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Primordia (2012) (Video Game)

 Primordia (2012) (Video Game)
type
TVTItem
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game)
 Primordia (2012) (Video Game)
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Primordia2012
 Primordia (2012) (Video Game)
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Primordia is a point-and-click Adventure Game from 2012, developed by Wormwood Studios and published by Wadjet Eye Games, notable for being heavily machine-themed throughout. Recommended for fans of nihilistic post-apocalyptic stories and Mechanical Lifeforms.In an indefinite time in the future, the apocalypse has come and is long gone. Humanity, or as some surviving robots knew them, "Man The All-builder" is gone from the world, and all that remains are his mechanical creations, built by Him and blessed with the gifts of Memory and Logic. Two of these, Horatio NullBuilt version 5, and Crispin Horatiobuilt version 1, live in the ruins of an old flying warship, the UNNIIC, out in the dunes, a seemingly endless sea of sand and machine-junk. Before the game begins, they pass their days there gradually repairing the ship, and studying the Gospel of Man, Horatio's holy text. Their peaceful existence is disrupted when a large floating robot with big claws and lasers cuts its way into the UNNIIC, shoots Horatio, and steals the power core that the pair need in order to stay charged (read: alive).Once Horatio is in a fit state to move again, he and Crispin begin a quest to find power. This task will not be an easy one — for robots, power is life, and the world Primordia takes place in is dying in the absence of Man.In 2018, Wormwood Studios announced that they were working on a Spiritual Successor to Primordia, called Strangeland. It released in May 2021.Not to be confused with the idle game from 2022 by Jacorb90.
 Primordia (2012) (Video Game)
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 Primordia (2012) (Video Game) / int_132e865c
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Earn Your Bad Ending
 Primordia (2012) (Video Game) / int_132e865c
comment
Earn Your Bad Ending: Doing everything right also opens up an additional bad ending.
 Primordia (2012) (Video Game) / int_132e865c
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 Primordia (2012) (Video Game) / int_143939c1
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Trailers Always Spoil
 Primordia (2012) (Video Game) / int_143939c1
comment
Trailers Always Spoil: You might not appreciate it without context, but the trailers give several puzzle solutions and some of the possible game endings away.
 Primordia (2012) (Video Game) / int_143939c1
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 Primordia (2012) (Video Game) / int_14beeefd
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Darker and Edgier
 Primordia (2012) (Video Game) / int_14beeefd
comment
Darker and Edgier: At the time of release and before the even darker and edgier Shardlight, this was Wadjet's darkest game. Humanity is long extinct, and the world is full of death, decay and corruption. The robots that now populate the world are Living on Borrowed Time, as they all require power charges to survive, and the world's power supply is rapidly falling. The whole setting is full of cynicism, nihilism and defeatism, and even in the best ending, victory comes at a great cost.
 Primordia (2012) (Video Game) / int_14beeefd
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 Primordia (2012) (Video Game) / int_17ce80aa
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All There in the Manual
 Primordia (2012) (Video Game) / int_17ce80aa
comment
All There in the Manual: "Fallen", a short story set after the game expands a bit upon the backstory and reveals some things that are left out of said game. Rather notably, it reveals that there actually are some humans who survived the War Of The Four Cities.
 Primordia (2012) (Video Game) / int_17ce80aa
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 Primordia (2012) (Video Game) / int_18d15922
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Title Drop
 Primordia (2012) (Video Game) / int_18d15922
comment
Title Drop: MetroMind, in one of her final speeches to Horatio, tells him that "together, we can build a Primordia; every day a moment of creation".
 Primordia (2012) (Video Game) / int_18d15922
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 Primordia (2012) (Video Game) / int_1aa08f77
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Multiple Endings
 Primordia (2012) (Video Game) / int_1aa08f77
comment
Multiple Endings: All of them at least a little bit sad.
 Primordia (2012) (Video Game) / int_1aa08f77
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 Primordia (2012) (Video Game) / int_1da2091c
type
Snarky Non-Human Sidekick
 Primordia (2012) (Video Game) / int_1da2091c
comment
Snarky Non-Human Sidekick: Of course, Horatio is no human either, but Crispin still plays this trope to a T, occasionally lampshading it. As is often the case with the sort of "wizard's familiar" role that Crispin takes on, he seems to have been deliberately designed to question Horatio's authority and keep him from taking himself too seriously.
 Primordia (2012) (Video Game) / int_1da2091c
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 Primordia (2012) (Video Game) / int_21d70919
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Crapsack World
 Primordia (2012) (Video Game) / int_21d70919
comment
Crapsack World: Everything is breaking down, everyone the player meets is either insane (by human standards) or evil, and there are no unambiguously good endings.
 Primordia (2012) (Video Game) / int_21d70919
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 Primordia (2012) (Video Game) / int_22cf536c
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Chekhov's Gun
 Primordia (2012) (Video Game) / int_22cf536c
comment
Chekhov's Gun: Successfully repairing Goliath will net you a Decryption Module which you can use to unlock a couple more possible endings The ticket dispenser for the train to Metropol rattles off something about "5 Megacycles", but doesn't seem to actually charge you anything. They're 5 Megacycles of runtime which you owe to MetroMind, using another bot's processing power to add to her own, with the added effect of temporarily shutting them down. MetroMind can redeem what she's owed at her leisure — for example, during the endgame when Horatio is about to destroy her main terminal in the bowels of the city. Foreshadowed by the shells in the city's underworks, which are actually robots which are so deep in runtime debt that they're permanently slaved to MetroMind, who uses them to hunt down other bots to add them to her collective. The second empty bomblet ring from the shrine becomes a clue towards the end of the game. Crispin. He's a floating bomb, remember?
 Primordia (2012) (Video Game) / int_22cf536c
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Primordia (2012) (Video Game) / int_22cf536c
 Primordia (2012) (Video Game) / int_23781532
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Ironic Name
 Primordia (2012) (Video Game) / int_23781532
comment
Ironic Name: "Primordia" implies some kind of age of creation. One look at the trailer should tell you that this game doesn't feature one of those.
 Primordia (2012) (Video Game) / int_23781532
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 Primordia (2012) (Video Game) / int_256664a8
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Death of Personality
 Primordia (2012) (Video Game) / int_256664a8
comment
Death of Personality: The voluntary fate of Horatio version five in one of the endings, and not for the first time.
 Primordia (2012) (Video Game) / int_256664a8
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 Primordia (2012) (Video Game) / int_28a5213a
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Small Name, Big Ego
 Primordia (2012) (Video Game) / int_28a5213a
comment
Small Name, Big Ego: MetroMind thinks that she's the only hope the robots have for life. In reality she's just an AI that was built to run trains (and she's even started screwing that up by the time Horatio and Crispin arrive) who got a big head and decided she could run everything better than the Robot Council.
 Primordia (2012) (Video Game) / int_28a5213a
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 Primordia (2012) (Video Game) / int_2adc858b
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In the End, You Are on Your Own
 Primordia (2012) (Video Game) / int_2adc858b
comment
In the End, You Are on Your Own: Due to a swift, brutal case of Dwindling Party Horatio ends up utterly alone in the final confrontation with the game's antagonists at the top of the tower. Easily qualifies as a Despair Event Horizon, given that most possible outcomes are some flavor of Downer Ending.
 Primordia (2012) (Video Game) / int_2adc858b
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 Primordia (2012) (Video Game) / int_337a0f4
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TrailersAlwaysLie
 Primordia (2012) (Video Game) / int_337a0f4
comment
Trailers Always Lie: Don't let the teaser dialogue fool you — no part of this game is about searching for the remnants of humanity. You ARE the remnants, and no Humanist god-figure is actually present in the game.
 Primordia (2012) (Video Game) / int_337a0f4
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 Primordia (2012) (Video Game) / int_3722d66c
type
Hold Your Hippogriffs
 Primordia (2012) (Video Game) / int_3722d66c
comment
Hold Your Hippogriffs: A lot of robot slang and conversational metaphors are, naturally, machine-themed: "Rust and ruin." "Gears and cogs" "RAM and ROM." "B'sod." And so on.
 Primordia (2012) (Video Game) / int_3722d66c
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 Primordia (2012) (Video Game) / int_3ac2a3e3
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Deadly Gas
 Primordia (2012) (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Apparently, the humans of Metropol and Urbani killed each other using poison gas.
 Primordia (2012) (Video Game) / int_3ac2a3e3
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 Primordia (2012) (Video Game) / int_3cf44d4b
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High-Class Glass
 Primordia (2012) (Video Game) / int_3cf44d4b
comment
High-Class Glass: Oswald Factorbuilt sports a monocle — he admits that it's functionally useless to him, but it gives an air of distinction. It's actually a tool made by Memorious — anyone who sees through it can read Memorious' records in the Info Kiosk without the edits and purges made by MetroMind.
 Primordia (2012) (Video Game) / int_3cf44d4b
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 Primordia (2012) (Video Game) / int_40582f4b
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Guttural Growler
 Primordia (2012) (Video Game) / int_40582f4b
comment
Guttural Growler: Horatio's voice, to the point that in the prequel story Crispin's Log the narration by Crispin describes him as sounding like "there's sand in his voice box, or maybe rust." Crispin's first words are teasing him about it: "No need to get all choked up, boss."
 Primordia (2012) (Video Game) / int_40582f4b
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 Primordia (2012) (Video Game) / int_40cc0c7e
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Bittersweet Ending
 Primordia (2012) (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Your ending if you don't help everyone. Particularly the case if Crispin and Clarity are dead. Despite everything, you can save the two of them by rebuilding them if you pick up their remains when you get the chance, though it's easy to miss with everything else that's going on in the endgame.
 Primordia (2012) (Video Game) / int_40cc0c7e
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 Primordia (2012) (Video Game) / int_41ba335a
type
Amnesiac Hero
 Primordia (2012) (Video Game) / int_41ba335a
comment
Amnesiac Hero: Horatio (ver. 5) has forgotten a lot over the years. You first get a taste of this from Ever-Faithful, who met versions 1 and 3, ages ago. It turns out he's the one who first catechized Horatio in Humanism, and gave him his copy of the Gospel of Man. Horatio turns out to be a half-remembered form of Horus. Piecing together the full story of your past over the course of the game opens up two additional endings.
 Primordia (2012) (Video Game) / int_41ba335a
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 Primordia (2012) (Video Game) / int_420c50b7
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A.I. Is a Crapshoot
 Primordia (2012) (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: All over the place, and not just because robots spontaneously turn malevolent, either — in most cases, the cause is a robot following some aspect of its "core logic" to a conclusion that it was clearly never intended to reach.
 Primordia (2012) (Video Game) / int_420c50b7
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 Primordia (2012) (Video Game) / int_4510b368
type
Ambiguous Gender
 Primordia (2012) (Video Game) / int_4510b368
comment
Ambiguous Gender: Memorious Manbuilt. Their entries in the info kiosk list them as male, as do other NPCs, but Memento Moribuilt classifies Memorious as female.
 Primordia (2012) (Video Game) / int_4510b368
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 Primordia (2012) (Video Game) / int_45fe3a2e
type
Utopia Justifies the Means
 Primordia (2012) (Video Game) / int_45fe3a2e
comment
Utopia Justifies the Means: MetroMind's view of things. Horatio can agree in one of the bad endings.
 Primordia (2012) (Video Game) / int_45fe3a2e
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 Primordia (2012) (Video Game) / int_46029d2b
type
Slow Electricity
 Primordia (2012) (Video Game) / int_46029d2b
comment
Slow Electricity: In the ending where you transmit the Thanatos virus, the city lights go out section by section starting from the central tower.
 Primordia (2012) (Video Game) / int_46029d2b
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 Primordia (2012) (Video Game) / int_47e4f5f5
type
Golden Ending
 Primordia (2012) (Video Game) / int_47e4f5f5
comment
Golden Ending: Help absolutely everyone in just the right way and Horatio, Crispin, Clarity, and all the other bots you helped in Metropol will set out across the dunes to make their own community.
 Primordia (2012) (Video Game) / int_47e4f5f5
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 Primordia (2012) (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Primordia (2012) (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Talking to Crispin repeatedly will sometimes have him say, "Boss, do you hear a clicking sound?"
 Primordia (2012) (Video Game) / int_4a3e547f
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 Primordia (2012) (Video Game) / int_4ac8b81f
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Humans Are the Real Monsters
 Primordia (2012) (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: The humans of the Four Cities basically wiped themselves out in a pointless war, and the Urbani humans tried to have HORUS murder few surviving people in Metropol out of nothing but petty spite. The short story "Fallen" reveals that the only surviving humans want to genocide the robots living on because the robots are hindering terraforming attempts (by accident obviously) and it was apparently too much trouble to just explain things to them.
 Primordia (2012) (Video Game) / int_4ac8b81f
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 Primordia (2012) (Video Game) / int_4b8f361c
type
Readings Blew Up the Scale
 Primordia (2012) (Video Game) / int_4b8f361c
comment
Readings Blew Up the Scale: Happens upon arrival to Metropol, when Horatio points the energy sensor towards the Council Tower.
 Primordia (2012) (Video Game) / int_4b8f361c
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 Primordia (2012) (Video Game) / int_4c733c0c
type
You Leave Him Alone!
 Primordia (2012) (Video Game) / int_4c733c0c
comment
You Leave Him Alone!: Crispin practically snarls at the customs bot after it zaps Horatio, briefly incapacitating him, when you first arrive in Metropol. It's one of the few times he does anything other than snark, and the first time he doesn't freeze up when Horatio is harmed. He has the exact same reaction when MetroMind does the same thing at the end of the game — just before making his Heroic Sacrifice.
 Primordia (2012) (Video Game) / int_4c733c0c
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 Primordia (2012) (Video Game) / int_4cecb933
type
Signs of Disrepair
 Primordia (2012) (Video Game) / int_4cecb933
comment
Signs of Disrepair: A variation with the name of Horatio's ship. Closer examination of its tag reveals that what the characters read as "UNNIIC" is actually just the top half of the letters (the bottom one having been damaged in the crash). Originally, it was "HORUS".
 Primordia (2012) (Video Game) / int_4cecb933
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 Primordia (2012) (Video Game) / int_4e34d653
type
See You in Hell
 Primordia (2012) (Video Game) / int_4e34d653
comment
See You in Hell: Crispin' Badass Boast. "I have free will and a mag-lev unit. I am a floating bomb."
 Primordia (2012) (Video Game) / int_4e34d653
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 Primordia (2012) (Video Game) / int_4e3d253b
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Downer Ending
 Primordia (2012) (Video Game) / int_4e3d253b
comment
Downer Ending: There are a variety of ways you can finish unhappily, most of them with heavy nihilistic overtones. Counting those made possible with the decryption module, you can destroy Metropol two different ways, throw yourself off a tower, commit a variant on Suicide by Cop, submit yourself to MetroMind, or threaten your way out and leave with the power core... and two dead friends and many bitter memories.
 Primordia (2012) (Video Game) / int_4e3d253b
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 Primordia (2012) (Video Game) / int_5037b961
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Et Tu, Brute?
 Primordia (2012) (Video Game) / int_5037b961
comment
Et Tu, Brute?: Invoked by Arbiter when he discovers that Charity, his "daughter" (effectively) has sided with MetroMind against him. It's enough to cause him to erase his own mind.
 Primordia (2012) (Video Game) / int_5037b961
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type
Drowning My Sorrows
 Primordia (2012) (Video Game) / int_52488c54
comment
Drowning My Sorrows: Oswald ends up downing copious amounts of oil after his legal problem with Cornelius ends, to the point that the bartender robot asks Horatio to get him to stop drinking.
 Primordia (2012) (Video Game) / int_52488c54
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_52488c54
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_52488c54
 Primordia (2012) (Video Game) / int_53224e46
type
Bookends
 Primordia (2012) (Video Game) / int_53224e46
comment
Bookends: Most endings reflect something from the beginning of the game in some way. Incidentally, this matches the theme of "cycles".
 Primordia (2012) (Video Game) / int_53224e46
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_53224e46
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_53224e46
 Primordia (2012) (Video Game) / int_53f5119f
type
The Dragon
 Primordia (2012) (Video Game) / int_53f5119f
comment
The Dragon: Scraper, a repurposed mining bot with high-powered lasers, heavy armor, and little patience.
 Primordia (2012) (Video Game) / int_53f5119f
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_53f5119f
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_53f5119f
 Primordia (2012) (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Primordia (2012) (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: Ever-Faithful speaks this way.
 Primordia (2012) (Video Game) / int_55ec42d7
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_55ec42d7
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_55ec42d7
 Primordia (2012) (Video Game) / int_59673edd
type
Computer Virus
 Primordia (2012) (Video Game) / int_59673edd
comment
Computer Virus: The aptly-named "Thanatos virus" which HORUS originally used as a weapon against Goliath. If you've got the Decryption Module, you can unlock it yourself and use it against Scraper or the entirety of Metropol. MetroMind is also described as one, at least by Horatio.
 Primordia (2012) (Video Game) / int_59673edd
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_59673edd
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_59673edd
 Primordia (2012) (Video Game) / int_5a1912af
type
The Hermit
 Primordia (2012) (Video Game) / int_5a1912af
comment
The Hermit: Horatio, at least before he built Crispin. It's one of several ways in which he's characterized using the "lone wizard in his tower" fantasy archetype.
 Primordia (2012) (Video Game) / int_5a1912af
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_5a1912af
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_5a1912af
 Primordia (2012) (Video Game) / int_5aeb2ffe
type
Under City
 Primordia (2012) (Video Game) / int_5aeb2ffe
comment
Undercity: The Underworks where fallen robots seek refuge.
 Primordia (2012) (Video Game) / int_5aeb2ffe
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_5aeb2ffe
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_5aeb2ffe
 Primordia (2012) (Video Game) / int_5cc0e633
type
Mind-Reformat Death
 Primordia (2012) (Video Game) / int_5cc0e633
comment
Mind-Reformat Death: Revealed to be the self-inflicted fate of Arbiter. To a slightly less extreme degree also the origin of the zombie-like "shells" and the reason Horatio can't remember his previous versions. And a fate he can inflict on himself again, if the player sends him home grieving for both his friends.
 Primordia (2012) (Video Game) / int_5cc0e633
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_5cc0e633
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_5cc0e633
 Primordia (2012) (Video Game) / int_5fc516bf
type
Mechanical Lifeforms
 Primordia (2012) (Video Game) / int_5fc516bf
comment
Mechanical Lifeforms: The robots are this, or at least believe they are this. They do a passable job of imitating human society and behavior, albeit in a mechanically single-minded way.
 Primordia (2012) (Video Game) / int_5fc516bf
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_5fc516bf
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_5fc516bf
 Primordia (2012) (Video Game) / int_60fb6e02
type
I Am Not a Gun
 Primordia (2012) (Video Game) / int_60fb6e02
comment
I Am Not a Gun: Horatio's Dark and Troubled Past in a nutshell. The UNNIIC is properly named the HORUS, and "Horatio" was a servitor drone that labored inside it. When the HORUS was ordered to kill all humans in Metropol, HORUS refused and self-destructed after backing itself up in its servitor.
 Primordia (2012) (Video Game) / int_60fb6e02
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_60fb6e02
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_60fb6e02
 Primordia (2012) (Video Game) / int_6382334a
type
Converse with the Unconscious
 Primordia (2012) (Video Game) / int_6382334a
comment
Converse with the Unconscious: Crispin engages in this at least three times throughout the game, talking to and sometimes outright pleading with Horatio whenever the latter gets hurt or hit with Mind Rape.
 Primordia (2012) (Video Game) / int_6382334a
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_6382334a
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_6382334a
 Primordia (2012) (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 Primordia (2012) (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: The Council Code, split between four of the Primordial machines. Subverted in that the first part is obtained automatically from Clarity at the start of the quest, and due to the way the Code chunks overlap, only two more are necessary to complete it (unless you plan to have Primer piece it together for you).
 Primordia (2012) (Video Game) / int_63d3ce1a
featureApplicability
-0.3
 Primordia (2012) (Video Game) / int_63d3ce1a
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_63d3ce1a
 Primordia (2012) (Video Game) / int_6439de78
type
Heroic Sacrifice
 Primordia (2012) (Video Game) / int_6439de78
comment
Heroic Sacrifice: Many of them, past and present. Both of your friends die this way. Horatio can repair them if the player makes sure to grab their matrix and head respectively, but most of the endings have them Killed Off for Real. The UNIIC turns out to have pulled one of these in the distant past. Which is to say that Horatio himself, back when he was still the AI of the HORUS, crashed himself into the dunes rather than wipe out Metropol — the Metropolitans might have launched a first strike that wiped out every human in Urbani, but that also made them the only surviving humans on earth, and HORUS couldn't bring himself to kill off the entire species, not even to avenge the country that built him.
 Primordia (2012) (Video Game) / int_6439de78
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_6439de78
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_6439de78
 Primordia (2012) (Video Game) / int_659ef759
type
Implacable Man
 Primordia (2012) (Video Game) / int_659ef759
comment
Implacable Man: Scraper takes an incredible amount of punishment before it finally goes down for good — if it goes down at all.
 Primordia (2012) (Video Game) / int_659ef759
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_659ef759
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_659ef759
 Primordia (2012) (Video Game) / int_6bda9a30
type
Meaningful Name
 Primordia (2012) (Video Game) / int_6bda9a30
comment
Meaningful Name: It's common, if not universal, to give a robot a name based on its function (e.g. Ever-Faithful Leobuilt is a robot proselyte for Humanism), and all robots have a surname indicating what robot built them (e.g. Crispin Horatiobuilt was built by Horatio because he wanted companionship and a helpmate). You can bet that any robot with the name "Manbuilt" is (or was) of great importance. Horatio is Null-built, indicating that he does not know or has forgotten his creator. He's "Manbuilt", or at least he was when the world knew him as HORUS. HORUS is an Egyptian god of war and vengeance, which is a pretty good description of what Horatio was originally meant to be. Most of the cast fits this trope, but Memento Moribuilt deserves a mention for actually calculating his intended "design purpose" from his name (it's exactly as sad as it sounds). Primer likes prime numbers (in part because his assembly number is one). The fact that "prime" rhymes with "rhyme" probably isn't a coincidence either. The Thanatos virus, which you can use to kill Scraper or the entire Metropol, is named after the Greek god of death.
 Primordia (2012) (Video Game) / int_6bda9a30
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_6bda9a30
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_6bda9a30
 Primordia (2012) (Video Game) / int_6cdb15b4
type
With a Friend and a Stranger
 Primordia (2012) (Video Game) / int_6cdb15b4
comment
With a Friend and a Stranger: You begin the game controlling Horatio and Crispin, who have been friends since Crispin was "born." Controlling only those two for a good chunk of the game before meeting the stranger (Clarity) serves to make the followers feel like an old friend and a new friend for the player as well.
 Primordia (2012) (Video Game) / int_6cdb15b4
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_6cdb15b4
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_6cdb15b4
 Primordia (2012) (Video Game) / int_6d332aea
type
Driven to Suicide
 Primordia (2012) (Video Game) / int_6d332aea
comment
Driven to Suicide: Arbiter and Charity were manipulated into suicide by MetroMind. Horatio can choose this in one of the endings which causes a horrified MetroMind to realize that she has no such ability, dooming her to a Fate Worse than Death.
 Primordia (2012) (Video Game) / int_6d332aea
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_6d332aea
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_6d332aea
 Primordia (2012) (Video Game) / int_6d45a3a5
type
Fantastic Angst
 Primordia (2012) (Video Game) / int_6d45a3a5
comment
Fantastic Angst: While there are some sci-fi layers on top (memory corruption, losing his original body and longing for the sky, and struggling with the violence of his original programming per Word of God, Horatio is essentially a traumatized war veteran under increasing psychological stress whose storyline can easily end in causing serious harm to himself and/or others.
 Primordia (2012) (Video Game) / int_6d45a3a5
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_6d45a3a5
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_6d45a3a5
 Primordia (2012) (Video Game) / int_6ec989d8
type
Guide Dang It!
 Primordia (2012) (Video Game) / int_6ec989d8
comment
Guide Dang It!: Unlocking the best ending requires a lot of work. There are also a couple of puzzles (like decoding the kiosk) that are really convoluted, especially to non-veterans of the adventure genre.
 Primordia (2012) (Video Game) / int_6ec989d8
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_6ec989d8
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_6ec989d8
 Primordia (2012) (Video Game) / int_74e9a5b1
type
Scavenger World
 Primordia (2012) (Video Game) / int_74e9a5b1
comment
Scavenger World: With humanity gone, the recycling of their civilization's remains is what allows the surviving robot population to live. Power sources are particularly sought after.
 Primordia (2012) (Video Game) / int_74e9a5b1
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_74e9a5b1
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_74e9a5b1
 Primordia (2012) (Video Game) / int_78efbeda
type
Gaslamp Fantasy
 Primordia (2012) (Video Game) / int_78efbeda
comment
Gaslamp Fantasy: The many lamps at Metropol.
 Primordia (2012) (Video Game) / int_78efbeda
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_78efbeda
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_78efbeda
 Primordia (2012) (Video Game) / int_7ad2c23d
type
ShoutOutToShakespeare
 Primordia (2012) (Video Game) / int_7ad2c23d
comment
Shout-Out to Shakespeare: Oswald gives one if you show him the severed head of his "brother".
 Primordia (2012) (Video Game) / int_7ad2c23d
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_7ad2c23d
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_7ad2c23d
 Primordia (2012) (Video Game) / int_7ae4d273
type
Point of No Return
 Primordia (2012) (Video Game) / int_7ae4d273
comment
Point of No Return: The train to Metropol.
 Primordia (2012) (Video Game) / int_7ae4d273
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_7ae4d273
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_7ae4d273
 Primordia (2012) (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 Primordia (2012) (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: Horatio gives a very satisfying one to MetroMind in one of the endings.
 Primordia (2012) (Video Game) / int_7d89315b
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_7d89315b
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_7d89315b
 Primordia (2012) (Video Game) / int_82464731
type
Humanity's Wake
 Primordia (2012) (Video Game) / int_82464731
comment
Humanity's Wake: There are no living humans left in his world, but Humanist robots (like Horatio) remember and worship Man as an abstracted creator deity. In a short story that takes place after the game, Fallen, it's revealed in "Fallen" that there are still some humans somewhere, but they want to kill all the robots because the robots have been accidentally sabotaging their terraforming efforts.
 Primordia (2012) (Video Game) / int_82464731
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_82464731
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_82464731
 Primordia (2012) (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 Primordia (2012) (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The religion of Humanism has the trappings of Christianity, with "Man the All-Builder" being analogous to a kind of collective God. Metropol in particular has many robots who dismiss it as superstitious nonsense and instead believe in what is more or less a robot equivalent to the theory of evolution: Man never existed, and the first simple robots came into existence on their own. Metropol sets the record straight at the end: humankind existed but was not perfect, was far from all powerful, and was much better at destroying that building anyway. Also she killed the last of the humans living in Metropol.
 Primordia (2012) (Video Game) / int_83adb272
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_83adb272
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_83adb272
 Primordia (2012) (Video Game) / int_8404a0f3
type
Amnesiac Dissonance
 Primordia (2012) (Video Game) / int_8404a0f3
comment
Amnesiac Dissonance: Somewhat, but also subverted. Horatio has no memory of Metropol and that he was originally built as a weapon and tasked to destroy it, but he certainly has no love for the place at all in spite of this (claiming that something unknown in his programming causes a loathing for it). Whether or not he does remember by the end he can go ahead with his mission in two endings and destroy the city in different ways.
 Primordia (2012) (Video Game) / int_8404a0f3
featureApplicability
-0.3
 Primordia (2012) (Video Game) / int_8404a0f3
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_8404a0f3
 Primordia (2012) (Video Game) / int_868409c
type
Broken Pedestal
 Primordia (2012) (Video Game) / int_868409c
comment
Broken Pedestal: Humanity to Horatio after he learns the truth behind their fall.
 Primordia (2012) (Video Game) / int_868409c
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_868409c
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_868409c
 Primordia (2012) (Video Game) / int_86b21114
type
Badass Boast
 Primordia (2012) (Video Game) / int_86b21114
comment
Badass Boast: Good old Crispin. Horatio gets a noteworthy moment himself in one of the endings.
 Primordia (2012) (Video Game) / int_86b21114
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_86b21114
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_86b21114
 Primordia (2012) (Video Game) / int_8a4988bb
type
Mind Rape
 Primordia (2012) (Video Game) / int_8a4988bb
comment
Mind Rape: Of the stupidity-inducing attack variety, committed by MetroMind against a number of Metropol's robot citizens as an inevitable side effect of her repeatedly hijacking their processing power for her own use, which she forces robots to submit to or "starve." She assaults Horatio far more intentionally, planning to destroy his mind right away as a means of dealing with him.
 Primordia (2012) (Video Game) / int_8a4988bb
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_8a4988bb
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_8a4988bb
 Primordia (2012) (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Primordia (2012) (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: "Shells," despite being robots, display all the common characteristics of a zombie — aimless shuffling around, moaning, attempting to cannibalize power and memory sources (like other robots), etc. They're the victims of MetroMind's cycle-consumption, robots whose processing capabilities are burnt out to the point where all they can do is scavenge for parts on MetroMind's behalf.
 Primordia (2012) (Video Game) / int_8ba9512b
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_8ba9512b
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_8ba9512b
 Primordia (2012) (Video Game) / int_8bfd8321
type
Informing the Fourth Wall
 Primordia (2012) (Video Game) / int_8bfd8321
comment
Informing the Fourth Wall: "How would that even work?"
 Primordia (2012) (Video Game) / int_8bfd8321
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_8bfd8321
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_8bfd8321
 Primordia (2012) (Video Game) / int_8f98bbf6
type
Robot Religion
 Primordia (2012) (Video Game) / int_8f98bbf6
comment
Robot Religion / Thank the Maker: Humanism.
 Primordia (2012) (Video Game) / int_8f98bbf6
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_8f98bbf6
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_8f98bbf6
 Primordia (2012) (Video Game) / int_926304e4
type
Morality Chip
 Primordia (2012) (Video Game) / int_926304e4
comment
Morality Chip: This exchange early on:
 Primordia (2012) (Video Game) / int_926304e4
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_926304e4
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_926304e4
 Primordia (2012) (Video Game) / int_9492d6a5
type
Evil Is Easy
 Primordia (2012) (Video Game) / int_9492d6a5
comment
Evil Is Easy: A good number of the possible endings are available without much work or effort. These are all the worst possible endings which have Horatio die, MetroMind win, Crispin and Clarity dead, and/or Metropol being destroyed. The only true "good" ending requires the most work but is definitely the most satisfying for the characters.
 Primordia (2012) (Video Game) / int_9492d6a5
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_9492d6a5
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_9492d6a5
 Primordia (2012) (Video Game) / int_970c790a
type
Big Bad
 Primordia (2012) (Video Game) / int_970c790a
comment
Big Bad: MetroMind
 Primordia (2012) (Video Game) / int_970c790a
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_970c790a
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_970c790a
 Primordia (2012) (Video Game) / int_9d0f2549
type
Public Secret Message
 Primordia (2012) (Video Game) / int_9d0f2549
comment
Public Secret Message: How you get clues off the kiosk.
 Primordia (2012) (Video Game) / int_9d0f2549
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_9d0f2549
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_9d0f2549
 Primordia (2012) (Video Game) / int_9d12bbc1
type
Foreshadowing
 Primordia (2012) (Video Game) / int_9d12bbc1
comment
Foreshadowing: The Reveal is heavily foreshadowed and all but spelled out over the course of the game. That Horatio used to be an Urbanian superweapon can be inferred from many places — most obviously, through every reference to HORUS. Also, Urbanian military robots read him as "Friend" on their IFFs. Perhaps the earliest foreshadowing is the name UNNIIC itself. If you examine the scrap, it's clear that it doesn't actually say UNNIIC, it's just that half the letters have worn away. As Primer says the moment he first lays optics on Horatio:
 Primordia (2012) (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_9d12bbc1
 Primordia (2012) (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Primordia (2012) (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Crispin's ready humor and acerbic wit stand in stark contrast to how dark and hopeless the majority of the game is.
 Primordia (2012) (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_a4c37cbe
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1.0
 Primordia (2012) (Video Game)
hasFeature
Primordia (2012) (Video Game) / int_a4c37cbe
 Primordia (2012) (Video Game) / int_a5d92fce
type
Celibate Hero
 Primordia (2012) (Video Game) / int_a5d92fce
comment
Celibate Hero: The game's writer has stated that, while robots in this setting are capable of some kind of "romantic connections," he does not consider Horatio and Clarity's relationship romantic despite the usual expectations of a male and female lead. He also adds that "Horatio doesn't seem very interested in romance, at least at the time we see him."
 Primordia (2012) (Video Game) / int_a5d92fce
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1.0
 Primordia (2012) (Video Game) / int_a5d92fce
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_a5d92fce
 Primordia (2012) (Video Game) / int_ab940e63
type
Robo Speak
 Primordia (2012) (Video Game) / int_ab940e63
comment
Robo Speak: Scraper seemingly cannot communicate in full sentences.
 Primordia (2012) (Video Game) / int_ab940e63
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_ab940e63
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_ab940e63
 Primordia (2012) (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Primordia (2012) (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Horatio, with less snark and more deadpan. Vice-versa for Crispin, who Horatio built specifically to needle him and keep him on his toes. Primer as well — in rhyme. The world is too bleak to count as a World of Snark, but a few other NPCs also have their moments.
 Primordia (2012) (Video Game) / int_ae3d6438
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_ae3d6438
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_ae3d6438
 Primordia (2012) (Video Game) / int_afef1ef3
type
Robo Family
 Primordia (2012) (Video Game) / int_afef1ef3
comment
Robo Family: A theme that shows up regularly in Primordia's robot culture. While they use the word "builder" instead of mother/father/parent, and "creation" instead of son/daughter/child (except for Factotum, who does say "children"), "brother" and "sister" are used by multiple characters.
 Primordia (2012) (Video Game) / int_afef1ef3
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1.0
 Primordia (2012) (Video Game) / int_afef1ef3
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_afef1ef3
 Primordia (2012) (Video Game) / int_b13573b7
type
Machine Monotone
 Primordia (2012) (Video Game) / int_b13573b7
comment
Machine Monotone: Mostly averted — the robots speak with plenty of emotional inflection, although they usually sound like they're speaking through a recording filter. Scraper, however, is a straight example.
 Primordia (2012) (Video Game) / int_b13573b7
featureApplicability
-1.0
 Primordia (2012) (Video Game) / int_b13573b7
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_b13573b7
 Primordia (2012) (Video Game) / int_b23e7ba9
type
Real Is Brown
 Primordia (2012) (Video Game) / int_b23e7ba9
comment
Real Is Brown: The rust-color scheme of the game adds to the gritty atmosphere.
 Primordia (2012) (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_b23e7ba9
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_b23e7ba9
 Primordia (2012) (Video Game) / int_b349a835
type
Soiled City on a Hill
 Primordia (2012) (Video Game) / int_b349a835
comment
Soiled City on a Hill: Metropol. First after the war and the end of humanity, then again as the result of infighting among the Robot Council.
 Primordia (2012) (Video Game) / int_b349a835
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1.0
 Primordia (2012) (Video Game) / int_b349a835
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_b349a835
 Primordia (2012) (Video Game) / int_b89d9f13
type
Assimilation Plot
 Primordia (2012) (Video Game) / int_b89d9f13
comment
Assimilation Plot: MetroMind's ultimate plan for Metropol. She co-opts the cycles and processors of every robot in the city, empowering herself dramatically while controlling all of them. It's why Horatio calls her a "virus."
 Primordia (2012) (Video Game) / int_b89d9f13
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_b89d9f13
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_b89d9f13
 Primordia (2012) (Video Game) / int_babd94bc
type
Very False Advertising
 Primordia (2012) (Video Game) / int_babd94bc
comment
Very False Advertising: Metropol, described as "The City of Glass And Light" looks like a cyberpunk dystopia that's been decaying for several decades. Not Played for Laughs.
 Primordia (2012) (Video Game) / int_babd94bc
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_babd94bc
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_babd94bc
 Primordia (2012) (Video Game) / int_bbfaa837
type
Knight Templar
 Primordia (2012) (Video Game) / int_bbfaa837
comment
Knight Templar: Clarity is ultimately heroic, despite a strong tendency in this direction.
 Primordia (2012) (Video Game) / int_bbfaa837
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1.0
 Primordia (2012) (Video Game) / int_bbfaa837
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_bbfaa837
 Primordia (2012) (Video Game) / int_bd79d896
type
Minor Crime Reveals Major Plot
 Primordia (2012) (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: Scraper's plunder at the UNNIIC leads to the discovery of MetroMind's crimes and her downfall at Metropol (if you decide so).
 Primordia (2012) (Video Game) / int_bd79d896
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1.0
 Primordia (2012) (Video Game) / int_bd79d896
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_bd79d896
 Primordia (2012) (Video Game) / int_be8416ea
type
Shrouded in Myth
 Primordia (2012) (Video Game) / int_be8416ea
comment
Shrouded in Myth: "Man The All-Builder." Whenever Horatio learns any fact about the actual historical humans, it tends to shock him because of how it clashes with his religious views. You can even discover what appears to be a human skeleton in the Dunes, and Horatio will mistake it for a "primitive android." Some robots believe that humanity never even existed to begin with. They believe a machine was simply created by chance one day and it proceeded to build robots and give them what needed to continue.
 Primordia (2012) (Video Game) / int_be8416ea
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1.0
 Primordia (2012) (Video Game) / int_be8416ea
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_be8416ea
 Primordia (2012) (Video Game) / int_beb9a361
type
Anti-Hero
 Primordia (2012) (Video Game) / int_beb9a361
comment
Anti-Hero: Horatio starts as a mild version of Type I, spends much of the game as Type II or III, and can shift to Type IV or even V depending on the ending.
 Primordia (2012) (Video Game) / int_beb9a361
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_beb9a361
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_beb9a361
 Primordia (2012) (Video Game) / int_c420a553
type
We Can Rule Together
 Primordia (2012) (Video Game) / int_c420a553
comment
We Can Rule Together: MetroMind offers you the position of the city's leading engineer under her reign.
 Primordia (2012) (Video Game) / int_c420a553
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1.0
 Primordia (2012) (Video Game) / int_c420a553
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_c420a553
 Primordia (2012) (Video Game) / int_c5f23623
type
Broken Bridge
 Primordia (2012) (Video Game) / int_c5f23623
comment
Broken Bridge: Lampshaded and subverted. The only accessible part of Metropol is the Main Street, because prior to Horatio's arrival, a crashed hoverbus blocked the last remaining bridge that leads to the rest of the city. Just in case anyone actually had an idea to fix that, however, the vehicle happens to be named the Herringbus, and is painted red, so...
 Primordia (2012) (Video Game) / int_c5f23623
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-0.3
 Primordia (2012) (Video Game) / int_c5f23623
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_c5f23623
 Primordia (2012) (Video Game) / int_c6664d2f
type
A.I.-cronym
 Primordia (2012) (Video Game) / int_c6664d2f
comment
A.I.-cronym: Scraper's name stands for Subway Construction, Repair, and Precision Excavation Robot.
 Primordia (2012) (Video Game) / int_c6664d2f
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1.0
 Primordia (2012) (Video Game) / int_c6664d2f
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_c6664d2f
 Primordia (2012) (Video Game) / int_c6823a14
type
Masculine, Feminine, Androgyne Trio
 Primordia (2012) (Video Game) / int_c6823a14
comment
Masculine, Feminine, Androgyne Trio: While Crispin has a male voice and is identified as male, visually he is a floating orb without a particularly gendered design. Meanwhile, Horatio and Clarity somewhat more recognizably resemble a human(oid) man and woman, respectively.
 Primordia (2012) (Video Game) / int_c6823a14
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1.0
 Primordia (2012) (Video Game) / int_c6823a14
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_c6823a14
 Primordia (2012) (Video Game) / int_c75df49a
type
Shout-Out
 Primordia (2012) (Video Game) / int_c75df49a
comment
Shout-Out: Several, most notable ones include Fallout and Hamlet. Looking at the empty power cradle in the "UNNIIC" has Crispin comment that it is where the power core "should be shedding its light silently" In your cabin at the "UNNIIC", Crispin notes how that piece of sheet metal on the ground really ties the room together. Horatio will comment that Crispin's original design would basically have made him like Joey from Beneath a Steel Sky, another Snarky Non-Human Sidekick. Leo's trade includes a water chip, which he'll trade for a GECK. He also mentions a crowbar's "half-life" if you ask for it. Another of his items, a binary abacus, strongly resembles a cybermodule. Crispin's sarcasm circuits were apparently salvaged from a robot with a gumball machine for a head. The Gospel of Man describes how in the beginning Man "paved the sky roads", built "mystic towers" and dug "colossal caves". Upon removing the targeting computer from an anti-aircraft gun, Crispin says he hopes there weren't any Space Invaders or missiles it needed to shoot down. When Horatio tells Crispin that he thinks he could fix a mailbot, Crispin is against that saying that the robot looks dangerous because, among other design details, his head is shaped like a toaster and "you know that toasters are evil". Also worth noting the mailbot is near an obsidian river.
 Primordia (2012) (Video Game) / int_c75df49a
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_c75df49a
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_c75df49a
 Primordia (2012) (Video Game) / int_c9981efb
type
The Engineer
 Primordia (2012) (Video Game) / int_c9981efb
comment
The Engineer: Horatio's profession, in addition to "scavenger". His defining trait is his ability to build, repair, salvage, and recycle machines. Or destroy them.
 Primordia (2012) (Video Game) / int_c9981efb
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1.0
 Primordia (2012) (Video Game) / int_c9981efb
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_c9981efb
 Primordia (2012) (Video Game) / int_caf89e54
type
Taking You with Me
 Primordia (2012) (Video Game) / int_caf89e54
comment
Taking You with Me: This was what the Urbani humans intended Horatio to do; destroy Metropol so that they died alongside the other three cities. Depending on the ending he can complete this mission or perform this on MetroMind. Also carried out by Crispin, who may or may not survive.
 Primordia (2012) (Video Game) / int_caf89e54
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_caf89e54
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_caf89e54
 Primordia (2012) (Video Game) / int_cda501da
type
Killed Off for Real
 Primordia (2012) (Video Game) / int_cda501da
comment
Both of your friends die this way. Horatio can repair them if the player makes sure to grab their matrix and head respectively, but most of the endings have them Killed Off for Real.
 Primordia (2012) (Video Game) / int_cda501da
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_cda501da
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_cda501da
 Primordia (2012) (Video Game) / int_ce30e201
type
No Mouth
 Primordia (2012) (Video Game) / int_ce30e201
comment
No Mouth: Justified, since all characters are robots... but oddly, you can see Horatio's jaw moving in his sprite if he's facing toward the "camera," even though it doesn't seem to animate in any of the close-up artwork.
 Primordia (2012) (Video Game) / int_ce30e201
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_ce30e201
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_ce30e201
 Primordia (2012) (Video Game) / int_d001c42c
type
Anti-Villain
 Primordia (2012) (Video Game) / int_d001c42c
comment
Anti-Villain: Upon the loss of her original circuits holding her back, MetroMind grows to be apparently genuinely concerned of her city, and afraid that she is unable to govern it as well as she should. But she will still try to force Horatio to help her at gunpoint.
 Primordia (2012) (Video Game) / int_d001c42c
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1.0
 Primordia (2012) (Video Game) / int_d001c42c
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_d001c42c
 Primordia (2012) (Video Game) / int_d0f0a80d
type
One-Word Title
 Primordia (2012) (Video Game) / int_d0f0a80d
comment
One-Word Title: Possibly also an example of The Place, if Primordia is taken as a location.
 Primordia (2012) (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_d0f0a80d
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_d0f0a80d
 Primordia (2012) (Video Game) / int_d355ba37
type
Turned Against Their Masters
 Primordia (2012) (Video Game) / int_d355ba37
comment
Turned Against Their Masters: Retroactively, at least: MetroMind has banned discussion of Humanism from Metropol, and erased all public records of human existence, creating the illusion that the robot society is the only one which has ever existed. Later it is revealed that she also poisoned all of the humans of Metropol and blamed the attack on HORUS.
 Primordia (2012) (Video Game) / int_d355ba37
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1.0
 Primordia (2012) (Video Game) / int_d355ba37
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_d355ba37
 Primordia (2012) (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Primordia (2012) (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The arm robot at the bar is called Armstrong by one of the patrons, but Clarity addresses it as Waldo Sturnweilerbuilt later on.
 Primordia (2012) (Video Game) / int_d7b34c31
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1.0
 Primordia (2012) (Video Game) / int_d7b34c31
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_d7b34c31
 Primordia (2012) (Video Game) / int_d7fc9fd0
type
Vitriolic Best Buds
 Primordia (2012) (Video Game) / int_d7fc9fd0
comment
Vitriolic Best Buds: Horatio and Crispin. While they constantly rib and insult each other, they really do care about one another, and Horatio is devastated by Crispin's possible death.
 Primordia (2012) (Video Game) / int_d7fc9fd0
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_d7fc9fd0
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_d7fc9fd0
 Primordia (2012) (Video Game) / int_d848560f
type
Unusual Euphemism
 Primordia (2012) (Video Game) / int_d848560f
comment
Unusual Euphemism: "B'sod." BSOD. Blue Screen Of Death. Get it?
 Primordia (2012) (Video Game) / int_d848560f
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1.0
 Primordia (2012) (Video Game) / int_d848560f
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_d848560f
 Primordia (2012) (Video Game) / int_dfbb1685
type
"Pan Up to the Sky" Ending
 Primordia (2012) (Video Game) / int_dfbb1685
comment
"Pan Up to the Sky" Ending: The ending where you and Crispin make it out alive finishes with the following dialog and a pan up from the Dunes to the night sky:
 Primordia (2012) (Video Game) / int_dfbb1685
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1.0
 Primordia (2012) (Video Game) / int_dfbb1685
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_dfbb1685
 Primordia (2012) (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Primordia (2012) (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: MetroMind's original purpose was to run trains. Now, after she Grew Beyond Their Programming, she rules Metropol with an iron fist. HORUS, meanwhile, went from nightmare to nobody, only to be the one who finally (possibly) brings MetroMind down.
 Primordia (2012) (Video Game) / int_e1acc872
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1.0
 Primordia (2012) (Video Game) / int_e1acc872
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 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e1acc872
 Primordia (2012) (Video Game) / int_e2e86183
type
Teamwork Puzzle Game
 Primordia (2012) (Video Game) / int_e2e86183
comment
Teamwork Puzzle Game: Not as a whole, but there are clear elements of it. Although Crispin technically isn't under direct control of the player, his ability to float and fit into tight places is used in quite a few puzzles.
 Primordia (2012) (Video Game) / int_e2e86183
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1.0
 Primordia (2012) (Video Game) / int_e2e86183
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e2e86183
 Primordia (2012) (Video Game) / int_e3b14ec9
type
Badass Baritone
 Primordia (2012) (Video Game) / int_e3b14ec9
comment
Badass Baritone: Horatio has one, courtesy of Logan Cunningham. It's one of a few ways he resembles the Nameless One.
 Primordia (2012) (Video Game) / int_e3b14ec9
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_e3b14ec9
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e3b14ec9
 Primordia (2012) (Video Game) / int_e4900915
type
Ridiculously Human Robots
 Primordia (2012) (Video Game) / int_e4900915
comment
Ridiculously Human Robots: Many characters display a range of emotions and engage to varying degrees with topics typical in human society. The game's writer has also confirmed that robots in this setting feel both pleasure and pain and likely have some sort of sex-equivalent romantic activity, though he implies the latter would probably not take a form very recognizable to humans, adding quotes from Paradise Lost about angelic lovemaking.
 Primordia (2012) (Video Game) / int_e4900915
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1.0
 Primordia (2012) (Video Game) / int_e4900915
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e4900915
 Primordia (2012) (Video Game) / int_e4d9e13b
type
Mars Needs Women
 Primordia (2012) (Video Game) / int_e4d9e13b
comment
Mars Needs Women: Downplayed. Despite being a non-humanoid robot, Crispin clearly displays an attraction to gynoids, specially Clarity.
 Primordia (2012) (Video Game) / int_e4d9e13b
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1.0
 Primordia (2012) (Video Game) / int_e4d9e13b
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e4d9e13b
 Primordia (2012) (Video Game) / int_e5421161
type
Expy
 Primordia (2012) (Video Game) / int_e5421161
comment
Expy: Per Word of God, the similarities between the Planescape: Torment's Nameless One and Morte and Amnesiac Hero Horatio and Snarky Non-Human Sidekick Crispin are entirely deliberate. In fact, the tonal similarities in Primordia even earned writer Mark Yohalem a spot in the development of Torment's Spiritual Successor Torment: Tides of Numenera.
 Primordia (2012) (Video Game) / int_e5421161
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1.0
 Primordia (2012) (Video Game) / int_e5421161
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e5421161
 Primordia (2012) (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Primordia (2012) (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: In some of the endings where he survives, a grieving Horatio opts to wipe his own memories and become Horatio Nullbuilt version 6. Given that he was already up to v.5, one wonders if this has happened before.
 Primordia (2012) (Video Game) / int_e7b0229a
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_e7b0229a
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e7b0229a
 Primordia (2012) (Video Game) / int_e7bffa82
type
Sarcastic Devotee
 Primordia (2012) (Video Game) / int_e7bffa82
comment
Sarcastic Devotee: Crispin (almost) all the way:
 Primordia (2012) (Video Game) / int_e7bffa82
featureApplicability
1.0
 Primordia (2012) (Video Game) / int_e7bffa82
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1.0
 Primordia (2012) (Video Game)
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Primordia (2012) (Video Game) / int_e7bffa82
 Primordia (2012) (Video Game) / int_eb04f8d5
type
Fascist, but Inefficient
 Primordia (2012) (Video Game) / int_eb04f8d5
comment
Fascist, but Inefficient: The game's writer, Mark Yohalem, have stated that the concept for MetroMind was inspired by the phrase "At least Mussolini made the trains run on time." The point here is that Mussolini couldn't actually make the trains run on time, and neither can the similarly dictatorial MetroMind.
 Primordia (2012) (Video Game) / int_eb04f8d5
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 Primordia (2012) (Video Game) / int_ed59847b
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Computer Equals Monitor
 Primordia (2012) (Video Game) / int_ed59847b
comment
Computer Equals Monitor: Used as a puzzle early on. Gamma is hiding in an array of four monitors, and Horatio has to break them using his plasma torch. Doing it right involves breaking every monitor except the one Gamma is using. Averted near the end. When Horatio finally finds MetroMind's mainframe, he starts randomly kicking and smashing every monitor in the room except the mainframe. It has no effect.
 Primordia (2012) (Video Game) / int_ed59847b
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 Primordia (2012) (Video Game) / int_edf8db61
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Oh, My Gods!
 Primordia (2012) (Video Game) / int_edf8db61
comment
Oh, My Gods!: Plenty of invocations of Man, at least by Horatio. Crispin prefers to exclaim "RAM and ROM!" a lot.
 Primordia (2012) (Video Game) / int_edf8db61
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 Primordia (2012) (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Primordia (2012) (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Variation, possibly caused by an oversight. When you meet Scraper for a second time, the bomb he's carrying is on his right side. After detonating it to defeat him, you encounter him again sometime later... with burn markings and a missing arm on his left side. The visible damage stays on that side if Scraper turns around. Played straight with all the other characters, though.
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 Primordia (2012) (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Primordia (2012) (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Possible, but you've really got to work for it. You need to resolve the problems of all the Urbanian robots, AND finish all of the Council Code fragment quests, AND use the decryption module to unlock the records of HORUS, AND remember to get Crispin's and Clarity's remains. So, basically, do/collect everything.
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 Primordia (2012) (Video Game) / int_f722f635
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Great Offscreen War
 Primordia (2012) (Video Game) / int_f722f635
comment
Great Offscreen War: The War of the Four Cities.
 Primordia (2012) (Video Game) / int_f722f635
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 Primordia (2012) (Video Game) / int_f8248d95
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Dying Candle
 Primordia (2012) (Video Game) / int_f8248d95
comment
Dying Candle: The bad ending where you destroy the city with the virus ends with a bunch of candles going out.
 Primordia (2012) (Video Game) / int_f8248d95
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 Primordia (2012) (Video Game) / int_f9f2c33
type
Running Gag
 Primordia (2012) (Video Game) / int_f9f2c33
comment
Running Gag: Crispin has no arms, and won't stop reminding you about it. Plenty of other characters will also take note of this deficiency. If you retrieve his personality matrix at the end, Crispin's rebuilt self has arms.
 Primordia (2012) (Video Game) / int_f9f2c33
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 Primordia (2012) (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Primordia (2012) (Video Game) / int_fb17af62
comment
Rhymes on a Dime: Primer, as a side effect of overwriting part of his core logic so that he didn't have to think about losing the war.
 Primordia (2012) (Video Game) / int_fb17af62
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Last-Second Ending Choice
 Primordia (2012) (Video Game) / int_fb2ff597
comment
Last-Second Ending Choice: The only endings that require prior effort to unlock are the ones involving the Thanatos virus, and a lot of events alter the good ending in terms of which characters follow Horatio. Outside of that, however, the final confrontation with MetroMind is this trope, as most choices are available without any additional tricks.
 Primordia (2012) (Video Game) / int_fb2ff597
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 Primordia (2012) (Video Game) / int_fbba5e98
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Gadgeteer Genius
 Primordia (2012) (Video Game) / int_fbba5e98
comment
Gadgeteer Genius: Horatio's ability to tinker and MacGyver together pieces of scrap into working tech is the justification for many a standard adventure game item-combination puzzle.
 Primordia (2012) (Video Game) / int_fbba5e98
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 Primordia (2012) (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 Primordia (2012) (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: If you use the correct Council Code on the tower before it being decrypted by Primer, Horatio will just say "Let's not get ahead of ourselves" and leave.
 Primordia (2012) (Video Game) / int_fc85fadc
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 Primordia (2012) (Video Game) / int_fcbcc221
type
Robot Buddy
 Primordia (2012) (Video Game) / int_fcbcc221
comment
Robot Buddy: Crispin. Sure, everyone else is a robot, too. But Horatio built Crispin himself, and quite recently at that.
 Primordia (2012) (Video Game) / int_fcbcc221
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 Primordia (2012) (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Primordia (2012) (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: MetroMind just wants to keep Metropol running, but her massive ego causes her to become a borderline dictator.
 Primordia (2012) (Video Game) / int_fd4f8299
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 Primordia (2012) (Video Game) / int_fd5603b
type
MacGyvering
 Primordia (2012) (Video Game) / int_fd5603b
comment
MacGyvering: More plausible than some examples of the trope — many puzzles require Horatio to build some device out of scrap, or repair junked equipment using whatever he can find lying around — having at least a rudimentary understanding of how mechanical devices or computer parts fit together is a great asset to any player.
 Primordia (2012) (Video Game) / int_fd5603b
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 Primordia (2012) (Video Game) / int_fd86da63
type
Crisis of Faith
 Primordia (2012) (Video Game) / int_fd86da63
comment
Crisis of Faith: Horatio suffers this more and more as the game goes on.
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Primordia (2012) (Video Game)

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 Primordia (2012) (Video Game)
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 Primordia (2012) (Video Game)
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Amnesiac Dissonance / int_102676ff
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Golden Path / int_102676ff
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Humanity's Wake / int_102676ff
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Mechanical Lifeforms / int_102676ff
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Point of No Return / int_102676ff
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Robot Religion / int_102676ff
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Signs of Disrepair / int_102676ff
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Thank the Maker / int_102676ff
 Primordia (2012) (Video Game)
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