Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Time Bandit (Video Game)

 Time Bandit (Video Game)
type
TVTItem
 Time Bandit (Video Game)
label
Time Bandit (Video Game)
 Time Bandit (Video Game)
page
TimeBandit
 Time Bandit (Video Game)
comment
Time Bandit: The Arcade Adventure is a Three-Quarters View Shoot 'Em Up Maze Game with some Adventure Game elements, originally written for the TRS-80 Model I and ported to the Color Computer and Dragon32. It was expanded and rewritten as one of the early releases for the Atari ST, which was by far the most popular release of the game; this version was then ported to the Amiga, and (with some changes due to graphics limitations) to the IBM Personal Computer and Tandy 1000. (Note: this page mostly describes the Atari ST version, unless noted otherwise.)The player begins in The Timegates, a Hub World with 16 gates to different worlds. Each world has up to 16 levels associated with it, each with 4 major phases (numbered 1 through 4) with up to four sub-levels per phase (A through D). Sub-levels are typically the same basic level, but mirrored across one or both axes. The player's goal is to collect the six Great Artifacts, available in phase four of some worlds, usually in 4D.While many worlds are just about blasting enemies, several provide adventure-type puzzles, some even having basic verb-noun text adventures.The 16 timegates are loosely grouped into six areas, with all but one area having three gates in it. The areas are: Space Darkside Dare - The Maze with invisible walls that only appear after you try to go through them. Excalibur - a Star Trek pastiche, one of the most complicated adventures in the game. Board the legendary Fleet starship Excalibur, adrift over the planet Voracious-12 after the crew is captured by Klingons, and see if you can save the ship and her crew. Notably, Excalibur only has four levels: 1A, 2B, 3C, and 4D. Welkin Island - The Maze set In Space, with dangerous star fields and black holes that can teleport you around the map. Ancient Egypt Sentinel - A guardian sphinx to the west of the pyramid, it hides the Ankh required to unlock the heart of the pyramid. Cheops' Curse - The pyramid of Cheops, which holds one of the Great Artifacts. Guardian - A guardian sphinx to the east of the pyramid, it hides the scepter required to unlock the heart of the pyramid. Fantasy Castle Greymoon - Kelveeshan, the source of Good King Quark's power, has been kidnapped by the evil Sorceress, and escaped. Both the Sorceress and the King offer rewards for his return, but they are not the only options available. King's Crown - Good King Quark's crown has been stolen by the ruthless warlock DiffEq; only the bravest can fight their way through the Warlock's stronghold to return it. Underworld Arena - A large Gladiator Games arena full of enemies. Science Fiction Major Hazard - A science fiction obstacle course, full of bouncing fireballs. Gridville - A grid level full of monsters, with zip-tubes and teleporter discs carrying the player between areas. Omega Complex - A power plant on the verge of a meltdown, full of monsters and pulsing with energy. The Wild West Bomb Factory - An area where all the enemies are Action Bombs that frequently explode when shot, sending out shrapnel. Hotel California - A creepy Old West Haunted House. Ghost Town - An Old West ghost town, with puzzles involving burying the dead who were left outside the cemetery. Central Shadowland - A Pac-Man clone, with four ghosts of the player character roaming around. The central area also has the save/load point and status board, showing how far the player has gotten in each world.Not to be confused with Time Bandits or the 2023 stealth/puzzle game.In 2010, over 20 years after MichTron went out of business, Harry Lafnear (one of the game's authors), published The Timelord's Handbook as a print-on-demand book detailing the creation of the game, providing an updated manual, and giving both gentle clues and explicit walkthroughs for the adventure games.
 Time Bandit (Video Game)
fetched
2023-09-20T19:07:17Z
 Time Bandit (Video Game)
parsed
2023-09-20T19:07:17Z
 Time Bandit (Video Game)
processingComment
Dropped link to Berzerk: Not a Feature - ITEM
 Time Bandit (Video Game)
processingComment
Dropped link to Centipede: Not a Feature - ITEM
 Time Bandit (Video Game)
processingComment
Dropped link to Ghostbusters1984: Not a Feature - ITEM
 Time Bandit (Video Game)
processingComment
Dropped link to HotelCalifornia: Not a Feature - ITEM
 Time Bandit (Video Game)
processingComment
Dropped link to Krull: Not a Feature - ITEM
 Time Bandit (Video Game)
processingComment
Dropped link to PacMan: Not a Feature - ITEM
 Time Bandit (Video Game)
processingComment
Dropped link to StarTrek: Not a Feature - ITEM
 Time Bandit (Video Game)
isPartOf
DBTropes
 Time Bandit (Video Game) / int_17257125
type
The Wild West
 Time Bandit (Video Game) / int_17257125
comment
The Wild West: Bomb Factory, Hotel California, and Ghost Town are set here, to greater or lesser degrees.
 Time Bandit (Video Game) / int_17257125
featureApplicability
1.0
 Time Bandit (Video Game) / int_17257125
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_17257125
 Time Bandit (Video Game) / int_17ce80aa
type
All There in the Manual
 Time Bandit (Video Game) / int_17ce80aa
comment
All There in the Manual: Many details are only available in The Timelord's Handbook, which was intended to be a clue book printed just after the Amiga and MS-DOS ports. Unfortunately, due to issues at MichTron, it ended up being shoved in a drawer for 20 years until the emulation scene revived the game.
 Time Bandit (Video Game) / int_17ce80aa
featureApplicability
1.0
 Time Bandit (Video Game) / int_17ce80aa
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_17ce80aa
 Time Bandit (Video Game) / int_1a417805
type
Three-Quarters View
 Time Bandit (Video Game) / int_1a417805
comment
Three-Quarters View: The entire game is displayed this way.
 Time Bandit (Video Game) / int_1a417805
featureApplicability
1.0
 Time Bandit (Video Game) / int_1a417805
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_1a417805
 Time Bandit (Video Game) / int_218b2ee8
type
Ancient Egypt
 Time Bandit (Video Game) / int_218b2ee8
comment
Ancient Egypt: Home of Sentinel, Guardian, and Cheops' Curse. To unlock the treasure, the player must find an ankh and use that to decipher scrolls to access the golden scepter, then use both the ankh and scepter to get the golden mask.
 Time Bandit (Video Game) / int_218b2ee8
featureApplicability
1.0
 Time Bandit (Video Game) / int_218b2ee8
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_218b2ee8
 Time Bandit (Video Game) / int_33351187
type
Asteroids Monster
 Time Bandit (Video Game) / int_33351187
comment
Asteroids Monster: Space levels have the grey Watch Tribbles that explode into four red Elmos, and the Maker Pod that explodes into four Seekers.
 Time Bandit (Video Game) / int_33351187
featureApplicability
1.0
 Time Bandit (Video Game) / int_33351187
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_33351187
 Time Bandit (Video Game) / int_37fcf16
type
Death Is Cheap
 Time Bandit (Video Game) / int_37fcf16
comment
Death Is Cheap: When the player is hit by an enemy, the screen flashes and there's a bell, and the number of lives remaining goes down by one. The game doesn't stop or even slow down. In two-player mode, if one player runs out of lives, they get to go around as a shadow. They can do almost anything a normal player can, except score points, progress the adventure, or die; if they would die, they are instead stunned for a few seconds. Notably, they can still shoot, and Friendly Fireproof is still averted.
 Time Bandit (Video Game) / int_37fcf16
featureApplicability
-1.0
 Time Bandit (Video Game) / int_37fcf16
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_37fcf16
 Time Bandit (Video Game) / int_3a4898fb
type
Power-Up
 Time Bandit (Video Game) / int_3a4898fb
comment
Power-Up: Grabbing a treasure stuns all enemies on screen for a few seconds.
 Time Bandit (Video Game) / int_3a4898fb
featureApplicability
1.0
 Time Bandit (Video Game) / int_3a4898fb
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_3a4898fb
 Time Bandit (Video Game) / int_404caf13
type
Unicorn
 Time Bandit (Video Game) / int_404caf13
comment
Unicorn: Kelveeshan is a white unicorn. Depending on how you react to meeting him, you can either gain a black unicorn treasure or a while unicorn treasure.
 Time Bandit (Video Game) / int_404caf13
featureApplicability
1.0
 Time Bandit (Video Game) / int_404caf13
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_404caf13
 Time Bandit (Video Game) / int_40bdc268
type
Build Like an Egyptian
 Time Bandit (Video Game) / int_40bdc268
comment
Build Like an Egyptian: The pyramid of Cheops' Curse is flanked by the two sphinxes of Guardian and Sentinel.
 Time Bandit (Video Game) / int_40bdc268
featureApplicability
1.0
 Time Bandit (Video Game) / int_40bdc268
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_40bdc268
 Time Bandit (Video Game) / int_4156b553
type
Copy Protection
 Time Bandit (Video Game) / int_4156b553
comment
Copy Protection: The PC version requires a passphrase entry from the manual. Additionally, there's an integrity check on the manual check routine which results in invulnerable enemies (that don't even receive knockback.)
 Time Bandit (Video Game) / int_4156b553
featureApplicability
1.0
 Time Bandit (Video Game) / int_4156b553
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_4156b553
 Time Bandit (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Time Bandit (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The original TRS-80 game was more closely based on the arcade game Tutankham, including restrictions like only being able to shoot left or right. It also had 21 worlds, seven each of fantasy, science fiction, and western.
 Time Bandit (Video Game) / int_4f4372e9
featureApplicability
1.0
 Time Bandit (Video Game) / int_4f4372e9
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_4f4372e9
 Time Bandit (Video Game) / int_5a4c636e
type
Aggressive Play Incentive
 Time Bandit (Video Game) / int_5a4c636e
comment
Aggressive Play Incentive: The faster the player moves, the more points they get for killing enemies, from 50 for constant movement down to zero for standing still for long enough.
 Time Bandit (Video Game) / int_5a4c636e
featureApplicability
1.0
 Time Bandit (Video Game) / int_5a4c636e
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_5a4c636e
 Time Bandit (Video Game) / int_62259825
type
Nintendo Hard
 Time Bandit (Video Game) / int_62259825
comment
Nintendo Hard: You start with 15 lives, get another every 1,000 points, and it's still nowhere near enough.
 Time Bandit (Video Game) / int_62259825
featureApplicability
1.0
 Time Bandit (Video Game) / int_62259825
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_62259825
 Time Bandit (Video Game) / int_690ec658
type
Flash of Pain
 Time Bandit (Video Game) / int_690ec658
comment
Flash of Pain: When the player loses a life, the screen flashes.
 Time Bandit (Video Game) / int_690ec658
featureApplicability
1.0
 Time Bandit (Video Game) / int_690ec658
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_690ec658
 Time Bandit (Video Game) / int_834427cd
type
Cap
 Time Bandit (Video Game) / int_834427cd
comment
Cap: The player can have a maximum of 16 lives; more than that are wasted. The player can only hold one key at a time. Other keys act like walls to the player if they already have a key.
 Time Bandit (Video Game) / int_834427cd
featureApplicability
1.0
 Time Bandit (Video Game) / int_834427cd
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_834427cd
 Time Bandit (Video Game) / int_85e3a7ff
type
Sliding Scale of Cooperation vs. Competition
 Time Bandit (Video Game) / int_85e3a7ff
comment
Sliding Scale of Cooperation vs. Competition: Players can cooperate or compete as they choose, or even completely ignore each other, although they must stay in the same 'world', and when one enters or leaves a gate the other must as well. Friendly Fireproof is completely averted, however.
 Time Bandit (Video Game) / int_85e3a7ff
featureApplicability
-1.0
 Time Bandit (Video Game) / int_85e3a7ff
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_85e3a7ff
 Time Bandit (Video Game) / int_8c83208f
type
You Can't Get Ye Flask
 Time Bandit (Video Game) / int_8c83208f
comment
You Can't Get Ye Flask: The text parser is extremely limited. You must use 'GET OBJECT' to pick something up, for example; 'TAKE OBJECT' will not work. However, because the parser is so limited, almost everything you want to do can be done with 'GET OBJECT' and 'USE OBJECT'.
 Time Bandit (Video Game) / int_8c83208f
featureApplicability
1.0
 Time Bandit (Video Game) / int_8c83208f
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_8c83208f
 Time Bandit (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Time Bandit (Video Game) / int_907fc128
comment
Every 10,000 Points: Every 1,000 points, you get an extra life, after starting with 15, and capped at 16. You'll need every one of them.
 Time Bandit (Video Game) / int_907fc128
featureApplicability
1.0
 Time Bandit (Video Game) / int_907fc128
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_907fc128
 Time Bandit (Video Game) / int_9b7a0921
type
Split Screen
 Time Bandit (Video Game) / int_9b7a0921
comment
Split Screen: How multiplayer is handled. Each player has half of the screen, and they can go around completely separately, although always in the same level. The viewable area is slightly smaller than the single-player game.
 Time Bandit (Video Game) / int_9b7a0921
featureApplicability
1.0
 Time Bandit (Video Game) / int_9b7a0921
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_9b7a0921
 Time Bandit (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Time Bandit (Video Game) / int_9e8aa11e
comment
In two-player mode, if one player runs out of lives, they get to go around as a shadow. They can do almost anything a normal player can, except score points, progress the adventure, or die; if they would die, they are instead stunned for a few seconds. Notably, they can still shoot, and Friendly Fireproof is still averted.
 Time Bandit (Video Game) / int_9e8aa11e
featureApplicability
-1.0
 Time Bandit (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_9e8aa11e
 Time Bandit (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Time Bandit (Video Game) / int_ac9b4618
comment
One Bullet at a Time: Two, actually. You fire continuously while the fire button is pressed, but no more than two bullets can be on-screen at once.
 Time Bandit (Video Game) / int_ac9b4618
featureApplicability
1.0
 Time Bandit (Video Game) / int_ac9b4618
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_ac9b4618
 Time Bandit (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Time Bandit (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: The story of various levels is only told piecemeal, by small bits of information the character can pick up as they go.
 Time Bandit (Video Game) / int_afbf2c80
featureApplicability
1.0
 Time Bandit (Video Game) / int_afbf2c80
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_afbf2c80
 Time Bandit (Video Game) / int_bf7cad7d
type
Locked Door
 Time Bandit (Video Game) / int_bf7cad7d
comment
Locked Door: The exits are generally blocked with gigantic locks the size of the player, openable only with Interchangeable Antimatter Keys.
 Time Bandit (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Time Bandit (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_bf7cad7d
 Time Bandit (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Time Bandit (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Required to open the locks that are the size of the player. The player can only carry one at a time.
 Time Bandit (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Time Bandit (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_c2dbd1f8
 Time Bandit (Video Game) / int_c75df49a
type
Shout-Out
 Time Bandit (Video Game) / int_c75df49a
comment
Shout-Out: Many. Berzerk: The red Elmo enemies are a reference to Berzerk's Evil Otto. Centipede: The Mahrg Worms are made of segments like the Centipede, and split into two if shot in the middle. Ghostbusters: When a ghost is shot, it is briefly shown as the Ghostbusters "no ghost" logo before disappearing. Hotel California: The Hotel California level is named after the song. Krull: The indestructible glaives are modeled after the protagonist's weapon. Pac-Man: Shadowland is Pac-Man with the characters replaced. Star Trek: Excalibur is a Whole-Plot Reference to the original series.
 Time Bandit (Video Game) / int_c75df49a
featureApplicability
1.0
 Time Bandit (Video Game) / int_c75df49a
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_c75df49a
 Time Bandit (Video Game) / int_cab40184
type
Strategy Guide
 Time Bandit (Video Game) / int_cab40184
comment
Strategy Guide: A print-on-demand version, made available 20 years after the game's publisher went out of business.
 Time Bandit (Video Game) / int_cab40184
featureApplicability
1.0
 Time Bandit (Video Game) / int_cab40184
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_cab40184
 Time Bandit (Video Game) / int_d2ea3e4a
type
BonusLevel
 Time Bandit (Video Game) / int_d2ea3e4a
comment
Bonus Level: Not all levels need to be completed to gain the artifacts. The only levels that need to be completed are Excalibur, parts of the three Egyptian levels, Castle Greymoon, King's Crown, Ghost Town, and Shadowland.
 Time Bandit (Video Game) / int_d2ea3e4a
featureApplicability
1.0
 Time Bandit (Video Game) / int_d2ea3e4a
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_d2ea3e4a
 Time Bandit (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Time Bandit (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Player 1 is yellow, player 2 is blue. The ghosts in Shadowland are the same character model, but black with an outline.
 Time Bandit (Video Game) / int_d5a66181
featureApplicability
1.0
 Time Bandit (Video Game) / int_d5a66181
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_d5a66181
 Time Bandit (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Time Bandit (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: There are a lot of enemies, but none are really bosses.
 Time Bandit (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Time Bandit (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_d5dddf0d
 Time Bandit (Video Game) / int_d639cf57
type
Reformulated Game
 Time Bandit (Video Game) / int_d639cf57
comment
Reformulated Game: The Atari ST version is a complete rewrite from the TRS-80 versions, and changes the game radically.
 Time Bandit (Video Game) / int_d639cf57
featureApplicability
1.0
 Time Bandit (Video Game) / int_d639cf57
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_d639cf57
 Time Bandit (Video Game) / int_e375c858
type
Fog of War
 Time Bandit (Video Game) / int_e375c858
comment
Fog of War: The walls in Darkside Dare don't appear until you touch them - notably, this means you can fire through them and enemies can walk through them.
 Time Bandit (Video Game) / int_e375c858
featureApplicability
1.0
 Time Bandit (Video Game) / int_e375c858
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_e375c858
 Time Bandit (Video Game) / int_e6ce4b
type
The Maze
 Time Bandit (Video Game) / int_e6ce4b
comment
The Maze: Many levels are mazes of some sort. Darkside Dare, in particular, is built as a traditional maze except that the walls are invisible until you touch them.
 Time Bandit (Video Game) / int_e6ce4b
featureApplicability
1.0
 Time Bandit (Video Game) / int_e6ce4b
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_e6ce4b
 Time Bandit (Video Game) / int_e7eb0474
type
Hub Level
 Time Bandit (Video Game) / int_e7eb0474
comment
Hub Level: The Timegates, an overworld area with gates to the other worlds.
 Time Bandit (Video Game) / int_e7eb0474
featureApplicability
1.0
 Time Bandit (Video Game) / int_e7eb0474
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_e7eb0474
 Time Bandit (Video Game) / int_f8824d38
type
Anti Idling
 Time Bandit (Video Game) / int_f8824d38
comment
Anti Idling: Both in levels and in the overworld: In a level, the score you get for shooting enemies is based on how quickly you've been moving; if you stand still for long enough, it will go down to 0. In the overworld, after you've completed a couple levels, indestructible flying saucers spawn. Shooting them will knock them back, but will not stop them. If they touch you, they drop you into a random gate.
 Time Bandit (Video Game) / int_f8824d38
featureApplicability
1.0
 Time Bandit (Video Game) / int_f8824d38
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_f8824d38
 Time Bandit (Video Game) / int_f8f30ffe
type
Level in Reverse
 Time Bandit (Video Game) / int_f8f30ffe
comment
Level in Reverse: B levels are flipped top-to-bottom relative to A levels, C levels are flipped left-to-right, and D levels are flipped in both directions. There are often other minor changes, such as the addition of one-way doors.
 Time Bandit (Video Game) / int_f8f30ffe
featureApplicability
1.0
 Time Bandit (Video Game) / int_f8f30ffe
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_f8f30ffe
 Time Bandit (Video Game) / int_name
type
ItemName
 Time Bandit (Video Game) / int_name
comment
 Time Bandit (Video Game) / int_name
featureApplicability
1.0
 Time Bandit (Video Game) / int_name
featureConfidence
1.0
 Time Bandit (Video Game)
hasFeature
Time Bandit (Video Game) / int_name
 Time Bandit (Video Game) / int_name
itemName
Time Bandit (Video Game)

The following is a list of statements referring to the current page from other pages.

 Time Bandit (Video Game)
hasFeature
Aggressive Play Incentive / int_7ed8bfa0
 Time Bandit (Video Game)
hasFeature
Anti Idling / int_7ed8bfa0
 Time Bandit (Video Game)
hasFeature
Build Like an Egyptian / int_7ed8bfa0
 Time Bandit (Video Game)
hasFeature
Every 10,000 Points / int_7ed8bfa0
 Time Bandit (Video Game)
hasFeature
Hub Level / int_7ed8bfa0
 Time Bandit (Video Game)
hasFeature
Level in Reverse / int_7ed8bfa0
 Time Bandit (Video Game)
hasFeature
Three-Quarters View / int_7ed8bfa0