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Skullmonkeys (Video Game)
- 259 statements
- 50 feature instances
- 18 referencing feature instances
Skullmonkeys (Video Game) | type |
TVTItem | |
Skullmonkeys (Video Game) | label |
Skullmonkeys (Video Game) | |
Skullmonkeys (Video Game) | page |
Skullmonkeys | |
Skullmonkeys (Video Game) | comment |
Remember Klogg being thrown into space after the events of The Neverhood? You think he'd be lost forever, floating around the orbits of unknown planets and not harming anyone?You've almost got it right. Almost.The aforementioned villain returns as Kloggmonkey, and proclaims himself ruler of all Skullmonkeys on planet IDZNAK simply by wearing a skull and a monkey skin. He then forms a pretty simple plan to take revenge to The Neverhood: force his newly-acquired minions to build the so-called Evil Engine Number Nine. One of the Skullmonkeys, Jerry'O, however, being much more intelligent than the rest of his kind, is unswayed by Klogg's lies. In a desperate bid to save his world, Jerry'O uses a flying bird machine to summon Klaymen......Who has no idea what's going on here.Skullmonkeys is The Neverhood's claymation sequel to their eponymous game, released by Electronic Arts exclusively for the PlayStation in 1998. It's not an Adventure Game anymore, though: now it's being a Platform Game done in aesthetics and wackiness closer to the original The Neverhood and slightly to Earthworm Jim, only with buffed-up difficulty, more areas to explore and less gameplay differences between each level (which also counts for Unexpected Gameplay Changes too): the whole thing relies on platforming, running and stomping the foe apes more than it does on shooting and carrying/escorting stuff from one point to another. It doesn't include a huge variety of powerups or stage hazards other than enemies and spikes, though, so what really makes Skullmonkeys challenging is its pretty hellish level design, which requires medium to little reaction time from the player to get on with.The game itself turned out to be the last Neverhood installment to be officially released by TenNapel and his crew, bringing the entire series into stagnation. Until, that is, the announcement of its Spiritual Successor: Armikrog. | |
Skullmonkeys (Video Game) | fetched |
2023-06-30T00:15:36Z | |
Skullmonkeys (Video Game) | parsed |
2023-06-30T00:15:36Z | |
Skullmonkeys (Video Game) | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
Skullmonkeys (Video Game) | isPartOf |
DBTropes | |
Skullmonkeys (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Skullmonkeys (Video Game) / int_143e6c8d | comment |
Heroic Mime: Klaymen still doesn't speak much, except to say "Word" when he gets an extra life and after a Skullmonkey's vehicle blows up in one cutscene. In another cutscene (see Cloud Cuckoolander), he gets his arm shredded to bone and reacts by smiling and saying, "Cool!" | |
Skullmonkeys (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_143e6c8d | |
Skullmonkeys (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Skullmonkeys (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: There are four such levels over the entire game: Amazing Drivy Finn, Incredible Drivy Runn, Glenn Yntis and Klogg boss fight. None of these allow you to use your special weapons, but wait till the True Final Boss arrives... Wait a second. So, it means, even Evil Engine Number Nine plays this trope straight, with being a Platform Hell sequence instead of a regular boss fight? | |
Skullmonkeys (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_1467a30c | |
Skullmonkeys (Video Game) / int_18eb5500 | type |
Beautiful Void | |
Skullmonkeys (Video Game) / int_18eb5500 | comment |
Beautiful Void: If you forget about a bunch of floating platforms, Klaymen and Monkey Mage, the post-Castle-de-Los-Muertos boss battle is wholehandedly this. 1970 may also be one, blended with Hall of Mirrors. Which perfectly fits, considering the psychedelia representing the same time period. Oh, and the entire world ends with a boa platform with extra lives floating above, all that on the background of a freakin' disco dancer's chest. | |
Skullmonkeys (Video Game) / int_18eb5500 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_18eb5500 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_18eb5500 | |
Skullmonkeys (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Skullmonkeys (Video Game) / int_1aa08f77 | comment |
Multiple Endings: In order to get the ending with the Klogg Is Dead song, the player is obliged to collect every Swirly Qs on all levels possible, along with three 1970 icons. And even it isn't immune from exploiting the game the unusual way, because the game clearly starts at the second world, while the first one, The Skullmonkeys Gate is accessible only through passwords. | |
Skullmonkeys (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_1aa08f77 | |
Skullmonkeys (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Skullmonkeys (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: The Lil' Bonus Room. So creative and inventive way to talk to the players. | |
Skullmonkeys (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_1e7487cd | |
Skullmonkeys (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Skullmonkeys (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The Holy Root, which is given by Jerry'O somewhere by the beginning of the game, finally gets its use at the very end, to get rid of Evil Engine Number 9. | |
Skullmonkeys (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_22cf536c | |
Skullmonkeys (Video Game) / int_27ba1b50 | type |
Skull for a Head | |
Skullmonkeys (Video Game) / int_27ba1b50 | comment |
Skull for a Head: They're not called Skullmonkeys for nothing. | |
Skullmonkeys (Video Game) / int_27ba1b50 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_27ba1b50 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_27ba1b50 | |
Skullmonkeys (Video Game) / int_27d00b28 | type |
Same Content, Different Rating | |
Skullmonkeys (Video Game) / int_27d00b28 | comment |
Same Content, Different Rating: Skullmonkeys was a notably darker game than The Neverhood, yet it was originally rated K-A for Kids to Adults. Angry parents calling in must've set the ESRB straight, and they re-rated the game T for Teens. | |
Skullmonkeys (Video Game) / int_27d00b28 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_27d00b28 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_27d00b28 | |
Skullmonkeys (Video Game) / int_2bd2b7b8 | type |
List Song | |
Skullmonkeys (Video Game) / int_2bd2b7b8 | comment |
List Song: The Plate ees Hot!, grabbing the idea from Coffee And Other Just Desserts and running with it. | |
Skullmonkeys (Video Game) / int_2bd2b7b8 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_2bd2b7b8 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_2bd2b7b8 | |
Skullmonkeys (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Skullmonkeys (Video Game) / int_3bbf3fef | comment |
Recurring Riff: The opening credits is technically nothing else than a wilder rework of the original Neverhood Chronicles theme. | |
Skullmonkeys (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_3bbf3fef | |
Skullmonkeys (Video Game) / int_3d8b73cf | type |
Trouser Space | |
Skullmonkeys (Video Game) / int_3d8b73cf | comment |
Trouser Space: Near the end, Klaymen pulls The Root out of his pants to plug the exhaust pipe of Evil Engine No. 9. | |
Skullmonkeys (Video Game) / int_3d8b73cf | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_3d8b73cf | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_3d8b73cf | |
Skullmonkeys (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Skullmonkeys (Video Game) / int_420ab7c6 | comment |
Smart Bomb: The Universe Enema power-up eliminates all enemies onscreen. | |
Skullmonkeys (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_420ab7c6 | |
Skullmonkeys (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Skullmonkeys (Video Game) / int_4389e368 | comment |
Actionized Sequel: The Neverhood was a point-and-click adventure game lacking any combat elements. This game is a platformer. | |
Skullmonkeys (Video Game) / int_4389e368 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_4389e368 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_4389e368 | |
Skullmonkeys (Video Game) / int_504a1991 | type |
Body Horror | |
Skullmonkeys (Video Game) / int_504a1991 | comment |
Body Horror: Joe Head Joe, a boss who has a realistic human head for a body. | |
Skullmonkeys (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_504a1991 | |
Skullmonkeys (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Skullmonkeys (Video Game) / int_52475ffd | comment |
Cutting Off the Branches: As Willie Trombone is alive, and further, Klogg has ended up on another planet, the good ending to The Neverhood must have been the canonical one. | |
Skullmonkeys (Video Game) / int_52475ffd | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_52475ffd | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_52475ffd | |
Skullmonkeys (Video Game) / int_5b415ef2 | type |
BottomlessPit | |
Skullmonkeys (Video Game) / int_5b415ef2 | comment |
Bottomless Pit: You say The Neverhood has only one such pit - Skullmonkeys is chock full of 'em. Of course, none appear during the first three worlds, which are The Skullmonkeys Gate, Science Lab and The Monkey Shrine, but then... Oh, and as for the later part of the game, they're absent in Skullmonkeys Brand Hotdogs and Soar Head. | |
Skullmonkeys (Video Game) / int_5b415ef2 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_5b415ef2 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_5b415ef2 | |
Skullmonkeys (Video Game) / int_62259825 | type |
Nintendo Hard | |
Skullmonkeys (Video Game) / int_62259825 | comment |
Nintendo Hard: It's near impossible to win without excessive cheat code use. | |
Skullmonkeys (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_62259825 | |
Skullmonkeys (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Skullmonkeys (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The planet Idznak is shown to have really, really rich topography and geography, consisting of swamps, hot dog factories, dark castles, platforms floating in the air, ruins... During the gameplay, that is. In the cutscenes, Idznak is nothing more than an all-brown planet with lots of spiky mountains stretching everywhere. No reason is given for that, considering it's too odd and suspicious even for the Neverhood standards. | |
Skullmonkeys (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_6320eced | |
Skullmonkeys (Video Game) / int_680f950 | type |
Gilligan Cut | |
Skullmonkeys (Video Game) / int_680f950 | comment |
Gilligan Cut: Happens in the intro. | |
Skullmonkeys (Video Game) / int_680f950 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_680f950 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_680f950 | |
Skullmonkeys (Video Game) / int_68119b4a | type |
GiantRobot | |
Skullmonkeys (Video Game) / int_68119b4a | comment |
Giant Robot: Evil Engine Number Nine could be considered this. Maybe. | |
Skullmonkeys (Video Game) / int_68119b4a | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_68119b4a | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_68119b4a | |
Skullmonkeys (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
Skullmonkeys (Video Game) / int_6e9e1e32 | comment |
Gotta Catch 'Em All: Only as a requirement of getting to an alternate ending. | |
Skullmonkeys (Video Game) / int_6e9e1e32 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_6e9e1e32 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_6e9e1e32 | |
Skullmonkeys (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Skullmonkeys (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: A really heavy offender of this trope, thanks to the fact that not only it doesn't give several Event-Obscuring Camera-based secret, but it also violates all common sense imaginable by starting the game from the second world. And making the first one available only through passwords. | |
Skullmonkeys (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_6ec989d8 | |
Skullmonkeys (Video Game) / int_7c5960bf | type |
Hall of Mirrors | |
Skullmonkeys (Video Game) / int_7c5960bf | comment |
1970 may also be one, blended with Hall of Mirrors. Which perfectly fits, considering the psychedelia representing the same time period. Oh, and the entire world ends with a boa platform with extra lives floating above, all that on the background of a freakin' disco dancer's chest. | |
Skullmonkeys (Video Game) / int_7c5960bf | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_7c5960bf | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_7c5960bf | |
Skullmonkeys (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Skullmonkeys (Video Game) / int_83edb5ab | comment |
Difficulty by Region: The Japanese version of the game features a few more cheats to run around with. In particular, the stage selection screen. | |
Skullmonkeys (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_83edb5ab | |
Skullmonkeys (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Skullmonkeys (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Unless he has a Halo equipped, Klaymen will go down in one hit. | |
Skullmonkeys (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_8df14c99 | |
Skullmonkeys (Video Game) / int_8f27123b | type |
Non-Dubbed Grunts | |
Skullmonkeys (Video Game) / int_8f27123b | comment |
Non-Dubbed Grunts: Inverted! The game's Japanese dub adds in vocalizations for Klaymen where there weren't any in the original. | |
Skullmonkeys (Video Game) / int_8f27123b | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_8f27123b | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_8f27123b | |
Skullmonkeys (Video Game) / int_9256ac7c | type |
Cutscene Boss | |
Skullmonkeys (Video Game) / int_9256ac7c | comment |
Cutscene Boss: The real challenge involves making it to Evil Engine #9 in the first place. | |
Skullmonkeys (Video Game) / int_9256ac7c | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_9256ac7c | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_9256ac7c | |
Skullmonkeys (Video Game) / int_9a50173f | type |
Follow the Bouncing Ball | |
Skullmonkeys (Video Game) / int_9a50173f | comment |
Follow the Bouncing Ball: In the unlockable "Klogg Is Dead" musical number, the singer will cry out "Follow the bouncing skull!" as this trope plays out. | |
Skullmonkeys (Video Game) / int_9a50173f | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_9a50173f | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_9a50173f | |
Skullmonkeys (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Skullmonkeys (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: You're told how many worlds you've covered and how many are left when you transfer from one to the next. It's how you'll know there's still more game to complete after you defeat Klogg. Played with, however, in that the game actually skips over the first world, and doesn't count it as one of the 17. | |
Skullmonkeys (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_9cb3e22e | |
Skullmonkeys (Video Game) / int_a2326b6a | type |
No Canon for the Wicked | |
Skullmonkeys (Video Game) / int_a2326b6a | comment |
No Canon for the Wicked: This game picks up where The Neverhood's good ending left off. | |
Skullmonkeys (Video Game) / int_a2326b6a | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_a2326b6a | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_a2326b6a | |
Skullmonkeys (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Skullmonkeys (Video Game) / int_a2b38d3b | comment |
Eye Scream: The boss Joe Head Joe has a very... disgusting attack: He pops out his lower eyeballs ("lower" because this boss has two heads), which roll at you, possibly in an attempt to flatten you, all the while making slimy sounds until they fall off the platform. | |
Skullmonkeys (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_a2b38d3b | |
Skullmonkeys (Video Game) / int_a4070b5e | type |
Stripped to the Bone | |
Skullmonkeys (Video Game) / int_a4070b5e | comment |
Stripped to the Bone: Klaymen gets all the flesh on his arm eaten by a Ynt. Thankfully, he still has functional use of his bony arm and thinks it looks cool. | |
Skullmonkeys (Video Game) / int_a4070b5e | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_a4070b5e | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_a4070b5e | |
Skullmonkeys (Video Game) / int_a5cfe2ac | type |
And There Was Much Rejoicing | |
Skullmonkeys (Video Game) / int_a5cfe2ac | comment |
And There Was Much Rejoicing: The title characters react to Klogg's death by singing. | |
Skullmonkeys (Video Game) / int_a5cfe2ac | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_a5cfe2ac | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_a5cfe2ac | |
Skullmonkeys (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Skullmonkeys (Video Game) / int_a65288e2 | comment |
Ascended Extra: The Skullmonkeys were first mentioned in The Neverhood's lengthy Hall of Records before showing up here in the clay. | |
Skullmonkeys (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_a65288e2 | |
Skullmonkeys (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Skullmonkeys (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: Castle de Los Muertos, which is so dark you can barely see anything, to begin with. Along with the creepy red-white-black color scheme which this world doesn't discard until Monkey Mage shows up, the local architecture isn't child friendly either. At the same time, its' ingame soundtrack is about - surprise, surprise! - mexican food! | |
Skullmonkeys (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_abad35b4 | |
Skullmonkeys (Video Game) / int_b4696bc | type |
Hard Levels, Easy Bosses | |
Skullmonkeys (Video Game) / int_b4696bc | comment |
Hard Levels, Easy Bosses: The levels are hellishly difficult what with you being a One-Hit-Point Wonder and them filled with bottomless pits, tricky jumps, and enemies you can't always kill through conventional means. Bosses, on the other hand, are ridiculously easy, with predictable patterns and easy-to-avoid attacks. | |
Skullmonkeys (Video Game) / int_b4696bc | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_b4696bc | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_b4696bc | |
Skullmonkeys (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Skullmonkeys (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Willie Trombone is only briefly present in the intro and ending cutscenes of the game. And as a power-up. | |
Skullmonkeys (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_b8e3f20a | |
Skullmonkeys (Video Game) / int_bda474d2 | type |
Last Note Nightmare | |
Skullmonkeys (Video Game) / int_bda474d2 | comment |
Last Note Nightmare: More like Middle Note Nightmare, in "Little Bonus Room Song". | |
Skullmonkeys (Video Game) / int_bda474d2 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_bda474d2 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_bda474d2 | |
Skullmonkeys (Video Game) / int_c1d57cf7 | type |
"The Villain Sucks" Song | |
Skullmonkeys (Video Game) / int_c1d57cf7 | comment |
"The Villain Sucks" Song: "Klogg is dead!" | |
Skullmonkeys (Video Game) / int_c1d57cf7 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_c1d57cf7 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_c1d57cf7 | |
Skullmonkeys (Video Game) / int_c295cb84 | type |
Evil Minions | |
Skullmonkeys (Video Game) / int_c295cb84 | comment |
Evil Minions: The Skullmonkeys. | |
Skullmonkeys (Video Game) / int_c295cb84 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_c295cb84 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_c295cb84 | |
Skullmonkeys (Video Game) / int_c8bea4ec | type |
My Species Doth Protest Too Much | |
Skullmonkeys (Video Game) / int_c8bea4ec | comment |
My Species Doth Protest Too Much: Jerry-O is the only Skullmonkey on Planet Idznak who hasn't joined Klogg's army and is trying to stop him by helping Klaymen. Granted, it's not because Skullmonkeys are evil, just incredibly stupid, and he's the only who has any brains to go around. | |
Skullmonkeys (Video Game) / int_c8bea4ec | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_c8bea4ec | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_c8bea4ec | |
Skullmonkeys (Video Game) / int_caa28b82 | type |
Cloudcuckoolander | |
Skullmonkeys (Video Game) / int_caa28b82 | comment |
Cloudcuckoolander: Klaymen. Why Klaymen? Well, in one scene, he reaches into a hole that he saw a sandwich go into, gets his arm reduced to bones for it (yet he's still able to move it around), and... he smiles and says, "Cool!" | |
Skullmonkeys (Video Game) / int_caa28b82 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_caa28b82 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_caa28b82 | |
Skullmonkeys (Video Game) / int_cda501da | type |
Killed Off for Real | |
Skullmonkeys (Video Game) / int_cda501da | comment |
Killed Off for Real: Klogg. Just to drive the point home, they sing a song about it! | |
Skullmonkeys (Video Game) / int_cda501da | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_cda501da | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_cda501da | |
Skullmonkeys (Video Game) / int_d442f9d1 | type |
ToiletHumor | |
Skullmonkeys (Video Game) / int_d442f9d1 | comment |
Toilet Humor: The "Beans" cutscene, complete with comedic song. | |
Skullmonkeys (Video Game) / int_d442f9d1 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_d442f9d1 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_d442f9d1 | |
Skullmonkeys (Video Game) / int_d5f8485c | type |
Law of 100 | |
Skullmonkeys (Video Game) / int_d5f8485c | comment |
Law of 100: 100 Clay Balls gets you an extra life. | |
Skullmonkeys (Video Game) / int_d5f8485c | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_d5f8485c | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_d5f8485c | |
Skullmonkeys (Video Game) / int_e18675e6 | type |
Word Salad Lyrics | |
Skullmonkeys (Video Game) / int_e18675e6 | comment |
Word Salad Lyrics: The bulk of the music is made of this. Especially "Death Garden Jive", where the official soundtrack lists the "lyrics" as "Your guess is good as ours." | |
Skullmonkeys (Video Game) / int_e18675e6 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_e18675e6 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_e18675e6 | |
Skullmonkeys (Video Game) / int_e3a5d345 | type |
Fartillery | |
Skullmonkeys (Video Game) / int_e3a5d345 | comment |
Fartillery: Klaymen manages to defeat a big, scary Skullmonkey that was hunting him by farting on its head, resulting in it melting. With the Phart Head power-up, he can also create a doppelganger that can scout ahead and take out dangerous enemies without posing any risk to himself. | |
Skullmonkeys (Video Game) / int_e3a5d345 | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_e3a5d345 | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_e3a5d345 | |
Skullmonkeys (Video Game) / int_e43c66bd | type |
Art Evolution | |
Skullmonkeys (Video Game) / int_e43c66bd | comment |
Art Evolution: The animation in Skullmonkeys seems to reflect Doug TenNapel's art style more than The Neverhood did. It also would be fair to say that the animations became even more smooth than ever, especially if you consider that PS has no more than two megabytes of RAM. Some of the character designs changed slightly as well. Willie is skinnier and lankier, and the tan parts of Klaymen's body are now white. | |
Skullmonkeys (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_e43c66bd | |
Skullmonkeys (Video Game) / int_e936259b | type |
Wolf Whistle | |
Skullmonkeys (Video Game) / int_e936259b | comment |
Wolf Whistle: Klaymen lets one out in Skullmonkeys when one of the titular baddies uses a machine gun to shoot at him while ending up making the silhouette of a shapely woman with the bullet holes. | |
Skullmonkeys (Video Game) / int_e936259b | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_e936259b | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_e936259b | |
Skullmonkeys (Video Game) / int_name | type |
ItemName | |
Skullmonkeys (Video Game) / int_name | comment |
||
Skullmonkeys (Video Game) / int_name | featureApplicability |
1.0 | |
Skullmonkeys (Video Game) / int_name | featureConfidence |
1.0 | |
Skullmonkeys (Video Game) | hasFeature |
Skullmonkeys (Video Game) / int_name | |
Skullmonkeys (Video Game) / int_name | itemName |
Skullmonkeys (Video Game) |
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