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Raiden (Video Game)
- 331 statements
- 64 feature instances
- 71 referencing feature instances
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Raiden | |
Raiden (Video Game) | comment |
Raiden is a popular and influential series of vertical Shoot 'Em Up created by Japanese developer Seibu Kaihatsu, and later handled by MOSS. It is quite notable for popularizing (though not necessarily creating) many concepts and conventions still used by vertical shmups today. Spawned the Raiden Fighters series.The plot of the series is completely nonexistent (aside from V, which has a detailed story to flesh everything out) and inconsequential, much like most shoot'em ups. The gist is that a Hive Mind species of alien lifeform, the Crystals (called "The Cranassians" by the fan base), is invading Earth, and a world organization known as the VCD deployed a new weapon based on Crystal technology, the Fighting Thunder craft, to stop them and save the Earth. | |
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Dropped link to CoolPlane: Not a Feature - ITEM | |
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Raiden (Video Game) / int_12f70f7b | type |
Regional Bonus | |
Raiden (Video Game) / int_12f70f7b | comment |
Regional Bonus: The US version of Raiden Project allows the player to turn off the checkpoint behavior in Raiden, which was enforced in the Japanese version. On the downside, it dummies out vertical rotation, requiring the player to use a cheat device if they want to play the game on a vertically-oriented TV. | |
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Raiden (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Raiden (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Raiden V is the first game to feature them, taking a cue from Raiden Fighters Jet. | |
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Raiden (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Raiden (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: Clear Raiden IV's Light mode and you're treated to an ending cutscene where the Airborne Aircraft Carrier you took off from gets attacked (to the tune of the happy ending theme). Then you're told to try Original mode and the game ends without going to the second loop. Otherwise this trope is averted with Practice and Easy levels in MOSS-developed titles, making Light Mode an exception to the aversion. | |
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Raiden (Video Game) / int_2379224f | type |
Astral Finale | |
Raiden (Video Game) / int_2379224f | comment |
Astral Finale: After completing stage 5 (of 8) in either of the first two games, you land back on the Airborne Aircraft Carrier and take off into space for the final three stages. Raiden IV takes you into space for the fifth and final stage of the game. In the Xbox 360 / Additional Mode on consoles, this part of the game is split up into three stages. | |
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Raiden (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Raiden (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: Your blue powerup becomes this at max level pre-III. In III and IV, it just gets steadily thicker. | |
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Raiden (Video Game) / int_29a39f6 | type |
Easter Egg | |
Raiden (Video Game) / int_29a39f6 | comment |
Easter Egg: Seibu Kaihatsu's artists snuck quite a few into the first two games: Besides the cows example below, keep your eyes peeled in the first stage of Raiden for little people running around. A few seconds into II's second stage, look toward the left to find a dude obliviously doing jumping jacks in the street. Later in that stage, if you clear out a row of tanks along a certain road and haven't died up to that point, a red sports car will zoom by; shoot it quick for big points. DX's Training stage gives you a similar spot with a chance to shoot multiple cars. | |
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Raiden (Video Game) / int_2b50986a | type |
Arrange Mode | |
Raiden (Video Game) / int_2b50986a | comment |
Arrange Mode: The "New Version" build of Viper Phase 1 removes the fininte-ammo sytsem of subweapons; they now last until you are killed. However, subweapons are less powerful as a counterbalance. Raiden IV Overkill has the "Overkill" mode, where attacking a medium-size or bigger enemy after it's been destroyed allows you to fill its "Overkill" meter, which, depending on the level of the Overkill meter filled, gives you score medals. In addition, Silver and Gold Score rings appear when you kill enemies quickly as they appear. | |
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Raiden (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Raiden (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Bend Plasma weapon, first introduced in Raiden II, is one of the most visually-impressive weapons in all of Shoot 'Em Up games. It is a laser weapon that bends while locking on to enemies, dealing damage to many enemies at once when fully powered up. However, it is the weakest weapon out of the three available weapons, and the bending all over the place can distract you from enemy bullets at times. It is a difficult weapon to master, as most players who use it usually spend much longer on boss fights than they would with the other less flashy (but higher DPS) weapons. | |
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Raiden (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Raiden (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: This is one series that's proud of its explosion animations. Bosses do not go down quietly, visually and literally. The speakers on an actual Raiden cabinet really get the most out of the mighty BOOM. IV's True Final Boss truly takes the cake, spending 24 seconds exploding to a crisp! | |
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Raiden (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Raiden (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: A non-game example occurs with the version of the Raiden IV soundtrack that came packaged with copies of the NA-region Xbox 360 port, in which "Tragedy Flame", the stage 4 track, only loops once and abruptly cuts out (rather than looping twice and then fading out). | |
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Raiden (Video Game) / int_363e9631 | type |
Sequential Boss | |
Raiden (Video Game) / int_363e9631 | comment |
Sequential Boss: The fifth boss of Raiden II. First you destroy a space shuttle, then fight the fighter it was carrying, and finally face off with the orange jet housed inside it. Also kind of a Climax Boss, considering it's the last level on Earth. Also the Final Boss, which has you fire at the core of this giant purple obsidian-temple-thing, with more and more crap coming out of the temple (Mooks and bulletfire) as the battle goes on. Many of the bosses of the later games do this, as well as Turning Red. | |
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Raiden (Video Game) / int_384d0eaf | type |
Lightning Lash | |
Raiden (Video Game) / int_384d0eaf | comment |
Lightning Lash: The Bend Plasma is this. It starts as a rapid firing purple laser stream. Continuously firing it will overcharge it and turn the weapon into a plasma stream that locks on to multiple enemies. It looks as awesome as it soundsâ—Š. | |
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Raiden (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Raiden (Video Game) / int_396be241 | comment |
Video Game 3D Leap: Raiden III took the presentation approach. | |
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Raiden (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Raiden (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The red Spread Shot, the Wide Vulcan. If you are close enough to an enemy to make all of the spread hit, it will suffer more damage more quickly than even with the full-power blue laser. You can usually destroy larger enemies this way before they can even start shooting. At further range, the spread is wide enough that anything in front of you will continuously be pelted with damage, with the only drawback being that you have to mash on the fire button, unless you use autofire or play Raiden III or later, which officially have autofire for this weapon. | |
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Raiden (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Raiden (Video Game) / int_3bb81225 | comment |
Recurring Boss: The giant jet bomber that launches missiles that look kind of like smaller planes. | |
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Raiden (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Raiden (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Unlike in many other scrolling shooters, the bomb's activation is not instantaneous; it does not cancel out enemy bullets until it explodes. This often leads to prematurely firing bombs because being under a heavy storm of fast bullets will most likely result in death whether you have five bombs or none at all. This was changed in III onwards, where firing a bomb now has the bomb effects activate immediately. Raiden II introduces the Cluster Bomb in addition to the standard big-blast-radius bomb. The Cluster Bomb serves as the default bomb for the player 2 ship. It releases a ton of bomblets all over the screen that do less damage but can more reliably hit everything at once. Unlike the original bomb, the bomblets can protect from enemy attacks even before they explode, making the Cluster Bomb a much better panic attack than the original bomb. | |
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Raiden (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Raiden (Video Game) / int_47e4f5f5 | comment |
Golden Ending: To achieve the best ending in Raiden V, you must reach Stage 8-S while filling out the criteria for the True Final Boss by fully powering up your weapons before confronting the Stage 8 boss. | |
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Raiden (Video Game) / int_486466ee | type |
Dual Boss | |
Raiden (Video Game) / int_486466ee | comment |
Dual Boss: The first Boss fight of I and II are two tanks and two Spider Tanks, respectively. Two tanks again in III. In IV, the fourth boss is a pair of tanks that take to the air when they suffer enough damage. | |
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Raiden (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Raiden (Video Game) / int_49d59be9 | comment |
Scenery Porn: The artists of Raiden II poured an incredible amount of detail into basic Mooks being shot down, from the debris all the way to the craters and burning trees left when they hit the ground. | |
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Raiden (Video Game) / int_4ccfdd0d | type |
Checkpoint | |
Raiden (Video Game) / int_4ccfdd0d | comment |
Checkpoint: The Japanese version of Raiden has these. Other versions do not, and cause the player to respawn in place if killed. | |
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Raiden (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Raiden (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The very first game only has two weapon types (the red Spread Shot and the blue laser) while all later games have at least three, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not. It is also the only installment with point-based extends. There are only four stage themed shared amongst the eight stages; later games have as many themes as there are stages, or at least close to it, with Raiden II reusing only one theme ("Tragedy Flame" for stages 2 and 8). | |
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Raiden (Video Game) / int_51bf74d6 | type |
Power Crystal | |
Raiden (Video Game) / int_51bf74d6 | comment |
Power Crystal: The Crystals become this for any machine they contaminate, while the Big Bad is one itself. | |
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Raiden (Video Game) / int_5313c266 | type |
Bookends | |
Raiden (Video Game) / int_5313c266 | comment |
Book Ends: Raiden IV's True Final Boss kicks off with a glorious reprise of "Repeated Tragedy", the stage 1 theme of Raiden II, and ends with the boss theme of the original game, signalling the whole series coming full circle. | |
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Raiden (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
Raiden (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: The "Practice" difficulty level in DX and MOSS-developed home titles. Even bosses don't throw bullets at you in this level, and there are no Easy-Mode Mockery either (unless you play Light Mode in IV that is). | |
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Raiden (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Raiden (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: In II and DX, destroyed airborne enemies have a pretty good chance of crashing into the ground instead of just exploding in mid-air. If their landing point happens to be on top of a ground enemy, it will either be heavily damaged or destroyed. Like with the things noted in Serial Numbers Filed Off, this is another element from Toaplan games, in this case Flying Shark/Sky Shark. In that game, if an enemy biplane was shot from far enough away, it would indeed crash-land rather than just explode—and destroy any enemy that happened to be underneath. | |
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Raiden (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
Raiden (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: In I and II, if you manage to make it far without dying, the difficulty gets batshit insane. Tanks will fire very fast and accurate shots almost as soon as they enter the screen! According to Word of God, this is traced to a common rule of thumb in the arcade industry at the time: if your game doesn't defeat the player in about 3 minutes (on average), you're not making money. | |
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Raiden (Video Game) / int_6b6ac319 | type |
Painfully Slow Projectile | |
Raiden (Video Game) / int_6b6ac319 | comment |
Painfully Slow Projectile: The "sniper" enemies' aversion of this trope is part of why the series is Nintendo Hard. | |
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Raiden (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Raiden (Video Game) / int_6dc206c9 | comment |
Marathon Level: The "training" campaign of Raiden DX is one long (about 15 minutes) continuous level. In Raiden V, the eighth and final stage is the longest stage in the game, lasting about 9 minutes until encountering the boss. | |
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Raiden (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Raiden (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Raiden I has convoluted rules for how it handles its Dynamic Difficulty. Player 2 starts at a lower rank and the Laser and Missile powerups raise rank while Wide and Homing lowers it. Most unusual however, is that the rank changes depending on which cycle the Attract Mode was at when inserting a coin (something that the e-manual for the Arcade Archives versions only vaguely aludes to by stating that inserting credits at different time affects the game's difficulty), with default rank being when the Stage 7 demo is running. | |
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True Final Boss | |
Raiden (Video Game) / int_8029fa50 | comment |
True Final Boss: Raiden DX's Expert course has one as shown here, if you can make it to the end in one credit. Raiden IV has one at the end of the second loop. Raiden V has Divine Rampart, fought only if all three of your weapons are fully powered up to level 10 before confronting the stage 8 boss. | |
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Gainax Ending | |
Raiden (Video Game) / int_82accf22 | comment |
Gainax Ending: Raiden III's ending. Your ship flies into the crashed remains of the original Fighting Thunder shown before the first boss battle in the original game, then it transforms into a fairy and flies away. Was your ship a fairy the whole time? | |
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Raiden (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Raiden (Video Game) / int_83edb5ab | comment |
An odd example induced by porting tweaks: In the Japanese version of the PS1 port found in Raiden Project player 1 does not have checkpoints and continues through the stage if they are killed and respawn. But player 2 gets checkpoints, going back to the last one upon death. | |
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Life Meter | |
Raiden (Video Game) / int_84e189a8 | comment |
Raiden V subverts this. Given a Life Meter system, the player could survive some hits before going down. When continuing after dying, all powerups are retained. | |
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Raiden (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
Raiden (Video Game) / int_8aeccf04 | comment |
Bullet Hell: Later games have denser bullet patterns, although the focus remains on fast aimed shots. Especially in highest difficulty settings where enemies' bullets go apeshit on you in return. This is the Final Boss red diamond's bread-and-butter every time you face it. It's not going to let you beat the game without surviving a torrential downpour of curtain fire. Averted if you set difficulty level to "Practice". See Easier Than Easy below. | |
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Raiden (Video Game) / int_8b6de1eb | type |
Airborne Aircraft Carrier | |
Raiden (Video Game) / int_8b6de1eb | comment |
After completing stage 5 (of 8) in either of the first two games, you land back on the Airborne Aircraft Carrier and take off into space for the final three stages. | |
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Macross Missile Massacre | |
Raiden (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: A maxed-out Missile sub-weapon looks like this. | |
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Recycled IN SPACE! | |
Raiden (Video Game) / int_905438eb | comment |
Recycled In Space: Seibu's own Viper Phase 1 is this series IN SPACE! Its soundtrack is even unlockable in the Playstation port of Raiden DX. | |
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Big Bad | |
Raiden (Video Game) / int_970c790a | comment |
Big Bad: The Crystals. First introduced as a giant, ominous red diamond that, at least from what can be observed, seems to be the leader. It spends the bulk of the game harrying you by flying out of the wreckage of every boss fight, confronts you as the Final Boss, and comes back for more as the end boss of III and IV. In Raiden V, it's shown that the Crystals actually have been contaminating Earth's own machinery and using them to eradicate humanity. Their purpose? To reset the world by wiping out all life through pollution and assimilating their own weaponry, cleaning up all the pollution, and making it habitable again. | |
Raiden (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Raiden (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_970c790a | |
Raiden (Video Game) / int_9af3a24a | type |
Double Play | |
Raiden (Video Game) / int_9af3a24a | comment |
Double Play: The home ports of both III and IV, as well as V, have a mode where you can control both ships on the same controller. | |
Raiden (Video Game) / int_9af3a24a | featureApplicability |
1.0 | |
Raiden (Video Game) / int_9af3a24a | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_9af3a24a | |
Raiden (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Raiden (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: Later games in the series reduce the ship's hitbox to the size of most Bullet Hell | |
Raiden (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_a5e998f0 | |
Raiden (Video Game) / int_ad4a45be | type |
Final Boss | |
Raiden (Video Game) / int_ad4a45be | comment |
This is the Final Boss red diamond's bread-and-butter every time you face it. It's not going to let you beat the game without surviving a torrential downpour of curtain fire. | |
Raiden (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Raiden (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_ad4a45be | |
Raiden (Video Game) / int_ba6baee1 | type |
High-Altitude Battle | |
Raiden (Video Game) / int_ba6baee1 | comment |
High-Altitude Battle: The climactic fifth stage of II takes the player and the boss to an arena that is at about the cruising altitude of most modern aircraft rather than just skimming the treetops. | |
Raiden (Video Game) / int_ba6baee1 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_ba6baee1 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_ba6baee1 | |
Raiden (Video Game) / int_bc331dff | type |
Capcom Sequel Stagnation | |
Raiden (Video Game) / int_bc331dff | comment |
Capcom Sequel Stagnation: Happens with almost every title in the series, with the original getting Raiden Trad and Super Raiden, and Raiden II getting DX. Raiden IV seems to be getting this, since it was ported to the Xbox 360. The newest update, Raiden IV: Overkill, has been ported to PSN and PC/Steam. Raiden V is also this with the subtitle Director's Cut, released on the PS4, PC/Steam, and the Nintendo Switch. | |
Raiden (Video Game) / int_bc331dff | featureApplicability |
1.0 | |
Raiden (Video Game) / int_bc331dff | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_bc331dff | |
Raiden (Video Game) / int_c264d50a | type |
Embedded Precursor | |
Raiden (Video Game) / int_c264d50a | comment |
Embedded Precursor: The "Normal" course in Raiden DX consists of the first 5 stages of Raiden II with DX's scoring system applied. | |
Raiden (Video Game) / int_c264d50a | featureApplicability |
1.0 | |
Raiden (Video Game) / int_c264d50a | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_c264d50a | |
Raiden (Video Game) / int_c3884cdc | type |
1-Up | |
Raiden (Video Game) / int_c3884cdc | comment |
1-Up: Most games in the series avert Every 10,000 Points; instead, you gain 1-ups by fulfilling some obscure requirements in later stages. And you often get only one 1-up per game, so use those Smart Bombs well! | |
Raiden (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Raiden (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_c3884cdc | |
Raiden (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Raiden (Video Game) / int_c3d60914 | comment |
Continuing is Painful: As with most shmups, you lose all your power ups when you die, although you can find a hidden Fairy that gives some of them back (and one time only). Raiden II and subsequent games are kind enough to spill a few power-ups from your ship on death, in addition to the Fairy, so it's not as crushing as it was in the original. Raiden V subverts this. Given a Life Meter system, the player could survive some hits before going down. When continuing after dying, all powerups are retained. | |
Raiden (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_c3d60914 | |
Raiden (Video Game) / int_c513249 | type |
Harder Than Hard | |
Raiden (Video Game) / int_c513249 | comment |
Harder Than Hard: Raiden IV has Very Hard difficulty, which in turn is trumped by Ultimate difficulty. That is to say, Harder Than Harder Than Hard. | |
Raiden (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_c513249 | |
Raiden (Video Game) / int_cd809603 | type |
Tank Goodness | |
Raiden (Video Game) / int_cd809603 | comment |
Tank Goodness: Out of all the futuristic war machines thrown at you, they sure do love tanks. Expect them in several varieties around every corner. Hell, the red diamond's secret weapon in DX's hidden ninth stage is a giant tank! | |
Raiden (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_cd809603 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_cd809603 | |
Raiden (Video Game) / int_d0447c7b | type |
Lightning Gun | |
Raiden (Video Game) / int_d0447c7b | comment |
Lightning Gun: Come on! Don't fool us with the laser-beam shape, Bend Plasma! We know you to actually be lightning! | |
Raiden (Video Game) / int_d0447c7b | featureApplicability |
1.0 | |
Raiden (Video Game) / int_d0447c7b | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_d0447c7b | |
Raiden (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Raiden (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: The default (red) weapon. | |
Raiden (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_d3c2c6b2 | |
Raiden (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Raiden (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The Arcade Archives version of Raiden allows the player to start a game from the 2nd player side as well as to adjust the starting rank, as in the original version of the game starting rank is determined by what stage the Attract Mode is showing when you insert your coins, which isn't hinted at in the original arcade release. | |
Raiden (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_d6f284a3 | |
Raiden (Video Game) / int_df1793de | type |
Updated Re-release | |
Raiden (Video Game) / int_df1793de | comment |
Updated Re-release: Raiden IV Overkill and Raiden V: Director's Cut, both of which add new features to the original games. Raiden DX can be seen as this, but it adds so much on top of its Raiden II base, such as all new stages and bosses, that it is considered a standalone game rather than this trope. | |
Raiden (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Raiden (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_df1793de | |
Raiden (Video Game) / int_e377c24b | type |
Surplus Damage Bonus | |
Raiden (Video Game) / int_e377c24b | comment |
Raiden IV Overkill has the "Overkill" mode, where attacking a medium-size or bigger enemy after it's been destroyed allows you to fill its "Overkill" meter, which, depending on the level of the Overkill meter filled, gives you score medals. In addition, Silver and Gold Score rings appear when you kill enemies quickly as they appear. | |
Raiden (Video Game) / int_e377c24b | featureApplicability |
1.0 | |
Raiden (Video Game) / int_e377c24b | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_e377c24b | |
Raiden (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Raiden (Video Game) / int_e3ab9e00 | comment |
Many of the bosses of the later games do this, as well as Turning Red. | |
Raiden (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_e3ab9e00 | |
Raiden (Video Game) / int_e3f34fb4 | type |
Featureless Protagonist | |
Raiden (Video Game) / int_e3f34fb4 | comment |
Featureless Protagonist: We never figure out who the Raiden pilot is in each of the games, other than the third game revealing your ship to be a fairy. Especially in Raiden V, where you are simply referred to as "Raiden". | |
Raiden (Video Game) / int_e3f34fb4 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_e3f34fb4 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_e3f34fb4 | |
Raiden (Video Game) / int_e545e190 | type |
Nerf | |
Raiden (Video Game) / int_e545e190 | comment |
Nerf: The Bend Blasma became the Proton Laser in III then came back in IV albeit with different coding. | |
Raiden (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_e545e190 | |
Raiden (Video Game) / int_e5d37e0f | type |
Divergent Character Evolution | |
Raiden (Video Game) / int_e5d37e0f | comment |
Divergent Character Evolution: In II, player 1 starts with standard bombs, while player 2 starts with cluster bombs. An odd example induced by porting tweaks: In the Japanese version of the PS1 port found in Raiden Project player 1 does not have checkpoints and continues through the stage if they are killed and respawn. But player 2 gets checkpoints, going back to the last one upon death. In DX, the player 1 ship moves faster vertically, while the player 2 ship moves faster horizontally. | |
Raiden (Video Game) / int_e5d37e0f | featureApplicability |
1.0 | |
Raiden (Video Game) / int_e5d37e0f | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_e5d37e0f | |
Raiden (Video Game) / int_e69e12b2 | type |
Combination Attack | |
Raiden (Video Game) / int_e69e12b2 | comment |
Combination Attack: In 2 player mode, a very strong attack happens if both players shoot each other. It's a little unpredictable (the bullets of this attack fire in random directions), but at close range it can waste bosses in seconds. | |
Raiden (Video Game) / int_e69e12b2 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_e69e12b2 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_e69e12b2 | |
Raiden (Video Game) / int_f363694e | type |
Mercy Mode | |
Raiden (Video Game) / int_f363694e | comment |
Mercy Mode: In all games except V, if you lose all your lives, a 'P' item drops from your ship. If you continue, you can claim it and power your weapons up to maximum. Too bad you lose all of that extra firepower when you (likely) inevitably die again. | |
Raiden (Video Game) / int_f363694e | featureApplicability |
1.0 | |
Raiden (Video Game) / int_f363694e | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_f363694e | |
Raiden (Video Game) / int_f511ea9b | type |
Product Placement | |
Raiden (Video Game) / int_f511ea9b | comment |
Product Placement: The Genesis port of the first game adds a really hard level that appears after the credits. Beating it will show a message advertising one of Micronet's (the port developer) game, Heavy Nova. | |
Raiden (Video Game) / int_f511ea9b | featureApplicability |
1.0 | |
Raiden (Video Game) / int_f511ea9b | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_f511ea9b | |
Raiden (Video Game) / int_f67f4dbf | type |
Recurring Boss Template | |
Raiden (Video Game) / int_f67f4dbf | comment |
Recurring Boss Template: The first boss battle of the first three games pits you against a duo of ground enemies (gun platforms in the first, spider tanks in II and giant tanks in III) with the weaker one appearing slightly before the other. IV broke the trend by having a single spider tank instead. Also, there's the missile-carrying bomber in those games' second stages, and the giant aqueous vessel in the third stages (a battlecruiser in I, a submarine in II and III). | |
Raiden (Video Game) / int_f67f4dbf | featureApplicability |
1.0 | |
Raiden (Video Game) / int_f67f4dbf | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_f67f4dbf | |
Raiden (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Raiden (Video Game) / int_f87c42d4 | comment |
Later in that stage, if you clear out a row of tanks along a certain road and haven't died up to that point, a red sports car will zoom by; shoot it quick for big points. DX's Training stage gives you a similar spot with a chance to shoot multiple cars. | |
Raiden (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_f87c42d4 | |
Raiden (Video Game) / int_ff8afd14 | type |
Spider Tank | |
Raiden (Video Game) / int_ff8afd14 | comment |
Spider Tank: The first Boss(es) of II, Zelzelei Se Ful and Zelzelei Y Ek. You have to fight two of them (thankfully, not at the same time, unless you're slow in cutting down the first one). One is also the first boss of Raiden IV, Exerey Iss. | |
Raiden (Video Game) / int_ff8afd14 | featureApplicability |
1.0 | |
Raiden (Video Game) / int_ff8afd14 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_ff8afd14 | |
Raiden (Video Game) / int_name | type |
ItemName | |
Raiden (Video Game) / int_name | comment |
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Raiden (Video Game) | hasFeature |
Raiden (Video Game) / int_name | |
Raiden (Video Game) / int_name | itemName |
Raiden (Video Game) |
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