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20XX (Video Game)

 20XX (Video Game)
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TVTItem
 20XX (Video Game)
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20XX (Video Game)
 20XX (Video Game)
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TwentyXX
 20XX (Video Game)
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20XX is an Indie Platformer/Roguelike hybrid that takes heavy inspiration from the Mega Man X series.Just like the X series, the goal is to make your way through each stage, discovering new powerups and abilities along the way, to fight the boss at the end. However, where X has deliberately designed stages, 20XX uses a random level generator to create a unique layout filled with new items each time you play.The plot, such as it is, is that two Android mercenaries, Nina and Ace, have been contracted by professors Brighton Sharp and Arlan Flat to quell a robot uprising. The duo must run, dash, shoot and slash their way through 10 different levels and defeat the hordes of renegade robots, destroy their leaders, find out who is truly responsible for the attacks and, hopefully, survive long enough to get paid.Bosses: Perforator Alpha, weak to the Shadespur, gives you the Vera. Eternal Star, weak to the Force Nova, gives you the Shadespur. Vile Visage, weak to the Mortar, gives you the Force Nova. Death Lotus, weak to the Boomerang Blade, gives you the Mortar. Rollster Beta, weak to the Flameshield, gives you the Boomerang Blade. Twin Astrals, weak to the Splinterfrost, give you the Flameshield. Shatterbeak, weak to the Quint Laser, gives you the Splinterfrost. Kur, weak to the Vera, gives you the Quint Laser.20XX exited Early Access on August 16th, 2017 for PC. It was later ported to PlayStation 4, Xbox One, and Nintendo Switch on July 2018.The game has seen some post-launch support. Among the free updates, some paid add-ons were released— The first DLC character, Hawk, was released on February 12, 2018. The second DLC character, Draco, was released on July 10, 2018.On February 13, 2020, Batterystaple announced 30XX, a Distant Sequel set 1000 years later, with a release date of "30XX" (really 2021).
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 20XX (Video Game) / int_10c393f5
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Video-Game Flamethrowers Suck
 20XX (Video Game) / int_10c393f5
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Video Game Flamethrowers Suck: While the damage on Hawk's flamethrower isn't bad, the range isn't all that impressive, and it chugs down energy like a college student preparing for their third all-nighter in a row. Averted with the fire flask, however, which is brutally effective against ground targets and can be used to send damage down vertical shafts by lobbing it just short of the entrance.
 20XX (Video Game) / int_10c393f5
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"Get Back Here!" Boss
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"Get Back Here!" Boss: Dr. Arlan Flat.He runs away after taking enough damage or a set time once you damage him.
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Gatling Good
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Gatling Good: The special weapon Vera. To a lesser extent Hawk's Protorifle.
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 20XX (Video Game) / int_13dcb20b
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Antepiece
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Antepiece: A result of the level generator. When generating a level, the game will pick from certain stage-specific templates, and add things depending on the difficulty. For example, you might find two moving platform tracks in parallel when in a Skytemple level. The same two tracks may reappear in a later Skytemple level, but might have laser beams added onto it.
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Crate Expectations
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Crate Expectations: They always carry nuts, health, energy or, rarely, augments.
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 20XX (Video Game) / int_1527d90d
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Early Game Hell
 20XX (Video Game) / int_1527d90d
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Early Game Hell: The beginning of runs, especially in Defiant with challenge skulls, can be very rough until you start finding augments. Especially painful if you're playing as Hawk, who starts with a weak melee attack and an equally weak but long-ranged sub weapon.
 20XX (Video Game) / int_1527d90d
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 20XX (Video Game) / int_15df66d9
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After Boss Recovery
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After Boss Recovery: Downplayed, you might get a few health pickups, but rarely a full health recovery (from the Blue Lander). If you have certain skull modifiers enabled then you have the possibility of having no recovery at all. Played Straight with Kingseeker, a Prototype Aug that fully heals you after defeating a boss, at the expense of no health dropping from enemies.
 20XX (Video Game) / int_15df66d9
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 20XX (Video Game) / int_1664fe9f
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Temporary Platform
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Shadespur - Locks the holographic platforms in Vaculab permanently. It's also the only weapon capable of firing through walls, unless you acquire a certain Aug.
 20XX (Video Game) / int_1664fe9f
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Maximum HP Reduction
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Maximum HP Reduction: Some augments and prototypes offer status increase in exchange of HP. The red vending machine allows you to swap maximum health for money. The Final Shell prototype drops maximum health to one 1, exchanging it for armor in 1:2 ratio.
 20XX (Video Game) / int_1853aad0
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 20XX (Video Game) / int_18c4c279
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Level in Boss Clothing
 20XX (Video Game) / int_18c4c279
comment
Level in Boss Clothing: Dr. Arlan Flat can feel like this, as you will probably spend most of the time dealing with the obstacle course in his arena.
 20XX (Video Game) / int_18c4c279
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 20XX (Video Game) / int_1aa08f77
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Multiple Endings
 20XX (Video Game) / int_1aa08f77
comment
Multiple Endings: Kinda. The overall ending is the same, but the final cutscene still is slightly different depending on whether or not you choose to free Al Bot in the final level.
 20XX (Video Game) / int_1aa08f77
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20XX (Video Game) / int_1aa08f77
 20XX (Video Game) / int_1be7d298
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Easy-Mode Mockery
 20XX (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Of the Serious type. Achievements cannot be unlocked when playing on Reverent (Easy) Mode. The game doesn't outright tell you, though.
 20XX (Video Game) / int_1be7d298
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 20XX (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 20XX (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: The very first thing Dr. Arlan Flat does during his boss fight is destroy his own health meter, preventing you from seeing how much health he has at a glance (Flat's mech has a health bar of lights underneath his cockpit).
 20XX (Video Game) / int_1e7487cd
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20XX (Video Game) / int_1e7487cd
 20XX (Video Game) / int_1e7c47ab
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Stealth Pun
 20XX (Video Game) / int_1e7c47ab
comment
Stealth Pun: The small ice platforms in Frostor are square. Assuming they'd keep that pattern in the third dimension, that would make them ice cubes.
 20XX (Video Game) / int_1e7c47ab
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 20XX (Video Game) / int_1ebbdddb
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Power at a Price
 20XX (Video Game) / int_1ebbdddb
comment
Power at a Price: Prototype Augments, found in Very Safe Laboratories. They give a very strong upside, at the cost of a sharp, mostly permanent downside. Examples include the Earthmetal Plating, which massively improves your life and energy at the cost of setting your attack power back to the default level, or the Zookeeper's Burden, which instantly gives you one copy of every Repro, but completely removes your ability to fire your weapon or use powers at all. Besides that, there are plenty of regular augments that also feature tradeoffs, such as the Glass Cannon that grants attack power but reduces health and the Utilifier that grants energy but reduces power damage.
 20XX (Video Game) / int_1ebbdddb
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 20XX (Video Game) / int_20fddb03
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Loading Screen
 20XX (Video Game) / int_20fddb03
comment
Loading Screen: In every level transition. They contain tips and hints on game mechanics, some which can be pretty obscure.
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 20XX (Video Game) / int_2168bdf7
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Difficulty by Acceleration
 20XX (Video Game) / int_2168bdf7
comment
Difficulty by Acceleration: The Lightning and Furor challenge skulls. The first increases the speed of the game itself and the second doubles the speed of some enemies. You can have both of them active at the same time.
 20XX (Video Game) / int_2168bdf7
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20XX (Video Game) / int_2168bdf7
 20XX (Video Game) / int_21e1a8e3
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Utility Weapon
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comment
Utility Weapon: Every boss power has some additional utility use besides just doing damage; Shadespur - Locks the holographic platforms in Vaculab permanently. It's also the only weapon capable of firing through walls, unless you acquire a certain Aug. Splinterfrost - Disables the Flamespewer traps primarily featured in Agnisort. Mortar - Negates the shields of enemies that use them. It'll also home in on the Hive Bomb obstacles from Frostor, killing them instantly. Force Nova - In addition to blocking most enemy shots, it also permanently disables the Boltpairs present in Skytemple. Boomerang Blade - Can be used to grab most items from a distance. Flameshield - Normally, fireballs block a single bullet before being destroyed. They'll protect against shots from Ice Architects indefinitely, however. Quint Laser - Fully charged lasers will topple Vending Machines, granting some free pickups. Vera - Can be fired downwards while in the air to propel yourself upwards. Blast Jump - Unique to Hawk. It gives her an additional jump, damaging enemies around her as she does so, and stacks with leg core augments.
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 20XX (Video Game) / int_2351df1f
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Padded Sumo Gameplay
 20XX (Video Game) / int_2351df1f
comment
Padded Sumo Gameplay: The "Goliath" achievement invokes this trope. It requires that you go through the entire game without picking any damage enhancing items with the Undying skull which doubles the health of every enemy in the game.
 20XX (Video Game) / int_2351df1f
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 20XX (Video Game) / int_2379224f
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Astral Finale
 20XX (Video Game) / int_2379224f
comment
Astral Finale: The final level (both of them) takes place on The Station, with the Earth as a backdrop.
 20XX (Video Game) / int_2379224f
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 20XX (Video Game) / int_26ac510e
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Mythology Gag
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comment
Mythology Gag: Early builds of 20XX had a spider robot boss◊ that was eventually cut and replaced by Vile Visage. Dr. Arlan Flat's spider mecha bears a very strong resemblance to it. Vile Visage's datalore entry notes that the previous guardian prior to Visage fled and Visage was built in its place. They're obviously talking about the spider boss again here. Some of the Augs allude to their introduction to their first appearance in a build, like how the Meganut could initially be purchased in shops or that the Spillover Matrix used to also convert energy to health before being nerfed. The startup artwork◊ shows an early design of Nina.
 20XX (Video Game) / int_26ac510e
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 20XX (Video Game) / int_26ba32a3
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Ascended Glitch
 20XX (Video Game) / int_26ba32a3
comment
Some of the Augs allude to their introduction to their first appearance in a build, like how the Meganut could initially be purchased in shops or that the Spillover Matrix used to also convert energy to health before being nerfed.
 20XX (Video Game) / int_26ba32a3
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 20XX (Video Game) / int_27b418da
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A Winner Is You
 20XX (Video Game) / int_27b418da
comment
A Winner Is You: DLC characters Hawk and Draco have no special ending cutscenes. Beat the game and the credits will simply roll.
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 20XX (Video Game) / int_2813c530
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Laser Hallway
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comment
Force Nova - In addition to blocking most enemy shots, it also permanently disables the Boltpairs present in Skytemple.
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 20XX (Video Game) / int_2b706ca
type
More Dakka
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comment
More Dakka: Get Owlhawk's full set with Vera. Press fire. Watch the sparks fly.
 20XX (Video Game) / int_2b706ca
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Awesome, but Impractical
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comment
Awesome, but Impractical: The prototype augments often give you massive bonuses, but not without an equally heavy penalty, and you can get more than one. Some of the characters can work around the handicaps, but woe is the unaware soul who picks the wrong prototype at the wrong time. To give some examples. Hawk's World Igniter has bar none the highest DPS of the entire game. The catch? It is extremely energy-consuming, and even with Owlhawk's Focus (which reduces special ammo consumption by 50%), it will eat through your energy gauge before you can finish saying Twenty-Double-X.
 20XX (Video Game) / int_2bdae2ae
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Improbable Accessory Effect
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Improbable Accessory Effect: It's a roguelike, so this is a given.
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 20XX (Video Game) / int_2e62fdc2
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Set Bonus
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Set Bonus: There are four armor sets in the game, each with four pieces — head, arms, torso, and legs. Armatort's set bonus grants invulnerability to stage hazards. Oxjack's set bonus allows for three mid-air dashes. Dracopent's set bonus causes all attacks to be charged attacks. Owlhawk's set bonus amplifies Powers, giving them special abilities. The Patchwork Connector lets you grab the bonus with only three pieces, leading to some weird and potentially very strong arrangements — given a perfect starting seed, for example, one could have Dracopent's legs, helmet and torso, allowing all shots to be charged, but Armatort's weapon, allowing you to fire an unlimited number of charge shots that cut through enemy projectiles. Taken even further with Patchwork Integrator, a prototype augment, which allows you to receive the bonus of armors with mere two pieces. The catch? A hefty 40% penalty on your attack and power damage.
 20XX (Video Game) / int_2e62fdc2
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 20XX (Video Game) / int_2f253c94
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Glass Cannon
 20XX (Video Game) / int_2f253c94
comment
Glass Cannon: The aptly-named Glass Cannon augment. It improves damage while reducing maximum HP. The Violence Enhancer augment greatly increases the damage you deal, but doubles the damage you take, while Consuming Fury essentially gives you a Glass Cannon augment at the beginning of every level. The Hysteria augment triples damage taken, but doubles the effect of any non-prototype augs you pick up.
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 20XX (Video Game) / int_2f50c5bf
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Theme Music Power-Up
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comment
Theme Music Power-Up: Snippets from the Main Menu theme can be heard during the last two levels and bosses.
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Too Fast to Stop
 20XX (Video Game) / int_30401348
comment
Too Fast to Stop: Collect one too many speed augments like Ninja Sash and Hypersash, and you'll find out that controlling your character will become nearly impossible.
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Asteroids Monster
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comment
Asteroids Monster: If he's not fought as the first boss, once killed for the first time, Rollster Beta will cause him to divide into two, smaller Rollsters with less health, and can divide a second time if fought late enough. The miniature hamster wheels based off of him also share this property, though they divide into only one of their weaker versions.
 20XX (Video Game) / int_33351187
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HammerSpace
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comment
Hammerspace: While this is mostly averted since all weapons are made of energy or something similar, Ace's glaive and spear have a handle that's way too big to fit in his arm "cannon".
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Helmets Are Hardly Heroic
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comment
Helmets Are Hardly Heroic: A rare villainous example. Dr. Brighton Sharp doesn't wear anything to conceal or protect his face when fighting Nina or Ace.
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Boss Corridor
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comment
Boss Corridor: Before every boss in true Mega Man fashion. You'll often find some goodies inside that may or may not help you.
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Death Is Cheap
 20XX (Video Game) / int_37fcf16
comment
Death Is Cheap: Not for you it isn't, as it results in you losing everything you've acquired that run. That said, if Nina or Ace is destroyed, their consciousness can easily be retrieved and placed into a new body.
 20XX (Video Game) / int_37fcf16
featureApplicability
1.0
 20XX (Video Game) / int_37fcf16
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_37fcf16
 20XX (Video Game) / int_392ccbc9
type
Close-Range Combatant
 20XX (Video Game) / int_392ccbc9
comment
Close-Range Combatant: Ace only has so much range on his default A-Saber, but has greater attack power than Nina. The Sharp Sharp Spear weapon can be used to alleviate his issues with horizontal range, however. Hawk's Siphon also has a short range, but she lacks the attack power of Ace. To compensate, her Siphon can drain energy to fuel her sub weapons.
 20XX (Video Game) / int_392ccbc9
featureApplicability
1.0
 20XX (Video Game) / int_392ccbc9
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_392ccbc9
 20XX (Video Game) / int_39b8d3d6
type
Boring, but Practical
 20XX (Video Game) / int_39b8d3d6
comment
Boring, but Practical: N-Buster for Nina and A-Saber for Ace are not the most exciting weapons of the game, but are generally well-suited for most situations. Likewise Hawk's whip, the Siphon, is not terrible to the point of being considered an Emergency Weapon, but is by far and away her most "boring" weapon. Focusing purely on damage for the main weapons over using boss powers. As said, the N-Buster and A-Saber are incredibly versatile and don't require any energy to use, while boss powers can be more situational, and since the game is designed to expect that you won't be picking any boss power, there are no parts that outright require them. Even with a few attack power ups, Nina and Ace's main weapons will end up doing even more damage than most powers and has the added benefit of turning energy into a Dump Stat, thus negating the drawback of stat boosts that are supposed to be balanced by taking away energy.
 20XX (Video Game) / int_39b8d3d6
featureApplicability
1.0
 20XX (Video Game) / int_39b8d3d6
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_39b8d3d6
 20XX (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 20XX (Video Game) / int_39c10f1d
comment
Yet Another Stupid Death: It's not unusual for players to bite more they can chew and try to fight more enemies they can handle and get mauled to death. If the Rock challenge skull is active, sometimes the player can forget most stage hazards are now are insta-death and end up getting themselves killed too. It's possible to kill yourself by picking augments that decrease your maximum health (Glass Cannon, Leafmetal Plating…) if you don't have any armor points on you.
 20XX (Video Game) / int_39c10f1d
featureApplicability
1.0
 20XX (Video Game) / int_39c10f1d
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_39c10f1d
 20XX (Video Game) / int_3c700857
type
Guys Smash, Girls Shoot
 20XX (Video Game) / int_3c700857
comment
Guys Smash, Girls Shoot: Ace is a close-quarters combatant while Nina makes use of long ranged weapons. The same goes for Hawk and Draco: while Hawk usually has to get close to use her Siphon to recharge her special weapons, she has no real strong melee attack; Draco, on the other hand, has access to ranged weapons, but, like Ace, his most devastating attacks are usually the melee ones.
 20XX (Video Game) / int_3c700857
featureApplicability
1.0
 20XX (Video Game) / int_3c700857
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_3c700857
 20XX (Video Game) / int_3cb1d38d
type
Bad Boss
 20XX (Video Game) / int_3cb1d38d
comment
Bad Boss: Drs. Sharp and Flat take entirely too much pleasure in the deathtraps they put Ace and Nina through, will happily insult them for the smallest perceived slight, space them or detonate their bodies if they fail a run, and they'll both take their turns fighting you to the death should you make it far enough.
 20XX (Video Game) / int_3cb1d38d
featureApplicability
1.0
 20XX (Video Game) / int_3cb1d38d
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_3cb1d38d
 20XX (Video Game) / int_3eab5b90
type
Limited Move Arsenal
 20XX (Video Game) / int_3eab5b90
comment
Limited Move Arsenal: You can have all special weapons available, but you can only use the 3 you equip at a time.
 20XX (Video Game) / int_3eab5b90
featureApplicability
1.0
 20XX (Video Game) / int_3eab5b90
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_3eab5b90
 20XX (Video Game) / int_3ebb2292
type
Hyperactive Sprite
 20XX (Video Game) / int_3ebb2292
comment
Hyperactive Sprite: Even when standing still, all Contractors are always rocking back and forth, ready for combat.
 20XX (Video Game) / int_3ebb2292
featureApplicability
1.0
 20XX (Video Game) / int_3ebb2292
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_3ebb2292
 20XX (Video Game) / int_40e2ac3f
type
Flunky Boss
 20XX (Video Game) / int_40e2ac3f
comment
Flunky Boss: While Eternal Star is no slouch himself, the countless swarms of Flapps he summons throughout the fight will make it pretty difficult to get any damage against him unless you have something that can hit 'em all at once. Vile Visage will periodically retreat behind a nearly-impenetrable shield while he summons random mooks to harass you. Death Lotus summons a bomb-spitting flower whenever he digs into the wall. They're rather flimsy, but it's easy to let them pile up and cause the screen to be showered with blue missiles. Dr. Arlan Flat summons clones of Nina and Ace to fight you in the intermissions of the fight. They're fragile, but some of their attacks do double damage if they hit you.
 20XX (Video Game) / int_40e2ac3f
featureApplicability
1.0
 20XX (Video Game) / int_40e2ac3f
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_40e2ac3f
 20XX (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 20XX (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The basic plot of the game is that robots are going berserk, and the playable contractors must set out to stop them. And then it gets Inverted; the enemies and bosses are actually functioning perfectly fine, since their intended role is to serve as obstacles for the protagonists. Nina and Ace are the crapshoots, since they ultimately turn against their creators to free themselves from their tyrannic rule.
 20XX (Video Game) / int_420c50b7
featureApplicability
1.0
 20XX (Video Game) / int_420c50b7
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_420c50b7
 20XX (Video Game) / int_422f23f9
type
Power-Up Food
 20XX (Video Game) / int_422f23f9
comment
Power-Up Food: Brain Food Lunch increases HP and Energy while restoring the latter completely.
 20XX (Video Game) / int_422f23f9
featureApplicability
1.0
 20XX (Video Game) / int_422f23f9
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_422f23f9
 20XX (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 20XX (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: All over the Agnisort levels.
 20XX (Video Game) / int_4395ac9
featureApplicability
1.0
 20XX (Video Game) / int_4395ac9
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_4395ac9
 20XX (Video Game) / int_450a63b5
type
Player Nudge
 20XX (Video Game) / int_450a63b5
comment
Player Nudge: Some of the Trap-based Challenge Rooms give players a hint on the secondary functions of Powers. One such example is locking a Contractor in a room full of Flamespewer traps and giving them the Splinterfrost, cueing them in to learn that the Splinterfrost can disable Flamespewers.
 20XX (Video Game) / int_450a63b5
featureApplicability
1.0
 20XX (Video Game) / int_450a63b5
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_450a63b5
 20XX (Video Game) / int_486466ee
type
Dual Boss
 20XX (Video Game) / int_486466ee
comment
Dual Boss: The Twin Astrals. Their battle strategy is to teleport around the room at intervals, before using the Flameshield and firing either homing bullets or a spray of bullets. At later levels, one of them will turn red if the other dies, in addition to reviving with half health if not killed within 10 seconds of each other.
 20XX (Video Game) / int_486466ee
featureApplicability
1.0
 20XX (Video Game) / int_486466ee
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_486466ee
 20XX (Video Game) / int_49363199
type
Random Drop Booster
 20XX (Video Game) / int_49363199
comment
Random Drop Booster: The "Scavenger" augments (Vitality, Energy, Scrapmetal, Armor). Don't count too much on them, though.
 20XX (Video Game) / int_49363199
featureApplicability
1.0
 20XX (Video Game) / int_49363199
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_49363199
 20XX (Video Game) / int_4b248941
type
Long-Range Fighter
 20XX (Video Game) / int_4b248941
comment
Long-Range Fighter: Nina can take down distant foes with ease, but has less default attack power than Ace.
 20XX (Video Game) / int_4b248941
featureApplicability
1.0
 20XX (Video Game) / int_4b248941
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_4b248941
 20XX (Video Game) / int_4b4ac0ca
type
Homing Projectile
 20XX (Video Game) / int_4b4ac0ca
comment
Homing Projectile Grome enemies will fire homing missiles every now and then. The thing that comes the closest to this for players is the Re-Flapp repro which will home to headbutt any enemy that gets too close to Nina or Ace. Hawk has one in the form of her Seeking Striker, which behaves similarly to the homing rockets that the Grome enemies fire.
 20XX (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 20XX (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_4b4ac0ca
 20XX (Video Game) / int_4c24a9ed
type
Power Copying
 20XX (Video Game) / int_4c24a9ed
comment
Power Copying: After you defeat a boss, you have the option of obtaining a special weapon similar to one they used, or ditching the weapon to pick up a currency bonus or an upgrade.
 20XX (Video Game) / int_4c24a9ed
featureApplicability
1.0
 20XX (Video Game) / int_4c24a9ed
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_4c24a9ed
 20XX (Video Game) / int_4c96aa00
type
Denial of Diagonal Attack
 20XX (Video Game) / int_4c96aa00
comment
Denial of Diagonal Attack: Lampshaded. Nina's N-Buster is said to need additional upgrades in order to aim in non-horizontal directions, and that she'll have to make do.
 20XX (Video Game) / int_4c96aa00
featureApplicability
1.0
 20XX (Video Game) / int_4c96aa00
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_4c96aa00
 20XX (Video Game) / int_4d1905e1
type
Pass Through the Rings
 20XX (Video Game) / int_4d1905e1
comment
Pass Through the Rings: Light 'em Up challenges in Glory Zones requires players to go through some round panels to win.
 20XX (Video Game) / int_4d1905e1
featureApplicability
1.0
 20XX (Video Game) / int_4d1905e1
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_4d1905e1
 20XX (Video Game) / int_4e7f703c
type
Wham Shot
 20XX (Video Game) / int_4e7f703c
comment
Wham Shot: If you didn't get the hint that Dr. Sharp and Dr. Flat are the true villains, then you're in for quite a shock when you enter the Stage 9 boss arena and find Dr. Sharp waiting for you in a suit of Power Armor.
 20XX (Video Game) / int_4e7f703c
featureApplicability
1.0
 20XX (Video Game) / int_4e7f703c
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_4e7f703c
 20XX (Video Game) / int_52dd4fde
type
Context-Sensitive Button
 20XX (Video Game) / int_52dd4fde
comment
Context-Sensitive Button: The same button used to pick up augments and weapons is also used to use vending machines… Or pet Dally in the HQ.
 20XX (Video Game) / int_52dd4fde
featureApplicability
1.0
 20XX (Video Game) / int_52dd4fde
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_52dd4fde
 20XX (Video Game) / int_53430e3c
type
Non-Lethal Bottomless Pits
 20XX (Video Game) / int_53430e3c
comment
Non-Lethal Bottomless Pits: Unless you've activated the "Rock" skull, the bottomless pits don't kill you instantly, and instead deplete onenote or four if you've activated the "Stone" skull health point before teleporting you back to the last safe platform you were standing on.
 20XX (Video Game) / int_53430e3c
featureApplicability
1.0
 20XX (Video Game) / int_53430e3c
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_53430e3c
 20XX (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 20XX (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The final level 9 and 10 reuse enemies and gimmick platforms from all the areas in the game.
 20XX (Video Game) / int_56a6927b
featureApplicability
1.0
 20XX (Video Game) / int_56a6927b
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_56a6927b
 20XX (Video Game) / int_589e54d3
type
Charged Attack
 20XX (Video Game) / int_589e54d3
comment
Charged Attack: All characters have some form of charge attack to increase their damage or, in Draco's case, perform an utility move. The Rippling Axe (becomes a "charged" attack if used airborne) and Plasma Blender (gets stronger the more damage it causes) cannot be charged normally. The Dracopent set revolves around charged attacks — the head will store two charged attacks at once, the arms will allow for a third-level charge, and the Set Bonus causes all attacks to come out as a second-level charge, though they can still be charged for the third one. The Quint Laser can be charged, making the shot larger, stronger, and faster, though it'll also consume more energy.
 20XX (Video Game) / int_589e54d3
featureApplicability
1.0
 20XX (Video Game) / int_589e54d3
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_589e54d3
 20XX (Video Game) / int_5979acea
type
Fragile Speedster
 20XX (Video Game) / int_5979acea
comment
Fragile Speedster: The Leafmetal Plating augment, reducing damage in favor of run speed. Oxjack's Core Augments provide little in the way of protection beyond a shield that's only active while dashing with the torso upgrade. For contrast, both Owlhawk and Dracopent let you regenerate health by killing enemies with the appropriate methods, and Armatort boosts health pickups by making some of them also grant you armour. However, Oxjack's augs let you use it in midair — multiple times, if you have the Set Bonus — and allow you to quickly and efficiently charge your weapon.
 20XX (Video Game) / int_5979acea
featureApplicability
1.0
 20XX (Video Game) / int_5979acea
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5979acea
 20XX (Video Game) / int_59e0c863
type
Animal Mecha
 20XX (Video Game) / int_59e0c863
comment
Animal Mecha: Most bosses are based off of some sort of robotic animal, with the exceptions of Vile Visage and Perforator Alpha.
 20XX (Video Game) / int_59e0c863
featureApplicability
1.0
 20XX (Video Game) / int_59e0c863
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_59e0c863
 20XX (Video Game) / int_5a5dcecd
type
Boss Room
 20XX (Video Game) / int_5a5dcecd
comment
Boss Room: Every boss arena can have small to major changes depending how early or late you fight certain bosses.
 20XX (Video Game) / int_5a5dcecd
featureApplicability
1.0
 20XX (Video Game) / int_5a5dcecd
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5a5dcecd
 20XX (Video Game) / int_5a5de5ca
type
Boss Rush
 20XX (Video Game) / int_5a5de5ca
comment
Boss Rush: Rush Job pits you in back-to-back boss encounters, ascending in difficulty as a normal run would do. You're still offered Augs at the end of each stage and a Shop teleporter can sometimes appear, so you're not completely outpaced by the boss strengths.
 20XX (Video Game) / int_5a5de5ca
featureApplicability
1.0
 20XX (Video Game) / int_5a5de5ca
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5a5de5ca
 20XX (Video Game) / int_5a85d4d4
type
Suspend Save
 20XX (Video Game) / int_5a85d4d4
comment
Suspend Save: After defeating the boss of every level, you have the option to save and continue later in case you need.
 20XX (Video Game) / int_5a85d4d4
featureApplicability
1.0
 20XX (Video Game) / int_5a85d4d4
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5a85d4d4
 20XX (Video Game) / int_5ad39c3a
type
Play Every Day
 20XX (Video Game) / int_5ad39c3a
comment
Play Every Day: There are Daily Challenges where you can compete against other players in a random layout to obtain the highest score or fastest time that day. It's subverted in that Scoring Points is the only thing that comes out of this, and there are also alternative Weekly Challenges.
 20XX (Video Game) / int_5ad39c3a
featureApplicability
-0.3
 20XX (Video Game) / int_5ad39c3a
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5ad39c3a
 20XX (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 20XX (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Finding the Dracopent's Claw (which allows an even more powerful charge) and Dracopent's Fang (next attack also becomes charged) early in the game is rare, but if you happen to bump into any of these (or both), early bosses can be slaughtered in seconds even without Attack augments, especially when combined with weapons like the Scatterblast with strong charge scaling. Finding an Owlhawk's Focus (green helmet, reduces energy consumption by half) for Hawk early on will soften one of her biggest handicaps and allow her to spam special weapons with even more freedom.
 20XX (Video Game) / int_5b81ca8d
featureApplicability
1.0
 20XX (Video Game) / int_5b81ca8d
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5b81ca8d
 20XX (Video Game) / int_5cc0d020
type
Castlevania (Franchise)
 20XX (Video Game) / int_5cc0d020
comment
Hawk's Wildfire sub weapon resembles the Holy Water from Castlevania in function. The description includes the line "Secrets: yes, miserable."
 20XX (Video Game) / int_5cc0d020
featureApplicability
1.0
 20XX (Video Game) / int_5cc0d020
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5cc0d020
 20XX (Video Game) / int_5d1eb74d
type
Dump Stat
 20XX (Video Game) / int_5d1eb74d
comment
Focusing purely on damage for the main weapons over using boss powers. As said, the N-Buster and A-Saber are incredibly versatile and don't require any energy to use, while boss powers can be more situational, and since the game is designed to expect that you won't be picking any boss power, there are no parts that outright require them. Even with a few attack power ups, Nina and Ace's main weapons will end up doing even more damage than most powers and has the added benefit of turning energy into a Dump Stat, thus negating the drawback of stat boosts that are supposed to be balanced by taking away energy.
 20XX (Video Game) / int_5d1eb74d
featureApplicability
1.0
 20XX (Video Game) / int_5d1eb74d
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5d1eb74d
 20XX (Video Game) / int_5d356030
type
Platform Battle
 20XX (Video Game) / int_5d356030
comment
Platform Battle: Eternal Star's arena will always have bottomless pits and movable platforms. Death Lotus' arena in later levels will have lava alongside the appearing-disappearing platforms as well.
 20XX (Video Game) / int_5d356030
featureApplicability
1.0
 20XX (Video Game) / int_5d356030
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5d356030
 20XX (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 20XX (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: They always contain goodies. Diamond chests always give primary weapons (or unique secondary weapons if you're playing as Hawk), Core chests always contain armor pieces (unless a skull challenge denies them) and the rest contain regular augs and/or cash, energy, and health.
 20XX (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 20XX (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5e2ae7ee
 20XX (Video Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 20XX (Video Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: The game actively encourages you to avoid becoming this, with a healthy selection of augs that involve a tradeoff in stats, it's best to think with the way you want to play before you pick up Xcalbers and become unable to use powers.
 20XX (Video Game) / int_5e7c0ab7
featureApplicability
1.0
 20XX (Video Game) / int_5e7c0ab7
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_5e7c0ab7
 20XX (Video Game) / int_627264e0
type
Death Glare
 20XX (Video Game) / int_627264e0
comment
Death Glare: Nina and Ace will sport one while charging their attacks. Hawk and Draco maintain their neutral expression.
 20XX (Video Game) / int_627264e0
featureApplicability
1.0
 20XX (Video Game) / int_627264e0
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_627264e0
 20XX (Video Game) / int_6293c185
type
Sequel Hook
 20XX (Video Game) / int_6293c185
comment
Sequel Hook: After completing Dr. Flat's entry in the datalore by beating him for the third time, said datalore entry reveals that the Board is aware of Nina and Ace's escape, and are planning on taking them back by force. 1000 years later when the sequel actually takes place, they've apparently failed, as Nina and Ace are still active.
 20XX (Video Game) / int_6293c185
featureApplicability
1.0
 20XX (Video Game) / int_6293c185
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6293c185
 20XX (Video Game) / int_637ef67
type
New Game Plus
 20XX (Video Game) / int_637ef67
comment
New Game Plus: In a sense. The more you play, the more augments you can unlock by spending Soul Chips, adding more variety to later runs.
 20XX (Video Game) / int_637ef67
featureApplicability
1.0
 20XX (Video Game) / int_637ef67
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_637ef67
 20XX (Video Game) / int_6400a34
type
Arm Cannon
 20XX (Video Game) / int_6400a34
comment
Arm Cannon: A staple of Contractors. Nina has a cannon, Ace his vibro weapons, Hawk her energy whip, but it gets silly with Draco launching his huge hammer from his arm.
 20XX (Video Game) / int_6400a34
featureApplicability
1.0
 20XX (Video Game) / int_6400a34
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6400a34
 20XX (Video Game) / int_64f0c18c
type
Critical Existence Failure
 20XX (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Players can survive just fine with 1 HP. Drop below that and they'll meet an explosive demise.
 20XX (Video Game) / int_64f0c18c
featureApplicability
1.0
 20XX (Video Game) / int_64f0c18c
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_64f0c18c
 20XX (Video Game) / int_65c4d0fa
type
Changing Gameplay Priorities
 20XX (Video Game) / int_65c4d0fa
comment
Changing Gameplay Priorities: Happens more often than not; at the start of one level you can have moderate Attack, at the end you might have a lot more Power and Owlhawk armor parts and change your playstyle considerably.
 20XX (Video Game) / int_65c4d0fa
featureApplicability
1.0
 20XX (Video Game) / int_65c4d0fa
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_65c4d0fa
 20XX (Video Game) / int_6838a3ec
type
EliteMook
 20XX (Video Game) / int_6838a3ec
comment
Elite Mook: Gamma enemies, generally painted black and red, are much stronger and they tend to have juiced up attacks compared to their normal counterparts. Soul enemies; guaranteed to drop a Soul Chip, but far stronger, faster, and more damaging than their counterparts. Gamma enemies can appear as Soul enemies, making them even more elite.
 20XX (Video Game) / int_6838a3ec
featureApplicability
1.0
 20XX (Video Game) / int_6838a3ec
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6838a3ec
 20XX (Video Game) / int_690ec658
type
Flash of Pain
 20XX (Video Game) / int_690ec658
comment
Flash of Pain: Happens to players and bosses when they get hurt.
 20XX (Video Game) / int_690ec658
featureApplicability
1.0
 20XX (Video Game) / int_690ec658
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_690ec658
 20XX (Video Game) / int_698068be
type
"Balls" Gag
 20XX (Video Game) / int_698068be
comment
"Balls" Gag: The main currency of the game is Nuts (the hardware kind), with quite a few puns relating to nuts.
 20XX (Video Game) / int_698068be
featureApplicability
1.0
 20XX (Video Game) / int_698068be
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_698068be
 20XX (Video Game) / int_6a56f32c
type
Orbiting Particle Shield
 20XX (Video Game) / int_6a56f32c
comment
Orbiting Particle Shield: Flameshield will have this effect, even stronger with all Owlhawk armor set. Minimech O. Grinder repro also serves as one, and while one of these doesn't provide much protection, three (up to eight) certainly will.
 20XX (Video Game) / int_6a56f32c
featureApplicability
1.0
 20XX (Video Game) / int_6a56f32c
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6a56f32c
 20XX (Video Game) / int_6b2b3b59
type
The Reveal
 20XX (Video Game) / int_6b2b3b59
comment
The Reveal: There is no robot invasion. There never was. The entire game has been Sharp and Flat throwing Nina and Ace repeatedly into certain death and rebuilding them in order to test and improve their robots and weapons.
 20XX (Video Game) / int_6b2b3b59
featureApplicability
1.0
 20XX (Video Game) / int_6b2b3b59
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6b2b3b59
 20XX (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 20XX (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: The Quint Laser. It's proportionally powerful, though. One new upgrade slows down enemy shots.
 20XX (Video Game) / int_6b6ac319
featureApplicability
1.0
 20XX (Video Game) / int_6b6ac319
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6b6ac319
 20XX (Video Game) / int_6c553873
type
Private Military Contractors
 20XX (Video Game) / int_6c553873
comment
Private Military Contractors: The Contractors are heavily implied to be one: the opening cutscene has Dr. Sharp calling them for help with the robot uprising, the HQ has a contract from Dr. Flat on the corkboard, and a run of the game is called a Job. The in-universe lingo for the types of robots Nina and Ace are is a Contractor. Subverted. Nina and Ace aren't actually hired guns; they're just programmed to think they are, so they have a motivation to go on the missions.
 20XX (Video Game) / int_6c553873
featureApplicability
-0.3
 20XX (Video Game) / int_6c553873
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6c553873
 20XX (Video Game) / int_6c75e0e4
type
Beware the Silly Ones
 20XX (Video Game) / int_6c75e0e4
comment
Beware the Silly Ones: You know Dr. Sharp? Y'know, the doofy-looking scientist who gets comically attacked by Kur in the opening? Turns out, he's part of the Big Bad Duumvirate and the penultimate boss. When you fight him, he sure as hell proves why he's the penultimate boss.
 20XX (Video Game) / int_6c75e0e4
featureApplicability
1.0
 20XX (Video Game) / int_6c75e0e4
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6c75e0e4
 20XX (Video Game) / int_6dc206c9
type
Marathon Level
 20XX (Video Game) / int_6dc206c9
comment
Marathon Level: Can be invoked via the aptly named "Marathon" skull. Level 9 will always be this, however.
 20XX (Video Game) / int_6dc206c9
featureApplicability
1.0
 20XX (Video Game) / int_6dc206c9
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6dc206c9
 20XX (Video Game) / int_6ee0d388
type
Marathon Boss
 20XX (Video Game) / int_6ee0d388
comment
Marathon Boss: Dr. Arlan Flat. The battle can be very long if Nina or Ace are lacking in attack or power augments, as the boss will always run to the other side of a very large arena once he's hurt.
 20XX (Video Game) / int_6ee0d388
featureApplicability
1.0
 20XX (Video Game) / int_6ee0d388
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_6ee0d388
 20XX (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 20XX (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Stronger enemies come in different colors. Black and Red enemies are among the strongest variants.
 20XX (Video Game) / int_735b4101
featureApplicability
1.0
 20XX (Video Game) / int_735b4101
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_735b4101
 20XX (Video Game) / int_7367e5f7
type
Random Drop
 20XX (Video Game) / int_7367e5f7
comment
Random Drop: Item pickups and nuts. Augments are found in shops, rarely in crates, or at the end of levels, vending machines can also drop them if they are destroyed while you have the Vendsmasher augment.
 20XX (Video Game) / int_7367e5f7
featureApplicability
1.0
 20XX (Video Game) / int_7367e5f7
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_7367e5f7
 20XX (Video Game) / int_75f38750
type
Kaizo Trap
 20XX (Video Game) / int_75f38750
comment
After defeating a boss, any bottomless pits or lava pools will no longer damage the player if then fall in, preventing Kaizo Trap situations. Similarly, any traps in the boss room will disappear.
 20XX (Video Game) / int_75f38750
featureApplicability
1.0
 20XX (Video Game) / int_75f38750
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_75f38750
 20XX (Video Game) / int_7a44d825
type
Power-Up Magnet
 20XX (Video Game) / int_7a44d825
comment
There's a Powerup Magnet aug shaped like Magneto's helmet.
 20XX (Video Game) / int_7a44d825
featureApplicability
1.0
 20XX (Video Game) / int_7a44d825
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_7a44d825
 20XX (Video Game) / int_7a7d698d
type
Challenge Run
 20XX (Video Game) / int_7a7d698d
comment
Challenge Run: Challenge Skulls, which can be activated in Defiant/Hardcore mode. Effects range from longer stages, higher enemy density, running the game 50% faster, dying instantly to hazards, and doubling damage taken from enemies.
 20XX (Video Game) / int_7a7d698d
featureApplicability
1.0
 20XX (Video Game) / int_7a7d698d
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_7a7d698d
 20XX (Video Game) / int_7ba493b0
type
Always Accurate Attack
 20XX (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Subverted and inverted. Dr. Flat's mech switching sides causes an explosion that sends your character into a damage animation… Except apart from knockback, it does not actually decrease health and in fact invokes Mercy Invincibility from the normal contact damage from the moving mech.
 20XX (Video Game) / int_7ba493b0
featureApplicability
-0.3
 20XX (Video Game) / int_7ba493b0
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_7ba493b0
 20XX (Video Game) / int_7d0b5cb5
type
Platform Hell
 20XX (Video Game) / int_7d0b5cb5
comment
Platform Hell: Level 9 is a Marathon Level with some of the most difficult platforming challenges in the game. It combines all of the previous stages' platforming elements with impunity, spices it up with Boltpairs, Ice Architects, and Flamespewers en masse, and populates them all with numerous enemies ready to block your progress and knock you into pits. On top of that, probably a good 80% of the level is made up of said platforming elements, which means that when you do fall into a bottomless pit, the spot you get ported back to — that is, the last bit of solid, safe ground you touched — is likely to be a considerable distance back.
 20XX (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 20XX (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_7d0b5cb5
 20XX (Video Game) / int_7ed25068
type
Video Game Caring Potential
 20XX (Video Game) / int_7ed25068
comment
Videogame Caring Potential: Al has been caged up during the Escape Sequence, and you can choose to free him by breaking the cage, or leave him trapped inside the exploding space station.
 20XX (Video Game) / int_7ed25068
featureApplicability
1.0
 20XX (Video Game) / int_7ed25068
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_7ed25068
 20XX (Video Game) / int_7f15b05c
type
Rainbow Pimp Gear
 20XX (Video Game) / int_7f15b05c
comment
Rainbow Pimp Gear: Just picking up the strongest armor present as opposed to aiming for a Set Bonus can result in this. It's further encouraged by the Mixmatch Mastery aug, which boosts stats if armor pieces don't match with each other. Subverted in that armor pieces change color to suit the Contractor wearing it so it doesn't look too hideous.
 20XX (Video Game) / int_7f15b05c
featureApplicability
-0.3
 20XX (Video Game) / int_7f15b05c
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_7f15b05c
 20XX (Video Game) / int_803c1682
type
Ledge Bats
 20XX (Video Game) / int_803c1682
comment
Ledge Bats: Flapps have a very bad habit of knocking you into pits, lava, and the like, but any enemy in Level 9 has the potential of being one.
 20XX (Video Game) / int_803c1682
featureApplicability
1.0
 20XX (Video Game) / int_803c1682
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_803c1682
 20XX (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 20XX (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Owlhawk's armor set. The legs core is the only one that is usable by itself, with all the other cores relying on heavy use of Powers to be effective. However, get all of the cores, and not only do they have amazing synergy with each other, but they also provide the best Set Bonus in the game. The question is, are you going to find all the cores in one run? Hawk starts out with a weak weapon and a similarly weak power, but her mixture of power pick-ups and an almost limitless supply of energy makes her extremely potent.
 20XX (Video Game) / int_812ee32b
featureApplicability
1.0
 20XX (Video Game) / int_812ee32b
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_812ee32b
 20XX (Video Game) / int_825f60fa
type
Mercy Invincibility
 20XX (Video Game) / int_825f60fa
comment
Mercy Invincibility: Every time you get hit, but it usually doesn't last very long and careless players will get hit multiple times. The Mistimed Protector augments increases the duration of post-hit invincibility, though. Bosses have a downplayed version: after a hit, there's a brief interval where other hits do half damage.
 20XX (Video Game) / int_825f60fa
featureApplicability
1.0
 20XX (Video Game) / int_825f60fa
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_825f60fa
 20XX (Video Game) / int_83444f07
type
Mon
 20XX (Video Game) / int_83444f07
comment
Mon: Repros are tiny robots, built in the likeness of stage enemies and bosses. Pick one up and they'll float behind your character, assisting you with attacks or some form of utility.
 20XX (Video Game) / int_83444f07
featureApplicability
1.0
 20XX (Video Game) / int_83444f07
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_83444f07
 20XX (Video Game) / int_8410bf3b
type
Quad Damage
 20XX (Video Game) / int_8410bf3b
comment
Quad Damage: Nina's Star Beam can deal four times the normal damage, but she must be very close to enemies, even more than when using the Scatterblast.
 20XX (Video Game) / int_8410bf3b
featureApplicability
1.0
 20XX (Video Game) / int_8410bf3b
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8410bf3b
 20XX (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 20XX (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: Environmental cues suggest this through what is presumably Ace and Nina's dormitories. Nina's door has her name neatly printed on a whiteboard hung from the front of it. Ace's door has his name spraypainted on, complete with a tally of how many bosses he's killed.
 20XX (Video Game) / int_8411ab92
featureApplicability
1.0
 20XX (Video Game) / int_8411ab92
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8411ab92
 20XX (Video Game) / int_84f4a870
type
Puzzle Boss
 20XX (Video Game) / int_84f4a870
comment
Puzzle Boss: A downplayed example. You can, of course, wail on every boss the old-fashioned way, but certain bosses aren't directly weak to the power they're supposed to be, so you have to figure out the trick that exploits the boss's real weakness. Use Vera to reflect Kur's quint lasers back at him, and Eternal Star's minions cause a chain-reaction explosion when killed with Force Nova.
 20XX (Video Game) / int_84f4a870
featureApplicability
1.0
 20XX (Video Game) / int_84f4a870
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_84f4a870
 20XX (Video Game) / int_857d1626
type
Power Glows
 20XX (Video Game) / int_857d1626
comment
Power Glows: Glowing enemies will always drop Soul Chips, but are accordingly far more powerful than regular enemies in the level. Nina, Ace, and Hawk also glow while charging their attacks.
 20XX (Video Game) / int_857d1626
featureApplicability
1.0
 20XX (Video Game) / int_857d1626
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_857d1626
 20XX (Video Game) / int_883f3732
type
WarmUpBoss
 20XX (Video Game) / int_883f3732
comment
Warm-Up Boss: The first boss will never have any of their most dangerous gimmicks and the arena will always be the least dangerous possible.
 20XX (Video Game) / int_883f3732
featureApplicability
1.0
 20XX (Video Game) / int_883f3732
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_883f3732
 20XX (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 20XX (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: Nina's charged attacks often do that to smaller enemies. A charged up Quint Laser is strong enough to obliterate nearly every regular enemies in its path as well.
 20XX (Video Game) / int_88e5fcbc
featureApplicability
1.0
 20XX (Video Game) / int_88e5fcbc
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_88e5fcbc
 20XX (Video Game) / int_8aeccf04
type
Bullet Hell
 20XX (Video Game) / int_8aeccf04
comment
Bullet Hell: The Twin Astrals love this, firing off waves of bullet spreads. They're called the "Touhou Twins" for a reason. Perforator Alpha likewise fires a lot of bullets, often in four directions and rotating its aim so that you must move around to avoid being Swiss cheese.
 20XX (Video Game) / int_8aeccf04
featureApplicability
1.0
 20XX (Video Game) / int_8aeccf04
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8aeccf04
 20XX (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 20XX (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Playing on Defiant with challenge skulls always increases the quantity of Soul Chips you'll get.
 20XX (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 20XX (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8dc2b0f2
 20XX (Video Game) / int_8edd1883
type
Colossus Climb
 20XX (Video Game) / int_8edd1883
comment
Colossus Climb: Sort of. The Final Boss must be hit in the cockpit of his Humongous Mecha, so Ace or Nina must climb a series of precarious platforms in order to be able to damage it.
 20XX (Video Game) / int_8edd1883
featureApplicability
1.0
 20XX (Video Game) / int_8edd1883
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8edd1883
 20XX (Video Game) / int_8f1ec2c5
type
Joke Character
 20XX (Video Game) / int_8f1ec2c5
comment
Joke Character: Vika and Jest. Prototypes, but functional, versions of Nina and Ace unlocked by finishing the game on Defiant with at least 3 skulls. They have half of the normal starting health, only 2 weapon energy, their weapons deal halved damage, and items on shop have their cost doubled. Oh, and they cannot find new basic weapons nor Cores. The only, erm, positive trait about them is that prototype augments will have their positive benefits doubled; they can potentially become Lethal Joke Characters because of that.
 20XX (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 20XX (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8f1ec2c5
 20XX (Video Game) / int_8f900ccd
type
Overly Long Name
 20XX (Video Game) / int_8f900ccd
comment
Perforator Alpha, Discordant Riddler.note On level 8, it becomes "Breaker of Combos, Mother of Bullets, Queen of the Angles and the First Bots".
 20XX (Video Game) / int_8f900ccd
featureApplicability
1.0
 20XX (Video Game) / int_8f900ccd
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8f900ccd
 20XX (Video Game) / int_8faee85f
type
Increasingly Lethal Enemy
 20XX (Video Game) / int_8faee85f
comment
Increasingly Lethal Enemy: Death Lotus will create other small petal enemies to rain projectiles in his arena. If fought on later levels, the boss can create from 2 to 3 at the same time.
 20XX (Video Game) / int_8faee85f
featureApplicability
1.0
 20XX (Video Game) / int_8faee85f
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_8faee85f
 20XX (Video Game) / int_90769dd0
type
Evil Genius
 20XX (Video Game) / int_90769dd0
comment
Evil Genius: Dr. Flat and Sharp. While Sharp's evilness can be contested slightly, Flat's definitely a bad guy, with a background in telemarketing, childhood dentistry, and head of a private military corporation.
 20XX (Video Game) / int_90769dd0
featureApplicability
1.0
 20XX (Video Game) / int_90769dd0
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_90769dd0
 20XX (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 20XX (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: Nina and Ace recieve "payment" (detonated) if you fail a run before reaching Level 4. Die after Level 4 (but before Level 9) and Drs. Sharp and Flat will instead reward them with a well-deserved "vacation" (flung out into space). Justified, in that they are trying to perfect the bodies of the two, and if you lose, obviously they need to get new bodies somehow…
 20XX (Video Game) / int_928ca2cc
featureApplicability
1.0
 20XX (Video Game) / int_928ca2cc
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_928ca2cc
 20XX (Video Game) / int_933576c8
type
Mighty Glacier
 20XX (Video Game) / int_933576c8
comment
Mighty Glacier: The Mass Concentrator (later renamed the Forcemetal Shell) increases Max HP and attack strength, but reduces runspeed. Ace's Rippling Axe does enormous damage (at the start of a run, the Axe has the same damage on a standard attack that Nina gets on a charged shot), but only has a two-hit combo, attacks slowly, and has that weird charge-attack mechanic.
 20XX (Video Game) / int_933576c8
featureApplicability
1.0
 20XX (Video Game) / int_933576c8
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_933576c8
 20XX (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 20XX (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Every foot core augs have different commands — double jump, double jump to hover or fly, or a multi-directional air dash. The Rippling Axe will significantly change your attack patterns by turning any midair push of the attack button into a brutal vertical strike, which can lead to the same sort of problem if you're used to weapons that don't immediately remove your horizontal momentum when used. Playing with Draco feels very awkward at the start because you must press Up + Attack in order to use his charge attacks. Considering some of his attacks can propel him upwards or forward, it's very easy to mess up an input and throw yourself in harm's way.
 20XX (Video Game) / int_963086ce
featureApplicability
1.0
 20XX (Video Game) / int_963086ce
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_963086ce
 20XX (Video Game) / int_970c790a
type
Big Bad
 20XX (Video Game) / int_970c790a
comment
Big Bad: Presumably Kur, the draconic robot who can be seen attacking the city in the opening... except he isn't, as there was no attack and the whole game was just one simulation. The real Big Bad Duumvirate are Drs. Sharp and Flat, the scientists in charge of creating and testing Ace and Nina.
 20XX (Video Game) / int_970c790a
featureApplicability
1.0
 20XX (Video Game) / int_970c790a
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_970c790a
 20XX (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 20XX (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Most of the game is randomly generated, so much of the game's difficulty from one stage or run to the next depends as much on the whims of the Random Number God as it does the player's own skills and choices. The items you get in a run are random, either as loot drops or as items found in shops and Very Safe Labs. This can make unlocking Set Bonuses a crapshoot, since you're not at all guaranteed to find all of the Core Augments in a set. The Patchwork Connector aug and Patchwork Integrator Prototype Augment can help with this, but they are also found at random, and the latter carries a penalty to your damage output.
 20XX (Video Game) / int_98b1dc8f
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1.0
 20XX (Video Game) / int_98b1dc8f
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20XX (Video Game) / int_98b1dc8f
 20XX (Video Game) / int_991cdd51
type
Justified Extra Lives
 20XX (Video Game) / int_991cdd51
comment
Justified Extra Lives: Dying in a run is quite final… for that particular body. Then Nina or Ace's "soul" simply gets transplanted into a fresh new body that Sharp and Flat had been working on upgrading.
 20XX (Video Game) / int_991cdd51
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1.0
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20XX (Video Game) / int_991cdd51
 20XX (Video Game) / int_9a117348
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Idiosyncratic Difficulty Levels
 20XX (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Goes from Reverent (Easy), Normal, and Defiant (Hard).
 20XX (Video Game) / int_9a117348
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1.0
 20XX (Video Game) / int_9a117348
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1.0
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20XX (Video Game) / int_9a117348
 20XX (Video Game) / int_9b1b68e6
type
Reverse Shrapnel
 20XX (Video Game) / int_9b1b68e6
comment
Reverse Shrapnel: The Flameshield does this, creating four fireballs that orbit the user.
 20XX (Video Game) / int_9b1b68e6
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1.0
 20XX (Video Game) / int_9b1b68e6
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1.0
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20XX (Video Game) / int_9b1b68e6
 20XX (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 20XX (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Weapons like the Scatterblast and Plasma Blender tend to be very risky due to their short range, but they can absolutely tear apart anything short of the toughest bosses of the game in seconds if used right. Most of the prototype augs from Very Safe Labs have potent bonuses but crippling drawbacks. Sanity Converter massively increases power damage but puts a rather harsh limit on how often you can use them (each use, unless it's free because of Owlhawk's helmet or whatever, consumes max energy), Violence Enhancer gives you a powerful damage buff at the cost of taking double damage, Defiant Decree makes bosses tougher in exchange for more loot, Consuming Fury gives you a Glass Cannon effect at the start of every level, Hysteria doubles pickup effects but triples damage you take, and so on. If you can work around the drawbacks, though, you can tear through your enemies. Oxjack's stuff has poor defences and requires lightning-fast platforming reflexes to use effectively, particularly the Set Bonus. On the other hand, the amount of chaos you can cause with a super-mobile character in a platform game is quite high. Hawk in general. She starts out as the weakest of the four characters. Her strengths lie in her near limitless supply of energy to fuel special weapons.
 20XX (Video Game) / int_9b9397bb
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1.0
 20XX (Video Game) / int_9b9397bb
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20XX (Video Game) / int_9b9397bb
 20XX (Video Game) / int_9f86dbcf
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Immune to Flinching
 20XX (Video Game) / int_9f86dbcf
comment
Immune to Flinching: Having any Armor points when hit will stop the flinch animation from happening and just grant mercy invincibility. Armatort's torso piece also grants this as long as you're wearing it.
 20XX (Video Game) / int_9f86dbcf
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1.0
 20XX (Video Game) / int_9f86dbcf
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20XX (Video Game) / int_9f86dbcf
 20XX (Video Game) / int_a2686728
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Rolling Attack
 20XX (Video Game) / int_a2686728
comment
Rolling Attack: The Glaive weapon for Ace allows him to do this if he's in the air or sliding down a wall.
 20XX (Video Game) / int_a2686728
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1.0
 20XX (Video Game) / int_a2686728
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20XX (Video Game) / int_a2686728
 20XX (Video Game) / int_a414c3f0
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One-Hit Kill
 20XX (Video Game) / int_a414c3f0
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One-Hit Kill: Surprisingly averted. Unless you use a particular challenge skull, there are no hazards or enemies that cause instant death. Touching spikes will simply deal minor damage, and falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.
 20XX (Video Game) / int_a414c3f0
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-1.0
 20XX (Video Game) / int_a414c3f0
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20XX (Video Game) / int_a414c3f0
 20XX (Video Game) / int_a456a8a9
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Randomly Generated Levels
 20XX (Video Game) / int_a456a8a9
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Randomly Generated Levels: While most levels always keep their basic layout, obstacles, enemies and augments found in them is always randomized.
 20XX (Video Game) / int_a456a8a9
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1.0
 20XX (Video Game) / int_a456a8a9
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20XX (Video Game) / int_a456a8a9
 20XX (Video Game) / int_a6e375d4
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Armor of Invincibility
 20XX (Video Game) / int_a6e375d4
comment
Armor of Invincibility: A downplayed example: Armatort's full set will grant invincibility to stage hazards sans bottomless pits, but not to enemies.
 20XX (Video Game) / int_a6e375d4
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1.0
 20XX (Video Game) / int_a6e375d4
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20XX (Video Game) / int_a6e375d4
 20XX (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 20XX (Video Game) / int_a9f549fe
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Emergency Energy Tank: Crisis Lifebank repro will collect any health pickups close to you. They automatically self-destruct once your health gets very low, releasing some of the health they've collected.
 20XX (Video Game) / int_a9f549fe
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1.0
 20XX (Video Game) / int_a9f549fe
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20XX (Video Game) / int_a9f549fe
 20XX (Video Game) / int_aafdef28
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Videogame Dashing
 20XX (Video Game) / int_aafdef28
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Video Game Dashing: All characters are capable of this. Oxjack's armor set in particular is focused around improving this ability, granting you a projectile-negating shield while you dash and also giving you up to three air-dashes.
 20XX (Video Game) / int_aafdef28
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1.0
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20XX (Video Game) / int_aafdef28
 20XX (Video Game) / int_ad1db87c
type
Oh, Crap!
 20XX (Video Game) / int_ad1db87c
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Oh, Crap!: Nina and Ace escaping The Station on an escape pod, looking back at it through the window, then seeing it was about to explode.
 20XX (Video Game) / int_ad1db87c
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1.0
 20XX (Video Game) / int_ad1db87c
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20XX (Video Game) / int_ad1db87c
 20XX (Video Game) / int_ad8df7ab
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Don't Celebrate Just Yet
 20XX (Video Game) / int_ad8df7ab
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Don't Celebrate Just Yet: Once Dr. Arlan Flat is defeated, Nina and/or Ace must escape the self-destructing station.
 20XX (Video Game) / int_ad8df7ab
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1.0
 20XX (Video Game) / int_ad8df7ab
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20XX (Video Game) / int_ad8df7ab
 20XX (Video Game) / int_afc8ddc7
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Armor-Piercing Attack
 20XX (Video Game) / int_afc8ddc7
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Armor-Piercing Attack: The Mortar passes through enemy shields. The Quantum Spook allows every attack to pierce shields (and walls).
 20XX (Video Game) / int_afc8ddc7
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1.0
 20XX (Video Game) / int_afc8ddc7
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20XX (Video Game) / int_afc8ddc7
 20XX (Video Game) / int_affbcbb
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Cool Helmet
 20XX (Video Game) / int_affbcbb
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Cool Helmet: All Contractors have one. They can become even cooler with Core Augments.
 20XX (Video Game) / int_affbcbb
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1.0
 20XX (Video Game) / int_affbcbb
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20XX (Video Game) / int_affbcbb
 20XX (Video Game) / int_b1117cc6
type
Elaborate Equals Effective
 20XX (Video Game) / int_b1117cc6
comment
Elaborate Equals Effective: Not that Nina or Ace's regular attires aren't elaborate, but the Core Augments can change considerably the appearance of their armors.
 20XX (Video Game) / int_b1117cc6
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1.0
 20XX (Video Game) / int_b1117cc6
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20XX (Video Game) / int_b1117cc6
 20XX (Video Game) / int_b4b6ddcc
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Training Boss
 20XX (Video Game) / int_b4b6ddcc
comment
Training Boss: Al in the tutorial mode.
 20XX (Video Game) / int_b4b6ddcc
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1.0
 20XX (Video Game) / int_b4b6ddcc
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1.0
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20XX (Video Game) / int_b4b6ddcc
 20XX (Video Game) / int_baaf641a
type
King Mook
 20XX (Video Game) / int_baaf641a
comment
King Mook: All of the bosses, with the exception of Kur, are based on normal enemies found in their stages.
 20XX (Video Game) / int_baaf641a
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1.0
 20XX (Video Game) / int_baaf641a
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20XX (Video Game) / int_baaf641a
 20XX (Video Game) / int_babc974
type
Sadistic Choice
 20XX (Video Game) / int_babc974
comment
Sadistic Choice: Gameplay wise, true to roguelikes, you'll more often than not be torn choosing between the rewards offered after finishing a level or when shopping.
 20XX (Video Game) / int_babc974
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1.0
 20XX (Video Game) / int_babc974
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20XX (Video Game) / int_babc974
 20XX (Video Game) / int_bbc8a85d
type
Reluctant Mad Scientist
 20XX (Video Game) / int_bbc8a85d
comment
Reluctant Mad Scientist: Dr. Sharp, who mostly wanted to create successful artificial life capable of apparent humanity, but works with his much meaner partner because it's the only way he can get funding.
 20XX (Video Game) / int_bbc8a85d
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1.0
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20XX (Video Game) / int_bbc8a85d
 20XX (Video Game) / int_bcc2f921
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An Adventurer Is You
 20XX (Video Game) / int_bcc2f921
comment
An Adventurer Is You: The Core Augments — armor parts — can, and might, change your playstyle wildly depending which one you go for: The Tank: Armatort, the Unstoppable. Gives several defensive abilities that allows the Contractors to have much better odds of surviving. The DPS: Dracopent, the Foul. Focuses primarily on normal attacks which allows the players to deal more damage without special effects. The DPS 2: Owlhawk, the Wise. The set focuses on special weapons and having all of them allows any character to cause a lot of damage while having tools for any situation. However, this style is limited by the amount of weapon energy the character has. The Jack-of-All-Trades: Oxjack, the Flash. The set focuses on mobility and synergizes somewhat well with any playstyle, but doesn't really excel anywhere.
 20XX (Video Game) / int_bcc2f921
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1.0
 20XX (Video Game) / int_bcc2f921
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1.0
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20XX (Video Game) / int_bcc2f921
 20XX (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 20XX (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The Scatterblast for Nina. The multiple projectiles make it strong up close, but weaker at longer ranges, and they dissipate faster — although charged shots have longer range, and a double-charged one will fire more projectiles as well. Nina with the arm core enhancer and a full Dracopent set is basically instant death to anything within about twenty feet of her except for bosses, and even those don't have much fun.
 20XX (Video Game) / int_bcf69f60
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1.0
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20XX (Video Game) / int_bcf69f60
 20XX (Video Game) / int_bd80cdeb
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Weaponized Offspring
 20XX (Video Game) / int_bd80cdeb
comment
Weaponized Offspring: Eternal Star is very fond of this, spamming dozens and dozens of small Flapps to attack you as the battle rages on.
 20XX (Video Game) / int_bd80cdeb
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1.0
 20XX (Video Game) / int_bd80cdeb
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20XX (Video Game) / int_bd80cdeb
 20XX (Video Game) / int_bed5b40d
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Reduced Mana Cost
 20XX (Video Game) / int_bed5b40d
comment
Reduced Mana Cost: Owlhawk's Focus will reduce energy consumption of special weapons by 50%.
 20XX (Video Game) / int_bed5b40d
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1.0
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20XX (Video Game) / int_bed5b40d
 20XX (Video Game) / int_c04f297d
type
Path of Most Resistance
 20XX (Video Game) / int_c04f297d
comment
Path of Most Resistance: If an alternate path is generated by the level, you can bet you'll have extra platforms, enemies, and spikes waiting before you reach that crate or chest. Downplayed with Shops (or Very Safe Laboratories), as while they can have obstacles in the way, they'll always be much tamer than ones leading to extra loot.
 20XX (Video Game) / int_c04f297d
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1.0
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1.0
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20XX (Video Game) / int_c04f297d
 20XX (Video Game) / int_c3884cdc
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1-Up
 20XX (Video Game) / int_c3884cdc
comment
1-Up: The Rebeginner. Die holding one and Ace or Nina will respawn, it does cost the hefty price of 60 nuts (and 30 soul chips to unlock).
 20XX (Video Game) / int_c3884cdc
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1.0
 20XX (Video Game) / int_c3884cdc
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20XX (Video Game) / int_c3884cdc
 20XX (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 20XX (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss Dr. Brighton Sharp, who wears a battlesuit equipped with all of the previous bosses' special weapons, though some of them work a bit differently than yours. Dr. Arlan Flat as well, to a lesser extent. He doesn't attack you directly until you've dealt some damage to him, but when he does, he uses the bosses' weapons. You also have to go through some of the hazards of the previous stages just to get to a position to hit him.
 20XX (Video Game) / int_c3e4b9fd
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1.0
 20XX (Video Game) / int_c3e4b9fd
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20XX (Video Game) / int_c3e4b9fd
 20XX (Video Game) / int_c41114f6
type
Year X
 20XX (Video Game) / int_c41114f6
comment
Year X: The title, in addition to the game actually being set in that time period as a homage to the original Mega Man games.
 20XX (Video Game) / int_c41114f6
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1.0
 20XX (Video Game) / int_c41114f6
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20XX (Video Game) / int_c41114f6
 20XX (Video Game) / int_c75df49a
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Shout-Out
 20XX (Video Game) / int_c75df49a
comment
Shout-Out: Quite a few to the Mega Man franchise, being a Spiritual Successor to it in particular. Nina's blue and yellow color scheme is similar to the infamous Bad Box Art Mega Man. Nina's default weapon is called the N-Buster, and Ace's is called the A-Saber, both of which are clear references to X's default X-Buster and Zero's Z-Saber. Dr. Brighton Sharp and Dr. Arlan Flat take some design cues from Dr. Light and Dr. Wily from the Classic Mega Man series. Sharp for his rotundness in comparison to his partner, and Flat for his weird hair spikes. They're also named after musical terms, like most of the main characters from the Classic Mega Man series. The Splinterfrost functions like a combination of the Freeze Cracker from Mega Man 7 and the Shotgun Ice from Mega Man X. With the former, the icon for the Splinterfrost◊ resembles the official art for the Freeze cracker, and for the latter, you obtain it from a penguin themed boss who doesn't really use the weapon himself. The intro cutscene features the camera starting near the base of a tall building, then panning up to reveal the blue-clad protagonist staring into the distance. Several of the portraits for the Prototype Augments feature silhouettes that look remarkably like the original Mega Man. The Challenge Skull that alters stage hazards (lasers, spikes, pits, etc.) to cause instant death is Rock. The flavor text for it says to "Remember your ancestors." The game ends with a space station blowing up, and the final cutscene has a shot of Nina's helmet left in the sand. It's a giant reference to Mega Man Zero 4's ending, though it does subvert the original Bolivian Army Ending by panning the camera right to reveal that Nina just left her helmet and that both her and Ace are perfectly fine. Nina's Wave Beam upgrade shares its name and appearance with the Wave Beam from the Metroid series. The art for the Vera looks exactly like Heavy's default minigun. The name is also a reference to the trope I Call It "Vera", which Heavy invokes with every single one of his miniguns. The Ninja Sash's artwork features a headband with an insignia-inscribed metal plate bolted to the front. Sound familliar? It makes you run faster and its description says "Gotta go fast". There's a Powerup Magnet aug shaped like Magneto's helmet. At the end of runs, there will be a brief comment on your run quoted from a supposed department. One such comment is "It's bad and it should feel bad!", and is listed as being said by "WOOP WOOP WOOP". Another possible end-of-run message is "But… the future refused to change." The Plumber Hat, which increase jump height, spent a while as a bright red cap that's almost identical to Mario's, before being replaced by a picture of a top hat on a spring. There were also the Contractor Aplha, Beta, and Omega augs which boost all stats, that resembled Mushrooms, complete with the face painted on the stalk. They too were changed, replaced by colored paper resembling blueprints. The Heart Container works almost exactly as it does in The Legend Of Zelda series, minus the full health restore. The description for the Striking Feather also references chickens that attack in swarms when provoked. The Vibroreserve is a potato battery that looks exactly like GLaDOS in her potato body from Portal 2. The Quint Laser is based off of (and looks and behaves like) the Quad Laser used by the Mooninites in Aqua Teen Hunger Force. There's a Challenge Skull named "Final Destination". The menu icon is a silhouette of Fox's head with a mockup of Melee's Final Destination inside it. The flavor text for the skull is "No items. Fox only," and ultimately references the other widespread use of the term 20XX. The Datalore entry for the Twin Astrals gives them the nickname "The Touhou Twins", a reference to the Touhou Project series of games, infamous for the sort of Bullet Hell the Twin Astrals subject you to. Hawk's Wildfire sub weapon resembles the Holy Water from Castlevania in function. The description includes the line "Secrets: yes, miserable." The Splintering Twinifier is named after the Magic: The Gathering card Splinter Twin, which became notable because when combined with Deceiver Exarch, it became a huge Game-Breaker.
 20XX (Video Game) / int_c75df49a
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1.0
 20XX (Video Game) / int_c75df49a
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20XX (Video Game) / int_c75df49a
 20XX (Video Game) / int_ca3ef034
type
Evil Knockoff
 20XX (Video Game) / int_ca3ef034
comment
Evil Knockoff: The Final Boss sends failed, barely functional, copies of Nina and Ace against them. Some are capable of using charged attacks and are actually dangerous, while others just charge mindlessly or simply self-destruct when close enough to the heroes.
 20XX (Video Game) / int_ca3ef034
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1.0
 20XX (Video Game) / int_ca3ef034
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1.0
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20XX (Video Game) / int_ca3ef034
 20XX (Video Game) / int_cb360726
type
Einstein Hair
 20XX (Video Game) / int_cb360726
comment
Dr. Brighton Sharp and Dr. Arlan Flat take some design cues from Dr. Light and Dr. Wily from the Classic Mega Man series. Sharp for his rotundness in comparison to his partner, and Flat for his weird hair spikes. They're also named after musical terms, like most of the main characters from the Classic Mega Man series.
 20XX (Video Game) / int_cb360726
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1.0
 20XX (Video Game) / int_cb360726
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1.0
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20XX (Video Game) / int_cb360726
 20XX (Video Game) / int_cb99d605
type
Boss Dissonance
 20XX (Video Game) / int_cb99d605
comment
Boss Dissonance: Due to how levels are formed and depending on which boss you're more used to fighting, you can have Easy Levels, Hard Bosses and Hard Levels, Easy Bosses in the same run.
 20XX (Video Game) / int_cb99d605
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1.0
 20XX (Video Game) / int_cb99d605
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1.0
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20XX (Video Game) / int_cb99d605
 20XX (Video Game) / int_cdb27d0
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Bottomless Pit Rescue Service
 20XX (Video Game) / int_cdb27d0
comment
Bottomless Pit Rescue Service: Having the Gapminder Repro when falling does the aforementioned Bottomless Pit teleportation, but without subtracting health.
 20XX (Video Game) / int_cdb27d0
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1.0
 20XX (Video Game) / int_cdb27d0
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1.0
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20XX (Video Game) / int_cdb27d0
 20XX (Video Game) / int_cea7fc1
type
Bottomless Pits
 20XX (Video Game) / int_cea7fc1
comment
Bottomless Pits: Most of the generated levels float over one, with the exception being the Factory levels, which are completely closed in. Falling into one will subtract a health point before teleporting you back to the last safe ground you were touching.
 20XX (Video Game) / int_cea7fc1
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1.0
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1.0
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20XX (Video Game) / int_cea7fc1
 20XX (Video Game) / int_cfd569ac
type
Take Your Time
 20XX (Video Game) / int_cfd569ac
comment
Take Your Time: There's no actual pressure to hurry up or anything during the final escape sequence. There's no timer to speak of, and the wall of explosions behind you will never actually overtake you if you dawdle. In fact, it will actually retreat if you fall back for whatever reason. Just don't take too long. The explosion wall's hitbox will advance slowly, and deals double damage to you if you get caught in it.
 20XX (Video Game) / int_cfd569ac
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1.0
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20XX (Video Game) / int_cfd569ac
 20XX (Video Game) / int_d0f5cc90
type
Flavor Text
 20XX (Video Game) / int_d0f5cc90
comment
Flavor Text: All over the datalore. Ranges from silly, random, to downright weird.
 20XX (Video Game) / int_d0f5cc90
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1.0
 20XX (Video Game) / int_d0f5cc90
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20XX (Video Game) / int_d0f5cc90
 20XX (Video Game) / int_d35365c4
type
Bonus Stage
 20XX (Video Game) / int_d35365c4
comment
Bonus Stage: Glory Zones may or may not be found at the midpoint of each level. Activities range from scaling platforming courses, to destroying many enemies as quickly as possible, to special obstacle courses meant to be cleared with the use of a particular Power, often with an additional stipulation like not being allowed to take damage. Though entirely optional, completing these challenges usually offers a Core part, necessary for some powerful Set Bonuses.
 20XX (Video Game) / int_d35365c4
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1.0
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20XX (Video Game) / int_d35365c4
 20XX (Video Game) / int_d3c2c6b2
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Spread Shot
 20XX (Video Game) / int_d3c2c6b2
comment
Spread Shot: Nina's Forkalator and Scatterblast weapons. The projectile from Splinterfrost, once it hits, fires a Spread Shot backwards from point of impact; with the full Owlhawk set, it becomes an all-directional blast.
 20XX (Video Game) / int_d3c2c6b2
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1.0
 20XX (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 20XX (Video Game)
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20XX (Video Game) / int_d3c2c6b2
 20XX (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 20XX (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: After beating a boss, you can press a Power key to set the power to that key, instead of picking it up like a normal item and having to fiddle with your powers from the pause menu briefly. You can fire special weapons without consuming energy to give your newfound power a spin and understand how it works too. On version 0.984b onward, Vending machines are guaranteed to vend at least three times before having a chance to detonate. Previously, vending machines would often spawn with only one pickup available before detonating, leading to much disappointment. The first level will never spawn Energy pickups, since you won't have any Powers to use them with until the end of that level. After defeating a boss, any bottomless pits or lava pools will no longer damage the player if then fall in, preventing Kaizo Trap situations. Similarly, any traps in the boss room will disappear. Every attack deals a minimum 10 damage to chests and crates. Very helpful if you've picked up the Focusing Sagelens and deal a piddling 1 damage per basic attack. Item drops don't vanish with time, you can take your time to pick anything if a hazard or enemy is too close. A run can last very long, normally about half an hour. At the end of each level, you have the option to save your game and continue later. Soul Chips aren't affected by gravity like other normal item drops, preventing the player from losing them to a bottomless pit or falling in a very inconvenient place. Attacks from Repros won't trigger the nastier effects that some of the enemies have like the Maintcores' reflector shields. Shops have blue icons indicating whether they will appear only in the middle of the level or during the boss corridor (indicated by a skull). Upon using the small circular teleporters (commonly found in Frostor), you have a small period of invincibility. This prevents an enemy camping on it to get a cheap shot on the player and also prevents stage hazards from catching them off-guard as well. Playing on Reverent or Normal on co-op allows one player to teleport to another by holding the "pick up augment" button. This might be helpful to lead one player to a chest or to help someone cross a troublesome section of a level safely. However, this is disabled on Defiant difficulty. Falling platforms on co-op will take longer to start falling than in solo runs to prevent players from accidentally sabotaging each other. Death Lotus's boss fight, which revolves around him disappearing into the wall after making a few attacks and emerging from a randomised point, was tweaked so that a red marker would appear around the point he would emerge from. This allows Ace, who has no non-power ranged attacks, to close in on his location and start whuppin' rather than having to rush there in the hope of getting in a couple of swings before he bails. Some Disable Trap challenge rooms require you to shut down flame traps with the Splinterfrost. These rooms have been set up so that the Quantum Spook, which lets you shoot through walls, doesn't work, allowing you to actually complete them.
 20XX (Video Game) / int_d6f284a3
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1.0
 20XX (Video Game) / int_d6f284a3
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 20XX (Video Game)
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20XX (Video Game) / int_d6f284a3
 20XX (Video Game) / int_d8aae07e
type
Loot Command
 20XX (Video Game) / int_d8aae07e
comment
Loot Command: Augments (and Cores and weapons) must be manually picked up. Thank goodness for that — some augs will decrease stats, and automatic pickup would result in many runs where you only have two health.
 20XX (Video Game) / int_d8aae07e
featureApplicability
1.0
 20XX (Video Game) / int_d8aae07e
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_d8aae07e
 20XX (Video Game) / int_d933263
type
Have a Nice Death
 20XX (Video Game) / int_d933263
comment
Have a Nice Death: If (or when) you fail a run, you usually get a last dismissive commentary from the game. Additionally, Nina and Ace have special cutscenes where they are blown to bits or flung into space at the end of failed runs. You still get some of this even when you win. Even in the rare cases it's not directly mocking you, it's definitely not positive toward you directly.
 20XX (Video Game) / int_d933263
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1.0
 20XX (Video Game) / int_d933263
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_d933263
 20XX (Video Game) / int_da91a25f
type
Mana Potion
 20XX (Video Game) / int_da91a25f
comment
Mana Potion: Energy Capsules. They're very blue.
 20XX (Video Game) / int_da91a25f
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1.0
 20XX (Video Game) / int_da91a25f
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_da91a25f
 20XX (Video Game) / int_dae3999d
type
Action Bomb
 20XX (Video Game) / int_dae3999d
comment
Action Bomb: In the form of small spiderlike robots. If you get close enough they will attempt to rush you and detonate, sending fireballs in multiple directions when they do.
 20XX (Video Game) / int_dae3999d
featureApplicability
1.0
 20XX (Video Game) / int_dae3999d
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_dae3999d
 20XX (Video Game) / int_e1aed0a9
type
Boss Subtitles
 20XX (Video Game) / int_e1aed0a9
comment
Boss Subtitles: Each boss, when you finally meet them, is introduced with an animated splash and a nickname or quip about the boss: Twin Astrals, Forged in Flames. Death Lotus, Prince of Plants. Eternal Star, Herald of Hope. Kur, The Gatekeeper. Perforator Alpha, Discordant Riddler.note On level 8, it becomes "Breaker of Combos, Mother of Bullets, Queen of the Angles and the First Bots". Vile Visage, Pillar of Nightmares. Rollster Beta, Roll Free or Die. Shatterbeak, Icy Avenger. Dr. Brighton Sharp, Duke of Development. Dr. Arlan Flat, Chief Out of Control.
 20XX (Video Game) / int_e1aed0a9
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1.0
 20XX (Video Game) / int_e1aed0a9
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1.0
 20XX (Video Game)
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20XX (Video Game) / int_e1aed0a9
 20XX (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 20XX (Video Game) / int_e21e21be
comment
Red and Black and Evil All Over: The most common color palette for Gamma level enemies (the strongest kind of normal enemy) is black and red.
 20XX (Video Game) / int_e21e21be
featureApplicability
1.0
 20XX (Video Game) / int_e21e21be
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e21e21be
 20XX (Video Game) / int_e3226029
type
Bag of Holding
 20XX (Video Game) / int_e3226029
comment
Bag of Holding: There's no real limit to how many augments you can hold. You can carry all 8 powers as wellnote unless your character has exclusive powers, in which case they will compete for the eight spaces for powers, but have only 3 of them active at a time.
 20XX (Video Game) / int_e3226029
featureApplicability
1.0
 20XX (Video Game) / int_e3226029
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e3226029
 20XX (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 20XX (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Dr. Arlan Flat, chief of the project and Final Boss, he's quite tough as well.
 20XX (Video Game) / int_e34ada78
featureApplicability
1.0
 20XX (Video Game) / int_e34ada78
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e34ada78
 20XX (Video Game) / int_e3ab9e00
type
Turns Red
 20XX (Video Game) / int_e3ab9e00
comment
Turns Red: Every boss has the ability of doing this on later levels. Only the first few set of bosses won't do it, and even then there are some that still will.
 20XX (Video Game) / int_e3ab9e00
featureApplicability
1.0
 20XX (Video Game) / int_e3ab9e00
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e3ab9e00
 20XX (Video Game) / int_e435d187
type
Sucking-In Lines
 20XX (Video Game) / int_e435d187
comment
Sucking-In Lines: The effect indicating that Nina or Ace are charging their weapons. It goes from yellow, to blue/red, to (if you have the right Core Aug) purple.
 20XX (Video Game) / int_e435d187
featureApplicability
1.0
 20XX (Video Game) / int_e435d187
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e435d187
 20XX (Video Game) / int_e43c66bd
type
Art Evolution
 20XX (Video Game) / int_e43c66bd
comment
Art Evolution: You can check the evolution of 20XX's game banners right here.
 20XX (Video Game) / int_e43c66bd
featureApplicability
1.0
 20XX (Video Game) / int_e43c66bd
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e43c66bd
 20XX (Video Game) / int_e4900915
type
Ridiculously Human Robots
 20XX (Video Game) / int_e4900915
comment
Ridiculously Human Robots: Nina, who could easily pass for a human wearing Powered Armor. Ace is never seen without his helmet (and said helmet shows his eyes like an LED display) so it's harder to tell. Both of them are also capable of eating and drinking.
 20XX (Video Game) / int_e4900915
featureApplicability
1.0
 20XX (Video Game) / int_e4900915
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e4900915
 20XX (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 20XX (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Killing Dr. Arlan Flat causes the entire facility to self-destruct. Justified since he's specifically said to have installed a dead man switch in his heart to test his creations one last time should one finally kill him.
 20XX (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 20XX (Video Game) / int_e4cf1ef0
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e4cf1ef0
 20XX (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 20XX (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The "Flee!" Glory Zone room, where you have to scale a platforming challenge while fleeing an invincible curtain of Flapps that gets faster the further away you get from it.
 20XX (Video Game) / int_e57198a4
featureApplicability
1.0
 20XX (Video Game) / int_e57198a4
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e57198a4
 20XX (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 20XX (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The Flavor Text for the Peng enemy mentions that Dr. Flat received his own personal toy-sized model after the Board acquired the rights to it. Sure enough, during the final Escape Sequence, you can find said model in what is presumably his room.
 20XX (Video Game) / int_e6630c8b
featureApplicability
1.0
 20XX (Video Game) / int_e6630c8b
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e6630c8b
 20XX (Video Game) / int_e6f18344
type
Humongous Mecha
 20XX (Video Game) / int_e6f18344
comment
Humongous Mecha: Dr. Flat pilots a gigantic spider mech.
 20XX (Video Game) / int_e6f18344
featureApplicability
1.0
 20XX (Video Game) / int_e6f18344
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e6f18344
 20XX (Video Game) / int_e780f603
type
Clone Angst
 20XX (Video Game) / int_e780f603
comment
Clone Angst: The final boss fight reveals something that's been hinted at since beta: Nina and Ace have been destroyed and recreated over and over again by Dr. Sharp and Dr. Flat for testing. The final two levels see Nina and Ace turning against their creators to break the cycle of death and rebirth.
 20XX (Video Game) / int_e780f603
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1.0
 20XX (Video Game) / int_e780f603
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1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e780f603
 20XX (Video Game) / int_e8902581
type
Side View
 20XX (Video Game) / int_e8902581
comment
Side View: Naturally.
 20XX (Video Game) / int_e8902581
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1.0
 20XX (Video Game) / int_e8902581
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e8902581
 20XX (Video Game) / int_e9e35e8f
type
Exact Words
 20XX (Video Game) / int_e9e35e8f
comment
Exact Words: Very Safe Labs. Well, the lab itself is safe. It's just that the upgrade in it might be… troublesome.
 20XX (Video Game) / int_e9e35e8f
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1.0
 20XX (Video Game) / int_e9e35e8f
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_e9e35e8f
 20XX (Video Game) / int_ee0d29b6
type
Coin-on-a-String Trick
 20XX (Video Game) / int_ee0d29b6
comment
Coin-on-a-String Trick: Or, rather, Nut-on-a-String, but the Nutsaving Stringwire still qualifies. 50% of all vending machine uses won't cost anything. Including the ones where Contractors donate health for nuts, somehow.
 20XX (Video Game) / int_ee0d29b6
featureApplicability
1.0
 20XX (Video Game) / int_ee0d29b6
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_ee0d29b6
 20XX (Video Game) / int_eee721fd
type
Wall Jump
 20XX (Video Game) / int_eee721fd
comment
Wall Jump: Works like it does in the Mega Man X series, though it's tweaked slightly — jumping off a wall no longer pushes you away and you don't stop for a moment when jumping onto a wall, so wall scaling becomes far more fluid. One pickup even lets you stick to a specific point as long as you're pressing against the wall.
 20XX (Video Game) / int_eee721fd
featureApplicability
1.0
 20XX (Video Game) / int_eee721fd
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_eee721fd
 20XX (Video Game) / int_ef42ca88
type
Emergency Weapon
 20XX (Video Game) / int_ef42ca88
comment
N-Buster for Nina and A-Saber for Ace are not the most exciting weapons of the game, but are generally well-suited for most situations. Likewise Hawk's whip, the Siphon, is not terrible to the point of being considered an Emergency Weapon, but is by far and away her most "boring" weapon.
 20XX (Video Game) / int_ef42ca88
featureApplicability
1.0
 20XX (Video Game) / int_ef42ca88
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_ef42ca88
 20XX (Video Game) / int_ef8ee709
type
Critical Status Buff
 20XX (Video Game) / int_ef8ee709
comment
Critical Status Buff: Crisis Overdrive increases all status if Nina or Ace's health drop to red. Crisis Timestopper freezes all enemies for 3 seconds if they drop their health to red as well. Inverted with Contractor Beta, which makes you more powerful at full health, but get weaker the less health you have.
 20XX (Video Game) / int_ef8ee709
featureApplicability
1.0
 20XX (Video Game) / int_ef8ee709
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_ef8ee709
 20XX (Video Game) / int_f194de9
type
Sprint Shoes
 20XX (Video Game) / int_f194de9
comment
Sprint Shoes: The sash items (Ninja and Hyper). Boltdash augment halves the duration of your dash, but doubles the speed output letting you go ridiculously fast.
 20XX (Video Game) / int_f194de9
featureApplicability
1.0
 20XX (Video Game) / int_f194de9
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_f194de9
 20XX (Video Game) / int_f3fd818b
type
Dark Reprise
 20XX (Video Game) / int_f3fd818b
comment
Dark Reprise: Level 9's boss theme, "Apex", has bits of the main theme. When you enter a Very Safe Lab, the stage background music becomes distorted and creepy.
 20XX (Video Game) / int_f3fd818b
featureApplicability
1.0
 20XX (Video Game) / int_f3fd818b
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_f3fd818b
 20XX (Video Game) / int_f54f6082
type
Selective Magnetism
 20XX (Video Game) / int_f54f6082
comment
Selective Magnetism: The Charging Magnet will draw in health, energy, and nuts while not affecting anything else.
 20XX (Video Game) / int_f54f6082
featureApplicability
1.0
 20XX (Video Game) / int_f54f6082
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_f54f6082
 20XX (Video Game) / int_f627b434
type
Platonic Life-Partners
 20XX (Video Game) / int_f627b434
comment
Platonic Life-Partners: Nina and Ace are pretty good friends, being next-door neighbors, doing their job together, and frequently fist bumping, but they aren't shown to ever progress past being friends.
 20XX (Video Game) / int_f627b434
featureApplicability
1.0
 20XX (Video Game) / int_f627b434
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_f627b434
 20XX (Video Game) / int_fa59871
type
Equipment-Based Progression
 20XX (Video Game) / int_fa59871
comment
Equipment-Based Progression: There are no EXP or level-ups here. You become stronger by finding augments and armor parts.
 20XX (Video Game) / int_fa59871
featureApplicability
1.0
 20XX (Video Game) / int_fa59871
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_fa59871
 20XX (Video Game) / int_faf5732b
type
I Call It "Vera"
 20XX (Video Game) / int_faf5732b
comment
I Call It "Vera": The weapon you get from Perforator Alpha, a rapid-fire minigun, is actually called Vera.
 20XX (Video Game) / int_faf5732b
featureApplicability
1.0
 20XX (Video Game) / int_faf5732b
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_faf5732b
 20XX (Video Game) / int_fb111d49
type
Sequence Breaking
 20XX (Video Game) / int_fb111d49
comment
Sequence Breaking: Having any foot armor part can allow players to skip some parts of certain levels with ease.
 20XX (Video Game) / int_fb111d49
featureApplicability
1.0
 20XX (Video Game) / int_fb111d49
featureConfidence
1.0
 20XX (Video Game)
hasFeature
20XX (Video Game) / int_fb111d49
 20XX (Video Game) / int_fb9afaab
type
Attack Drone
 20XX (Video Game) / int_fb9afaab
comment
Attack Drone: The aptly named Murderdrone repro.
 20XX (Video Game) / int_fb9afaab
featureApplicability
1.0
 20XX (Video Game) / int_fb9afaab
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1.0
 20XX (Video Game)
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20XX (Video Game) / int_fb9afaab
 20XX (Video Game) / int_name
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ItemName
 20XX (Video Game) / int_name
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 20XX (Video Game) / int_name
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 20XX (Video Game) / int_name
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 20XX (Video Game)
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20XX (Video Game) / int_name
 20XX (Video Game) / int_name
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20XX (Video Game)

The following is a list of statements referring to the current page from other pages.

 20XX (Video Game)
hasFeature
A Wizard Did It / int_9a6329c4
 20XX (Video Game)
hasFeature
After Boss Recovery / int_9a6329c4
 20XX (Video Game)
hasFeature
All the Worlds Are a Stage / int_9a6329c4
 20XX (Video Game)
hasFeature
American Video Games / int_9a6329c4
 20XX (Video Game)
hasFeature
Armor of Invincibility / int_9a6329c4
 20XX (Video Game)
hasFeature
Body Armor as Hit Points / int_9a6329c4
 20XX (Video Game)
hasFeature
Changing Gameplay Priorities / int_9a6329c4
 20XX (Video Game)
hasFeature
Close-Range Combatant / int_9a6329c4
 20XX (Video Game)
hasFeature
Denial of Diagonal Attack / int_9a6329c4
 20XX (Video Game)
hasFeature
Difficulty Spike / int_9a6329c4
 20XX (Video Game)
hasFeature
Fighter, Mage, Thief / int_9a6329c4
 20XX (Video Game)
hasFeature
Final-Exam Boss / int_9a6329c4
 20XX (Video Game)
hasFeature
Flame Spewer Obstacle / int_9a6329c4
 20XX (Video Game)
hasFeature
Guilt-Based Gaming / int_9a6329c4
 20XX (Video Game)
hasFeature
Hamster-Wheel Power / int_9a6329c4
 20XX (Video Game)
hasFeature
Hard Mode Perks / int_9a6329c4
 20XX (Video Game)
hasFeature
Immune to Flinching / int_9a6329c4
 20XX (Video Game)
hasFeature
Improbable Accessory Effect / int_9a6329c4
 20XX (Video Game)
hasFeature
Kryptonite Factor / int_9a6329c4
 20XX (Video Game)
hasFeature
Life Drain / int_9a6329c4
 20XX (Video Game)
hasFeature
Macrogame / int_9a6329c4
 20XX (Video Game)
hasFeature
Mechanical Animals / int_9a6329c4
 20XX (Video Game)
hasFeature
Mechanically Unusual Class / int_9a6329c4
 20XX (Video Game)
hasFeature
Painfully Slow Projectile / int_9a6329c4
 20XX (Video Game)
hasFeature
Pick Your Human Half / int_9a6329c4
 20XX (Video Game)
hasFeature
Player Nudge / int_9a6329c4
 20XX (Video Game)
hasFeature
Randomly Generated Levels / int_9a6329c4
 20XX (Video Game)
hasFeature
Roar Before Beating / int_9a6329c4
 20XX (Video Game)
hasFeature
Scrappy Weapon / int_9a6329c4
 20XX (Video Game)
hasFeature
Short-Range Shotgun / int_9a6329c4
 20XX (Video Game)
hasFeature
Sprint Shoes / int_9a6329c4
 20XX (Video Game)
hasFeature
Temporary Platform / int_9a6329c4
 20XX (Video Game)
hasFeature
Video Games of 2010–2014 / int_9a6329c4
 20XX (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_9a6329c4
 20XX (Video Game)
hasFeature
Year X / int_9a6329c4