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Time Crisis (Video Game)

 Time Crisis (Video Game)
type
TVTItem
 Time Crisis (Video Game)
label
Time Crisis (Video Game)
 Time Crisis (Video Game)
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TimeCrisis
 Time Crisis (Video Game)
comment
— WAIT —Admit it: whenever you play those Light Gun Games, the absurd amount of enemies that constantly chip away your health/life makes you believe The Computer Is a Cheating Bastard. How are you ever supposed to stop this onslaught? Enter Time Crisis by Bandai Namco Entertainment, a series of Light Gun Games for the arcades, now in its fifth iteration. Its main distinguishing feature is its use of a foot pedal: the player holds the pedal down to attack; when the pedal is released, the player hides behind a nearby wall/tree/bench/other objects and is safe from attack, but can't retaliate. This means that, unlike most light gun games, any attack can be dodged without harm even once it's been launched, although the reaction time you have can be punishingly low.Each game follows a different set of characters as they gun their way through unrelated international crises. The only two constants are the "VSSE" (Vital Situation Swift Execution), a Heroes "R" Us organization, and "Wild Dog", a freelance mercenary who serves as each villain's Dragon, despite blowing himself up in increasingly impressive pyrotechnics each time.As one might expect, time is an important part of the series. A timer is constantly running down to zero, being replenished each time players clear a "room" of enemies. In the first game, the timer was the main challenge: it had strict limits, and you fail the mission if time ran out, forcing you to the continue screen if you want to continue. Later games toned it down considerably: only one life is taken, and the limits are much easier to deal with. In fact, they mostly just prevent excessive turtling and make sure the player eventually dies even if they never press the pedal.
 Time Crisis (Video Game)
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2024-04-20T06:31:03Z
 Time Crisis (Video Game)
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2024-04-20T06:31:03Z
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DBTropes
 Time Crisis (Video Game) / int_105f4bd9
type
Villain: Exit, Stage Left
 Time Crisis (Video Game) / int_105f4bd9
comment
Villain: Exit, Stage Left: When Robert is exposed as the traitor and the Big Bad, he promptly uses a flashbang to cover his escape from the protagonists.
 Time Crisis (Video Game) / int_105f4bd9
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Time Crisis (Video Game) / int_105f4bd9
 Time Crisis (Video Game) / int_11459bd4
type
OffScreenTeleportation
 Time Crisis (Video Game) / int_11459bd4
comment
Offscreen Teleportation: Wild Dog does not follow the laws of physics in the first game; he can roll off to the right, and instantly appear on the left, or vice versa, or simply spawn behind an obscuring patch of flames. Ernesto Diaz does this in the last part of stage 3 in 2, ducking behind scenery with his hostage only to immediately pop up again elsewhere, at one point right in front of you.
 Time Crisis (Video Game) / int_11459bd4
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Time Crisis (Video Game) / int_11459bd4
 Time Crisis (Video Game) / int_12d9447
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Another Side, Another Story
 Time Crisis (Video Game) / int_12d9447
comment
Another Side, Another Story: Captain Rush mode in the first console release shows the story from his perspective.
 Time Crisis (Video Game) / int_12d9447
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 Time Crisis (Video Game) / int_143e6c8d
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Heroic Mime
 Time Crisis (Video Game) / int_143e6c8d
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Heroic Mime: Richard Miller is the completely silent protagonist of the first game.
 Time Crisis (Video Game) / int_143e6c8d
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Time Crisis (Video Game) / int_143e6c8d
 Time Crisis (Video Game) / int_17ce80aa
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All There in the Manual
 Time Crisis (Video Game) / int_17ce80aa
comment
All There in the Manual: Player had to read the manual to learn the backstory behind the game.
 Time Crisis (Video Game) / int_17ce80aa
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Time Crisis (Video Game) / int_17ce80aa
 Time Crisis (Video Game) / int_1972ef89
type
Railing Kill
 Time Crisis (Video Game) / int_1972ef89
comment
Railing Kill: Zeus, the Scary Black Man first boss, flips over a railing upon death. This also happens to mooks in the Rio Oro mines.
 Time Crisis (Video Game) / int_1972ef89
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Time Crisis (Video Game) / int_1972ef89
 Time Crisis (Video Game) / int_1a3a91dd
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Say My Name
 Time Crisis (Video Game) / int_1a3a91dd
comment
Say My Name: Keith and Catherine to the VSSE traitor. ROBEEEEERRRRTT!! Luke also gets one after Catherine's imminent sacrifice to stop Robert. CATHYYYY!!!'
 Time Crisis (Video Game) / int_1a3a91dd
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 Time Crisis (Video Game) / int_1be7d298
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Easy-Mode Mockery
 Time Crisis (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: If you play on Easy, you are prevented from finishing the last fourth of the game.
 Time Crisis (Video Game) / int_1be7d298
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 Time Crisis (Video Game) / int_1be7d298
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Time Crisis (Video Game) / int_1be7d298
 Time Crisis (Video Game) / int_1e122f24
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Boss Banter
 Time Crisis (Video Game) / int_1e122f24
comment
Boss Banter: Some bosses will verbally harass you throughout the fight. 4's Stage 2 boss, Jack Mathers, is notable in that he's not bantering you, he's bantering Captain Rush, who smack-talks him back for betraying his country.
 Time Crisis (Video Game) / int_1e122f24
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 Time Crisis (Video Game) / int_1eb49c19
type
Stripperiffic
 Time Crisis (Video Game) / int_1eb49c19
comment
Stripperiffic: Alicia's civilian outfit consists of an open shirt, a bikini top, and a miniskirt.
 Time Crisis (Video Game) / int_1eb49c19
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 Time Crisis (Video Game) / int_1f7b2d59
type
Law of Chromatic Superiority
 Time Crisis (Video Game) / int_1f7b2d59
comment
Law of Chromatic Superiority: Soldiers in blue uniforms are standard enemies who hit you once in a while. If a soldier is instead wearing red, it means "you have about two nanoseconds to hide before I plug some lead in your face."
 Time Crisis (Video Game) / int_1f7b2d59
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 Time Crisis (Video Game) / int_1fdaf8ff
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Ominous Latin Chanting
 Time Crisis (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: The soundtrack is full of this, especially the final boss battle BGM ("Leave It to Us!").
 Time Crisis (Video Game) / int_1fdaf8ff
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Time Crisis (Video Game) / int_1fdaf8ff
 Time Crisis (Video Game) / int_217e6723
type
Heroes "R" Us
 Time Crisis (Video Game) / int_217e6723
comment
Heroes "R" Us: The VSSE, with different agents in each game: 1/Project Titan: Richard Miller 2: Keith Martin and Robert Baxter 3: Alan Dunaway and Wesley Lambert 4: Giorgio Bruno and Evan Bernard 5: Luke O'Neil and Marc Godart, with assistance from II protagonist Robert Baxter. Keith Martin, the other protagonist from II, later joins the agents after Robert is outed as the real traitor.
 Time Crisis (Video Game) / int_217e6723
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 Time Crisis (Video Game) / int_21d41a5b
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Praetorian Guard
 Time Crisis (Video Game) / int_21d41a5b
comment
Praetorian Guard: Wild Dog's white-clad personal guards, who show up really, really deep in his base, firstly as Sherudo's flunkies during the boss battle, and later on alongside regular mooks in the third half of the game. They're trained in using all weapons, including pistols, grenades, machine guns (with even better accuracy than the usual green-clad machine-gun soldiers) and at least two of them are even experts in throwing knives, their accuracy nearly on par with Sherudo. Oddly enough, the first game is their sole appearance in the entire franchise, and they're absent in the Rio Oro level of Project Titan (even though ALL of Wild Dog's usual mooks are brought back for that game).
 Time Crisis (Video Game) / int_21d41a5b
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Time Crisis (Video Game) / int_21d41a5b
 Time Crisis (Video Game) / int_23473ae7
type
Adaptation Expansion
 Time Crisis (Video Game) / int_23473ae7
comment
Adaptation Expansion: Several of the console ports have a special side-story mode that takes place parallel to the main story (3, 4), as a continuation of it (Razing Storm), or as part of a different campaign altogether (1). II through 4 also have the Crisis Mission mode, which showcases the VSSE's training program and reveals that Richard, Wesley, and Alan spar against cadets as the final part of their training.
 Time Crisis (Video Game) / int_23473ae7
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Time Crisis (Video Game) / int_23473ae7
 Time Crisis (Video Game) / int_23a0a0d0
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Dragon Their Feet
 Time Crisis (Video Game) / int_23a0a0d0
comment
Dragon Their Feet: Again Wild Dog after Sherudo bites it.
 Time Crisis (Video Game) / int_23a0a0d0
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Time Crisis (Video Game) / int_23a0a0d0
 Time Crisis (Video Game) / int_23be181a
type
Patriotic Fervor
 Time Crisis (Video Game) / int_23be181a
comment
Patriotic Fervor: Captain Rush, who is quite pissed to learn that the terrorists he's dealing with are, in fact, fellow Americans. Lampshaded in the next chapter of the full story when Rush reports to the situation room, and he can't be more pissed than this.
 Time Crisis (Video Game) / int_23be181a
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 Time Crisis (Video Game) / int_2504772e
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Walking Spoiler
 Time Crisis (Video Game) / int_2504772e
comment
Walking Spoiler: The very existence of Keith Martin in the True Mastermind half of the story is a spoiler in and of itself, due to him having gone rogue, or so it seems.
 Time Crisis (Video Game) / int_2504772e
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Time Crisis (Video Game) / int_2504772e
 Time Crisis (Video Game) / int_25524784
type
No-Holds-Barred Beatdown
 Time Crisis (Video Game) / int_25524784
comment
No-Holds-Barred Beatdown: Captain Rush receives one from Jack Mathers during the latter boss fight. Rush still manages to beat him though.
 Time Crisis (Video Game) / int_25524784
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 Time Crisis (Video Game) / int_25afd4a3
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Good Guns, Bad Guns
 Time Crisis (Video Game) / int_25afd4a3
comment
Good Guns, Bad Guns: The playable VSSE agents' handguns typically include a laser/tactical light attachment. Wild Dog and Wild Fang exclusively use Mausers.
 Time Crisis (Video Game) / int_25afd4a3
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1.0
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Time Crisis (Video Game) / int_25afd4a3
 Time Crisis (Video Game) / int_2677f120
type
Leap and Fire
 Time Crisis (Video Game) / int_2677f120
comment
Leap and Fire: Mooks occasionally jump to the side and open fire at the same time. Red mooks can perform this and still shoot with perfect accuracy.
 Time Crisis (Video Game) / int_2677f120
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Time Crisis (Video Game) / int_2677f120
 Time Crisis (Video Game) / int_26f41623
type
Kill Sat
 Time Crisis (Video Game) / int_26f41623
comment
Kill Sat: The crisis in need of aversion in this game which the Big Bad uses as his weapon in the final battle, equipped with lasers and a Gatling (though he states it's just the prototype while the real one is set to launch).
 Time Crisis (Video Game) / int_26f41623
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 Time Crisis (Video Game) / int_2764d432
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Bitch in Sheep's Clothing
 Time Crisis (Video Game) / int_2764d432
comment
5: Luke O'Neil and Marc Godart, with assistance from II protagonist Robert Baxter. Keith Martin, the other protagonist from II, later joins the agents after Robert is outed as the real traitor.
 Time Crisis (Video Game) / int_2764d432
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Time Crisis (Video Game) / int_2764d432
 Time Crisis (Video Game) / int_2b50986a
type
Arrange Mode
 Time Crisis (Video Game) / int_2b50986a
comment
Arrange Mode: In addition to the more conventional Story Mode, where you must complete all three stages on a limited stock of lives, there is also Timed Mode, where you pick one stage, have infinite lives, and try to beat that stage as fast as possible, however, continues are not allowed and you fail the stage if your time runs out.
 Time Crisis (Video Game) / int_2b50986a
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Time Crisis (Video Game) / int_2b50986a
 Time Crisis (Video Game) / int_2b706ca
type
More Dakka
 Time Crisis (Video Game) / int_2b706ca
comment
More Dakka: The helicopter scenes in 4. Very, very much so. 5 has another helicopter scene with even MORE. Not that it prevents other bosses in the series indulging in their own: the second boss in 2 uses a machine gun turret, a Gatling gun and an ICBM as a battering ram, while Diaz fights using a Kill Sat. 3 has the first boss use a VTOL's armaments, a machine gun, a Gatling gun, and in the Rescue Mission, a rocket launcher. Giorgio Zott switches from an assault rifle and sword combo to TWIN ROCKET LAUNCHERS. They really want you dead.
 Time Crisis (Video Game) / int_2b706ca
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 Time Crisis (Video Game) / int_2b7d29e1
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Artifact Title
 Time Crisis (Video Game) / int_2b7d29e1
comment
Artifact Title: Part of why the first game is called Time Crisis is that 1. you're ranked on how fast you beat each area and stage as well as the game, 2. the timer is an actual threat—take too long and it will bring you to a Game Over before the enemies can deplete all of your lives. However, subsequent games greatly loosen the time-based elements, not only giving players a large amount of time per area, but also resetting it upon moving to another area or taking a hit and also reducing the penalty for a time-out from a game over to simply a life loss; the timer's just there in later games to end games if the player idles or leaves the machine, and many other light-gun games like Police 911 and Lethal Enforcers 3, and even Namco's own swords-battle game Flash of the Blade have also adapted time limits. Also, from Time Crisis II onwards, you're ranked on points—while you can get bonuses for finishing areas quickly, you can also earn points from chaining enemy hits and maintaining an accuracy streak, so you're encouraged to play stylishly rather than quickly.
 Time Crisis (Video Game) / int_2b7d29e1
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 Time Crisis (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Time Crisis (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Wild Dog's "tractor beam" Arm Cannon. After you beat him, the thing malfunctions and attracts all the crates he was throwing at you towards him. Surprisingly this doesn't kill him.
 Time Crisis (Video Game) / int_2bdae2ae
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 Time Crisis (Video Game) / int_2bfb1856
type
Beard of Evil
 Time Crisis (Video Game) / int_2bfb1856
comment
Beard of Evil: Derrick Lynch in the PS2 port. Robert Baxter in 5.
 Time Crisis (Video Game) / int_2bfb1856
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 Time Crisis (Video Game) / int_2d364c81
type
Tomboy and Girly Girl
 Time Crisis (Video Game) / int_2d364c81
comment
Tomboy and Girly Girl: Alicia Winston from the third game, and Rachel MacPherson from the first game.
 Time Crisis (Video Game) / int_2d364c81
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 Time Crisis (Video Game) / int_2e84972a
type
Piñata Enemy
 Time Crisis (Video Game) / int_2e84972a
comment
Piñata Enemy: Yellow soldiers show up for a few seconds, often in the distant background where you likely won't notice if you're already distracted by other enemies, and then leave without coming back. If you manage to hit them, you'll earn 5,000 points.
 Time Crisis (Video Game) / int_2e84972a
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 Time Crisis (Video Game) / int_2f62653b
type
Borrowed Catchphrase
 Time Crisis (Video Game) / int_2f62653b
comment
Borrowed Catchphrase: Right before the Final Boss fight, Ernesto Diaz borrows Sherudo's Pre-Asskicking One-Liner from the previous game as he preps his Kill Sat: "Let me entertain you!"
 Time Crisis (Video Game) / int_2f62653b
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 Time Crisis (Video Game) / int_30a0067b
type
Supervillain Lair
 Time Crisis (Video Game) / int_30a0067b
comment
Supervillain Lair: Just about every Final Boss/Big Bad in the game has one. Sherudo Garo: An old castle back from when Sercia was a kingdom. Its facilities also included a weapons factory and a military briefing room. Kantaris: A hotel serving a front for a weapons factory. Wild Dog: A complex laboratory system in Rio Oro. (in Project Titan), a hidden weapons factory in a seemingly uninhabited island (in 5) Giorgio Zott: A corridor of libraries serving as a front for his missile launch base in Astigos Island. Gregory Barrows: The UCAV launch facility in Colorado with a hangar on the ground floor and the launch facility itself underground. Robert Baxter: A cave system that leads to his cargo plane of which he uses in an attempt to drug the entire state of New York.
 Time Crisis (Video Game) / int_30a0067b
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 Time Crisis (Video Game) / int_31a2a33c
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Stuff Blowing Up
 Time Crisis (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Steadily escalating with each incarnation.
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 Time Crisis (Video Game) / int_31add7fe
type
Out of the Inferno
 Time Crisis (Video Game) / int_31add7fe
comment
Out of the Inferno: The protagonists do this when the base they were fighting in collapses.
 Time Crisis (Video Game) / int_31add7fe
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 Time Crisis (Video Game) / int_33affa42
type
Government Agency of Fiction
 Time Crisis (Video Game) / int_33affa42
comment
Government Agency of Fiction: The VSSE.
 Time Crisis (Video Game) / int_33affa42
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 Time Crisis (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Time Crisis (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: You actually fight the Big Bad in Stage 2, and fight Wild Dog in Stage 3. It's not The Man Behind the Man, though; Wild Dog just decides to continue the plan on his own.
 Time Crisis (Video Game) / int_33fa230b
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Time Crisis (Video Game) / int_33fa230b
 Time Crisis (Video Game) / int_34dcfc96
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Kick the Dog
 Time Crisis (Video Game) / int_34dcfc96
comment
Soldiers in red have precision aim and always connect with their first shot, blue/grey are fodder and orange are bonuses. Similarly, Player 1 characters wear red and Player 2 characters wear blue. By 3 and 4, shooting yellow soldiers rack up additional ammo for weapons aside from the default handgun (a single shot's enough to kill them, but the more you shoot them, the more ammo you get). Also, green soldiers have life bars, i.e. one shot isn't enough to take them out, and enemies in camo gear throw grenades and knives.
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 Time Crisis (Video Game) / int_34dd5f3
type
La Résistance
 Time Crisis (Video Game) / int_34dd5f3
comment
La Résistance: The Lukano Liberation Army.
 Time Crisis (Video Game) / int_34dd5f3
featureApplicability
1.0
 Time Crisis (Video Game) / int_34dd5f3
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_34dd5f3
 Time Crisis (Video Game) / int_353f2b06
type
"Die Hard" on an X
 Time Crisis (Video Game) / int_353f2b06
comment
"Die Hard" on an X: It's Die Hard in a Mediterranean island where two agents fight alongside La Résistance against an invading army.
 Time Crisis (Video Game) / int_353f2b06
featureApplicability
1.0
 Time Crisis (Video Game) / int_353f2b06
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_353f2b06
 Time Crisis (Video Game) / int_354c4dc0
type
Bioweapon Beast
 Time Crisis (Video Game) / int_354c4dc0
comment
Bioweapon Beast: The Terror Bites are swarming insect-based biological weapons that the Hamelin Battalion uses.
 Time Crisis (Video Game) / int_354c4dc0
featureApplicability
1.0
 Time Crisis (Video Game) / int_354c4dc0
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_354c4dc0
 Time Crisis (Video Game) / int_35fa1ba0
type
Drill Tank
 Time Crisis (Video Game) / int_35fa1ba0
comment
Drill Tank: The last stage in Rio Oro has Wild Dog unleashing his new "toy" on you... which is a massive armoured vehicle with three drills on its front. It will attempt to chew you up with those drills besides firing missiles at you, and your best bet is to strafe around it by leaping out of cover and attacking it from the side.
 Time Crisis (Video Game) / int_35fa1ba0
featureApplicability
1.0
 Time Crisis (Video Game) / int_35fa1ba0
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_35fa1ba0
 Time Crisis (Video Game) / int_391d6577
type
Sequel Escalation
 Time Crisis (Video Game) / int_391d6577
comment
Sequel Escalation: Every time Wild Dog comes back, he does so with increasingly crazy weapons: an Arm Cannon in 2, a combination flamethrower and rocket launcher in 3, and a Tractor Beam in 4.
 Time Crisis (Video Game) / int_391d6577
featureApplicability
1.0
 Time Crisis (Video Game) / int_391d6577
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_391d6577
 Time Crisis (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Time Crisis (Video Game) / int_39b8d3d6
comment
Boring, but Practical: In games where you can switch weapons, the basic handgun is this. Sure, it has no rapid-fire or spread, but it has unlimited ammo (just release the pedal to reload) and won't risk missed shots (either through over-firing or pellets failing to hit something). This is taken a step further in 5 where the handgun is the second most damaging weapon in your arsenal.
 Time Crisis (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Time Crisis (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_39b8d3d6
 Time Crisis (Video Game) / int_3abfffa4
type
DavidVsGoliath
 Time Crisis (Video Game) / int_3abfffa4
comment
David vs. Goliath: Rush vs. Mathers
 Time Crisis (Video Game) / int_3abfffa4
featureApplicability
1.0
 Time Crisis (Video Game) / int_3abfffa4
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_3abfffa4
 Time Crisis (Video Game) / int_3bbf3fef
type
Recurring Riff
 Time Crisis (Video Game) / int_3bbf3fef
comment
Recurring Riff: Wild Dog has a distinct riff that appears in every game and is played when fighting against him.
 Time Crisis (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Time Crisis (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_3bbf3fef
 Time Crisis (Video Game) / int_3d69ac4b
type
Flung Clothing
 Time Crisis (Video Game) / int_3d69ac4b
comment
Flung Clothing: Alicia in her console scenario. She changes from a bikini top and shorts into… her uniform... somehow...
 Time Crisis (Video Game) / int_3d69ac4b
featureApplicability
1.0
 Time Crisis (Video Game) / int_3d69ac4b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_3d69ac4b
 Time Crisis (Video Game) / int_3e24cb38
type
Musical Nod
 Time Crisis (Video Game) / int_3e24cb38
comment
Musical Nod: A version of Wild Dog's theme features a few notes from two of the area themes from the original Time Crisis.
 Time Crisis (Video Game) / int_3e24cb38
featureApplicability
1.0
 Time Crisis (Video Game) / int_3e24cb38
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_3e24cb38
 Time Crisis (Video Game) / int_3f8239e4
type
Throw a Barrel at It
 Time Crisis (Video Game) / int_3f8239e4
comment
Throw a Barrel at It: A stack of barrels are usually found and thrown against the player during certain sections in the first stages of. At the beginning of the second area, you have to shoot and dodge through a cascade of rolling barrels. Curiously, they hold produce inside in the original, while they're empty for some reason in the international versions.
 Time Crisis (Video Game) / int_3f8239e4
featureApplicability
1.0
 Time Crisis (Video Game) / int_3f8239e4
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_3f8239e4
 Time Crisis (Video Game) / int_40217655
type
Faux Action Girl
 Time Crisis (Video Game) / int_40217655
comment
Faux Action Girl: Zigzagged with Christy Ryan. On one hand, she basically completed the entire first half of the mission for you (infiltration, espionage, sabotage, etc.) and she even taunts the villains who try to torture her. On the other hand, she's vulnerable to the Standard Female Grab Area.
 Time Crisis (Video Game) / int_40217655
featureApplicability
1.0
 Time Crisis (Video Game) / int_40217655
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_40217655
 Time Crisis (Video Game) / int_4160410d
type
Damsel in Distress
 Time Crisis (Video Game) / int_4160410d
comment
Damsel in Distress: The original, Project Titan and 2. Averted in 3 with Alicia as the Action Girl and 4 and 5 with Elizabeth and Catherine, respectively, who serve as Mission Control.
 Time Crisis (Video Game) / int_4160410d
featureApplicability
-1.0
 Time Crisis (Video Game) / int_4160410d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4160410d
 Time Crisis (Video Game) / int_41dd77d
type
Zerg Rush
 Time Crisis (Video Game) / int_41dd77d
comment
Zerg Rush: The "beetle" and "mosquito"-type Terror Bites attack their targets in large swarms.
 Time Crisis (Video Game) / int_41dd77d
featureApplicability
1.0
 Time Crisis (Video Game) / int_41dd77d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_41dd77d
 Time Crisis (Video Game) / int_420ab7c6
type
Smart Bomb
 Time Crisis (Video Game) / int_420ab7c6
comment
Smart Bomb: Grenades in 3 and 4. When playing for score, they're absolutely useless in 3 because they nullify the accuracy streak bonus, but in 4 they can connect combos to maintain the combo bonus.
 Time Crisis (Video Game) / int_420ab7c6
featureApplicability
1.0
 Time Crisis (Video Game) / int_420ab7c6
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_420ab7c6
 Time Crisis (Video Game) / int_427cc2b1
type
Sniping Mission
 Time Crisis (Video Game) / int_427cc2b1
comment
Sniping Mission: In Rescue Mission, several stages have Alicia wielding a sniper rifle to pick off enemies from afar.
 Time Crisis (Video Game) / int_427cc2b1
featureApplicability
1.0
 Time Crisis (Video Game) / int_427cc2b1
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_427cc2b1
 Time Crisis (Video Game) / int_43950886
type
Rule of Three
 Time Crisis (Video Game) / int_43950886
comment
Wild Dog: A complex laboratory system in Rio Oro. (in Project Titan), a hidden weapons factory in a seemingly uninhabited island (in 5)
 Time Crisis (Video Game) / int_43950886
featureApplicability
1.0
 Time Crisis (Video Game) / int_43950886
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_43950886
 Time Crisis (Video Game) / int_440d55b3
type
Expansion Pack
 Time Crisis (Video Game) / int_440d55b3
comment
It is the only arcade Time Crisis game with an Expansion Pack upgrade.
 Time Crisis (Video Game) / int_440d55b3
featureApplicability
1.0
 Time Crisis (Video Game) / int_440d55b3
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_440d55b3
 Time Crisis (Video Game) / int_45092c28
type
Greaser Delinquents
 Time Crisis (Video Game) / int_45092c28
comment
Greaser Delinquents: Richard Miller, the protagonist of the first game, has this as his aesthetic, right down to the haircut and leather jacket.
 Time Crisis (Video Game) / int_45092c28
featureApplicability
1.0
 Time Crisis (Video Game) / int_45092c28
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_45092c28
 Time Crisis (Video Game) / int_474e3977
type
You Have Failed Me
 Time Crisis (Video Game) / int_474e3977
comment
You Have Failed Me: After Ricardo Blanco is defeated by Richard Miller, he is betrayed and gunned down by his employer, Wild Dog, instead of being rescued. Before dying, he tells Richard about Wild Dog's lab in Rio Oro.
 Time Crisis (Video Game) / int_474e3977
featureApplicability
1.0
 Time Crisis (Video Game) / int_474e3977
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_474e3977
 Time Crisis (Video Game) / int_486466ee
type
Dual Boss
 Time Crisis (Video Game) / int_486466ee
comment
Dual Boss: Wild Dog and Wild Fang take you on together in the second act of level 3.
 Time Crisis (Video Game) / int_486466ee
featureApplicability
1.0
 Time Crisis (Video Game) / int_486466ee
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_486466ee
 Time Crisis (Video Game) / int_49bde8a
type
Traintop Battle
 Time Crisis (Video Game) / int_49bde8a
comment
Traintop Battle: A short section in the third act of stage 2.
 Time Crisis (Video Game) / int_49bde8a
featureApplicability
1.0
 Time Crisis (Video Game) / int_49bde8a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_49bde8a
 Time Crisis (Video Game) / int_4b1aa6e5
type
Telephone Polearm
 Time Crisis (Video Game) / int_4b1aa6e5
comment
Telephone Polearm: Done with an ICBM, no less.
 Time Crisis (Video Game) / int_4b1aa6e5
featureApplicability
1.0
 Time Crisis (Video Game) / int_4b1aa6e5
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4b1aa6e5
 Time Crisis (Video Game) / int_4c554daf
type
President Evil
 Time Crisis (Video Game) / int_4c554daf
comment
President Evil Giorgio Zott, the final boss of 3, dual-wields a pair of rocket launchers in his final phase.
 Time Crisis (Video Game) / int_4c554daf
featureApplicability
1.0
 Time Crisis (Video Game) / int_4c554daf
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4c554daf
 Time Crisis (Video Game) / int_4cbc7f95
type
Blasting It Out of Their Hands
 Time Crisis (Video Game) / int_4cbc7f95
comment
Blasting It Out of Their Hands: Alicia shoots a handgun out of Zott's hand as he's about to execute her brother Daniel during a standoff between Zott and the VSSE agents. In the arcade version, this is done in a cutscene. But in the Rescue Mission mode, you actually have to shoot the gun out of his hand.
 Time Crisis (Video Game) / int_4cbc7f95
featureApplicability
1.0
 Time Crisis (Video Game) / int_4cbc7f95
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4cbc7f95
 Time Crisis (Video Game) / int_4da6ac
type
Rated M for Manly
 Time Crisis (Video Game) / int_4da6ac
comment
Rated M for Manly: This is a series involving two badass agents against an entire army of terrorists and always winning, after all.
 Time Crisis (Video Game) / int_4da6ac
featureApplicability
1.0
 Time Crisis (Video Game) / int_4da6ac
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4da6ac
 Time Crisis (Video Game) / int_4e3d253b
type
Downer Ending
 Time Crisis (Video Game) / int_4e3d253b
comment
Downer Ending: If Project Titan is canon, the presence of Kantaris in that game means Richard most possibly failed the special mission.
 Time Crisis (Video Game) / int_4e3d253b
featureApplicability
1.0
 Time Crisis (Video Game) / int_4e3d253b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4e3d253b
 Time Crisis (Video Game) / int_4e7c4536
type
Wham Line
 Time Crisis (Video Game) / int_4e7c4536
comment
Wham Line: Robert spouts this line when Keith shot down two of the throwing knives aimed at Luke and Marc. Earlier, during the boss battle, Keith reveals that both he and Christy became romantic interests prior to the latter's murder.
 Time Crisis (Video Game) / int_4e7c4536
featureApplicability
1.0
 Time Crisis (Video Game) / int_4e7c4536
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4e7c4536
 Time Crisis (Video Game) / int_4e7f703c
type
Wham Shot
 Time Crisis (Video Game) / int_4e7f703c
comment
Wham Shot: After defeating Keith Martin, he opens up the briefcase and reveals who the real traitor responsible for the events of the game is. Luke and Marc lean in to look at the data, looking shocked. Then Keith looks up and fires off two bullets at Luke and Marc. In Bullet Time, the bullets are shown whizzing past them, squarely striking the two knives flying towards Luke and Marc and sending them clattering harmlessly to the ground. The camera then pans to Robert, revealing him to be the Big Bad.
 Time Crisis (Video Game) / int_4e7f703c
featureApplicability
1.0
 Time Crisis (Video Game) / int_4e7f703c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4e7f703c
 Time Crisis (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Time Crisis (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: It is the only mainline game to be single-player. The protagonist is a Heroic Mime; subsequent games would give the protagonists dialogue. Wild Dog serves as the Final Boss, with the Big Bad serving as the second-to-last boss; all subsequent games go the other way around. Wild Dog is openly shown collaborating with his client. This is done again in the second game, but by the third game onward the connection between him and the actual villain is implied at best. There are no Crisis Sightings (the red reticule that warns you that an enemy shot will inflict damage). Time is added after each scene and continues counting down even during cutscenes; later games have the timer reset after each scene and only count down during actual gameplay. If you run out of time, all of your lives are lost, rather than just one life. There is no Scoring Points; performance is ranked on time and a 10-star system. Unlike later games, there is a Timed Mode where you pick one stage and try to complete it as fast as possible with an infinite stock of lives, with the caveat that you are only allowed a single credit. Bosses get their own areas; later games would simply stick the boss in the third area of each stage, except in Time Crisis 5 where the Final Boss once again has their own area. Your handgun has six bullets instead of nine, and you have to complete the whole hiding animation to reload, unlike in later games where the threshold for reloading is shorter. There are no alternate weapons; Richard completes his entire mission with only his pistol. "Bonus" enemies award extra time. In later games where the timer serves virtually no threat to an active player, these kind of enemies award bonus points or ammo for other weapons. There are no stages set aboard some form of transport (train in 2, ATV and then a train in 3, helicopter in 4, helicopter then motorcycle in 5). Richard completes his entire mission on foot.
 Time Crisis (Video Game) / int_4f4372e9
featureApplicability
1.0
 Time Crisis (Video Game) / int_4f4372e9
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_4f4372e9
 Time Crisis (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Time Crisis (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: In 2 and 3, your only penalty for continuing is not having a star next to your name on the initials screen. 4 does this too, but also with the aforementioned subversion.
 Time Crisis (Video Game) / int_50727f8d
featureApplicability
1.0
 Time Crisis (Video Game) / int_50727f8d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_50727f8d
 Time Crisis (Video Game) / int_50d2ca43
type
The Coats Are Off
 Time Crisis (Video Game) / int_50d2ca43
comment
The Coats Are Off: Wild Dog does this before fighting him in almost every game (excluding Project Titan and 5).
 Time Crisis (Video Game) / int_50d2ca43
featureApplicability
1.0
 Time Crisis (Video Game) / int_50d2ca43
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_50d2ca43
 Time Crisis (Video Game) / int_51327c74
type
Drop-In-Drop-Out Multiplayer
 Time Crisis (Video Game) / int_51327c74
comment
Drop-In-Drop-Out Multiplayer: Starting from the second game, two players can engage in Co-Op Multiplayer and a second player can join a 1-player game in progress. While this is a common staple of non-Player Versus Player arcade games, because these games have a separate screen for each player, the implementation is done more uniquely: After inserting credits, the player is prompted to either choose Solo Play (thus locking out 2-player games entirely) or Link Play. If both sides have just inserted coins and both players choose Link Play, a 2-player game will commence from the start. If only one side is being used, if that player chooses Link Play, and a second player later inserts credits, that player will be asked whether they want to join the game-in-progress, or ignore it and proceed to Solo Play. Until a second player inserts coins, the unused side's screen will show the other player's game, but from their CPU partner's perspective, to entice people to join.
 Time Crisis (Video Game) / int_51327c74
featureApplicability
1.0
 Time Crisis (Video Game) / int_51327c74
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_51327c74
 Time Crisis (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Time Crisis (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: Unlike bullets, knives will always take one life off if you don't dodge. Factor in speed and a mook with a knife is literally more dangerous than one with a rocket launcher. This is only true based on the difficulty: on easy difficulty, rockets and knives can miss if there isn't a red flash when launched, just like any other attack. It's still more likely to hit than an enemy firing a machine gun at you though, and what arcade machine is going to be set to easy? In the original game, however, hitting the enemy who throws them before they can hit you means that they will always register as a miss. It's also possible, albeit only by absurdly good marksmanship or sheer dumb luck, to shoot them out of the air.
 Time Crisis (Video Game) / int_519f108a
featureApplicability
1.0
 Time Crisis (Video Game) / int_519f108a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_519f108a
 Time Crisis (Video Game) / int_53c37297
type
Flash Step
 Time Crisis (Video Game) / int_53c37297
comment
Flash Step: Becomes a feature where the player can do it to move from cover to cover - the mooks in the opening cutscene are suitably confused at the sheer speed of your movement! Keith Martin employs this too in the battle against him.
 Time Crisis (Video Game) / int_53c37297
featureApplicability
1.0
 Time Crisis (Video Game) / int_53c37297
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_53c37297
 Time Crisis (Video Game) / int_53c47260
type
You Monster!
 Time Crisis (Video Game) / int_53c47260
comment
You Monster!: Keith calls Robert this when the latter's robot transforms to reveal its true form.
 Time Crisis (Video Game) / int_53c47260
featureApplicability
1.0
 Time Crisis (Video Game) / int_53c47260
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_53c47260
 Time Crisis (Video Game) / int_53f5119f
type
The Dragon
 Time Crisis (Video Game) / int_53f5119f
comment
Wild Dog is modeled after Mad Dog, Johnny Wong's Dragon from the John Woo movie Hard Boiled.
 Time Crisis (Video Game) / int_53f5119f
featureApplicability
1.0
 Time Crisis (Video Game) / int_53f5119f
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_53f5119f
 Time Crisis (Video Game) / int_548bd053
type
Guns Akimbo
 Time Crisis (Video Game) / int_548bd053
comment
Wild Dog again, and there's nothing like Guns Akimbo where one of the guns is an Arm Cannon.
 Time Crisis (Video Game) / int_548bd053
featureApplicability
1.0
 Time Crisis (Video Game) / int_548bd053
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_548bd053
 Time Crisis (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Time Crisis (Video Game) / int_54ec2f0c
comment
Not Completely Useless: For scoring purposes, grenades in 4 are only mostly useless (instead of completely useless in 3, where they reset the no-miss streak). There are segments where firing a grenade can hit out-of-sight enemies and maintain the player's combo, avoiding having to build it up back to 3,000 points.
 Time Crisis (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Time Crisis (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_54ec2f0c
 Time Crisis (Video Game) / int_593441fd
type
Hostage Spirit-Link
 Time Crisis (Video Game) / int_593441fd
comment
Hostage Spirit-Link: Variant: you just lose points. 3's "Rescue Mission", on the other hand...
 Time Crisis (Video Game) / int_593441fd
featureApplicability
1.0
 Time Crisis (Video Game) / int_593441fd
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_593441fd
 Time Crisis (Video Game) / int_5a6c9d5c
type
Combat Commentator
 Time Crisis (Video Game) / int_5a6c9d5c
comment
Combat Commentator: Beth has shades of this during Stage 2-3.
 Time Crisis (Video Game) / int_5a6c9d5c
featureApplicability
1.0
 Time Crisis (Video Game) / int_5a6c9d5c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_5a6c9d5c
 Time Crisis (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Time Crisis (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Robert Baxter, when you send him falling to his death in a quick-time event.
 Time Crisis (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Time Crisis (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_5bdcc85a
 Time Crisis (Video Game) / int_5ecdd585
type
Renegade Splinter Faction
 Time Crisis (Video Game) / int_5ecdd585
comment
Renegade Splinter Faction: The Hamelin Battalion, which is the main organization that you fight, is a renegade faction of the US military.
 Time Crisis (Video Game) / int_5ecdd585
featureApplicability
1.0
 Time Crisis (Video Game) / int_5ecdd585
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_5ecdd585
 Time Crisis (Video Game) / int_5f611b7e
type
Good All Along
 Time Crisis (Video Game) / int_5f611b7e
comment
5 features examples that are not part of a training exercise. In Stage 4, you confront Keith Martin, the protagonist of II, having been informed that he's the VSSE traitor. Except he isn't and was framed up, and the real villain is your commander Robert Baxter, who you fight in the final stage.
 Time Crisis (Video Game) / int_5f611b7e
featureApplicability
1.0
 Time Crisis (Video Game) / int_5f611b7e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_5f611b7e
 Time Crisis (Video Game) / int_60414102
type
Zombie Apocalypse
 Time Crisis (Video Game) / int_60414102
comment
Zombie Apocalypse: Robert Baxter must have learned something from Caleb Goldman and Albert Wesker. With the drug he had stolen three years prior to the events of the game, he planned on launching a missile loaded with the drug to plunge the entire world into a zombie apocalypse, with the state of New York as his first terrorist attack. The enemies you fight in Stage 5 are also in a zombie-like state.
 Time Crisis (Video Game) / int_60414102
featureApplicability
1.0
 Time Crisis (Video Game) / int_60414102
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_60414102
 Time Crisis (Video Game) / int_60ea2a89
type
Starter Villain
 Time Crisis (Video Game) / int_60ea2a89
comment
Starter Villain: Kantaris is the first villain Miller goes after.
 Time Crisis (Video Game) / int_60ea2a89
featureApplicability
1.0
 Time Crisis (Video Game) / int_60ea2a89
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_60ea2a89
 Time Crisis (Video Game) / int_613ecc2d
type
Riding into the Sunset
 Time Crisis (Video Game) / int_613ecc2d
comment
Riding into the Sunset: Most games end with this. 2 and 5 invert this, though, as they end with the agents riding into the sunrise. 4 averts this instead, as the agents ride away on broad daylight into the afternoon sun.
 Time Crisis (Video Game) / int_613ecc2d
featureApplicability
1.0
 Time Crisis (Video Game) / int_613ecc2d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_613ecc2d
 Time Crisis (Video Game) / int_6201e8b0
type
I Have Your Wife
 Time Crisis (Video Game) / int_6201e8b0
comment
I Have Your Wife: The first game is a hostage situation involving the President's daughter (not from the United States, but the emphasis was on "daughter" anyway).
 Time Crisis (Video Game) / int_6201e8b0
featureApplicability
1.0
 Time Crisis (Video Game) / int_6201e8b0
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_6201e8b0
 Time Crisis (Video Game) / int_62259825
type
Nintendo Hard
 Time Crisis (Video Game) / int_62259825
comment
3: Came with a new mode, Rescue Mission, that focuses on Alicia's side of the story. Considered Nintendo Hard due to the fact it works on the original Time Crisis arcade principal. Meaning you re-start a level if you die rather than continue from where you were felled.
 Time Crisis (Video Game) / int_62259825
featureApplicability
1.0
 Time Crisis (Video Game) / int_62259825
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_62259825
 Time Crisis (Video Game) / int_6293c185
type
Sequel Hook
 Time Crisis (Video Game) / int_6293c185
comment
Sequel Hook: Originally 5 ends with Wild Dog launching the briefcase out of VSSE's hands before blowing himself up a fifth time and later being discovered by a mysterious man with a katana retrieving the case and saying, "How about that! Wild Dog is good for something after all." This is followed by a message announcing a True Mastermind Edition, which will feature three more stages. This was discontinued when said "True Mastermind Edition" was released, showcasing the full game.
 Time Crisis (Video Game) / int_6293c185
featureApplicability
1.0
 Time Crisis (Video Game) / int_6293c185
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_6293c185
 Time Crisis (Video Game) / int_63b3597
type
Shoot the Fuel Tank
 Time Crisis (Video Game) / int_63b3597
comment
Shoot the Fuel Tank: The armoured suit enemies have a weak point in their jetpack fuel tank. Trouble is, you'll need to find a way to expose that.
 Time Crisis (Video Game) / int_63b3597
featureApplicability
1.0
 Time Crisis (Video Game) / int_63b3597
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_63b3597
 Time Crisis (Video Game) / int_6400a34
type
Arm Cannon
 Time Crisis (Video Game) / int_6400a34
comment
Arm Cannon: Wild Dog continues to attach more to it, in the form of a rocket launcher, flamethrower, grappling hook and a tractor beam.
 Time Crisis (Video Game) / int_6400a34
featureApplicability
1.0
 Time Crisis (Video Game) / int_6400a34
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_6400a34
 Time Crisis (Video Game) / int_659ef759
type
Implacable Man
 Time Crisis (Video Game) / int_659ef759
comment
Implacable Man: Wild Dog must have taken at least a million bullets to all parts of his body AND survived FOUR self-destructs, three of them his own doing. And yet, he's always back for more... Pretty much every human boss will get pumped full of enough lead to poison them and barely be staggered. Very few of them have any sort of explanation for this.
 Time Crisis (Video Game) / int_659ef759
featureApplicability
1.0
 Time Crisis (Video Game) / int_659ef759
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_659ef759
 Time Crisis (Video Game) / int_68068108
type
Evil Laugh
 Time Crisis (Video Game) / int_68068108
comment
Evil Laugh: Many of the villains such as Sherudo Garo from 1, Giorgio Zott and Jake Hernandez from 3, and Gregory Barrows from 4, but Wild Dog does this the most.
 Time Crisis (Video Game) / int_68068108
featureApplicability
1.0
 Time Crisis (Video Game) / int_68068108
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_68068108
 Time Crisis (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Time Crisis (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Stage 2's boss Jack Mathers continuously wrestles Captain William Rush, who he sometimes throws at you.
 Time Crisis (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Time Crisis (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_6a2ae11f
 Time Crisis (Video Game) / int_6d6b8aa
type
Human Ladder
 Time Crisis (Video Game) / int_6d6b8aa
comment
Human Ladder: Goes a bit crazy in the final level where the National Guard and Rush go into this mode so that Giorgio and Evan can climb them up to stop the Big Bad's nuclear strike.
 Time Crisis (Video Game) / int_6d6b8aa
featureApplicability
1.0
 Time Crisis (Video Game) / int_6d6b8aa
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_6d6b8aa
 Time Crisis (Video Game) / int_6e7e9709
type
Cosmetic Award
 Time Crisis (Video Game) / int_6e7e9709
comment
Cosmetic Award: From 2 onwards, clearing the game without using a continue and making the high scores list will put a star next to your initials.
 Time Crisis (Video Game) / int_6e7e9709
featureApplicability
1.0
 Time Crisis (Video Game) / int_6e7e9709
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_6e7e9709
 Time Crisis (Video Game) / int_6eb4e408
type
Artistic License – Military
 Time Crisis (Video Game) / int_6eb4e408
comment
Artistic License – Military: Much like 3, the Hamlin Battalion soldiers despite being a unit within the US Army are still issued only with handguns, with automatic weapons again being reserved mainly for elite troops. This even includes the US National Guards whose infantry are also issued with sidearms as a primary weapon and the assault rifles they occasionally carry is a G36C rifle (a weapon that no forces from any US Army and Marine branch would ever use).
 Time Crisis (Video Game) / int_6eb4e408
featureApplicability
1.0
 Time Crisis (Video Game) / int_6eb4e408
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_6eb4e408
 Time Crisis (Video Game) / int_70d8269d
type
Excuse Plot
 Time Crisis (Video Game) / int_70d8269d
comment
Excuse Plot: The plots are there mainly to give the player an excuse to shoot stuff. The first focused on a pro-monarchist terrorist group, the second was about a Corrupt Corporate Executive trying to Take Over the World via a nuclear Kill Sat which is disguised as a part of a network of peaceful communication satellites, the third was an invasion of a peaceful Mediterranean country by its neighbour whose government is The Dictatorship, the fourth was about rogue soldiers in the US military, and the fifth is about finding a traitor within the VSSE. None of these have any real bearing on the gameplay.
 Time Crisis (Video Game) / int_70d8269d
featureApplicability
1.0
 Time Crisis (Video Game) / int_70d8269d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_70d8269d
 Time Crisis (Video Game) / int_7170f25a
type
T-Word Euphemism
 Time Crisis (Video Game) / int_7170f25a
comment
T-Word Euphemism: In 4 (arcade version), there's a sequence where you continually (more or less) shoot at a boss while he's wrestling with an ally. As usual, you are being debriefed on the situation by Mission Control via intercom (this is basically a narration of the game script, which is also displayed at the bottom of the screen). For whatever reason, she decides to name the wrestling moves used by the boss. After a few ordinary examples, the script comes up "F—-!" at the bottom of the screen - and she actually yells out, "Eff!" The Japanese version (which had Japanese dialogue for all characters) took it a half-step farther, having Conway go "F-U!" (though she also has an unused "Eff—" in the game's files)
 Time Crisis (Video Game) / int_7170f25a
featureApplicability
1.0
 Time Crisis (Video Game) / int_7170f25a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_7170f25a
 Time Crisis (Video Game) / int_75f38750
type
Kaizo Trap
 Time Crisis (Video Game) / int_75f38750
comment
Kaizo Trap: Since the time in the original and Project Titan keep running even between action frames, it's possible for the clock to run out after you take down a helicopter or another mechanical boss as its "death" animation plays. Fortunately, this isn't an issue with human bosses: for them, the clock stops once you make the killing shot.
 Time Crisis (Video Game) / int_75f38750
featureApplicability
1.0
 Time Crisis (Video Game) / int_75f38750
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_75f38750
 Time Crisis (Video Game) / int_79aa292e
type
Car Chase Shoot-Out
 Time Crisis (Video Game) / int_79aa292e
comment
Car Chase Shoot-Out: Time Crisis 2: While not a car chase, the boss of the 1st level has the agents chasing after him in motorboats and dealing with his mooks in the process. Time Crisis 3: The end of the 1st level has our heroes being rescued by a resistance member named Alicia who picks them up in a jeep right before they get blasted by a helicopter. The bad guys give chase, prompting the two agents to defend themselves against the vehicles and said helicopter coming after them. Time Crisis 5: Our heroes chase down Wild Dog on motorcycles, shooting the mooks that try to protect him and eventually ending with Wild Dog using an arm mounted tractor beam to defend himself.
 Time Crisis (Video Game) / int_79aa292e
featureApplicability
1.0
 Time Crisis (Video Game) / int_79aa292e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_79aa292e
 Time Crisis (Video Game) / int_79c2062e
type
Inappropriately Close Comrades
 Time Crisis (Video Game) / int_79c2062e
comment
Inappropriately Close Comrades: No one seems to find it odd that two VSSE agents, Keith and Christy, were dating each other sometime before the latter was killed.
 Time Crisis (Video Game) / int_79c2062e
featureApplicability
1.0
 Time Crisis (Video Game) / int_79c2062e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_79c2062e
 Time Crisis (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 Time Crisis (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: With the True Mastermind Edition patch, this game has the most stages of any arcade Time Crisis game, at six rather than the traditional three. Unlike the past two games, switching weapons is done by pressing a dedicated button, instead of pulling the trigger while hiding. This game's cabinet has a split pedal, used to switch between positions. It is the only game to feature characters from previous games other than Wild Dog. It is the first game to have a version localized into Indonesian, even text in the gameplay interfaces. This also makes it the first time a Time Crisis game's UI text is available in a language other than English (even the Japanese version has a lot of English text outside of dialogue and tutorials). It is the only main Time Crisis arcade game to use a 16:9 screen rather than 4:3 (Not Counting 4's PlayStation 3 Port). It is the only arcade Time Crisis game with an Expansion Pack upgrade.
 Time Crisis (Video Game) / int_7b21ef92
featureApplicability
1.0
 Time Crisis (Video Game) / int_7b21ef92
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_7b21ef92
 Time Crisis (Video Game) / int_7d5324cf
type
The Federation
 Time Crisis (Video Game) / int_7d5324cf
comment
The Federation: Inverted: the Zagorias Federation is a militaristic fascist dictatorship that invaded Astigos Island in an attempt to take over its neighbouring state of Lukano.
 Time Crisis (Video Game) / int_7d5324cf
featureApplicability
1.0
 Time Crisis (Video Game) / int_7d5324cf
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_7d5324cf
 Time Crisis (Video Game) / int_7f34a9e0
type
Climactic Elevator Ride
 Time Crisis (Video Game) / int_7f34a9e0
comment
Climactic Elevator Ride: Right before the final boss battle, Wild Dog takes Rachel hostage in an elevator. Richard has to take the other elevator to catch up.
 Time Crisis (Video Game) / int_7f34a9e0
featureApplicability
1.0
 Time Crisis (Video Game) / int_7f34a9e0
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_7f34a9e0
 Time Crisis (Video Game) / int_7f3be191
type
Impossibly Cool Clothes
 Time Crisis (Video Game) / int_7f3be191
comment
Impossibly Cool Clothes: The heroes of 3 and 4's badass jackets.
 Time Crisis (Video Game) / int_7f3be191
featureApplicability
1.0
 Time Crisis (Video Game) / int_7f3be191
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_7f3be191
 Time Crisis (Video Game) / int_823c6e3e
type
Large Ham
 Time Crisis (Video Game) / int_823c6e3e
comment
Large Ham: Wild Dog becomes this in this game in stark comparison to his earlier appearances where he spoke with a baritone.
 Time Crisis (Video Game) / int_823c6e3e
featureApplicability
1.0
 Time Crisis (Video Game) / int_823c6e3e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_823c6e3e
 Time Crisis (Video Game) / int_82f05a5d
type
ConservationOfNinjitsu
 Time Crisis (Video Game) / int_82f05a5d
comment
Conservation of Ninjutsu: One or two secret agents against entire terrorist organizations. Who would you see winning?
 Time Crisis (Video Game) / int_82f05a5d
featureApplicability
1.0
 Time Crisis (Video Game) / int_82f05a5d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_82f05a5d
 Time Crisis (Video Game) / int_830b0ac9
type
Final Battle
 Time Crisis (Video Game) / int_830b0ac9
comment
Played straight in the first game; the pistol you use in the first level is the pistol you'll use all the way until the Final Battle with Wild Dog, despite killing what seems like hundreds of enemy mooks, many of which are armed with machine guns, bazookas, grenades and probably better equipment than your dinky little pistol.
 Time Crisis (Video Game) / int_830b0ac9
featureApplicability
1.0
 Time Crisis (Video Game) / int_830b0ac9
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_830b0ac9
 Time Crisis (Video Game) / int_83f0971b
type
Mexican Standoff
 Time Crisis (Video Game) / int_83f0971b
comment
Mexican Standoff: Just as Richard finishes off one of Wild Dog's "toys" in level 3, he goes to check the president of Caruba, who was revealed to have been alive all along, only for a two-man version of this trope to occur. Thankfully, they didn't get to shoot each other this time.
 Time Crisis (Video Game) / int_83f0971b
featureApplicability
1.0
 Time Crisis (Video Game) / int_83f0971b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_83f0971b
 Time Crisis (Video Game) / int_83fb6177
type
First-Episode Twist
 Time Crisis (Video Game) / int_83fb6177
comment
First-Episode Twist: Stage 1 ends with the reveal that the terrorists are an entire company of the United States military that has gone rogue.
 Time Crisis (Video Game) / int_83fb6177
featureApplicability
1.0
 Time Crisis (Video Game) / int_83fb6177
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_83fb6177
 Time Crisis (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Time Crisis (Video Game) / int_8409a385
comment
Yep. Though the time limit is only a major problem in the first game. From 2 onwards, it'll usually only run out if you're really slacking off.
 Time Crisis (Video Game) / int_8409a385
featureApplicability
1.0
 Time Crisis (Video Game) / int_8409a385
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_8409a385
 Time Crisis (Video Game) / int_85b5dc7
type
Never Bring a Knife to a Gun Fight
 Time Crisis (Video Game) / int_85b5dc7
comment
Never Bring a Knife to a Gun Fight: Sherudo Garo is skilled with his throwing knives and fights you with them. But since you have a gun, well...
 Time Crisis (Video Game) / int_85b5dc7
featureApplicability
1.0
 Time Crisis (Video Game) / int_85b5dc7
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_85b5dc7
 Time Crisis (Video Game) / int_86daf505
type
Parental Bonus
 Time Crisis (Video Game) / int_86daf505
comment
Parental Bonus: In Stage 2 Area 3, Elizabeth calls out the boss' moves, one of which she calls "F...!"
 Time Crisis (Video Game) / int_86daf505
featureApplicability
1.0
 Time Crisis (Video Game) / int_86daf505
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_86daf505
 Time Crisis (Video Game) / int_89499ccf
type
Dolled-Up Installment
 Time Crisis (Video Game) / int_89499ccf
comment
Dolled-Up Installment: Cobra is clearly a Time Crisis game with a third-party license.
 Time Crisis (Video Game) / int_89499ccf
featureApplicability
1.0
 Time Crisis (Video Game) / int_89499ccf
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_89499ccf
 Time Crisis (Video Game) / int_8af25294
type
Bullet Time
 Time Crisis (Video Game) / int_8af25294
comment
Bullet Time: Used after a Quick Time Event.
 Time Crisis (Video Game) / int_8af25294
featureApplicability
1.0
 Time Crisis (Video Game) / int_8af25294
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_8af25294
 Time Crisis (Video Game) / int_8b268e47
type
One Game for the Price of Two
 Time Crisis (Video Game) / int_8b268e47
comment
One Game for the Price of Two: To arcade owners, who buy the original cabinet and game, and later has to pay extra for the other half of the game in the guise of the True Mastermind Edition.
 Time Crisis (Video Game) / int_8b268e47
featureApplicability
1.0
 Time Crisis (Video Game) / int_8b268e47
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_8b268e47
 Time Crisis (Video Game) / int_8b5db38b
type
They Killed Kenny Again
 Time Crisis (Video Game) / int_8b5db38b
comment
They Killed Kenny Again: Wild Dog. Every game always has someone asking how he survived his suicide bombs. This includes Wild Fang who actually managed to survive lethal blows that would normally kill anyone.
 Time Crisis (Video Game) / int_8b5db38b
featureApplicability
1.0
 Time Crisis (Video Game) / int_8b5db38b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_8b5db38b
 Time Crisis (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Time Crisis (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Robert Baxter uses a robot that fires a barrage of missiles at you in the final battle.
 Time Crisis (Video Game) / int_8b93a168
featureApplicability
1.0
 Time Crisis (Video Game) / int_8b93a168
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_8b93a168
 Time Crisis (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Time Crisis (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Most Mooks die in one hit, although they each can be shot up to two more times for more points or to add to the 1-Up hit streak counter.
 Time Crisis (Video Game) / int_8df14c99
featureApplicability
1.0
 Time Crisis (Video Game) / int_8df14c99
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_8df14c99
 Time Crisis (Video Game) / int_92f674e5
type
Revenge
 Time Crisis (Video Game) / int_92f674e5
comment
Revenge: Naturally when Wild Dog is revealed to be the culprit, he likewise reveals that he framed Richard as revenge for what happened in the first game.
 Time Crisis (Video Game) / int_92f674e5
featureApplicability
1.0
 Time Crisis (Video Game) / int_92f674e5
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_92f674e5
 Time Crisis (Video Game) / int_93168fb1
type
It's Quiet… Too Quiet
 Time Crisis (Video Game) / int_93168fb1
comment
It's Quiet… Too Quiet: At the start of 4. Giorgio notices this as an incoming enemy attack.
 Time Crisis (Video Game) / int_93168fb1
featureApplicability
1.0
 Time Crisis (Video Game) / int_93168fb1
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_93168fb1
 Time Crisis (Video Game) / int_96144372
type
Aristocrats Are Evil
 Time Crisis (Video Game) / int_96144372
comment
Aristocrats Are Evil: In the original, Sherudo Garo was the last remaining heir of the Garo royal family that ruled over Sercia for a millennium. After the regime was toppled by a revolution, he attempted to overthrow the democratically elected government by kidnapping the president's daughter Rachel, demanding the country to be restored to a monarchy in return for her life.
 Time Crisis (Video Game) / int_96144372
featureApplicability
1.0
 Time Crisis (Video Game) / int_96144372
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_96144372
 Time Crisis (Video Game) / int_963d947b
type
It's Personal with the Dragon
 Time Crisis (Video Game) / int_963d947b
comment
It's Personal with the Dragon: VSSE agents are typically concerned with stopping the Big Bad of the week, but they change their tune once hired arm Wild Dog enters the picture.
 Time Crisis (Video Game) / int_963d947b
featureApplicability
1.0
 Time Crisis (Video Game) / int_963d947b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_963d947b
 Time Crisis (Video Game) / int_964ea66c
type
A-Team Firing
 Time Crisis (Video Game) / int_964ea66c
comment
A-Team Firing: In instalments that offer multiplayer - if only one player is playing or if the game is in solo mode, the unused player character is shown attacking and hiding just like you...but none of his shots will connect. Subverted if the player dies (still in solo mode); during the continue screen, the unused player character will start popping off perfect headshot until you finish slotting your quarters in. Also worth noting: if (while using two players) one player clears out all of his enemies, any enemies that only the other player can hit RETREAT (or get blasted by artillery, as in 3's Stage 1. Yes, this means that one player could embody this trope, get 0 accuracy, and STILL play through the entire game if the other player is good. In single-player, however, watching the COM's screen when behind cover can let you know when it's safe to pop your head out.
 Time Crisis (Video Game) / int_964ea66c
featureApplicability
-0.3
 Time Crisis (Video Game) / int_964ea66c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_964ea66c
 Time Crisis (Video Game) / int_970c790a
type
Big Bad
 Time Crisis (Video Game) / int_970c790a
comment
Robert Baxter returns in 5, but he's now a supporting character in the style of Alicia Winston in the third game and Captain Rush in the fourth game than a playable one. He's also the Big Bad.
 Time Crisis (Video Game) / int_970c790a
featureApplicability
1.0
 Time Crisis (Video Game) / int_970c790a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_970c790a
 Time Crisis (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Time Crisis (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: It's hard to tell when shots can hit you or not from the blue mooks (the red ones are a given, as are bazooka men, thrown grenades, knives, and environmental damage), making dodging a guessing game. Also, the timer will continue running after beating tougher opponents.
 Time Crisis (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Time Crisis (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_98b1dc8f
 Time Crisis (Video Game) / int_9cde2df1
type
Hand Cannon
 Time Crisis (Video Game) / int_9cde2df1
comment
Hand Cannon: Make, model and calibre never come up, but given it's possible to cherry tap anything to death with them (ranging from gigantic VTOL craft to an old WWII artillery bunker) they must be something pretty impressive.
 Time Crisis (Video Game) / int_9cde2df1
featureApplicability
1.0
 Time Crisis (Video Game) / int_9cde2df1
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_9cde2df1
 Time Crisis (Video Game) / int_9d17b859
type
Made of Iron
 Time Crisis (Video Game) / int_9d17b859
comment
Made of Iron: Both the Scary Black Man and Wild Dog in the second game, and then every boss in the third and fourth games. Bosses in the fourth game even have seven or eight stacked life bars, each one taking upwards of thirty bullets to chew through.
 Time Crisis (Video Game) / int_9d17b859
featureApplicability
1.0
 Time Crisis (Video Game) / int_9d17b859
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_9d17b859
 Time Crisis (Video Game) / int_9d729a23
type
FanVid
 Time Crisis (Video Game) / int_9d729a23
comment
Fan Vid: Combining it with memetic juggernaut Touhou Project.
 Time Crisis (Video Game) / int_9d729a23
featureApplicability
1.0
 Time Crisis (Video Game) / int_9d729a23
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_9d729a23
 Time Crisis (Video Game) / int_9e943076
type
One-Man Army
 Time Crisis (Video Game) / int_9e943076
comment
One-Man Army: Richard Miller's nickname word-for-word in the original and Project Titan. Of course, subverted when the sequels become a two man army albeit with a "solo" option as well (Said option still shows an onscreen AI partner but they tend not to be that useful.) This downplayed the One Game for the Price of Two trope as well.
 Time Crisis (Video Game) / int_9e943076
featureApplicability
-0.3
 Time Crisis (Video Game) / int_9e943076
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_9e943076
 Time Crisis (Video Game) / int_9eba0b4e
type
Watch for Rolling Objects
 Time Crisis (Video Game) / int_9eba0b4e
comment
Watch for Rolling Objects: In the beginning of stage 2, the player has to make it up the ramp while groups of wooden barrels roll down the slope at regular intervals.
 Time Crisis (Video Game) / int_9eba0b4e
featureApplicability
1.0
 Time Crisis (Video Game) / int_9eba0b4e
featureConfidence
1.0
 Time Crisis (Video Game)
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Time Crisis (Video Game) / int_9eba0b4e
 Time Crisis (Video Game) / int_9f6fb586
type
Leitmotif
 Time Crisis (Video Game) / int_9f6fb586
comment
Leitmotif: Wild Dog, General Diaz in 2, and the Terror Bites in 4.
 Time Crisis (Video Game) / int_9f6fb586
featureApplicability
1.0
 Time Crisis (Video Game) / int_9f6fb586
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_9f6fb586
 Time Crisis (Video Game) / int_a47340fe
type
One Riot, One Ranger
 Time Crisis (Video Game) / int_a47340fe
comment
One Riot, One Ranger: The whole point of VSSE is to send in one or two guys with pistols to solve international crises.
 Time Crisis (Video Game) / int_a47340fe
featureApplicability
1.0
 Time Crisis (Video Game) / int_a47340fe
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a47340fe
 Time Crisis (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Time Crisis (Video Game) / int_a4e3759e
comment
You Don't Look Like You: Though not stated in-universe, Keith and Robert look different in 5 compared to their debut in II. Justified; 5 takes place 18 years after II. It would be very jarring if they looked exactly the same as they did in II.
 Time Crisis (Video Game) / int_a4e3759e
featureApplicability
1.0
 Time Crisis (Video Game) / int_a4e3759e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a4e3759e
 Time Crisis (Video Game) / int_a6c69bd
type
MacGuffin
 Time Crisis (Video Game) / int_a6c69bd
comment
MacGuffin: A briefcase containing top-secret information about the VSSE. It turns out its intel Keith got on Robert about his plot to sell a zombie drug. Robert is trying to get it back to erase the data and cover his tracks.
 Time Crisis (Video Game) / int_a6c69bd
featureApplicability
1.0
 Time Crisis (Video Game) / int_a6c69bd
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a6c69bd
 Time Crisis (Video Game) / int_a6cbef9a
type
Joker Immunity
 Time Crisis (Video Game) / int_a6cbef9a
comment
Joker Immunity/Not Quite Dead: Wild Dog. Alan and Wesley even lampshade it in the third game:
 Time Crisis (Video Game) / int_a6cbef9a
featureApplicability
1.0
 Time Crisis (Video Game) / int_a6cbef9a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a6cbef9a
 Time Crisis (Video Game) / int_a70223
type
Karma Houdini
 Time Crisis (Video Game) / int_a70223
comment
Karma Houdini: Kantaris in the Special Mode of the original Time Crisis, should Richard fail to defeat her before she makes her escape. Canonically, she escapes from Richard since she returns in Project Titan, which is explicitly made a sequel of the special mission. Played straight in the spinoff Project Titan, as she escapes after Richard rescues Abacus from her boat in the beginning.
 Time Crisis (Video Game) / int_a70223
featureApplicability
1.0
 Time Crisis (Video Game) / int_a70223
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a70223
 Time Crisis (Video Game) / int_a7372109
type
Rewarding Vandalism
 Time Crisis (Video Game) / int_a7372109
comment
Rewarding Vandalism: Some objects, usually crates or barrels, can be blown up to kill enemies within their blast radius. From 2 onwards, this is accompanied by a point bonus. Also, shooting an inanimate, destructible object counts toward your hit combo. In certain rooms of Time Crisis, on special mode, you can go to a different area when time isn't the major factor.
 Time Crisis (Video Game) / int_a7372109
featureApplicability
1.0
 Time Crisis (Video Game) / int_a7372109
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a7372109
 Time Crisis (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Time Crisis (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: Averted. Abacus' real name is Marisa Soleil, and her real name was presented in the intro, too.
 Time Crisis (Video Game) / int_a7850fbf
featureApplicability
-1.0
 Time Crisis (Video Game) / int_a7850fbf
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a7850fbf
 Time Crisis (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Time Crisis (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Most enemies with a few exceptions in each installment have this. In the sequels, however, when they actually do shoot you with a shot that will hurt you, it's marked with a red flash. The exception is in 4, where enemies in the FPS mode are generally very accurate unless there is an object in between William Rush (the player character) and the enemy. To compensate, their weapons generally are weaker and Rush has Regenerating Health.
 Time Crisis (Video Game) / int_a796d2a6
featureApplicability
1.0
 Time Crisis (Video Game) / int_a796d2a6
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a796d2a6
 Time Crisis (Video Game) / int_a868d6e
type
Version-Exclusive Content
 Time Crisis (Video Game) / int_a868d6e
comment
Version-Exclusive Content: The PS1 port features a special campaign mode not present in the arcade version.
 Time Crisis (Video Game) / int_a868d6e
featureApplicability
1.0
 Time Crisis (Video Game) / int_a868d6e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a868d6e
 Time Crisis (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Time Crisis (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Played straight in the first game; the pistol you use in the first level is the pistol you'll use all the way until the Final Battle with Wild Dog, despite killing what seems like hundreds of enemy mooks, many of which are armed with machine guns, bazookas, grenades and probably better equipment than your dinky little pistol. Subverted in the second game; there are two areas where you can pick up machine guns to use against enemy APCs, but you'll still be relying on your pistol 99% of the time. Averted from the third game onwards, you can switch to machine guns, shotguns and grenades any time you like, as long as there's ammunition for your backup weapons.
 Time Crisis (Video Game) / int_a89efe3c
featureApplicability
-0.3
 Time Crisis (Video Game) / int_a89efe3c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a89efe3c
 Time Crisis (Video Game) / int_a9de8105
type
Dangerously Loaded Cargo
 Time Crisis (Video Game) / int_a9de8105
comment
Dangerously Loaded Cargo: The first stage is a shootout that leads to the interiors of a container ship, where an explosion causes the entire ship to tilt, at which point the camera goes Dutch Angle with several mooks getting crushed by sliding crates, containers and assorted junk.
 Time Crisis (Video Game) / int_a9de8105
featureApplicability
1.0
 Time Crisis (Video Game) / int_a9de8105
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_a9de8105
 Time Crisis (Video Game) / int_ac320c0e
type
Nuke 'em
 Time Crisis (Video Game) / int_ac320c0e
comment
Nuke 'em: The last stage has you averting a plan to nuke every major American city.
 Time Crisis (Video Game) / int_ac320c0e
featureApplicability
1.0
 Time Crisis (Video Game) / int_ac320c0e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ac320c0e
 Time Crisis (Video Game) / int_ac81e4b0
type
Dueling Player Characters
 Time Crisis (Video Game) / int_ac81e4b0
comment
Dueling Player Characters: In the console games' Crisis Mission modes, the final test needed to become a proper VSSE agent consists of combat against one or two of the series' protagonists: Richard in II, Alan and Wesley in 3, and Richard disguised as Wild Dog in 4. 5 features examples that are not part of a training exercise. In Stage 4, you confront Keith Martin, the protagonist of II, having been informed that he's the VSSE traitor. Except he isn't and was framed up, and the real villain is your commander Robert Baxter, who you fight in the final stage.
 Time Crisis (Video Game) / int_ac81e4b0
featureApplicability
1.0
 Time Crisis (Video Game) / int_ac81e4b0
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ac81e4b0
 Time Crisis (Video Game) / int_ad3962c1
type
Biological Weapons Solve Everything
 Time Crisis (Video Game) / int_ad3962c1
comment
Biological Weapons Solve Everything: The drug that Robert Baxter stole three years ago turns humans into mindless zombies, explained as becoming numb to pain and fear. Robert also developed a bomb that can be detonated to spread the drug to entire cities, and declares his intent to test the drug on New York.
 Time Crisis (Video Game) / int_ad3962c1
featureApplicability
1.0
 Time Crisis (Video Game) / int_ad3962c1
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ad3962c1
 Time Crisis (Video Game) / int_ad4a45be
type
Final Boss
 Time Crisis (Video Game) / int_ad4a45be
comment
Bosses get their own areas; later games would simply stick the boss in the third area of each stage, except in Time Crisis 5 where the Final Boss once again has their own area.
 Time Crisis (Video Game) / int_ad4a45be
featureApplicability
1.0
 Time Crisis (Video Game) / int_ad4a45be
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ad4a45be
 Time Crisis (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Time Crisis (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Robert suddenly turns evil in this game. For fans of the second game, this is quite jarring.
 Time Crisis (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Time Crisis (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_af3ea0e3
 Time Crisis (Video Game) / int_af7bca24
type
Always Close
 Time Crisis (Video Game) / int_af7bca24
comment
Always Close: The ending of 2 (The destruction of the prototype rocket crashes into the main rocket and prevents it from taking off), 3 (the heroes uses rocket launchers to destroy the ceiling and prevent the missiles from taking off), and 4 (Rush manages to throw the agents to the top floor where the main console is and they just barely cause the stealth fighters to self destruct just as they're about to fire on New York) as well as Project Titan. Project Titan has a rather hilarious variation; after getting defeated, Wild Dog threatens Richard by enabling his titanium robot army and does an attempted escape in a helicopter. As the robot army is about to ascend in an elevator, Richard shoots the helicopter's rotor, Wild Dog, who's in the aforementioned helicopter, gets taken down when unable to control it and crashes into the titanium robot army which is about to reach the top.
 Time Crisis (Video Game) / int_af7bca24
featureApplicability
1.0
 Time Crisis (Video Game) / int_af7bca24
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_af7bca24
 Time Crisis (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Time Crisis (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: During his second phase, Wild Fang will charge a sphere of solar energy that, when fully charged, will explode and deal damage regardless if you are in cover or not. It is the only attack in the entire series to behave this way
 Time Crisis (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Time Crisis (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_afc8ddc7
 Time Crisis (Video Game) / int_b0ad6a1e
type
Wrestler in All of Us
 Time Crisis (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: Rush and the second boss engage in some close-quarters grappling. Beth even calls out some of the moves the boss uses.
 Time Crisis (Video Game) / int_b0ad6a1e
featureApplicability
1.0
 Time Crisis (Video Game) / int_b0ad6a1e
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b0ad6a1e
 Time Crisis (Video Game) / int_b1ddb121
type
Remixed Level
 Time Crisis (Video Game) / int_b1ddb121
comment
Remixed Level: Several stages in Rescue Mission are variants of areas from the arcade mode/version. For example, Stage 1 is arcade Stage 1 Area 1 at night, and Stage 4 is arcade Stage 1 Area 3 but there are some extra parts of Victor's plane that you pick off and he throws his chain gun at you (damaging you if you don't take heed of the "DANGER" alert and hide) before moving to the last phase of the fight.
 Time Crisis (Video Game) / int_b1ddb121
featureApplicability
1.0
 Time Crisis (Video Game) / int_b1ddb121
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b1ddb121
 Time Crisis (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Time Crisis (Video Game) / int_b2cdd776
comment
Bottomless Magazines: The helicopter-mounted weapons in Stage 1-2 and Stage 3-1 never need to reload and have infinite ammo.
 Time Crisis (Video Game) / int_b2cdd776
featureApplicability
1.0
 Time Crisis (Video Game) / int_b2cdd776
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b2cdd776
 Time Crisis (Video Game) / int_b2e41ad6
type
Pitiful Worms
 Time Crisis (Video Game) / int_b2e41ad6
comment
Pitiful Worms: Wild Dog in says this to the VSSE.
 Time Crisis (Video Game) / int_b2e41ad6
featureApplicability
1.0
 Time Crisis (Video Game) / int_b2e41ad6
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b2e41ad6
 Time Crisis (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Time Crisis (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: Starting in 2, the final mission of the home versions of each game's extra mission mode pit you against previous protagonists as the final part of your VSSE training. While 2 plays it straight by pitting you against Richard Miller, 3 and 4 do it a little differently, instead of pitting you against the agents you played as in the main story. 4 also has you fight what appears to be Wild Dog, but is actually Richard disguised as him.
 Time Crisis (Video Game) / int_b3168a4d
featureApplicability
1.0
 Time Crisis (Video Game) / int_b3168a4d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b3168a4d
 Time Crisis (Video Game) / int_b5ba2c2b
type
It's Raining Men
 Time Crisis (Video Game) / int_b5ba2c2b
comment
It's Raining Men: Around the middle of Act 2 of Stage 1, you get a bunch of mooks parachuting down on your position. Naturally, you get to shoot them out of the sky.
 Time Crisis (Video Game) / int_b5ba2c2b
featureApplicability
1.0
 Time Crisis (Video Game) / int_b5ba2c2b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b5ba2c2b
 Time Crisis (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Time Crisis (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Robert Baxter returns in 5, but he's now a supporting character in the style of Alicia Winston in the third game and Captain Rush in the fourth game than a playable one. He's also the Big Bad. Keith Martin, Robert's partner in 2 also returns as a boss and later allied supporting character.
 Time Crisis (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Time Crisis (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b8e3f20a
 Time Crisis (Video Game) / int_b9f472b
type
Storming the Castle
 Time Crisis (Video Game) / int_b9f472b
comment
Storming the Castle: The entirety of this game and quite literally in the main campaign.
 Time Crisis (Video Game) / int_b9f472b
featureApplicability
1.0
 Time Crisis (Video Game) / int_b9f472b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_b9f472b
 Time Crisis (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Time Crisis (Video Game) / int_ba6baee1
comment
High-Altitude Battle: The first game to feature helicopter levels a la Gunblade N.Y./L.A. Machineguns
 Time Crisis (Video Game) / int_ba6baee1
featureApplicability
1.0
 Time Crisis (Video Game) / int_ba6baee1
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ba6baee1
 Time Crisis (Video Game) / int_bb48f8ba
type
Timed Mission
 Time Crisis (Video Game) / int_bb48f8ba
comment
Timed Mission: Yep. Though the time limit is only a major problem in the first game. From 2 onwards, it'll usually only run out if you're really slacking off. The Time-Limit Boss nature is exaggerated in the two Rescue Missions of the third game's port, where you're required to shoot down the target in 5 seconds or risk having to retry at the cost of one continue.
 Time Crisis (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Time Crisis (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_bb48f8ba
 Time Crisis (Video Game) / int_bb660963
type
Color-Coded Characters
 Time Crisis (Video Game) / int_bb660963
comment
Color-Coded Characters: Soldiers in red have precision aim and always connect with their first shot, blue/grey are fodder and orange are bonuses. Similarly, Player 1 characters wear red and Player 2 characters wear blue. By 3 and 4, shooting yellow soldiers rack up additional ammo for weapons aside from the default handgun (a single shot's enough to kill them, but the more you shoot them, the more ammo you get). Also, green soldiers have life bars, i.e. one shot isn't enough to take them out, and enemies in camo gear throw grenades and knives. Most bullets fired at you will be yellow tracers. However, the ones that will hit and damage you in subsequent games are red. The bullets in II or later add swirls if they can hurt you.
 Time Crisis (Video Game) / int_bb660963
featureApplicability
1.0
 Time Crisis (Video Game) / int_bb660963
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_bb660963
 Time Crisis (Video Game) / int_bc3cb7ff
type
Clear My Name
 Time Crisis (Video Game) / int_bc3cb7ff
comment
Clear My Name: The main plot of the game has Richard framed for killing a foreign president. VSSE can only give him 48 hours to pull this trope off before they must turn him over to the Caruban government.
 Time Crisis (Video Game) / int_bc3cb7ff
featureApplicability
1.0
 Time Crisis (Video Game) / int_bc3cb7ff
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_bc3cb7ff
 Time Crisis (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Time Crisis (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: Marcus Black.
 Time Crisis (Video Game) / int_bcd27e37
featureApplicability
1.0
 Time Crisis (Video Game) / int_bcd27e37
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_bcd27e37
 Time Crisis (Video Game) / int_bcdfbe4a
type
Chef of Iron
 Time Crisis (Video Game) / int_bcdfbe4a
comment
Chef of Iron: The cook on Kantaris' yacht attacks you by throwing meat cleavers. He can soak up multiple shots before going down, in contrast to regular mercenaries who die in one or two hits.
 Time Crisis (Video Game) / int_bcdfbe4a
featureApplicability
1.0
 Time Crisis (Video Game) / int_bcdfbe4a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_bcdfbe4a
 Time Crisis (Video Game) / int_be5ada51
type
Sniping the Cockpit
 Time Crisis (Video Game) / int_be5ada51
comment
Sniping the Cockpit: Many groups of enemies you face are on ATV's. Killing the driver of an ATV will send the entire vehicle crashing.
 Time Crisis (Video Game) / int_be5ada51
featureApplicability
1.0
 Time Crisis (Video Game) / int_be5ada51
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_be5ada51
 Time Crisis (Video Game) / int_bebf0356
type
Mission Control
 Time Crisis (Video Game) / int_bebf0356
comment
Mission Control: Elizabeth Conway, who keeps you briefed during the ongoings of the game.
 Time Crisis (Video Game) / int_bebf0356
featureApplicability
1.0
 Time Crisis (Video Game) / int_bebf0356
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_bebf0356
 Time Crisis (Video Game) / int_c1105f41
type
Hold the Line
 Time Crisis (Video Game) / int_c1105f41
comment
Hold the Line: Some Multi-Screen segments require you to protect a barricade until reinforcements arrive. The enemy response is noticeably more aggressive in these sections.
 Time Crisis (Video Game) / int_c1105f41
featureApplicability
1.0
 Time Crisis (Video Game) / int_c1105f41
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c1105f41
 Time Crisis (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Time Crisis (Video Game) / int_c12f0c4
comment
Outrun the Fireball: Luke, Marc, and Keith do this upon defeating Wild Fang.
 Time Crisis (Video Game) / int_c12f0c4
featureApplicability
1.0
 Time Crisis (Video Game) / int_c12f0c4
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c12f0c4
 Time Crisis (Video Game) / int_c1b2c63f
type
Dull Surprise
 Time Crisis (Video Game) / int_c1b2c63f
comment
Dull Surprise: Beth. Her V.A probably recorded all her voice clips separately... Seriously, most of the time she sounds like she's recording for a GPS.
 Time Crisis (Video Game) / int_c1b2c63f
featureApplicability
1.0
 Time Crisis (Video Game) / int_c1b2c63f
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c1b2c63f
 Time Crisis (Video Game) / int_c25c7890
type
Fun with Acronyms
 Time Crisis (Video Game) / int_c25c7890
comment
Fun with Acronyms: The supposed antagonists, W.O.L.F., or Western Order Liberation Front.
 Time Crisis (Video Game) / int_c25c7890
featureApplicability
1.0
 Time Crisis (Video Game) / int_c25c7890
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c25c7890
 Time Crisis (Video Game) / int_c335b9ec
type
Irony
 Time Crisis (Video Game) / int_c335b9ec
comment
Irony: The series is about time-sensitive crises, but II through 4's scoring systems require you to slow down in order to chain enemies for points. II does allow you to compete for a spot in a low times leaderboard in the solo gameplay mode, though.
 Time Crisis (Video Game) / int_c335b9ec
featureApplicability
1.0
 Time Crisis (Video Game) / int_c335b9ec
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c335b9ec
 Time Crisis (Video Game) / int_c36cba70
type
Mooks
 Time Crisis (Video Game) / int_c36cba70
comment
Randy Garrett is shot out the air as he's leaping at you and fall off the bridge into the canyon below (And in the same level where you fight him, you also send various Mooks falling to their deaths as well).
 Time Crisis (Video Game) / int_c36cba70
featureApplicability
1.0
 Time Crisis (Video Game) / int_c36cba70
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c36cba70
 Time Crisis (Video Game) / int_c3884cdc
type
1-Up
 Time Crisis (Video Game) / int_c3884cdc
comment
1-Up: Like the original, you have to get a long hit streak with no misses in order to get an extra life. However, there are changes. First, once you build a hit streak, a hit streak counter is displayed. Second, you get a life when your hit streak becomes any natural number multiple of 30 hits without missing.
 Time Crisis (Video Game) / int_c3884cdc
featureApplicability
1.0
 Time Crisis (Video Game) / int_c3884cdc
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c3884cdc
 Time Crisis (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Time Crisis (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Keith Martin really has no reason to continue fighting the protagonists at 5 beyond the initial engagement (where he's arguably defending himself from you, Robert Baxter and Wild Dog's mercenaries); granted, being in one of Wild Dog's bases doesn't help. He also mentions that he's almost finished cracking the briefcase's lock. Presumably, since you're already attacking him, he's trying to stall for time until he can open the briefcase. Not to mention, Robert probably had no intention of giving him a chance to explain himself.
 Time Crisis (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 Time Crisis (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c3bdfbb9
 Time Crisis (Video Game) / int_c3d60914
type
Continuing is Painful
 Time Crisis (Video Game) / int_c3d60914
comment
Continuing is Painful: During the continue screen of the first game, the elapsed time keeps running. In the console version, as well as the "Rescue Mission" from 3, you start the area over. In 4, your combo meter resets, making it hard to string combos again, and if you fail a Multi-Screen section, you lose your time bonus for the area.
 Time Crisis (Video Game) / int_c3d60914
featureApplicability
1.0
 Time Crisis (Video Game) / int_c3d60914
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c3d60914
 Time Crisis (Video Game) / int_c48b3d8c
type
Lancer vs. Dragon
 Time Crisis (Video Game) / int_c48b3d8c
comment
Lancer vs. Dragon: As revealed in the FPS mode with William Rush as the playable hero, Rush (the game's lancer) is on a mission of his own to dismantle another terrorist cell where he confronts Wild Fang, the dragon to Wild Dog, at the end of the stage.
 Time Crisis (Video Game) / int_c48b3d8c
featureApplicability
1.0
 Time Crisis (Video Game) / int_c48b3d8c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c48b3d8c
 Time Crisis (Video Game) / int_c515d358
type
America Saves the Day
 Time Crisis (Video Game) / int_c515d358
comment
America Saves the Day: This trope is actually inverted. An American Renegade Splinter Faction is the villainous organization, and the VSSE, which is revealed to be a unit of The European Union, has to save the day.
 Time Crisis (Video Game) / int_c515d358
featureApplicability
1.0
 Time Crisis (Video Game) / int_c515d358
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c515d358
 Time Crisis (Video Game) / int_c54d752a
type
DualWield
 Time Crisis (Video Game) / int_c54d752a
comment
Dual Wield: It's possible on 2 through 4, but due to how the arcade cabinets are designed, it's very hard to do. However, the Platform Play Station 2 version of Time Crisis II has a Dual Gun mode, which is a single-player mode where you can wield two guns.
 Time Crisis (Video Game) / int_c54d752a
featureApplicability
1.0
 Time Crisis (Video Game) / int_c54d752a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c54d752a
 Time Crisis (Video Game) / int_c64bdacd
type
Scoring Points
 Time Crisis (Video Game) / int_c64bdacd
comment
There is no Scoring Points; performance is ranked on time and a 10-star system.
 Time Crisis (Video Game) / int_c64bdacd
featureApplicability
1.0
 Time Crisis (Video Game) / int_c64bdacd
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c64bdacd
 Time Crisis (Video Game) / int_c6b8d37a
type
Cliffhanger
 Time Crisis (Video Game) / int_c6b8d37a
comment
Cliffhanger: The original release ended in one with the protagonists cornering Wild Dog but he manages to send his detachable arm flying away with the briefcase before blowing himself up once more. A group of armed men, possibly Wild Dog's mercenaries, manage to locate it, but are soon wiped out by an unknown assailant wielding a sword who retrieves the briefcase. The game originally ended there, but the later "True Mastermind" edition contained the story in its entirety.
 Time Crisis (Video Game) / int_c6b8d37a
featureApplicability
1.0
 Time Crisis (Video Game) / int_c6b8d37a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c6b8d37a
 Time Crisis (Video Game) / int_c6c86cd
type
Collapsing Lair
 Time Crisis (Video Game) / int_c6c86cd
comment
Collapsing Lair: Wild Dog detonates a bomb in the clock tower shortly before Miller's battle with him. After Miller defeats Wild Dog, he drops his detonator blowing himself up and later detonating at least one more bomb close to the helipad shortly after Miller steals a Wild Dogs helicopter to take off with Rachel MacPherson to rush them off the island and probably towards a hospital because Wild Dog previously shot her shoulder. These bombs cause the castle to burn.
 Time Crisis (Video Game) / int_c6c86cd
featureApplicability
1.0
 Time Crisis (Video Game) / int_c6c86cd
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c6c86cd
 Time Crisis (Video Game) / int_c75df49a
type
Shout-Out
 Time Crisis (Video Game) / int_c75df49a
comment
Shout-Out: Brundle's teleporter pods from The Fly (1986) appear in a lab level, with one mook coming out of each (unfortunately, without any mutations).
 Time Crisis (Video Game) / int_c75df49a
featureApplicability
1.0
 Time Crisis (Video Game) / int_c75df49a
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_c75df49a
 Time Crisis (Video Game) / int_caf89e54
type
Taking You with Me
 Time Crisis (Video Game) / int_caf89e54
comment
Taking You with Me: Jake in Rescue Mission. He threatens to detonate the warhead he was escaping with before Alicia shoots it out of his hands...and ultimately takes him out with the same bullet.
 Time Crisis (Video Game) / int_caf89e54
featureApplicability
1.0
 Time Crisis (Video Game) / int_caf89e54
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_caf89e54
 Time Crisis (Video Game) / int_cd682fe1
type
Dodge the Bullet
 Time Crisis (Video Game) / int_cd682fe1
comment
Dodge the Bullet: With enough skill and practice, a good player can take cover from bullets marked with the Crisis Sight and dodge them.
 Time Crisis (Video Game) / int_cd682fe1
featureApplicability
1.0
 Time Crisis (Video Game) / int_cd682fe1
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_cd682fe1
 Time Crisis (Video Game) / int_cde51255
type
Antagonist Title
 Time Crisis (Video Game) / int_cde51255
comment
Antagonist Title: Project Titan is the name of a project of a titanium robot army operated by Wild Dog.
 Time Crisis (Video Game) / int_cde51255
featureApplicability
1.0
 Time Crisis (Video Game) / int_cde51255
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_cde51255
 Time Crisis (Video Game) / int_cfd569ac
type
Take Your Time
 Time Crisis (Video Game) / int_cfd569ac
comment
Take Your Time: Inverted: one of the big experiments of Time Crisis was to put continual chronological pressure on the player throughout the entire game, directly contradicting that trope. 4 has two segments that play this trope straight: a sniping segment in Stage 1 Area 2 where you must shoot a truck before it enters a tunnel (which never appears), and the final boss battle, where you must defeat the Big Bad before nuclear missile-armed stealth bombers reach their targets (it's Always Close).
 Time Crisis (Video Game) / int_cfd569ac
featureApplicability
1.0
 Time Crisis (Video Game) / int_cfd569ac
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_cfd569ac
 Time Crisis (Video Game) / int_d01cffbc
type
Badass Longcoat
 Time Crisis (Video Game) / int_d01cffbc
comment
Badass Longcoat: Wild Dog in later instalments, when there are enough polygons to spare. His apprentice, Wild Fang, has his own as well.
 Time Crisis (Video Game) / int_d01cffbc
featureApplicability
1.0
 Time Crisis (Video Game) / int_d01cffbc
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d01cffbc
 Time Crisis (Video Game) / int_d15c1086
type
Boss-Only Level
 Time Crisis (Video Game) / int_d15c1086
comment
Boss-Only Level: The final battle with Robert Baxter is like this. Unlike the other final stages of each game, it's not split into three separate areas, it's just one long boss battle against Robert, aside from mooks.
 Time Crisis (Video Game) / int_d15c1086
featureApplicability
1.0
 Time Crisis (Video Game) / int_d15c1086
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d15c1086
 Time Crisis (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Time Crisis (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Robert loses because VSSE destroys his hidden facility manufacturing a zombie drug. They only found it in the first place because Robert HIMSELF shot Wild Dog's briefcase with a tracking bullet, instead of just letting it go. Justified, he did need to retrieve the briefcase so that he could erase the evidence proving that he's the traitor.
 Time Crisis (Video Game) / int_d397657d
featureApplicability
1.0
 Time Crisis (Video Game) / int_d397657d
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d397657d
 Time Crisis (Video Game) / int_d49f90ea
type
Western Terrorists
 Time Crisis (Video Game) / int_d49f90ea
comment
Western Terrorists: Robert Baxter is revealed to be this when treachery is exposed.
 Time Crisis (Video Game) / int_d49f90ea
featureApplicability
1.0
 Time Crisis (Video Game) / int_d49f90ea
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d49f90ea
 Time Crisis (Video Game) / int_d5921e22
type
Prince Charmless
 Time Crisis (Video Game) / int_d5921e22
comment
Prince Charmless: Sherudo Garo is this in spades.
 Time Crisis (Video Game) / int_d5921e22
featureApplicability
1.0
 Time Crisis (Video Game) / int_d5921e22
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d5921e22
 Time Crisis (Video Game) / int_d63fc7ae
type
Embarrassing Last Name
 Time Crisis (Video Game) / int_d63fc7ae
comment
3: Alan Dunaway and Wesley Lambert
 Time Crisis (Video Game) / int_d63fc7ae
featureApplicability
1.0
 Time Crisis (Video Game) / int_d63fc7ae
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d63fc7ae
 Time Crisis (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Time Crisis (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In Time Crisis 4, Rush will provide the players with extra ammo during the Terror Bites sequences when needed. Likewise in 4. If the player couldn't shoot the truck's wheels in time, Rush will lower the helicopter and zoom in a bit closer for a better chance of shooting the tire. Starting with 2, the time limit resets to 40 seconds for each section rather than just adding a set amount of time. It also stops counting down whenever "WAIT" is on the screen. If the player runs out of lives in Time Crisis 3 and continues the game, the AI partner (In solo play) will automatically shoot all enemies currently onscreen. Upon clearing a stage in 5, the special weapon ammo will be restored to their initial count provided the player has less than 100 machine gun rounds, 10 shotgun shells, and/or one grenade. Also starting with 2, enemy shots meant to hit the player will be shown in red.
 Time Crisis (Video Game) / int_d6f284a3
featureApplicability
1.0
 Time Crisis (Video Game) / int_d6f284a3
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d6f284a3
 Time Crisis (Video Game) / int_d7e68c39
type
Bulletproof Human Shield
 Time Crisis (Video Game) / int_d7e68c39
comment
Bulletproof Human Shield: In Stage 3, Ernesto Diaz uses Christy Ryan as a shield, and this will stop any misplaced shot meant for him. Shooting her will not hurt or kill her, but you'll lose 5,000 points for doing so.
 Time Crisis (Video Game) / int_d7e68c39
featureApplicability
1.0
 Time Crisis (Video Game) / int_d7e68c39
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_d7e68c39
 Time Crisis (Video Game) / int_dabb67be
type
Bond Gun Barrel
 Time Crisis (Video Game) / int_dabb67be
comment
Bond Gun Barrel: Miller does this in the opening sequence.
 Time Crisis (Video Game) / int_dabb67be
featureApplicability
1.0
 Time Crisis (Video Game) / int_dabb67be
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_dabb67be
 Time Crisis (Video Game) / int_dae5c997
type
Action Girl
 Time Crisis (Video Game) / int_dae5c997
comment
Action Girl: Alicia. Much more pronounced in the Rescue Mission side-game.
 Time Crisis (Video Game) / int_dae5c997
featureApplicability
1.0
 Time Crisis (Video Game) / int_dae5c997
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_dae5c997
 Time Crisis (Video Game) / int_dbd8e795
type
Gaiden Game
 Time Crisis (Video Game) / int_dbd8e795
comment
Gaiden Game: This is essentially a side story that features the protagonist of the first game, Richard Miller.
 Time Crisis (Video Game) / int_dbd8e795
featureApplicability
1.0
 Time Crisis (Video Game) / int_dbd8e795
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_dbd8e795
 Time Crisis (Video Game) / int_df1793de
type
Updated Re-release
 Time Crisis (Video Game) / int_df1793de
comment
Updated Re-release: A lot of the home console ports were these. 1: Downgraded in graphics due to being on PS1. But comes with an extra mode where Richard invades a hotel that is in fact an illegal weapons factory that sells weapons to the Wild Dogs. II: Graphics were updated to be less polygonal and came with a shooting gallery and challenge mode. 3: Came with a new mode, Rescue Mission, that focuses on Alicia's side of the story. Considered Nintendo Hard due to the fact it works on the original Time Crisis arcade principal. Meaning you re-start a level if you die rather than continue from where you were felled. 4: The original release featured a mode that focused on Captain Rush, both when he was with the agents (played normally in the main campaign) and what he was doing when he wasn't (played as a usual first-person shooter)
 Time Crisis (Video Game) / int_df1793de
featureApplicability
1.0
 Time Crisis (Video Game) / int_df1793de
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_df1793de
 Time Crisis (Video Game) / int_e431c24c
type
Not Quite Dead
 Time Crisis (Video Game) / int_e431c24c
comment
Not Quite Dead: The president of Caruba is revealed to be alive, the one that was "shot" was just a robotic duplicate.
 Time Crisis (Video Game) / int_e431c24c
featureApplicability
1.0
 Time Crisis (Video Game) / int_e431c24c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_e431c24c
 Time Crisis (Video Game) / int_e53fa444
type
APCs
 Time Crisis (Video Game) / int_e53fa444
comment
Subverted in the second game; there are two areas where you can pick up machine guns to use against enemy APCs, but you'll still be relying on your pistol 99% of the time.
 Time Crisis (Video Game) / int_e53fa444
featureApplicability
-0.3
 Time Crisis (Video Game) / int_e53fa444
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_e53fa444
 Time Crisis (Video Game) / int_e545e190
type
Nerf
 Time Crisis (Video Game) / int_e545e190
comment
Nerf: The machine gun and shotgun are weaker in this game, the former doing less damage per hit and the latter having an actual delay between shots. This is to encourage players to use them mainly for Terror Bites, each type of which is weak to a specific alternate weapon.
 Time Crisis (Video Game) / int_e545e190
featureApplicability
1.0
 Time Crisis (Video Game) / int_e545e190
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_e545e190
 Time Crisis (Video Game) / int_e69173b6
type
Time-Limit Boss
 Time Crisis (Video Game) / int_e69173b6
comment
The Time-Limit Boss nature is exaggerated in the two Rescue Missions of the third game's port, where you're required to shoot down the target in 5 seconds or risk having to retry at the cost of one continue.
 Time Crisis (Video Game) / int_e69173b6
featureApplicability
1.0
 Time Crisis (Video Game) / int_e69173b6
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_e69173b6
 Time Crisis (Video Game) / int_e6f18344
type
Humongous Mecha
 Time Crisis (Video Game) / int_e6f18344
comment
Humongous Mecha: In 5, Robert Baxter summons one and later pilots it in the final battle.
 Time Crisis (Video Game) / int_e6f18344
featureApplicability
1.0
 Time Crisis (Video Game) / int_e6f18344
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_e6f18344
 Time Crisis (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Time Crisis (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: You hide behind some pretty questionable items, such as park benches, vendor carts, and empty barrels. Worse yet, this allows you to hide from all damage, including high explosives and thrown grenades since enemies aim for your head, not your location.
 Time Crisis (Video Game) / int_ea92aeb0
featureApplicability
1.0
 Time Crisis (Video Game) / int_ea92aeb0
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ea92aeb0
 Time Crisis (Video Game) / int_ebad3aad
type
Jet Pack
 Time Crisis (Video Game) / int_ebad3aad
comment
Jetpack: Wild Dog briefly uses one in to make his escape.
 Time Crisis (Video Game) / int_ebad3aad
featureApplicability
1.0
 Time Crisis (Video Game) / int_ebad3aad
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ebad3aad
 Time Crisis (Video Game) / int_ec0bf4a1
type
Take Over the World
 Time Crisis (Video Game) / int_ec0bf4a1
comment
Take Over the World: This is what the enemy faction is trying to do.
 Time Crisis (Video Game) / int_ec0bf4a1
featureApplicability
1.0
 Time Crisis (Video Game) / int_ec0bf4a1
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ec0bf4a1
 Time Crisis (Video Game) / int_ecac4c42
type
Why Won't You Die?
 Time Crisis (Video Game) / int_ecac4c42
comment
Why Won't You Die?: All but said when the heroes run into Wild Dog.
 Time Crisis (Video Game) / int_ecac4c42
featureApplicability
1.0
 Time Crisis (Video Game) / int_ecac4c42
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ecac4c42
 Time Crisis (Video Game) / int_ee0c2c3c
type
Fictional Country
 Time Crisis (Video Game) / int_ee0c2c3c
comment
Fictional Country: Lukano, the setting for the third game. It is said to be set in the Mediterranean sea.
 Time Crisis (Video Game) / int_ee0c2c3c
featureApplicability
1.0
 Time Crisis (Video Game) / int_ee0c2c3c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ee0c2c3c
 Time Crisis (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Time Crisis (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Averted. 3 features Giorgio Zott as the Big Bad, while 4 has Giorgio Bruno as a Player Character. Still played straight since their surnames are different.
 Time Crisis (Video Game) / int_ee7a60e9
featureApplicability
-1.0
 Time Crisis (Video Game) / int_ee7a60e9
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_ee7a60e9
 Time Crisis (Video Game) / int_eff26b2b
type
Take Cover!
 Time Crisis (Video Game) / int_eff26b2b
comment
Take Cover!: Just step off the pedal. Also one of the earliest examples in the Light Gun Game genre.
 Time Crisis (Video Game) / int_eff26b2b
featureApplicability
1.0
 Time Crisis (Video Game) / int_eff26b2b
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_eff26b2b
 Time Crisis (Video Game) / int_f05444a4
type
Once per Episode
 Time Crisis (Video Game) / int_f05444a4
comment
Once per Episode: Wild Dog blowing himself up (although it was accidental in the first game) after being defeated. In fact, it is played with in 5 the first time it looks like he's going to do it (with the protagonists taking cover), only for the button to instead activate a Jet Pack.
 Time Crisis (Video Game) / int_f05444a4
featureApplicability
1.0
 Time Crisis (Video Game) / int_f05444a4
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_f05444a4
 Time Crisis (Video Game) / int_f068cba
type
Oddball in the Series
 Time Crisis (Video Game) / int_f068cba
comment
Oddball in the Series: This is the only spinoff in the series to focus on the VSSE. It's also the only one that doesn't have Wild Dog's signature theme song while fighting him. When he's defeated, he doesn't blow himself up; instead, he flies off in a helicopter, only to be shot down by Richard.
 Time Crisis (Video Game) / int_f068cba
featureApplicability
1.0
 Time Crisis (Video Game) / int_f068cba
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_f068cba
 Time Crisis (Video Game) / int_f0e21c67
type
Chase Fight
 Time Crisis (Video Game) / int_f0e21c67
comment
Chase Fight: The entire third stage features one on motorcycles as you pursue Wild Dog who is riding inside an APC.
 Time Crisis (Video Game) / int_f0e21c67
featureApplicability
1.0
 Time Crisis (Video Game) / int_f0e21c67
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_f0e21c67
 Time Crisis (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Time Crisis (Video Game) / int_f42f96fa
comment
Would Hit a Girl: The boss of the first stage opens the game by slapping Christy when she mocks him that his plans will be foiled.
 Time Crisis (Video Game) / int_f42f96fa
featureApplicability
1.0
 Time Crisis (Video Game) / int_f42f96fa
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_f42f96fa
 Time Crisis (Video Game) / int_fdc83c2c
type
Dead Hat Shot
 Time Crisis (Video Game) / int_fdc83c2c
comment
Dead Hat Shot: The first boss, upon crashing his boat, leaves behind his bowler hat and Christie's suitcase floating on the surface of the water.
 Time Crisis (Video Game) / int_fdc83c2c
featureApplicability
1.0
 Time Crisis (Video Game) / int_fdc83c2c
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_fdc83c2c
 Time Crisis (Video Game) / int_feb97243
type
Played for Laughs
 Time Crisis (Video Game) / int_feb97243
comment
Project Titan has a rather hilarious variation; after getting defeated, Wild Dog threatens Richard by enabling his titanium robot army and does an attempted escape in a helicopter. As the robot army is about to ascend in an elevator, Richard shoots the helicopter's rotor, Wild Dog, who's in the aforementioned helicopter, gets taken down when unable to control it and crashes into the titanium robot army which is about to reach the top.
 Time Crisis (Video Game) / int_feb97243
featureApplicability
1.0
 Time Crisis (Video Game) / int_feb97243
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_feb97243
 Time Crisis (Video Game) / int_name
type
ItemName
 Time Crisis (Video Game) / int_name
comment
 Time Crisis (Video Game) / int_name
featureApplicability
1.0
 Time Crisis (Video Game) / int_name
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Time Crisis (Video Game) / int_name
 Time Crisis (Video Game) / int_name
itemName
Time Crisis (Video Game)

The following is a list of statements referring to the current page from other pages.

 Time Crisis (Video Game)
hasFeature
A-Team Firing / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Absurdly Long Stairway / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Actually, I Am Him / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Always Close / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Amazing Technicolor Battlefield / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Anti-Frustration Features / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Aquatic Mook / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Arm Cannon / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Arms Dealer / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Attract Mode / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Badass Longcoat / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Banana Republic / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Battle Theme Music / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Biological Weapons Solve Everything / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Blackout Basement / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Blasting It Out of Their Hands / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Bond Gun Barrel / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Boring Return Journey / int_bce86263
 Time Crisis (Video Game)
hasFeature
Boss-Only Level / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Boss Remix / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Bring It / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Bulletproof Human Shield / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Bus Crash / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Cap / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Car Chase Shoot-Out / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Chef of Iron / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Clear My Name / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Combat Parkour / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Combos / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Concealment Equals Cover / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Continue Countdown / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Convenient Escape Boat / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Copycat Mockery / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Corridor Cubbyhole Run / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Counting to Three / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Coup de Grâce Cutscene / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Critical Annoyance / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Crosshair Aware / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Cyberpunk Is Techno / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Dangerously Loaded Cargo / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Dead Hat Shot / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Dead Man's Trigger Finger / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Death Cry Echo / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Degraded Boss / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Die, Chair, Die! / int_817b1a43
 Time Crisis (Video Game)
hasFeature
"Die Hard" on an X / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Dragon Their Feet / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Dragon with an Agenda / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Dual Boss / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Dueling Player Characters / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Elevator Action Sequence / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Embarrassing Last Name / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Embedded Precursor / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Event Title / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Exact Time to Failure / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Exactly What I Aimed At / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Eyepatch of Power / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Fanning the Knives / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Fantastic Drug / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Fashionable Asymmetry / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Fighting Your Friend / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Firing One-Handed / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Flash Step / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Flunky Boss / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Friendly Sniper / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Gaiden Game / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Gameplay Ally Immortality / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Goggles Do Nothing / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Good Bad Translation / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Grappling-Hook Pistol / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Greaser Delinquents / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Handguns / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Hat Damage / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Hellish Copter / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Heroes "R" Us / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Hold the Line / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Hostage Spirit-Link / int_817b1a43
 Time Crisis (Video Game)
hasFeature
I Let Gwen Stacy Die / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Inappropriately Close Comrades / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Japanese Video Games / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Kill Sat / int_817b1a43
 Time Crisis (Video Game)
hasFeature
King Mook / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Lancer vs. Dragon / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Law of Inverse Recoil / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Locked Out of the Fight / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Locomotive Level / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Lone Wolf Boss / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Macross Missile Massacre / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Magic Countdown / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Mascot Villain / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Mexican Standoff / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Military and Warfare Video Games / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Mission-Pack Sequel / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Mole in Charge / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Nerf / int_817b1a43
 Time Crisis (Video Game)
hasFeature
No Dub for You / int_817b1a43
 Time Crisis (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Non-Standard Game Over / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Not Using the "Z" Word / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Once per Episode / int_817b1a43
 Time Crisis (Video Game)
hasFeature
One Game for the Price of Two / int_817b1a43
 Time Crisis (Video Game)
hasFeature
One-Hit-Point Wonder / int_817b1a43
 Time Crisis (Video Game)
hasFeature
One Riot, One Ranger / int_817b1a43
 Time Crisis (Video Game)
hasFeature
1-Up / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Out of the Inferno / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Outrun the Fireball / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Patriotic Fervor / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Piñata Enemy / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Pitiful Worms / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Plot Armor / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Pop the Tires / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Powered Armor / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Pre-Final Boss / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Press X to Not Die / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Previous Player-Character Cameo / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Psycho for Hire / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Psycho Knife Nut / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Punch-Packing Pistol / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Rail Shooter / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Real Song Theme Tune / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Rearrange the Song / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Recurring Boss / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Renegade Splinter Faction / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Replaced the Theme Tune / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Restart the World / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Rewarding Vandalism / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Riding into the Sunset / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Rogue Agent / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Rogue Protagonist / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Rogue Soldier / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Rule of Pool / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Ruritania / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Save-Game Limits / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Save the Princess / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Score Milking / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Scoring Points / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Second Place Is for Losers / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Sequel Difficulty Drop / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Series Mascot / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Shoot the Bullet / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Shoot the Hostage Taker / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Shooting the Swarm / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Sinister Shades / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Slow-Motion Pass-By / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Sniping the Cockpit / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Solemn Ending Theme / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Spider Tank / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Spoiled by the Format / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Stab the Scorpion / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Staying Alive / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Storming the Beaches / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Strong Flesh, Weak Steel / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Sudden Sequel Heel Syndrome / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Sword and Gun / int_817b1a43
 Time Crisis (Video Game)
hasFeature
T-Word Euphemism / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Take Cover! / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Telephone Polearm / int_817b1a43
 Time Crisis (Video Game)
hasFeature
The Coats Are Off / int_817b1a43
 Time Crisis (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_817b1a43
 Time Crisis (Video Game)
hasFeature
The Generalissimo / int_817b1a43
 Time Crisis (Video Game)
hasFeature
The Goomba / int_817b1a43
 Time Crisis (Video Game)
hasFeature
They Look Just Like Everyone Else! / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Three... Two... One... / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Throw a Barrel at It / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Time Keeps On Ticking / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Time Trial / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Timed Mission / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Title Scream / int_5e2e3e03
 Time Crisis (Video Game)
hasFeature
Tractor Beam / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Traintop Battle / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Trash the Set / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Turns Red / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Unstable Equilibrium / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Unusable Enemy Equipment / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Using You All Along / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Vehicular Assault / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Villain: Exit, Stage Left / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Wake-Up Call Boss / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Watch for Rolling Objects / int_817b1a43
 Time Crisis (Video Game)
hasFeature
We Can Rebuild Him / int_817b1a43
 Time Crisis (Video Game)
hasFeature
What Is This, X? / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Wolverine Claws / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Wouldn't Hit a Girl / int_817b1a43
 Time Crisis (Video Game)
hasFeature
You Can't Thwart Stage One / int_817b1a43
 Time Crisis (Video Game)
hasFeature
You Fool! / int_817b1a43
 Time Crisis (Video Game)
hasFeature
You Monster! / int_817b1a43
 TIMECRISIS
sameAs
Time Crisis (Video Game)
 TimeCrisis
sameAs
Time Crisis (Video Game)
 Time Crisis (Video Game)
hasFeature
Law of Chromatic Superiority / int_817b1a43
 Time Crisis (Video Game)
hasFeature
Lennon Specs / int_817b1a43