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Unexplored (Video Game)
- 176 statements
- 33 feature instances
- 1 referencing feature instances
Unexplored (Video Game) | type |
TVTItem | |
Unexplored (Video Game) | label |
Unexplored (Video Game) | |
Unexplored (Video Game) | page |
Unexplored | |
Unexplored (Video Game) | comment |
Unexplored is a 2D top-down action Roguelike, developed by Ludomotion. It was initially released into Steam Early Access on 9th August, 2016, with a full PC release on 22nd February, 2017.It then received Mithril Run, Ripley Run and Dark Ritual DLCs, which altered the level designs with The Lord of the Rings, Alien and Lovecraftian themes, respectively. The Unlocked Edition of the game containing all three DLCs was then ported onto Nintendo Switch on August 9th, 2018, with Playstation 4 and Xbox One ports following on February 19th, 2019, and February 22nd, 2019, respectively.The game is heavily inspired by Brogue. However, it is fully real-time rather than simultaneous turn-based. Moreover, its key selling point is "circular" dungeon generation, where each floor loops organically around a point of interest at its core, rather than being a simple collection of rooms and corridors like in most classical roguelikes.The game's success lead to a sequel, Unexplored 2: The Wayfarer's Legacy, which came out of early access in May, 2022. | |
Unexplored (Video Game) | fetched |
2023-06-15T17:44:50Z | |
Unexplored (Video Game) | parsed |
2023-06-15T17:44:50Z | |
Unexplored (Video Game) | processingComment |
Dropped link to Cyclops: Not a Feature - ITEM | |
Unexplored (Video Game) | processingComment |
Dropped link to FallDamage: Not a Feature - UNKNOWN | |
Unexplored (Video Game) | processingUnknown |
FallDamage | |
Unexplored (Video Game) | isPartOf |
DBTropes | |
Unexplored (Video Game) / int_135b9977 | type |
Bloodless Carnage | |
Unexplored (Video Game) / int_135b9977 | comment |
Bloodless Carnage: Averted. Defeated enemies leave blood splatter on the floor, be that blood red or black. The blood of certain creatures, such as trolls, can be used to craft potions. | |
Unexplored (Video Game) / int_135b9977 | featureApplicability |
-1.0 | |
Unexplored (Video Game) / int_135b9977 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_135b9977 | |
Unexplored (Video Game) / int_1527d90d | type |
Early Game Hell | |
Unexplored (Video Game) / int_1527d90d | comment |
Early Game Hell: In The Wayfarer's Legacy, your character starts out with what amounts to a big sharp stick and a pair of wet tissues for armor, while you are still learning how the game works. Consequently, it's not too hard for the first run to be ended by a couple of bats eating you whole after you've accidentally spooked by searching a hollow tree. Later runs, which benefit both from all the Legacy equipment you have found on the previous runs and a generally better grasp on game mechanics, may well see you No Selling pretty much everything except powerful magic and travel hazards. | |
Unexplored (Video Game) / int_1527d90d | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_1527d90d | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_1527d90d | |
Unexplored (Video Game) / int_172079cb | type |
Dungeon Shop | |
Unexplored (Video Game) / int_172079cb | comment |
Dungeon Shop: You'll find vendors that'll be happy to take your gold in exchange for the various items they offer. | |
Unexplored (Video Game) / int_172079cb | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_172079cb | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_172079cb | |
Unexplored (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Unexplored (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: A single torch can set some enemies on fire. You can also burn pools of oil on the ground, and clouds of flammable gas in the air. There also flaming weapons, and enemies with flame attacks. | |
Unexplored (Video Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_1cc9f5e5 | |
Unexplored (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Unexplored (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Like in Nethack, Liches can and will heal themselves. Because this game is real-time, this ability essentially amounts to having regenerating health. | |
Unexplored (Video Game) / int_1f92e4c6 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_1f92e4c6 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_1f92e4c6 | |
Unexplored (Video Game) / int_39aeb09e | type |
Rare Candy | |
Unexplored (Video Game) / int_39aeb09e | comment |
Rare Candy: Potion of Life raises your maximum health amount, in addition to completely healing you. | |
Unexplored (Video Game) / int_39aeb09e | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_39aeb09e | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_39aeb09e | |
Unexplored (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Unexplored (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: The green gas, steadiliy dealing damage to everything not immune to poison in the area. It's also flammable. | |
Unexplored (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_3ac2a3e3 | |
Unexplored (Video Game) / int_44e2f510 | type |
Villain-Beating Artifact | |
Unexplored (Video Game) / int_44e2f510 | comment |
Villain-Beating Artifact: Some of the bosses are impossible to defeat unless you have found the only weapon that can slay them. Luckily, these are guaranteed to drop by the time you'll encounter them. | |
Unexplored (Video Game) / int_44e2f510 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_44e2f510 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_44e2f510 | |
Unexplored (Video Game) / int_4eea352 | type |
Menu Time Lockout | |
Unexplored (Video Game) / int_4eea352 | comment |
Menu Time Lockout: You can pause the game, and still use the items on the inventory screen. | |
Unexplored (Video Game) / int_4eea352 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_4eea352 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_4eea352 | |
Unexplored (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Unexplored (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: You can carry a shield in one arm and raise it to block incoming attacks, rather than dual-wielding. | |
Unexplored (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_4ffde1e0 | |
Unexplored (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Unexplored (Video Game) / int_50d71a78 | comment |
Dual Wielding: Your hands are treated as separate slots, and you can wield any two weapons in them with no problems. You can even carry a sword in one hand and a crossbow in the other! | |
Unexplored (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_50d71a78 | |
Unexplored (Video Game) / int_51add02b | type |
Damage Typing | |
Unexplored (Video Game) / int_51add02b | comment |
Damage Typing: Present - even apart from various elemental/magical types of damage, there's Slashing, Piercing, and Crushing - enemies can have various resistances to each type, in addition to those types having different effects on critical hits and sneak attacks. | |
Unexplored (Video Game) / int_51add02b | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_51add02b | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_51add02b | |
Unexplored (Video Game) / int_5378a179 | type |
Macrogame | |
Unexplored (Video Game) / int_5378a179 | comment |
Macrogame: As the second game's subtitle, The Wayfarer's Legacy, suggests, it has major legacy/rogue-lite mechanics: specifically, after dying or retiring a character, you can continue playing in the same world (albeit a few years later) as a new Wayfarer, who automatically inherits all equipment with the Legacy property, making subsequent runs much easier. | |
Unexplored (Video Game) / int_5378a179 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_5378a179 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_5378a179 | |
Unexplored (Video Game) / int_55f0e46c | type |
Potion-Brewing Mechanic | |
Unexplored (Video Game) / int_55f0e46c | comment |
Potion-Brewing Mechanic: Present, with certain combinations of items creating certain potions. These potions won't be identified automatically after you craft them, however, unless you've already ID'ed that potion. | |
Unexplored (Video Game) / int_55f0e46c | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_55f0e46c | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_55f0e46c | |
Unexplored (Video Game) / int_5a08d0ae | type |
Back Stab | |
Unexplored (Video Game) / int_5a08d0ae | comment |
Back Stab: Any melee hit inflicted while hidden will deal increased damage, in addition to guaranteed critical hit effect. Lighter weapons (like daggers and shortswords) deal even greater damage. Note that those attacks can be made even from the front. | |
Unexplored (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_5a08d0ae | |
Unexplored (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
Unexplored (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: Present, though they are often opened only through puzzles. | |
Unexplored (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_5e2ae7ee | |
Unexplored (Video Game) / int_5fe81fea | type |
Cursed Item | |
Unexplored (Video Game) / int_5fe81fea | comment |
Cursed Item: Like in Rogue and Nethack, these will fuse themselves to your body, making it impossible to take off such cursed armour, or switch a cursed weapon to a different one, unless you happen to read a scroll of Remove Curse or your god decides to remove the curse in response to a prayer. | |
Unexplored (Video Game) / int_5fe81fea | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_5fe81fea | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_5fe81fea | |
Unexplored (Video Game) / int_690ec658 | type |
Flash of Pain | |
Unexplored (Video Game) / int_690ec658 | comment |
Flash of Pain: Damaged enemies flash red. | |
Unexplored (Video Game) / int_690ec658 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_690ec658 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_690ec658 | |
Unexplored (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Unexplored (Video Game) / int_6ec03ba1 | comment |
Mook Maker: There are some, like bee hives, which will spawn six bees each. | |
Unexplored (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_6ec03ba1 | |
Unexplored (Video Game) / int_6f3498bc | type |
Collision Damage | |
Unexplored (Video Game) / int_6f3498bc | comment |
Collision Damage: Simply walking into an enemy so as to make them collide with your melee weapon damages them. However, most creatures are smart enough to try to retreat and circle around you, thus usually necessitating actual slashes. | |
Unexplored (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_6f3498bc | |
Unexplored (Video Game) / int_75f09f53 | type |
Morale Mechanic | |
Unexplored (Video Game) / int_75f09f53 | comment |
Morale Mechanic: Enemies can panic and flee under certain conditions. They are guaranteed to flee from you if you happen to wield a weapon of Despair. | |
Unexplored (Video Game) / int_75f09f53 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_75f09f53 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_75f09f53 | |
Unexplored (Video Game) / int_80580ffe | type |
Optional Stealth | |
Unexplored (Video Game) / int_80580ffe | comment |
Optional Stealth: It is possible to sneak by enemies, especially if you forgo heavy, movement-restraining and/or clanging armours, and slip into light cloaks instead. There are also stealth cloaks that can be nicked from kobolds. | |
Unexplored (Video Game) / int_80580ffe | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_80580ffe | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_80580ffe | |
Unexplored (Video Game) / int_8a16409a | type |
Shovel Strike | |
Unexplored (Video Game) / int_8a16409a | comment |
Shovel Strike: You can find a shovel, and while it is intended to dig stuff up, you can use it as a weapon as well. | |
Unexplored (Video Game) / int_8a16409a | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_8a16409a | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_8a16409a | |
Unexplored (Video Game) / int_9cc742f1 | type |
Level-Locked Loot | |
Unexplored (Video Game) / int_9cc742f1 | comment |
Level-Locked Loot: Much of gear or weapons can only be worn or wielded after your strength gets high enough - which, in turn, can only be increased by either drinking strength potions or wearing strength-boosting rings and such. | |
Unexplored (Video Game) / int_9cc742f1 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_9cc742f1 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_9cc742f1 | |
Unexplored (Video Game) / int_a51467fe | type |
Chest Monster | |
Unexplored (Video Game) / int_a51467fe | comment |
Chest Monster: Mimics, which look like normal treasure chests until you try to open them. They do, however, usually make a slurping sound to differentiate themselves. | |
Unexplored (Video Game) / int_a51467fe | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_a51467fe | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_a51467fe | |
Unexplored (Video Game) / int_b7d85d68 | type |
Healing Potion | |
Unexplored (Video Game) / int_b7d85d68 | comment |
Healing Potion: Present and accounted for. Because the player starts with two of them, they're the only potion that is identified from the start. More healing potions can be crafted by combining a Scroll of Light with a flask of Healing Water, and can be found in chests and stores around dungeons. The rest of the potions, depending on what achievements you unlocked and what items you buy at the start of a run, must be identified either through a scroll, by drinking them or buying them from a store in the dungeon. | |
Unexplored (Video Game) / int_b7d85d68 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_b7d85d68 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_b7d85d68 | |
Unexplored (Video Game) / int_bd0415e2 | type |
Healing Spring | |
Unexplored (Video Game) / int_bd0415e2 | comment |
Healing Spring: Pools of Healing Water can be found on occasion. Plunging into them auto-heals the player completely, but the pool will change to regular water after that. | |
Unexplored (Video Game) / int_bd0415e2 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_bd0415e2 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_bd0415e2 | |
Unexplored (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Unexplored (Video Game) / int_c3f6e68 | comment |
Dem Bones: Skeletal enemies will await you in the crypt levels. | |
Unexplored (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_c3f6e68 | |
Unexplored (Video Game) / int_d34590cf | type |
Spin Attack | |
Unexplored (Video Game) / int_d34590cf | comment |
Spin Attack: It is a top-down game, and so pretty much all melee weapons are swung in an arc of some kind. | |
Unexplored (Video Game) / int_d34590cf | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_d34590cf | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_d34590cf | |
Unexplored (Video Game) / int_dbfc51e | type |
MagicMissile | |
Unexplored (Video Game) / int_dbfc51e | comment |
Magic Missile: A Staff of Magic Missiles can fire these a certain number of times before it's depleted. | |
Unexplored (Video Game) / int_dbfc51e | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_dbfc51e | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_dbfc51e | |
Unexplored (Video Game) / int_ef3e4b4b | type |
Throw Down the Bomblet | |
Unexplored (Video Game) / int_ef3e4b4b | comment |
Throw Down the Bomblet: Incineration and Explosion potions can be thrown at enemies. Explosion potions can also have a recoil effect on the user if they are thrown at a close enough range. | |
Unexplored (Video Game) / int_ef3e4b4b | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_ef3e4b4b | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_ef3e4b4b | |
Unexplored (Video Game) / int_ff34c05a | type |
Item Crafting | |
Unexplored (Video Game) / int_ff34c05a | comment |
Item Crafting: Present, with potion alchemy being a particularly important part of it. | |
Unexplored (Video Game) / int_ff34c05a | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_ff34c05a | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_ff34c05a | |
Unexplored (Video Game) / int_name | type |
ItemName | |
Unexplored (Video Game) / int_name | comment |
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Unexplored (Video Game) / int_name | featureApplicability |
1.0 | |
Unexplored (Video Game) / int_name | featureConfidence |
1.0 | |
Unexplored (Video Game) | hasFeature |
Unexplored (Video Game) / int_name | |
Unexplored (Video Game) / int_name | itemName |
Unexplored (Video Game) |
The following is a list of statements referring to the current page from other pages.
Unexplored (Video Game) | hasFeature |
Video Games of 2015–2019 / int_559ff21d |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.