| The Room: Old Sins (Video Game) |
type |
TVTItem |
| The Room: Old Sins (Video Game) |
label |
The Room: Old Sins (Video Game) |
| The Room: Old Sins (Video Game) |
page |
TheRoomOldSins |
| The Room: Old Sins (Video Game) |
comment |
The Room: Old Sins is a spinoff of the mobile puzzle game series The Room, released on 25th January 2018 on iOS, 19th April 2018 on Android, and rereleased for PC on February 11th, 2021. You play again as a Featureless Protagonist different from the previous one, only known as 'H'. You are sent by mysterious employers to investigate the disappearances of high society couple Edward and Abigail Lockwood at their home of Waldegrave Manor. The game then starts you at the manor's attic, where a mechanical dollhouse based off of the manor lies. By using your eyepiece you can peer into the dollhouse and interact with it as if it is a full-sized house. From there it is up to you to solve the mystery of the couple's disappearance and to retrieve whatever artifacts they had been hiding. Including, and especially, the Null. |
| The Room: Old Sins (Video Game) |
fetched |
2024-01-30T10:47:49Z |
| The Room: Old Sins (Video Game) |
parsed |
2024-01-30T10:47:49Z |
| The Room: Old Sins (Video Game) |
processingComment |
Dropped link to CallBack: Not a Feature - ITEM |
| The Room: Old Sins (Video Game) |
isPartOf |
DBTropes |
| The Room: Old Sins (Video Game) / int_127fc252 |
type |
Creator Cameo |
| The Room: Old Sins (Video Game) / int_127fc252 |
comment |
Creator Cameo: All the books found around the house feature the names of various Fireproof Games employees. |
| The Room: Old Sins (Video Game) / int_127fc252 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_127fc252 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_127fc252 |
| The Room: Old Sins (Video Game) / int_15c4ab3e |
type |
Mysterious Employer |
| The Room: Old Sins (Video Game) / int_15c4ab3e |
comment |
Mysterious Employer: In the game, you never find out who sent you. Until you watch the stinger. |
| The Room: Old Sins (Video Game) / int_15c4ab3e |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_15c4ab3e |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_15c4ab3e |
| The Room: Old Sins (Video Game) / int_17ce80aa |
type |
All There in the Manual |
| The Room: Old Sins (Video Game) / int_17ce80aa |
comment |
All There in the Manual: Each room contains a diary entry from one of the Lockwoods which gives insight to their lives. Do you need to read it to progress through the game? Nah... |
| The Room: Old Sins (Video Game) / int_17ce80aa |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_17ce80aa |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_17ce80aa |
| The Room: Old Sins (Video Game) / int_19102429 |
type |
Twist Ending |
| The Room: Old Sins (Video Game) / int_19102429 |
comment |
Twist Ending: The Player Character is not who you think he is. |
| The Room: Old Sins (Video Game) / int_19102429 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_19102429 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_19102429 |
| The Room: Old Sins (Video Game) / int_1bbb76bc |
type |
Abandoned Area |
| The Room: Old Sins (Video Game) / int_1bbb76bc |
comment |
Abandoned Area: Waldegrave Manor. It's up to you to work out what happened to its inhabitants. Well, kind of. |
| The Room: Old Sins (Video Game) / int_1bbb76bc |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_1bbb76bc |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_1bbb76bc |
| The Room: Old Sins (Video Game) / int_1c7987a |
type |
Newspaper Backstory |
| The Room: Old Sins (Video Game) / int_1c7987a |
comment |
Newspaper Backstory: For Hugo, Edward, and Abigail. |
| The Room: Old Sins (Video Game) / int_1c7987a |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_1c7987a |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_1c7987a |
| The Room: Old Sins (Video Game) / int_1fdaf8ff |
type |
Ominous Latin Chanting |
| The Room: Old Sins (Video Game) / int_1fdaf8ff |
comment |
Ominous Latin Chanting: Present in The Stinger. |
| The Room: Old Sins (Video Game) / int_1fdaf8ff |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_1fdaf8ff |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_1fdaf8ff |
| The Room: Old Sins (Video Game) / int_25bc8511 |
type |
Generation Xerox |
| The Room: Old Sins (Video Game) / int_25bc8511 |
comment |
Generation Xerox: Downplayed. Both Hugo (the father) and Abigail (the daughter) Waldegrave are clever people whose lives are implied to be ruined by contact of the Null, but in different ways. |
| The Room: Old Sins (Video Game) / int_25bc8511 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_25bc8511 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_25bc8511 |
| The Room: Old Sins (Video Game) / int_2614d2f6 |
type |
Player Inventory |
| The Room: Old Sins (Video Game) / int_2614d2f6 |
comment |
Player Inventory: Used to carry items from one room/dimension space of the dollhouse to the outside/another room. |
| The Room: Old Sins (Video Game) / int_2614d2f6 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_2614d2f6 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_2614d2f6 |
| The Room: Old Sins (Video Game) / int_29a39f6 |
type |
Easter Egg |
| The Room: Old Sins (Video Game) / int_29a39f6 |
comment |
Easter Egg: Playing with the radio in the Maritime Room will reveal some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84. Deliberately idling around the very straightforward final area which just involves placing an item will bring up the Hints, but they instead detail Hydrus' thoughts about just running away with the Null sample rather than giving it to The Circle like he was sent to do. |
| The Room: Old Sins (Video Game) / int_29a39f6 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_29a39f6 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_29a39f6 |
| The Room: Old Sins (Video Game) / int_3094ec26 |
type |
Artifact of Death |
| The Room: Old Sins (Video Game) / int_3094ec26 |
comment |
Artifact of Death: Unless you are very, very careful, Null exposure is guaranteed to lead to a slow and painful death. |
| The Room: Old Sins (Video Game) / int_3094ec26 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_3094ec26 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_3094ec26 |
| The Room: Old Sins (Video Game) / int_347c2 |
type |
Inkblot Test |
| The Room: Old Sins (Video Game) / int_347c2 |
comment |
Inkblot Test: Each diary entry is accompanied with silhouettes done in this style. |
| The Room: Old Sins (Video Game) / int_347c2 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_347c2 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_347c2 |
| The Room: Old Sins (Video Game) / int_352151a3 |
type |
Recursive Reality |
| The Room: Old Sins (Video Game) / int_352151a3 |
comment |
Recursive Reality: The dollhouse in the attic is able to replicate the rooms in the actual house. When you unlock the dollhouse's attic, you go through a sequence of dollhouse attics inside other dollhouse attics. |
| The Room: Old Sins (Video Game) / int_352151a3 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_352151a3 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_352151a3 |
| The Room: Old Sins (Video Game) / int_3cd71723 |
type |
Acme Products |
| The Room: Old Sins (Video Game) / int_3cd71723 |
comment |
The Talisman company also makes floodlights. Who knew? |
| The Room: Old Sins (Video Game) / int_3cd71723 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_3cd71723 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_3cd71723 |
| The Room: Old Sins (Video Game) / int_48081842 |
type |
The Stinger |
| The Room: Old Sins (Video Game) / int_48081842 |
comment |
The Stinger: Which contains some very important information. Namely, the Player Character is a Villain Protagonist. |
| The Room: Old Sins (Video Game) / int_48081842 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_48081842 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_48081842 |
| The Room: Old Sins (Video Game) / int_4814d132 |
type |
Big Fancy House |
| The Room: Old Sins (Video Game) / int_4814d132 |
comment |
Big Fancy House: Waldegrave Manor. Highlights include a Maritime Room, a Curiosity Room, and a Japanese Gallery. |
| The Room: Old Sins (Video Game) / int_4814d132 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_4814d132 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_4814d132 |
| The Room: Old Sins (Video Game) / int_4e7f703c |
type |
Wham Shot |
| The Room: Old Sins (Video Game) / int_4e7f703c |
comment |
Wham Shot: Two in rapid succession; the first comes after you break the seal and acquire the Null when you come out of the successive layers of the attic dollhouse. After the final layer, the dollhouse has changed into a perfect copy of A.S.'s home from the first and second games. Then, The Stinger reveals that the Player Character was a member of the Circle the whole time, and they have several concentrated and pure pieces of Null to work with. |
| The Room: Old Sins (Video Game) / int_4e7f703c |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_4e7f703c |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_4e7f703c |
| The Room: Old Sins (Video Game) / int_4ebbbd17 |
type |
Matryoshka Object |
| The Room: Old Sins (Video Game) / int_4ebbbd17 |
comment |
Matryoshka Object: The dollhouse's attic contains another dollhouse with another dollhouse in its attic and that dollhouse has another dollhouse. note For those of you that are confused, that is five dollhouses, four of which are found in the previous dollhouse's attic. |
| The Room: Old Sins (Video Game) / int_4ebbbd17 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_4ebbbd17 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_4ebbbd17 |
| The Room: Old Sins (Video Game) / int_586624e5 |
type |
Genius Loci |
| The Room: Old Sins (Video Game) / int_586624e5 |
comment |
Genius Loci: The dollhouse seems to have a mind of its own, such as replacing all the contents of books with thoughts of its occupants. |
| The Room: Old Sins (Video Game) / int_586624e5 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_586624e5 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_586624e5 |
| The Room: Old Sins (Video Game) / int_5889ca1d |
type |
Mineral MacGuffin |
| The Room: Old Sins (Video Game) / int_5889ca1d |
comment |
Mineral MacGuffin: The Null. Its dimension bending properties powers a lot of the puzzles and mainly explains why the dollhouse is unexpectedly big. |
| The Room: Old Sins (Video Game) / int_5889ca1d |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_5889ca1d |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_5889ca1d |
| The Room: Old Sins (Video Game) / int_5cbb67eb |
type |
Pocket Dimension |
| The Room: Old Sins (Video Game) / int_5cbb67eb |
comment |
Pocket Dimension: Using the eyepiece on the dollhouse allows you to go inside it like a regular house. |
| The Room: Old Sins (Video Game) / int_5cbb67eb |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_5cbb67eb |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_5cbb67eb |
| The Room: Old Sins (Video Game) / int_6068c76b |
type |
Clock Punk |
| The Room: Old Sins (Video Game) / int_6068c76b |
comment |
Clock Punk: The game's aesthetics. |
| The Room: Old Sins (Video Game) / int_6068c76b |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_6068c76b |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_6068c76b |
| The Room: Old Sins (Video Game) / int_6126185e |
type |
You Wake Up in a Room |
| The Room: Old Sins (Video Game) / int_6126185e |
comment |
You Wake Up in a Room: Averted. The player and the main character knows full well why they are in the attic. The motivations of both people are not necessarily the same however. |
| The Room: Old Sins (Video Game) / int_6126185e |
featureApplicability |
-1.0 |
| The Room: Old Sins (Video Game) / int_6126185e |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_6126185e |
| The Room: Old Sins (Video Game) / int_6293c185 |
type |
Sequel Hook |
| The Room: Old Sins (Video Game) / int_6293c185 |
comment |
Sequel Hook: The Stinger has left a lot of questions that needs to be answered. |
| The Room: Old Sins (Video Game) / int_6293c185 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_6293c185 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_6293c185 |
| The Room: Old Sins (Video Game) / int_63baeeb2 |
type |
Lightning Reveal |
| The Room: Old Sins (Video Game) / int_63baeeb2 |
comment |
Lightning Reveal: This is how you get your first glimpse of the dollhouse as well as Edward's corpse when you first enter the game. |
| The Room: Old Sins (Video Game) / int_63baeeb2 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_63baeeb2 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_63baeeb2 |
| The Room: Old Sins (Video Game) / int_6ec624b7 |
type |
Escape from the Crazy Place |
| The Room: Old Sins (Video Game) / int_6ec624b7 |
comment |
Escape from the Crazy Place: Abigail ran away from the manor when the Null started to devour it. |
| The Room: Old Sins (Video Game) / int_6ec624b7 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_6ec624b7 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_6ec624b7 |
| The Room: Old Sins (Video Game) / int_6f214508 |
type |
Foreign Culture Fetish |
| The Room: Old Sins (Video Game) / int_6f214508 |
comment |
Foreign Culture Fetish: As seen in the Curiosity Room and the Japanese Gallery. |
| The Room: Old Sins (Video Game) / int_6f214508 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_6f214508 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_6f214508 |
| The Room: Old Sins (Video Game) / int_7a0374eb |
type |
Impoverished Patrician |
| The Room: Old Sins (Video Game) / int_7a0374eb |
comment |
Impoverished Patrician: Abigail inherited a large manor...and a whole lot of debt. The desire to restore his wife's fortunes is what made Edward dabble with the Null in the first place. |
| The Room: Old Sins (Video Game) / int_7a0374eb |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_7a0374eb |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_7a0374eb |
| The Room: Old Sins (Video Game) / int_7b7f0141 |
type |
Tentacled Terror |
| The Room: Old Sins (Video Game) / int_7b7f0141 |
comment |
Tentacled Terror: There is a statue of a giant octopus destroying a pagoda in the Japanese room. There are also tentacles slowly destroying the dollhouse. |
| The Room: Old Sins (Video Game) / int_7b7f0141 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_7b7f0141 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_7b7f0141 |
| The Room: Old Sins (Video Game) / int_84764598 |
type |
Dramatic Thunder |
| The Room: Old Sins (Video Game) / int_84764598 |
comment |
Dramatic Thunder: During the introduction of the game |
| The Room: Old Sins (Video Game) / int_84764598 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_84764598 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_84764598 |
| The Room: Old Sins (Video Game) / int_87ee5af7 |
type |
Eerie Anatomy Model |
| The Room: Old Sins (Video Game) / int_87ee5af7 |
comment |
Eerie Anatomy Model: The Curiosity Room holds one, and several puzzles center on it. |
| The Room: Old Sins (Video Game) / int_87ee5af7 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_87ee5af7 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_87ee5af7 |
| The Room: Old Sins (Video Game) / int_8e3b5b4d |
type |
Minimalist Cast |
| The Room: Old Sins (Video Game) / int_8e3b5b4d |
comment |
Minimalist Cast: The cast consists of just you, a dead man, and an absent woman. |
| The Room: Old Sins (Video Game) / int_8e3b5b4d |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_8e3b5b4d |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_8e3b5b4d |
| The Room: Old Sins (Video Game) / int_924bfd78 |
type |
Creepy Dollhouse |
| The Room: Old Sins (Video Game) / int_924bfd78 |
comment |
Creepy Dollhouse: Crossing over with Alien Geometries, the protagonist investigates a couple's disappearance by looking into a dollhouse resembling the very house it's in. You can zoom into a room using the eyepiece, and can be interacted with as if it were a full-size house. |
| The Room: Old Sins (Video Game) / int_924bfd78 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_924bfd78 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_924bfd78 |
| The Room: Old Sins (Video Game) / int_9d12bbc1 |
type |
Foreshadowing |
| The Room: Old Sins (Video Game) / int_9d12bbc1 |
comment |
Foreshadowing: If you are quick enough, you will be able to see the final dollhouse alongside the corpse of Edward illuminated by the lightening flash when you first enter the game. "Everyone has secrets. Mine just happens to be hidden in this box." This is referring not just to H's eyepiece but also that he is sent by The Circle to collect the Null crystals made from Edward's soul. H's movements whenever he completes a room appear too casual for a person who's inexperienced with the things related to the Null, and at the beginning, he brings his briefcase with him. This is another hint about who he is and his occupation. |
| The Room: Old Sins (Video Game) / int_9d12bbc1 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_9d12bbc1 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_9d12bbc1 |
| The Room: Old Sins (Video Game) / int_9f6fb586 |
type |
Leitmotif |
| The Room: Old Sins (Video Game) / int_9f6fb586 |
comment |
Leitmotif: An ominous version of the original trilogy's theme song plays when an artefact is found. |
| The Room: Old Sins (Video Game) / int_9f6fb586 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_9f6fb586 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_9f6fb586 |
| The Room: Old Sins (Video Game) / int_a65288e2 |
type |
Ascended Extra |
| The Room: Old Sins (Video Game) / int_a65288e2 |
comment |
Ascended Extra: "The Circle", a mysterious group of occult-interested individuals, mentioned only briefly by A.S. in the original game, take center stage in this game; they are the ones who end up (inadvertently) setting the events of the game in motion, and the player ultimately turns out to be one of their agents. |
| The Room: Old Sins (Video Game) / int_a65288e2 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_a65288e2 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_a65288e2 |
| The Room: Old Sins (Video Game) / int_a8a04f6f |
type |
And I Must Scream |
| The Room: Old Sins (Video Game) / int_a8a04f6f |
comment |
And I Must Scream: Being trapped in his own house was not a pleasant experience for Edward. |
| The Room: Old Sins (Video Game) / int_a8a04f6f |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_a8a04f6f |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_a8a04f6f |
| The Room: Old Sins (Video Game) / int_ad22fa80 |
type |
Apocalyptic Log |
| The Room: Old Sins (Video Game) / int_ad22fa80 |
comment |
Apocalyptic Log: The diary entries between Abigail and Edward chart Edward's descent into madness, which you can find in several corrupted books throughout the dollhouse. Unlocking a book adds a new entry to the other ones. |
| The Room: Old Sins (Video Game) / int_ad22fa80 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_ad22fa80 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_ad22fa80 |
| The Room: Old Sins (Video Game) / int_b23e7ba9 |
type |
Real Is Brown |
| The Room: Old Sins (Video Game) / int_b23e7ba9 |
comment |
Real Is Brown: On PC, the game is noticeable browner than the previous installments. |
| The Room: Old Sins (Video Game) / int_b23e7ba9 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_b23e7ba9 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_b23e7ba9 |
| The Room: Old Sins (Video Game) / int_b3bdf232 |
type |
Alien Geometries |
| The Room: Old Sins (Video Game) / int_b3bdf232 |
comment |
Alien Geometries Some of the puzzles feature them. |
| The Room: Old Sins (Video Game) / int_b3bdf232 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_b3bdf232 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_b3bdf232 |
| The Room: Old Sins (Video Game) / int_b6c2e6ad |
type |
Villain Episode |
| The Room: Old Sins (Video Game) / int_b6c2e6ad |
comment |
Villain Episode: The Player Character is working for the Circle. |
| The Room: Old Sins (Video Game) / int_b6c2e6ad |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_b6c2e6ad |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_b6c2e6ad |
| The Room: Old Sins (Video Game) / int_bd922dda |
type |
Gentleman Adventurer |
| The Room: Old Sins (Video Game) / int_bd922dda |
comment |
Gentleman Adventurer: Hugo Waldegrave, Abigail's father. |
| The Room: Old Sins (Video Game) / int_bd922dda |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_bd922dda |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_bd922dda |
| The Room: Old Sins (Video Game) / int_bec0417c |
type |
Happily Married |
| The Room: Old Sins (Video Game) / int_bec0417c |
comment |
Happily Married: The Lockwoods. Zig-zagged in that Edward's research into the Null strains their marriage, but their love never wavers. |
| The Room: Old Sins (Video Game) / int_bec0417c |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_bec0417c |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_bec0417c |
| The Room: Old Sins (Video Game) / int_c3cc5fa0 |
type |
Mad Scientist Laboratory |
| The Room: Old Sins (Video Game) / int_c3cc5fa0 |
comment |
The marble maze holograms in the Curiosity Room show Professor de Montfaucon's tower laboratory, a steppe-pyramid, and a galleon, all locations in The Room Two. |
| The Room: Old Sins (Video Game) / int_c3cc5fa0 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_c3cc5fa0 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_c3cc5fa0 |
| The Room: Old Sins (Video Game) / int_c70fc0a2 |
type |
Pretentious Latin Motto |
| The Room: Old Sins (Video Game) / int_c70fc0a2 |
comment |
Pretentious Latin Motto: The Waldegrave motto is 'Audacia Et Industria' note Boldness and hard work |
| The Room: Old Sins (Video Game) / int_c70fc0a2 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_c70fc0a2 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_c70fc0a2 |
| The Room: Old Sins (Video Game) / int_c75df49a |
type |
Shout-Out |
| The Room: Old Sins (Video Game) / int_c75df49a |
comment |
Shout-Out: The desk in the Study opens in a similar fashion to David Roentgen's Secretary Desk. |
| The Room: Old Sins (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_c75df49a |
| The Room: Old Sins (Video Game) / int_d88e125e |
type |
Our Dragons Are Different |
| The Room: Old Sins (Video Game) / int_d88e125e |
comment |
Our Dragons Are Different: The golden dragon sculptures in the Japanese Gallery. |
| The Room: Old Sins (Video Game) / int_d88e125e |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_d88e125e |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_d88e125e |
| The Room: Old Sins (Video Game) / int_dc9b1fe9 |
type |
Cue the Sun |
| The Room: Old Sins (Video Game) / int_dc9b1fe9 |
comment |
Cue the Sun: Almost all of the game happens at night until the very end. |
| The Room: Old Sins (Video Game) / int_dc9b1fe9 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_dc9b1fe9 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_dc9b1fe9 |
| The Room: Old Sins (Video Game) / int_e099f0de |
type |
I Will Only Slow You Down |
| The Room: Old Sins (Video Game) / int_e099f0de |
comment |
I Will Only Slow You Down: Edward to Abigail. |
| The Room: Old Sins (Video Game) / int_e099f0de |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_e099f0de |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_e099f0de |
| The Room: Old Sins (Video Game) / int_e2ccee25 |
type |
Animal Motifs |
| The Room: Old Sins (Video Game) / int_e2ccee25 |
comment |
Animal Motifs: Objects and diary entries associated with Abigail often use a swan motif, while Edward's motif is that of a stag. H's briefcase displays a serpent motif when it's opened at the end hinting at his allegiance, as the Circle's ritual chamber features snake imagery in its liquid-Null fountains. |
| The Room: Old Sins (Video Game) / int_e2ccee25 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_e2ccee25 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_e2ccee25 |
| The Room: Old Sins (Video Game) / int_eaae04eb |
type |
Museum of the Strange and Unusual |
| The Room: Old Sins (Video Game) / int_eaae04eb |
comment |
Museum of the Strange and Unusual: The Curiosity Room is a downplayed version of that, with all sorts of stuff in it such as tribal masks, an anatomical figure, and a cabinet full of crystals. |
| The Room: Old Sins (Video Game) / int_eaae04eb |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_eaae04eb |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_eaae04eb |
| The Room: Old Sins (Video Game) / int_ee1bd506 |
type |
Curiosity Is a Crapshoot |
| The Room: Old Sins (Video Game) / int_ee1bd506 |
comment |
Curiosity Is a Crapshoot: Downplayed. Curiosity is part of the reason why Edward Lockwood ended up in the Circle's trap |
| The Room: Old Sins (Video Game) / int_ee1bd506 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_ee1bd506 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_ee1bd506 |
| The Room: Old Sins (Video Game) / int_f1716087 |
type |
Goggles Do Something Unusual |
| The Room: Old Sins (Video Game) / int_f1716087 |
comment |
Goggles Do Something Unusual: Your Eyepiece exposes hidden information and allows you to go into tiny spaces. |
| The Room: Old Sins (Video Game) / int_f1716087 |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_f1716087 |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_f1716087 |
| The Room: Old Sins (Video Game) / int_f1e6402d |
type |
Suddenly Speaking |
| The Room: Old Sins (Video Game) / int_f1e6402d |
comment |
Suddenly Speaking: While the series usually doesn't have any voice-acting, the anatomy model puzzle features spoken dialogue for the first time. |
| The Room: Old Sins (Video Game) / int_f1e6402d |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_f1e6402d |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_f1e6402d |
| The Room: Old Sins (Video Game) / int_name |
type |
ItemName |
| The Room: Old Sins (Video Game) / int_name |
comment |
|
| The Room: Old Sins (Video Game) / int_name |
featureApplicability |
1.0 |
| The Room: Old Sins (Video Game) / int_name |
featureConfidence |
1.0 |
| The Room: Old Sins (Video Game) |
hasFeature |
The Room: Old Sins (Video Game) / int_name |
| The Room: Old Sins (Video Game) / int_name |
itemName |
The Room: Old Sins (Video Game) |