...it's like TV Tropes, but LINKED DATA!
The Silent Age (Video Game)
- 389 statements
- 75 feature instances
- 16 referencing feature instances
The Silent Age (Video Game) | type |
TVTItem | |
The Silent Age (Video Game) | label |
The Silent Age (Video Game) | |
The Silent Age (Video Game) | page |
TheSilentAge | |
The Silent Age (Video Game) | comment |
"The Silent Age" is a point-and-click indie puzzle game created by Danish indie game studio House On Fire. There are two episodes to it, released in 2012 and 2014, respectively.The story takes place in 1972 as the plot focuses around a guy named Joe, who works as a janitor at some grand corporation and is, quite literally, "your average Joe". The storyline is set into motion upon Joe's investigation of ominous blood splatters in the new areas he's been assigned to take care of, and his meeting with an elderly time traveller. The shot man insists that The End of the World as We Know It is about to happen, foists a mysterious device upon clueless Joe and entrusts him with a mission to find his younger self and warn about this unfortunate wound.The thrilling captivating story, complete with spooky ambient soundtrack sets the player on a quest to discover the truth behind the extinction of mankind by means of Time Travel. However serious the storyline is, the game is not devoid of witty humor and the protagonist's sarcastic remarks on wrong moves. The clever puzzles, engaging mechanic and deep story fetched this game the 2013 Casual Connect Indie Prize.Comprising 10 chapters, The Silent Age is available on the App Store, Google Play, Steam, Windows Store and Kindle Fire. | |
The Silent Age (Video Game) | fetched |
2024-04-05T23:18:24Z | |
The Silent Age (Video Game) | parsed |
2024-04-05T23:18:24Z | |
The Silent Age (Video Game) | processingComment |
Dropped link to AdventureGame: Not a Feature - IGNORE | |
The Silent Age (Video Game) | processingComment |
Dropped link to AllYouZombies: Not a Feature - ITEM | |
The Silent Age (Video Game) | processingComment |
Dropped link to BackToTheFuture: Not a Feature - ITEM | |
The Silent Age (Video Game) | processingComment |
Dropped link to PuzzleGame: Not a Feature - IGNORE | |
The Silent Age (Video Game) | processingComment |
Dropped link to ShaggyDogStory: Not a Feature - ITEM | |
The Silent Age (Video Game) | processingComment |
Dropped link to ThePlague: Not a Feature - ITEM | |
The Silent Age (Video Game) | isPartOf |
DBTropes | |
The Silent Age (Video Game) / int_1778d9a0 | type |
Run, Don't Walk | |
The Silent Age (Video Game) / int_1778d9a0 | comment |
Run, Don't Walk: Joe walks by default, but tapping twice makes him run, complete with a special animation. | |
The Silent Age (Video Game) / int_1778d9a0 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_1778d9a0 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_1778d9a0 | |
The Silent Age (Video Game) / int_19da8a03 | type |
Incurable Cough of Death | |
The Silent Age (Video Game) / int_19da8a03 | comment |
Incurable Cough of Death: During a game sequence in the distant future Joe stumbles a few times and gives a cough. Nothing of this kind happened before and even though Joe eventually survives, this still qualifies as the disease is incurable at that point in time, so Joe is as good as dead after he catches the virus. | |
The Silent Age (Video Game) / int_19da8a03 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_19da8a03 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_19da8a03 | |
The Silent Age (Video Game) / int_19df659c | type |
Gone Horribly Wrong | |
The Silent Age (Video Game) / int_19df659c | comment |
Gone Horribly Wrong: The virus brought from the future, its breakout and eventual extinction of the mankind. | |
The Silent Age (Video Game) / int_19df659c | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_19df659c | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_19df659c | |
The Silent Age (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
The Silent Age (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: Time travelling gets more and more uncertain and imprecise the farther you travel. In the hundreds-of-years-distant future where (rather when) Joe arrives once, there's a corpse of a poor guy, that ended up transported INTO a wall. | |
The Silent Age (Video Game) / int_1e584efa | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_1e584efa | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_1e584efa | |
The Silent Age (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
The Silent Age (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Or the prominent lack, bar the silhouette, of a literal one over the mantlepiece in Lambert's house. | |
The Silent Age (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_22cf536c | |
The Silent Age (Video Game) / int_281de59f | type |
Extremely Short Timespan | |
The Silent Age (Video Game) / int_281de59f | comment |
Extremely Short Timespan: Subverted. The game only takes a day and a few more in-universe hours, but between the time Joe enters a cryonic capsule and leaves it? It's been forty years. | |
The Silent Age (Video Game) / int_281de59f | featureApplicability |
-0.3 | |
The Silent Age (Video Game) / int_281de59f | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_281de59f | |
The Silent Age (Video Game) / int_2ff4c09b | type |
Special Person, Normal Name | |
The Silent Age (Video Game) / int_2ff4c09b | comment |
Special Person, Normal Name: "Reginald Lambert" is not exactly what you'd call plain but Joe is underwhelmed still. | |
The Silent Age (Video Game) / int_2ff4c09b | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_2ff4c09b | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_2ff4c09b | |
The Silent Age (Video Game) / int_334e48a1 | type |
After the End | |
The Silent Age (Video Game) / int_334e48a1 | comment |
After the End: That's when half the game takes place. | |
The Silent Age (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_334e48a1 | |
The Silent Age (Video Game) / int_347c2 | type |
Inkblot Test | |
The Silent Age (Video Game) / int_347c2 | comment |
Inkblot Test: In 2012, Joe can examine one of these lying on the table. He says that apparently someone spilled ink but the blot strangely reminds him of his mother. | |
The Silent Age (Video Game) / int_347c2 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_347c2 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_347c2 | |
The Silent Age (Video Game) / int_37690091 | type |
Stable Time Loop | |
The Silent Age (Video Game) / int_37690091 | comment |
Stable Time Loop: Joe sets out on a quest to alter the future spread of an unknown disease to eventually find out he is the one who brought it about BECAUSE he was time-travelling. | |
The Silent Age (Video Game) / int_37690091 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_37690091 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_37690091 | |
The Silent Age (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
The Silent Age (Video Game) / int_3c0a4666 | comment |
Noodle Incident: Joe mentions some "stupid prank the science department pulled on him last year" after which no one would believe him if he doesn't have any proof. The matter is never elaborated on. | |
The Silent Age (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_3c0a4666 | |
The Silent Age (Video Game) / int_3d92b13e | type |
Research, Inc. | |
The Silent Age (Video Game) / int_3d92b13e | comment |
Research, Inc.: The corporation Joe works in is engaged in unusual military developments, namely the time machine for one. | |
The Silent Age (Video Game) / int_3d92b13e | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_3d92b13e | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_3d92b13e | |
The Silent Age (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
The Silent Age (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Joe freezes himself to stop the plague and manages to go forward enough that he can be cured and even manages to adjust to the new time... but he also ends up exactly where he started, working menial jobs, and no one will ever believe that he saved the world. | |
The Silent Age (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_40cc0c7e | |
The Silent Age (Video Game) / int_44606d14 | type |
Becoming the Mask | |
The Silent Age (Video Game) / int_44606d14 | comment |
Becoming the Mask: Frank, who was really a Russian spy, came to America to steal military secrets under the guise of a janitor. While he never lost sight of the mission, he did come to like Joe, seeing their friendship as the only real thing in his life. | |
The Silent Age (Video Game) / int_44606d14 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_44606d14 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_44606d14 | |
The Silent Age (Video Game) / int_457655dd | type |
Human Popsicle | |
The Silent Age (Video Game) / int_457655dd | comment |
Human Popsicle: Is how Joe survives and eventually gets to 2012. | |
The Silent Age (Video Game) / int_457655dd | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_457655dd | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_457655dd | |
The Silent Age (Video Game) / int_49d18492 | type |
Scenery Gorn | |
The Silent Age (Video Game) / int_49d18492 | comment |
Scenery Gorn: The scenery 40 years into the future is designed to depict all sorts of decay and absolute abandonment by any living being, save for the flora. Buildings crumbling, windows broken, skeletons everywhere, rust, dust, dirt and electricity out. The final future destination over hundreds years into the future exhibits all the same signs of decline, only partly turning into eerie jungle. | |
The Silent Age (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_49d18492 | |
The Silent Age (Video Game) / int_4acee1ed | type |
Fish out of Temporal Water | |
The Silent Age (Video Game) / int_4acee1ed | comment |
Fish out of Temporal Water: Joe after being recovered in 2012. He especially marvels at LED displays but is, apparently, offered a social adaptation program and eventually gets used to the future life. | |
The Silent Age (Video Game) / int_4acee1ed | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_4acee1ed | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_4acee1ed | |
The Silent Age (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
The Silent Age (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: Never actually happens, but if you try using the wrong items at certain points, you get ideas about killing a man from behind with a screwdriver or fighting a crocodile with a pair of garden scissors. | |
The Silent Age (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_4de1a4f7 | |
The Silent Age (Video Game) / int_5535272c | type |
Coolest Club Ever | |
The Silent Age (Video Game) / int_5535272c | comment |
Coolest Club Ever: Inverted. The club is always empty, even though the barkeep insists it's super popular and you-just-wait. | |
The Silent Age (Video Game) / int_5535272c | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_5535272c | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_5535272c | |
The Silent Age (Video Game) / int_5f8ddb2c | type |
Corpse Land | |
The Silent Age (Video Game) / int_5f8ddb2c | comment |
Corpse Land: The future after the pandemic breakout is full of skeletons and not a single living soul. The zone of quarantine is even marked on the map. | |
The Silent Age (Video Game) / int_5f8ddb2c | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_5f8ddb2c | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_5f8ddb2c | |
The Silent Age (Video Game) / int_6369571f | type |
Never the Selves Shall Meet | |
The Silent Age (Video Game) / int_6369571f | comment |
Never the Selves Shall Meet: Played straight, apparently the main reason being not tampering with causality and events that took place up to this point in time. | |
The Silent Age (Video Game) / int_6369571f | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_6369571f | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_6369571f | |
The Silent Age (Video Game) / int_6c3d1777 | type |
Magic A Is Magic A | |
The Silent Age (Video Game) / int_6c3d1777 | comment |
Magic A Is Magic A: This Time Machine doesn't allow to travel to the point before which it was invented, which sounds pleasantly plausible and totally believable for all the common scientific drivel about the principles of causality that we've been treated to before. | |
The Silent Age (Video Game) / int_6c3d1777 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_6c3d1777 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_6c3d1777 | |
The Silent Age (Video Game) / int_6dc55388 | type |
Indie Game | |
The Silent Age (Video Game) / int_6dc55388 | comment |
Indie Game: Developed by a Danish indie game studio. | |
The Silent Age (Video Game) / int_6dc55388 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_6dc55388 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_6dc55388 | |
The Silent Age (Video Game) / int_6de438eb | type |
The Everyman | |
The Silent Age (Video Game) / int_6de438eb | comment |
The Everyman: The protagonist is your average Joe (quite literally, being a lowly janitor named Joe). The game even takes its time to fill us on his previous occupation, which is an unfortunate string of the most boring jobs imaginable. | |
The Silent Age (Video Game) / int_6de438eb | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_6de438eb | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_6de438eb | |
The Silent Age (Video Game) / int_72601f48 | type |
Ominous Message from the Future | |
The Silent Age (Video Game) / int_72601f48 | comment |
Ominous Message from the Future: Enter Dr. Lambert and his first cues. | |
The Silent Age (Video Game) / int_72601f48 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_72601f48 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_72601f48 | |
The Silent Age (Video Game) / int_7289b368 | type |
Idiot Hero | |
The Silent Age (Video Game) / int_7289b368 | comment |
Idiot Hero: Downplayed. Joe is not exactly stupid, but he isn't quite the brightest bulb in the box either. He takes a long time to grasp the full implications of time travel, and Dr. Lambert is openly annoyed with how slow he is on the uptake, referring to him as an "imbecile" in his notes. | |
The Silent Age (Video Game) / int_7289b368 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_7289b368 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_7289b368 | |
The Silent Age (Video Game) / int_753a61d4 | type |
Time-Travel Tense Trouble | |
The Silent Age (Video Game) / int_753a61d4 | comment |
Also, Dr. Lambert. His future self died in the time machine chamber after living through the apocalypse. Which Joe prevented. There's all kinds of Time-Travel Tense Trouble here, but Joe probably should have looked him up in 2012, for the sake of closure. | |
The Silent Age (Video Game) / int_753a61d4 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_753a61d4 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_753a61d4 | |
The Silent Age (Video Game) / int_76c0e85d | type |
High-Voltage Death | |
The Silent Age (Video Game) / int_76c0e85d | comment |
High-Voltage Death: The fish in the pond. | |
The Silent Age (Video Game) / int_76c0e85d | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_76c0e85d | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_76c0e85d | |
The Silent Age (Video Game) / int_7f3e75b6 | type |
Look on My Works, Ye Mighty, and Despair | |
The Silent Age (Video Game) / int_7f3e75b6 | comment |
Look on My Works, Ye Mighty, and Despair: The absolute decline and grievous remains of the creations of the human race are seen all around in the future locations and are made all the more mournful as you can quickly jump between their flourishing and dilapidated instances. | |
The Silent Age (Video Game) / int_7f3e75b6 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_7f3e75b6 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_7f3e75b6 | |
The Silent Age (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
The Silent Age (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: The player will likely get a sinking feeling when Joe stops a ventilator fan by shooting out the control panel... hitting a bearded man with the ricochet. He just fatally wounded Dr. Lambert. This is also Foreshadowing that Joe is the one who brings The Plague back from the future, dooming humanity. | |
The Silent Age (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_7fbb2a3 | |
The Silent Age (Video Game) / int_7fe8b5b5 | type |
Time Machine | |
The Silent Age (Video Game) / int_7fe8b5b5 | comment |
Time Machine: Even two drastically different variations thereof. | |
The Silent Age (Video Game) / int_7fe8b5b5 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_7fe8b5b5 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_7fe8b5b5 | |
The Silent Age (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
The Silent Age (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: A crocodiles warning sign? No way, this isn't Florida. And yet another one? Sure thing Dr. Lambert appreciates his privacy, but that's a bit over the top, a dog warning would do! …Oh crap. | |
The Silent Age (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_8409a385 | |
The Silent Age (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
The Silent Age (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: A very minor one, not without some Fridge Logic. After dying, Frank helps Joe get back to the past, staying behind, the future where their interaction occurred stops to exist, as Joe prevents the plague from breaking out, thus creating a new future, where the mankind survives and the time machines are destroyed. So what happened to Frank, stuck in the branch of the future which is no more? Also, Dr. Lambert. His future self died in the time machine chamber after living through the apocalypse. Which Joe prevented. There's all kinds of Time-Travel Tense Trouble here, but Joe probably should have looked him up in 2012, for the sake of closure. | |
The Silent Age (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_863fa679 | |
The Silent Age (Video Game) / int_8bf8adfa | type |
Just Before the End | |
The Silent Age (Video Game) / int_8bf8adfa | comment |
Just Before the End: Humanity is destroyed in a day, as evidenced among other things by the positions of the skeletons when you switch between the present and the future. | |
The Silent Age (Video Game) / int_8bf8adfa | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_8bf8adfa | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_8bf8adfa | |
The Silent Age (Video Game) / int_8bfd8321 | type |
Informing the Fourth Wall | |
The Silent Age (Video Game) / int_8bfd8321 | comment |
Informing the Fourth Wall: Played with, since Joe not only makes coherent comments about different incorrect actions, but also mostly addresses his thoughts to himself or his brain. | |
The Silent Age (Video Game) / int_8bfd8321 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_8bfd8321 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_8bfd8321 | |
The Silent Age (Video Game) / int_91e894b4 | type |
Apocalypse How | |
The Silent Age (Video Game) / int_91e894b4 | comment |
Apocalypse How: Class 3B: The Plague destroys humanity. | |
The Silent Age (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_91e894b4 | |
The Silent Age (Video Game) / int_93ed8515 | type |
Set Right What Once Went Wrong | |
The Silent Age (Video Game) / int_93ed8515 | comment |
Set Right What Once Went Wrong: Reginald's, and later Joe's, attempt to prevent the virus from devastating humanity. | |
The Silent Age (Video Game) / int_93ed8515 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_93ed8515 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_93ed8515 | |
The Silent Age (Video Game) / int_958a7bef | type |
Layman's Terms | |
The Silent Age (Video Game) / int_958a7bef | comment |
Layman's Terms: Lambert uses those speaking to Joe: | |
The Silent Age (Video Game) / int_958a7bef | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_958a7bef | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_958a7bef | |
The Silent Age (Video Game) / int_96fbeaf | type |
There Are No Therapists | |
The Silent Age (Video Game) / int_96fbeaf | comment |
There Are No Therapists: Averted. In the end of the game Joe wakes up forty years later in a clinic and is promised a social adaptation program and such. | |
The Silent Age (Video Game) / int_96fbeaf | featureApplicability |
-1.0 | |
The Silent Age (Video Game) / int_96fbeaf | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_96fbeaf | |
The Silent Age (Video Game) / int_97c4763 | type |
The Professor | |
The Silent Age (Video Game) / int_97c4763 | comment |
The Professor: Dr. Reginald Lambert. | |
The Silent Age (Video Game) / int_97c4763 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_97c4763 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_97c4763 | |
The Silent Age (Video Game) / int_99298c71 | type |
Better to Die than Be Killed | |
The Silent Age (Video Game) / int_99298c71 | comment |
Better to Die than Be Killed: Joe finds the skeleton of Cedric, the bartender, with a revolver in his hands. Upon closer inspection, Joe notices that the revolver is lacking one bullet and the skull of the corpse has a prominent hole in its temple. Joe doesn't the implications of what Cedric was facing, seeing how he came to the conclusion that punching his own ticket was the better alternative. | |
The Silent Age (Video Game) / int_99298c71 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_99298c71 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_99298c71 | |
The Silent Age (Video Game) / int_9b610976 | type |
I Can't Believe It's Not Heroin! | |
The Silent Age (Video Game) / int_9b610976 | comment |
I Can't Believe It's Not Heroin!: A sip of the fanciest cocktail in the club is described in a variety of intriguing ways, each one close to rainbow-puking. | |
The Silent Age (Video Game) / int_9b610976 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_9b610976 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_9b610976 | |
The Silent Age (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Silent Age (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: If you check the bulletin board in the police station multiple times, Joe will go through several different names. At the very end, he reads out "Patient Zero" ... who apparently is Joe himself. At the time, he doesn't make the connection, but if a player keeps this in mind, the revelation that Joe is the one who brings the disease back might come very very early. When Joe is first in the elevator, looking at the open vent on the ceiling gives us a voiced "hmm...", but not much else. When players see this vent again after breaking into the company, it can be one of the major hints to the fact that Joe is in a timeloop. | |
The Silent Age (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_9d12bbc1 | |
The Silent Age (Video Game) / int_9d6427ec | type |
Time Travel | |
The Silent Age (Video Game) / int_9d6427ec | comment |
Time Travel: The basis of the plot, enabled via a handheld time-travelling device. | |
The Silent Age (Video Game) / int_9d6427ec | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_9d6427ec | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_9d6427ec | |
The Silent Age (Video Game) / int_9dfd7154 | type |
Fridge Logic | |
The Silent Age (Video Game) / int_9dfd7154 | comment |
A very minor one, not without some Fridge Logic. After dying, Frank helps Joe get back to the past, staying behind, the future where their interaction occurred stops to exist, as Joe prevents the plague from breaking out, thus creating a new future, where the mankind survives and the time machines are destroyed. So what happened to Frank, stuck in the branch of the future which is no more? | |
The Silent Age (Video Game) / int_9dfd7154 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_9dfd7154 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_9dfd7154 | |
The Silent Age (Video Game) / int_ac1e30d8 | type |
Red Scare | |
The Silent Age (Video Game) / int_ac1e30d8 | comment |
Red Scare: The primary reason of all the scientific developments conducted in-game is military purposes and such. And there even is a Russian spy. | |
The Silent Age (Video Game) / int_ac1e30d8 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_ac1e30d8 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_ac1e30d8 | |
The Silent Age (Video Game) / int_af157b58 | type |
First-Person Smartass | |
The Silent Age (Video Game) / int_af157b58 | comment |
First-Person Smartass: The protagonist, quite often. | |
The Silent Age (Video Game) / int_af157b58 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_af157b58 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_af157b58 | |
The Silent Age (Video Game) / int_af616e40 | type |
Accidental Misnaming | |
The Silent Age (Video Game) / int_af616e40 | comment |
Accidental Misnaming: Joe's boss keeps calling him Jasper and whatnot. | |
The Silent Age (Video Game) / int_af616e40 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_af616e40 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_af616e40 | |
The Silent Age (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
The Silent Age (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: You would think the company would know when to fold them when their first two schemes (using time travel to win previous wars, also use time travel to bring back weapons from the future) brings home an incurable plague they just barely contain. Instead, they start advertising the plague to their clients as a bio-weapon. If the Bad Future is any indication, it greatly backfired on them. | |
The Silent Age (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_b58b4e3c | |
The Silent Age (Video Game) / int_ba014235 | type |
Cryonics Failure | |
The Silent Age (Video Game) / int_ba014235 | comment |
Cryonics Failure: A milder variation thereof occurs to the two frozen time travellers. They are alive and physically unharmed but due to the dearth between cryonics technologies of the past and the future became seriously mentally damaged. | |
The Silent Age (Video Game) / int_ba014235 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_ba014235 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_ba014235 | |
The Silent Age (Video Game) / int_be5e459b | type |
The Bartender | |
The Silent Age (Video Game) / int_be5e459b | comment |
The Bartender: Cedric is a Jive Turkey-talking version, who works at the obscure nightclub next to Joe's workplace. He can tell that something is troubling Joe, noting that he looks like a man who carries the weight of the world on his shoulder, Joe wryly comments that it is a pretty apt description. Hilariously, Cedric just thinks he is having lady trouble, and gives him advice on that instead. | |
The Silent Age (Video Game) / int_be5e459b | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_be5e459b | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_be5e459b | |
The Silent Age (Video Game) / int_bef696dd | type |
Mind Screw | |
The Silent Age (Video Game) / int_bef696dd | comment |
Mind Screw: A fair share thereof first when you find out just how exactly Lambert was shot the second time and finally who ended up being the cause of the virus breakout. | |
The Silent Age (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_bef696dd | |
The Silent Age (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
The Silent Age (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: At one point you have to collect a few coins to make it a dollar. Among other things there's a blind vet in the subway playing a guitar begging for money. You cannot really take money from him like that but Joe berates you (Oh, of course. His brain!) for trying. As if that wasn't bad enough, when you travel into the future, you find the blind musician's skeleton laying in the same place, and now that he's long dead, you can take the quarter. | |
The Silent Age (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_bfae65a4 | |
The Silent Age (Video Game) / int_c00484eb | type |
Accent Relapse | |
The Silent Age (Video Game) / int_c00484eb | comment |
Accent Relapse: After Frank has revealed his true identity as Yuri Baryshev, a Deep Cover Agent for the Soviet Union, a slight trace of a Russian accent creeps into his voice. | |
The Silent Age (Video Game) / int_c00484eb | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_c00484eb | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_c00484eb | |
The Silent Age (Video Game) / int_c5060c86 | type |
Present Day | |
The Silent Age (Video Game) / int_c5060c86 | comment |
Present Day: At the end of the game, Joe wakes up to find out it's 2012, the year the first part of the game was released, and the previously devastated future, he's been travelling to. | |
The Silent Age (Video Game) / int_c5060c86 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_c5060c86 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_c5060c86 | |
The Silent Age (Video Game) / int_c5910d80 | type |
Time-Travelers Are Spies | |
The Silent Age (Video Game) / int_c5910d80 | comment |
Time-Travelers Are Spies: Played with in a way that no kind of suspicion is ever brought and the circumstances are rather different from those when the trope is usually evoked, but, surprisingly, Frank IS a spy, and that's exactly why he stole the time machine. | |
The Silent Age (Video Game) / int_c5910d80 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_c5910d80 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_c5910d80 | |
The Silent Age (Video Game) / int_c75df49a | type |
Shout-Out | |
The Silent Age (Video Game) / int_c75df49a | comment |
Shout-Out: Doctor Lambert talks about needing 1.21 jigowatts for his time machine. In the last chapter, the writing —All You Zombies— appears on one of the walls in room 3. | |
The Silent Age (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_c75df49a | |
The Silent Age (Video Game) / int_c866231c | type |
The Mentally Disturbed | |
The Silent Age (Video Game) / int_c866231c | comment |
The Mentally Disturbed: The other two time-travellers from cryogenic capsules after they are recovered in 2012. | |
The Silent Age (Video Game) / int_c866231c | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_c866231c | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_c866231c | |
The Silent Age (Video Game) / int_ca9e3345 | type |
Temporal Mutability | |
The Silent Age (Video Game) / int_ca9e3345 | comment |
Temporal Mutability: It turns to be an interesting version of Enforced Immutability. Lambert explains that the laws of causality means that it is impossible to go any further back into the past that moment he and his team cracked the secret of time travel. | |
The Silent Age (Video Game) / int_ca9e3345 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_ca9e3345 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_ca9e3345 | |
The Silent Age (Video Game) / int_caf89e54 | type |
Taking You with Me | |
The Silent Age (Video Game) / int_caf89e54 | comment |
Taking You with Me: Joe prevents the virus from spreading by locking himself (as the only one infected) in a cryogenic capsule with no hope of being melted any time soon. | |
The Silent Age (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_caf89e54 | |
The Silent Age (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
The Silent Age (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: Since humanity is wiped out, the future is a pretty quiet place (hence the game's title). So quiet that Joe remarks how unsettling it all is multiple times, and some of the company's earliest human time machine pilots went insane from the complete silence. | |
The Silent Age (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_cdfe12c3 | |
The Silent Age (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
The Silent Age (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Even the nuttiest ideas get their snide remarks. Fill a fire-extinguisher with flammable oil? Check. Kill a man with a screwdriver? Check. Try to dispose of a few valuable items by drowning? Check. | |
The Silent Age (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_d24ed873 | |
The Silent Age (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
The Silent Age (Video Game) / int_d71d51fd | comment |
The End of the World as We Know It: Is about to happen in a day, or less. Most graphic consequences are seen throughout the game. | |
The Silent Age (Video Game) / int_d71d51fd | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_d71d51fd | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_d71d51fd | |
The Silent Age (Video Game) / int_dbb414ed | type |
Hand Wave | |
The Silent Age (Video Game) / int_dbb414ed | comment |
Hand Wave: From one of the scientific reports you find out that time travel somehow affects the virus caught by the pilots which renders it so lethal. | |
The Silent Age (Video Game) / int_dbb414ed | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_dbb414ed | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_dbb414ed | |
The Silent Age (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
The Silent Age (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: Remember Frank who left the job? | |
The Silent Age (Video Game) / int_dcbe8a6e | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_dcbe8a6e | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_dcbe8a6e | |
The Silent Age (Video Game) / int_deb39de3 | type |
Bad Future | |
The Silent Age (Video Game) / int_deb39de3 | comment |
Bad Future: Just a single glimpse is enough to tell the mankind went extinct in a blink. | |
The Silent Age (Video Game) / int_deb39de3 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_deb39de3 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_deb39de3 | |
The Silent Age (Video Game) / int_df1793de | type |
Updated Re-release | |
The Silent Age (Video Game) / int_df1793de | comment |
Updated Re-release: The Steam version of the game got character voiceovers, HD-graphics and unlockable achievements. The iOS update soon followed. | |
The Silent Age (Video Game) / int_df1793de | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_df1793de | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_df1793de | |
The Silent Age (Video Game) / int_e099f0de | type |
I Will Only Slow You Down | |
The Silent Age (Video Game) / int_e099f0de | comment |
I Will Only Slow You Down: Frank says he's too ill and weak and asks Joe to leave him and escape back to their present. | |
The Silent Age (Video Game) / int_e099f0de | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_e099f0de | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_e099f0de | |
The Silent Age (Video Game) / int_e14e5835 | type |
Law of Alien Names | |
The Silent Age (Video Game) / int_e14e5835 | comment |
Law of Alien Names: Discussed by Joe. Not that Lambert is an alien, but a time-traveller should qualify. | |
The Silent Age (Video Game) / int_e14e5835 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_e14e5835 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_e14e5835 | |
The Silent Age (Video Game) / int_e26f04b4 | type |
Last of His Kind | |
The Silent Age (Video Game) / int_e26f04b4 | comment |
Last of His Kind: You ought to think Dr. Lambert is this at a certain point in time, given he lives in his shelter forty years into the future, when everyone is dead. | |
The Silent Age (Video Game) / int_e26f04b4 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_e26f04b4 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_e26f04b4 | |
The Silent Age (Video Game) / int_e4b69188 | type |
Very Loosely Based on a True Story | |
The Silent Age (Video Game) / int_e4b69188 | comment |
Very Loosely Based on a True Story: It's later revealed that the virus in question is actually a form of avian flu, which really took many lives, only with its effects exaggerated (see Hand Wave above). The other thing that is vaguely true is the whole setting of arms race and technical developments during the era. | |
The Silent Age (Video Game) / int_e4b69188 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_e4b69188 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_e4b69188 | |
The Silent Age (Video Game) / int_eed678bf | type |
Deep Cover Agent | |
The Silent Age (Video Game) / int_eed678bf | comment |
Deep Cover Agent: Frank is a Russian spy having been sent to the US in his early twenties. | |
The Silent Age (Video Game) / int_eed678bf | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_eed678bf | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_eed678bf | |
The Silent Age (Video Game) / int_ef60bed2 | type |
To the Future, and Beyond | |
The Silent Age (Video Game) / int_ef60bed2 | comment |
To the Future, and Beyond: The player quickly gets used to travel some 40 years into the future, but Joe's final destination is more impressive. It's vaguely described as "hundreds, maybe thousands of years in the future", and is apparently as far as the time machine would allow. Worth mentioning, the trope isn't played straight and that's well justified: the farther you go, the more imprecise and unstable everything gets (like, the location of arrival and such). Travelling as far as Joe eventually does, even destroys his time machine. | |
The Silent Age (Video Game) / int_ef60bed2 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_ef60bed2 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_ef60bed2 | |
The Silent Age (Video Game) / int_f7588306 | type |
Reverse Psychology | |
The Silent Age (Video Game) / int_f7588306 | comment |
Reverse Psychology: The button in the club and the note next to it. | |
The Silent Age (Video Game) / int_f7588306 | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_f7588306 | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_f7588306 | |
The Silent Age (Video Game) / int_name | type |
ItemName | |
The Silent Age (Video Game) / int_name | comment |
||
The Silent Age (Video Game) / int_name | featureApplicability |
1.0 | |
The Silent Age (Video Game) / int_name | featureConfidence |
1.0 | |
The Silent Age (Video Game) | hasFeature |
The Silent Age (Video Game) / int_name | |
The Silent Age (Video Game) / int_name | itemName |
The Silent Age (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.