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Prison City (Video Game)

 Prison City (Video Game)
type
TVTItem
 Prison City (Video Game)
label
Prison City (Video Game)
 Prison City (Video Game)
page
PrisonCity
 Prison City (Video Game)
comment
Prison City is a 2D action platforming game developed by Programancer, published by Retroware, and released in 2023 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.In this game, you play as Hal Bruzer, a former cop who has to infiltrate Detroit and battle rogue techno-terrorists.The game takes inspirations mainly from Shatterhand and Power Blade, but there are also influences of Mega Man in there.
 Prison City (Video Game)
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2024-02-21T00:46:52Z
 Prison City (Video Game)
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2024-02-21T00:46:52Z
 Prison City (Video Game)
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Dropped link to EightMile: Not a Feature - ITEM
 Prison City (Video Game)
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 Prison City (Video Game)
isPartOf
DBTropes
 Prison City (Video Game) / int_14e569d5
type
Crate Expectations
 Prison City (Video Game) / int_14e569d5
comment
Crate Expectations: The game is full of crates. Smaller crates can be destroyed and contain items, larger crates are just an obstacle. The Factory level has the most crates.
 Prison City (Video Game) / int_14e569d5
featureApplicability
1.0
 Prison City (Video Game) / int_14e569d5
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_14e569d5
 Prison City (Video Game) / int_1664fe9f
type
Temporary Platform
 Prison City (Video Game) / int_1664fe9f
comment
Temporary Platform: Some rocket-powered floating platforms, as well as the fragile ice in Cold Storage, fall when stood on.
 Prison City (Video Game) / int_1664fe9f
featureApplicability
1.0
 Prison City (Video Game) / int_1664fe9f
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_1664fe9f
 Prison City (Video Game) / int_16b658ca
type
Elevator Action Sequence
 Prison City (Video Game) / int_16b658ca
comment
Elevator Action Sequence: The boss fight in the first DCP headquarters level takes place on an elevator.
 Prison City (Video Game) / int_16b658ca
featureApplicability
1.0
 Prison City (Video Game) / int_16b658ca
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_16b658ca
 Prison City (Video Game) / int_1a24cb20
type
Modular Difficulty
 Prison City (Video Game) / int_1a24cb20
comment
Modular Difficulty: There's a custom difficulty mode where you can adjust things like number of lives, whether the Bottomless Pits are lethal or not, how aggressive enemies are etc.
 Prison City (Video Game) / int_1a24cb20
featureApplicability
1.0
 Prison City (Video Game) / int_1a24cb20
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_1a24cb20
 Prison City (Video Game) / int_1d515cb4
type
One-Wheeled Wonder
 Prison City (Video Game) / int_1d515cb4
comment
One-Wheeled Wonder: One of the enemy types in Highway is riding a one-wheeled vehicle.
 Prison City (Video Game) / int_1d515cb4
featureApplicability
1.0
 Prison City (Video Game) / int_1d515cb4
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_1d515cb4
 Prison City (Video Game) / int_1f14978d
type
Talking Animal
 Prison City (Video Game) / int_1f14978d
comment
Talking Animal: In Preserve, it's a talking dolphin that hands you a keycard.
 Prison City (Video Game) / int_1f14978d
featureApplicability
1.0
 Prison City (Video Game) / int_1f14978d
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_1f14978d
 Prison City (Video Game) / int_1ff15993
type
Spike Balls of Doom
 Prison City (Video Game) / int_1ff15993
comment
Spike Balls of Doom: Spiky metal damaging balls appear in Sewers as an environmental hazard.
 Prison City (Video Game) / int_1ff15993
featureApplicability
1.0
 Prison City (Video Game) / int_1ff15993
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_1ff15993
 Prison City (Video Game) / int_25f41fd3
type
Offscreen Start Bonus
 Prison City (Video Game) / int_25f41fd3
comment
Offscreen Start Bonus: In the first level, going left instead of right will lead to useful items.
 Prison City (Video Game) / int_25f41fd3
featureApplicability
1.0
 Prison City (Video Game) / int_25f41fd3
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_25f41fd3
 Prison City (Video Game) / int_2ee208cd
type
Vent Physics
 Prison City (Video Game) / int_2ee208cd
comment
Vent Physics: Floor fans make Hal hover when he is above them.
 Prison City (Video Game) / int_2ee208cd
featureApplicability
1.0
 Prison City (Video Game) / int_2ee208cd
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_2ee208cd
 Prison City (Video Game) / int_3babae20
type
Degraded Boss
 Prison City (Video Game) / int_3babae20
comment
Degraded Boss: Two of the earlier bosses, Voltaic Nodes and Tech Engine, re-appear in the second DCP headquarters level in lesser form.
 Prison City (Video Game) / int_3babae20
featureApplicability
1.0
 Prison City (Video Game) / int_3babae20
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_3babae20
 Prison City (Video Game) / int_420ab7c6
type
Smart Bomb
 Prison City (Video Game) / int_420ab7c6
comment
Smart Bomb: The grenade item clears the screen from enemies.
 Prison City (Video Game) / int_420ab7c6
featureApplicability
1.0
 Prison City (Video Game) / int_420ab7c6
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_420ab7c6
 Prison City (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Prison City (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Picking up food heals instantly.
 Prison City (Video Game) / int_4252fdf6
featureApplicability
1.0
 Prison City (Video Game) / int_4252fdf6
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_4252fdf6
 Prison City (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Prison City (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: The Factory level has a lot of conveyor belts above lava pits or just in very inconvenient locations. A few carry crates though.
 Prison City (Video Game) / int_4395ac9
featureApplicability
1.0
 Prison City (Video Game) / int_4395ac9
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_4395ac9
 Prison City (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Prison City (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: In Power Plant, shooting a lever makes it flip, altering the stage hazards. Some need to be set in certain way in order to proceed.
 Prison City (Video Game) / int_442304c0
featureApplicability
1.0
 Prison City (Video Game) / int_442304c0
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_442304c0
 Prison City (Video Game) / int_4e92cd2d
type
Checkpoint
 Prison City (Video Game) / int_4e92cd2d
comment
Checkpoint: Visible checkpoints are present in levels. Upon activation, you spawn from those after dying.
 Prison City (Video Game) / int_4e92cd2d
featureApplicability
1.0
 Prison City (Video Game) / int_4e92cd2d
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_4e92cd2d
 Prison City (Video Game) / int_4ebb6d16
type
Lava Pit
 Prison City (Video Game) / int_4ebb6d16
comment
Lava Pit: The Factory stage has pits of flaming and damaging lava.
 Prison City (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Prison City (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_4ebb6d16
 Prison City (Video Game) / int_53430e3c
type
Non-Lethal Bottomless Pits
 Prison City (Video Game) / int_53430e3c
comment
Non-Lethal Bottomless Pits: In lower difficulties, falling off the screen puts the player back where he last was.
 Prison City (Video Game) / int_53430e3c
featureApplicability
1.0
 Prison City (Video Game) / int_53430e3c
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_53430e3c
 Prison City (Video Game) / int_5521ed05
type
No Animals Were Harmed
 Prison City (Video Game) / int_5521ed05
comment
No Animals Were Harmed: A disclaimer in the credits says, "No dolphins were harmed in the making of this video game."
 Prison City (Video Game) / int_5521ed05
featureApplicability
1.0
 Prison City (Video Game) / int_5521ed05
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_5521ed05
 Prison City (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Prison City (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The second DCP Headquarters level features most of the elements from the previous stages, and adding a few new ones.
 Prison City (Video Game) / int_56a6927b
featureApplicability
1.0
 Prison City (Video Game) / int_56a6927b
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_56a6927b
 Prison City (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Prison City (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Cold Storage takes place in an icy location. It also has slippery floors.
 Prison City (Video Game) / int_5914d5dd
featureApplicability
1.0
 Prison City (Video Game) / int_5914d5dd
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_5914d5dd
 Prison City (Video Game) / int_690ec658
type
Flash of Pain
 Prison City (Video Game) / int_690ec658
comment
Flash of Pain: Enemies and obstacles flash orange for a moment when hit.
 Prison City (Video Game) / int_690ec658
featureApplicability
1.0
 Prison City (Video Game) / int_690ec658
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_690ec658
 Prison City (Video Game) / int_6ec03ba1
type
Mook Maker
 Prison City (Video Game) / int_6ec03ba1
comment
Mook Maker: A ceiling-mounted machine encountered in the intro stage and Rooftops creates three small flying enemies at a time.
 Prison City (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Prison City (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_6ec03ba1
 Prison City (Video Game) / int_763ac306
type
Mandatory Unretirement
 Prison City (Video Game) / int_763ac306
comment
Mandatory Unretirement: Hal was called back from retirement by his mentor, "the Chief".
 Prison City (Video Game) / int_763ac306
featureApplicability
1.0
 Prison City (Video Game) / int_763ac306
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_763ac306
 Prison City (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Prison City (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: There is a power-up that gives Hal a short period of invulnerability.
 Prison City (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Prison City (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_7db2e3e0
 Prison City (Video Game) / int_7e1f3c45
type
Power-Up Magnet
 Prison City (Video Game) / int_7e1f3c45
comment
Power-Up Magnet: Hal's boomerangs can return items for him.
 Prison City (Video Game) / int_7e1f3c45
featureApplicability
1.0
 Prison City (Video Game) / int_7e1f3c45
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_7e1f3c45
 Prison City (Video Game) / int_825f60fa
type
Mercy Invincibility
 Prison City (Video Game) / int_825f60fa
comment
Mercy Invincibility: Hal is briefly invulnerable after getting hit.
 Prison City (Video Game) / int_825f60fa
featureApplicability
1.0
 Prison City (Video Game) / int_825f60fa
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_825f60fa
 Prison City (Video Game) / int_83308c12
type
Spikes of Doom
 Prison City (Video Game) / int_83308c12
comment
Spikes of Doom: Spikes appear as a stage hazard. They take a form of icicles in Cold Storage and thorns in Preserve.
 Prison City (Video Game) / int_83308c12
featureApplicability
1.0
 Prison City (Video Game) / int_83308c12
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_83308c12
 Prison City (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Prison City (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: The Sewers level features sewers that are large enough for Hal to jump around in with plenty of headroom to spare.
 Prison City (Video Game) / int_87e661e8
featureApplicability
1.0
 Prison City (Video Game) / int_87e661e8
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_87e661e8
 Prison City (Video Game) / int_8871bbd8
type
Eye Beams
 Prison City (Video Game) / int_8871bbd8
comment
Eye Beams: The final boss shoots lasers out of its eyes.
 Prison City (Video Game) / int_8871bbd8
featureApplicability
1.0
 Prison City (Video Game) / int_8871bbd8
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_8871bbd8
 Prison City (Video Game) / int_8a888e34
type
Exploding Barrels
 Prison City (Video Game) / int_8a888e34
comment
Exploding Barrels: The Factory level has orange barrels that explode when hit, hurting the player next to them.
 Prison City (Video Game) / int_8a888e34
featureApplicability
1.0
 Prison City (Video Game) / int_8a888e34
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_8a888e34
 Prison City (Video Game) / int_8ccf8ad8
type
Conspicuous Electric Obstacle
 Prison City (Video Game) / int_8ccf8ad8
comment
Conspicuous Electric Obstacle: The Power Plant level has three types of electric obstacles. The first is electrified fences, the second blue electric surfaces, and the third one is pair of nodes that move back and forth, periodically emitting electricity. depending on the room, the electricity in some surfaces is timed while in other places, it is toggled by electric boxes.
 Prison City (Video Game) / int_8ccf8ad8
featureApplicability
1.0
 Prison City (Video Game) / int_8ccf8ad8
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_8ccf8ad8
 Prison City (Video Game) / int_8f10ec79
type
Weather-Control Machine
 Prison City (Video Game) / int_8f10ec79
comment
Weather-Control Machine: Preserve has a machine that controls the weather. The message says it's malfunctioning so throughout most of the outdoor sections, the weather is stormy.
 Prison City (Video Game) / int_8f10ec79
featureApplicability
1.0
 Prison City (Video Game) / int_8f10ec79
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_8f10ec79
 Prison City (Video Game) / int_9046c282
type
Athletic Arena Level
 Prison City (Video Game) / int_9046c282
comment
Athletic Arena Level: The Stadium level takes place in a stadium, complete with sports-themed enemies.
 Prison City (Video Game) / int_9046c282
featureApplicability
1.0
 Prison City (Video Game) / int_9046c282
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_9046c282
 Prison City (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Prison City (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: The Factory level features crushers that periodically smash the surface.
 Prison City (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Prison City (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_92cf3f7b
 Prison City (Video Game) / int_92dfffae
type
Retraux
 Prison City (Video Game) / int_92dfffae
comment
Retraux: The game deliberately resembles 8-bit games, albeit with better parallax scrolling and color palette.
 Prison City (Video Game) / int_92dfffae
featureApplicability
1.0
 Prison City (Video Game) / int_92dfffae
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_92dfffae
 Prison City (Video Game) / int_9bfc997e
type
Saw Blades of Death
 Prison City (Video Game) / int_9bfc997e
comment
Saw Blades of Death: The second DCP Headquarters level features saw blades that move along the ground or ceiling.
 Prison City (Video Game) / int_9bfc997e
featureApplicability
1.0
 Prison City (Video Game) / int_9bfc997e
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_9bfc997e
 Prison City (Video Game) / int_9cd24d8a
type
Locomotive Level
 Prison City (Video Game) / int_9cd24d8a
comment
Locomotive Level: The intro stage takes place on a train.
 Prison City (Video Game) / int_9cd24d8a
featureApplicability
1.0
 Prison City (Video Game) / int_9cd24d8a
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_9cd24d8a
 Prison City (Video Game) / int_a7372109
type
Rewarding Vandalism
 Prison City (Video Game) / int_a7372109
comment
Rewarding Vandalism: Destroying crates is often rewarded with items.
 Prison City (Video Game) / int_a7372109
featureApplicability
1.0
 Prison City (Video Game) / int_a7372109
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_a7372109
 Prison City (Video Game) / int_ad4a45be
type
Final Boss
 Prison City (Video Game) / int_ad4a45be
comment
The first phase of the second-to-last boss fight references the Final Boss fight from Code Name: Viper.
 Prison City (Video Game) / int_ad4a45be
featureApplicability
1.0
 Prison City (Video Game) / int_ad4a45be
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_ad4a45be
 Prison City (Video Game) / int_af7d78e4
type
Stalactite Spite
 Prison City (Video Game) / int_af7d78e4
comment
Stalactite Spite: Large icicles start falling when Hal gets under them.
 Prison City (Video Game) / int_af7d78e4
featureApplicability
1.0
 Prison City (Video Game) / int_af7d78e4
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_af7d78e4
 Prison City (Video Game) / int_b43217a5
type
Battle Boomerang
 Prison City (Video Game) / int_b43217a5
comment
Battle Boomerang: Hal's main form of attack is chakrams that come back to him after being thrown.
 Prison City (Video Game) / int_b43217a5
featureApplicability
1.0
 Prison City (Video Game) / int_b43217a5
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_b43217a5
 Prison City (Video Game) / int_b47d95be
type
No OSHA Compliance
 Prison City (Video Game) / int_b47d95be
comment
No OSHA Compliance: The Factory and Power Plant levels are very unsafe to navigate, requiring to run through electric traps over bottomless pits.
 Prison City (Video Game) / int_b47d95be
featureApplicability
1.0
 Prison City (Video Game) / int_b47d95be
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_b47d95be
 Prison City (Video Game) / int_bd035892
type
Motion Parallax
 Prison City (Video Game) / int_bd035892
comment
Motion Parallax: To add onto the Retraux aesthetic, the backgrounds have parallax scrolling; although done in a cleaner way due to the advancement of display rendering technology.
 Prison City (Video Game) / int_bd035892
featureApplicability
1.0
 Prison City (Video Game) / int_bd035892
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_bd035892
 Prison City (Video Game) / int_c189bd85
type
Friendly, Playful Dolphin
 Prison City (Video Game) / int_c189bd85
comment
Friendly, Playful Dolphin: In one stage, you come across a dolphin who will give you the Warden's Keycard. It later appears on one of the TV screens to cheer you on in the penultimate battle with Chief Payne.
 Prison City (Video Game) / int_c189bd85
featureApplicability
1.0
 Prison City (Video Game) / int_c189bd85
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_c189bd85
 Prison City (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Prison City (Video Game) / int_c37fb907
comment
Walk, Don't Swim: Hal can't swim. He can run under water.
 Prison City (Video Game) / int_c37fb907
featureApplicability
1.0
 Prison City (Video Game) / int_c37fb907
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_c37fb907
 Prison City (Video Game) / int_c3d4a04c
type
Energy Ball
 Prison City (Video Game) / int_c3d4a04c
comment
Energy Ball: A rotating twin ball of energy acts as an uncommon stage hazard. Jumbotron also attacks using energy balls.
 Prison City (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Prison City (Video Game) / int_c3d4a04c
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_c3d4a04c
 Prison City (Video Game) / int_c75c63a3
type
Blackout Basement
 Prison City (Video Game) / int_c75c63a3
comment
Blackout Basement: Sections of Power Plant are in a blackout so you could only see electrified surfaces. A power plant section in DCP headquarters is very much the same.
 Prison City (Video Game) / int_c75c63a3
featureApplicability
1.0
 Prison City (Video Game) / int_c75c63a3
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_c75c63a3
 Prison City (Video Game) / int_c75df49a
type
Shout-Out
 Prison City (Video Game) / int_c75df49a
comment
Shout-Out: The boss of the highway stage is a reference to Mad Max: Fury Road. Its name is even Fury Rhoads. One blink-and-you-miss-it tidbit at the beginning of the battle with Fury Rhoads is a billboard that says "Mom's Spaghetti". The beginning of the DCP Headquarters level has X-ray screens, like the ones in Total Recall (1990). The Cold Storage boss is a reference to Pong with the battle being played out in a similar fashion. Dying inside a lava pit makes Hal perform a thumb up gesture, like the T-800 Model 101 gave in Terminator 2: Judgment Day. One bonus level has Hal trying to defuse bombs in an underwater level with the life-sapping seaweed, a nod to the infamous 1989 Teenage Mutant Ninja Turtles video game. The first phase of the second-to-last boss fight references the Final Boss fight from Code Name: Viper. Before the second-to-last boss battle, Chief Payne says, "Freedom is the disease, and I'm the cure, Hal," a reference to a line said by Sylvester Stallone, "You're the disease, and I'm the cure," from the 1986 film Cobra.
 Prison City (Video Game) / int_c75df49a
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1.0
 Prison City (Video Game) / int_c75df49a
featureConfidence
1.0
 Prison City (Video Game)
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Prison City (Video Game) / int_c75df49a
 Prison City (Video Game) / int_cea7fc1
type
Bottomless Pits
 Prison City (Video Game) / int_cea7fc1
comment
Bottomless Pits: Falling off the screen is deadly in classic difficulty.
 Prison City (Video Game) / int_cea7fc1
featureApplicability
1.0
 Prison City (Video Game) / int_cea7fc1
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_cea7fc1
 Prison City (Video Game) / int_cedccc54
type
Slide Attack
 Prison City (Video Game) / int_cedccc54
comment
Slide Attack: Normally, sliding does nothing against the enemies. However, using the slide against a footballer enemy defeats it instantly.
 Prison City (Video Game) / int_cedccc54
featureApplicability
1.0
 Prison City (Video Game) / int_cedccc54
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_cedccc54
 Prison City (Video Game) / int_d1b98800
type
Heart Container
 Prison City (Video Game) / int_d1b98800
comment
Heart Container: There are health upgrades scattered throughout the game, giving a permanent maximum health boost. There are also permanent energy boost containers.
 Prison City (Video Game) / int_d1b98800
featureApplicability
1.0
 Prison City (Video Game) / int_d1b98800
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_d1b98800
 Prison City (Video Game) / int_d2567b76
type
Knockback
 Prison City (Video Game) / int_d2567b76
comment
Knockback: Hal is knocked back a bit when hit.
 Prison City (Video Game) / int_d2567b76
featureApplicability
1.0
 Prison City (Video Game) / int_d2567b76
featureConfidence
1.0
 Prison City (Video Game)
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Prison City (Video Game) / int_d2567b76
 Prison City (Video Game) / int_d35365c4
type
Bonus Stage
 Prison City (Video Game) / int_d35365c4
comment
Bonus Stage: There are three bonus stages. One has Hal destroying a car, one has him navigating an underwater environment, one has Hal juggling a ball.
 Prison City (Video Game) / int_d35365c4
featureApplicability
1.0
 Prison City (Video Game) / int_d35365c4
featureConfidence
1.0
 Prison City (Video Game)
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Prison City (Video Game) / int_d35365c4
 Prison City (Video Game) / int_d6b1fa46
type
Video Game Sliding
 Prison City (Video Game) / int_d6b1fa46
comment
Video Game Sliding: Hal can slide for a short distance, briefly speeding him up and letting him navigate through narrow gaps.
 Prison City (Video Game) / int_d6b1fa46
featureApplicability
1.0
 Prison City (Video Game) / int_d6b1fa46
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_d6b1fa46
 Prison City (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Prison City (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: Bosses often go down with multiple smaller explosions. Larger enemies also produce multiple explosions when destroyed.
 Prison City (Video Game) / int_d9384864
featureApplicability
1.0
 Prison City (Video Game) / int_d9384864
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_d9384864
 Prison City (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Prison City (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Hal can stay under water as long as he needs to without drowning.
 Prison City (Video Game) / int_e5bb2929
featureApplicability
1.0
 Prison City (Video Game) / int_e5bb2929
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_e5bb2929
 Prison City (Video Game) / int_e899df79
type
Flame Spewer Obstacle
 Prison City (Video Game) / int_e899df79
comment
Flame Spewer Obstacle: Diagonal flame emitters are present in the Factory level and the second DCP headquarters level.
 Prison City (Video Game) / int_e899df79
featureApplicability
1.0
 Prison City (Video Game) / int_e899df79
featureConfidence
1.0
 Prison City (Video Game)
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Prison City (Video Game) / int_e899df79
 Prison City (Video Game) / int_ee6d30d8
type
Gusty Glade
 Prison City (Video Game) / int_ee6d30d8
comment
Gusty Glade: The Preserve level has a few sections where player is pushed in the direction of wind while in the air.
 Prison City (Video Game) / int_ee6d30d8
featureApplicability
1.0
 Prison City (Video Game) / int_ee6d30d8
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_ee6d30d8
 Prison City (Video Game) / int_fb09db1f
type
Video-Game Lives
 Prison City (Video Game) / int_fb09db1f
comment
Video-Game Lives: The game has a lives system.
 Prison City (Video Game) / int_fb09db1f
featureApplicability
1.0
 Prison City (Video Game) / int_fb09db1f
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_fb09db1f
 Prison City (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 Prison City (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: Tech Engine, the very first boss, consists of two cores that shoot the player with plasma balls. Voltaic Nodes, the boss in the power plant level, consists of several cores on rails. Hellevator, the boss of first DCP headquarters level, is a core that shoots Energy Ball projectiles, and several laser turrets.
 Prison City (Video Game) / int_fd206d08
featureApplicability
1.0
 Prison City (Video Game) / int_fd206d08
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1.0
 Prison City (Video Game)
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Prison City (Video Game) / int_fd206d08
 Prison City (Video Game) / int_name
type
ItemName
 Prison City (Video Game) / int_name
comment
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 Prison City (Video Game) / int_name
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 Prison City (Video Game)
hasFeature
Prison City (Video Game) / int_name
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itemName
Prison City (Video Game)

The following is a list of statements referring to the current page from other pages.

 Prison City (Video Game)
hasFeature
All the Worlds Are a Stage / int_769b39e9
 Prison City (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_769b39e9
 Prison City (Video Game)
hasFeature
Cores-and-Turrets Boss / int_769b39e9
 Prison City (Video Game)
hasFeature
Crate Expectations / int_769b39e9
 Prison City (Video Game)
hasFeature
Flame Spewer Obstacle / int_769b39e9
 Prison City (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_769b39e9
 Prison City (Video Game)
hasFeature
Locomotive Level / int_769b39e9
 Prison City (Video Game)
hasFeature
Modular Difficulty / int_769b39e9
 Prison City (Video Game)
hasFeature
Motion Parallax / int_769b39e9
 Prison City (Video Game)
hasFeature
Power-Up Magnet / int_769b39e9
 Prison City (Video Game)
hasFeature
Run-and-Gun / int_769b39e9
 Prison City (Video Game)
hasFeature
Saw Blades of Death / int_769b39e9
 Prison City (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_769b39e9
 Prison City (Video Game)
hasFeature
Spikes of Doom / int_769b39e9
 Prison City (Video Game)
hasFeature
Stalactite Spite / int_769b39e9
 Prison City (Video Game)
hasFeature
Temporary Platform / int_769b39e9
 Prison City (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_769b39e9