...it's like TV Tropes, but LINKED DATA!
REAVER (Video Game)
- 163 statements
- 31 feature instances
- 8 referencing feature instances
REAVER (Video Game) | type |
TVTItem | |
REAVER (Video Game) | label |
REAVER (Video Game) | |
REAVER (Video Game) | page |
REAVER | |
REAVER (Video Game) | comment |
REAVER is a fast-paced Stylish Action First-Person Shooter. Its mechanics are centered around weapons special abilities and cooldowns.It is currently in early access. | |
REAVER (Video Game) | fetched |
2023-12-02T12:16:43Z | |
REAVER (Video Game) | parsed |
2023-12-02T12:16:43Z | |
REAVER (Video Game) | isPartOf |
DBTropes | |
REAVER (Video Game) / int_1695e61d | type |
Destructible Projectiles | |
REAVER (Video Game) / int_1695e61d | comment |
Destructible Projectiles: Primordial devourer's secondary fire can be shot with a revolver to make its explosion bigger. | |
REAVER (Video Game) / int_1695e61d | featureApplicability |
1.0 | |
REAVER (Video Game) / int_1695e61d | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_1695e61d | |
REAVER (Video Game) / int_1f99a97b | type |
Shoryuken | |
REAVER (Video Game) / int_1f99a97b | comment |
Shoryuken: It is possible to do a jumping uppercut from slide. | |
REAVER (Video Game) / int_1f99a97b | featureApplicability |
1.0 | |
REAVER (Video Game) / int_1f99a97b | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_1f99a97b | |
REAVER (Video Game) / int_26c4741a | type |
Advanced Movement Technique | |
REAVER (Video Game) / int_26c4741a | comment |
Advanced Movement Technique: There are many ways to get around faster and further. Jumping off a wall during Ground Pound will give player impressive amount of horizontal momentum. Sliding right after Ground Pound is finished will ensure a very fast slide. | |
REAVER (Video Game) / int_26c4741a | featureApplicability |
1.0 | |
REAVER (Video Game) / int_26c4741a | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_26c4741a | |
REAVER (Video Game) / int_2afb1a9 | type |
Limit Break | |
REAVER (Video Game) / int_2afb1a9 | comment |
Limit Break: To use revolvers' special abilities, mana meter must be full. It recharges over time but also fills by picking up health pickups. Shotguns have a rage meter that fills up quickly when killing enemies. It also slowly increases over time. | |
REAVER (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_2afb1a9 | |
REAVER (Video Game) / int_2ee208cd | type |
Vent Physics | |
REAVER (Video Game) / int_2ee208cd | comment |
Vent Physics: Some areas have fans that push the player up in the air. | |
REAVER (Video Game) / int_2ee208cd | featureApplicability |
1.0 | |
REAVER (Video Game) / int_2ee208cd | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_2ee208cd | |
REAVER (Video Game) / int_3401240 | type |
Ground Pound | |
REAVER (Video Game) / int_3401240 | comment |
Ground Pound: Ground Pound is one of the abilities in player's moveset, allowing quick descent, crushing smaller enemies in the process. | |
REAVER (Video Game) / int_3401240 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_3401240 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_3401240 | |
REAVER (Video Game) / int_3700d6d8 | type |
Pinball Projectile | |
REAVER (Video Game) / int_3700d6d8 | comment |
Pinball Projectile: Many revolver attacks, blue shotgun and primordial devourer's primary fire ricochets off walls or enemies. | |
REAVER (Video Game) / int_3700d6d8 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_3700d6d8 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_3700d6d8 | |
REAVER (Video Game) / int_3e7cad99 | type |
Overheating | |
REAVER (Video Game) / int_3e7cad99 | comment |
Overheating: Continuing to fire warmonger's and primordial devourer's primary fire heats up the gun, slowing down its fire rate. | |
REAVER (Video Game) / int_3e7cad99 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_3e7cad99 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_3e7cad99 | |
REAVER (Video Game) / int_4ebb6d16 | type |
Lava Pit | |
REAVER (Video Game) / int_4ebb6d16 | comment |
Lava Pit: A few levels include small pits of damaging lava. | |
REAVER (Video Game) / int_4ebb6d16 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_4ebb6d16 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_4ebb6d16 | |
REAVER (Video Game) / int_548bd053 | type |
Guns Akimbo | |
REAVER (Video Game) / int_548bd053 | comment |
Guns Akimbo: Rage mode of crimson fury makes the player to pull out a second shotgun for a brief period of time. Secondary fire of warmonger also | |
REAVER (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_548bd053 | |
REAVER (Video Game) / int_72294ed1 | type |
Springs, Springs Everywhere | |
REAVER (Video Game) / int_72294ed1 | comment |
Springs, Springs Everywhere: Levels feature jump pads that launch the player high in the air. | |
REAVER (Video Game) / int_72294ed1 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_72294ed1 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_72294ed1 | |
REAVER (Video Game) / int_73e7dcb6 | type |
Throwing Your Gun at the Enemy | |
REAVER (Video Game) / int_73e7dcb6 | comment |
Throwing Your Gun at the Enemy: Used as a game mechanic. While dual-wielding warmonger, the additional weapon can be thrown away, preferably towards the enemies, resulting an explosion. | |
REAVER (Video Game) / int_73e7dcb6 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_73e7dcb6 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_73e7dcb6 | |
REAVER (Video Game) / int_74c4296f | type |
Gravity Is Purple | |
REAVER (Video Game) / int_74c4296f | comment |
Gravity Is Purple: Black holes are depicted to have purple tint. | |
REAVER (Video Game) / int_74c4296f | featureApplicability |
1.0 | |
REAVER (Video Game) / int_74c4296f | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_74c4296f | |
REAVER (Video Game) / int_7a199cc7 | type |
Rocket Jump | |
REAVER (Video Game) / int_7a199cc7 | comment |
Rocket Jump: With a cost of small health, it is possible to use explosive weaponry to gain vertical boost. | |
REAVER (Video Game) / int_7a199cc7 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_7a199cc7 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_7a199cc7 | |
REAVER (Video Game) / int_83308c12 | type |
Spikes of Doom | |
REAVER (Video Game) / int_83308c12 | comment |
Spikes of Doom: In the intro, there is a location that includes spikes that damage the player upon contact. | |
REAVER (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_83308c12 | |
REAVER (Video Game) / int_85ac41e1 | type |
Grappling-Hook Pistol | |
REAVER (Video Game) / int_85ac41e1 | comment |
Grappling-Hook Pistol: The hound has a grappling hook underneath it that can be used to grapple towards the surfaces and enemies. It can also be used to grapple smaller enemies towards the player. | |
REAVER (Video Game) / int_85ac41e1 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_85ac41e1 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_85ac41e1 | |
REAVER (Video Game) / int_9af10b44 | type |
Double Jump | |
REAVER (Video Game) / int_9af10b44 | comment |
Double Jump:Player can jump again mid-air. | |
REAVER (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_9af10b44 | |
REAVER (Video Game) / int_9de3b377 | type |
Unrealistic Black Hole | |
REAVER (Video Game) / int_9de3b377 | comment |
Unrealistic Black Hole: Crimson fury's secondary attack shoots out a small black hole, sucking in smaller enemies. | |
REAVER (Video Game) / int_9de3b377 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_9de3b377 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_9de3b377 | |
REAVER (Video Game) / int_a33efe7c | type |
Recoil Boost | |
REAVER (Video Game) / int_a33efe7c | comment |
Recoil Boost: Shotguns have significant amount of recoil which is especially apparent in crimson fury's rage mode, capable to send the player high up in the air. Warmonger also gains Recoil Boost upon using dual wield ability. Secondary abilities of revolvers also have a recoil. | |
REAVER (Video Game) / int_a33efe7c | featureApplicability |
1.0 | |
REAVER (Video Game) / int_a33efe7c | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_a33efe7c | |
REAVER (Video Game) / int_aafdef28 | type |
Videogame Dashing | |
REAVER (Video Game) / int_aafdef28 | comment |
Video Game Dashing: Dashing can be used for a quick horizontal boost. It also allows to go through enemies. | |
REAVER (Video Game) / int_aafdef28 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_aafdef28 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_aafdef28 | |
REAVER (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
REAVER (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: All the weapons have either unlimited or automatically recharging ammo. | |
REAVER (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_b2cdd776 | |
REAVER (Video Game) / int_bcf69f60 | type |
Short-Range Shotgun | |
REAVER (Video Game) / int_bcf69f60 | comment |
Short-Range Shotgun: Shotguns in this game have a high spread. | |
REAVER (Video Game) / int_bcf69f60 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_bcf69f60 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_bcf69f60 | |
REAVER (Video Game) / int_c02925f0 | type |
Wingding Eyes | |
REAVER (Video Game) / int_c02925f0 | comment |
Wingding Eyes: Kate's eyes are X-shaped and in different size. | |
REAVER (Video Game) / int_c02925f0 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_c02925f0 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_c02925f0 | |
REAVER (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
REAVER (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: Falling into endless void teleports the player back to firm ground, albeit with the cost of health. | |
REAVER (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_cea7fc1 | |
REAVER (Video Game) / int_cfa39b2c | type |
Quick Melee | |
REAVER (Video Game) / int_cfa39b2c | comment |
Quick Melee: Player's punch attack can be used while firing weapons. | |
REAVER (Video Game) / int_cfa39b2c | featureApplicability |
1.0 | |
REAVER (Video Game) / int_cfa39b2c | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_cfa39b2c | |
REAVER (Video Game) / int_d03c7b28 | type |
Kill Enemies to Open | |
REAVER (Video Game) / int_d03c7b28 | comment |
Kill Enemies to Open: Upon entering a room, you are often locked in until all the enemies have been killed. | |
REAVER (Video Game) / int_d03c7b28 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_d03c7b28 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_d03c7b28 | |
REAVER (Video Game) / int_d1c12c05 | type |
Secondary Fire | |
REAVER (Video Game) / int_d1c12c05 | comment |
Secondary Fire: Every weapon has at least two modes of fire. Revolvers have two normal secondary fires, depending on whether primary fire is pressed or secondary fire is let go. In addition, punching during revolver's charge when the mana meter is full replaces those attacks with new ones, meaning that every revolver has five modes of fire. | |
REAVER (Video Game) / int_d1c12c05 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_d1c12c05 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_d1c12c05 | |
REAVER (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
REAVER (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: Howritzer's secondary fire shoots 11 bolts in spreadshot style. Both Big Iron and Eren's Echo Iron have attacks that shoot out multiple projectiles projectiles simultaneously. | |
REAVER (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_d3c2c6b2 | |
REAVER (Video Game) / int_d6b1fa46 | type |
Video Game Sliding | |
REAVER (Video Game) / int_d6b1fa46 | comment |
Video Game Sliding: Player can slide along the ground for speed boost. Certain techniques make the player slide very fast. | |
REAVER (Video Game) / int_d6b1fa46 | featureApplicability |
1.0 | |
REAVER (Video Game) / int_d6b1fa46 | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_d6b1fa46 | |
REAVER (Video Game) / int_eee721fd | type |
Wall Jump | |
REAVER (Video Game) / int_eee721fd | comment |
Wall Jump: Player can jump on walls infinitely. | |
REAVER (Video Game) / int_eee721fd | featureApplicability |
1.0 | |
REAVER (Video Game) / int_eee721fd | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_eee721fd | |
REAVER (Video Game) / int_name | type |
ItemName | |
REAVER (Video Game) / int_name | comment |
||
REAVER (Video Game) / int_name | featureApplicability |
1.0 | |
REAVER (Video Game) / int_name | featureConfidence |
1.0 | |
REAVER (Video Game) | hasFeature |
REAVER (Video Game) / int_name | |
REAVER (Video Game) / int_name | itemName |
REAVER (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.