...it's like TV Tropes, but LINKED DATA!
Sacred (Video Game)
- 676 statements
- 133 feature instances
- 40 referencing feature instances
Sacred (Video Game) | type |
TVTItem | |
Sacred (Video Game) | label |
Sacred (Video Game) | |
Sacred (Video Game) | page |
Sacred | |
Sacred (Video Game) | comment |
Sacred is a 2004 Hack and Slash game in the vein of Diablo, developed by Ascaron Entertainment and published by Encore. It follows a hero(ine) as (s)he goes on a quest to defeat some giant demon, destroy the necromancer Shaddar, and save the lands of Ancaria by collecting the five elements. You probably won't notice that much, as you'll be a bit busy using the spells to destroy your enemies. There are six classes in the original (Gladiator, Seraphim, Vampiress, Battle Mage, Wood Elf and Dark Elf) with two more added by an expansion pack (Dwarf and Daemon). Each class has its own special abilities learned from runes found around the game world.An expansion for the first game, Sacred Underworld, was released in August 2005, and takes place shortly after the events of the main game. Both Shadarr and the Shakkara Demon have been defeated, but this victory did not come without a price. Prince Valor is dead, leaving Ancaria without a ruler. To make matters worse, a dark wizard named Anducar has rallied the demons of the Underworld (Sacred's equivalent of Hell) under his banner with the intention of invading and conquering Ancaria. With the help of Valor's lover and widow, Vilya, the heroes of Sacred must venture into the Underworld and defeat Anducar before his demonic legions destroy the world. Joining them are two new classes: the Daemoness, a female Demon who was betrayed by Anducar and now seeks vengeance, and the last of the Dwarves.The game has a high level of customization, with the item manufacturing and skill systems allowing for many different paths for a character to explore.A loose Prequel set 2000 years before the original game, Sacred 2: Fallen Angel, was released in November 2008 for PC, Xbox 360, and PlayStation 3.A Spinoff, Sacred Citadel, was developed by Southend Interactive, published by Deep Silver, and released on April 17, 2013. It is a Beat 'em Up Sidescroller with Sacred-level of customization and loot drops. It served as a prequel for the next main game, Sacred 3, which was developed by Keen Games and released on August 1, 2014. | |
Sacred (Video Game) | fetched |
2023-10-03T22:51:25Z | |
Sacred (Video Game) | parsed |
2023-10-03T22:51:25Z | |
Sacred (Video Game) | processingComment |
Dropped link to AwesomeYetImpractical: Not a Feature - UNKNOWN | |
Sacred (Video Game) | processingComment |
Dropped link to BlackMage: Not a Feature - IGNORE | |
Sacred (Video Game) | processingUnknown |
AwesomeYetImpractical | |
Sacred (Video Game) | isPartOf |
DBTropes | |
Sacred (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Sacred (Video Game) / int_14beeefd | comment |
Darker and Edgier: The whole story of the expansion. It is entirely set in the Underworld. | |
Sacred (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Sacred (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_14beeefd | |
Sacred (Video Game) / int_14e569d5 | type |
Crate Expectations | |
Sacred (Video Game) / int_14e569d5 | comment |
Crate Expectations | |
Sacred (Video Game) / int_14e569d5 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_14e569d5 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_14e569d5 | |
Sacred (Video Game) / int_153299b4 | type |
Boisterous Bruiser | |
Sacred (Video Game) / int_153299b4 | comment |
Boisterous Bruiser: The Dwarf and slightly less the Gladiator. | |
Sacred (Video Game) / int_153299b4 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_153299b4 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_153299b4 | |
Sacred (Video Game) / int_15fc9fb | type |
Our Elves Are Different | |
Sacred (Video Game) / int_15fc9fb | comment |
Our Elves Are Different: Just about all the common varieties of fantasy elves make an appearance in one game or another. | |
Sacred (Video Game) / int_15fc9fb | featureApplicability |
1.0 | |
Sacred (Video Game) / int_15fc9fb | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_15fc9fb | |
Sacred (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Sacred (Video Game) / int_17ce80aa | comment |
All There in the Manual: the game's many lore books explain a lot of the background, including theories on the origins of the Seraphim, history, political details, how Anducar became lord of the Underworld, what is it you're actually fighting there, or the fact that the "Underworld" regions, despite having a day/night cycle, are supposed to all be underground. | |
Sacred (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Sacred (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_17ce80aa | |
Sacred (Video Game) / int_187bddc1 | type |
Religion of Evil | |
Sacred (Video Game) / int_187bddc1 | comment |
Religion of Evil: The Sakkara Cult. The relions of the Dark Elves and Ice Elves also qualify. | |
Sacred (Video Game) / int_187bddc1 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_187bddc1 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_187bddc1 | |
Sacred (Video Game) / int_1a303edf | type |
Our Orcs Are Different | |
Sacred (Video Game) / int_1a303edf | comment |
Our Orcs Are Different: More like the Blizzard variation. | |
Sacred (Video Game) / int_1a303edf | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1a303edf | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1a303edf | |
Sacred (Video Game) / int_1bc0ca82 | type |
Abandoned Mine | |
Sacred (Video Game) / int_1bc0ca82 | comment |
Abandoned Mine: The Gnarlstat mines were populated by Dwarves before being massacred by the Dark Elves, who built their lair near the ruins and called it Zhurag-Nar. | |
Sacred (Video Game) / int_1bc0ca82 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1bc0ca82 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1bc0ca82 | |
Sacred (Video Game) / int_1bdf0319 | type |
Physical Hell | |
Sacred (Video Game) / int_1bdf0319 | comment |
Physical Hell: A quest leads you to the orcish underworld, which seems to be a deep cave system. | |
Sacred (Video Game) / int_1bdf0319 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1bdf0319 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1bdf0319 | |
Sacred (Video Game) / int_1dad7003 | type |
In the Hood | |
Sacred (Video Game) / int_1dad7003 | comment |
In the Hood: The Battle Mage wears a robe with a hood. | |
Sacred (Video Game) / int_1dad7003 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1dad7003 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1dad7003 | |
Sacred (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Sacred (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: The player characters will sometimes complain to/about the player for letting the game idle. Also doubles as Continue Your Mission, Dammit!. Not to mention certain Enemy Chatter. | |
Sacred (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1e7487cd | |
Sacred (Video Game) / int_1eb49c19 | type |
Stripperiffic | |
Sacred (Video Game) / int_1eb49c19 | comment |
Stripperiffic: The Seraphim wears a bikini-like underwear as her default attire, and while some types of armor cover it up, others leave her fighting in the bikini. And stockings. And high heels. | |
Sacred (Video Game) / int_1eb49c19 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1eb49c19 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1eb49c19 | |
Sacred (Video Game) / int_1f19f198 | type |
Back-to-Back Badasses | |
Sacred (Video Game) / int_1f19f198 | comment |
Back-to-Back Badasses: Laurelinad and Maegalcarwen during their chase. | |
Sacred (Video Game) / int_1f19f198 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1f19f198 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1f19f198 | |
Sacred (Video Game) / int_1fb440a6 | type |
Voluntary Shapeshifting | |
Sacred (Video Game) / int_1fb440a6 | comment |
Voluntary Shapeshifting: Part of the Vampiress and Daemon's power set. | |
Sacred (Video Game) / int_1fb440a6 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_1fb440a6 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_1fb440a6 | |
Sacred (Video Game) / int_25dc6ef5 | type |
Apathetic Citizens | |
Sacred (Video Game) / int_25dc6ef5 | comment |
Apathetic Citizens: The player character is asked to do all sort of tasks in the town, ranging from bringing a chicken back to his owner, to killing a monster which lives near some ruins. | |
Sacred (Video Game) / int_25dc6ef5 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_25dc6ef5 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_25dc6ef5 | |
Sacred (Video Game) / int_29a39f6 | type |
Easter Egg | |
Sacred (Video Game) / int_29a39f6 | comment |
Easter Egg: For some reason, Ancaria has a Shadow Vessel, Camp Crystal Lake, Tristram and lightsabers. | |
Sacred (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_29a39f6 | |
Sacred (Video Game) / int_2b88a383 | type |
Grave Humor | |
Sacred (Video Game) / int_2b88a383 | comment |
Grave Humor: Oh yes. The game has literally hundreds of gravestones with famous quotes, pop culture references or just plain funny stuff. | |
Sacred (Video Game) / int_2b88a383 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_2b88a383 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_2b88a383 | |
Sacred (Video Game) / int_2d4fa515 | type |
Ax-Crazy | |
Sacred (Video Game) / int_2d4fa515 | comment |
Ax-Crazy: The Vampiress was one before biting a Seraphim, whose blood made her retrieve part of her humanity. | |
Sacred (Video Game) / int_2d4fa515 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_2d4fa515 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_2d4fa515 | |
Sacred (Video Game) / int_334e48a1 | type |
After the End | |
Sacred (Video Game) / int_334e48a1 | comment |
After the End: The original game, since it takes place two thousand years after the sequel. | |
Sacred (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_334e48a1 | |
Sacred (Video Game) / int_34caf4cd | type |
Not So Extinct | |
Sacred (Video Game) / int_34caf4cd | comment |
Not So Extinct: Played with the Dwarves. Although absent from 2, they appeared and laboured for Anducar to build his fortress in the Depths of Death, then he annihilated them. Some Dwarves eventually made it to the upper world where they came to rescue the Seraphim from the Dark Elven. But then the Dark Elven massacred the Dwarves... except one. | |
Sacred (Video Game) / int_34caf4cd | featureApplicability |
1.0 | |
Sacred (Video Game) / int_34caf4cd | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_34caf4cd | |
Sacred (Video Game) / int_34dd5f3 | type |
La Résistance | |
Sacred (Video Game) / int_34dd5f3 | comment |
La Résistance: The Crown soldiers after the DeMordrey takeover. | |
Sacred (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_34dd5f3 | |
Sacred (Video Game) / int_352def2a | type |
Burn the Witch! | |
Sacred (Video Game) / int_352def2a | comment |
Burn the Witch!: Baron DeMordrey and his inquisitors regularly burn witches and mages. | |
Sacred (Video Game) / int_352def2a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_352def2a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_352def2a | |
Sacred (Video Game) / int_35fb9016 | type |
Gratuitous German | |
Sacred (Video Game) / int_35fb9016 | comment |
Gratuitous German: The Goblins occasionally shout (hard to understand) German phrases. Mostly a side effect of sloppy localization, though — the game was developed in Germany. The name for the Orcish god Stampfa (Stompa) was not translated for some reason. | |
Sacred (Video Game) / int_35fb9016 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_35fb9016 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_35fb9016 | |
Sacred (Video Game) / int_3658c6ff | type |
Eternal Equinox | |
Sacred (Video Game) / int_3658c6ff | comment |
Eternal Equinox | |
Sacred (Video Game) / int_3658c6ff | featureApplicability |
1.0 | |
Sacred (Video Game) / int_3658c6ff | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_3658c6ff | |
Sacred (Video Game) / int_392372f9 | type |
Actor Allusion | |
Sacred (Video Game) / int_392372f9 | comment |
Actor Allusion: In the German original, the Gladiator is voiced by Bruce Willis' dubbing actor. He even quotes a line from Die Hard. | |
Sacred (Video Game) / int_392372f9 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_392372f9 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_392372f9 | |
Sacred (Video Game) / int_3babae20 | type |
Degraded Boss | |
Sacred (Video Game) / int_3babae20 | comment |
Degraded Boss: the Sakkara Demon is the ultimate threat in the Ancaria campaign, and becomes a regular mob in Underworld. A favourite target for farming, actually. | |
Sacred (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_3babae20 | |
Sacred (Video Game) / int_3c700857 | type |
Guys Smash, Girls Shoot | |
Sacred (Video Game) / int_3c700857 | comment |
Guys Smash, Girls Shoot: Most of the female characters definitely avert this, but in the Dark Elf/Wood Elf team, he slices and she shoots. | |
Sacred (Video Game) / int_3c700857 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_3c700857 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_3c700857 | |
Sacred (Video Game) / int_3d585167 | type |
Damage-Increasing Debuff | |
Sacred (Video Game) / int_3d585167 | comment |
Damage-Increasing Debuff: Many spells. | |
Sacred (Video Game) / int_3d585167 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_3d585167 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_3d585167 | |
Sacred (Video Game) / int_3ea462d7 | type |
Take That, Audience! | |
Sacred (Video Game) / int_3ea462d7 | comment |
Take That, Audience!: When starting the game, the loading bar may read "Checking User IQ". | |
Sacred (Video Game) / int_3ea462d7 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_3ea462d7 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_3ea462d7 | |
Sacred (Video Game) / int_40217655 | type |
Faux Action Girl | |
Sacred (Video Game) / int_40217655 | comment |
Faux Action Girl: The Seraphim are an entire race of those. Having supposedly defeated the most dangerous demon prince, they were tasked with guarding the four elements of Ancaria, which they promptly lost to the Dark Elves. They launched a full-force war to get the elements back, which they lost, and would have been completely wiped out if an intervention of the Dwarf army hadn't saved them. Even then, they didn't recover all of the elements, and "only a handful" of the Seraphim survived. These survivors retreated to the Icecreek monastery, a giant fortress with enormous walls, and then the monastery was sacked by ice giants, killing everyone and destroying everything. Random pesants on the street will even remark on the Seraphim being useless, and the few individual Seraphim we meet or read about in lore books fare just as bad. | |
Sacred (Video Game) / int_40217655 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_40217655 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_40217655 | |
Sacred (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Sacred (Video Game) / int_40bb59d0 | comment |
Blatant Lies: During combar, several characters will shout: "Come back, I won't hurt you... Okay, I lied." | |
Sacred (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_40bb59d0 | |
Sacred (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Sacred (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: First game: Shaddar is banished to Hell and his plan is foiled, but King Valor is dead. Underworld. Anducar and his demonic hordes are defeated, but Vilya dies tragically after being completely broken in every possible way. On the plus side, the ending cinematic shows her soul reuniting with the soul of her beloved Valor. | |
Sacred (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Sacred (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_40cc0c7e | |
Sacred (Video Game) / int_453b3c67 | type |
Imperfect Ritual | |
Sacred (Video Game) / int_453b3c67 | comment |
Imperfect Ritual: Shaddar attempts to summon a sakkara demon and bring it under his control, but one of his minions messes up while drawing the pentagram on the floor. As a result, the ritual summons a sakkara which is obviously not under Shaddar's control, and rather annoyed at being removed from its natural habitat... | |
Sacred (Video Game) / int_453b3c67 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_453b3c67 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_453b3c67 | |
Sacred (Video Game) / int_458bd7d | type |
What Does This Button Do? | |
Sacred (Video Game) / int_458bd7d | comment |
What Does This Button Do?: Written on one of the funny gravestones (as part of the "Famous Last Words" series). | |
Sacred (Video Game) / int_458bd7d | featureApplicability |
1.0 | |
Sacred (Video Game) / int_458bd7d | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_458bd7d | |
Sacred (Video Game) / int_4977559e | type |
Our Angels Are Different | |
Sacred (Video Game) / int_4977559e | comment |
Our Angels Are Different: The Seraphim are a holy order formed by human-like female angels who wear revealing suits and kick ass aplenty. Following a sidequest about a Seraphim who was researching their history reveals a document detailing their creation. They are half-human, or half-elvennote the document in question describes Seraphim as the result of DNA morphing of Dragon Battle Lizards with female Elifa slaves hybrids, enhanced with cybernetics created by a space empire. The energy beam from the sky is, in fact, a Kill Sat still hanging in orbit fully functional after several thousand years. | |
Sacred (Video Game) / int_4977559e | featureApplicability |
1.0 | |
Sacred (Video Game) / int_4977559e | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_4977559e | |
Sacred (Video Game) / int_4b316d47 | type |
Break the Cutie | |
Sacred (Video Game) / int_4b316d47 | comment |
Break the Cutie: Vilya in Underworld. | |
Sacred (Video Game) / int_4b316d47 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_4b316d47 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_4b316d47 | |
Sacred (Video Game) / int_4c7e2c2d | type |
Heroic Fantasy | |
Sacred (Video Game) / int_4c7e2c2d | comment |
Heroic Fantasy: The game takes place in a world called Ancaria. | |
Sacred (Video Game) / int_4c7e2c2d | featureApplicability |
1.0 | |
Sacred (Video Game) / int_4c7e2c2d | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_4c7e2c2d | |
Sacred (Video Game) / int_4ef92d0b | type |
The Atoner | |
Sacred (Video Game) / int_4ef92d0b | comment |
The Atoner: The Vampiress, the Dark Elf and the Daemoness (considerably less than the others; the Vampiress and Dark Elf start the game in this mode. The Daemoness very much does not). | |
Sacred (Video Game) / int_4ef92d0b | featureApplicability |
1.0 | |
Sacred (Video Game) / int_4ef92d0b | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_4ef92d0b | |
Sacred (Video Game) / int_4f23179 | type |
Hit-and-Run Tactics | |
Sacred (Video Game) / int_4f23179 | comment |
Hit-and-Run Tactics: Running away is a recommendable tactic when the player finds gigantic melees. In some places, it's more than recommendable. | |
Sacred (Video Game) / int_4f23179 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_4f23179 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_4f23179 | |
Sacred (Video Game) / int_4f84cdef | type |
Smug Snake | |
Sacred (Video Game) / int_4f84cdef | comment |
Smug Snake: Baron DeMordrey. | |
Sacred (Video Game) / int_4f84cdef | featureApplicability |
1.0 | |
Sacred (Video Game) / int_4f84cdef | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_4f84cdef | |
Sacred (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Sacred (Video Game) / int_50d71a78 | comment |
Dual Wielding: Some characters can have this ability. | |
Sacred (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_50d71a78 | |
Sacred (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Sacred (Video Game) / int_50ed1af4 | comment |
Our Demons Are Different: The Daemon player class in the expansion. Could also be a case of My Species Doth Protest Too Much. | |
Sacred (Video Game) / int_50ed1af4 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_50ed1af4 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_50ed1af4 | |
Sacred (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Sacred (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: The Gladiator can throw his weapon at the opponent. Naturally, he loses it. The Seraphim has a boomerang version of it, in which the weapon returns to her hands. | |
Sacred (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_519f108a | |
Sacred (Video Game) / int_5281d5b1 | type |
Our Dwarves Are All the Same | |
Sacred (Video Game) / int_5281d5b1 | comment |
Our Dwarves Are All the Same: An almost Steampunk technologically advanced but otherwise stereotypical version. | |
Sacred (Video Game) / int_5281d5b1 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_5281d5b1 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_5281d5b1 | |
Sacred (Video Game) / int_5401e7ac | type |
Daywalking Vampire | |
Sacred (Video Game) / int_5401e7ac | comment |
Daywalking Vampire: The Vampiress can freely walk around in sunlight while in her human form. Even if she is in vampire form during day, she is just mildly damaged. | |
Sacred (Video Game) / int_5401e7ac | featureApplicability |
1.0 | |
Sacred (Video Game) / int_5401e7ac | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_5401e7ac | |
Sacred (Video Game) / int_549cd62d | type |
Level Grinding | |
Sacred (Video Game) / int_549cd62d | comment |
Level Grinding: Not so much as in other Hack and Slash games, because most of the monsters are generated with a level relative to yours. However, that doesn't mean that you don't grind. Rune Grinding is important for your skills. | |
Sacred (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Sacred (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_549cd62d | |
Sacred (Video Game) / int_55c63e0 | type |
Saving the World | |
Sacred (Video Game) / int_55c63e0 | comment |
Saving the World: Of course. | |
Sacred (Video Game) / int_55c63e0 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_55c63e0 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_55c63e0 | |
Sacred (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
Sacred (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: Vampiress, Daemonessnote by technicality; unlike the others she couldn't care less about acting like a better person, she's in it for revenge against Anducar and the chance to kill things and Dark Elf also qualify. | |
Sacred (Video Game) / int_575fd5e2 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_575fd5e2 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_575fd5e2 | |
Sacred (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Sacred (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Commander Romata (the man who officially starts the main quest regardless of character) is openly leery and suspicious of the Dark Elf and Daemoness, and the Dwarf will occasionally scornfully remark how much of Ancaria's architecture pales in comparison to his people's. Most of the civilian populace, of course, hates orcs and makes no effort to understand their situation. | |
Sacred (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_57b80b45 | |
Sacred (Video Game) / int_58204b95 | type |
Magic Knight | |
Sacred (Video Game) / int_58204b95 | comment |
Magic Knight: The Seraphim most prominently, but the Battle Mage also qualifies. | |
Sacred (Video Game) / int_58204b95 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_58204b95 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_58204b95 | |
Sacred (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Sacred (Video Game) / int_5989e3b6 | comment |
Enemy Mine: Averted by most orcs. They are fleeing from the undead, but instead of making an alliance with the humans, they try to get them out of the way. However, one orc tribe will help you against the Sakkara demon. Another small tribe will "help" you against the ice-elves (the real challenge here is to keep the orc warriors alive). | |
Sacred (Video Game) / int_5989e3b6 | featureApplicability |
-1.0 | |
Sacred (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_5989e3b6 | |
Sacred (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
Sacred (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: A quest comprise a drunken soldier named Avengarius giving you a treasure map which leads you to a cave with a well-filled treasure chest. The soldier mentions the treasure as the pay of his old legion, but neither he or you know how did it end in the cave. And you have the infamous quest to Azkabragh... | |
Sacred (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
Sacred (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_5e2ae7ee | |
Sacred (Video Game) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
Sacred (Video Game) / int_5e7c0ab7 | comment |
Kleptomaniac Hero: You can steal a lot of items in chests and barrels located inside houses and even stores. Their dwellers won't react if you do so in front of them. | |
Sacred (Video Game) / int_5e7c0ab7 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_5e7c0ab7 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_5e7c0ab7 | |
Sacred (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Sacred (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: The DeMordrey family name will inspire definite caution all by itself, even before you learn (from lorebooks) that the current baron is *Vladimir* DeMordrey and that his female relative who married into the royal family, was Moridya DeMordrey. This is in fact almost literally true, as the devs seem to have used the DeMordrey name as a shorthand for "the bad guys" in very many sidequests. | |
Sacred (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Sacred (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_60fa92ac | |
Sacred (Video Game) / int_6114a875 | type |
Lost Technology | |
Sacred (Video Game) / int_6114a875 | comment |
Lost Technology: The Dwarven ruins in Underworld. | |
Sacred (Video Game) / int_6114a875 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_6114a875 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_6114a875 | |
Sacred (Video Game) / int_619985d7 | type |
Sacrificial Lion | |
Sacred (Video Game) / int_619985d7 | comment |
Sacrificial Lion: Wilbur and Reginald Treville. | |
Sacred (Video Game) / int_619985d7 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_619985d7 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_619985d7 | |
Sacred (Video Game) / int_66479d0 | type |
Our Ghosts Are Different | |
Sacred (Video Game) / int_66479d0 | comment |
Our Ghosts Are Different: Sacred ghosts range from traditional human spirits to bizarre, ghoul-like entities. | |
Sacred (Video Game) / int_66479d0 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_66479d0 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_66479d0 | |
Sacred (Video Game) / int_681077c5 | type |
Wide-Open Sandbox | |
Sacred (Video Game) / int_681077c5 | comment |
Wide-Open Sandbox | |
Sacred (Video Game) / int_681077c5 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_681077c5 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_681077c5 | |
Sacred (Video Game) / int_68cac7e0 | type |
Animate Dead | |
Sacred (Video Game) / int_68cac7e0 | comment |
Animate Dead: The Vampiress can rise corpses as her minions for a time. | |
Sacred (Video Game) / int_68cac7e0 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_68cac7e0 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_68cac7e0 | |
Sacred (Video Game) / int_6b35788c | type |
Lava Adds Awesome | |
Sacred (Video Game) / int_6b35788c | comment |
Lava Adds Awesome: The Ascaron's Call tavern has a lava pit in its hall. Yes, a tavern. Don't ask. | |
Sacred (Video Game) / int_6b35788c | featureApplicability |
1.0 | |
Sacred (Video Game) / int_6b35788c | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_6b35788c | |
Sacred (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Sacred (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The method to get the best reward from Underworld's "Book of Wisdom" quest is never hinted at, and was in fact discovered by accident. It requires killing all three of the book's guardians at exactly the same moment. | |
Sacred (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_6ec989d8 | |
Sacred (Video Game) / int_72586221 | type |
Get on the Boat | |
Sacred (Video Game) / int_72586221 | comment |
Get on the Boat: You need to get a boat in the southern pier to go to the Mal-Orc-A island. | |
Sacred (Video Game) / int_72586221 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_72586221 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_72586221 | |
Sacred (Video Game) / int_733e007a | type |
Unwitting Pawn | |
Sacred (Video Game) / int_733e007a | comment |
Unwitting Pawn: The hero to Shareefa a.k.a. Shaddar. | |
Sacred (Video Game) / int_733e007a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_733e007a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_733e007a | |
Sacred (Video Game) / int_73f7b5a5 | type |
Total Party Kill | |
Sacred (Video Game) / int_73f7b5a5 | comment |
And you have the infamous quest to Azkabragh... | |
Sacred (Video Game) / int_73f7b5a5 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_73f7b5a5 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_73f7b5a5 | |
Sacred (Video Game) / int_79ceeeb | type |
Demon Slaying | |
Sacred (Video Game) / int_79ceeeb | comment |
Demon Slaying: There are demons among the enemies of this game. One of them is particularly big. | |
Sacred (Video Game) / int_79ceeeb | featureApplicability |
1.0 | |
Sacred (Video Game) / int_79ceeeb | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_79ceeeb | |
Sacred (Video Game) / int_7c0bfb83 | type |
Obviously Evil | |
Sacred (Video Game) / int_7c0bfb83 | comment |
Obviously Evil: Baron DeMordrey lives in a big castle always circled by crows and uses a red and black emblem with a sword and something that looks like two horns. His servants are usually soldiers who abduct and abuse young women or just murder the poor for fun, and inhabitants of the slums in his castle are legally prohibited from exiting their district, even to get medicine. | |
Sacred (Video Game) / int_7c0bfb83 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_7c0bfb83 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_7c0bfb83 | |
Sacred (Video Game) / int_8344209e | type |
BFG | |
Sacred (Video Game) / int_8344209e | comment |
BFG: A skill for the Seraphim (a summoned staff that fires lightning bolts). | |
Sacred (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Sacred (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_8344209e | |
Sacred (Video Game) / int_86d4f985 | type |
Doing In the Wizard | |
Sacred (Video Game) / int_86d4f985 | comment |
Doing In the Wizard: In Sacred, some in-game books explain that Seraphim and dragons are genetically related and tell some religious legends about their origin, claiming Seraphim were created by the goddess Sofia to fight the Worganar demons. Later, in a special quest, a Seraphim is cornered in the desert by demons and cultists and dies muttering "it's all lies", leaving you a lightsaber and a book. The book contains a strange text about the origin of the Seraphim which uncannily fits the first source... replacing holy magic with sci-fi technology. Whether this book is canon or just Easter Egg material is open to debate. | |
Sacred (Video Game) / int_86d4f985 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_86d4f985 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_86d4f985 | |
Sacred (Video Game) / int_8737b599 | type |
Fireballs | |
Sacred (Video Game) / int_8737b599 | comment |
Fireballs: The Battle Mage has a fireball spell. | |
Sacred (Video Game) / int_8737b599 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_8737b599 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_8737b599 | |
Sacred (Video Game) / int_87a05dc2 | type |
Backpack Cannon | |
Sacred (Video Game) / int_87a05dc2 | comment |
Backpack Cannon: The Dwarf has one. | |
Sacred (Video Game) / int_87a05dc2 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_87a05dc2 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_87a05dc2 | |
Sacred (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Sacred (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: The sewers under Braverock Castle. Bandits, monsters and even a secret vampire cult hide in multiple levels of tunnels. Have we mentioned that the castle is built over an ancient Dark Elven bastion called Mhurag-Nar whose basement is still intact? | |
Sacred (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_87e661e8 | |
Sacred (Video Game) / int_8a4988bb | type |
Mind Rape | |
Sacred (Video Game) / int_8a4988bb | comment |
Mind Rape: In Underworld, Anducar does this to Vilya throughout the game, ultimately driving her insane. | |
Sacred (Video Game) / int_8a4988bb | featureApplicability |
1.0 | |
Sacred (Video Game) / int_8a4988bb | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_8a4988bb | |
Sacred (Video Game) / int_8dc2b0f2 | type |
Hard Mode Perks | |
Sacred (Video Game) / int_8dc2b0f2 | comment |
Hard Mode Perks: Like in Diablo, higher difficulty means better drop. Also, experience bonus. | |
Sacred (Video Game) / int_8dc2b0f2 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_8dc2b0f2 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_8dc2b0f2 | |
Sacred (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Sacred (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: 216. | |
Sacred (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_91526ff7 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_91526ff7 | |
Sacred (Video Game) / int_970c790a | type |
Big Bad | |
Sacred (Video Game) / int_970c790a | comment |
Big Bad: The game has two. First is the Sakkara Demon that was summoned in the intro, and then it's Shaddar, the Not Quite Dead evil wizard who summoned the Demon in the first place. Underworld has Anducar. | |
Sacred (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_970c790a | |
Sacred (Video Game) / int_97a6afbf | type |
Alternate World Map | |
Sacred (Video Game) / int_97a6afbf | comment |
Alternate World Map: Underworld discovers unexplored lands. | |
Sacred (Video Game) / int_97a6afbf | featureApplicability |
1.0 | |
Sacred (Video Game) / int_97a6afbf | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_97a6afbf | |
Sacred (Video Game) / int_9be7c205 | type |
Giant Spider | |
Sacred (Video Game) / int_9be7c205 | comment |
Giant Spider: Ranging from the Tarantula Gravis (about the size of a rabbit) to the Tarantula Mortis (about the size of a small house). | |
Sacred (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_9be7c205 | |
Sacred (Video Game) / int_9e943076 | type |
One-Man Army | |
Sacred (Video Game) / int_9e943076 | comment |
One-Man Army: the hero has to slay loads and loads of enemies in their path. | |
Sacred (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_9e943076 | |
Sacred (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
Sacred (Video Game) / int_9f63d4f1 | comment |
Our Vampires Are Different: Although not very common in Ancaria. In three games, only two vampires have appeared in the story and the second one was responsible for the creation of the first one. | |
Sacred (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_9f63d4f1 | |
Sacred (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Sacred (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: Ancaria has a normal day/night cycle. It normally affects only visibility, although the sunlight causes damage to the Vampiress if she is in her vampire form. | |
Sacred (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
Sacred (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_9f93adcd | |
Sacred (Video Game) / int_a0434be6 | type |
Eerie Pale-Skinned Brunette | |
Sacred (Video Game) / int_a0434be6 | comment |
Eerie Pale-Skinned Brunette: The Vampiress in her vampire form. | |
Sacred (Video Game) / int_a0434be6 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_a0434be6 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_a0434be6 | |
Sacred (Video Game) / int_a3e3cce1 | type |
Invading Refugees | |
Sacred (Video Game) / int_a3e3cce1 | comment |
Invading Refugees: A horde of orcs invading the human kingdoms? Bad. A horde of undead heralding the arrival of a powerful demon to Ancaria, displacing the orcs from their homeland in the process? Worse. | |
Sacred (Video Game) / int_a3e3cce1 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_a3e3cce1 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_a3e3cce1 | |
Sacred (Video Game) / int_a75c8dc9 | type |
Left-Justified Fantasy Map | |
Sacred (Video Game) / int_a75c8dc9 | comment |
Left-Justified Fantasy Map: Somehow averted. Ancaria◊ has the ocean in the underside and not in the left, although the coast ascends to the left. | |
Sacred (Video Game) / int_a75c8dc9 | featureApplicability |
-1.0 | |
Sacred (Video Game) / int_a75c8dc9 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_a75c8dc9 | |
Sacred (Video Game) / int_a8357dc2 | type |
No Woman's Land | |
Sacred (Video Game) / int_a8357dc2 | comment |
No Woman's Land: Ancaria has strong overtones of this. While the player can take on the role of a badass womannote though it has to be said that none of the playable female characters are "normal" women, they are all outsiders to Ancarian society one way or another who joins the military, becomes a hero and is (eventually) treated seriously and praised for her deeds, the world in general is rife with sexual violence (numerous quests are based on abduction and abuse of various women, with only the protagonist meting out any kind of justicenote In fact, the only time a witness tries to alert the authorities that a woman was abducted by a cult, he rushes to find the guard captain, but the captain is not at his post and all the witness can do is stand there. The player gets a separate quest to rescue a young woman in the same general region. Better hope it's the same one... ) with most women, both noble and commoner, being more or less downtrodden housewives in need of rescue from male violence. One girl says that if the player hadn't helped her get her cows back, her master "would have sold her as a whore in town" (legal status of slavery in Ancaria is unclear) and there are several cages holding only scantily-clad women on a town square in the country capital. There are no women whatsoever in any military or police forces, no women town leaders, and no women giving out quests of political or non-personal importance except for Teleri, who is a rape victim of no official standing despite being "an agent of the king." The only woman in the entire game that is in any position of power is Vilya, but it's underlined very strongly that she's an exception. Interestingly, the game averts Monogender Monsters, giving the player hundreds of female mooks to kill, all of them bandits and criminals. Perhaps the world they live in drives them to a life of crime. | |
Sacred (Video Game) / int_a8357dc2 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_a8357dc2 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_a8357dc2 | |
Sacred (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Sacred (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: The Battle Mage has some snarky dialogue. | |
Sacred (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_ae3d6438 | |
Sacred (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Sacred (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: The Dwarf cannon never runs out of ammunition. | |
Sacred (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_b2cdd776 | |
Sacred (Video Game) / int_b38b6147 | type |
Science Fantasy | |
Sacred (Video Game) / int_b38b6147 | comment |
Science Fantasy: Blaster-armed alien Cyborgs masquerading as angels rubbing shoulders with the Standard Fantasy Races. | |
Sacred (Video Game) / int_b38b6147 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_b38b6147 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_b38b6147 | |
Sacred (Video Game) / int_b9616deb | type |
Transformation Is a Free Action | |
Sacred (Video Game) / int_b9616deb | comment |
Transformation Is a Free Action: Subverted with the Vampiress transformation. Your enemies can attack you while she is turning into a vampire. | |
Sacred (Video Game) / int_b9616deb | featureApplicability |
-0.3 | |
Sacred (Video Game) / int_b9616deb | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_b9616deb | |
Sacred (Video Game) / int_b983a56b | type |
Came Back Wrong | |
Sacred (Video Game) / int_b983a56b | comment |
Came Back Wrong: The Garema were a race of Japanese-style green-skinned pygmies who dwelled in the southern jungle and battled the Dryads before being anhiliated. The Dryads pitied on them and embalmed the fallen Garema, who would eventually return as the even more vicious undead Nuk-nuks. | |
Sacred (Video Game) / int_b983a56b | featureApplicability |
1.0 | |
Sacred (Video Game) / int_b983a56b | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_b983a56b | |
Sacred (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
Sacred (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: You can find names like Victor next to more exotic ones like Vilya. | |
Sacred (Video Game) / int_b9d334b2 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_b9d334b2 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_b9d334b2 | |
Sacred (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Sacred (Video Game) / int_bb48f8ba | comment |
Timed Mission: The game has some. Thankfully, the time limits are (mostly) fairly reasonable. | |
Sacred (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Sacred (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_bb48f8ba | |
Sacred (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Sacred (Video Game) / int_bc0ad0c0 | comment |
Money Spider: All the enemies drop gold. | |
Sacred (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_bc0ad0c0 | |
Sacred (Video Game) / int_bd4050d2 | type |
The Team Benefactor | |
Sacred (Video Game) / int_bd4050d2 | comment |
The Team Benefactor: Commander Romata. | |
Sacred (Video Game) / int_bd4050d2 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_bd4050d2 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_bd4050d2 | |
Sacred (Video Game) / int_bd620d3c | type |
In Love with the Mark | |
Sacred (Video Game) / int_bd620d3c | comment |
In Love with the Mark: The Dark Elf (the killer) and the Wood Elf (the mark). | |
Sacred (Video Game) / int_bd620d3c | featureApplicability |
1.0 | |
Sacred (Video Game) / int_bd620d3c | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_bd620d3c | |
Sacred (Video Game) / int_c63e5338 | type |
It Runs in the Family | |
Sacred (Video Game) / int_c63e5338 | comment |
It Runs in the Family: According to 2, the DeMordrey line has been doing the "Smug Snake Evil Overlord" routine for over 2000 years. The first game has a sidequest given by two cousins of DeMordrey, who eventually turn to be traitors. | |
Sacred (Video Game) / int_c63e5338 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_c63e5338 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_c63e5338 | |
Sacred (Video Game) / int_c66cb5a9 | type |
Human Sacrifice | |
Sacred (Video Game) / int_c66cb5a9 | comment |
Human Sacrifice: The Dark Elves commonly sacrifice whoever they can get their hands on. And they drink their blood as passage rite. | |
Sacred (Video Game) / int_c66cb5a9 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_c66cb5a9 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_c66cb5a9 | |
Sacred (Video Game) / int_c67af1b0 | type |
Big Bad Wannabe | |
Sacred (Video Game) / int_c67af1b0 | comment |
Big Bad Wannabe: DeMordrey, who uses the chaos created by the real Big Bad to claim the throne of Ancaria. | |
Sacred (Video Game) / int_c67af1b0 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_c67af1b0 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_c67af1b0 | |
Sacred (Video Game) / int_c75df49a | type |
Shout-Out | |
Sacred (Video Game) / int_c75df49a | comment |
Shout-Out: Has its own page. | |
Sacred (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_c75df49a | |
Sacred (Video Game) / int_c8bea4ec | type |
My Species Doth Protest Too Much | |
Sacred (Video Game) / int_c8bea4ec | comment |
My Species Doth Protest Too Much: The three heroes from Always Chaotic Evil races qualify - The Dark Elf assassin turns on his own people after falling in love with one of his targets, the Vampiress awakens to the cause of good after drinking Seraphim blood, and the Daemoness assists the forces of good while on her quest for revenge against Anducar. There's also a Dark Elf priestess who will help you until you finish the quest she gives you. | |
Sacred (Video Game) / int_c8bea4ec | featureApplicability |
1.0 | |
Sacred (Video Game) / int_c8bea4ec | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_c8bea4ec | |
Sacred (Video Game) / int_c9597a03 | type |
Self-Deprecation | |
Sacred (Video Game) / int_c9597a03 | comment |
Self-Deprecation: "It is forbidden to call the Gladiator Barbarian" - written on a gravestone (Sacred 's Gladiator is a knockoff of Diablo's Barbarian). | |
Sacred (Video Game) / int_c9597a03 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_c9597a03 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_c9597a03 | |
Sacred (Video Game) / int_c98c5622 | type |
Non-Human Undead | |
Sacred (Video Game) / int_c98c5622 | comment |
Non-Human Undead: Undead cows, undead horses, undead goblins, undead trolls, an undead dragon... | |
Sacred (Video Game) / int_c98c5622 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_c98c5622 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_c98c5622 | |
Sacred (Video Game) / int_ca87e3ec | type |
No Name Given | |
Sacred (Video Game) / int_ca87e3ec | comment |
No Name Given: The heroes are only referred by their nature title. Laurelinad (the Dark Elf) and Maegalcarwen (the Wood Elf) are the exception. Also, a grave mentions a Gladiator named Hendrikus conversing with a Battle Mage. | |
Sacred (Video Game) / int_ca87e3ec | featureApplicability |
1.0 | |
Sacred (Video Game) / int_ca87e3ec | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_ca87e3ec | |
Sacred (Video Game) / int_cfd569ac | type |
Take Your Time | |
Sacred (Video Game) / int_cfd569ac | comment |
Take Your Time: Played mostly straight aside from certain sidequests. | |
Sacred (Video Game) / int_cfd569ac | featureApplicability |
1.0 | |
Sacred (Video Game) / int_cfd569ac | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_cfd569ac | |
Sacred (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Sacred (Video Game) / int_cfda0ecb | comment |
Escort Mission: Many in all the games. They range from surprisingly easy to hair-tearingly difficult. | |
Sacred (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Sacred (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_cfda0ecb | |
Sacred (Video Game) / int_d08049db | type |
Taken for Granite | |
Sacred (Video Game) / int_d08049db | comment |
Taken for Granite: One of the Battle Mage's spells. | |
Sacred (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Sacred (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_d08049db | |
Sacred (Video Game) / int_d6b5863 | type |
Driven to Madness | |
Sacred (Video Game) / int_d6b5863 | comment |
Driven to Madness: Vilya in Underworld. | |
Sacred (Video Game) / int_d6b5863 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_d6b5863 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_d6b5863 | |
Sacred (Video Game) / int_d94f81a | type |
The Sneaky Guy | |
Sacred (Video Game) / int_d94f81a | comment |
The Sneaky Guy: Rocheford, in Gladiator's campaign. | |
Sacred (Video Game) / int_d94f81a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_d94f81a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_d94f81a | |
Sacred (Video Game) / int_dae5c997 | type |
Action Girl | |
Sacred (Video Game) / int_dae5c997 | comment |
Action Girl: The Seraphim, the Wood Elf, the Vampiress, the Daemoness, the High Elf and the Dryad. | |
Sacred (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_dae5c997 | |
Sacred (Video Game) / int_db39ccfd | type |
Battle Couple | |
Sacred (Video Game) / int_db39ccfd | comment |
Battle Couple: The Dark Elf and the Wood Elf. | |
Sacred (Video Game) / int_db39ccfd | featureApplicability |
1.0 | |
Sacred (Video Game) / int_db39ccfd | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_db39ccfd | |
Sacred (Video Game) / int_db4170fc | type |
Impossible Item Drop | |
Sacred (Video Game) / int_db4170fc | comment |
Impossible Item Drop: A little goblin dropping a giant axe isn't something you see every day. | |
Sacred (Video Game) / int_db4170fc | featureApplicability |
1.0 | |
Sacred (Video Game) / int_db4170fc | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_db4170fc | |
Sacred (Video Game) / int_dd3f93ac | type |
Predator-Prey Friendship | |
Sacred (Video Game) / int_dd3f93ac | comment |
Predator-Prey Friendship: A side quest requires you to play matchmaker for a dragon and a dragon hunter. | |
Sacred (Video Game) / int_dd3f93ac | featureApplicability |
1.0 | |
Sacred (Video Game) / int_dd3f93ac | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_dd3f93ac | |
Sacred (Video Game) / int_dd963bd3 | type |
Our Giants Are Bigger | |
Sacred (Video Game) / int_dd963bd3 | comment |
Our Giants Are Bigger: Ancaria has a race of gigantic, mostly blue-skinned humanoids that roam the snows. They are nastier enough to assault the Seraphim monastery. Interestingly, the trolls from 2 are identical to those giants, while the troll race in Sacred is a completely different one. | |
Sacred (Video Game) / int_dd963bd3 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_dd963bd3 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_dd963bd3 | |
Sacred (Video Game) / int_ddc15c81 | type |
Precision-Guided Boomerang | |
Sacred (Video Game) / int_ddc15c81 | comment |
The Seraphim has a boomerang version of it, in which the weapon returns to her hands. | |
Sacred (Video Game) / int_ddc15c81 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_ddc15c81 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_ddc15c81 | |
Sacred (Video Game) / int_e01cbcae | type |
Universal Poison | |
Sacred (Video Game) / int_e01cbcae | comment |
Universal Poison | |
Sacred (Video Game) / int_e01cbcae | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e01cbcae | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e01cbcae | |
Sacred (Video Game) / int_e04ed269 | type |
Urban Segregation | |
Sacred (Video Game) / int_e04ed269 | comment |
Urban Segregation: The Crow's Rock Castle has a hideous slum district. | |
Sacred (Video Game) / int_e04ed269 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e04ed269 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e04ed269 | |
Sacred (Video Game) / int_e26f04b4 | type |
Last of His Kind | |
Sacred (Video Game) / int_e26f04b4 | comment |
Last of His Kind: The Dwarf claims to be the last dwarf alive. | |
Sacred (Video Game) / int_e26f04b4 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e26f04b4 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e26f04b4 | |
Sacred (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
Sacred (Video Game) / int_e2c4b927 | comment |
Dub Name Change: In the Spanish and Italian versions, the prince Valor becomes the prince Vorian, Alcalata becomes Angalydd and Anducar becomes Handukar. | |
Sacred (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e2c4b927 | |
Sacred (Video Game) / int_e3fcfa4a | type |
I Hate You, Vampire Dad | |
Sacred (Video Game) / int_e3fcfa4a | comment |
I Hate You, Vampire Dad: The Vampiress towards the vampire queen who turned her into a monster. | |
Sacred (Video Game) / int_e3fcfa4a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e3fcfa4a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e3fcfa4a | |
Sacred (Video Game) / int_e431c24c | type |
Not Quite Dead | |
Sacred (Video Game) / int_e431c24c | comment |
Not Quite Dead: Shaddar. | |
Sacred (Video Game) / int_e431c24c | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e431c24c | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e431c24c | |
Sacred (Video Game) / int_e50fa775 | type |
Damage Over Time | |
Sacred (Video Game) / int_e50fa775 | comment |
Damage Over Time: Poison damage. | |
Sacred (Video Game) / int_e50fa775 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e50fa775 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e50fa775 | |
Sacred (Video Game) / int_e596f27b | type |
Star-Crossed Lovers | |
Sacred (Video Game) / int_e596f27b | comment |
Star-Crossed Lovers: Laurelinad the Dark Elf and Maegalcarwen the Wood Elf. At the end of the game, the player-controlled dark elf can find Maegalcarwen set to being sacrificed again in Zhurag-Nar. Most of the time she dies before you can rescue her, but if you are skillful, you can kill the captors fast enough to save the wood elf. She has no dialogue box, however. | |
Sacred (Video Game) / int_e596f27b | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e596f27b | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e596f27b | |
Sacred (Video Game) / int_e6ec26f1 | type |
Grid Inventory | |
Sacred (Video Game) / int_e6ec26f1 | comment |
Grid Inventory: A Diablo-like version. | |
Sacred (Video Game) / int_e6ec26f1 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e6ec26f1 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e6ec26f1 | |
Sacred (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Sacred (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia: We never found where the Dwarf comes from, as he doesn't remember it. He seems to know Gnarlstat and the Dwarven Ruins, but his past isn't revealed. | |
Sacred (Video Game) / int_e7b0229a | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e7b0229a | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e7b0229a | |
Sacred (Video Game) / int_e8e0a952 | type |
Obvious Beta | |
Sacred (Video Game) / int_e8e0a952 | comment |
Obvious Beta: The game had a high amount of glitches and bugs, though several patches and the Golden Edition ameliorated it. | |
Sacred (Video Game) / int_e8e0a952 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_e8e0a952 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_e8e0a952 | |
Sacred (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
Sacred (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: Underworld adds several of these, including titanic flies, giant hornets, giant mire worms, giant insect larvae (that look more like millipedes), and monster resembling giant woodlice and giant quadruped locusts. | |
Sacred (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_eb4086e3 | |
Sacred (Video Game) / int_eb8f64a6 | type |
No Good Deed Goes Unpunished | |
Sacred (Video Game) / int_eb8f64a6 | comment |
No Good Deed Goes Unpunished: Before the story of the game, the Vampiress was a female human warrior who found a confined vampire queen in the Mhurag-Nar dungeons and spared her life out of mercy, but the vampire betrayed her and turned her into a one of her race. Later the Vampiress find her in the Braverock Castle sewers and takes the opportunity to retaliate. | |
Sacred (Video Game) / int_eb8f64a6 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_eb8f64a6 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_eb8f64a6 | |
Sacred (Video Game) / int_ee0327e7 | type |
Bonus Boss | |
Sacred (Video Game) / int_ee0327e7 | comment |
Bonus Boss: Given that it's an open world, each game has tons, mainly Dragons. | |
Sacred (Video Game) / int_ee0327e7 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_ee0327e7 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_ee0327e7 | |
Sacred (Video Game) / int_f76842b1 | type |
The Fundamentalist | |
Sacred (Video Game) / int_f76842b1 | comment |
The Fundamentalist: The ice-elves are descended from elves who helped the Seraphim against the forces of evil. Nowadays they consider everyone, even Seraphim, to be corrupted and in need of killing. | |
Sacred (Video Game) / int_f76842b1 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_f76842b1 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_f76842b1 | |
Sacred (Video Game) / int_fa9e71b5 | type |
We Buy Anything | |
Sacred (Video Game) / int_fa9e71b5 | comment |
We Buy Anything: The shopkeepers buy you anything. | |
Sacred (Video Game) / int_fa9e71b5 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_fa9e71b5 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_fa9e71b5 | |
Sacred (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Sacred (Video Game) / int_fb111d49 | comment |
Sequence Breaking: In the game, when starting a new game after finishing the single player campaign, the player has access to all the portals that were activated over the course of the previous playthrough, which gives premature access to various regions and occasional side effects. Areas can be accessed out of order through the teleportation and flying abilities of some character classes. | |
Sacred (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
Sacred (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_fb111d49 | |
Sacred (Video Game) / int_fe5ed7bf | type |
Our Gargoyles Rock | |
Sacred (Video Game) / int_fe5ed7bf | comment |
Our Gargoyles Rock: Artificial monsters created by attaching evil spirits to stone statues. | |
Sacred (Video Game) / int_fe5ed7bf | featureApplicability |
1.0 | |
Sacred (Video Game) / int_fe5ed7bf | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_fe5ed7bf | |
Sacred (Video Game) / int_fe614133 | type |
Beauty Is Never Tarnished | |
Sacred (Video Game) / int_fe614133 | comment |
Beauty Is Never Tarnished: Subverted in some instances. The characters show blood and wounds if they are hit unarmored. | |
Sacred (Video Game) / int_fe614133 | featureApplicability |
-0.3 | |
Sacred (Video Game) / int_fe614133 | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_fe614133 | |
Sacred (Video Game) / int_name | type |
ItemName | |
Sacred (Video Game) / int_name | comment |
||
Sacred (Video Game) / int_name | featureApplicability |
1.0 | |
Sacred (Video Game) / int_name | featureConfidence |
1.0 | |
Sacred (Video Game) | hasFeature |
Sacred (Video Game) / int_name | |
Sacred (Video Game) / int_name | itemName |
Sacred (Video Game) |
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