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Toy Story (Video Game)
- 159 statements
- 30 feature instances
- 29 referencing feature instances
Toy Story (Video Game) | type |
TVTItem | |
Toy Story (Video Game) | label |
Toy Story (Video Game) | |
Toy Story (Video Game) | page |
ToyStory | |
Toy Story (Video Game) | comment |
Toy Story is a 2D Platform Game based on the Disney/Pixar movie of the same name, developed by Traveller's Tales and released by Disney Interactive for the Sega Genesis and Super Nintendo Entertainment System in 1995, and the PC in 1996. A stripped-down Game Boy port developed by Tiertex was also released, and there was also an odd bootleg Famicom version, which is a stripped down conversion of the original, only featuring the first few levels from the original game it was based upon.The game stars the pull-string cowboy Woody, and its levels follow the movie's plot through Andy's room, Pizza Planet (including the Claw Machine), Sid's room and on the road chasing after the moving van. | |
Toy Story (Video Game) | fetched |
2023-06-06T17:30:11Z | |
Toy Story (Video Game) | parsed |
2023-06-06T17:30:11Z | |
Toy Story (Video Game) | processingComment |
Dropped link to Wolfenstein3D: Not a Feature - ITEM | |
Toy Story (Video Game) | isPartOf |
DBTropes | |
Toy Story (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Toy Story (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: "Really Inside The Claw Machine" switches to a first-person perspective reminiscent of Wolfenstein 3-D. All three RC stages are driving sequences. The final level is a flying level (okay, a falling with style level). | |
Toy Story (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_1467a30c | |
Toy Story (Video Game) / int_19028da | type |
Eternal Engine | |
Toy Story (Video Game) / int_19028da | comment |
Eternal Engine: "Inside the Claw Machine", which serves as the game's tenth level. This level takes place in the claw machine at Pizza Planet. As he tries to find Buzz, Woody must dodge hazards such as spinning blades, falling tokens, and exploding diodes. | |
Toy Story (Video Game) / int_19028da | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_19028da | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_19028da | |
Toy Story (Video Game) / int_1e4a1e0e | type |
I Owe You My Life | |
Toy Story (Video Game) / int_1e4a1e0e | comment |
I Owe You My Life: After Woody helps Rex out of Andy's bedroom in the "Revenge of the Toys" level, Rex returns the favor in the following level, "Run Rex, Run!" by letting Woody ride on his back as he guides him across a sea of hostile toys. | |
Toy Story (Video Game) / int_1e4a1e0e | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_1e4a1e0e | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_1e4a1e0e | |
Toy Story (Video Game) / int_1f69db36 | type |
Digitized Sprites | |
Toy Story (Video Game) / int_1f69db36 | comment |
Digitized Sprites: Based on the same CG models used in the film. For the Genesis, this was extremely impressive at the time. For the SNES, not so much, thanks to a certain other franchise using CG rendered graphics a full year before the game's release (and arguably more effectively, to boot). | |
Toy Story (Video Game) / int_1f69db36 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_1f69db36 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_1f69db36 | |
Toy Story (Video Game) / int_20f689e9 | type |
Adaptational Villainy | |
Toy Story (Video Game) / int_20f689e9 | comment |
Adaptational Villainy: The mutant toys actually try to harm Woody and Buzz in "Attack of the Mutant Toys". Any time they run into you, you lose a health point. In the movie, they bear no ill will towards Woody or Buzz and in the scene that the game recreates, they don't do any real fighting back. | |
Toy Story (Video Game) / int_20f689e9 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_20f689e9 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_20f689e9 | |
Toy Story (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
Toy Story (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: Though the game tries the best it can to be a Shot for Shot Remake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the inner workings of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, and a level in which Woody has a nightmare involving a flying Buzz Lightyear, neither of which happen in the movie (though the latter is based on a deleted scene from the movie that was repurposed for the sequel). | |
Toy Story (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_23473ae7 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_23473ae7 | |
Toy Story (Video Game) / int_260926c3 | type |
Failure Is the Only Option | |
Toy Story (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: One level involves Woody having to race Buzz through Andy's room to prove he is just as good as Buzz. Since the plot of the story requires Buzz to win, there is no way for Woody to beat Buzz. Regardless of how well and fast the player navigates the level, Buzz will always be waiting for Woody at the finish. | |
Toy Story (Video Game) / int_260926c3 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_260926c3 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_260926c3 | |
Toy Story (Video Game) / int_2e38439c | type |
KillerYoYo | |
Toy Story (Video Game) / int_2e38439c | comment |
Killer Yo-Yo: Sid's room is filled with spiked yo-yos hanging from the ceiling. | |
Toy Story (Video Game) / int_2e38439c | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_2e38439c | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_2e38439c | |
Toy Story (Video Game) / int_30882a05 | type |
Continue Countdown | |
Toy Story (Video Game) / int_30882a05 | comment |
Continue Countdown: If the player loses all their lives but has at least one continue left in their inventory, they are sent to the continue screen, where they are given ten seconds to decide whether or not they want to continue the game as Woody hangs his head in shame. If the player presses Start before time runs out, Woody raises his head and shouts "Yee-haw!" before continuing, but if they don't, they are sent to the Game Over screen, where Woody pounds his fist in defeat. | |
Toy Story (Video Game) / int_30882a05 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_30882a05 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_30882a05 | |
Toy Story (Video Game) / int_331d805 | type |
Racing Game | |
Toy Story (Video Game) / int_331d805 | comment |
Racing Game: "Buzz Clip", "Day-toy-na" and "Light My Fire" involve Woody and Woody + Buzz respectively driving RC. Subverted with "Ego Check," which presents itself as a "race" against Buzz but is really just a standard platforming level with Buzz bouncing around in the background. For the sake of plot, the level will always end with you losing the race. | |
Toy Story (Video Game) / int_331d805 | featureApplicability |
-0.3 | |
Toy Story (Video Game) / int_331d805 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_331d805 | |
Toy Story (Video Game) / int_3f45f1e6 | type |
Adaptational Heroism | |
Toy Story (Video Game) / int_3f45f1e6 | comment |
Adaptational Heroism: Rex was already a good guy in the movies, but wanted to keep out of the other toys' vendetta with Woodynote but ends up helping the other toys throw Woody out of the moving truck, only to end up with guilt. In the game, not only does he stick by Woody's side after Woody accidentally knocks Buzz out the window, he actually helps Woody escape the wrath of the other toys. | |
Toy Story (Video Game) / int_3f45f1e6 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_3f45f1e6 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_3f45f1e6 | |
Toy Story (Video Game) / int_405f6f52 | type |
Recycled Soundtrack | |
Toy Story (Video Game) / int_405f6f52 | comment |
Recycled Soundtrack: The PC version's renditions of "You've Got A Friend In Me" and "Strange Things" were previously used in Burger King's "Toy Story" tie-in commercials. | |
Toy Story (Video Game) / int_405f6f52 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_405f6f52 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_405f6f52 | |
Toy Story (Video Game) / int_418208c3 | type |
Auto-Scrolling Level | |
Toy Story (Video Game) / int_418208c3 | comment |
Auto-Scrolling Level: There are three of these in the game — "Run, Rex, Run!", "Roller Bob", and the final level, "Rocket Man". | |
Toy Story (Video Game) / int_418208c3 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_418208c3 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_418208c3 | |
Toy Story (Video Game) / int_42048ac5 | type |
Follow the Money | |
Toy Story (Video Game) / int_42048ac5 | comment |
Follow the Money: Tin Stars (as in, the kind of star a sheriff might wear on his vest). | |
Toy Story (Video Game) / int_42048ac5 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_42048ac5 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_42048ac5 | |
Toy Story (Video Game) / int_5c0fc07b | type |
Nightmare Sequence | |
Toy Story (Video Game) / int_5c0fc07b | comment |
Nightmare Sequence: The first Boss Battle happens when Woody has a nightmare of being attacked by a flying, real-laser-shooting Buzz Lightyear. If he dies in the nightmare, he dies for real. | |
Toy Story (Video Game) / int_5c0fc07b | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_5c0fc07b | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_5c0fc07b | |
Toy Story (Video Game) / int_603f1a80 | type |
Pragmatic Adaptation | |
Toy Story (Video Game) / int_603f1a80 | comment |
Pragmatic Adaptation: The scene of Buzz "falling with style" to establish his superiority over Woody is replaced in the game with a level where Buzz and Woody hold a race for the same purpose, presumably since a faithful recreation of the original scene would be a bit boring for the player. | |
Toy Story (Video Game) / int_603f1a80 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_603f1a80 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_603f1a80 | |
Toy Story (Video Game) / int_736d791f | type |
Adaptational Badass | |
Toy Story (Video Game) / int_736d791f | comment |
Adaptational Badass: When Buzz and Woody fight in the movie, Buzz mostly dominates the battle besides a few punches. In the game, the fight is a boss battle that Woody has to win in order to proceed. | |
Toy Story (Video Game) / int_736d791f | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_736d791f | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_736d791f | |
Toy Story (Video Game) / int_7e733dcd | type |
Mobile Shrubbery | |
Toy Story (Video Game) / int_7e733dcd | comment |
Mobile Shrubbery: Like in the movie, one level involves Buzz and Woody disguising themselves with a discarded burger box and milkshake cup to sneak into Pizza Planet. They have to stand still any time humans walk by, with failing to do so costing Woody some of his health. | |
Toy Story (Video Game) / int_7e733dcd | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_7e733dcd | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_7e733dcd | |
Toy Story (Video Game) / int_8b6a1576 | type |
Meaningless Lives | |
Toy Story (Video Game) / int_8b6a1576 | comment |
Meaningless Lives: Averted in the SNES and Genesis versions, but played straight in the PC version, which has a save system that renders the addition of lives completely pointless. Then again, you might be playing a difficult level. | |
Toy Story (Video Game) / int_8b6a1576 | featureApplicability |
-1.0 | |
Toy Story (Video Game) / int_8b6a1576 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_8b6a1576 | |
Toy Story (Video Game) / int_8e9cf84e | type |
||
Toy Story (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The text in the bootleg NES version of the game, which includes such things as "Toy Sotry" written on gas pumps at the gas station and the text at the ending screen: | |
Toy Story (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_8e9cf84e | |
Toy Story (Video Game) / int_95974d1d | type |
Password Save | |
Toy Story (Video Game) / int_95974d1d | comment |
Password Save: The international releases of both console versions feature this, though the North American versions do not. The PC version foregoes it in favor of allowing the player to start a new game from any level they have reached, erring closer to a more practical save system. | |
Toy Story (Video Game) / int_95974d1d | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_95974d1d | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_95974d1d | |
Toy Story (Video Game) / int_b4fae672 | type |
Heads I Win, Tails You Lose | |
Toy Story (Video Game) / int_b4fae672 | comment |
Heads I Win, Tails You Lose: In the Boss Battle against the Claw, you, as Woody, have to toss LGMs up at the Claw to knock Buzz down until Sid runs out of quarters. Of course, since the movie has Sid capture Buzz and Woody anyway, the cutscene following this fight naturally has that happen. | |
Toy Story (Video Game) / int_b4fae672 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_b4fae672 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_b4fae672 | |
Toy Story (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Toy Story (Video Game) / int_bb48f8ba | comment |
Timed Mission: The second level, "Red Alert" has a time limit, since it is based on the scene where the toys have to get back to their proper places before Andy enters the room. Woody has 150 seconds (two and a half minutes) to complete the level, and failing to do so before the timer runs out costs him a life. In the eleventh level, "Really Inside the Claw Machine", Woody has 180 seconds (three minutes) to find all eight aliens hidden in the maze and return them to the Claw Machine. | |
Toy Story (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_bb48f8ba | |
Toy Story (Video Game) / int_c3884cdc | type |
1-Up | |
Toy Story (Video Game) / int_c3884cdc | comment |
1-Up: Woody gets extra lives from picking up cowboy hats and collecting 50 tin stars. Note, however, that there is a 9-life cap in play (in the Genesis version, anyway; not so in the SNES version). You will burn through most of them in Sid's house. | |
Toy Story (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_c3884cdc | |
Toy Story (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Toy Story (Video Game) / int_cfda0ecb | comment |
Escort Mission: In the "Revenge of the Toys" level, Woody has to help Rex escape from Andy's bedroom after the toys get angry at Woody for knocking Buzz out the window. While Rex is able to get through the buckets that Woody can't, he can't get past the piles of blocks, which Woody has to knock away with his pull-string. Fortunately, Rex is invincible, so there's no need to worry about enemies attacking him. | |
Toy Story (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_cfda0ecb | |
Toy Story (Video Game) / int_e5421161 | type |
Expy | |
Toy Story (Video Game) / int_e5421161 | comment |
Expy: Sheriff Woody's pull-string does the same thing as Earthworm Jim's head-whip. | |
Toy Story (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_e5421161 | |
Toy Story (Video Game) / int_e563bf09 | type |
Insistent Terminology | |
Toy Story (Video Game) / int_e563bf09 | comment |
The final level is a flying level (okay, a falling with style level). | |
Toy Story (Video Game) / int_e563bf09 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_e563bf09 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_e563bf09 | |
Toy Story (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Toy Story (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: Babyface Spider and Scud fulfill this mechanic during certain levels in Sid's House. Buzz also fills this role in a Pizza Planet level, with him following closely behind Woody and hurting him should Woody get too close. | |
Toy Story (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_e57198a4 | |
Toy Story (Video Game) / int_ebbf48c0 | type |
Silent Credits | |
Toy Story (Video Game) / int_ebbf48c0 | comment |
Silent Credits: On the SNES version. The Genesis and PC versions, however, avert this with their own remixes of "You've Got A Friend In Me". | |
Toy Story (Video Game) / int_ebbf48c0 | featureApplicability |
1.0 | |
Toy Story (Video Game) / int_ebbf48c0 | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_ebbf48c0 | |
Toy Story (Video Game) / int_name | type |
ItemName | |
Toy Story (Video Game) / int_name | comment |
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Toy Story (Video Game) / int_name | featureApplicability |
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Toy Story (Video Game) / int_name | featureConfidence |
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Toy Story (Video Game) | hasFeature |
Toy Story (Video Game) / int_name | |
Toy Story (Video Game) / int_name | itemName |
Toy Story (Video Game) |
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