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The Room: Old Sins (Video Game)

 The Room: Old Sins (Video Game)
type
TVTItem
 The Room: Old Sins (Video Game)
label
The Room: Old Sins (Video Game)
 The Room: Old Sins (Video Game)
page
TheRoomOldSins
 The Room: Old Sins (Video Game)
comment
The Room: Old Sins is a spinoff of the mobile puzzle game series The Room, released on 25th January 2018 on iOS, 19th April 2018 on Android, and rereleased for PC on February 11th, 2021. You play again as a Featureless Protagonist different from the previous one, only known as 'H'. You are sent by mysterious employers to investigate the disappearances of high society couple Edward and Abigail Lockwood at their home of Waldegrave Manor. The game then starts you at the manor's attic, where a mechanical dollhouse based off of the manor lies. By using your eyepiece you can peer into the dollhouse and interact with it as if it is a full-sized house. From there it is up to you to solve the mystery of the couple's disappearance and to retrieve whatever artifacts they had been hiding. Including, and especially, the Null.
 The Room: Old Sins (Video Game)
fetched
2024-01-30T10:47:49Z
 The Room: Old Sins (Video Game)
parsed
2024-01-30T10:47:49Z
 The Room: Old Sins (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 The Room: Old Sins (Video Game)
isPartOf
DBTropes
 The Room: Old Sins (Video Game) / int_127fc252
type
Creator Cameo
 The Room: Old Sins (Video Game) / int_127fc252
comment
Creator Cameo: All the books found around the house feature the names of various Fireproof Games employees.
 The Room: Old Sins (Video Game) / int_127fc252
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_127fc252
featureConfidence
1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_127fc252
 The Room: Old Sins (Video Game) / int_15c4ab3e
type
Mysterious Employer
 The Room: Old Sins (Video Game) / int_15c4ab3e
comment
Mysterious Employer: In the game, you never find out who sent you. Until you watch the stinger.
 The Room: Old Sins (Video Game) / int_15c4ab3e
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_15c4ab3e
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_15c4ab3e
 The Room: Old Sins (Video Game) / int_17ce80aa
type
All There in the Manual
 The Room: Old Sins (Video Game) / int_17ce80aa
comment
All There in the Manual: Each room contains a diary entry from one of the Lockwoods which gives insight to their lives. Do you need to read it to progress through the game? Nah...
 The Room: Old Sins (Video Game) / int_17ce80aa
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1.0
 The Room: Old Sins (Video Game) / int_17ce80aa
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_17ce80aa
 The Room: Old Sins (Video Game) / int_19102429
type
Twist Ending
 The Room: Old Sins (Video Game) / int_19102429
comment
Twist Ending: The Player Character is not who you think he is.
 The Room: Old Sins (Video Game) / int_19102429
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1.0
 The Room: Old Sins (Video Game) / int_19102429
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_19102429
 The Room: Old Sins (Video Game) / int_1bbb76bc
type
Abandoned Area
 The Room: Old Sins (Video Game) / int_1bbb76bc
comment
Abandoned Area: Waldegrave Manor. It's up to you to work out what happened to its inhabitants. Well, kind of.
 The Room: Old Sins (Video Game) / int_1bbb76bc
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1.0
 The Room: Old Sins (Video Game) / int_1bbb76bc
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_1bbb76bc
 The Room: Old Sins (Video Game) / int_1c7987a
type
Newspaper Backstory
 The Room: Old Sins (Video Game) / int_1c7987a
comment
Newspaper Backstory: For Hugo, Edward, and Abigail.
 The Room: Old Sins (Video Game) / int_1c7987a
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1.0
 The Room: Old Sins (Video Game) / int_1c7987a
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 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_1c7987a
 The Room: Old Sins (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 The Room: Old Sins (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: Present in The Stinger.
 The Room: Old Sins (Video Game) / int_1fdaf8ff
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1.0
 The Room: Old Sins (Video Game) / int_1fdaf8ff
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 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_1fdaf8ff
 The Room: Old Sins (Video Game) / int_25bc8511
type
Generation Xerox
 The Room: Old Sins (Video Game) / int_25bc8511
comment
Generation Xerox: Downplayed. Both Hugo (the father) and Abigail (the daughter) Waldegrave are clever people whose lives are implied to be ruined by contact of the Null, but in different ways.
 The Room: Old Sins (Video Game) / int_25bc8511
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1.0
 The Room: Old Sins (Video Game) / int_25bc8511
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 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_25bc8511
 The Room: Old Sins (Video Game) / int_2614d2f6
type
Player Inventory
 The Room: Old Sins (Video Game) / int_2614d2f6
comment
Player Inventory: Used to carry items from one room/dimension space of the dollhouse to the outside/another room.
 The Room: Old Sins (Video Game) / int_2614d2f6
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1.0
 The Room: Old Sins (Video Game) / int_2614d2f6
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_2614d2f6
 The Room: Old Sins (Video Game) / int_29a39f6
type
Easter Egg
 The Room: Old Sins (Video Game) / int_29a39f6
comment
Easter Egg: Playing with the radio in the Maritime Room will reveal some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84. Deliberately idling around the very straightforward final area which just involves placing an item will bring up the Hints, but they instead detail Hydrus' thoughts about just running away with the Null sample rather than giving it to The Circle like he was sent to do.
 The Room: Old Sins (Video Game) / int_29a39f6
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1.0
 The Room: Old Sins (Video Game) / int_29a39f6
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_29a39f6
 The Room: Old Sins (Video Game) / int_3094ec26
type
Artifact of Death
 The Room: Old Sins (Video Game) / int_3094ec26
comment
Artifact of Death: Unless you are very, very careful, Null exposure is guaranteed to lead to a slow and painful death.
 The Room: Old Sins (Video Game) / int_3094ec26
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1.0
 The Room: Old Sins (Video Game) / int_3094ec26
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_3094ec26
 The Room: Old Sins (Video Game) / int_347c2
type
Inkblot Test
 The Room: Old Sins (Video Game) / int_347c2
comment
Inkblot Test: Each diary entry is accompanied with silhouettes done in this style.
 The Room: Old Sins (Video Game) / int_347c2
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1.0
 The Room: Old Sins (Video Game) / int_347c2
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 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_347c2
 The Room: Old Sins (Video Game) / int_352151a3
type
Recursive Reality
 The Room: Old Sins (Video Game) / int_352151a3
comment
Recursive Reality: The dollhouse in the attic is able to replicate the rooms in the actual house. When you unlock the dollhouse's attic, you go through a sequence of dollhouse attics inside other dollhouse attics.
 The Room: Old Sins (Video Game) / int_352151a3
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1.0
 The Room: Old Sins (Video Game) / int_352151a3
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_352151a3
 The Room: Old Sins (Video Game) / int_3cd71723
type
Acme Products
 The Room: Old Sins (Video Game) / int_3cd71723
comment
The Talisman company also makes floodlights. Who knew?
 The Room: Old Sins (Video Game) / int_3cd71723
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1.0
 The Room: Old Sins (Video Game) / int_3cd71723
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_3cd71723
 The Room: Old Sins (Video Game) / int_48081842
type
The Stinger
 The Room: Old Sins (Video Game) / int_48081842
comment
The Stinger: Which contains some very important information. Namely, the Player Character is a Villain Protagonist.
 The Room: Old Sins (Video Game) / int_48081842
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1.0
 The Room: Old Sins (Video Game) / int_48081842
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_48081842
 The Room: Old Sins (Video Game) / int_4814d132
type
Big Fancy House
 The Room: Old Sins (Video Game) / int_4814d132
comment
Big Fancy House: Waldegrave Manor. Highlights include a Maritime Room, a Curiosity Room, and a Japanese Gallery.
 The Room: Old Sins (Video Game) / int_4814d132
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1.0
 The Room: Old Sins (Video Game) / int_4814d132
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_4814d132
 The Room: Old Sins (Video Game) / int_4e7f703c
type
Wham Shot
 The Room: Old Sins (Video Game) / int_4e7f703c
comment
Wham Shot: Two in rapid succession; the first comes after you break the seal and acquire the Null when you come out of the successive layers of the attic dollhouse. After the final layer, the dollhouse has changed into a perfect copy of A.S.'s home from the first and second games. Then, The Stinger reveals that the Player Character was a member of the Circle the whole time, and they have several concentrated and pure pieces of Null to work with.
 The Room: Old Sins (Video Game) / int_4e7f703c
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1.0
 The Room: Old Sins (Video Game) / int_4e7f703c
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_4e7f703c
 The Room: Old Sins (Video Game) / int_4ebbbd17
type
Matryoshka Object
 The Room: Old Sins (Video Game) / int_4ebbbd17
comment
Matryoshka Object: The dollhouse's attic contains another dollhouse with another dollhouse in its attic and that dollhouse has another dollhouse. note  For those of you that are confused, that is five dollhouses, four of which are found in the previous dollhouse's attic.
 The Room: Old Sins (Video Game) / int_4ebbbd17
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1.0
 The Room: Old Sins (Video Game) / int_4ebbbd17
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_4ebbbd17
 The Room: Old Sins (Video Game) / int_586624e5
type
Genius Loci
 The Room: Old Sins (Video Game) / int_586624e5
comment
Genius Loci: The dollhouse seems to have a mind of its own, such as replacing all the contents of books with thoughts of its occupants.
 The Room: Old Sins (Video Game) / int_586624e5
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1.0
 The Room: Old Sins (Video Game) / int_586624e5
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_586624e5
 The Room: Old Sins (Video Game) / int_5889ca1d
type
Mineral MacGuffin
 The Room: Old Sins (Video Game) / int_5889ca1d
comment
Mineral MacGuffin: The Null. Its dimension bending properties powers a lot of the puzzles and mainly explains why the dollhouse is unexpectedly big.
 The Room: Old Sins (Video Game) / int_5889ca1d
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_5889ca1d
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_5889ca1d
 The Room: Old Sins (Video Game) / int_5cbb67eb
type
Pocket Dimension
 The Room: Old Sins (Video Game) / int_5cbb67eb
comment
Pocket Dimension: Using the eyepiece on the dollhouse allows you to go inside it like a regular house.
 The Room: Old Sins (Video Game) / int_5cbb67eb
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_5cbb67eb
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_5cbb67eb
 The Room: Old Sins (Video Game) / int_6068c76b
type
Clock Punk
 The Room: Old Sins (Video Game) / int_6068c76b
comment
Clock Punk: The game's aesthetics.
 The Room: Old Sins (Video Game) / int_6068c76b
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_6068c76b
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_6068c76b
 The Room: Old Sins (Video Game) / int_6126185e
type
You Wake Up in a Room
 The Room: Old Sins (Video Game) / int_6126185e
comment
You Wake Up in a Room: Averted. The player and the main character knows full well why they are in the attic. The motivations of both people are not necessarily the same however.
 The Room: Old Sins (Video Game) / int_6126185e
featureApplicability
-1.0
 The Room: Old Sins (Video Game) / int_6126185e
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_6126185e
 The Room: Old Sins (Video Game) / int_6293c185
type
Sequel Hook
 The Room: Old Sins (Video Game) / int_6293c185
comment
Sequel Hook: The Stinger has left a lot of questions that needs to be answered.
 The Room: Old Sins (Video Game) / int_6293c185
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1.0
 The Room: Old Sins (Video Game) / int_6293c185
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_6293c185
 The Room: Old Sins (Video Game) / int_63baeeb2
type
Lightning Reveal
 The Room: Old Sins (Video Game) / int_63baeeb2
comment
Lightning Reveal: This is how you get your first glimpse of the dollhouse as well as Edward's corpse when you first enter the game.
 The Room: Old Sins (Video Game) / int_63baeeb2
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_63baeeb2
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_63baeeb2
 The Room: Old Sins (Video Game) / int_6ec624b7
type
Escape from the Crazy Place
 The Room: Old Sins (Video Game) / int_6ec624b7
comment
Escape from the Crazy Place: Abigail ran away from the manor when the Null started to devour it.
 The Room: Old Sins (Video Game) / int_6ec624b7
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_6ec624b7
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_6ec624b7
 The Room: Old Sins (Video Game) / int_6f214508
type
Foreign Culture Fetish
 The Room: Old Sins (Video Game) / int_6f214508
comment
Foreign Culture Fetish: As seen in the Curiosity Room and the Japanese Gallery.
 The Room: Old Sins (Video Game) / int_6f214508
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_6f214508
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_6f214508
 The Room: Old Sins (Video Game) / int_7a0374eb
type
Impoverished Patrician
 The Room: Old Sins (Video Game) / int_7a0374eb
comment
Impoverished Patrician: Abigail inherited a large manor...and a whole lot of debt. The desire to restore his wife's fortunes is what made Edward dabble with the Null in the first place.
 The Room: Old Sins (Video Game) / int_7a0374eb
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_7a0374eb
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_7a0374eb
 The Room: Old Sins (Video Game) / int_7b7f0141
type
Tentacled Terror
 The Room: Old Sins (Video Game) / int_7b7f0141
comment
Tentacled Terror: There is a statue of a giant octopus destroying a pagoda in the Japanese room. There are also tentacles slowly destroying the dollhouse.
 The Room: Old Sins (Video Game) / int_7b7f0141
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_7b7f0141
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_7b7f0141
 The Room: Old Sins (Video Game) / int_84764598
type
Dramatic Thunder
 The Room: Old Sins (Video Game) / int_84764598
comment
Dramatic Thunder: During the introduction of the game
 The Room: Old Sins (Video Game) / int_84764598
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_84764598
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_84764598
 The Room: Old Sins (Video Game) / int_87ee5af7
type
Eerie Anatomy Model
 The Room: Old Sins (Video Game) / int_87ee5af7
comment
Eerie Anatomy Model: The Curiosity Room holds one, and several puzzles center on it.
 The Room: Old Sins (Video Game) / int_87ee5af7
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1.0
 The Room: Old Sins (Video Game) / int_87ee5af7
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_87ee5af7
 The Room: Old Sins (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 The Room: Old Sins (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: The cast consists of just you, a dead man, and an absent woman.
 The Room: Old Sins (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_8e3b5b4d
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_8e3b5b4d
 The Room: Old Sins (Video Game) / int_924bfd78
type
Creepy Dollhouse
 The Room: Old Sins (Video Game) / int_924bfd78
comment
Creepy Dollhouse: Crossing over with Alien Geometries, the protagonist investigates a couple's disappearance by looking into a dollhouse resembling the very house it's in. You can zoom into a room using the eyepiece, and can be interacted with as if it were a full-size house.
 The Room: Old Sins (Video Game) / int_924bfd78
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1.0
 The Room: Old Sins (Video Game) / int_924bfd78
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_924bfd78
 The Room: Old Sins (Video Game) / int_9d12bbc1
type
Foreshadowing
 The Room: Old Sins (Video Game) / int_9d12bbc1
comment
Foreshadowing: If you are quick enough, you will be able to see the final dollhouse alongside the corpse of Edward illuminated by the lightening flash when you first enter the game. "Everyone has secrets. Mine just happens to be hidden in this box." This is referring not just to H's eyepiece but also that he is sent by The Circle to collect the Null crystals made from Edward's soul. H's movements whenever he completes a room appear too casual for a person who's inexperienced with the things related to the Null, and at the beginning, he brings his briefcase with him. This is another hint about who he is and his occupation.
 The Room: Old Sins (Video Game) / int_9d12bbc1
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1.0
 The Room: Old Sins (Video Game) / int_9d12bbc1
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_9d12bbc1
 The Room: Old Sins (Video Game) / int_9f6fb586
type
Leitmotif
 The Room: Old Sins (Video Game) / int_9f6fb586
comment
Leitmotif: An ominous version of the original trilogy's theme song plays when an artefact is found.
 The Room: Old Sins (Video Game) / int_9f6fb586
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_9f6fb586
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_9f6fb586
 The Room: Old Sins (Video Game) / int_a65288e2
type
Ascended Extra
 The Room: Old Sins (Video Game) / int_a65288e2
comment
Ascended Extra: "The Circle", a mysterious group of occult-interested individuals, mentioned only briefly by A.S. in the original game, take center stage in this game; they are the ones who end up (inadvertently) setting the events of the game in motion, and the player ultimately turns out to be one of their agents.
 The Room: Old Sins (Video Game) / int_a65288e2
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1.0
 The Room: Old Sins (Video Game) / int_a65288e2
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_a65288e2
 The Room: Old Sins (Video Game) / int_a8a04f6f
type
And I Must Scream
 The Room: Old Sins (Video Game) / int_a8a04f6f
comment
And I Must Scream: Being trapped in his own house was not a pleasant experience for Edward.
 The Room: Old Sins (Video Game) / int_a8a04f6f
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_a8a04f6f
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_a8a04f6f
 The Room: Old Sins (Video Game) / int_ad22fa80
type
Apocalyptic Log
 The Room: Old Sins (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The diary entries between Abigail and Edward chart Edward's descent into madness, which you can find in several corrupted books throughout the dollhouse. Unlocking a book adds a new entry to the other ones.
 The Room: Old Sins (Video Game) / int_ad22fa80
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_ad22fa80
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1.0
 The Room: Old Sins (Video Game)
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The Room: Old Sins (Video Game) / int_ad22fa80
 The Room: Old Sins (Video Game) / int_b23e7ba9
type
Real Is Brown
 The Room: Old Sins (Video Game) / int_b23e7ba9
comment
Real Is Brown: On PC, the game is noticeable browner than the previous installments.
 The Room: Old Sins (Video Game) / int_b23e7ba9
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_b23e7ba9
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1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_b23e7ba9
 The Room: Old Sins (Video Game) / int_b3bdf232
type
Alien Geometries
 The Room: Old Sins (Video Game) / int_b3bdf232
comment
Alien Geometries Some of the puzzles feature them.
 The Room: Old Sins (Video Game) / int_b3bdf232
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_b3bdf232
featureConfidence
1.0
 The Room: Old Sins (Video Game)
hasFeature
The Room: Old Sins (Video Game) / int_b3bdf232
 The Room: Old Sins (Video Game) / int_b6c2e6ad
type
Villain Episode
 The Room: Old Sins (Video Game) / int_b6c2e6ad
comment
Villain Episode: The Player Character is working for the Circle.
 The Room: Old Sins (Video Game) / int_b6c2e6ad
featureApplicability
1.0
 The Room: Old Sins (Video Game) / int_b6c2e6ad
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Gentleman Adventurer
 The Room: Old Sins (Video Game) / int_bd922dda
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Gentleman Adventurer: Hugo Waldegrave, Abigail's father.
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Happily Married
 The Room: Old Sins (Video Game) / int_bec0417c
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Happily Married: The Lockwoods. Zig-zagged in that Edward's research into the Null strains their marriage, but their love never wavers.
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Mad Scientist Laboratory
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The marble maze holograms in the Curiosity Room show Professor de Montfaucon's tower laboratory, a steppe-pyramid, and a galleon, all locations in The Room Two.
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Pretentious Latin Motto
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Pretentious Latin Motto: The Waldegrave motto is 'Audacia Et Industria' note  Boldness and hard work
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Shout-Out
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Shout-Out: The desk in the Study opens in a similar fashion to David Roentgen's Secretary Desk.
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Our Dragons Are Different
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Our Dragons Are Different: The golden dragon sculptures in the Japanese Gallery.
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Cue the Sun
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Cue the Sun: Almost all of the game happens at night until the very end.
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I Will Only Slow You Down
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I Will Only Slow You Down: Edward to Abigail.
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Animal Motifs
 The Room: Old Sins (Video Game) / int_e2ccee25
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Animal Motifs: Objects and diary entries associated with Abigail often use a swan motif, while Edward's motif is that of a stag. H's briefcase displays a serpent motif when it's opened at the end hinting at his allegiance, as the Circle's ritual chamber features snake imagery in its liquid-Null fountains.
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Museum of the Strange and Unusual
 The Room: Old Sins (Video Game) / int_eaae04eb
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Museum of the Strange and Unusual: The Curiosity Room is a downplayed version of that, with all sorts of stuff in it such as tribal masks, an anatomical figure, and a cabinet full of crystals.
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Curiosity Is a Crapshoot
 The Room: Old Sins (Video Game) / int_ee1bd506
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Curiosity Is a Crapshoot: Downplayed. Curiosity is part of the reason why Edward Lockwood ended up in the Circle's trap
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Goggles Do Something Unusual
 The Room: Old Sins (Video Game) / int_f1716087
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Goggles Do Something Unusual: Your Eyepiece exposes hidden information and allows you to go into tiny spaces.
 The Room: Old Sins (Video Game) / int_f1716087
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Suddenly Speaking
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Suddenly Speaking: While the series usually doesn't have any voice-acting, the anatomy model puzzle features spoken dialogue for the first time.
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The Room: Old Sins (Video Game)

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 The Room: Old Sins (Video Game)
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