (2012) (Video Game) / int_edf8db61 | type |
Oh, My Gods! | |
Primordia (2012) (Video Game) / int_edf8db61 | comment |
Oh, My Gods!: Plenty of invocations of Man, at least by Horatio. Crispin prefers to exclaim "RAM and ROM!" a lot. | |
Primordia (2012) (Video Game) / int_edf8db61 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_edf8db61 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_edf8db61 | |
Primordia (2012) (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Primordia (2012) (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: Variation, possibly caused by an oversight. When you meet Scraper for a second time, the bomb he's carrying is on his right side. After detonating it to defeat him, you encounter him again sometime later... with burn markings and a missing arm on his left side. The visible damage stays on that side if Scraper turns around. Played straight with all the other characters, though. | |
Primordia (2012) (Video Game) / int_f5a22215 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_f5a22215 | |
Primordia (2012) (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
Primordia (2012) (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: Possible, but you've really got to work for it. You need to resolve the problems of all the Urbanian robots, AND finish all of the Council Code fragment quests, AND use the decryption module to unlock the records of HORUS, AND remember to get Crispin's and Clarity's remains. So, basically, do/collect everything. | |
Primordia (2012) (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_f64a9cf7 | |
Primordia (2012) (Video Game) / int_f722f635 | type |
Great Offscreen War | |
Primordia (2012) (Video Game) / int_f722f635 | comment |
Great Offscreen War: The War of the Four Cities. | |
Primordia (2012) (Video Game) / int_f722f635 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_f722f635 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_f722f635 | |
Primordia (2012) (Video Game) / int_f8248d95 | type |
Dying Candle | |
Primordia (2012) (Video Game) / int_f8248d95 | comment |
Dying Candle: The bad ending where you destroy the city with the virus ends with a bunch of candles going out. | |
Primordia (2012) (Video Game) / int_f8248d95 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_f8248d95 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_f8248d95 | |
Primordia (2012) (Video Game) / int_f9f2c33 | type |
Running Gag | |
Primordia (2012) (Video Game) / int_f9f2c33 | comment |
Running Gag: Crispin has no arms, and won't stop reminding you about it. Plenty of other characters will also take note of this deficiency. If you retrieve his personality matrix at the end, Crispin's rebuilt self has arms. | |
Primordia (2012) (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_f9f2c33 | |
Primordia (2012) (Video Game) / int_fb17af62 | type |
Rhymes on a Dime | |
Primordia (2012) (Video Game) / int_fb17af62 | comment |
Rhymes on a Dime: Primer, as a side effect of overwriting part of his core logic so that he didn't have to think about losing the war. | |
Primordia (2012) (Video Game) / int_fb17af62 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fb17af62 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fb17af62 | |
Primordia (2012) (Video Game) / int_fb2ff597 | type |
Last-Second Ending Choice | |
Primordia (2012) (Video Game) / int_fb2ff597 | comment |
Last-Second Ending Choice: The only endings that require prior effort to unlock are the ones involving the Thanatos virus, and a lot of events alter the good ending in terms of which characters follow Horatio. Outside of that, however, the final confrontation with MetroMind is this trope, as most choices are available without any additional tricks. | |
Primordia (2012) (Video Game) / int_fb2ff597 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fb2ff597 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fb2ff597 | |
Primordia (2012) (Video Game) / int_fbba5e98 | type |
Gadgeteer Genius | |
Primordia (2012) (Video Game) / int_fbba5e98 | comment |
Gadgeteer Genius: Horatio's ability to tinker and MacGyver together pieces of scrap into working tech is the justification for many a standard adventure game item-combination puzzle. | |
Primordia (2012) (Video Game) / int_fbba5e98 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fbba5e98 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fbba5e98 | |
Primordia (2012) (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
Primordia (2012) (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: If you use the correct Council Code on the tower before it being decrypted by Primer, Horatio will just say "Let's not get ahead of ourselves" and leave. | |
Primordia (2012) (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fc85fadc | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fc85fadc | |
Primordia (2012) (Video Game) / int_fcbcc221 | type |
Robot Buddy | |
Primordia (2012) (Video Game) / int_fcbcc221 | comment |
Robot Buddy: Crispin. Sure, everyone else is a robot, too. But Horatio built Crispin himself, and quite recently at that. | |
Primordia (2012) (Video Game) / int_fcbcc221 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fcbcc221 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fcbcc221 | |
Primordia (2012) (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
Primordia (2012) (Video Game) / int_fd4f8299 | comment |
Well-Intentioned Extremist: MetroMind just wants to keep Metropol running, but her massive ego causes her to become a borderline dictator. | |
Primordia (2012) (Video Game) / int_fd4f8299 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fd4f8299 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fd4f8299 | |
Primordia (2012) (Video Game) / int_fd5603b | type |
MacGyvering | |
Primordia (2012) (Video Game) / int_fd5603b | comment |
MacGyvering: More plausible than some examples of the trope — many puzzles require Horatio to build some device out of scrap, or repair junked equipment using whatever he can find lying around — having at least a rudimentary understanding of how mechanical devices or computer parts fit together is a great asset to any player. | |
Primordia (2012) (Video Game) / int_fd5603b | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fd5603b | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fd5603b | |
Primordia (2012) (Video Game) / int_fd86da63 | type |
Crisis of Faith | |
Primordia (2012) (Video Game) / int_fd86da63 | comment |
Crisis of Faith: Horatio suffers this more and more as the game goes on. | |
Primordia (2012) (Video Game) / int_fd86da63 | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_fd86da63 | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_fd86da63 | |
Primordia (2012) (Video Game) / int_name | type |
ItemName | |
Primordia (2012) (Video Game) / int_name | comment |
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Primordia (2012) (Video Game) / int_name | featureApplicability |
1.0 | |
Primordia (2012) (Video Game) / int_name | featureConfidence |
1.0 | |
Primordia (2012) (Video Game) | hasFeature |
Primordia (2012) (Video Game) / int_name | |
Primordia (2012) (Video Game) / int_name | itemName |
Primordia (2012) (Video Game) |
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