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Project I.G.I. (Video Game)

 Project I.G.I. (Video Game)
type
TVTItem
 Project I.G.I. (Video Game)
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Project I.G.I. (Video Game)
 Project I.G.I. (Video Game)
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ProjectIGI
 Project I.G.I. (Video Game)
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Project I.G.I. (released Stateside as Project I.G.I.: I'm Going In) is a tactical First-Person Shooter developed by the short-lived Norwegian company, Innerloop Studios, distributed and released by Eidos Interactive in 2000.Players assume the role of David Jones, Former British SAS Operative, sent on an assignment to Estonia to track down an arms dealer who has knowledge regarding the theft of a nuclear warhead. Tracking the stolen weapon to an abandoned KGB camp, Jones inevitably realize he'll need to stop the warhead's activation and launch to prevent World War III.A sequel, I.G.I.-2: Covert Strike was released in 2003. David Jones is back, and investigating another superweapons theft; this time being a set of high-tech prototype EMP chips stolen from a US military facility and kept in a terrorist hideout somewhere in the Carpathian mountains. Jones' mission eventually uncovers the terrorists' deals with a rogue Chinese general who intends to use the EMP device to cause chaos and destruction, with Jones tracking the EMP device in missions leading to Libya, Russia, and China.I.G.I.-2: Covert Strike was noted for it's accuracy and realism, due to having former Special Air Service operative Chris Ryan as a consultant.A third installment, I.G.I: Origins, was announced by publisher Toadman Interactive in 2019, but so far no release date has been announced.
 Project I.G.I. (Video Game)
fetched
2024-02-20T08:45:05Z
 Project I.G.I. (Video Game)
parsed
2024-02-20T08:45:05Z
 Project I.G.I. (Video Game)
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DBTropes
 Project I.G.I. (Video Game) / int_14aa871a
type
Improvised Zipline
 Project I.G.I. (Video Game) / int_14aa871a
comment
Improvised Zipline: In both games, most guard towers will conveniently contain angled ziplines from their sides, for Jones to slide across (if the player doesn't want to climb down) for a shortcut to another part of enemy base.
 Project I.G.I. (Video Game) / int_14aa871a
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 Project I.G.I. (Video Game) / int_1bc0ca82
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Abandoned Mine
 Project I.G.I. (Video Game) / int_1bc0ca82
comment
Abandoned Mine: In the sequel, which introduces Jones infiltrating a mine where terrorists are stockpiling stolen weapons. It's even titled "Deep in the Mines".
 Project I.G.I. (Video Game) / int_1bc0ca82
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 Project I.G.I. (Video Game) / int_1eed1d03
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Anti-Air
 Project I.G.I. (Video Game) / int_1eed1d03
comment
Anti-Air: One of the first game's earlier missions is set in a military airbase containing SAM launchers Jones needs to sabotage for his transport to land.
 Project I.G.I. (Video Game) / int_1eed1d03
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 Project I.G.I. (Video Game) / int_28114487
type
Bald of Evil
 Project I.G.I. (Video Game) / int_28114487
comment
Bald of Evil: General Wu Xing from the sequel is bald, and a rogue Chinese official who wants to overthrow his own country with stolen superweapons. He's also the only bald villain and the Big Bad.
 Project I.G.I. (Video Game) / int_28114487
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 Project I.G.I. (Video Game) / int_2fcf9bbc
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Gratuitous Foreign Language
 Project I.G.I. (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: Due to the sequel's missions being more global in scale, more often than not the mooks will speak in whatever languages they're supposedly native to (Russian, Arabic, Mandarin, etc)… in thick, British accents. With the voice actors being clearly from the UK. More often than not their lines will seep into Welcome to Corneria territory. The "Chinese" guards in Wu Xing's base, for instance, have 70% of their dialogue limited to:
 Project I.G.I. (Video Game) / int_2fcf9bbc
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 Project I.G.I. (Video Game) / int_3441859b
type
Rank Scales with Asskicking
 Project I.G.I. (Video Game) / int_3441859b
comment
Rank Scales with Asskicking: Big Bad Colonel Ekk has significantly enhanced health (very unusual for the series), and requires a staggering 10 sniper rifle shots to bring down.
 Project I.G.I. (Video Game) / int_3441859b
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 Project I.G.I. (Video Game) / int_3f6d2c98
type
Cold Sniper
 Project I.G.I. (Video Game) / int_3f6d2c98
comment
Cold Sniper: Jones' specialty as an SAS Operative is as their sniper, and he's anything but friendly.
 Project I.G.I. (Video Game) / int_3f6d2c98
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Project I.G.I. (Video Game) / int_3f6d2c98
 Project I.G.I. (Video Game) / int_4389e368
type
Actionized Sequel
 Project I.G.I. (Video Game) / int_4389e368
comment
Actionized Sequel: Covert Strike has around triple the action, with loads and loads of shootouts, more mooks and the stealth-based missions from the previous game downplayed (they're still there, but not as frequently). It even throws in stages where Jones control heavy machine-guns and blows up entire enemy facilities.
 Project I.G.I. (Video Game) / int_4389e368
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Project I.G.I. (Video Game) / int_4389e368
 Project I.G.I. (Video Game) / int_52fbbe7
type
Yellow Peril
 Project I.G.I. (Video Game) / int_52fbbe7
comment
Yellow Peril: In Covert Strike, the main villain, Wu Xing, is a rogue Chinese general who's behind the theft of the EMP chips, seeking to overthrow his own government before targeting the west.
 Project I.G.I. (Video Game) / int_52fbbe7
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 Project I.G.I. (Video Game) / int_59633e4c
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African Terrorists
 Project I.G.I. (Video Game) / int_59633e4c
comment
African Terrorists: The sequel's Libya mission have Jones dealing with these, although they're just a cog in a much larger terrorist network under General Wu Xing.
 Project I.G.I. (Video Game) / int_59633e4c
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 Project I.G.I. (Video Game) / int_5a08d0ae
type
Back Stab
 Project I.G.I. (Video Game) / int_5a08d0ae
comment
Back Stab: If armed with his dagger, Jones can sneak up behind mooks and stealthily knife them from the back. It's great for saving ammo.
 Project I.G.I. (Video Game) / int_5a08d0ae
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Project I.G.I. (Video Game) / int_5a08d0ae
 Project I.G.I. (Video Game) / int_66bee5ea
type
Shooting Gallery
 Project I.G.I. (Video Game) / int_66bee5ea
comment
The basement has a Shooting Gallery where terrorists are too excited testing out their new minigun on targets, to the point where they fail to realize Jones shooting their heads despite being in the same room as them. One can argue it's because of the gunfire drowning out Jones' shots, but the mooks are standing in a parallel line and well within each other's sight.
 Project I.G.I. (Video Game) / int_66bee5ea
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Project I.G.I. (Video Game) / int_66bee5ea
 Project I.G.I. (Video Game) / int_67e9df66
type
Empty Quiver
 Project I.G.I. (Video Game) / int_67e9df66
comment
Empty Quiver: The first game revolves around Jones' effort to retrieve a stolen nuclear warhead. The sequel have an EMP device instead, which is equally bad.
 Project I.G.I. (Video Game) / int_67e9df66
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 Project I.G.I. (Video Game) / int_7aeb0635
type
Arms Dealer
 Project I.G.I. (Video Game) / int_7aeb0635
comment
Arms Dealer: The original game have Jones investigating Estonian arms merchant, Josef Priboi, who has been kidnapped by his clients who betrayed him and has secret information regarding the stolen warhead. Jones managed to extract Josef, only for Josef to reveal the warhead is with his uncle, Jach Priboi, another arms merchant. Josef returns in the sequel as well to help Jones investigate the EMP device's theft.
 Project I.G.I. (Video Game) / int_7aeb0635
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 Project I.G.I. (Video Game) / int_7d53bc0b
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Hollywood Silencer
 Project I.G.I. (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Used in both games, with the sequel's first mission having a silenced pistol as Jones' default equipment as he sneaks into a terrorist base unnoticed.
 Project I.G.I. (Video Game) / int_7d53bc0b
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 Project I.G.I. (Video Game) / int_88e5fcbc
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One-Hit Polykill
 Project I.G.I. (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: In both games, Jones' sniper can mow down two (in rarer occasions, three) enemies standing in a straight line when in scope mode. It's one of the most overpowered snipers in FPS history.
 Project I.G.I. (Video Game) / int_88e5fcbc
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 Project I.G.I. (Video Game) / int_928ca2cc
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You Have Outlived Your Usefulness
 Project I.G.I. (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: General Wu Xing have his co-conspirator and fellow traitor, director Phillip White executed after receiving the stolen EMP chips.
 Project I.G.I. (Video Game) / int_928ca2cc
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 Project I.G.I. (Video Game) / int_940a5958
type
Artificial Stupidity
 Project I.G.I. (Video Game) / int_940a5958
comment
Artificial Stupidity: AI for mooks in the first game can get really bad at times. Jones can snipe a mook within the presence of his comrades, and as long as Jones' isn't spotted, other mooks will strangely ignore their downed comrade. Players as Jones can gleefully stay on top of a guard tower and take their sweet time picking away at enemies before climbing down. Enemy soldiers' corpses doesn't immediately disappear after they're sniped. Expect mooks entering a new area to mindlessly walk over a dead body of their colleague, without being suspicious. The basement has a Shooting Gallery where terrorists are too excited testing out their new minigun on targets, to the point where they fail to realize Jones shooting their heads despite being in the same room as them. One can argue it's because of the gunfire drowning out Jones' shots, but the mooks are standing in a parallel line and well within each other's sight. There are also parts where Jones gets into shootouts with enemies in a single area (without equipping silencers) and despite the gunfire, enemies in other parts of the base will be completely oblivious to the action. The only way to attract enemy attention is to trigger alarms, because the AI for mooks programmed them to respond only towards said alarm. Mostly averted with the sequel whose enemy AI is improved, though there are occasional moments.
 Project I.G.I. (Video Game) / int_940a5958
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Project I.G.I. (Video Game) / int_940a5958
 Project I.G.I. (Video Game) / int_970c790a
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Big Bad
 Project I.G.I. (Video Game) / int_970c790a
comment
Big Bad: Commander Ekk in the first game, General Wu Xing in the sequel, both of them Hidden Villains whose involvement in the stolen superweapons isn't made clear until halfway through.
 Project I.G.I. (Video Game) / int_970c790a
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 Project I.G.I. (Video Game) / int_9cd24d8a
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Locomotive Level
 Project I.G.I. (Video Game) / int_9cd24d8a
comment
Locomotive Level: The first game has "Missile Trainyard", where Jones infiltrates a train filled with terrorists. In the sequel, Jones exits the mine shaft via a train, and needs to swap lead with mooks on adjacent rails.
 Project I.G.I. (Video Game) / int_9cd24d8a
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 Project I.G.I. (Video Game) / int_a6c99b08
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Shoot Out the Lock
 Project I.G.I. (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: Averted when it comes to locked doors, safes, and vaults. Jones needs to pick the lock, in a short cutscene where he's vulnerable to enemy mooks if any shows up. This trope only applies if Jones is attempting to bypass padlocked fences. It takes at least three shots if he's using his dinky pistol, though.
 Project I.G.I. (Video Game) / int_a6c99b08
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 Project I.G.I. (Video Game) / int_a761b580
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Useless Security Camera
 Project I.G.I. (Video Game) / int_a761b580
comment
Useless Security Camera: Surveillance cameras in enemy territories (especially in the sequel) might as well not be there at all, what with a glaring, blinking light located right on them allowing the cameras to be spotted from a mile away. It's like painting a massive green bullseye for Jones to help him Destroy the Security Camera.
 Project I.G.I. (Video Game) / int_a761b580
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 Project I.G.I. (Video Game) / int_be302f61
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Destroy the Security Camera
 Project I.G.I. (Video Game) / int_be302f61
comment
Destroy the Security Camera: Certain enemy installations will have cameras that raises alarm if Jones is spotted, but he can shoot them either from the sides or a distance away.
 Project I.G.I. (Video Game) / int_be302f61
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 Project I.G.I. (Video Game) / int_bebf0356
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Mission Control
 Project I.G.I. (Video Game) / int_bebf0356
comment
Mission Control: Rebecca Anya, Jones' Pentagon handler, serves this role in the original game, providing him briefing and clues via intercom before and during stages. The sequel replaces her with his new mission director, Phillip White.
 Project I.G.I. (Video Game) / int_bebf0356
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 Project I.G.I. (Video Game) / int_d8f8da2b
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Island Base
 Project I.G.I. (Video Game) / int_d8f8da2b
comment
Island Base: "Island Assault" from the second game is set on Wu Xing's private island headquarters, somewhere in the South China Sea. There's an Oriental Palace behind the beach where Wu Xing is waiting for his EMP device.
 Project I.G.I. (Video Game) / int_d8f8da2b
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 Project I.G.I. (Video Game) / int_d9e9ad7e
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The Cavalry
 Project I.G.I. (Video Game) / int_d9e9ad7e
comment
The Cavalry: How the sequel ends: After killing General Wu Xing and sabotaging the EMP launch site, helicopters containing other I.G.I operatives led by Anya arrives in the island base, thanks to Jones relaying co-ordinates them to battle Wu Xing's soldiers.
 Project I.G.I. (Video Game) / int_d9e9ad7e
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 Project I.G.I. (Video Game) / int_e7b73414
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Sniper Rifle
 Project I.G.I. (Video Game) / int_e7b73414
comment
Sniper Rifle: Jones' preferred weapon in both installments, him being an SAS Elite and all that. There's more than one Sniping Mission where Jones is tasked with infiltrating the top of a guard tower and using his sniper to take down enemy patrol before proceeding.
 Project I.G.I. (Video Game) / int_e7b73414
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 Project I.G.I. (Video Game) / int_eb9afb9d
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Evil Old Folks
 Project I.G.I. (Video Game) / int_eb9afb9d
comment
Evil Old Folks: According to Anya, the corrupt General Wu Xing was once a "personal friend to Chairman Mao", whose rise to power was around 1949, during the PRC's establishment. Assuming the game is set in the early 2000s, Wu Xing would be at least over 70 years of age.
 Project I.G.I. (Video Game) / int_eb9afb9d
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Project I.G.I. (Video Game)

The following is a list of statements referring to the current page from other pages.

 Project I.G.I. (Video Game)
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Actionized Sequel / int_f8348185
 Project I.G.I. (Video Game)
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Arms Dealer / int_f8348185
 Project I.G.I. (Video Game)
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China Takes Over the World / int_f8348185
 Project I.G.I. (Video Game)
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Cold Sniper / int_f8348185
 Project I.G.I. (Video Game)
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Destroy the Security Camera / int_f8348185
 Project I.G.I. (Video Game)
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Empty Quiver / int_f8348185
 Project I.G.I. (Video Game)
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Gratuitous Foreign Language / int_f8348185
 Project I.G.I. (Video Game)
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Improvised Zipline / int_f8348185
 Project I.G.I. (Video Game)
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Level-Map Display / int_f8348185
 Project I.G.I. (Video Game)
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Shoot Out the Lock / int_f8348185
 Project I.G.I. (Video Game)
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Stealth-Based Game / int_f8348185
 Project I.G.I. (Video Game)
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Video Games of 2000-2004 / int_f8348185
 Project I.G.I. (Video Game)
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Yellow Peril / int_f8348185