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Raiden (Video Game)

 Raiden (Video Game)
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Raiden (Video Game)
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Raiden
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Raiden is a popular and influential series of vertical Shoot 'Em Up created by Japanese developer Seibu Kaihatsu, and later handled by MOSS. It is quite notable for popularizing (though not necessarily creating) many concepts and conventions still used by vertical shmups today. Spawned the Raiden Fighters series.The plot of the series is completely nonexistent (aside from V, which has a detailed story to flesh everything out) and inconsequential, much like most shoot'em ups. The gist is that a Hive Mind species of alien lifeform, the Crystals (called "The Cranassians" by the fan base), is invading Earth, and a world organization known as the VCD deployed a new weapon based on Crystal technology, the Fighting Thunder craft, to stop them and save the Earth.
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2024-03-08T16:30:36Z
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2024-03-08T16:30:36Z
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 Raiden (Video Game) / int_12f70f7b
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Regional Bonus
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Regional Bonus: The US version of Raiden Project allows the player to turn off the checkpoint behavior in Raiden, which was enforced in the Japanese version. On the downside, it dummies out vertical rotation, requiring the player to use a cheat device if they want to play the game on a vertically-oriented TV.
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 Raiden (Video Game) / int_1aa08f77
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Multiple Endings
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Multiple Endings: Raiden V is the first game to feature them, taking a cue from Raiden Fighters Jet.
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Easy-Mode Mockery
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Easy-Mode Mockery: Clear Raiden IV's Light mode and you're treated to an ending cutscene where the Airborne Aircraft Carrier you took off from gets attacked (to the tune of the happy ending theme). Then you're told to try Original mode and the game ends without going to the second loop. Otherwise this trope is averted with Practice and Easy levels in MOSS-developed titles, making Light Mode an exception to the aversion.
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Astral Finale
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Astral Finale: After completing stage 5 (of 8) in either of the first two games, you land back on the Airborne Aircraft Carrier and take off into space for the final three stages. Raiden IV takes you into space for the fifth and final stage of the game. In the Xbox 360 / Additional Mode on consoles, this part of the game is split up into three stages.
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Wave-Motion Gun
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Wave-Motion Gun: Your blue powerup becomes this at max level pre-III. In III and IV, it just gets steadily thicker.
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Easter Egg
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Easter Egg: Seibu Kaihatsu's artists snuck quite a few into the first two games: Besides the cows example below, keep your eyes peeled in the first stage of Raiden for little people running around. A few seconds into II's second stage, look toward the left to find a dude obliviously doing jumping jacks in the street. Later in that stage, if you clear out a row of tanks along a certain road and haven't died up to that point, a red sports car will zoom by; shoot it quick for big points. DX's Training stage gives you a similar spot with a chance to shoot multiple cars.
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Arrange Mode
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Arrange Mode: The "New Version" build of Viper Phase 1 removes the fininte-ammo sytsem of subweapons; they now last until you are killed. However, subweapons are less powerful as a counterbalance. Raiden IV Overkill has the "Overkill" mode, where attacking a medium-size or bigger enemy after it's been destroyed allows you to fill its "Overkill" meter, which, depending on the level of the Overkill meter filled, gives you score medals. In addition, Silver and Gold Score rings appear when you kill enemies quickly as they appear.
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 Raiden (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Raiden (Video Game) / int_2bdae2ae
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Awesome, but Impractical: The Bend Plasma weapon, first introduced in Raiden II, is one of the most visually-impressive weapons in all of Shoot 'Em Up games. It is a laser weapon that bends while locking on to enemies, dealing damage to many enemies at once when fully powered up. However, it is the weakest weapon out of the three available weapons, and the bending all over the place can distract you from enemy bullets at times. It is a difficult weapon to master, as most players who use it usually spend much longer on boss fights than they would with the other less flashy (but higher DPS) weapons.
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 Raiden (Video Game) / int_31a2a33c
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Stuff Blowing Up
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Stuff Blowing Up: This is one series that's proud of its explosion animations. Bosses do not go down quietly, visually and literally. The speakers on an actual Raiden cabinet really get the most out of the mighty BOOM. IV's True Final Boss truly takes the cake, spending 24 seconds exploding to a crisp!
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 Raiden (Video Game) / int_33ca811a
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Game-Breaking Bug
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Game-Breaking Bug: A non-game example occurs with the version of the Raiden IV soundtrack that came packaged with copies of the NA-region Xbox 360 port, in which "Tragedy Flame", the stage 4 track, only loops once and abruptly cuts out (rather than looping twice and then fading out).
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 Raiden (Video Game) / int_363e9631
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Sequential Boss
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Sequential Boss: The fifth boss of Raiden II. First you destroy a space shuttle, then fight the fighter it was carrying, and finally face off with the orange jet housed inside it. Also kind of a Climax Boss, considering it's the last level on Earth. Also the Final Boss, which has you fire at the core of this giant purple obsidian-temple-thing, with more and more crap coming out of the temple (Mooks and bulletfire) as the battle goes on. Many of the bosses of the later games do this, as well as Turning Red.
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Lightning Lash
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Lightning Lash: The Bend Plasma is this. It starts as a rapid firing purple laser stream. Continuously firing it will overcharge it and turn the weapon into a plasma stream that locks on to multiple enemies. It looks as awesome as it soundsâ—Š.
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Video Game 3D Leap
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Video Game 3D Leap: Raiden III took the presentation approach.
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Boring, but Practical
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Boring, but Practical: The red Spread Shot, the Wide Vulcan. If you are close enough to an enemy to make all of the spread hit, it will suffer more damage more quickly than even with the full-power blue laser. You can usually destroy larger enemies this way before they can even start shooting. At further range, the spread is wide enough that anything in front of you will continuously be pelted with damage, with the only drawback being that you have to mash on the fire button, unless you use autofire or play Raiden III or later, which officially have autofire for this weapon.
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 Raiden (Video Game) / int_3bb81225
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Recurring Boss
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Recurring Boss: The giant jet bomber that launches missiles that look kind of like smaller planes.
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Smart Bomb
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Smart Bomb: Unlike in many other scrolling shooters, the bomb's activation is not instantaneous; it does not cancel out enemy bullets until it explodes. This often leads to prematurely firing bombs because being under a heavy storm of fast bullets will most likely result in death whether you have five bombs or none at all. This was changed in III onwards, where firing a bomb now has the bomb effects activate immediately. Raiden II introduces the Cluster Bomb in addition to the standard big-blast-radius bomb. The Cluster Bomb serves as the default bomb for the player 2 ship. It releases a ton of bomblets all over the screen that do less damage but can more reliably hit everything at once. Unlike the original bomb, the bomblets can protect from enemy attacks even before they explode, making the Cluster Bomb a much better panic attack than the original bomb.
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 Raiden (Video Game) / int_47e4f5f5
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Golden Ending
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Golden Ending: To achieve the best ending in Raiden V, you must reach Stage 8-S while filling out the criteria for the True Final Boss by fully powering up your weapons before confronting the Stage 8 boss.
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 Raiden (Video Game) / int_486466ee
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Dual Boss
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Dual Boss: The first Boss fight of I and II are two tanks and two Spider Tanks, respectively. Two tanks again in III. In IV, the fourth boss is a pair of tanks that take to the air when they suffer enough damage.
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 Raiden (Video Game) / int_49d59be9
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Scenery Porn
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Scenery Porn: The artists of Raiden II poured an incredible amount of detail into basic Mooks being shot down, from the debris all the way to the craters and burning trees left when they hit the ground.
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Checkpoint
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Checkpoint: The Japanese version of Raiden has these. Other versions do not, and cause the player to respawn in place if killed.
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 Raiden (Video Game) / int_4f4372e9
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Early-Installment Weirdness
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Early-Installment Weirdness: The very first game only has two weapon types (the red Spread Shot and the blue laser) while all later games have at least three, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not. It is also the only installment with point-based extends. There are only four stage themed shared amongst the eight stages; later games have as many themes as there are stages, or at least close to it, with Raiden II reusing only one theme ("Tragedy Flame" for stages 2 and 8).
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 Raiden (Video Game) / int_51bf74d6
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Power Crystal
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Power Crystal: The Crystals become this for any machine they contaminate, while the Big Bad is one itself.
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 Raiden (Video Game) / int_5313c266
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Bookends
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Book Ends: Raiden IV's True Final Boss kicks off with a glorious reprise of "Repeated Tragedy", the stage 1 theme of Raiden II, and ends with the boss theme of the original game, signalling the whole series coming full circle.
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 Raiden (Video Game) / int_56df9ba7
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Easier Than Easy
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Easier Than Easy: The "Practice" difficulty level in DX and MOSS-developed home titles. Even bosses don't throw bullets at you in this level, and there are no Easy-Mode Mockery either (unless you play Light Mode in IV that is).
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 Raiden (Video Game) / int_6377d6e6
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Grievous Harm with a Body
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Grievous Harm with a Body: In II and DX, destroyed airborne enemies have a pretty good chance of crashing into the ground instead of just exploding in mid-air. If their landing point happens to be on top of a ground enemy, it will either be heavily damaged or destroyed. Like with the things noted in Serial Numbers Filed Off, this is another element from Toaplan games, in this case Flying Shark/Sky Shark. In that game, if an enemy biplane was shot from far enough away, it would indeed crash-land rather than just explode—and destroy any enemy that happened to be underneath.
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 Raiden (Video Game) / int_63c6c615
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Dynamic Difficulty
 Raiden (Video Game) / int_63c6c615
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Dynamic Difficulty: In I and II, if you manage to make it far without dying, the difficulty gets batshit insane. Tanks will fire very fast and accurate shots almost as soon as they enter the screen! According to Word of God, this is traced to a common rule of thumb in the arcade industry at the time: if your game doesn't defeat the player in about 3 minutes (on average), you're not making money.
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Painfully Slow Projectile
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Painfully Slow Projectile: The "sniper" enemies' aversion of this trope is part of why the series is Nintendo Hard.
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 Raiden (Video Game) / int_6dc206c9
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Marathon Level
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Marathon Level: The "training" campaign of Raiden DX is one long (about 15 minutes) continuous level. In Raiden V, the eighth and final stage is the longest stage in the game, lasting about 9 minutes until encountering the boss.
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Guide Dang It!
 Raiden (Video Game) / int_6ec989d8
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Guide Dang It!: Raiden I has convoluted rules for how it handles its Dynamic Difficulty. Player 2 starts at a lower rank and the Laser and Missile powerups raise rank while Wide and Homing lowers it. Most unusual however, is that the rank changes depending on which cycle the Attract Mode was at when inserting a coin (something that the e-manual for the Arcade Archives versions only vaguely aludes to by stating that inserting credits at different time affects the game's difficulty), with default rank being when the Stage 7 demo is running.
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 Raiden (Video Game) / int_8029fa50
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True Final Boss
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True Final Boss: Raiden DX's Expert course has one as shown here, if you can make it to the end in one credit. Raiden IV has one at the end of the second loop. Raiden V has Divine Rampart, fought only if all three of your weapons are fully powered up to level 10 before confronting the stage 8 boss.
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Gainax Ending
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Gainax Ending: Raiden III's ending. Your ship flies into the crashed remains of the original Fighting Thunder shown before the first boss battle in the original game, then it transforms into a fairy and flies away. Was your ship a fairy the whole time?
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Difficulty by Region
 Raiden (Video Game) / int_83edb5ab
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An odd example induced by porting tweaks: In the Japanese version of the PS1 port found in Raiden Project player 1 does not have checkpoints and continues through the stage if they are killed and respawn. But player 2 gets checkpoints, going back to the last one upon death.
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Life Meter
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Raiden V subverts this. Given a Life Meter system, the player could survive some hits before going down. When continuing after dying, all powerups are retained.
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 Raiden (Video Game) / int_8aeccf04
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Bullet Hell
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Bullet Hell: Later games have denser bullet patterns, although the focus remains on fast aimed shots. Especially in highest difficulty settings where enemies' bullets go apeshit on you in return. This is the Final Boss red diamond's bread-and-butter every time you face it. It's not going to let you beat the game without surviving a torrential downpour of curtain fire. Averted if you set difficulty level to "Practice". See Easier Than Easy below.
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 Raiden (Video Game) / int_8b6de1eb
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Airborne Aircraft Carrier
 Raiden (Video Game) / int_8b6de1eb
comment
After completing stage 5 (of 8) in either of the first two games, you land back on the Airborne Aircraft Carrier and take off into space for the final three stages.
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Macross Missile Massacre
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Macross Missile Massacre: A maxed-out Missile sub-weapon looks like this.
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Recycled IN SPACE!
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Recycled In Space: Seibu's own Viper Phase 1 is this series IN SPACE! Its soundtrack is even unlockable in the Playstation port of Raiden DX.
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Big Bad
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Big Bad: The Crystals. First introduced as a giant, ominous red diamond that, at least from what can be observed, seems to be the leader. It spends the bulk of the game harrying you by flying out of the wreckage of every boss fight, confronts you as the Final Boss, and comes back for more as the end boss of III and IV. In Raiden V, it's shown that the Crystals actually have been contaminating Earth's own machinery and using them to eradicate humanity. Their purpose? To reset the world by wiping out all life through pollution and assimilating their own weaponry, cleaning up all the pollution, and making it habitable again.
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Raiden (Video Game) / int_970c790a
 Raiden (Video Game) / int_9af3a24a
type
Double Play
 Raiden (Video Game) / int_9af3a24a
comment
Double Play: The home ports of both III and IV, as well as V, have a mode where you can control both ships on the same controller.
 Raiden (Video Game) / int_9af3a24a
featureApplicability
1.0
 Raiden (Video Game) / int_9af3a24a
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_9af3a24a
 Raiden (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Raiden (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Later games in the series reduce the ship's hitbox to the size of most Bullet Hell
 Raiden (Video Game) / int_a5e998f0
featureApplicability
1.0
 Raiden (Video Game) / int_a5e998f0
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_a5e998f0
 Raiden (Video Game) / int_ad4a45be
type
Final Boss
 Raiden (Video Game) / int_ad4a45be
comment
This is the Final Boss red diamond's bread-and-butter every time you face it. It's not going to let you beat the game without surviving a torrential downpour of curtain fire.
 Raiden (Video Game) / int_ad4a45be
featureApplicability
1.0
 Raiden (Video Game) / int_ad4a45be
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_ad4a45be
 Raiden (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Raiden (Video Game) / int_ba6baee1
comment
High-Altitude Battle: The climactic fifth stage of II takes the player and the boss to an arena that is at about the cruising altitude of most modern aircraft rather than just skimming the treetops.
 Raiden (Video Game) / int_ba6baee1
featureApplicability
1.0
 Raiden (Video Game) / int_ba6baee1
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_ba6baee1
 Raiden (Video Game) / int_bc331dff
type
Capcom Sequel Stagnation
 Raiden (Video Game) / int_bc331dff
comment
Capcom Sequel Stagnation: Happens with almost every title in the series, with the original getting Raiden Trad and Super Raiden, and Raiden II getting DX. Raiden IV seems to be getting this, since it was ported to the Xbox 360. The newest update, Raiden IV: Overkill, has been ported to PSN and PC/Steam. Raiden V is also this with the subtitle Director's Cut, released on the PS4, PC/Steam, and the Nintendo Switch.
 Raiden (Video Game) / int_bc331dff
featureApplicability
1.0
 Raiden (Video Game) / int_bc331dff
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_bc331dff
 Raiden (Video Game) / int_c264d50a
type
Embedded Precursor
 Raiden (Video Game) / int_c264d50a
comment
Embedded Precursor: The "Normal" course in Raiden DX consists of the first 5 stages of Raiden II with DX's scoring system applied.
 Raiden (Video Game) / int_c264d50a
featureApplicability
1.0
 Raiden (Video Game) / int_c264d50a
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_c264d50a
 Raiden (Video Game) / int_c3884cdc
type
1-Up
 Raiden (Video Game) / int_c3884cdc
comment
1-Up: Most games in the series avert Every 10,000 Points; instead, you gain 1-ups by fulfilling some obscure requirements in later stages. And you often get only one 1-up per game, so use those Smart Bombs well!
 Raiden (Video Game) / int_c3884cdc
featureApplicability
1.0
 Raiden (Video Game) / int_c3884cdc
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_c3884cdc
 Raiden (Video Game) / int_c3d60914
type
Continuing is Painful
 Raiden (Video Game) / int_c3d60914
comment
Continuing is Painful: As with most shmups, you lose all your power ups when you die, although you can find a hidden Fairy that gives some of them back (and one time only). Raiden II and subsequent games are kind enough to spill a few power-ups from your ship on death, in addition to the Fairy, so it's not as crushing as it was in the original. Raiden V subverts this. Given a Life Meter system, the player could survive some hits before going down. When continuing after dying, all powerups are retained.
 Raiden (Video Game) / int_c3d60914
featureApplicability
1.0
 Raiden (Video Game) / int_c3d60914
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_c3d60914
 Raiden (Video Game) / int_c513249
type
Harder Than Hard
 Raiden (Video Game) / int_c513249
comment
Harder Than Hard: Raiden IV has Very Hard difficulty, which in turn is trumped by Ultimate difficulty. That is to say, Harder Than Harder Than Hard.
 Raiden (Video Game) / int_c513249
featureApplicability
1.0
 Raiden (Video Game) / int_c513249
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_c513249
 Raiden (Video Game) / int_cd809603
type
Tank Goodness
 Raiden (Video Game) / int_cd809603
comment
Tank Goodness: Out of all the futuristic war machines thrown at you, they sure do love tanks. Expect them in several varieties around every corner. Hell, the red diamond's secret weapon in DX's hidden ninth stage is a giant tank!
 Raiden (Video Game) / int_cd809603
featureApplicability
1.0
 Raiden (Video Game) / int_cd809603
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_cd809603
 Raiden (Video Game) / int_d0447c7b
type
Lightning Gun
 Raiden (Video Game) / int_d0447c7b
comment
Lightning Gun: Come on! Don't fool us with the laser-beam shape, Bend Plasma! We know you to actually be lightning!
 Raiden (Video Game) / int_d0447c7b
featureApplicability
1.0
 Raiden (Video Game) / int_d0447c7b
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_d0447c7b
 Raiden (Video Game) / int_d3c2c6b2
type
Spread Shot
 Raiden (Video Game) / int_d3c2c6b2
comment
Spread Shot: The default (red) weapon.
 Raiden (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 Raiden (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_d3c2c6b2
 Raiden (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Raiden (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Arcade Archives version of Raiden allows the player to start a game from the 2nd player side as well as to adjust the starting rank, as in the original version of the game starting rank is determined by what stage the Attract Mode is showing when you insert your coins, which isn't hinted at in the original arcade release.
 Raiden (Video Game) / int_d6f284a3
featureApplicability
1.0
 Raiden (Video Game) / int_d6f284a3
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_d6f284a3
 Raiden (Video Game) / int_df1793de
type
Updated Re-release
 Raiden (Video Game) / int_df1793de
comment
Updated Re-release: Raiden IV Overkill and Raiden V: Director's Cut, both of which add new features to the original games. Raiden DX can be seen as this, but it adds so much on top of its Raiden II base, such as all new stages and bosses, that it is considered a standalone game rather than this trope.
 Raiden (Video Game) / int_df1793de
featureApplicability
1.0
 Raiden (Video Game) / int_df1793de
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_df1793de
 Raiden (Video Game) / int_e377c24b
type
Surplus Damage Bonus
 Raiden (Video Game) / int_e377c24b
comment
Raiden IV Overkill has the "Overkill" mode, where attacking a medium-size or bigger enemy after it's been destroyed allows you to fill its "Overkill" meter, which, depending on the level of the Overkill meter filled, gives you score medals. In addition, Silver and Gold Score rings appear when you kill enemies quickly as they appear.
 Raiden (Video Game) / int_e377c24b
featureApplicability
1.0
 Raiden (Video Game) / int_e377c24b
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_e377c24b
 Raiden (Video Game) / int_e3ab9e00
type
Turns Red
 Raiden (Video Game) / int_e3ab9e00
comment
Many of the bosses of the later games do this, as well as Turning Red.
 Raiden (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Raiden (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_e3ab9e00
 Raiden (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Raiden (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: We never figure out who the Raiden pilot is in each of the games, other than the third game revealing your ship to be a fairy. Especially in Raiden V, where you are simply referred to as "Raiden".
 Raiden (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Raiden (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_e3f34fb4
 Raiden (Video Game) / int_e545e190
type
Nerf
 Raiden (Video Game) / int_e545e190
comment
Nerf: The Bend Blasma became the Proton Laser in III then came back in IV albeit with different coding.
 Raiden (Video Game) / int_e545e190
featureApplicability
1.0
 Raiden (Video Game) / int_e545e190
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_e545e190
 Raiden (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Raiden (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: In II, player 1 starts with standard bombs, while player 2 starts with cluster bombs. An odd example induced by porting tweaks: In the Japanese version of the PS1 port found in Raiden Project player 1 does not have checkpoints and continues through the stage if they are killed and respawn. But player 2 gets checkpoints, going back to the last one upon death. In DX, the player 1 ship moves faster vertically, while the player 2 ship moves faster horizontally.
 Raiden (Video Game) / int_e5d37e0f
featureApplicability
1.0
 Raiden (Video Game) / int_e5d37e0f
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_e5d37e0f
 Raiden (Video Game) / int_e69e12b2
type
Combination Attack
 Raiden (Video Game) / int_e69e12b2
comment
Combination Attack: In 2 player mode, a very strong attack happens if both players shoot each other. It's a little unpredictable (the bullets of this attack fire in random directions), but at close range it can waste bosses in seconds.
 Raiden (Video Game) / int_e69e12b2
featureApplicability
1.0
 Raiden (Video Game) / int_e69e12b2
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_e69e12b2
 Raiden (Video Game) / int_f363694e
type
Mercy Mode
 Raiden (Video Game) / int_f363694e
comment
Mercy Mode: In all games except V, if you lose all your lives, a 'P' item drops from your ship. If you continue, you can claim it and power your weapons up to maximum. Too bad you lose all of that extra firepower when you (likely) inevitably die again.
 Raiden (Video Game) / int_f363694e
featureApplicability
1.0
 Raiden (Video Game) / int_f363694e
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_f363694e
 Raiden (Video Game) / int_f511ea9b
type
Product Placement
 Raiden (Video Game) / int_f511ea9b
comment
Product Placement: The Genesis port of the first game adds a really hard level that appears after the credits. Beating it will show a message advertising one of Micronet's (the port developer) game, Heavy Nova.
 Raiden (Video Game) / int_f511ea9b
featureApplicability
1.0
 Raiden (Video Game) / int_f511ea9b
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_f511ea9b
 Raiden (Video Game) / int_f67f4dbf
type
Recurring Boss Template
 Raiden (Video Game) / int_f67f4dbf
comment
Recurring Boss Template: The first boss battle of the first three games pits you against a duo of ground enemies (gun platforms in the first, spider tanks in II and giant tanks in III) with the weaker one appearing slightly before the other. IV broke the trend by having a single spider tank instead. Also, there's the missile-carrying bomber in those games' second stages, and the giant aqueous vessel in the third stages (a battlecruiser in I, a submarine in II and III).
 Raiden (Video Game) / int_f67f4dbf
featureApplicability
1.0
 Raiden (Video Game) / int_f67f4dbf
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_f67f4dbf
 Raiden (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Raiden (Video Game) / int_f87c42d4
comment
Later in that stage, if you clear out a row of tanks along a certain road and haven't died up to that point, a red sports car will zoom by; shoot it quick for big points. DX's Training stage gives you a similar spot with a chance to shoot multiple cars.
 Raiden (Video Game) / int_f87c42d4
featureApplicability
1.0
 Raiden (Video Game) / int_f87c42d4
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_f87c42d4
 Raiden (Video Game) / int_ff8afd14
type
Spider Tank
 Raiden (Video Game) / int_ff8afd14
comment
Spider Tank: The first Boss(es) of II, Zelzelei Se Ful and Zelzelei Y Ek. You have to fight two of them (thankfully, not at the same time, unless you're slow in cutting down the first one). One is also the first boss of Raiden IV, Exerey Iss.
 Raiden (Video Game) / int_ff8afd14
featureApplicability
1.0
 Raiden (Video Game) / int_ff8afd14
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1.0
 Raiden (Video Game)
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Raiden (Video Game) / int_ff8afd14
 Raiden (Video Game) / int_name
type
ItemName
 Raiden (Video Game) / int_name
comment
 Raiden (Video Game) / int_name
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1.0
 Raiden (Video Game) / int_name
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1.0
 Raiden (Video Game)
hasFeature
Raiden (Video Game) / int_name
 Raiden (Video Game) / int_name
itemName
Raiden (Video Game)

The following is a list of statements referring to the current page from other pages.

 Raiden (Video Game)
hasFeature
Airborne Aircraft Carrier / int_dec5f386
 Raiden (Video Game)
hasFeature
Aquatic Mook / int_dec5f386
 Raiden (Video Game)
hasFeature
Arcade-Perfect Port / int_dec5f386
 Raiden (Video Game)
hasFeature
Arrange Mode / int_dec5f386
 Raiden (Video Game)
hasFeature
Battle Theme Music / int_dec5f386
 Raiden (Video Game)
hasFeature
Boss Warning Siren / int_dec5f386
 Raiden (Video Game)
hasFeature
Breakable Power-Up / int_dec5f386
 Raiden (Video Game)
hasFeature
Capcom Sequel Stagnation / int_dec5f386
 Raiden (Video Game)
hasFeature
Chain Reaction Destruction / int_dec5f386
 Raiden (Video Game)
hasFeature
Climax Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Close-Contact Danger Benefit / int_dec5f386
 Raiden (Video Game)
hasFeature
Cognizant Limbs / int_dec5f386
 Raiden (Video Game)
hasFeature
Color-Coded Multiplayer / int_dec5f386
 Raiden (Video Game)
hasFeature
Combination Attack / int_dec5f386
 Raiden (Video Game)
hasFeature
Compilation Re-release / int_dec5f386
 Raiden (Video Game)
hasFeature
Continuing is Painful / int_dec5f386
 Raiden (Video Game)
hasFeature
Cores-and-Turrets Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Cyberpunk Is Techno / int_dec5f386
 Raiden (Video Game)
hasFeature
Damage Is Fire / int_dec5f386
 Raiden (Video Game)
hasFeature
Damage-Sponge Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Degraded Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Difficulty by Region / int_dec5f386
 Raiden (Video Game)
hasFeature
Difficulty Spike / int_dec5f386
 Raiden (Video Game)
hasFeature
Double Play / int_dec5f386
 Raiden (Video Game)
hasFeature
Dynamic Difficulty / int_dec5f386
 Raiden (Video Game)
hasFeature
Easier Than Easy / int_dec5f386
 Raiden (Video Game)
hasFeature
Easy-Mode Mockery / int_dec5f386
 Raiden (Video Game)
hasFeature
Fandom Heresy / int_dec5f386
 Raiden (Video Game)
hasFeature
Flunky Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Good Bad Bugs / int_dec5f386
 Raiden (Video Game)
hasFeature
Hard Mode Filler / int_dec5f386
 Raiden (Video Game)
hasFeature
Harder Than Hard / int_dec5f386
 Raiden (Video Game)
hasFeature
Hitbox Dissonance / int_dec5f386
 Raiden (Video Game)
hasFeature
Homing Lasers / int_dec5f386
 Raiden (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_dec5f386
 Raiden (Video Game)
hasFeature
Level 1 Music Represents / int_dec5f386
 Raiden (Video Game)
hasFeature
Lightning Lash / int_dec5f386
 Raiden (Video Game)
hasFeature
Macross Missile Massacre / int_dec5f386
 Raiden (Video Game)
hasFeature
Marathon Level / int_dec5f386
 Raiden (Video Game)
hasFeature
Military Mashup Machine / int_dec5f386
 Raiden (Video Game)
hasFeature
Mini-Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Musicalis Interruptus / int_dec5f386
 Raiden (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_dec5f386
 Raiden (Video Game)
hasFeature
Nerf / int_dec5f386
 Raiden (Video Game)
hasFeature
New Game Plus / int_dec5f386
 Raiden (Video Game)
hasFeature
Not-So-Cheap Imitation / int_dec5f386
 Raiden (Video Game)
hasFeature
Orchestral Version / int_dec5f386
 Raiden (Video Game)
hasFeature
Polished Port / int_dec5f386
 Raiden (Video Game)
hasFeature
Power Crystal / int_dec5f386
 Raiden (Video Game)
hasFeature
Purple Is Powerful / int_dec5f386
 Raiden (Video Game)
hasFeature
Reactor Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Rearrange the Song / int_dec5f386
 Raiden (Video Game)
hasFeature
Recurring Boss Template / int_dec5f386
 Raiden (Video Game)
hasFeature
Roboteching / int_dec5f386
 Raiden (Video Game)
hasFeature
Scrappy Weapon / int_dec5f386
 Raiden (Video Game)
hasFeature
Self-Plagiarism / int_dec5f386
 Raiden (Video Game)
hasFeature
Sequel Difficulty Spike / int_dec5f386
 Raiden (Video Game)
hasFeature
Sequential Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Spider Tank / int_dec5f386
 Raiden (Video Game)
hasFeature
Spread Shot / int_dec5f386
 Raiden (Video Game)
hasFeature
Surplus Damage Bonus / int_dec5f386
 Raiden (Video Game)
hasFeature
That One Achievement / int_dec5f386
 Raiden (Video Game)
hasFeature
True Final Boss / int_dec5f386
 Raiden (Video Game)
hasFeature
Turns Red / int_dec5f386
 Raiden (Video Game)
hasFeature
Unstable Equilibrium / int_dec5f386
 Raiden (Video Game)
hasFeature
Vertical Scrolling Shooter / int_dec5f386
 Raiden (Video Game)
hasFeature
Video Game 3D Leap / int_dec5f386
 Raiden (Video Game)
hasFeature
Video Game Long-Runners / int_dec5f386
 Raiden (Video Game)
hasFeature
Video Games of 1990–1994 / int_dec5f386
 Raiden (Video Game)
hasFeature
Watch It for the Meme / int_dec5f386