Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Total War (Video Game)

 Total War (Video Game)
type
TVTItem
 Total War (Video Game)
label
Total War (Video Game)
 Total War (Video Game)
page
TotalWar
 Total War (Video Game)
comment
Total War is a series of strategy games developed by Creative Assembly and published by Sega. The series combines Turn-Based Strategy with Real-Time Strategy and each game takes place in a distinctive historical period (except for Total War: Warhammer, which takes place in the entirely fictional universe of Warhammer Fantasy).To date, there have been twelve installments in the series, with associated expansion packs: Shogun: Total War (2000) Mongol Invasion (2001) Medieval: Total War (2002) Viking Invasion (2003) Rome: Total War (2004) Barbarian Invasion (2005) Alexander (2006) Rome Remastered (2021) note  (a graphically upgraded version of the original, with new building and unit models, 4K resolution, 16 new playable factions, new tactical systems for both the strategic map and battle map, cross-platform multiplayer and the addition of the Merchant agent type from Medieval II) Medieval II: Total War (2006) Kingdoms (2007) Empire: Total War (2009) The Warpath Campaign (2009) Napoleon: Total War (2010) The Peninsular Campaign (2010) Total War: Shogun 2 (2011)note  (where the name format was reversed to "increase Brand Awareness".) Rise of the Samurai (2011) Fall of the Samurai (2012) note split off into the Saga subseries, and rebranded as A Total War Saga: Fall of the Samurai in 2019, seven years after the expansion's original release, and includes all the expansion's DLC for free. Total War: Rome II (2013) Caesar in Gaul (2013) Hannibal at the Gates (2014) Imperator Augustus (2014) Wrath of Sparta (2014) Empire Divided (2017) Rise of the Republic (2018) Total War: Attila (2015) The Last Roman (2015) Age of Charlemagne (2015) Total War: Warhammer (2016) Total War: Warhammer II (2017) Total War: Warhammer III (2022) Total War: Three Kingdoms (2019) Eight Princes (2019) Mandate of Heaven (2020) A World Betrayed (2020) The Furious Wild (2020) Fates Divided (2021) Total War Pharaoh (2023)In addition, there are several spin-offs: Spartan: Total Warrior (2005): A hack and slash game in the vein of God of War for PS2, Gamecube and Xbox. Total War Battles: Shogun (2012): A mobile spin-off for iOS devices, later ported to Android and PC. Total War: Arena (2015): A free-to-play game focused around team-based multiplayer battles. Originally shut down in 2019, it was relaunched in 2020 with a focus on the Chinese market, but shut down permanently two years later. Total War Battles: Kingdom (Open Beta, 2015): A free-to-play cross-platform browser game for PC, Mac and tablets set in a persistent 10th century England. The Total War Sagas: A series of smaller-scale releases with similar gameplay to the main series. Thrones of Britannia: A Total War Saga (2018) A Total War Saga: TROY (2020) Mythos (2021) Total War: Elysium (TBA): A free-to-play Card Battle Game based on people from throughout historyThe games' system is an interesting hybrid, with a continent-scale strategic turn-based game that jumps to real-time battles for resolving conflicts between opposing armies. The main campaign takes place on a "Risk"-Style Map divided into territories, cities, and fortifications. Here, the player manages their empire, selects construction projects for settlements, raises armies, hires and dispatches agents, conducts diplomacy, and marches troops around. When those troops encounter a hostile army or attack a settlement, the game zooms in to the conflict and loads a battle map, where the engagement plays out in real-time.Battles in the Total War series are known as much for spectacle as strategy, to the extent that the History Channel used the Rome engine to provide visuals for a series on noteworthy Classical Era battles, and The BBC used the same engine for the Game Show Time Commanders.
 Total War (Video Game)
fetched
2023-10-18T14:31:27Z
 Total War (Video Game)
parsed
2023-10-18T14:31:28Z
 Total War (Video Game)
processingComment
Dropped link to Aladdin: Not a Feature - ITEM
 Total War (Video Game)
processingComment
Dropped link to FatherTed: Not a Feature - ITEM
 Total War (Video Game)
processingComment
Dropped link to HonourBeforeReason: Not a Feature - UNKNOWN
 Total War (Video Game)
processingComment
Dropped link to MedievalTotalWar: Not a Feature - ITEM
 Total War (Video Game)
processingComment
Dropped link to RomeTotalWar: Not a Feature - ITEM
 Total War (Video Game)
processingComment
Dropped link to StarTrekTheOriginalSeries: Not a Feature - ITEM
 Total War (Video Game)
processingComment
Dropped link to TotalWarThreeKingdoms: Not a Feature - ITEM
 Total War (Video Game)
processingComment
Dropped link to ZeroWing: Not a Feature - ITEM
 Total War (Video Game)
processingUnknown
HonourBeforeReason
 Total War (Video Game)
isPartOf
DBTropes
 Total War (Video Game) / int_12d9447
type
Another Side, Another Story
 Total War (Video Game) / int_12d9447
comment
Another Side, Another Story: In most games in the series, most factions you encounter in the game are playable, but are only unlocked if you defeat them at least once in the Grand Campaign. Other nations are unlocked only by beating the Grand Campaign. In Shogun I, Medieval I and Shogun 2, all playable factions are available from the start. (Later games would change "defeating them" to "shelling out real money".)
 Total War (Video Game) / int_12d9447
featureApplicability
1.0
 Total War (Video Game) / int_12d9447
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_12d9447
 Total War (Video Game) / int_135b9977
type
Bloodless Carnage
 Total War (Video Game) / int_135b9977
comment
Bloodless Carnage: Played with in the Total War series. Rome had none, while Medieval II had some blood splatter, and units became bloody after getting into melee. However, Napoleon and Empire were played straight, with battlefields being bloodless despite the dozens of corpses. Shogun 2 and onward plays it straight normally while offering Downloadable Content that adds blood and gore to the battlefield. Aside from the normal fears of this simple content being Dummied Out and then being sold or the fans in general are being milked for all its worth, it's certain doing this is preferable for Creative Assembly as it makes the base games more available by keeping the age rating down and avoids having to tangle with censorship requirements (inverting Rated M for Money by their perspective).
 Total War (Video Game) / int_135b9977
featureApplicability
1.0
 Total War (Video Game) / int_135b9977
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_135b9977
 Total War (Video Game) / int_14beeefd
type
Darker and Edgier
 Total War (Video Game) / int_14beeefd
comment
Darker and Edgier: Some of the games compared to their predecessors. Such as Medieval II (which is notably more graphic in presentation), Napoleon (which seems to have a more ominous atmosphere compared to Empire), Rome II (which is slated to really drive the brutality of war home) and Attila (which focuses much more on the destruction and violent nature of the Late Antiquity).
 Total War (Video Game) / int_14beeefd
featureApplicability
1.0
 Total War (Video Game) / int_14beeefd
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_14beeefd
 Total War (Video Game) / int_18d15922
type
Title Drop
 Total War (Video Game) / int_18d15922
comment
Title Drop: In the opening cutscene for every game before Napoleon, the narrator will manage to work "Total War" into his final sentence, often rather conspicuously.
 Total War (Video Game) / int_18d15922
featureApplicability
1.0
 Total War (Video Game) / int_18d15922
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_18d15922
 Total War (Video Game) / int_1bc2e445
type
End of an Age
 Total War (Video Game) / int_1bc2e445
comment
End of an Age: Some of the games and expansions are set during periods fitting this tropes. In some cases however, it's possible for the player to either bring this about or a Dawn of an Era over the course of a campaign.
 Total War (Video Game) / int_1bc2e445
featureApplicability
1.0
 Total War (Video Game) / int_1bc2e445
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1bc2e445
 Total War (Video Game) / int_1c398324
type
Death from Above
 Total War (Video Game) / int_1c398324
comment
Death from Above: Many artillery units, especially in later historical periods. Any medieval-period archer unit with the "Long range" trait is also capable of this.
 Total War (Video Game) / int_1c398324
featureApplicability
1.0
 Total War (Video Game) / int_1c398324
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1c398324
 Total War (Video Game) / int_1c4adce1
type
The Siege
 Total War (Video Game) / int_1c4adce1
comment
The Siege: Unlike how it's normally depicted in video games, the attackers can just besiege the city until the defenders run out of food, and will either have to desperately sally forth or surrender. Sometimes this approach will be too time-consuming or costly to the attackers, however, in which case they may choose to start a direct assault.
 Total War (Video Game) / int_1c4adce1
featureApplicability
1.0
 Total War (Video Game) / int_1c4adce1
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1c4adce1
 Total War (Video Game) / int_1c7bed9f
type
Astronomic Zoom
 Total War (Video Game) / int_1c7bed9f
comment
Astronomic Zoom: When it's time to fight.
 Total War (Video Game) / int_1c7bed9f
featureApplicability
1.0
 Total War (Video Game) / int_1c7bed9f
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1c7bed9f
 Total War (Video Game) / int_1cc527d7
type
Asskicking Leads to Leadership
 Total War (Video Game) / int_1cc527d7
comment
Asskicking Leads to Leadership: If you're lucky, captains of armies not led by officers can be promoted out of the ranks into the royal family or become a general after battle for their good work at commanding and kicking ass. (And become Emperor of Rome!!!) Unfortunately, this costs a lot of money from Empire onwards.
 Total War (Video Game) / int_1cc527d7
featureApplicability
1.0
 Total War (Video Game) / int_1cc527d7
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1cc527d7
 Total War (Video Game) / int_1cfd58fc
type
Clown Car
 Total War (Video Game) / int_1cfd58fc
comment
Clown Car: Honestly, how does a full stack army consisting of Maratha war elephants fit onto a single dhow?
 Total War (Video Game) / int_1cfd58fc
featureApplicability
1.0
 Total War (Video Game) / int_1cfd58fc
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1cfd58fc
 Total War (Video Game) / int_1daa7fce
type
In the Back
 Total War (Video Game) / int_1daa7fce
comment
In the Back: Always the best way to handle your foes - while there may be some other factors to it, as a rule, being attacked from behind will cause a significant morale penalty that will rout enemy units faster.
 Total War (Video Game) / int_1daa7fce
featureApplicability
1.0
 Total War (Video Game) / int_1daa7fce
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1daa7fce
 Total War (Video Game) / int_1f69db36
type
Digitized Sprites
 Total War (Video Game) / int_1f69db36
comment
Digitized Sprites: The first two games, Shogun and Medieval, used CGI Renderings for all the units. This was probably a cost-cutting measure to avoid going over on the development budgets and to reduce the system requirements needed to run the games.
 Total War (Video Game) / int_1f69db36
featureApplicability
1.0
 Total War (Video Game) / int_1f69db36
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_1f69db36
 Total War (Video Game) / int_213e1088
type
Losing the Team Spirit
 Total War (Video Game) / int_213e1088
comment
Losing the Team Spirit: Losing a standard in Rome or your general in any of the games will demoralize your entire army. While the death of one's general won't cost you the battle outright from Empire onwards, it often ends up being a Morale Event Horizon. A variety of other methods to demoralize the enemy faster also are staples in the series' gameplay mechanics, like flanking the enemy or killing a lot of a unit very quickly.
 Total War (Video Game) / int_213e1088
featureApplicability
1.0
 Total War (Video Game) / int_213e1088
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_213e1088
 Total War (Video Game) / int_21d41a5b
type
Praetorian Guard
 Total War (Video Game) / int_21d41a5b
comment
Praetorian Guard: Family members take to the field in units of (usually mounted) bodyguard, elite soldiers that can either protect the general from harm or provide a powerful punch to an offensive. Sometimes both if things go sour. They are significantly weaker post-Empire, however, and should not be actively sent into combat except under special circumstances. Many of the elite units across the series are drawn from military units that historically were body guards to national rulers. Byzantine Varangian Guards, Napoleon's Imperial Guard, and many different nations' Life Guards/Republican Guards in Empire and Napoleon are some examples. Really, pretty much any unit with the name "Guard" in its name has a good chance of fulfilling this trope.
 Total War (Video Game) / int_21d41a5b
featureApplicability
1.0
 Total War (Video Game) / int_21d41a5b
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_21d41a5b
 Total War (Video Game) / int_21d70919
type
Crapsack World
 Total War (Video Game) / int_21d70919
comment
Crapsack World: Total War: Attila, which reintroduces plague mechanics, a darker battle atmosphere, a more influential climate, and, as history shows, smaller cities which are a few steps away from the medieval castles and fortifications.
 Total War (Video Game) / int_21d70919
featureApplicability
1.0
 Total War (Video Game) / int_21d70919
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_21d70919
 Total War (Video Game) / int_229c2ec8
type
Uriah Gambit
 Total War (Video Game) / int_229c2ec8
comment
Uriah Gambit: The vagaries of fortune mean that some of your royal family members will be utterly lacking in redeeming qualities, making them useless as generals or governors. As described under Reassigned to Antarctica, there are still at least some uses for them. However, if the family member in question is your faction heir in a title which doesn't allow you to change it, this becomes your only realistic option. Send them off by themselves against an enemy army to die. Unfortunately, it is possible that they will survive and can even pick up a trait which makes them harder to kill in the future. Want to be rid of all your superfluous family members at once? Pack them onto a single weak ship and have them go on a cruise, fighting pirates and enemy armies wherever they can be found.
 Total War (Video Game) / int_229c2ec8
featureApplicability
1.0
 Total War (Video Game) / int_229c2ec8
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_229c2ec8
 Total War (Video Game) / int_233c183f
type
 Total War (Video Game) / int_233c183f
comment
"Risk"-Style Map: The campaign map, which was noticeably more "Risk-like" in the earlier games: armies can move only to adjacent provinces per turn while provinces themselves were used almost solely for producing taxes and additional units. From Rome onwards however, this gets progressively more dynamic and expounded upon (such as diffused structures, development types and even forms of government), though the principle largely remains the same.
 Total War (Video Game) / int_233c183f
featureApplicability
1.0
 Total War (Video Game) / int_233c183f
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_233c183f
 Total War (Video Game) / int_24b3040
type
Real-Time with Pause
 Total War (Video Game) / int_24b3040
comment
Real-Time with Pause: In the single-player battle portions. Extremely useful, as it allows effortlessly commanding massive armies, as well as minimizing casualties. The strategy part of the game is strictly Turn-Based. Shogun 2's Legendary mode throws a blinder at veterans by taking away the "With Pause" bit.
 Total War (Video Game) / int_24b3040
featureApplicability
1.0
 Total War (Video Game) / int_24b3040
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_24b3040
 Total War (Video Game) / int_259d5879
type
Anachronism Stew
 Total War (Video Game) / int_259d5879
comment
Anachronism Stew: The Total War games generally pay more attention to historical detail than other games of the same calibre. There have still been a number of minor mistakes in most of the games, albeit forgivable ones.
 Total War (Video Game) / int_259d5879
featureApplicability
1.0
 Total War (Video Game) / int_259d5879
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_259d5879
 Total War (Video Game) / int_260926c3
type
Failure Is the Only Option
 Total War (Video Game) / int_260926c3
comment
Failure Is the Only Option: Many historical battles have you playing as the side that historically loses, leaving you to do your best to try and change history by winning.
 Total War (Video Game) / int_260926c3
featureApplicability
1.0
 Total War (Video Game) / int_260926c3
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_260926c3
 Total War (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Total War (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Heavy cavalry slaughters light cavalry and most infantry, but are less effective against spearmen and pikemen, and helpless against missile cavalry. Missile cavalry are best used to chase down routing enemies and harass missile troops and artillery, but they fare poorly against heavier units, at least head-on. They frequently can permanently outpace any melee units, though shielded ones are generally likely to survive the full extent of their ammunition reserves. Spearmen are effective at stopping cavalry and can at least hold the line against infantry unless the infantry in question are very strong. However being so compact, they are an inviting target for artillery. Pikemen are even more effective at stopping cavalry but without a shield, missile troops shoot them down. Light infantry is cheap and numerous, they will not win against heavier infantry and be trampled under charging heavy cavalry, but they can be useful for flanking and chasing missile units. Heavy infantry can hold their own against most things but strong missile troops with armour-piercing can hurt them badly, and they can do nothing against missile cavalry. Artillery can devastate slow-moving infantry and fortifications and outrange missile troops, but cavalry are usually too fast to target and the crew are minimally armed and armoured so they will die if anything gets within arm's reach of them.
 Total War (Video Game) / int_28c502f6
featureApplicability
1.0
 Total War (Video Game) / int_28c502f6
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_28c502f6
 Total War (Video Game) / int_294ed981
type
Bilingual Bonus
 Total War (Video Game) / int_294ed981
comment
Bilingual Bonus: Played straight in Empire, Napoleon and Shogun 2, where units will answer to your commands in their respective languages. Averted in all previous games, where units responded instead with (badly) accented English.
 Total War (Video Game) / int_294ed981
featureApplicability
-1.0
 Total War (Video Game) / int_294ed981
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_294ed981
 Total War (Video Game) / int_2ae29c0d
type
The Dreaded
 Total War (Video Game) / int_2ae29c0d
comment
The Dreaded: A character in either of the Medievals can keep order with a high Dread rating. It even says that the room goes silent when your character enters the room in Medieval with maxed out Dread, and Medieval II has Dreaded characters lower the morale of entire enemy armies by their mere presence. This is very annoying when fighting the Mongols, who all have high Dread generals. Use Chivalrous generals to balance it up... or use a general of your own with even higher Dread to make the Mongols break first. With a general whose Dread is maxed out, it's possible to break an entire enemy army by simply charging them. You don't even have to hit them; simply charge the entire army straight at them, and there's a pretty good chance that the lower-morale units break immediately, starting a chain reaction of routing that sends the entire army fleeing. With your faction leader, if you push the Dread high enough and execute enough prisoners/exterminate enough populations, he'll end up with the moniker "The Lord of Terror."
 Total War (Video Game) / int_2ae29c0d
featureApplicability
1.0
 Total War (Video Game) / int_2ae29c0d
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_2ae29c0d
 Total War (Video Game) / int_2b706ca
type
More Dakka
 Total War (Video Game) / int_2b706ca
comment
More Dakka: Canister shot turns an ordinary cannon into an enormous shotgun that rips even the toughest units to bloody shreds. Shrapnel shot does the same at long range, meaning you can subject your enemy to an unending hail of buckshot. There's nothing like a battery of Gatling Guns to wreck a full stack army into a bloody and fleeing tatter of stragglers who've been completely scared beyond reason, eh?
 Total War (Video Game) / int_2b706ca
featureApplicability
1.0
 Total War (Video Game) / int_2b706ca
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_2b706ca
 Total War (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Total War (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Some of the big and/or expensive units.
 Total War (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Total War (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_2bdae2ae
 Total War (Video Game) / int_2f253c94
type
Glass Cannon
 Total War (Video Game) / int_2f253c94
comment
Glass Cannon: Artillery in general is capable of causing devastating damage against troops and buildings, but is highly vulnerable to close-range attack. Most light cavalry units. Their light armor makes them exceedingly vulnerable in pitched combat, but they are fast and hit almost as hard as heavy cavalry on a charge. Just keep in mind that they have to be babysat constantly because if a heavy cavalry unit catches them, slaughter will ensue. It is not uncommon for a battle to take out ten to twenty percent of your light cavalry troops, even if your other units only take light casualties. On the flip side, they gain experience very quickly due to the high attrition rate.
 Total War (Video Game) / int_2f253c94
featureApplicability
1.0
 Total War (Video Game) / int_2f253c94
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_2f253c94
 Total War (Video Game) / int_315dfcb0
type
Bow and Sword in Accord
 Total War (Video Game) / int_315dfcb0
comment
Bow and Sword in Accord: Some archer and javelin units are quite capable in melee.
 Total War (Video Game) / int_315dfcb0
featureApplicability
1.0
 Total War (Video Game) / int_315dfcb0
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_315dfcb0
 Total War (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Total War (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Once you acquire gunpowder, this is your assassins' favorite method of either killing or sabotaging.
 Total War (Video Game) / int_31a2a33c
featureApplicability
1.0
 Total War (Video Game) / int_31a2a33c
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_31a2a33c
 Total War (Video Game) / int_325a15f1
type
Rags to Royalty
 Total War (Video Game) / int_325a15f1
comment
Rags to Royalty: Recruit a unit of peasants. Win enough battles with that unit so that its commander is promoted to a general. You can now make that general the faction heir or marry him to the ruler's daughter, depending on the game, and he can succeed as ruler.
 Total War (Video Game) / int_325a15f1
featureApplicability
1.0
 Total War (Video Game) / int_325a15f1
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_325a15f1
 Total War (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 Total War (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: There's no resource harvesting, only taxes, but your samurai/knights/whatever will require barracks or stables or blacksmiths to be built before you can hire them. Historically, the Medieval-era units at least ought to be providing their own equipment and training. However, reading the info cards shows that the better-equipped units actually are purchasing their own equipment, especially if they're nobles. You're simply paying for them to join your army. This also explains perfectly where all those massive armies of well-equipped rebels come from.
 Total War (Video Game) / int_3556ccfc
featureApplicability
1.0
 Total War (Video Game) / int_3556ccfc
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_3556ccfc
 Total War (Video Game) / int_358082f0
type
White Flag
 Total War (Video Game) / int_358082f0
comment
White Flag: When on the verge of breaking, a unit's flag (which normally portrays their national/clan flag) will begin flickering with white. When routed, the flag will flicker white more consistently. Contrary to what a white flag normally means, however, no Total War game has ever allowed a unit to surrender or lay down arms; the closest the series has gotten is allowing the taking of prisoners from routing units.
 Total War (Video Game) / int_358082f0
featureApplicability
1.0
 Total War (Video Game) / int_358082f0
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_358082f0
 Total War (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Total War (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Your generals can deliver these as part of their pre-battle speeches if they've got the right traits.
 Total War (Video Game) / int_35a858b3
featureApplicability
1.0
 Total War (Video Game) / int_35a858b3
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_35a858b3
 Total War (Video Game) / int_3669a9e2
type
Multi-Melee Master
 Total War (Video Game) / int_3669a9e2
comment
Multi-Melee Master: Phalanxes in Rome, pikemen in Medieval II and Empire, and yari ashigaru in Shogun 2 caught out of formation or at close range will down spears (or, apparently, stash pikes taller than they are in their trousers) and haul out swords. Only the Spartans and a few really tough pike units (like Swiss pikemen or Spanish Tercios) truly fit the mastery of both weapons part of the trope however. For others, its an Emergency Weapon.
 Total War (Video Game) / int_3669a9e2
featureApplicability
1.0
 Total War (Video Game) / int_3669a9e2
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_3669a9e2
 Total War (Video Game) / int_36ed3e1e
type
Ascended Meme
 Total War (Video Game) / int_36ed3e1e
comment
Ascended Meme: Total War: Shogun 2 had an infamous voice line from your aide-de-camp telling you a unit was routing "Our men are running from the battlefield! Shameful display!" Every Total War game since has had the line appear in the game's text or voice acting in some way.
 Total War (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Total War (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_36ed3e1e
 Total War (Video Game) / int_3767e049
type
PowerOfLove
 Total War (Video Game) / int_3767e049
comment
Power of Love: Your royal family's princesses can attempt to bring foreign characters onto your side through marriage, though there's a chance this will backfire.
 Total War (Video Game) / int_3767e049
featureApplicability
1.0
 Total War (Video Game) / int_3767e049
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_3767e049
 Total War (Video Game) / int_391aa30b
type
You ALL Look Familiar
 Total War (Video Game) / int_391aa30b
comment
You ALL Look Familiar: Especially in the early games. In Medieval II the series added more randomization to soldiers' faces and uniforms, but made them all have the same face again in Empire. Fixed in Napoleon, where there's differing (though often similar or reused) appearances for individual soldiers, but named historical generals will have their distinct looks. For example, Thomas Picton appears in a long red coat and top hat (his luggage having not arrived to Waterloo in time), while Napoleon wears a long gray overcoat and his distinctive bicorne.
 Total War (Video Game) / int_391aa30b
featureApplicability
1.0
 Total War (Video Game) / int_391aa30b
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_391aa30b
 Total War (Video Game) / int_396be241
type
Video Game 3D Leap
 Total War (Video Game) / int_396be241
comment
Video Game 3D Leap: As mentioned, Rome brought the series (which until that point was a Sprite/Polygon Mix) into full-3D. Subsequent games would build further on the foundations this created.
 Total War (Video Game) / int_396be241
featureApplicability
1.0
 Total War (Video Game) / int_396be241
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_396be241
 Total War (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Total War (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Nearly all Total War factions feature a militia or infantry unit that isn't especially special, but forms the backbone of any smart commander's army or city garrison. Militia especially, as they keep your town defended.
 Total War (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Total War (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_39b8d3d6
 Total War (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Total War (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Can sometimes apply to High Command (and Chivalry, where it exists) Generals. Sure, they give a massive boost to morale whilst they're on the battlefield and make battles loads easier, but if they die, the hit to your army's morale is huge - far bigger than simply losing a captain, and thus statistically far more likely to push them over breaking point.
 Total War (Video Game) / int_3c3f28a5
featureApplicability
1.0
 Total War (Video Game) / int_3c3f28a5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_3c3f28a5
 Total War (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Total War (Video Game) / int_3d699462
comment
Curb-Stomp Battle: Able to be handed out both by you and to you, and is denoted by a Heroic Victory or Crushing Defeat respectively post-Medieval.
 Total War (Video Game) / int_3d699462
featureApplicability
1.0
 Total War (Video Game) / int_3d699462
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_3d699462
 Total War (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Total War (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: More than half of the failed assassination/infiltration videos involve the would-be assassins/spies getting caught doing something fairly obvious and getting killed instantly. Especially notable in Shogun 2 with one of the geisha assassinations, where the geisha approaches two guards with polearms armed with two very short daggers. If successful, she kills both of them, while if unsuccessful.... This extends to the battles themselves, especially given certain conditions: the enemy commander may be intimidating and legendary but all it takes is for a well-timed charge or a lucky shot... If you surround an enemy force out on the battlefield, they won't give up, but instead fight with all they've got to try to get away.
 Total War (Video Game) / int_3ed23024
featureApplicability
1.0
 Total War (Video Game) / int_3ed23024
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_3ed23024
 Total War (Video Game) / int_3fa56924
type
Rearing Horse
 Total War (Video Game) / int_3fa56924
comment
Rearing Horse: One facing to the left while its rider's weapon is brandished serves as the series' logo◊. Its had a number of variations based on the game it's being applied to over the years◊, though as can be seen from the article's image, the version using a medieval knight◊ has been seen as the most iconic.
 Total War (Video Game) / int_3fa56924
featureApplicability
1.0
 Total War (Video Game) / int_3fa56924
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_3fa56924
 Total War (Video Game) / int_40cc43af
type
Easy Communication
 Total War (Video Game) / int_40cc43af
comment
Easy Communication: You can command a surrounded group of knights half a battlefield away from your general to break off, struggle through the enemies and reform, before having them charge right back into the enemy (assuming they haven't routed). In Rome and Medieval II at least, you can select an option that forces the camera to stay at your general's unit to counter this somewhat. Legendary battle difficulty can also very somewhat hamper this by limiting the camera to being around the currently selected unit.
 Total War (Video Game) / int_40cc43af
featureApplicability
1.0
 Total War (Video Game) / int_40cc43af
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_40cc43af
 Total War (Video Game) / int_41dd77d
type
Zerg Rush
 Total War (Video Game) / int_41dd77d
comment
Zerg Rush: The favoured tactic of peasant rebellions is to create huge armies of peasants with a few archers mixed in for variety, and charge you. However, because they all run away if their general dies and their general is usually in a peasant unit like the rest, 20 knights can send hundreds of peasants running, which has actually happened in real life before. It may be a viable option for the player in many games in the series. Used well, a large army of cheap, quickly trained troops can outmatch a smaller and more expensive army of elite units. And if it can't...well, the next large army will probably be able to handle them anyway.
 Total War (Video Game) / int_41dd77d
featureApplicability
1.0
 Total War (Video Game) / int_41dd77d
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_41dd77d
 Total War (Video Game) / int_43f2f606
type
Annoying Arrows
 Total War (Video Game) / int_43f2f606
comment
Annoying Arrows: Averted. Arrows are the bane of slow moving and/or tightly packed units in most of the games. They need protection though; an archer unit versus an infantry unit of equal tier will generally find itself cut to pieces before it can deal much damage with the arrows. They work best in conjunction with shock troops; the extra casualties and morale loss the archers inflict can be followed up by a brutal cavalry or shock infantry charge to scatter the foe.
 Total War (Video Game) / int_43f2f606
featureApplicability
-1.0
 Total War (Video Game) / int_43f2f606
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_43f2f606
 Total War (Video Game) / int_44fc28e8
type
Honor Before Reason
 Total War (Video Game) / int_44fc28e8
comment
Honor Before Reason: All units in the mobile game Total War Battles: Shogun can only move and attack forward or forward-diagonally. Never to the side or backwards. The same applies to the enemy. This turns the game into a glorified chess game where every piece is a pawn. According to the game, this is because every Japanese warrior abides by the code of Bushido, which demands no retreat.
 Total War (Video Game) / int_44fc28e8
featureApplicability
1.0
 Total War (Video Game) / int_44fc28e8
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_44fc28e8
 Total War (Video Game) / int_45bf382b
type
Game Mod
 Total War (Video Game) / int_45bf382b
comment
Game Mod: The series as a whole is well-known for its support for mods.
 Total War (Video Game) / int_45bf382b
featureApplicability
1.0
 Total War (Video Game) / int_45bf382b
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_45bf382b
 Total War (Video Game) / int_4c61d5b6
type
Video Game Historical Revisionism
 Total War (Video Game) / int_4c61d5b6
comment
Video Game Historical Revisionism: Though it's obvious the developers are doing their research, sometimes there are goofs.
 Total War (Video Game) / int_4c61d5b6
featureApplicability
1.0
 Total War (Video Game) / int_4c61d5b6
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_4c61d5b6
 Total War (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Total War (Video Game) / int_4d54bb0d
comment
Factions that have been whittled down to one province and a handful of troops will declare war on the player or refuse to accept even a very generous peace treaty. This applies even if that faction had a prior good relationship with the player, no other allies and much of their income depends on trade with the player. To make matters worse, it often chooses to do this initiate aggression precisely when the player has ended another war and can easily focus on the new, puny attacker.
 Total War (Video Game) / int_4d54bb0d
featureApplicability
1.0
 Total War (Video Game) / int_4d54bb0d
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_4d54bb0d
 Total War (Video Game) / int_4efce9e6
type
Thematic Sequel Logo Change
 Total War (Video Game) / int_4efce9e6
comment
Thematic Sequel Logo Change: The Total War series' logo◊ of a rider on a Rearing Horse with his weapon brandished has been changed throughout the series◊ to befit the setting that the accompanying game takes place in.
 Total War (Video Game) / int_4efce9e6
featureApplicability
1.0
 Total War (Video Game) / int_4efce9e6
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_4efce9e6
 Total War (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 Total War (Video Game) / int_4f23179
comment
Hit-and-Run Tactics: Possible after Shogun. If you tried that there, your soldiers just randomly ran away. Damn samurai honour! Skirmishers in most games can of course do this better than any other infantry, but this to some extent is the main role of cavalry from Empire onwards — other than cuirassiers, cavalry have little or no armor, and thus rely more on their speed to perform flanking attacks. The purview of shock cavalry units, which can do a lot of damage to enemy units via their charge bonus, and then usually expect to lose if they stay in combat and this charge bonus hasn't utterly devastated the enemy unit's morale. Shock cavalry should therefore charge an enemy, preferably from one of the enemy's unit flanks, and break off from the fight with enemy units they cannot quickly break during the duration of their charge bonus before they charge the unit again.
 Total War (Video Game) / int_4f23179
featureApplicability
1.0
 Total War (Video Game) / int_4f23179
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_4f23179
 Total War (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Total War (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Shogun and Medieval could count, as many gameplay elements associated with the series debuted in Rome. Among others, a stricter "Risk"-Style Map was used, meaning units could only move one province at a time every turn. Also, units do not recover their stamina during battle even if they're walking or standing still. Requiring a tactical emphasis on having exhausted units being switched out with fresh reserves.
 Total War (Video Game) / int_4f4372e9
featureApplicability
1.0
 Total War (Video Game) / int_4f4372e9
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_4f4372e9
 Total War (Video Game) / int_4f497bab
type
Alpha Strike
 Total War (Video Game) / int_4f497bab
comment
Alpha Strike: Having multiple units at once charging a single one from many angles at once is a highly effective way for breaking their morale quickly (though there are diminishing returns with too many units, as they just won't be able to all fit there), precede with a ranged unit's volley and morale penalty for maximum effectiveness. This is also a key benefit to ranged units - while more than three units are barely able to effectively attack a single unit from one front and ranged units are usually not likely to rout even a single particularly fragile melee unit on its own before the unit reaches it, multiple ranged can combine their shooting to potentially rout even particularly tough units marching toward them.
 Total War (Video Game) / int_4f497bab
featureApplicability
1.0
 Total War (Video Game) / int_4f497bab
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_4f497bab
 Total War (Video Game) / int_55a28534
type
Fearless Fool
 Total War (Video Game) / int_55a28534
comment
Fearless Fool: One of the generals of the game makes reference to these characters, describing them as moonstruck fools.
 Total War (Video Game) / int_55a28534
featureApplicability
1.0
 Total War (Video Game) / int_55a28534
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_55a28534
 Total War (Video Game) / int_55a37945
type
Badass Family
 Total War (Video Game) / int_55a37945
comment
Badass Family: Given that many of your generals in Shogun 2 come from your family, this can easily result. For that matter, since keeping a dynasty alive is a key game play element from Rome onward, this could apply to most of the series.
 Total War (Video Game) / int_55a37945
featureApplicability
1.0
 Total War (Video Game) / int_55a37945
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_55a37945
 Total War (Video Game) / int_56352cc6
type
Animal Assassin
 Total War (Video Game) / int_56352cc6
comment
Animal Assassin: Assassins will often use animals to kill people.
 Total War (Video Game) / int_56352cc6
featureApplicability
1.0
 Total War (Video Game) / int_56352cc6
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_56352cc6
 Total War (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Total War (Video Game) / int_5798bfbf
comment
The vagaries of fortune mean that some of your royal family members will be utterly lacking in redeeming qualities, making them useless as generals or governors. As described under Reassigned to Antarctica, there are still at least some uses for them. However, if the family member in question is your faction heir in a title which doesn't allow you to change it, this becomes your only realistic option. Send them off by themselves against an enemy army to die. Unfortunately, it is possible that they will survive and can even pick up a trait which makes them harder to kill in the future.
 Total War (Video Game) / int_5798bfbf
featureApplicability
1.0
 Total War (Video Game) / int_5798bfbf
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_5798bfbf
 Total War (Video Game) / int_5869bd44
type
Arrows on Fire
 Total War (Video Game) / int_5869bd44
comment
Arrows on Fire: You can order your archers to set their projectiles alight, but doing so makes them burn through their ammo supply twice as fast, and the arrows take longer to reload, are much less accurate, and generally don't do as much damage (except in Shogun 2, where they increase damage). However, they are quite effective as breaking enemy morale, and of course can set fire to siege equipment, buildings and ships. You can also order your catapults, ballistae, and cannons to fire flaming rounds.
 Total War (Video Game) / int_5869bd44
featureApplicability
1.0
 Total War (Video Game) / int_5869bd44
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_5869bd44
 Total War (Video Game) / int_590e1c70
type
Frontline General
 Total War (Video Game) / int_590e1c70
comment
Frontline General: Varies with the game, though the case is usually that Generals are given small units of bodyguard cavalry, allowing them to engage with the rest of their troops. However, their deaths can often drive an entire army to rout and in some games (such as Empire: Total War) they're pretty likely to die moments after being attacked, while in others they may be by far the most dangerous unit in a given army. The same goes for naval combat, in which the destruction of the admiral's flagship can shatter the confidence of a fleet. In Empire, armoured cavalry has long since had its day and so generals fight unarmoured and any musket volley or cannon grape that flies into the general is probably going to kill him. They are not expected to get into range of anybody's guns. However with the Warhammer games, generals operating alone can kill dozens if not hundreds of enemy troops by themselves, as they have lots of magical and often supernatural powers to separate them from the grunts. In Three Kingdoms, you can choose between settings which (respectively) make generals merely good heavy cavalry ("Historical") or makes them nigh-unstoppable Dynasty Warriors characters ("Romance").
 Total War (Video Game) / int_590e1c70
featureApplicability
1.0
 Total War (Video Game) / int_590e1c70
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_590e1c70
 Total War (Video Game) / int_5979acea
type
Fragile Speedster
 Total War (Video Game) / int_5979acea
comment
Fragile Speedster: Missile cavalry in any game where they appear qualify. They are usually the fastest units in the game and can dish out significant damage, but they crumple like paper as soon as they are engaged in melee combat (either against cavalry or infantry,) and are also in serious danger of getting shot to pieces by opposing missile troops. They are also absolutely miserable at capturing cities. Furthermore, they count as "very weak" in auto-battles, so you won't be able to let the CPU handle many battles if a large part of your army is made up of missile cavalry. Needless to say, they require significant micro-management to use effectively, but can be absolutely devastating with a little practice and experience. Light melee cavalry also qualifies. While usually not able to expect to succeed in attacking anything aside from missile infantry, even having just one can still be very useful mostly for the purpose of chasing down and shattering routing enemy units as units cannot rally while under attack and light melee cavalry will outpace nearly every other unit in the game so as to almost guarantee preventing most routing units from rallying.
 Total War (Video Game) / int_5979acea
featureApplicability
1.0
 Total War (Video Game) / int_5979acea
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_5979acea
 Total War (Video Game) / int_5c300c3b
type
The Berserker
 Total War (Video Game) / int_5c300c3b
comment
The Berserker: It's possible to have one of these as a retinue member. Some units can become unbreakable in terms of morale while in combat - but also causing them to attack or run after whatever enemy unit it so pleases close by and making it impossible to order around - are common throughout the series' entries, with it being variably labeled (The morale state in Rome was known as "Heroic", the historical titles from Rome 2 called it "Berserk", and the Warhammer entries name the state "Rampage").
 Total War (Video Game) / int_5c300c3b
featureApplicability
1.0
 Total War (Video Game) / int_5c300c3b
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_5c300c3b
 Total War (Video Game) / int_5cfeb43f
type
Save Scumming
 Total War (Video Game) / int_5cfeb43f
comment
Save Scumming: Pretty much mandatory to level up your agents. Since you only get city improvements that allow you to train better spies, merchants and the like after you have an experienced agent in the field, your starting agents are breathtakingly incompetent morons who somehow swallow their murder implements or never learned basic mathematics. Quicksaving before sending them on a mission and reloading until the Random Number God smiles upon you is the best way to level them up without constantly recruiting replacements.
 Total War (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Total War (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_5cfeb43f
 Total War (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Total War (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: In Empire, the AI knows exactly which kind of ammunition you load in your cannons even before they fire a single shot. Early on, the only viable anti-personnel option is canister shot, which basically turns your cannons into gigantic shotguns. Switch to canister shot as the enemy closes in. Watch them immediately stop just out of range, then move around precisely following the edge of your range cone. Switch to round shot, they move in again. Switch back and oh look, they're all running right back out of range!
 Total War (Video Game) / int_6041e4f4
featureApplicability
1.0
 Total War (Video Game) / int_6041e4f4
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_6041e4f4
 Total War (Video Game) / int_6073e7b7
type
The Musketeer
 Total War (Video Game) / int_6073e7b7
comment
The Musketeer: All ranged units can fight in melee. Why you'd want them to is another matter, as they generally have plentiful ammo. Post-Empire, ranged infantry and cavalry can befit the trope with varying effectiveness depending on unit stats and abilities. Dragoons are the best example, but are limited to melee attack when on horseback (since they're basically "infantry who ride to the fight"), while several minor nations in Empire, France in Napoleon and everyone in Fall of the Samurai have cavalry who can fire carbines from horseback, such as Napoleon's chasseurs à cheval.
 Total War (Video Game) / int_6073e7b7
featureApplicability
1.0
 Total War (Video Game) / int_6073e7b7
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_6073e7b7
 Total War (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Total War (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Anyone, potentially, as titles and nicknames are assigned based on traits, reputation and deeds. What's more, if the character in question has high enough Dread, enemy forces often actually will run away from them. Nothing like seeing King Edward, the Lord of Terror, charging an army of several thousand all by his lonesome only to see them turn and rout at the mere sight of him.
 Total War (Video Game) / int_60fa92ac
featureApplicability
1.0
 Total War (Video Game) / int_60fa92ac
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_60fa92ac
 Total War (Video Game) / int_61c683d2
type
We Have Reserves
 Total War (Video Game) / int_61c683d2
comment
We Have Reserves: The combat system discourages this. First of all, elite units, general's bodyguards and hardened veterans tend to be too valuable to throw away - aside from the turns spent and the money/battles it took to train them, their experience makes them very valuable. You CAN go this way with throwaway cheap units, but having other units rout is a major morale hit for even veteran units. However this tactic is very effective when besieging cities without a siege weapon, send the cheap units to climb the walls, fight the defenders there (normally they're just archers) and control the gates to allow the hardened veterans to go through the gates and finish the job.
 Total War (Video Game) / int_61c683d2
featureApplicability
1.0
 Total War (Video Game) / int_61c683d2
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_61c683d2
 Total War (Video Game) / int_61c7f576
type
Sedgwick Speech
 Total War (Video Game) / int_61c7f576
comment
Sedgwick Speech: Your general gives an inspiring speech before every battle, even when utterly outmatched. These vary in quality based on the general's leadership skill, from "I have never lost a battle in all my campaigns!" to "Maybe we'll survive if they do something utterly stupid."
 Total War (Video Game) / int_61c7f576
featureApplicability
1.0
 Total War (Video Game) / int_61c7f576
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_61c7f576
 Total War (Video Game) / int_64070096
type
Cowardly Lion
 Total War (Video Game) / int_64070096
comment
Cowardly Lion: In both Rome and Medieval 2, the generals speeches sometimes include a line that it is normal to be afraid before battle, but shameful to let fear rule you.
 Total War (Video Game) / int_64070096
featureApplicability
1.0
 Total War (Video Game) / int_64070096
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_64070096
 Total War (Video Game) / int_659702b0
type
Photo Mode
 Total War (Video Game) / int_659702b0
comment
Photo Mode: The Cinematic Mode in many games removes the UI and lets you capture the battles with more detailed graphics and multiple camera options.
 Total War (Video Game) / int_659702b0
featureApplicability
1.0
 Total War (Video Game) / int_659702b0
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_659702b0
 Total War (Video Game) / int_68068108
type
Evil Laugh
 Total War (Video Game) / int_68068108
comment
Evil Laugh: Generals with high Dread are fond of this upon victory.
 Total War (Video Game) / int_68068108
featureApplicability
1.0
 Total War (Video Game) / int_68068108
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_68068108
 Total War (Video Game) / int_69065de
type
Naval Blockade
 Total War (Video Game) / int_69065de
comment
Naval Blockade: A common tactic depending on the era. In Rome, all harbors have trade routes and ships attacking the harbor blockade it. In Empire, ships can attack trade routes themselves, gaining plunder, while ships that enter empty ports belonging to the enemy deprive them from building any new fleets.
 Total War (Video Game) / int_69065de
featureApplicability
1.0
 Total War (Video Game) / int_69065de
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_69065de
 Total War (Video Game) / int_6f214508
type
Foreign Culture Fetish
 Total War (Video Game) / int_6f214508
comment
Foreign Culture Fetish: A possible trait for diplomats.
 Total War (Video Game) / int_6f214508
featureApplicability
1.0
 Total War (Video Game) / int_6f214508
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_6f214508
 Total War (Video Game) / int_71efe088
type
Crack Defeat
 Total War (Video Game) / int_71efe088
comment
Crack Defeat: It can happen. Defeats of Roman armies by Frankish forces outnumbered 6:1 have been sighted, and this is hardly the only occurrence.
 Total War (Video Game) / int_71efe088
featureApplicability
1.0
 Total War (Video Game) / int_71efe088
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_71efe088
 Total War (Video Game) / int_72b0dfd2
type
Being Good Sucks
 Total War (Video Game) / int_72b0dfd2
comment
Being Good Sucks: Diplomacy is rather useless in many games as everyone that is not of your faction or under your rule is an obstacle to you and your plans for world conquest. The only time diplomacy is useful is early on when you don't want a strong faction bearing down on you. Even then, they'll eventually terminate their diplomatic relations with you at anytime for no good reason. (See Violence is the Only Option) Notably averted (for the most part) in Empire. If you break alliances or attack your old allies, many countries will despise you for it may even attack you for dishonouring your treaties. Many alliances can last literally 100 years and the AI factions will love you as honoured friends and allies.
 Total War (Video Game) / int_72b0dfd2
featureApplicability
-1.0
 Total War (Video Game) / int_72b0dfd2
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_72b0dfd2
 Total War (Video Game) / int_75f09f53
type
Morale Mechanic
 Total War (Video Game) / int_75f09f53
comment
Morale Mechanic: The series implements a Morale Mechanic for each unit (aside from the ones that are unbreakable), which will probably deplete and cause a unit to flee before everyone inside the unit is killed, though still usually slower than a soldier would expect to in real life because your units are far more lethal than real soldiers so you won't have to micromanage a battle for hours. One of the best ways to decimate a unit or entire army's morale is to kill its commander, and a variety of other methods remain common in the series to better deplete enemy morale (such as flanking a unit or killing a lot of a unit quickly).
 Total War (Video Game) / int_75f09f53
featureApplicability
1.0
 Total War (Video Game) / int_75f09f53
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_75f09f53
 Total War (Video Game) / int_76a5eaf8
type
Spotlight-Stealing Squad
 Total War (Video Game) / int_76a5eaf8
comment
Spotlight-Stealing Squad: Someone on the development team really likes the Italians. Despite most everyone else (like the Russians, Holy Roman Empire, and Mongols) succumbing to Space-Filling Empire syndrome, the Italians in the Medieval games get four unique factions (Venice, Milan, Sicily, and the Papal State), 1/5 of the total ones in the game, representing their divided nature at the time. In the first Rome, there were also four Italian factions, representing three prominent Roman families plus the Senate. Averted in Empire, where Venice, Genoa, the Papal State, and Sicily/Naples are present (Napoleon adds Piedmont-Sardinia), but are minor unplayable factions.
 Total War (Video Game) / int_76a5eaf8
featureApplicability
-1.0
 Total War (Video Game) / int_76a5eaf8
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_76a5eaf8
 Total War (Video Game) / int_78ad42bd
type
The War Sequence
 Total War (Video Game) / int_78ad42bd
comment
The War Sequence: The games can be as fun to watch as they are to play, just to see thousands of little soldiers hacking or blasting away at each other on panoramic battlefields. One of the niceties about Napoleon is that it upgrades this a lot... although sometimes you have some not so funny moments, such as a hapless cavalryman from a shattered unit whose foot is trapped in a stirrup, hence his being literally dragged away by his galloping horse◊... here's hoping that was a corpse. The battles themselves can get pretty brutal as well when viewed up close. You sometimes can't help but cringe as someone gets stabbed by several soldiers at once, run over by heavy cavalry and blown away by artillery.
 Total War (Video Game) / int_78ad42bd
featureApplicability
1.0
 Total War (Video Game) / int_78ad42bd
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_78ad42bd
 Total War (Video Game) / int_7a7ec1e8
type
Violence is the Only Option
 Total War (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: You can try diplomacy and being nice to people, but either the AI will force you to fight or you'll get tired of your annoying neighbors. That said, it's possible to bribe armies or settlements to disband or defect to your side (except in Empire and Napoleon).
 Total War (Video Game) / int_7a7ec1e8
featureApplicability
1.0
 Total War (Video Game) / int_7a7ec1e8
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_7a7ec1e8
 Total War (Video Game) / int_7a82c3d2
type
All Love Is Unrequited
 Total War (Video Game) / int_7a82c3d2
comment
All Love Is Unrequited: Or to be specific, all love is one-sided. You can send a princess to attempt to marry a general in another faction in order to bring him over to your faction, the chances of success being determined by a comparison of their respective levels of desirability. It's implied that it is more a less a contest of who can get the other to fall harder in love; a success means the general falls hard enough in love with the princess to value her family over his own, while a failure can backfire and result in the princess falling hard enough in love with the general to join his family.
 Total War (Video Game) / int_7a82c3d2
featureApplicability
1.0
 Total War (Video Game) / int_7a82c3d2
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_7a82c3d2
 Total War (Video Game) / int_7ab81664
type
Kick Them While They Are Down
 Total War (Video Game) / int_7ab81664
comment
Kick Them While They Are Down: You see that routing unit that's running away from you helpless and unable to harm your units? Kill them anyway. If they aren't shattered, they might rally to attack your units again, and while a routing unit is under attack, it cannot rally.
 Total War (Video Game) / int_7ab81664
featureApplicability
1.0
 Total War (Video Game) / int_7ab81664
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_7ab81664
 Total War (Video Game) / int_7b6e47a5
type
Armor-Piercing Question
 Total War (Video Game) / int_7b6e47a5
comment
The overall tone of Rome II appears to acknowledge it, resuming it in the phrase ''How far will you go for Rome?''
 Total War (Video Game) / int_7b6e47a5
featureApplicability
1.0
 Total War (Video Game) / int_7b6e47a5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_7b6e47a5
 Total War (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Total War (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Large armies without a general can be surprisingly hair-raising to fight, particularly if they use their numbers to overwhelm you. Also, just because a faction is classed as "minor" doesn't mean it's not capable of defeating you at war; especially in Shogun and Shogun 2, where the great clans are frequently devoured by rebels and ronin in the former and minor clans in the latter. In Shogun 2, an army without a general or daimyo leading it will have the highest ranking unit in the army take on their role. It will even say "our general is in grave danger!" when they are attacked, and killing them, just like killing a real general, is vital to destroying an army's morale.
 Total War (Video Game) / int_7b7965dd
featureApplicability
1.0
 Total War (Video Game) / int_7b7965dd
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_7b7965dd
 Total War (Video Game) / int_808edee1
type
A Thicket of Spears
 Total War (Video Game) / int_808edee1
comment
A Thicket of Spears: Rome: Total War: Greek hoplites and pikemen can form the classic phalanx formation, while Roman Republican triarii gain bonuses against cavalry. Pictish spearmen in Barbarian Invasion can form schiltrons but are weaker than other spearmen. Medieval: Total War and Medieval II: Total War: Spear units of some sort are available to nearly any faction, and allow both the front and second ranks of a unit to attack.
 Total War (Video Game) / int_808edee1
featureApplicability
1.0
 Total War (Video Game) / int_808edee1
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_808edee1
 Total War (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Total War (Video Game) / int_816a4e80
comment
One of the starting Cathaginian admirals is Admiral Akbar. Even funnier when you realize that one of the defeat quotes for Admirals is "It's a trap!"
 Total War (Video Game) / int_816a4e80
featureApplicability
1.0
 Total War (Video Game) / int_816a4e80
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_816a4e80
 Total War (Video Game) / int_875615dd
type
Truth in Television
 Total War (Video Game) / int_875615dd
comment
The favoured tactic of peasant rebellions is to create huge armies of peasants with a few archers mixed in for variety, and charge you. However, because they all run away if their general dies and their general is usually in a peasant unit like the rest, 20 knights can send hundreds of peasants running, which has actually happened in real life before.
 Total War (Video Game) / int_875615dd
featureApplicability
1.0
 Total War (Video Game) / int_875615dd
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_875615dd
 Total War (Video Game) / int_8aebbc74
type
Evil Pays Better
 Total War (Video Game) / int_8aebbc74
comment
Evil Pays Better: In the earlier games in the series, massacring a captured city's population means greater profit and increased happiness (due to diminished squalor and a higher garrison/population ratio) after the battle. This is averted in Napoleon and Shogun 2, where looting and pillaging cities hurts your economy in the long run, causes more unrest and gives you a hit to your daimyo's honor in Shogun 2.
 Total War (Video Game) / int_8aebbc74
featureApplicability
-1.0
 Total War (Video Game) / int_8aebbc74
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_8aebbc74
 Total War (Video Game) / int_8c3dc1b5
type
Video Game Time
 Total War (Video Game) / int_8c3dc1b5
comment
Video Game Time: The time scale of a turn on the world map and technological developments doesn't match up well with the travel time for a unit (e.g. from London to Edinburgh taking nine months) and nobles can die while units will march for decades. Napoleon is a lot better about this, due to turns equating to two weeks, though with some buildings and research it still is a little off in that it now happens too fast. The Warhammer series instead has turns itself be the completely nondescript label of time upon the campaign map.
 Total War (Video Game) / int_8c3dc1b5
featureApplicability
1.0
 Total War (Video Game) / int_8c3dc1b5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_8c3dc1b5
 Total War (Video Game) / int_8f5247eb
type
Arrow Cam
 Total War (Video Game) / int_8f5247eb
comment
Arrow Cam: Thrill as your volley of arrows/artillery fire arcs into an enemy unit.
 Total War (Video Game) / int_8f5247eb
featureApplicability
1.0
 Total War (Video Game) / int_8f5247eb
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_8f5247eb
 Total War (Video Game) / int_925b2abb
type
Horse Archer
 Total War (Video Game) / int_925b2abb
comment
Horse Archer: Present in every game in some form or another. Varies in deadliness from game to game, though you can generally be assured they'll be highly annoying to forces that don't contain at least as many ranged infantry/artillery units as them.
 Total War (Video Game) / int_925b2abb
featureApplicability
1.0
 Total War (Video Game) / int_925b2abb
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_925b2abb
 Total War (Video Game) / int_940a5958
type
Artificial Stupidity
 Total War (Video Game) / int_940a5958
comment
For that matter, siege battles as a whole suffer from severe Artificial Stupidity from both yours and the computer's units. You'll almost always have a group of units somehow end up with half its numbers outside the walls attacking, while the other half is stuck running into the wall on the other side, or other such monstrosities of logic. Generally, it's a good idea to consider a unit on a wall as "committed" to that wall; trying to pull them off the wall for quick redeployment is not a bright idea unless you've got extra time to pull it off. That said, an army outnumbering the player's army 2:1 can easily be beaten if you just place your archers on the walls and let them rain death on the enemy while you place your spearmen at the gates to slaughter the enemy cavalry as they ride in. However, avoid the wall if the enemy has any siege gear beyond ballistae. The AI will mercilessly pound any wall that has archers on it if it has any effective siege gear.
 Total War (Video Game) / int_940a5958
featureApplicability
1.0
 Total War (Video Game) / int_940a5958
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_940a5958
 Total War (Video Game) / int_94680696
type
Shaped Like Itself
 Total War (Video Game) / int_94680696
comment
Shaped Like Itself: In Total War Battles: Kingdom, your troops' short list of pre-combat banter includes "Those swines over there are complete swines!"
 Total War (Video Game) / int_94680696
featureApplicability
1.0
 Total War (Video Game) / int_94680696
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_94680696
 Total War (Video Game) / int_95265081
type
Leeroy Jenkins
 Total War (Video Game) / int_95265081
comment
Leeroy Jenkins: Some glory-hungry units, such as Medieval knights, may charge without orders, thus dooming themselves by chasing skirmishers into an ambush or throwing your careful redeployment into utter confusion. This was represented by the "Impetuous" morale state in the series' entries preceding Shogun II. The Date clan in Shogun II also has this as their specialty: They gain a bonus to charging units and their specialty unit is the No-Dachi samurai, a unit that's most effective when charging an enemy unit.
 Total War (Video Game) / int_95265081
featureApplicability
1.0
 Total War (Video Game) / int_95265081
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_95265081
 Total War (Video Game) / int_9646cd74
type
Government in Exile
 Total War (Video Game) / int_9646cd74
comment
Government in Exile: Even if you defeat a faction and take over their lands, if you don't keep your newly obtained citizens happy, you'll see revolts and the spawning of nationalist rebels.
 Total War (Video Game) / int_9646cd74
featureApplicability
1.0
 Total War (Video Game) / int_9646cd74
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9646cd74
 Total War (Video Game) / int_9724d6fa
type
Call That a Formation?
 Total War (Video Game) / int_9724d6fa
comment
Call That a Formation?: Thoroughly averted, units that should be in formation are, and those who shouldn't be usually aren't... and the way these units usually get cut to pieces demonstrates aptly why this is a bad idea.
 Total War (Video Game) / int_9724d6fa
featureApplicability
-1.0
 Total War (Video Game) / int_9724d6fa
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9724d6fa
 Total War (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Total War (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Averted mostly by units with more than one weapon but still significant enough to be a rule of thumb. This rule can even apply to factions in terms of their unit rosters. Artillery can be hopelessly lost to cavalry and infantry if they're allowed a chance to close the distance.
 Total War (Video Game) / int_9aaf8eca
featureApplicability
-1.0
 Total War (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9aaf8eca
 Total War (Video Game) / int_9b66f7f5
type
Suspiciously Small Army
 Total War (Video Game) / int_9b66f7f5
comment
Suspiciously Small Army: Despite being one of the most realistic representations of battlefield tactics in the gaming industry, the series does this a lot. A unit's standard size in Rome is between 40 and 60 men, and even at the huge unit size, where unit sizes can reach a massive 240 men, armies can't exceed 4,800 men. The actual Roman army, meanwhile, could number tens of thousands in single battles, and the "official" size of a single Republic-era legion was 5,600. Naturally this is due to graphical limitations, a 10,000 man army would break all but the most advanced computers of the time. Every faction bringing that many or more to the field would make the game impossible to run. There is, however, a mod for Empire that increases unit size to about 500 men per unit, making a full stack grow close to 10,000 men.Shogun 2 and its expansions can avert this, with each side being capable of fielding up to 64,000 men in a battle, although realistically, armies in campaigns will not get anywhere near this size due to the crushing costs of maintaining so many soldiers.
 Total War (Video Game) / int_9b66f7f5
featureApplicability
1.0
 Total War (Video Game) / int_9b66f7f5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9b66f7f5
 Total War (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Total War (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: Rebels. The rebel faction, while perpetually at war with everyone, is also used in the early games not just to represent rebels and criminals, but also minor independent faction (such as, in Medieval II, the Republic of Florence, Valencia under El Cid, the Kievan Rus, the Abbasid remnant state in Baghdad, etc). This leads to "real" factions, being eternally at war with rebels and incapable of negotiating with them, conquering most such minor "rebel" factions early in the game without qualms. In 3 Kingdoms this is averted as the generic Yellow Turban rebels will agree to peace treaties, but unless the player is also a Yellow Turban faction don't expect these agreements to last.
 Total War (Video Game) / int_9beffa1c
featureApplicability
-1.0
 Total War (Video Game) / int_9beffa1c
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9beffa1c
 Total War (Video Game) / int_9c4a7090
type
Springtime for Hitler
 Total War (Video Game) / int_9c4a7090
comment
Springtime for Hitler : As described under Uriah Gambit below, the game may set your faction heir to be a useless family member with no redeeming qualities. If it isn't a title which allows you to change your faction heir, you'll need this person to die so that the title may be passed onto that epic conqueror with eight Command stars. So, you send your lousy 0 star heir off to attack an enemy army alone...only for him to win and gain a trait which makes him even harder to kill in the future.
 Total War (Video Game) / int_9c4a7090
featureApplicability
1.0
 Total War (Video Game) / int_9c4a7090
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9c4a7090
 Total War (Video Game) / int_9cad69bf
type
Depraved Homosexual
 Total War (Video Game) / int_9cad69bf
comment
Depraved Homosexual: Your general can get traits that reflect his lack of inhibitions when pursuing same-sex pleasures. And if he has one, he tends to get another trait with worse effects, to the point that a city will break into riot the moment he sits on the governor's seat. One of the worst traits is Catamite, in which your general keep a boy-toy Sex Slave. Squick.
 Total War (Video Game) / int_9cad69bf
featureApplicability
1.0
 Total War (Video Game) / int_9cad69bf
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9cad69bf
 Total War (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Total War (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Averted. Firing artillery or missiles into close combat is only advisable if you like huge casualty reports. Mounted archers in particular seem adept at hitting their own squadmates, and in older games, it's a well-known "rule" that if you fail to call your archers off shooting a target before the General's bodyguard units slams home, the last volley will cause one vital casualty in the General himself.
 Total War (Video Game) / int_9e8aa11e
featureApplicability
-1.0
 Total War (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9e8aa11e
 Total War (Video Game) / int_9e943076
type
One-Man Army
 Total War (Video Game) / int_9e943076
comment
One-Man Army: Thoroughly averted for the most part, with a few exceptions: Both Shogun and Medieval featured the infamous Jedi Generals. Simply put, the more command stars a general accrued (mostly by winning battles), the harder and tougher to kill he became (this to counterbalance the fact that killing him made the entire army's morale drop like a stone, and the AI wasn't programmed to protect its generals). A single dude on horseback could rack up hundreds of kills until he was finally put down... or he could win the battle by himself. The later games fixed this, firstly by segregating command and combat abilities, and secondly by making all cavalry units much more vulnerable to protracted melees. Empire onwards (except for Rise of the Samurai) has generals as light cavalry, so they are much weaker compared to previous games. Warhammer brings the trope back a bit with regards to generals (or rather as the game calls them, lords). They tend to vary based on the faction, and while even the stronger ones can't basically win a battle on their own like in Medieval, powerful lords are going to take a few units to take down reliably. Occasionally due to bugs, exploits or lack of balance there will sometimes be occurrences of specific legendary lords getting their hands/claws on the Sword of Khaine, namely Tyrion, Kholek Suneater, Malekith, or Durthu then this trope becomes played very straight. The Three Kingdoms will have this in the Romance mode, with nods to the novel, while averting it in the Classic mode, which is more historical-based (though they remain quite powerful, if not at Medieval II "Smashes through most spearmen meant to counter them" generals' levels).
 Total War (Video Game) / int_9e943076
featureApplicability
-1.0
 Total War (Video Game) / int_9e943076
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9e943076
 Total War (Video Game) / int_9eb71c7c
type
Super-Toughness
 Total War (Video Game) / int_9eb71c7c
comment
Canister shot turns an ordinary cannon into an enormous shotgun that rips even the toughest units to bloody shreds. Shrapnel shot does the same at long range, meaning you can subject your enemy to an unending hail of buckshot.
 Total War (Video Game) / int_9eb71c7c
featureApplicability
1.0
 Total War (Video Game) / int_9eb71c7c
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9eb71c7c
 Total War (Video Game) / int_9edbda07
type
Elite Mooks
 Total War (Video Game) / int_9edbda07
comment
Elite Mooks: Every single faction has them, and usually they are an extreme nuisance to kill, if not a threat all unto themselves. Unless you break their morale, that is... though one of the reasons the Elite Mooks are such a nuisance is that they're much less likely to break and run than other units. Some of them even have traits that cause them to inflict morale penalties on your troops by their very presence.
 Total War (Video Game) / int_9edbda07
featureApplicability
1.0
 Total War (Video Game) / int_9edbda07
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_9edbda07
 Total War (Video Game) / int_a65288e2
type
Ascended Extra
 Total War (Video Game) / int_a65288e2
comment
Ascended Extra: This sometimes happens to the Captain of an army after it goes into a difficult fight and comes out victorious - assuming the army didn't have a General at the start of the battle. The Captain-turned-General becomes a member of the royal family and a powerful combat unit. It ain't cheap after Medieval II though, and promoted characters become generals rather than relations (though most generals are non-royalty in Empire and Napoleon anyway.)
 Total War (Video Game) / int_a65288e2
featureApplicability
1.0
 Total War (Video Game) / int_a65288e2
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_a65288e2
 Total War (Video Game) / int_a86069f
type
Alternate History
 Total War (Video Game) / int_a86069f
comment
Alternate History: A very likely outcome of a game in any entry of the series, although it's possible for players to recreate battles and scenarios virtually as they happened in real life.
 Total War (Video Game) / int_a86069f
featureApplicability
1.0
 Total War (Video Game) / int_a86069f
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_a86069f
 Total War (Video Game) / int_a9ea3c3c
type
Warrior Monk
 Total War (Video Game) / int_a9ea3c3c
comment
Warrior Monk: In the Shogun games, of course. In Shogun 2, they are highly specialized elite warriors, with Naginata Warrior Monks excelling at melee combat and Bow Warrior Monks excelling at ranged combat. However, they are expensive to recruit and field, and their lack of armour renders them vulnerable to being shot to death by arrows; Bow Warrior Monks are particularly fragile, being virtually incapable of defending themselves in melee. The Yellow Turban factions of Three Kingdoms have access to a number of warrior monk units which comprise almost all their elite units, despite their low armour they have the highest morale in the game, along with high attack stats, and therefore frequently finish battles with only a few surviving men in each unit and a very high bodycount.
 Total War (Video Game) / int_a9ea3c3c
featureApplicability
1.0
 Total War (Video Game) / int_a9ea3c3c
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_a9ea3c3c
 Total War (Video Game) / int_aaece264
type
Rousing Speech
 Total War (Video Game) / int_aaece264
comment
Rousing Speech: Delivered by your generals before battles in several games. Some are straightforward, some are hilarious, and some are downright bizarre. Later games in the series will alter the content of the speech based on context. Things like the general's experience, previous battles against the same faction, the weather, and the relative sizes of the armies will affect which lines the general delivers.
 Total War (Video Game) / int_aaece264
featureApplicability
1.0
 Total War (Video Game) / int_aaece264
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_aaece264
 Total War (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Total War (Video Game) / int_ac9f78d9
comment
Shogun I: Cavalry were never best used from the front in the first place, but cavalry fell foul to spears (obviously) and units deployed in forests or on hills. As spearmen are your default pick for your armies, being the most balanced, and hills and trees are omnipresent in the game, cavalry are at just about their weakest point in this game. The exception is the Mongol Heavy Cavalry, who might just manage to roll over an unlucky spear unit by sheer force. (Mongol Heavy Cav. are devastating.)
 Total War (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Total War (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ac9f78d9
 Total War (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 Total War (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: Throughout much of the series, you can choose to manually fight battles or have them automatically resolved. In cases where you vastly outnumber an enemy force, choosing to automatically resolve the battle will cost you far more casualties than manually playing the battle would, with the casualties most likely spread throughout multiple units.
 Total War (Video Game) / int_acaf9059
featureApplicability
1.0
 Total War (Video Game) / int_acaf9059
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_acaf9059
 Total War (Video Game) / int_ad2bf80c
type
The Hashshashin
 Total War (Video Game) / int_ad2bf80c
comment
The Hashshashin: Islamic factions can recruit them in Medieval and Medieval II.
 Total War (Video Game) / int_ad2bf80c
featureApplicability
1.0
 Total War (Video Game) / int_ad2bf80c
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ad2bf80c
 Total War (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Total War (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Almost inevitable, given the nature (and the design) of the game. In Shogun 2, it's actually called a Pyrrhic Victory if you have a lot of casualties in a battle you won, though depending on the circumstances, this can be a mere annoyance.
 Total War (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 Total War (Video Game) / int_ad9fbc1e
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ad9fbc1e
 Total War (Video Game) / int_afd112fe
type
Hired Guns
 Total War (Video Game) / int_afd112fe
comment
Hired Guns: Mercenaries in at least some games, ranging from cannon fodder to very potent battlefield units (so long as you pay them). It's even possible for a general to gain a "mercenary captain" as part of his retinue. Empire and Napoleon are exceptions however, with the rise of standing, professional armies rendering the need for mercenaries irrelevant. Foreign Veterans in Fall of the Samurai meanwhile can also get traits emphasizing their Only in It for the Money motives.
 Total War (Video Game) / int_afd112fe
featureApplicability
1.0
 Total War (Video Game) / int_afd112fe
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_afd112fe
 Total War (Video Game) / int_b4eff8a8
type
Epic Fail
 Total War (Video Game) / int_b4eff8a8
comment
Epic Fail: Those assassinations/infiltrations that fail tend to fail hard. For example, an assassin hiding behind a door who stabs himself with his own dagger when someone opens the door, an assassin who gets bitten by the very snake he's trying to slip into your bed, or a ninja trying to drop-kick a target off a railing only to miss and take a tumble himself.
 Total War (Video Game) / int_b4eff8a8
featureApplicability
1.0
 Total War (Video Game) / int_b4eff8a8
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_b4eff8a8
 Total War (Video Game) / int_b7c53a22
type
Blood Knight
 Total War (Video Game) / int_b7c53a22
comment
Blood Knight: A small number of units are explicitly this, including Slavic Peasants in the Medieval games. Your generals as well, with the right traits and/or a high enough Dread rating.
 Total War (Video Game) / int_b7c53a22
featureApplicability
1.0
 Total War (Video Game) / int_b7c53a22
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_b7c53a22
 Total War (Video Game) / int_b8f8b892
type
Promoted to Playable
 Total War (Video Game) / int_b8f8b892
comment
Promoted to Playable: The Chosokabe clan, in Shogun 2. In Shogun 1, they were Dummied Out.
 Total War (Video Game) / int_b8f8b892
featureApplicability
1.0
 Total War (Video Game) / int_b8f8b892
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_b8f8b892
 Total War (Video Game) / int_b937a16f
type
Break Meter
 Total War (Video Game) / int_b937a16f
comment
Break Meter: As of Shogun 2, unit morale runs on the following scale: "Heroic" - Only available in Rome and Barbarian Invasion, impossibly high morale, the soldiers are so eager to fight that they become oblivious to all of your commands and absolutely nothing can cause their morale to drop until there is no one left to fight. Only berserkers can enter this state, which are only available to Germania in Rome. Barbarian Invasion adds a few more, with the Alemanni and the Lombardi sharing the Lombard Berserker, while the Celts get the Hounds of Culann. In this state, virtually every hit a berserker makes sends several infantrymen flying (even if they are weighed down by 70 pounds of armor or a twenty foot long pike) their attack score goes way up, and inflict a substantial morale penalty on their soon-to-be slaughtered enemies. "Impetuous" - very high morale; soldiers want to fight - whether you want them to or not! In Shogun, Rome, and Medieval, units at this level of morale may charge without orders. In Napoleon, generals can sometimes inspire troops to reach this state. "Eager" - high morale; soldiers are happy to fight. The default morale level from Shogun to Medieval II. "Confident" - medium-high morale; soldiers are ready to fight. The default morale level in Napoleon and Shogun 2. "Steady" - medium morale; soldiers are fighting but aren't as enthusiastic. "Shaken" - medium-low morale; troops are getting skittish. "Wavering" - low morale; unit breaking up and about to flee. The games will warn you (via an icon on the unit's card) that the unit is on the verge of running. "Broken" - very low morale; soldiers are fleeing in panic and oblivious to the world. Units with broken status will try to leave the field and cannot fight back against other units post-Medieval I, and have their offensive strength severely curtailed from Shogun to Medieval I against any units they do happen across as they flee. A general who gets close to one of these units may be able to rally them and get them back in the fight. Post-Empire, Broken units that are attacked can fall one level lower, to... "Shattered" - zero morale; soldiers are running for their lives and have no intention of returning. No amount of rallying, inspiration, or force can convince these soldiers to come back to the fight. Its worth noting that soldiers in the earlier games can reach a point where they will just refuse to return, it's just not explicitly called "shattered." "Fighting to the Death" - Units that would ordinarily be broken or shattered, but have no possible means of escape. They have infinite morale unless the enemy allows them an exit, and will often break their enemies instead.
 Total War (Video Game) / int_b937a16f
featureApplicability
1.0
 Total War (Video Game) / int_b937a16f
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_b937a16f
 Total War (Video Game) / int_b9f472b
type
Storming the Castle
 Total War (Video Game) / int_b9f472b
comment
Storming the Castle: Pretty much how you take down most fortifications in the game, unless you're willing to tie up an army for up to ten turns besieging the fortress.
 Total War (Video Game) / int_b9f472b
featureApplicability
1.0
 Total War (Video Game) / int_b9f472b
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_b9f472b
 Total War (Video Game) / int_c02ce551
type
Straight for the Commander
 Total War (Video Game) / int_c02ce551
comment
Straight for the Commander: A viable tactic. Killing the enemy general will shake the morale of the entire enemy force. Low morale units may rout and this can trigger a chain reaction of the entire force fleeing.
 Total War (Video Game) / int_c02ce551
featureApplicability
1.0
 Total War (Video Game) / int_c02ce551
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_c02ce551
 Total War (Video Game) / int_c3478f1d
type
Badass Bookworm
 Total War (Video Game) / int_c3478f1d
comment
Badass Bookworm: Your generals can gain this trait, and it reflects in their pre-battle speeches. There is a reason why the saying "Pen and sword in accord" is attached to the Samurai class with righteous and exact meaning: Samurai are highly educated warriors who are both fluent at writing calligraphy and fighting on the battlefield.
 Total War (Video Game) / int_c3478f1d
featureApplicability
1.0
 Total War (Video Game) / int_c3478f1d
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_c3478f1d
 Total War (Video Game) / int_c37813c5
type
Ninja
 Total War (Video Game) / int_c37813c5
comment
Ninja: Recruitable in Shogun and Shogun 2. In keeping with the emphasis on realism, these act mostly as spies, saboteurs, and occasionally assassins, going into enemy territory in the "Risk"-Style Map and compromising them behind the lines. Kisho Ninja can also be recruited as a battle unit. They will get swamped in open combat, but they can use an ability to hide in plain sight for a short time, climb castle walls quickly and safely, and use blinding grenades to stun foes and finish off critical targets, making them an excellent utility unit in the right hands.
 Total War (Video Game) / int_c37813c5
featureApplicability
1.0
 Total War (Video Game) / int_c37813c5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_c37813c5
 Total War (Video Game) / int_c75df49a
type
Shout-Out
 Total War (Video Game) / int_c75df49a
comment
Shout-Out: One of the randomly generated princess names for Parthia (ancient Iran) is "Jasmine". Four available traits for characters in the game to pick up are: 'Arse', 'Feck', 'Drink', and 'Girls' A random leader name for the Scots is "Captain Kirk." Play as Scotland and have him defeat the Mongols and their... KHAAAAAAAAAAAAAAAAAAAAAAAN!? Diplomacy in the various games sometimes gets absolutely crazy. Egypt in Rome would tell you that "All your Base are Belong to Us", and in Empire, every single response from the Swedish diplomat is a quote from an ABBA song. One of the starting Cathaginian admirals is Admiral Akbar. Even funnier when you realize that one of the defeat quotes for Admirals is "It's a trap!"
 Total War (Video Game) / int_c75df49a
featureApplicability
1.0
 Total War (Video Game) / int_c75df49a
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_c75df49a
 Total War (Video Game) / int_c86a6f38
type
Cannon Fodder
 Total War (Video Game) / int_c86a6f38
comment
Cannon Fodder: The peasant units that are featured in most games have no armor and attack with farming implements, and tend to run away if the enemy so much as looks at them threateningly. They have absolutely no purpose on the battlefield other than to absorb arrows or tie down an enemy unit while you flank it. Peasants can be useful in defensive battles for settlements, if you've got nothing else available. Someone needs to man the walls so the towers can fire on attackers, after all, and better to have your relatively useless peasants up there than a unit that can actually fight. Peasants are also useful for simply padding the numbers of an army, giving it more "build points" with which to construct siege equipment. They can also be left behind in newly captured settlements as a garrison (since only quantity of soldiers matters for a garrison to suppress unrest,) so your better troops can move on to the next target. You can also disband them in towns with a low population to re-recruit them as better quality troops. Most games also feature a few "militia" or "levy" units that are somewhat more effective than peasants, yet still fairly weak in front-line combat.
 Total War (Video Game) / int_c86a6f38
featureApplicability
1.0
 Total War (Video Game) / int_c86a6f38
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_c86a6f38
 Total War (Video Game) / int_d0f5cc90
type
Flavor Text
 Total War (Video Game) / int_d0f5cc90
comment
Flavor Text: Each unit, building and technology (especially from Empire onwards) has a lengthy description of its use and some of its history in Real Life.
 Total War (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Total War (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_d0f5cc90
 Total War (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Total War (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: In most titles, if a faction's entire royal family is killed, their empire descends into anarchy and the faction is defeated. Shogun 2 downplays this in a more forgiving way, because there is little penalty for adopting unrelated generals into the family to serve as backup heirs. In fact, even if the clan's ruling family is completely wiped out (including underage heirs), an unrelated general under your employ will become daimyo, because you could have adopted him into the family at any time. If you do manage to lose every single male listed on your clan page, a distant cousin will be generated to become daimyo, but at the cost of a devastating penalty of -4 happiness in every province for several turns.
 Total War (Video Game) / int_d4d98674
featureApplicability
1.0
 Total War (Video Game) / int_d4d98674
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_d4d98674
 Total War (Video Game) / int_d5ccaec3
type
Anti-Cavalry
 Total War (Video Game) / int_d5ccaec3
comment
Anti-Cavalry: Comes in various forms across the games. In order of game release: Shogun I: Cavalry were never best used from the front in the first place, but cavalry fell foul to spears (obviously) and units deployed in forests or on hills. As spearmen are your default pick for your armies, being the most balanced, and hills and trees are omnipresent in the game, cavalry are at just about their weakest point in this game. The exception is the Mongol Heavy Cavalry, who might just manage to roll over an unlucky spear unit by sheer force. (Mongol Heavy Cav. are devastating.) Changed in Empire and Napoleon, where regular line infantry can be positioned in a "square" formation, specifically designed to counter cavalry. The formation is static and is a good target for artillery or even infantry charges, but any cavalry in range is likely to get cut up by musket fire, and cavalry charges will frequently result in a good number of the horses stopping short of the braced bayonets and throwing their riders. Militia troops and light infantry are unable to use the formation. In Empire, the formation must first be researched. It's available from the start in Napoleon. The regiment must have at least 40 soldiers to use the formation.
 Total War (Video Game) / int_d5ccaec3
featureApplicability
1.0
 Total War (Video Game) / int_d5ccaec3
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_d5ccaec3
 Total War (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 Total War (Video Game) / int_da2b1604
comment
Foe-Tossing Charge: A well-executed cavalry charge can do this. This is particularly true of the General's bodyguards in Medieval II or the Cliblinarii in Barbarian Invasion, both of whom are quite capable of murdering entire formations of infantry and far more than their fair share of opposing cavalry... and that's without infantry support!
 Total War (Video Game) / int_da2b1604
featureApplicability
1.0
 Total War (Video Game) / int_da2b1604
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_da2b1604
 Total War (Video Game) / int_dba1f5b5
type
Ultimate Showdown of Ultimate Destiny
 Total War (Video Game) / int_dba1f5b5
comment
Ultimate Showdown of Ultimate Destiny: Want to see how the Moors would have fought the Mongols, how the Scots would have handled the Timurids, how the Turks would have invaded the Americas, or the Danes would have fought Reconquista Spain? Have at it! Shogun 2 takes it a step further, by letting 12th, 16th and 19th century armies battle each other in multiplayer. Ever wanted to reenact the final battle in The Last Samurai? Now it's possible.
 Total War (Video Game) / int_dba1f5b5
featureApplicability
1.0
 Total War (Video Game) / int_dba1f5b5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_dba1f5b5
 Total War (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Total War (Video Game) / int_dda99fa8
comment
Despair Event Horizon: Pushing the enemy to this point is often the main objective in field battles, as once the entire enemy army is routed you've automatically won the battle. It is somewhat more complicated in siege battles, as defending troops will flee to a central square, where they will fight to the death (often meaning heavy casualties for both sides).
 Total War (Video Game) / int_dda99fa8
featureApplicability
1.0
 Total War (Video Game) / int_dda99fa8
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_dda99fa8
 Total War (Video Game) / int_e08f95fd
type
Everything's Louder with Bagpipes
 Total War (Video Game) / int_e08f95fd
comment
Everything's Louder with Bagpipes: Averted. The only part of the series that features bagpipes are parts of the soundtrack, which was painfully received by many fans, especially since Empire and Napoleon, where Scottish regiments were given the same boring drums as everyone else. Even mods could not yet introduce bagpipes, although they get more and more historically relevant as the series advanced.
 Total War (Video Game) / int_e08f95fd
featureApplicability
-1.0
 Total War (Video Game) / int_e08f95fd
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_e08f95fd
 Total War (Video Game) / int_e2138f91
type
Military Mashup Machine
 Total War (Video Game) / int_e2138f91
comment
Military Mashup Machine: See the page for Medieval II for a striking example. Though if you want sick, look at Rome's incendiary pigs; the pigs are pointed at enemy units and then set on fire! Stand well back.
 Total War (Video Game) / int_e2138f91
featureApplicability
1.0
 Total War (Video Game) / int_e2138f91
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_e2138f91
 Total War (Video Game) / int_e34400ab
type
Ambiguously Gay
 Total War (Video Game) / int_e34400ab
comment
Ambiguously Gay: Pops up in most games, featuring characters with traits such as "Uninhibited," "A Bit Odd," and "Unmanly." Of course, they can also be unambiguously gay with the traits "Shameful" and "Too Well-Groomed," and/or the retinue member "Foreign Fruitcake." This being different eras, all of these traits decrease the stats you want him to have as well as his popularity and public order. Also frustrating if you're running low on heirs, as many of these traits decrease the chance of having children. Princesses in the Medieval games can also gain a "Prefers Women" trait, which reduces their ability to seduce enemy generals.
 Total War (Video Game) / int_e34400ab
featureApplicability
1.0
 Total War (Video Game) / int_e34400ab
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_e34400ab
 Total War (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Total War (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Played straight with Alexander, who comes with a 60-man unit of what might be the best cavalry in the entire series. Averted in Fall of the Samurai. A General's Hatamoto unit is reasonably strong for the early game and at least as effective as any other cavalry available at that point, but when you hit Modernization Level 3, the Hatamoto are replaced by Bodyguards who are completely useless in melee and not particularly powerful with their revolvers. The description of the new unit even says that it's a general's job to direct the battle, not fight it himself.
 Total War (Video Game) / int_e34ada78
featureApplicability
-1.0
 Total War (Video Game) / int_e34ada78
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_e34ada78
 Total War (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Total War (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: When a general gets older, their facial hair starts to go gray, but during the middle ages, their character portrait may show them sprouting a beard.
 Total War (Video Game) / int_e6630c8b
featureApplicability
1.0
 Total War (Video Game) / int_e6630c8b
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_e6630c8b
 Total War (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Total War (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Averted. If the front rank of a unit of archers or crossbowmen has direct line-of-fire to the enemy they'll take a straight shot, but otherwise archers will, well, arch. This lets them fire while safely behind tougher units or hit enemies on the other side of cover, but such volleys are less accurate and damaging than direct arrow fire. In any case, whether they are arrows, bullets or artillery missiles, a distinct trajectory will be visible.
 Total War (Video Game) / int_e83fc5
featureApplicability
-1.0
 Total War (Video Game) / int_e83fc5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_e83fc5
 Total War (Video Game) / int_e993da98
type
Equal-Opportunity Evil
 Total War (Video Game) / int_e993da98
comment
Equal-Opportunity Evil: The non-playable Rebels Faction in Rome and Medieval II has access to every unit in the game. Modders have enabled these factions to be unlocked, allowing players to field a multinational army that can be tailored to handle any situation on the battlefield.
 Total War (Video Game) / int_e993da98
featureApplicability
1.0
 Total War (Video Game) / int_e993da98
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_e993da98
 Total War (Video Game) / int_eb4ee9eb
type
Guns Are Worthless
 Total War (Video Game) / int_eb4ee9eb
comment
Guns Are Worthless: The early Medieval-era ones anyway. Hand cannons have less range than a javelin and can't hit squat, but they make a lot of noise and are therefore effective at breaking enemy morale. Arquebuses and muskets are more useful, while guns from Empire onwards are a completely different story fitting the time period.
 Total War (Video Game) / int_eb4ee9eb
featureApplicability
1.0
 Total War (Video Game) / int_eb4ee9eb
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_eb4ee9eb
 Total War (Video Game) / int_eba57b3f
type
Cornered Rattlesnake
 Total War (Video Game) / int_eba57b3f
comment
If you surround an enemy force out on the battlefield, they won't give up, but instead fight with all they've got to try to get away.
 Total War (Video Game) / int_eba57b3f
featureApplicability
1.0
 Total War (Video Game) / int_eba57b3f
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_eba57b3f
 Total War (Video Game) / int_ebe55efb
type
RPG Elements
 Total War (Video Game) / int_ebe55efb
comment
RPG Elements: Keep your units alive throughout the campaign and they gain experience, allowing them to hold their own against green units from further along the Tech Tree in Empire onwards, and against units from more advanced settlements in other games. Your generals also gain traits according to their performance as generals, governors and other duties, as well as their surroundings, and this is codified in Shogun 2 as you can purchase traits as your generals or agents gain experience.
 Total War (Video Game) / int_ebe55efb
featureApplicability
1.0
 Total War (Video Game) / int_ebe55efb
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ebe55efb
 Total War (Video Game) / int_ec0bf4a1
type
Take Over the World
 Total War (Video Game) / int_ec0bf4a1
comment
Take Over the World: Or at least a good part of it, but this is your intended goal.
 Total War (Video Game) / int_ec0bf4a1
featureApplicability
1.0
 Total War (Video Game) / int_ec0bf4a1
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ec0bf4a1
 Total War (Video Game) / int_ecf76ce6
type
Decapitated Army
 Total War (Video Game) / int_ecf76ce6
comment
Decapitated Army: Killing an army's general causes its morale to drop like a stone, making it easier to rout them. In extreme cases, the general going down can, indeed, cause an entire army to rout. For example: an army of 800+ attacks a castle. Your walls are lost, the gate is down and you are pulling what is left of your infantry to support knights in the Last Stand. THEN, a lucky pikeman kills the enemy general. Outcome? Entire enemy army routs and flees after the first cavalry charge.
 Total War (Video Game) / int_ecf76ce6
featureApplicability
1.0
 Total War (Video Game) / int_ecf76ce6
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ecf76ce6
 Total War (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Total War (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: Shogun and Medieval; Rome, apart from its series defining changes, also introduced full 3D.
 Total War (Video Game) / int_ed3c6b4c
featureApplicability
1.0
 Total War (Video Game) / int_ed3c6b4c
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ed3c6b4c
 Total War (Video Game) / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 Total War (Video Game) / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: The Mongols... sometimes. On easier difficulty levels, they'll just sort of sit there and occasionally besiege one of your settlements, only to retreat later. Perhaps they're busy razing the countryside or something.
 Total War (Video Game) / int_ee7ed46e
featureApplicability
1.0
 Total War (Video Game) / int_ee7ed46e
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ee7ed46e
 Total War (Video Game) / int_ef43c232
type
Downloadable Content
 Total War (Video Game) / int_ef43c232
comment
Shogun 2 and onward plays it straight normally while offering Downloadable Content that adds blood and gore to the battlefield. Aside from the normal fears of this simple content being Dummied Out and then being sold or the fans in general are being milked for all its worth, it's certain doing this is preferable for Creative Assembly as it makes the base games more available by keeping the age rating down and avoids having to tangle with censorship requirements (inverting Rated M for Money by their perspective).
 Total War (Video Game) / int_ef43c232
featureApplicability
1.0
 Total War (Video Game) / int_ef43c232
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ef43c232
 Total War (Video Game) / int_f1d6144a
type
War Is Hell
 Total War (Video Game) / int_f1d6144a
comment
War Is Hell: While the games themselves tends to glorify war, the composer and his wife who happens to be the lead singer clearly has his view set on the nature of war. Just check out the lyrics of Jeff Van Dyck's credit song for Medieval 2, We Are All One and Rome, Forever A general who repeatedly suffers heavy losses to his bodyguard can become convinced that this is true. Keep in mind that those free, readily-replaceable bodyguard cavalrymen are your general's friends who have sworn their lives to defend him. The ending cinematic for Fall Of The Samurai may also qualify: Your lord/general is drinking at a party, celebrating your faction's victory. He walks onto a balcony, seemingly in a melancholy mood. He gazes into the night sky, previously shown with the stars; as he looks up, you see a large number of paper lanterns of the variety used in obon, a Japanese festival commemorating the dead, floating off into the distance in the sky. It is implied that your lord/commanding officer saw them in his mind's eye—the human cost of his conquests must weigh heavily on him. The overall tone of Rome II appears to acknowledge it, resuming it in the phrase ''How far will you go for Rome?''
 Total War (Video Game) / int_f1d6144a
featureApplicability
1.0
 Total War (Video Game) / int_f1d6144a
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_f1d6144a
 Total War (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Total War (Video Game) / int_f52ae5d8
comment
Enemy Civil War: Several games in the series allow for this, at least from the perspective of opposing factions.
 Total War (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Total War (Video Game) / int_f52ae5d8
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_f52ae5d8
 Total War (Video Game) / int_f54f6719
type
Cadre of Foreign Bodyguards
 Total War (Video Game) / int_f54f6719
comment
Cadre of Foreign Bodyguards: The Papal Swiss Guard and Byzantine Varangian Guard in the Medieval games.
 Total War (Video Game) / int_f54f6719
featureApplicability
1.0
 Total War (Video Game) / int_f54f6719
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_f54f6719
 Total War (Video Game) / int_f7cee9b
type
Last Stand
 Total War (Video Game) / int_f7cee9b
comment
Last Stand: Units that are in a city or castle's square will fight to the death, and if they have to fight there, they usually are fighting to the death. In city or castle fights, if a defending unit routs, it will attempt to run to the city square. Sometimes, if you get to the square and are controlling it, a enemy unit somewhere else might rout and run right into your soldiers. Soldiers completely surrounded in the field will also fight to the death; but this is just to break out.
 Total War (Video Game) / int_f7cee9b
featureApplicability
1.0
 Total War (Video Game) / int_f7cee9b
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_f7cee9b
 Total War (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Total War (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: When capturing a city or fortification, one generally gets the option of sacking the place and massacring or enslaving the civilian population. Depending on the situation, this may or may not be advantageous. Some games allow you to take prisoners on the battlefield. They can then be released, ransomed or brutally slaughtered.
 Total War (Video Game) / int_f87c42d4
featureApplicability
1.0
 Total War (Video Game) / int_f87c42d4
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_f87c42d4
 Total War (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Total War (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Prior to a degree of improvement in Shogun 2, the strategic AI tends to gravely overestimate its chances and will gleefully attack an empire five times its size and three times as powerful. They'll also refuse terms if you try to reason with them, somehow still confident that they can destroy you with only one city and a few units. On the tactical level, however, the AI will form a defensive block or flee outright if you clearly outmatch it. On rare occasions, the AI may genuinely offer ceasefires if they're outmatched. However, they quite often come with ludicrous requirements, such as almost destroyed factions asking for tens of thousands florins for a ceasefire against a vastly more powerful enemy. Enemy generals are pretty likely to just run straight into your army to a quick death and an easy morale penalty on their army for you for much of the series. Failing that, it's pretty easy to bait them into doing so by separating one of your ranged units and having reinforcing units intercept it.
 Total War (Video Game) / int_f97ab6a5
featureApplicability
1.0
 Total War (Video Game) / int_f97ab6a5
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_f97ab6a5
 Total War (Video Game) / int_fa6bfde9
type
Have a Gay Old Time
 Total War (Video Game) / int_fa6bfde9
comment
Have a Gay Old Time: Invoked when Empire hails artillery-centric generals: "Here's a man who knows when to blow his load!"
 Total War (Video Game) / int_fa6bfde9
featureApplicability
1.0
 Total War (Video Game) / int_fa6bfde9
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_fa6bfde9
 Total War (Video Game) / int_fd94c4ac
type
Theme Naming
 Total War (Video Game) / int_fd94c4ac
comment
Theme Naming: Prior to Medieval II, the expansions for each game were named as [X] Invasion, to emphasize the new factions and mechanics added, as well as a shift in time period for the campaign.
 Total War (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Total War (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_fd94c4ac
 Total War (Video Game) / int_fea42091
type
Badass Preacher
 Total War (Video Game) / int_fea42091
comment
Badass Preacher: Countless examples; but the Norse War Clerics from Med 2 and the Warrior Monk units from the Shogun games are the best examples.
 Total War (Video Game) / int_fea42091
featureApplicability
1.0
 Total War (Video Game) / int_fea42091
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_fea42091
 Total War (Video Game) / int_ff070bbd
type
Attack! Attack! Attack!
 Total War (Video Game) / int_ff070bbd
comment
Attack! Attack! Attack!: Units with high enough morale won't balk at charging the entire enemy army unsupported. Impetuous units occasionally do this without being asked! This is less common in Shogun 2, completely outmatched units (particularly those that have already taken casualties in a previous battle) will flee before contact under the right circumstances. The in-game encyclopedia even stresses that as much as samurai place Honor Before Reason when it comes to their own survival, simply throwing their lives away for no gain or glory is not something they consider honorable, and even they will fall back if the odds are too much against them. AI armies will generally just keep charging against the most invulnerable positions (directly into a row of pikes or up a mountainside while under arrow fire, for example) until they're routed.
 Total War (Video Game) / int_ff070bbd
featureApplicability
1.0
 Total War (Video Game) / int_ff070bbd
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_ff070bbd
 Total War (Video Game) / int_name
type
ItemName
 Total War (Video Game) / int_name
comment
 Total War (Video Game) / int_name
featureApplicability
1.0
 Total War (Video Game) / int_name
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Total War (Video Game) / int_name
 Total War (Video Game) / int_name
itemName
Total War (Video Game)

The following is a list of statements referring to the current page from other pages.

 Video Games / Fan Fic
seeAlso
Total War (Video Game)
 TotalWar
seeAlso
Total War (Video Game)
 Total War (Video Game)
hasFeature
A Million Is a Statistic / int_c0eae17
 Total War (Video Game)
hasFeature
A Taste of Power / int_c0eae17
 Total War (Video Game)
hasFeature
A Thicket of Spears / int_c0eae17
 Total War (Video Game)
hasFeature
Afraid of Blood / int_c0eae17
 Total War (Video Game)
hasFeature
Alliance Meter / int_c0eae17
 Total War (Video Game)
hasFeature
Alternate History Wank / int_c0eae17
 Total War (Video Game)
hasFeature
Ambushing Enemy / int_c0eae17
 Total War (Video Game)
hasFeature
Ancient Greece / int_c0eae17
 Total War (Video Game)
hasFeature
Ancient Persia / int_c0eae17
 Total War (Video Game)
hasFeature
Animal Assassin / int_c0eae17
 Total War (Video Game)
hasFeature
Annoying Arrows / int_c0eae17
 Total War (Video Game)
hasFeature
Anti-Cavalry / int_c0eae17
 Total War (Video Game)
hasFeature
Arbitrary Gun Power / int_c0eae17
 Total War (Video Game)
hasFeature
Arbitrary Headcount Limit / int_c0eae17
 Total War (Video Game)
hasFeature
Armor-Piercing Attack / int_c0eae17
 Total War (Video Game)
hasFeature
Arrow Cam / int_c0eae17
 Total War (Video Game)
hasFeature
Arrows on Fire / int_c0eae17
 Total War (Video Game)
hasFeature
Artificial Insolence / int_c0eae17
 Total War (Video Game)
hasFeature
Badass Army / int_c0eae17
 Total War (Video Game)
hasFeature
Barbarian Tribe / int_c0eae17
 Total War (Video Game)
hasFeature
Battering Ram / int_c0eae17
 Total War (Video Game)
hasFeature
Battle Thralls / int_c0eae17
 Total War (Video Game)
hasFeature
Beast of Battle / int_c0eae17
 Total War (Video Game)
hasFeature
Big Badass Battle Sequence / int_c0eae17
 Total War (Video Game)
hasFeature
Blood-Splattered Warrior / int_c0eae17
 Total War (Video Game)
hasFeature
Boarding Party / int_c0eae17
 Total War (Video Game)
hasFeature
Bodyguarding a Badass / int_c0eae17
 Total War (Video Game)
hasFeature
Born in the Saddle / int_c0eae17
 Total War (Video Game)
hasFeature
Bottomless Magazines / int_c0eae17
 Total War (Video Game)
hasFeature
Bow and Sword in Accord / int_c0eae17
 Total War (Video Game)
hasFeature
Brave Scot / int_c0eae17
 Total War (Video Game)
hasFeature
Breaching the Wall / int_c0eae17
 Total War (Video Game)
hasFeature
Break Meter / int_c0eae17
 Total War (Video Game)
hasFeature
British Video Games / int_c0eae17
 Total War (Video Game)
hasFeature
Call That a Formation? / int_c0eae17
 Total War (Video Game)
hasFeature
Citadel City / int_c0eae17
 Total War (Video Game)
hasFeature
Color-Coded Armies / int_c0eae17
 Total War (Video Game)
hasFeature
Command & Conquer Economy / int_c0eae17
 Total War (Video Game)
hasFeature
Construct Additional Pylons / int_c0eae17
 Total War (Video Game)
hasFeature
Cool Versus Awesome / int_c0eae17
 Total War (Video Game)
hasFeature
Cornered Rattlesnake / int_c0eae17
 Total War (Video Game)
hasFeature
Cosmetically Different Sides / int_c0eae17
 Total War (Video Game)
hasFeature
Creator's Oddball / int_c0eae17
 Total War (Video Game)
hasFeature
Cruelty Is the Only Option / int_c0eae17
 Total War (Video Game)
hasFeature
Crutch Character / int_c0eae17
 Total War (Video Game)
hasFeature
Decapitated Army / int_c0eae17
 Total War (Video Game)
hasFeature
Defeat Means Playable / int_c0eae17
 Total War (Video Game)
hasFeature
Defog of War / int_c0eae17
 Total War (Video Game)
hasFeature
Desperation Attack / int_c0eae17
 Total War (Video Game)
hasFeature
Developer's Foresight / int_c0eae17
 Total War (Video Game)
hasFeature
Difficult, but Awesome / int_c0eae17
 Total War (Video Game)
hasFeature
Difficulty Spike / int_c0eae17
 Total War (Video Game)
hasFeature
Digitized Sprites / int_c0eae17
 Total War (Video Game)
hasFeature
Disc-One Nuke / int_c0eae17
 Total War (Video Game)
hasFeature
Do Well, But Not Perfect / int_c0eae17
 Total War (Video Game)
hasFeature
Duel to the Death / int_c0eae17
 Total War (Video Game)
hasFeature
Early Game Hell / int_c0eae17
 Total War (Video Game)
hasFeature
Easy Communication / int_c0eae17
 Total War (Video Game)
hasFeature
Easy Logistics / int_c0eae17
 Total War (Video Game)
hasFeature
Emergency Weapon / int_c0eae17
 Total War (Video Game)
hasFeature
Encyclopedia Exposita / int_c0eae17
 Total War (Video Game)
hasFeature
Enemy Civil War / int_c0eae17
 Total War (Video Game)
hasFeature
Epigraph / int_c0eae17
 Total War (Video Game)
hasFeature
Every Man Has His Price / int_c0eae17
 Total War (Video Game)
hasFeature
Everything's Louder with Bagpipes / int_c0eae17
 Total War (Video Game)
hasFeature
Evil Pays Better / int_c0eae17
 Total War (Video Game)
hasFeature
Fear-Induced Idiocy / int_c0eae17
 Total War (Video Game)
hasFeature
Fertile Feet / int_c0eae17
 Total War (Video Game)
hasFeature
Fictional Combat Troop / int_c0eae17
 Total War (Video Game)
hasFeature
Field Promotion / int_c0eae17
 Total War (Video Game)
hasFeature
Fight Woosh / int_c0eae17
 Total War (Video Game)
hasFeature
Firearms Are Revolutionary / int_c0eae17
 Total War (Video Game)
hasFeature
Fog of War / int_c0eae17
 Total War (Video Game)
hasFeature
Four-Star Badass / int_c0eae17
 Total War (Video Game)
hasFeature
Franchise Ownership Acquisition / int_c0eae17
 Total War (Video Game)
hasFeature
Frontline General / int_c0eae17
 Total War (Video Game)
hasFeature
Game-Breaking Bug / int_c0eae17
 Total War (Video Game)
hasFeature
Game Mod / int_c0eae17
 Total War (Video Game)
hasFeature
Gameplay Automation / int_c0eae17
 Total War (Video Game)
hasFeature
Gang Up on the Human / int_c0eae17
 Total War (Video Game)
hasFeature
Generational Saga / int_c0eae17
 Total War (Video Game)
hasFeature
Geo Effects / int_c0eae17
 Total War (Video Game)
hasFeature
"Get Back Here!" Boss / int_c0eae17
 Total War (Video Game)
hasFeature
Go, Ye Heroes, Go and Die / int_c0eae17
 Total War (Video Game)
hasFeature
Hard-Coded Hostility / int_c0eae17
 Total War (Video Game)
hasFeature
Harder Than Hard / int_c0eae17
 Total War (Video Game)
hasFeature
Harping on About Harpies / int_c0eae17
 Total War (Video Game)
hasFeature
Heir Club for Men / int_c0eae17
 Total War (Video Game)
hasFeature
Hellhound / int_c0eae17
 Total War (Video Game)
hasFeature
Hello, [Insert Name Here] / int_c0eae17
 Total War (Video Game)
hasFeature
Hero Unit / int_c0eae17
 Total War (Video Game)
hasFeature
Historical Fiction / int_c0eae17
 Total War (Video Game)
hasFeature
Hit-and-Run Tactics / int_c0eae17
 Total War (Video Game)
hasFeature
Hitscan / int_c0eae17
 Total War (Video Game)
hasFeature
Hollywood Tactics / int_c0eae17
 Total War (Video Game)
hasFeature
Homing Boulders / int_c0eae17
 Total War (Video Game)
hasFeature
Hordes from the East / int_c0eae17
 Total War (Video Game)
hasFeature
Horse Archer / int_c0eae17
 Total War (Video Game)
hasFeature
Inadequate Inheritor / int_c0eae17
 Total War (Video Game)
hasFeature
Insane Admiral / int_c0eae17
 Total War (Video Game)
hasFeature
Instant Militia / int_c0eae17
 Total War (Video Game)
hasFeature
Invulnerable Horses / int_c0eae17
 Total War (Video Game)
hasFeature
Istanbul (Not Constantinople) / int_c0eae17
 Total War (Video Game)
hasFeature
Javelin Thrower / int_c0eae17
 Total War (Video Game)
hasFeature
Jidaigeki / int_c0eae17
 Total War (Video Game)
hasFeature
Jousting Lance / int_c0eae17
 Total War (Video Game)
hasFeature
Keystone Army / int_c0eae17
 Total War (Video Game)
hasFeature
Kick Them While They Are Down / int_c0eae17
 Total War (Video Game)
hasFeature
Leave No Survivors / int_c0eae17
 Total War (Video Game)
hasFeature
Loads and Loads of Loading / int_c0eae17
 Total War (Video Game)
hasFeature
Losing the Team Spirit / int_c0eae17
 Total War (Video Game)
hasFeature
Machiavelli Was Wrong / int_c0eae17
 Total War (Video Game)
hasFeature
Man in a Kilt / int_c0eae17
 Total War (Video Game)
hasFeature
Medusa / int_c0eae17
 Total War (Video Game)
hasFeature
Mêlée à Trois / int_c0eae17
 Total War (Video Game)
hasFeature
Mercenary Units / int_c0eae17
 Total War (Video Game)
hasFeature
Military and Warfare Video Games / int_c0eae17
 Total War (Video Game)
hasFeature
Money for Nothing / int_c0eae17
 Total War (Video Game)
hasFeature
Monstrous Scenery / int_c0eae17
 Total War (Video Game)
hasFeature
Mook Promotion / int_c0eae17
 Total War (Video Game)
hasFeature
Morale Mechanic / int_c0eae17
 Total War (Video Game)
hasFeature
Mounted Combat / int_c0eae17
 Total War (Video Game)
hasFeature
Multi-Melee Master / int_c0eae17
 Total War (Video Game)
hasFeature
Myopic Conqueror / int_c0eae17
 Total War (Video Game)
hasFeature
Naval Blockade / int_c0eae17
 Total War (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_c0eae17
 Total War (Video Game)
hasFeature
Newbie Boom / int_c0eae17
 Total War (Video Game)
hasFeature
Night of the Living Mooks / int_c0eae17
 Total War (Video Game)
hasFeature
No "Arc" in "Archery" / int_dc6f7e37
 Total War (Video Game)
hasFeature
Non-Entity General / int_c0eae17
 Total War (Video Game)
hasFeature
Normal Fish in a Tiny Pond / int_c0eae17
 Total War (Video Game)
hasFeature
Not Afraid to Die / int_c0eae17
 Total War (Video Game)
hasFeature
One-Hit Polykill / int_c0eae17
 Total War (Video Game)
hasFeature
One World Order / int_c0eae17
 Total War (Video Game)
hasFeature
Onrushing Army / int_c0eae17
 Total War (Video Game)
hasFeature
Our Centaurs Are Different / int_c0eae17
 Total War (Video Game)
hasFeature
Our Giants Are Bigger / int_c0eae17
 Total War (Video Game)
hasFeature
Our Gryphons Are Different / int_c0eae17
 Total War (Video Game)
hasFeature
Our Hydras Are Different / int_c0eae17
 Total War (Video Game)
hasFeature
Our Minotaurs Are Different / int_c0eae17
 Total War (Video Game)
hasFeature
Overrated and Underleveled / int_c0eae17
 Total War (Video Game)
hasFeature
Permadeath / int_c0eae17
 Total War (Video Game)
hasFeature
Photo Mode / int_c0eae17
 Total War (Video Game)
hasFeature
Plunder / int_c0eae17
 Total War (Video Game)
hasFeature
Point Build System / int_c0eae17
 Total War (Video Game)
hasFeature
Puppet State / int_c0eae17
 Total War (Video Game)
hasFeature
Quicksand Box / int_c0eae17
 Total War (Video Game)
hasFeature
RPG Elements / int_c0eae17
 Total War (Video Game)
hasFeature
Ragdoll Physics / int_c0eae17
 Total War (Video Game)
hasFeature
Rain of Arrows / int_c0eae17
 Total War (Video Game)
hasFeature
Ramming Always Works / int_c0eae17
 Total War (Video Game)
hasFeature
Rape, Pillage, and Burn / int_c0eae17
 Total War (Video Game)
hasFeature
Real-Time with Pause / int_c0eae17
 Total War (Video Game)
hasFeature
Redshirt Army / int_c0eae17
 Total War (Video Game)
hasFeature
/ int_c0eae17
 Total War (Video Game)
hasFeature
Salt the Earth / int_c0eae17
 Total War (Video Game)
hasFeature
Samurai / int_c0eae17
 Total War (Video Game)
hasFeature
Sequel: The Original Title / int_c0eae17
 Total War (Video Game)
hasFeature
Set Swords to "Stun" / int_c0eae17
 Total War (Video Game)
hasFeature
Siege Engines / int_c0eae17
 Total War (Video Game)
hasFeature
Space-Filling Empire / int_c0eae17
 Total War (Video Game)
hasFeature
Spiteful A.I. / int_c0eae17
 Total War (Video Game)
hasFeature
Sprite/Polygon Mix / int_c0eae17
 Total War (Video Game)
hasFeature
Stand Your Ground / int_c0eae17
 Total War (Video Game)
hasFeature
Standard Royal Court / int_c0eae17
 Total War (Video Game)
hasFeature
Straight for the Commander / int_c0eae17
 Total War (Video Game)
hasFeature
Strategy Versus Tactics / int_c0eae17
 Total War (Video Game)
hasFeature
Stress-Relieving Gameplay / int_c0eae17
 Total War (Video Game)
hasFeature
Succession Crisis / int_c0eae17
 Total War (Video Game)
hasFeature
Suicidal Overconfidence / int_c0eae17
 Total War (Video Game)
hasFeature
Surprisingly Elite Cannon Fodder / int_c0eae17
 Total War (Video Game)
hasFeature
Suspiciously Small Army / int_c0eae17
 Total War (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_c0eae17
 Total War (Video Game)
hasFeature
Tech Tree / int_c0eae17
 Total War (Video Game)
hasFeature
That One Achievement / int_c0eae17
 Total War (Video Game)
hasFeature
The Butcher / int_c0eae17
 Total War (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_c0eae17
 Total War (Video Game)
hasFeature
The Magnificent / int_c0eae17
 Total War (Video Game)
hasFeature
The Musketeer / int_c0eae17
 Total War (Video Game)
hasFeature
The Spymaster / int_c0eae17
 Total War (Video Game)
hasFeature
The War Sequence / int_c0eae17
 Total War (Video Game)
hasFeature
Thriving Ghost Town / int_c0eae17
 Total War (Video Game)
hasFeature
Timed Mission / int_c0eae17
 Total War (Video Game)
hasFeature
Turn-Based Strategy, Real Time Combat / int_c0eae17
 Total War (Video Game)
hasFeature
Unconventional Learning Experience / int_c0eae17
 Total War (Video Game)
hasFeature
Unexpected Successor / int_c0eae17
 Total War (Video Game)
hasFeature
Units Not to Scale / int_c0eae17
 Total War (Video Game)
hasFeature
Universally Beloved Leader / int_c0eae17
 Total War (Video Game)
hasFeature
Urban Warfare / int_c0eae17
 Total War (Video Game)
hasFeature
Useless Useful Stealth / int_c0eae17
 Total War (Video Game)
hasFeature
Vanilla Unit / int_c0eae17
 Total War (Video Game)
hasFeature
Veteran Unit / int_c0eae17
 Total War (Video Game)
hasFeature
Video Game Delegation Penalty / int_c0eae17
 Total War (Video Game)
hasFeature
Video Game Historical Revisionism / int_c0eae17
 Total War (Video Game)
hasFeature
Video Game Long-Runners / int_c0eae17
 Total War (Video Game)
hasFeature
Video Game Perversity Potential / int_dc6f7e37
 Total War (Video Game)
hasFeature
Video Game Time / int_c0eae17
 Total War (Video Game)
hasFeature
Video Games of 2015–2019 / int_c0eae17
 Total War (Video Game)
hasFeature
Video Game Caring Potential / int_c0eae17
 Total War (Video Game)
hasFeature
Warrior Monk / int_c0eae17
 Total War (Video Game)
hasFeature
We Cannot Go On Without You / int_dc6f7e37
 Total War (Video Game)
hasFeature
Weather Dissonance / int_c0eae17
 Total War (Video Game)
hasFeature
Weather of War / int_c0eae17
 Total War (Video Game)
hasFeature
Wooden Ships and Iron Men / int_c0eae17
 Total War (Video Game)
hasFeature
You Require More Vespene Gas / int_c0eae17
 Medieval II: Total War (Video Game)
seeAlso
Total War (Video Game)
 TotalWar
sameAs
Total War (Video Game)
 Total War (Video Game)
hasFeature
You ALL Look Familiar / int_c0eae17