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Skullgirls (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Skullgirls is a frenetic 2D Fighting Game putting players in control of an (almost) all-female cast à la Arcana Heart. The game combines Animesque character designs with a stylized Golden Age film motif, employing "Dark Deco" stage backgrounds and a cinematic presentation. (The look and the name both derive from Batman: The Animated Series.)The game was developed by Reverge Labs, published by Autumn Games and Konami, and is currently maintained by Lab Zero Games. Skullgirls features work from an all-star development crew: fighting game veteran Mike "Mike Z" Zaimont (he of REAL SOVIET DAMAGE fame) led the project, Cristina Valenzuela directed the voice acting, Alex Ahad (whose prior work credits include Lava Punch, Studio UDON’s Tribute books, and promotional art for Scott Pilgrim) created artwork for the game, and Michiru Yamane provided the music. The result is an eclectic and delightfully quirky cast and setting.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })In the Canopy Kingdom, female combatants fight in an attempt to control the enigmatic Skull Heart, a mysterious MacGuffin with the power to bestow wishes — but not without a substantial price. Should the victor possess an impure soul, the Skull Heart corrupts both her wish and her physical body into a living nightmare that haunts humanity: a monstrous entity known only as the Skullgirl.In the middle of a war with two other nations, the Canopy Kingdom's queen won the Skull Heart and wished for peace. In a way, she got her wish: after transforming into the most powerful and dangerous Skullgirl in history, all three countries agreed to stop fighting each other in order to save themselves from the Skullgirl.When the game's story begins, the now-ended war remains fresh in everyone's minds, and rumors say a new Skullgirl has risen…Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Skullgirls' gameplay carries the feel of old-school arcade fighters while providing a high-definition twist. It features a "ratio system" that allows each player to choose to fight with one character or a team of up to three characters, resulting in different combinations for a particular match. The game also features a special combo detection system: if a player begins an infinite combo, the damage strikes change color, and the game will allow the opponent to "burst" out of the infinite and knock the offensive player away.The default cast of playable characters includes Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Double. Check the Character sheet for more information on all of them. Six DLC characters are currently in the game. The first, Squigly, was included with the beta and final releases of the PC version and was later released for the console versions, having been funded thanks to a crowdfunding drive. Big Band became the second DLC character, and first male character in the roster. The third and fourth (fan-voted characters from the crowdfunding drive) are Eliza and Beowulf. The fifth is Robo-Fortune: started off as a meta joke, then became an alternate voice pack, before becoming a full blown character thanks to the crowdfunding drive becoming a massive success (see below for details). The sixth is Fukua, who was originally conceived as an April Fools' Day joke and subsequently turned into an actual character after fan input. The team at Lab Zero has also confirmed 25-28 possible future DLC characters (all of which could be Saved for the Sequel).Both the Playstation Network and Xbox Live Arcade carry the game in the US, Europe, and Australia, and the game's available to PC gamers through Steam. A version of the game with translated text was published by Cyber Front on the Japanese PSN in February 2013; despite Japan's general mild distaste for downloadable games, Skullgirls became a smash hit. (There are currently no plans for a Japanese XBLA version.) Due to legal issues surrounding the developers' rocky relationship with Konami (see below), the original PSN and XBLA releases of Skullgirls were delisted at the end of 2013; Lab Zero later republished the game on both services in Febuary 2014 on PSN and Steam, and in April 2014 on XBLA as Skullgirls Encore (due to specific platform differences, PSN's version of Encore comes as an entirely new standalone release, while XBLA's version patches the original Skullgirls release).The game was notably in an aftermarket Development Hell, due to a serious case of Troubled Production. Most of the post-release content, including the first patch and the first DLC character, was delayed because the Skullgirls team members were laid off from Reverge Labs (the original studio). This was due to Konami's and Autumn Games' (the publisher and owner of the Skullgirls franchise) being hit with an unrelated lawsuitnote According to official sources, it involves DefJam Rapstar which tied up financial assets intended for the developers. Thankfully, Autumn Games helped them back up by supporting their new independent company, Lab Zero Games, as reflected on the newly-patched intro screen of the game. Lab Zero then started a fan fundraising project to get new content out, which became much more successful than anyone expected it to be. Originally set to fund just one characternote who was one-third done before the Troubled Production and the fundraiser began, the fundraiser raised enough to fund a total of five DLC characters fully, each of them with their own DLC stage and story mode! (And two more stages were added thanks to Contest Winner Cameos.)Additionally, as part of one of the final stretch goals of the crowdfunding, Lab Zero is allowing the Mane6 team to use the engine behind the game as part of their new title which is replacing Fighting Is Magic after they received a cease-and-desist from Hasbro. Them's Fightin' Herds was the result.A port entitled Skullgirls: 2nd Encore was released on July 7th, 2015 for the Playstation 4 and Playstation Vita. Skullgirls: 2nd Encore has exclusive content and provides, most significantly, full voice-acting in all the character story modes. Similarly, Arc System Works published 2nd Encore in Japan, complete with a full Japanese voice cast and in arcades no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. In November 2016, a limited-edition physical copy of 2nd Encore was available on Limited Run Games for PS4 and Vita with the soundtrack and a book as bonuses, and were to be delivered in January 2017. They sold over 10,000 copies to get the money needed to buy the Japanese dub of the game from Arc System Works for the English version of the game, and will put them in the PC and PS4 versions.In 2018, Skullgirls: 2nd Encore was confirmed for a release on the Nintendo Switch, marking the franchise's very first appearance on a Nintendo system.Hidden Variable Studios released the Android and iOS port, Skullgirls Mobile, in May 2017. It serves as a Prequel to the main game, taking place in the same year, but before Marie had made herself known as the Skullgirl. The game is split off into chapters for story mode and coupled with daily missions and gauntlets. | |
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Skullgirls (Video Game) / int_11311505 | type |
Secret A.I. Moves | |
Skullgirls (Video Game) / int_11311505 | comment |
Secret A.I. Moves: Sometimes, computer assist Peacock will use her charged up Shadow of Impending Doom (item drop move). You cannot have your own Peacock assist do this. You also can't do Painwheel's charged up attacks as assists, something the computer player also periodically uses. Patches have since added the ability to set charged Shadow of Impending Doom as an assist, but good luck finding out how.* QCB LP+MP for light, QCB MP+HP for medium, QCB LP+HP for heavy. | |
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Creator Cameo | |
Skullgirls (Video Game) / int_127fc252 | comment |
Creator Cameo: One of the bullies hanging out in Maplecrest — the guy with the black star on the back of his jacket — is designed to look like one of the game's animators. Several of the developers' dogs can be seen in the same stage. The optional Real Soviet Announcer is voiced by Mike Z. Lab Zero employees can be seen in Beowulf's intro. | |
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Vanity License Plate | |
Skullgirls (Video Game) / int_1305f045 | comment |
Vanity License Plate: Eliza's car, as seen in her Story Mode, has the license plate 'CAR2CHE', short for 'cartouche', an Egyptian royal signature. Which the plate is shaped like. | |
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Bloodless Carnage | |
Skullgirls (Video Game) / int_135b9977 | comment |
Bloodless Carnage: The characters are stabbed, shot, crushed, blown up, and God only knows what else in-game, yet there's far less actual bloodshed involved than you would expect. There are a few exceptions... but see the character sheet and Getting Crap Past the Radar below for more details. | |
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Unexpected Gameplay Change | |
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Unexpected Gameplay Change: The Silliness Switch Easter Egg in Skullgirls Encore turns the game from a fighting game to an Edutational typing game. | |
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Power Creep, Power Seep | |
Skullgirls (Video Game) / int_14dfb81 | comment |
Power Creep, Power Seep: The characters' strength is adjusted depending on whether or not they're fighting in a team or alone. Also used in regards to a character's power in the story. After all, the rest of the cast would have zero chance against Eliza or Double if they used the same level of strength they're shown as capable of using outside of fights. | |
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Does This Remind You of Anything? | |
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D. Violet is a dominatrix (note that this isn't even subtext, it's explicitly stated), wielding a whip with a suggestive bulge that drools a white liquid. | |
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Dummied Out | |
Skullgirls (Video Game) / int_1653843c | comment |
Dummied Out: Originally, each character except for Double would have two endings, based on a choice made by the player after defeating the endboss. They have been found in the game's data, and they were as follows: Filia: Filia, against Samson's warnings, wishes for the return of her memories. The Skull Heart chastises her for her selfishness and transforms her into the new Skullgirl. Cerebella: Cerebella wishes for Vitale to love her. When she returns to him, she finds that he has murdered the other circus performers so he could be with her. Feng kills him in self-defense, but he revives as a monster. Ms. Fortune: Fortune wishes for the return of her old friends in the Fishbone Gang. The Skull Heart abides her wish, reviving them to serve her, the new Skullgirl. Painwheel: Painwheel wishes for "freedom". The Skull Heart grants her wish, rendering her free from "the needs of mind, body and soul...of memory, reason, and morals...", and transforms her into a Skullgirl of unprecedented power. Parasoul: Parasoul destroys the Skull Heart. Umbrella is caught in the ensuing explosion and is fatally wounded. Peacock: Peacock wishes for all of the world's oxygen to be turned into chocolate. When the Skull Heart is unable to abide her wish, she wishes for everyone to become puppies, which the Skull Heart also refuses to grant. The two get into an argument, ending with the Skull Heart declaring Peacock the worst wisher ever. Valentine: Valentine weakens the Skull Heart's power enough that she can seal it and return it to Lab Zero. Brain Drain accepts the Skull Heart, but punishes Valentine for betraying him and killing many of his forces, including Christmas, by implanting her with a mind-control device. | |
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Elevator Action Sequence | |
Skullgirls (Video Game) / int_16b658ca | comment |
Elevator Action Sequence: The Medici Tower stage. | |
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Skullgirls (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Skullgirls (Video Game) / int_1aa08f77 | comment |
Multiple Endings: There is a canonical true ending, as yet unrevealed, but the endings in the game's initial Story Mode are all "Threads of Fate" for each individual character's triumph over all the others, in which will all have a single common point where they converge. | |
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Skullgirls (Video Game) / int_1ad6e2da | type |
Little Bit Beastly | |
Skullgirls (Video Game) / int_1ad6e2da | comment |
Little Bit Beastly: Fish People and Cat People exist in the game's world, and the various stages show there are more, such as bears and tigers mingling with each other at a high class party. | |
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Skullgirls (Video Game) / int_1b010521 | type |
Diesel Punk | |
Skullgirls (Video Game) / int_1b010521 | comment |
Diesel Punk: The game's setting is a weird amalgam of 1930's-'40's United States and Europe, with superscience technology housed in Art Deco architecture. | |
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Skullgirls (Video Game) / int_1b65dfad | type |
The Cameo | |
Skullgirls (Video Game) / int_1b65dfad | comment |
The Cameo: As of a recent patch, Yuzuriha from Under Night In-Birth can be spotted hanging out at the River King Casino. The Under The Bridge stage may include an appearance of Bonus-kun. Matt and Woollie can randomly appear in the background of the River King Casino. Shady, a character from a line of indie games, is occasionally seen in the Glass Canopy. | |
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Skullgirls (Video Game) / int_1ba17583 | type |
The Ghost | |
Skullgirls (Video Game) / int_1ba17583 | comment |
The Ghost: King Franz and Queen Nancy Renoir, the previous monarchs before the crown princesses. Queen Nancy is briefly seen in Skullgirl form at the start of Parasoul's story but only indistinctly. The other Labs 1 to 7 and any beyond 8, which are only inferred (although Stanley's bio says that he used to work for Lab 4). Delilah, Samson's previous host. Apparently he was quite fond of her, although ultimately Eliza lead to her eventual death. At the start of Parasoul's story, the newsreader comments that 'Frank has the night off'. Who is Frank? We don't know. But we do know that he's the news anchor, and that this is his night off. | |
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Skullgirls (Video Game) / int_1ba8eb64 | type |
Visual Pun | |
Skullgirls (Video Game) / int_1ba8eb64 | comment |
Visual Pun: The Glass Canopy stage takes place in a ballroom with a, well, glass canopy for a roof. As mentioned above, the country the game takes place is the Canopy Kingdsom. Brain Drain has a self-styled Gundam Age plastic model on his desk. When you put it together, you get Braindam AGE. | |
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Skullgirls (Video Game) / int_1ba8eb64 | |
Skullgirls (Video Game) / int_1ccad9a3 | type |
Villain Song | |
Skullgirls (Video Game) / int_1ccad9a3 | comment |
Villain Song: The credits theme, "In A Moment's Time", is sung from the perspective of the Skull Heart attempting to seduce people into making a wish. | |
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Skullgirls (Video Game) / int_1ccad9a3 | |
Skullgirls (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Skullgirls (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: When Peacock's getting ready in the morning, Andy asks Avery if she even took a bath and if she brushes her teeth with metal polish. Avery's response is that a bath and her usual morning routine were implied, but not something the audience needs to see. In Robo-Fortune's Story Mode, she asks Marie if she just gave away an important plot point. Marie responds that no-one will think any of this is canon. Beowulf's into animation involves him literally tearing his way through the background onto the stage, prompting employees of Lab Zero (that is, the game's developers, not the in-universe laboratory) to patch the tear back up. | |
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Skullgirls (Video Game) / int_1ebbdddb | type |
Power at a Price | |
Skullgirls (Video Game) / int_1ebbdddb | comment |
Remote Parasites are not directly attached to the user's body. However, the user must give up some body part to use the Remote Parasite. | |
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Skullgirls (Video Game) / int_208c4494 | type |
With Great Power Comes Great Insanity | |
Skullgirls (Video Game) / int_208c4494 | comment |
With Great Power Comes Great Insanity: The Skull Heart grants both to the Skullgirl. | |
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Skullgirls (Video Game) / int_21d70919 | type |
Crapsack World | |
Skullgirls (Video Game) / int_21d70919 | comment |
Crapsack World: Powerful Police States constantly on the border of expensive and bloody conflict? Check. Organized crime getting its tendrils into everything? Check. Science run amok with no regard for ethics? Check. Eldritch Abominations loose in the world? Check. Dark And Troubled Pasts for almost every character whose name we know? Check. Skullgirls qualifies. | |
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Skullgirls (Video Game) / int_259dd888 | type |
Set Swords to "Stun" | |
Skullgirls (Video Game) / int_259dd888 | comment |
Set Swords to "Stun": Despite most cast members carrying some sort of lethal weapon of some sort, none of them are actually killed as a result. Cerebella's death in Eliza's story mode doesn't count, because that was in a cutscene rather than as a direct result of their fight. | |
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Super Move Portrait Attack | |
Skullgirls (Video Game) / int_2671fb4a | comment |
Super Move Portrait Attack: A patch gave Blockbuster attacks character portrait cut-ins at the same time as the super flash. They also cause the screen to go sepia-tone for that split-second. | |
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Mythology Gag | |
Skullgirls (Video Game) / int_26ac510e | comment |
Mythology Gag: In Robo-Fortune's ending, the only hope for defeating her in the Robot War is the other DLC characters from the Indiegogo fundraiser who didn't make the cut. Robo-Fortune detects in them high levels of sodium chloride, or in layman's terms, mad salt. | |
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Skullgirls (Video Game) / int_26eb6287 | type |
Funny Background Event | |
Skullgirls (Video Game) / int_26eb6287 | comment |
Funny Background Event: Certain strong attacks such as Double's Megalith Array move (in midair) or Peacock's fully charged Shadow of Impending Doom can cause certain background events to happen. These vary from Ms. Victoria in Class Notes covering her mouth in shock to the pigeon on Meridian Area Rapid Transit falling off the side of the train. | |
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Skullgirls (Video Game) / int_273b4c2a | type |
Some Dexterity Required | |
Skullgirls (Video Game) / int_273b4c2a | comment |
Some Dexterity Required: Averted, which is a a big deal for a tourney-level traditional fighter. The most complex joystick motion is a single full circle forward, which only three characters even use, and even then, only for supers (a level one in Cerebella's case, a level 5 for Fukua and a level 3 for Beowulf).note The game also has a 360-detection system that prevents you from accidentally jumping when trying to do this. Stringing lengthy combos together takes a bit of practice, but pulling off the moves individually is no sweat. The only exceptions to this are taunt inputs. Taunts in this game are complex inputs similar to the super inputs in the Darkstalkers series and/or Akuma's famous "Raging Demon" input. This does have a purpose, though—since the taunts are complicated to perform, you can't perform them accidentally, and you can't accidentally press start and pause the game like you might if the taunt was attached to the select button. Big Band is also an exception because his taunt actually powers up two of his super moves. | |
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Skullgirls (Video Game) / int_273b4c2a | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_273b4c2a | |
Skullgirls (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Skullgirls (Video Game) / int_294ed981 | comment |
Bilingual Bonus: The achievement for completing the tutorial is "Sküllgirls". That would be pronounced Schoolgirls. | |
Skullgirls (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_294ed981 | |
Skullgirls (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
Skullgirls (Video Game) / int_2e8441c9 | comment |
Eliza. The Bad Guy Wins... and she takes out nearly half the cast along the way. | |
Skullgirls (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_2e8441c9 | |
Skullgirls (Video Game) / int_2f82ac90 | type |
Ladies and Germs | |
Skullgirls (Video Game) / int_2f82ac90 | comment |
Ladies and Germs: As the announcer says "Ladies and Gentlemen," a question mark briefly flashes next to "gentlemen" as a reference to the absencenote before Big Band, at least of male characters to choose from. | |
Skullgirls (Video Game) / int_2f82ac90 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_2f82ac90 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_2f82ac90 | |
Skullgirls (Video Game) / int_2fa6b075 | type |
God Save Us from the Queen! | |
Skullgirls (Video Game) / int_2fa6b075 | comment |
God Save Us from the Queen!: The previous Skullgirl, who was the former queen of Canopy Kingdom (though it's implied that she was a nice ruler until the Skull Heart corrupted her). | |
Skullgirls (Video Game) / int_2fa6b075 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_2fa6b075 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_2fa6b075 | |
Skullgirls (Video Game) / int_2fc21a19 | type |
Distaff Counterpart | |
Skullgirls (Video Game) / int_2fc21a19 | comment |
Female Announcer (Cristina Valenzuela has expressed interest in voicing this one). | |
Skullgirls (Video Game) / int_2fc21a19 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_2fc21a19 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_2fc21a19 | |
Skullgirls (Video Game) / int_34e095ed | type |
Beat Still, My Heart | |
Skullgirls (Video Game) / int_34e095ed | comment |
Final Atrium, the area where the final boss is fought, is made of demonic blood vessels that glow blue. Why is this? Because they're a part of the Skull Heart. | |
Skullgirls (Video Game) / int_34e095ed | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_34e095ed | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_34e095ed | |
Skullgirls (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Skullgirls (Video Game) / int_36ed3e1e | comment |
Real Soviet Announcer, to be voiced by Mike Z. | |
Skullgirls (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_36ed3e1e | |
Skullgirls (Video Game) / int_38626ee3 | type |
Combo Breaker | |
Skullgirls (Video Game) / int_38626ee3 | comment |
The Infinite Prevention System - The game knows when you're trying to pull off a proper infinite combo (a.k.a. a loop) and allows the player being hit to burst out of it. At the same time, the system is lenient enough that players can rack up huge extended combos as long as they don't start repeating themselves. | |
Skullgirls (Video Game) / int_38626ee3 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_38626ee3 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_38626ee3 | |
Skullgirls (Video Game) / int_38aa5782 | type |
Impossible Hourglass Figure | |
Skullgirls (Video Game) / int_38aa5782 | comment |
Impossible Hourglass Figure: Most of the characters, due to the art style. Aeon's midsection is a literal hourglass. | |
Skullgirls (Video Game) / int_38aa5782 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_38aa5782 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_38aa5782 | |
Skullgirls (Video Game) / int_38f1a7ed | type |
Defector from Decadence | |
Skullgirls (Video Game) / int_38f1a7ed | comment |
Defector from Decadence: Why Lab 8 went rogue; to prove they could help humanity in ways besides building weapons. | |
Skullgirls (Video Game) / int_38f1a7ed | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_38f1a7ed | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_38f1a7ed | |
Skullgirls (Video Game) / int_398692d6 | type |
Kill 'Em All | |
Skullgirls (Video Game) / int_398692d6 | comment |
Kill 'Em All: By the end of Eliza's story mode, virtually every character featured except Eliza herself is either dead or condemned to a Fate Worse than Death. | |
Skullgirls (Video Game) / int_398692d6 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_398692d6 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_398692d6 | |
Skullgirls (Video Game) / int_3b4abb27 | type |
Double Meaning | |
Skullgirls (Video Game) / int_3b4abb27 | comment |
Double Meaning: Peacock usually says "Poke!" during her crouching light punch, not just referring to how she's literally poking the enemy, but to how using light attacks to keep an opponent at bay is called "Poking". | |
Skullgirls (Video Game) / int_3b4abb27 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_3b4abb27 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_3b4abb27 | |
Skullgirls (Video Game) / int_3b5fcbb7 | type |
Artifact of Doom | |
Skullgirls (Video Game) / int_3b5fcbb7 | comment |
Artifact of Doom: The Skull Heart. If there's even the least taint of corruption within the person who uses it, the Heart will mutate her into the next Skullgirl. Even worse, one of the characters' endings reveals that the Skull Heart is sentient, and actually wants to create more Skullgirls. | |
Skullgirls (Video Game) / int_3b5fcbb7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_3b5fcbb7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_3b5fcbb7 | |
Skullgirls (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Skullgirls (Video Game) / int_3bbf3fef | comment |
Recurring Riff: Those first nine notes you hear in the opening? They play a lot throughout the course of the game, mostly in the cutscene music for the story modes. | |
Skullgirls (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_3bbf3fef | |
Skullgirls (Video Game) / int_3e848d5c | type |
Cast of Snowflakes | |
Skullgirls (Video Game) / int_3e848d5c | comment |
Cast of Snowflakes: Good luck finding two background NPCs, let alone player characters, who look even remotely alike. Well, aside from the Egrets, but they're a special case. | |
Skullgirls (Video Game) / int_3e848d5c | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_3e848d5c | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_3e848d5c | |
Skullgirls (Video Game) / int_40a533db | type |
Guest-Star Party Member | |
Skullgirls (Video Game) / int_40a533db | comment |
Guest-Star Party Member: In Squigly's story, Filia helps you for the Final Boss fight against Double. In Big Band's story, Peacock helps you for the Final Boss fight against Marie. In Eliza's story, Cerebella helps you for the first two fights against Squigly and Ms. Fortune. | |
Skullgirls (Video Game) / int_40a533db | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_40a533db | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_40a533db | |
Skullgirls (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Skullgirls (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Almost every character ending. The closest one to a completely happy ending is Ms. Fortune's, but even in that one Minette gets kidnapped, leaving Nadia and her friends to search for her. Peacock's would be relatively happy, if not for Dr. Avian and most of the Anti-Skullgirls Labs being destroyed. However, Valentine is the one who invaded Lab 8 in Peacock's story, and it's possible that she uses her medical techniques to make the scientists only look dead to please Double and Marie. The support for this is in Beowulf's story, where Avian is alive in the ending despite what Big Band says after fighting Beowulf. It would seem that Beowulf has finally broken the cycle and experienced a story with an unambiguously happy ending and no strings attached, although even then he had to work for it. Big Band's ending is actually relatively good, despite his rather pessimistic outlook: Dr Avian has been killed but the Skull Heart has been destroyed, Painwheel has been rescued and has a chance at a normal life, and the gang that used to control the city has been badly weakened. | |
Skullgirls (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_40cc0c7e | |
Skullgirls (Video Game) / int_4156b553 | type |
Copy Protection | |
Skullgirls (Video Game) / int_4156b553 | comment |
Copy Protection: A pirated version of this game is fully playable, but with the odd addition that finishing story mode would display a message box asking "What is the square root of a fish? Now I'm sad." The intention was to confuse pirates into asking the developers what the message meant, which would expose them as pirates. It worked on at least one player. | |
Skullgirls (Video Game) / int_4156b553 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_4156b553 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4156b553 | |
Skullgirls (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Skullgirls (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: The PC version is coded to instantly kill anyone who plays as Marie or a character they do not own online, and playing as Marie online is planned to zero out a players win count and TrueSkill.note TrueSkill is a value used to match people of equal skill in online matches. Even the worst of players cannot get zero TrueSkill, so Marie players would only be able to play against other Marie players. | |
Skullgirls (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_42d9daf9 | |
Skullgirls (Video Game) / int_43844bd7 | type |
You Fight Like a Cow | |
Skullgirls (Video Game) / int_43844bd7 | comment |
You Fight Like a Cow: Using a tech will often prompt the opponents to briefly exchange insults with each other, usually with the one who recovered expressing pain and the attacker mocking them. For example: | |
Skullgirls (Video Game) / int_43844bd7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_43844bd7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_43844bd7 | |
Skullgirls (Video Game) / int_44e013e4 | type |
Stance System | |
Skullgirls (Video Game) / int_44e013e4 | comment |
Averted with Eliza's planned gimmick, which would have made her lose blood when hit that she would have been able to use in some attacks. The ESRB objected to this, and Eliza was given a Stance System instead. | |
Skullgirls (Video Game) / int_44e013e4 | featureApplicability |
-1.0 | |
Skullgirls (Video Game) / int_44e013e4 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_44e013e4 | |
Skullgirls (Video Game) / int_44e64e96 | type |
Female Gaze | |
Skullgirls (Video Game) / int_44e64e96 | comment |
Female Gaze: The crotch area on Beowulf's pants is tight and moves rather bouncily. | |
Skullgirls (Video Game) / int_44e64e96 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_44e64e96 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_44e64e96 | |
Skullgirls (Video Game) / int_47d56aac | type |
Fish People | |
Skullgirls (Video Game) / int_47d56aac | comment |
Fish People: The Dagonian race. As an added bonus, many of them inhabit a district known as Little Innsmouth. | |
Skullgirls (Video Game) / int_47d56aac | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_47d56aac | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_47d56aac | |
Skullgirls (Video Game) / int_48081842 | type |
The Stinger | |
Skullgirls (Video Game) / int_48081842 | comment |
The Stinger: Squigly's, Fukua's, Eliza's and Robo-Fortune's endings have an extra scene after the credits. | |
Skullgirls (Video Game) / int_48081842 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_48081842 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_48081842 | |
Skullgirls (Video Game) / int_486466ee | type |
Dual Boss | |
Skullgirls (Video Game) / int_486466ee | comment |
Dual Boss: The penultimate stage in most of the characters' storylines has the player fighting against Valentine and Double. This is actually inverted in Squigly's story mode, where you fight as both Squigly and Filia against her Final Boss, Double. Eliza never fights the Valentine-Double team; her final match is against Squigly and Filia. Also an inverted case in Big Band's story; His final battle with Marie has him teamed up with Peacock. | |
Skullgirls (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_486466ee | |
Skullgirls (Video Game) / int_4865622e | type |
NotSoFastBucko | |
Skullgirls (Video Game) / int_4865622e | comment |
Not so Fast, Bucko!: In Eliza's story mode - three times. First, just as Eliza is about to claim the Skull Heart, she's attacked by Double. Afterward, it looks like the ending begins...but then Filia and Squigly barge in and the player has to fight them. Then the true ending plays..which leads to The Stinger where Marie suddenly reappears to oppose Eliza. | |
Skullgirls (Video Game) / int_4865622e | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_4865622e | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4865622e | |
Skullgirls (Video Game) / int_486b958b | type |
Creator In-Joke | |
Skullgirls (Video Game) / int_486b958b | comment |
Creator Injoke: The random cat that has a .02% chance of appearing when Cerebella hits you with her Lock & Load move (seen here). One of the animators doodled a cat in one frame and forgot to take it out, and Mike Z then insisted that the cat be put into the game as an Easter Egg. Everyone agreed — on the condition that Mike Z animate it himself. Peacock's TV drop sometimes has Filia dressed as Sadako crawling out of the TV. This references a bit of Halloween artwork Alex Ahad did, which had the same reference. | |
Skullgirls (Video Game) / int_486b958b | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_486b958b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_486b958b | |
Skullgirls (Video Game) / int_4b86a724 | type |
Getting Crap Past the Radar | |
Skullgirls (Video Game) / int_4b86a724 | comment |
Getting Crap Past the Radar: Skullgirls pushes the boundaries of the T-rating to its limit. Besides the obvious fanservice, there's also: Riccardo is an ephebophile Jerkass who sexually harasses Filia, up to the point of grabbing her bare thigh, dangerously close to her butt. He also hits on the presumably teenaged Minettenote Thankfully he gets his comeuppance for it in both instances, and is seen stalking her in the background of the River King Casino stage. Similarly, there's the fact that Filia is underage, despite her still being played for fanservice. The amount of Gorn is high for a T-rated game. Ms. Fortune dashes by jettisoning her own blood around and uses her muscle fibers in various attacks. Valentine's level 3 Blockbuster shows off copious amounts of blood. An M-rating was likely only avoided because of the fact the game doesn't use 3D models and that most animations involving gore are Bloody Hilarious. Averted with Eliza's planned gimmick, which would have made her lose blood when hit that she would have been able to use in some attacks. The ESRB objected to this, and Eliza was given a Stance System instead. D. Violet is a dominatrix (note that this isn't even subtext, it's explicitly stated), wielding a whip with a suggestive bulge that drools a white liquid. Some of the voice lines when characters are defeated, as well as Valentine's use of a Magical Defibrillator to revive a teammate, suggest they may actually die when KO'd. This even includes a line from Peacock. | |
Skullgirls (Video Game) / int_4b86a724 | featureApplicability |
-1.0 | |
Skullgirls (Video Game) / int_4b86a724 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4b86a724 | |
Skullgirls (Video Game) / int_4e3d253b | type |
Downer Ending | |
Skullgirls (Video Game) / int_4e3d253b | comment |
Downer Ending: A fair few. For example: Filia: Deciding that her regaining her memories wasn't as important as ensuring Carol (Painwheel) had a chance at happiness, Filia wishes for Carol to have a normal childhood. The Skull Heart grants the wish, but because the wish was to a small extent self-serving, it was impure. As a result, she would become the next Skullgirl. The transformation would be slow, though, and the Skull Heart advises Filia to use her remaining time well. Peacock: The Skullgirl, Bloody Marie, turns out to be a childhood friend of Peacock. Peacock kills Marie to free her from the Skull Heart's control, then destroys the Skull Heart. Afterwards, she vows to continue Marie's work: destroying the Medici family, the ones who injured Peacock and forced Marie to find the Skull Heart... Parasoul: To save her younger sister Umbrella from becoming the next Skullgirl (and because shooting the Skull Heart would set off an explosion that would kill Umbrella), Parasoul wishes for Umbrella to not become the Skullgirl. The wish is granted, but Parasoul would eventually become the Skullgirl in Umbrella's place. Like Filia, though, her transformation would be slow, so she begins Umbrella's combat training shortly thereafter, knowing that once she transforms, Umbrella would have to kill her... Painwheel: After destroying the Skull Heart, Painwheel returns to her home in Maplecrest. Her parents reject her, however, because of her grotesque appearance. With nowhere else to go, she returns to Lab Zero and begins to plot her revenge against Brain Drain and the Anti-Skullgirl Labs. With the implication that she is somehow going to be the next Skullgirl... Cerebella: Word of God is that she's the only one with a pure enough heart to make a wish without turning into a Skullgirl. Her affection for Vitale, however, means that she never gets the chance; instead she's forced to murder Ms. Fortune both to protect him and to recover the MacGuffin he sent her to retrieve, leaving her broken and confused. Valentine: We discover that she was in fact a Reverse Mole and possibly a Stealth Mentor to Painwheel, to whom she seems to harbor remorse for turning her into what she is. She kills Marie, and at first considers using the Skull Heart to resurrect the other members of Last Hope, but knows the Heart is a Jerkass Genie and will likely corrupt that wish. So she instead wishes flat out to become the next Skullgirl, with the implication that she wants Painwheel to hunt her down and kill her to atone for what she had done to her. Squigly: Double reveals she was behind the events that exterminated Squigly's family. With Filia's help, Squigly defeats Double and destroys the Skull Heart. Unfortunately, Squigly's exsistence is still tied to the Heart and she passes away again. Her only comfort is that Leviathan swears to stay with her until her next awakening. At the end of the credits, we see Filia visiting Squigly's new grave. Surprisingly averted in Big Band's story. There's about one whole sad moment: Dr. Avian's death, but it's not as emphasized as it is in Peacock's story. Heck, Peacock fighting her best friend Marie isn't emphasized either. Big Band's story is pretty easy going, although he does acknowledge that despite destroying the Skullheart, another one will pop up, and that "I'm smart enough to know that this isn't a happy ending" (paraphrased), but it's still much more optimistic than other stories. Fukua's story mode has our Villain Protagonist pull a Grand Theft Me on Filia. Eliza. The Bad Guy Wins... and she takes out nearly half the cast along the way. Robo-Fortune's story: Robo-Fortune controls several giant robots to Kill 'Em All, prompting a last stand from several NPCs. Well, it was a good ending for Aeon and Venus, at least... | |
Skullgirls (Video Game) / int_4e3d253b | featureApplicability |
-1.0 | |
Skullgirls (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4e3d253b | |
Skullgirls (Video Game) / int_4e6c80ca | type |
Holy Pipe Organ | |
Skullgirls (Video Game) / int_4e6c80ca | comment |
Holy Pipe Organ: Anytime the characters are in the Grand Cathedral, whether it's in a cutscene or a fight takes place in it, organs will be playing in the background in some way. | |
Skullgirls (Video Game) / int_4e6c80ca | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_4e6c80ca | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4e6c80ca | |
Skullgirls (Video Game) / int_4e7c4536 | type |
Wham Line | |
Skullgirls (Video Game) / int_4e7c4536 | comment |
Wham Line: In Eliza's Story Mode. | |
Skullgirls (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4e7c4536 | |
Skullgirls (Video Game) / int_4e7f703c | type |
Wham Shot | |
Skullgirls (Video Game) / int_4e7f703c | comment |
Wham Shot: Marie appearing in The Stinger of Eliza's Story. | |
Skullgirls (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4e7f703c | |
Skullgirls (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
Skullgirls (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: The announcer not only calls out character selections, but has a wide variety of battle start and battle end quotes. There are also three variant announcers which each have approiximately as many lines. There's even one scenario where the announcer will speak in the middle of battle, if Beowulf pulls off a Blockbuster at Hype 3 in the NMO Arena. | |
Skullgirls (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_4f0b6445 | |
Skullgirls (Video Game) / int_504a1991 | type |
Body Horror | |
Skullgirls (Video Game) / int_504a1991 | comment |
Body Horror: One of the defining elements amongst the characters. Many of the girls have some kind of terrible, weaponized bodily gimmick, and many of them are fully explained. Squigly, Filia (and by extension, Fukua) and Eliza have Parasites assisting them. Double is an Eldritch Abomination, Peacock, Painwheel and Big Band are walking weapons, and Ms. Fortune is a zombie catgirl who detaches her limbs on a normal basis. The only exceptions to the rule are Cerebella, Parasoul (both use living weapons alongside their own skills), Valentine (who's a trained ninja/soldier nurse) and Beowulf (a professional wrestler with an old opponent's arm). | |
Skullgirls (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_504a1991 | |
Skullgirls (Video Game) / int_52b9a5ad | type |
No Pronunciation Guide | |
Skullgirls (Video Game) / int_52b9a5ad | comment |
No Pronunciation Guide: The voice actors apparently couldn't agree on the pronunciation of 'Medici.' When playing through his character's story mode, Rich Brown pronounces it as "Meh-dee-chee" before asking Kaiji how to pronounce it - and Kaiji corrects him to "Meh-dee-see". But the official pronunciation is "Meh-dee-chee," as shown in Marie's pre-battle quotes and the 2nd Encore voiceovers. | |
Skullgirls (Video Game) / int_52b9a5ad | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_52b9a5ad | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_52b9a5ad | |
Skullgirls (Video Game) / int_5539b84f | type |
Corrupt Church | |
Skullgirls (Video Game) / int_5539b84f | comment |
Corrupt Church: One of the story mode's paths suggests that the Trinity may be the source of the Mineral MacGuffin's power. Even the cathedral architecture and sculptures suggest one of the characters as quite representative of the church's true nature. | |
Skullgirls (Video Game) / int_5539b84f | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_5539b84f | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_5539b84f | |
Skullgirls (Video Game) / int_55d919f7 | type |
Lovecraft Lite | |
Skullgirls (Video Game) / int_55d919f7 | comment |
Lovecraft Lite: Double and Marie are cosmic horrors, the time period is similar to that of H. P. Lovecraft, and the setting even has a city called Little Innsmouth. | |
Skullgirls (Video Game) / int_55d919f7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_55d919f7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_55d919f7 | |
Skullgirls (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
Skullgirls (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: The "Sleepwalk" Difficulty. | |
Skullgirls (Video Game) / int_56df9ba7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_56df9ba7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_56df9ba7 | |
Skullgirls (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Skullgirls (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Word of God is that there's a bit of a social stigma against people who have parasites. This is the reason both Filia and Squigly hide Samson and Leviathan until they get in a fight. Ferals. This is best seen with Ms. Fortune's opening, where Riccardo and Lawrence hit on Minette by saying she's "Not bad, for a gill-girl", and then call Ms. Fortune a "flea-bitten furball" the second she walks in. | |
Skullgirls (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_57b80b45 | |
Skullgirls (Video Game) / int_57cd63e6 | type |
Art-Style Dissonance | |
Skullgirls (Video Game) / int_57cd63e6 | comment |
Art-Style Dissonance: See Crapsack World below. | |
Skullgirls (Video Game) / int_57cd63e6 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_57cd63e6 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_57cd63e6 | |
Skullgirls (Video Game) / int_584e3ed7 | type |
Video Game Demake | |
Skullgirls (Video Game) / int_584e3ed7 | comment |
Video Game Demake: An April Fools joke from the official site shows the initial game redone in the style of Neo Geo Pocket Color fighting games (most notably SNK vs. Capcom: Match of the Millennium), complete with 3-color super deformed character sprites, eye candy backgrounds and even mockups with the actual handheld console. | |
Skullgirls (Video Game) / int_584e3ed7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_584e3ed7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_584e3ed7 | |
Skullgirls (Video Game) / int_5dff009d | type |
As Long as There Is Evil | |
Skullgirls (Video Game) / int_5dff009d | comment |
As Long as There is Evil: The Skull Heart can never truly be destroyed; it always return every seven years to turn those with dark desires into Skullgirls. (That is, unless The Trinity has any indication). | |
Skullgirls (Video Game) / int_5dff009d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_5dff009d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_5dff009d | |
Skullgirls (Video Game) / int_5e929d58 | type |
Token Mini-Moe | |
Skullgirls (Video Game) / int_5e929d58 | comment |
Peacock, a cute little kid, who also happens to be a playfully bloodthirsty cyborg who looks like she sprang out of a demented Merrie Melodies cartoon. | |
Skullgirls (Video Game) / int_5e929d58 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_5e929d58 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_5e929d58 | |
Skullgirls (Video Game) / int_5ecdd585 | type |
Renegade Splinter Faction | |
Skullgirls (Video Game) / int_5ecdd585 | comment |
Renegade Splinter Faction: The Anti-Skullgirl Labs. | |
Skullgirls (Video Game) / int_5ecdd585 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_5ecdd585 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_5ecdd585 | |
Skullgirls (Video Game) / int_6023a9bc | type |
Bloody Hilarious | |
Skullgirls (Video Game) / int_6023a9bc | comment |
Bloody Hilarious: Ms. Fortune's Detachment Combat. She doesn't appear to be in any pain when making weaponized use out of her limbs and is cracking Incredibly Lame Puns constantly while doing it, further adding to the hilarity. | |
Skullgirls (Video Game) / int_6023a9bc | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_6023a9bc | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_6023a9bc | |
Skullgirls (Video Game) / int_6293c185 | type |
Sequel Hook | |
Skullgirls (Video Game) / int_6293c185 | comment |
Sequel Hook: Double's (the final story mode's) ending. For that matter, it's technically a True Story Mode hook. | |
Skullgirls (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_6293c185 | |
Skullgirls (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Skullgirls (Video Game) / int_62f9d08e | comment |
Cerebella takes several looks at the player at blink-and-you'll-miss-it moments during several of her attacks. Possibly justified, as she is a performer at heart. | |
Skullgirls (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_62f9d08e | |
Skullgirls (Video Game) / int_633a7e3a | type |
Heart of the Matter | |
Skullgirls (Video Game) / int_633a7e3a | comment |
Heart Of The Matter: The Skull Heart, an Artifact of Doom the corrupts its user into a murderous, undead necromancer bent on causing the destruction of the world. | |
Skullgirls (Video Game) / int_633a7e3a | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_633a7e3a | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_633a7e3a | |
Skullgirls (Video Game) / int_6552b710 | type |
The Syndicate | |
Skullgirls (Video Game) / int_6552b710 | comment |
The whole point of Cerebella's story arc is Moral Dissonance: she's a fundamentally pure and good-hearted person who owes her entire life to a fundamentally rotten and outright evil group of people. Her ending suggests that she's been high-minded enough to accept the contradictions in her life until circumstances force her to commit her first murder, to keep Ms. Fortune away from Vitale. | |
Skullgirls (Video Game) / int_6552b710 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_6552b710 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_6552b710 | |
Skullgirls (Video Game) / int_663f35c0 | type |
Only One Name | |
Skullgirls (Video Game) / int_663f35c0 | comment |
Only One Name: Zig-Zagged. The full names of a little over half the playable cast - Parasoul (Renoir), Squigly (Siena Contiello), Big Band (Ben Birdland), Peacock (Patricia Watson), and Ms. (Nadia) Fortune - as well as the Medicis, Squigly's family, Parasoul's family, Marie (Korbel, according to Word of God), Adam (Kapowski, also as of Word of God) and Stanley (Whitefin), have been revealed. Every other character, including every DLC candidate besides Stanley, Marie, and Adam, have no revealed full name. Dr. Avian is unique in that we only know his last name. Filia at least has the excuse of simply forgetting her last name. (It's almost certainly Medici, though.) | |
Skullgirls (Video Game) / int_663f35c0 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_663f35c0 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_663f35c0 | |
Skullgirls (Video Game) / int_66f763c0 | type |
Interface Screw | |
Skullgirls (Video Game) / int_66f763c0 | comment |
Interface Screw: Valentine's Orange Syringe can cause delay to button inputs. Squigly is able to pull the camera towards her, dragging her opponent and the stage boundaries with it. One of Isaac's conceptual super moves would temporarily speed up the round timer, making it easier to win via time-over. | |
Skullgirls (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_66f763c0 | |
Skullgirls (Video Game) / int_67101c52 | type |
Rooftop Confrontation | |
Skullgirls (Video Game) / int_67101c52 | comment |
Rooftop Confrontation: The stages New Meridian Rooftops and Rooftops Assault. | |
Skullgirls (Video Game) / int_67101c52 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_67101c52 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_67101c52 | |
Skullgirls (Video Game) / int_671681af | type |
Jackass Genie | |
Skullgirls (Video Game) / int_671681af | comment |
Jackass Genie: The Skull Heart, given the ludicrously strict requirements of Incorruptible Pure Pureness that it demands in order not to turn someone into a Skullgirl. | |
Skullgirls (Video Game) / int_671681af | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_671681af | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_671681af | |
Skullgirls (Video Game) / int_67a7cd88 | type |
Battle in the Center of the Mind | |
Skullgirls (Video Game) / int_67a7cd88 | comment |
Battle in the Center of the Mind: Both Painwheel and Fukua's story modes have one of these - Painwheel's against a palette swap as she resists Brain Drain's control, and Fukua's as she fights Filia, Fukua's case having a twist in that she herself is the opposing force in Filia's mind, being a figment of her nightmare and all. | |
Skullgirls (Video Game) / int_67a7cd88 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_67a7cd88 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_67a7cd88 | |
Skullgirls (Video Game) / int_68006f9f | type |
Idiosyncratic Combo Levels | |
Skullgirls (Video Game) / int_68006f9f | comment |
Idiosyncratic Combo Levels: It was mentioned that there are at least 250 different lines for combo ratings. Several of them are meant as obvious jokes: 7 hits is "Lucky", 13 is "Unfortunate", 18 is "Barely Legal", 34 is "Crass", 37 is "In A Row", 42 is "Meaningful", 65 is "Jurassic", 66 is "Devilish" (with 616 -- if you ever get that far -- being "Infernal" and 666 "Diabolical"), 121 is "Gigawatt", 314 is "Algebraic", 403 and 404 are "Forbidden" and "Not Found"... And then some are just intentionally bizarre, the most cited example being 32 hits — "Anatiferous"note Literally "producing ducks", after the belief that geese and ducks spontaneously generated from barnacles. The entire list is available over at Shoryuken. And yes, it goes all the way to 999note (999 hits being "You Can Stop Now"). | |
Skullgirls (Video Game) / int_68006f9f | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_68006f9f | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_68006f9f | |
Skullgirls (Video Game) / int_6a1c2a6 | type |
Cosmic Horror Story | |
Skullgirls (Video Game) / int_6a1c2a6 | comment |
Cosmic Horror Story: Double's ending reveals the characters and fate of the story are being controlled by Aeon and Venus' arcade stick, and suggests that none of the current storylines are Canon. | |
Skullgirls (Video Game) / int_6a1c2a6 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_6a1c2a6 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_6a1c2a6 | |
Skullgirls (Video Game) / int_6d7026fa | type |
Punny Name | |
Skullgirls (Video Game) / int_6d7026fa | comment |
Punny Name: Almost the entirety of the playable cast. Many other examples as well - check the characters page for the full list. Cerebella is a pun on "cerebellum", a region of the brain. Cerebella's primary weapon when fighting is a hat. Double "doubles" the other characters. Parasoul uses an umbrella for a weapon, and, as the ruler of the Canopy Kingdom, is the heart and "soul" of her kingdom, as well as her wielding of a Living Weapon and her symbol being the same as that of the main in-universe religion. Painwheel's most distinguishing feature is the giant metal pinwheel sticking out of her back. Ms. Fortune's name is a pun on the word "misfortune", which makes a bit of sense considering since she's the resident pun lover and a kind of a zombie. Bloody Marie's name is a pun on "Bloody Mary". Valentine's name is a pun on her real name, Valerie. It also ties into the Last Hope's Theme Naming after holidays. A non-character example in two stages: Under the Bridge literally takes place under a bridge, and Glass Canopy is a massive ballroom with a glass canopy for a roof. The name of the country the game takes place in is the Canopy Kingdom. | |
Skullgirls (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_6d7026fa | |
Skullgirls (Video Game) / int_6d740dff | type |
Enforced Trope | |
Skullgirls (Video Game) / int_6d740dff | comment |
Surprisingly, some dissonance had to be intentionally added in patches, because making the hit boxes too accurate caused problems like combos dropping when they shouldn't. | |
Skullgirls (Video Game) / int_6d740dff | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_6d740dff | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_6d740dff | |
Skullgirls (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Skullgirls (Video Game) / int_6ec989d8 | comment |
Patches have since added the ability to set charged Shadow of Impending Doom as an assist, but good luck finding out how.* QCB LP+MP for light, QCB MP+HP for medium, QCB LP+HP for heavy. | |
Skullgirls (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_6ec989d8 | |
Skullgirls (Video Game) / int_70d8269d | type |
Excuse Plot | |
Skullgirls (Video Game) / int_70d8269d | comment |
Excuse Plot: One of the few fighting games to actually avert it. Much care has been given to the character's personalities and the game's lore, with a very detailed world tying together the game's plot. However, aside from the opening sequence explaining the purpose of the Skull Heart, the game still just throws you into everything, and the story and game world aren't really fleshed out until you've played through multiple character's storylines. | |
Skullgirls (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_70d8269d | |
Skullgirls (Video Game) / int_70f7063d | type |
Unflinching Walk | |
Skullgirls (Video Game) / int_70f7063d | comment |
Unflinching Walk: Peacock does this when she blows up her opponent in her "Goodfellows" Blockbuster move. Her Steam Trading Card even mocks this with "Cool people don't look at explosions!" | |
Skullgirls (Video Game) / int_70f7063d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_70f7063d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_70f7063d | |
Skullgirls (Video Game) / int_71067de4 | type |
12-Bar Blues | |
Skullgirls (Video Game) / int_71067de4 | comment |
12-Bar Blues: The chord progression for the Under The Bridge stage music. Fittingly, said stage happens to be Big Band's. | |
Skullgirls (Video Game) / int_71067de4 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_71067de4 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_71067de4 | |
Skullgirls (Video Game) / int_716c0b1b | type |
And the Adventure Continues | |
Skullgirls (Video Game) / int_716c0b1b | comment |
The closest one to a completely happy ending is Ms. Fortune's, but even in that one Minette gets kidnapped, leaving Nadia and her friends to search for her. Peacock's would be relatively happy, if not for Dr. Avian and most of the Anti-Skullgirls Labs being destroyed. However, Valentine is the one who invaded Lab 8 in Peacock's story, and it's possible that she uses her medical techniques to make the scientists only look dead to please Double and Marie. The support for this is in Beowulf's story, where Avian is alive in the ending despite what Big Band says after fighting Beowulf. | |
Skullgirls (Video Game) / int_716c0b1b | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_716c0b1b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_716c0b1b | |
Skullgirls (Video Game) / int_71a223fc | type |
Up to Eleven | |
Skullgirls (Video Game) / int_71a223fc | comment |
Brought Up to Eleven with Marie 300%, who has triple her normal health and is locked to the hardest difficulty. | |
Skullgirls (Video Game) / int_71a223fc | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_71a223fc | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_71a223fc | |
Skullgirls (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Skullgirls (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: The color of a floor bounce determines whether or not a character can ground tech. Red: Cannot tech immediately. Blue: Can tech immediately. Green: Can still tech immediately, but the opponent can still deal damage if they are quick. Likewise, Valentine has poisons that can be loaded into a syringe mid-battle and each color poison has a different effect on the opponent. Purple: Causes Damage Over Time. Green: Victims stagger for longer when hit. Orange: Causes delay to button inputs. | |
Skullgirls (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_735b4101 | |
Skullgirls (Video Game) / int_77ed6b7d | type |
Troubling Unchildlike Behavior | |
Skullgirls (Video Game) / int_77ed6b7d | comment |
Troubling Unchildlike Behavior: Peacock smokes cigars, fights, kills, swears, and, according to Word of God, drinks. A lot. She's thirteen. | |
Skullgirls (Video Game) / int_77ed6b7d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_77ed6b7d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_77ed6b7d | |
Skullgirls (Video Game) / int_7bc076de | type |
Hartman Hips | |
Skullgirls (Video Game) / int_7bc076de | comment |
Hartman Hips: Almost all of the girls. | |
Skullgirls (Video Game) / int_7bc076de | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_7bc076de | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_7bc076de | |
Skullgirls (Video Game) / int_7eb73553 | type |
Bullying a Dragon | |
Skullgirls (Video Game) / int_7eb73553 | comment |
Bullying a Dragon: Pretty much everybody in Eliza's story mode. Once Eliza gets bored of playing around, the list of characters begins to shorten drastically. | |
Skullgirls (Video Game) / int_7eb73553 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_7eb73553 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_7eb73553 | |
Skullgirls (Video Game) / int_7eebe99c | type |
The Alcoholic | |
Skullgirls (Video Game) / int_7eebe99c | comment |
Drunk Announcer, to be voiced by an actually drunk Tomamoto. | |
Skullgirls (Video Game) / int_7eebe99c | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_7eebe99c | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_7eebe99c | |
Skullgirls (Video Game) / int_7f6f3d98 | type |
Reverse Mole | |
Skullgirls (Video Game) / int_7f6f3d98 | comment |
Valentine: We discover that she was in fact a Reverse Mole and possibly a Stealth Mentor to Painwheel, to whom she seems to harbor remorse for turning her into what she is. She kills Marie, and at first considers using the Skull Heart to resurrect the other members of Last Hope, but knows the Heart is a Jerkass Genie and will likely corrupt that wish. So she instead wishes flat out to become the next Skullgirl, with the implication that she wants Painwheel to hunt her down and kill her to atone for what she had done to her. | |
Skullgirls (Video Game) / int_7f6f3d98 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_7f6f3d98 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_7f6f3d98 | |
Skullgirls (Video Game) / int_80b57bec | type |
Super-Soldier | |
Skullgirls (Video Game) / int_80b57bec | comment |
Super Soldier: The projects from the Anti-Skullgirls Labs. Peacock and Painwheel are two of them. Concept art of Panzerfaust shows him to be a very literal interpretation, being a hulk of a uniformed soldier with a tank for a hand. | |
Skullgirls (Video Game) / int_80b57bec | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_80b57bec | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_80b57bec | |
Skullgirls (Video Game) / int_81c23aae | type |
Bloody Horror | |
Skullgirls (Video Game) / int_81c23aae | comment |
Bloody Horror: Invoked in Ms. Fortune's backstory. She got her abilities when she swallowed a stolen gem with immortality-granting properties, and was promptly butchered alive by a mafia assassin. She woke up later on the seafloor, finding her body in pieces and surrounded by the chopped-up carcasses of her friends. | |
Skullgirls (Video Game) / int_81c23aae | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_81c23aae | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_81c23aae | |
Skullgirls (Video Game) / int_82933b02 | type |
Button Mashing | |
Skullgirls (Video Game) / int_82933b02 | comment |
The game requires you to hold Start for a couple seconds to pause the game in any form of PVP environment. This is necessary to prevent the players accidentally pausing the game in the middle of a tournament match, which is frequently grounds for disqualification, though it's just as appreciated by Button Mashers. | |
Skullgirls (Video Game) / int_82933b02 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_82933b02 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_82933b02 | |
Skullgirls (Video Game) / int_82f5ced1 | type |
ConservationOfNinjutsu | |
Skullgirls (Video Game) / int_82f5ced1 | comment |
Conservation of Ninjutsu: Used as a game mechanic. The more characters you have on your side, the weaker each individual character is. | |
Skullgirls (Video Game) / int_82f5ced1 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_82f5ced1 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_82f5ced1 | |
Skullgirls (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Skullgirls (Video Game) / int_8409a385 | comment |
A non-character example in two stages: Under the Bridge literally takes place under a bridge, and Glass Canopy is a massive ballroom with a glass canopy for a roof. The name of the country the game takes place in is the Canopy Kingdom. | |
Skullgirls (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8409a385 | |
Skullgirls (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Skullgirls (Video Game) / int_851dda8f | comment |
Humanoid Abomination: Double and the Trinity. | |
Skullgirls (Video Game) / int_851dda8f | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_851dda8f | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_851dda8f | |
Skullgirls (Video Game) / int_8754d097 | type |
SexySpectacles | |
Skullgirls (Video Game) / int_8754d097 | comment |
Venus Lovelace is a goddess wearing nothing but lingerie and a pair of Sexy Spectacles. She also has a monstrous Parasite inside her that comes out of multiple mouth-shaped holes in her stomach. | |
Skullgirls (Video Game) / int_8754d097 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8754d097 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8754d097 | |
Skullgirls (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Skullgirls (Video Game) / int_8774fb47 | comment |
Double may qualify as well... if you consider those "breasts". | |
Skullgirls (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8774fb47 | |
Skullgirls (Video Game) / int_898ff050 | type |
Villain Protagonist | |
Skullgirls (Video Game) / int_898ff050 | comment |
Villain Protagonist: Eliza and Double in their respective Story Modes. Valentine subverts this due to secretly being a double agent. | |
Skullgirls (Video Game) / int_898ff050 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_898ff050 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_898ff050 | |
Skullgirls (Video Game) / int_8b5d218c | type |
April Fools | |
Skullgirls (Video Game) / int_8b5d218c | comment |
For April Fools 2014, a preview video was released for Fukua, a palette-swap of Filia. This was created to poke fun at Ultra Street Fighter IV 's highly-anticipated final roster member being a clone of Cammy. | |
Skullgirls (Video Game) / int_8b5d218c | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8b5d218c | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8b5d218c | |
Skullgirls (Video Game) / int_8e1aef2d | type |
Reference Overdosed | |
Skullgirls (Video Game) / int_8e1aef2d | comment |
Reference Overdosed: Boy howdy. See Shout Out page below! | |
Skullgirls (Video Game) / int_8e1aef2d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8e1aef2d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8e1aef2d | |
Skullgirls (Video Game) / int_8e20979 | type |
Wham Episode | |
Skullgirls (Video Game) / int_8e20979 | comment |
Wham Episode: Squigly's Story Mode. It starts by revealing Squigly's mother was the Skullgirl before Queen Nancy. It gets progressively more shocking from there. And Eliza's storymode somehow manages to kick the shock factor up even higher. She pretty much eliminates half the cast, is revealed to have killed Aeon and Venus in the past, and is pretty much the sole reason the Skullgirls world is as messed up as it is. And that's not even bringing up the kaiju-sized blood construct she creates. Double's ending, for the original 8 stories: Double kills Marie to await a better host for the Skull Heart, and begins to consume the rest of the cast...only for the goddesses Aeon and Venus to basically say that none of the story modes are canon. | |
Skullgirls (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8e20979 | |
Skullgirls (Video Game) / int_8e3b5b4d | type |
Minimalist Cast | |
Skullgirls (Video Game) / int_8e3b5b4d | comment |
Minimalist Cast: Up until Encore there were only 9 characters (8 playable, 1 unplayable), as of the release 13 characters will be playable, that is until the number was bumped up to 14 by means of the inclusion of Fukua. | |
Skullgirls (Video Game) / int_8e3b5b4d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8e3b5b4d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8e3b5b4d | |
Skullgirls (Video Game) / int_8efbd9d2 | type |
Meaningful Funeral | |
Skullgirls (Video Game) / int_8efbd9d2 | comment |
Meaningful Funeral: Squigly's funeral, paid for by Lorenzo. Subverted though, since the Continello family were murdered on his orders. In the end of her storyline, Squigly is re-interred by Filia, away from the city. | |
Skullgirls (Video Game) / int_8efbd9d2 | featureApplicability |
-0.3 | |
Skullgirls (Video Game) / int_8efbd9d2 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8efbd9d2 | |
Skullgirls (Video Game) / int_8fd7af48 | type |
Sir Swears-a-Lot | |
Skullgirls (Video Game) / int_8fd7af48 | comment |
Salty Sailor Parasoul. | |
Skullgirls (Video Game) / int_8fd7af48 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_8fd7af48 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_8fd7af48 | |
Skullgirls (Video Game) / int_912b24c4 | type |
Art Shift | |
Skullgirls (Video Game) / int_912b24c4 | comment |
Art Shift: In the story modes of Squigly and Big Band, the story segments that aren't simply a character portrait or two against a stage background are of a more painterly style than the artwork used in the main game. Fukua's story mode segments are all in a much less detailed style than anything else in the entire game. | |
Skullgirls (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_912b24c4 | |
Skullgirls (Video Game) / int_929328d7 | type |
Improbably Female Cast | |
Skullgirls (Video Game) / int_929328d7 | comment |
Improbably Female Cast: Up until Big Band was added as the first male character, all the playable characters were female (If you can even consider Double female...) Word of God is that Alex Ahad wanted to completely flip the usual gender ratio of fighting games. | |
Skullgirls (Video Game) / int_929328d7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_929328d7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_929328d7 | |
Skullgirls (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Skullgirls (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Even on the harder modes, the AI doesn't seem to know what to do when the player is in the air (except Marie, who does what she always does). Normally this doesn't amount to much, because most jumps are very short, but repeated jumping and Painwheel's Flight mode can leave the computer uselessly futzing around for extensive periods of time (ironically making Painwheel a good counter for CPU Peacock). | |
Skullgirls (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_940a5958 | |
Skullgirls (Video Game) / int_94680696 | type |
Shaped Like Itself | |
Skullgirls (Video Game) / int_94680696 | comment |
Shaped Like Itself: In Squigly's Joke story mode ending the preview says that "a mysterious rival mysteriously appears! How Mysterious!". | |
Skullgirls (Video Game) / int_94680696 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_94680696 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_94680696 | |
Skullgirls (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Skullgirls (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: More common, among other bugs, in the Pre-Patch Version on the Xbox 360. This was rectified after the patch. | |
Skullgirls (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_96181ea7 | |
Skullgirls (Video Game) / int_974a9fe0 | type |
On the Next | |
Skullgirls (Video Game) / int_974a9fe0 | comment |
On the Next: Parodied in Squigly's Joke Story Mode ending. | |
Skullgirls (Video Game) / int_974a9fe0 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_974a9fe0 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_974a9fe0 | |
Skullgirls (Video Game) / int_99023982 | type |
Move Along, Nothing to See Here | |
Skullgirls (Video Game) / int_99023982 | comment |
Move Along, Nothing to See Here: The Announcer, after a particularly drawn-out match. "All right, all right, show's over." | |
Skullgirls (Video Game) / int_99023982 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_99023982 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_99023982 | |
Skullgirls (Video Game) / int_991912ca | type |
Combos | |
Skullgirls (Video Game) / int_991912ca | comment |
Combos: Naturally. | |
Skullgirls (Video Game) / int_991912ca | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_991912ca | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_991912ca | |
Skullgirls (Video Game) / int_9af10b44 | type |
Double Jump | |
Skullgirls (Video Game) / int_9af10b44 | comment |
Double Jump: Cerebella, Peacock, Ms. Fortune, Valentine, Double, Squigly, Big Band, Robo-Fortune and Fukua. Lampshaded in the tutorials: | |
Skullgirls (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_9af10b44 | |
Skullgirls (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Skullgirls (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: No seriously. Eliza is one of the Parasites who blew up the world aeons ago. Even the Skull Heart and Double, the local Big Bad Duumvirate, hate her guts for the greater depths she sank to. | |
Skullgirls (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_9b06e314 | |
Skullgirls (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Skullgirls (Video Game) / int_9bee1a7f | comment |
Eldritch Location: The Nightmare Crest stage. The background is entirely grayscale, with the normal NPCs replaced with black figures with glowing white eyes, and black leaves frozen mid-fall - but the swirling red-and-purple sky overhead moves much faster than reality. This is the setting for the main Battle in the Center of the Mind stages. | |
Skullgirls (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_9bee1a7f | |
Skullgirls (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Skullgirls (Video Game) / int_9c7e3137 | comment |
Peacock's would also count as among other things it turns into a bird's head, serves as a Hyperspace Arsenal, and houses her Non-Human Sidekick named Avery. | |
Skullgirls (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_9c7e3137 | |
Skullgirls (Video Game) / int_9e2f6378 | type |
SNK Boss | |
Skullgirls (Video Game) / int_9e2f6378 | comment |
SNK Boss: Bloody Marie. She was notorious for being exceedingly aggravating to beat with most characters (save for Peacock, fittingly enough) before the game was patched. Even after the patch, which added hitstun and more visibility on her attacks, she remains a difficult boss. Brought Up to Eleven with Marie 300%, who has triple her normal health and is locked to the hardest difficulty. Fukua's story mode has a special boss version of Filia that also has 300% HP, starts with 5 bars of meter and always has its AI set to the hardest difficulty setting no matter what you set it to at the start. | |
Skullgirls (Video Game) / int_9e2f6378 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_9e2f6378 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_9e2f6378 | |
Skullgirls (Video Game) / int_9f240209 | type |
Gag Dub | |
Skullgirls (Video Game) / int_9f240209 | comment |
Gag Dub: The voice actors have recorded videos of themselves playing the game and doing gag dubs for their own characters. For a charity donation drive they even did this for playthroughs of the story mode (see the Funny Moments page for more details). This culminated in Gag Dub voice packs being announced and funded for the Indiegogo campaign, they are, as follows: Republican Double, to be voiced by Kaiji Tang. Salty Sailor Parasoul. Anime Peacock. Valley Girl Painwheel Saxploitation Big Band. Real Soviet Announcer, to be voiced by Mike Z. Drunk Announcer, to be voiced by an actually drunk Tomamoto. Female Announcer (Cristina Valenzuela has expressed interest in voicing this one). | |
Skullgirls (Video Game) / int_9f240209 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_9f240209 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_9f240209 | |
Skullgirls (Video Game) / int_a0aa5bb7 | type |
Common HTTP Status Code | |
Skullgirls (Video Game) / int_a0aa5bb7 | comment |
Common HTTP Status Code: There are plenty of lines for combo ratings. 403 has "Forbidden" and 404 has "Not Found". | |
Skullgirls (Video Game) / int_a0aa5bb7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a0aa5bb7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a0aa5bb7 | |
Skullgirls (Video Game) / int_a1e69878 | type |
Ditto Fighter | |
Skullgirls (Video Game) / int_a1e69878 | comment |
Double "doubles" the other characters. | |
Skullgirls (Video Game) / int_a1e69878 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a1e69878 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a1e69878 | |
Skullgirls (Video Game) / int_a2c822f7 | type |
Funny X-Ray | |
Skullgirls (Video Game) / int_a2c822f7 | comment |
Funny X-Ray: Valentine's Steam Trading Card shows some X-Rays of Valentine's body, one of showing her cracked heart, Filia and Samson's head, and Peacock's hand. | |
Skullgirls (Video Game) / int_a2c822f7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a2c822f7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a2c822f7 | |
Skullgirls (Video Game) / int_a32334b4 | type |
Canon Discontinuity | |
Skullgirls (Video Game) / int_a32334b4 | comment |
In Robo-Fortune's Story Mode, she asks Marie if she just gave away an important plot point. Marie responds that no-one will think any of this is canon. | |
Skullgirls (Video Game) / int_a32334b4 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a32334b4 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a32334b4 | |
Skullgirls (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Skullgirls (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: The game does its best to avert this with some of the most detailed hit boxes seen in a modern fighter. The game also has more than just hit and hurt boxes allowing for all manner of different effects. Surprisingly, some dissonance had to be intentionally added in patches, because making the hit boxes too accurate caused problems like combos dropping when they shouldn't. Fukua's standing hitbox arrangement is exactly the same as Filia's, even though she stands in a different pose. This is because the creators believe that any combo that works on Filia should also work on Fukua. | |
Skullgirls (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a5e998f0 | |
Skullgirls (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Skullgirls (Video Game) / int_a65288e2 | comment |
Ascended Extra: Most of the potential DLC characters are background characters in the vanilla game. A non-character example with the Glass Canopy stage. It was first seen solely as a background in a panel of Parasoul's story mode. | |
Skullgirls (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a65288e2 | |
Skullgirls (Video Game) / int_a6c69bd | type |
MacGuffin | |
Skullgirls (Video Game) / int_a6c69bd | comment |
MacGuffin: The Skull Heart. When Peacock finds it she calls this trope out by name. | |
Skullgirls (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a6c69bd | |
Skullgirls (Video Game) / int_a806691d | type |
Casanova Wannabe | |
Skullgirls (Video Game) / int_a806691d | comment |
Riccardo is an ephebophile Jerkass who sexually harasses Filia, up to the point of grabbing her bare thigh, dangerously close to her butt. He also hits on the presumably teenaged Minettenote Thankfully he gets his comeuppance for it in both instances, and is seen stalking her in the background of the River King Casino stage. | |
Skullgirls (Video Game) / int_a806691d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a806691d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a806691d | |
Skullgirls (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Skullgirls (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: Quite a lot of characters have them. They either have parasites implanted in their body, or have a connection with the Skullgirl. | |
Skullgirls (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_a939a527 | |
Skullgirls (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Skullgirls (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: Eliza's ending shows her turning into a gigantic monster using all the blood she took from Gehenna and declaring war on the Medici. All while soothing jazz music plays. | |
Skullgirls (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_abad35b4 | |
Skullgirls (Video Game) / int_ac27dce0 | type |
Panty Fighter | |
Skullgirls (Video Game) / int_ac27dce0 | comment |
Panty Fighter: Might be some Author Appeal in it all, given how frequent and almost intentional it seems (the end of Cerebella's grapple super has her do a handstand, revealing her thighs and then some). The game isn't overtly sexual but no doubt that it tries to be cheeky. Even Double is not immune to this◊. Although in her case, it heavily vaults over the line into Fan Disservice. | |
Skullgirls (Video Game) / int_ac27dce0 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_ac27dce0 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ac27dce0 | |
Skullgirls (Video Game) / int_ad4a45be | type |
Final Boss | |
Skullgirls (Video Game) / int_ad4a45be | comment |
In Big Band's story, Peacock helps you for the Final Boss fight against Marie. | |
Skullgirls (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ad4a45be | |
Skullgirls (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
Skullgirls (Video Game) / int_b06bbf4b | comment |
Be Careful What You Wish For: The Skull Heart can grant any wish, but if one's heart is even the slightest bit impure, or the wish even slightly selfish, they will turn into a Skullgirl, and their wish will be perverted. The queen of the Canopy Kingdom wanted to end a global war. She got her wish, but only after becoming so dangerous a Skullgirl that the warring nations set aside their differences to stop her. | |
Skullgirls (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b06bbf4b | |
Skullgirls (Video Game) / int_b0bd5f11 | type |
Catholic School Girls Rule | |
Skullgirls (Video Game) / int_b0bd5f11 | comment |
Filia, a cute schoolgirl in a Catholic-style uniform, who has a sentient face with a male voice and personality in the back of her head. It is violent, has big teeth and spits bones with their level three Blockbuster. | |
Skullgirls (Video Game) / int_b0bd5f11 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b0bd5f11 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b0bd5f11 | |
Skullgirls (Video Game) / int_b2280b66 | type |
Retcon | |
Skullgirls (Video Game) / int_b2280b66 | comment |
Retcon: Juju. Due to legal issues with her concept, Mike Z has removed her from the story and the game itself. | |
Skullgirls (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b2280b66 | |
Skullgirls (Video Game) / int_b3096202 | type |
Oedipus Complex | |
Skullgirls (Video Game) / int_b3096202 | comment |
Cerebella has disturbing shades of an Electra complex with a very cruel and manipulative man. | |
Skullgirls (Video Game) / int_b3096202 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b3096202 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b3096202 | |
Skullgirls (Video Game) / int_b40bb08a | type |
Living Weapon | |
Skullgirls (Video Game) / int_b40bb08a | comment |
Living Weapon: Erm...Living Weapons. Word of God has stated that unlike Parasites, Living Weapons are not sapient; they are conscious when in use, but strictly subsentient, more or less in the manner of intelligent animals. They also don't bond with the user the way Parasites do. | |
Skullgirls (Video Game) / int_b40bb08a | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b40bb08a | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b40bb08a | |
Skullgirls (Video Game) / int_b53077b3 | type |
Take That! | |
Skullgirls (Video Game) / int_b53077b3 | comment |
Take That!: The list of changes on the v1.01 patch includes the note "Prettied up that billboard on the Medici Tower stage." By "prettied up", they mean "ditched the Reverge logo and replaced it with the Lab Zero logo". For April Fools 2014, a preview video was released for Fukua, a palette-swap of Filia. This was created to poke fun at Ultra Street Fighter IV 's highly-anticipated final roster member being a clone of Cammy. The "Republican Double" voice makes fun of the Republican Party with such battlecries as "DEPORT 'EM ALL!", "IF YOU CAN'T PAY TAXES, YOU'RE BETTER OFF DEAD!", and "IT'S ADAM AND EVE, NOT ADAM AND CHAIR!" | |
Skullgirls (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b53077b3 | |
Skullgirls (Video Game) / int_b7efeb58 | type |
Magical Defibrillator | |
Skullgirls (Video Game) / int_b7efeb58 | comment |
Some of the voice lines when characters are defeated, as well as Valentine's use of a Magical Defibrillator to revive a teammate, suggest they may actually die when KO'd. This even includes a line from Peacock. | |
Skullgirls (Video Game) / int_b7efeb58 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b7efeb58 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b7efeb58 | |
Skullgirls (Video Game) / int_b7f4aa9 | type |
Moral Dissonance | |
Skullgirls (Video Game) / int_b7f4aa9 | comment |
Moral Dissonance: Filia is not pure enough to use the Skull Heart, but Cerebella, who is a leg breaker for the Mafia, apparently has the Incorruptible Pure Pureness to use it? The whole point of Cerebella's story arc is Moral Dissonance: she's a fundamentally pure and good-hearted person who owes her entire life to a fundamentally rotten and outright evil group of people. Her ending suggests that she's been high-minded enough to accept the contradictions in her life until circumstances force her to commit her first murder, to keep Ms. Fortune away from Vitale. Also, the Skull Heart mentions that it's Filia's wish that isn't completely pure, because of her forgotten guilt of being cruel to Carol/Painwheel in the past. | |
Skullgirls (Video Game) / int_b7f4aa9 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b7f4aa9 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b7f4aa9 | |
Skullgirls (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Skullgirls (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: While the Infinite Prevention System is useful, people were still able to find ways to pull off insanely damaging, even lethal, combos without triggering it. This lead to the addition of "Drama", which puts a hard limit on how long a combo can be when the player can't get out of it. | |
Skullgirls (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b89ed08a | |
Skullgirls (Video Game) / int_b970a40 | type |
ValleyGirl | |
Skullgirls (Video Game) / int_b970a40 | comment |
Valley Girl Painwheel | |
Skullgirls (Video Game) / int_b970a40 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b970a40 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b970a40 | |
Skullgirls (Video Game) / int_b99c6367 | type |
The World Is Always Doomed | |
Skullgirls (Video Game) / int_b99c6367 | comment |
The World Is Always Doomed: Even disregarding all of the cosmic horrors interfering in the daily lives of the characters, the mere existence of the Skull Heart practically ensures this; wishing on the Skull Heart turns you into a creature not only powerful enough to destroy the world, but outright DRIVEN to do so, destroying it just causes it to reform within seven years, and Word of God confirms that just leaving it alone after killing the current Skullgirl will simply cause said Skullgirl to regenerate and begin her destruction anew. The previous Skullgirl prior to the events of the game nearly succeeded in ending the world only seven years ago, which even by the standards of a human lifespan is a relatively short period of time. So... yeah. | |
Skullgirls (Video Game) / int_b99c6367 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b99c6367 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b99c6367 | |
Skullgirls (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
Skullgirls (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: Well, we've got characters with names like Filia, Parasoul, Cerebella, and Umbrella, alongside others with names like Adam, Patricia, Carol, and Nadia. Sort of downplayed, though, since there are a lot more Bobs than Aeriths. | |
Skullgirls (Video Game) / int_b9d334b2 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_b9d334b2 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_b9d334b2 | |
Skullgirls (Video Game) / int_bc331dff | type |
Capcom Sequel Stagnation | |
Skullgirls (Video Game) / int_bc331dff | comment |
Capcom Sequel Stagnation: Parodied in the codename of the first patch: "Skullgirls: Slightly Different Edition". The second major patch continues the trend, being named "Skullgirls: More Different Edition". Due to a bit of legal trouble involving Konami, the team also unintentionally played the trope straight by releasing Skullgirls Encore as a way to replace the console versions that were de-listed. It has its own "edition" names for its major patches: "Unfinished Business Edition" for the patch that introduced Big Band, and "Are You Ready For? Edition" for the patch that made Fukua an Ascended Meme. | |
Skullgirls (Video Game) / int_bc331dff | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_bc331dff | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_bc331dff | |
Skullgirls (Video Game) / int_bcba27a1 | type |
Putting on the Reich | |
Skullgirls (Video Game) / int_bcba27a1 | comment |
Putting on the Reich: Parasoul's Black Egrets mixes this with Badass in a Nice Suit. Combining grey-green pinstripe pants and a dark red dress shirt and tie with a grey-green military style button down jacket. They also wear a red and white armband with an umbrella logo and vaguely German-looking helmets with a spike on top. Parasoul uses a Luger and the Black Egrets are seen to use MP 40's, Sturmgewehrs, MG 42's, and travel on BMW R12 motorcycles. | |
Skullgirls (Video Game) / int_bcba27a1 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_bcba27a1 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_bcba27a1 | |
Skullgirls (Video Game) / int_bda94f9d | type |
Film Posters | |
Skullgirls (Video Game) / int_bda94f9d | comment |
Film Posters: The opening movie shows movie posters for each of the game's fighters (except for Double and Squigly). | |
Skullgirls (Video Game) / int_bda94f9d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_bda94f9d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_bda94f9d | |
Skullgirls (Video Game) / int_bef696dd | type |
Mind Screw | |
Skullgirls (Video Game) / int_bef696dd | comment |
Mind Screw: Double's story-mode ending. Expecially if you aren't familiar enough with the game's story to know about The Trinity. | |
Skullgirls (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_bef696dd | |
Skullgirls (Video Game) / int_c03860d2 | type |
Womb Level | |
Skullgirls (Video Game) / int_c03860d2 | comment |
Womb Level: Final Atrium, the area where the final boss is fought, is made of demonic blood vessels that glow blue. Why is this? Because they're a part of the Skull Heart. Gehenna, seen in Eliza's story mode, is a more conventional take on this — red and meaty, with eye-tumor things and sparse music. | |
Skullgirls (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c03860d2 | |
Skullgirls (Video Game) / int_c067b082 | type |
Black Bead Eyes | |
Skullgirls (Video Game) / int_c067b082 | comment |
Subverted with Peacock. Those Black Bead Eyes are actually eye sockets. | |
Skullgirls (Video Game) / int_c067b082 | featureApplicability |
-0.3 | |
Skullgirls (Video Game) / int_c067b082 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c067b082 | |
Skullgirls (Video Game) / int_c176e0ad | type |
"Nighthawks" Shot | |
Skullgirls (Video Game) / int_c176e0ad | comment |
Nighthawks Shot: The first scene of Filia's story mode is a blatant shout out. It takes place at a cafe that strongly resembles Nighthawks. | |
Skullgirls (Video Game) / int_c176e0ad | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c176e0ad | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c176e0ad | |
Skullgirls (Video Game) / int_c2393191 | type |
Show Within a Show | |
Skullgirls (Video Game) / int_c2393191 | comment |
Show Within a Show: There's a show called Annie: Girl of the Stars. Peacock and Parasoul (secretly) are known fans of it, but ironically not Umbrella. Then in Beowulf's story mode, it turns out Annie is real (she was playing herself-as-a-character on the TV show), and she plays an important role in Beowulf's storyline. | |
Skullgirls (Video Game) / int_c2393191 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c2393191 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c2393191 | |
Skullgirls (Video Game) / int_c25f7913 | type |
By the Lights of Their Eyes | |
Skullgirls (Video Game) / int_c25f7913 | comment |
By the Lights of Their Eyes: Downplayed example. Though the game rarely actually reaches complete darkness, there are some places where the characters are in shaded or low-light conditions. In these cases, the sprites are darkened or shaded accordingly except for their eyes, which remain whatever colors they'd normally be in under bright light. Averted with Peacock, whose arm-eyes are shaded with the rest of her body. | |
Skullgirls (Video Game) / int_c25f7913 | featureApplicability |
-1.0 | |
Skullgirls (Video Game) / int_c25f7913 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c25f7913 | |
Skullgirls (Video Game) / int_c38afac1 | type |
Otaku | |
Skullgirls (Video Game) / int_c38afac1 | comment |
Anime Peacock. | |
Skullgirls (Video Game) / int_c38afac1 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c38afac1 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c38afac1 | |
Skullgirls (Video Game) / int_c4b8e2ae | type |
One-Woman Wail | |
Skullgirls (Video Game) / int_c4b8e2ae | comment |
One-Woman Wail: The main theme music — a remix of Marie's stage theme, which also fits the trope. | |
Skullgirls (Video Game) / int_c4b8e2ae | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c4b8e2ae | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c4b8e2ae | |
Skullgirls (Video Game) / int_c513249 | type |
Harder Than Hard | |
Skullgirls (Video Game) / int_c513249 | comment |
Harder Than Hard: The "Ridiculous" and "Nightmare" difficulties. | |
Skullgirls (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c513249 | |
Skullgirls (Video Game) / int_c5249c79 | type |
Nice Hat | |
Skullgirls (Video Game) / int_c5249c79 | comment |
Nice Hat: Extra points to Cerebella's, which is alive. Peacock's would also count as among other things it turns into a bird's head, serves as a Hyperspace Arsenal, and houses her Non-Human Sidekick named Avery. | |
Skullgirls (Video Game) / int_c5249c79 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c5249c79 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c5249c79 | |
Skullgirls (Video Game) / int_c660bc15 | type |
Fan Disservice | |
Skullgirls (Video Game) / int_c660bc15 | comment |
Fan Disservice: While there's an underlying theme of playful fanservice running through a lot of the characters, there's an equal amount who totally turn it on its head. Sure there's busty gals in Form Fitting Wardrobes like Valentine and Cerebella, but then there's: Ms. Fortune, a Cat Girl in revealing clothes, who fights by dismembering herself, wrapping her opponents in her muscles and tendons, spurting blood everywhere, and THROWING HER HEAD AT PEOPLE. Peacock, a cute little kid, who also happens to be a playfully bloodthirsty cyborg who looks like she sprang out of a demented Merrie Melodies cartoon. Painwheel, a Broken Bird in a revealing Qipao, who was experimented on and brainwashed into being a berserk warrior that attacks with her extended spinal cord and spikes that pop out of her skin, usually while roaring in agony. Venus Lovelace is a goddess wearing nothing but lingerie and a pair of Sexy Spectacles. She also has a monstrous Parasite inside her that comes out of multiple mouth-shaped holes in her stomach. Marie, another cute little kid, who has segments of her flesh missing showing some of the bones of her body. Her final form and defeated story sprites are even worse. Filia, a cute schoolgirl in a Catholic-style uniform, who has a sentient face with a male voice and personality in the back of her head. It is violent, has big teeth and spits bones with their level three Blockbuster. Squigly is... well, a zombie. She's definitely a Cute Monster Girl but she has a Mouth Stitched Shut and parts of her body are rotting. Eliza is a lounge singer in a revealing dress that shows off Side Boob. She feeds off the blood of others and has a Parasite for a skeleton. Her skin sometimes rips away to reveal it. Even the fully human characters who seem to be designed for fanservice have this: Cerebella has disturbing shades of an Electra complex with a very cruel and manipulative man. Parasoul is a gorgeous redhead with legs and a Dangerously Short Skirt. However, despite being a good person, she has a lot of Nazi imagery associated with her. Valentine seems to be pure fanservice. Then there is all the gore and the creepy story sprite. | |
Skullgirls (Video Game) / int_c660bc15 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c660bc15 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c660bc15 | |
Skullgirls (Video Game) / int_c6b8d37a | type |
Cliffhanger | |
Skullgirls (Video Game) / int_c6b8d37a | comment |
The Trinity in the Cliffhanger ending upon clearing Double's Story Path. | |
Skullgirls (Video Game) / int_c6b8d37a | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c6b8d37a | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c6b8d37a | |
Skullgirls (Video Game) / int_c75df49a | type |
Shout-Out | |
Skullgirls (Video Game) / int_c75df49a | comment |
Shout-Out: Check the page. | |
Skullgirls (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c75df49a | |
Skullgirls (Video Game) / int_c7a56f9e | type |
The Symbiote | |
Skullgirls (Video Game) / int_c7a56f9e | comment |
The Symbiote: Parasites. Standard Parasites attach themselves to the user's body and display sapient-level intelligence and speech. Word of God says that after the Parasite is attached, the Parasite and its user will die if separated (though it's possible to transfer a Parasite from one user to another without killing the Parasite). Remote Parasites are not directly attached to the user's body. However, the user must give up some body part to use the Remote Parasite. Finally, Synthetic Parasites are artificially created and implanted into the user's body. However, they do not display speech or intelligence and in fact may not be truly alive. | |
Skullgirls (Video Game) / int_c7a56f9e | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_c7a56f9e | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_c7a56f9e | |
Skullgirls (Video Game) / int_cb643ebb | type |
Everything's Deader with Zombies | |
Skullgirls (Video Game) / int_cb643ebb | comment |
Squigly is... well, a zombie. She's definitely a Cute Monster Girl but she has a Mouth Stitched Shut and parts of her body are rotting. | |
Skullgirls (Video Game) / int_cb643ebb | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_cb643ebb | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_cb643ebb | |
Skullgirls (Video Game) / int_cc4b45f6 | type |
Word of God | |
Skullgirls (Video Game) / int_cc4b45f6 | comment |
Standard Parasites attach themselves to the user's body and display sapient-level intelligence and speech. Word of God says that after the Parasite is attached, the Parasite and its user will die if separated (though it's possible to transfer a Parasite from one user to another without killing the Parasite). | |
Skullgirls (Video Game) / int_cc4b45f6 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_cc4b45f6 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_cc4b45f6 | |
Skullgirls (Video Game) / int_cde51255 | type |
Antagonist Title | |
Skullgirls (Video Game) / int_cde51255 | comment |
Antagonist Title: Even though there's only one. | |
Skullgirls (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_cde51255 | |
Skullgirls (Video Game) / int_ce39f78 | type |
Who Wears Short Shorts? | |
Skullgirls (Video Game) / int_ce39f78 | comment |
Who Wears Short Shorts?: Ms. Fortune wears short shorts. Also Patty from The Last Hope if you include non-playable characters. | |
Skullgirls (Video Game) / int_ce39f78 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_ce39f78 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ce39f78 | |
Skullgirls (Video Game) / int_ce767e6f | type |
Co-Dragons | |
Skullgirls (Video Game) / int_ce767e6f | comment |
Co-Dragons: Valentine and Double in Story Mode. Subverted in Valentine's case, as she's a Reverse Mole. | |
Skullgirls (Video Game) / int_ce767e6f | featureApplicability |
-0.3 | |
Skullgirls (Video Game) / int_ce767e6f | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ce767e6f | |
Skullgirls (Video Game) / int_cfeb01b3 | type |
Title Confusion | |
Skullgirls (Video Game) / int_cfeb01b3 | comment |
Title Confusion: People seem to think that the title refers to the seemingly all-girl cast, but it refers to the game's central plot and antagonist. The demo, where the only two playable characters are Filia and Cerebella, seems to give people the idea that all the girls fight with their head/headgear. And to add to the confusion even further there's only one actual full-blown Skullgirl in the game (and she's not even playable); the rest only appear in flashbacks or implied transformations in the endings. | |
Skullgirls (Video Game) / int_cfeb01b3 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_cfeb01b3 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_cfeb01b3 | |
Skullgirls (Video Game) / int_d08595d3 | type |
Broken Bird | |
Skullgirls (Video Game) / int_d08595d3 | comment |
Painwheel, a Broken Bird in a revealing Qipao, who was experimented on and brainwashed into being a berserk warrior that attacks with her extended spinal cord and spikes that pop out of her skin, usually while roaring in agony. | |
Skullgirls (Video Game) / int_d08595d3 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d08595d3 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d08595d3 | |
Skullgirls (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Skullgirls (Video Game) / int_d15c1086 | comment |
Boss-Only Level: Squigly's Joke "story mode". | |
Skullgirls (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d15c1086 | |
Skullgirls (Video Game) / int_d177a22c | type |
Dominatrix | |
Skullgirls (Video Game) / int_d177a22c | comment |
Dominatrix: Mrs. Victoria has an alter-ego in one — who is a dominatrix superhero. She was one of the DLC candidates. | |
Skullgirls (Video Game) / int_d177a22c | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d177a22c | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d177a22c | |
Skullgirls (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Skullgirls (Video Game) / int_d24ed873 | comment |
Developers' Foresight: Just about every minor feature Mike Z has added. The Infinite Prevention System - The game knows when you're trying to pull off a proper infinite combo (a.k.a. a loop) and allows the player being hit to burst out of it. At the same time, the system is lenient enough that players can rack up huge extended combos as long as they don't start repeating themselves. Unblockable prevention - The game knows when you've been put in a true unblockable situation, where blocking one attack means getting hit by another, and requires you to only block one (whichever hits first, or either one if they would hit at the same time). At the same time, the game allows for "hard-to-blockables" — where it seems that you're faced with a true unblockable situation, but you can actually block both attacks if you time it right. The game requires you to hold Start for a couple seconds to pause the game in any form of PVP environment. This is necessary to prevent the players accidentally pausing the game in the middle of a tournament match, which is frequently grounds for disqualification, though it's just as appreciated by Button Mashers. 360 detection - The game recognizes when you are inputting a 360 motion, which usually ends with an up direction. This can end with the character jumping and attacking instead of performing a special throw (as the motion usually requires) if you're not fast enough. So instead, the game keeps you on the ground as seen here, to make intended 360s easier to perform. Furthermore, Fukua's 360 detection only activates when her team's super meter is at maximum, as her 360 move is her rarely used level 5 Blockbuster and part of her gameplay revolves around quickly throwing air fireballs, which can be problematic if she can't jump. Which may be a bit of a waste, as only three moves currently require it; Cerebella's Ultimate Showstopper, Fukua's Head Over Heels and Beowulf's Wulfamania. The game prides itself on the high count of animation frames. When you switch in a character and not all of its animation loads in time, your character's hitboxes show instead as an error handler, just so that there's something there. It doesn't last for more than a split-second and it's fairly rare. As of the first major patch, this is replaced with the characters appearing as de-rezzed versions of their usual art. "Looking all 8-bit", in the words of the creator. The game actually uses a shading layer and depth map for its sprites. Not only does this speed up the art process, it also allows for some amazing lighting not usually seen in 2D games. How about turning on hitboxes during Practice? How many other fighting games do that? The first major patch added savestates to the training mode, for repeatably testing out different scenarios. Savestates are cleared by holding down select. They can also be cleared by pressing LP+LK+select, because somebody alerted the developers that some types of dual-moddednote Modified by hardware hackers to be compatible with both 360 and PS3 arcade sticks can't register "holding down select." There's an icon in the HUD that indicates who is leading in total health so as to make it easy to tell who will win if time runs out. The patch also introduces a mechanic based on Marvel vs. Capcom 2: New Age of Heroes where hitting both the point character and assist character with a snapback attack leaves the assist character open for combos. Because it's impossible for the IPS to trigger on an assist character, the assist is trapped in a potential infinite loop resulting in a KO. As compensation, whenever a double-snapback occurs, the game detects it and automatically regenerates the meter of the player being comboed, so as to prevent the attacker from having too much of an advantage. One of the stages a fight may have Anti-Skullgirl Lab 8, where Big Band can be seen watching the ensuing fight. If Big Band is one of the characters in the match, he will not appear in the background. The same is true for the Glass Canopy stage and Parasoul. | |
Skullgirls (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d24ed873 | |
Skullgirls (Video Game) / int_d3ce4122 | type |
Dynamic Loading | |
Skullgirls (Video Game) / int_d3ce4122 | comment |
Dynamic Loading: On the console versions, character animations are streamed in and out of memory as they are needed. The occasional failure to load fast enough results in the unloaded sprites looking heavily pixellated. This was introduced in a patch in order to make the characters actually appear somewhat normal before the streaming is complete; beforehand, the artwork was completely replaced by the character's hitboxes. | |
Skullgirls (Video Game) / int_d3ce4122 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d3ce4122 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d3ce4122 | |
Skullgirls (Video Game) / int_d639cf57 | type |
Reformulated Game | |
Skullgirls (Video Game) / int_d639cf57 | comment |
Reformulated Game: The original version and the mobile version, due to having inherently completely different control schemes (buttons vs. touch screen), required the mobile version be rebuilt from the ground up. The story is also different, involving battle prototype (non-sentient) clones from the Canopy Kingdom deployed to fight the Medici Family, who have created their own similar clones. It's currently unknown if the mobile version's story takes place at the same time, before, or instead of the original version's. | |
Skullgirls (Video Game) / int_d639cf57 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d639cf57 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d639cf57 | |
Skullgirls (Video Game) / int_d78ea1dc | type |
A Lighter Shade of Grey | |
Skullgirls (Video Game) / int_d78ea1dc | comment |
A Lighter Shade of Grey: Anti-Skullgirl Lab 8 is this to Lab Zero. Both produce super-powered child soldiers to fight the threat of the Skullgirl. But whereas Lab 8 takes in war victims and, with their blessing, gives them upgrades, Lab Zero's only known subject, Painwheel, was an innocent girl kidnapped off the streets and brainwashed into a fighting monstrosity. | |
Skullgirls (Video Game) / int_d78ea1dc | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d78ea1dc | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d78ea1dc | |
Skullgirls (Video Game) / int_d9e946ae | type |
Cute Monster Girl | |
Skullgirls (Video Game) / int_d9e946ae | comment |
Cute Monster Girl: A whole lot of cute monster girls and not so cute in the case of Double. | |
Skullgirls (Video Game) / int_d9e946ae | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_d9e946ae | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_d9e946ae | |
Skullgirls (Video Game) / int_dae5c997 | type |
Action Girl | |
Skullgirls (Video Game) / int_dae5c997 | comment |
Action Girl: This being the kind of game it is, the entire playable cast certainly qualifies. So far, the only exceptions are the male DLC characters Big Band and Beowulf unless you count the parasites some of the characters have, all of whom are either male or genderless with the exception of Sekhmet, Eliza's skeleton-Parasite. | |
Skullgirls (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_dae5c997 | |
Skullgirls (Video Game) / int_db08a39d | type |
Animesque | |
Skullgirls (Video Game) / int_db08a39d | comment |
Animesque: Made by Americans, but Japanese enough in feel to get backing by Konami. | |
Skullgirls (Video Game) / int_db08a39d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_db08a39d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_db08a39d | |
Skullgirls (Video Game) / int_dbfd6b8 | type |
Lyrical Dissonance | |
Skullgirls (Video Game) / int_dbfd6b8 | comment |
Lyrical Dissonance: The end credits theme, In a Moment's Time, is a soft jazz song. The lyrics initially seem to just be about love, but it becomes increasingly clear that it's actually the Skull Heart's Villain Song about how whoever it's singing to is bound to make a wish and become the next Skullgirl. | |
Skullgirls (Video Game) / int_dbfd6b8 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_dbfd6b8 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_dbfd6b8 | |
Skullgirls (Video Game) / int_dc4d0326 | type |
Ballroom Blitz | |
Skullgirls (Video Game) / int_dc4d0326 | comment |
Ballroom Blitz: The fourth DLC stage, Glass Canopy, is a massive ballroom first seen in a background in Parasoul's story mode. | |
Skullgirls (Video Game) / int_dc4d0326 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_dc4d0326 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_dc4d0326 | |
Skullgirls (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
Skullgirls (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: The Trinity in the Cliffhanger ending upon clearing Double's Story Path. Big Band (the first male DLC) can be seen in the Lab 8 stage. Quite a few characters that appear in the background or as assistants to the main cast were either intended to be playable, but cut from the roster, or are planned for DLC / a possible sequel. | |
Skullgirls (Video Game) / int_dcbe8a6e | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_dcbe8a6e | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_dcbe8a6e | |
Skullgirls (Video Game) / int_dceccabf | type |
Cat Fight | |
Skullgirls (Video Game) / int_dceccabf | comment |
Cat Fight: Since the majority of the roster are women, expect this to happen a lot. There's even a cat woman who often meows when attacking or being hit and a lot of her attacks are scratches. | |
Skullgirls (Video Game) / int_dceccabf | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_dceccabf | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_dceccabf | |
Skullgirls (Video Game) / int_dd963bd3 | type |
Our Giants Are Bigger | |
Skullgirls (Video Game) / int_dd963bd3 | comment |
Our Giants Are Bigger: Gigans have their own nation with a violent history with the Canopy Kingdom, a reputation as berserkers hungry for battle, and are interfertile with other races. Scythana is part-Gigan, and Beowulf wrestled against a Gigan named Grendel in his backstory. | |
Skullgirls (Video Game) / int_dd963bd3 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_dd963bd3 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_dd963bd3 | |
Skullgirls (Video Game) / int_de48c889 | type |
She's Got Legs | |
Skullgirls (Video Game) / int_de48c889 | comment |
She's Got Legs: Exaggerated, almost, to the point where in some bits of art◊ character's legs take up well over half their body. The best (worst?) example is Mrs. Victoria in this frame◊ from the ending of Filia's story mode. | |
Skullgirls (Video Game) / int_de48c889 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_de48c889 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_de48c889 | |
Skullgirls (Video Game) / int_df1793de | type |
Updated Re-release | |
Skullgirls (Video Game) / int_df1793de | comment |
Updated Re-release: Skullgirls Encore, following the game's loss of support from Konami. The PS4 and PS Vita versions are similarly being retitled Skullgirls 2nd Encore. | |
Skullgirls (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_df1793de | |
Skullgirls (Video Game) / int_e0ae6ca0 | type |
Blaxploitation Parody | |
Skullgirls (Video Game) / int_e0ae6ca0 | comment |
Saxploitation Big Band. | |
Skullgirls (Video Game) / int_e0ae6ca0 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e0ae6ca0 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e0ae6ca0 | |
Skullgirls (Video Game) / int_e2023325 | type |
StrawmanPolitical | |
Skullgirls (Video Game) / int_e2023325 | comment |
Republican Double, to be voiced by Kaiji Tang. | |
Skullgirls (Video Game) / int_e2023325 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e2023325 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e2023325 | |
Skullgirls (Video Game) / int_e2a41c3b | type |
Literal-Minded | |
Skullgirls (Video Game) / int_e2a41c3b | comment |
Literal-Minded: A snapback is a specific type of move in tag fighters such as this game. When used, they force the opponent to tag out. In Skullgirls, they're called "Outtakes" - as in, literally taking the opponent out of the fight. | |
Skullgirls (Video Game) / int_e2a41c3b | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e2a41c3b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e2a41c3b | |
Skullgirls (Video Game) / int_e3034e3f | type |
Beating a Dead Player | |
Skullgirls (Video Game) / int_e3034e3f | comment |
Beating A Dead Player: Continuing a combo on a defeated opponent would originally allow you to build meter, but after a patch, this was changed so that only the defeated player would (encouraging players to not be jerks about it). | |
Skullgirls (Video Game) / int_e3034e3f | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e3034e3f | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e3034e3f | |
Skullgirls (Video Game) / int_e3166c7f | type |
Training Stage | |
Skullgirls (Video Game) / int_e3166c7f | comment |
Training Stage: This game has the "Class Notes", a special stage which is a blank training stage as a school classroom with tables, chairs and a blackboard. Used only as a training stage and as part of Mrs. Victoria's tutorial, can be unlocked for multiplayer and versus by completing the tutorial or buying the DLC with all stages. | |
Skullgirls (Video Game) / int_e3166c7f | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e3166c7f | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e3166c7f | |
Skullgirls (Video Game) / int_e43c66bd | type |
Art Evolution | |
Skullgirls (Video Game) / int_e43c66bd | comment |
Art Evolution: Not in the game itself, but Alex Ahad's drawing skills have increased big time, from the rough, unpolished first concepts of 2005-2006 to the professional spreads of 2012. It begins to show in the game itself. The DLCs are a step up from the artwork of the original campaigns. While not technically Art Evolution (Presentation Evolution?), the story mode paths of the DLC characters have much higher production values than those of the default roster, featuring longer cutscenes and more artwork. Earlier characters' storylines can feel very light in comparison. | |
Skullgirls (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e43c66bd | |
Skullgirls (Video Game) / int_e50fa775 | type |
Damage Over Time | |
Skullgirls (Video Game) / int_e50fa775 | comment |
Purple: Causes Damage Over Time. | |
Skullgirls (Video Game) / int_e50fa775 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e50fa775 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e50fa775 | |
Skullgirls (Video Game) / int_e5421161 | type |
Expy | |
Skullgirls (Video Game) / int_e5421161 | comment |
Expy: Parasoul bears a resemblance to Mitsuru Kirijo, to the point of even having a Palette Swap based on said character. Squigly tends to resemble Emily from Corpse Bride, right down to the patch of exposed ribs and parasite in her head. She actually dresses up as CB in a Halloween fancy dress shot, and also has an alternate palette based on the character. There is a drawing of Umbrella dated 2001(!) which puts her before Yachiru. Skullgirls is not just Reference Overdosed, it makes Shout Outs to the future. The series has another brush with Persona due to Beowulf, a wrestler who fights with a folding chair. The character was around some time before Ms. Fortune's design changed, but most people heard of Persona 4: Arena first. Amusingly, in the list of characters and games that inspired Beowulf, one of the items is "Not Kanji". | |
Skullgirls (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e5421161 | |
Skullgirls (Video Game) / int_e542d889 | type |
Gorn | |
Skullgirls (Video Game) / int_e542d889 | comment |
Gorn: The game's rated "T," but it can really push the limits at times. The best example is probably the "Gehenna" stage. | |
Skullgirls (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e542d889 | |
Skullgirls (Video Game) / int_e624f0e8 | type |
Suspiciously Specific Denial | |
Skullgirls (Video Game) / int_e624f0e8 | comment |
Amusingly, in the list of characters and games that inspired Beowulf, one of the items is "Not Kanji". | |
Skullgirls (Video Game) / int_e624f0e8 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e624f0e8 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e624f0e8 | |
Skullgirls (Video Game) / int_e88725bc | type |
Sideboob | |
Skullgirls (Video Game) / int_e88725bc | comment |
Eliza is a lounge singer in a revealing dress that shows off Side Boob. She feeds off the blood of others and has a Parasite for a skeleton. Her skin sometimes rips away to reveal it. | |
Skullgirls (Video Game) / int_e88725bc | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e88725bc | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e88725bc | |
Skullgirls (Video Game) / int_e8e0a952 | type |
Obvious Beta | |
Skullgirls (Video Game) / int_e8e0a952 | comment |
Obvious Beta: The pre-patch version of the game by Reverge Labs. The Xbox 360 version suffered from this longest due to Microsoft's very strict file size patching limits, but it was eventually patched months after the PlayStation 3 version, plus unless you didn't download the required patch, you're stuck with it until you do. | |
Skullgirls (Video Game) / int_e8e0a952 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e8e0a952 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e8e0a952 | |
Skullgirls (Video Game) / int_e8e3807 | type |
Aside Glance | |
Skullgirls (Video Game) / int_e8e3807 | comment |
Aside Glance: One of the things Peacock can drop on her opponent is a fully grown live elephant, which not only survives the fall unharmed, but gives one of these glances at the player. Cerebella takes several looks at the player at blink-and-you'll-miss-it moments during several of her attacks. Possibly justified, as she is a performer at heart. | |
Skullgirls (Video Game) / int_e8e3807 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_e8e3807 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_e8e3807 | |
Skullgirls (Video Game) / int_ea2e9f2d | type |
No Ending | |
Skullgirls (Video Game) / int_ea2e9f2d | comment |
Double's ending, for the original 8 stories: Double kills Marie to await a better host for the Skull Heart, and begins to consume the rest of the cast...only for the goddesses Aeon and Venus to basically say that none of the story modes are canon. | |
Skullgirls (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ea2e9f2d | |
Skullgirls (Video Game) / int_eac3ee70 | type |
April Fools' Day | |
Skullgirls (Video Game) / int_eac3ee70 | comment |
April Fools' Day: For 2014, a new character called Fukua was added to the game, a Palette Swapped Moveset Clone of Filia who appears to have been made without spending a single cent, and might be a jab towards another fighting game's latest character. | |
Skullgirls (Video Game) / int_eac3ee70 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_eac3ee70 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_eac3ee70 | |
Skullgirls (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Skullgirls (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: Filia and Squigly pull of one of these at the end of Eliza's Story Mode. It doesn't work very well. Annie performs one in Beowulf's story mode, with more positive results. | |
Skullgirls (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_eb81c601 | |
Skullgirls (Video Game) / int_ec99fb76 | type |
Cloak and Dagger | |
Skullgirls (Video Game) / int_ec99fb76 | comment |
Cloak & Dagger: The Anti-Skullgirl Laboratories, founded as a military R & D group by the leaders of the Canopy Kingdom. In the aftermath of the last war, the King disbanded the agency — but instead of going their separate ways, the ENTIRE organization went rogue, and without government oversight their methods became ever more questionable (ex. Painwheel and Peacock). | |
Skullgirls (Video Game) / int_ec99fb76 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_ec99fb76 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ec99fb76 | |
Skullgirls (Video Game) / int_ef43c232 | type |
Downloadable Content | |
Skullgirls (Video Game) / int_ef43c232 | comment |
Downloadable Content: Squigly was released in August 2013. Big Band was the first male character added, released in April 2014, and Fukua arrived in May, and Eliza in late 2014, Beowulf was in April 2015, and finally Robo-Fortune in June 2015. See also Gag Dub below. | |
Skullgirls (Video Game) / int_ef43c232 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_ef43c232 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ef43c232 | |
Skullgirls (Video Game) / int_effa6875 | type |
Refrain from Assuming | |
Skullgirls (Video Game) / int_effa6875 | comment |
Refrain from Assuming: The credits theme is called "In A Moment's Time", not "In Just A Moment's Time'', as most sources on the Internet have it listed. | |
Skullgirls (Video Game) / int_effa6875 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_effa6875 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_effa6875 | |
Skullgirls (Video Game) / int_f3fd818b | type |
Dark Reprise | |
Skullgirls (Video Game) / int_f3fd818b | comment |
Dark Reprise: The Lives We Left Behind, the stage music for Maplecrest, gets two. First is Nightmare Crest's The Dreams We Left Behind, while the second, The Lives We Tried to Reclaim, plays at the end of Painwheel's story and during the credits. | |
Skullgirls (Video Game) / int_f3fd818b | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f3fd818b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f3fd818b | |
Skullgirls (Video Game) / int_f511ea9b | type |
Product Placement | |
Skullgirls (Video Game) / int_f511ea9b | comment |
Product Placement: Billboards for real-world sponsors of the game, such as EightySixed and Sanshee, can be seen in the background of some stages. In addition, the developer build of the game is streamed on the EightySixed Twitch.tv channel. | |
Skullgirls (Video Game) / int_f511ea9b | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f511ea9b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f511ea9b | |
Skullgirls (Video Game) / int_f5144b92 | type |
Tag Team | |
Skullgirls (Video Game) / int_f5144b92 | comment |
Tag Team: If there's a two- or three-(wo)man team involved. | |
Skullgirls (Video Game) / int_f5144b92 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f5144b92 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f5144b92 | |
Skullgirls (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Skullgirls (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: When Peacock, Parasoul, Valentine, Eliza and Beowulf turn around, their respective weapons swap hands. When Squigly turns around, Leviathan comes out of the other side of her head. | |
Skullgirls (Video Game) / int_f5a22215 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f5a22215 | |
Skullgirls (Video Game) / int_f64a9cf7 | type |
EarnYourHappyEnding | |
Skullgirls (Video Game) / int_f64a9cf7 | comment |
It would seem that Beowulf has finally broken the cycle and experienced a story with an unambiguously happy ending and no strings attached, although even then he had to work for it. | |
Skullgirls (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f64a9cf7 | |
Skullgirls (Video Game) / int_f66a43e9 | type |
Dangerously Short Skirt | |
Skullgirls (Video Game) / int_f66a43e9 | comment |
Dangerously Short Skirt: It seems to be outright cultural in Canopy Kingdom. Not only are short skirts the standard for Filia's school uniform (as seen by background characters wearing it in Maplecrest and Painwheel in Filia's ending), but Parasoul and Mrs. Victoria even have miniskirts that are stretched against their hips. | |
Skullgirls (Video Game) / int_f66a43e9 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f66a43e9 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f66a43e9 | |
Skullgirls (Video Game) / int_f97f2b9a | type |
Symbol Motif Clothing | |
Skullgirls (Video Game) / int_f97f2b9a | comment |
Symbol Motif Clothing: Skull shapes. They're visible on the outfits of quite a few characters, such as Marie's hairpins and Squigly's corset. If you look close, Filia has skull-shaped cufflinks. There's also Cerebella's thing with diamonds; all the members of the Cirque des Cartes have card-related motifs. Beowulf has a lot of wolf imagery, probably as part of professional wrestling gimmick. | |
Skullgirls (Video Game) / int_f97f2b9a | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f97f2b9a | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f97f2b9a | |
Skullgirls (Video Game) / int_f9facc81 | type |
Grotesque Cute | |
Skullgirls (Video Game) / int_f9facc81 | comment |
Grotesque Cute: Most of the young cast members, in one form or another. | |
Skullgirls (Video Game) / int_f9facc81 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_f9facc81 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_f9facc81 | |
Skullgirls (Video Game) / int_fb297e7 | type |
Gainaxing | |
Skullgirls (Video Game) / int_fb297e7 | comment |
Gainaxing: All of the buxom females do this, though Cerebella, Parasoul and Valentine are the more obvious examples. Double may qualify as well... if you consider those "breasts". | |
Skullgirls (Video Game) / int_fb297e7 | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_fb297e7 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_fb297e7 | |
Skullgirls (Video Game) / int_fd8e3e9d | type |
World of Action Girls | |
Skullgirls (Video Game) / int_fd8e3e9d | comment |
World of Action Girls: Naturally, given the almost all-female cast, but even non-playable women have a disproportionate tendency to be badass. | |
Skullgirls (Video Game) / int_fd8e3e9d | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_fd8e3e9d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_fd8e3e9d | |
Skullgirls (Video Game) / int_fd94c4ac | type |
Theme Naming | |
Skullgirls (Video Game) / int_fd94c4ac | comment |
Theme Naming: All the members of Last Hope are named after a different holiday. Valentine: Valentine's Day Patty: St. Patrick's Day Easter: self-explanatory Hallow: Halloween Christmas: self-explanatory | |
Skullgirls (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_fd94c4ac | |
Skullgirls (Video Game) / int_ff38c97b | type |
Exotic Eye Designs | |
Skullgirls (Video Game) / int_ff38c97b | comment |
Exotic Eye Designs: Whoever becomes the Skullgirl gains red pupils that are shaped like half of a skull. Valentine has medical crosses in her eyes. And in her ending, she retains those crosses along with the aforementioned Skullgirl eyes. Subverted with Peacock. Those Black Bead Eyes are actually eye sockets. | |
Skullgirls (Video Game) / int_ff38c97b | featureApplicability |
-0.3 | |
Skullgirls (Video Game) / int_ff38c97b | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ff38c97b | |
Skullgirls (Video Game) / int_ffb79066 | type |
Chromosome Casting | |
Skullgirls (Video Game) / int_ffb79066 | comment |
Chromosome Casting: All-female cast of characters. Averted once DLC came out, bringing Big Band and Beowulf, two unambiguously male characters. Big Band is more band than man, however. | |
Skullgirls (Video Game) / int_ffb79066 | featureApplicability |
-1.0 | |
Skullgirls (Video Game) / int_ffb79066 | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_ffb79066 | |
Skullgirls (Video Game) / int_name | type |
ItemName | |
Skullgirls (Video Game) / int_name | comment |
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Skullgirls (Video Game) / int_name | featureApplicability |
1.0 | |
Skullgirls (Video Game) / int_name | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Skullgirls (Video Game) / int_name | |
Skullgirls (Video Game) / int_name | itemName |
Skullgirls (Video Game) |
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