Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Tomb Raider II (Video Game)

 Tomb Raider II (Video Game)
type
TVTItem
 Tomb Raider II (Video Game)
label
Tomb Raider II (Video Game)
 Tomb Raider II (Video Game)
page
TombRaiderII
 Tomb Raider II (Video Game)
comment
Tomb Raider II is the second game in the Tomb Raider series. The sequel to Tomb Raider I, it was released in 1997 for the PlayStation and PC; a Sega Saturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled Tomb Raider III.Lara is after the legendary Dagger of Xian, which is said to give its owner "the power of a dragon". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet, and the Great Wall of China.The game was generally considered as an Even Better Sequel, although many considered it to have too much combat (the final kill-streak is well above 400).In 2023, it was announced that this game, along with the rest of the original Tomb Raider trilogy, would receive an HD Remaster for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X, which got released on February 14, 2024.
 Tomb Raider II (Video Game)
fetched
2024-03-10T15:46:45Z
 Tomb Raider II (Video Game)
parsed
2024-03-10T15:46:45Z
 Tomb Raider II (Video Game)
processingComment
Dropped link to ChaseScene: Not a Feature - IGNORE
 Tomb Raider II (Video Game)
processingComment
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN
 Tomb Raider II (Video Game)
processingComment
Dropped link to TheMafia: Not a Feature - ITEM
 Tomb Raider II (Video Game)
processingComment
Dropped link to TombRaiderTheLastRevelation: Not a Feature - ITEM
 Tomb Raider II (Video Game)
processingComment
Dropped link to TutorialLevel: Not a Feature - UNKNOWN
 Tomb Raider II (Video Game)
processingUnknown
OneHundredPerCentCompletion
 Tomb Raider II (Video Game)
processingUnknown
TutorialLevel
 Tomb Raider II (Video Game)
isPartOf
DBTropes
 Tomb Raider II (Video Game) / int_12c98b56
type
Shipshape Shipwreck
 Tomb Raider II (Video Game) / int_12c98b56
comment
Shipshape Shipwreck: The Maria Doria is a sunken luxury ship containing a MacGuffin, which you explore to find the Seraph over four levels. Despite having been submerged for at least thirty years, and having been torn to pieces, with some sections of the ship upside down, and others in underground caverns, much of the ship is in good enough shape to have breathable air kept within the ship's interior, sometimes with only a bit of glass between it and the ocean depths. Switches still function to open doors within the ship, and the engine room is still functional enough to keep fires burning through vents.
 Tomb Raider II (Video Game) / int_12c98b56
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_12c98b56
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_12c98b56
 Tomb Raider II (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Tomb Raider II (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Crossing the level's end line will end the level then and there, unless there is a boss to face first.
 Tomb Raider II (Video Game) / int_13f5b1b
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_13f5b1b
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_13f5b1b
 Tomb Raider II (Video Game) / int_1527d90d
type
Early Game Hell
 Tomb Raider II (Video Game) / int_1527d90d
comment
Early Game Hell: The very first level will easily get new players killed and even veteran players of Tomb Raider can get tripped up by the high difficulty at the start. The traps and optional T. rex encounters will be the source of death for most. You're also stuck with the weak starting pistols and slow firing shotgun unless you managed to find all three dragon statues to snag the grenade launcher. Luckily, the later levels are not quite as fiendish at the first one, but they still require you to be on your toes.
 Tomb Raider II (Video Game) / int_1527d90d
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_1527d90d
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_1527d90d
 Tomb Raider II (Video Game) / int_15448489
type
Ancient Tradition
 Tomb Raider II (Video Game) / int_15448489
comment
Ancient Tradition: The many rituals surrounding the Dagger of Xian.
 Tomb Raider II (Video Game) / int_15448489
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_15448489
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_15448489
 Tomb Raider II (Video Game) / int_15fa54bf
type
Final Dungeon Preview
 Tomb Raider II (Video Game) / int_15fa54bf
comment
Final Dungeon Preview: The game begins at the Great Wall, the first China level. It's actually very oddly difficult for a first level, but gives a bit of a prelude of things to come when you return to China for the final three levels at the end of the game since there's danger almost everywhere, requiring you to think fast and carefully if you're to get through.
 Tomb Raider II (Video Game) / int_15fa54bf
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_15fa54bf
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_15fa54bf
 Tomb Raider II (Video Game) / int_18aff462
type
Artistic License – Biology
 Tomb Raider II (Video Game) / int_18aff462
comment
Artistic License – Biology: Not that glaring, since the entire game runs on Rule of Cool, but Lara would suffer from decompression sickness. First she dives for at least 40 fathoms (which is over 70 meters), then very quickly ascends from that depth and then hijacks a plane, flying at high altitude, all in very quick succession. Lara spends the entirety of the shipwreck levels barefoot, unaffected by the rough sea floor, the many rusty ship floors, or the broken glass you can safely walk through. If this weren't a game, her feet would be torn up and have some nasty infections. The enemy thugs actually have the right idea for once; wearing actual protective footwear.
 Tomb Raider II (Video Game) / int_18aff462
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_18aff462
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_18aff462
 Tomb Raider II (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Tomb Raider II (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: Much like the game before it, most levels continue immediately where the previous left off—and, also like the previous game, certain pairs of levels interlock with each other in some way (most noticeably with "Catacombs of the Talion" and "Ice Palace"), suggesting these were originally single levels before being split into two, though unlike the first game there's no indication of this in the level file names.
 Tomb Raider II (Video Game) / int_18d0e38c
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_18d0e38c
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_18d0e38c
 Tomb Raider II (Video Game) / int_1b4ead2d
type
Soft Glass
 Tomb Raider II (Video Game) / int_1b4ead2d
comment
Soft Glass: The game is all over the place on this one, as Lara can jump through closed windows no problem, but falls onto broken glass shards is instant death.
 Tomb Raider II (Video Game) / int_1b4ead2d
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_1b4ead2d
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_1b4ead2d
 Tomb Raider II (Video Game) / int_1c2b6ac8
type
Soft Water
 Tomb Raider II (Video Game) / int_1c2b6ac8
comment
Soft Water: A ridiculous example in the secret fifth level, Nightmare in Vegas. Lara has to jump off the third story of a hotel and aim for a small trapdoor on the ground level that opens up just as she approaches...and dumps her in a pool of water.
 Tomb Raider II (Video Game) / int_1c2b6ac8
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_1c2b6ac8
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_1c2b6ac8
 Tomb Raider II (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Tomb Raider II (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: After finishing the final level, Lara goes to take a shower and is about to undress until she turns to face the camera and says "Don't you think you've seen enough?" before grabbing her shotgun and shooting the camera out. Which itself comes with further meaning - the developers told Eidos after finishing their work they were not going to make another Tomb Raider game unless they were given a break.
 Tomb Raider II (Video Game) / int_1e7487cd
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_1e7487cd
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_1e7487cd
 Tomb Raider II (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 Tomb Raider II (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Zig-Zagged: red pools of presumably lava show up in the Temple of Xian, but more classically lava-like obstacles are in the very next level.
 Tomb Raider II (Video Game) / int_24c48358
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_24c48358
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_24c48358
 Tomb Raider II (Video Game) / int_2557e3a9
type
Palette Swap
 Tomb Raider II (Video Game) / int_2557e3a9
comment
Palette Swap: Sasquatch is just a yeti model, but brown rather than white. The polar bear is a reused model of the bears from the previous game, but colored white than brown.
 Tomb Raider II (Video Game) / int_2557e3a9
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_2557e3a9
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_2557e3a9
 Tomb Raider II (Video Game) / int_26ba32a3
type
Ascended Glitch
 Tomb Raider II (Video Game) / int_26ba32a3
comment
Ascended Glitch: A well-known glitch called the "corner bug" allows Lara to warp to the top of tall structures and explore normally unreachable areas, the most significant being the roof of her mansion. The mobile port actually rewards the player with a secret achievement for getting up there.
 Tomb Raider II (Video Game) / int_26ba32a3
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_26ba32a3
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_26ba32a3
 Tomb Raider II (Video Game) / int_27f3fc7
type
Tutorial Failure
 Tomb Raider II (Video Game) / int_27f3fc7
comment
Tutorial Failure: A strange case where the tutorial in a sequel does a worse job at explaining Lara's moves while the first game did a better job. You won't actually learn how to perform Lara's moves until you botch a section in the obstacle course, which will lead to a lot of trial and error. This was most likely due to the developers assuming that people already played the first game and remembered the mechanics. Furthermore, there's no indication in the game that you can now invert mid-jump or underwater (at least the manual has the decency to tell you how to do these... provided you still have it).
 Tomb Raider II (Video Game) / int_27f3fc7
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_27f3fc7
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_27f3fc7
 Tomb Raider II (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Tomb Raider II (Video Game) / int_29312bf3
comment
Healthy Green, Harmful Red: Lara Croft's health bar is shown as a colour gradient: from red to green. The more damage Lara takes, the more her life bar depletes to the red colour until it fades completely.
 Tomb Raider II (Video Game) / int_29312bf3
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_29312bf3
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_29312bf3
 Tomb Raider II (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Tomb Raider II (Video Game) / int_2a195285
comment
Revolvers Are Just Better: A mini-boss goon that Lara runs into a couple of times is armed with two massive six shooters, dealing out a lot of damage while taking a bunch in return.
 Tomb Raider II (Video Game) / int_2a195285
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_2a195285
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_2a195285
 Tomb Raider II (Video Game) / int_2b706ca
type
More Dakka
 Tomb Raider II (Video Game) / int_2b706ca
comment
More Dakka: The Uzis and M-16 will make short work of enemies with a lot of bullets. The gun mounted snowmobile can also rip anything to shreds.
 Tomb Raider II (Video Game) / int_2b706ca
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_2b706ca
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_2b706ca
 Tomb Raider II (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Tomb Raider II (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The dagger of Xian is this, changing the user into a dragon after stabbing themselves in the chest with it. Permanently. And with a relatively big weakness. The M-16 is devilishly powerful... but Lara has to switch from firing from the shoulder to hip-firing and back when the player starts/stops moving in any capacity. Thus certain moves like flipping right or left will result in a constant pause in firing pattern. This makes it less effective than just using the Uzis. In addition to the delay in firing, if you run firing into a room, then have to stop moving for proper aiming. The grenade launcher, both the weapon itself and where it's found. The weapon fires at a low arc and reloads slowly, making the weapon less than ideal on mobile targets. The weapon can be found in the very first level if you found all the dragon statues, but it's located in a deep pit that has two T. rexes hunting you down. The skidoo with mounted weapons. Cool, and great for mowing down enemies, but its lack of a throttle means it can't cross any of the huge jumps that litter the level, like its weaponless counterpart can and in the base game there are very few enemies you can actually fight with it though Golden Mask's level design makes it much more useful.
 Tomb Raider II (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_2bdae2ae
 Tomb Raider II (Video Game) / int_2e5ada89
type
Grenade Launcher
 Tomb Raider II (Video Game) / int_2e5ada89
comment
Grenade Launcher: It can be obtained as soon as the very first level. It's the most powerful weapon in the game, able to instantly kill all non-bosses in a single shot.
 Tomb Raider II (Video Game) / int_2e5ada89
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_2e5ada89
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_2e5ada89
 Tomb Raider II (Video Game) / int_2f253c94
type
Glass Cannon
 Tomb Raider II (Video Game) / int_2f253c94
comment
Glass Cannon: The Dobermans in Venice have a vicious bite, but don't require many bullets to take down. Flamethrower men are another example. It really won't take much to drop them, but their flamethrowers have enormous range and getting hit is guaranteed death unless you're near water.
 Tomb Raider II (Video Game) / int_2f253c94
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_2f253c94
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_2f253c94
 Tomb Raider II (Video Game) / int_3079b2e
type
Harpoon Gun
 Tomb Raider II (Video Game) / int_3079b2e
comment
Harpoon Gun: Makes its first appearance in the entire franchise. For obvious reasons useful mostly underwater and rather as a last-resort weapon - facing sharks with it is a really stupid idea.
 Tomb Raider II (Video Game) / int_3079b2e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_3079b2e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_3079b2e
 Tomb Raider II (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Tomb Raider II (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: The game is very fond of explosions, be they motorboats, planes, cars, sections of the Great Wall of China... or Lara herself. The grenade launcher can make enemies blow up as well.
 Tomb Raider II (Video Game) / int_31a2a33c
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_31a2a33c
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_31a2a33c
 Tomb Raider II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider II (Video Game) / int_33ca811a
comment
Game-Breaking Bug: You can damage the frozen jade warriors before they come alive using your grenade launcher, but if you actually deplete their health points to zero before they then, it causes the game to crash.
 Tomb Raider II (Video Game) / int_33ca811a
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_33ca811a
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_33ca811a
 Tomb Raider II (Video Game) / int_356b1efb
type
Hammerspace
 Tomb Raider II (Video Game) / int_356b1efb
comment
Hammerspace: Probably the most extreme case in entire franchise. Due to the way how secrets were changed in this instalment, it is entirely possible to end up with thousands of bullets to different guns by the game end, not to mention the collection of the guns itself.
 Tomb Raider II (Video Game) / int_356b1efb
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_356b1efb
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_356b1efb
 Tomb Raider II (Video Game) / int_36e63b81
type
Rule of Cool
 Tomb Raider II (Video Game) / int_36e63b81
comment
Rule of Cool: Let's face it, it's the most escapist of all Tomb Raiders ever made and the very reason why so many people like it. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult/mafia started out by a stage magician in a pursuit of an Ancient Artifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory T. rex... The list can go on and on.
 Tomb Raider II (Video Game) / int_36e63b81
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_36e63b81
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_36e63b81
 Tomb Raider II (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Tomb Raider II (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The shotgun, full stop. Medium range, medium power, common ammo, still perfectly fine against the lion share of enemies. To a lesser extent, the automatic handguns, which are basic pistols in every regard, but with double the damage. They even outclass Uzis in terms of effectiveness/damage output despite Uzis having significantly higher fire rate. Tested and confirmed.
 Tomb Raider II (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_39b8d3d6
 Tomb Raider II (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Tomb Raider II (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Running out of health kits can be this in some situations where you have to fight some enemies and depending on who they are, avoiding their attacks can be impossible. Another flavor comes in the form of being forced to take fall damage while progressing in the level. If your health is too low to make the drop safely and you have no supplies left to heal with, you better hope you have a save from an earlier state you can load from!
 Tomb Raider II (Video Game) / int_3ac5110b
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_3ac5110b
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_3ac5110b
 Tomb Raider II (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Tomb Raider II (Video Game) / int_3aec9e5e
comment
Properly Paranoid: The game basically demands this stance from players and to never, ever enter a new location without drawn guns. Lara even starts the game with flares and a shotgun in addition to her pistols and health kits.
 Tomb Raider II (Video Game) / int_3aec9e5e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_3aec9e5e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_3aec9e5e
 Tomb Raider II (Video Game) / int_3cb1d38d
type
Bad Boss
 Tomb Raider II (Video Game) / int_3cb1d38d
comment
Bad Boss: During their flight with Lara hidden on board, Marco punches his pilot in the gut simply because said pilot merely suggested that Marco could be looking in the wrong place for the Seraph. This causes the plane to go into a nosedive for several seconds until the pilot recovers and regains control of the plane.
 Tomb Raider II (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_3cb1d38d
 Tomb Raider II (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 Tomb Raider II (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: The jeep chasing Lara in the cutscene instantly explodes after rolling over. The snowmobiles you drive can also explode if falls from a large height upon landing.
 Tomb Raider II (Video Game) / int_3ec7c277
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_3ec7c277
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_3ec7c277
 Tomb Raider II (Video Game) / int_3f737576
type
Climax Boss
 Tomb Raider II (Video Game) / int_3f737576
comment
Climax Boss: The confrontation with a dragon definitely qualifies.
 Tomb Raider II (Video Game) / int_3f737576
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_3f737576
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_3f737576
 Tomb Raider II (Video Game) / int_40bb59d0
type
Blatant Lies
 Tomb Raider II (Video Game) / int_40bb59d0
comment
Blatant Lies: The back cover of the original game promised "smoother control system" and "refined game engine". While both elements did get some form of refinement, they both largely remained the same, and would continue to do so for three more games.
 Tomb Raider II (Video Game) / int_40bb59d0
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_40bb59d0
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_40bb59d0
 Tomb Raider II (Video Game) / int_4230e681
type
Vader Breath
 Tomb Raider II (Video Game) / int_4230e681
comment
Vader Breath: A lot of the human enemies will pant and breathe heavily in their idle state. The divers also have loud breathing due to using an oxygen mask.
 Tomb Raider II (Video Game) / int_4230e681
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_4230e681
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_4230e681
 Tomb Raider II (Video Game) / int_4389e368
type
Actionized Sequel
 Tomb Raider II (Video Game) / int_4389e368
comment
Actionised Sequel: Much more gunplay and human enemies to be found and fought in this game, and this was about the only point of contention compared to the predecessor.
 Tomb Raider II (Video Game) / int_4389e368
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_4389e368
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_4389e368
 Tomb Raider II (Video Game) / int_43d612b7
type
Disney Acid Sequence
 Tomb Raider II (Video Game) / int_43d612b7
comment
Disney Acid Sequence: The unlockable fifth level, Nightmare in Vegas.
 Tomb Raider II (Video Game) / int_43d612b7
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_43d612b7
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_43d612b7
 Tomb Raider II (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Tomb Raider II (Video Game) / int_480c69ba
comment
Infinity -1 Sword: As par the tradition, the humble shotgun. This time around, Lara starts her adventure with one. The stopping power is very good, ammo is plentiful and it remains a reliable option till the very end. It's also Lara's only weapon in the final level. Likewise, the automatic pistols has good stopping power and ammo is plentiful until the much stronger Uzis are found.
 Tomb Raider II (Video Game) / int_480c69ba
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_480c69ba
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_480c69ba
 Tomb Raider II (Video Game) / int_4f828b45
type
Post-Climax Confrontation
 Tomb Raider II (Video Game) / int_4f828b45
comment
Post-Climax Confrontation: The final level happens a few days after the main events of the game and includes the remaining Fiamma Nera forces trying to storm Croft Manor.
 Tomb Raider II (Video Game) / int_4f828b45
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_4f828b45
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_4f828b45
 Tomb Raider II (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Tomb Raider II (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Thanks to the ability to save at any point, dying is trivial as long as you save frequently. The trope is much more apparent on the PC version where you can save across multiple slots without any loading whatsoever, in a way similar to save states.
 Tomb Raider II (Video Game) / int_50727f8d
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_50727f8d
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_50727f8d
 Tomb Raider II (Video Game) / int_50f66629
type
Crazy-Prepared
 Tomb Raider II (Video Game) / int_50f66629
comment
Crazy-Prepared: Lara starts the game with her pistols, a shotgun, a health kit, and flares. She also has a gun cabinet in her bedroom next to her bed that contains a shotgun, ammo, health packs, and flares, which comes in handy in the final level when her home gets invaded.
 Tomb Raider II (Video Game) / int_50f66629
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_50f66629
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_50f66629
 Tomb Raider II (Video Game) / int_52c791eb
type
New World Tease
 Tomb Raider II (Video Game) / int_52c791eb
comment
New World Tease: There's a small area early on in the Catacombs of the Talion level that overlooks the boss arena of the next level, Ice Palace. Earlier on, in the Offshore Rig level, there's a door on top of a sloped platform that a mook descends from and closes once you go near it; this door leads into a hallway that's part of the next level, Diving Area (namely, the one where you encounter four Dobermans and a flamethrower mook).
 Tomb Raider II (Video Game) / int_52c791eb
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_52c791eb
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_52c791eb
 Tomb Raider II (Video Game) / int_5313c266
type
Bookends
 Tomb Raider II (Video Game) / int_5313c266
comment
Book Ends: The game starts at the Great Wall of China and the end of Lara's adventure also ends at the same location (excluding the epilogue level, Home Sweet Home... and even that one could potentially count if you consider Lara's Home as taking place before the events of the game). The first Gold Dragon secret in the game, in The Great Wall level, requires that Lara climb down into a deep, dangerous valley instead of using the zipline right away. The very final Gold Dragon, in the Floating Islands level, requires you to do the same thing at the end of that level as well...minus T. rex fights. The fact that the situation mirrors the first one is supposed to be the clue to lead the player to it.
 Tomb Raider II (Video Game) / int_5313c266
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_5313c266
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_5313c266
 Tomb Raider II (Video Game) / int_5458df4f
type
Fan Remake
 Tomb Raider II (Video Game) / int_5458df4f
comment
Fan Remake: Nicobass, an established level-maker, is currently working as the leader of a four-person project (original was made by the team of 8) focused on remaking the entirety of Tomb Raider II using Unreal Engine 4. A demo of the first level is already released. More details can be found on the project's site. It's often referred by the fandom as the "20th Anniversary Game". Unfortunately, development seems to be on hiatus now as there haven't been any updates since the release of the demo. So much that the remake is on verge of plummeting into Development Hell.
 Tomb Raider II (Video Game) / int_5458df4f
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_5458df4f
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_5458df4f
 Tomb Raider II (Video Game) / int_548bd053
type
Guns Akimbo
 Tomb Raider II (Video Game) / int_548bd053
comment
Guns Akimbo: It wouldn't be a Tomb Raider game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis.
 Tomb Raider II (Video Game) / int_548bd053
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_548bd053
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_548bd053
 Tomb Raider II (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Tomb Raider II (Video Game) / int_54ec2f0c
comment
Not Completely Useless: The M16 rifle is unwieldy to use while on the move, thus most players will usually not bother using the gun. It absolutely shines in the first half of the Floating Islands level where the enemies are statues that come to life from a distance and fly slowly towards you, making the M16 an excellent weapon to snipe them with.
 Tomb Raider II (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_54ec2f0c
 Tomb Raider II (Video Game) / int_5527dc0c
type
Plot Coupon
 Tomb Raider II (Video Game) / int_5527dc0c
comment
Plot Coupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realise the Temple access is blocked by nothing more than a basic wooden gate.
 Tomb Raider II (Video Game) / int_5527dc0c
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_5527dc0c
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_5527dc0c
 Tomb Raider II (Video Game) / int_5581b443
type
The Walls Are Closing In
 Tomb Raider II (Video Game) / int_5581b443
comment
The very first level has baits with the jade dragon statue and a magazine for the automatic pistols. Both items are in hallways where there are spiked walls closing in as soon as you enter. You can get the items and escape with minimal damage if you already know about the traps, but many first time players will trip over themselves trying to get the items and then die from the spikes.
 Tomb Raider II (Video Game) / int_5581b443
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_5581b443
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_5581b443
 Tomb Raider II (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Tomb Raider II (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The Temple of Xian uses all the traps and gimmicks that you've encountered throughout your adventure; swinging blades, Spikes of Doom, spiked walls that close in on you, swinging spiked balls, trapdoors, collapsing floors, Descending Ceiling large rolling boulders, springboards, and lots of swimming. The whole level practically screams The Very Definitely Final Dungeon, but you actually have to deal with a few more levels afterwards.
 Tomb Raider II (Video Game) / int_56a6927b
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_56a6927b
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_56a6927b
 Tomb Raider II (Video Game) / int_5b3d0d9f
type
Foreboding Architecture
 Tomb Raider II (Video Game) / int_5b3d0d9f
comment
Foreboding Architecture: As if titling the level "The Dragon's Lair" wasn't enough, the room where Lara finds Marco Bartoli is just one, huge, empty chamber with a few water pits.
 Tomb Raider II (Video Game) / int_5b3d0d9f
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_5b3d0d9f
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_5b3d0d9f
 Tomb Raider II (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Tomb Raider II (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The first level ends when Lara reaches a door in a cave. There's a tiger just before the door, but if you just run past it and get to the door, the game immediately goes into a cutscene taking place right there in the cave, with no indication of what happened to the tiger.
 Tomb Raider II (Video Game) / int_6320eced
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6320eced
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6320eced
 Tomb Raider II (Video Game) / int_637ef67
type
New Game Plus
 Tomb Raider II (Video Game) / int_637ef67
comment
New Game Plus: If you found all secrets and begin new game immediately after beating it, you'll be rewarded with the entire arsenal and it won't require any ammunition to use.
 Tomb Raider II (Video Game) / int_637ef67
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_637ef67
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_637ef67
 Tomb Raider II (Video Game) / int_63cad64b
type
Threatening Shark
 Tomb Raider II (Video Game) / int_63cad64b
comment
Threatening Shark: They show up in 40 Fathoms level and are one of the main reasons why it's so frightening.
 Tomb Raider II (Video Game) / int_63cad64b
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_63cad64b
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_63cad64b
 Tomb Raider II (Video Game) / int_65c49e05
type
The Villain Knows Where You Live
 Tomb Raider II (Video Game) / int_65c49e05
comment
The Villain Knows Where You Live: Being a famous archeologist is not so good when the villains can easily track your home and try to take the artifact by brute force.
 Tomb Raider II (Video Game) / int_65c49e05
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_65c49e05
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_65c49e05
 Tomb Raider II (Video Game) / int_6602cad
type
Permanently Missable Content
 Tomb Raider II (Video Game) / int_6602cad
comment
Permanently Missable Content: Did you blow up the side of the opera house in Bartoli's Hideout? Congrats, for you just blew up the jade dragon statue and screwed yourself out of a secret. Other secrets and items can also be lost forever if you advance past the Point of No Return.
 Tomb Raider II (Video Game) / int_6602cad
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6602cad
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6602cad
 Tomb Raider II (Video Game) / int_6838a3ec
type
EliteMook
 Tomb Raider II (Video Game) / int_6838a3ec
comment
Elite Mook: The muscular Dual Wielding revolver mook that can make quick work of you if you're not careful. He's also highly resilient to your bullets unless you decide to blast him with the grenade launcher. He only shows up twice in two separate levels.
 Tomb Raider II (Video Game) / int_6838a3ec
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6838a3ec
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6838a3ec
 Tomb Raider II (Video Game) / int_6924443d
type
Girliness Upgrade
 Tomb Raider II (Video Game) / int_6924443d
comment
Girliness Upgrade: Not by a wide margin, however compared to the first game, Lara sports a long ponytail, bigger lips, and an actual curvaceous figure, instead of 45 degree angle breasts.
 Tomb Raider II (Video Game) / int_6924443d
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6924443d
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6924443d
 Tomb Raider II (Video Game) / int_6b782004
type
Advertising Campaigns
 Tomb Raider II (Video Game) / int_6b782004
comment
Advertising Campaigns: The U.S. had a rather infamous series of them: A camera would roam areas where men would be found: Bars, men's bathrooms, basketball courts, and strip clubs; said venues were empty, because these men were all at home playing the latest Tomb Raider game. The slogan was, "Lara's back."
 Tomb Raider II (Video Game) / int_6b782004
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6b782004
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6b782004
 Tomb Raider II (Video Game) / int_6ca2ae39
type
Mercy Rewarded
 Tomb Raider II (Video Game) / int_6ca2ae39
comment
Mercy Rewarded: Did you know that, in this game where you mindlessly blast away at everything that moves, if you elect not to shoot the monks inhabiting the monastery they'll leave you alone and, even better, attack your mutual enemies?
 Tomb Raider II (Video Game) / int_6ca2ae39
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6ca2ae39
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6ca2ae39
 Tomb Raider II (Video Game) / int_6ca52003
type
Master of All
 Tomb Raider II (Video Game) / int_6ca52003
comment
Master of All: The Uzis. Great range, best fire rate, plentiful ammo (it's possible to carry two thousand rounds in spare, while extensively using the weapon throughout the game), sufficient stopping power and possible to use while jumping and running around. The developers knew of this since every level from the Tibetan Foothills and later practically showers you with ammo for the Uzis. The automatic pistols even more so. They're more ammo effective than Uzis and ammunition is also very plentiful. Not as plentiful as for Uzis but the greater damage per shot and better accuracy compensate for that more than enough.
 Tomb Raider II (Video Game) / int_6ca52003
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6ca52003
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6ca52003
 Tomb Raider II (Video Game) / int_6dc206c9
type
Marathon Level
 Tomb Raider II (Video Game) / int_6dc206c9
comment
Marathon Level: The entire game can feel like this. Not counting the very first level, each of them takes at least 30 to 45 minutes to get through and that's assuming you already know what to do and where to go. Without that knowledge, the time needed easily quadruples. Due to this the game, while having half the levels, is almost as long as the infamously long Tomb Raider: The Last Revelation. On the plus side, certain levels are so well designed they feel too short, while taking hours to pass. Barkhang Monastery is a massive, sprawling maze where you have to find 5 missing prayer wheels, most of them hidden at the end of long puzzles and/or trap hallways. The Temple of Xian is practically the longest level in the entire game. It's so long that you can grab all three secrets within the first 30 minutes of the level, which means the rest of the level is a big slog through puzzles, traps, platforming, and a good amount of swimming.
 Tomb Raider II (Video Game) / int_6dc206c9
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6dc206c9
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6dc206c9
 Tomb Raider II (Video Game) / int_6ded96fd
type
Go Back to the Source
 Tomb Raider II (Video Game) / int_6ded96fd
comment
Go Back to the Source: Lara journeys to the Great Wall of China to obtain the Dagger of Xian. Unfortunately, the door leading to it requires a special key to unlock. Lara then goes on a wild adventure, taking her to Italy (to follow a mob boss and see if he knows anything), an off shore oil rig (where she meets a tortured monk who reveals that the item Lara seeks needs another key first before she can gain access), a deep sea wrecked ship (where the second key is held), the mountains of Tibet (where she obtains the special first key needed), and finally, back to the Great Wall with the required key to unlock the door.
 Tomb Raider II (Video Game) / int_6ded96fd
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6ded96fd
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6ded96fd
 Tomb Raider II (Video Game) / int_6ec989d8
type
Guide Dang It!
 Tomb Raider II (Video Game) / int_6ec989d8
comment
Guide Dang It!: Most of the secrets aren't too difficult to find as long as you're paying attention and search carefully, but there are few exceptions for that: You are probably going to blow up one of the statues in Bartoli's Hideout on your first playthrough, without even knowing about it. The gold dragon in the Diving Area is hidden at the very end of the level. You'll miss it if you go tend to the fallen monk instead of searching the nearby room. Better hug that wall to avoid triggering the end cinematic. The gold dragon statue in the Catacombs of the Talion is accessible by climbing up the walls and then turning around to spot the item. Very easy by itself, but the textures for the climbable surface blends in with the wall so much that it's quite easy to assume that it's just a normal wall. The gold dragon statue in the Ice Palace takes the cake for being super obscure to find. The room it's in is hidden behind a movable block whose texture almost perfectly blends in with the surrounding walls. Not only that, but the statue itself is across a large gap that appears to have no platforms to jump on at all unless you notice the lighting across the gap is slightly off and land on the invisible walkway. Unless you manage to catch a glimpse of it after exiting the drop into the caverns below where the Dagger was in the Temple of Xian, you may never even see the Gold Dragon. You have to know that during the slide down the waterway, you must be sliding backwards and grab the edge before it drops you into the underground lake and shimmy over to the opening it sits in. Obtaining the key to hut in Tibetan Foothills involves traveling to the far end of the level, setting off a small avalanche and then salvaging the key from under the rubble. There's no clue leading to the key actually being there except the same basic premise of searching every nook and cranny of the level hoping that you'll eventually find the key.
 Tomb Raider II (Video Game) / int_6ec989d8
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_6ec989d8
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_6ec989d8
 Tomb Raider II (Video Game) / int_70d8269d
type
Excuse Plot
 Tomb Raider II (Video Game) / int_70d8269d
comment
Excuse Plot: Roughly three quarters of the game is spent on finding a key to open a gate. A pretty regular, wooden gate that by all means should barely hold together at this point of history. It gets extra points for Lara's style of work. If the door had been opened after the first level, the plot would be resolved within four levels and without Lara having to fend off a home invasion. Heck, the entire plot could be summed up as "Get magic artifact before the bad guy does." It also doesn't help that the game has the least amount of cutscenes compared to the rest of the games in the franchise.
 Tomb Raider II (Video Game) / int_70d8269d
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_70d8269d
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_70d8269d
 Tomb Raider II (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Tomb Raider II (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: No card and not quite teleporting but just standing on the spot with the hut key in Tibetian Highlands level, spawns a snowscooter-riding thug offscreen who enters the area shortly after and proceeds to hunt Lara down.
 Tomb Raider II (Video Game) / int_72423e7d
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_72423e7d
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_72423e7d
 Tomb Raider II (Video Game) / int_7ae4d273
type
Point of No Return
 Tomb Raider II (Video Game) / int_7ae4d273
comment
40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, four disguised trap doors fall out below her and dump her into a gunfight with some goons. There's also no way to get back to the statue.
 Tomb Raider II (Video Game) / int_7ae4d273
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_7ae4d273
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_7ae4d273
 Tomb Raider II (Video Game) / int_7d561d58
type
Too Awesome to Use
 Tomb Raider II (Video Game) / int_7d561d58
comment
Too Awesome to Use: Should players ignore or not get all secrets on a regular basis, ammo for most of weapons can get really scarce. Averted with dual mini Uzis. They are by far the most efficient weapon in entire game, with ammo being plentiful even without obsessively collecting secrets. It is practically required to save the M16 until the last area of the game due to the jade warriors taking so many rounds to defeat and ammo being relatively scarce compared to the the other weapons.
 Tomb Raider II (Video Game) / int_7d561d58
featureApplicability
-1.0
 Tomb Raider II (Video Game) / int_7d561d58
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_7d561d58
 Tomb Raider II (Video Game) / int_80360df0
type
Dark Horse Victory
 Tomb Raider II (Video Game) / int_80360df0
comment
Dark Horse Victory: In a generation-spanning conflict between mafia cultists and an ancient order of Tibetan monks, where neither side has made plans that take a certain self-starting, interloping Adventurer Archaeologist into account, guess who wins?
 Tomb Raider II (Video Game) / int_80360df0
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_80360df0
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_80360df0
 Tomb Raider II (Video Game) / int_8125d8f6
type
Easy Level Trick
 Tomb Raider II (Video Game) / int_8125d8f6
comment
Easy Level Trick: Venice is built around reaching a timed gate in the motorboat before it closes. The whole thing is triggered by exiting the flooded cellar using a sloped ramp. However there's a small gap under the cellar door, which is just enough tall to swim through, and exiting the cellar this way doesn't trigger the countdown, which makes half of the tasks* to create a shortcut for the motorboat in the level completely unnecessary. You don't even need said motorboat nor have to dispose of the water mines before the gate.
 Tomb Raider II (Video Game) / int_8125d8f6
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_8125d8f6
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_8125d8f6
 Tomb Raider II (Video Game) / int_83308c12
type
Spikes of Doom
 Tomb Raider II (Video Game) / int_83308c12
comment
Spikes of Doom: You encounter them right in the first level in two flavours: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps. Luckily, the spike/glass pits can be rendered harmless if you just walk through them whereas running will hurt you and falling on top of them gives the obvious result.
 Tomb Raider II (Video Game) / int_83308c12
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_83308c12
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_83308c12
 Tomb Raider II (Video Game) / int_83641c73
type
Logical Weakness
 Tomb Raider II (Video Game) / int_83641c73
comment
Logical Weakness: The dagger of Xian is the only thing keeping the person turned into a dragon alive. Should it be removed, the dragon dies and instantly decomposes.
 Tomb Raider II (Video Game) / int_83641c73
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_83641c73
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_83641c73
 Tomb Raider II (Video Game) / int_836a968e
type
Plunger Detonator
 Tomb Raider II (Video Game) / int_836a968e
comment
Plunger Detonator: Seen near the end of Bartoli's Hideout, though Lara needs to find the key before she can use it.
 Tomb Raider II (Video Game) / int_836a968e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_836a968e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_836a968e
 Tomb Raider II (Video Game) / int_83856158
type
Worthless Yellow Rocks
 Tomb Raider II (Video Game) / int_83856158
comment
Worthless Yellow Rocks: Eventually Lara finds herself running through caverns made entirely of solid gold, as well as rivers and lakes of molten ore. At one point she comes across a literal gold volcano. She helps herself to absolutely none of it. Although it's justified in that she has no way to extract the gold, and the molten ore kills her on contact like lava. Since Lara is obviously very wealthy, she would likely have no use for taking the gold back home.
 Tomb Raider II (Video Game) / int_83856158
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_83856158
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_83856158
 Tomb Raider II (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Tomb Raider II (Video Game) / int_89f2f8aa
comment
Misidentified Weapons: Once again, the Uzis are played by Mac-10s.
 Tomb Raider II (Video Game) / int_89f2f8aa
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_89f2f8aa
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_89f2f8aa
 Tomb Raider II (Video Game) / int_8cb259f4
type
Overshadowed by Awesome
 Tomb Raider II (Video Game) / int_8cb259f4
comment
Overshadowed by Awesome: Pretty much every other weapon is made completely obsolete the moment Uzis are found. That's in the third level of the game. Out of 18.
 Tomb Raider II (Video Game) / int_8cb259f4
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_8cb259f4
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_8cb259f4
 Tomb Raider II (Video Game) / int_90793c26
type
Dénouement Episode
 Tomb Raider II (Video Game) / int_90793c26
comment
Dénouement Episode: While the main story itself is concluded once Lara retrieves the dagger and escapes from the Collapsing Lair, there's one more level you have to play afterwards that involve the remaining henchman of the Big Bad invading Lara's mansion to get revenge on her. Only by completing this level will resolve the loose ends and having the credits roll.
 Tomb Raider II (Video Game) / int_90793c26
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_90793c26
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_90793c26
 Tomb Raider II (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Tomb Raider II (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: In the Wreck of the Maria Doria, a large medipack is placed in plain sight. In the fall that follows, Lara cannot avoid losing health; how much depends on the actions of the player. Then in the final level of the wrecked ship, there's a large health kit placed right before a very long drop to a raft below. The developers placed the health kit there so that you can survive the fall and you have no other way of approaching the raft anyway. Trying to jump down without full health will kill you instantly.
 Tomb Raider II (Video Game) / int_911b22d8
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_911b22d8
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_911b22d8
 Tomb Raider II (Video Game) / int_9918518b
type
Press X to Die
 Tomb Raider II (Video Game) / int_9918518b
comment
Press X to Die: While a lot more complicated than pressing a single button to die, some cheat codes, when activated, happens to make Lara explode. The codes in question are the same as used in the previous game.
 Tomb Raider II (Video Game) / int_9918518b
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9918518b
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9918518b
 Tomb Raider II (Video Game) / int_9b53f32
type
Exposed to the Elements
 Tomb Raider II (Video Game) / int_9b53f32
comment
Exposed to the Elements: Lara travels throughout the Tibetan mountainside wearing nothing but her shorts and a leather jacket, which aren't exactly suitable for a cold region. Lara can swim in the Tibetan waters without suffering from hypothermia as well (these were all averted in the next game).
 Tomb Raider II (Video Game) / int_9b53f32
featureApplicability
-1.0
 Tomb Raider II (Video Game) / int_9b53f32
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9b53f32
 Tomb Raider II (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 Tomb Raider II (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: Like in the previous game, there's one level where your equipment is stolen, but you still get to keep all the ammo and medi-packs you collected. Two of the sunken ship's levels will have you take mandatory fall damage that requires you to be at full health to survive (though the first one can be reduced significantly with a few clever manoeuvres) and both instances will have a large health pack next to the drop just in case you don't have any. As the game is much longer than the previous one, it helps immensely that you can now save at any point, including on the PlayStation version.
 Tomb Raider II (Video Game) / int_9b9435d0
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9b9435d0
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9b9435d0
 Tomb Raider II (Video Game) / int_9be7c205
type
Giant Spider
 Tomb Raider II (Video Game) / int_9be7c205
comment
Giant Spider: They show up in the Temple of Xian. Fortunately, they are rare, because they can take serious punishment.
 Tomb Raider II (Video Game) / int_9be7c205
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9be7c205
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9be7c205
 Tomb Raider II (Video Game) / int_9c23f3a0
type
Bigfoot, Sasquatch, and Yeti
 Tomb Raider II (Video Game) / int_9c23f3a0
comment
Bigfoot, Sasquatch, and Yeti: Part of the game takes place in Tibet, so obviously yetis make an appearance. Then there is the Guardian, meant to be a Garuda, at the end of the Ice Palace level.
 Tomb Raider II (Video Game) / int_9c23f3a0
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9c23f3a0
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9c23f3a0
 Tomb Raider II (Video Game) / int_9c47b23b
type
Dirty Communists
 Tomb Raider II (Video Game) / int_9c47b23b
comment
Dirty Communists: Averted, while Lara explores Cold War-era Soviet mines with walls textured with the hammer and sickle, as well as doors with giant portraits of Stalin for some reason, she actually fights A.V.A.L.A.N.C.H.E Mercenaries inside the mines as the mines have long been abandoned.
 Tomb Raider II (Video Game) / int_9c47b23b
featureApplicability
-1.0
 Tomb Raider II (Video Game) / int_9c47b23b
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9c47b23b
 Tomb Raider II (Video Game) / int_9d12bbc1
type
Foreshadowing
 Tomb Raider II (Video Game) / int_9d12bbc1
comment
Foreshadowing: The opening FMV shows China's emperor meeting his demise when a monk pulls out the dagger from the dragon's belly. This is how you defeat Bartoli in the final showdown.
 Tomb Raider II (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9d12bbc1
 Tomb Raider II (Video Game) / int_9dab0a6e
type
Continuity Nod
 Tomb Raider II (Video Game) / int_9dab0a6e
comment
Continuity Nod: When starting the tutorial level, Lara mentions that after that gruelling business last year, she decided to build an assault course to build up her skills.
 Tomb Raider II (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9dab0a6e
 Tomb Raider II (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Tomb Raider II (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: This game started using occasional music stingers or drones for certain areas and encounters, though not to the JumpScare-y levels that the next game would. One in particular gives off this vibe and is prominently heard when entering the valley containing the 2 t-rexes, the crumbling rooftops of the Opera House, the slippery chasm just outside the Ice Palace, and when encountering the giant spider egg sac in their nest. For reference, hear it here
 Tomb Raider II (Video Game) / int_9dfb8296
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9dfb8296
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9dfb8296
 Tomb Raider II (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Tomb Raider II (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Lara is immune to her own grenades, even if she shoots enemies literally standing next to her.
 Tomb Raider II (Video Game) / int_9e8aa11e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_9e8aa11e
 Tomb Raider II (Video Game) / int_a3e24415
type
Video-Game Flamethrowers Suck
 Tomb Raider II (Video Game) / int_a3e24415
comment
Videogame Flamethrowers Suck: Averted for the mooks that use them against you. Being on fire will kill you in a matter of seconds unless you happen to be near a deep pool of water.
 Tomb Raider II (Video Game) / int_a3e24415
featureApplicability
-1.0
 Tomb Raider II (Video Game) / int_a3e24415
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_a3e24415
 Tomb Raider II (Video Game) / int_a4070b5e
type
Stripped to the Bone
 Tomb Raider II (Video Game) / int_a4070b5e
comment
Stripped to the Bone: Removing the dagger of Xian from the dragon will kill it instantly, causing its body to melt away and leave behind its skeleton.
 Tomb Raider II (Video Game) / int_a4070b5e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_a4070b5e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_a4070b5e
 Tomb Raider II (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Tomb Raider II (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The grenade launcher once you complete the game since it, along with the other weapons, gets infinite ammo.
 Tomb Raider II (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_a5e02e9e
 Tomb Raider II (Video Game) / int_a675997a
type
Scaled Up
 Tomb Raider II (Video Game) / int_a675997a
comment
Scaled Up: The dagger of Xian turns the user into a dragon. And by use it means plunging it into your heart. The transformation takes some time to occur. Should the dagger be removed, the dragon instantly dies.
 Tomb Raider II (Video Game) / int_a675997a
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_a675997a
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_a675997a
 Tomb Raider II (Video Game) / int_a8826e1e
type
Giant Mook
 Tomb Raider II (Video Game) / int_a8826e1e
comment
Giant Mook: A few of Bartoli's goons are positively massive, being easily twice Lara's size, and can take some serious amount of ammo to finally drop.
 Tomb Raider II (Video Game) / int_a8826e1e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_a8826e1e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_a8826e1e
 Tomb Raider II (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Tomb Raider II (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: First indication yetis aren't going to be friendly are their glowing red eyes.
 Tomb Raider II (Video Game) / int_a939a527
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_a939a527
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_a939a527
 Tomb Raider II (Video Game) / int_a9ea3c3c
type
Warrior Monk
 Tomb Raider II (Video Game) / int_a9ea3c3c
comment
Warrior Monk: The Barkhang Monks in the Barkhang Monastery level use only spears to defend themselves with, but they have a lot of health and are capable of killing Bartoli's gunmen on their own. In fact, it's usually preferable for the player to just watch the fight and either finish off any gunmen that survive or pick up the items dropped by the gunmen if the monks survive. There were also a group of monks in the backstory that actually bombed Gianni Bartoli's (Big Bad Marco Bartoli's father) luxury vessel in order to prevent the Seraph from being used so that no one would gain access to the Talion, which would have given access to the dagger itself.
 Tomb Raider II (Video Game) / int_a9ea3c3c
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_a9ea3c3c
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_a9ea3c3c
 Tomb Raider II (Video Game) / int_ac6ea68c
type
Near-Villain Victory
 Tomb Raider II (Video Game) / int_ac6ea68c
comment
Near-Villain Victory: Despite Lara navigating all of the Temple of Xian to reach the dagger again, she is too late when Marco arrives to take the dagger and stab himself in the heart with it and gains the power of the dragon. Lara then has to spend two levels catching up to Marco, fight his dragon form, and then take the dagger out of his belly once he's incapacitated. In a way, Marco does succeed over Lara in getting the dagger and could have caused chaos in the world, but it's Lara's narrow victory over him that caused his plans to fail.
 Tomb Raider II (Video Game) / int_ac6ea68c
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_ac6ea68c
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_ac6ea68c
 Tomb Raider II (Video Game) / int_ae0bbe52
type
Living Statue
 Tomb Raider II (Video Game) / int_ae0bbe52
comment
Living Statue: Frozen jade warriors appear in the penultimate levels of the game; they animate after Lara does certain things near them. A glitch (in both the PC and PlayStation versions) allows Lara to damage them with grenades while they're still frozen, allowing her to pick them off easily before they can wake up, which in the Dragon's Lair in particular can save you a lot of hassle.
 Tomb Raider II (Video Game) / int_ae0bbe52
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_ae0bbe52
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_ae0bbe52
 Tomb Raider II (Video Game) / int_b0e18b32
type
Unique Enemy
 Tomb Raider II (Video Game) / int_b0e18b32
comment
Unique Enemy: Few bosses aside, the most obvious example are... spiders. There is just a handful of the regular ones, all in the first level and Temple of Xian. Meanwhile, there are only five giant ones, and all of them in the Temple of Xian level.
 Tomb Raider II (Video Game) / int_b0e18b32
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b0e18b32
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b0e18b32
 Tomb Raider II (Video Game) / int_b16543d2
type
Grimy Water
 Tomb Raider II (Video Game) / int_b16543d2
comment
Grimy Water: The Diving Area has one pit filled with a toxic sludge that will kill Lara instantly if she falls into it.
 Tomb Raider II (Video Game) / int_b16543d2
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b16543d2
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b16543d2
 Tomb Raider II (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Tomb Raider II (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Played absolutely straight with basic dual pistols, that don't need to be reloaded and come with an infinite supply of bullets. Then there is most of the remaining weapons, which come with a limited ammo count, but never need to be reloaded. The only exceptions are the Harpoon Gun (needs to be reloaded each 4 shots) and Grenade Launcher (reloaded after each shot).
 Tomb Raider II (Video Game) / int_b2cdd776
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b2cdd776
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b2cdd776
 Tomb Raider II (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Tomb Raider II (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: The NPCs are immune to environmental hazards. Demonstrated here.
 Tomb Raider II (Video Game) / int_b3b1115f
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b3b1115f
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b3b1115f
 Tomb Raider II (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Tomb Raider II (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: The game's difficulty comes from the level design where you have to make a lot of precise and tricky jumps through many obstacles. There are only two bosses in the entire game and they're pretty easy to handle; the first boss can easily be cheesed while the second one isn't too difficult provided that you always keep moving to avoid being roasted.
 Tomb Raider II (Video Game) / int_b4696bc
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b4696bc
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b4696bc
 Tomb Raider II (Video Game) / int_b47d95be
type
No OSHA Compliance
 Tomb Raider II (Video Game) / int_b47d95be
comment
No OSHA Compliance: The offshore rig is so incredibly dangerous that it's puzzling that Bartoli's goons are able to get any work done without killing themselves. Features include: Open grilles shooting lethal flames casually located in the middle of a storage area. Several massive underwater propellers with no safety guards that seem to serve no discernible purpose except to chew up anyone who falls in the water. One of these even makes traversing an area of the facility impossible until it's switched off. A circular saw big enough to slice a man in half with no blade guard that runs constantly and can only be turned off with a circuit board that has to be inserted into it. One area inexplicably consists of very high catwalk with big gaps in it, with a long drop into very deep water below. Heavy oil barrels are stored on their sides on a steep ramp in front of a door, and are shown to arbitrarily roll down and crush anything in their way.
 Tomb Raider II (Video Game) / int_b47d95be
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b47d95be
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b47d95be
 Tomb Raider II (Video Game) / int_b53d88da
type
Double Unlock
 Tomb Raider II (Video Game) / int_b53d88da
comment
Double Unlock: Done as a story element to prevent the dagger artifact from being misused. Want access to the dagger? Go find the Talion to unlock the door. Know where the Talion is? Great! Make sure you found the Seraph first so you can unlock the door leading to the palace that contains the Talion in the first place!
 Tomb Raider II (Video Game) / int_b53d88da
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b53d88da
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b53d88da
 Tomb Raider II (Video Game) / int_b7f832ec
type
Slippery as an Eel
 Tomb Raider II (Video Game) / int_b7f832ec
comment
Slippery as an Eel: The Maria Doria levels feature moray eels that hide in caverns attempting to bite Lara when she gets close. There's also a gigantic black one guarding a switch in Living Quartets.
 Tomb Raider II (Video Game) / int_b7f832ec
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_b7f832ec
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_b7f832ec
 Tomb Raider II (Video Game) / int_ba5436eb
type
The Great Wall
 Tomb Raider II (Video Game) / int_ba5436eb
comment
The Great Wall: Accept no substitute. On the other hand, the game clearly copies the Beijing-area section of the wall, while taking place somewhere in northwest China.
 Tomb Raider II (Video Game) / int_ba5436eb
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_ba5436eb
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_ba5436eb
 Tomb Raider II (Video Game) / int_bb48f8ba
type
Timed Mission
 Tomb Raider II (Video Game) / int_bb48f8ba
comment
Timed Mission: In Venice, the last part of the level has Lara flipping a switch which opens a door on the other end of the area. She has to drive the boat at full throttle (and use shortcuts) to make it to the door before it closes; if it does, she has to backtrack to the switch and try again.
 Tomb Raider II (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_bb48f8ba
 Tomb Raider II (Video Game) / int_bcac7f63
type
Distant Prologue
 Tomb Raider II (Video Game) / int_bcac7f63
comment
Distant Prologue: The opening cutscene takes place somewhere in ancient China.
 Tomb Raider II (Video Game) / int_bcac7f63
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_bcac7f63
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_bcac7f63
 Tomb Raider II (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Tomb Raider II (Video Game) / int_bce16d24
comment
Why Don't You Just Shoot Her?: Unlike any previous or future situation, there was no real reason why the villain wouldn't just kill Lara rather than locking her up for a No-Gear Level excuse.
 Tomb Raider II (Video Game) / int_bce16d24
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_bce16d24
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_bce16d24
 Tomb Raider II (Video Game) / int_be11f605
type
Invisible Block
 Tomb Raider II (Video Game) / int_be11f605
comment
Invisible Block: The gold dragon statue in the Ice Palace level sits in a room with seemingly no way to reach it. There's actually a row of invisible blocks you can stand on to reach the statue, but nothing hints at the block's existence.
 Tomb Raider II (Video Game) / int_be11f605
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_be11f605
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_be11f605
 Tomb Raider II (Video Game) / int_c04b1231
type
Jump Scare
 Tomb Raider II (Video Game) / int_c04b1231
comment
Jump Scare: There's a lever underwater in the Living Quarters level that's guarded by a giant eel. You won't know it's even there until you approach the lever where the creature will quickly lash out at you. Not only does the eel look scary, it uses the same chomping sound as the sharks and will inflict heavy damage on you if it manages to bite you.
 Tomb Raider II (Video Game) / int_c04b1231
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_c04b1231
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_c04b1231
 Tomb Raider II (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Tomb Raider II (Video Game) / int_c12f0c4
comment
Outrun the Fireball: After escaping the temple with the dagger in hand, Lara races to escape the fireball coming up behind her before she makes one final leap to freedom outside. The temple promptly explodes and takes out a guardhouse at the Great Wall.
 Tomb Raider II (Video Game) / int_c12f0c4
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_c12f0c4
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_c12f0c4
 Tomb Raider II (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Tomb Raider II (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: Temple of Xian, technically the penultimate level, is the game throwing the gauntlet and saying "Show me what you've learned so far". It's exceedingly difficult and long, but if one was playing the game fair and square up until that point, it's also a very rewarding experience, for it tests every single skill players mastered up to this point. It's saying that Temple of Xian is often listed in various "top 5s" of the best levels ever made for Tomb Raiders, despite its infamy as pushing it to the limit.
 Tomb Raider II (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_c3e4b9fd
 Tomb Raider II (Video Game) / int_c75df49a
type
Shout-Out
 Tomb Raider II (Video Game) / int_c75df49a
comment
Shout-Out: The way how Lara dispatches one of the jeeps chasing her is a recreation of the famous Mad Max 2: The Road Warrior shotgun scene, with a sudden leap out of the cabin and shooting the driver at point-blank range.
 Tomb Raider II (Video Game) / int_c75df49a
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_c75df49a
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_c75df49a
 Tomb Raider II (Video Game) / int_c887dc21
type
You Can Barely Stand
 Tomb Raider II (Video Game) / int_c887dc21
comment
You Can Barely Stand: More than justified. Ever since hitting Tibet, Lara doesn't even stop for a second to sleep or rest. And that's already assuming she caught some sleep while flying on autopilot. After that, she spends an entire day running around, then a non-stop drive to reach the Temple of Xian, then going through all the events inside. No wonder she outright passed out of exhaustion in the end.
 Tomb Raider II (Video Game) / int_c887dc21
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_c887dc21
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_c887dc21
 Tomb Raider II (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Tomb Raider II (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: While the draw distance has improved from the last game, everything beyond said draw distance is a black void. This makes for a very chilling effect at the start of the 40 Fathoms level where you start off at the bottom of the seabed with no source of light and surrounded by pitch darkness everywhere while you try to find a source of air as a shark swims after you. This is also the case for Floating Islands, with its black bottomless pits everywhere.
 Tomb Raider II (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_cdfe12c3
 Tomb Raider II (Video Game) / int_cea7fc1
type
Bottomless Pits
 Tomb Raider II (Video Game) / int_cea7fc1
comment
Bottomless Pits: One of the main hazards in the first half of Floating Islands.
 Tomb Raider II (Video Game) / int_cea7fc1
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_cea7fc1
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_cea7fc1
 Tomb Raider II (Video Game) / int_d0ea147f
type
A.I. Breaker
 Tomb Raider II (Video Game) / int_d0ea147f
comment
A.I. Breaker: The Guardian at the end of the Ice Palace level will stop chasing Lara if she stands on a ledge or platform that's too high for it to reach, which is normal. However, standing in certain places on the ground level will also achieve the same effect despite the boss logically being able to reach and attack Lara. It will still flee after you shoot it until you get back on its level.
 Tomb Raider II (Video Game) / int_d0ea147f
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d0ea147f
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d0ea147f
 Tomb Raider II (Video Game) / int_d15c1086
type
Boss-Only Level
 Tomb Raider II (Video Game) / int_d15c1086
comment
Boss-Only Level: The Dragon's Lair, the penultimate level, consists of nothing more than facing off against reanimated jade statues and blade-throwing cultists before you start taking on the titular dragon, and can be beaten in roughly five minutes.
 Tomb Raider II (Video Game) / int_d15c1086
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d15c1086
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d15c1086
 Tomb Raider II (Video Game) / int_d212847f
type
Key Under the Doormat
 Tomb Raider II (Video Game) / int_d212847f
comment
Key Under the Doormat: Lara steals one of Fiamma Nera jeeps this way, finding the keys behind the sun visor.
 Tomb Raider II (Video Game) / int_d212847f
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d212847f
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d212847f
 Tomb Raider II (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Tomb Raider II (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The game has quite a number of them: The very first level has baits with the jade dragon statue and a magazine for the automatic pistols. Both items are in hallways where there are spiked walls closing in as soon as you enter. You can get the items and escape with minimal damage if you already know about the traps, but many first time players will trip over themselves trying to get the items and then die from the spikes. 40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, four disguised trap doors fall out below her and dump her into a gunfight with some goons. There's also no way to get back to the statue. One trap in the Temple of Xian has spiked walls closing in and Lara needs to get to the end of the room to throw a switch and run like hell to escape. There's a health kit in the middle of the room to entice players, but it's almost impossible to grab it and escape since there's no time to grab the item and reach the switch without being skewered. The Diving Area can trick you at the end with the tortured monk. After dispatching the gunmen, most players will go to the monk right away to help him without realizing that doing so triggers a cutscene and then ends the level. This means you'll miss out on the gold dragon statue that's in a nearby room with the monk.
 Tomb Raider II (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d2c0e2ed
 Tomb Raider II (Video Game) / int_d49ce4f8
type
Protect This House
 Tomb Raider II (Video Game) / int_d49ce4f8
comment
Protect This House: The final level takes place in Croft Manor, invaded by the remaining Fiamma Nera forces. Mostly famous for having Lara fight in a skimpy bathrobe.
 Tomb Raider II (Video Game) / int_d49ce4f8
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d49ce4f8
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d49ce4f8
 Tomb Raider II (Video Game) / int_d5139ac
type
Reality Has No Soundtrack
 Tomb Raider II (Video Game) / int_d5139ac
comment
Reality Has No Soundtrack: Interestingly, the final boss fight is scored by nothing more than the creepy ambience from the last two levels.
 Tomb Raider II (Video Game) / int_d5139ac
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d5139ac
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d5139ac
 Tomb Raider II (Video Game) / int_d820f28
type
Reaction Shot
 Tomb Raider II (Video Game) / int_d820f28
comment
Reaction Shot: When Marco claims the Dagger of Xian and stabs himself in the heart, the camera cuts to Lara holding her hands over her mouth and gasping at the sight of what she saw.
 Tomb Raider II (Video Game) / int_d820f28
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d820f28
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d820f28
 Tomb Raider II (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Tomb Raider II (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Chinese-style dragons, with hefty dose of western influences. Not to mention they are created by a magical dagger with a power to scale up.
 Tomb Raider II (Video Game) / int_d88e125e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_d88e125e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_d88e125e
 Tomb Raider II (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Tomb Raider II (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: The best way to describe the effect grenades have on enemies.
 Tomb Raider II (Video Game) / int_db33bc7e
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_db33bc7e
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_db33bc7e
 Tomb Raider II (Video Game) / int_e0606d52
type
Optional Boss
 Tomb Raider II (Video Game) / int_e0606d52
comment
Optional Boss: The two T. rexes in The Great Wall level, guarding a grenade launcher. You know, in the very first level of the game.
 Tomb Raider II (Video Game) / int_e0606d52
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_e0606d52
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_e0606d52
 Tomb Raider II (Video Game) / int_e43c66bd
type
Art Evolution
 Tomb Raider II (Video Game) / int_e43c66bd
comment
Art Evolution: Lara got a significant visual upgrade in this game: Not only does she sport her signature braid in gameplay with its own physics engine that reacts to player movement, but she also has breasts that actually look like breasts, unlike the boxy, overly pointy ones from the first game.
 Tomb Raider II (Video Game) / int_e43c66bd
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_e43c66bd
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_e43c66bd
 Tomb Raider II (Video Game) / int_ea85d6ea
type
All Just a Dream
 Tomb Raider II (Video Game) / int_ea85d6ea
comment
All Just a Dream: The mysterious Nightmare in Vegas. What exactly was going on in that hotel - one that includes Winston, bizarre, cheesy billboards, a Talion guardian locked up in a zoo, and two T. rexes on the streets?
 Tomb Raider II (Video Game) / int_ea85d6ea
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_ea85d6ea
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_ea85d6ea
 Tomb Raider II (Video Game) / int_f4f01ac
type
Deadly Rotary Fan
 Tomb Raider II (Video Game) / int_f4f01ac
comment
Deadly Rotary Fan: The Opera House has several of them inside vents and there's many slopes that will gladly send you sliding to your doom if you stumble upon them. The Oil Rig has fans that are much larger, underwater, and can suck you into them with their currents.
 Tomb Raider II (Video Game) / int_f4f01ac
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_f4f01ac
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_f4f01ac
 Tomb Raider II (Video Game) / int_f7d66b6f
type
No-Gear Level
 Tomb Raider II (Video Game) / int_f7d66b6f
comment
No-Gear Level: Lara gets captured by Bartoli's crew and is locked up in the oil rig with all of her guns taken away. You're forced to dodge gunmen and solve a few puzzles before you can get your pistols back.
 Tomb Raider II (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_f7d66b6f
 Tomb Raider II (Video Game) / int_f8880124
type
Pervert Revenge Mode
 Tomb Raider II (Video Game) / int_f8880124
comment
Pervert Revenge Mode: After annihilating the remaining Fiama Nera members, Lara is about to take her well-earned shower when she spots the player attempting to take a peek at the corner of her eye before shooting the camera.
 Tomb Raider II (Video Game) / int_f8880124
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_f8880124
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_f8880124
 Tomb Raider II (Video Game) / int_fb111d49
type
Sequence Breaking
 Tomb Raider II (Video Game) / int_fb111d49
comment
Sequence Breaking: In the second level, the exit is guarded by a cluster of mines that will explode if you touch them and they'll kill you. Normally, you have to speed towards the mines on your boat and jump out so the boat itself triggers the mines and then get a second boat to proceed with the timed puzzle that opens the exit. However, it is entirely possible to reach the exit without using a boat at all by just swimming the entire way and going below or in between the mines while bypassing the timer completely. However, this method isn't any faster or better than the normal way, but it is an interesting alternate solution to reach the exit. Normally, you'd have to find and use the detonator key to blow up the side of the opera house so that you can use its rubble to climb up and reach the level's exit. By not blowing up the building, not only do you find the jade dragon statue, but you can also use some barely reachable ledges to get behind the structure and reach the exit without having to use the explosives in the first place, which saves you a few minutes. In the Ice Palace, you need the Tibetan Mask to unlock a door. However, you can ignore the mask and go to the balcony next to the door, jump over it at the right angle, and simply use some ledges to climb up and reach the bridge that the door would have led to. This saves you at least one minute.
 Tomb Raider II (Video Game) / int_fb111d49
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_fb111d49
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_fb111d49
 Tomb Raider II (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Tomb Raider II (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: The areas Lara explores are so hostile that the universe itself seems to be relentlessly attempting to kill her. In the first level alone, Lara is set upon by ravenous tigers, spike traps, shuriken traps, aggressive carnivorous birds, vicious tarantulas and shot at by a fanatical assassin guarding a door. This ramps up to the extent that in the Opera House you can even be killed by huge shards of broken glass apparently glued vertically to the floor and the weighted bags used to raise the curtains.
 Tomb Raider II (Video Game) / int_ffd816e7
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_ffd816e7
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_ffd816e7
 Tomb Raider II (Video Game) / int_name
type
ItemName
 Tomb Raider II (Video Game) / int_name
comment
 Tomb Raider II (Video Game) / int_name
featureApplicability
1.0
 Tomb Raider II (Video Game) / int_name
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Tomb Raider II (Video Game) / int_name
 Tomb Raider II (Video Game) / int_name
itemName
Tomb Raider II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Tomb Raider (Franchise)
seeAlso
Tomb Raider II (Video Game)
 Tomb Raider II (Video Game)
hasFeature
Absurdly Short Production Time / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
All the Worlds Are a Stage / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Between My Legs / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Bragging Rights Reward / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Breather Level / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
British Video Games / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
City of Canals / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Classic Cheat Code / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Computer Equals Monitor / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Cutscene Incompetence / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Cyanide Pill / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Deadly Rotary Fan / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Difficulty by Region / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Distant Prologue / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Dragon Their Feet / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Easy Level Trick / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Feathered Fiend / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Final Dungeon Preview / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Floating Continent / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Floating Platforms / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Ghost Ship / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Grimy Water / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Healthy Green, Harmful Red / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Immune to Bullets / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Informing the Fourth Wall / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Invisible Block / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Key Under the Doormat / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Living Dinosaurs / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Living Statue / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Locked in a Freezer / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
MacGuffin Delivery Service / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Marathon Level / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
New World Tease / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Non-Dubbed Grunts / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Not Completely Useless / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Orange/Blue Contrast / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Plunger Detonator / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Post-Final Level / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Protect This House / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Puzzle Boss / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Red Sky, Take Warning / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Remixed Level / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Save-Game Limits / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Scrappy Weapon / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Sea Mine / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Secret Level / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Sequel Difficulty Spike / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Sequence Breaking / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Shipshape Shipwreck / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Springs, Springs Everywhere / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Stupidity Is the Only Option / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Tap on the Head / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Ten-Second Flashlight / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
That's All, Folks! / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
The Maze / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
The Peeping Tom / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
The Shangri-La / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
The Walls Have Eyes / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Took a Shortcut / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Tutorial Failure / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Under the Sea / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Urban Legend of Zelda / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Video Game Cruelty Punishment / int_61befe1a
 Tomb Raider II (Video Game)
hasFeature
Watch for Rolling Objects / int_61befe1a