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Samurai Shodown (Video Game)
- 3031 statements
- 599 feature instances
- 250 referencing feature instances
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Known as Samurai Spirits in Japan, this SNK one-on-one Fighting Game series is set during the closing years of the Edo period. The first game, Samurai Shodown, was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the Rage Gauge. Once filled, this gauge increases the strength of attacks; starting with the second game, Samurai Shodown II, each character also has a super move that empties the gauge after successfully connecting. Samurai Shodown II is also credited with introducing the first "parry" system.Overall compared to its numerous fighting game brethren, Samurai Shodown stood out from the crowd namely by being more about finesse and less about chaining super combos. Specifically, thanks to the high damage output of singular moves, the battles here would run either incredibly quick or maddeningly slow. It leads to a more chess-like experience with a focus on hit-an-run tactics that makes play quite unlike most other 2-D fighters. However, for this very reason, its remained mostly in the cult favorite realm as high-speed super-combo-chaining fighters have taken nearly complete prominence. Also, on another note, it's a very bloody fighting game. While it doesn't focus on gore like Mortal Kombat, it can fill almost as many buckets.A total of six games were made for the original Neo-Geo (MVS and AES) system, with Samurai Shodown V Special being the last game to be released for the system. An update for that game called Samurai Shodown V Perfect was in development, but was never actually released until years later as part of a collection, then finally getting an official arcade release a full 18 years after the release of Special. Other two games, Samurai Shodown 64 and Samurai Shodown 64: Warriors Rage, were released for the ill-fated Hyper Neo-Geo 64 in the late nineties, while a Distant Finale game, sharing the title (losing only the "64") Samurai Shodown: Warriors Rage was later released for the Playstation, much to the confusion of the players; in Japan the games are known as Samurai Spirits 2 Asura Zanmaden and Kenkaku Ibunroku - Yomigaerishi Soukou no Yaiba - Samurai Supirittsu Shinshou respectively. Samurai Shodown VI was released for the Atomiswave arcade board and Samurai Shodown: Edge of Destiny was released for the Taito Type X2.Ports of most games existed — including two for the Neo-Geo Pocket — but were not numerous. A few Spin Offs were made, like Shinsetsu Samurai Spirits: Bushido Retsuden for the Neo-Geo CD, Nakoruru: Ano Hito kara no Okurimono for the PC and Dreamcast, as well as a pachislot game. A few characters have appeared in crossover games like the SNK vs. Capcom series, and the third Days of Memories game features only Samurai Shodown characters.While perhaps not entirely historically authentic — the period between Sengoku and Bakumatsu was awfully short on fire-breathing kabuki actors, green cavemen, and clockwork robot onmyoji, and none of the Tokugawas was a Handsome Lech who wielded eight swords at once — the game is notable for its atmosphere, which enthusiastically recalls the Edo period's music, style of dress, etc.Incidentally, the title is deliberately misspelled, a sort of portmanteau of "showdown" and "shodo" (calligraphy). That doesn't mean that the games' English translations aren't full of accidental misspellings and "Blind Idiot" Translation, though...It is in its own way, a sort of spiritual predecessor and inspiration for the current dominant weapons fighter - Soulcalibur. It even gets some small nods in various outfits for the characters that echo those found in Samurai Shodown. The circle was completed when Haohmaru was announced as a DLC character for the Soul Calibur VI Season 2 pass.The franchise went onto a hiatus after Edge of Destiny, seeing that the game was very much reviled, relegating Samurai Shodown into either mobile/pachislot titles. SNK didn't give up on the franchise, however. They expressed the desire to bring the franchise back from the grave and made steps for it when they came back to the mainline gaming scene, by including the franchise heroine and company co-mascot Nakoruru into The King of Fighters XIV and SNK Heroines: Tag Team Frenzy, this way, it brought back the attention of the mainstream to the series.And bring the franchise back they did with a new game simply titled Samurai Shodown again, a 2.5D game running on Unreal Engine 4 which harkens back to the classic gameplay. Released for PlayStation 4, Xbox One, Nintendo Switch and PC in 2019, it took the Fighting Game Community by storm and it quickly earned a spot in Evolution Championship Series 2019, thus completing the resurgence of SNK. The launch was also accompanied by a quartet of special edition Neo Geo Minis, each themed around a character of the franchise (Kuroko, Ukyo Tachibana, Nakoruru and Haohmaru).The debut trailer can be seen here, this is the trailer they prepared for PAX East 2019 and here's the official gameplay trailer. List of the Samurai Shodown media: | |
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Samurai Shodown (Video Game) | isPartOf |
DBTropes | |
Samurai Shodown (Video Game) / int_10dafb12 | type |
Flaming Sword | |
Samurai Shodown (Video Game) / int_10dafb12 | comment |
Flaming Sword: Kazuki in Samurai Shodown wields a flaming sword. Enja has flaming fistcuffs, Sieger and Wan-fu can set their weapons on fire during special moves. | |
Samurai Shodown (Video Game) / int_10dafb12 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
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Samurai Shodown (Video Game) / int_10dffb47 | type |
Stringy-Haired Ghost Girl | |
Samurai Shodown (Video Game) / int_10dffb47 | comment |
Stringy-Haired Ghost Girl: Both Kagaribi and Basara are variations of this trope (its Basara who is string haired). | |
Samurai Shodown (Video Game) / int_10dffb47 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
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Samurai Shodown (Video Game) / int_112daba0 | type |
Retired Badass | |
Samurai Shodown (Video Game) / int_112daba0 | comment |
Retired Badass: Daruma. | |
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Samurai Shodown (Video Game) / int_113472aa | type |
Miles Gloriosus | |
Samurai Shodown (Video Game) / int_113472aa | comment |
Miles Gloriosus: Sankuro. | |
Samurai Shodown (Video Game) / int_113472aa | featureApplicability |
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Samurai Shodown (Video Game) / int_113472aa | |
Samurai Shodown (Video Game) / int_117c211a | type |
Glorious Leader | |
Samurai Shodown (Video Game) / int_117c211a | comment |
Glorious Leader: Gaoh, since in the end he is possessed by Dark Emperor. | |
Samurai Shodown (Video Game) / int_117c211a | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_117c211a | |
Samurai Shodown (Video Game) / int_1235f055 | type |
Dirty Coward | |
Samurai Shodown (Video Game) / int_1235f055 | comment |
Dirty Coward: Sankuro. | |
Samurai Shodown (Video Game) / int_1235f055 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1235f055 | |
Samurai Shodown (Video Game) / int_130436b9 | type |
Annoying Younger Sibling | |
Samurai Shodown (Video Game) / int_130436b9 | comment |
Annoying Younger Sibling: Rimururu to Nakoruru | |
Samurai Shodown (Video Game) / int_130436b9 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_130436b9 | |
Samurai Shodown (Video Game) / int_13abce74 | type |
Misanthrope Supreme | |
Samurai Shodown (Video Game) / int_13abce74 | comment |
Misanthrope Supreme: Oboro | |
Samurai Shodown (Video Game) / int_13abce74 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_13abce74 | |
Samurai Shodown (Video Game) / int_14127474 | type |
Sealed Inside a Person-Shaped Can | |
Samurai Shodown (Video Game) / int_14127474 | comment |
Sealed Inside a Person-Shaped Can: Dark Emperor inside Yunfei. | |
Samurai Shodown (Video Game) / int_14127474 | featureApplicability |
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Samurai Shodown (Video Game) / int_14127474 | featureConfidence |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_14127474 | |
Samurai Shodown (Video Game) / int_146f4e0 | type |
Blind Without 'Em | |
Samurai Shodown (Video Game) / int_146f4e0 | comment |
Meganekko: Ruixiang from the 2019 game. As well as being - at least in her finisher - terrified of the colossal fire-breathing Chinese dragon contained within her shield, she's also Blind Without 'Em as, whenever she drops her shield, her glasses go with it. This has her pawing the air as she slowly looks for them, saying "megane..." to herself. | |
Samurai Shodown (Video Game) / int_146f4e0 | featureApplicability |
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Samurai Shodown (Video Game) / int_146f4e0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_146f4e0 | |
Samurai Shodown (Video Game) / int_14a8e0a2 | type |
Villain Opening Scene | |
Samurai Shodown (Video Game) / int_14a8e0a2 | comment |
Villain Opening Scene: Prefaces of all the games (published on official sites) often go into details describing the plot of Big Bad. | |
Samurai Shodown (Video Game) / int_14a8e0a2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_14a8e0a2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_14a8e0a2 | |
Samurai Shodown (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Samurai Shodown (Video Game) / int_14beeefd | comment |
Darker and Edgier: The whole series can get dark in tone, but it varies from game to game. III and IV in particular have a bit of a mournful tone and a dark color palette: IV is especially notable in this considering that basically none of the levels take place during daytime, the ones that do are in middle of Scenery Gorn, the only upbeat song in the entire game is Galford's theme and if the time is about to run out, Amakusa will turn the entire arena into a surrealistic hellscape. Finally, IV was the one that brought dedicated Finishing Moves to the series to begin with. VI is the exception: it has a matsuri (festival) setting, and notably, no blood. | |
Samurai Shodown (Video Game) / int_14beeefd | featureApplicability |
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Samurai Shodown (Video Game) / int_14beeefd | featureConfidence |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_14beeefd | |
Samurai Shodown (Video Game) / int_14e11455 | type |
PsychicPower | |
Samurai Shodown (Video Game) / int_14e11455 | comment |
Han-In to nari shi Shiki is barehanded but not unarmed, since she can summon Psychic Power-fueled energy blades from her hands. | |
Samurai Shodown (Video Game) / int_14e11455 | featureApplicability |
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Samurai Shodown (Video Game) / int_14e11455 | featureConfidence |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_14e11455 | |
Samurai Shodown (Video Game) / int_1501e2dd | type |
Hero Antagonist | |
Samurai Shodown (Video Game) / int_1501e2dd | comment |
Hero Antagonist: Haohmaru in Warriors Rage (PS). He wants to save Mikoto, but at that moment she is technically one of the villains, and good guys want to kill the villains, so Haohmaru clashes swords with the main hero Seishiro (in drama CD) and Hanzo (in game itself). | |
Samurai Shodown (Video Game) / int_1501e2dd | featureApplicability |
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Samurai Shodown (Video Game) / int_1501e2dd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1501e2dd | |
Samurai Shodown (Video Game) / int_15177ded | type |
The Runaway | |
Samurai Shodown (Video Game) / int_15177ded | comment |
The Runaway: Mikoto and Suzuhime. | |
Samurai Shodown (Video Game) / int_15177ded | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_15177ded | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_15177ded | |
Samurai Shodown (Video Game) / int_153299b4 | type |
Boisterous Bruiser | |
Samurai Shodown (Video Game) / int_153299b4 | comment |
Boisterous Bruiser: Haohmaru. He fights, he loves it, he likes boozing off with his sake, he tends to inspire a lot of the younger generations (like Shizumaru) with his stern advice about battle. In fact, if there is trouble on the land, he's usually wandering around looking for good fights here and there, and either the Big Bads have to hunt him down themselves for their purposes, or he just approaches them demanding to know whether they're strong. Saving the world is for the heroine Nakoruru. | |
Samurai Shodown (Video Game) / int_153299b4 | featureApplicability |
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Samurai Shodown (Video Game) / int_153299b4 | featureConfidence |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_153299b4 | |
Samurai Shodown (Video Game) / int_15fc9fb | type |
Our Elves Are Different | |
Samurai Shodown (Video Game) / int_15fc9fb | comment |
Our Elves Are Different: Most characters in series that originate from Makai (Demon World) seem to have pointy ears - that includes Asura, Hanmen no Asura, Yuga, Yuda, and, in some depictions, Enja and Suija. Hanmen no Asura and Han-In to nari shi Shiki have alternative palettes which make them look like High Elves. Moreso in their primary palettes their (as well as Asura's, Yuga's and Yuda's) skin is grey and also Han-In to nari shi Shiki's hair is white, similarly to Dark Elves. | |
Samurai Shodown (Video Game) / int_15fc9fb | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_15fc9fb | |
Samurai Shodown (Video Game) / int_1645005b | type |
Evil Versus Evil | |
Samurai Shodown (Video Game) / int_1645005b | comment |
Evil Versus Evil: Asura versus Yuga. | |
Samurai Shodown (Video Game) / int_1645005b | featureApplicability |
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Samurai Shodown (Video Game) / int_1645005b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1645005b | |
Samurai Shodown (Video Game) / int_169d22e6 | type |
Villain Team-Up | |
Samurai Shodown (Video Game) / int_169d22e6 | comment |
Villain Team-Up: Three Blades of Domination (Oboro, Tohma and Mikoto). | |
Samurai Shodown (Video Game) / int_169d22e6 | featureApplicability |
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Samurai Shodown (Video Game) / int_169d22e6 | featureConfidence |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_169d22e6 | |
Samurai Shodown (Video Game) / int_170cf4b6 | type |
Heroes Love Dogs | |
Samurai Shodown (Video Game) / int_170cf4b6 | comment |
Heroes Love Dogs: Galford, the All-American hero from Samurai Shodown has his loyal pet dog as a combat gimmick. | |
Samurai Shodown (Video Game) / int_170cf4b6 | featureApplicability |
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Samurai Shodown (Video Game) / int_170cf4b6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_170cf4b6 | |
Samurai Shodown (Video Game) / int_17330d6c | type |
Terrible Trio | |
Samurai Shodown (Video Game) / int_17330d6c | comment |
Terrible Trio: Laura, Bobon and Gororo (antagonists in Cham Cham pachinko game) are the classic application of this trope. | |
Samurai Shodown (Video Game) / int_17330d6c | featureApplicability |
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Samurai Shodown (Video Game) / int_17330d6c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_17330d6c | |
Samurai Shodown (Video Game) / int_17501df2 | type |
Cool Old Guy | |
Samurai Shodown (Video Game) / int_17501df2 | comment |
Cool Old Guy: Yunfei. Also old Haohmaru in Warriors Rage. | |
Samurai Shodown (Video Game) / int_17501df2 | featureApplicability |
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Samurai Shodown (Video Game) / int_17501df2 | featureConfidence |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_17501df2 | |
Samurai Shodown (Video Game) / int_1779f10e | type |
"Well Done, Son" Guy | |
Samurai Shodown (Video Game) / int_1779f10e | comment |
"Well Done, Son" Guy: Kyoshiro hopes to one day surpass his own father in Kabuki acting. Despite his success, he doesn't think he's even close. | |
Samurai Shodown (Video Game) / int_1779f10e | featureApplicability |
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Samurai Shodown (Video Game) / int_1779f10e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1779f10e | |
Samurai Shodown (Video Game) / int_17a606bd | type |
Master Swordsman | |
Samurai Shodown (Video Game) / int_17a606bd | comment |
Master Swordsman: Haohmaru, Daruma, Kuki (Seishiro's father). Also Zankuro, Ukyo and Kuno Seishiro. | |
Samurai Shodown (Video Game) / int_17a606bd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_17a606bd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_17a606bd | |
Samurai Shodown (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Samurai Shodown (Video Game) / int_17ce80aa | comment |
All There in the Manual: The series shines when it comes to backstory, and the bios for almost all characters are incredibly detailed, listing the usual elements like height, weapon etc, but also interesting additional facts like family relations, what they look for in a partner and even what gives them a complex. When it comes to the characters’ origins, Parts Unknown is sparingly avoided and detail is typically thorough, with many of the Japanese characters ascribed a village/town, district and province — Ukyo even has all three. This lends the characterisation a feeling of richness and depth. | |
Samurai Shodown (Video Game) / int_17ce80aa | featureApplicability |
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Samurai Shodown (Video Game) / int_17ce80aa | |
Samurai Shodown (Video Game) / int_1843bf38 | type |
Visionary Villain | |
Samurai Shodown (Video Game) / int_1843bf38 | comment |
Visionary Villain: Amakusa, Mizuki and Yuga all wanted to resurrect the Dark God, while Oboro wants to create a martial society in the place of current one. | |
Samurai Shodown (Video Game) / int_1843bf38 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1843bf38 | |
Samurai Shodown (Video Game) / int_187bddc1 | type |
Religion of Evil | |
Samurai Shodown (Video Game) / int_187bddc1 | comment |
Religion of Evil: The religion Amakusa was preaching after his death and resurrection as Ambrosia servant. Ironically, the classic christianity he preached before death was regarded in same fashion by the government. | |
Samurai Shodown (Video Game) / int_187bddc1 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_187bddc1 | |
Samurai Shodown (Video Game) / int_1892d512 | type |
Tall, Dark, and Handsome | |
Samurai Shodown (Video Game) / int_1892d512 | comment |
Tall, Dark, and Handsome: Asura and Yuda. | |
Samurai Shodown (Video Game) / int_1892d512 | featureApplicability |
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Samurai Shodown (Video Game) / int_1892d512 | featureConfidence |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1892d512 | |
Samurai Shodown (Video Game) / int_18bf4326 | type |
Anti-Magic | |
Samurai Shodown (Video Game) / int_18bf4326 | comment |
Anti-Magic: Yuga's energy shield that automatically forms in front of her against any attacks and dissipates when attacks end. It was so prominent that it got own card in Card Fighters' series, being the only ability of Yuga to ever get outside of Samurai Shodown series. | |
Samurai Shodown (Video Game) / int_18bf4326 | featureApplicability |
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Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_18bf4326 | |
Samurai Shodown (Video Game) / int_19da8a03 | type |
Incurable Cough of Death | |
Samurai Shodown (Video Game) / int_19da8a03 | comment |
Incurable Cough of Death: Subverted by Ukyo Tachibana, who was designed with the apparent intention of being killed off by illness, but (with the exception of an obscure and unpopular side game) never has been, due to his popularity among the gamers. | |
Samurai Shodown (Video Game) / int_19da8a03 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_19da8a03 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_19da8a03 | |
Samurai Shodown (Video Game) / int_1a8bcf14 | type |
Rule of Two | |
Samurai Shodown (Video Game) / int_1a8bcf14 | comment |
Rule of Two: Played in Oboro's dialogue with Kuno Seishiro in Shinsho/Warriors Rage, and later in Sankuro's dialogue with Genjuro in Samurai Shodown V. | |
Samurai Shodown (Video Game) / int_1a8bcf14 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1a8bcf14 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1a8bcf14 | |
Samurai Shodown (Video Game) / int_1ad42ecd | type |
The Glasses Come Off | |
Samurai Shodown (Video Game) / int_1ad42ecd | comment |
The Glasses Come Off: Andrew of Samurai Shodown removes his glasses before fighting. This is not the case for other three glasses-wearing characters (Taizan, Samurai and Jinbei). | |
Samurai Shodown (Video Game) / int_1ad42ecd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1ad42ecd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1ad42ecd | |
Samurai Shodown (Video Game) / int_1b4e322c | type |
Mr. Fanservice | |
Samurai Shodown (Video Game) / int_1b4e322c | comment |
Mr. Fanservice: Ukyo. Ukyo, Ukyo, Ukyo, Ukyo, UKYO. Word of God says Genjuro and Sieger were designed to leave a lasting impression on female players. | |
Samurai Shodown (Video Game) / int_1b4e322c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1b4e322c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1b4e322c | |
Samurai Shodown (Video Game) / int_1b5fa24a | type |
The Brute | |
Samurai Shodown (Video Game) / int_1b5fa24a | comment |
The Brute: Gandara and Sankuro. There are also characters named Brutes in Warriors Rage (PS) To the lesser degree, Earthquake and Karakuri Hanma (although they too are "evil powerhouse" class characters, the big strength isn't their main gimmick). | |
Samurai Shodown (Video Game) / int_1b5fa24a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1b5fa24a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1b5fa24a | |
Samurai Shodown (Video Game) / int_1b60dcba | type |
The Bully | |
Samurai Shodown (Video Game) / int_1b60dcba | comment |
The Bully: Brutes from Warriors Rage (PS). | |
Samurai Shodown (Video Game) / int_1b60dcba | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1b60dcba | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1b60dcba | |
Samurai Shodown (Video Game) / int_1b65dfad | type |
The Cameo | |
Samurai Shodown (Video Game) / int_1b65dfad | comment |
The Cameo: Mai Shiranui in Haohmaru's and Gen-An's endings in the first game (the latter was retconned as Ayame, Galford's and Earthquake's mentor). Also Sho Hayate in Kyoshiro's endings in V and VI, hinted as his ancestor and creator of the Fu'un style. Ryuhaku Todoh from Art of Fighting series (also hinted as an ancestor of the actual era Ryuhaku) appears as cameo in diverse endings of the series and in one stage of first 64 game. | |
Samurai Shodown (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1b65dfad | |
Samurai Shodown (Video Game) / int_1c5002bc | type |
The Stoic | |
Samurai Shodown (Video Game) / int_1c5002bc | comment |
The Stoic: Sieger, who never smiles. | |
Samurai Shodown (Video Game) / int_1c5002bc | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1c5002bc | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1c5002bc | |
Samurai Shodown (Video Game) / int_1c571556 | type |
The Tease | |
Samurai Shodown (Video Game) / int_1c571556 | comment |
The Tease: Shiki's moveset, Saya's behaviour, and Iroha's whole character point. | |
Samurai Shodown (Video Game) / int_1c571556 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1c571556 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1c571556 | |
Samurai Shodown (Video Game) / int_1c5cfd7a | type |
The Tramp | |
Samurai Shodown (Video Game) / int_1c5cfd7a | comment |
The Tramp: Daruma. | |
Samurai Shodown (Video Game) / int_1c5cfd7a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1c5cfd7a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1c5cfd7a | |
Samurai Shodown (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Samurai Shodown (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: Kazuki, Enja and their fusion Enja.Kazuki. Miscellaneous fire users include Kyoshiro, Tam Tam, Wan-fu, Sieger, Nicotine and Karakuri Hanma. | |
Samurai Shodown (Video Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1cc9f5e5 | |
Samurai Shodown (Video Game) / int_1dce4748 | type |
Power Limiter | |
Samurai Shodown (Video Game) / int_1dce4748 | comment |
Power Limiter: Asura's bondage gear which is infused with Yuga's power, and so he cant take it off while Yuga is alive. Also the whole deal of Ambrosia and Yuga being very powerful yet unable to get out of Makai (Demon World) unless they come into possession of certain artifact. And when Yuga later possesses Mikoto, she is unable to fully overpower her and use body as her own. | |
Samurai Shodown (Video Game) / int_1dce4748 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1dce4748 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1dce4748 | |
Samurai Shodown (Video Game) / int_1ea655da | type |
My Name Is ??? | |
Samurai Shodown (Video Game) / int_1ea655da | comment |
My Name Is ???: Kuroko's name card in the non-continue game credits for Samurai Shodown 2 is obscured and "????" is read below, regardless if you fought him or not. Suppossedly what's obscured is his real name (Kuroko is an alias). | |
Samurai Shodown (Video Game) / int_1ea655da | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1ea655da | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1ea655da | |
Samurai Shodown (Video Game) / int_1eb49c19 | type |
Stripperiffic | |
Samurai Shodown (Video Game) / int_1eb49c19 | comment |
Stripperiffic: Mina, who fights in a bikini top (yet her intro pose shows her in the full-body priestess dress and large hat, which she tosses away before battle). Iroha and Shiki also wear revealing clothes. | |
Samurai Shodown (Video Game) / int_1eb49c19 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1eb49c19 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1eb49c19 | |
Samurai Shodown (Video Game) / int_1ee9819e | type |
Scary Shiny Glasses | |
Samurai Shodown (Video Game) / int_1ee9819e | comment |
Scary Shiny Glasses: Taizan, Samurai (from PS game), Andrew and Jinbei wear glasses. | |
Samurai Shodown (Video Game) / int_1ee9819e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1ee9819e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1ee9819e | |
Samurai Shodown (Video Game) / int_1f963842 | type |
Bloodier and Gorier | |
Samurai Shodown (Video Game) / int_1f963842 | comment |
Bloodier and Gorier: From the third game onwards, blood became much more abundant and kills were more detailed and frequent. Fatalities could be used by the fourth installment, and the very gory "Zetsumei Ougi / Overkill" was added to Samurai Shodown V Special. Then Samurai Shodown VI left out blood and death entirely, but by Edge of Destiny, they added some very graphic death scenes. | |
Samurai Shodown (Video Game) / int_1f963842 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1f963842 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1f963842 | |
Samurai Shodown (Video Game) / int_1f99a97b | type |
Shoryuken | |
Samurai Shodown (Video Game) / int_1f99a97b | comment |
Shoryuken: Part of characters has such anti-air moves, for example Ryu and Ken style Haohmaru's and Genjuro's anti air moves - while Wan-fu had one that set opponent on fire. | |
Samurai Shodown (Video Game) / int_1f99a97b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1f99a97b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1f99a97b | |
Samurai Shodown (Video Game) / int_1fb440a6 | type |
Voluntary Shapeshifting | |
Samurai Shodown (Video Game) / int_1fb440a6 | comment |
Voluntary Shapeshifting: Basara can turn into shadow and into one or several bats; Hanmen no Asura can turn into shadow sphere and Han-In to nari shi Shiki into energy sphere. Asura's Seven Ancient Weapons are demon lords that shapeshifted into weapon forms. Finally, Yuga can shapeshift own body from male form into female form. | |
Samurai Shodown (Video Game) / int_1fb440a6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1fb440a6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1fb440a6 | |
Samurai Shodown (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
Samurai Shodown (Video Game) / int_1fc8335e | comment |
Deal with the Devil: Amakusa and Mizuki made such pacts with Ambrosia. Yunfei and Gaoh too - with Dark Emperor. Zankuro refused to make this with Aku Amakusa, so he was sealed in a stone statue in IV. Gen-An made one with Mizuki in exchange of going Back from the Dead in II (he was killed by Ayame, Galford's mentor, at the end of I). | |
Samurai Shodown (Video Game) / int_1fc8335e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1fc8335e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1fc8335e | |
Samurai Shodown (Video Game) / int_1fd2efc9 | type |
Byronic Hero | |
Samurai Shodown (Video Game) / int_1fd2efc9 | comment |
Byronic Hero: Genjuro Kibagami. | |
Samurai Shodown (Video Game) / int_1fd2efc9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_1fd2efc9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_1fd2efc9 | |
Samurai Shodown (Video Game) / int_2022e66d | type |
Invasion of the Baby Snatchers | |
Samurai Shodown (Video Game) / int_2022e66d | comment |
Invasion of the Baby Snatchers: Was the part of Yuga's grand scheme. Children were returned later, after being properly adjusted. | |
Samurai Shodown (Video Game) / int_2022e66d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2022e66d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2022e66d | |
Samurai Shodown (Video Game) / int_207c3447 | type |
Can't Take Anything with You | |
Samurai Shodown (Video Game) / int_207c3447 | comment |
Can't Take Anything with You: While Asura traveled 20 years forward (as Yuda), he apparently left his memories behind, together with mastery of Seven Ancient Weapons. | |
Samurai Shodown (Video Game) / int_207c3447 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_207c3447 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_207c3447 | |
Samurai Shodown (Video Game) / int_20d965e | type |
Gentleman Thief | |
Samurai Shodown (Video Game) / int_20d965e | comment |
Gentleman Thief: Garyo the Whirlwind. | |
Samurai Shodown (Video Game) / int_20d965e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_20d965e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_20d965e | |
Samurai Shodown (Video Game) / int_2139c878 | type |
Church Militant | |
Samurai Shodown (Video Game) / int_2139c878 | comment |
Church Militant: Amakusa, who was a leader of christian rebellion. | |
Samurai Shodown (Video Game) / int_2139c878 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2139c878 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2139c878 | |
Samurai Shodown (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
Samurai Shodown (Video Game) / int_22071825 | comment |
I'm a Humanitarian: Kusaregedo is a huge, deformed, demonic creature who got to be that way by eating people, and his goal in entering the tournament is to track down and eat one of the other fighters. In his ending, he eats his daughter instead. | |
Samurai Shodown (Video Game) / int_22071825 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_22071825 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_22071825 | |
Samurai Shodown (Video Game) / int_2207b002 | type |
Ambiguously Brown | |
Samurai Shodown (Video Game) / int_2207b002 | comment |
Ambiguously Brown: What are Tam Tam and Cham Cham, anyway? Their village appears to be in Venezuela. Their worship of Quetzalcoatl and use of the Nahuatl language suggests that they're Mexican Aztecs, although Tam Tam's fighting style is supposedly Mayan, and the Palenke Stone presumably refers to the Mayan city Palenque. There are a few hints that they're African (the Tangiers Stone, chimpanzees, Cham Cham's tiger-skin outfit), and Cham Cham's boomerang suggests that she's Indigenous Australian. The 2019 game at last provides clarity, with the game's world map presenting Green Hell as being in the Maya territory of Mesoamerica. | |
Samurai Shodown (Video Game) / int_2207b002 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2207b002 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2207b002 | |
Samurai Shodown (Video Game) / int_2536f695 | type |
Game-Breaker | |
Samurai Shodown (Video Game) / int_2536f695 | comment |
In SS2 and possibly some others, Kuroko is in fact a Game-Breaker (playable in the home versions), just as strong or maybe stronger than the final boss: partly because of his large arsenal of attack Shout Outs to other SNK fighters and weird attacks other characters have trouble countering, including a ranged attack that pulls in the opponent and stuns them which can be repeated for an infinite combo, the ability to split in 2 horizonally when hit by the opponent's attack and have one half of him blow up, and an extremely powerful and quick Desperation Attack that takes out roughly 90% of the opponent's health if it connects. | |
Samurai Shodown (Video Game) / int_2536f695 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2536f695 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2536f695 | |
Samurai Shodown (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Samurai Shodown (Video Game) / int_2557e3a9 | comment |
Palette Swap: Used in 2D games of series as a way to gradually change skin color as characters Rage more. Another famous example of the skin-color aspect of this trope is Nakoruru. Her 2nd player palette made her look like her own Evil Twin. The idea was developed on with subsequent games, and evolved into body-sharing character Purple Nakoruru/Evil Nakoruru, and later in separate character, Rera In same fashion Kim Ung Che was created as "separate" character from Gaira in Samurai Shodown VI. | |
Samurai Shodown (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2557e3a9 | |
Samurai Shodown (Video Game) / int_2588feac | type |
Winged Humanoid | |
Samurai Shodown (Video Game) / int_2588feac | comment |
Winged Humanoid: Asura, Hanmen no Asura, Yuga, Mikoto and Yuda. | |
Samurai Shodown (Video Game) / int_2588feac | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2588feac | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2588feac | |
Samurai Shodown (Video Game) / int_259d5879 | type |
Anachronism Stew | |
Samurai Shodown (Video Game) / int_259d5879 | comment |
Anachronism Stew: The games are set in 1788-1811. Texas and San Francisco are part of the United States (Texas joined in 1845, California in 1850, and San Francisco was just a Spanish missionary church, not a city, at the time of the games' setting); Amakusa Shiro (1621-1638), Yagyu Jubei (1607-1650) and Hattori Hanzō (1542-1596) are all alive; Prussia is a feudal kingdom with castles, armored knights, and an Arthurian king; the White House has its modern appearance; and there are robots (well, "mechanical dolls"). So we have French knights, American ninja, and pseudo-Mexican warriors fighting against fictionalized figures from Japanese history. In SS RPG, Sieger marries Queen Victoria, who wasn't even born until 1819. Edge of Destiny ups the ante with, among others, a Western Knight, a Native American, a Toreador, a Cow Boy, a clone of Afro Samurai and a Viking. And don't forget VI, which featured a Crane disguised as a maid, and someone who may be Andrew Jackson (as in "7th President of the United States" Andrew Jackson (1767-1845)). Also Earthquake's neon-colored punk-ish clothing is soooo 1980-1990. | |
Samurai Shodown (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_259d5879 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_259d5879 | |
Samurai Shodown (Video Game) / int_25a31943 | type |
Slave Mooks | |
Samurai Shodown (Video Game) / int_25a31943 | comment |
Slave Mooks: Yuga's brainwashed puppets. | |
Samurai Shodown (Video Game) / int_25a31943 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_25a31943 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_25a31943 | |
Samurai Shodown (Video Game) / int_25b7257f | type |
Red Right Hand | |
Samurai Shodown (Video Game) / int_25b7257f | comment |
Red Right Hand: Asura's demon-controlling gauntlet, which becomes red should he get raged. | |
Samurai Shodown (Video Game) / int_25b7257f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_25b7257f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_25b7257f | |
Samurai Shodown (Video Game) / int_26648fb1 | type |
Perverse Puppet | |
Samurai Shodown (Video Game) / int_26648fb1 | comment |
Perverse Puppet: It seems the actions of Karakuri Hanma are limited to running around and/or mindlessly attacking everyone in sight. | |
Samurai Shodown (Video Game) / int_26648fb1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_26648fb1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_26648fb1 | |
Samurai Shodown (Video Game) / int_2671fb4a | type |
Super Move Portrait Attack | |
Samurai Shodown (Video Game) / int_2671fb4a | comment |
Super Move Portrait Attack: Big character portraits appear during several attacks in Samurai Shodown 64. Samurai Shodown V and V special had a variation too, although portraits appeared when they activated State of Nothingness mode instead of appearing during some kind of super attack. | |
Samurai Shodown (Video Game) / int_2671fb4a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2671fb4a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2671fb4a | |
Samurai Shodown (Video Game) / int_2673425b | type |
Kid Hero | |
Samurai Shodown (Video Game) / int_2673425b | comment |
Kid Hero: Out of series' main heroes: Shizumaru is experienced (in killing people) 14-years old swordsman; Seishiro is basically a 17 years old Master Swordsman, and Suzuhime is a 14-years old princess that wields a giant sword, can lift a person with it and spin them overhead. | |
Samurai Shodown (Video Game) / int_2673425b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2673425b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2673425b | |
Samurai Shodown (Video Game) / int_273b4c2a | type |
Some Dexterity Required | |
Samurai Shodown (Video Game) / int_273b4c2a | comment |
Some Dexterity Required: Some nearly-impossible super move motions in Samurai Shodown 2, 3, Warriors Rage (PS), and then for secret moves in V, V Special and VI. | |
Samurai Shodown (Video Game) / int_273b4c2a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_273b4c2a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_273b4c2a | |
Samurai Shodown (Video Game) / int_27a0daff | type |
OddlyNamedSequel | |
Samurai Shodown (Video Game) / int_27a0daff | comment |
Oddly Named Sequel: In Japan, Samurai Spirits Shinsho (PS game) is a sequel to Samurai Spirits: Asura Zanmaden (arcade game). English titles of both versions named them Samurai Shodown: Warriors Rage, fooling many people into believing that the PS game was a port of said arcade game. | |
Samurai Shodown (Video Game) / int_27a0daff | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_27a0daff | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_27a0daff | |
Samurai Shodown (Video Game) / int_286eaf85 | type |
Dragon Ascendant | |
Samurai Shodown (Video Game) / int_286eaf85 | comment |
Dragon Ascendant: Zankuro in Samurai Shodown IV. | |
Samurai Shodown (Video Game) / int_286eaf85 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_286eaf85 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_286eaf85 | |
Samurai Shodown (Video Game) / int_28f852ea | type |
Wholesome Crossdresser | |
Samurai Shodown (Video Game) / int_28f852ea | comment |
Wholesome Crossdresser: Namino. | |
Samurai Shodown (Video Game) / int_28f852ea | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_28f852ea | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_28f852ea | |
Samurai Shodown (Video Game) / int_295087bf | type |
Non-Indicative Name | |
Samurai Shodown (Video Game) / int_295087bf | comment |
Non-Indicative Name: While several characters have the right aesthetics, hardly anyone one in the playable cast is actually a samurai in the real sense of the term. Jubei did used to be a proper samurai who served the Tokugawa shogunate, but he's since given the title up and become a ronin. The only true playable samurai who still does work as one is Jinbei. | |
Samurai Shodown (Video Game) / int_295087bf | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_295087bf | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_295087bf | |
Samurai Shodown (Video Game) / int_2a542c7d | type |
Beam Spam | |
Samurai Shodown (Video Game) / int_2a542c7d | comment |
Beam Spam: Hanmen no Asura, and to far bigger degree - Yuga. | |
Samurai Shodown (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2a542c7d | |
Samurai Shodown (Video Game) / int_2ad2a2c8 | type |
Diagonal Cut | |
Samurai Shodown (Video Game) / int_2ad2a2c8 | comment |
Diagonal Cut: Happens if the last blow is a strong slash with both characters standing. | |
Samurai Shodown (Video Game) / int_2ad2a2c8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2ad2a2c8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2ad2a2c8 | |
Samurai Shodown (Video Game) / int_2ae81019 | type |
Stronger Sibling | |
Samurai Shodown (Video Game) / int_2ae81019 | comment |
Stronger Sibling: Sogetsu to Kazuki (although it was mentioned that Kazuki has hidden potential); and undeniably, Seishiro to Tohma. | |
Samurai Shodown (Video Game) / int_2ae81019 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2ae81019 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2ae81019 | |
Samurai Shodown (Video Game) / int_2b1b2877 | type |
Death as Game Mechanic | |
Samurai Shodown (Video Game) / int_2b1b2877 | comment |
Death as Game Mechanic: In IV, you've got the secret move called "Honorable Death", in which the player can commit a Heroic Suicide (being a "Samurai" game, it's usually a Seppuku) and depletes all its energy bar to start the next round with its power bar full. | |
Samurai Shodown (Video Game) / int_2b1b2877 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2b1b2877 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2b1b2877 | |
Samurai Shodown (Video Game) / int_2b374ed1 | type |
It's Not You, It's Me | |
Samurai Shodown (Video Game) / int_2b374ed1 | comment |
It's Not You, It's Me / It's Not You, It's My Enemies: Haohmaru tells any of these phrases to Oshizu in some of his endings. | |
Samurai Shodown (Video Game) / int_2b374ed1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2b374ed1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2b374ed1 | |
Samurai Shodown (Video Game) / int_2b5a796d | type |
Shotoclone | |
Samurai Shodown (Video Game) / int_2b5a796d | comment |
Shotoclone: Haohmaru's Senpuuretsuzan and Kougetsuzan moves. Although its Charlotte whose moveset allows for classic "slow hadouken, fast hadouken" trap | |
Samurai Shodown (Video Game) / int_2b5a796d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2b5a796d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2b5a796d | |
Samurai Shodown (Video Game) / int_2b706ca | type |
More Dakka | |
Samurai Shodown (Video Game) / int_2b706ca | comment |
More Dakka: Jushiro's ''machine gun sword'. Karakuri Hanma's "Machine Gun" super move. | |
Samurai Shodown (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2b706ca | |
Samurai Shodown (Video Game) / int_2c1f1138 | type |
He Who Fights Monsters | |
Samurai Shodown (Video Game) / int_2c1f1138 | comment |
He Who Fights Monsters: Basara. | |
Samurai Shodown (Video Game) / int_2c1f1138 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2c1f1138 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2c1f1138 | |
Samurai Shodown (Video Game) / int_2c385759 | type |
Massive Multiplayer Crossover | |
Samurai Shodown (Video Game) / int_2c385759 | comment |
Massive Multiplayer Crossover: NeoGeo Battle Coliseum and Card Fighters series. To lesser degree, SvC and CvS games. | |
Samurai Shodown (Video Game) / int_2c385759 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2c385759 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2c385759 | |
Samurai Shodown (Video Game) / int_2c5a844b | type |
Hell Has New Management | |
Samurai Shodown (Video Game) / int_2c5a844b | comment |
Hell Has New Management: Samurai Shodown VI boss Ma Gaoh (Ma stands for Makai no Suberubeshi - oppressor of demon world). A demon-possessed version of Gaoh, who managed to take over Hell by abusing power of Dark Emperor (who possessed him in first place), and riding him like own horse (!). And if thats not enough, the first picture that greets you before fighting Ma Gaoh is him stomping the head of Lucifer. | |
Samurai Shodown (Video Game) / int_2c5a844b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2c5a844b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2c5a844b | |
Samurai Shodown (Video Game) / int_2d6e2e78 | type |
Clifftop Caterwauling | |
Samurai Shodown (Video Game) / int_2d6e2e78 | comment |
Clifftop Caterwauling: Galford's and Sieger's Samurai Shodown II endings. | |
Samurai Shodown (Video Game) / int_2d6e2e78 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2d6e2e78 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2d6e2e78 | |
Samurai Shodown (Video Game) / int_2d6f00e4 | type |
Psycho for Hire | |
Samurai Shodown (Video Game) / int_2d6f00e4 | comment |
Psycho for Hire: Genjuro, Yaci, Haito and Draco. | |
Samurai Shodown (Video Game) / int_2d6f00e4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2d6f00e4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2d6f00e4 | |
Samurai Shodown (Video Game) / int_2dae4381 | type |
My Master, Right or Wrong | |
Samurai Shodown (Video Game) / int_2dae4381 | comment |
My Master, Right or Wrong: Hanmen no Asura and his master, Yuga. | |
Samurai Shodown (Video Game) / int_2dae4381 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2dae4381 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2dae4381 | |
Samurai Shodown (Video Game) / int_2e7d6711 | type |
Enemy to All Living Things | |
Samurai Shodown (Video Game) / int_2e7d6711 | comment |
Enemy to All Living Things: Mizuki and Rasetsumaru. Kusaregedo — when he is hungry (almost constantly). Also, Asura/Yuda — to all things that happen to stand in his way. | |
Samurai Shodown (Video Game) / int_2e7d6711 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2e7d6711 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2e7d6711 | |
Samurai Shodown (Video Game) / int_2e7ed49f | type |
The Right Hand of Doom | |
Samurai Shodown (Video Game) / int_2e7ed49f | comment |
The Right Hand of Doom: Neinhalt Sieger's giant gauntlet with a glowing hand. Also, Asura's demon-controlling gauntlet (albeit normal-sized) is considered dramatically powerful. | |
Samurai Shodown (Video Game) / int_2e7ed49f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2e7ed49f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2e7ed49f | |
Samurai Shodown (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
Samurai Shodown (Video Game) / int_2e8441c9 | comment |
The Bad Guy Wins: In only one year after being defeated in Samurai Shodown 64, Yuga comes back, successfully enslaves Haohmaru and Shiki, plunges the world in darkness and nearly merges it with the Demon World. Then Asura unexpectedly comes and deals with Yuga for good...which doesn't change much since Asura is another bad guy (albeit a lesser evil compared to Yuga). | |
Samurai Shodown (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2e8441c9 | |
Samurai Shodown (Video Game) / int_2ed5e99d | type |
Depraved Bisexual | |
Samurai Shodown (Video Game) / int_2ed5e99d | comment |
Depraved Bisexual: Genjuro, because he doesn't care. | |
Samurai Shodown (Video Game) / int_2ed5e99d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2ed5e99d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2ed5e99d | |
Samurai Shodown (Video Game) / int_2f074524 | type |
Enigmatic Minion | |
Samurai Shodown (Video Game) / int_2f074524 | comment |
Enigmatic Minion: Draco, although it may be explained by Golba simply hiring him. | |
Samurai Shodown (Video Game) / int_2f074524 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2f074524 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2f074524 | |
Samurai Shodown (Video Game) / int_2f36d97 | type |
Older Than They Look | |
Samurai Shodown (Video Game) / int_2f36d97 | comment |
Older Than They Look: Enja, Suija, Nicotine and Yunfei (the first two show their actual age during their suicide moves - they turn into skeletons and then into dust). Shockingly, Nicotine is the youngest of four. Amakusa is quite old as well, but it doesnt counts since he is an undead. Asura is ancient but he doesnt looks quite human, too. | |
Samurai Shodown (Video Game) / int_2f36d97 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2f36d97 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2f36d97 | |
Samurai Shodown (Video Game) / int_2f8795ed | type |
Inherited Illiteracy Title | |
Samurai Shodown (Video Game) / int_2f8795ed | comment |
Inherited Illiteracy Title (though it might just be the fault of the "Blind Idiot" Translation) Supposedly, this is because its originally planned title was Shogun Shodown, with "Shogun" changed to "Samurai" at the last minute. | |
Samurai Shodown (Video Game) / int_2f8795ed | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2f8795ed | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2f8795ed | |
Samurai Shodown (Video Game) / int_2fa6b075 | type |
God Save Us from the Queen! | |
Samurai Shodown (Video Game) / int_2fa6b075 | comment |
God Save Us from the Queen!: Queen Victoria in Samurai Shodown RPG, she eventually turns into a demon. Also the queen in Charlotte's Samurai Shodown 1 intro (exclusive to portable version of game) - who was possessed by the demon. | |
Samurai Shodown (Video Game) / int_2fa6b075 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2fa6b075 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2fa6b075 | |
Samurai Shodown (Video Game) / int_2fb3170e | type |
Enemy Within | |
Samurai Shodown (Video Game) / int_2fb3170e | comment |
Enemy Within: Enja, Suija, Yuga and Dark Emperor to Kazuki, Sogetsu, Shiki/Mikoto, and Yunfei/Gaoh respectively. | |
Samurai Shodown (Video Game) / int_2fb3170e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2fb3170e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2fb3170e | |
Samurai Shodown (Video Game) / int_2fc4ac67 | type |
Black Knight | |
Samurai Shodown (Video Game) / int_2fc4ac67 | comment |
Black Knight: Asura is a variation of this trope. | |
Samurai Shodown (Video Game) / int_2fc4ac67 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_2fc4ac67 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_2fc4ac67 | |
Samurai Shodown (Video Game) / int_3013776d | type |
Dramatic Red Samurai Background | |
Samurai Shodown (Video Game) / int_3013776d | comment |
Dramatic Red Samurai Background: In old Samurai Shodown games, when a Zetsumei Ougi move is performed, a Black Screen of Death with a white line that slashed the screen appears when the enemy is finished with this move. In 2019 when performing an Issen, the black screen is followed by a red one and the character performing the move is in black and white in a samurai movie-like fashion. | |
Samurai Shodown (Video Game) / int_3013776d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3013776d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3013776d | |
Samurai Shodown (Video Game) / int_309b8806 | type |
Cursed with Awesome | |
Samurai Shodown (Video Game) / int_309b8806 | comment |
Cursed with Awesome: Basara, first appearing in Samurai Shodown 3, is a ghost. In the living world, Basara can teleport through shadow, transform into a shadowy bat, and control his chain blade with his mind. He wants his "accursed" existence to end so he can stay with his beloved Kagaribi in the afterlife. After Samurai Shodown V storyline retcon, in his Samurai Shodown V ending, he recovers a repressed memory: he, not Zankuro, had killed Kagaribi. | |
Samurai Shodown (Video Game) / int_309b8806 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_309b8806 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_309b8806 | |
Samurai Shodown (Video Game) / int_30d4f2a | type |
Narcissist | |
Samurai Shodown (Video Game) / int_30d4f2a | comment |
Narcissist: Amakusa and Suija. Tohma (who only thinks how his swordsmanship has no equal and only cares about himself) may be a subject of this trope as well. | |
Samurai Shodown (Video Game) / int_30d4f2a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_30d4f2a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_30d4f2a | |
Samurai Shodown (Video Game) / int_30f16d3f | type |
The Punishment | |
Samurai Shodown (Video Game) / int_30f16d3f | comment |
The Punishment: In the past, god Ambrosia had its body destroyed and its spiritual form banished to demon realm of Makai. Led to Ambrosia becoming the Dark God of Makai, ruling over demons and drawing strength from humans' negative enrgy. Also its body could be resurrected with the help of Palenke and Tangil stones, serving as source of Ambrosia's evil plots. | |
Samurai Shodown (Video Game) / int_30f16d3f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_30f16d3f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_30f16d3f | |
Samurai Shodown (Video Game) / int_314c56b9 | type |
Time Stands Still | |
Samurai Shodown (Video Game) / int_314c56b9 | comment |
Time Stands Still: Yuga's ability in Samurai Shodown 64. Mikoto has such one as well, but hers only stops the game's timer and not the opponent. | |
Samurai Shodown (Video Game) / int_314c56b9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_314c56b9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_314c56b9 | |
Samurai Shodown (Video Game) / int_31919733 | type |
Zigzag Paper Tassel | |
Samurai Shodown (Video Game) / int_31919733 | comment |
Zigzag Paper Tassel: Is found on Mizuki's weapon, as well as on Nicotine's Samurai Shodown 2 stage and Haohmaru's Asura Zanmaden stage | |
Samurai Shodown (Video Game) / int_31919733 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_31919733 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_31919733 | |
Samurai Shodown (Video Game) / int_32bf17e0 | type |
Weaponized Headgear | |
Samurai Shodown (Video Game) / int_32bf17e0 | comment |
Weaponized Headgear: Caffeine Nicotine. When armed, he swings it as his weak slash/punch. When unarmed, he just swings it for all side moves. And if he does a dive roll, the hat itself is what's seen as rolling along its brim. Ushiwakahime from SS RPG uses her hat as her main weapon. | |
Samurai Shodown (Video Game) / int_32bf17e0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_32bf17e0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_32bf17e0 | |
Samurai Shodown (Video Game) / int_32da548d | type |
Arch-Enemy | |
Samurai Shodown (Video Game) / int_32da548d | comment |
Arch-Enemy: Asura and Yuga to each other. Asura and Hanmen no Asura too, until it turned that they are similar. Also Hanzo to Oboro. | |
Samurai Shodown (Video Game) / int_32da548d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_32da548d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_32da548d | |
Samurai Shodown (Video Game) / int_32da91b8 | type |
Out of Focus | |
Samurai Shodown (Video Game) / int_32da91b8 | comment |
Out of Focus: Cham Cham, although popular, has only appeared in a few games. Also. Earthquake and Gen-an, followed by other "lost after SS 2" characters such as Wan-fu, Sieger and Nicotine. Asura appeared in only one game of series, and got a cult following - the demand for him was so high thar developers were forced to include him to Neo Geo Battle Coliseum. Also true for Shiki, but she managed to appear in several more games before that. | |
Samurai Shodown (Video Game) / int_32da91b8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_32da91b8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_32da91b8 | |
Samurai Shodown (Video Game) / int_3318a1cb | type |
Distant Finale | |
Samurai Shodown (Video Game) / int_3318a1cb | comment |
Played with in Warriors Rage with the Oniwabanshu, the samurai police force Seishiro Kuki and Jin-Emon Hanafusa are part of. The organization is In Name Only to the historical Oniwabanshu, a secret agency in Feudal Japan that worked as ninjas (and worldwide famous thanks to Rurouni Kenshin, Gintama and Lone Wolf and Cub as others), being more the Fictional Counterpart of The Shinsengumi. | |
Samurai Shodown (Video Game) / int_3318a1cb | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3318a1cb | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3318a1cb | |
Samurai Shodown (Video Game) / int_336b2997 | type |
Portal to the Past | |
Samurai Shodown (Video Game) / int_336b2997 | comment |
Portal to the Past: The one in Samurai Shodown RPG. | |
Samurai Shodown (Video Game) / int_336b2997 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_336b2997 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_336b2997 | |
Samurai Shodown (Video Game) / int_348d308c | type |
Sword Drag | |
Samurai Shodown (Video Game) / int_348d308c | comment |
Sword Drag: Jubei and Zankuro both have dash-while-dragging-sword-along-ground special moves. Those consist from shoulder charge chained into sword attack. | |
Samurai Shodown (Video Game) / int_348d308c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_348d308c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_348d308c | |
Samurai Shodown (Video Game) / int_35ba90ab | type |
Recruiting the Criminal | |
Samurai Shodown (Video Game) / int_35ba90ab | comment |
Recruiting the Criminal: Sometimes shogunate uses services of Genjuro - a famous hitokiri (killer for hire) with the love for dirty work (because it allows him to kill more people) - just because he is effective. Yet technically, he is still an Outlaw. | |
Samurai Shodown (Video Game) / int_35ba90ab | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_35ba90ab | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_35ba90ab | |
Samurai Shodown (Video Game) / int_370aad9 | type |
Split Personality | |
Samurai Shodown (Video Game) / int_370aad9 | comment |
Split Personality / Superpowered Evil Side: The whole Shura/Rasetsu (Slash/Bust) split character concept present in series. Also, Enja.Kazuki to Kazuki. Suija.Sogetsu to Sogetsu. Aku Mikoto (Yuga) to Mikoto. Rera is basically Nakoruru's long-time repressed angsty side created partly by her father's dissapearance and her lack of will to fight. Not evil per se, but really pissed off. Somewhat subverted by Rasetsumaru. While he is based on concept of evil Haohmaru, he is a separate entity, rather than part of Haohmaru's sub-consciousness. Storyline-wise he was Amakusa's attempt to create his version of Haohmaru, but since Amakusa wields demonic powers we all know how it ended. Amakusa has this as well in part 4. The evil side, dubbed "Aku Amakusa" by fans, is the first of 3 bosses you face. His Shura/Rasetsu (Slash/Bust) mode always opposes the mode of player's character. He has different, darker move graphics, his voice is more evil and warped, and his skin is purple. He also has some slightly different winposes. Storyline-wise he is a lost evil half of Amakusa, which got separated after his defeat in original Samurai Shodown. | |
Samurai Shodown (Video Game) / int_370aad9 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_370aad9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_370aad9 | |
Samurai Shodown (Video Game) / int_3814a52e | type |
TheCareTaker | |
Samurai Shodown (Video Game) / int_3814a52e | comment |
The Care Taker: Ukyo to Kei Odagiri. Hanmen no Asura to Shiki. Jushiro to Saya and Rinka. | |
Samurai Shodown (Video Game) / int_3814a52e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3814a52e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3814a52e | |
Samurai Shodown (Video Game) / int_38d09db | type |
Homicide Machines | |
Samurai Shodown (Video Game) / int_38d09db | comment |
Homicide Machines: Karakuri Hanma. | |
Samurai Shodown (Video Game) / int_38d09db | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_38d09db | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_38d09db | |
Samurai Shodown (Video Game) / int_39441318 | type |
Horny Vikings | |
Samurai Shodown (Video Game) / int_39441318 | comment |
Horny Vikings: Garros from Edge of Destiny. | |
Samurai Shodown (Video Game) / int_39441318 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_39441318 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_39441318 | |
Samurai Shodown (Video Game) / int_39af206f | type |
Laser-Guided Tyke-Bomb | |
Samurai Shodown (Video Game) / int_39af206f | comment |
Laser-Guided Tyke-Bomb: Hanmen no Asura. | |
Samurai Shodown (Video Game) / int_39af206f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_39af206f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_39af206f | |
Samurai Shodown (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Samurai Shodown (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Few things are better for punishing an opponet's mistake than a simple fierce slash; given the high damage levels used in the series, this often becomes an extreme case of the use of this trope. Oh, and while it's true that landing a disarming desperation attack tends to make the fight easier, there are still several cases when merely causing a good amount of raw damage is much better. | |
Samurai Shodown (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_39b8d3d6 | |
Samurai Shodown (Video Game) / int_39eba631 | type |
The Slacker | |
Samurai Shodown (Video Game) / int_39eba631 | comment |
The Slacker: Normal behaviour of Jushiro and Yoshitora. | |
Samurai Shodown (Video Game) / int_39eba631 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_39eba631 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_39eba631 | |
Samurai Shodown (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
Samurai Shodown (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: Ambrosia behind Amakusa and Mizuki, Jigen Taishi behind Oboro, Dark Emperor behind Gaoh. | |
Samurai Shodown (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3a1c2171 | |
Samurai Shodown (Video Game) / int_3a967286 | type |
Handsome Lech | |
Samurai Shodown (Video Game) / int_3a967286 | comment |
Handsome Lech: Yoshitora Tokugawa ... who can actually run away from the middle of a fight if a girl calls his name. Oh, and he's also the heir to the friggin' Tokugawa shogunate. Also subverted by Ukyo, who has the 'handsome' part, but not the 'lech'. | |
Samurai Shodown (Video Game) / int_3a967286 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_3a967286 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3a967286 | |
Samurai Shodown (Video Game) / int_3b0479f2 | type |
You Shall Not Pass! | |
Samurai Shodown (Video Game) / int_3b0479f2 | comment |
You Shall Not Pass!: Subverted by Sword Demon Haohmaru who is guarding the entrance to Yuga's lair. His catchphrase there is "You had nowhere to go but here...". | |
Samurai Shodown (Video Game) / int_3b0479f2 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_3b0479f2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3b0479f2 | |
Samurai Shodown (Video Game) / int_3b5fcbb7 | type |
Artifact of Doom | |
Samurai Shodown (Video Game) / int_3b5fcbb7 | comment |
Artifact of Doom: The sacred Palenke and Tangil stones. | |
Samurai Shodown (Video Game) / int_3b5fcbb7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3b5fcbb7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3b5fcbb7 | |
Samurai Shodown (Video Game) / int_3bbecc8b | type |
Hell-Bent for Leather | |
Samurai Shodown (Video Game) / int_3bbecc8b | comment |
Hell-Bent for Leather: Asura. | |
Samurai Shodown (Video Game) / int_3bbecc8b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3bbecc8b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3bbecc8b | |
Samurai Shodown (Video Game) / int_3be94971 | type |
Glory Seeker | |
Samurai Shodown (Video Game) / int_3be94971 | comment |
Glory Seeker: Galford. | |
Samurai Shodown (Video Game) / int_3be94971 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3be94971 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3be94971 | |
Samurai Shodown (Video Game) / int_3c111ce6 | type |
Pistol-Whipping | |
Samurai Shodown (Video Game) / int_3c111ce6 | comment |
Pistol-Whipping: Draco from Samurai Shodown: Edge of Destiny takes this to its logical extreme, using a shotgun primarily as a melee weapon. Actually makes a certain amount of sense, considering all the playable characters use standard melee weapons...and while he does actually shoot with his gun, it doesn't kill or incapacitate instantly, and he has to reload after two shots. Andrew is much the same, primarily using a bayonet on the end of his rifle. Jushiro subverts the trope by having gun built inside his sword's hilt, with sheathing resulting in machine gun mode | |
Samurai Shodown (Video Game) / int_3c111ce6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3c111ce6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3c111ce6 | |
Samurai Shodown (Video Game) / int_3cb17a19 | type |
Super-Powered Evil Side | |
Samurai Shodown (Video Game) / int_3cb17a19 | comment |
Superpowered Evil Side: Enja.Kazuki, Suija.Sogetsu, Aku Amakusa, Aku Mikoto (Yuga), Rera to Nakoruru, and Dark Emperor to Yunfei and later to Gaoh. | |
Samurai Shodown (Video Game) / int_3cb17a19 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3cb17a19 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3cb17a19 | |
Samurai Shodown (Video Game) / int_3cba8ce9 | type |
Psycho Prototype | |
Samurai Shodown (Video Game) / int_3cba8ce9 | comment |
Hanmen no Asura subverts the trope by being a Good Knockoff - a kind of Psycho Prototype. | |
Samurai Shodown (Video Game) / int_3cba8ce9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3cba8ce9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3cba8ce9 | |
Samurai Shodown (Video Game) / int_3d4d3dc9 | type |
Humans Are Bastards | |
Samurai Shodown (Video Game) / int_3d4d3dc9 | comment |
Humans Are Bastards: This is what led Mizuki to The Dark Side. | |
Samurai Shodown (Video Game) / int_3d4d3dc9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3d4d3dc9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3d4d3dc9 | |
Samurai Shodown (Video Game) / int_3fbbe6ad | type |
Power Tattoo | |
Samurai Shodown (Video Game) / int_3fbbe6ad | comment |
Power Tattoo: Shiki, Deku, Gandara, Yuga, Asura, Han-In to nari shi Shiki, Enja.Kazuki, Suija.Sogetsu, Yuda, Enja, Suija. All those are interwined with various magical powers. Enja displays those only during fatality and Suija only during winpose though. Earthquake too possesses a tattoo (over his face), but it was done solely to improve his looks. Tashonmao's facial tattoo is a ceremonial one, apparently done according to his temple's traditions. | |
Samurai Shodown (Video Game) / int_3fbbe6ad | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_3fbbe6ad | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_3fbbe6ad | |
Samurai Shodown (Video Game) / int_40c57041 | type |
Manipulative Bastard | |
Samurai Shodown (Video Game) / int_40c57041 | comment |
Manipulative Bastard: Golba, succeeded to manipulate several countries into waging a war, and caused all kinds of political turmoil around the world, so his own country would come out stronger compared to others. | |
Samurai Shodown (Video Game) / int_40c57041 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_40c57041 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_40c57041 | |
Samurai Shodown (Video Game) / int_41914bb3 | type |
Blade Below the Shoulder | |
Samurai Shodown (Video Game) / int_41914bb3 | comment |
Blade Below the Shoulder: Genans and Tashonmao's claw gauntlets. Kusaregedo's too, sort of (it's a bone sticking out of his arm). Subverted by Sieger's, Hanma's and Karakuri Hanma's gauntlet weapons that lack blades | |
Samurai Shodown (Video Game) / int_41914bb3 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_41914bb3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_41914bb3 | |
Samurai Shodown (Video Game) / int_419545ad | type |
Desperation Attack | |
Samurai Shodown (Video Game) / int_419545ad | comment |
In 2, several characters have super secret moves, some of them would ascend as their official Rage Desperation Attack in latter games (Haohmaru's Tenha Fuujinzan and Nakoruru's Ererushi Kamui Rise are the examples of those, whereas Galford and Hanzo can inflict Invisibility on them). You don't need the full Rage meters to do them, but good luck doing those, not only they're not revealed in anywhere except guides (official Rage Desperation Attack for that game is put on screen when the Rage meter is full), they need even MORE dexterity required... | |
Samurai Shodown (Video Game) / int_419545ad | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_419545ad | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_419545ad | |
Samurai Shodown (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Samurai Shodown (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: Karakuri Hanma, since it runs amok some time after being created. | |
Samurai Shodown (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_420c50b7 | |
Samurai Shodown (Video Game) / int_42846e90 | type |
Elemental Powers | |
Samurai Shodown (Video Game) / int_42846e90 | comment |
Elemental Powers: Out the yin-yang. Galford uses electricity, Hanzo, Kyoshiro, Kazuki and Enja use fire, Yunfei (and to some) degree) Haohmaru use wind, Sogetsu and Suija use water, Rimururu uses ice. Hanmen no Asura uses light, shadows and dark electricity at once. Based on his special move names, Jubei's projectiles and super are composed out of "reflected moonlight" Notably, fire is pretty prevalent in 2. Hanzo, Ukyo, Kyoshiro, Sieger, Charlotte, Wan Fu, Earthquake, Nakoruru, Cham Cham, Caffeine Nicotine, and final boss Mizuki ALL have at least one manoeuvre that leaves you engulfed in flame. That's ELEVEN out of seventeen fighters. And the guy who runs by in the background? He tosses firebombs at the fight every so often, too. | |
Samurai Shodown (Video Game) / int_42846e90 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_42846e90 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_42846e90 | |
Samurai Shodown (Video Game) / int_430e15e1 | type |
Stripperific | |
Samurai Shodown (Video Game) / int_430e15e1 | comment |
Despite of their Stripperific attires, Iroha and her rival Tsunami are also this. Namino is also a male example. | |
Samurai Shodown (Video Game) / int_430e15e1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_430e15e1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_430e15e1 | |
Samurai Shodown (Video Game) / int_434a6d40 | type |
Evil Sorcerer | |
Samurai Shodown (Video Game) / int_434a6d40 | comment |
Evil Sorcerer: Amakusa, Mizuki, Han-In to nari shi Shiki, Yuga, Aku Mikoto and Oboro. | |
Samurai Shodown (Video Game) / int_434a6d40 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_434a6d40 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_434a6d40 | |
Samurai Shodown (Video Game) / int_43e36f2f | type |
Acrofatic | |
Samurai Shodown (Video Game) / int_43e36f2f | comment |
Acrofatic: Earthquake fits the bill for this as he can Wall Jump just as fine as the others who can wall jump despite topping out at over 500 pounds. | |
Samurai Shodown (Video Game) / int_43e36f2f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_43e36f2f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_43e36f2f | |
Samurai Shodown (Video Game) / int_450c5a85 | type |
Alternate Continuity | |
Samurai Shodown (Video Game) / int_450c5a85 | comment |
Alternate Continuity: Samurai Shodown VI. | |
Samurai Shodown (Video Game) / int_450c5a85 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_450c5a85 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_450c5a85 | |
Samurai Shodown (Video Game) / int_4510b368 | type |
Ambiguous Gender | |
Samurai Shodown (Video Game) / int_4510b368 | comment |
Being the child of Ukyo's mentor and having the same school that him (as well being a semi-Head Swap in-game), V's Sub-Boss Yumeji Kurokouchi can also performs this lethal Meteor Move as Ukyo. | |
Samurai Shodown (Video Game) / int_4510b368 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4510b368 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4510b368 | |
Samurai Shodown (Video Game) / int_4565d81d | type |
Single-Stroke Battle | |
Samurai Shodown (Video Game) / int_4565d81d | comment |
Single-Stroke Battle: Zankuro (raged) versus Mina in Samurai Shodown V Special. She dies in one stroke. Every character can do this in the 2019 game by triggering their Rage Burst. It's a Death or Glory Attack, however, as doing so will remove the Rage meter for the rest of the match. It's not an instant-kill either, just a heavily damaging attack. | |
Samurai Shodown (Video Game) / int_4565d81d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4565d81d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4565d81d | |
Samurai Shodown (Video Game) / int_45f644e6 | type |
Anti-Anti-Christ | |
Samurai Shodown (Video Game) / int_45f644e6 | comment |
Anti Anti Christ: Hanmen no Asura. Also Amakusa after Heel–Face Turn. | |
Samurai Shodown (Video Game) / int_45f644e6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_45f644e6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_45f644e6 | |
Samurai Shodown (Video Game) / int_45fe3a2e | type |
Utopia Justifies the Means | |
Samurai Shodown (Video Game) / int_45fe3a2e | comment |
Utopia Justifies the Means: Amakusa's and Yuga's motto. | |
Samurai Shodown (Video Game) / int_45fe3a2e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_45fe3a2e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_45fe3a2e | |
Samurai Shodown (Video Game) / int_4604fd4d | type |
Worthy Opponent | |
Samurai Shodown (Video Game) / int_4604fd4d | comment |
Worthy Opponent: Genjuro to Haohmaru, Kazuki to Sogetsu, Jushiro to Jin-Emon, Gaoh to Yoshitora. | |
Samurai Shodown (Video Game) / int_4604fd4d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4604fd4d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4604fd4d | |
Samurai Shodown (Video Game) / int_4655ec83 | type |
Important Haircut | |
Samurai Shodown (Video Game) / int_4655ec83 | comment |
Important Haircut: Charlotte Christine Colde grew her blond hair long in SS 2. When she saw her crush (Haohmaru) was already spoken for (by Oshizu), she decides to not pine away for him and cuts her hair short with her rapier. In his Samurai Shodown V ending, instead of killing Yumeji, Ukyo just cuts off the ponytail. | |
Samurai Shodown (Video Game) / int_4655ec83 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4655ec83 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4655ec83 | |
Samurai Shodown (Video Game) / int_465966a3 | type |
Drop the Hammer | |
Samurai Shodown (Video Game) / int_465966a3 | comment |
Drop the Hammer: Ran Po and Sankuro fight with hammers. Minto too has a variation of this as her weapon. | |
Samurai Shodown (Video Game) / int_465966a3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_465966a3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_465966a3 | |
Samurai Shodown (Video Game) / int_4712a11d | type |
Samurai Shinobi | |
Samurai Shodown (Video Game) / int_4712a11d | comment |
Samurai Shinobi: Played with in Warriors Rage with the Oniwabanshu, the samurai police force Seishiro Kuki and Jin-Emon Hanafusa are part of. The organization is In Name Only to the historical Oniwabanshu, a secret agency in Feudal Japan that worked as ninjas (and worldwide famous thanks to Rurouni Kenshin, Gintama and Lone Wolf and Cub as others), being more the Fictional Counterpart of The Shinsengumi. Yashamaru Kurama, one of the new characters from SS 2019 is a half-human half-Tengu (the second Youkai of the series along with Kusaregedo from SSV) who goes in a personal vendeta against the Tokugawa family, acting as a thief and a vigilante, being his moves and intentions closer to a ninja than a samurai, even when he uses a complete samurai armor and weapon. | |
Samurai Shodown (Video Game) / int_4712a11d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4712a11d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4712a11d | |
Samurai Shodown (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Samurai Shodown (Video Game) / int_47fea76b | comment |
Butt-Monkey: Genan and Tashonmao. In game-related mangas, Genan also had a running gag when nearly everyone called him "nukesaku" (a derogatory term for a low-class person). | |
Samurai Shodown (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_47fea76b | |
Samurai Shodown (Video Game) / int_4824548a | type |
Instant Ice: Just Add Cold! | |
Samurai Shodown (Video Game) / int_4824548a | comment |
Instant Ice: Just Add Cold!: Rimururu can produce large amounts of ice instantly and out of pretty much nowhere. | |
Samurai Shodown (Video Game) / int_4824548a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4824548a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4824548a | |
Samurai Shodown (Video Game) / int_48414e75 | type |
The Beastmaster | |
Samurai Shodown (Video Game) / int_48414e75 | comment |
The Beastmaster: Nakoruru (with Mamahaha), Purple Nakoruru/Rera (with Shikuru), Galford (with Poppy), Cham Cham (with Paku Paku), Genjuro and Kyoshiro (with unnamed frogs), Mizuki (with Maju/Haon in RPG), Bizuki (with Haon in RPG), Rimururu (with Konru), Rinka (with Tetsunosuke), Mina (with Champuru). | |
Samurai Shodown (Video Game) / int_48414e75 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_48414e75 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_48414e75 | |
Samurai Shodown (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
Samurai Shodown (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: At least at some point in storyline: Ambrosia, Amakusa, Mizuki, Zankuro, Yuga, Asura, Dark Emperor, Enja, Suija. | |
Samurai Shodown (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_485eb589 | |
Samurai Shodown (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
Samurai Shodown (Video Game) / int_49f20c6a | comment |
Gory Discretion Shot: A couple of characters use this for particularly gruesome finishing moves. Kusaregedo for example, hauls the enemy offscreen before devouring them. He then lumbers back onscreen and coughs up their skull. Suija lifts his enemy offscreen, crushes and liquefies him/her and let their blood rain down on him! | |
Samurai Shodown (Video Game) / int_49f20c6a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_49f20c6a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_49f20c6a | |
Samurai Shodown (Video Game) / int_49fb5ccb | type |
Combat Pragmatist | |
Samurai Shodown (Video Game) / int_49fb5ccb | comment |
Combat Pragmatist: Hanzo, Jushiro and Sankuro. | |
Samurai Shodown (Video Game) / int_49fb5ccb | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_49fb5ccb | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_49fb5ccb | |
Samurai Shodown (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Samurai Shodown (Video Game) / int_4a932556 | comment |
Compilation Rerelease: Samurai Shodown Anthology (Wii, PSP, PS2), which includes parts one through six in the series - but does not include Samurai Shodown V Special. Incidentally, this is the only way US and European players can play Samurai Shodown VI without resorting to importing the game from Japan. Luckily for them, Samurai Shodown VI has all Unlockable Content available from the start. | |
Samurai Shodown (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4a932556 | |
Samurai Shodown (Video Game) / int_4acee1ed | type |
Fish out of Temporal Water | |
Samurai Shodown (Video Game) / int_4acee1ed | comment |
Fish out of Temporal Water: Yuda in Warriors Rage (PS), then Rimururu in the same game (after she de-hibernates). | |
Samurai Shodown (Video Game) / int_4acee1ed | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4acee1ed | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4acee1ed | |
Samurai Shodown (Video Game) / int_4ad522e2 | type |
Super Title 64 Advance | |
Samurai Shodown (Video Game) / int_4ad522e2 | comment |
Super Title 64 Advance: The Hyper Neo Geo 64 was an attempt to update the Neo Geo, but it didn't work. They still got Samurai Shodown 64, though. | |
Samurai Shodown (Video Game) / int_4ad522e2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4ad522e2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4ad522e2 | |
Samurai Shodown (Video Game) / int_4ae690ca | type |
Laughing Mad | |
Samurai Shodown (Video Game) / int_4ae690ca | comment |
Laughing Mad: Basara, all the time. | |
Samurai Shodown (Video Game) / int_4ae690ca | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4ae690ca | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4ae690ca | |
Samurai Shodown (Video Game) / int_4c61d5b6 | type |
Video Game Historical Revisionism | |
Samurai Shodown (Video Game) / int_4c61d5b6 | comment |
Video Game Historical Revisionism: The games are set in 1788-1811. Texas and San Francisco are part of the United States, Amakusa Shiro (1621-1638) and Hattori Hanzo (1542-1596) are both alive, Prussia is a feudal kingdom with castles, armored knights, and an Arthurian king, the White House has its modern appearance, and there are robots. Because of the time frame, those are explained as mechanical puppet constructs, so-called Karakuri. Karakuri Hanma has no personality, and Karakuri Ochamaro has personality infused by the means of magic, since this puppet was created by a sorcerer. Don't forget Yagyu Jubei (1607-1650). Don't understand why SNK didn't invent some equivalents; didn't seem to have a problem with this for Axel Hawk or Terry Rogers. (Amakusa, at least, has an in-game explanation, that he made a deal with Ambrosia to return from the dead.) As for the seaport and southern wilderness locations needed for Galford and Earthquake's stages, any Northeaster port town (like Boston) and Atlanta would've worked fine. Puzzling. | |
Samurai Shodown (Video Game) / int_4c61d5b6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4c61d5b6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4c61d5b6 | |
Samurai Shodown (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Samurai Shodown (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Galford can access lightning powers via ninjutsu, while Nicotine, Taizan and Yuga do this via spells. Since Hanmen no Asura is more badass, he calls on powers of anger of thunder Ramiel instead. | |
Samurai Shodown (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4c798fd5 | |
Samurai Shodown (Video Game) / int_4e3d253b | type |
Downer Ending | |
Samurai Shodown (Video Game) / int_4e3d253b | comment |
Downer Ending: The ending of the Nakoruru ADV game: Yantamu dies trying to save Nakoruru, then she dies as well, and it's implied they are happily reunited in the afterlife. Many of the characters have downer endings in several games, ending in the demise of themselves or a loved one. Mina's SS 5 ending is possibly the worst, as she has to kill her adorable pet, after which it is heavily implied that she kills herself. | |
Samurai Shodown (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4e3d253b | |
Samurai Shodown (Video Game) / int_4f6d87f7 | type |
Huge Guy, Tiny Girl | |
Samurai Shodown (Video Game) / int_4f6d87f7 | comment |
Huge Guy, Tiny Girl: Sieger and Princess Elisabeth. Haohmaru and Oshizu. Takechiyo and Suzu. | |
Samurai Shodown (Video Game) / int_4f6d87f7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4f6d87f7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4f6d87f7 | |
Samurai Shodown (Video Game) / int_4f84cdef | type |
Smug Snake | |
Samurai Shodown (Video Game) / int_4f84cdef | comment |
Smug Snake: Yaci and Sankuro. | |
Samurai Shodown (Video Game) / int_4f84cdef | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_4f84cdef | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_4f84cdef | |
Samurai Shodown (Video Game) / int_500ecfb7 | type |
The Big Guy | |
Samurai Shodown (Video Game) / int_500ecfb7 | comment |
The Big Guy: Sieger and Wan-fu, Gaira, Hanma, Garyo, Walter and Garros. Those are the "powerhouse" class characters with "good" aligment. | |
Samurai Shodown (Video Game) / int_500ecfb7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_500ecfb7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_500ecfb7 | |
Samurai Shodown (Video Game) / int_501de366 | type |
Temporal Paradox | |
Samurai Shodown (Video Game) / int_501de366 | comment |
Temporal Paradox: Yuda, who crossed 20-years gap between games via temporal rift. | |
Samurai Shodown (Video Game) / int_501de366 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_501de366 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_501de366 | |
Samurai Shodown (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Samurai Shodown (Video Game) / int_50d71a78 | comment |
Dual Wielding: Jubei, Shiki, Kuno Seishiro, Yoshitora (although he has 7 swords, he has only 2 hands), Iroha and Black Hawk | |
Samurai Shodown (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_50d71a78 | |
Samurai Shodown (Video Game) / int_5103ab7b | type |
Sexy Backless Outfit | |
Samurai Shodown (Video Game) / int_5103ab7b | comment |
Sexy Backless Outfit: Shiki wears a backless tight dress and her back sports a massive snake tattoo and a Yuga symbol. | |
Samurai Shodown (Video Game) / int_5103ab7b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5103ab7b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5103ab7b | |
Samurai Shodown (Video Game) / int_51300dbf | type |
Fat Bastard | |
Samurai Shodown (Video Game) / int_51300dbf | comment |
Fat Bastard: Earthquake, the 1,380-pound ninja. From Texas. One hundred years before Texas existed. In his profile, it's stated that he likes people fatter than he is, and dislikes "skinny people". | |
Samurai Shodown (Video Game) / int_51300dbf | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_51300dbf | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_51300dbf | |
Samurai Shodown (Video Game) / int_519c6fd3 | type |
The Heartless | |
Samurai Shodown (Video Game) / int_519c6fd3 | comment |
The Heartless: Ambrosia (according to Samurai Shodown RPG). | |
Samurai Shodown (Video Game) / int_519c6fd3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_519c6fd3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_519c6fd3 | |
Samurai Shodown (Video Game) / int_51ac2a10 | type |
Double Knockout | |
Samurai Shodown (Video Game) / int_51ac2a10 | comment |
Double Knockout: Samurai Shodown games count this as a win for both fighters (and go into a 30-second sudden death mode if it happens both times). In the 3D titles, Issen Competititon activates instead to decide the winner. In the earlier games, a double knockout was called a Double Fatality, even though the characters would stand up after the end of the fight. In SS 5 Special, characters could actually be cut in half during a double knockout, but would continue to fight in the next round. | |
Samurai Shodown (Video Game) / int_51ac2a10 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_51ac2a10 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_51ac2a10 | |
Samurai Shodown (Video Game) / int_51c70be6 | type |
Obliviously Evil | |
Samurai Shodown (Video Game) / int_51c70be6 | comment |
Obliviously Evil: Tashonmao's way of "protecting" Nakoruru. | |
Samurai Shodown (Video Game) / int_51c70be6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_51c70be6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_51c70be6 | |
Samurai Shodown (Video Game) / int_537dd8fe | type |
Affably Evil | |
Samurai Shodown (Video Game) / int_537dd8fe | comment |
Affably Evil: Gen-an, who boasts of becoming the Demon King (King of Evil in SNK translation). Yet at the end of the day, he's just a disfigured oni-like creature with a glove inspired by Freddy Krueger, with a loving wife and kids he even brings with to work. See his ending in Samurai Shodown VI. | |
Samurai Shodown (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_537dd8fe | |
Samurai Shodown (Video Game) / int_539179db | type |
Synchronization | |
Samurai Shodown (Video Game) / int_539179db | comment |
Synchronization: Of movements of both of Yuga's "faces". Yes, I talk about the one growing from the back of her head. Hanmen no Asura is also a subject of this trope, as his life energy is based on Yuga's and once Yuga dies, his life will vanish as well. | |
Samurai Shodown (Video Game) / int_539179db | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_539179db | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_539179db | |
Samurai Shodown (Video Game) / int_53c37297 | type |
Flash Step | |
Samurai Shodown (Video Game) / int_53c37297 | comment |
Flash Step: Incorporated in the techniques of Ukyo, Seishiro, Tohma, Haito and Daruma. | |
Samurai Shodown (Video Game) / int_53c37297 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_53c37297 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_53c37297 | |
Samurai Shodown (Video Game) / int_53f5119f | type |
The Dragon | |
Samurai Shodown (Video Game) / int_53f5119f | comment |
The Dragon: Gandara, Deku, Hanmen no Asura, Yumeji, and the coincidentally named Draco. | |
Samurai Shodown (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_53f5119f | |
Samurai Shodown (Video Game) / int_54d6f53f | type |
Ripple-Effect-Proof Memory | |
Samurai Shodown (Video Game) / int_54d6f53f | comment |
Ripple-Effect-Proof Memory: Happens after the Time Travel in Samurai Shodown RPG. | |
Samurai Shodown (Video Game) / int_54d6f53f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_54d6f53f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_54d6f53f | |
Samurai Shodown (Video Game) / int_55fa41e2 | type |
NietzscheWannabe | |
Samurai Shodown (Video Game) / int_55fa41e2 | comment |
Nietzsche Wannabe: Mugenji is an Ax-Crazy example of this. | |
Samurai Shodown (Video Game) / int_55fa41e2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_55fa41e2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_55fa41e2 | |
Samurai Shodown (Video Game) / int_560e8d61 | type |
Deceptive Disciple | |
Samurai Shodown (Video Game) / int_560e8d61 | comment |
Deceptive Disciple: Genjuro to Nicotine. Enja and Suija to Yunfei. | |
Samurai Shodown (Video Game) / int_560e8d61 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_560e8d61 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_560e8d61 | |
Samurai Shodown (Video Game) / int_566f3ddd | type |
Nature Spirit | |
Samurai Shodown (Video Game) / int_566f3ddd | comment |
Nature Spirit: Any game after Samurai Shodown 2 chronologically, Nakoruru. Probably her adoptive (post-Samurai Shodown 5 retcon) sister Rimururu, too. (weird she dosn't age in the 20 years between SS64-2 and Warrior's Rage (the PS game)) She haven't aged because she was sealed by Oboro and surrounded by protective ice for those years. This is evident by the fact that she acts very surpirsed seeing Haohmaru being old and wearing a beard. | |
Samurai Shodown (Video Game) / int_566f3ddd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_566f3ddd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_566f3ddd | |
Samurai Shodown (Video Game) / int_56991c24 | type |
X-Ray of Pain | |
Samurai Shodown (Video Game) / int_56991c24 | comment |
X-Ray of Pain: Since SSIII and beyond, the character of Hanzo has a special grab when he takes the opponent, breaks some bones and ends with an Izuna Drop. All these moves are seen with X-Rays in the parts the bones are broken (first the arms and later the head in the case of Izuna Drop). | |
Samurai Shodown (Video Game) / int_56991c24 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_56991c24 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_56991c24 | |
Samurai Shodown (Video Game) / int_57dda60c | type |
The Emperor | |
Samurai Shodown (Video Game) / int_57dda60c | comment |
The Emperor: Suija Sogetsu and Enja Kazuki could enter Fire and Water Emperor modes that fused them with their elements. Yuga's full name is Kaitei Yuga (lit. "Emperor of Destruction Yuga"). Then we got Dark Emperor (Kuraki Sumeragi in Japanese) as the last boss of Samurai Shodown V (fused with Gaoh). Golba made a few moves that affected countries across the world, so he is partially a subject of this trope. | |
Samurai Shodown (Video Game) / int_57dda60c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_57dda60c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_57dda60c | |
Samurai Shodown (Video Game) / int_5874eb12 | type |
Organic Technology | |
Samurai Shodown (Video Game) / int_5874eb12 | comment |
Organic Technology: Yuga has a preference for it while creating various monstrosities. | |
Samurai Shodown (Video Game) / int_5874eb12 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5874eb12 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5874eb12 | |
Samurai Shodown (Video Game) / int_5963b221 | type |
Eviler than Thou | |
Samurai Shodown (Video Game) / int_5963b221 | comment |
Eviler than Thou: Asura and Yuga, in a way. | |
Samurai Shodown (Video Game) / int_5963b221 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5963b221 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5963b221 | |
Samurai Shodown (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Samurai Shodown (Video Game) / int_5989e3b6 | comment |
Enemy Mine: Haohmaru and Genjuro, Asura and Hanmen no Asura. Kazuki and Sogetsu are subjects of this trope as well, but only formally (as Sogetsu actually has no intention of executing his renegade brother). | |
Samurai Shodown (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5989e3b6 | |
Samurai Shodown (Video Game) / int_59af9477 | type |
Delinquents | |
Samurai Shodown (Video Game) / int_59af9477 | comment |
Delinquents: Yaci, Haito, their Shibito gang, Brutes, Ran Po, Minto. Earthquake, Sankuro and their gangs rise above being mere delinquents by having more experience and ambitions. | |
Samurai Shodown (Video Game) / int_59af9477 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_59af9477 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_59af9477 | |
Samurai Shodown (Video Game) / int_59d7839f | type |
Animal Lover | |
Samurai Shodown (Video Game) / int_59d7839f | comment |
Animal Lover: Nakoruru loves and defends animals, along with nature in general, and has two mascots as pets: Mamahaha the hawk and Shikuru the wolf. | |
Samurai Shodown (Video Game) / int_59d7839f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_59d7839f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_59d7839f | |
Samurai Shodown (Video Game) / int_59fe174d | type |
Devil, but No God | |
Samurai Shodown (Video Game) / int_59fe174d | comment |
Devil, but No God: Reoccurring theme in series, since the heroes play the part of devil's counterpart instead. | |
Samurai Shodown (Video Game) / int_59fe174d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_59fe174d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_59fe174d | |
Samurai Shodown (Video Game) / int_5a4ae281 | type |
Hellish Pupils | |
Samurai Shodown (Video Game) / int_5a4ae281 | comment |
Hellish Pupils: Asura has unhuman, snake-like pupils. | |
Samurai Shodown (Video Game) / int_5a4ae281 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5a4ae281 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5a4ae281 | |
Samurai Shodown (Video Game) / int_5aa8d3d8 | type |
Friendly Enemy | |
Samurai Shodown (Video Game) / int_5aa8d3d8 | comment |
Friendly Enemy: Haohmaru and Genjuro, somewhat. Haohmaru wont even recognize him as an enemy, only as a rival. | |
Samurai Shodown (Video Game) / int_5aa8d3d8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5aa8d3d8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5aa8d3d8 | |
Samurai Shodown (Video Game) / int_5b0e3d8a | type |
Non-Linear Sequel | |
Samurai Shodown (Video Game) / int_5b0e3d8a | comment |
Non-Linear Sequel: Every 2D Samurai Shodown has been a non-linear sequel since Samurai Shodown II. III and IV are set after the original game but before II, while V and the 2019 reboot are prequels to the first game. Oddly enough, the 3D games are all true sequels to Samurai Shodown II, although the PS version of Warriors' Edge (which is a different game from the arcade version) takes place in the distant future of the other games. | |
Samurai Shodown (Video Game) / int_5b0e3d8a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5b0e3d8a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5b0e3d8a | |
Samurai Shodown (Video Game) / int_5c300c3b | type |
The Berserker | |
Samurai Shodown (Video Game) / int_5c300c3b | comment |
The Berserker: Zankuro, Gandara, Sword Demon Haohmaru (Haohmaru's Rasetsu form), Enja.Kazuki, Mugenji, Enja, Rasetsumaru. | |
Samurai Shodown (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5c300c3b | |
Samurai Shodown (Video Game) / int_5c5ac0e2 | type |
Really 700 Years Old | |
Samurai Shodown (Video Game) / int_5c5ac0e2 | comment |
Really 700 Years Old: Asura, Yuga and Ambrosia are all ancient beings. Although Enja, Suija and Yunfei all are over 1000 years old as well, part of those years was passed in suspended animation, so they may or may not qualify for this trope. By the way, Enja and Suija show their actual age during their suicide moves - they turn into skeletons and then to dust. | |
Samurai Shodown (Video Game) / int_5c5ac0e2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5c5ac0e2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5c5ac0e2 | |
Samurai Shodown (Video Game) / int_5c5d0032 | type |
Eyepatch of Power | |
Samurai Shodown (Video Game) / int_5c5d0032 | comment |
Eyepatch of Power: Since Jubei is supposed to be the one from real life, he wears an eyepatch. | |
Samurai Shodown (Video Game) / int_5c5d0032 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5c5d0032 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5c5d0032 | |
Samurai Shodown (Video Game) / int_5c91635a | type |
Bare-Handed Blade Block | |
Samurai Shodown (Video Game) / int_5c91635a | comment |
Barehanded Blade Block: A gameplay element implemented since the first game and used in several (if not all) of the rest. It is a very difficult move to pull off, however. | |
Samurai Shodown (Video Game) / int_5c91635a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5c91635a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5c91635a | |
Samurai Shodown (Video Game) / int_5cb5fe11 | type |
Sealed Badass in a Can | |
Samurai Shodown (Video Game) / int_5cb5fe11 | comment |
Sealed Badass in a Can: (Ma)Gaoh in Demon World. Until he decided to take over. | |
Samurai Shodown (Video Game) / int_5cb5fe11 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5cb5fe11 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5cb5fe11 | |
Samurai Shodown (Video Game) / int_5d85b6a7 | type |
Sword Lines | |
Samurai Shodown (Video Game) / int_5d85b6a7 | comment |
Sword Lines: Slash trails in games remain on screen (and sometimes remain lethal) even well past when they were 'drawn' by the tip of her sword. | |
Samurai Shodown (Video Game) / int_5d85b6a7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5d85b6a7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5d85b6a7 | |
Samurai Shodown (Video Game) / int_5dff009d | type |
As Long as There Is Evil | |
Samurai Shodown (Video Game) / int_5dff009d | comment |
As Long as There Is Evil: Ambrosia and its servants are subjects of this trope. In RPG, it's revealed that Ambrosia draws strength from the negative emotions of humanity. | |
Samurai Shodown (Video Game) / int_5dff009d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5dff009d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5dff009d | |
Samurai Shodown (Video Game) / int_5e332314 | type |
Ninja Maid | |
Samurai Shodown (Video Game) / int_5e332314 | comment |
Ninja Maid: Iroha is the embodiment of this. | |
Samurai Shodown (Video Game) / int_5e332314 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5e332314 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5e332314 | |
Samurai Shodown (Video Game) / int_5e751f8 | type |
Fallen Angel | |
Samurai Shodown (Video Game) / int_5e751f8 | comment |
Fallen Angel: Asura. | |
Samurai Shodown (Video Game) / int_5e751f8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5e751f8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5e751f8 | |
Samurai Shodown (Video Game) / int_5e929d58 | type |
Token Mini-Moe | |
Samurai Shodown (Video Game) / int_5e929d58 | comment |
Token Mini-Moe: Rimururu, Suzuhime and probably Minto (although she's not nearly as popular as previous two). | |
Samurai Shodown (Video Game) / int_5e929d58 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5e929d58 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5e929d58 | |
Samurai Shodown (Video Game) / int_5f55ee96 | type |
Spam Attack | |
Samurai Shodown (Video Game) / int_5f55ee96 | comment |
Spam Attack: In close quarters, multi-hitting moves like Ukyo's "Snowfall", Jubei's "Eight Aspects Blast", Charlotte's "Splash Fount", Rimururu's "Blizzard Spear", Haito's "Rending Wind Blade" and Daruma's "Blowing Sakura of Pontocho" - the latter two do like a hundred of hits. Amakusa and Mizuki also had multi-hitting slaps (later they gained multi-slap and multi-claw swipe moves respectively). Kyoshiro's "Eight-Headed Serpent" move bombards opponent with multiple fiery projectiles range of which generally expands with each next projectile. Regarding long-range spam, we should mention Jushiro with his machine gun sword, and Mina with her endless arrows supply. And lets dont even get started on Yuga's 2nd and 3rd forms which are the walking embodiment of this trope. | |
Samurai Shodown (Video Game) / int_5f55ee96 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5f55ee96 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5f55ee96 | |
Samurai Shodown (Video Game) / int_5f5b7872 | type |
Little Miss Con Artist | |
Samurai Shodown (Video Game) / int_5f5b7872 | comment |
Little Miss Con Artist: Minto. | |
Samurai Shodown (Video Game) / int_5f5b7872 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5f5b7872 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5f5b7872 | |
Samurai Shodown (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Samurai Shodown (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: Samurai Shodown VI uses Sousa's "Stars and Stripes Forever" as a background theme for the USA stage, rearranged as a military march. And the arranged version adds the National Anthem (Star-Spangled Banner) in the beginning, then goes into a rock version of Stars and Stripes Forever. | |
Samurai Shodown (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_5f70322e | |
Samurai Shodown (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Samurai Shodown (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard | |
Samurai Shodown (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6041e4f4 | |
Samurai Shodown (Video Game) / int_60ea0814 | type |
Soft Reboot | |
Samurai Shodown (Video Game) / int_60ea0814 | comment |
Soft Reboot: The new 2019 game, despite being called a reboot, still takes place in the same timeline, and is explicitly stated to be a sequel to V and a prequel to 1. | |
Samurai Shodown (Video Game) / int_60ea0814 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_60ea0814 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_60ea0814 | |
Samurai Shodown (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Samurai Shodown (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Shiro Amakusa Tokisada from Samurai Shodown turns into a good spirit, since evil half of his soul got separated from him (Samurai Shodown IV). He then sacrifices himself to protect the heroes in Samurai Shodown II. | |
Samurai Shodown (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_617f0563 | |
Samurai Shodown (Video Game) / int_61b9028c | type |
Sinister Scythe | |
Samurai Shodown (Video Game) / int_61b9028c | comment |
Sinister Scythe: One of Asura's weapons is giant Leviathan scythe, which makes him look like The Grim Reaper. If we're letting kusari-gama in, then Earthquake's rig belongs here too. Of course, a sickle for him is about scythe-sized for the rest of the cast. Even doubly odd, his seems to be sharpened on the outside of the curve, given the animation of his heavy slashes. | |
Samurai Shodown (Video Game) / int_61b9028c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_61b9028c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_61b9028c | |
Samurai Shodown (Video Game) / int_6220d661 | type |
Loony Fan | |
Samurai Shodown (Video Game) / int_6220d661 | comment |
Loony Fan: Fuyo to Sankuro. He also expressed desire to sell her into a brothel, should he become short on money. | |
Samurai Shodown (Video Game) / int_6220d661 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6220d661 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6220d661 | |
Samurai Shodown (Video Game) / int_6369571f | type |
Never the Selves Shall Meet | |
Samurai Shodown (Video Game) / int_6369571f | comment |
Never the Selves Shall Meet: Asura and Hanmen no Asura. Yuga ignored it and got screwed. | |
Samurai Shodown (Video Game) / int_6369571f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6369571f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6369571f | |
Samurai Shodown (Video Game) / int_637b6123 | type |
Sickening "Crunch!" | |
Samurai Shodown (Video Game) / int_637b6123 | comment |
Sickening "Crunch!": Hanzou's fatality consists of him swiftly breaking the arm, leg, ribs and then skull of his victim, all with audible cracks and shots of the broken bones inside. | |
Samurai Shodown (Video Game) / int_637b6123 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_637b6123 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_637b6123 | |
Samurai Shodown (Video Game) / int_63cd6ccb | type |
Image Song | |
Samurai Shodown (Video Game) / int_63cd6ccb | comment |
Image Song: Some image songs for Samurai Shodown exist, at least for Nakoruru and Rimururu (like Egao de Iru for the latter). | |
Samurai Shodown (Video Game) / int_63cd6ccb | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_63cd6ccb | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_63cd6ccb | |
Samurai Shodown (Video Game) / int_63d8e17d | type |
Instant Runes | |
Samurai Shodown (Video Game) / int_63d8e17d | comment |
Instant Runes: Amakusa (from the 3rd game onwards) and Mizuki can make rune-like images to attack. Asura also has own rune-like font, which is used for inscriptions on his weapons, as well as in game's intro and in OVA when he names his attacks. | |
Samurai Shodown (Video Game) / int_63d8e17d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_63d8e17d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_63d8e17d | |
Samurai Shodown (Video Game) / int_6400a34 | type |
Arm Cannon | |
Samurai Shodown (Video Game) / int_6400a34 | comment |
Arm Cannon: Hanma Yagyu and his mechanical counterpart Karakuri Hanma are armed with these. Sieger's gauntlet has limited shooting capabilities as well (mostly used for close-range fire blasts). | |
Samurai Shodown (Video Game) / int_6400a34 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6400a34 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6400a34 | |
Samurai Shodown (Video Game) / int_6411dac8 | type |
BadassNormal | |
Samurai Shodown (Video Game) / int_6411dac8 | comment |
Badass Normal: Haohmaru. | |
Samurai Shodown (Video Game) / int_6411dac8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6411dac8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6411dac8 | |
Samurai Shodown (Video Game) / int_6492f4ca | type |
Spirit Advisor | |
Samurai Shodown (Video Game) / int_6492f4ca | comment |
Spirit Advisor: Kagaribi to Basara. Tenhime to Amakusa in the end of Samurai Spirits RPG. Hanmen no Asura to Yuda, and Nakoruru to most of cast in Warriors Rage (PS). | |
Samurai Shodown (Video Game) / int_6492f4ca | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6492f4ca | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6492f4ca | |
Samurai Shodown (Video Game) / int_652c32fa | type |
Super-Deformed | |
Samurai Shodown (Video Game) / int_652c32fa | comment |
Super-Deformed: A special move (unique for each character) lets you turn your fighter into one of these in Samurai Shodown II and VI. Also, all characters look like this in portable versions of games (Gameboy and Neo-Geo Pocket Color titles). | |
Samurai Shodown (Video Game) / int_652c32fa | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_652c32fa | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_652c32fa | |
Samurai Shodown (Video Game) / int_658f7193 | type |
Lack of Empathy | |
Samurai Shodown (Video Game) / int_658f7193 | comment |
Lack of Empathy: Asura and Yuda lack emotions. Curiously, all of Yuda's attacks are named after various emotions instead. | |
Samurai Shodown (Video Game) / int_658f7193 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_658f7193 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_658f7193 | |
Samurai Shodown (Video Game) / int_659ef759 | type |
Implacable Man | |
Samurai Shodown (Video Game) / int_659ef759 | comment |
Implacable Man: Gandara. He is in full-fledge superarmor mode all the time. | |
Samurai Shodown (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_659ef759 | |
Samurai Shodown (Video Game) / int_6679436 | type |
Leatherman | |
Samurai Shodown (Video Game) / int_6679436 | comment |
Leatherman: Asura wears exclusively leather. And chains. | |
Samurai Shodown (Video Game) / int_6679436 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6679436 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6679436 | |
Samurai Shodown (Video Game) / int_66835c91 | type |
The One Guy | |
Samurai Shodown (Video Game) / int_66835c91 | comment |
The One Guy: Yoshitora. | |
Samurai Shodown (Video Game) / int_66835c91 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_66835c91 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_66835c91 | |
Samurai Shodown (Video Game) / int_66f763c0 | type |
Interface Screw | |
Samurai Shodown (Video Game) / int_66f763c0 | comment |
Interface Screw: Caffeine Nicotine had a move like this in Samurai Shodown 2; so did unplayable boss Mizuki. In Mizuki's case, being hit by the attack while suffering from it reverses the reversal. Shiki and Taizan also possess such powers. | |
Samurai Shodown (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_66f763c0 | |
Samurai Shodown (Video Game) / int_67b0bd0e | type |
An Ice Person | |
Samurai Shodown (Video Game) / int_67b0bd0e | comment |
An Ice Person: Rimururu | |
Samurai Shodown (Video Game) / int_67b0bd0e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_67b0bd0e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_67b0bd0e | |
Samurai Shodown (Video Game) / int_68068108 | type |
Evil Laugh | |
Samurai Shodown (Video Game) / int_68068108 | comment |
Evil Laugh: Yuga, Enja, Rasetsumaru. Genan tries to do this, but fails due to his high pitched voice. | |
Samurai Shodown (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_68068108 | |
Samurai Shodown (Video Game) / int_680bb6b1 | type |
Hot-Blooded | |
Samurai Shodown (Video Game) / int_680bb6b1 | comment |
Kazuki Kazama is a Hot-Blooded Fiery Redhead Ninja who has red hair and eyes and even his clothes are in red that manages fire powers. An impulsive fighter that has a Hair-Trigger Temper if someone makes harm to his sister Hazuki. | |
Samurai Shodown (Video Game) / int_680bb6b1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_680bb6b1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_680bb6b1 | |
Samurai Shodown (Video Game) / int_685a6461 | type |
Circus of Fear | |
Samurai Shodown (Video Game) / int_685a6461 | comment |
Circus of Fear: Yuga's puppet show which either turns victims into loyal puppets or drives them mad. | |
Samurai Shodown (Video Game) / int_685a6461 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_685a6461 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_685a6461 | |
Samurai Shodown (Video Game) / int_688afa6a | type |
Evil Uncle | |
Samurai Shodown (Video Game) / int_688afa6a | comment |
Evil Uncle: Golba to Suzuhime. | |
Samurai Shodown (Video Game) / int_688afa6a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_688afa6a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_688afa6a | |
Samurai Shodown (Video Game) / int_68f6e811 | type |
Made of Plasticine | |
Samurai Shodown (Video Game) / int_68f6e811 | comment |
Made of Plasticine: A single sword strike, at the very end of the match, can split a character in half. | |
Samurai Shodown (Video Game) / int_68f6e811 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_68f6e811 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_68f6e811 | |
Samurai Shodown (Video Game) / int_699fb007 | type |
Forgot the Call | |
Samurai Shodown (Video Game) / int_699fb007 | comment |
Forgot the Call: Yuda. He remembers with time. | |
Samurai Shodown (Video Game) / int_699fb007 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_699fb007 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_699fb007 | |
Samurai Shodown (Video Game) / int_69d64e5f | type |
Seeker Archetype | |
Samurai Shodown (Video Game) / int_69d64e5f | comment |
Seeker Archetype: Ukyo, whose objective in most games is to find the Ultimate Flower to present to his beloved Kei. | |
Samurai Shodown (Video Game) / int_69d64e5f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_69d64e5f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_69d64e5f | |
Samurai Shodown (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Samurai Shodown (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Wan Fu (stone pillar, but only in the second game - in the first he used a broadsword), Neinhalt Sieger (giant gauntlet with built-in cannon), Kafuin Gaira (prayer beads), Hanma and Karakuri Hanma (gauntlets with built-in cannons), Morozumi Taizan (giant calligraphy brush), Hisame Shizumaru (umbrella). One of Asura's Seven Ancient Weapons is a shield, that attacks opponent with spikes. Honourable mention for Cham Cham, who uses a sharpened boomerang as a melee weapon. Storyline-wise, Hanma created his weapon based on Sieger's. Giant prayer beads like Gaira's were developed specifically for use as weapons when carrying conventional ones like swords was made illegal in ancient China. SS 2019 gets the tendency back with Ruxiang, who wields a magic shield as her weapon, and Wan-Fu is back with his stone pillas as in SS2. | |
Samurai Shodown (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6a2ae11f | |
Samurai Shodown (Video Game) / int_6a44ee29 | type |
Jeanne d'Archétype | |
Samurai Shodown (Video Game) / int_6a44ee29 | comment |
Jeanne d'Archétype: Charlotte | |
Samurai Shodown (Video Game) / int_6a44ee29 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6a44ee29 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6a44ee29 | |
Samurai Shodown (Video Game) / int_6a47a1e2 | type |
Knight of Cerebus | |
Samurai Shodown (Video Game) / int_6a47a1e2 | comment |
Knight of Cerebus: Hanmen no Asura. Tohma fits this trope as well. | |
Samurai Shodown (Video Game) / int_6a47a1e2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6a47a1e2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6a47a1e2 | |
Samurai Shodown (Video Game) / int_6b22aace | type |
Not So Invincible After All | |
Samurai Shodown (Video Game) / int_6b22aace | comment |
Not So Invincible After All: Ukyo Tachibana was set up for this with his tuberculosis, but due to his popularity, SNK has never followed through, except in the (canonically happening near end of series) Samurai Spirits Asura Zanmaden (Samurai Shodown 64 Warriors Rage). This was retconned seeing how he is alive and well in Edge of Destiny which happens few years after Asura Zanmaden. | |
Samurai Shodown (Video Game) / int_6b22aace | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6b22aace | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6b22aace | |
Samurai Shodown (Video Game) / int_6b35bdff | type |
Serious Business | |
Samurai Shodown (Video Game) / int_6b35bdff | comment |
Serious Business: Kyoshiro takes acting so seriously he will kill you and act like it's a play. He literally describes his work as "a method of acting that is a matter of life or death." | |
Samurai Shodown (Video Game) / int_6b35bdff | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6b35bdff | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6b35bdff | |
Samurai Shodown (Video Game) / int_6b983bf7 | type |
Unstoppable Rage | |
Samurai Shodown (Video Game) / int_6b983bf7 | comment |
Unstoppable Rage: Rage System is the central gameplay element. Damage taken by characters adds energy to their Rage Gauge, and when its filled they enter Raged state - which grants stronger attacks, ability to use super moves (like Weapon Flipper) and enhanced special moves. Later games also add Rage Explosion, which removes character's Rage Gauge but for the short period of time grants character a big power boost and ability to use few devastating attacks. Kazuki and Enja are the subjects of this trope. Enja also sports the fastest Raging rate in all games he appeared in. | |
Samurai Shodown (Video Game) / int_6b983bf7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6b983bf7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6b983bf7 | |
Samurai Shodown (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Samurai Shodown (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Neinhalt Sieger means "Endless Victory". | |
Samurai Shodown (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6bda9a30 | |
Samurai Shodown (Video Game) / int_6bf29c6e | type |
Good Wings, Evil Wings | |
Samurai Shodown (Video Game) / int_6bf29c6e | comment |
Good Wings, Evil Wings: Asura is an anti-hero, who is shown having 8 black feathered wings (although he only had 2 in OVA). Hanmen no Asura is an anti-villain with 4 white feathered wings. Yuga is a villain with 2 small demon wings that can grow to form bigger, insect-like wings. Mikoto is shown having one white and one black wing, which represent good & evil halves of her personality (the latter being a result of Yuga possession). Yuda is an anti-hero who is show having single black feathered wing - that happened after he lost 7 Ancient Weapons (and 7 out of 8 wings) as Asura. Also, his weapons happen to be the seven demon lords, that show in humanoid forms in his ending, each having single black feathered wing as well. | |
Samurai Shodown (Video Game) / int_6bf29c6e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6bf29c6e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6bf29c6e | |
Samurai Shodown (Video Game) / int_6bff99d4 | type |
Secret Character | |
Samurai Shodown (Video Game) / int_6bff99d4 | comment |
Every Warriors Rage (Playstation) hidden character is a clone of the 11 initial ones, although they all have new storylines, voices and basic moves. There are three caregories: Boss characters that are mostly unique note Tohma, Mikoto and Kuno, standard clones that share the exact same special moves note Minto, Daruma, Tashon Mao, Mugenji and Yuda. Both NPC Oboro weapons count as these, and Player Mooks that lack all special attacks note Ninja, Samurai, Bandit, Amazon. | |
Samurai Shodown (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6bff99d4 | |
Samurai Shodown (Video Game) / int_6c4ed101 | type |
Breath Weapon | |
Samurai Shodown (Video Game) / int_6c4ed101 | comment |
Breath Weapon: Kyoshiro and Karakuri Hanma can breathe fire, and those are some of their signature moves. Tam-Tam can also shoot fire from his mouth. Gen-An has a slow-moving poison cloud. | |
Samurai Shodown (Video Game) / int_6c4ed101 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6c4ed101 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6c4ed101 | |
Samurai Shodown (Video Game) / int_6cbcd596 | type |
Gangbangers | |
Samurai Shodown (Video Game) / int_6cbcd596 | comment |
Gangbangers: Yaci, Haito, and their Shibito gang. Also Brutes. | |
Samurai Shodown (Video Game) / int_6cbcd596 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6cbcd596 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6cbcd596 | |
Samurai Shodown (Video Game) / int_6d31613c | type |
Stock Ninja Weaponry | |
Samurai Shodown (Video Game) / int_6d31613c | comment |
Stock Ninja Weaponry: Both Hanzo and Galford wield Ninjato and can throw shuriken or kunai, while Earthquake uses a massive Kusarigama. | |
Samurai Shodown (Video Game) / int_6d31613c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6d31613c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6d31613c | |
Samurai Shodown (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Samurai Shodown (Video Game) / int_6d332aea | comment |
Driven to Suicide: Mina, in her Samurai Shodown V ending. | |
Samurai Shodown (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6d332aea | |
Samurai Shodown (Video Game) / int_6de71c57 | type |
Disc-One Final Boss | |
Samurai Shodown (Video Game) / int_6de71c57 | comment |
Disc-One Final Boss: Yuga's male form. In Samurai Shodown 64 after Yuga's defeat, its body just falls down like broken doll as another entity emerges from it and flies away only to disappear with characteristic laugh. In the sequel, we are introduced to Yuga's female form which is the true boss. | |
Samurai Shodown (Video Game) / int_6de71c57 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6de71c57 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6de71c57 | |
Samurai Shodown (Video Game) / int_6dec2f19 | type |
Swiss-Army Weapon | |
Samurai Shodown (Video Game) / int_6dec2f19 | comment |
Swiss-Army Weapon: Technically, Asura gauntlet's ability to summon different weapons, which looks as decomposing and recomposing them from dark energy wielded by gauntlet. Also, Jushiro's katana has a gun hidden in its hilt, and additionally can enter machine gun mode - upon sheathing. | |
Samurai Shodown (Video Game) / int_6dec2f19 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6dec2f19 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6dec2f19 | |
Samurai Shodown (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Samurai Shodown (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: In 2, several characters have super secret moves, some of them would ascend as their official Rage Desperation Attack in latter games (Haohmaru's Tenha Fuujinzan and Nakoruru's Ererushi Kamui Rise are the examples of those, whereas Galford and Hanzo can inflict Invisibility on them). You don't need the full Rage meters to do them, but good luck doing those, not only they're not revealed in anywhere except guides (official Rage Desperation Attack for that game is put on screen when the Rage meter is full), they need even MORE dexterity required... Also starting with 2 was the "intrusion character" mechanic, where an Optional Boss may occur depending on various play conditions. The most infamous is Kuroko, who will hint that you have the potential to do his fight by commenting personally in matches afterwards, but his conditions are both doable (defeat certain later opponents without losing a round and with a super move in under 20 seconds), and random (he can pop out after any opponent if he really feels like it). And he can be a playthrough stopper by sheer nature of being an SNK Boss. Actually playing as Kuroko also required a secret cheat code on a very specific regional release of the Neo Geo CD version. | |
Samurai Shodown (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6ec989d8 | |
Samurai Shodown (Video Game) / int_6edd96b8 | type |
Making a Splash | |
Samurai Shodown (Video Game) / int_6edd96b8 | comment |
Making a Splash: Sogetsu, Suija and their fusion Suija.Sogetsu | |
Samurai Shodown (Video Game) / int_6edd96b8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6edd96b8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6edd96b8 | |
Samurai Shodown (Video Game) / int_6ee15499 | type |
Token Motivational Nemesis | |
Samurai Shodown (Video Game) / int_6ee15499 | comment |
Token Motivational Nemesis: Draco may very well be this to Galford, since he killed his father which served one of Galford's main motivators in his quest for justice. Also Seishiro to Tohma; Hanzo Hattori to Oboro; Oboro to Jushiro and Saya. | |
Samurai Shodown (Video Game) / int_6ee15499 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_6ee15499 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_6ee15499 | |
Samurai Shodown (Video Game) / int_705f57d0 | type |
Demon Lords and Archdevils | |
Samurai Shodown (Video Game) / int_705f57d0 | comment |
Demon Lords and Archdevils: They serve Asura by turning into his weapons. | |
Samurai Shodown (Video Game) / int_705f57d0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_705f57d0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_705f57d0 | |
Samurai Shodown (Video Game) / int_707ee167 | type |
Secret Circle of Secrets | |
Samurai Shodown (Video Game) / int_707ee167 | comment |
Secret Circle of Secrets: servants of Ambrosia and Yuga fall into this category. | |
Samurai Shodown (Video Game) / int_707ee167 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_707ee167 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_707ee167 | |
Samurai Shodown (Video Game) / int_70c06a09 | type |
The Undead | |
Samurai Shodown (Video Game) / int_70c06a09 | comment |
The Undead: Amakusa, Mizuki, Basara, Kagaribi, Kusaregedo. Storyline-wise, Gen-an was killed in the first game and resurrected by evil forces in the second, but he gained no undead attributes whatsoever. | |
Samurai Shodown (Video Game) / int_70c06a09 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_70c06a09 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_70c06a09 | |
Samurai Shodown (Video Game) / int_71bd62b9 | type |
Calling Your Attacks | |
Samurai Shodown (Video Game) / int_71bd62b9 | comment |
Calling Your Attacks: Nearly everyone. Nakoruru and Rimururu call their attacks in Ainu, Galford in English, Sieger in Deutch, etc. | |
Samurai Shodown (Video Game) / int_71bd62b9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_71bd62b9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_71bd62b9 | |
Samurai Shodown (Video Game) / int_7241785e | type |
You Can't Fight Fate | |
Samurai Shodown (Video Game) / int_7241785e | comment |
You Can't Fight Fate: Ukyo's and Genjuro's endings in Asura Zanmaden; Tohma's ending in Warriors Rage (PS) This trope is subverted by Basara's and Zankuro's Samurai Shodown VI endings. | |
Samurai Shodown (Video Game) / int_7241785e | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_7241785e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7241785e | |
Samurai Shodown (Video Game) / int_7301ae04 | type |
Serial Killer | |
Samurai Shodown (Video Game) / int_7301ae04 | comment |
Serial Killer: Zankuro, Mugenji and Rasetsumaru. | |
Samurai Shodown (Video Game) / int_7301ae04 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7301ae04 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7301ae04 | |
Samurai Shodown (Video Game) / int_7360a6b6 | type |
Noble Demon | |
Samurai Shodown (Video Game) / int_7360a6b6 | comment |
Noble Demon: Look Genan's Samurai Shodown VI ending. | |
Samurai Shodown (Video Game) / int_7360a6b6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7360a6b6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7360a6b6 | |
Samurai Shodown (Video Game) / int_74ea714e | type |
Unusual Eyebrows | |
Samurai Shodown (Video Game) / int_74ea714e | comment |
Unusual Eyebrows: Asura lacks eyebrows. This is compensated by black eye shadow and few tattoos under his eyes. | |
Samurai Shodown (Video Game) / int_74ea714e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_74ea714e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_74ea714e | |
Samurai Shodown (Video Game) / int_768ae1c9 | type |
Les Collaborateurs | |
Samurai Shodown (Video Game) / int_768ae1c9 | comment |
Les Collaborateurs: Gen-An, Earthquake and Genjuro to Mizuki in Samurai Shodown 2; Gen-An and Earthquake to Amakusa in first OVA. | |
Samurai Shodown (Video Game) / int_768ae1c9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_768ae1c9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_768ae1c9 | |
Samurai Shodown (Video Game) / int_77494699 | type |
Iaijutsu Practitioner | |
Samurai Shodown (Video Game) / int_77494699 | comment |
Iaijutsu Practitioner Ukyo Tachibana has a hyper move since IV in which he moves at lightning speed to the enemy between him and passing front and behind him as a shadow to get after the opponent and then he sheathes his sword. Next to that, the character get sliced by various slashes and goes to the ground. | |
Samurai Shodown (Video Game) / int_77494699 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_77494699 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_77494699 | |
Samurai Shodown (Video Game) / int_777c0033 | type |
Technical Pacifist | |
Samurai Shodown (Video Game) / int_777c0033 | comment |
Technical Pacifist: Nakoruru really dislikes fighting. This pisses Rera off. | |
Samurai Shodown (Video Game) / int_777c0033 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_777c0033 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_777c0033 | |
Samurai Shodown (Video Game) / int_77c9a628 | type |
Your Soul Is Mine! | |
Samurai Shodown (Video Game) / int_77c9a628 | comment |
Your Soul Is Mine!: "Your soul is my power" is of Amakusa's winquotes. Mizuki also frequently expresses her desire to consume opponent's soul. In Asura Zanmaden game, Yuga has ability to snatch opponent's soul out of his body, and Yunfei does the same in his Samurai Shodown V Special fatality, then proceeding to cut the soul in two, killing the opponent. | |
Samurai Shodown (Video Game) / int_77c9a628 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_77c9a628 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_77c9a628 | |
Samurai Shodown (Video Game) / int_780a078e | type |
Self-Made Orphan | |
Samurai Shodown (Video Game) / int_780a078e | comment |
Self-Made Orphan: Genjuro. It was self-defense though. | |
Samurai Shodown (Video Game) / int_780a078e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_780a078e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_780a078e | |
Samurai Shodown (Video Game) / int_79503ae9 | type |
Stout Strength | |
Samurai Shodown (Video Game) / int_79503ae9 | comment |
Stout Strength: Earthquake; if he were real, he would have troubles even standing up, let alone doing a triangle jump. | |
Samurai Shodown (Video Game) / int_79503ae9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_79503ae9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_79503ae9 | |
Samurai Shodown (Video Game) / int_79b16b48 | type |
Japanese Ranguage | |
Samurai Shodown (Video Game) / int_79b16b48 | comment |
Japanese Ranguage: Samurai Shodown IV congratulated the battle winner with a message of "VICTOLY!" Don't forget FATARITY. | |
Samurai Shodown (Video Game) / int_79b16b48 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_79b16b48 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_79b16b48 | |
Samurai Shodown (Video Game) / int_79ceeeb | type |
Demon Slaying | |
Samurai Shodown (Video Game) / int_79ceeeb | comment |
Demon Slaying: Basara and Mina are professional demon hunters. | |
Samurai Shodown (Video Game) / int_79ceeeb | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_79ceeeb | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_79ceeeb | |
Samurai Shodown (Video Game) / int_7a32312a | type |
Rain of Blood | |
Samurai Shodown (Video Game) / int_7a32312a | comment |
Rain of Blood: During Suija's Impartial and Divine Judgement fatality in the non-violent Samurai Shodown V Special. In the non-violent Samurai Shodown VI, same animation was reused in his ending only to summon the water rain. Then, image of him summoning water rain became his card in Card Fighters DS. Talk about Badass Decay (Even more so if you consider that in censored version of game, the rain was white) Asura stands under rain of blood in one of the official Asura Zanmaden artworks. | |
Samurai Shodown (Video Game) / int_7a32312a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7a32312a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7a32312a | |
Samurai Shodown (Video Game) / int_7a82c3d2 | type |
All Love Is Unrequited | |
Samurai Shodown (Video Game) / int_7a82c3d2 | comment |
All Love Is Unrequited: Galford's feelings towards Nakoruru will mostly get unanswered due to her complete devotion to nature. Then in Samurai Shodown 2, in his ending, he witnessed her DIE (or at least turn herself into the spirit of nature) protecting nature. They still got to talk one last time before she left his life forever. Maybe his love of justice would get requited instead... And about Nakoruru, the story repeats itself with Yantamu in Nakoruru: Ano Hito kara no Okurimono who made an Heroic Sacrifice to save Nakoruru. Another example is that of Charlotte-Oshizu-Haohmaru. Charlotte and O-Shizu were both in love with Haohmaru, but he is a Celibate Hero, dedicated entirely to fighting. While O-Shizu is depicted as being permanently interested in him and Haohmaru returning her feelings to a degree (he even kisses her in his SS 2 ending, though he also tells her she's better off without him), Charlotte eventually renounces her feelings (Important Haircut and all) once she finds Haohmaru and O-Shizu together at the end of the second game. | |
Samurai Shodown (Video Game) / int_7a82c3d2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7a82c3d2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7a82c3d2 | |
Samurai Shodown (Video Game) / int_7ab81664 | type |
Kick Them While They Are Down | |
Samurai Shodown (Video Game) / int_7ab81664 | comment |
Kick Them While They Are Down: Ground Pursuit (of a downed opponent) is a gameplay element starting from Samurai Shodown IV. In Asura Zanmaden, some special moves get this function too. And if you were knocked down during boss fight vs Yuga, she would spam so much spells that you probably wont get up alive. | |
Samurai Shodown (Video Game) / int_7ab81664 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7ab81664 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7ab81664 | |
Samurai Shodown (Video Game) / int_7b7f1657 | type |
Canine Companion | |
Samurai Shodown (Video Game) / int_7b7f1657 | comment |
Canine Companion: Poppy to Galford, Maju to Mizuki, and Shikuru to Rera. | |
Samurai Shodown (Video Game) / int_7b7f1657 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7b7f1657 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7b7f1657 | |
Samurai Shodown (Video Game) / int_7c0bfb83 | type |
Obviously Evil | |
Samurai Shodown (Video Game) / int_7c0bfb83 | comment |
Obviously Evil: Ambrosia in Samurai Shodown RPG. | |
Samurai Shodown (Video Game) / int_7c0bfb83 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7c0bfb83 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7c0bfb83 | |
Samurai Shodown (Video Game) / int_7c4fdf65 | type |
Red Is Violent | |
Samurai Shodown (Video Game) / int_7c4fdf65 | comment |
Red Is Violent: The POW bar is filled with the damage received and when it's full, the character makes an angry pose and their skin turns red, allowing them to perform a Desperation Move: unlike most fighters, performing one doesn't instantly empty out the POW meter and if they miss with their DM, they can keep trying until the bar empties on its own or they connect with the DM. Also used in Capcom vs. SNK 2: Mark of the Millennium, in which the K-Groove is based on this game series (plus the "Just Defend" ability from Garou: Mark of the Wolves). Kazuki Kazama is a Hot-Blooded Fiery Redhead Ninja who has red hair and eyes and even his clothes are in red that manages fire powers. An impulsive fighter that has a Hair-Trigger Temper if someone makes harm to his sister Hazuki. | |
Samurai Shodown (Video Game) / int_7c4fdf65 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7c4fdf65 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7c4fdf65 | |
Samurai Shodown (Video Game) / int_7c58fe32 | type |
Louis Cypher | |
Samurai Shodown (Video Game) / int_7c58fe32 | comment |
Louis Cypher: Asura fullfills the role of Devil in Samurai Shodown universe. His struggle with Yuga is a play on Satan Is Good and God Is Evil tropes. | |
Samurai Shodown (Video Game) / int_7c58fe32 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7c58fe32 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7c58fe32 | |
Samurai Shodown (Video Game) / int_7c9933de | type |
Laughably Evil | |
Samurai Shodown (Video Game) / int_7c9933de | comment |
Laughably Evil: Genan, Earthquake and Sankuro. | |
Samurai Shodown (Video Game) / int_7c9933de | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7c9933de | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7c9933de | |
Samurai Shodown (Video Game) / int_7ea8f5ce | type |
Knight in Shining Armor | |
Samurai Shodown (Video Game) / int_7ea8f5ce | comment |
Knight in Shining Armor: Sieger and Walter. | |
Samurai Shodown (Video Game) / int_7ea8f5ce | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7ea8f5ce | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7ea8f5ce | |
Samurai Shodown (Video Game) / int_7ef728b1 | type |
Tsundere | |
Samurai Shodown (Video Game) / int_7ef728b1 | comment |
Tsundere: Rinka, Suzuhime. | |
Samurai Shodown (Video Game) / int_7ef728b1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7ef728b1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7ef728b1 | |
Samurai Shodown (Video Game) / int_7f0f2e2 | type |
Recycled Title | |
Samurai Shodown (Video Game) / int_7f0f2e2 | comment |
Recycled Title: "Samurai Shodown: Warriors Rage" was used as the overseas title for both Samurai Spirits Asura Zanmaden, and its sequel Samurai Spirits Shinsho. This led to big confusion among non-Japanese fans. In addition, there were two Samurai Shodown games for Neo Geo Pocket called "Samurai Shodown!" and "Samurai Shodown! 2". The first two arcade games were also called that, minus the exclamation marks. | |
Samurai Shodown (Video Game) / int_7f0f2e2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7f0f2e2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7f0f2e2 | |
Samurai Shodown (Video Game) / int_7f16e7a4 | type |
Shapeshifting Lover | |
Samurai Shodown (Video Game) / int_7f16e7a4 | comment |
Shapeshifting Lover: The basis of Iroha's Back Story in Samurai Shodown VI. During one of her super moves, during which she disrobes and attacks the opponent behind a screen, her silhouette briefly flickers into that of a crane's. | |
Samurai Shodown (Video Game) / int_7f16e7a4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7f16e7a4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7f16e7a4 | |
Samurai Shodown (Video Game) / int_7f6c8e4f | type |
Reverse Grip | |
Samurai Shodown (Video Game) / int_7f6c8e4f | comment |
Reverse Grip: Nakoruru/Rimururu/Rera use this often. Also Cham Cham and her boomerang. Shiki also holds one of her two swords in reverse grip. | |
Samurai Shodown (Video Game) / int_7f6c8e4f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7f6c8e4f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7f6c8e4f | |
Samurai Shodown (Video Game) / int_7fbe9a30 | type |
Freak Out | |
Samurai Shodown (Video Game) / int_7fbe9a30 | comment |
Freak Out: Basara and Mugenji. Kazuki once possessed by Enja. | |
Samurai Shodown (Video Game) / int_7fbe9a30 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_7fbe9a30 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_7fbe9a30 | |
Samurai Shodown (Video Game) / int_801c7e4a | type |
Quest for Identity | |
Samurai Shodown (Video Game) / int_801c7e4a | comment |
Quest for Identity: Shizumaru and Yuda happen to be in such situation. Its not like Yuda cares much about this, since he seems to lack emotions. | |
Samurai Shodown (Video Game) / int_801c7e4a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_801c7e4a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_801c7e4a | |
Samurai Shodown (Video Game) / int_808b6d16 | type |
Sdrawkcab Name | |
Samurai Shodown (Video Game) / int_808b6d16 | comment |
Sdrawkcab Name: Names of all the attacks of Asura and Hanmen no Asura. This is because their powers bear names of demons and angels, and reading those in reverse to summon their powers is a common occult practice. This backwards writing is also true for all words in the intro of game those two characters appear in. | |
Samurai Shodown (Video Game) / int_808b6d16 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_808b6d16 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_808b6d16 | |
Samurai Shodown (Video Game) / int_80cd1f62 | type |
God of Evil | |
Samurai Shodown (Video Game) / int_80cd1f62 | comment |
God of Evil: Ambrosia. | |
Samurai Shodown (Video Game) / int_80cd1f62 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_80cd1f62 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_80cd1f62 | |
Samurai Shodown (Video Game) / int_816a4e80 | type |
Star Wars (Franchise) | |
Samurai Shodown (Video Game) / int_816a4e80 | comment |
The King of Prussia in Sieger's stage watches the fight while being flanked by a pair of Imperial Royal Guards. | |
Samurai Shodown (Video Game) / int_816a4e80 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_816a4e80 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_816a4e80 | |
Samurai Shodown (Video Game) / int_816c63d4 | type |
Dramatic Wind | |
Samurai Shodown (Video Game) / int_816c63d4 | comment |
Dramatic Wind: One of Ukyo's win poses. | |
Samurai Shodown (Video Game) / int_816c63d4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_816c63d4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_816c63d4 | |
Samurai Shodown (Video Game) / int_818fa473 | type |
The Dark Side Will Make You Forget | |
Samurai Shodown (Video Game) / int_818fa473 | comment |
The Dark Side Will Make You Forget: Amakusa's story. | |
Samurai Shodown (Video Game) / int_818fa473 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_818fa473 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_818fa473 | |
Samurai Shodown (Video Game) / int_820133fd | type |
Tragic Hero | |
Samurai Shodown (Video Game) / int_820133fd | comment |
Tragic Hero: Shizumaru is a seriously depressing character. | |
Samurai Shodown (Video Game) / int_820133fd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_820133fd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_820133fd | |
Samurai Shodown (Video Game) / int_823c6e3e | type |
Large Ham | |
Samurai Shodown (Video Game) / int_823c6e3e | comment |
Large Ham: Kyoshiro's acting is frequently hinted to be very over the top, making him a perfect fit for the kabuki stage. | |
Samurai Shodown (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_823c6e3e | |
Samurai Shodown (Video Game) / int_82518cf7 | type |
Motor Mouth | |
Samurai Shodown (Video Game) / int_82518cf7 | comment |
Motor Mouth: Garyo - who is both fast and loud talker. | |
Samurai Shodown (Video Game) / int_82518cf7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_82518cf7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_82518cf7 | |
Samurai Shodown (Video Game) / int_834420aa | type |
BFS | |
Samurai Shodown (Video Game) / int_834420aa | comment |
BFS: Suzuhime. Asura, Hanmen no Asura and Yuda also carry very long swords in Sephiroth fashion. In fact, developers mentioned that Asura's sword was initially so long that its attacks had fullscreen range, so they were forced to shorten it for the sake of balance. Asura also has the giant Beelzebub battle axe, the impact of which can cause landslides. | |
Samurai Shodown (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_834420aa | |
Samurai Shodown (Video Game) / int_835d63a4 | type |
The Anime of the Game | |
Samurai Shodown (Video Game) / int_835d63a4 | comment |
The Anime of the Game: Series had 3 OVAs: SS1-based (known as The Movie), SS Asura Zanmaden-based, and Nakoruru game-based (which was left unfinished). | |
Samurai Shodown (Video Game) / int_835d63a4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_835d63a4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_835d63a4 | |
Samurai Shodown (Video Game) / int_83f3983b | type |
Necessarily Evil | |
Samurai Shodown (Video Game) / int_83f3983b | comment |
Necessarily Evil: Gaoh. Other cases may include Amakusa and Golba. | |
Samurai Shodown (Video Game) / int_83f3983b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_83f3983b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_83f3983b | |
Samurai Shodown (Video Game) / int_8404a0f3 | type |
Amnesiac Dissonance | |
Samurai Shodown (Video Game) / int_8404a0f3 | comment |
Amnesiac Dissonance: Yuda's ending in Warriors Rage. | |
Samurai Shodown (Video Game) / int_8404a0f3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8404a0f3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8404a0f3 | |
Samurai Shodown (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Samurai Shodown (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: In order of appearance - Kazuki and Sogetsu, Enja.Kazuki and Suija.Sogetsu, Seishiro and Tohma, Enja and Suija. | |
Samurai Shodown (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8411ab92 | |
Samurai Shodown (Video Game) / int_844b6779 | type |
Super Mode | |
Samurai Shodown (Video Game) / int_844b6779 | comment |
VI / Tenkaichi Kenkakuden's final boss, Makai Gaoh, acts as Gaoh's Super Mode. The home port has EX modes for SSV's four new characters that gives them movesets closer to their first appearance. | |
Samurai Shodown (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_844b6779 | |
Samurai Shodown (Video Game) / int_84c5ec0b | type |
Free-Range Children | |
Samurai Shodown (Video Game) / int_84c5ec0b | comment |
Free-Range Children: Shizumaru who wanders the country in all the games. Apparently Haohmaru started to do this being 15-years old. Next we have 14-years old Suzuhime doing this in Samurai Shodown Sen. Dont forget Nakoruru, Rimururu and Mina who are pretty young as well. | |
Samurai Shodown (Video Game) / int_84c5ec0b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_84c5ec0b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_84c5ec0b | |
Samurai Shodown (Video Game) / int_84dbc10f | type |
McNinja | |
Samurai Shodown (Video Game) / int_84dbc10f | comment |
McNinja: Galford, the ninja who's Californian before California existed. Same for the Texan Earthquake, who, like Galford, would actually be Mexican. | |
Samurai Shodown (Video Game) / int_84dbc10f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_84dbc10f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_84dbc10f | |
Samurai Shodown (Video Game) / int_85c5db50 | type |
In Love with Your Carnage | |
Samurai Shodown (Video Game) / int_85c5db50 | comment |
In Love with Your Carnage: Amakusa to Haohmaru (even mentioned in his Samurai Shodown 1 info tab)...later led to Amakusa's creation of Rasetsumaru. | |
Samurai Shodown (Video Game) / int_85c5db50 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_85c5db50 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_85c5db50 | |
Samurai Shodown (Video Game) / int_863fac26 | type |
Jerk Jock | |
Samurai Shodown (Video Game) / int_863fac26 | comment |
Jerk Jock: Brutes in Warriors Rage (PS) | |
Samurai Shodown (Video Game) / int_863fac26 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_863fac26 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_863fac26 | |
Samurai Shodown (Video Game) / int_8737b599 | type |
Fireballs | |
Samurai Shodown (Video Game) / int_8737b599 | comment |
Fireballs: Nearly everyone has them, and Kazuki can used them as powerups (aside of using them as projectiles). | |
Samurai Shodown (Video Game) / int_8737b599 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8737b599 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8737b599 | |
Samurai Shodown (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Samurai Shodown (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: Ambrosia and its stage in Samurai Shodown RPG; then Hanmen no Asura's stage in Samurai Spirits Asura Zanmaden (which apparently was influenced by aforementioned Ambrosia setting). | |
Samurai Shodown (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8774fb47 | |
Samurai Shodown (Video Game) / int_87854c3d | type |
The Usual Adversaries | |
Samurai Shodown (Video Game) / int_87854c3d | comment |
The Usual Adversaries: Behaviour of Rasetsumaru and Gen-an. | |
Samurai Shodown (Video Game) / int_87854c3d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_87854c3d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_87854c3d | |
Samurai Shodown (Video Game) / int_8797239c | type |
Bait-and-Switch | |
Samurai Shodown (Video Game) / int_8797239c | comment |
Bait-and-Switch: In Nakoruru's ending in VI, it looks like it's going to be a repeat of her ending from II, with her pulling off a Heroic Sacrifice... only for her to be Brought Down to Normal instead. | |
Samurai Shodown (Video Game) / int_8797239c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8797239c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8797239c | |
Samurai Shodown (Video Game) / int_87bb6874 | type |
Villain with Good Publicity | |
Samurai Shodown (Video Game) / int_87bb6874 | comment |
Villain with Good Publicity: Jigen Taishi. Being a celebrated priest, his presence in Ritenkyo made it difficult for the shogun to take direct action since it would cause civil dispute with one's faith. It was eventually decided that the government would send a handful of their most loyal retainers in the secret service to deal with the threat. | |
Samurai Shodown (Video Game) / int_87bb6874 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_87bb6874 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_87bb6874 | |
Samurai Shodown (Video Game) / int_88141a44 | type |
Heartwarming Orphan | |
Samurai Shodown (Video Game) / int_88141a44 | comment |
Heartwarming Orphan: Shizumaru and Rinka. | |
Samurai Shodown (Video Game) / int_88141a44 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_88141a44 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_88141a44 | |
Samurai Shodown (Video Game) / int_884c13a4 | type |
Hime Cut | |
Samurai Shodown (Video Game) / int_884c13a4 | comment |
Hime Cut: Nakoruru, Suzuhime, and several NPC (such as Yukihime) from Samurai Shodown have such haircut. | |
Samurai Shodown (Video Game) / int_884c13a4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_884c13a4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_884c13a4 | |
Samurai Shodown (Video Game) / int_88792708 | type |
Badass Back | |
Samurai Shodown (Video Game) / int_88792708 | comment |
Badass Back: Ukyo, who fights with his back turned all the time (at least in 2D games). | |
Samurai Shodown (Video Game) / int_88792708 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_88792708 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_88792708 | |
Samurai Shodown (Video Game) / int_88e5066d | type |
Trigger-Happy | |
Samurai Shodown (Video Game) / int_88e5066d | comment |
Trigger-Happy: Draco and his winchester rifle. Mina is a subversion of this trope since she uses bow and arrows. | |
Samurai Shodown (Video Game) / int_88e5066d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_88e5066d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_88e5066d | |
Samurai Shodown (Video Game) / int_8967e17f | type |
Back from the Dead | |
Samurai Shodown (Video Game) / int_8967e17f | comment |
Gen-An made one with Mizuki in exchange of going Back from the Dead in II (he was killed by Ayame, Galford's mentor, at the end of I). | |
Samurai Shodown (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8967e17f | |
Samurai Shodown (Video Game) / int_898ff050 | type |
Villain Protagonist | |
Samurai Shodown (Video Game) / int_898ff050 | comment |
Villain Protagonist: Asura, who is basically an emotionless killing machine and Hell's strongest warrior, and just happens to oppose the same villain that heroes do - Yuga - to avenge his past defeat and apparently to wrestle back the control over Hell. In the sequel, where he stars as Yuda, demon lords that serve him eventually state his position as "The Demon King". | |
Samurai Shodown (Video Game) / int_898ff050 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_898ff050 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_898ff050 | |
Samurai Shodown (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Samurai Shodown (Video Game) / int_89a17726 | comment |
Spell My Name With An S: Genjuro as "Genjyuro" in SVC and NGBC. Other materials also have Rimururu as "Rimnerel", Haohmaru as "Haohmal", Konru as "Konril" and Champuru as "Chample" or "Ceasar". | |
Samurai Shodown (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_89a17726 | |
Samurai Shodown (Video Game) / int_8a4ec732 | type |
Forced into Evil | |
Samurai Shodown (Video Game) / int_8a4ec732 | comment |
Forced into Evil: Hanmen no Asura, after he stops being an Anti-Villain. | |
Samurai Shodown (Video Game) / int_8a4ec732 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8a4ec732 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8a4ec732 | |
Samurai Shodown (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Samurai Shodown (Video Game) / int_8b606a51 | comment |
There Is No Kill Like Overkill: Defeating the foe with the right move (usually the strongest slash a character has but there are some exceptions) will cause them to be bisected and golden charms to fall out, leaving only their weapon in the ground. Then Samurai Shodown IV introduced "Agony Ougi" which were effectively character-specific fatalities which left opponents sliced in pieces with blood graphically spurting out. Asura Zanmaden game also added ability to cut off opponent's arm. In the original version of Samurai Shodown V Special, you could, under certain conditions, perform a (very violent and graphic) move called the "Death Ougi" which would actually kill your opponent (thus ending the match); the relevant part is that, for a number of characters it went beyond just cutting the opponent up: some of them would literally destroy the opponent's body leaving nothing behind, save perhaps a head, a skull or a rain of blood. Thats aside of plethora of generic "cut / stab / smash" finishers initiated at the end of the match if opponent was killed by normal attack Samurai Shodown Sen/Edge of Destiny features ability to cut opponents in half; stab them for the fountain of blood, cut their arm off; decapitate them; or impale them and leave the weapon in their body. | |
Samurai Shodown (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8b606a51 | |
Samurai Shodown (Video Game) / int_8b68d9a7 | type |
Stalker with a Crush | |
Samurai Shodown (Video Game) / int_8b68d9a7 | comment |
Stalker with a Crush: Shiki subverts this trope by stalking Haohmaru due to Yuga's bidding. Nevertheless according to plan they should have sexual intercourse just because theoretically body of their child would be a perfect vessel for Dark God's incarnation - at least according to Samurai Shodown 64 storyline | |
Samurai Shodown (Video Game) / int_8b68d9a7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8b68d9a7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8b68d9a7 | |
Samurai Shodown (Video Game) / int_8bb6d274 | type |
Comeback Mechanic | |
Samurai Shodown (Video Game) / int_8bb6d274 | comment |
Comeback Mechanic: Probably the "OG" of the genre. The POW/Rage meter fills up by taking damage as opposed to dealing it and once it's full you can let it drain out and do more damage or cash it out to perform a Limit Break. | |
Samurai Shodown (Video Game) / int_8bb6d274 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8bb6d274 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8bb6d274 | |
Samurai Shodown (Video Game) / int_8bff32a8 | type |
Creepy Doll | |
Samurai Shodown (Video Game) / int_8bff32a8 | comment |
Creepy Doll: Karakuri Hanma. Especially with that BIG smile. | |
Samurai Shodown (Video Game) / int_8bff32a8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8bff32a8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8bff32a8 | |
Samurai Shodown (Video Game) / int_8c1ad82f | type |
Proud Warrior Race Guy | |
Samurai Shodown (Video Game) / int_8c1ad82f | comment |
Proud Warrior Race Guy: Tam-Tam. | |
Samurai Shodown (Video Game) / int_8c1ad82f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8c1ad82f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8c1ad82f | |
Samurai Shodown (Video Game) / int_8c30c2ac | type |
Rewriting Reality | |
Samurai Shodown (Video Game) / int_8c30c2ac | comment |
Rewriting Reality: Words written with Taizan's brush, come to reality moments later. For example, should he write kanji for "thunder", opponent will be struck by lightning moments after. | |
Samurai Shodown (Video Game) / int_8c30c2ac | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8c30c2ac | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8c30c2ac | |
Samurai Shodown (Video Game) / int_8c8bd091 | type |
Fetus Terrible | |
Samurai Shodown (Video Game) / int_8c8bd091 | comment |
Fetus Terrible: An embryo appearing in the center of eye on giant sphere in Mizuki's stage (Yuga's fetus symbol may be related to it too) - it symbolizes the rebirth of Dark God in the realm of humans. Unborn children that were changed by Yuga's magic are the subject of this trope as well. Also Yuga's spirit escaping into Shiki's daughter (Mikoto) before she was born. | |
Samurai Shodown (Video Game) / int_8c8bd091 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8c8bd091 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8c8bd091 | |
Samurai Shodown (Video Game) / int_8e04fdd7 | type |
Dragon with an Agenda | |
Samurai Shodown (Video Game) / int_8e04fdd7 | comment |
Dragon with an Agenda: Sankuro. | |
Samurai Shodown (Video Game) / int_8e04fdd7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8e04fdd7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8e04fdd7 | |
Samurai Shodown (Video Game) / int_8e0bedfe | type |
Kid Sidekick | |
Samurai Shodown (Video Game) / int_8e0bedfe | comment |
Kid Sidekick: Shizumaru and Takechiyo to Haohmaru, somewhat. They were his disciples for short periods of time. | |
Samurai Shodown (Video Game) / int_8e0bedfe | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8e0bedfe | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8e0bedfe | |
Samurai Shodown (Video Game) / int_8e5b3b57 | type |
Western Samurai | |
Samurai Shodown (Video Game) / int_8e5b3b57 | comment |
Western Samurai: Claude from Sen is a European blond guy that is a samurai, in this case from France. An amnesiac guy that adopted Japan's culture and became a samurai trained by monks and eventually he became one, defending his temple form various menaces. And from the same game, there's "J", an obvious expy of Afro Samurai. | |
Samurai Shodown (Video Game) / int_8e5b3b57 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8e5b3b57 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8e5b3b57 | |
Samurai Shodown (Video Game) / int_8e9cf84e | type |
||
Samurai Shodown (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: All of the games in the series are full of this. One rather unusual example in the second game looks like an exception, when Cham Cham is regarding the SNK Boss right after she's declared her intent to 'eat, eat you all': 'Shit! You really make me mad!' Samurai Shodown IV is always happy to declare "victoly!"... which is counterweighted with a "fatarity!!". The referee's statement after anyone's second fight in 2 is "ki ga warui" (meaning, roughly, "something's not right" or "something strange is happening"). It was translated into "Horrible atmosphere." | |
Samurai Shodown (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8e9cf84e | |
Samurai Shodown (Video Game) / int_8f1450ba | type |
Pint-Sized Powerhouse | |
Samurai Shodown (Video Game) / int_8f1450ba | comment |
Pintsized Powerhouse: Nicotine Caffeine, Daruma, Ran Po. | |
Samurai Shodown (Video Game) / int_8f1450ba | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8f1450ba | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8f1450ba | |
Samurai Shodown (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
Samurai Shodown (Video Game) / int_8f1ec2c5 | comment |
Joke Character: Kuroko, the fight referee, is playable in some games. Poppy, Galford's dog companion, is playable in Samurai Shodown V. VI adds Sugoroku; Characters like Genan, Earthquake, Hanma, Karakuri Hanma, Minto, Tashonmao and Kusaregedo are clearly series' fun factor fodder. In SS2 and possibly some others, Kuroko is in fact a Game-Breaker (playable in the home versions), just as strong or maybe stronger than the final boss: partly because of his large arsenal of attack Shout Outs to other SNK fighters and weird attacks other characters have trouble countering, including a ranged attack that pulls in the opponent and stuns them which can be repeated for an infinite combo, the ability to split in 2 horizonally when hit by the opponent's attack and have one half of him blow up, and an extremely powerful and quick Desperation Attack that takes out roughly 90% of the opponent's health if it connects. | |
Samurai Shodown (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_8f1ec2c5 | |
Samurai Shodown (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Samurai Shodown (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: Ma Gaoh. There's no lead up to his appearance, he doesn't quite fit the lighthearted festival atmosphere of SSVI, and he's never spoken of again up on his defeat. He fits all the requirements for this trope to a tee. | |
Samurai Shodown (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_902fa0b4 | |
Samurai Shodown (Video Game) / int_905438eb | type |
Recycled IN SPACE! | |
Samurai Shodown (Video Game) / int_905438eb | comment |
Recycled In Space: Samurai Shodown: Sen is basically Soulcalibur at SNK in terms of gameplay. | |
Samurai Shodown (Video Game) / int_905438eb | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_905438eb | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_905438eb | |
Samurai Shodown (Video Game) / int_906365a2 | type |
Demonic Possession | |
Samurai Shodown (Video Game) / int_906365a2 | comment |
Demonic Possession: Amakusa over Shinzo Hattori's body. Mizuki over Bizuki's body. Enja and Suija over random ninja bodies and then over Kazuki and Sogetsu's bodies to form Enja.Kazuki and Suija.Sogetsu. Dark Emperor over Yunfei and then over Gaoh. Yuga partially over Shiki, and then over Mikoto. | |
Samurai Shodown (Video Game) / int_906365a2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_906365a2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_906365a2 | |
Samurai Shodown (Video Game) / int_9080e641 | type |
Diabolical Mastermind | |
Samurai Shodown (Video Game) / int_9080e641 | comment |
Diabolical Mastermind: Oboro. | |
Samurai Shodown (Video Game) / int_9080e641 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9080e641 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9080e641 | |
Samurai Shodown (Video Game) / int_908ad334 | type |
Time Master | |
Samurai Shodown (Video Game) / int_908ad334 | comment |
Time Master: Yuga and Mikoto. State of Nothingness (time slow mode) in Samurai Shodown V, V Special and VI resembles this, although its meant to show fastened reaction/reflexes of the character who activated it. | |
Samurai Shodown (Video Game) / int_908ad334 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_908ad334 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_908ad334 | |
Samurai Shodown (Video Game) / int_90b66e22 | type |
Femme Fatale | |
Samurai Shodown (Video Game) / int_90b66e22 | comment |
Femme Fatale: Shiki and Saya. | |
Samurai Shodown (Video Game) / int_90b66e22 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_90b66e22 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_90b66e22 | |
Samurai Shodown (Video Game) / int_91697559 | type |
Half the Man He Used to Be | |
Samurai Shodown (Video Game) / int_91697559 | comment |
Half the Man He Used to Be: A longtime feature of the Samurai Shodown series is being able to slice your opponent in half if you hit them hard enough. This is usually either at the waist or a Diagonal Cut. Vertical cut is present in Samurai Shodown IV fatalities and in Samurai Shodown V Special as one of generic finishers. | |
Samurai Shodown (Video Game) / int_91697559 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_91697559 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_91697559 | |
Samurai Shodown (Video Game) / int_91a34e4e | type |
Field Trip to the Past | |
Samurai Shodown (Video Game) / int_91a34e4e | comment |
Field Trip to the Past: Hero and his party going 200 years back at one point the second chapter in Samurai Shodown RPG (where Mizuki is the main antagonist), to participate in the past battle against Mizuki. | |
Samurai Shodown (Video Game) / int_91a34e4e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_91a34e4e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_91a34e4e | |
Samurai Shodown (Video Game) / int_9245d989 | type |
Sinister Minister | |
Samurai Shodown (Video Game) / int_9245d989 | comment |
Sinister Minister: Jigen Taishi, who (aside of being Big Bad) is a respectable priest with ties to shogunate. | |
Samurai Shodown (Video Game) / int_9245d989 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9245d989 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9245d989 | |
Samurai Shodown (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Samurai Shodown (Video Game) / int_927b2f11 | comment |
The Bus Came Back: Yoshitora and Shiki have passed up many mainline Samurai Shodown games after their debut, and they return in the 2019 game along with a lot of the mainline cast. | |
Samurai Shodown (Video Game) / int_927b2f11 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_927b2f11 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_927b2f11 | |
Samurai Shodown (Video Game) / int_93cb144a | type |
Unhand Them, Villain! | |
Samurai Shodown (Video Game) / int_93cb144a | comment |
Unhand Them, Villain!: Hazuki Kazama was taken hostage by Aku Amakusa in Samurai Shodown IV, then by Yuga in Asura Zanmaden, then by Enja and Suija in Samurai Shodown VI. | |
Samurai Shodown (Video Game) / int_93cb144a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_93cb144a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_93cb144a | |
Samurai Shodown (Video Game) / int_93ed8515 | type |
Set Right What Once Went Wrong | |
Samurai Shodown (Video Game) / int_93ed8515 | comment |
Set Right What Once Went Wrong: Basara's Samurai Shodown VI ending. | |
Samurai Shodown (Video Game) / int_93ed8515 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_93ed8515 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_93ed8515 | |
Samurai Shodown (Video Game) / int_94398534 | type |
MaskPower | |
Samurai Shodown (Video Game) / int_94398534 | comment |
Mask Power: Tam-Tam, to the point that he was brought back to life by having his mask returned to him. | |
Samurai Shodown (Video Game) / int_94398534 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_94398534 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_94398534 | |
Samurai Shodown (Video Game) / int_9446f847 | type |
Death or Glory Attack | |
Samurai Shodown (Video Game) / int_9446f847 | comment |
Every character can do this in the 2019 game by triggering their Rage Burst. It's a Death or Glory Attack, however, as doing so will remove the Rage meter for the rest of the match. It's not an instant-kill either, just a heavily damaging attack. | |
Samurai Shodown (Video Game) / int_9446f847 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9446f847 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9446f847 | |
Samurai Shodown (Video Game) / int_950bbfa7 | type |
Take a Third Option | |
Samurai Shodown (Video Game) / int_950bbfa7 | comment |
Take a Third Option: The most obvious options involved when fighting Mizuki at the end of the second game are Kill or Be Killed. However if Kyoshiro fights her and wins, instead of killing Mizuki he exorcises her spirit from Bizuki's body and rescues the Miko from over a thousand years of Demonic Possession. | |
Samurai Shodown (Video Game) / int_950bbfa7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_950bbfa7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_950bbfa7 | |
Samurai Shodown (Video Game) / int_95a4c6df | type |
Wild Card | |
Samurai Shodown (Video Game) / int_95a4c6df | comment |
Wild Card: Genjuro. Even though he can be hired, but ends up killing anyone who "pisses him off", which may or may not include his employer. He is known as "Wild Blade" because of this. | |
Samurai Shodown (Video Game) / int_95a4c6df | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_95a4c6df | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_95a4c6df | |
Samurai Shodown (Video Game) / int_970c790a | type |
Big Bad | |
Samurai Shodown (Video Game) / int_970c790a | comment |
Big Bad: Ambrosia, Yuga and Dark Emperor (each has a separate story arc). There’s also Oboro and Golba, who aren’t connected to the other previous villains. | |
Samurai Shodown (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_970c790a | |
Samurai Shodown (Video Game) / int_972142db | type |
Headless Horseman | |
Samurai Shodown (Video Game) / int_972142db | comment |
Headless Horseman: Decapitated Rasetsumaru remains alive and well, and still can talk. | |
Samurai Shodown (Video Game) / int_972142db | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_972142db | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_972142db | |
Samurai Shodown (Video Game) / int_9821d339 | type |
A Chat with Satan | |
Samurai Shodown (Video Game) / int_9821d339 | comment |
A Chat with Satan: Happens several times in the series, in Samurai Shodown 1 and RPG, Amakusa fills the role of devil for this trope. Also at the end of RPG, character must face himself. | |
Samurai Shodown (Video Game) / int_9821d339 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9821d339 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9821d339 | |
Samurai Shodown (Video Game) / int_984ef9ef | type |
"Not So Different" Remark | |
Samurai Shodown (Video Game) / int_984ef9ef | comment |
"Not So Different" Remark: Walter realizes that Golba was just as patriotic to the nation of Lesphia after defeating him in his story mode. | |
Samurai Shodown (Video Game) / int_984ef9ef | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_984ef9ef | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_984ef9ef | |
Samurai Shodown (Video Game) / int_985d6d7f | type |
Master of Illusion | |
Samurai Shodown (Video Game) / int_985d6d7f | comment |
Master of Illusion: Basara Kubikiri, with his huge variety of shadow illusions that confuse opponent. | |
Samurai Shodown (Video Game) / int_985d6d7f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_985d6d7f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_985d6d7f | |
Samurai Shodown (Video Game) / int_9918518b | type |
Press X to Die | |
Samurai Shodown (Video Game) / int_9918518b | comment |
Press X to Die: The Seppuku attacks, which instantly cost you the round. These aren't completely useless — using them lets you start the next round with a full POW meter. | |
Samurai Shodown (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9918518b | |
Samurai Shodown (Video Game) / int_991c8078 | type |
Head Swap | |
Samurai Shodown (Video Game) / int_991c8078 | comment |
V / Zero's midbosses are head swaps of Genjuro and Ukyo with original gameplay, but in VI they're given movesets to be more similar to their III / IV Rasetsu equivalents - especially Yumeji, whose moveset is completely changed. | |
Samurai Shodown (Video Game) / int_991c8078 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_991c8078 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_991c8078 | |
Samurai Shodown (Video Game) / int_991d2666 | type |
Cowboy | |
Samurai Shodown (Video Game) / int_991d2666 | comment |
Edge of Destiny ups the ante with, among others, a Western Knight, a Native American, a Toreador, a Cow Boy, a clone of Afro Samurai and a Viking. And don't forget VI, which featured a Crane disguised as a maid, and someone who may be Andrew Jackson (as in "7th President of the United States" Andrew Jackson (1767-1845)). | |
Samurai Shodown (Video Game) / int_991d2666 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_991d2666 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_991d2666 | |
Samurai Shodown (Video Game) / int_99298c71 | type |
Better to Die than Be Killed | |
Samurai Shodown (Video Game) / int_99298c71 | comment |
Better to Die than Be Killed: The "suicide" (some of them aren't actual suicides) moves from Samurai Shodown 4. Worth only one KO, though, and can be used to enter a "Raged" condition at the beginning of the next round. | |
Samurai Shodown (Video Game) / int_99298c71 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_99298c71 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_99298c71 | |
Samurai Shodown (Video Game) / int_9937704f | type |
Shapeshifter Weapon | |
Samurai Shodown (Video Game) / int_9937704f | comment |
Shapeshifter Weapon: Yuga's female form can form various weapons (axes, spears, swords, bows, etc) by shapeshifting own arms. Also, swords of Deku and Hanmen no Asura too have ability to grow in size and length. | |
Samurai Shodown (Video Game) / int_9937704f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9937704f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9937704f | |
Samurai Shodown (Video Game) / int_99828ce6 | type |
Nature Hero | |
Samurai Shodown (Video Game) / int_99828ce6 | comment |
Nature Hero: Nakoruru and her sister Rimururu in Samurai Shodown. Subverted that although they are very much aware that they fight for the preservation of nature, they are much more intelligent and aware of the outside world. | |
Samurai Shodown (Video Game) / int_99828ce6 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_99828ce6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_99828ce6 | |
Samurai Shodown (Video Game) / int_99a7aa94 | type |
Seven Deadly Sins | |
Samurai Shodown (Video Game) / int_99a7aa94 | comment |
Seven Deadly Sins: Personified in Asura's Seven Ancient Weapons. Each weapon is a form taken by demon lord who rules over particular sin: Asmodeus (lust) - bow, Belphegor (sloth) - pike, Leviathan (envy) - scythe, Lucifier (pride) - sword, Mammon (greed) - shield, Beelzebub (gluttony) - battle axe, Satanas (wrath) - staff. | |
Samurai Shodown (Video Game) / int_99a7aa94 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_99a7aa94 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_99a7aa94 | |
Samurai Shodown (Video Game) / int_9ab3da1a | type |
Evil Mentor | |
Samurai Shodown (Video Game) / int_9ab3da1a | comment |
Evil Mentor: Yuga to Hanmen no Asura and Han-In to nari shi Shiki (both of them have fighting techniques based on Yuga's). | |
Samurai Shodown (Video Game) / int_9ab3da1a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9ab3da1a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9ab3da1a | |
Samurai Shodown (Video Game) / int_9ae0ead1 | type |
Villains Out Shopping | |
Samurai Shodown (Video Game) / int_9ae0ead1 | comment |
Villains Out Shopping: Shiki and Mikoto when not under Yuga's controls. Between Samurai Shodown 64 and Asura Zanmaden, Shiki lost memories of being Yuga's servant and lived on as a normal woman named Kanae. | |
Samurai Shodown (Video Game) / int_9ae0ead1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9ae0ead1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9ae0ead1 | |
Samurai Shodown (Video Game) / int_9af10b44 | type |
Double Jump | |
Samurai Shodown (Video Game) / int_9af10b44 | comment |
Double Jump: Aerial - Iroha in Samurai Shodown VI, and Yunfei too - with help of special move. If wall jump is counted - then most light characters in series AND Earthquake. | |
Samurai Shodown (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9af10b44 | |
Samurai Shodown (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
Samurai Shodown (Video Game) / int_9b54d536 | comment |
Evil Counterpart: Kibagami Genjuro to Haohmaru. Also a Deceptive Disciple to Kafuin Nikochin. There's also Rasetsumaru, whose in-story justification for being a Palette Swap is that... Haohmaru just happened to look like him. Or the other way around for us. | |
Samurai Shodown (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9b54d536 | |
Samurai Shodown (Video Game) / int_9b73b497 | type |
The Only One Allowed to Defeat You | |
Samurai Shodown (Video Game) / int_9b73b497 | comment |
The Only One Allowed to Defeat You: Genjuro to Haohmaru. | |
Samurai Shodown (Video Game) / int_9b73b497 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9b73b497 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9b73b497 | |
Samurai Shodown (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Samurai Shodown (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The 2019 game's Super Move (forward, circle motion back to forward + Strong Slash + Kick) can only be used once and extremely predictable, requiring you to properly set it up (as a punish for a really long whiff, or after a successful weapon deflect). If you actually manage to land that, behold the spectacle of said move as it eats up the health of the enemy bar, nearing to three quarters of it. | |
Samurai Shodown (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9b9397bb | |
Samurai Shodown (Video Game) / int_9bfbf9f3 | type |
Chainmail Bikini | |
Samurai Shodown (Video Game) / int_9bfbf9f3 | comment |
Chainmail Bikini: Charlotte has the breastplate, what may be gloves, and what once looked like armored (if heeled) boots that seem to turn a bit sexier in later games. Neinhalt Sieger is a more masculine example, bearing one (HUGE) gauntlet and greaves and kneepads. Torso protection? His big bare Teutonic chest. | |
Samurai Shodown (Video Game) / int_9bfbf9f3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9bfbf9f3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9bfbf9f3 | |
Samurai Shodown (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Samurai Shodown (Video Game) / int_9c1f758a | comment |
Kill It with Fire: Abundance of fire-based attacks in series. ESPECIALLY in Samurai Shodown 2. | |
Samurai Shodown (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9c1f758a | |
Samurai Shodown (Video Game) / int_9c495599 | type |
Hide Your Children | |
Samurai Shodown (Video Game) / int_9c495599 | comment |
Hide Your Children: A literal use comes into play with one of the installments: a couple of kids attempt to play in the streets of a largely abandoned village complete with the SS3/4 Empathic Environment right before a match. A lady (presumably their mother) quickly comes in and gets them to run off. Good move. | |
Samurai Shodown (Video Game) / int_9c495599 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9c495599 | |
Samurai Shodown (Video Game) / int_9d17b859 | type |
Made of Iron | |
Samurai Shodown (Video Game) / int_9d17b859 | comment |
Made of Iron: Characters hit each other with swords and big blunt objects but cause no visible wounds. Somewhat needed, though, otherwise these games could be very, very short (as was seen in case of Samurai Shodown 3 where matches could end in 3 hits). | |
Samurai Shodown (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9d17b859 | |
Samurai Shodown (Video Game) / int_9d6427ec | type |
Time Travel | |
Samurai Shodown (Video Game) / int_9d6427ec | comment |
Time Travel: Hero and his party going 200 years back at one point the second chapter in Samurai Shodown RPG. Also, Yuda crossing 20 years arriving to times of Warriors Rage (PS). Basara also got time-travelling abilities that allowed him to appear in Samurai Shodown V, and also serve as basis of his endings in V and VI. Nakoruru's appearance in The King of Fighters XIV is stated as Canon. She travels to actual era to stop Verse, a being created from eternal negative energy and thrives from the darkness of people's wishes. Within its being, it traps numerous fighters' souls from many ages, including Mizuki Rashoujin. | |
Samurai Shodown (Video Game) / int_9d6427ec | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9d6427ec | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9d6427ec | |
Samurai Shodown (Video Game) / int_9d8df2b5 | type |
Gone to the Future | |
Samurai Shodown (Video Game) / int_9d8df2b5 | comment |
Gone to the Future: Asura (as Yuda). | |
Samurai Shodown (Video Game) / int_9d8df2b5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9d8df2b5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9d8df2b5 | |
Samurai Shodown (Video Game) / int_9dcc010d | type |
Signature Sound Effect | |
Samurai Shodown (Video Game) / int_9dcc010d | comment |
Signature Sound Effect: When Asura swings his sword, it uses "Zzzzmmm" lightsaber sound effects. | |
Samurai Shodown (Video Game) / int_9dcc010d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9dcc010d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9dcc010d | |
Samurai Shodown (Video Game) / int_9e0b9695 | type |
Flight | |
Samurai Shodown (Video Game) / int_9e0b9695 | comment |
Flight: Hanmen no Asura, Han-In to nari shi Shiki, Ran Po, Minto, Yunfei. Also Nakoruru when carried by her hawk, Shizumaru when gliding on his umbrella. Suija's special move are executed exlusively from air, and his gameplay consists from jumping and diving through air, although he actually flies only in his intro/win poses. Suija.Sogetsu shows ability to fly only during his super. | |
Samurai Shodown (Video Game) / int_9e0b9695 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9e0b9695 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9e0b9695 | |
Samurai Shodown (Video Game) / int_9e2f6378 | type |
SNK Boss | |
Samurai Shodown (Video Game) / int_9e2f6378 | comment |
SNK Boss: Most bosses, specifically Zankuro Minazuki, Gaoh and Yuga. | |
Samurai Shodown (Video Game) / int_9e2f6378 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9e2f6378 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9e2f6378 | |
Samurai Shodown (Video Game) / int_9eb11fac | type |
Weak, but Skilled | |
Samurai Shodown (Video Game) / int_9eb11fac | comment |
Weak, but Skilled: Nicotine Caffeine and Daruma. | |
Samurai Shodown (Video Game) / int_9eb11fac | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9eb11fac | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9eb11fac | |
Samurai Shodown (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
Samurai Shodown (Video Game) / int_9f63d4f1 | comment |
Our Vampires Are Different: Shiki and Mikoto can drain opponent's life energy to heal themselves. | |
Samurai Shodown (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9f63d4f1 | |
Samurai Shodown (Video Game) / int_9f7769a2 | type |
The Gunslinger | |
Samurai Shodown (Video Game) / int_9f7769a2 | comment |
The Gunslinger: Jushiro, Andrew and Draco. | |
Samurai Shodown (Video Game) / int_9f7769a2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9f7769a2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9f7769a2 | |
Samurai Shodown (Video Game) / int_9fb2452d | type |
Evil Is Not a Toy | |
Samurai Shodown (Video Game) / int_9fb2452d | comment |
Evil Is Not a Toy: Dark Emperor to Yunfei. | |
Samurai Shodown (Video Game) / int_9fb2452d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_9fb2452d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_9fb2452d | |
Samurai Shodown (Video Game) / int_a00eb8f9 | type |
Bare-Fisted Monk | |
Samurai Shodown (Video Game) / int_a00eb8f9 | comment |
Bare-Fisted Monk: Enja Kazuki fights exclusively with punches, and Suija Sogetsu with kicks. | |
Samurai Shodown (Video Game) / int_a00eb8f9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a00eb8f9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a00eb8f9 | |
Samurai Shodown (Video Game) / int_a031ff7b | type |
Noblewoman's Laugh | |
Samurai Shodown (Video Game) / int_a031ff7b | comment |
Noblewoman's Laugh: Charlotte, Yuga, Aku Mikoto, and, disturbingly to a greater extent, Amakusa. | |
Samurai Shodown (Video Game) / int_a031ff7b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a031ff7b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a031ff7b | |
Samurai Shodown (Video Game) / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
Samurai Shodown (Video Game) / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: Amakusa's stage in the first game (and to an extent in the third, but he's not the boss). Mizuki's stage qualifies as well, seeing how its located in the Mt.Osore entrance to Demon World (Osore Zan Hell in SNK translation), and is filled with bizarre visuals. in SSIV, either combatant reaching low health transforms the background into muted colors emblazoned with an image, symbolizing desperation. | |
Samurai Shodown (Video Game) / int_a0b2a1a8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a0b2a1a8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a0b2a1a8 | |
Samurai Shodown (Video Game) / int_a18d407b | type |
Samus Is a Girl | |
Samurai Shodown (Video Game) / int_a18d407b | comment |
Samus Is a Girl: Shippu no Reon. Yuga is also a subject of this trope, using remotely-controlled male body first, then appearing in her own body later. | |
Samurai Shodown (Video Game) / int_a18d407b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a18d407b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a18d407b | |
Samurai Shodown (Video Game) / int_a18fda9c | type |
Dumb Muscle | |
Samurai Shodown (Video Game) / int_a18fda9c | comment |
Dumb Muscle: Gaira is a dumb, muscled and rather violent buddhist monk, being a parody of the Martial Pacifist mold. | |
Samurai Shodown (Video Game) / int_a18fda9c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a18fda9c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a18fda9c | |
Samurai Shodown (Video Game) / int_a1bb23ab | type |
Wild Man | |
Samurai Shodown (Video Game) / int_a1bb23ab | comment |
Wild Man: Tam-Tam, again. Cham-Cham fits in as well, as a rare Cat Girl who worries about fleas..and deals with them.. | |
Samurai Shodown (Video Game) / int_a1bb23ab | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a1bb23ab | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a1bb23ab | |
Samurai Shodown (Video Game) / int_a22c6d89 | type |
The Evil Prince | |
Samurai Shodown (Video Game) / int_a22c6d89 | comment |
The Evil Prince: Asura. | |
Samurai Shodown (Video Game) / int_a22c6d89 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a22c6d89 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a22c6d89 | |
Samurai Shodown (Video Game) / int_a2492aff | type |
Dogged Nice Guy | |
Samurai Shodown (Video Game) / int_a2492aff | comment |
Dogged Nice Guy: Galford. He's really in love with Nakoruru, but the girl is too Married to the Job, though she did recognize his feelings to her. Coincidentally, turns out Galford is also Married to the Job (being a defender of justice) | |
Samurai Shodown (Video Game) / int_a2492aff | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a2492aff | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a2492aff | |
Samurai Shodown (Video Game) / int_a2cbad1 | type |
Half-Human Hybrid | |
Samurai Shodown (Video Game) / int_a2cbad1 | comment |
Yashamaru Kurama, one of the new characters from SS 2019 is a half-human half-Tengu (the second Youkai of the series along with Kusaregedo from SSV) who goes in a personal vendeta against the Tokugawa family, acting as a thief and a vigilante, being his moves and intentions closer to a ninja than a samurai, even when he uses a complete samurai armor and weapon. | |
Samurai Shodown (Video Game) / int_a2cbad1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a2cbad1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a2cbad1 | |
Samurai Shodown (Video Game) / int_a32334b4 | type |
Canon Discontinuity | |
Samurai Shodown (Video Game) / int_a32334b4 | comment |
Canon Discontinuity: Series' titles produced by SNK Playmore: Samurai Shodown V retconned several things just for the sake of making at least some events to fill game's story mode with. Samurai Shodown V Special had no storyline, and VI was an uncanon dream-match. Edge of Destiny looks like alternative universe too, or either it is one big retcon. | |
Samurai Shodown (Video Game) / int_a32334b4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a32334b4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a32334b4 | |
Samurai Shodown (Video Game) / int_a3823742 | type |
Meteor Move | |
Samurai Shodown (Video Game) / int_a3823742 | comment |
Meteor Move: Hanzo Hattori and Galford from Samurai Shodown also have a "grab your opponent, leap up and slam his head into the ground" move. Unusual because, at least in the first game, the Mighty Glacier types didn't have any throws or grabs outside the basic ones, but these two lightweight Ninja did. And could leap into the air with all but the biggest one of them. Kusaregedo has own version of such grab, where he jumps with opponent in air, and then falls knee pressing their head against the ground. This is the most damaging command grab amongst 2D titles, and deals 40% damage. | |
Samurai Shodown (Video Game) / int_a3823742 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a3823742 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a3823742 | |
Samurai Shodown (Video Game) / int_a3eae597 | type |
Award-Bait Song | |
Samurai Shodown (Video Game) / int_a3eae597 | comment |
Award-Bait Song: Revive the Soul, the main theme of the 2019 reboot. | |
Samurai Shodown (Video Game) / int_a3eae597 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a3eae597 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a3eae597 | |
Samurai Shodown (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Samurai Shodown (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Zankuro's Desperation Attack in the fourth game, but only if he hits you mid-air, for some reason. Samurai Shodown V Special had the "Zetsumei Ougi or Overkill", which would kill the opponent (if a round had been already won, though), ending the match in a very gory fatality. | |
Samurai Shodown (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a414c3f0 | |
Samurai Shodown (Video Game) / int_a43a691b | type |
Finishing Move | |
Samurai Shodown (Video Game) / int_a43a691b | comment |
Finishing Move: Under special circumstances, Samurai Shodown IV and V Special allow the winning player to perform an unique fatality-like move on the opponent (those are often gory) - while conditions were never mentioned anywhere in-game). Most of games also allow generic finishers, where some slashes can actually bisect or cause High-Pressure Blood to erupt. - although characters with blunt weapons have no access to dismembering generic finishers, and only can do a "wall slam" finish. Also, suicide motion allows characters to perform a fatality on themselves - in IV, V and V Special. | |
Samurai Shodown (Video Game) / int_a43a691b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a43a691b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a43a691b | |
Samurai Shodown (Video Game) / int_a5921a0a | type |
Haunted Heroine | |
Samurai Shodown (Video Game) / int_a5921a0a | comment |
Haunted Heroine: Shiki and Mikoto are haunted by Yuga. | |
Samurai Shodown (Video Game) / int_a5921a0a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a5921a0a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a5921a0a | |
Samurai Shodown (Video Game) / int_a5a9b71f | type |
Shaping Your Attacks | |
Samurai Shodown (Video Game) / int_a5a9b71f | comment |
Shaping Your Attacks: Many characters, including Amakusa (ghost-shaped blast), Ukyo (swallow-shaped slash) and Gaira (Asura-shaped flash). | |
Samurai Shodown (Video Game) / int_a5a9b71f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a5a9b71f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a5a9b71f | |
Samurai Shodown (Video Game) / int_a5d92fce | type |
Celibate Hero | |
Samurai Shodown (Video Game) / int_a5d92fce | comment |
Celibate Hero: Though Haohmaru has a girlfriend, his priority is fighting and O-Shizu knows that very well. Nakoruru is well aware of Galford's love for her, but she's too Married to the Job of being the priestess/spirit of Nature. The Nakoruru-centric OAV also hints that, if Nakoruru ever got married, much misfortune would follow. It happened to Nakoruru's parents, after all. But we don't know if said OAV is 100% canon or not... | |
Samurai Shodown (Video Game) / int_a5d92fce | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a5d92fce | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a5d92fce | |
Samurai Shodown (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Samurai Shodown (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: Hattori Hanzo's super in Samurai Shodown III had a hitbox that stuck around nearly a second after the actual explosion. Worse, it did not combo with the rest of the attack, meaning that a person who blocked the attack could let off the block a moment too early, and end up taking the full brunt of it anyway. Most of hitboxes in that game heavily suffered from lack of testing. Another case would be Bust Galford in the same game, who possesses a move that can be performed either with or without his weapon. When he has his weapon its a moderately damaging attack, but when he's unarmed, it becomes the second strongest move in the game that isn't a Rage super as not only does it do massive damage but it also has a ridiculous amount of hitstun that allows you to chain the move into itself until you win or stun the other fighter if it's not blocked. | |
Samurai Shodown (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a5e998f0 | |
Samurai Shodown (Video Game) / int_a5fb0d24 | type |
Healing Factor | |
Samurai Shodown (Video Game) / int_a5fb0d24 | comment |
Healing Factor: Yuga and Hanmen no Asura can heal on their own. In Samurai Shodown IV and Asura Zanmaden, all characters can recover a part of life while they delay their get up from ground. Samurai Shodown VI offers this only for console-version exclusive "Animal Spirit" groove. | |
Samurai Shodown (Video Game) / int_a5fb0d24 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a5fb0d24 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a5fb0d24 | |
Samurai Shodown (Video Game) / int_a67b86a7 | type |
General Ripper | |
Samurai Shodown (Video Game) / int_a67b86a7 | comment |
General Ripper: Golba. | |
Samurai Shodown (Video Game) / int_a67b86a7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a67b86a7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a67b86a7 | |
Samurai Shodown (Video Game) / int_a6e8221e | type |
Status Quo Is God | |
Samurai Shodown (Video Game) / int_a6e8221e | comment |
The Shura / Rasetsu mechanic introduced in III inverts this, as it gives every character (except the bosses) two different movesets note In IV's storyline, there are two separate Amakusa. | |
Samurai Shodown (Video Game) / int_a6e8221e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a6e8221e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a6e8221e | |
Samurai Shodown (Video Game) / int_a8217606 | type |
Sweet Polly Oliver | |
Samurai Shodown (Video Game) / int_a8217606 | comment |
Sweet Polly Oliver: Shippu no Reon Yuga is also a subject of this trope, using remotely-controlled male body first, then appearing in her own body later. | |
Samurai Shodown (Video Game) / int_a8217606 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a8217606 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a8217606 | |
Samurai Shodown (Video Game) / int_a8826e1e | type |
Giant Mook | |
Samurai Shodown (Video Game) / int_a8826e1e | comment |
Giant Mook: Gandara. | |
Samurai Shodown (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a8826e1e | |
Samurai Shodown (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Samurai Shodown (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: Asura's eyes become red when he is raged. One of Shiki's eyes becomes red when she is partially under Yuga's control, and when she becomes Han-In to nari shi Shiki (full Yuga's control) both of her eyes become red. Yuda, Mikoto, Tohma and Oboro are permanently red-eyed. | |
Samurai Shodown (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a939a527 | |
Samurai Shodown (Video Game) / int_a9eb984b | type |
Warrior Poet | |
Samurai Shodown (Video Game) / int_a9eb984b | comment |
Warrior Poet: Ukyo Tachibana, who composes haiku and frequently uses them as winquotes. He also recites haiku poem during one of his supers. | |
Samurai Shodown (Video Game) / int_a9eb984b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a9eb984b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a9eb984b | |
Samurai Shodown (Video Game) / int_a9f86a47 | type |
What a Senseless Waste of Human Life | |
Samurai Shodown (Video Game) / int_a9f86a47 | comment |
What a Senseless Waste of Human Life: This is Rinka's prefight quote. | |
Samurai Shodown (Video Game) / int_a9f86a47 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_a9f86a47 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_a9f86a47 | |
Samurai Shodown (Video Game) / int_aa70b926 | type |
Classic Villain | |
Samurai Shodown (Video Game) / int_aa70b926 | comment |
Classic Villain: Amakusa, being the first boss in series, and afterwards a recurring character. | |
Samurai Shodown (Video Game) / int_aa70b926 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_aa70b926 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_aa70b926 | |
Samurai Shodown (Video Game) / int_aa85dc68 | type |
Modern AU Fic | |
Samurai Shodown (Video Game) / int_aa85dc68 | comment |
Modern AU Fic: The series have an unofficial one on Yagyu Life Theatre made by some of SNK creators of the series, with Jubei as a salaryman and the rest of the cast as co-workers and with other modern works, like Haohmaru as a delivery boy and Cham-Cham as a maid. | |
Samurai Shodown (Video Game) / int_aa85dc68 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_aa85dc68 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_aa85dc68 | |
Samurai Shodown (Video Game) / int_abbe5875 | type |
Evil Weapon | |
Samurai Shodown (Video Game) / int_abbe5875 | comment |
Evil Weapon: Can't get more evil than Asura's Seven Ancient Weapons, which are forms taken by demon lords that rule over seven deadly sins. Also backstory of Genjuro's weapon reveals that his sword drove its wielder into killing frenzy and could make him insane (the swordsmith being the first victim), and it traveled from person to person causing various accidents, and was feared as cursed blade. Oboro's weapons are said to be inhabited by evil spirits. Mikoto's and Rasetsumaru's weapons are classified as cursed weapons as well. Mikoto's was given to her by Oboro, and Rasetsumaru (as demon) probably brought his sword from Hell Both male and female Deku have swords similar in style to Asura's and Oboro's weapons (same ornaments and eye inscriptions), most likely being of hellish origin as well. | |
Samurai Shodown (Video Game) / int_abbe5875 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_abbe5875 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_abbe5875 | |
Samurai Shodown (Video Game) / int_abe4d7b | type |
Blue Blood | |
Samurai Shodown (Video Game) / int_abe4d7b | comment |
Blue Blood: A few of the characters would be counted as nobility in both the Eastern and Western senses — Asian characters: Yoshitora is the scion of the governing Tokugawa Shogunate and is therefore the highest-ranking Japanese character. Next in rank would be Gaoh, who as a regional governor or daimyo is analogous to an English Duke or Earl. Next come samurai like Jubei Yagyu and Yashamaru, who are analogous to the English knightly class. Of the Chinese characters, Wu-Ruixiang is the noted descendant of the venerable Wu family, was born in Beijing's Palace (the Forbidden City) and works directly for the Emperor himself. Wan-fu is noted as being a descendant of ancient Han the Imperial family, and is therefore almost royalty. Western characters: Charlotte is noted as a minor French noble, and is likely therefore titled Chevaleresse de Colde (Lady de Colde). Neinhalt Sieger is a member of the Prussian Red Knights and is therefore titled Ritter, which is analogous to a baron, baronet or knight. | |
Samurai Shodown (Video Game) / int_abe4d7b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_abe4d7b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_abe4d7b | |
Samurai Shodown (Video Game) / int_abfc27eb | type |
Already Done for You | |
Samurai Shodown (Video Game) / int_abfc27eb | comment |
Already Done for You: Happens in Samurai Shodown IV - your rival kills the boss first if you don't reach the boss in time and you get the bad ending. | |
Samurai Shodown (Video Game) / int_abfc27eb | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_abfc27eb | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_abfc27eb | |
Samurai Shodown (Video Game) / int_ac6ea68c | type |
Near-Villain Victory | |
Samurai Shodown (Video Game) / int_ac6ea68c | comment |
Near-Villain Victory: In only one year after being defeated in Samurai Shodown 64, Yuga comes back, successfully enslaves Haohmaru and Shiki, plunges world in darkness and nearly merges it with Demon World. Then Asura unexpectedly comes and deals with Yuga for good. | |
Samurai Shodown (Video Game) / int_ac6ea68c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ac6ea68c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ac6ea68c | |
Samurai Shodown (Video Game) / int_ad0439be | type |
The Gambler | |
Samurai Shodown (Video Game) / int_ad0439be | comment |
The Gambler: Genjuro is an avid player of hanafuda, and cards from it figure heavily (though perhaps figuratively) into nearly all of his special moves. Gambling also seems to one of sources of his income (aside of being a hitokiri - a killer for hire). | |
Samurai Shodown (Video Game) / int_ad0439be | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ad0439be | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ad0439be | |
Samurai Shodown (Video Game) / int_ad44a161 | type |
Ouroboros | |
Samurai Shodown (Video Game) / int_ad44a161 | comment |
Ouroboros: One of Yuga's symbols depicts an Alien-based serpent eating his own tail (actually one of two tails) to form 8-like shape. Warriors Rage (PS) has another throwback to this, with characters referring to Yuga as to "Serpent of Time". | |
Samurai Shodown (Video Game) / int_ad44a161 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ad44a161 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ad44a161 | |
Samurai Shodown (Video Game) / int_ad62678e | type |
Living Shadow | |
Samurai Shodown (Video Game) / int_ad62678e | comment |
Living Shadow: Basara; also Hanmen no Asura during his super. | |
Samurai Shodown (Video Game) / int_ad62678e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ad62678e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ad62678e | |
Samurai Shodown (Video Game) / int_ad982e04 | type |
Super-Persistent Predator | |
Samurai Shodown (Video Game) / int_ad982e04 | comment |
Super-Persistent Predator: Rasetsumaru, even when he is in decapitated condition. Also Kusaregedo, although he failed to eat Rimururu in any of his endings, he later made up for it by hunting all the game's cast in his Samurai Shodown VI ending. | |
Samurai Shodown (Video Game) / int_ad982e04 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ad982e04 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ad982e04 | |
Samurai Shodown (Video Game) / int_add9026 | type |
Older and Wiser | |
Samurai Shodown (Video Game) / int_add9026 | comment |
Older and Wiser: Haohmaru becomes this in Warriors Rage (PS). | |
Samurai Shodown (Video Game) / int_add9026 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_add9026 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_add9026 | |
Samurai Shodown (Video Game) / int_adeb19b9 | type |
Outlaw | |
Samurai Shodown (Video Game) / int_adeb19b9 | comment |
Outlaw: There are lots of those, including but not limited to: Earthquake, Genjuro, Zankuro, Sankuro, and many members of Samurai Spirits Shinsho. | |
Samurai Shodown (Video Game) / int_adeb19b9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_adeb19b9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_adeb19b9 | |
Samurai Shodown (Video Game) / int_adfd3165 | type |
For the Evulz | |
Samurai Shodown (Video Game) / int_adfd3165 | comment |
For the Evulz: Mizuki's motive. | |
Samurai Shodown (Video Game) / int_adfd3165 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_adfd3165 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_adfd3165 | |
Samurai Shodown (Video Game) / int_b1b865f7 | type |
Royal Rapier | |
Samurai Shodown (Video Game) / int_b1b865f7 | comment |
Royal Rapier: Charlotte's weapon of choice. | |
Samurai Shodown (Video Game) / int_b1b865f7 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b1b865f7 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b1b865f7 | |
Samurai Shodown (Video Game) / int_b2280b66 | type |
Retcon | |
Samurai Shodown (Video Game) / int_b2280b66 | comment |
Mai Shiranui sometimes is named as Gen-An's descendant, but according to SNK, they just share family name and are not related. Additionally, Mai kills Gen-An in his Samurai Shodown 1 ending (retconned to Ayame, Galford and Earthquake's mentor). | |
Samurai Shodown (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b2280b66 | |
Samurai Shodown (Video Game) / int_b2603859 | type |
Punch-Kick Layout | |
Samurai Shodown (Video Game) / int_b2603859 | comment |
Punch-Kick Layout: Played With; characters primarily fight with their weapons (ordered light, medium, and heavy) but also have a kick button. Should you be disarmed, all of your weapon buttons are replaced by a single punch attack that is way less effective for dealing harm. | |
Samurai Shodown (Video Game) / int_b2603859 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b2603859 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b2603859 | |
Samurai Shodown (Video Game) / int_b2f26025 | type |
Genki Girl | |
Samurai Shodown (Video Game) / int_b2f26025 | comment |
Genki Girl: Cham Cham and Rimururu. | |
Samurai Shodown (Video Game) / int_b2f26025 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b2f26025 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b2f26025 | |
Samurai Shodown (Video Game) / int_b33d17a0 | type |
Sickly Green Glow | |
Samurai Shodown (Video Game) / int_b33d17a0 | comment |
Sickly Green Glow: Zankuro glows green when first introduced in the third game; also, several of his attacks have a green glow or make him glow green. Also, green-flamed Dark Emperor in Samurai Shodown V (complete with his background) | |
Samurai Shodown (Video Game) / int_b33d17a0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b33d17a0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b33d17a0 | |
Samurai Shodown (Video Game) / int_b40bb08a | type |
Living Weapon | |
Samurai Shodown (Video Game) / int_b40bb08a | comment |
Living Weapon: Asura's Seven Ancient Weapons are the forms taken by seven demon lords under his command. They show living traits in weapon forms too, such as moving the eyes inscribed on weapons to look at the opponent, and turning red when they become raged. | |
Samurai Shodown (Video Game) / int_b40bb08a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b40bb08a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b40bb08a | |
Samurai Shodown (Video Game) / int_b5171e10 | type |
Tragic Villain | |
Samurai Shodown (Video Game) / int_b5171e10 | comment |
Tragic Villain: Amakusa and Gaoh. | |
Samurai Shodown (Video Game) / int_b5171e10 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b5171e10 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b5171e10 | |
Samurai Shodown (Video Game) / int_b5439b51 | type |
Moveset Clone | |
Samurai Shodown (Video Game) / int_b5439b51 | comment |
Moveset Clone: Heavily Played With through the whole series: Headswapped characters are common through the earlier games, but they usually fall to Divergent Character Evolution: Hanzo / Galford in the first game, Nakoruru / Rimururu in III and Kazuki / Sogetsu in IV note Cham Cham has Tam Tam's moveset via Paku Paku, but this falls under Composite Character . The Shura / Rasetsu mechanic introduced in III inverts this, as it gives every character (except the bosses) two different movesets note In IV's storyline, there are two separate Amakusa. The 3D 64 duology further reinforces Divergent Character Evolution: most headswaps now are completely different characters, and some Shura / Rasetsu modes are so different that they count as new characters both in gameplay and story. This trope is played straight with Kuroko and the two Deku, though. Every Warriors Rage (Playstation) hidden character is a clone of the 11 initial ones, although they all have new storylines, voices and basic moves. There are three caregories: Boss characters that are mostly unique note Tohma, Mikoto and Kuno, standard clones that share the exact same special moves note Minto, Daruma, Tashon Mao, Mugenji and Yuda. Both NPC Oboro weapons count as these, and Player Mooks that lack all special attacks note Ninja, Samurai, Bandit, Amazon. V / Zero and VI / Tenkaichi Kenkakuden end with the Shura / Rasetsu mechanic. While most characters lose moves or get them all, some Rasetsu modes are turned into new characters based on side characters: Suija, Enjanote Based on Samurai Shodown 64-2 characters, but their gameplay is based on SS4 Rasetsu modes, Reranote From Nakoruru: Ano Hito kara no Okurimono, Rasetsumarunote Original character, and Kim Ung Chenote Gaira from Fighters Swords, III's korean port. Old Rasetsu Nakoruru and Galford are hidden characters in Samurai Shodown VI. V / Zero's midbosses are head swaps of Genjuro and Ukyo with original gameplay, but in VI they're given movesets to be more similar to their III / IV Rasetsu equivalents - especially Yumeji, whose moveset is completely changed. VI / Tenkaichi Kenkakuden's final boss, Makai Gaoh, acts as Gaoh's Super Mode. The home port has EX modes for SSV's four new characters that gives them movesets closer to their first appearance. In Edge of Destiny / Sen, clone characters are similar to early Soul Calibur's ones in that they share a large part of their moveset but mingle it. Takechiyo, Suzuhime, Angelica and Draco note Draco has no clone, though are the only true new characters, every other new character is a clone of them or of returning characters - the first three headswaps of the franchise still are clones of each other. | |
Samurai Shodown (Video Game) / int_b5439b51 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b5439b51 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b5439b51 | |
Samurai Shodown (Video Game) / int_b5b4b077 | type |
The Ace | |
Samurai Shodown (Video Game) / int_b5b4b077 | comment |
The Ace: Seishiro Kuki. | |
Samurai Shodown (Video Game) / int_b5b4b077 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b5b4b077 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b5b4b077 | |
Samurai Shodown (Video Game) / int_b5fb096b | type |
People Puppets | |
Samurai Shodown (Video Game) / int_b5fb096b | comment |
People Puppets: Yuga turns many people (including Shiki) into these. Han-In to nari shi Shiki later gains a move that forces the opponent to act like her puppet. | |
Samurai Shodown (Video Game) / int_b5fb096b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b5fb096b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b5fb096b | |
Samurai Shodown (Video Game) / int_b61b755f | type |
Tomboy | |
Samurai Shodown (Video Game) / int_b61b755f | comment |
Tomboy: Cham Cham, Rimururu, Rinka, Minto. | |
Samurai Shodown (Video Game) / int_b61b755f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b61b755f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b61b755f | |
Samurai Shodown (Video Game) / int_b6ae5569 | type |
Transforming Mecha | |
Samurai Shodown (Video Game) / int_b6ae5569 | comment |
Transforming Mecha: Ochamaro, can mechanically transform his body into dragon-faced monster during his super move. | |
Samurai Shodown (Video Game) / int_b6ae5569 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b6ae5569 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b6ae5569 | |
Samurai Shodown (Video Game) / int_b797948e | type |
Ass Kicks You | |
Samurai Shodown (Video Game) / int_b797948e | comment |
Ass Kicks You: Earthquake (a ton of fun), whether from above or his Fart of Death grapple; Wan Fu (still a big guy), from above, just sticking it out at the enemy on land, or sitting on the enemy in a grapple; Hanma (another big guy) sticking it out; Brutes and Kusaregedo by diving at opponent with their butt forward. And, for some reason, Cham Cham (the Cat Girl) does this too from above. | |
Samurai Shodown (Video Game) / int_b797948e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b797948e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b797948e | |
Samurai Shodown (Video Game) / int_b7c53a22 | type |
Blood Knight | |
Samurai Shodown (Video Game) / int_b7c53a22 | comment |
Blood Knight: Haohmaru, who is on the scene just looking for a good fight. Almost everyone he encounters, especially bosses, will get this kind of response from him: "Hey, you gotta be strong, huh? All right, this is gonna be a good fight!" | |
Samurai Shodown (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b7c53a22 | |
Samurai Shodown (Video Game) / int_b7e1dcc8 | type |
Empathic Weapon | |
Samurai Shodown (Video Game) / int_b7e1dcc8 | comment |
Empathic Weapon: Asura's Seven Ancient Weapons. | |
Samurai Shodown (Video Game) / int_b7e1dcc8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b7e1dcc8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b7e1dcc8 | |
Samurai Shodown (Video Game) / int_b7e5f66b | type |
Jungle Princess | |
Samurai Shodown (Video Game) / int_b7e5f66b | comment |
Jungle Princess: Azami (Gen-an's wife) looks like one. Actually this is subverted since she only has the looks and is a House Wife for Gen-an. Cham-Cham is actually the closest we can get of this trope in the series. | |
Samurai Shodown (Video Game) / int_b7e5f66b | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_b7e5f66b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b7e5f66b | |
Samurai Shodown (Video Game) / int_b82ca416 | type |
Rage Against the Heavens | |
Samurai Shodown (Video Game) / int_b82ca416 | comment |
Rage Against the Heavens: Sorta, since Ambrosia and Yuga call themselves gods. | |
Samurai Shodown (Video Game) / int_b82ca416 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b82ca416 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b82ca416 | |
Samurai Shodown (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Samurai Shodown (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Several characters in the Samurai Shodown series, including Earthquake, Wan-Fu, Genan, Sieger, Jubei and Cham Cham (although a few of them returned as playable characters in later games, and Jubei was included in certain ports of Samurai Shodown III). | |
Samurai Shodown (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b8e3f20a | |
Samurai Shodown (Video Game) / int_b937a16f | type |
Break Meter | |
Samurai Shodown (Video Game) / int_b937a16f | comment |
Break Meter: Samurai Shodown 1 is probably the Trope Codifier. Blocking too much or trading hits with a counter swing may lead up to weapon loss. | |
Samurai Shodown (Video Game) / int_b937a16f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b937a16f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b937a16f | |
Samurai Shodown (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Samurai Shodown (Video Game) / int_b9c673a6 | comment |
Market-Based Title: Samurai Spirits is known as Samurai Shodown outside Japan: an odd case considering the international title actually misspells the replacement word ("Showdown"). | |
Samurai Shodown (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b9c673a6 | |
Samurai Shodown (Video Game) / int_b9db28ab | type |
Emotionless Girl | |
Samurai Shodown (Video Game) / int_b9db28ab | comment |
Emotionless Girl: Shiki. | |
Samurai Shodown (Video Game) / int_b9db28ab | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_b9db28ab | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_b9db28ab | |
Samurai Shodown (Video Game) / int_bb2a84c2 | type |
Frozen Face | |
Samurai Shodown (Video Game) / int_bb2a84c2 | comment |
Subverted by Hanma Yagyu, who always smiles since his facial nerves were damaged. | |
Samurai Shodown (Video Game) / int_bb2a84c2 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_bb2a84c2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bb2a84c2 | |
Samurai Shodown (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Samurai Shodown (Video Game) / int_bb48f8ba | comment |
Timed Mission: The arcade mode of Samurai Shodown IV has a time limit, and the ending of any given character can only be seen if the game is completed within the limit. | |
Samurai Shodown (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bb48f8ba | |
Samurai Shodown (Video Game) / int_bbca7a41 | type |
Mirror Match | |
Samurai Shodown (Video Game) / int_bbca7a41 | comment |
Mirror Match: In different games of series, some characters have special pre-battle dialogue when entered in a Mirror Match; for example, Ukyo Tachibana remarks "Cutting same face...feels bad..." | |
Samurai Shodown (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bbca7a41 | |
Samurai Shodown (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Samurai Shodown (Video Game) / int_bbfaa837 | comment |
Knight Templar: Gaoh, he even has a winquote "A greater good my evil serves". | |
Samurai Shodown (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bbfaa837 | |
Samurai Shodown (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Samurai Shodown (Video Game) / int_bc00493f | comment |
Precision F-Strike: Cham Cham drops the S-word before the battle with Mizuki in the second game. An arcade game. And it's not even censored for Samurai Shodown Anthology. | |
Samurai Shodown (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bc00493f | |
Samurai Shodown (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Samurai Shodown (Video Game) / int_bc74ef27 | comment |
Berserk Button: Enja Kazuki's Insanity Awakening (if you thought he couldnt get any more insane). Rasetsumaru's Death Curse move (he cuts himself to increase own rage). | |
Samurai Shodown (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bc74ef27 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bc74ef27 | |
Samurai Shodown (Video Game) / int_bd08288f | type |
Mouthy Kid | |
Samurai Shodown (Video Game) / int_bd08288f | comment |
Mouthy Kid: Ran Po and Minto. This also the main occupation of Champuru, subverted by the fact that he isn't human. | |
Samurai Shodown (Video Game) / int_bd08288f | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_bd08288f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bd08288f | |
Samurai Shodown (Video Game) / int_bd2812b5 | type |
Ascend to a Higher Plane of Existence | |
Samurai Shodown (Video Game) / int_bd2812b5 | comment |
Ascend to a Higher Plane of Existence: Nakoruru Apparently, it happens to be contractual | |
Samurai Shodown (Video Game) / int_bd2812b5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bd2812b5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bd2812b5 | |
Samurai Shodown (Video Game) / int_bd4264a3 | type |
Slasher Smile | |
Samurai Shodown (Video Game) / int_bd4264a3 | comment |
Slasher Smile: Rasetsumaru has this. | |
Samurai Shodown (Video Game) / int_bd4264a3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bd4264a3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bd4264a3 | |
Samurai Shodown (Video Game) / int_be8416ea | type |
Shrouded in Myth | |
Samurai Shodown (Video Game) / int_be8416ea | comment |
Shrouded in Myth: Ambrosia, Asura and Yuga. | |
Samurai Shodown (Video Game) / int_be8416ea | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_be8416ea | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_be8416ea | |
Samurai Shodown (Video Game) / int_bea77379 | type |
Youkai | |
Samurai Shodown (Video Game) / int_bea77379 | comment |
Youkai: Youkai Kusaregedo obviously. Gen-an, Basara and Champuru seem to be too. Basara is a yurei (vengeful ghost, which is a subclass of youkai). Also Kagaribi, Iroha and Yashamaru (the latter is a Half-Human Hybrid of a tengu). | |
Samurai Shodown (Video Game) / int_bea77379 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bea77379 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bea77379 | |
Samurai Shodown (Video Game) / int_bf2a09c1 | type |
Five-Finger Discount | |
Samurai Shodown (Video Game) / int_bf2a09c1 | comment |
Five-Finger Discount: How Ran Po got his weapon. | |
Samurai Shodown (Video Game) / int_bf2a09c1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bf2a09c1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bf2a09c1 | |
Samurai Shodown (Video Game) / int_bf74d357 | type |
Ugly Guy, Hot Wife | |
Samurai Shodown (Video Game) / int_bf74d357 | comment |
Ugly Guy, Hot Wife: Gen-an Shiranui is one of the ugliest Fighting Game characters in history. His wife resembles a Jungle Princess. One of his win quotes is even "No one calls me a freak and lives! ...except my wife, that is." | |
Samurai Shodown (Video Game) / int_bf74d357 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bf74d357 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bf74d357 | |
Samurai Shodown (Video Game) / int_bf927e82 | type |
Non-Human Sidekick | |
Samurai Shodown (Video Game) / int_bf927e82 | comment |
Non-Human Sidekick: Mamahaha to Nakoruru, Shikuru to Purple Nakoruru/Rera, Poppy to Galford, Paku Paku to Cham Cham, unnamed frog to Genjuro, Maju to Mizuki, Haon to Mizuki & Bizuki, Konru to Rimururu, Tetsunosuke to Rinka, Champuru to Mina. Most of those animals are even playable separately, in latter games. Kagaribi to Basara, in a way (since she is a ghost that accompanies him). | |
Samurai Shodown (Video Game) / int_bf927e82 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bf927e82 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bf927e82 | |
Samurai Shodown (Video Game) / int_bfaff026 | type |
Arrogant Kung-Fu Guy | |
Samurai Shodown (Video Game) / int_bfaff026 | comment |
Arrogant Kung-Fu Guy: Genjuro Kibagami, who is always angry, has an intense rivalry with Haohmaru, and is just a sociopath in general. The only time he ever seems to enjoy himself at all is when he's cutting someone to shreds. Also, Wan-fu, a gigantic Chinese royal who believes the path of the sword is "Possessing absolute power to crush his enemies." His character bio states he can kill a tiger in under three seconds, and that he insists he has no flaws and idolizes no one. | |
Samurai Shodown (Video Game) / int_bfaff026 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_bfaff026 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_bfaff026 | |
Samurai Shodown (Video Game) / int_c011cd29 | type |
Path of Inspiration | |
Samurai Shodown (Video Game) / int_c011cd29 | comment |
Path of Inspiration: Yuga's puppet show is a variation of this. | |
Samurai Shodown (Video Game) / int_c011cd29 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c011cd29 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c011cd29 | |
Samurai Shodown (Video Game) / int_c03860d2 | type |
Womb Level | |
Samurai Shodown (Video Game) / int_c03860d2 | comment |
Womb Level: Ambrosia's stage in Samurai Shodown RPG. Hanmen no Asura's stage in Asura Zanmaden. | |
Samurai Shodown (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c03860d2 | |
Samurai Shodown (Video Game) / int_c091ce5f | type |
Samurai | |
Samurai Shodown (Video Game) / int_c091ce5f | comment |
Samurai: Yagyu Jubei is technically the only actual samurai in the game, until Samurai Warriors Rage for the PS, which featured members of Oniwabanshu. Since the PS game is the last in series storyline-wise, it could be said that was until Edge of Destiny's Sugamata Jinbei. Said PS game also had generic characters named "Samurai". | |
Samurai Shodown (Video Game) / int_c091ce5f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c091ce5f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c091ce5f | |
Samurai Shodown (Video Game) / int_c0d106a8 | type |
Wrecked Weapon | |
Samurai Shodown (Video Game) / int_c0d106a8 | comment |
Wrecked Weapon: Samurai Shodown II and VI have Weapon Breaker moves that break opponent's weapon as opposed to simply flipping it out of hands. And is Samurai Shodown 1, weapons could break if they stroke each other (but not the characters) several times. | |
Samurai Shodown (Video Game) / int_c0d106a8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c0d106a8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c0d106a8 | |
Samurai Shodown (Video Game) / int_c20a3586 | type |
Amnesia Danger | |
Samurai Shodown (Video Game) / int_c20a3586 | comment |
Amnesia Danger: Yuda. With time, he gets better. | |
Samurai Shodown (Video Game) / int_c20a3586 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c20a3586 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c20a3586 | |
Samurai Shodown (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
Samurai Shodown (Video Game) / int_c2cedc1c | comment |
Big "NO!": Galford's defeat cry, EVERYTIME. He also said it when he saw Nakoruru Ascend to a Higher Plane of Existence | |
Samurai Shodown (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c2cedc1c | |
Samurai Shodown (Video Game) / int_c2f7db18 | type |
Alien Blood | |
Samurai Shodown (Video Game) / int_c2f7db18 | comment |
Alien Blood: Deku and Yuga have teal blood. Subverted by Karakuri Hanma who (being a robot) bleeds oil. | |
Samurai Shodown (Video Game) / int_c2f7db18 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_c2f7db18 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c2f7db18 | |
Samurai Shodown (Video Game) / int_c326149a | type |
Hobos | |
Samurai Shodown (Video Game) / int_c326149a | comment |
Hobos: Daruma is one. | |
Samurai Shodown (Video Game) / int_c326149a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c326149a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c326149a | |
Samurai Shodown (Video Game) / int_c3681757 | type |
Meido | |
Samurai Shodown (Video Game) / int_c3681757 | comment |
Meido: Iroha. Just look at her fighting attire. | |
Samurai Shodown (Video Game) / int_c3681757 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c3681757 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c3681757 | |
Samurai Shodown (Video Game) / int_c36cba70 | type |
Mooks | |
Samurai Shodown (Video Game) / int_c36cba70 | comment |
Mooks: Oboro's Amazons. | |
Samurai Shodown (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c36cba70 | |
Samurai Shodown (Video Game) / int_c37813c5 | type |
Ninja | |
Samurai Shodown (Video Game) / int_c37813c5 | comment |
Ninja: Hanzo and his relatives and clan, Galford, Earthquake, Kazuki & Sogetsu and their relatives and clan. | |
Samurai Shodown (Video Game) / int_c37813c5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c37813c5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c37813c5 | |
Samurai Shodown (Video Game) / int_c41631ae | type |
Too Powerful to Live | |
Samurai Shodown (Video Game) / int_c41631ae | comment |
Too Powerful to Live: Ambrosia, Yuga, Asura and Dark Emperor. Subverted by each of them having some form of Power Limiter (unability to leave demon world, sealed powers, or in Dark Emperor's case, limited screentime). | |
Samurai Shodown (Video Game) / int_c41631ae | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_c41631ae | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c41631ae | |
Samurai Shodown (Video Game) / int_c462436 | type |
Henchmen Race | |
Samurai Shodown (Video Game) / int_c462436 | comment |
Henchmen Race: Deku and Gandaras produced en masse during Asura Zanmaden (you can even see a Gandara plant in one of game's stages). They were a kind of Elite Mooks in previous game. | |
Samurai Shodown (Video Game) / int_c462436 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c462436 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c462436 | |
Samurai Shodown (Video Game) / int_c4dc0698 | type |
The Soulless | |
Samurai Shodown (Video Game) / int_c4dc0698 | comment |
The Soulless: Asura and Yuda seem to lack emotions and act like this. Curiously, Hanmen no Asura seems to play the role of "soul" for both of them. Also, Karakuri Hanma (obviously). | |
Samurai Shodown (Video Game) / int_c4dc0698 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c4dc0698 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c4dc0698 | |
Samurai Shodown (Video Game) / int_c58de9b | type |
Supernatural Martial Arts | |
Samurai Shodown (Video Game) / int_c58de9b | comment |
Supernatural Martial Arts: Enja.Kazuki and Suija.Sogetsu have elemental-enhanced barehanded fighting styles. Partially true for Galford and Yunfei too, but those two mostly rely on their bladed weapons though. | |
Samurai Shodown (Video Game) / int_c58de9b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c58de9b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c58de9b | |
Samurai Shodown (Video Game) / int_c601fc37 | type |
Professional Killer | |
Samurai Shodown (Video Game) / int_c601fc37 | comment |
Professional Killer: Genjuro, Yaci and Haito. | |
Samurai Shodown (Video Game) / int_c601fc37 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c601fc37 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c601fc37 | |
Samurai Shodown (Video Game) / int_c6655b23 | type |
Fallen Hero | |
Samurai Shodown (Video Game) / int_c6655b23 | comment |
Fallen Hero: Amakusa, after his historical death. Because he made Deal with the Devil. | |
Samurai Shodown (Video Game) / int_c6655b23 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c6655b23 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c6655b23 | |
Samurai Shodown (Video Game) / int_c67af1b0 | type |
Big Bad Wannabe | |
Samurai Shodown (Video Game) / int_c67af1b0 | comment |
Big Bad Wannabe: Sankuro is the embodiment of this trope. Also Gen-An, to lesser degree. | |
Samurai Shodown (Video Game) / int_c67af1b0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c67af1b0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c67af1b0 | |
Samurai Shodown (Video Game) / int_c6afe285 | type |
Enemy Without | |
Samurai Shodown (Video Game) / int_c6afe285 | comment |
Enemy Without: Aku Amakusa and Hanmen no Asura. | |
Samurai Shodown (Video Game) / int_c6afe285 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c6afe285 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c6afe285 | |
Samurai Shodown (Video Game) / int_c6fdd74f | type |
Having a Heart | |
Samurai Shodown (Video Game) / int_c6fdd74f | comment |
Having a Heart: Samurai Shodown IV has a variation of this in a post-battle-quote for Jubei: "You've got guts. Now pick them up!" | |
Samurai Shodown (Video Game) / int_c6fdd74f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c6fdd74f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c6fdd74f | |
Samurai Shodown (Video Game) / int_c75df49a | type |
Shout-Out | |
Samurai Shodown (Video Game) / int_c75df49a | comment |
Shout-Out: The alien of the Alien franchise can be found being cooked in a pot in Gen-An's Samurai Shodown 2 stage. Apparently creators thought it was not enough, and used him as main mascot of Yuga - who has some alien-based symbolics (can be found on her 1st boss form clothes and on some arenas), and in her 2nd and 3rd boss forms she has an Alien growing out of her back (with his head growing from the back of Yuga's humanoid head and their mouth movements being synchronized). Earthquake bears a striking resemblance to Mr. Heart from Fist of the North Star. Basara the Executioner's appearance is very similar to that of Eric Draven, as is his backstory. The King of Prussia in Sieger's stage watches the fight while being flanked by a pair of Imperial Royal Guards. Ukyo is based off Sasaki Kojiro, but details from his fashion sense to weapon of choice seem more inspired by Ishikawa Goemon XIII. The opening line for a few of the games (“Bushido to wa shinu koto to mitsuketari”) originates from The Hagakure. What follows appears to be pseudophilosophy or something about shura and rasetsu (oh, and it’s a little different between some of the games). Amakusa's in game appearance is directly based off his looks in Samurai Reincarnation. Some of the character designers from Ninja Scroll worked on Samurai Shodown, and it shows: Dakuan could be easily confused for Caffeine Nicotine. Kibagami Jubei's name comes from Kibagami Genjuro and Yagyu Jubei. Mujuro is reminiscient of Tachibana Ukyo and of course has the same gimmick as Zatoichi. Benisato shares similarities with Shiki from Samurai Shodown 64. Yurimaru is sorta similar to Amakusa in a way. Shijima = Basara, although he didn't appear until 2 years later in Samurai Shodown 3. Genma, whose mechanical arm makes him a clear predecessor to Sieger. Kazuki, Enja Kazuki, and Enja are all considered nods to Dragon Ball, based on immediately recognizable looks, haircut and powers (giant fireballs anyone?). In most of his appearances, Kazuki even had a Goku-like alternative palette (black hair, orange outfit), and his upgrade to Enja Kazuki (later the separate character Enja) featured a color change to blonde — a nod to the Super Saiyan change. Interestingly, Suija's third palette (black hair, brown pants) in Samurai Shodown V Special became widely known as the "Raditz palette" among Japanese fans, again due to certain similarities with that character. | |
Samurai Shodown (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c75df49a | |
Samurai Shodown (Video Game) / int_c83cd6b8 | type |
The Nicknamer | |
Samurai Shodown (Video Game) / int_c83cd6b8 | comment |
The Nicknamer: Minto. She even affected names of Mugenji's special moves. | |
Samurai Shodown (Video Game) / int_c83cd6b8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c83cd6b8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c83cd6b8 | |
Samurai Shodown (Video Game) / int_c859726c | type |
Elemental Punch | |
Samurai Shodown (Video Game) / int_c859726c | comment |
Elemental Punch: Samurai Shodown 2 had Wan-fu channel flame through his weapon. Which might be a bit of overkill, since the weapon involved is a huge stone pillar. Galford, Enja and Suija are all subjects of this trope as well. | |
Samurai Shodown (Video Game) / int_c859726c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c859726c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c859726c | |
Samurai Shodown (Video Game) / int_c948fd40 | type |
Ki Manipulation | |
Samurai Shodown (Video Game) / int_c948fd40 | comment |
Ki Manipulation: An explanation to a number of special moves, as probably in every fighting game. Particularly, Yunfei specializes in channeling his ki through the air to create a cutting wind, and also can drain ki from opponent's body. | |
Samurai Shodown (Video Game) / int_c948fd40 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c948fd40 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c948fd40 | |
Samurai Shodown (Video Game) / int_c95fb1f2 | type |
Fuuma Shuriken | |
Samurai Shodown (Video Game) / int_c95fb1f2 | comment |
Fuuma Shuriken: Basara has this on a chain as his weapon. | |
Samurai Shodown (Video Game) / int_c95fb1f2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c95fb1f2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c95fb1f2 | |
Samurai Shodown (Video Game) / int_c96e8bb5 | type |
Rocket Punch | |
Samurai Shodown (Video Game) / int_c96e8bb5 | comment |
Rocket Punch: Karakuri Hanma can shoot one or both of its fists at opponent, afterwards returning fists back via a rope connecting each fist/arm pair. | |
Samurai Shodown (Video Game) / int_c96e8bb5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c96e8bb5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c96e8bb5 | |
Samurai Shodown (Video Game) / int_c9c756a8 | type |
Child Soldiers | |
Samurai Shodown (Video Game) / int_c9c756a8 | comment |
Child Soldiers: Mina, defending her village from demons despite her young age. | |
Samurai Shodown (Video Game) / int_c9c756a8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c9c756a8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c9c756a8 | |
Samurai Shodown (Video Game) / int_c9e5a0db | type |
Legacy Character | |
Samurai Shodown (Video Game) / int_c9e5a0db | comment |
Legacy Character: Hanzo | |
Samurai Shodown (Video Game) / int_c9e5a0db | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_c9e5a0db | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_c9e5a0db | |
Samurai Shodown (Video Game) / int_ca3ef034 | type |
Evil Knockoff | |
Samurai Shodown (Video Game) / int_ca3ef034 | comment |
Evil Knockoff: Rasetsumaru. Hanmen no Asura subverts the trope by being a Good Knockoff - a kind of Psycho Prototype. | |
Samurai Shodown (Video Game) / int_ca3ef034 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ca3ef034 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ca3ef034 | |
Samurai Shodown (Video Game) / int_ca4e037 | type |
Dude Looks Like a Lady | |
Samurai Shodown (Video Game) / int_ca4e037 | comment |
Dude Looks Like a Lady: The definition of Amakusa. Ah hem: 'Yumeji. Bordering on Stupid Cute Flanders. | |
Samurai Shodown (Video Game) / int_ca4e037 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ca4e037 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ca4e037 | |
Samurai Shodown (Video Game) / int_ca7f68c4 | type |
Power Fist | |
Samurai Shodown (Video Game) / int_ca7f68c4 | comment |
Power Fist: Sieger's really big gauntlet weapon. Less prominent examples include Genan, Hanma, Karakuri Hanma and Tashonmao | |
Samurai Shodown (Video Game) / int_ca7f68c4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ca7f68c4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ca7f68c4 | |
Samurai Shodown (Video Game) / int_caa28b82 | type |
Cloudcuckoolander | |
Samurai Shodown (Video Game) / int_caa28b82 | comment |
Cloudcuckoolander: Jushiro. His main hobbies are dreaming and watching the clouds. | |
Samurai Shodown (Video Game) / int_caa28b82 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_caa28b82 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_caa28b82 | |
Samurai Shodown (Video Game) / int_cab5085a | type |
Rain of Arrows | |
Samurai Shodown (Video Game) / int_cab5085a | comment |
Rain of Arrows: Mina and her endless arrow supply. Thats while Asura can shoot max 3 arrows at once. | |
Samurai Shodown (Video Game) / int_cab5085a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cab5085a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cab5085a | |
Samurai Shodown (Video Game) / int_cb42ed9f | type |
Counter-Attack | |
Samurai Shodown (Video Game) / int_cb42ed9f | comment |
Counter-Attack: Jubei is famous for those, being able to catch opponent's weapon with one sword and counterattack with other, starting from Samurai Shodown 2. In later games, more characters gained reversal moves. | |
Samurai Shodown (Video Game) / int_cb42ed9f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cb42ed9f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cb42ed9f | |
Samurai Shodown (Video Game) / int_cc1bd54d | type |
Non-Action Guy | |
Samurai Shodown (Video Game) / int_cc1bd54d | comment |
Non-Action Guy: Samurai from Warriors Rage (PS). | |
Samurai Shodown (Video Game) / int_cc1bd54d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cc1bd54d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cc1bd54d | |
Samurai Shodown (Video Game) / int_cc39902e | type |
Face of an Angel, Mind of a Demon | |
Samurai Shodown (Video Game) / int_cc39902e | comment |
Face of an Angel, Mind of a Demon: Not exactly a handsome example, but Oboro has the heart of a Social Darwinist despite looking like a wise old man. | |
Samurai Shodown (Video Game) / int_cc39902e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cc39902e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cc39902e | |
Samurai Shodown (Video Game) / int_cc4b45f6 | type |
Word of God | |
Samurai Shodown (Video Game) / int_cc4b45f6 | comment |
Word of God says Genjuro and Sieger were designed to leave a lasting impression on female players. | |
Samurai Shodown (Video Game) / int_cc4b45f6 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cc4b45f6 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cc4b45f6 | |
Samurai Shodown (Video Game) / int_cd83fa5b | type |
Spoiler Opening | |
Samurai Shodown (Video Game) / int_cd83fa5b | comment |
Spoiler Opening: The Samurai Shodown II intro briefly shows the secret character Kuroko. | |
Samurai Shodown (Video Game) / int_cd83fa5b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cd83fa5b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cd83fa5b | |
Samurai Shodown (Video Game) / int_cdb965a9 | type |
Numbered Sequels | |
Samurai Shodown (Video Game) / int_cdb965a9 | comment |
Numbered Sequels: All seven of the 2D Samurai Shodown games received consecutive numbers from II to VI (plus V Special) for their English-language releases. The original Japanese releases of each game had a variation of the original Samurai Spirits title and some were prequels. Still, Samurai Shodown V is known in Japan as Samurai Spirits Zero. The fictional chronology of the 2D titles goes like this: V, I, III, IV, and II; with VI being set in an alternate universe with all the characters from the previous games. Thus, all the numbered sequels after II were really prequels in terms of plot. | |
Samurai Shodown (Video Game) / int_cdb965a9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cdb965a9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cdb965a9 | |
Samurai Shodown (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Samurai Shodown (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Samurai Shodown VI. There is no blood at all and none of the Zetsumei Ougis return from V Special. The whole thing has a "festival" theme and you have goofy combatants like Ocha-Maro (a gigantic clockwork automaton), Iroha (a Ms. Fanservice Ninja Maid), a caricature of Andrew Jackson who fights with a bayonetted rifle, and Suguroku (a jolly man whose weapon is basically a handheld cannon). | |
Samurai Shodown (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ce6555f0 | |
Samurai Shodown (Video Game) / int_ce75a983 | type |
Screw Destiny | |
Samurai Shodown (Video Game) / int_ce75a983 | comment |
Screw Destiny: Basara's Samurai Shodown VI ending. | |
Samurai Shodown (Video Game) / int_ce75a983 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ce75a983 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ce75a983 | |
Samurai Shodown (Video Game) / int_cf168867 | type |
The Corruption | |
Samurai Shodown (Video Game) / int_cf168867 | comment |
The Corruption: Rasetsu modes of characters. Particularly Haohmaru becomes a cold-blooded killer known as "Sword Demon Haohmaru", while Kazuki and Sogetsu become possessed by the gods. | |
Samurai Shodown (Video Game) / int_cf168867 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cf168867 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cf168867 | |
Samurai Shodown (Video Game) / int_cf496044 | type |
Smoke Out | |
Samurai Shodown (Video Game) / int_cf496044 | comment |
Smoke Out: Used in teleports of Hanzo, Galford, Earthquake ...and Kuroko (during staff roll). | |
Samurai Shodown (Video Game) / int_cf496044 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cf496044 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cf496044 | |
Samurai Shodown (Video Game) / int_cff9745d | type |
Regularly Scheduled Evil | |
Samurai Shodown (Video Game) / int_cff9745d | comment |
Regularly Scheduled Evil: Zankuro's killing spree. Also Mugenji, who apparently kills people in Ritenkyo every night. | |
Samurai Shodown (Video Game) / int_cff9745d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_cff9745d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_cff9745d | |
Samurai Shodown (Video Game) / int_d001c42c | type |
Anti-Villain | |
Samurai Shodown (Video Game) / int_d001c42c | comment |
Anti-Villain: Hanmen no Asura. | |
Samurai Shodown (Video Game) / int_d001c42c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d001c42c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d001c42c | |
Samurai Shodown (Video Game) / int_d0309fad | type |
Religion is Magic | |
Samurai Shodown (Video Game) / int_d0309fad | comment |
Religion is Magic: Amakusa is the living (or should we say undead?) proof. | |
Samurai Shodown (Video Game) / int_d0309fad | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d0309fad | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d0309fad | |
Samurai Shodown (Video Game) / int_d08595d3 | type |
Broken Bird | |
Samurai Shodown (Video Game) / int_d08595d3 | comment |
Broken Bird: Angelica. | |
Samurai Shodown (Video Game) / int_d08595d3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d08595d3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d08595d3 | |
Samurai Shodown (Video Game) / int_d0c5fb3 | type |
Impossibly Cool Weapon | |
Samurai Shodown (Video Game) / int_d0c5fb3 | comment |
Impossibly Cool Weapon: Azure and Crimson Flash swords (wielded by Seishiro and Tohma) have transparent, crystallic blades. Asura's and Hanmen no Asura's weapons are also subjects of this trope. | |
Samurai Shodown (Video Game) / int_d0c5fb3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d0c5fb3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d0c5fb3 | |
Samurai Shodown (Video Game) / int_d13e0db3 | type |
Heartbeat Soundtrack | |
Samurai Shodown (Video Game) / int_d13e0db3 | comment |
Heartbeat Soundtrack: The first round against Amakusa, in the first game. | |
Samurai Shodown (Video Game) / int_d13e0db3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d13e0db3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d13e0db3 | |
Samurai Shodown (Video Game) / int_d13f7848 | type |
Planet Eater | |
Samurai Shodown (Video Game) / int_d13f7848 | comment |
Planet Eater: Figuratively - one of Mizuki's famous catchphrases is that she will "eat the world whole". | |
Samurai Shodown (Video Game) / int_d13f7848 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d13f7848 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d13f7848 | |
Samurai Shodown (Video Game) / int_d25b27c3 | type |
Criminal Amnesiac | |
Samurai Shodown (Video Game) / int_d25b27c3 | comment |
Criminal Amnesiac: Yuda. | |
Samurai Shodown (Video Game) / int_d25b27c3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d25b27c3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d25b27c3 | |
Samurai Shodown (Video Game) / int_d294b6f5 | type |
Master of the Levitating Blades | |
Samurai Shodown (Video Game) / int_d294b6f5 | comment |
Master of the Levitating Blades: The Final Boss of Warriors Rage is Oboro, the mastermind of The Three Blades of Dominion (aka The Razor Trio). He's an old weak man but has mastered the telekinesis and instead to fight him, Oboro controls two magical and cursed swords the player has to defeat, being one of the most hardest bosses to defeat in the franchise. | |
Samurai Shodown (Video Game) / int_d294b6f5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d294b6f5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d294b6f5 | |
Samurai Shodown (Video Game) / int_d2e4d95 | type |
Magnet Hands | |
Samurai Shodown (Video Game) / int_d2e4d95 | comment |
Magnet Hands: Characters can drop their weapons only after being hit by certain moves, although they are just stuck in the ground and can be picked up quickly. however the fast paced, high-damage nature of the game means that if this happens, only a skilled player will be able to escape painful. In most of 3D titles, characters cant drop their weapons at all. | |
Samurai Shodown (Video Game) / int_d2e4d95 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d2e4d95 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d2e4d95 | |
Samurai Shodown (Video Game) / int_d3427b48 | type |
Yamato Nadeshiko | |
Samurai Shodown (Video Game) / int_d3427b48 | comment |
Yamato Nadeshiko: Galford's preference for these (and, conversely, Kyoshiro's desire for Gorgeous Gaijins) is All There in the Manual (Haohmaru and Ukyo like these too! Haohmaru's girlfriend Oshizu and Ukyou's lady of liege Kei Odagiri hit every single part of the trope). Among the female characters, the closest to a Yamato Nadeshiko would be Nakoruru, in a Cute Bruiser / The Beast Master way (and guess what, she's the girl Galford REALLY fell for). Despite of their Stripperific attires, Iroha and her rival Tsunami are also this. Namino is also a male example. | |
Samurai Shodown (Video Game) / int_d3427b48 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d3427b48 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d3427b48 | |
Samurai Shodown (Video Game) / int_d355ba37 | type |
Turned Against Their Masters | |
Samurai Shodown (Video Game) / int_d355ba37 | comment |
Turned Against Their Masters: Karakuri Hanma against Hanma, and Hanmen no Asura against Yuga. | |
Samurai Shodown (Video Game) / int_d355ba37 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d355ba37 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d355ba37 | |
Samurai Shodown (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Samurai Shodown (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: In Samurai Shodown V Special, demon characters have unique effects if subjected to Basara's decapitating fatality. Enja's (fire demon) head will explode, Suija's (water demon) head will collapse into puddle of water, and Kusaregedo's (flesh-eating demon) head will melt into a fleshy mess. | |
Samurai Shodown (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d397657d | |
Samurai Shodown (Video Game) / int_d4fb3e83 | type |
Sword and Fist | |
Samurai Shodown (Video Game) / int_d4fb3e83 | comment |
Sword and Fist: Although it’s absolutely a weapons-based fighter, everyone of the (non-boss) characters in the cast can be disarmed and fight bare-handed. Some fighters are better than others — Haohmaru, Darli and Yoshitora have specific punch-based attacks — but other characters (like Ruixiang) merely slap and flail helplessly at the opponent. | |
Samurai Shodown (Video Game) / int_d4fb3e83 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d4fb3e83 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d4fb3e83 | |
Samurai Shodown (Video Game) / int_d57dfae4 | type |
Eyes Do Not Belong There | |
Samurai Shodown (Video Game) / int_d57dfae4 | comment |
Eyes Do Not Belong There: Asura's Seven Ancient Weapons have eyes all around them, the eyes actually move and watch the opponent. | |
Samurai Shodown (Video Game) / int_d57dfae4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d57dfae4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d57dfae4 | |
Samurai Shodown (Video Game) / int_d635e82c | type |
Highly-Visible Ninja | |
Samurai Shodown (Video Game) / int_d635e82c | comment |
Highly-Visible Ninja: Galford (doesn't cover his head, he wears blue, and he fights with his dog who follows him even when he is invisible) and Earthquake. Good god Earthquake. | |
Samurai Shodown (Video Game) / int_d635e82c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d635e82c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d635e82c | |
Samurai Shodown (Video Game) / int_d687ba2a | type |
Guest Fighter | |
Samurai Shodown (Video Game) / int_d687ba2a | comment |
Guest Fighter: 2019 saw the first crossover fighter in the series: the Warden from Ubisoft's For Honor. Another character, this time from Tencent's Honor of Kings universe, was added as post-Season 2 free DLC. Season 3 features the addition of Hibiki Takane as a playable character, which is the first guest from SNK's own character library. She's joined by Baiken from Guilty Gear as the last character of Season 3. And it goes the other way around as well. Haohmaru is a Season 2 fighter for Soul Calibur VI while Ukyo and Nakoruru joined the roster of AFK Arena. | |
Samurai Shodown (Video Game) / int_d687ba2a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d687ba2a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d687ba2a | |
Samurai Shodown (Video Game) / int_d7ff49ab | type |
Put Them All Out of My Misery | |
Samurai Shodown (Video Game) / int_d7ff49ab | comment |
Put Them All Out of My Misery: Amakusa, who wants to avenge his slain comrades and is often seen carrying skull of woman he loved. | |
Samurai Shodown (Video Game) / int_d7ff49ab | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d7ff49ab | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d7ff49ab | |
Samurai Shodown (Video Game) / int_d88faed2 | type |
Scarf of Asskicking | |
Samurai Shodown (Video Game) / int_d88faed2 | comment |
Scarf of Asskicking: Both Hanzo and Galford of Samurai Shodown wear scarves. The scarves were short in the first two games, but when SNK redrew their sprites for Samurai Shodown III, they became long tripping hazards. In 3D games Galford's normal model lacks scarf though, and in Samurai Spirits Asura Zanmaden, Rasetsu Galford has short scarf again (possibly to show that Hanzo is the more experienced ninja). In same fashion, Hanzo's sons wear short scarves in his Samurai Shodown VI ending, while he wears a long one. Talking about scarf hierarchy right here. | |
Samurai Shodown (Video Game) / int_d88faed2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d88faed2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d88faed2 | |
Samurai Shodown (Video Game) / int_d933263 | type |
Have a Nice Death | |
Samurai Shodown (Video Game) / int_d933263 | comment |
Have a Nice Death: It's not uncommon to see fighters' bodies carried off on stretchers covered with sheets in post-fight cut scenes. | |
Samurai Shodown (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d933263 | |
Samurai Shodown (Video Game) / int_d9e924a5 | type |
Weapons Kitchen Sink | |
Samurai Shodown (Video Game) / int_d9e924a5 | comment |
Weapons Kitchen Sink: Unless you can tell me how a rapier is going to parry a longsword, bastard sword, greatsword, kusarigama, naginata, and HUGE STONE PILLAR, it fits. Or perhaps you'd like to watch Andrew Jackson block a shot from a sledgehammer with his rifle? Or maybe a Cat Girl using a boomerang to block a polearm is more your flavor. Run (your opponent through with) what you brung. | |
Samurai Shodown (Video Game) / int_d9e924a5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d9e924a5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d9e924a5 | |
Samurai Shodown (Video Game) / int_d9e946ae | type |
Cute Monster Girl | |
Samurai Shodown (Video Game) / int_d9e946ae | comment |
Cute Monster Girl / Cat Girl: Cham-Cham, Tam-Tam's little sister. How much is her outfit and how much is real is hard to tell. What doesn't help is she tends to scratch for fleas at times. And asks the Kuroko referee 'Is it OK in this direction?' when doing so. Also expanded to her "cat friends" in some of the spin-offs. | |
Samurai Shodown (Video Game) / int_d9e946ae | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_d9e946ae | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_d9e946ae | |
Samurai Shodown (Video Game) / int_da0eeab5 | type |
Breakout Character | |
Samurai Shodown (Video Game) / int_da0eeab5 | comment |
Breakout Character: Nakoruru, Iroha and Cham-Cham, who are the only Samurai Shodown characters to get their own spinoff games. Nakoruru deserves a special mention that since the beginning, she broke out so well that she's considered a nation-wide top Moe character. Not only that, she's also the first character to enter The King of Fighters storyline proper in XIV. | |
Samurai Shodown (Video Game) / int_da0eeab5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_da0eeab5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_da0eeab5 | |
Samurai Shodown (Video Game) / int_da76b18 | type |
Hijacked by Ganon | |
Samurai Shodown (Video Game) / int_da76b18 | comment |
Hijacked by Ganon: Zankuro in Samurai Shodown IV. Demon Gaoh in Samurai Shodown VI, since he technically isn't a new character as well. | |
Samurai Shodown (Video Game) / int_da76b18 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_da76b18 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_da76b18 | |
Samurai Shodown (Video Game) / int_daf4da31 | type |
Anime Hair | |
Samurai Shodown (Video Game) / int_daf4da31 | comment |
Anime Hair: most of the cast has it. | |
Samurai Shodown (Video Game) / int_daf4da31 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_daf4da31 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_daf4da31 | |
Samurai Shodown (Video Game) / int_dc0d80ee | type |
High-Pressure Blood | |
Samurai Shodown (Video Game) / int_dc0d80ee | comment |
High-Pressure Blood: Kill any opponent with a blade attack while they are on the ground and you might see them eject their entire circulatory system before they slump to the ground, obviously dead from exsanguination. Occasionally sprayed all over the winner in some of the games. | |
Samurai Shodown (Video Game) / int_dc0d80ee | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_dc0d80ee | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_dc0d80ee | |
Samurai Shodown (Video Game) / int_dc1761bd | type |
A God Am I | |
Samurai Shodown (Video Game) / int_dc1761bd | comment |
A God Am I: Suija. | |
Samurai Shodown (Video Game) / int_dc1761bd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_dc1761bd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_dc1761bd | |
Samurai Shodown (Video Game) / int_dce1e955 | type |
Balance, Speed, Strength Trio | |
Samurai Shodown (Video Game) / int_dce1e955 | comment |
Balance, Speed, Strength Trio: In Spin-Off "Samurai Spirits Gaiden: Cham-Cham", there's the Terrible Trio of the game: The Three Robbers Laura, Gororo and Bobon, which are the balance, speed and strength respectively. | |
Samurai Shodown (Video Game) / int_dce1e955 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_dce1e955 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_dce1e955 | |
Samurai Shodown (Video Game) / int_ddc15c81 | type |
Precision-Guided Boomerang | |
Samurai Shodown (Video Game) / int_ddc15c81 | comment |
Precision-Guided Boomerang: Cham Cham has one of these as her primary melee weapon (her heavy slash is basically to toss it about a metre in front of her). This actually makes it one of the best projectiles in the game, since it will plow through and disrupt all but a few other projectiles in the game: it can't destroy other melee weapons, and some projectiles escape just by not being where the boomerang goes. And it always returns, even while she's being grappled and pummelled. "Oh! How dangerous a boomerang is!" Shizumaru can do the same with his umbrella, and such "physical" projectile destroys other projectiles it encounters in same fashion as Cham Cham's. Mikoto can do the same with her pudao-like weapon. Magic sphere which appears in Mizuki's super move, moves in a boomerang fashion as well. | |
Samurai Shodown (Video Game) / int_ddc15c81 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ddc15c81 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ddc15c81 | |
Samurai Shodown (Video Game) / int_dde43ab | type |
Tattooed Crook | |
Samurai Shodown (Video Game) / int_dde43ab | comment |
Tattooed Crook: Since tattoos are associated with criminals in Japanese culture, they were used to give some characters a certain flavor. Examples include: Shiki, Haito, Brutes and Mugenji. | |
Samurai Shodown (Video Game) / int_dde43ab | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_dde43ab | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_dde43ab | |
Samurai Shodown (Video Game) / int_debf324f | type |
Immune to Fate | |
Samurai Shodown (Video Game) / int_debf324f | comment |
Immune to Fate: Basara in SNK Playmore timeline (they gave him Time Travel abilities). | |
Samurai Shodown (Video Game) / int_debf324f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_debf324f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_debf324f | |
Samurai Shodown (Video Game) / int_df1793de | type |
Updated Re-release | |
Samurai Shodown (Video Game) / int_df1793de | comment |
Updated Re-release: Samurai Shodown V Special introduces new backdrops, a new interface, various character and mechanic rebalances, a different roster, re-added death scenes and introduced the infamous Zetsumei Ougi to counterbalance a certain game-breaking mechanic in the original V. V Special had its own updated rerelease called Samurai Shodown V Perfect, which added new endings and fixed some of the previous game's bugs. Developed by Yuki, this actually made it as far as one arcade location test before SNK pulled the plug. Luckily, the director kept a copy of the ROM allowing SNK to release it years later as part of the Samurai Shodown NeoGeo Collection. | |
Samurai Shodown (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_df1793de | |
Samurai Shodown (Video Game) / int_e01cbcae | type |
Universal Poison | |
Samurai Shodown (Video Game) / int_e01cbcae | comment |
Universal Poison: Shiki, Yuda, Yaci and Mugenji all can poison their opponent. Although Gen-An has poison breath and Earthquake had poison gas bomb in Samurai Shodown 2, those dont activate poison status which deals damage over time. | |
Samurai Shodown (Video Game) / int_e01cbcae | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e01cbcae | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e01cbcae | |
Samurai Shodown (Video Game) / int_e0606d52 | type |
Optional Boss | |
Samurai Shodown (Video Game) / int_e0606d52 | comment |
Also starting with 2 was the "intrusion character" mechanic, where an Optional Boss may occur depending on various play conditions. The most infamous is Kuroko, who will hint that you have the potential to do his fight by commenting personally in matches afterwards, but his conditions are both doable (defeat certain later opponents without losing a round and with a super move in under 20 seconds), and random (he can pop out after any opponent if he really feels like it). And he can be a playthrough stopper by sheer nature of being an SNK Boss. Actually playing as Kuroko also required a secret cheat code on a very specific regional release of the Neo Geo CD version. | |
Samurai Shodown (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e0606d52 | |
Samurai Shodown (Video Game) / int_e0c00a95 | type |
Absurdly Sharp Blade | |
Samurai Shodown (Video Game) / int_e0c00a95 | comment |
Absurdly Sharp Blade: Cham Cham's boomerang. SNK explains that the boomerang was carved from an "iron tree" that grows in Green Hell (Cham Cham's village). Even more absurd are Gaira's giant prayer beads, Wan-fu's stone pillar and Nicotine's monk staff. Also of note is the intro to the first game in the series (see the quote underneath the page image). Haohmaru meditates, then suddenly draws his sword and makes a Diagonal Cut through two stone lamp posts and a two-foot thick tree. | |
Samurai Shodown (Video Game) / int_e0c00a95 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e0c00a95 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e0c00a95 | |
Samurai Shodown (Video Game) / int_e21faf11 | type |
Friend to All Living Things | |
Samurai Shodown (Video Game) / int_e21faf11 | comment |
Friend to All Living Things: Nakoruru... on a good day. | |
Samurai Shodown (Video Game) / int_e21faf11 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e21faf11 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e21faf11 | |
Samurai Shodown (Video Game) / int_e2d457 | type |
The Ditz | |
Samurai Shodown (Video Game) / int_e2d457 | comment |
The Ditz: Minto. | |
Samurai Shodown (Video Game) / int_e2d457 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e2d457 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e2d457 | |
Samurai Shodown (Video Game) / int_e30c7ae1 | type |
The Artful Dodger | |
Samurai Shodown (Video Game) / int_e30c7ae1 | comment |
The Artful Dodger: Ran Po and Minto. | |
Samurai Shodown (Video Game) / int_e30c7ae1 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e30c7ae1 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e30c7ae1 | |
Samurai Shodown (Video Game) / int_e38268b5 | type |
Helpful Mook | |
Samurai Shodown (Video Game) / int_e38268b5 | comment |
Helpful Mook: Mario (NPC, one of Mikoto's servants) in Warriors Rage (PS). | |
Samurai Shodown (Video Game) / int_e38268b5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e38268b5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e38268b5 | |
Samurai Shodown (Video Game) / int_e3a5d345 | type |
Fartillery | |
Samurai Shodown (Video Game) / int_e3a5d345 | comment |
Fartillery: One of Earthquake's grapples. Literally. Slashing wrong image in his dublication technique also leaves a gas bomb, as opposed to Hanzo's fire bomb or Galford's electric bomb. | |
Samurai Shodown (Video Game) / int_e3a5d345 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e3a5d345 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e3a5d345 | |
Samurai Shodown (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Samurai Shodown (Video Game) / int_e3ab9e00 | comment |
The POW bar is filled with the damage received and when it's full, the character makes an angry pose and their skin turns red, allowing them to perform a Desperation Move: unlike most fighters, performing one doesn't instantly empty out the POW meter and if they miss with their DM, they can keep trying until the bar empties on its own or they connect with the DM. Also used in Capcom vs. SNK 2: Mark of the Millennium, in which the K-Groove is based on this game series (plus the "Just Defend" ability from Garou: Mark of the Wolves). | |
Samurai Shodown (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e3ab9e00 | |
Samurai Shodown (Video Game) / int_e4965307 | type |
Composite Character | |
Samurai Shodown (Video Game) / int_e4965307 | comment |
V / Zero and VI / Tenkaichi Kenkakuden end with the Shura / Rasetsu mechanic. While most characters lose moves or get them all, some Rasetsu modes are turned into new characters based on side characters: Suija, Enjanote Based on Samurai Shodown 64-2 characters, but their gameplay is based on SS4 Rasetsu modes, Reranote From Nakoruru: Ano Hito kara no Okurimono, Rasetsumarunote Original character, and Kim Ung Chenote Gaira from Fighters Swords, III's korean port. Old Rasetsu Nakoruru and Galford are hidden characters in Samurai Shodown VI. | |
Samurai Shodown (Video Game) / int_e4965307 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e4965307 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e4965307 | |
Samurai Shodown (Video Game) / int_e5042cc2 | type |
Beta Test Baddie | |
Samurai Shodown (Video Game) / int_e5042cc2 | comment |
Beta Test Baddie: Deku in Samurai Shodown 64, Rasetsumaru in Samurai Shodown V. | |
Samurai Shodown (Video Game) / int_e5042cc2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e5042cc2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e5042cc2 | |
Samurai Shodown (Video Game) / int_e50b5873 | type |
Criss-Cross Attack | |
Samurai Shodown (Video Game) / int_e50b5873 | comment |
Criss-Cross Attack: Iaijutsu Practitioner Ukyo Tachibana has a hyper move since IV in which he moves at lightning speed to the enemy between him and passing front and behind him as a shadow to get after the opponent and then he sheathes his sword. Next to that, the character get sliced by various slashes and goes to the ground. Being the child of Ukyo's mentor and having the same school that him (as well being a semi-Head Swap in-game), V's Sub-Boss Yumeji Kurokouchi can also performs this lethal Meteor Move as Ukyo. | |
Samurai Shodown (Video Game) / int_e50b5873 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e50b5873 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e50b5873 | |
Samurai Shodown (Video Game) / int_e5421161 | type |
Expy | |
Samurai Shodown (Video Game) / int_e5421161 | comment |
Expy: Kim Hae-Ryeong shares the family name (Kim) and the same general look of a certain The King of Fighters character, but it is a very common Korean family name and the look seems fairly basic... until he confronts Draco with "Aku wa yurusan!" | |
Samurai Shodown (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e5421161 | |
Samurai Shodown (Video Game) / int_e5422dc2 | type |
Face | |
Samurai Shodown (Video Game) / int_e5422dc2 | comment |
Face: Shura/Slash version of a character in series. | |
Samurai Shodown (Video Game) / int_e5422dc2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e5422dc2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e5422dc2 | |
Samurai Shodown (Video Game) / int_e542d80a | type |
Gonk | |
Samurai Shodown (Video Game) / int_e542d80a | comment |
Gonk: Gen-An Shiranui is so terrifically ugly that it is impossible to even tell his species. (He's not a tengu, and he's not an oni, but he definitely isn't human...), who somehow managed to get a hot wife. There's also obese Texan ninja Earthquake, and then there's Kusaregedo, who's uglier than Gen-An and Earthquake combined (thats while his design was based on aforementioned two characters). Mai Shiranui sometimes is named as Gen-An's descendant, but according to SNK, they just share family name and are not related. Additionally, Mai kills Gen-An in his Samurai Shodown 1 ending (retconned to Ayame, Galford and Earthquake's mentor). | |
Samurai Shodown (Video Game) / int_e542d80a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e542d80a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e542d80a | |
Samurai Shodown (Video Game) / int_e54325c9 | type |
Heel | |
Samurai Shodown (Video Game) / int_e54325c9 | comment |
Heel: Rasetsu/Bust version of a character in series. | |
Samurai Shodown (Video Game) / int_e54325c9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e54325c9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e54325c9 | |
Samurai Shodown (Video Game) / int_e5457b65 | type |
Miko | |
Samurai Shodown (Video Game) / int_e5457b65 | comment |
Miko: Nakoruru, Rimururu, Bizuki, Mikato, Mina. Mizuki is a rare villainous version. But her host body Bizuki plays this straight. | |
Samurai Shodown (Video Game) / int_e5457b65 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e5457b65 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e5457b65 | |
Samurai Shodown (Video Game) / int_e567510d | type |
Determinator | |
Samurai Shodown (Video Game) / int_e567510d | comment |
Determinator: Enja.Kazuki and Suija.Sogetsu in Fire Emperor and Water Emperor modes respectively (they gain constant superarmor). Garyo and Tashon Mao too, since they can cast 1-hit superarmor on themselves. Gandara takes the cake, being in superarmor at all times, being unable to get thrown or knocked down, having higher than average defense and LOTS of unblockable attacks. He can literally chew you, spit you out and squash you afterwards. | |
Samurai Shodown (Video Game) / int_e567510d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e567510d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e567510d | |
Samurai Shodown (Video Game) / int_e598d4ac | type |
Innocent Inaccurate | |
Samurai Shodown (Video Game) / int_e598d4ac | comment |
Innocent Inaccurate: Shizumaru's memories of "the Demon". | |
Samurai Shodown (Video Game) / int_e598d4ac | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e598d4ac | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e598d4ac | |
Samurai Shodown (Video Game) / int_e5d37e0f | type |
Divergent Character Evolution | |
Samurai Shodown (Video Game) / int_e5d37e0f | comment |
The 3D 64 duology further reinforces Divergent Character Evolution: most headswaps now are completely different characters, and some Shura / Rasetsu modes are so different that they count as new characters both in gameplay and story. This trope is played straight with Kuroko and the two Deku, though. | |
Samurai Shodown (Video Game) / int_e5d37e0f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e5d37e0f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e5d37e0f | |
Samurai Shodown (Video Game) / int_e658f2a8 | type |
Death Dealer | |
Samurai Shodown (Video Game) / int_e658f2a8 | comment |
Death Dealer: Genjuro Kibagami can fling cards as projectiles. These (as well as most of his theme) are from hanafuda, rather than the Western tarot-derivative deck. | |
Samurai Shodown (Video Game) / int_e658f2a8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e658f2a8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e658f2a8 | |
Samurai Shodown (Video Game) / int_e68d9ddd | type |
Not Blood Siblings | |
Samurai Shodown (Video Game) / int_e68d9ddd | comment |
Not Blood Siblings: Nakoruru and Rimururu (post-Samurai Shodown V retcon). | |
Samurai Shodown (Video Game) / int_e68d9ddd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e68d9ddd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e68d9ddd | |
Samurai Shodown (Video Game) / int_e6ab61d | type |
Magic Realism | |
Samurai Shodown (Video Game) / int_e6ab61d | comment |
Magic Realism: The series' setting. The games are set in a heightened version of the late 1700s. Realistic weaponry, real-world historical characters, nations in their historic forms etc are depicted pretty much as they were in life, though this is combined with a good deal of supernatural elements — Youkai, magic powers/weapons, animal transformations, fictional countries.....and Chample, are also present. | |
Samurai Shodown (Video Game) / int_e6ab61d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e6ab61d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e6ab61d | |
Samurai Shodown (Video Game) / int_e6df8814 | type |
Screaming Warrior | |
Samurai Shodown (Video Game) / int_e6df8814 | comment |
Screaming Warrior: Enja.Kazuki, Enja and Gandara. Also, most characters have Rage scream while activating Rage Explosion (for example Suija screams that his opponent will suffer a thousand deaths) Garyo gets honorable mention as series' loudest talker, who likes to end his sentences with loud "Ooooww!" | |
Samurai Shodown (Video Game) / int_e6df8814 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e6df8814 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e6df8814 | |
Samurai Shodown (Video Game) / int_e71886 | type |
The Muse | |
Samurai Shodown (Video Game) / int_e71886 | comment |
The Muse: Kei Odagiri to Ukyo. | |
Samurai Shodown (Video Game) / int_e71886 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e71886 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e71886 | |
Samurai Shodown (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Samurai Shodown (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia: Shizumaru and Yuda have it. | |
Samurai Shodown (Video Game) / int_e7b0229a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e7b0229a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e7b0229a | |
Samurai Shodown (Video Game) / int_e7b1cb24 | type |
Old Master | |
Samurai Shodown (Video Game) / int_e7b1cb24 | comment |
Old Master: Haohmaru's master, Caffeine Nicotine (Yes, that's his name). Also Yunfei (master of Enja and Suija) is a Very Old Master, being more that 1000 years old. Old Haohmaru and Daruma from Warriors Rage (PS) are variations of this trope, as well. | |
Samurai Shodown (Video Game) / int_e7b1cb24 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e7b1cb24 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e7b1cb24 | |
Samurai Shodown (Video Game) / int_e8eb7d1e | type |
Blade Lock | |
Samurai Shodown (Video Game) / int_e8eb7d1e | comment |
Blade Lock: Sword Clash Competition gameplay element in all the games in the series — which triggers a button-mashing contest to overpower and disarm your opponent. Though it's a little silly when the claws disarm the giant beads. | |
Samurai Shodown (Video Game) / int_e8eb7d1e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e8eb7d1e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e8eb7d1e | |
Samurai Shodown (Video Game) / int_e906fcc0 | type |
1-Dimensional Thinking | |
Samurai Shodown (Video Game) / int_e906fcc0 | comment |
1-Dimensional Thinking: Samurai Shodown II is the first and probably only Fighting Game in which you can just lie down on the floor in order to dodge a horizontal swipe or a projectile. This maneuver is also available in Samurai Shodown V, V Special and VI | |
Samurai Shodown (Video Game) / int_e906fcc0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e906fcc0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e906fcc0 | |
Samurai Shodown (Video Game) / int_e90a93b2 | type |
Creepy Monotone | |
Samurai Shodown (Video Game) / int_e90a93b2 | comment |
Creepy Monotone: Mugenji is the master of those. Basara takes the second place. | |
Samurai Shodown (Video Game) / int_e90a93b2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e90a93b2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e90a93b2 | |
Samurai Shodown (Video Game) / int_e913fe74 | type |
Epic Flail | |
Samurai Shodown (Video Game) / int_e913fe74 | comment |
Epic Flail: If we're going to count kusarigama, then Earthquake should be here. With a justified reason why the blunt head at the end of the chain is as big as a normal person's head — so are his fists. | |
Samurai Shodown (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e913fe74 | |
Samurai Shodown (Video Game) / int_e9454d0f | type |
Blood-Splattered Warrior | |
Samurai Shodown (Video Game) / int_e9454d0f | comment |
Blood-Splattered Warrior: In the 2019 game, fighters' clothes will get bloodier the more of it they shed. | |
Samurai Shodown (Video Game) / int_e9454d0f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e9454d0f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e9454d0f | |
Samurai Shodown (Video Game) / int_e949dfd8 | type |
Something about a Rose | |
Samurai Shodown (Video Game) / int_e949dfd8 | comment |
Something about a Rose: Charlotte design is borrowed from the Rose of Versailles series. She is quite fond of roses, even catching them after winning when someone drops one from above for it, and mentioning how she is "A rose with thorns" in her winquotes. Coincidentally, she tends to stab people a lot in the games. | |
Samurai Shodown (Video Game) / int_e949dfd8 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_e949dfd8 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_e949dfd8 | |
Samurai Shodown (Video Game) / int_ea38ddd5 | type |
Sissy Villain | |
Samurai Shodown (Video Game) / int_ea38ddd5 | comment |
Sissy Villain: Amakusa's appearance, although he isnt gay. | |
Samurai Shodown (Video Game) / int_ea38ddd5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ea38ddd5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ea38ddd5 | |
Samurai Shodown (Video Game) / int_ea39d156 | type |
Who Wants to Live Forever? | |
Samurai Shodown (Video Game) / int_ea39d156 | comment |
Who Wants to Live Forever?: Yunfei, whose longevity revolves around his wife, a demon called Dark Emperor (looks like a piece of evil armor), being possessed by said demon and killing his wife. An epic battle with his mentor and his pupils sealed him and the demon to stop him. | |
Samurai Shodown (Video Game) / int_ea39d156 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ea39d156 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ea39d156 | |
Samurai Shodown (Video Game) / int_eae41a | type |
The Vamp | |
Samurai Shodown (Video Game) / int_eae41a | comment |
The Vamp: Mizuki, Han-In to nari shi Shiki, Aku Mikoto. | |
Samurai Shodown (Video Game) / int_eae41a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eae41a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eae41a | |
Samurai Shodown (Video Game) / int_eb002293 | type |
Shrinking Violet | |
Samurai Shodown (Video Game) / int_eb002293 | comment |
Shrinking Violet: Shizumaru Hisame. | |
Samurai Shodown (Video Game) / int_eb002293 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eb002293 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eb002293 | |
Samurai Shodown (Video Game) / int_eb27c1f2 | type |
Sealed Good in a Can | |
Samurai Shodown (Video Game) / int_eb27c1f2 | comment |
Sealed Good in a Can: Rimururu for about 20 years and Yunfei for 1000 years. | |
Samurai Shodown (Video Game) / int_eb27c1f2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eb27c1f2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eb27c1f2 | |
Samurai Shodown (Video Game) / int_eb6da8ef | type |
Crossover | |
Samurai Shodown (Video Game) / int_eb6da8ef | comment |
Crossover: Versus series, Neo Geo Battle Coliseum, King of Fighters Maximum Impact 2 and Card Fighters series featured (among others) characters from Samurai Shodown. | |
Samurai Shodown (Video Game) / int_eb6da8ef | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eb6da8ef | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eb6da8ef | |
Samurai Shodown (Video Game) / int_eb9afb9d | type |
Evil Old Folks | |
Samurai Shodown (Video Game) / int_eb9afb9d | comment |
Evil Old Folks: Oboro. | |
Samurai Shodown (Video Game) / int_eb9afb9d | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eb9afb9d | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eb9afb9d | |
Samurai Shodown (Video Game) / int_eb9e6184 | type |
Stupid Sexy Flanders | |
Samurai Shodown (Video Game) / int_eb9e6184 | comment |
Ah hem: 'Yumeji. Bordering on Stupid Cute Flanders. | |
Samurai Shodown (Video Game) / int_eb9e6184 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eb9e6184 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eb9e6184 | |
Samurai Shodown (Video Game) / int_eba6a077 | type |
Cain and Abel | |
Samurai Shodown (Video Game) / int_eba6a077 | comment |
Cain and Abel: Tohma and Seishiro, sorta. Seishiro was wronged by Tohma killing his father. | |
Samurai Shodown (Video Game) / int_eba6a077 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eba6a077 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eba6a077 | |
Samurai Shodown (Video Game) / int_eba911fd | type |
Dark Messiah | |
Samurai Shodown (Video Game) / int_eba911fd | comment |
Dark Messiah: Amakusa is the embodiment of this. If not enough, there is Aku Amakusa who is even more fanatical and evil. | |
Samurai Shodown (Video Game) / int_eba911fd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eba911fd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eba911fd | |
Samurai Shodown (Video Game) / int_ec800a8b | type |
Kabuki Theatre | |
Samurai Shodown (Video Game) / int_ec800a8b | comment |
Kabuki Theatre: Kyoshiro Senryo is the Kabuki dancer of the series, present since the first game and using a naginata as his weapon. His movements are Kabuki dances, speaks in Kabuki Sounds, throws flamming fans and even uses a giant frog in a theatrical way. Also his stages are usually Kabuki theatres. | |
Samurai Shodown (Video Game) / int_ec800a8b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ec800a8b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ec800a8b | |
Samurai Shodown (Video Game) / int_ece27800 | type |
Kill and Replace | |
Samurai Shodown (Video Game) / int_ece27800 | comment |
Kill and Replace: Rasetsumaru planned to kill Haohmaru and take his place. | |
Samurai Shodown (Video Game) / int_ece27800 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ece27800 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ece27800 | |
Samurai Shodown (Video Game) / int_ed874c14 | type |
Self-Made Man | |
Samurai Shodown (Video Game) / int_ed874c14 | comment |
Self-Made Man: Its written on the back of old Haohmaru in Warriors Rage (PS). Aside of Haohmaru, Genjuro is another character fitting this trope. | |
Samurai Shodown (Video Game) / int_ed874c14 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ed874c14 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ed874c14 | |
Samurai Shodown (Video Game) / int_edeb02ca | type |
Episode Zero: The Beginning | |
Samurai Shodown (Video Game) / int_edeb02ca | comment |
Episode Zero: The Beginning: Samurai Spirits Zero | |
Samurai Shodown (Video Game) / int_edeb02ca | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_edeb02ca | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_edeb02ca | |
Samurai Shodown (Video Game) / int_ee67c9d0 | type |
Blatant Burglar | |
Samurai Shodown (Video Game) / int_ee67c9d0 | comment |
Blatant Burglar: Earthquake. | |
Samurai Shodown (Video Game) / int_ee67c9d0 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ee67c9d0 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ee67c9d0 | |
Samurai Shodown (Video Game) / int_eee721fd | type |
Wall Jump | |
Samurai Shodown (Video Game) / int_eee721fd | comment |
Wall Jump: Many characters are capable of a 'triangle jump', bouncing off the edge of the screen. This includes the ninjas. Even the ones who weigh over 500 pounds. | |
Samurai Shodown (Video Game) / int_eee721fd | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_eee721fd | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_eee721fd | |
Samurai Shodown (Video Game) / int_ef2582c3 | type |
Named Weapons | |
Samurai Shodown (Video Game) / int_ef2582c3 | comment |
Named Weapons: Everyone has them....except Sen characters. | |
Samurai Shodown (Video Game) / int_ef2582c3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ef2582c3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ef2582c3 | |
Samurai Shodown (Video Game) / int_f025884b | type |
TheAntiChrist | |
Samurai Shodown (Video Game) / int_f025884b | comment |
The Antichrist: The way Mizuki and Yuga act. | |
Samurai Shodown (Video Game) / int_f025884b | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f025884b | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f025884b | |
Samurai Shodown (Video Game) / int_f13643c4 | type |
Tunnel King | |
Samurai Shodown (Video Game) / int_f13643c4 | comment |
Tunnel King: Karakuri Hanma is able to burrow underground. | |
Samurai Shodown (Video Game) / int_f13643c4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f13643c4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f13643c4 | |
Samurai Shodown (Video Game) / int_f163a80c | type |
Paper Fan of Doom | |
Samurai Shodown (Video Game) / int_f163a80c | comment |
Paper Fan of Doom: In the first two games, Kyoshiro's projectile is a burning folding fan; he also uses fans to hit his opponents at close range. Also, Ochamaro's weapon of choice is a pair of fans, albeit metal ones. | |
Samurai Shodown (Video Game) / int_f163a80c | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f163a80c | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f163a80c | |
Samurai Shodown (Video Game) / int_f163b235 | type |
Rival Turned Evil | |
Samurai Shodown (Video Game) / int_f163b235 | comment |
Rival Turned Evil: Genjuro to Haohmaru. In RPG it was because his candidature as servant of evil was rejected by Amakusa in Haohmaru's favor. Haohmaru refused, of course. | |
Samurai Shodown (Video Game) / int_f163b235 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f163b235 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f163b235 | |
Samurai Shodown (Video Game) / int_f1d38725 | type |
Engrish | |
Samurai Shodown (Video Game) / int_f1d38725 | comment |
Engrish: VICTOLY! | |
Samurai Shodown (Video Game) / int_f1d38725 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f1d38725 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f1d38725 | |
Samurai Shodown (Video Game) / int_f1e837cc | type |
Mind over Matter | |
Samurai Shodown (Video Game) / int_f1e837cc | comment |
Mind over Matter: All of Yuga's melee attacks directly attack the opponent by transcending space, similarly to telekinesis. Mikoto (who is possessed by Yuga) can telekinetically toss her weapon in various trajectories across the stage. Suija seemingly uses telekinesis in his fatality, although this can be explained by his water powers used to manipulate opponent's body water. | |
Samurai Shodown (Video Game) / int_f1e837cc | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f1e837cc | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f1e837cc | |
Samurai Shodown (Video Game) / int_f285c53f | type |
Ninja Log | |
Samurai Shodown (Video Game) / int_f285c53f | comment |
Ninja Log: Hanzo and Galford use the classic log to avoid the enemy attack and counter from unexpected directions. Kazuki uses explosive teleport for this, leaving his burning pants behind. | |
Samurai Shodown (Video Game) / int_f285c53f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f285c53f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f285c53f | |
Samurai Shodown (Video Game) / int_f2d22a36 | type |
EvilArmy | |
Samurai Shodown (Video Game) / int_f2d22a36 | comment |
Evil Army: Oboro's Amazons. | |
Samurai Shodown (Video Game) / int_f2d22a36 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f2d22a36 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f2d22a36 | |
Samurai Shodown (Video Game) / int_f2dadf81 | type |
Evil Twin | |
Samurai Shodown (Video Game) / int_f2dadf81 | comment |
Evil Twin: Rasetsumaru (Haohmaru), Enja (Kazama Kazuki), Suija (Kazama Sogetsu), and Rera (Nakoruru) In III, IV, 64 and its sequel playable characters have "Shura" (Asura, localized as Slash) and "Rasetsu" (Rakshasa, localized as Bust) modes. The "rasetsu" modes are the "heel" versions (either more evil, bloodthirsty, or using forbidden techniques), while "shura" modes are basically everyday "face" versions of characters. This was done to add more variety to gameplay and increase number of characters without need to draw new sprites. Warriors Rage (PS), V and later do not have these modes, but Rasetsumaru (based on Rasetsu Haohmaru) and Rera (based on Rasetsu Nakoruru) became separate characters instead. Subverted by Hanmen no Asura who is a (standalone character) Good Twin to Asura, while serving as his "Rasetsu" version in game's roster. | |
Samurai Shodown (Video Game) / int_f2dadf81 | featureApplicability |
-0.3 | |
Samurai Shodown (Video Game) / int_f2dadf81 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f2dadf81 | |
Samurai Shodown (Video Game) / int_f3b590a | type |
Vengeful Ghost | |
Samurai Shodown (Video Game) / int_f3b590a | comment |
Vengeful Ghost: Basara. An undead case of Love Makes You Evil, Basara and Kagaribi were lovers slaughted by Zankuro, but the hate Basara has about this makes him come Back from the Dead in the form of a yurei. In a plot twist revealed in V, in reality Basara was the one who killed Kagaribi and then he committed suicide. | |
Samurai Shodown (Video Game) / int_f3b590a | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f3b590a | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f3b590a | |
Samurai Shodown (Video Game) / int_f3d5d15f | type |
Creepy Child | |
Samurai Shodown (Video Game) / int_f3d5d15f | comment |
Creepy Child: This trope sometimes applies to Shizumaru and to Mikoto (especially in her childhood). | |
Samurai Shodown (Video Game) / int_f3d5d15f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f3d5d15f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f3d5d15f | |
Samurai Shodown (Video Game) / int_f44ea9dc | type |
Howl of Sorrow | |
Samurai Shodown (Video Game) / int_f44ea9dc | comment |
Howl of Sorrow: Galford's dog Poppy does this when he's defeated. | |
Samurai Shodown (Video Game) / int_f44ea9dc | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f44ea9dc | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f44ea9dc | |
Samurai Shodown (Video Game) / int_f482b431 | type |
Razor Wind | |
Samurai Shodown (Video Game) / int_f482b431 | comment |
Razor Wind: Yunfei is a master of this. Also is used in projectiles of Ukyo, Yumeji and Zankuro. | |
Samurai Shodown (Video Game) / int_f482b431 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f482b431 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f482b431 | |
Samurai Shodown (Video Game) / int_f4fe270 | type |
Villainous Glutton | |
Samurai Shodown (Video Game) / int_f4fe270 | comment |
Villainous Glutton: Earthquake from Samurai Shodown is a tremendously large and fat ninja, who is actually rather agile. Kusaregedo is even bigger and fatter Youkai. | |
Samurai Shodown (Video Game) / int_f4fe270 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f4fe270 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f4fe270 | |
Samurai Shodown (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Samurai Shodown (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: Genjuro has a diagonal scar on his back. Yagyu Jubei has an eyepatch. They flip when the characters turn around. That's not the worst of it. Haohmaru doesn't look as bad as some others (two-handed grip can just shift). One-handed weapon wielders (Charlotte, Cham Cham, Ukyo) can be handwaved by saying they're holding it in their other hand. Some two-handed wielders can get away with this too. Then there's Gen'an and Neinhalt Sieger, with their huge GLOVE weapons. Those..don't switch that easily... The worst offender is Youkai Kusaregedo. He has presumably eaten off his own right forearm, leaving only a big, sharp bone as his weapon. This arm, of course, switches sides when he turns around. Even with 3D graphics this continues. Baiken's missing arm and eye in the 2019 game flip depending on which side she stands on, same as in Guilty Gear Xrd -REVELATOR-. The eye is especially noteworthy since it serves no functional purpose to flip sides but does anyway to maintain a 2D sprite-like effect (compare this to someone like Sagat from Street Fighter IV, which no longer had his aesthetic asymmetries flip once the series moved to 3D graphics). | |
Samurai Shodown (Video Game) / int_f5a22215 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f5a22215 | |
Samurai Shodown (Video Game) / int_f6254414 | type |
Cute Bruiser | |
Samurai Shodown (Video Game) / int_f6254414 | comment |
Cute Bruiser: Nakoruru and Rimururu. Rinka and Suzuhime also count. | |
Samurai Shodown (Video Game) / int_f6254414 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f6254414 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f6254414 | |
Samurai Shodown (Video Game) / int_f74f567f | type |
Bastard Understudy | |
Samurai Shodown (Video Game) / int_f74f567f | comment |
Bastard Understudy: Members of Earthquake's and Sankuro's gangs. | |
Samurai Shodown (Video Game) / int_f74f567f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f74f567f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f74f567f | |
Samurai Shodown (Video Game) / int_f788b2c5 | type |
Love Makes You Evil | |
Samurai Shodown (Video Game) / int_f788b2c5 | comment |
Love Makes You Evil: The only reason Basara's still "alive" is because of his love for his wife Kagaribi. | |
Samurai Shodown (Video Game) / int_f788b2c5 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f788b2c5 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f788b2c5 | |
Samurai Shodown (Video Game) / int_f7d11c61 | type |
Spirited Competitor | |
Samurai Shodown (Video Game) / int_f7d11c61 | comment |
Spirited Competitor: Haohmaru qualifies to this when he gets older. Before, he was a Blood Knight. | |
Samurai Shodown (Video Game) / int_f7d11c61 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f7d11c61 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f7d11c61 | |
Samurai Shodown (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Samurai Shodown (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: In all the games in the series, it's possible to "accidentally" kill an enemy by using the right attack on the right part of their sprite as a finisher, usually cutting them cleanly in half. Samurai Shodown IV introduced actual fatalities which were messier. In most games in the series, Nakoruru (the Nature-Loving Girl) and Rimururu (her younger sister) were immune to any death effects. In V Special onward, however, the girls can now be killed. They have been given their own death animations and screams, and they can be sliced in half◊ or into even smaller pieces◊. All the female characters in future versions of the game can also be killed, and frequently expose their undergarments or body parts as they die. | |
Samurai Shodown (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f87c42d4 | |
Samurai Shodown (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
Samurai Shodown (Video Game) / int_f8cddfb2 | comment |
Laser Blade: Asura's sword uses lightsaber sound effects. Han-In to nari shi Shiki is barehanded but not unarmed, since she can summon Psychic Power-fueled energy blades from her hands. | |
Samurai Shodown (Video Game) / int_f8cddfb2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f8cddfb2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f8cddfb2 | |
Samurai Shodown (Video Game) / int_f9636192 | type |
Prophecies Are Always Right | |
Samurai Shodown (Video Game) / int_f9636192 | comment |
Prophecies Are Always Right: Jigen Taishi's rebellion scheme was postponed to the moment when "two misfortune dragons appear" (according to his prophecy) and so Oboro was left waiting for the two strangers who would be his future companions (Tohma and Mikoto). They eventually appeared, starting the events of Warriors Rage (PS). | |
Samurai Shodown (Video Game) / int_f9636192 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f9636192 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f9636192 | |
Samurai Shodown (Video Game) / int_f9671119 | type |
Death Equals Redemption | |
Samurai Shodown (Video Game) / int_f9671119 | comment |
Death Equals Redemption: Amakusa and Zankuro. | |
Samurai Shodown (Video Game) / int_f9671119 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f9671119 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f9671119 | |
Samurai Shodown (Video Game) / int_f96efb51 | type |
Fake Interactivity | |
Samurai Shodown (Video Game) / int_f96efb51 | comment |
Fake Interactivity: at least in the first game, the "sword clash" mechanic is a complete lie. The winner is always chosen randomly.[1] | |
Samurai Shodown (Video Game) / int_f96efb51 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f96efb51 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f96efb51 | |
Samurai Shodown (Video Game) / int_f97b5d33 | type |
Shoo Out the Clowns | |
Samurai Shodown (Video Game) / int_f97b5d33 | comment |
Shoo Out the Clowns: When Samurai Shodown III came around, SNK decided they wanted a "darker" atmosphere. This resulted in drastic redesigns for most of the characters (Large Ham Kabuki actor Senryo Kyoshiro apparently Took a Level in Badass), and the removal of the more light-hearted characters, including Genan, Cham Cham and her brother Tam Tam, Caffeine Nicotine, Yagyu Jubei (?!) and Charlotte. Samurai Shodown IV came around and added some of them back in, and by Samurai Shodown VI, the entire cast of 2D games has been reunited. | |
Samurai Shodown (Video Game) / int_f97b5d33 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_f97b5d33 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_f97b5d33 | |
Samurai Shodown (Video Game) / int_fb6b207f | type |
You Killed My Father | |
Samurai Shodown (Video Game) / int_fb6b207f | comment |
You Killed My Father: The reason Galford and Black Hawk seek vengeance against Edge of Destiny's sub-boss Draco. | |
Samurai Shodown (Video Game) / int_fb6b207f | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fb6b207f | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fb6b207f | |
Samurai Shodown (Video Game) / int_fba4c0aa | type |
Driven to Villainy | |
Samurai Shodown (Video Game) / int_fba4c0aa | comment |
Driven to Villainy: Shiki and Mikoto. | |
Samurai Shodown (Video Game) / int_fba4c0aa | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fba4c0aa | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fba4c0aa | |
Samurai Shodown (Video Game) / int_fbba5e98 | type |
Gadgeteer Genius | |
Samurai Shodown (Video Game) / int_fbba5e98 | comment |
Gadgeteer Genius: Hanma Yagyu. Honorable mention for Mario from Warriors Rage (PS) | |
Samurai Shodown (Video Game) / int_fbba5e98 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fbba5e98 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fbba5e98 | |
Samurai Shodown (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Samurai Shodown (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Literally - Yuda's design. Like Sephiroth, he has single black wing over his shoulder (when its not visible, he has black wing tattoo there isntead), has similar design of shoulder pads on straps, he also has very long sword, and in his ending he grows a number of white wings aside of single black wing - akin to Safer Sephiroth. Also, inscription on his official artwork reads "Angel of Death - One-Winged Death God - Yuda" (?????????????, Shi no Tenshi ? Katayoku no Shinigami ? Yuda), which is a throwback to Sephiroth's music theme "One-Winged Angel (?????, Katayoku no Tenshi), which is a trope namer. Each of the seven demon lords that serve him (as Seven Ancient Weapons) also has a single black wing. Asura's design also shares few throwbacks to Sephiroth, being tall, long-haired man in a black leather outfit, wielding very long sword, and although his hair is black, it turns white in rage. Regarding actual application of this trope (final forms of bosses), Yuga has 2nd and 3rd form in Asura Zanmaden, while Gaoh can transform into Dark Emperor in Samurai Shodown V. | |
Samurai Shodown (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fc33ff16 | |
Samurai Shodown (Video Game) / int_fc9bedc9 | type |
TwoPointFiveD | |
Samurai Shodown (Video Game) / int_fc9bedc9 | comment |
2.5D: The 2019 game uses Unreal Engine 4, but while the characters and environments are 3D, the gameplay remains 2D as was on the NeoGeo. | |
Samurai Shodown (Video Game) / int_fc9bedc9 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fc9bedc9 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fc9bedc9 | |
Samurai Shodown (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
Samurai Shodown (Video Game) / int_fd4f8299 | comment |
Well-Intentioned Extremist: Rera, A.K.A. Nakoruru on a bad day. | |
Samurai Shodown (Video Game) / int_fd4f8299 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fd4f8299 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fd4f8299 | |
Samurai Shodown (Video Game) / int_fe48cea2 | type |
Lady of War | |
Samurai Shodown (Video Game) / int_fe48cea2 | comment |
Lady of War: Charlotte Christine Colde. She was a hero of the Revolution, after all... | |
Samurai Shodown (Video Game) / int_fe48cea2 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fe48cea2 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fe48cea2 | |
Samurai Shodown (Video Game) / int_fe614133 | type |
Beauty Is Never Tarnished | |
Samurai Shodown (Video Game) / int_fe614133 | comment |
Beauty Is Never Tarnished: All of the male characters, even the very young Shizumaru, can be cut into pieces in Samurai Shodown 3 but all of the female characters are immune. In the first Samurai Shodown 64 game, female fighters do not have a cinematic for being cleaved in two. In Warriors Rage, gender has no bearing on who can be bisected. | |
Samurai Shodown (Video Game) / int_fe614133 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fe614133 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fe614133 | |
Samurai Shodown (Video Game) / int_fe6c146e | type |
The Corrupter | |
Samurai Shodown (Video Game) / int_fe6c146e | comment |
The Corrupter: Ambrosia and Yuga. | |
Samurai Shodown (Video Game) / int_fe6c146e | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fe6c146e | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fe6c146e | |
Samurai Shodown (Video Game) / int_ff933645 | type |
Evil Duo | |
Samurai Shodown (Video Game) / int_ff933645 | comment |
Evil Duo: Enja and Suija, Yaci and Haito, Draco and Golba. For fans, Earthquake and Gen-An are considered as this, being compared to Chang and Choi. | |
Samurai Shodown (Video Game) / int_ff933645 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ff933645 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ff933645 | |
Samurai Shodown (Video Game) / int_ffd79ba3 | type |
VillainousCrossdresser | |
Samurai Shodown (Video Game) / int_ffd79ba3 | comment |
Villainous Crossdresser: Mainstream perception of Amakusa (although he wears elongated sorcerer robe which isnt exactly feminine, and makeup is just his hobby, an he just happens to have somewhat high pitched voice... although at this point no one cares about that). | |
Samurai Shodown (Video Game) / int_ffd79ba3 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_ffd79ba3 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_ffd79ba3 | |
Samurai Shodown (Video Game) / int_fff371b4 | type |
Death Seeker | |
Samurai Shodown (Video Game) / int_fff371b4 | comment |
Death Seeker: Basara, who wants to finally rest in peace and reunite with Kagaribi in afterworld. Zankuro too seeks an opponent strong enough to kill him. | |
Samurai Shodown (Video Game) / int_fff371b4 | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_fff371b4 | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_fff371b4 | |
Samurai Shodown (Video Game) / int_name | type |
ItemName | |
Samurai Shodown (Video Game) / int_name | comment |
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Samurai Shodown (Video Game) / int_name | featureApplicability |
1.0 | |
Samurai Shodown (Video Game) / int_name | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Samurai Shodown (Video Game) / int_name | |
Samurai Shodown (Video Game) / int_name | itemName |
Samurai Shodown (Video Game) |
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