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Time Crisis (Video Game)
- 1107 statements
- 216 feature instances
- 193 referencing feature instances
Time Crisis (Video Game) | type |
TVTItem | |
Time Crisis (Video Game) | label |
Time Crisis (Video Game) | |
Time Crisis (Video Game) | page |
TimeCrisis | |
Time Crisis (Video Game) | comment |
— WAIT —Admit it: whenever you play those Light Gun Games, the absurd amount of enemies that constantly chip away your health/life makes you believe The Computer Is a Cheating Bastard. How are you ever supposed to stop this onslaught? Enter Time Crisis by Bandai Namco Entertainment, a series of Light Gun Games for the arcades, now in its fifth iteration. Its main distinguishing feature is its use of a foot pedal: the player holds the pedal down to attack; when the pedal is released, the player hides behind a nearby wall/tree/bench/other objects and is safe from attack, but can't retaliate. This means that, unlike most light gun games, any attack can be dodged without harm even once it's been launched, although the reaction time you have can be punishingly low.Each game follows a different set of characters as they gun their way through unrelated international crises. The only two constants are the "VSSE" (Vital Situation Swift Execution), a Heroes "R" Us organization, and "Wild Dog", a freelance mercenary who serves as each villain's Dragon, despite blowing himself up in increasingly impressive pyrotechnics each time.As one might expect, time is an important part of the series. A timer is constantly running down to zero, being replenished each time players clear a "room" of enemies. In the first game, the timer was the main challenge: it had strict limits, and you fail the mission if time ran out, forcing you to the continue screen if you want to continue. Later games toned it down considerably: only one life is taken, and the limits are much easier to deal with. In fact, they mostly just prevent excessive turtling and make sure the player eventually dies even if they never press the pedal. | |
Time Crisis (Video Game) | fetched |
2024-04-20T06:31:03Z | |
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2024-04-20T06:31:03Z | |
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Time Crisis (Video Game) | isPartOf |
DBTropes | |
Time Crisis (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
Time Crisis (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: When Robert is exposed as the traitor and the Big Bad, he promptly uses a flashbang to cover his escape from the protagonists. | |
Time Crisis (Video Game) / int_105f4bd9 | featureApplicability |
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Time Crisis (Video Game) / int_105f4bd9 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_105f4bd9 | |
Time Crisis (Video Game) / int_11459bd4 | type |
OffScreenTeleportation | |
Time Crisis (Video Game) / int_11459bd4 | comment |
Offscreen Teleportation: Wild Dog does not follow the laws of physics in the first game; he can roll off to the right, and instantly appear on the left, or vice versa, or simply spawn behind an obscuring patch of flames. Ernesto Diaz does this in the last part of stage 3 in 2, ducking behind scenery with his hostage only to immediately pop up again elsewhere, at one point right in front of you. | |
Time Crisis (Video Game) / int_11459bd4 | featureApplicability |
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Time Crisis (Video Game) / int_11459bd4 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_11459bd4 | |
Time Crisis (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Time Crisis (Video Game) / int_12d9447 | comment |
Another Side, Another Story: Captain Rush mode in the first console release shows the story from his perspective. | |
Time Crisis (Video Game) / int_12d9447 | featureApplicability |
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Time Crisis (Video Game) / int_12d9447 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_12d9447 | |
Time Crisis (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Time Crisis (Video Game) / int_143e6c8d | comment |
Heroic Mime: Richard Miller is the completely silent protagonist of the first game. | |
Time Crisis (Video Game) / int_143e6c8d | featureApplicability |
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Time Crisis (Video Game) / int_143e6c8d | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_143e6c8d | |
Time Crisis (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Time Crisis (Video Game) / int_17ce80aa | comment |
All There in the Manual: Player had to read the manual to learn the backstory behind the game. | |
Time Crisis (Video Game) / int_17ce80aa | featureApplicability |
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Time Crisis (Video Game) / int_17ce80aa | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_17ce80aa | |
Time Crisis (Video Game) / int_1972ef89 | type |
Railing Kill | |
Time Crisis (Video Game) / int_1972ef89 | comment |
Railing Kill: Zeus, the Scary Black Man first boss, flips over a railing upon death. This also happens to mooks in the Rio Oro mines. | |
Time Crisis (Video Game) / int_1972ef89 | featureApplicability |
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Time Crisis (Video Game) / int_1972ef89 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_1972ef89 | |
Time Crisis (Video Game) / int_1a3a91dd | type |
Say My Name | |
Time Crisis (Video Game) / int_1a3a91dd | comment |
Say My Name: Keith and Catherine to the VSSE traitor. ROBEEEEERRRRTT!! Luke also gets one after Catherine's imminent sacrifice to stop Robert. CATHYYYY!!!' | |
Time Crisis (Video Game) / int_1a3a91dd | featureApplicability |
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Time Crisis (Video Game) / int_1a3a91dd | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_1a3a91dd | |
Time Crisis (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Time Crisis (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: If you play on Easy, you are prevented from finishing the last fourth of the game. | |
Time Crisis (Video Game) / int_1be7d298 | featureApplicability |
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Time Crisis (Video Game) / int_1be7d298 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_1be7d298 | |
Time Crisis (Video Game) / int_1e122f24 | type |
Boss Banter | |
Time Crisis (Video Game) / int_1e122f24 | comment |
Boss Banter: Some bosses will verbally harass you throughout the fight. 4's Stage 2 boss, Jack Mathers, is notable in that he's not bantering you, he's bantering Captain Rush, who smack-talks him back for betraying his country. | |
Time Crisis (Video Game) / int_1e122f24 | featureApplicability |
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Time Crisis (Video Game) / int_1e122f24 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_1e122f24 | |
Time Crisis (Video Game) / int_1eb49c19 | type |
Stripperiffic | |
Time Crisis (Video Game) / int_1eb49c19 | comment |
Stripperiffic: Alicia's civilian outfit consists of an open shirt, a bikini top, and a miniskirt. | |
Time Crisis (Video Game) / int_1eb49c19 | featureApplicability |
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Time Crisis (Video Game) / int_1eb49c19 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_1eb49c19 | |
Time Crisis (Video Game) / int_1f7b2d59 | type |
Law of Chromatic Superiority | |
Time Crisis (Video Game) / int_1f7b2d59 | comment |
Law of Chromatic Superiority: Soldiers in blue uniforms are standard enemies who hit you once in a while. If a soldier is instead wearing red, it means "you have about two nanoseconds to hide before I plug some lead in your face." | |
Time Crisis (Video Game) / int_1f7b2d59 | featureApplicability |
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Time Crisis (Video Game) / int_1f7b2d59 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_1f7b2d59 | |
Time Crisis (Video Game) / int_1fdaf8ff | type |
Ominous Latin Chanting | |
Time Crisis (Video Game) / int_1fdaf8ff | comment |
Ominous Latin Chanting: The soundtrack is full of this, especially the final boss battle BGM ("Leave It to Us!"). | |
Time Crisis (Video Game) / int_1fdaf8ff | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_1fdaf8ff | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_1fdaf8ff | |
Time Crisis (Video Game) / int_217e6723 | type |
Heroes "R" Us | |
Time Crisis (Video Game) / int_217e6723 | comment |
Heroes "R" Us: The VSSE, with different agents in each game: 1/Project Titan: Richard Miller 2: Keith Martin and Robert Baxter 3: Alan Dunaway and Wesley Lambert 4: Giorgio Bruno and Evan Bernard 5: Luke O'Neil and Marc Godart, with assistance from II protagonist Robert Baxter. Keith Martin, the other protagonist from II, later joins the agents after Robert is outed as the real traitor. | |
Time Crisis (Video Game) / int_217e6723 | featureApplicability |
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Time Crisis (Video Game) / int_217e6723 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_217e6723 | |
Time Crisis (Video Game) / int_21d41a5b | type |
Praetorian Guard | |
Time Crisis (Video Game) / int_21d41a5b | comment |
Praetorian Guard: Wild Dog's white-clad personal guards, who show up really, really deep in his base, firstly as Sherudo's flunkies during the boss battle, and later on alongside regular mooks in the third half of the game. They're trained in using all weapons, including pistols, grenades, machine guns (with even better accuracy than the usual green-clad machine-gun soldiers) and at least two of them are even experts in throwing knives, their accuracy nearly on par with Sherudo. Oddly enough, the first game is their sole appearance in the entire franchise, and they're absent in the Rio Oro level of Project Titan (even though ALL of Wild Dog's usual mooks are brought back for that game). | |
Time Crisis (Video Game) / int_21d41a5b | featureApplicability |
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Time Crisis (Video Game) / int_21d41a5b | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_21d41a5b | |
Time Crisis (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
Time Crisis (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: Several of the console ports have a special side-story mode that takes place parallel to the main story (3, 4), as a continuation of it (Razing Storm), or as part of a different campaign altogether (1). II through 4 also have the Crisis Mission mode, which showcases the VSSE's training program and reveals that Richard, Wesley, and Alan spar against cadets as the final part of their training. | |
Time Crisis (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_23473ae7 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_23473ae7 | |
Time Crisis (Video Game) / int_23a0a0d0 | type |
Dragon Their Feet | |
Time Crisis (Video Game) / int_23a0a0d0 | comment |
Dragon Their Feet: Again Wild Dog after Sherudo bites it. | |
Time Crisis (Video Game) / int_23a0a0d0 | featureApplicability |
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Time Crisis (Video Game) / int_23a0a0d0 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_23a0a0d0 | |
Time Crisis (Video Game) / int_23be181a | type |
Patriotic Fervor | |
Time Crisis (Video Game) / int_23be181a | comment |
Patriotic Fervor: Captain Rush, who is quite pissed to learn that the terrorists he's dealing with are, in fact, fellow Americans. Lampshaded in the next chapter of the full story when Rush reports to the situation room, and he can't be more pissed than this. | |
Time Crisis (Video Game) / int_23be181a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_23be181a | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_23be181a | |
Time Crisis (Video Game) / int_2504772e | type |
Walking Spoiler | |
Time Crisis (Video Game) / int_2504772e | comment |
Walking Spoiler: The very existence of Keith Martin in the True Mastermind half of the story is a spoiler in and of itself, due to him having gone rogue, or so it seems. | |
Time Crisis (Video Game) / int_2504772e | featureApplicability |
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Time Crisis (Video Game) / int_2504772e | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2504772e | |
Time Crisis (Video Game) / int_25524784 | type |
No-Holds-Barred Beatdown | |
Time Crisis (Video Game) / int_25524784 | comment |
No-Holds-Barred Beatdown: Captain Rush receives one from Jack Mathers during the latter boss fight. Rush still manages to beat him though. | |
Time Crisis (Video Game) / int_25524784 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_25524784 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_25524784 | |
Time Crisis (Video Game) / int_25afd4a3 | type |
Good Guns, Bad Guns | |
Time Crisis (Video Game) / int_25afd4a3 | comment |
Good Guns, Bad Guns: The playable VSSE agents' handguns typically include a laser/tactical light attachment. Wild Dog and Wild Fang exclusively use Mausers. | |
Time Crisis (Video Game) / int_25afd4a3 | featureApplicability |
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Time Crisis (Video Game) / int_25afd4a3 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_25afd4a3 | |
Time Crisis (Video Game) / int_2677f120 | type |
Leap and Fire | |
Time Crisis (Video Game) / int_2677f120 | comment |
Leap and Fire: Mooks occasionally jump to the side and open fire at the same time. Red mooks can perform this and still shoot with perfect accuracy. | |
Time Crisis (Video Game) / int_2677f120 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_2677f120 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2677f120 | |
Time Crisis (Video Game) / int_26f41623 | type |
Kill Sat | |
Time Crisis (Video Game) / int_26f41623 | comment |
Kill Sat: The crisis in need of aversion in this game which the Big Bad uses as his weapon in the final battle, equipped with lasers and a Gatling (though he states it's just the prototype while the real one is set to launch). | |
Time Crisis (Video Game) / int_26f41623 | featureApplicability |
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Time Crisis (Video Game) / int_26f41623 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_26f41623 | |
Time Crisis (Video Game) / int_2764d432 | type |
Bitch in Sheep's Clothing | |
Time Crisis (Video Game) / int_2764d432 | comment |
5: Luke O'Neil and Marc Godart, with assistance from II protagonist Robert Baxter. Keith Martin, the other protagonist from II, later joins the agents after Robert is outed as the real traitor. | |
Time Crisis (Video Game) / int_2764d432 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_2764d432 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2764d432 | |
Time Crisis (Video Game) / int_2b50986a | type |
Arrange Mode | |
Time Crisis (Video Game) / int_2b50986a | comment |
Arrange Mode: In addition to the more conventional Story Mode, where you must complete all three stages on a limited stock of lives, there is also Timed Mode, where you pick one stage, have infinite lives, and try to beat that stage as fast as possible, however, continues are not allowed and you fail the stage if your time runs out. | |
Time Crisis (Video Game) / int_2b50986a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_2b50986a | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2b50986a | |
Time Crisis (Video Game) / int_2b706ca | type |
More Dakka | |
Time Crisis (Video Game) / int_2b706ca | comment |
More Dakka: The helicopter scenes in 4. Very, very much so. 5 has another helicopter scene with even MORE. Not that it prevents other bosses in the series indulging in their own: the second boss in 2 uses a machine gun turret, a Gatling gun and an ICBM as a battering ram, while Diaz fights using a Kill Sat. 3 has the first boss use a VTOL's armaments, a machine gun, a Gatling gun, and in the Rescue Mission, a rocket launcher. Giorgio Zott switches from an assault rifle and sword combo to TWIN ROCKET LAUNCHERS. They really want you dead. | |
Time Crisis (Video Game) / int_2b706ca | featureApplicability |
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Time Crisis (Video Game) / int_2b706ca | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2b706ca | |
Time Crisis (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Time Crisis (Video Game) / int_2b7d29e1 | comment |
Artifact Title: Part of why the first game is called Time Crisis is that 1. you're ranked on how fast you beat each area and stage as well as the game, 2. the timer is an actual threat—take too long and it will bring you to a Game Over before the enemies can deplete all of your lives. However, subsequent games greatly loosen the time-based elements, not only giving players a large amount of time per area, but also resetting it upon moving to another area or taking a hit and also reducing the penalty for a time-out from a game over to simply a life loss; the timer's just there in later games to end games if the player idles or leaves the machine, and many other light-gun games like Police 911 and Lethal Enforcers 3, and even Namco's own swords-battle game Flash of the Blade have also adapted time limits. Also, from Time Crisis II onwards, you're ranked on points—while you can get bonuses for finishing areas quickly, you can also earn points from chaining enemy hits and maintaining an accuracy streak, so you're encouraged to play stylishly rather than quickly. | |
Time Crisis (Video Game) / int_2b7d29e1 | featureApplicability |
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Time Crisis (Video Game) / int_2b7d29e1 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2b7d29e1 | |
Time Crisis (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Time Crisis (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Wild Dog's "tractor beam" Arm Cannon. After you beat him, the thing malfunctions and attracts all the crates he was throwing at you towards him. Surprisingly this doesn't kill him. | |
Time Crisis (Video Game) / int_2bdae2ae | featureApplicability |
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Time Crisis (Video Game) / int_2bdae2ae | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2bdae2ae | |
Time Crisis (Video Game) / int_2bfb1856 | type |
Beard of Evil | |
Time Crisis (Video Game) / int_2bfb1856 | comment |
Beard of Evil: Derrick Lynch in the PS2 port. Robert Baxter in 5. | |
Time Crisis (Video Game) / int_2bfb1856 | featureApplicability |
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Time Crisis (Video Game) / int_2bfb1856 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2bfb1856 | |
Time Crisis (Video Game) / int_2d364c81 | type |
Tomboy and Girly Girl | |
Time Crisis (Video Game) / int_2d364c81 | comment |
Tomboy and Girly Girl: Alicia Winston from the third game, and Rachel MacPherson from the first game. | |
Time Crisis (Video Game) / int_2d364c81 | featureApplicability |
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Time Crisis (Video Game) / int_2d364c81 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2d364c81 | |
Time Crisis (Video Game) / int_2e84972a | type |
Piñata Enemy | |
Time Crisis (Video Game) / int_2e84972a | comment |
Piñata Enemy: Yellow soldiers show up for a few seconds, often in the distant background where you likely won't notice if you're already distracted by other enemies, and then leave without coming back. If you manage to hit them, you'll earn 5,000 points. | |
Time Crisis (Video Game) / int_2e84972a | featureApplicability |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2e84972a | |
Time Crisis (Video Game) / int_2f62653b | type |
Borrowed Catchphrase | |
Time Crisis (Video Game) / int_2f62653b | comment |
Borrowed Catchphrase: Right before the Final Boss fight, Ernesto Diaz borrows Sherudo's Pre-Asskicking One-Liner from the previous game as he preps his Kill Sat: "Let me entertain you!" | |
Time Crisis (Video Game) / int_2f62653b | featureApplicability |
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Time Crisis (Video Game) / int_2f62653b | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_2f62653b | |
Time Crisis (Video Game) / int_30a0067b | type |
Supervillain Lair | |
Time Crisis (Video Game) / int_30a0067b | comment |
Supervillain Lair: Just about every Final Boss/Big Bad in the game has one. Sherudo Garo: An old castle back from when Sercia was a kingdom. Its facilities also included a weapons factory and a military briefing room. Kantaris: A hotel serving a front for a weapons factory. Wild Dog: A complex laboratory system in Rio Oro. (in Project Titan), a hidden weapons factory in a seemingly uninhabited island (in 5) Giorgio Zott: A corridor of libraries serving as a front for his missile launch base in Astigos Island. Gregory Barrows: The UCAV launch facility in Colorado with a hangar on the ground floor and the launch facility itself underground. Robert Baxter: A cave system that leads to his cargo plane of which he uses in an attempt to drug the entire state of New York. | |
Time Crisis (Video Game) / int_30a0067b | featureApplicability |
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Time Crisis (Video Game) / int_30a0067b | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_30a0067b | |
Time Crisis (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Time Crisis (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Steadily escalating with each incarnation. | |
Time Crisis (Video Game) / int_31a2a33c | featureApplicability |
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Time Crisis (Video Game) / int_31a2a33c | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_31a2a33c | |
Time Crisis (Video Game) / int_31add7fe | type |
Out of the Inferno | |
Time Crisis (Video Game) / int_31add7fe | comment |
Out of the Inferno: The protagonists do this when the base they were fighting in collapses. | |
Time Crisis (Video Game) / int_31add7fe | featureApplicability |
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Time Crisis (Video Game) / int_31add7fe | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_31add7fe | |
Time Crisis (Video Game) / int_33affa42 | type |
Government Agency of Fiction | |
Time Crisis (Video Game) / int_33affa42 | comment |
Government Agency of Fiction: The VSSE. | |
Time Crisis (Video Game) / int_33affa42 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_33affa42 | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_33affa42 | |
Time Crisis (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Time Crisis (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: You actually fight the Big Bad in Stage 2, and fight Wild Dog in Stage 3. It's not The Man Behind the Man, though; Wild Dog just decides to continue the plan on his own. | |
Time Crisis (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_33fa230b | featureConfidence |
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Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_33fa230b | |
Time Crisis (Video Game) / int_34dcfc96 | type |
Kick the Dog | |
Time Crisis (Video Game) / int_34dcfc96 | comment |
Soldiers in red have precision aim and always connect with their first shot, blue/grey are fodder and orange are bonuses. Similarly, Player 1 characters wear red and Player 2 characters wear blue. By 3 and 4, shooting yellow soldiers rack up additional ammo for weapons aside from the default handgun (a single shot's enough to kill them, but the more you shoot them, the more ammo you get). Also, green soldiers have life bars, i.e. one shot isn't enough to take them out, and enemies in camo gear throw grenades and knives. | |
Time Crisis (Video Game) / int_34dcfc96 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_34dcfc96 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_34dcfc96 | |
Time Crisis (Video Game) / int_34dd5f3 | type |
La Résistance | |
Time Crisis (Video Game) / int_34dd5f3 | comment |
La Résistance: The Lukano Liberation Army. | |
Time Crisis (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_34dd5f3 | |
Time Crisis (Video Game) / int_353f2b06 | type |
"Die Hard" on an X | |
Time Crisis (Video Game) / int_353f2b06 | comment |
"Die Hard" on an X: It's Die Hard in a Mediterranean island where two agents fight alongside La Résistance against an invading army. | |
Time Crisis (Video Game) / int_353f2b06 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_353f2b06 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_353f2b06 | |
Time Crisis (Video Game) / int_354c4dc0 | type |
Bioweapon Beast | |
Time Crisis (Video Game) / int_354c4dc0 | comment |
Bioweapon Beast: The Terror Bites are swarming insect-based biological weapons that the Hamelin Battalion uses. | |
Time Crisis (Video Game) / int_354c4dc0 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_354c4dc0 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_354c4dc0 | |
Time Crisis (Video Game) / int_35fa1ba0 | type |
Drill Tank | |
Time Crisis (Video Game) / int_35fa1ba0 | comment |
Drill Tank: The last stage in Rio Oro has Wild Dog unleashing his new "toy" on you... which is a massive armoured vehicle with three drills on its front. It will attempt to chew you up with those drills besides firing missiles at you, and your best bet is to strafe around it by leaping out of cover and attacking it from the side. | |
Time Crisis (Video Game) / int_35fa1ba0 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_35fa1ba0 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_35fa1ba0 | |
Time Crisis (Video Game) / int_391d6577 | type |
Sequel Escalation | |
Time Crisis (Video Game) / int_391d6577 | comment |
Sequel Escalation: Every time Wild Dog comes back, he does so with increasingly crazy weapons: an Arm Cannon in 2, a combination flamethrower and rocket launcher in 3, and a Tractor Beam in 4. | |
Time Crisis (Video Game) / int_391d6577 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_391d6577 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_391d6577 | |
Time Crisis (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Time Crisis (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: In games where you can switch weapons, the basic handgun is this. Sure, it has no rapid-fire or spread, but it has unlimited ammo (just release the pedal to reload) and won't risk missed shots (either through over-firing or pellets failing to hit something). This is taken a step further in 5 where the handgun is the second most damaging weapon in your arsenal. | |
Time Crisis (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_39b8d3d6 | |
Time Crisis (Video Game) / int_3abfffa4 | type |
DavidVsGoliath | |
Time Crisis (Video Game) / int_3abfffa4 | comment |
David vs. Goliath: Rush vs. Mathers | |
Time Crisis (Video Game) / int_3abfffa4 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_3abfffa4 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_3abfffa4 | |
Time Crisis (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Time Crisis (Video Game) / int_3bbf3fef | comment |
Recurring Riff: Wild Dog has a distinct riff that appears in every game and is played when fighting against him. | |
Time Crisis (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_3bbf3fef | |
Time Crisis (Video Game) / int_3d69ac4b | type |
Flung Clothing | |
Time Crisis (Video Game) / int_3d69ac4b | comment |
Flung Clothing: Alicia in her console scenario. She changes from a bikini top and shorts into… her uniform... somehow... | |
Time Crisis (Video Game) / int_3d69ac4b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_3d69ac4b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_3d69ac4b | |
Time Crisis (Video Game) / int_3e24cb38 | type |
Musical Nod | |
Time Crisis (Video Game) / int_3e24cb38 | comment |
Musical Nod: A version of Wild Dog's theme features a few notes from two of the area themes from the original Time Crisis. | |
Time Crisis (Video Game) / int_3e24cb38 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_3e24cb38 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_3e24cb38 | |
Time Crisis (Video Game) / int_3f8239e4 | type |
Throw a Barrel at It | |
Time Crisis (Video Game) / int_3f8239e4 | comment |
Throw a Barrel at It: A stack of barrels are usually found and thrown against the player during certain sections in the first stages of. At the beginning of the second area, you have to shoot and dodge through a cascade of rolling barrels. Curiously, they hold produce inside in the original, while they're empty for some reason in the international versions. | |
Time Crisis (Video Game) / int_3f8239e4 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_3f8239e4 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_3f8239e4 | |
Time Crisis (Video Game) / int_40217655 | type |
Faux Action Girl | |
Time Crisis (Video Game) / int_40217655 | comment |
Faux Action Girl: Zigzagged with Christy Ryan. On one hand, she basically completed the entire first half of the mission for you (infiltration, espionage, sabotage, etc.) and she even taunts the villains who try to torture her. On the other hand, she's vulnerable to the Standard Female Grab Area. | |
Time Crisis (Video Game) / int_40217655 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_40217655 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_40217655 | |
Time Crisis (Video Game) / int_4160410d | type |
Damsel in Distress | |
Time Crisis (Video Game) / int_4160410d | comment |
Damsel in Distress: The original, Project Titan and 2. Averted in 3 with Alicia as the Action Girl and 4 and 5 with Elizabeth and Catherine, respectively, who serve as Mission Control. | |
Time Crisis (Video Game) / int_4160410d | featureApplicability |
-1.0 | |
Time Crisis (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4160410d | |
Time Crisis (Video Game) / int_41dd77d | type |
Zerg Rush | |
Time Crisis (Video Game) / int_41dd77d | comment |
Zerg Rush: The "beetle" and "mosquito"-type Terror Bites attack their targets in large swarms. | |
Time Crisis (Video Game) / int_41dd77d | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_41dd77d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_41dd77d | |
Time Crisis (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Time Crisis (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Grenades in 3 and 4. When playing for score, they're absolutely useless in 3 because they nullify the accuracy streak bonus, but in 4 they can connect combos to maintain the combo bonus. | |
Time Crisis (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_420ab7c6 | |
Time Crisis (Video Game) / int_427cc2b1 | type |
Sniping Mission | |
Time Crisis (Video Game) / int_427cc2b1 | comment |
Sniping Mission: In Rescue Mission, several stages have Alicia wielding a sniper rifle to pick off enemies from afar. | |
Time Crisis (Video Game) / int_427cc2b1 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_427cc2b1 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_427cc2b1 | |
Time Crisis (Video Game) / int_43950886 | type |
Rule of Three | |
Time Crisis (Video Game) / int_43950886 | comment |
Wild Dog: A complex laboratory system in Rio Oro. (in Project Titan), a hidden weapons factory in a seemingly uninhabited island (in 5) | |
Time Crisis (Video Game) / int_43950886 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_43950886 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_43950886 | |
Time Crisis (Video Game) / int_440d55b3 | type |
Expansion Pack | |
Time Crisis (Video Game) / int_440d55b3 | comment |
It is the only arcade Time Crisis game with an Expansion Pack upgrade. | |
Time Crisis (Video Game) / int_440d55b3 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_440d55b3 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_440d55b3 | |
Time Crisis (Video Game) / int_45092c28 | type |
Greaser Delinquents | |
Time Crisis (Video Game) / int_45092c28 | comment |
Greaser Delinquents: Richard Miller, the protagonist of the first game, has this as his aesthetic, right down to the haircut and leather jacket. | |
Time Crisis (Video Game) / int_45092c28 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_45092c28 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_45092c28 | |
Time Crisis (Video Game) / int_474e3977 | type |
You Have Failed Me | |
Time Crisis (Video Game) / int_474e3977 | comment |
You Have Failed Me: After Ricardo Blanco is defeated by Richard Miller, he is betrayed and gunned down by his employer, Wild Dog, instead of being rescued. Before dying, he tells Richard about Wild Dog's lab in Rio Oro. | |
Time Crisis (Video Game) / int_474e3977 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_474e3977 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_474e3977 | |
Time Crisis (Video Game) / int_486466ee | type |
Dual Boss | |
Time Crisis (Video Game) / int_486466ee | comment |
Dual Boss: Wild Dog and Wild Fang take you on together in the second act of level 3. | |
Time Crisis (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_486466ee | |
Time Crisis (Video Game) / int_49bde8a | type |
Traintop Battle | |
Time Crisis (Video Game) / int_49bde8a | comment |
Traintop Battle: A short section in the third act of stage 2. | |
Time Crisis (Video Game) / int_49bde8a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_49bde8a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_49bde8a | |
Time Crisis (Video Game) / int_4b1aa6e5 | type |
Telephone Polearm | |
Time Crisis (Video Game) / int_4b1aa6e5 | comment |
Telephone Polearm: Done with an ICBM, no less. | |
Time Crisis (Video Game) / int_4b1aa6e5 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4b1aa6e5 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4b1aa6e5 | |
Time Crisis (Video Game) / int_4c554daf | type |
President Evil | |
Time Crisis (Video Game) / int_4c554daf | comment |
President Evil Giorgio Zott, the final boss of 3, dual-wields a pair of rocket launchers in his final phase. | |
Time Crisis (Video Game) / int_4c554daf | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4c554daf | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4c554daf | |
Time Crisis (Video Game) / int_4cbc7f95 | type |
Blasting It Out of Their Hands | |
Time Crisis (Video Game) / int_4cbc7f95 | comment |
Blasting It Out of Their Hands: Alicia shoots a handgun out of Zott's hand as he's about to execute her brother Daniel during a standoff between Zott and the VSSE agents. In the arcade version, this is done in a cutscene. But in the Rescue Mission mode, you actually have to shoot the gun out of his hand. | |
Time Crisis (Video Game) / int_4cbc7f95 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4cbc7f95 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4cbc7f95 | |
Time Crisis (Video Game) / int_4da6ac | type |
Rated M for Manly | |
Time Crisis (Video Game) / int_4da6ac | comment |
Rated M for Manly: This is a series involving two badass agents against an entire army of terrorists and always winning, after all. | |
Time Crisis (Video Game) / int_4da6ac | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4da6ac | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4da6ac | |
Time Crisis (Video Game) / int_4e3d253b | type |
Downer Ending | |
Time Crisis (Video Game) / int_4e3d253b | comment |
Downer Ending: If Project Titan is canon, the presence of Kantaris in that game means Richard most possibly failed the special mission. | |
Time Crisis (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4e3d253b | |
Time Crisis (Video Game) / int_4e7c4536 | type |
Wham Line | |
Time Crisis (Video Game) / int_4e7c4536 | comment |
Wham Line: Robert spouts this line when Keith shot down two of the throwing knives aimed at Luke and Marc. Earlier, during the boss battle, Keith reveals that both he and Christy became romantic interests prior to the latter's murder. | |
Time Crisis (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4e7c4536 | |
Time Crisis (Video Game) / int_4e7f703c | type |
Wham Shot | |
Time Crisis (Video Game) / int_4e7f703c | comment |
Wham Shot: After defeating Keith Martin, he opens up the briefcase and reveals who the real traitor responsible for the events of the game is. Luke and Marc lean in to look at the data, looking shocked. Then Keith looks up and fires off two bullets at Luke and Marc. In Bullet Time, the bullets are shown whizzing past them, squarely striking the two knives flying towards Luke and Marc and sending them clattering harmlessly to the ground. The camera then pans to Robert, revealing him to be the Big Bad. | |
Time Crisis (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4e7f703c | |
Time Crisis (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Time Crisis (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: It is the only mainline game to be single-player. The protagonist is a Heroic Mime; subsequent games would give the protagonists dialogue. Wild Dog serves as the Final Boss, with the Big Bad serving as the second-to-last boss; all subsequent games go the other way around. Wild Dog is openly shown collaborating with his client. This is done again in the second game, but by the third game onward the connection between him and the actual villain is implied at best. There are no Crisis Sightings (the red reticule that warns you that an enemy shot will inflict damage). Time is added after each scene and continues counting down even during cutscenes; later games have the timer reset after each scene and only count down during actual gameplay. If you run out of time, all of your lives are lost, rather than just one life. There is no Scoring Points; performance is ranked on time and a 10-star system. Unlike later games, there is a Timed Mode where you pick one stage and try to complete it as fast as possible with an infinite stock of lives, with the caveat that you are only allowed a single credit. Bosses get their own areas; later games would simply stick the boss in the third area of each stage, except in Time Crisis 5 where the Final Boss once again has their own area. Your handgun has six bullets instead of nine, and you have to complete the whole hiding animation to reload, unlike in later games where the threshold for reloading is shorter. There are no alternate weapons; Richard completes his entire mission with only his pistol. "Bonus" enemies award extra time. In later games where the timer serves virtually no threat to an active player, these kind of enemies award bonus points or ammo for other weapons. There are no stages set aboard some form of transport (train in 2, ATV and then a train in 3, helicopter in 4, helicopter then motorcycle in 5). Richard completes his entire mission on foot. | |
Time Crisis (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_4f4372e9 | |
Time Crisis (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Time Crisis (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: In 2 and 3, your only penalty for continuing is not having a star next to your name on the initials screen. 4 does this too, but also with the aforementioned subversion. | |
Time Crisis (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_50727f8d | |
Time Crisis (Video Game) / int_50d2ca43 | type |
The Coats Are Off | |
Time Crisis (Video Game) / int_50d2ca43 | comment |
The Coats Are Off: Wild Dog does this before fighting him in almost every game (excluding Project Titan and 5). | |
Time Crisis (Video Game) / int_50d2ca43 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_50d2ca43 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_50d2ca43 | |
Time Crisis (Video Game) / int_51327c74 | type |
Drop-In-Drop-Out Multiplayer | |
Time Crisis (Video Game) / int_51327c74 | comment |
Drop-In-Drop-Out Multiplayer: Starting from the second game, two players can engage in Co-Op Multiplayer and a second player can join a 1-player game in progress. While this is a common staple of non-Player Versus Player arcade games, because these games have a separate screen for each player, the implementation is done more uniquely: After inserting credits, the player is prompted to either choose Solo Play (thus locking out 2-player games entirely) or Link Play. If both sides have just inserted coins and both players choose Link Play, a 2-player game will commence from the start. If only one side is being used, if that player chooses Link Play, and a second player later inserts credits, that player will be asked whether they want to join the game-in-progress, or ignore it and proceed to Solo Play. Until a second player inserts coins, the unused side's screen will show the other player's game, but from their CPU partner's perspective, to entice people to join. | |
Time Crisis (Video Game) / int_51327c74 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_51327c74 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_51327c74 | |
Time Crisis (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Time Crisis (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: Unlike bullets, knives will always take one life off if you don't dodge. Factor in speed and a mook with a knife is literally more dangerous than one with a rocket launcher. This is only true based on the difficulty: on easy difficulty, rockets and knives can miss if there isn't a red flash when launched, just like any other attack. It's still more likely to hit than an enemy firing a machine gun at you though, and what arcade machine is going to be set to easy? In the original game, however, hitting the enemy who throws them before they can hit you means that they will always register as a miss. It's also possible, albeit only by absurdly good marksmanship or sheer dumb luck, to shoot them out of the air. | |
Time Crisis (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_519f108a | |
Time Crisis (Video Game) / int_53c37297 | type |
Flash Step | |
Time Crisis (Video Game) / int_53c37297 | comment |
Flash Step: Becomes a feature where the player can do it to move from cover to cover - the mooks in the opening cutscene are suitably confused at the sheer speed of your movement! Keith Martin employs this too in the battle against him. | |
Time Crisis (Video Game) / int_53c37297 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_53c37297 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_53c37297 | |
Time Crisis (Video Game) / int_53c47260 | type |
You Monster! | |
Time Crisis (Video Game) / int_53c47260 | comment |
You Monster!: Keith calls Robert this when the latter's robot transforms to reveal its true form. | |
Time Crisis (Video Game) / int_53c47260 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_53c47260 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_53c47260 | |
Time Crisis (Video Game) / int_53f5119f | type |
The Dragon | |
Time Crisis (Video Game) / int_53f5119f | comment |
Wild Dog is modeled after Mad Dog, Johnny Wong's Dragon from the John Woo movie Hard Boiled. | |
Time Crisis (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_53f5119f | |
Time Crisis (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Time Crisis (Video Game) / int_548bd053 | comment |
Wild Dog again, and there's nothing like Guns Akimbo where one of the guns is an Arm Cannon. | |
Time Crisis (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_548bd053 | |
Time Crisis (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
Time Crisis (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: For scoring purposes, grenades in 4 are only mostly useless (instead of completely useless in 3, where they reset the no-miss streak). There are segments where firing a grenade can hit out-of-sight enemies and maintain the player's combo, avoiding having to build it up back to 3,000 points. | |
Time Crisis (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_54ec2f0c | |
Time Crisis (Video Game) / int_593441fd | type |
Hostage Spirit-Link | |
Time Crisis (Video Game) / int_593441fd | comment |
Hostage Spirit-Link: Variant: you just lose points. 3's "Rescue Mission", on the other hand... | |
Time Crisis (Video Game) / int_593441fd | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_593441fd | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_593441fd | |
Time Crisis (Video Game) / int_5a6c9d5c | type |
Combat Commentator | |
Time Crisis (Video Game) / int_5a6c9d5c | comment |
Combat Commentator: Beth has shades of this during Stage 2-3. | |
Time Crisis (Video Game) / int_5a6c9d5c | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_5a6c9d5c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_5a6c9d5c | |
Time Crisis (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
Time Crisis (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: Robert Baxter, when you send him falling to his death in a quick-time event. | |
Time Crisis (Video Game) / int_5bdcc85a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_5bdcc85a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_5bdcc85a | |
Time Crisis (Video Game) / int_5ecdd585 | type |
Renegade Splinter Faction | |
Time Crisis (Video Game) / int_5ecdd585 | comment |
Renegade Splinter Faction: The Hamelin Battalion, which is the main organization that you fight, is a renegade faction of the US military. | |
Time Crisis (Video Game) / int_5ecdd585 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_5ecdd585 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_5ecdd585 | |
Time Crisis (Video Game) / int_5f611b7e | type |
Good All Along | |
Time Crisis (Video Game) / int_5f611b7e | comment |
5 features examples that are not part of a training exercise. In Stage 4, you confront Keith Martin, the protagonist of II, having been informed that he's the VSSE traitor. Except he isn't and was framed up, and the real villain is your commander Robert Baxter, who you fight in the final stage. | |
Time Crisis (Video Game) / int_5f611b7e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_5f611b7e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_5f611b7e | |
Time Crisis (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Time Crisis (Video Game) / int_60414102 | comment |
Zombie Apocalypse: Robert Baxter must have learned something from Caleb Goldman and Albert Wesker. With the drug he had stolen three years prior to the events of the game, he planned on launching a missile loaded with the drug to plunge the entire world into a zombie apocalypse, with the state of New York as his first terrorist attack. The enemies you fight in Stage 5 are also in a zombie-like state. | |
Time Crisis (Video Game) / int_60414102 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_60414102 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_60414102 | |
Time Crisis (Video Game) / int_60ea2a89 | type |
Starter Villain | |
Time Crisis (Video Game) / int_60ea2a89 | comment |
Starter Villain: Kantaris is the first villain Miller goes after. | |
Time Crisis (Video Game) / int_60ea2a89 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_60ea2a89 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_60ea2a89 | |
Time Crisis (Video Game) / int_613ecc2d | type |
Riding into the Sunset | |
Time Crisis (Video Game) / int_613ecc2d | comment |
Riding into the Sunset: Most games end with this. 2 and 5 invert this, though, as they end with the agents riding into the sunrise. 4 averts this instead, as the agents ride away on broad daylight into the afternoon sun. | |
Time Crisis (Video Game) / int_613ecc2d | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_613ecc2d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_613ecc2d | |
Time Crisis (Video Game) / int_6201e8b0 | type |
I Have Your Wife | |
Time Crisis (Video Game) / int_6201e8b0 | comment |
I Have Your Wife: The first game is a hostage situation involving the President's daughter (not from the United States, but the emphasis was on "daughter" anyway). | |
Time Crisis (Video Game) / int_6201e8b0 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_6201e8b0 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_6201e8b0 | |
Time Crisis (Video Game) / int_62259825 | type |
Nintendo Hard | |
Time Crisis (Video Game) / int_62259825 | comment |
3: Came with a new mode, Rescue Mission, that focuses on Alicia's side of the story. Considered Nintendo Hard due to the fact it works on the original Time Crisis arcade principal. Meaning you re-start a level if you die rather than continue from where you were felled. | |
Time Crisis (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_62259825 | |
Time Crisis (Video Game) / int_6293c185 | type |
Sequel Hook | |
Time Crisis (Video Game) / int_6293c185 | comment |
Sequel Hook: Originally 5 ends with Wild Dog launching the briefcase out of VSSE's hands before blowing himself up a fifth time and later being discovered by a mysterious man with a katana retrieving the case and saying, "How about that! Wild Dog is good for something after all." This is followed by a message announcing a True Mastermind Edition, which will feature three more stages. This was discontinued when said "True Mastermind Edition" was released, showcasing the full game. | |
Time Crisis (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_6293c185 | |
Time Crisis (Video Game) / int_63b3597 | type |
Shoot the Fuel Tank | |
Time Crisis (Video Game) / int_63b3597 | comment |
Shoot the Fuel Tank: The armoured suit enemies have a weak point in their jetpack fuel tank. Trouble is, you'll need to find a way to expose that. | |
Time Crisis (Video Game) / int_63b3597 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_63b3597 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_63b3597 | |
Time Crisis (Video Game) / int_6400a34 | type |
Arm Cannon | |
Time Crisis (Video Game) / int_6400a34 | comment |
Arm Cannon: Wild Dog continues to attach more to it, in the form of a rocket launcher, flamethrower, grappling hook and a tractor beam. | |
Time Crisis (Video Game) / int_6400a34 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_6400a34 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_6400a34 | |
Time Crisis (Video Game) / int_659ef759 | type |
Implacable Man | |
Time Crisis (Video Game) / int_659ef759 | comment |
Implacable Man: Wild Dog must have taken at least a million bullets to all parts of his body AND survived FOUR self-destructs, three of them his own doing. And yet, he's always back for more... Pretty much every human boss will get pumped full of enough lead to poison them and barely be staggered. Very few of them have any sort of explanation for this. | |
Time Crisis (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_659ef759 | |
Time Crisis (Video Game) / int_68068108 | type |
Evil Laugh | |
Time Crisis (Video Game) / int_68068108 | comment |
Evil Laugh: Many of the villains such as Sherudo Garo from 1, Giorgio Zott and Jake Hernandez from 3, and Gregory Barrows from 4, but Wild Dog does this the most. | |
Time Crisis (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_68068108 | |
Time Crisis (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Time Crisis (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Stage 2's boss Jack Mathers continuously wrestles Captain William Rush, who he sometimes throws at you. | |
Time Crisis (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_6a2ae11f | |
Time Crisis (Video Game) / int_6d6b8aa | type |
Human Ladder | |
Time Crisis (Video Game) / int_6d6b8aa | comment |
Human Ladder: Goes a bit crazy in the final level where the National Guard and Rush go into this mode so that Giorgio and Evan can climb them up to stop the Big Bad's nuclear strike. | |
Time Crisis (Video Game) / int_6d6b8aa | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_6d6b8aa | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_6d6b8aa | |
Time Crisis (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Time Crisis (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: From 2 onwards, clearing the game without using a continue and making the high scores list will put a star next to your initials. | |
Time Crisis (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_6e7e9709 | |
Time Crisis (Video Game) / int_6eb4e408 | type |
Artistic License – Military | |
Time Crisis (Video Game) / int_6eb4e408 | comment |
Artistic License – Military: Much like 3, the Hamlin Battalion soldiers despite being a unit within the US Army are still issued only with handguns, with automatic weapons again being reserved mainly for elite troops. This even includes the US National Guards whose infantry are also issued with sidearms as a primary weapon and the assault rifles they occasionally carry is a G36C rifle (a weapon that no forces from any US Army and Marine branch would ever use). | |
Time Crisis (Video Game) / int_6eb4e408 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_6eb4e408 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_6eb4e408 | |
Time Crisis (Video Game) / int_70d8269d | type |
Excuse Plot | |
Time Crisis (Video Game) / int_70d8269d | comment |
Excuse Plot: The plots are there mainly to give the player an excuse to shoot stuff. The first focused on a pro-monarchist terrorist group, the second was about a Corrupt Corporate Executive trying to Take Over the World via a nuclear Kill Sat which is disguised as a part of a network of peaceful communication satellites, the third was an invasion of a peaceful Mediterranean country by its neighbour whose government is The Dictatorship, the fourth was about rogue soldiers in the US military, and the fifth is about finding a traitor within the VSSE. None of these have any real bearing on the gameplay. | |
Time Crisis (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_70d8269d | |
Time Crisis (Video Game) / int_7170f25a | type |
T-Word Euphemism | |
Time Crisis (Video Game) / int_7170f25a | comment |
T-Word Euphemism: In 4 (arcade version), there's a sequence where you continually (more or less) shoot at a boss while he's wrestling with an ally. As usual, you are being debriefed on the situation by Mission Control via intercom (this is basically a narration of the game script, which is also displayed at the bottom of the screen). For whatever reason, she decides to name the wrestling moves used by the boss. After a few ordinary examples, the script comes up "F—-!" at the bottom of the screen - and she actually yells out, "Eff!" The Japanese version (which had Japanese dialogue for all characters) took it a half-step farther, having Conway go "F-U!" (though she also has an unused "Eff—" in the game's files) | |
Time Crisis (Video Game) / int_7170f25a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_7170f25a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_7170f25a | |
Time Crisis (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Time Crisis (Video Game) / int_75f38750 | comment |
Kaizo Trap: Since the time in the original and Project Titan keep running even between action frames, it's possible for the clock to run out after you take down a helicopter or another mechanical boss as its "death" animation plays. Fortunately, this isn't an issue with human bosses: for them, the clock stops once you make the killing shot. | |
Time Crisis (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_75f38750 | |
Time Crisis (Video Game) / int_79aa292e | type |
Car Chase Shoot-Out | |
Time Crisis (Video Game) / int_79aa292e | comment |
Car Chase Shoot-Out: Time Crisis 2: While not a car chase, the boss of the 1st level has the agents chasing after him in motorboats and dealing with his mooks in the process. Time Crisis 3: The end of the 1st level has our heroes being rescued by a resistance member named Alicia who picks them up in a jeep right before they get blasted by a helicopter. The bad guys give chase, prompting the two agents to defend themselves against the vehicles and said helicopter coming after them. Time Crisis 5: Our heroes chase down Wild Dog on motorcycles, shooting the mooks that try to protect him and eventually ending with Wild Dog using an arm mounted tractor beam to defend himself. | |
Time Crisis (Video Game) / int_79aa292e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_79aa292e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_79aa292e | |
Time Crisis (Video Game) / int_79c2062e | type |
Inappropriately Close Comrades | |
Time Crisis (Video Game) / int_79c2062e | comment |
Inappropriately Close Comrades: No one seems to find it odd that two VSSE agents, Keith and Christy, were dating each other sometime before the latter was killed. | |
Time Crisis (Video Game) / int_79c2062e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_79c2062e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_79c2062e | |
Time Crisis (Video Game) / int_7b21ef92 | type |
Later-Installment Weirdness | |
Time Crisis (Video Game) / int_7b21ef92 | comment |
Later-Installment Weirdness: With the True Mastermind Edition patch, this game has the most stages of any arcade Time Crisis game, at six rather than the traditional three. Unlike the past two games, switching weapons is done by pressing a dedicated button, instead of pulling the trigger while hiding. This game's cabinet has a split pedal, used to switch between positions. It is the only game to feature characters from previous games other than Wild Dog. It is the first game to have a version localized into Indonesian, even text in the gameplay interfaces. This also makes it the first time a Time Crisis game's UI text is available in a language other than English (even the Japanese version has a lot of English text outside of dialogue and tutorials). It is the only main Time Crisis arcade game to use a 16:9 screen rather than 4:3 (Not Counting 4's PlayStation 3 Port). It is the only arcade Time Crisis game with an Expansion Pack upgrade. | |
Time Crisis (Video Game) / int_7b21ef92 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_7b21ef92 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_7b21ef92 | |
Time Crisis (Video Game) / int_7d5324cf | type |
The Federation | |
Time Crisis (Video Game) / int_7d5324cf | comment |
The Federation: Inverted: the Zagorias Federation is a militaristic fascist dictatorship that invaded Astigos Island in an attempt to take over its neighbouring state of Lukano. | |
Time Crisis (Video Game) / int_7d5324cf | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_7d5324cf | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_7d5324cf | |
Time Crisis (Video Game) / int_7f34a9e0 | type |
Climactic Elevator Ride | |
Time Crisis (Video Game) / int_7f34a9e0 | comment |
Climactic Elevator Ride: Right before the final boss battle, Wild Dog takes Rachel hostage in an elevator. Richard has to take the other elevator to catch up. | |
Time Crisis (Video Game) / int_7f34a9e0 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_7f34a9e0 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_7f34a9e0 | |
Time Crisis (Video Game) / int_7f3be191 | type |
Impossibly Cool Clothes | |
Time Crisis (Video Game) / int_7f3be191 | comment |
Impossibly Cool Clothes: The heroes of 3 and 4's badass jackets. | |
Time Crisis (Video Game) / int_7f3be191 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_7f3be191 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_7f3be191 | |
Time Crisis (Video Game) / int_823c6e3e | type |
Large Ham | |
Time Crisis (Video Game) / int_823c6e3e | comment |
Large Ham: Wild Dog becomes this in this game in stark comparison to his earlier appearances where he spoke with a baritone. | |
Time Crisis (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_823c6e3e | |
Time Crisis (Video Game) / int_82f05a5d | type |
ConservationOfNinjitsu | |
Time Crisis (Video Game) / int_82f05a5d | comment |
Conservation of Ninjutsu: One or two secret agents against entire terrorist organizations. Who would you see winning? | |
Time Crisis (Video Game) / int_82f05a5d | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_82f05a5d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_82f05a5d | |
Time Crisis (Video Game) / int_830b0ac9 | type |
Final Battle | |
Time Crisis (Video Game) / int_830b0ac9 | comment |
Played straight in the first game; the pistol you use in the first level is the pistol you'll use all the way until the Final Battle with Wild Dog, despite killing what seems like hundreds of enemy mooks, many of which are armed with machine guns, bazookas, grenades and probably better equipment than your dinky little pistol. | |
Time Crisis (Video Game) / int_830b0ac9 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_830b0ac9 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_830b0ac9 | |
Time Crisis (Video Game) / int_83f0971b | type |
Mexican Standoff | |
Time Crisis (Video Game) / int_83f0971b | comment |
Mexican Standoff: Just as Richard finishes off one of Wild Dog's "toys" in level 3, he goes to check the president of Caruba, who was revealed to have been alive all along, only for a two-man version of this trope to occur. Thankfully, they didn't get to shoot each other this time. | |
Time Crisis (Video Game) / int_83f0971b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_83f0971b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_83f0971b | |
Time Crisis (Video Game) / int_83fb6177 | type |
First-Episode Twist | |
Time Crisis (Video Game) / int_83fb6177 | comment |
First-Episode Twist: Stage 1 ends with the reveal that the terrorists are an entire company of the United States military that has gone rogue. | |
Time Crisis (Video Game) / int_83fb6177 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_83fb6177 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_83fb6177 | |
Time Crisis (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Time Crisis (Video Game) / int_8409a385 | comment |
Yep. Though the time limit is only a major problem in the first game. From 2 onwards, it'll usually only run out if you're really slacking off. | |
Time Crisis (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_8409a385 | |
Time Crisis (Video Game) / int_85b5dc7 | type |
Never Bring a Knife to a Gun Fight | |
Time Crisis (Video Game) / int_85b5dc7 | comment |
Never Bring a Knife to a Gun Fight: Sherudo Garo is skilled with his throwing knives and fights you with them. But since you have a gun, well... | |
Time Crisis (Video Game) / int_85b5dc7 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_85b5dc7 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_85b5dc7 | |
Time Crisis (Video Game) / int_86daf505 | type |
Parental Bonus | |
Time Crisis (Video Game) / int_86daf505 | comment |
Parental Bonus: In Stage 2 Area 3, Elizabeth calls out the boss' moves, one of which she calls "F...!" | |
Time Crisis (Video Game) / int_86daf505 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_86daf505 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_86daf505 | |
Time Crisis (Video Game) / int_89499ccf | type |
Dolled-Up Installment | |
Time Crisis (Video Game) / int_89499ccf | comment |
Dolled-Up Installment: Cobra is clearly a Time Crisis game with a third-party license. | |
Time Crisis (Video Game) / int_89499ccf | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_89499ccf | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_89499ccf | |
Time Crisis (Video Game) / int_8af25294 | type |
Bullet Time | |
Time Crisis (Video Game) / int_8af25294 | comment |
Bullet Time: Used after a Quick Time Event. | |
Time Crisis (Video Game) / int_8af25294 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_8af25294 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_8af25294 | |
Time Crisis (Video Game) / int_8b268e47 | type |
One Game for the Price of Two | |
Time Crisis (Video Game) / int_8b268e47 | comment |
One Game for the Price of Two: To arcade owners, who buy the original cabinet and game, and later has to pay extra for the other half of the game in the guise of the True Mastermind Edition. | |
Time Crisis (Video Game) / int_8b268e47 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_8b268e47 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_8b268e47 | |
Time Crisis (Video Game) / int_8b5db38b | type |
They Killed Kenny Again | |
Time Crisis (Video Game) / int_8b5db38b | comment |
They Killed Kenny Again: Wild Dog. Every game always has someone asking how he survived his suicide bombs. This includes Wild Fang who actually managed to survive lethal blows that would normally kill anyone. | |
Time Crisis (Video Game) / int_8b5db38b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_8b5db38b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_8b5db38b | |
Time Crisis (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Time Crisis (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Robert Baxter uses a robot that fires a barrage of missiles at you in the final battle. | |
Time Crisis (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_8b93a168 | |
Time Crisis (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Time Crisis (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Most Mooks die in one hit, although they each can be shot up to two more times for more points or to add to the 1-Up hit streak counter. | |
Time Crisis (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_8df14c99 | |
Time Crisis (Video Game) / int_92f674e5 | type |
Revenge | |
Time Crisis (Video Game) / int_92f674e5 | comment |
Revenge: Naturally when Wild Dog is revealed to be the culprit, he likewise reveals that he framed Richard as revenge for what happened in the first game. | |
Time Crisis (Video Game) / int_92f674e5 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_92f674e5 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_92f674e5 | |
Time Crisis (Video Game) / int_93168fb1 | type |
It's Quiet… Too Quiet | |
Time Crisis (Video Game) / int_93168fb1 | comment |
It's Quiet… Too Quiet: At the start of 4. Giorgio notices this as an incoming enemy attack. | |
Time Crisis (Video Game) / int_93168fb1 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_93168fb1 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_93168fb1 | |
Time Crisis (Video Game) / int_96144372 | type |
Aristocrats Are Evil | |
Time Crisis (Video Game) / int_96144372 | comment |
Aristocrats Are Evil: In the original, Sherudo Garo was the last remaining heir of the Garo royal family that ruled over Sercia for a millennium. After the regime was toppled by a revolution, he attempted to overthrow the democratically elected government by kidnapping the president's daughter Rachel, demanding the country to be restored to a monarchy in return for her life. | |
Time Crisis (Video Game) / int_96144372 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_96144372 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_96144372 | |
Time Crisis (Video Game) / int_963d947b | type |
It's Personal with the Dragon | |
Time Crisis (Video Game) / int_963d947b | comment |
It's Personal with the Dragon: VSSE agents are typically concerned with stopping the Big Bad of the week, but they change their tune once hired arm Wild Dog enters the picture. | |
Time Crisis (Video Game) / int_963d947b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_963d947b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_963d947b | |
Time Crisis (Video Game) / int_964ea66c | type |
A-Team Firing | |
Time Crisis (Video Game) / int_964ea66c | comment |
A-Team Firing: In instalments that offer multiplayer - if only one player is playing or if the game is in solo mode, the unused player character is shown attacking and hiding just like you...but none of his shots will connect. Subverted if the player dies (still in solo mode); during the continue screen, the unused player character will start popping off perfect headshot until you finish slotting your quarters in. Also worth noting: if (while using two players) one player clears out all of his enemies, any enemies that only the other player can hit RETREAT (or get blasted by artillery, as in 3's Stage 1. Yes, this means that one player could embody this trope, get 0 accuracy, and STILL play through the entire game if the other player is good. In single-player, however, watching the COM's screen when behind cover can let you know when it's safe to pop your head out. | |
Time Crisis (Video Game) / int_964ea66c | featureApplicability |
-0.3 | |
Time Crisis (Video Game) / int_964ea66c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_964ea66c | |
Time Crisis (Video Game) / int_970c790a | type |
Big Bad | |
Time Crisis (Video Game) / int_970c790a | comment |
Robert Baxter returns in 5, but he's now a supporting character in the style of Alicia Winston in the third game and Captain Rush in the fourth game than a playable one. He's also the Big Bad. | |
Time Crisis (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_970c790a | |
Time Crisis (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Time Crisis (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: It's hard to tell when shots can hit you or not from the blue mooks (the red ones are a given, as are bazooka men, thrown grenades, knives, and environmental damage), making dodging a guessing game. Also, the timer will continue running after beating tougher opponents. | |
Time Crisis (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_98b1dc8f | |
Time Crisis (Video Game) / int_9cde2df1 | type |
Hand Cannon | |
Time Crisis (Video Game) / int_9cde2df1 | comment |
Hand Cannon: Make, model and calibre never come up, but given it's possible to cherry tap anything to death with them (ranging from gigantic VTOL craft to an old WWII artillery bunker) they must be something pretty impressive. | |
Time Crisis (Video Game) / int_9cde2df1 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_9cde2df1 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_9cde2df1 | |
Time Crisis (Video Game) / int_9d17b859 | type |
Made of Iron | |
Time Crisis (Video Game) / int_9d17b859 | comment |
Made of Iron: Both the Scary Black Man and Wild Dog in the second game, and then every boss in the third and fourth games. Bosses in the fourth game even have seven or eight stacked life bars, each one taking upwards of thirty bullets to chew through. | |
Time Crisis (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_9d17b859 | |
Time Crisis (Video Game) / int_9d729a23 | type |
FanVid | |
Time Crisis (Video Game) / int_9d729a23 | comment |
Fan Vid: Combining it with memetic juggernaut Touhou Project. | |
Time Crisis (Video Game) / int_9d729a23 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_9d729a23 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_9d729a23 | |
Time Crisis (Video Game) / int_9e943076 | type |
One-Man Army | |
Time Crisis (Video Game) / int_9e943076 | comment |
One-Man Army: Richard Miller's nickname word-for-word in the original and Project Titan. Of course, subverted when the sequels become a two man army albeit with a "solo" option as well (Said option still shows an onscreen AI partner but they tend not to be that useful.) This downplayed the One Game for the Price of Two trope as well. | |
Time Crisis (Video Game) / int_9e943076 | featureApplicability |
-0.3 | |
Time Crisis (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_9e943076 | |
Time Crisis (Video Game) / int_9eba0b4e | type |
Watch for Rolling Objects | |
Time Crisis (Video Game) / int_9eba0b4e | comment |
Watch for Rolling Objects: In the beginning of stage 2, the player has to make it up the ramp while groups of wooden barrels roll down the slope at regular intervals. | |
Time Crisis (Video Game) / int_9eba0b4e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_9eba0b4e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_9eba0b4e | |
Time Crisis (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Time Crisis (Video Game) / int_9f6fb586 | comment |
Leitmotif: Wild Dog, General Diaz in 2, and the Terror Bites in 4. | |
Time Crisis (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_9f6fb586 | |
Time Crisis (Video Game) / int_a47340fe | type |
One Riot, One Ranger | |
Time Crisis (Video Game) / int_a47340fe | comment |
One Riot, One Ranger: The whole point of VSSE is to send in one or two guys with pistols to solve international crises. | |
Time Crisis (Video Game) / int_a47340fe | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a47340fe | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a47340fe | |
Time Crisis (Video Game) / int_a4e3759e | type |
You Don't Look Like You | |
Time Crisis (Video Game) / int_a4e3759e | comment |
You Don't Look Like You: Though not stated in-universe, Keith and Robert look different in 5 compared to their debut in II. Justified; 5 takes place 18 years after II. It would be very jarring if they looked exactly the same as they did in II. | |
Time Crisis (Video Game) / int_a4e3759e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a4e3759e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a4e3759e | |
Time Crisis (Video Game) / int_a6c69bd | type |
MacGuffin | |
Time Crisis (Video Game) / int_a6c69bd | comment |
MacGuffin: A briefcase containing top-secret information about the VSSE. It turns out its intel Keith got on Robert about his plot to sell a zombie drug. Robert is trying to get it back to erase the data and cover his tracks. | |
Time Crisis (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a6c69bd | |
Time Crisis (Video Game) / int_a6cbef9a | type |
Joker Immunity | |
Time Crisis (Video Game) / int_a6cbef9a | comment |
Joker Immunity/Not Quite Dead: Wild Dog. Alan and Wesley even lampshade it in the third game: | |
Time Crisis (Video Game) / int_a6cbef9a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a6cbef9a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a6cbef9a | |
Time Crisis (Video Game) / int_a70223 | type |
Karma Houdini | |
Time Crisis (Video Game) / int_a70223 | comment |
Karma Houdini: Kantaris in the Special Mode of the original Time Crisis, should Richard fail to defeat her before she makes her escape. Canonically, she escapes from Richard since she returns in Project Titan, which is explicitly made a sequel of the special mission. Played straight in the spinoff Project Titan, as she escapes after Richard rescues Abacus from her boat in the beginning. | |
Time Crisis (Video Game) / int_a70223 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a70223 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a70223 | |
Time Crisis (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
Time Crisis (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: Some objects, usually crates or barrels, can be blown up to kill enemies within their blast radius. From 2 onwards, this is accompanied by a point bonus. Also, shooting an inanimate, destructible object counts toward your hit combo. In certain rooms of Time Crisis, on special mode, you can go to a different area when time isn't the major factor. | |
Time Crisis (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a7372109 | |
Time Crisis (Video Game) / int_a7850fbf | type |
Only Known by Their Nickname | |
Time Crisis (Video Game) / int_a7850fbf | comment |
Only Known by Their Nickname: Averted. Abacus' real name is Marisa Soleil, and her real name was presented in the intro, too. | |
Time Crisis (Video Game) / int_a7850fbf | featureApplicability |
-1.0 | |
Time Crisis (Video Game) / int_a7850fbf | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a7850fbf | |
Time Crisis (Video Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Time Crisis (Video Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: Most enemies with a few exceptions in each installment have this. In the sequels, however, when they actually do shoot you with a shot that will hurt you, it's marked with a red flash. The exception is in 4, where enemies in the FPS mode are generally very accurate unless there is an object in between William Rush (the player character) and the enemy. To compensate, their weapons generally are weaker and Rush has Regenerating Health. | |
Time Crisis (Video Game) / int_a796d2a6 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a796d2a6 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a796d2a6 | |
Time Crisis (Video Game) / int_a868d6e | type |
Version-Exclusive Content | |
Time Crisis (Video Game) / int_a868d6e | comment |
Version-Exclusive Content: The PS1 port features a special campaign mode not present in the arcade version. | |
Time Crisis (Video Game) / int_a868d6e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a868d6e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a868d6e | |
Time Crisis (Video Game) / int_a89efe3c | type |
Unusable Enemy Equipment | |
Time Crisis (Video Game) / int_a89efe3c | comment |
Unusable Enemy Equipment: Played straight in the first game; the pistol you use in the first level is the pistol you'll use all the way until the Final Battle with Wild Dog, despite killing what seems like hundreds of enemy mooks, many of which are armed with machine guns, bazookas, grenades and probably better equipment than your dinky little pistol. Subverted in the second game; there are two areas where you can pick up machine guns to use against enemy APCs, but you'll still be relying on your pistol 99% of the time. Averted from the third game onwards, you can switch to machine guns, shotguns and grenades any time you like, as long as there's ammunition for your backup weapons. | |
Time Crisis (Video Game) / int_a89efe3c | featureApplicability |
-0.3 | |
Time Crisis (Video Game) / int_a89efe3c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a89efe3c | |
Time Crisis (Video Game) / int_a9de8105 | type |
Dangerously Loaded Cargo | |
Time Crisis (Video Game) / int_a9de8105 | comment |
Dangerously Loaded Cargo: The first stage is a shootout that leads to the interiors of a container ship, where an explosion causes the entire ship to tilt, at which point the camera goes Dutch Angle with several mooks getting crushed by sliding crates, containers and assorted junk. | |
Time Crisis (Video Game) / int_a9de8105 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_a9de8105 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_a9de8105 | |
Time Crisis (Video Game) / int_ac320c0e | type |
Nuke 'em | |
Time Crisis (Video Game) / int_ac320c0e | comment |
Nuke 'em: The last stage has you averting a plan to nuke every major American city. | |
Time Crisis (Video Game) / int_ac320c0e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ac320c0e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ac320c0e | |
Time Crisis (Video Game) / int_ac81e4b0 | type |
Dueling Player Characters | |
Time Crisis (Video Game) / int_ac81e4b0 | comment |
Dueling Player Characters: In the console games' Crisis Mission modes, the final test needed to become a proper VSSE agent consists of combat against one or two of the series' protagonists: Richard in II, Alan and Wesley in 3, and Richard disguised as Wild Dog in 4. 5 features examples that are not part of a training exercise. In Stage 4, you confront Keith Martin, the protagonist of II, having been informed that he's the VSSE traitor. Except he isn't and was framed up, and the real villain is your commander Robert Baxter, who you fight in the final stage. | |
Time Crisis (Video Game) / int_ac81e4b0 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ac81e4b0 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ac81e4b0 | |
Time Crisis (Video Game) / int_ad3962c1 | type |
Biological Weapons Solve Everything | |
Time Crisis (Video Game) / int_ad3962c1 | comment |
Biological Weapons Solve Everything: The drug that Robert Baxter stole three years ago turns humans into mindless zombies, explained as becoming numb to pain and fear. Robert also developed a bomb that can be detonated to spread the drug to entire cities, and declares his intent to test the drug on New York. | |
Time Crisis (Video Game) / int_ad3962c1 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ad3962c1 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ad3962c1 | |
Time Crisis (Video Game) / int_ad4a45be | type |
Final Boss | |
Time Crisis (Video Game) / int_ad4a45be | comment |
Bosses get their own areas; later games would simply stick the boss in the third area of each stage, except in Time Crisis 5 where the Final Boss once again has their own area. | |
Time Crisis (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ad4a45be | |
Time Crisis (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Time Crisis (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Robert suddenly turns evil in this game. For fans of the second game, this is quite jarring. | |
Time Crisis (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_af3ea0e3 | |
Time Crisis (Video Game) / int_af7bca24 | type |
Always Close | |
Time Crisis (Video Game) / int_af7bca24 | comment |
Always Close: The ending of 2 (The destruction of the prototype rocket crashes into the main rocket and prevents it from taking off), 3 (the heroes uses rocket launchers to destroy the ceiling and prevent the missiles from taking off), and 4 (Rush manages to throw the agents to the top floor where the main console is and they just barely cause the stealth fighters to self destruct just as they're about to fire on New York) as well as Project Titan. Project Titan has a rather hilarious variation; after getting defeated, Wild Dog threatens Richard by enabling his titanium robot army and does an attempted escape in a helicopter. As the robot army is about to ascend in an elevator, Richard shoots the helicopter's rotor, Wild Dog, who's in the aforementioned helicopter, gets taken down when unable to control it and crashes into the titanium robot army which is about to reach the top. | |
Time Crisis (Video Game) / int_af7bca24 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_af7bca24 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_af7bca24 | |
Time Crisis (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Time Crisis (Video Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: During his second phase, Wild Fang will charge a sphere of solar energy that, when fully charged, will explode and deal damage regardless if you are in cover or not. It is the only attack in the entire series to behave this way | |
Time Crisis (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_afc8ddc7 | |
Time Crisis (Video Game) / int_b0ad6a1e | type |
Wrestler in All of Us | |
Time Crisis (Video Game) / int_b0ad6a1e | comment |
Wrestler in All of Us: Rush and the second boss engage in some close-quarters grappling. Beth even calls out some of the moves the boss uses. | |
Time Crisis (Video Game) / int_b0ad6a1e | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b0ad6a1e | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b0ad6a1e | |
Time Crisis (Video Game) / int_b1ddb121 | type |
Remixed Level | |
Time Crisis (Video Game) / int_b1ddb121 | comment |
Remixed Level: Several stages in Rescue Mission are variants of areas from the arcade mode/version. For example, Stage 1 is arcade Stage 1 Area 1 at night, and Stage 4 is arcade Stage 1 Area 3 but there are some extra parts of Victor's plane that you pick off and he throws his chain gun at you (damaging you if you don't take heed of the "DANGER" alert and hide) before moving to the last phase of the fight. | |
Time Crisis (Video Game) / int_b1ddb121 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b1ddb121 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b1ddb121 | |
Time Crisis (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Time Crisis (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: The helicopter-mounted weapons in Stage 1-2 and Stage 3-1 never need to reload and have infinite ammo. | |
Time Crisis (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b2cdd776 | |
Time Crisis (Video Game) / int_b2e41ad6 | type |
Pitiful Worms | |
Time Crisis (Video Game) / int_b2e41ad6 | comment |
Pitiful Worms: Wild Dog in says this to the VSSE. | |
Time Crisis (Video Game) / int_b2e41ad6 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b2e41ad6 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b2e41ad6 | |
Time Crisis (Video Game) / int_b3168a4d | type |
Previous Player-Character Cameo | |
Time Crisis (Video Game) / int_b3168a4d | comment |
Previous Player-Character Cameo: Starting in 2, the final mission of the home versions of each game's extra mission mode pit you against previous protagonists as the final part of your VSSE training. While 2 plays it straight by pitting you against Richard Miller, 3 and 4 do it a little differently, instead of pitting you against the agents you played as in the main story. 4 also has you fight what appears to be Wild Dog, but is actually Richard disguised as him. | |
Time Crisis (Video Game) / int_b3168a4d | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b3168a4d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b3168a4d | |
Time Crisis (Video Game) / int_b5ba2c2b | type |
It's Raining Men | |
Time Crisis (Video Game) / int_b5ba2c2b | comment |
It's Raining Men: Around the middle of Act 2 of Stage 1, you get a bunch of mooks parachuting down on your position. Naturally, you get to shoot them out of the sky. | |
Time Crisis (Video Game) / int_b5ba2c2b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b5ba2c2b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b5ba2c2b | |
Time Crisis (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Time Crisis (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Robert Baxter returns in 5, but he's now a supporting character in the style of Alicia Winston in the third game and Captain Rush in the fourth game than a playable one. He's also the Big Bad. Keith Martin, Robert's partner in 2 also returns as a boss and later allied supporting character. | |
Time Crisis (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b8e3f20a | |
Time Crisis (Video Game) / int_b9f472b | type |
Storming the Castle | |
Time Crisis (Video Game) / int_b9f472b | comment |
Storming the Castle: The entirety of this game and quite literally in the main campaign. | |
Time Crisis (Video Game) / int_b9f472b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_b9f472b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_b9f472b | |
Time Crisis (Video Game) / int_ba6baee1 | type |
High-Altitude Battle | |
Time Crisis (Video Game) / int_ba6baee1 | comment |
High-Altitude Battle: The first game to feature helicopter levels a la Gunblade N.Y./L.A. Machineguns | |
Time Crisis (Video Game) / int_ba6baee1 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ba6baee1 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ba6baee1 | |
Time Crisis (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Time Crisis (Video Game) / int_bb48f8ba | comment |
Timed Mission: Yep. Though the time limit is only a major problem in the first game. From 2 onwards, it'll usually only run out if you're really slacking off. The Time-Limit Boss nature is exaggerated in the two Rescue Missions of the third game's port, where you're required to shoot down the target in 5 seconds or risk having to retry at the cost of one continue. | |
Time Crisis (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_bb48f8ba | |
Time Crisis (Video Game) / int_bb660963 | type |
Color-Coded Characters | |
Time Crisis (Video Game) / int_bb660963 | comment |
Color-Coded Characters: Soldiers in red have precision aim and always connect with their first shot, blue/grey are fodder and orange are bonuses. Similarly, Player 1 characters wear red and Player 2 characters wear blue. By 3 and 4, shooting yellow soldiers rack up additional ammo for weapons aside from the default handgun (a single shot's enough to kill them, but the more you shoot them, the more ammo you get). Also, green soldiers have life bars, i.e. one shot isn't enough to take them out, and enemies in camo gear throw grenades and knives. Most bullets fired at you will be yellow tracers. However, the ones that will hit and damage you in subsequent games are red. The bullets in II or later add swirls if they can hurt you. | |
Time Crisis (Video Game) / int_bb660963 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_bb660963 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_bb660963 | |
Time Crisis (Video Game) / int_bc3cb7ff | type |
Clear My Name | |
Time Crisis (Video Game) / int_bc3cb7ff | comment |
Clear My Name: The main plot of the game has Richard framed for killing a foreign president. VSSE can only give him 48 hours to pull this trope off before they must turn him over to the Caruban government. | |
Time Crisis (Video Game) / int_bc3cb7ff | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_bc3cb7ff | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_bc3cb7ff | |
Time Crisis (Video Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Time Crisis (Video Game) / int_bcd27e37 | comment |
Improbable Aiming Skills: Marcus Black. | |
Time Crisis (Video Game) / int_bcd27e37 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_bcd27e37 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_bcd27e37 | |
Time Crisis (Video Game) / int_bcdfbe4a | type |
Chef of Iron | |
Time Crisis (Video Game) / int_bcdfbe4a | comment |
Chef of Iron: The cook on Kantaris' yacht attacks you by throwing meat cleavers. He can soak up multiple shots before going down, in contrast to regular mercenaries who die in one or two hits. | |
Time Crisis (Video Game) / int_bcdfbe4a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_bcdfbe4a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_bcdfbe4a | |
Time Crisis (Video Game) / int_be5ada51 | type |
Sniping the Cockpit | |
Time Crisis (Video Game) / int_be5ada51 | comment |
Sniping the Cockpit: Many groups of enemies you face are on ATV's. Killing the driver of an ATV will send the entire vehicle crashing. | |
Time Crisis (Video Game) / int_be5ada51 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_be5ada51 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_be5ada51 | |
Time Crisis (Video Game) / int_bebf0356 | type |
Mission Control | |
Time Crisis (Video Game) / int_bebf0356 | comment |
Mission Control: Elizabeth Conway, who keeps you briefed during the ongoings of the game. | |
Time Crisis (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_bebf0356 | |
Time Crisis (Video Game) / int_c1105f41 | type |
Hold the Line | |
Time Crisis (Video Game) / int_c1105f41 | comment |
Hold the Line: Some Multi-Screen segments require you to protect a barricade until reinforcements arrive. The enemy response is noticeably more aggressive in these sections. | |
Time Crisis (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c1105f41 | |
Time Crisis (Video Game) / int_c12f0c4 | type |
Outrun the Fireball | |
Time Crisis (Video Game) / int_c12f0c4 | comment |
Outrun the Fireball: Luke, Marc, and Keith do this upon defeating Wild Fang. | |
Time Crisis (Video Game) / int_c12f0c4 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c12f0c4 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c12f0c4 | |
Time Crisis (Video Game) / int_c1b2c63f | type |
Dull Surprise | |
Time Crisis (Video Game) / int_c1b2c63f | comment |
Dull Surprise: Beth. Her V.A probably recorded all her voice clips separately... Seriously, most of the time she sounds like she's recording for a GPS. | |
Time Crisis (Video Game) / int_c1b2c63f | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c1b2c63f | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c1b2c63f | |
Time Crisis (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Time Crisis (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: The supposed antagonists, W.O.L.F., or Western Order Liberation Front. | |
Time Crisis (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c25c7890 | |
Time Crisis (Video Game) / int_c335b9ec | type |
Irony | |
Time Crisis (Video Game) / int_c335b9ec | comment |
Irony: The series is about time-sensitive crises, but II through 4's scoring systems require you to slow down in order to chain enemies for points. II does allow you to compete for a spot in a low times leaderboard in the solo gameplay mode, though. | |
Time Crisis (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c335b9ec | |
Time Crisis (Video Game) / int_c36cba70 | type |
Mooks | |
Time Crisis (Video Game) / int_c36cba70 | comment |
Randy Garrett is shot out the air as he's leaping at you and fall off the bridge into the canyon below (And in the same level where you fight him, you also send various Mooks falling to their deaths as well). | |
Time Crisis (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c36cba70 | |
Time Crisis (Video Game) / int_c3884cdc | type |
1-Up | |
Time Crisis (Video Game) / int_c3884cdc | comment |
1-Up: Like the original, you have to get a long hit streak with no misses in order to get an extra life. However, there are changes. First, once you build a hit streak, a hit streak counter is displayed. Second, you get a life when your hit streak becomes any natural number multiple of 30 hits without missing. | |
Time Crisis (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c3884cdc | |
Time Crisis (Video Game) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
Time Crisis (Video Game) / int_c3bdfbb9 | comment |
Let's You and Him Fight: Keith Martin really has no reason to continue fighting the protagonists at 5 beyond the initial engagement (where he's arguably defending himself from you, Robert Baxter and Wild Dog's mercenaries); granted, being in one of Wild Dog's bases doesn't help. He also mentions that he's almost finished cracking the briefcase's lock. Presumably, since you're already attacking him, he's trying to stall for time until he can open the briefcase. Not to mention, Robert probably had no intention of giving him a chance to explain himself. | |
Time Crisis (Video Game) / int_c3bdfbb9 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c3bdfbb9 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c3bdfbb9 | |
Time Crisis (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Time Crisis (Video Game) / int_c3d60914 | comment |
Continuing is Painful: During the continue screen of the first game, the elapsed time keeps running. In the console version, as well as the "Rescue Mission" from 3, you start the area over. In 4, your combo meter resets, making it hard to string combos again, and if you fail a Multi-Screen section, you lose your time bonus for the area. | |
Time Crisis (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c3d60914 | |
Time Crisis (Video Game) / int_c48b3d8c | type |
Lancer vs. Dragon | |
Time Crisis (Video Game) / int_c48b3d8c | comment |
Lancer vs. Dragon: As revealed in the FPS mode with William Rush as the playable hero, Rush (the game's lancer) is on a mission of his own to dismantle another terrorist cell where he confronts Wild Fang, the dragon to Wild Dog, at the end of the stage. | |
Time Crisis (Video Game) / int_c48b3d8c | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c48b3d8c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c48b3d8c | |
Time Crisis (Video Game) / int_c515d358 | type |
America Saves the Day | |
Time Crisis (Video Game) / int_c515d358 | comment |
America Saves the Day: This trope is actually inverted. An American Renegade Splinter Faction is the villainous organization, and the VSSE, which is revealed to be a unit of The European Union, has to save the day. | |
Time Crisis (Video Game) / int_c515d358 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c515d358 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c515d358 | |
Time Crisis (Video Game) / int_c54d752a | type |
DualWield | |
Time Crisis (Video Game) / int_c54d752a | comment |
Dual Wield: It's possible on 2 through 4, but due to how the arcade cabinets are designed, it's very hard to do. However, the Platform Play Station 2 version of Time Crisis II has a Dual Gun mode, which is a single-player mode where you can wield two guns. | |
Time Crisis (Video Game) / int_c54d752a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c54d752a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c54d752a | |
Time Crisis (Video Game) / int_c64bdacd | type |
Scoring Points | |
Time Crisis (Video Game) / int_c64bdacd | comment |
There is no Scoring Points; performance is ranked on time and a 10-star system. | |
Time Crisis (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c64bdacd | |
Time Crisis (Video Game) / int_c6b8d37a | type |
Cliffhanger | |
Time Crisis (Video Game) / int_c6b8d37a | comment |
Cliffhanger: The original release ended in one with the protagonists cornering Wild Dog but he manages to send his detachable arm flying away with the briefcase before blowing himself up once more. A group of armed men, possibly Wild Dog's mercenaries, manage to locate it, but are soon wiped out by an unknown assailant wielding a sword who retrieves the briefcase. The game originally ended there, but the later "True Mastermind" edition contained the story in its entirety. | |
Time Crisis (Video Game) / int_c6b8d37a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c6b8d37a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c6b8d37a | |
Time Crisis (Video Game) / int_c6c86cd | type |
Collapsing Lair | |
Time Crisis (Video Game) / int_c6c86cd | comment |
Collapsing Lair: Wild Dog detonates a bomb in the clock tower shortly before Miller's battle with him. After Miller defeats Wild Dog, he drops his detonator blowing himself up and later detonating at least one more bomb close to the helipad shortly after Miller steals a Wild Dogs helicopter to take off with Rachel MacPherson to rush them off the island and probably towards a hospital because Wild Dog previously shot her shoulder. These bombs cause the castle to burn. | |
Time Crisis (Video Game) / int_c6c86cd | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c6c86cd | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c6c86cd | |
Time Crisis (Video Game) / int_c75df49a | type |
Shout-Out | |
Time Crisis (Video Game) / int_c75df49a | comment |
Shout-Out: Brundle's teleporter pods from The Fly (1986) appear in a lab level, with one mook coming out of each (unfortunately, without any mutations). | |
Time Crisis (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_c75df49a | |
Time Crisis (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Time Crisis (Video Game) / int_caf89e54 | comment |
Taking You with Me: Jake in Rescue Mission. He threatens to detonate the warhead he was escaping with before Alicia shoots it out of his hands...and ultimately takes him out with the same bullet. | |
Time Crisis (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_caf89e54 | |
Time Crisis (Video Game) / int_cd682fe1 | type |
Dodge the Bullet | |
Time Crisis (Video Game) / int_cd682fe1 | comment |
Dodge the Bullet: With enough skill and practice, a good player can take cover from bullets marked with the Crisis Sight and dodge them. | |
Time Crisis (Video Game) / int_cd682fe1 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_cd682fe1 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_cd682fe1 | |
Time Crisis (Video Game) / int_cde51255 | type |
Antagonist Title | |
Time Crisis (Video Game) / int_cde51255 | comment |
Antagonist Title: Project Titan is the name of a project of a titanium robot army operated by Wild Dog. | |
Time Crisis (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_cde51255 | |
Time Crisis (Video Game) / int_cfd569ac | type |
Take Your Time | |
Time Crisis (Video Game) / int_cfd569ac | comment |
Take Your Time: Inverted: one of the big experiments of Time Crisis was to put continual chronological pressure on the player throughout the entire game, directly contradicting that trope. 4 has two segments that play this trope straight: a sniping segment in Stage 1 Area 2 where you must shoot a truck before it enters a tunnel (which never appears), and the final boss battle, where you must defeat the Big Bad before nuclear missile-armed stealth bombers reach their targets (it's Always Close). | |
Time Crisis (Video Game) / int_cfd569ac | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_cfd569ac | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_cfd569ac | |
Time Crisis (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Time Crisis (Video Game) / int_d01cffbc | comment |
Badass Longcoat: Wild Dog in later instalments, when there are enough polygons to spare. His apprentice, Wild Fang, has his own as well. | |
Time Crisis (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d01cffbc | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d01cffbc | |
Time Crisis (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Time Crisis (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The final battle with Robert Baxter is like this. Unlike the other final stages of each game, it's not split into three separate areas, it's just one long boss battle against Robert, aside from mooks. | |
Time Crisis (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d15c1086 | |
Time Crisis (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Time Crisis (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: Robert loses because VSSE destroys his hidden facility manufacturing a zombie drug. They only found it in the first place because Robert HIMSELF shot Wild Dog's briefcase with a tracking bullet, instead of just letting it go. Justified, he did need to retrieve the briefcase so that he could erase the evidence proving that he's the traitor. | |
Time Crisis (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d397657d | |
Time Crisis (Video Game) / int_d49f90ea | type |
Western Terrorists | |
Time Crisis (Video Game) / int_d49f90ea | comment |
Western Terrorists: Robert Baxter is revealed to be this when treachery is exposed. | |
Time Crisis (Video Game) / int_d49f90ea | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d49f90ea | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d49f90ea | |
Time Crisis (Video Game) / int_d5921e22 | type |
Prince Charmless | |
Time Crisis (Video Game) / int_d5921e22 | comment |
Prince Charmless: Sherudo Garo is this in spades. | |
Time Crisis (Video Game) / int_d5921e22 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d5921e22 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d5921e22 | |
Time Crisis (Video Game) / int_d63fc7ae | type |
Embarrassing Last Name | |
Time Crisis (Video Game) / int_d63fc7ae | comment |
3: Alan Dunaway and Wesley Lambert | |
Time Crisis (Video Game) / int_d63fc7ae | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d63fc7ae | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d63fc7ae | |
Time Crisis (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Time Crisis (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: In Time Crisis 4, Rush will provide the players with extra ammo during the Terror Bites sequences when needed. Likewise in 4. If the player couldn't shoot the truck's wheels in time, Rush will lower the helicopter and zoom in a bit closer for a better chance of shooting the tire. Starting with 2, the time limit resets to 40 seconds for each section rather than just adding a set amount of time. It also stops counting down whenever "WAIT" is on the screen. If the player runs out of lives in Time Crisis 3 and continues the game, the AI partner (In solo play) will automatically shoot all enemies currently onscreen. Upon clearing a stage in 5, the special weapon ammo will be restored to their initial count provided the player has less than 100 machine gun rounds, 10 shotgun shells, and/or one grenade. Also starting with 2, enemy shots meant to hit the player will be shown in red. | |
Time Crisis (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d6f284a3 | |
Time Crisis (Video Game) / int_d7e68c39 | type |
Bulletproof Human Shield | |
Time Crisis (Video Game) / int_d7e68c39 | comment |
Bulletproof Human Shield: In Stage 3, Ernesto Diaz uses Christy Ryan as a shield, and this will stop any misplaced shot meant for him. Shooting her will not hurt or kill her, but you'll lose 5,000 points for doing so. | |
Time Crisis (Video Game) / int_d7e68c39 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_d7e68c39 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_d7e68c39 | |
Time Crisis (Video Game) / int_dabb67be | type |
Bond Gun Barrel | |
Time Crisis (Video Game) / int_dabb67be | comment |
Bond Gun Barrel: Miller does this in the opening sequence. | |
Time Crisis (Video Game) / int_dabb67be | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_dabb67be | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_dabb67be | |
Time Crisis (Video Game) / int_dae5c997 | type |
Action Girl | |
Time Crisis (Video Game) / int_dae5c997 | comment |
Action Girl: Alicia. Much more pronounced in the Rescue Mission side-game. | |
Time Crisis (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_dae5c997 | |
Time Crisis (Video Game) / int_dbd8e795 | type |
Gaiden Game | |
Time Crisis (Video Game) / int_dbd8e795 | comment |
Gaiden Game: This is essentially a side story that features the protagonist of the first game, Richard Miller. | |
Time Crisis (Video Game) / int_dbd8e795 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_dbd8e795 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_dbd8e795 | |
Time Crisis (Video Game) / int_df1793de | type |
Updated Re-release | |
Time Crisis (Video Game) / int_df1793de | comment |
Updated Re-release: A lot of the home console ports were these. 1: Downgraded in graphics due to being on PS1. But comes with an extra mode where Richard invades a hotel that is in fact an illegal weapons factory that sells weapons to the Wild Dogs. II: Graphics were updated to be less polygonal and came with a shooting gallery and challenge mode. 3: Came with a new mode, Rescue Mission, that focuses on Alicia's side of the story. Considered Nintendo Hard due to the fact it works on the original Time Crisis arcade principal. Meaning you re-start a level if you die rather than continue from where you were felled. 4: The original release featured a mode that focused on Captain Rush, both when he was with the agents (played normally in the main campaign) and what he was doing when he wasn't (played as a usual first-person shooter) | |
Time Crisis (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_df1793de | |
Time Crisis (Video Game) / int_e431c24c | type |
Not Quite Dead | |
Time Crisis (Video Game) / int_e431c24c | comment |
Not Quite Dead: The president of Caruba is revealed to be alive, the one that was "shot" was just a robotic duplicate. | |
Time Crisis (Video Game) / int_e431c24c | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_e431c24c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_e431c24c | |
Time Crisis (Video Game) / int_e53fa444 | type |
APCs | |
Time Crisis (Video Game) / int_e53fa444 | comment |
Subverted in the second game; there are two areas where you can pick up machine guns to use against enemy APCs, but you'll still be relying on your pistol 99% of the time. | |
Time Crisis (Video Game) / int_e53fa444 | featureApplicability |
-0.3 | |
Time Crisis (Video Game) / int_e53fa444 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_e53fa444 | |
Time Crisis (Video Game) / int_e545e190 | type |
Nerf | |
Time Crisis (Video Game) / int_e545e190 | comment |
Nerf: The machine gun and shotgun are weaker in this game, the former doing less damage per hit and the latter having an actual delay between shots. This is to encourage players to use them mainly for Terror Bites, each type of which is weak to a specific alternate weapon. | |
Time Crisis (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_e545e190 | |
Time Crisis (Video Game) / int_e69173b6 | type |
Time-Limit Boss | |
Time Crisis (Video Game) / int_e69173b6 | comment |
The Time-Limit Boss nature is exaggerated in the two Rescue Missions of the third game's port, where you're required to shoot down the target in 5 seconds or risk having to retry at the cost of one continue. | |
Time Crisis (Video Game) / int_e69173b6 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_e69173b6 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_e69173b6 | |
Time Crisis (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Time Crisis (Video Game) / int_e6f18344 | comment |
Humongous Mecha: In 5, Robert Baxter summons one and later pilots it in the final battle. | |
Time Crisis (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_e6f18344 | |
Time Crisis (Video Game) / int_ea92aeb0 | type |
Concealment Equals Cover | |
Time Crisis (Video Game) / int_ea92aeb0 | comment |
Concealment Equals Cover: You hide behind some pretty questionable items, such as park benches, vendor carts, and empty barrels. Worse yet, this allows you to hide from all damage, including high explosives and thrown grenades since enemies aim for your head, not your location. | |
Time Crisis (Video Game) / int_ea92aeb0 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ea92aeb0 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ea92aeb0 | |
Time Crisis (Video Game) / int_ebad3aad | type |
Jet Pack | |
Time Crisis (Video Game) / int_ebad3aad | comment |
Jetpack: Wild Dog briefly uses one in to make his escape. | |
Time Crisis (Video Game) / int_ebad3aad | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ebad3aad | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ebad3aad | |
Time Crisis (Video Game) / int_ec0bf4a1 | type |
Take Over the World | |
Time Crisis (Video Game) / int_ec0bf4a1 | comment |
Take Over the World: This is what the enemy faction is trying to do. | |
Time Crisis (Video Game) / int_ec0bf4a1 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ec0bf4a1 | |
Time Crisis (Video Game) / int_ecac4c42 | type |
Why Won't You Die? | |
Time Crisis (Video Game) / int_ecac4c42 | comment |
Why Won't You Die?: All but said when the heroes run into Wild Dog. | |
Time Crisis (Video Game) / int_ecac4c42 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ecac4c42 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ecac4c42 | |
Time Crisis (Video Game) / int_ee0c2c3c | type |
Fictional Country | |
Time Crisis (Video Game) / int_ee0c2c3c | comment |
Fictional Country: Lukano, the setting for the third game. It is said to be set in the Mediterranean sea. | |
Time Crisis (Video Game) / int_ee0c2c3c | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_ee0c2c3c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ee0c2c3c | |
Time Crisis (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Time Crisis (Video Game) / int_ee7a60e9 | comment |
One-Steve Limit: Averted. 3 features Giorgio Zott as the Big Bad, while 4 has Giorgio Bruno as a Player Character. Still played straight since their surnames are different. | |
Time Crisis (Video Game) / int_ee7a60e9 | featureApplicability |
-1.0 | |
Time Crisis (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_ee7a60e9 | |
Time Crisis (Video Game) / int_eff26b2b | type |
Take Cover! | |
Time Crisis (Video Game) / int_eff26b2b | comment |
Take Cover!: Just step off the pedal. Also one of the earliest examples in the Light Gun Game genre. | |
Time Crisis (Video Game) / int_eff26b2b | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_eff26b2b | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_eff26b2b | |
Time Crisis (Video Game) / int_f05444a4 | type |
Once per Episode | |
Time Crisis (Video Game) / int_f05444a4 | comment |
Once per Episode: Wild Dog blowing himself up (although it was accidental in the first game) after being defeated. In fact, it is played with in 5 the first time it looks like he's going to do it (with the protagonists taking cover), only for the button to instead activate a Jet Pack. | |
Time Crisis (Video Game) / int_f05444a4 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_f05444a4 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_f05444a4 | |
Time Crisis (Video Game) / int_f068cba | type |
Oddball in the Series | |
Time Crisis (Video Game) / int_f068cba | comment |
Oddball in the Series: This is the only spinoff in the series to focus on the VSSE. It's also the only one that doesn't have Wild Dog's signature theme song while fighting him. When he's defeated, he doesn't blow himself up; instead, he flies off in a helicopter, only to be shot down by Richard. | |
Time Crisis (Video Game) / int_f068cba | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_f068cba | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_f068cba | |
Time Crisis (Video Game) / int_f0e21c67 | type |
Chase Fight | |
Time Crisis (Video Game) / int_f0e21c67 | comment |
Chase Fight: The entire third stage features one on motorcycles as you pursue Wild Dog who is riding inside an APC. | |
Time Crisis (Video Game) / int_f0e21c67 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_f0e21c67 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_f0e21c67 | |
Time Crisis (Video Game) / int_f42f96fa | type |
Would Hit a Girl | |
Time Crisis (Video Game) / int_f42f96fa | comment |
Would Hit a Girl: The boss of the first stage opens the game by slapping Christy when she mocks him that his plans will be foiled. | |
Time Crisis (Video Game) / int_f42f96fa | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_f42f96fa | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_f42f96fa | |
Time Crisis (Video Game) / int_fdc83c2c | type |
Dead Hat Shot | |
Time Crisis (Video Game) / int_fdc83c2c | comment |
Dead Hat Shot: The first boss, upon crashing his boat, leaves behind his bowler hat and Christie's suitcase floating on the surface of the water. | |
Time Crisis (Video Game) / int_fdc83c2c | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_fdc83c2c | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_fdc83c2c | |
Time Crisis (Video Game) / int_feb97243 | type |
Played for Laughs | |
Time Crisis (Video Game) / int_feb97243 | comment |
Project Titan has a rather hilarious variation; after getting defeated, Wild Dog threatens Richard by enabling his titanium robot army and does an attempted escape in a helicopter. As the robot army is about to ascend in an elevator, Richard shoots the helicopter's rotor, Wild Dog, who's in the aforementioned helicopter, gets taken down when unable to control it and crashes into the titanium robot army which is about to reach the top. | |
Time Crisis (Video Game) / int_feb97243 | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_feb97243 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_feb97243 | |
Time Crisis (Video Game) / int_name | type |
ItemName | |
Time Crisis (Video Game) / int_name | comment |
||
Time Crisis (Video Game) / int_name | featureApplicability |
1.0 | |
Time Crisis (Video Game) / int_name | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Time Crisis (Video Game) / int_name | |
Time Crisis (Video Game) / int_name | itemName |
Time Crisis (Video Game) |
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