...it's like TV Tropes, but LINKED DATA!
Solomon's Key (Video Game)
- 163 statements
- 31 feature instances
- 11 referencing feature instances
Solomon's Key (Video Game) | type |
TVTItem | |
Solomon's Key (Video Game) | label |
Solomon's Key (Video Game) | |
Solomon's Key (Video Game) | page |
SolomonsKey | |
Solomon's Key (Video Game) | comment |
Solomon's Key (Solomon no Kagi) is a Puzzle Platformer by Tecmo.The player controls the wizard Dana, who has the magic power to make brown stones appear and disappear in front of him, which can not only help Dana progress through the single-screen levels but affect the movement patterns of enemies and reveal hidden items.The original Arcade Game was released in 1986, as was a somewhat altered version for the Nintendo Entertainment System. U.S. Gold then released ports for Amstrad CPC, Atari ST, Commodore 64, IBM Personal Computer and ZX Spectrum, which were developed by Probe Software. There was also a Sega Master System version published exclusively in Japan.A few sequels were produced, some of them dolled-up: Zipang (1990) for the PC Engine — Developed by Arc and released by Pack-In-Video as a tie-in for a Jidaigeki film. Solomon's Club (1991) for the Game Boy Solomon's Key 2 (1992) for the Nintendo Entertainment System — A more casually paced, puzzle-oriented game in which Dana's mission is to put out fires. Released in North American English as Fire 'n Ice. Solomon (2000) for the Game Boy Color — Includes a Level Editor. Released in North American English as Monster Rancher Explorer.Not to be confused with the IOS game Solomon's Keep. | |
Solomon's Key (Video Game) | fetched |
2024-01-31T06:01:45Z | |
Solomon's Key (Video Game) | parsed |
2024-01-31T06:01:45Z | |
Solomon's Key (Video Game) | isPartOf |
DBTropes | |
Solomon's Key (Video Game) / int_12478d23 | type |
Damage Discrimination | |
Solomon's Key (Video Game) / int_12478d23 | comment |
Damage Discrimination: Primarily in Key. Played straight since enemies' fire attacks cannot directly hurt other enemies (though destroying blocks on which Dragons, Gargoyles, and Goblins are perched will result in their demise). Averted in Dana's case when casting fireballs. Fireballs will not only roast any enemies in their path, they'll also incinerate any hapless fairies that get caught in the line of fire. | |
Solomon's Key (Video Game) / int_12478d23 | featureApplicability |
-1.0 | |
Solomon's Key (Video Game) / int_12478d23 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_12478d23 | |
Solomon's Key (Video Game) / int_12ac916e | type |
Score Multiplier | |
Solomon's Key (Video Game) / int_12ac916e | comment |
Score Multiplier: Two of the items in Key are potions that multiply the Bonus/Life counter by two or five. This increases the bonus awarded, but not the amount of time available, as the timer's countdown rate is also multiplied by the potions' respective values. | |
Solomon's Key (Video Game) / int_12ac916e | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_12ac916e | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_12ac916e | |
Solomon's Key (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Solomon's Key (Video Game) / int_1aa08f77 | comment |
Multiple Endings: In the NES version, beating all the levels without collecting the hidden items leads to a rather perfunctory ending which simply has Dana walk out of the now-sealed cave. The ending can be improved if you get the Pages of Time and Space and/or the fairy princess. | |
Solomon's Key (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_1aa08f77 | |
Solomon's Key (Video Game) / int_1f1248fc | type |
Vancian Magic | |
Solomon's Key (Video Game) / int_1f1248fc | comment |
Vancian Magic: A very simple version: fireball spells are used up when cast, and are stored on a scroll of limited length. | |
Solomon's Key (Video Game) / int_1f1248fc | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_1f1248fc | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_1f1248fc | |
Solomon's Key (Video Game) / int_251bbe0e | type |
Genre Blindness | |
Solomon's Key (Video Game) / int_251bbe0e | comment |
Genre Blindness: Boss fights in Solomon's Key 2 always begin with Dana approaching the boss, only to fall through a trap door and have to solve another puzzle to get out. Apparently not once does he ever think to just not stand in the exact same spot every time while the boss monologues at him. | |
Solomon's Key (Video Game) / int_251bbe0e | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_251bbe0e | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_251bbe0e | |
Solomon's Key (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Solomon's Key (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: Happens twice in Solomon's Key 2. After being told that Druidle kidnapped the wise man's daughter, you rescue her in stage 8...only for her to reveal that they still have her big sister. Then you beat stage 9 and rescue her, too...only for Druidle to intervene and kidnap her again, unlocking the final stage. | |
Solomon's Key (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_33fa230b | |
Solomon's Key (Video Game) / int_3567ac72 | type |
Level Goal | |
Solomon's Key (Video Game) / int_3567ac72 | comment |
Level Goal: Each level is completed by passing through a door that must first be opened by collecting a key which may or may not be in plain sight. | |
Solomon's Key (Video Game) / int_3567ac72 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_3567ac72 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_3567ac72 | |
Solomon's Key (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Solomon's Key (Video Game) / int_4389e368 | comment |
Actionized Sequel: Inverted by Solomon's Key 2, which removes the timer and most instances of moving enemies, making the game slower-paced. | |
Solomon's Key (Video Game) / int_4389e368 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_4389e368 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_4389e368 | |
Solomon's Key (Video Game) / int_4873d055 | type |
Use Your Head | |
Solomon's Key (Video Game) / int_4873d055 | comment |
Use Your Head: Dana can break brown blocks from below by butting his head into them in Key and Club. | |
Solomon's Key (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_4873d055 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_4873d055 | |
Solomon's Key (Video Game) / int_5475a026 | type |
Block Puzzle | |
Solomon's Key (Video Game) / int_5475a026 | comment |
Block Puzzle: Solomon's Key 2 has ice blocks that can be slid around and made to fall. | |
Solomon's Key (Video Game) / int_5475a026 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_5475a026 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_5475a026 | |
Solomon's Key (Video Game) / int_5b47c8c7 | type |
Magic Mirror | |
Solomon's Key (Video Game) / int_5b47c8c7 | comment |
Magic Mirror: The evil Mirrors of Camirror serve as Mook Makers. | |
Solomon's Key (Video Game) / int_5b47c8c7 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_5b47c8c7 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_5b47c8c7 | |
Solomon's Key (Video Game) / int_5dff009d | type |
As Long as There Is Evil | |
Solomon's Key (Video Game) / int_5dff009d | comment |
As Long as There Is Evil: Druidle, the Big Bad of Solomon's Key 2, claims after his defeat that when people "forget about courage and wisdom" he'll be back. | |
Solomon's Key (Video Game) / int_5dff009d | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_5dff009d | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_5dff009d | |
Solomon's Key (Video Game) / int_62051053 | type |
Blue Means Cold | |
Solomon's Key (Video Game) / int_62051053 | comment |
Blue Means Cold: Most of the ice in Fire 'n Ice is colored blue. | |
Solomon's Key (Video Game) / int_62051053 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_62051053 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_62051053 | |
Solomon's Key (Video Game) / int_67b0bd0e | type |
An Ice Person | |
Solomon's Key (Video Game) / int_67b0bd0e | comment |
An Ice Person: In Solomon's Key 2, the blocks that Dana creates become ice blocks useful for putting out fires. | |
Solomon's Key (Video Game) / int_67b0bd0e | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_67b0bd0e | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_67b0bd0e | |
Solomon's Key (Video Game) / int_6bf93fc7 | type |
FanService | |
Solomon's Key (Video Game) / int_6bf93fc7 | comment |
Fanservice: Clearing the final bonus mission of Solomon's Key 2 provides a scene in which a bathing beauty rewards Dana with a kiss. | |
Solomon's Key (Video Game) / int_6bf93fc7 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_6bf93fc7 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_6bf93fc7 | |
Solomon's Key (Video Game) / int_6f3498bc | type |
Collision Damage | |
Solomon's Key (Video Game) / int_6f3498bc | comment |
Collision Damage: Contact with any enemy in Key and Club will cost Dana one life, even when they're falling to their own death. | |
Solomon's Key (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_6f3498bc | |
Solomon's Key (Video Game) / int_762d730c | type |
Level Editor | |
Solomon's Key (Video Game) / int_762d730c | comment |
Level Editor: Solomon's Key 2 has one with many of the objects present in the developer-made levels, excluding the gimmicks seen in boss stages. | |
Solomon's Key (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_762d730c | |
Solomon's Key (Video Game) / int_868e6134 | type |
Songs in the Key of Panic | |
Solomon's Key (Video Game) / int_868e6134 | comment |
Songs in the Key of Panic: In Key, the music takes on a tone of impending doom once the timer drops to 2,000. | |
Solomon's Key (Video Game) / int_868e6134 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_868e6134 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_868e6134 | |
Solomon's Key (Video Game) / int_90d5b651 | type |
Our Fairies Are Different | |
Solomon's Key (Video Game) / int_90d5b651 | comment |
Our Fairies Are Different: Fairies are summoned by obtaining the Bell of Lyrac, and collecting ten fairies gives Dana an extra life. | |
Solomon's Key (Video Game) / int_90d5b651 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_90d5b651 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_90d5b651 | |
Solomon's Key (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Solomon's Key (Video Game) / int_9c1f758a | comment |
Kill It with Fire: Fireballs are available at Dana's disposal in Key and Club. Dragons, Gargoyles, Salamanders, and Panel Monsters all produce fire from their mouths. | |
Solomon's Key (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_9c1f758a | |
Solomon's Key (Video Game) / int_9dad9e49 | type |
Western Zodiac | |
Solomon's Key (Video Game) / int_9dad9e49 | comment |
Western Zodiac: Hidden in every fourth room (out of 48) is a constellation symbol from the Zodiac that unlocks a bonus room. | |
Solomon's Key (Video Game) / int_9dad9e49 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_9dad9e49 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_9dad9e49 | |
Solomon's Key (Video Game) / int_af429061 | type |
Ratchet Scrolling | |
Solomon's Key (Video Game) / int_af429061 | comment |
Ratchet Scrolling: Some of the boss confrontations in Fire 'n Ice scroll upward, usually causing the floor to drop in a fire. Fortunately, whatever parts of the tower that were covered in fire will loop back to the top unscathed. | |
Solomon's Key (Video Game) / int_af429061 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_af429061 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_af429061 | |
Solomon's Key (Video Game) / int_b21ddb6b | type |
Content Warnings | |
Solomon's Key (Video Game) / int_b21ddb6b | comment |
Content Warnings: Parodied on the Fire 'n Ice box art: | |
Solomon's Key (Video Game) / int_b21ddb6b | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_b21ddb6b | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_b21ddb6b | |
Solomon's Key (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Solomon's Key (Video Game) / int_bb48f8ba | comment |
Timed Mission: Each level in Key must be completed on a time limit labeled "Bonus" or "Life" in the NES version. The hourglass powerups here reset the timer to a set value (be it either half of the full base value), which may actually mean less time to finish the level if collected carelessly. Averted in Solomon's Key 2, where the timer counts up without limit. | |
Solomon's Key (Video Game) / int_bb48f8ba | featureApplicability |
-1.0 | |
Solomon's Key (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_bb48f8ba | |
Solomon's Key (Video Game) / int_c3884cdc | type |
1-Up | |
Solomon's Key (Video Game) / int_c3884cdc | comment |
1-Up: Collecting ten fairies rewards Dana an extra life in Key and Club. Extra lives can also be earned by collecting jars known as the Medicine of Mapros (described above), but only on the first attempt at completing a room. | |
Solomon's Key (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_c3884cdc | |
Solomon's Key (Video Game) / int_c5629372 | type |
Pipe Maze | |
Solomon's Key (Video Game) / int_c5629372 | comment |
Pipe Maze: Later levels in Fire 'n Ice include pipes that must be utlizied. | |
Solomon's Key (Video Game) / int_c5629372 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_c5629372 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_c5629372 | |
Solomon's Key (Video Game) / int_c9cab11 | type |
Falling Damage | |
Solomon's Key (Video Game) / int_c9cab11 | comment |
Falling Damage: Dragons, Gargoyles, and Gobins will fall to their demise if the block underneath them is destroyed, regardless of how far they descend. | |
Solomon's Key (Video Game) / int_c9cab11 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_c9cab11 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_c9cab11 | |
Solomon's Key (Video Game) / int_cdca7d73 | type |
Frictionless Ice | |
Solomon's Key (Video Game) / int_cdca7d73 | comment |
Frictionless Ice: Mostly averted in Fire 'n Ice, as Dana won't slip on any ice that isn't black. | |
Solomon's Key (Video Game) / int_cdca7d73 | featureApplicability |
-1.0 | |
Solomon's Key (Video Game) / int_cdca7d73 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_cdca7d73 | |
Solomon's Key (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Solomon's Key (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Solomon's Key 2 has bigger and cuter sprites, a more candy-coloured palette, and more forgiving gameplay (you have unlimited lives, and levels, except boss levels and the final world, can be played through in any order even if you don't complete the previous one). The game is even framed as a bedtime story told by a grandmother to her grandchildren. That's not to say that it doesn't get Nintendo Hard as you proceed, though. | |
Solomon's Key (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_ce6555f0 | |
Solomon's Key (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Solomon's Key (Video Game) / int_f11c3835 | comment |
Anti-Grinding: The Medicine of Mapros (clear jars with golden liquid in the arcade; jars labeled "E" in the console ports) grants the player an extra life upon collection. HOWEVER, it's impossible to score Infinite 1-Ups using this method, as these jars are only available during the first attempt at clearing a level; losing a life removes them until the level is cleared or continuing after running out of lives. | |
Solomon's Key (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_f11c3835 | |
Solomon's Key (Video Game) / int_name | type |
ItemName | |
Solomon's Key (Video Game) / int_name | comment |
||
Solomon's Key (Video Game) / int_name | featureApplicability |
1.0 | |
Solomon's Key (Video Game) / int_name | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Solomon's Key (Video Game) / int_name | |
Solomon's Key (Video Game) / int_name | itemName |
Solomon's Key (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.