| The Second Tiberium War (Video Game) |
type |
TVTItem |
| The Second Tiberium War (Video Game) |
label |
The Second Tiberium War (Video Game) |
| The Second Tiberium War (Video Game) |
page |
TheSecondTiberiumWar |
| The Second Tiberium War (Video Game) |
comment |
The Second Tiberium War is a Game Mod for Command & Conquer: Tiberian Sun. Described as a redefinition mod, it features three factions: the Global Defense Initiative, the Brotherhood of Nod (the two classic factions of the Command & Conquer: Tiberian Series) and the forthcoming Outcast Covenant, an expanded and playable version of the Forgotten mutants. All factions' rosters are rebalanced and greatly overhauled from the vanilla game, with new and replaced units, including ships to accommodate naval combat. The campaign includes 19 missions (not including in-game cutscenes), divided between GDI and Nod, which continues after the GDI victory in Command & Conquer: Tiberian Dawn and tells a reimagined story of the original Tiberian Sun.The mod can be downloaded here. Since Tiberian Sun has become freeware, you don't require the vanilla game to play The Second Tiberium War: only the mod itself is necessary. |
| The Second Tiberium War (Video Game) |
fetched |
2023-09-01T03:44:47Z |
| The Second Tiberium War (Video Game) |
parsed |
2023-09-01T03:44:47Z |
| The Second Tiberium War (Video Game) |
isPartOf |
DBTropes |
| The Second Tiberium War (Video Game) / int_128e4ba8 |
type |
Gatling Good |
| The Second Tiberium War (Video Game) / int_128e4ba8 |
comment |
Gatling Good: The Cyborg and Skiff are armed with a gatling gun to punch through ships and aircraft. |
| The Second Tiberium War (Video Game) / int_128e4ba8 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_128e4ba8 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_128e4ba8 |
| The Second Tiberium War (Video Game) / int_15d60257 |
type |
Amphibious Automobile |
| The Second Tiberium War (Video Game) / int_15d60257 |
comment |
Amphibious Automobile: The Repair Bot, Raptor Tank and Hover MLRS can float over water, and can be built from both a War Factory and Shipyard. |
| The Second Tiberium War (Video Game) / int_15d60257 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_15d60257 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_15d60257 |
| The Second Tiberium War (Video Game) / int_19ebbe77 |
type |
Photoprotoneutron Torpedo |
| The Second Tiberium War (Video Game) / int_19ebbe77 |
comment |
Photoprotoneutron Torpedo: Jumpjet Infantry are armed with electron rifles effective at picking off infantry and light vehicles. |
| The Second Tiberium War (Video Game) / int_19ebbe77 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_19ebbe77 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_19ebbe77 |
| The Second Tiberium War (Video Game) / int_1fba5f9e |
type |
Enemy Exchange Program |
| The Second Tiberium War (Video Game) / int_1fba5f9e |
comment |
Enemy Exchange Program: Standard for Command & Conquer games, you can use Engineers to capture enemy buildings and train their units. |
| The Second Tiberium War (Video Game) / int_1fba5f9e |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_1fba5f9e |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_1fba5f9e |
| The Second Tiberium War (Video Game) / int_1fdc1aa |
type |
See the Invisible |
| The Second Tiberium War (Video Game) / int_1fdc1aa |
comment |
See the Invisible: Signature Arrays and deployed Mobile Sensor Arrays are capable of detecting invisible enemies in a large radius around them. |
| The Second Tiberium War (Video Game) / int_1fdc1aa |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_1fdc1aa |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_1fdc1aa |
| The Second Tiberium War (Video Game) / int_25ea229 |
type |
Siege Engines |
| The Second Tiberium War (Video Game) / int_25ea229 |
comment |
Siege Engines: Each faction has one vehicle (GDI Disruptor and Nod Artillery) and one ship (GDI Triton and Nod Nemesis) that outrange most defensive structures and are good against buildings. |
| The Second Tiberium War (Video Game) / int_25ea229 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_25ea229 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_25ea229 |
| The Second Tiberium War (Video Game) / int_26ac510e |
type |
Mythology Gag |
| The Second Tiberium War (Video Game) / int_26ac510e |
comment |
Mythology Gag: Vega, the GDI hero, is named after Ricardo Vega, the protagonist of the cancelled Tiberium FPS game. |
| The Second Tiberium War (Video Game) / int_26ac510e |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_26ac510e |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_26ac510e |
| The Second Tiberium War (Video Game) / int_26f41623 |
type |
Kill Sat |
| The Second Tiberium War (Video Game) / int_26f41623 |
comment |
Kill Sat: GDI's Ion Cannon superweapon is mounted on a satellite in orbit. |
| The Second Tiberium War (Video Game) / int_26f41623 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_26f41623 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_26f41623 |
| The Second Tiberium War (Video Game) / int_302730a |
type |
Fusion Dance |
| The Second Tiberium War (Video Game) / int_302730a |
comment |
Fusion Dance: Two weak and harmless baby Visceroids can merge to form a bigger and much more dangerous adult Visceroid. |
| The Second Tiberium War (Video Game) / int_302730a |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_302730a |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_302730a |
| The Second Tiberium War (Video Game) / int_33d5b7f2 |
type |
Adapted Out |
| The Second Tiberium War (Video Game) / int_33d5b7f2 |
comment |
Adapted Out: Due to extensive reworks to both factions' rosters, numerous units from vanilla Tiberian Sun got completely cut from the mod: GDI Ghost Stalker, Wolverine, Amphibious APC, Juggernaut, Mobile EMP, Mammoth Mk. II, Orca Bomber, Component Tower, EMP Cannon and Firestorm Generator; Nod Mutant Hijacker, Attack Cycle, Subterranean APC, Devil's Tongue, Weed Eater, Tiberium Waste Facility, SAM and Missile Silo; and both factions' Hunter-Seeker Droid. |
| The Second Tiberium War (Video Game) / int_33d5b7f2 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_33d5b7f2 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_33d5b7f2 |
| The Second Tiberium War (Video Game) / int_3c947531 |
type |
Anchored Attack Stance |
| The Second Tiberium War (Video Game) / int_3c947531 |
comment |
Anchored Attack Stance: The Nod Artillery has to deploy four anchors on the ground before it can raise its cannon and fire, and it has to lower the cannon and withdraw the anchors to move again. This doesn't need to be done manually—when ordered to attack, the Artillery will automatically deploy once it gets in range of the target. |
| The Second Tiberium War (Video Game) / int_3c947531 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_3c947531 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_3c947531 |
| The Second Tiberium War (Video Game) / int_3de56bca |
type |
Hero Must Survive |
| The Second Tiberium War (Video Game) / int_3de56bca |
comment |
Hero Must Survive: In the campaign, letting a hero die equals an automatic Game Over. |
| The Second Tiberium War (Video Game) / int_3de56bca |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_3de56bca |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_3de56bca |
| The Second Tiberium War (Video Game) / int_45bf382b |
type |
Game Mod |
| The Second Tiberium War (Video Game) / int_45bf382b |
comment |
Game Mod: The game was originally developed as a mod for Tiberian Sun, but you no longer need the original game since it became freeware. |
| The Second Tiberium War (Video Game) / int_45bf382b |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_45bf382b |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_45bf382b |
| The Second Tiberium War (Video Game) / int_471fdb9e |
type |
Defeat Equals Explosion |
| The Second Tiberium War (Video Game) / int_471fdb9e |
comment |
Defeat Equals Explosion: Upon destruction, a Grenadier and Terror Flame Tank will violently explode. |
| The Second Tiberium War (Video Game) / int_471fdb9e |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_471fdb9e |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_471fdb9e |
| The Second Tiberium War (Video Game) / int_53c74613 |
type |
Tactical Superweapon Unit |
| The Second Tiberium War (Video Game) / int_53c74613 |
comment |
Tactical Superweapon Unit: The two epic-class vehicles (GDI Colossus and Nod Cerberus) are by far the most expensive units in the game (clocking at 10000 credits each; for the record, the next most expensive unit is the Nemesis at 2200 credits, or for land units, the Mammoth Tank at 1750), are limited to one per player, require all of their faction's tech buildings, and can comfortably deal with every kind of non-flying enemy (and in case of the Cerberus, both non-flying and flying enemies) from a long range away. |
| The Second Tiberium War (Video Game) / int_53c74613 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_53c74613 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_53c74613 |
| The Second Tiberium War (Video Game) / int_556a4e20 |
type |
The Empire |
| The Second Tiberium War (Video Game) / int_556a4e20 |
comment |
The Empire: In the aftermath of the First Tiberium War, the UN and GDI have become an arm of Western imperialism, exploiting and pillaging third world countries while the imperial core is rich and fat. |
| The Second Tiberium War (Video Game) / int_556a4e20 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_556a4e20 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_556a4e20 |
| The Second Tiberium War (Video Game) / int_55a329c7 |
type |
Worker Unit |
| The Second Tiberium War (Video Game) / int_55a329c7 |
comment |
Worker Unit: The standard Command & Conquer formula is used: the MCV deploys into the Construction Yard which builds other structures, and Harvesters gather tiberium and deposit it at Refineries for procession into money. |
| The Second Tiberium War (Video Game) / int_55a329c7 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_55a329c7 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_55a329c7 |
| The Second Tiberium War (Video Game) / int_56da86fe |
type |
Walking Tank |
| The Second Tiberium War (Video Game) / int_56da86fe |
comment |
Walking Tank: GDI's equivalent of a main battle tank is the two-legged Titan walker. |
| The Second Tiberium War (Video Game) / int_56da86fe |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_56da86fe |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_56da86fe |
| The Second Tiberium War (Video Game) / int_5979acea |
type |
Fragile Speedster |
| The Second Tiberium War (Video Game) / int_5979acea |
comment |
Fragile Speedster: Nod favours speed over armour as a general tendency, in line with their subversive doctrine. |
| The Second Tiberium War (Video Game) / int_5979acea |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_5979acea |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_5979acea |
| The Second Tiberium War (Video Game) / int_6400a34 |
type |
Arm Cannon |
| The Second Tiberium War (Video Game) / int_6400a34 |
comment |
Arm Cannon: The Cyborg's gatling gun is integrated directly into its right arm. |
| The Second Tiberium War (Video Game) / int_6400a34 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_6400a34 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_6400a34 |
| The Second Tiberium War (Video Game) / int_64e8b288 |
type |
Bombardier Mook |
| The Second Tiberium War (Video Game) / int_64e8b288 |
comment |
Bombardier Mook: The GDI Phoenix and Nod Banshee bombers can only drop their payloads on enemies directly underneath. |
| The Second Tiberium War (Video Game) / int_64e8b288 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_64e8b288 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_64e8b288 |
| The Second Tiberium War (Video Game) / int_66f69cd4 |
type |
Invisibility Cloak |
| The Second Tiberium War (Video Game) / int_66f69cd4 |
comment |
Invisibility Cloak: An Emitter Node turns all friendly units and buildings around itself invisible. |
| The Second Tiberium War (Video Game) / int_66f69cd4 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_66f69cd4 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_66f69cd4 |
| The Second Tiberium War (Video Game) / int_6ec1f343 |
type |
Mook Medic |
| The Second Tiberium War (Video Game) / int_6ec1f343 |
comment |
Mook Medic: GDI has Medics to heal infantry and Repair Bots to repair vehicles, allowing them to outlast Nod (which lacks easy access to healing) in turtle scenarios. |
| The Second Tiberium War (Video Game) / int_6ec1f343 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_6ec1f343 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_6ec1f343 |
| The Second Tiberium War (Video Game) / int_701666a3 |
type |
You Nuke 'Em |
| The Second Tiberium War (Video Game) / int_701666a3 |
comment |
You Nuke 'Em: Nod's main superweapon is a nuclear bomb deployed from the Temple of Nod. |
| The Second Tiberium War (Video Game) / int_701666a3 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_701666a3 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_701666a3 |
| The Second Tiberium War (Video Game) / int_72b8af59 |
type |
Stealthy Mook |
| The Second Tiberium War (Video Game) / int_72b8af59 |
comment |
Stealthy Mook: Stealth Tanks and elite Banshees are permanently invisible when not attacking. |
| The Second Tiberium War (Video Game) / int_72b8af59 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_72b8af59 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_72b8af59 |
| The Second Tiberium War (Video Game) / int_7d5280c8 |
type |
Dual Mode Unit |
| The Second Tiberium War (Video Game) / int_7d5280c8 |
comment |
Dual Mode Unit: Mobile Sensor Arrays can only move in undeployed mode and detect nearby invisible enemies in deployed mode. |
| The Second Tiberium War (Video Game) / int_7d5280c8 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_7d5280c8 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_7d5280c8 |
| The Second Tiberium War (Video Game) / int_83442cc3 |
type |
EMP |
| The Second Tiberium War (Video Game) / int_83442cc3 |
comment |
EMP: The Scarab fires an electromagnetic beam that deals no damage but renders vehicles useless. The EMP Mine explodes |
| The Second Tiberium War (Video Game) / int_83442cc3 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_83442cc3 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_83442cc3 |
| The Second Tiberium War (Video Game) / int_88e5fcbc |
type |
One-Hit Polykill |
| The Second Tiberium War (Video Game) / int_88e5fcbc |
comment |
One-Hit Polykill: The Disruptor's sound waves deal damage to everything between the Disruptor and its primary target, except other Disruptors. |
| The Second Tiberium War (Video Game) / int_88e5fcbc |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_88e5fcbc |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_88e5fcbc |
| The Second Tiberium War (Video Game) / int_8c4461de |
type |
Veteran Unit |
| The Second Tiberium War (Video Game) / int_8c4461de |
comment |
Veteran Unit: Combat units can gain experience by killing enemies and get promoted once the total cost of their kills reach 2.5 (for Veteran ranks) and 5 (for Elite rank) times their own. |
| The Second Tiberium War (Video Game) / int_8c4461de |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_8c4461de |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_8c4461de |
| The Second Tiberium War (Video Game) / int_933576c8 |
type |
Mighty Glacier |
| The Second Tiberium War (Video Game) / int_933576c8 |
comment |
Mighty Glacier: The Mammoth Tank, Triton and Nemesis are the biggest examples of units that favour raw power over speed. |
| The Second Tiberium War (Video Game) / int_933576c8 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_933576c8 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_933576c8 |
| The Second Tiberium War (Video Game) / int_99a12edd |
type |
Cyborg |
| The Second Tiberium War (Video Game) / int_99a12edd |
comment |
Cyborg: Cyborgs are Nod's technologically enhanced advanced infantry. |
| The Second Tiberium War (Video Game) / int_99a12edd |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_99a12edd |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_99a12edd |
| The Second Tiberium War (Video Game) / int_9beffa1c |
type |
Hard-Coded Hostility |
| The Second Tiberium War (Video Game) / int_9beffa1c |
comment |
Hard-Coded Hostility: In skirmish games, adult Visceroids and Tiberian Fiends are hard-coded to be permanently hostile to all player-controlled units. |
| The Second Tiberium War (Video Game) / int_9beffa1c |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_9beffa1c |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_9beffa1c |
| The Second Tiberium War (Video Game) / int_a22ae730 |
type |
No Experience Points for Medic |
| The Second Tiberium War (Video Game) / int_a22ae730 |
comment |
No Experience Points for Medic: Units only gain experience by killing enemies, so unarmed support units can never be promoted. |
| The Second Tiberium War (Video Game) / int_a22ae730 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_a22ae730 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_a22ae730 |
| The Second Tiberium War (Video Game) / int_a414c3f0 |
type |
One-Hit Kill |
| The Second Tiberium War (Video Game) / int_a414c3f0 |
comment |
One-Hit Kill: Most vehicles have the ability to crush non-heroic infantry, killing them instantly. The Tactician and Vega can use demolition charges to instantly destroy buildings. |
| The Second Tiberium War (Video Game) / int_a414c3f0 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_a414c3f0 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_a414c3f0 |
| The Second Tiberium War (Video Game) / int_a5fb0d24 |
type |
Healing Factor |
| The Second Tiberium War (Video Game) / int_a5fb0d24 |
comment |
Healing Factor: The Cyborg, Vega, Mammoth Tank, Triton and Nemesis passively regenerate their HP. Khetana does so when standing in tiberium. |
| The Second Tiberium War (Video Game) / int_a5fb0d24 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_a5fb0d24 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_a5fb0d24 |
| The Second Tiberium War (Video Game) / int_a89efe3c |
type |
Unusable Enemy Equipment |
| The Second Tiberium War (Video Game) / int_a89efe3c |
comment |
Unusable Enemy Equipment: Nod Enhanced Cyborgs and Wyverns are only appear in the various campaign. Neither of them are buildable, nor playable in the respective campaign. |
| The Second Tiberium War (Video Game) / int_a89efe3c |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_a89efe3c |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_a89efe3c |
| The Second Tiberium War (Video Game) / int_b1f18adb |
type |
Ray Gun |
| The Second Tiberium War (Video Game) / int_b1f18adb |
comment |
Ray Gun: The Nod Raptor Tank, Cyclone, Laser Turret and Obelisk of Light use laser cannons to shred through even the toughest armour. |
| The Second Tiberium War (Video Game) / int_b1f18adb |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_b1f18adb |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_b1f18adb |
| The Second Tiberium War (Video Game) / int_b6baad83 |
type |
Hero Unit |
| The Second Tiberium War (Video Game) / int_b6baad83 |
comment |
Hero Unit: Vega and Khetana, two major protagonists of the campaign, serve as GDI and Nod's heroes respectively. If heroes are not disabled, they can be built in skirmish, with the limit of 1 per player at any time, and are effective against nearly all enemies but are also the second most expensive units in the game (after the Nod Nemesis). |
| The Second Tiberium War (Video Game) / int_b6baad83 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_b6baad83 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_b6baad83 |
| The Second Tiberium War (Video Game) / int_b79a7274 |
type |
Color-Coded Armies |
| The Second Tiberium War (Video Game) / int_b79a7274 |
comment |
Color-Coded Armies: The default colour schemes are dirty yellow for GDI and red and black for Nod. |
| The Second Tiberium War (Video Game) / int_b79a7274 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_b79a7274 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_b79a7274 |
| The Second Tiberium War (Video Game) / int_b8e3f20a |
type |
Demoted to Extra |
| The Second Tiberium War (Video Game) / int_b8e3f20a |
comment |
Demoted to Extra: The Nod Cyborg Commando are now called as "Enhanced Cyborg" which serves as Kane's personal bodyguards. |
| The Second Tiberium War (Video Game) / int_b8e3f20a |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_b8e3f20a |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_b8e3f20a |
| The Second Tiberium War (Video Game) / int_c0d6d1a |
type |
Loud of War |
| The Second Tiberium War (Video Game) / int_c0d6d1a |
comment |
Loud of War: GDI Disruptors attack by firing sonic resonance waves at enemies. |
| The Second Tiberium War (Video Game) / int_c0d6d1a |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_c0d6d1a |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_c0d6d1a |
| The Second Tiberium War (Video Game) / int_c4302351 |
type |
Drop Pod |
| The Second Tiberium War (Video Game) / int_c4302351 |
comment |
Drop Pod: Adding a Drop Pod Control to a Radar allows GDI to deploy elite Marines and Grenadiers anywhere on the map via drop pods. |
| The Second Tiberium War (Video Game) / int_c4302351 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_c4302351 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_c4302351 |
| The Second Tiberium War (Video Game) / int_c489fa14 |
type |
Spawn Broodling |
| The Second Tiberium War (Video Game) / int_c489fa14 |
comment |
Spawn Broodling: A soldier that falls victim to an adult Visceroid will become a juvenile Visceroid. |
| The Second Tiberium War (Video Game) / int_c489fa14 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_c489fa14 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_c489fa14 |
| The Second Tiberium War (Video Game) / int_cbc54501 |
type |
Faction Calculus |
| The Second Tiberium War (Video Game) / int_cbc54501 |
comment |
Faction Calculus: GDI is still the Powerhouse (focusing on endurance and brute force) and Nod the Subversive (preferring harassment, focused damage and utility). |
| The Second Tiberium War (Video Game) / int_cbc54501 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_cbc54501 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_cbc54501 |
| The Second Tiberium War (Video Game) / int_ccee5e5e |
type |
Defenseless Transports |
| The Second Tiberium War (Video Game) / int_ccee5e5e |
comment |
Defenseless Transports: Orca Transports and carryalls have no weapons to defend themselves. |
| The Second Tiberium War (Video Game) / int_ccee5e5e |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_ccee5e5e |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_ccee5e5e |
| The Second Tiberium War (Video Game) / int_cf1e7e98 |
type |
Resource-Gathering Mission |
| The Second Tiberium War (Video Game) / int_cf1e7e98 |
comment |
Resource-Gathering Mission: The main objective of Power of the Crystal (mission 6) is to gather 35000 credits. |
| The Second Tiberium War (Video Game) / int_cf1e7e98 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_cf1e7e98 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_cf1e7e98 |
| The Second Tiberium War (Video Game) / int_dae5c997 |
type |
Action Girl |
| The Second Tiberium War (Video Game) / int_dae5c997 |
comment |
Action Girl: Khetana for Nod. |
| The Second Tiberium War (Video Game) / int_dae5c997 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_dae5c997 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_dae5c997 |
| The Second Tiberium War (Video Game) / int_dc057cf3 |
type |
Adaptation Name Change |
| The Second Tiberium War (Video Game) / int_dc057cf3 |
comment |
Adaptation Name Change: Units and buildings from the vanilla game that got renamed in the mod are the Turbine Plant/Fusion Plant (originally GDI and Nod Power Plant), Heavy Fusion Plant (Advanced Power Plant), Airpad (GDI Helipad), Armament Facility/Bioweapon Facility (GDI and Nod Tech Center), Grenadier (Disc Thrower), Dragoon (Rocket Infantry), Raider (Attack Buggy) and Repair Bot (Mobile Repair Vehicle)note also moved from Nod to GDI. The mutant faction has also been renamed from Forgotten to Outcast Covenant. |
| The Second Tiberium War (Video Game) / int_dc057cf3 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_dc057cf3 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_dc057cf3 |
| The Second Tiberium War (Video Game) / int_e2dd8595 |
type |
Strategic Asset Capture Mechanic |
| The Second Tiberium War (Video Game) / int_e2dd8595 |
comment |
Strategic Asset Capture Mechanic: Tiberium Spikes are unbuildable structures that come pre-placed on some maps, and provide a steady stream of income to a commander that sends an Engineer to capture them. |
| The Second Tiberium War (Video Game) / int_e2dd8595 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_e2dd8595 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_e2dd8595 |
| The Second Tiberium War (Video Game) / int_e6f18344 |
type |
Humongous Mecha |
| The Second Tiberium War (Video Game) / int_e6f18344 |
comment |
Humongous Mecha: GDI's epic unit is the Colossus, a giant two-legged walker towering over buildings. |
| The Second Tiberium War (Video Game) / int_e6f18344 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_e6f18344 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_e6f18344 |
| The Second Tiberium War (Video Game) / int_e7b73414 |
type |
Sniper Rifle |
| The Second Tiberium War (Video Game) / int_e7b73414 |
comment |
Sniper Rifle: Nod Tacticians use sniper rifles to eliminate enemy infantry at extremely long range. |
| The Second Tiberium War (Video Game) / int_e7b73414 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_e7b73414 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_e7b73414 |
| The Second Tiberium War (Video Game) / int_eb7dad86 |
type |
Civil Warcraft |
| The Second Tiberium War (Video Game) / int_eb7dad86 |
comment |
Civil Warcraft: The penultimate mission in the campaign is a Nod vs Nod battle, and the final one allows you to choose between playing as GDI or Nod against a Nod enemy. |
| The Second Tiberium War (Video Game) / int_eb7dad86 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_eb7dad86 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_eb7dad86 |
| The Second Tiberium War (Video Game) / int_eb9eaecd |
type |
Jet Pack |
| The Second Tiberium War (Video Game) / int_eb9eaecd |
comment |
Jet Pack: While they spend most of their time on the ground, GDI Jumpjet infantry can use their jetpacks to bypass terrain and enemies when moving. |
| The Second Tiberium War (Video Game) / int_eb9eaecd |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_eb9eaecd |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_eb9eaecd |
| The Second Tiberium War (Video Game) / int_ee19d278 |
type |
Blob Monster |
| The Second Tiberium War (Video Game) / int_ee19d278 |
comment |
Blob Monster: A Visceroid is essentially a single, massive cell, conducting locomotion via pseudopods. |
| The Second Tiberium War (Video Game) / int_ee19d278 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_ee19d278 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_ee19d278 |
| The Second Tiberium War (Video Game) / int_ef3e4b4b |
type |
Throw Down the Bomblet |
| The Second Tiberium War (Video Game) / int_ef3e4b4b |
comment |
Throw Down the Bomblet: GDI Grenadiers throw concussion grenades at enemies. |
| The Second Tiberium War (Video Game) / int_ef3e4b4b |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_ef3e4b4b |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_ef3e4b4b |
| The Second Tiberium War (Video Game) / int_f0001923 |
type |
Fire-Breathing Weapon |
| The Second Tiberium War (Video Game) / int_f0001923 |
comment |
Fire-Breathing Weapon: The Terror Flame Tank is a heavy tank that fires flame canisters especially effective against infantry and buildings. |
| The Second Tiberium War (Video Game) / int_f0001923 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_f0001923 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_f0001923 |
| The Second Tiberium War (Video Game) / int_f0508c08 |
type |
Decomposite Character |
| The Second Tiberium War (Video Game) / int_f0508c08 |
comment |
Decomposite Character: In the vanilla game, the basic GDI and Nod Light Infantry are functionally the same. In the mod, GDI Marines have better range and accuracy, while Nod Initiates deal more damage. |
| The Second Tiberium War (Video Game) / int_f0508c08 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_f0508c08 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_f0508c08 |
| The Second Tiberium War (Video Game) / int_fdd20c06 |
type |
Alternate Universe Fic |
| The Second Tiberium War (Video Game) / int_fdd20c06 |
comment |
Alternate Universe Fic: This mod's story is the author's own take on what would happen after Command & Conquer: Tiberian Dawn ended in GDI's victory. |
| The Second Tiberium War (Video Game) / int_fdd20c06 |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_fdd20c06 |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_fdd20c06 |
| The Second Tiberium War (Video Game) / int_name |
type |
ItemName |
| The Second Tiberium War (Video Game) / int_name |
comment |
|
| The Second Tiberium War (Video Game) / int_name |
featureApplicability |
1.0 |
| The Second Tiberium War (Video Game) / int_name |
featureConfidence |
1.0 |
| The Second Tiberium War (Video Game) |
hasFeature |
The Second Tiberium War (Video Game) / int_name |
| The Second Tiberium War (Video Game) / int_name |
itemName |
The Second Tiberium War (Video Game) |