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Tomb Raider II (Video Game)
- 675 statements
- 132 feature instances
- 67 referencing feature instances
Tomb Raider II (Video Game) | type |
TVTItem | |
Tomb Raider II (Video Game) | label |
Tomb Raider II (Video Game) | |
Tomb Raider II (Video Game) | page |
TombRaiderII | |
Tomb Raider II (Video Game) | comment |
Tomb Raider II is the second game in the Tomb Raider series. The sequel to Tomb Raider I, it was released in 1997 for the PlayStation and PC; a Sega Saturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled Tomb Raider III.Lara is after the legendary Dagger of Xian, which is said to give its owner "the power of a dragon". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet, and the Great Wall of China.The game was generally considered as an Even Better Sequel, although many considered it to have too much combat (the final kill-streak is well above 400).In 2023, it was announced that this game, along with the rest of the original Tomb Raider trilogy, would receive an HD Remaster for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X, which got released on February 14, 2024. | |
Tomb Raider II (Video Game) | fetched |
2024-03-10T15:46:45Z | |
Tomb Raider II (Video Game) | parsed |
2024-03-10T15:46:45Z | |
Tomb Raider II (Video Game) | processingComment |
Dropped link to ChaseScene: Not a Feature - IGNORE | |
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Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN | |
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Dropped link to TheMafia: Not a Feature - ITEM | |
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Dropped link to TombRaiderTheLastRevelation: Not a Feature - ITEM | |
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Dropped link to TutorialLevel: Not a Feature - UNKNOWN | |
Tomb Raider II (Video Game) | processingUnknown |
OneHundredPerCentCompletion | |
Tomb Raider II (Video Game) | processingUnknown |
TutorialLevel | |
Tomb Raider II (Video Game) | isPartOf |
DBTropes | |
Tomb Raider II (Video Game) / int_12c98b56 | type |
Shipshape Shipwreck | |
Tomb Raider II (Video Game) / int_12c98b56 | comment |
Shipshape Shipwreck: The Maria Doria is a sunken luxury ship containing a MacGuffin, which you explore to find the Seraph over four levels. Despite having been submerged for at least thirty years, and having been torn to pieces, with some sections of the ship upside down, and others in underground caverns, much of the ship is in good enough shape to have breathable air kept within the ship's interior, sometimes with only a bit of glass between it and the ocean depths. Switches still function to open doors within the ship, and the engine room is still functional enough to keep fires burning through vents. | |
Tomb Raider II (Video Game) / int_12c98b56 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_12c98b56 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_12c98b56 | |
Tomb Raider II (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Tomb Raider II (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: Crossing the level's end line will end the level then and there, unless there is a boss to face first. | |
Tomb Raider II (Video Game) / int_13f5b1b | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_13f5b1b | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_13f5b1b | |
Tomb Raider II (Video Game) / int_1527d90d | type |
Early Game Hell | |
Tomb Raider II (Video Game) / int_1527d90d | comment |
Early Game Hell: The very first level will easily get new players killed and even veteran players of Tomb Raider can get tripped up by the high difficulty at the start. The traps and optional T. rex encounters will be the source of death for most. You're also stuck with the weak starting pistols and slow firing shotgun unless you managed to find all three dragon statues to snag the grenade launcher. Luckily, the later levels are not quite as fiendish at the first one, but they still require you to be on your toes. | |
Tomb Raider II (Video Game) / int_1527d90d | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_1527d90d | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_1527d90d | |
Tomb Raider II (Video Game) / int_15448489 | type |
Ancient Tradition | |
Tomb Raider II (Video Game) / int_15448489 | comment |
Ancient Tradition: The many rituals surrounding the Dagger of Xian. | |
Tomb Raider II (Video Game) / int_15448489 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_15448489 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_15448489 | |
Tomb Raider II (Video Game) / int_15fa54bf | type |
Final Dungeon Preview | |
Tomb Raider II (Video Game) / int_15fa54bf | comment |
Final Dungeon Preview: The game begins at the Great Wall, the first China level. It's actually very oddly difficult for a first level, but gives a bit of a prelude of things to come when you return to China for the final three levels at the end of the game since there's danger almost everywhere, requiring you to think fast and carefully if you're to get through. | |
Tomb Raider II (Video Game) / int_15fa54bf | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_15fa54bf | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_15fa54bf | |
Tomb Raider II (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
Tomb Raider II (Video Game) / int_18aff462 | comment |
Artistic License – Biology: Not that glaring, since the entire game runs on Rule of Cool, but Lara would suffer from decompression sickness. First she dives for at least 40 fathoms (which is over 70 meters), then very quickly ascends from that depth and then hijacks a plane, flying at high altitude, all in very quick succession. Lara spends the entirety of the shipwreck levels barefoot, unaffected by the rough sea floor, the many rusty ship floors, or the broken glass you can safely walk through. If this weren't a game, her feet would be torn up and have some nasty infections. The enemy thugs actually have the right idea for once; wearing actual protective footwear. | |
Tomb Raider II (Video Game) / int_18aff462 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_18aff462 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_18aff462 | |
Tomb Raider II (Video Game) / int_18d0e38c | type |
Direct Continuous Levels | |
Tomb Raider II (Video Game) / int_18d0e38c | comment |
Direct Continuous Levels: Much like the game before it, most levels continue immediately where the previous left off—and, also like the previous game, certain pairs of levels interlock with each other in some way (most noticeably with "Catacombs of the Talion" and "Ice Palace"), suggesting these were originally single levels before being split into two, though unlike the first game there's no indication of this in the level file names. | |
Tomb Raider II (Video Game) / int_18d0e38c | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_18d0e38c | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_18d0e38c | |
Tomb Raider II (Video Game) / int_1b4ead2d | type |
Soft Glass | |
Tomb Raider II (Video Game) / int_1b4ead2d | comment |
Soft Glass: The game is all over the place on this one, as Lara can jump through closed windows no problem, but falls onto broken glass shards is instant death. | |
Tomb Raider II (Video Game) / int_1b4ead2d | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_1b4ead2d | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_1b4ead2d | |
Tomb Raider II (Video Game) / int_1c2b6ac8 | type |
Soft Water | |
Tomb Raider II (Video Game) / int_1c2b6ac8 | comment |
Soft Water: A ridiculous example in the secret fifth level, Nightmare in Vegas. Lara has to jump off the third story of a hotel and aim for a small trapdoor on the ground level that opens up just as she approaches...and dumps her in a pool of water. | |
Tomb Raider II (Video Game) / int_1c2b6ac8 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_1c2b6ac8 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_1c2b6ac8 | |
Tomb Raider II (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Tomb Raider II (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: After finishing the final level, Lara goes to take a shower and is about to undress until she turns to face the camera and says "Don't you think you've seen enough?" before grabbing her shotgun and shooting the camera out. Which itself comes with further meaning - the developers told Eidos after finishing their work they were not going to make another Tomb Raider game unless they were given a break. | |
Tomb Raider II (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_1e7487cd | |
Tomb Raider II (Video Game) / int_24c48358 | type |
Lava Is Boiling Kool-Aid | |
Tomb Raider II (Video Game) / int_24c48358 | comment |
Lava Is Boiling Kool-Aid: Zig-Zagged: red pools of presumably lava show up in the Temple of Xian, but more classically lava-like obstacles are in the very next level. | |
Tomb Raider II (Video Game) / int_24c48358 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_24c48358 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_24c48358 | |
Tomb Raider II (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Tomb Raider II (Video Game) / int_2557e3a9 | comment |
Palette Swap: Sasquatch is just a yeti model, but brown rather than white. The polar bear is a reused model of the bears from the previous game, but colored white than brown. | |
Tomb Raider II (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_2557e3a9 | |
Tomb Raider II (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Tomb Raider II (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: A well-known glitch called the "corner bug" allows Lara to warp to the top of tall structures and explore normally unreachable areas, the most significant being the roof of her mansion. The mobile port actually rewards the player with a secret achievement for getting up there. | |
Tomb Raider II (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_26ba32a3 | |
Tomb Raider II (Video Game) / int_27f3fc7 | type |
Tutorial Failure | |
Tomb Raider II (Video Game) / int_27f3fc7 | comment |
Tutorial Failure: A strange case where the tutorial in a sequel does a worse job at explaining Lara's moves while the first game did a better job. You won't actually learn how to perform Lara's moves until you botch a section in the obstacle course, which will lead to a lot of trial and error. This was most likely due to the developers assuming that people already played the first game and remembered the mechanics. Furthermore, there's no indication in the game that you can now invert mid-jump or underwater (at least the manual has the decency to tell you how to do these... provided you still have it). | |
Tomb Raider II (Video Game) / int_27f3fc7 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_27f3fc7 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_27f3fc7 | |
Tomb Raider II (Video Game) / int_29312bf3 | type |
Healthy Green, Harmful Red | |
Tomb Raider II (Video Game) / int_29312bf3 | comment |
Healthy Green, Harmful Red: Lara Croft's health bar is shown as a colour gradient: from red to green. The more damage Lara takes, the more her life bar depletes to the red colour until it fades completely. | |
Tomb Raider II (Video Game) / int_29312bf3 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_29312bf3 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_29312bf3 | |
Tomb Raider II (Video Game) / int_2a195285 | type |
Revolvers Are Just Better | |
Tomb Raider II (Video Game) / int_2a195285 | comment |
Revolvers Are Just Better: A mini-boss goon that Lara runs into a couple of times is armed with two massive six shooters, dealing out a lot of damage while taking a bunch in return. | |
Tomb Raider II (Video Game) / int_2a195285 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_2a195285 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_2a195285 | |
Tomb Raider II (Video Game) / int_2b706ca | type |
More Dakka | |
Tomb Raider II (Video Game) / int_2b706ca | comment |
More Dakka: The Uzis and M-16 will make short work of enemies with a lot of bullets. The gun mounted snowmobile can also rip anything to shreds. | |
Tomb Raider II (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_2b706ca | |
Tomb Raider II (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Tomb Raider II (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The dagger of Xian is this, changing the user into a dragon after stabbing themselves in the chest with it. Permanently. And with a relatively big weakness. The M-16 is devilishly powerful... but Lara has to switch from firing from the shoulder to hip-firing and back when the player starts/stops moving in any capacity. Thus certain moves like flipping right or left will result in a constant pause in firing pattern. This makes it less effective than just using the Uzis. In addition to the delay in firing, if you run firing into a room, then have to stop moving for proper aiming. The grenade launcher, both the weapon itself and where it's found. The weapon fires at a low arc and reloads slowly, making the weapon less than ideal on mobile targets. The weapon can be found in the very first level if you found all the dragon statues, but it's located in a deep pit that has two T. rexes hunting you down. The skidoo with mounted weapons. Cool, and great for mowing down enemies, but its lack of a throttle means it can't cross any of the huge jumps that litter the level, like its weaponless counterpart can and in the base game there are very few enemies you can actually fight with it though Golden Mask's level design makes it much more useful. | |
Tomb Raider II (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_2bdae2ae | |
Tomb Raider II (Video Game) / int_2e5ada89 | type |
Grenade Launcher | |
Tomb Raider II (Video Game) / int_2e5ada89 | comment |
Grenade Launcher: It can be obtained as soon as the very first level. It's the most powerful weapon in the game, able to instantly kill all non-bosses in a single shot. | |
Tomb Raider II (Video Game) / int_2e5ada89 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_2e5ada89 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_2e5ada89 | |
Tomb Raider II (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Tomb Raider II (Video Game) / int_2f253c94 | comment |
Glass Cannon: The Dobermans in Venice have a vicious bite, but don't require many bullets to take down. Flamethrower men are another example. It really won't take much to drop them, but their flamethrowers have enormous range and getting hit is guaranteed death unless you're near water. | |
Tomb Raider II (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_2f253c94 | |
Tomb Raider II (Video Game) / int_3079b2e | type |
Harpoon Gun | |
Tomb Raider II (Video Game) / int_3079b2e | comment |
Harpoon Gun: Makes its first appearance in the entire franchise. For obvious reasons useful mostly underwater and rather as a last-resort weapon - facing sharks with it is a really stupid idea. | |
Tomb Raider II (Video Game) / int_3079b2e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_3079b2e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_3079b2e | |
Tomb Raider II (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Tomb Raider II (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: The game is very fond of explosions, be they motorboats, planes, cars, sections of the Great Wall of China... or Lara herself. The grenade launcher can make enemies blow up as well. | |
Tomb Raider II (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_31a2a33c | |
Tomb Raider II (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Tomb Raider II (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: You can damage the frozen jade warriors before they come alive using your grenade launcher, but if you actually deplete their health points to zero before they then, it causes the game to crash. | |
Tomb Raider II (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_33ca811a | |
Tomb Raider II (Video Game) / int_356b1efb | type |
Hammerspace | |
Tomb Raider II (Video Game) / int_356b1efb | comment |
Hammerspace: Probably the most extreme case in entire franchise. Due to the way how secrets were changed in this instalment, it is entirely possible to end up with thousands of bullets to different guns by the game end, not to mention the collection of the guns itself. | |
Tomb Raider II (Video Game) / int_356b1efb | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_356b1efb | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_356b1efb | |
Tomb Raider II (Video Game) / int_36e63b81 | type |
Rule of Cool | |
Tomb Raider II (Video Game) / int_36e63b81 | comment |
Rule of Cool: Let's face it, it's the most escapist of all Tomb Raiders ever made and the very reason why so many people like it. It also helps that the game is very self-aware of this. Just to list few things out of the very long list: an Italian cult/mafia started out by a stage magician in a pursuit of an Ancient Artifact, said artifact turning the user into a dragon, yetis and other cryptids, animated jade statues, locations clearly defying laws of physics, warrior monks, impossible car chases, obligatory T. rex... The list can go on and on. | |
Tomb Raider II (Video Game) / int_36e63b81 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_36e63b81 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_36e63b81 | |
Tomb Raider II (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Tomb Raider II (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The shotgun, full stop. Medium range, medium power, common ammo, still perfectly fine against the lion share of enemies. To a lesser extent, the automatic handguns, which are basic pistols in every regard, but with double the damage. They even outclass Uzis in terms of effectiveness/damage output despite Uzis having significantly higher fire rate. Tested and confirmed. | |
Tomb Raider II (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_39b8d3d6 | |
Tomb Raider II (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Tomb Raider II (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: Running out of health kits can be this in some situations where you have to fight some enemies and depending on who they are, avoiding their attacks can be impossible. Another flavor comes in the form of being forced to take fall damage while progressing in the level. If your health is too low to make the drop safely and you have no supplies left to heal with, you better hope you have a save from an earlier state you can load from! | |
Tomb Raider II (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_3ac5110b | |
Tomb Raider II (Video Game) / int_3aec9e5e | type |
Properly Paranoid | |
Tomb Raider II (Video Game) / int_3aec9e5e | comment |
Properly Paranoid: The game basically demands this stance from players and to never, ever enter a new location without drawn guns. Lara even starts the game with flares and a shotgun in addition to her pistols and health kits. | |
Tomb Raider II (Video Game) / int_3aec9e5e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_3aec9e5e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_3aec9e5e | |
Tomb Raider II (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Tomb Raider II (Video Game) / int_3cb1d38d | comment |
Bad Boss: During their flight with Lara hidden on board, Marco punches his pilot in the gut simply because said pilot merely suggested that Marco could be looking in the wrong place for the Seraph. This causes the plane to go into a nosedive for several seconds until the pilot recovers and regains control of the plane. | |
Tomb Raider II (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_3cb1d38d | |
Tomb Raider II (Video Game) / int_3ec7c277 | type |
Every Car Is a Pinto | |
Tomb Raider II (Video Game) / int_3ec7c277 | comment |
Every Car Is a Pinto: The jeep chasing Lara in the cutscene instantly explodes after rolling over. The snowmobiles you drive can also explode if falls from a large height upon landing. | |
Tomb Raider II (Video Game) / int_3ec7c277 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_3ec7c277 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_3ec7c277 | |
Tomb Raider II (Video Game) / int_3f737576 | type |
Climax Boss | |
Tomb Raider II (Video Game) / int_3f737576 | comment |
Climax Boss: The confrontation with a dragon definitely qualifies. | |
Tomb Raider II (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_3f737576 | |
Tomb Raider II (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Tomb Raider II (Video Game) / int_40bb59d0 | comment |
Blatant Lies: The back cover of the original game promised "smoother control system" and "refined game engine". While both elements did get some form of refinement, they both largely remained the same, and would continue to do so for three more games. | |
Tomb Raider II (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_40bb59d0 | |
Tomb Raider II (Video Game) / int_4230e681 | type |
Vader Breath | |
Tomb Raider II (Video Game) / int_4230e681 | comment |
Vader Breath: A lot of the human enemies will pant and breathe heavily in their idle state. The divers also have loud breathing due to using an oxygen mask. | |
Tomb Raider II (Video Game) / int_4230e681 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_4230e681 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_4230e681 | |
Tomb Raider II (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Tomb Raider II (Video Game) / int_4389e368 | comment |
Actionised Sequel: Much more gunplay and human enemies to be found and fought in this game, and this was about the only point of contention compared to the predecessor. | |
Tomb Raider II (Video Game) / int_4389e368 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_4389e368 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_4389e368 | |
Tomb Raider II (Video Game) / int_43d612b7 | type |
Disney Acid Sequence | |
Tomb Raider II (Video Game) / int_43d612b7 | comment |
Disney Acid Sequence: The unlockable fifth level, Nightmare in Vegas. | |
Tomb Raider II (Video Game) / int_43d612b7 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_43d612b7 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_43d612b7 | |
Tomb Raider II (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Tomb Raider II (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: As par the tradition, the humble shotgun. This time around, Lara starts her adventure with one. The stopping power is very good, ammo is plentiful and it remains a reliable option till the very end. It's also Lara's only weapon in the final level. Likewise, the automatic pistols has good stopping power and ammo is plentiful until the much stronger Uzis are found. | |
Tomb Raider II (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_480c69ba | |
Tomb Raider II (Video Game) / int_4f828b45 | type |
Post-Climax Confrontation | |
Tomb Raider II (Video Game) / int_4f828b45 | comment |
Post-Climax Confrontation: The final level happens a few days after the main events of the game and includes the remaining Fiamma Nera forces trying to storm Croft Manor. | |
Tomb Raider II (Video Game) / int_4f828b45 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_4f828b45 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_4f828b45 | |
Tomb Raider II (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Tomb Raider II (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Thanks to the ability to save at any point, dying is trivial as long as you save frequently. The trope is much more apparent on the PC version where you can save across multiple slots without any loading whatsoever, in a way similar to save states. | |
Tomb Raider II (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_50727f8d | |
Tomb Raider II (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Tomb Raider II (Video Game) / int_50f66629 | comment |
Crazy-Prepared: Lara starts the game with her pistols, a shotgun, a health kit, and flares. She also has a gun cabinet in her bedroom next to her bed that contains a shotgun, ammo, health packs, and flares, which comes in handy in the final level when her home gets invaded. | |
Tomb Raider II (Video Game) / int_50f66629 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_50f66629 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_50f66629 | |
Tomb Raider II (Video Game) / int_52c791eb | type |
New World Tease | |
Tomb Raider II (Video Game) / int_52c791eb | comment |
New World Tease: There's a small area early on in the Catacombs of the Talion level that overlooks the boss arena of the next level, Ice Palace. Earlier on, in the Offshore Rig level, there's a door on top of a sloped platform that a mook descends from and closes once you go near it; this door leads into a hallway that's part of the next level, Diving Area (namely, the one where you encounter four Dobermans and a flamethrower mook). | |
Tomb Raider II (Video Game) / int_52c791eb | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_52c791eb | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_52c791eb | |
Tomb Raider II (Video Game) / int_5313c266 | type |
Bookends | |
Tomb Raider II (Video Game) / int_5313c266 | comment |
Book Ends: The game starts at the Great Wall of China and the end of Lara's adventure also ends at the same location (excluding the epilogue level, Home Sweet Home... and even that one could potentially count if you consider Lara's Home as taking place before the events of the game). The first Gold Dragon secret in the game, in The Great Wall level, requires that Lara climb down into a deep, dangerous valley instead of using the zipline right away. The very final Gold Dragon, in the Floating Islands level, requires you to do the same thing at the end of that level as well...minus T. rex fights. The fact that the situation mirrors the first one is supposed to be the clue to lead the player to it. | |
Tomb Raider II (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_5313c266 | |
Tomb Raider II (Video Game) / int_5458df4f | type |
Fan Remake | |
Tomb Raider II (Video Game) / int_5458df4f | comment |
Fan Remake: Nicobass, an established level-maker, is currently working as the leader of a four-person project (original was made by the team of 8) focused on remaking the entirety of Tomb Raider II using Unreal Engine 4. A demo of the first level is already released. More details can be found on the project's site. It's often referred by the fandom as the "20th Anniversary Game". Unfortunately, development seems to be on hiatus now as there haven't been any updates since the release of the demo. So much that the remake is on verge of plummeting into Development Hell. | |
Tomb Raider II (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_5458df4f | |
Tomb Raider II (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Tomb Raider II (Video Game) / int_548bd053 | comment |
Guns Akimbo: It wouldn't be a Tomb Raider game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis. | |
Tomb Raider II (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_548bd053 | |
Tomb Raider II (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
Tomb Raider II (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: The M16 rifle is unwieldy to use while on the move, thus most players will usually not bother using the gun. It absolutely shines in the first half of the Floating Islands level where the enemies are statues that come to life from a distance and fly slowly towards you, making the M16 an excellent weapon to snipe them with. | |
Tomb Raider II (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_54ec2f0c | |
Tomb Raider II (Video Game) / int_5527dc0c | type |
Plot Coupon | |
Tomb Raider II (Video Game) / int_5527dc0c | comment |
Plot Coupon: Lara needs to find the Seraph, a key unlocking the vault containing the Talion, a key to the Temple of Xian, where the Dagger of Xian is stored. Made even more blatant when you realise the Temple access is blocked by nothing more than a basic wooden gate. | |
Tomb Raider II (Video Game) / int_5527dc0c | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_5527dc0c | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_5527dc0c | |
Tomb Raider II (Video Game) / int_5581b443 | type |
The Walls Are Closing In | |
Tomb Raider II (Video Game) / int_5581b443 | comment |
The very first level has baits with the jade dragon statue and a magazine for the automatic pistols. Both items are in hallways where there are spiked walls closing in as soon as you enter. You can get the items and escape with minimal damage if you already know about the traps, but many first time players will trip over themselves trying to get the items and then die from the spikes. | |
Tomb Raider II (Video Game) / int_5581b443 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_5581b443 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_5581b443 | |
Tomb Raider II (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
Tomb Raider II (Video Game) / int_56a6927b | comment |
All the Worlds Are a Stage: The Temple of Xian uses all the traps and gimmicks that you've encountered throughout your adventure; swinging blades, Spikes of Doom, spiked walls that close in on you, swinging spiked balls, trapdoors, collapsing floors, Descending Ceiling large rolling boulders, springboards, and lots of swimming. The whole level practically screams The Very Definitely Final Dungeon, but you actually have to deal with a few more levels afterwards. | |
Tomb Raider II (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_56a6927b | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_56a6927b | |
Tomb Raider II (Video Game) / int_5b3d0d9f | type |
Foreboding Architecture | |
Tomb Raider II (Video Game) / int_5b3d0d9f | comment |
Foreboding Architecture: As if titling the level "The Dragon's Lair" wasn't enough, the room where Lara finds Marco Bartoli is just one, huge, empty chamber with a few water pits. | |
Tomb Raider II (Video Game) / int_5b3d0d9f | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_5b3d0d9f | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_5b3d0d9f | |
Tomb Raider II (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Tomb Raider II (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The first level ends when Lara reaches a door in a cave. There's a tiger just before the door, but if you just run past it and get to the door, the game immediately goes into a cutscene taking place right there in the cave, with no indication of what happened to the tiger. | |
Tomb Raider II (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6320eced | |
Tomb Raider II (Video Game) / int_637ef67 | type |
New Game Plus | |
Tomb Raider II (Video Game) / int_637ef67 | comment |
New Game Plus: If you found all secrets and begin new game immediately after beating it, you'll be rewarded with the entire arsenal and it won't require any ammunition to use. | |
Tomb Raider II (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_637ef67 | |
Tomb Raider II (Video Game) / int_63cad64b | type |
Threatening Shark | |
Tomb Raider II (Video Game) / int_63cad64b | comment |
Threatening Shark: They show up in 40 Fathoms level and are one of the main reasons why it's so frightening. | |
Tomb Raider II (Video Game) / int_63cad64b | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_63cad64b | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_63cad64b | |
Tomb Raider II (Video Game) / int_65c49e05 | type |
The Villain Knows Where You Live | |
Tomb Raider II (Video Game) / int_65c49e05 | comment |
The Villain Knows Where You Live: Being a famous archeologist is not so good when the villains can easily track your home and try to take the artifact by brute force. | |
Tomb Raider II (Video Game) / int_65c49e05 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_65c49e05 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_65c49e05 | |
Tomb Raider II (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Tomb Raider II (Video Game) / int_6602cad | comment |
Permanently Missable Content: Did you blow up the side of the opera house in Bartoli's Hideout? Congrats, for you just blew up the jade dragon statue and screwed yourself out of a secret. Other secrets and items can also be lost forever if you advance past the Point of No Return. | |
Tomb Raider II (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6602cad | |
Tomb Raider II (Video Game) / int_6838a3ec | type |
EliteMook | |
Tomb Raider II (Video Game) / int_6838a3ec | comment |
Elite Mook: The muscular Dual Wielding revolver mook that can make quick work of you if you're not careful. He's also highly resilient to your bullets unless you decide to blast him with the grenade launcher. He only shows up twice in two separate levels. | |
Tomb Raider II (Video Game) / int_6838a3ec | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6838a3ec | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6838a3ec | |
Tomb Raider II (Video Game) / int_6924443d | type |
Girliness Upgrade | |
Tomb Raider II (Video Game) / int_6924443d | comment |
Girliness Upgrade: Not by a wide margin, however compared to the first game, Lara sports a long ponytail, bigger lips, and an actual curvaceous figure, instead of 45 degree angle breasts. | |
Tomb Raider II (Video Game) / int_6924443d | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6924443d | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6924443d | |
Tomb Raider II (Video Game) / int_6b782004 | type |
Advertising Campaigns | |
Tomb Raider II (Video Game) / int_6b782004 | comment |
Advertising Campaigns: The U.S. had a rather infamous series of them: A camera would roam areas where men would be found: Bars, men's bathrooms, basketball courts, and strip clubs; said venues were empty, because these men were all at home playing the latest Tomb Raider game. The slogan was, "Lara's back." | |
Tomb Raider II (Video Game) / int_6b782004 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6b782004 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6b782004 | |
Tomb Raider II (Video Game) / int_6ca2ae39 | type |
Mercy Rewarded | |
Tomb Raider II (Video Game) / int_6ca2ae39 | comment |
Mercy Rewarded: Did you know that, in this game where you mindlessly blast away at everything that moves, if you elect not to shoot the monks inhabiting the monastery they'll leave you alone and, even better, attack your mutual enemies? | |
Tomb Raider II (Video Game) / int_6ca2ae39 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6ca2ae39 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6ca2ae39 | |
Tomb Raider II (Video Game) / int_6ca52003 | type |
Master of All | |
Tomb Raider II (Video Game) / int_6ca52003 | comment |
Master of All: The Uzis. Great range, best fire rate, plentiful ammo (it's possible to carry two thousand rounds in spare, while extensively using the weapon throughout the game), sufficient stopping power and possible to use while jumping and running around. The developers knew of this since every level from the Tibetan Foothills and later practically showers you with ammo for the Uzis. The automatic pistols even more so. They're more ammo effective than Uzis and ammunition is also very plentiful. Not as plentiful as for Uzis but the greater damage per shot and better accuracy compensate for that more than enough. | |
Tomb Raider II (Video Game) / int_6ca52003 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6ca52003 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6ca52003 | |
Tomb Raider II (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Tomb Raider II (Video Game) / int_6dc206c9 | comment |
Marathon Level: The entire game can feel like this. Not counting the very first level, each of them takes at least 30 to 45 minutes to get through and that's assuming you already know what to do and where to go. Without that knowledge, the time needed easily quadruples. Due to this the game, while having half the levels, is almost as long as the infamously long Tomb Raider: The Last Revelation. On the plus side, certain levels are so well designed they feel too short, while taking hours to pass. Barkhang Monastery is a massive, sprawling maze where you have to find 5 missing prayer wheels, most of them hidden at the end of long puzzles and/or trap hallways. The Temple of Xian is practically the longest level in the entire game. It's so long that you can grab all three secrets within the first 30 minutes of the level, which means the rest of the level is a big slog through puzzles, traps, platforming, and a good amount of swimming. | |
Tomb Raider II (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6dc206c9 | |
Tomb Raider II (Video Game) / int_6ded96fd | type |
Go Back to the Source | |
Tomb Raider II (Video Game) / int_6ded96fd | comment |
Go Back to the Source: Lara journeys to the Great Wall of China to obtain the Dagger of Xian. Unfortunately, the door leading to it requires a special key to unlock. Lara then goes on a wild adventure, taking her to Italy (to follow a mob boss and see if he knows anything), an off shore oil rig (where she meets a tortured monk who reveals that the item Lara seeks needs another key first before she can gain access), a deep sea wrecked ship (where the second key is held), the mountains of Tibet (where she obtains the special first key needed), and finally, back to the Great Wall with the required key to unlock the door. | |
Tomb Raider II (Video Game) / int_6ded96fd | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6ded96fd | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6ded96fd | |
Tomb Raider II (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Tomb Raider II (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Most of the secrets aren't too difficult to find as long as you're paying attention and search carefully, but there are few exceptions for that: You are probably going to blow up one of the statues in Bartoli's Hideout on your first playthrough, without even knowing about it. The gold dragon in the Diving Area is hidden at the very end of the level. You'll miss it if you go tend to the fallen monk instead of searching the nearby room. Better hug that wall to avoid triggering the end cinematic. The gold dragon statue in the Catacombs of the Talion is accessible by climbing up the walls and then turning around to spot the item. Very easy by itself, but the textures for the climbable surface blends in with the wall so much that it's quite easy to assume that it's just a normal wall. The gold dragon statue in the Ice Palace takes the cake for being super obscure to find. The room it's in is hidden behind a movable block whose texture almost perfectly blends in with the surrounding walls. Not only that, but the statue itself is across a large gap that appears to have no platforms to jump on at all unless you notice the lighting across the gap is slightly off and land on the invisible walkway. Unless you manage to catch a glimpse of it after exiting the drop into the caverns below where the Dagger was in the Temple of Xian, you may never even see the Gold Dragon. You have to know that during the slide down the waterway, you must be sliding backwards and grab the edge before it drops you into the underground lake and shimmy over to the opening it sits in. Obtaining the key to hut in Tibetan Foothills involves traveling to the far end of the level, setting off a small avalanche and then salvaging the key from under the rubble. There's no clue leading to the key actually being there except the same basic premise of searching every nook and cranny of the level hoping that you'll eventually find the key. | |
Tomb Raider II (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_6ec989d8 | |
Tomb Raider II (Video Game) / int_70d8269d | type |
Excuse Plot | |
Tomb Raider II (Video Game) / int_70d8269d | comment |
Excuse Plot: Roughly three quarters of the game is spent on finding a key to open a gate. A pretty regular, wooden gate that by all means should barely hold together at this point of history. It gets extra points for Lara's style of work. If the door had been opened after the first level, the plot would be resolved within four levels and without Lara having to fend off a home invasion. Heck, the entire plot could be summed up as "Get magic artifact before the bad guy does." It also doesn't help that the game has the least amount of cutscenes compared to the rest of the games in the franchise. | |
Tomb Raider II (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_70d8269d | |
Tomb Raider II (Video Game) / int_72423e7d | type |
Teleporting Keycard Squad | |
Tomb Raider II (Video Game) / int_72423e7d | comment |
Teleporting Keycard Squad: No card and not quite teleporting but just standing on the spot with the hut key in Tibetian Highlands level, spawns a snowscooter-riding thug offscreen who enters the area shortly after and proceeds to hunt Lara down. | |
Tomb Raider II (Video Game) / int_72423e7d | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_72423e7d | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_72423e7d | |
Tomb Raider II (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Tomb Raider II (Video Game) / int_7ae4d273 | comment |
40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, four disguised trap doors fall out below her and dump her into a gunfight with some goons. There's also no way to get back to the statue. | |
Tomb Raider II (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_7ae4d273 | |
Tomb Raider II (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Tomb Raider II (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: Should players ignore or not get all secrets on a regular basis, ammo for most of weapons can get really scarce. Averted with dual mini Uzis. They are by far the most efficient weapon in entire game, with ammo being plentiful even without obsessively collecting secrets. It is practically required to save the M16 until the last area of the game due to the jade warriors taking so many rounds to defeat and ammo being relatively scarce compared to the the other weapons. | |
Tomb Raider II (Video Game) / int_7d561d58 | featureApplicability |
-1.0 | |
Tomb Raider II (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_7d561d58 | |
Tomb Raider II (Video Game) / int_80360df0 | type |
Dark Horse Victory | |
Tomb Raider II (Video Game) / int_80360df0 | comment |
Dark Horse Victory: In a generation-spanning conflict between mafia cultists and an ancient order of Tibetan monks, where neither side has made plans that take a certain self-starting, interloping Adventurer Archaeologist into account, guess who wins? | |
Tomb Raider II (Video Game) / int_80360df0 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_80360df0 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_80360df0 | |
Tomb Raider II (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
Tomb Raider II (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: Venice is built around reaching a timed gate in the motorboat before it closes. The whole thing is triggered by exiting the flooded cellar using a sloped ramp. However there's a small gap under the cellar door, which is just enough tall to swim through, and exiting the cellar this way doesn't trigger the countdown, which makes half of the tasks* to create a shortcut for the motorboat in the level completely unnecessary. You don't even need said motorboat nor have to dispose of the water mines before the gate. | |
Tomb Raider II (Video Game) / int_8125d8f6 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_8125d8f6 | |
Tomb Raider II (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Tomb Raider II (Video Game) / int_83308c12 | comment |
Spikes of Doom: You encounter them right in the first level in two flavours: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps. Luckily, the spike/glass pits can be rendered harmless if you just walk through them whereas running will hurt you and falling on top of them gives the obvious result. | |
Tomb Raider II (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_83308c12 | |
Tomb Raider II (Video Game) / int_83641c73 | type |
Logical Weakness | |
Tomb Raider II (Video Game) / int_83641c73 | comment |
Logical Weakness: The dagger of Xian is the only thing keeping the person turned into a dragon alive. Should it be removed, the dragon dies and instantly decomposes. | |
Tomb Raider II (Video Game) / int_83641c73 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_83641c73 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_83641c73 | |
Tomb Raider II (Video Game) / int_836a968e | type |
Plunger Detonator | |
Tomb Raider II (Video Game) / int_836a968e | comment |
Plunger Detonator: Seen near the end of Bartoli's Hideout, though Lara needs to find the key before she can use it. | |
Tomb Raider II (Video Game) / int_836a968e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_836a968e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_836a968e | |
Tomb Raider II (Video Game) / int_83856158 | type |
Worthless Yellow Rocks | |
Tomb Raider II (Video Game) / int_83856158 | comment |
Worthless Yellow Rocks: Eventually Lara finds herself running through caverns made entirely of solid gold, as well as rivers and lakes of molten ore. At one point she comes across a literal gold volcano. She helps herself to absolutely none of it. Although it's justified in that she has no way to extract the gold, and the molten ore kills her on contact like lava. Since Lara is obviously very wealthy, she would likely have no use for taking the gold back home. | |
Tomb Raider II (Video Game) / int_83856158 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_83856158 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_83856158 | |
Tomb Raider II (Video Game) / int_89f2f8aa | type |
Misidentified Weapons | |
Tomb Raider II (Video Game) / int_89f2f8aa | comment |
Misidentified Weapons: Once again, the Uzis are played by Mac-10s. | |
Tomb Raider II (Video Game) / int_89f2f8aa | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_89f2f8aa | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_89f2f8aa | |
Tomb Raider II (Video Game) / int_8cb259f4 | type |
Overshadowed by Awesome | |
Tomb Raider II (Video Game) / int_8cb259f4 | comment |
Overshadowed by Awesome: Pretty much every other weapon is made completely obsolete the moment Uzis are found. That's in the third level of the game. Out of 18. | |
Tomb Raider II (Video Game) / int_8cb259f4 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_8cb259f4 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_8cb259f4 | |
Tomb Raider II (Video Game) / int_90793c26 | type |
Dénouement Episode | |
Tomb Raider II (Video Game) / int_90793c26 | comment |
Dénouement Episode: While the main story itself is concluded once Lara retrieves the dagger and escapes from the Collapsing Lair, there's one more level you have to play afterwards that involve the remaining henchman of the Big Bad invading Lara's mansion to get revenge on her. Only by completing this level will resolve the loose ends and having the credits roll. | |
Tomb Raider II (Video Game) / int_90793c26 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_90793c26 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_90793c26 | |
Tomb Raider II (Video Game) / int_911b22d8 | type |
Suspicious Video-Game Generosity | |
Tomb Raider II (Video Game) / int_911b22d8 | comment |
Suspicious Videogame Generosity: In the Wreck of the Maria Doria, a large medipack is placed in plain sight. In the fall that follows, Lara cannot avoid losing health; how much depends on the actions of the player. Then in the final level of the wrecked ship, there's a large health kit placed right before a very long drop to a raft below. The developers placed the health kit there so that you can survive the fall and you have no other way of approaching the raft anyway. Trying to jump down without full health will kill you instantly. | |
Tomb Raider II (Video Game) / int_911b22d8 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_911b22d8 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_911b22d8 | |
Tomb Raider II (Video Game) / int_9918518b | type |
Press X to Die | |
Tomb Raider II (Video Game) / int_9918518b | comment |
Press X to Die: While a lot more complicated than pressing a single button to die, some cheat codes, when activated, happens to make Lara explode. The codes in question are the same as used in the previous game. | |
Tomb Raider II (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9918518b | |
Tomb Raider II (Video Game) / int_9b53f32 | type |
Exposed to the Elements | |
Tomb Raider II (Video Game) / int_9b53f32 | comment |
Exposed to the Elements: Lara travels throughout the Tibetan mountainside wearing nothing but her shorts and a leather jacket, which aren't exactly suitable for a cold region. Lara can swim in the Tibetan waters without suffering from hypothermia as well (these were all averted in the next game). | |
Tomb Raider II (Video Game) / int_9b53f32 | featureApplicability |
-1.0 | |
Tomb Raider II (Video Game) / int_9b53f32 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9b53f32 | |
Tomb Raider II (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Tomb Raider II (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: Like in the previous game, there's one level where your equipment is stolen, but you still get to keep all the ammo and medi-packs you collected. Two of the sunken ship's levels will have you take mandatory fall damage that requires you to be at full health to survive (though the first one can be reduced significantly with a few clever manoeuvres) and both instances will have a large health pack next to the drop just in case you don't have any. As the game is much longer than the previous one, it helps immensely that you can now save at any point, including on the PlayStation version. | |
Tomb Raider II (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9b9435d0 | |
Tomb Raider II (Video Game) / int_9be7c205 | type |
Giant Spider | |
Tomb Raider II (Video Game) / int_9be7c205 | comment |
Giant Spider: They show up in the Temple of Xian. Fortunately, they are rare, because they can take serious punishment. | |
Tomb Raider II (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9be7c205 | |
Tomb Raider II (Video Game) / int_9c23f3a0 | type |
Bigfoot, Sasquatch, and Yeti | |
Tomb Raider II (Video Game) / int_9c23f3a0 | comment |
Bigfoot, Sasquatch, and Yeti: Part of the game takes place in Tibet, so obviously yetis make an appearance. Then there is the Guardian, meant to be a Garuda, at the end of the Ice Palace level. | |
Tomb Raider II (Video Game) / int_9c23f3a0 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9c23f3a0 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9c23f3a0 | |
Tomb Raider II (Video Game) / int_9c47b23b | type |
Dirty Communists | |
Tomb Raider II (Video Game) / int_9c47b23b | comment |
Dirty Communists: Averted, while Lara explores Cold War-era Soviet mines with walls textured with the hammer and sickle, as well as doors with giant portraits of Stalin for some reason, she actually fights A.V.A.L.A.N.C.H.E Mercenaries inside the mines as the mines have long been abandoned. | |
Tomb Raider II (Video Game) / int_9c47b23b | featureApplicability |
-1.0 | |
Tomb Raider II (Video Game) / int_9c47b23b | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9c47b23b | |
Tomb Raider II (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Tomb Raider II (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: The opening FMV shows China's emperor meeting his demise when a monk pulls out the dagger from the dragon's belly. This is how you defeat Bartoli in the final showdown. | |
Tomb Raider II (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9d12bbc1 | |
Tomb Raider II (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Tomb Raider II (Video Game) / int_9dab0a6e | comment |
Continuity Nod: When starting the tutorial level, Lara mentions that after that gruelling business last year, she decided to build an assault course to build up her skills. | |
Tomb Raider II (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9dab0a6e | |
Tomb Raider II (Video Game) / int_9dfb8296 | type |
This Is Gonna Suck | |
Tomb Raider II (Video Game) / int_9dfb8296 | comment |
This Is Gonna Suck: This game started using occasional music stingers or drones for certain areas and encounters, though not to the JumpScare-y levels that the next game would. One in particular gives off this vibe and is prominently heard when entering the valley containing the 2 t-rexes, the crumbling rooftops of the Opera House, the slippery chasm just outside the Ice Palace, and when encountering the giant spider egg sac in their nest. For reference, hear it here | |
Tomb Raider II (Video Game) / int_9dfb8296 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9dfb8296 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9dfb8296 | |
Tomb Raider II (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Tomb Raider II (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: Lara is immune to her own grenades, even if she shoots enemies literally standing next to her. | |
Tomb Raider II (Video Game) / int_9e8aa11e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_9e8aa11e | |
Tomb Raider II (Video Game) / int_a3e24415 | type |
Video-Game Flamethrowers Suck | |
Tomb Raider II (Video Game) / int_a3e24415 | comment |
Videogame Flamethrowers Suck: Averted for the mooks that use them against you. Being on fire will kill you in a matter of seconds unless you happen to be near a deep pool of water. | |
Tomb Raider II (Video Game) / int_a3e24415 | featureApplicability |
-1.0 | |
Tomb Raider II (Video Game) / int_a3e24415 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_a3e24415 | |
Tomb Raider II (Video Game) / int_a4070b5e | type |
Stripped to the Bone | |
Tomb Raider II (Video Game) / int_a4070b5e | comment |
Stripped to the Bone: Removing the dagger of Xian from the dragon will kill it instantly, causing its body to melt away and leave behind its skeleton. | |
Tomb Raider II (Video Game) / int_a4070b5e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_a4070b5e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_a4070b5e | |
Tomb Raider II (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Tomb Raider II (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The grenade launcher once you complete the game since it, along with the other weapons, gets infinite ammo. | |
Tomb Raider II (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_a5e02e9e | |
Tomb Raider II (Video Game) / int_a675997a | type |
Scaled Up | |
Tomb Raider II (Video Game) / int_a675997a | comment |
Scaled Up: The dagger of Xian turns the user into a dragon. And by use it means plunging it into your heart. The transformation takes some time to occur. Should the dagger be removed, the dragon instantly dies. | |
Tomb Raider II (Video Game) / int_a675997a | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_a675997a | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_a675997a | |
Tomb Raider II (Video Game) / int_a8826e1e | type |
Giant Mook | |
Tomb Raider II (Video Game) / int_a8826e1e | comment |
Giant Mook: A few of Bartoli's goons are positively massive, being easily twice Lara's size, and can take some serious amount of ammo to finally drop. | |
Tomb Raider II (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_a8826e1e | |
Tomb Raider II (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Tomb Raider II (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: First indication yetis aren't going to be friendly are their glowing red eyes. | |
Tomb Raider II (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_a939a527 | |
Tomb Raider II (Video Game) / int_a9ea3c3c | type |
Warrior Monk | |
Tomb Raider II (Video Game) / int_a9ea3c3c | comment |
Warrior Monk: The Barkhang Monks in the Barkhang Monastery level use only spears to defend themselves with, but they have a lot of health and are capable of killing Bartoli's gunmen on their own. In fact, it's usually preferable for the player to just watch the fight and either finish off any gunmen that survive or pick up the items dropped by the gunmen if the monks survive. There were also a group of monks in the backstory that actually bombed Gianni Bartoli's (Big Bad Marco Bartoli's father) luxury vessel in order to prevent the Seraph from being used so that no one would gain access to the Talion, which would have given access to the dagger itself. | |
Tomb Raider II (Video Game) / int_a9ea3c3c | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_a9ea3c3c | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_a9ea3c3c | |
Tomb Raider II (Video Game) / int_ac6ea68c | type |
Near-Villain Victory | |
Tomb Raider II (Video Game) / int_ac6ea68c | comment |
Near-Villain Victory: Despite Lara navigating all of the Temple of Xian to reach the dagger again, she is too late when Marco arrives to take the dagger and stab himself in the heart with it and gains the power of the dragon. Lara then has to spend two levels catching up to Marco, fight his dragon form, and then take the dagger out of his belly once he's incapacitated. In a way, Marco does succeed over Lara in getting the dagger and could have caused chaos in the world, but it's Lara's narrow victory over him that caused his plans to fail. | |
Tomb Raider II (Video Game) / int_ac6ea68c | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_ac6ea68c | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_ac6ea68c | |
Tomb Raider II (Video Game) / int_ae0bbe52 | type |
Living Statue | |
Tomb Raider II (Video Game) / int_ae0bbe52 | comment |
Living Statue: Frozen jade warriors appear in the penultimate levels of the game; they animate after Lara does certain things near them. A glitch (in both the PC and PlayStation versions) allows Lara to damage them with grenades while they're still frozen, allowing her to pick them off easily before they can wake up, which in the Dragon's Lair in particular can save you a lot of hassle. | |
Tomb Raider II (Video Game) / int_ae0bbe52 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_ae0bbe52 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_ae0bbe52 | |
Tomb Raider II (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Tomb Raider II (Video Game) / int_b0e18b32 | comment |
Unique Enemy: Few bosses aside, the most obvious example are... spiders. There is just a handful of the regular ones, all in the first level and Temple of Xian. Meanwhile, there are only five giant ones, and all of them in the Temple of Xian level. | |
Tomb Raider II (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b0e18b32 | |
Tomb Raider II (Video Game) / int_b16543d2 | type |
Grimy Water | |
Tomb Raider II (Video Game) / int_b16543d2 | comment |
Grimy Water: The Diving Area has one pit filled with a toxic sludge that will kill Lara instantly if she falls into it. | |
Tomb Raider II (Video Game) / int_b16543d2 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b16543d2 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b16543d2 | |
Tomb Raider II (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Tomb Raider II (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Played absolutely straight with basic dual pistols, that don't need to be reloaded and come with an infinite supply of bullets. Then there is most of the remaining weapons, which come with a limited ammo count, but never need to be reloaded. The only exceptions are the Harpoon Gun (needs to be reloaded each 4 shots) and Grenade Launcher (reloaded after each shot). | |
Tomb Raider II (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b2cdd776 | |
Tomb Raider II (Video Game) / int_b3b1115f | type |
My Rules Are Not Your Rules | |
Tomb Raider II (Video Game) / int_b3b1115f | comment |
My Rules Are Not Your Rules: The NPCs are immune to environmental hazards. Demonstrated here. | |
Tomb Raider II (Video Game) / int_b3b1115f | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b3b1115f | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b3b1115f | |
Tomb Raider II (Video Game) / int_b4696bc | type |
Hard Levels, Easy Bosses | |
Tomb Raider II (Video Game) / int_b4696bc | comment |
Hard Levels, Easy Bosses: The game's difficulty comes from the level design where you have to make a lot of precise and tricky jumps through many obstacles. There are only two bosses in the entire game and they're pretty easy to handle; the first boss can easily be cheesed while the second one isn't too difficult provided that you always keep moving to avoid being roasted. | |
Tomb Raider II (Video Game) / int_b4696bc | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b4696bc | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b4696bc | |
Tomb Raider II (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Tomb Raider II (Video Game) / int_b47d95be | comment |
No OSHA Compliance: The offshore rig is so incredibly dangerous that it's puzzling that Bartoli's goons are able to get any work done without killing themselves. Features include: Open grilles shooting lethal flames casually located in the middle of a storage area. Several massive underwater propellers with no safety guards that seem to serve no discernible purpose except to chew up anyone who falls in the water. One of these even makes traversing an area of the facility impossible until it's switched off. A circular saw big enough to slice a man in half with no blade guard that runs constantly and can only be turned off with a circuit board that has to be inserted into it. One area inexplicably consists of very high catwalk with big gaps in it, with a long drop into very deep water below. Heavy oil barrels are stored on their sides on a steep ramp in front of a door, and are shown to arbitrarily roll down and crush anything in their way. | |
Tomb Raider II (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b47d95be | |
Tomb Raider II (Video Game) / int_b53d88da | type |
Double Unlock | |
Tomb Raider II (Video Game) / int_b53d88da | comment |
Double Unlock: Done as a story element to prevent the dagger artifact from being misused. Want access to the dagger? Go find the Talion to unlock the door. Know where the Talion is? Great! Make sure you found the Seraph first so you can unlock the door leading to the palace that contains the Talion in the first place! | |
Tomb Raider II (Video Game) / int_b53d88da | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b53d88da | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b53d88da | |
Tomb Raider II (Video Game) / int_b7f832ec | type |
Slippery as an Eel | |
Tomb Raider II (Video Game) / int_b7f832ec | comment |
Slippery as an Eel: The Maria Doria levels feature moray eels that hide in caverns attempting to bite Lara when she gets close. There's also a gigantic black one guarding a switch in Living Quartets. | |
Tomb Raider II (Video Game) / int_b7f832ec | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_b7f832ec | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_b7f832ec | |
Tomb Raider II (Video Game) / int_ba5436eb | type |
The Great Wall | |
Tomb Raider II (Video Game) / int_ba5436eb | comment |
The Great Wall: Accept no substitute. On the other hand, the game clearly copies the Beijing-area section of the wall, while taking place somewhere in northwest China. | |
Tomb Raider II (Video Game) / int_ba5436eb | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_ba5436eb | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_ba5436eb | |
Tomb Raider II (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Tomb Raider II (Video Game) / int_bb48f8ba | comment |
Timed Mission: In Venice, the last part of the level has Lara flipping a switch which opens a door on the other end of the area. She has to drive the boat at full throttle (and use shortcuts) to make it to the door before it closes; if it does, she has to backtrack to the switch and try again. | |
Tomb Raider II (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_bb48f8ba | |
Tomb Raider II (Video Game) / int_bcac7f63 | type |
Distant Prologue | |
Tomb Raider II (Video Game) / int_bcac7f63 | comment |
Distant Prologue: The opening cutscene takes place somewhere in ancient China. | |
Tomb Raider II (Video Game) / int_bcac7f63 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_bcac7f63 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_bcac7f63 | |
Tomb Raider II (Video Game) / int_bce16d24 | type |
Why Don't You Just Shoot Him? | |
Tomb Raider II (Video Game) / int_bce16d24 | comment |
Why Don't You Just Shoot Her?: Unlike any previous or future situation, there was no real reason why the villain wouldn't just kill Lara rather than locking her up for a No-Gear Level excuse. | |
Tomb Raider II (Video Game) / int_bce16d24 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_bce16d24 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_bce16d24 | |
Tomb Raider II (Video Game) / int_be11f605 | type |
Invisible Block | |
Tomb Raider II (Video Game) / int_be11f605 | comment |
Invisible Block: The gold dragon statue in the Ice Palace level sits in a room with seemingly no way to reach it. There's actually a row of invisible blocks you can stand on to reach the statue, but nothing hints at the block's existence. | |
Tomb Raider II (Video Game) / int_be11f605 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_be11f605 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_be11f605 | |
Tomb Raider II (Video Game) / int_c04b1231 | type |
Jump Scare | |
Tomb Raider II (Video Game) / int_c04b1231 | comment |
Jump Scare: There's a lever underwater in the Living Quarters level that's guarded by a giant eel. You won't know it's even there until you approach the lever where the creature will quickly lash out at you. Not only does the eel look scary, it uses the same chomping sound as the sharks and will inflict heavy damage on you if it manages to bite you. | |
Tomb Raider II (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_c04b1231 | |
Tomb Raider II (Video Game) / int_c12f0c4 | type |
Outrun the Fireball | |
Tomb Raider II (Video Game) / int_c12f0c4 | comment |
Outrun the Fireball: After escaping the temple with the dagger in hand, Lara races to escape the fireball coming up behind her before she makes one final leap to freedom outside. The temple promptly explodes and takes out a guardhouse at the Great Wall. | |
Tomb Raider II (Video Game) / int_c12f0c4 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_c12f0c4 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_c12f0c4 | |
Tomb Raider II (Video Game) / int_c3e4b9fd | type |
Final-Exam Boss | |
Tomb Raider II (Video Game) / int_c3e4b9fd | comment |
Final-Exam Boss: Temple of Xian, technically the penultimate level, is the game throwing the gauntlet and saying "Show me what you've learned so far". It's exceedingly difficult and long, but if one was playing the game fair and square up until that point, it's also a very rewarding experience, for it tests every single skill players mastered up to this point. It's saying that Temple of Xian is often listed in various "top 5s" of the best levels ever made for Tomb Raiders, despite its infamy as pushing it to the limit. | |
Tomb Raider II (Video Game) / int_c3e4b9fd | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_c3e4b9fd | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_c3e4b9fd | |
Tomb Raider II (Video Game) / int_c75df49a | type |
Shout-Out | |
Tomb Raider II (Video Game) / int_c75df49a | comment |
Shout-Out: The way how Lara dispatches one of the jeeps chasing her is a recreation of the famous Mad Max 2: The Road Warrior shotgun scene, with a sudden leap out of the cabin and shooting the driver at point-blank range. | |
Tomb Raider II (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_c75df49a | |
Tomb Raider II (Video Game) / int_c887dc21 | type |
You Can Barely Stand | |
Tomb Raider II (Video Game) / int_c887dc21 | comment |
You Can Barely Stand: More than justified. Ever since hitting Tibet, Lara doesn't even stop for a second to sleep or rest. And that's already assuming she caught some sleep while flying on autopilot. After that, she spends an entire day running around, then a non-stop drive to reach the Temple of Xian, then going through all the events inside. No wonder she outright passed out of exhaustion in the end. | |
Tomb Raider II (Video Game) / int_c887dc21 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_c887dc21 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_c887dc21 | |
Tomb Raider II (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Tomb Raider II (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: While the draw distance has improved from the last game, everything beyond said draw distance is a black void. This makes for a very chilling effect at the start of the 40 Fathoms level where you start off at the bottom of the seabed with no source of light and surrounded by pitch darkness everywhere while you try to find a source of air as a shark swims after you. This is also the case for Floating Islands, with its black bottomless pits everywhere. | |
Tomb Raider II (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_cdfe12c3 | |
Tomb Raider II (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Tomb Raider II (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: One of the main hazards in the first half of Floating Islands. | |
Tomb Raider II (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_cea7fc1 | |
Tomb Raider II (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
Tomb Raider II (Video Game) / int_d0ea147f | comment |
A.I. Breaker: The Guardian at the end of the Ice Palace level will stop chasing Lara if she stands on a ledge or platform that's too high for it to reach, which is normal. However, standing in certain places on the ground level will also achieve the same effect despite the boss logically being able to reach and attack Lara. It will still flee after you shoot it until you get back on its level. | |
Tomb Raider II (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d0ea147f | |
Tomb Raider II (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Tomb Raider II (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The Dragon's Lair, the penultimate level, consists of nothing more than facing off against reanimated jade statues and blade-throwing cultists before you start taking on the titular dragon, and can be beaten in roughly five minutes. | |
Tomb Raider II (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d15c1086 | |
Tomb Raider II (Video Game) / int_d212847f | type |
Key Under the Doormat | |
Tomb Raider II (Video Game) / int_d212847f | comment |
Key Under the Doormat: Lara steals one of Fiamma Nera jeeps this way, finding the keys behind the sun visor. | |
Tomb Raider II (Video Game) / int_d212847f | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d212847f | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d212847f | |
Tomb Raider II (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Tomb Raider II (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: The game has quite a number of them: The very first level has baits with the jade dragon statue and a magazine for the automatic pistols. Both items are in hallways where there are spiked walls closing in as soon as you enter. You can get the items and escape with minimal damage if you already know about the traps, but many first time players will trip over themselves trying to get the items and then die from the spikes. 40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, four disguised trap doors fall out below her and dump her into a gunfight with some goons. There's also no way to get back to the statue. One trap in the Temple of Xian has spiked walls closing in and Lara needs to get to the end of the room to throw a switch and run like hell to escape. There's a health kit in the middle of the room to entice players, but it's almost impossible to grab it and escape since there's no time to grab the item and reach the switch without being skewered. The Diving Area can trick you at the end with the tortured monk. After dispatching the gunmen, most players will go to the monk right away to help him without realizing that doing so triggers a cutscene and then ends the level. This means you'll miss out on the gold dragon statue that's in a nearby room with the monk. | |
Tomb Raider II (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d2c0e2ed | |
Tomb Raider II (Video Game) / int_d49ce4f8 | type |
Protect This House | |
Tomb Raider II (Video Game) / int_d49ce4f8 | comment |
Protect This House: The final level takes place in Croft Manor, invaded by the remaining Fiamma Nera forces. Mostly famous for having Lara fight in a skimpy bathrobe. | |
Tomb Raider II (Video Game) / int_d49ce4f8 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d49ce4f8 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d49ce4f8 | |
Tomb Raider II (Video Game) / int_d5139ac | type |
Reality Has No Soundtrack | |
Tomb Raider II (Video Game) / int_d5139ac | comment |
Reality Has No Soundtrack: Interestingly, the final boss fight is scored by nothing more than the creepy ambience from the last two levels. | |
Tomb Raider II (Video Game) / int_d5139ac | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d5139ac | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d5139ac | |
Tomb Raider II (Video Game) / int_d820f28 | type |
Reaction Shot | |
Tomb Raider II (Video Game) / int_d820f28 | comment |
Reaction Shot: When Marco claims the Dagger of Xian and stabs himself in the heart, the camera cuts to Lara holding her hands over her mouth and gasping at the sight of what she saw. | |
Tomb Raider II (Video Game) / int_d820f28 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d820f28 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d820f28 | |
Tomb Raider II (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Tomb Raider II (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Chinese-style dragons, with hefty dose of western influences. Not to mention they are created by a magical dagger with a power to scale up. | |
Tomb Raider II (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_d88e125e | |
Tomb Raider II (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Tomb Raider II (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: The best way to describe the effect grenades have on enemies. | |
Tomb Raider II (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_db33bc7e | |
Tomb Raider II (Video Game) / int_e0606d52 | type |
Optional Boss | |
Tomb Raider II (Video Game) / int_e0606d52 | comment |
Optional Boss: The two T. rexes in The Great Wall level, guarding a grenade launcher. You know, in the very first level of the game. | |
Tomb Raider II (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_e0606d52 | |
Tomb Raider II (Video Game) / int_e43c66bd | type |
Art Evolution | |
Tomb Raider II (Video Game) / int_e43c66bd | comment |
Art Evolution: Lara got a significant visual upgrade in this game: Not only does she sport her signature braid in gameplay with its own physics engine that reacts to player movement, but she also has breasts that actually look like breasts, unlike the boxy, overly pointy ones from the first game. | |
Tomb Raider II (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_e43c66bd | |
Tomb Raider II (Video Game) / int_ea85d6ea | type |
All Just a Dream | |
Tomb Raider II (Video Game) / int_ea85d6ea | comment |
All Just a Dream: The mysterious Nightmare in Vegas. What exactly was going on in that hotel - one that includes Winston, bizarre, cheesy billboards, a Talion guardian locked up in a zoo, and two T. rexes on the streets? | |
Tomb Raider II (Video Game) / int_ea85d6ea | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_ea85d6ea | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_ea85d6ea | |
Tomb Raider II (Video Game) / int_f4f01ac | type |
Deadly Rotary Fan | |
Tomb Raider II (Video Game) / int_f4f01ac | comment |
Deadly Rotary Fan: The Opera House has several of them inside vents and there's many slopes that will gladly send you sliding to your doom if you stumble upon them. The Oil Rig has fans that are much larger, underwater, and can suck you into them with their currents. | |
Tomb Raider II (Video Game) / int_f4f01ac | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_f4f01ac | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_f4f01ac | |
Tomb Raider II (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Tomb Raider II (Video Game) / int_f7d66b6f | comment |
No-Gear Level: Lara gets captured by Bartoli's crew and is locked up in the oil rig with all of her guns taken away. You're forced to dodge gunmen and solve a few puzzles before you can get your pistols back. | |
Tomb Raider II (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_f7d66b6f | |
Tomb Raider II (Video Game) / int_f8880124 | type |
Pervert Revenge Mode | |
Tomb Raider II (Video Game) / int_f8880124 | comment |
Pervert Revenge Mode: After annihilating the remaining Fiama Nera members, Lara is about to take her well-earned shower when she spots the player attempting to take a peek at the corner of her eye before shooting the camera. | |
Tomb Raider II (Video Game) / int_f8880124 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_f8880124 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_f8880124 | |
Tomb Raider II (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Tomb Raider II (Video Game) / int_fb111d49 | comment |
Sequence Breaking: In the second level, the exit is guarded by a cluster of mines that will explode if you touch them and they'll kill you. Normally, you have to speed towards the mines on your boat and jump out so the boat itself triggers the mines and then get a second boat to proceed with the timed puzzle that opens the exit. However, it is entirely possible to reach the exit without using a boat at all by just swimming the entire way and going below or in between the mines while bypassing the timer completely. However, this method isn't any faster or better than the normal way, but it is an interesting alternate solution to reach the exit. Normally, you'd have to find and use the detonator key to blow up the side of the opera house so that you can use its rubble to climb up and reach the level's exit. By not blowing up the building, not only do you find the jade dragon statue, but you can also use some barely reachable ledges to get behind the structure and reach the exit without having to use the explosives in the first place, which saves you a few minutes. In the Ice Palace, you need the Tibetan Mask to unlock a door. However, you can ignore the mask and go to the balcony next to the door, jump over it at the right angle, and simply use some ledges to climb up and reach the bridge that the door would have led to. This saves you at least one minute. | |
Tomb Raider II (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_fb111d49 | |
Tomb Raider II (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Tomb Raider II (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: The areas Lara explores are so hostile that the universe itself seems to be relentlessly attempting to kill her. In the first level alone, Lara is set upon by ravenous tigers, spike traps, shuriken traps, aggressive carnivorous birds, vicious tarantulas and shot at by a fanatical assassin guarding a door. This ramps up to the extent that in the Opera House you can even be killed by huge shards of broken glass apparently glued vertically to the floor and the weighted bags used to raise the curtains. | |
Tomb Raider II (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_ffd816e7 | |
Tomb Raider II (Video Game) / int_name | type |
ItemName | |
Tomb Raider II (Video Game) / int_name | comment |
||
Tomb Raider II (Video Game) / int_name | featureApplicability |
1.0 | |
Tomb Raider II (Video Game) / int_name | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Tomb Raider II (Video Game) / int_name | |
Tomb Raider II (Video Game) / int_name | itemName |
Tomb Raider II (Video Game) |
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