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RC Pro-Am (Video Game)
- 178 statements
- 34 feature instances
- 7 referencing feature instances
RC Pro-Am (Video Game) | type |
TVTItem | |
RC Pro-Am (Video Game) | label |
RC Pro-Am (Video Game) | |
RC Pro-Am (Video Game) | page |
RCProAm | |
RC Pro-Am (Video Game) | comment |
R.C. Pro-Am is a series of remote-controlled racing games produced by Rare. R.C. Pro-Am is notable in that it is one of the first racing games to feature vehicular combat.The games in the R.C. Pro-Am series are: R.C. Pro-Am (Nintendo Entertainment System, 1988) Super R.C. Pro-Am (Game Boy, 1991) Championship Pro-Am (Sega Genesis, 1992) R.C. Pro-Am II (Nintendo Entertainment System, 1992) | |
RC Pro-Am (Video Game) | fetched |
2023-05-04T16:59:24Z | |
RC Pro-Am (Video Game) | parsed |
2023-05-04T16:59:24Z | |
RC Pro-Am (Video Game) | isPartOf |
DBTropes | |
RC Pro-Am (Video Game) / int_12ec809f | type |
Isometric Projection | |
RC Pro-Am (Video Game) / int_12ec809f | comment |
Isometric Projection | |
RC Pro-Am (Video Game) / int_12ec809f | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_12ec809f | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_12ec809f | |
RC Pro-Am (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
RC Pro-Am (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: In the original, the race ends automatically if any car finishes. The player automatically advances if the red car is in second or third place when that happens. This is inverted if the red car is in fourth place, which results in the game ending. | |
RC Pro-Am (Video Game) / int_13f5b1b | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_13f5b1b | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_13f5b1b | |
RC Pro-Am (Video Game) / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
RC Pro-Am (Video Game) / int_29f44d3a | comment |
1-up tokens can be picked up Pro-Am II, but they are not very common. Alternatively, extra lives can be purchased between races, but the price goes up for every one you buy. | |
RC Pro-Am (Video Game) / int_29f44d3a | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_29f44d3a | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_29f44d3a | |
RC Pro-Am (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
RC Pro-Am (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: In II the best motor in the game, the Mega Motor, lets the purchaser move as fast as humans can. CPU opponents however can easily move faster than that solely if they want to, making some lesser motor such as the Hyper or even the Black more practical and better spending money on cheaper Scooper Tires to take better turns and maneuver better than the opponents. | |
RC Pro-Am (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_2bdae2ae | |
RC Pro-Am (Video Game) / int_31eeddc8 | type |
Level Scaling | |
RC Pro-Am (Video Game) / int_31eeddc8 | comment |
Level Scaling: Completing the spelling bonuses in every game except II results in you and your opponents receiving a new vehicle. | |
RC Pro-Am (Video Game) / int_31eeddc8 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_31eeddc8 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_31eeddc8 | |
RC Pro-Am (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
RC Pro-Am (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: Many of the later courses recycle previous track layouts while rearranging the hazards and item placements. | |
RC Pro-Am (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_3273ebb9 | |
RC Pro-Am (Video Game) / int_34439d52 | type |
Rubber-Band A.I. | |
RC Pro-Am (Video Game) / int_34439d52 | comment |
Rubber-Band A.I. | |
RC Pro-Am (Video Game) / int_34439d52 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_34439d52 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_34439d52 | |
RC Pro-Am (Video Game) / int_4181374 | type |
Power-Up Motif | |
RC Pro-Am (Video Game) / int_4181374 | comment |
Power Up Motif: A sound plays whenever any racer picks up a roll cage. | |
RC Pro-Am (Video Game) / int_4181374 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_4181374 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_4181374 | |
RC Pro-Am (Video Game) / int_41d0e801 | type |
Endless Game | |
RC Pro-Am (Video Game) / int_41d0e801 | comment |
Endless Game: Possible in the original game. Averted, however, in Super R.C. Pro-Am, since spelling NINTENDO three times — and finishing a race third or batter — will result in seeing a "congratulations" screen. | |
RC Pro-Am (Video Game) / int_41d0e801 | featureApplicability |
-1.0 | |
RC Pro-Am (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_41d0e801 | |
RC Pro-Am (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
RC Pro-Am (Video Game) / int_41d128e4 | comment |
Non-Lethal K.O.: Shooting any opponent's vehicle only knocks it out for a few seconds. Also applies to all vehicles — even the player's — when they crash into a wall. | |
RC Pro-Am (Video Game) / int_41d128e4 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_41d128e4 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_41d128e4 | |
RC Pro-Am (Video Game) / int_44bd31e2 | type |
Trope Codifier | |
RC Pro-Am (Video Game) / int_44bd31e2 | comment |
Get too aggressive with the weapons in these games, and one of the computerized opponents will jam on the accelerator and reach up to 500 km/h, making it impossible to beat. These facets could make Pro-Am this trope's codifier. | |
RC Pro-Am (Video Game) / int_44bd31e2 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_44bd31e2 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_44bd31e2 | |
RC Pro-Am (Video Game) / int_4a932556 | type |
Compilation Re-release | |
RC Pro-Am (Video Game) / int_4a932556 | comment |
R.C. Pro-Am and Super R.C. Pro-Am each require spelling NINTENDO.note The Rare Replay version of Pro-Am changes this to CHAMPION, since the collection is published by Microsoft Studios and not Nintendo. | |
RC Pro-Am (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_4a932556 | |
RC Pro-Am (Video Game) / int_5405b144 | type |
Scratch Damage | |
RC Pro-Am (Video Game) / int_5405b144 | comment |
Scratch Damage: Computer-controlled racers in Pro-Am can be shot and stopped. This is averted in Championship by making enemy vehicles completely invincible to attack after they pick up a roll cage. | |
RC Pro-Am (Video Game) / int_5405b144 | featureApplicability |
-1.0 | |
RC Pro-Am (Video Game) / int_5405b144 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_5405b144 | |
RC Pro-Am (Video Game) / int_55be8fcb | type |
Oil Slick | |
RC Pro-Am (Video Game) / int_55be8fcb | comment |
Oil Slick: Especially annoying when going into turns and corners, which can lead to a crash. | |
RC Pro-Am (Video Game) / int_55be8fcb | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_55be8fcb | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_55be8fcb | |
RC Pro-Am (Video Game) / int_5ade9ace | type |
Gang Up on the Human | |
RC Pro-Am (Video Game) / int_5ade9ace | comment |
Gang Up on the Human: The bomber planes in II. The CPU racers in the same game will ONLY start firing their picked up weapons if the human is in front of the missiles or behind them for the bombs. | |
RC Pro-Am (Video Game) / int_5ade9ace | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_5ade9ace | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_5ade9ace | |
RC Pro-Am (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
RC Pro-Am (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Even without weapons, the computerized racers will become extremely aggressive in later races. Get too aggressive with the weapons in these games, and one of the computerized opponents will jam on the accelerator and reach up to 500 km/h, making it impossible to beat. These facets could make Pro-Am this trope's codifier. In II, airplanes will randomly appear to drop bombs on the cars — focusing primarily on non-computerized players. However, this can actually be used advantageously, since the computer-controlled drones are not immune to the blasts. Got the Mega Motor and Scooper Tires? Watch the CPU still easily outrun you. | |
RC Pro-Am (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_6041e4f4 | |
RC Pro-Am (Video Game) / int_62259825 | type |
Nintendo Hard | |
RC Pro-Am (Video Game) / int_62259825 | comment |
Nintendo Hard: The game is likely to be seen as this if the locations of oil slicks and pop-up walls haven't been memorized. | |
RC Pro-Am (Video Game) / int_62259825 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_62259825 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_62259825 | |
RC Pro-Am (Video Game) / int_7db2e3e0 | type |
Invincibility Power-Up | |
RC Pro-Am (Video Game) / int_7db2e3e0 | comment |
Invincibility Power-Up: All four games feature roll cages that grant invincibility to whomever picks them up. This is the only item that is found in every game in the series, in all four games, the player(s) and drone racers can pick them up. | |
RC Pro-Am (Video Game) / int_7db2e3e0 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_7db2e3e0 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_7db2e3e0 | |
RC Pro-Am (Video Game) / int_8bb6d274 | type |
Comeback Mechanic | |
RC Pro-Am (Video Game) / int_8bb6d274 | comment |
Comeback Mechanic: Multiplayer mode in II. | |
RC Pro-Am (Video Game) / int_8bb6d274 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_8bb6d274 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_8bb6d274 | |
RC Pro-Am (Video Game) / int_958aa273 | type |
Deadly Walls | |
RC Pro-Am (Video Game) / int_958aa273 | comment |
Deadly Walls: Subverted, mainly because any crash involving a wall is really just an annoyance. Oil slicks are often a major cause. Other walls pop up in the middle of the road. | |
RC Pro-Am (Video Game) / int_958aa273 | featureApplicability |
-0.3 | |
RC Pro-Am (Video Game) / int_958aa273 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_958aa273 | |
RC Pro-Am (Video Game) / int_95f972d2 | type |
Nitro Boost | |
RC Pro-Am (Video Game) / int_95f972d2 | comment |
Nitro Boost: All games include chevrons that increase the speed of every car that drives over them. Pro-Am II allows has small canisters of nitro found on several tracks — which both players and drones can pick up. Nitro packs can also be purchased between races. | |
RC Pro-Am (Video Game) / int_95f972d2 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_95f972d2 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_95f972d2 | |
RC Pro-Am (Video Game) / int_b3b1115f | type |
My Rules Are Not Your Rules | |
RC Pro-Am (Video Game) / int_b3b1115f | comment |
My Rules Are Not Your Rules: The yellow car. | |
RC Pro-Am (Video Game) / int_b3b1115f | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_b3b1115f | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_b3b1115f | |
RC Pro-Am (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
RC Pro-Am (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: In every game in the series, the player has to finish 3rd or better (of four racers in every game but Championship, which has six) to move onto the next race. In the original R.C. Pro-Am, every race automatically ended after the first car finishes the race, automatically assigning the player whatever position he/she is in at the time. This was fixed in every other game: Championship: Each race ends when the player crosses the finish line, or when any three of the five computerized vehicles finish. Super Pro-Am and Pro-Am II requires the player to cross the finish line to complete each race, even if the other three racers have completed their runs. | |
RC Pro-Am (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_b89ed08a | |
RC Pro-Am (Video Game) / int_bef9ad0 | type |
Trophy Room | |
RC Pro-Am (Video Game) / int_bef9ad0 | comment |
Trophy Room: In R.C. Pro-Am and Championship Pro-Am, finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on where your total score is on the high-score table. | |
RC Pro-Am (Video Game) / int_bef9ad0 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_bef9ad0 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_bef9ad0 | |
RC Pro-Am (Video Game) / int_c03a95d1 | type |
Respawn on the Spot | |
RC Pro-Am (Video Game) / int_c03a95d1 | comment |
Respawn on the Spot: Frequently happens when you crash into a wall. | |
RC Pro-Am (Video Game) / int_c03a95d1 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_c03a95d1 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_c03a95d1 | |
RC Pro-Am (Video Game) / int_c3884cdc | type |
1-Up | |
RC Pro-Am (Video Game) / int_c3884cdc | comment |
1-Up: An extra continue is awarded for winning five consecutive races in Championship. 1-up tokens can be picked up Pro-Am II, but they are not very common. Alternatively, extra lives can be purchased between races, but the price goes up for every one you buy. | |
RC Pro-Am (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_c3884cdc | |
RC Pro-Am (Video Game) / int_c64bdacd | type |
Scoring Points | |
RC Pro-Am (Video Game) / int_c64bdacd | comment |
Scoring Points: Arcade-style scoring is used in the original, Super, and Championship by picking up items, weapons, shooting opponents, and finishing a race. Pro-Am II ditches this by using circuit-style scoring based on finishing position. | |
RC Pro-Am (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_c64bdacd | |
RC Pro-Am (Video Game) / int_d35365c4 | type |
Bonus Stage | |
RC Pro-Am (Video Game) / int_d35365c4 | comment |
Bonus Stage: Present only in II. | |
RC Pro-Am (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_d35365c4 | |
RC Pro-Am (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
RC Pro-Am (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: Present only in II with red, blue, green, and yellow cars. | |
RC Pro-Am (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_d5a66181 | |
RC Pro-Am (Video Game) / int_df1793de | type |
Updated Re-release | |
RC Pro-Am (Video Game) / int_df1793de | comment |
Updated Re-release: Championship is essentially a 16-bit upgrade to R.C. Pro-Am. | |
RC Pro-Am (Video Game) / int_df1793de | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_df1793de | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_df1793de | |
RC Pro-Am (Video Game) / int_ec24b8c0 | type |
Spelling Bonus | |
RC Pro-Am (Video Game) / int_ec24b8c0 | comment |
Spelling Bonus: Completing specific words awards a new vehicle in each game. R.C. Pro-Am and Super R.C. Pro-Am each require spelling NINTENDO.note The Rare Replay version of Pro-Am changes this to CHAMPION, since the collection is published by Microsoft Studios and not Nintendo. Championship Pro-Am requires spelling CHAMPION. R.C. Pro-Am II rewards a new car to any player who spells out PRO AM II. Unlike the other games in the series, Pro-Am II awards a new car on a player-by-player basis. | |
RC Pro-Am (Video Game) / int_ec24b8c0 | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_ec24b8c0 | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_ec24b8c0 | |
RC Pro-Am (Video Game) / int_f53dd5eb | type |
Mutually Exclusive Power-Ups | |
RC Pro-Am (Video Game) / int_f53dd5eb | comment |
Mutually Exclusive Power-Ups: In all games but II, picking up a missile replaces your entire bomb stock and vice versa. | |
RC Pro-Am (Video Game) / int_f53dd5eb | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_f53dd5eb | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_f53dd5eb | |
RC Pro-Am (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
RC Pro-Am (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: If you get too aggressive with your weapons, one opponent — the yellow car — will go so fast, you will literally have no chance to catch up to it. | |
RC Pro-Am (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_fcd993bd | |
RC Pro-Am (Video Game) / int_name | type |
ItemName | |
RC Pro-Am (Video Game) / int_name | comment |
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RC Pro-Am (Video Game) / int_name | featureApplicability |
1.0 | |
RC Pro-Am (Video Game) / int_name | featureConfidence |
1.0 | |
RC Pro-Am (Video Game) | hasFeature |
RC Pro-Am (Video Game) / int_name | |
RC Pro-Am (Video Game) / int_name | itemName |
RC Pro-Am (Video Game) |
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