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Sonic the Hedgehog (8-bit) (Video Game)

 Sonic the Hedgehog (8-bit) (Video Game)
type
TVTItem
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game)
 Sonic the Hedgehog (8-bit) (Video Game)
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SonicTheHedgehog18Bit
 Sonic the Hedgehog (8-bit) (Video Game)
comment
The first 8-bit Sonic the Hedgehog game, created for the Master System and Game Gear, and anonymously developed by Yuzo Koshiro's game company Ancient in their first commercial release. While having the same basic plot, it wasn't a port so much as it was a unique alternative to the 16-bit version. It has a mostly-unique Zone lineup, and unlike its 16-bit counterpart, Chaos Emeralds are hidden in the stages themselves. Special Stages are only for extra lives and continues.Due to playing on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's Game Boy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Masato Nakamura's work for the 16-bit game), the most notable sample being the Bridge Zone theme.Followed by Sonic the Hedgehog 2 (8-bit).
 Sonic the Hedgehog (8-bit) (Video Game)
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2023-10-31T12:15:12Z
 Sonic the Hedgehog (8-bit) (Video Game)
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2023-10-31T12:15:12Z
 Sonic the Hedgehog (8-bit) (Video Game)
processingComment
Dropped link to Sonic3AndKnuckles: Not a Feature - ITEM
 Sonic the Hedgehog (8-bit) (Video Game)
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Dropped link to SonicTheHedgehog28Bit: Not a Feature - ITEM
 Sonic the Hedgehog (8-bit) (Video Game)
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Dropped link to SonicTheHedgehog2: Not a Feature - ITEM
 Sonic the Hedgehog (8-bit) (Video Game)
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DBTropes
 Sonic the Hedgehog (8-bit) (Video Game) / int_105f4bd9
type
Villain: Exit, Stage Left
 Sonic the Hedgehog (8-bit) (Video Game) / int_105f4bd9
comment
Villain: Exit, Stage Left: Eggman always flies away every time you defeat him. Also, at the end of Scrap Brain Zone Act 3, Eggman runs away from you and gets away by taking a floating platform up in the air to Sky Base Zone.
 Sonic the Hedgehog (8-bit) (Video Game) / int_105f4bd9
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_105f4bd9
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 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_105f4bd9
 Sonic the Hedgehog (8-bit) (Video Game) / int_18da3c47
type
Underwater Ruins
 Sonic the Hedgehog (8-bit) (Video Game) / int_18da3c47
comment
Underwater Ruins: Labyrinth Zone.
 Sonic the Hedgehog (8-bit) (Video Game) / int_18da3c47
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_18da3c47
 Sonic the Hedgehog (8-bit) (Video Game) / int_19028da
type
Eternal Engine
 Sonic the Hedgehog (8-bit) (Video Game) / int_19028da
comment
Eternal Engine: Scrap Brain Zone is both Eggman's headquarters and the engine powering his entire operation. Sky Base Zone, a massive airship controlled by Eggman, is an extension of Scrap Brain unique to this version.
 Sonic the Hedgehog (8-bit) (Video Game) / int_19028da
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_19028da
 Sonic the Hedgehog (8-bit) (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Sonic the Hedgehog (8-bit) (Video Game) / int_1b2b1d2c
comment
In Sky Base Zone Act 2, you can finish the level in roughly 15 seconds by simply jumping straight up around the ships cannons and then walking over the top of the level straight to the exit.
 Sonic the Hedgehog (8-bit) (Video Game) / int_1b2b1d2c
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Sonic the Hedgehog (8-bit) (Video Game) / int_1b2b1d2c
 Sonic the Hedgehog (8-bit) (Video Game) / int_1d515cb4
type
One-Wheeled Wonder
 Sonic the Hedgehog (8-bit) (Video Game) / int_1d515cb4
comment
One-Wheeled Wonder: Several Badniks have only one wheel as their entire propulsion, most notably Moto Bug.
 Sonic the Hedgehog (8-bit) (Video Game) / int_1d515cb4
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 Sonic the Hedgehog (8-bit) (Video Game) / int_2f3b0d6d
type
Big Storm Episode
 Sonic the Hedgehog (8-bit) (Video Game) / int_2f3b0d6d
comment
Big Storm Episode: The first act of Sky Base Zone takes place during a thunderstorm. As Sonic travels to Dr. Eggman's airship, he must dodge the lightning from the barriers as they flash.
 Sonic the Hedgehog (8-bit) (Video Game) / int_2f3b0d6d
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_2f3b0d6d
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Sonic the Hedgehog (8-bit) (Video Game) / int_2f3b0d6d
 Sonic the Hedgehog (8-bit) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog (8-bit) (Video Game) / int_33ca811a
comment
Game-Breaking Bug: At the end of the Green Hill Zone Act 2, if you descend through the final ramp at full speed while spinning, you'll exit the world being unable to do anything until time runs out and you die.
 Sonic the Hedgehog (8-bit) (Video Game) / int_33ca811a
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Sonic the Hedgehog (8-bit) (Video Game) / int_33ca811a
 Sonic the Hedgehog (8-bit) (Video Game) / int_33d5b7f2
type
Adapted Out
 Sonic the Hedgehog (8-bit) (Video Game) / int_33d5b7f2
comment
Adapted Out: While Green Hill, Labyrinth and Scrap Brain make it in, Marble, Spring Yard and Starlight are absent in this version. The former two are replaced by Bridge and Jungle, while Scrap Brain takes Starlight's original spot as the fifth zone, with Sky Base becoming the new final zone. Marble Zone's theme is left over in the game files though, suggesting that it was at least considered.
 Sonic the Hedgehog (8-bit) (Video Game) / int_33d5b7f2
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Sonic the Hedgehog (8-bit) (Video Game) / int_33d5b7f2
 Sonic the Hedgehog (8-bit) (Video Game) / int_3bb81225
type
Recurring Boss
 Sonic the Hedgehog (8-bit) (Video Game) / int_3bb81225
comment
This is the only 8-bit game where Robotnik is a Recurring Boss, as with the 16-bit games. In every other 8-bit game Robotnik is only fought as the Final Boss, with the bosses of each stage bar the final one being a King Mook or a Giant Mook.
 Sonic the Hedgehog (8-bit) (Video Game) / int_3bb81225
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_3bb81225
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_3bb81225
 Sonic the Hedgehog (8-bit) (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Sonic the Hedgehog (8-bit) (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Bridge Zone's second act.
 Sonic the Hedgehog (8-bit) (Video Game) / int_418208c3
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_418208c3
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_418208c3
 Sonic the Hedgehog (8-bit) (Video Game) / int_450a63b5
type
Player Nudge
 Sonic the Hedgehog (8-bit) (Video Game) / int_450a63b5
comment
Player Nudge: To encourage players to take advantage of the extra momentum Sonic can get from spinning, as well as realize they have another means of attack besides jumping, Green Hill Zone put strong emphasis on steep sloping hills that make you go faster as you move down them (particularly in this 8-bit version due to just how slippery the slopes are and the huge boost of speed you get from spinning off the ramps at the end of the hills).
 Sonic the Hedgehog (8-bit) (Video Game) / int_450a63b5
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_450a63b5
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_450a63b5
 Sonic the Hedgehog (8-bit) (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Sonic the Hedgehog (8-bit) (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: No Spin Dash, no Super Sonicnote Though no 8-bit Sonic game ever featured the Super Mode, and only six Chaos Emeralds. Emeralds are not obtained from Special Stages; instead, the game features a freestanding Emerald hidden somewhere in one of the first two Acts of each Zone. There are also a few zones with rather bland one word names (Labyrinth, Bridge, Jungle), whereas every subsequent 2D Sonic game would either give the zones two word names or one big word as a name. Unlike in practically every other Sonic game, rings cannot be recollected after Sonic takes a hit. Act 3 of each zone has no timer; you can take as long as you want. Sonic cannot carry more than 99 rings. This means that when you grab your hundredth ring, the counter resets to 0 and Sonic again becomes a One-Hit-Point Wonder. Even more oddly, this means that getting 100 rings locks you out of the special stages, which are accessed by completing an act with at least 50 rings. The first act of Sky Base Zone does not have its own music, but instead uses Scrap Brain Zone's theme. Sky Base Act 2 does have its own music, though. Scrap Brain Zone has no boss in any of its three acts. This is the only 8-bit game where Robotnik is a Recurring Boss, as with the 16-bit games. In every other 8-bit game Robotnik is only fought as the Final Boss, with the bosses of each stage bar the final one being a King Mook or a Giant Mook. In lieu of title cards, a map of the game's world is shown between levels, a rarity in the classic Sonic era. Many changes were made to the Game Gear version to accommodate the smaller screen and reduce the difficulty from the Master System version, like Sonic's sprites being redrawn, adding "warning signs" to stop the player from unwittingly running into danger, removing the Ratchet Scrolling from Jungle Zone Act 2, and the final boss being completely different. Later 8-bit Sonic games that appeared on both systems had much fewer differences between the Game Gear and Master System versions as to be nearly identical. Bosses in this game and the second 8-bit game are fought with no rings, which new players will likely find to be overly harsh. This is the only one of the 8-bit platformers in which all sixnote none of them had the usual seven Chaos Emeralds have to be collected — in the rest of them, you actually only collect five and the sixth is automatically given to you by the final boss if you have collected the rest. If you have a shield at the end of the level, you will bring it to the next, which predates the use of this in Sonic 3 & Knuckles. This is extremely useful for the ringless boss stages. This is the only game in the series where all of the chaos emeralds are the same color (white/clear, like diamonds). Even the other Game Gear games all have them as different colors. Bridge Zone Act 2 stands out as the only auto-scroller in any classic Sonic game that has no in-universe justification. Sky Chase Zone in the 16-bit Sonic the Hedgehog 2 confines Sonic to the wing of a plane, and Doomsday Zone in Sonic 3 & Knuckles has Sonic float through space in Super Sonic form. Conversely, Bridge Zone Act 2 has no reason to auto-scroll; it just does.
 Sonic the Hedgehog (8-bit) (Video Game) / int_4f4372e9
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_4f4372e9
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_4f4372e9
 Sonic the Hedgehog (8-bit) (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic the Hedgehog (8-bit) (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: If you want to access the special stages, you have to complete an act with at least 50 rings. However, if you collect more than 99 rings, the ring counter resets to zero, so you may have to deliberately avoid some rings to meet the requirement since no level has 150 of them.
 Sonic the Hedgehog (8-bit) (Video Game) / int_5049f19d
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_5049f19d
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_5049f19d
 Sonic the Hedgehog (8-bit) (Video Game) / int_515eeccc
type
Sampling
 Sonic the Hedgehog (8-bit) (Video Game) / int_515eeccc
comment
Sampling: Most notably, Janet Jackson sampled Bridge Zone's BGM for her hit 1997 single, "Together Again".
 Sonic the Hedgehog (8-bit) (Video Game) / int_515eeccc
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_515eeccc
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_515eeccc
 Sonic the Hedgehog (8-bit) (Video Game) / int_5458df4f
type
Fan Remake
 Sonic the Hedgehog (8-bit) (Video Game) / int_5458df4f
comment
Fan Remake: The Sonic SMS remake is one (specifically the Master System version) by Creative Araya that aims to faithfully replicate the original game, but also adds in several features such as widescreen support, the addition of the Spin-Dash and the Super Peel-Out, Tails, Knuckles, Mighty and Ray as playable characters, Super Sonic and even a playable Marble Zone. And on December 2021, Mr. Sid did a Commodore 64 port of the game.
 Sonic the Hedgehog (8-bit) (Video Game) / int_5458df4f
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_5458df4f
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_5458df4f
 Sonic the Hedgehog (8-bit) (Video Game) / int_5473668f
type
Logo Joke
 Sonic the Hedgehog (8-bit) (Video Game) / int_5473668f
comment
Logo Joke: In the Game Gear version, when you start up the game, Sonic jumps back and forth, forming the Sega logo, a reference to Japanese Sega ads that would end with a clay model of Sonic doing the same thing.
 Sonic the Hedgehog (8-bit) (Video Game) / int_5473668f
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_5473668f
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_5473668f
 Sonic the Hedgehog (8-bit) (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Sonic the Hedgehog (8-bit) (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: There is a 1-Up monitor in every level. If you break them all, an extra 1-Up monitor (which you most likely won't need at all, due to your massive amounts of lives) is added to the final boss arena.
 Sonic the Hedgehog (8-bit) (Video Game) / int_55e5b37c
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_55e5b37c
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_55e5b37c
 Sonic the Hedgehog (8-bit) (Video Game) / int_56b53152
type
Green Aesop
 Sonic the Hedgehog (8-bit) (Video Game) / int_56b53152
comment
Green Aesop: The nature vs. technology conflict is retained in the 8-bit version, with the contrast between the beauty of Green Hill Zone and the dystopic nightmare of Scrap Brain Zone being just as clear as before.
 Sonic the Hedgehog (8-bit) (Video Game) / int_56b53152
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_56b53152
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_56b53152
 Sonic the Hedgehog (8-bit) (Video Game) / int_57a91010
type
Green Rocks
 Sonic the Hedgehog (8-bit) (Video Game) / int_57a91010
comment
Green Rocks: The Chaos Emeralds — magical gemstones that contain the power of nature. In both the 16-bit and 8-bit versions of Sonic 1, there are six of them; however in this game, they are all blue, possibly as a result of palette limitations. Obtaining all of them is necessary to earn the Golden Ending, in which their power is used to restore nature and remove all of the pollution that Eggman created.
 Sonic the Hedgehog (8-bit) (Video Game) / int_57a91010
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_57a91010
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_57a91010
 Sonic the Hedgehog (8-bit) (Video Game) / int_58a90952
type
UnwillingRoboticization
 Sonic the Hedgehog (8-bit) (Video Game) / int_58a90952
comment
Unwilling Roboticization: Eggman's Badniks are actually organic beings that have been unwillingly stuffed into a servile robotic shell. The fleshy being inside serves as little more than a Living Battery for the robot to get energy from: they have no say in what the robot shell does under Eggman's orders.
 Sonic the Hedgehog (8-bit) (Video Game) / int_58a90952
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_58a90952
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 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_58a90952
 Sonic the Hedgehog (8-bit) (Video Game) / int_5b415ef2
type
BottomlessPit
 Sonic the Hedgehog (8-bit) (Video Game) / int_5b415ef2
comment
Bottomless Pit: While this isn't the only Sonic game to feature them, these are a lot more prominent here than in the later installments. Half of the zones have at least one in almost every act.
 Sonic the Hedgehog (8-bit) (Video Game) / int_5b415ef2
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_5b415ef2
 Sonic the Hedgehog (8-bit) (Video Game) / int_6caf4f3f
type
Attract Mode
 Sonic the Hedgehog (8-bit) (Video Game) / int_6caf4f3f
comment
Attract Mode: Leave the title screen alone, and you'll get treated to short demos of the first acts of Green Hill and Jungle Zone.
 Sonic the Hedgehog (8-bit) (Video Game) / int_6caf4f3f
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_6caf4f3f
 Sonic the Hedgehog (8-bit) (Video Game) / int_70d8269d
type
Excuse Plot
 Sonic the Hedgehog (8-bit) (Video Game) / int_70d8269d
comment
Excuse Plot: The entire plot can be summed up as this: "Dr. Eggman is kidnapping the animals and trying to take over the island, and Sonic has to stop him!"
 Sonic the Hedgehog (8-bit) (Video Game) / int_70d8269d
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_70d8269d
 Sonic the Hedgehog (8-bit) (Video Game) / int_7315fd38
type
Covers Always Lie
 Sonic the Hedgehog (8-bit) (Video Game) / int_7315fd38
comment
Covers Always Lie: The cover art of the Master System version depicts Sonic standing on a loop despite there being no loops in the 8-bit version.
 Sonic the Hedgehog (8-bit) (Video Game) / int_7315fd38
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_7315fd38
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Sonic the Hedgehog (8-bit) (Video Game) / int_7315fd38
 Sonic the Hedgehog (8-bit) (Video Game) / int_75f38750
type
Kaizo Trap
 Sonic the Hedgehog (8-bit) (Video Game) / int_75f38750
comment
Kaizo Trap: The end of the Jungle Zone boss, where you must jump from the tightrope you're on to the capsule on the land (or fall into a bottomless pit). It's actually a fairly tough jump.
 Sonic the Hedgehog (8-bit) (Video Game) / int_75f38750
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1.0
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Sonic the Hedgehog (8-bit) (Video Game) / int_75f38750
 Sonic the Hedgehog (8-bit) (Video Game) / int_825f60fa
type
Mercy Invincibility
 Sonic the Hedgehog (8-bit) (Video Game) / int_825f60fa
comment
Mercy Invincibility: The game also has this, but with one odd distinction from the 16-bit version; taking damage while using a Shield does not grant you Mercy Invincibility.
 Sonic the Hedgehog (8-bit) (Video Game) / int_825f60fa
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Sonic the Hedgehog (8-bit) (Video Game) / int_825f60fa
 Sonic the Hedgehog (8-bit) (Video Game) / int_834427cd
type
Cap
 Sonic the Hedgehog (8-bit) (Video Game) / int_834427cd
comment
Cap: Strangely, this version makes the default speed cap even tighter than in the 16-bit version, but compensates by making Sonic move blisteringly fast if he rolls down any slope.
 Sonic the Hedgehog (8-bit) (Video Game) / int_834427cd
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1.0
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_834427cd
 Sonic the Hedgehog (8-bit) (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Sonic the Hedgehog (8-bit) (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: Jungle and Bridge Zones are exactly what they sound like.
 Sonic the Hedgehog (8-bit) (Video Game) / int_8409a385
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_8409a385
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Sonic the Hedgehog (8-bit) (Video Game) / int_8409a385
 Sonic the Hedgehog (8-bit) (Video Game) / int_844b6779
type
Super Mode
 Sonic the Hedgehog (8-bit) (Video Game) / int_844b6779
comment
No Spin Dash, no Super Sonicnote Though no 8-bit Sonic game ever featured the Super Mode, and only six Chaos Emeralds. Emeralds are not obtained from Special Stages; instead, the game features a freestanding Emerald hidden somewhere in one of the first two Acts of each Zone. There are also a few zones with rather bland one word names (Labyrinth, Bridge, Jungle), whereas every subsequent 2D Sonic game would either give the zones two word names or one big word as a name.
 Sonic the Hedgehog (8-bit) (Video Game) / int_844b6779
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_844b6779
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_844b6779
 Sonic the Hedgehog (8-bit) (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Sonic the Hedgehog (8-bit) (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Jungle Zone's second and third acts and Scrap Brain Zone's second and third acts.
 Sonic the Hedgehog (8-bit) (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_85f8dc9d
 Sonic the Hedgehog (8-bit) (Video Game) / int_883f3732
type
WarmUpBoss
 Sonic the Hedgehog (8-bit) (Video Game) / int_883f3732
comment
Warm-Up Boss: Green Hill's boss is even easier than in the 16-bit version, with Eggman simply floating in his regular Egg Mobile to the edge of a screen with no wrecking ball, slowly descending to ground level, and then trying to ram into you. The Game Gear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Eggman and defeat him before he even gets the chance to attack you. It's even easier than the drill car.
 Sonic the Hedgehog (8-bit) (Video Game) / int_883f3732
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_883f3732
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_883f3732
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b6de1eb
type
Airborne Aircraft Carrier
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b6de1eb
comment
Airborne Aircraft Carrier: Sky Base Zone, the first of many in the Sonic series.
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b6de1eb
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b6de1eb
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_8b6de1eb
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b9c512e
type
Down the Drain
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b9c512e
comment
Down the Drain: Labyrinth Zone.
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b9c512e
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_8b9c512e
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_8b9c512e
 Sonic the Hedgehog (8-bit) (Video Game) / int_8cd097d1
type
River of Insanity
 Sonic the Hedgehog (8-bit) (Video Game) / int_8cd097d1
comment
River of Insanity: Bridge Zone.
 Sonic the Hedgehog (8-bit) (Video Game) / int_8cd097d1
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_8cd097d1
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_8cd097d1
 Sonic the Hedgehog (8-bit) (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Sonic the Hedgehog (8-bit) (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: Sky Base Zone Act 2.
 Sonic the Hedgehog (8-bit) (Video Game) / int_8d3f3e8b
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_8d3f3e8b
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_8d3f3e8b
 Sonic the Hedgehog (8-bit) (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Sonic the Hedgehog (8-bit) (Video Game) / int_8df14c99
comment
Sonic cannot carry more than 99 rings. This means that when you grab your hundredth ring, the counter resets to 0 and Sonic again becomes a One-Hit-Point Wonder. Even more oddly, this means that getting 100 rings locks you out of the special stages, which are accessed by completing an act with at least 50 rings.
 Sonic the Hedgehog (8-bit) (Video Game) / int_8df14c99
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_8df14c99
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_8df14c99
 Sonic the Hedgehog (8-bit) (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Sonic the Hedgehog (8-bit) (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: No, there is no Spin Dash.
 Sonic the Hedgehog (8-bit) (Video Game) / int_963086ce
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_963086ce
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_963086ce
 Sonic the Hedgehog (8-bit) (Video Game) / int_9995ec9e
type
Level 1 Music Represents
 Sonic the Hedgehog (8-bit) (Video Game) / int_9995ec9e
comment
Level 1 Music Represents: Green Hill Zone, one of only three themes that appear in both this and the 16-bit version (Marble Zone was originally going to feature in the 8-bit version as well but was cut, leaving only its music embedded in the ROM).
 Sonic the Hedgehog (8-bit) (Video Game) / int_9995ec9e
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_9995ec9e
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_9995ec9e
 Sonic the Hedgehog (8-bit) (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Sonic the Hedgehog (8-bit) (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: Sega of America edited Sonic's appearance on the Game Gear box and in all promotional media to make him look more "punk"-like, shaping his quills to look like a mohawk and giving him a more smug expression. This is averted with the Master System version, which uses Sonic's original Japanese design instead of the Americanized redesign by Greg Martin, due to the Master System version being a direct export of the European version.
 Sonic the Hedgehog (8-bit) (Video Game) / int_9d09bf1a
featureApplicability
-1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_9d09bf1a
 Sonic the Hedgehog (8-bit) (Video Game) / int_a2686728
type
Rolling Attack
 Sonic the Hedgehog (8-bit) (Video Game) / int_a2686728
comment
Rolling Attack: Sonic's signature attack move. He runs at his opponent, and then tucks into a rapidly spinning ball, ramming into them and shredding them with his sharp spines.
 Sonic the Hedgehog (8-bit) (Video Game) / int_a2686728
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_a2686728
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_a2686728
 Sonic the Hedgehog (8-bit) (Video Game) / int_a7372109
type
Rewarding Vandalism
 Sonic the Hedgehog (8-bit) (Video Game) / int_a7372109
comment
Rewarding Vandalism: There are computer monitors scattered throughout the game that contain powerups. You get the powerups by breaking said monitors.
 Sonic the Hedgehog (8-bit) (Video Game) / int_a7372109
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_a7372109
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_a7372109
 Sonic the Hedgehog (8-bit) (Video Game) / int_a9cec1f1
type
Missing Secret
 Sonic the Hedgehog (8-bit) (Video Game) / int_a9cec1f1
comment
Missing Secret: If you're playing the Master System version, Scrap Brain Zone Act 3 has only 99 Rings, so don't waste your time looking for the last Ring to get a 1-Up. Only the Game Gear version has a hundredth Ring.
 Sonic the Hedgehog (8-bit) (Video Game) / int_a9cec1f1
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_a9cec1f1
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_a9cec1f1
 Sonic the Hedgehog (8-bit) (Video Game) / int_ad4a45be
type
Final Boss
 Sonic the Hedgehog (8-bit) (Video Game) / int_ad4a45be
comment
Final Boss: Two variations depending on whether it's the Master System or Game Gear version. Both have Eggman in a glass capsule on the right and a lightning ball generator above him, and Sonic needs to break the glass. On the Master System, there's a pair of electric pylons along the floor and ceiling that create a current between them, but on the Game Gear, there's only three flamethrower machines on the ground, and only one of them shoots at a time.
 Sonic the Hedgehog (8-bit) (Video Game) / int_ad4a45be
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_ad4a45be
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_ad4a45be
 Sonic the Hedgehog (8-bit) (Video Game) / int_af429061
type
Ratchet Scrolling
 Sonic the Hedgehog (8-bit) (Video Game) / int_af429061
comment
Ratchet Scrolling: In the Master System version only, Jungle Zone Act 2. If you jump up to the next platform, you can't jump back down without dying.
 Sonic the Hedgehog (8-bit) (Video Game) / int_af429061
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_af429061
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_af429061
 Sonic the Hedgehog (8-bit) (Video Game) / int_b0e18b32
type
Unique Enemy
 Sonic the Hedgehog (8-bit) (Video Game) / int_b0e18b32
comment
Unique Enemy: There are two enemies that appear only once. There is a single Burrobot, found in Labyrinth Zone Act 2, and a single Bomb, found in Sky Base Zone Act 2.
 Sonic the Hedgehog (8-bit) (Video Game) / int_b0e18b32
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_b0e18b32
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_b0e18b32
 Sonic the Hedgehog (8-bit) (Video Game) / int_b543bac4
type
Oxygen Meter
 Sonic the Hedgehog (8-bit) (Video Game) / int_b543bac4
comment
Oxygen Meter: Sonic has the ability to hold his breath for thirty seconds before drowning. Warning bells sound at five, ten, and fifteen seconds. At twenty seconds, a 10 second countdown starts, at the end of which Sonic drowns. The Labyrinth Zone is full of Oxygenated Underwater Bubbles to keep Sonic alive. Labyrinth Zone Act 3 is an exception: you are entirely underwater with no air bubbles and can never drown.
 Sonic the Hedgehog (8-bit) (Video Game) / int_b543bac4
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_b543bac4
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_b543bac4
 Sonic the Hedgehog (8-bit) (Video Game) / int_b89d9f13
type
Assimilation Plot
 Sonic the Hedgehog (8-bit) (Video Game) / int_b89d9f13
comment
Assimilation Plot: Eggman's entire plan is to turn literally everyone into a robot that he can command.
 Sonic the Hedgehog (8-bit) (Video Game) / int_b89d9f13
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_b89d9f13
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_b89d9f13
 Sonic the Hedgehog (8-bit) (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Sonic the Hedgehog (8-bit) (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: After the ending, the game tallies your points, adding bonuses for things like finding the Chaos Emeralds and entering Special Stages, and also turns your remaining lives into more points, all adding up to your final score.
 Sonic the Hedgehog (8-bit) (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_bcdd0afa
 Sonic the Hedgehog (8-bit) (Video Game) / int_be314fdb
type
Pinball Zone
 Sonic the Hedgehog (8-bit) (Video Game) / int_be314fdb
comment
Pinball Zone: The Special Stages.
 Sonic the Hedgehog (8-bit) (Video Game) / int_be314fdb
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_be314fdb
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_be314fdb
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64bdacd
type
Scoring Points
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64bdacd
comment
Scoring Points: They don't do anything, though.
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64bdacd
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64bdacd
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_c64bdacd
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64db44b
type
Idle Animation
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64db44b
comment
Idle Animation: If you leave Sonic alone for a few seconds, he will impatiently tap his foot and glare at the player to get him moving again.
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64db44b
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_c64db44b
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_c64db44b
 Sonic the Hedgehog (8-bit) (Video Game) / int_cc1b3f6f
type
In Case of Boss Fight, Break Glass
 Sonic the Hedgehog (8-bit) (Video Game) / int_cc1b3f6f
comment
In Case of Boss Fight, Break Glass: The final Eggman boss shields him inside a glass/metal chute that you need to jump into when you get a chance.
 Sonic the Hedgehog (8-bit) (Video Game) / int_cc1b3f6f
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_cc1b3f6f
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_cc1b3f6f
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce27dc3f
type
Protagonist Title
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce27dc3f
comment
Protagonist Title: Sonic the Hedgehog is the game's Hero Protagonist.
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce27dc3f
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce27dc3f
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_ce27dc3f
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce9a1c4a
type
Underground Level
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce9a1c4a
comment
Underground Level: Parts of Green Hill Zone, and the entirety of Labyrinth Zone, take place underground.
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_ce9a1c4a
 Sonic the Hedgehog (8-bit) (Video Game) / int_d0db0e91
type
Oxygenated Underwater Bubbles
 Sonic the Hedgehog (8-bit) (Video Game) / int_d0db0e91
comment
Oxygenated Underwater Bubbles: Present throughout Labyrinth Zone.
 Sonic the Hedgehog (8-bit) (Video Game) / int_d0db0e91
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_d0db0e91
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_d0db0e91
 Sonic the Hedgehog (8-bit) (Video Game) / int_d15c1086
type
Boss-Only Level
 Sonic the Hedgehog (8-bit) (Video Game) / int_d15c1086
comment
Boss-Only Level: Sky Base Zone Act 3, which is also the final stage. The first four zones play with this by having small platforming/running segments prior to the boss, a tradition that would continue for the other Game Gear games. Scrap Brain does not count since there's no boss.
 Sonic the Hedgehog (8-bit) (Video Game) / int_d15c1086
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_d15c1086
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_d15c1086
 Sonic the Hedgehog (8-bit) (Video Game) / int_d24ed873
type
Developer's Foresight
 Sonic the Hedgehog (8-bit) (Video Game) / int_d24ed873
comment
Developer's Foresight: Normally if a player beats an Act under 30 seconds, they will get a 30,000 point bonus. But if some player by chance manages to beat a Zone in just 20 seconds flat (only possible in Green Hill Zone Act 1 and Sky Base Zone Act 2), you'll get a jaw-dropping 200,000 point bonus. Beat that same act and Sky Base Act 2 in under 20 seconds? 300,000 point bonus for you.
 Sonic the Hedgehog (8-bit) (Video Game) / int_d24ed873
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_d24ed873
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_d24ed873
 Sonic the Hedgehog (8-bit) (Video Game) / int_d639cf57
type
Reformulated Game
 Sonic the Hedgehog (8-bit) (Video Game) / int_d639cf57
comment
Reformulated Game: The level designs, physics and boss fights are completely different from the 16-bit version.
 Sonic the Hedgehog (8-bit) (Video Game) / int_d639cf57
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_d639cf57
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_d639cf57
 Sonic the Hedgehog (8-bit) (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Sonic the Hedgehog (8-bit) (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Eggman fight in Labyrinth Zone takes place underwater. To compensate for this, Sonic can breathe underwater and not drown.
 Sonic the Hedgehog (8-bit) (Video Game) / int_d6f284a3
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_d6f284a3
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_d6f284a3
 Sonic the Hedgehog (8-bit) (Video Game) / int_e2c4b927
type
Dub Name Change
 Sonic the Hedgehog (8-bit) (Video Game) / int_e2c4b927
comment
Dub Name Change: Sega of America's marketing department changed Dr. Eggman to Dr. Ivo Robotnik for the Western release. Later references reconcile the two by explaining that Dr. Eggman is his nickname or alias while Robotnik is his actual name.
 Sonic the Hedgehog (8-bit) (Video Game) / int_e2c4b927
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_e2c4b927
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_e2c4b927
 Sonic the Hedgehog (8-bit) (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Sonic the Hedgehog (8-bit) (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Sonic does not need to breathe while underwater in Labyrinth Zone Act 3. Considering this act has a boss battle and no rings, this at least gives the player one less thing to worry about.
 Sonic the Hedgehog (8-bit) (Video Game) / int_e5bb2929
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_e5bb2929
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_e5bb2929
 Sonic the Hedgehog (8-bit) (Video Game) / int_e63317eb
type
Green Hill Zone
 Sonic the Hedgehog (8-bit) (Video Game) / int_e63317eb
comment
Green Hill Zone: As in the 16-bit version, Green Hill Zone is actually quite difficult compared to most first levels, being full of instant death obstacles like bottomless pits and spikes that ignore Mercy Invincibility.
 Sonic the Hedgehog (8-bit) (Video Game) / int_e63317eb
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_e63317eb
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_e63317eb
 Sonic the Hedgehog (8-bit) (Video Game) / int_e6ce4b
type
The Maze
 Sonic the Hedgehog (8-bit) (Video Game) / int_e6ce4b
comment
The Maze: Scrap Brain Zone Act 2 and to a lesser extent Act 3 feature this as a gimmick.
 Sonic the Hedgehog (8-bit) (Video Game) / int_e6ce4b
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_e6ce4b
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_e6ce4b
 Sonic the Hedgehog (8-bit) (Video Game) / int_f3c2fec5
type
Jungle Japes
 Sonic the Hedgehog (8-bit) (Video Game) / int_f3c2fec5
comment
Jungle Japes: Jungle Zone, which serves as the third stage. This stage is filled with vines, waterfalls, and logs that Sonic can run across the water on.
 Sonic the Hedgehog (8-bit) (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Sonic the Hedgehog (8-bit) (Video Game) / int_f3c2fec5
 Sonic the Hedgehog (8-bit) (Video Game) / int_f910567
type
This Is a Drill
 Sonic the Hedgehog (8-bit) (Video Game) / int_f910567
comment
This Is a Drill: A few badniks have drill-based weapons.
 Sonic the Hedgehog (8-bit) (Video Game) / int_f910567
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_f910567
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_f910567
 Sonic the Hedgehog (8-bit) (Video Game) / int_faf36236
type
Cyberpunk
 Sonic the Hedgehog (8-bit) (Video Game) / int_faf36236
comment
Cyberpunk: Sonic is a Nature Hero fighting against an Evil Genius who is systematically turning the world's inhabitants into robots.
 Sonic the Hedgehog (8-bit) (Video Game) / int_faf36236
featureApplicability
1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_faf36236
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_faf36236
 Sonic the Hedgehog (8-bit) (Video Game) / int_fb111d49
type
Sequence Breaking
 Sonic the Hedgehog (8-bit) (Video Game) / int_fb111d49
comment
Sequence Breaking: In Scrap Brain Zone Act 2, there's a puzzle involving two doors, with a switch opening the one that cuts you off from the rest of the level, but cutting you off from that door in turn, forcing you to go all the way back. However, if you found the Checkpoint earlier and die on the spot nearby, you'll respawn with the door open for you, letting you finish the level much quicker. In Sky Base Zone Act 2, you can finish the level in roughly 15 seconds by simply jumping straight up around the ships cannons and then walking over the top of the level straight to the exit.
 Sonic the Hedgehog (8-bit) (Video Game) / int_fb111d49
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_fb111d49
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1.0
 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game) / int_fb111d49
 Sonic the Hedgehog (8-bit) (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Sonic the Hedgehog (8-bit) (Video Game) / int_fc7c4f92
comment
Canon Immigrant: While this game is largely not considered canon to the classic continuity — being superseded by the 16-bit version — it was the first to include a full view of South Island, which later installments have taken as its canon appearance, including Sonic Origins, which features the 16-bit version.note The Game Gear version will be added as part of the Plus DLC on June 23rd, 2023.
 Sonic the Hedgehog (8-bit) (Video Game) / int_fc7c4f92
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1.0
 Sonic the Hedgehog (8-bit) (Video Game) / int_fc7c4f92
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 Sonic the Hedgehog (8-bit) (Video Game)
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Sonic the Hedgehog (8-bit) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Advancing Wall of Doom / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
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Airborne Aircraft Carrier / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
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Auto-Scrolling Level / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Big Storm Episode / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Breather Level / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Falling Bass / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
"Get Back Here!" Boss / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Japanese Video Games / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Jungle Japes / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Kaizo Trap / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
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Offscreen Start Bonus / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
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Ratchet Scrolling / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Remade and Improved / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Schizophrenic Difficulty / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Stationary Boss / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Unique Enemy / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Video Games of 1990–1994 / int_325f8573
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
When All Else Fails, Go Right / int_325f8573