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Unexplored (Video Game)

 Unexplored (Video Game)
type
TVTItem
 Unexplored (Video Game)
label
Unexplored (Video Game)
 Unexplored (Video Game)
page
Unexplored
 Unexplored (Video Game)
comment
Unexplored is a 2D top-down action Roguelike, developed by Ludomotion. It was initially released into Steam Early Access on 9th August, 2016, with a full PC release on 22nd February, 2017.It then received Mithril Run, Ripley Run and Dark Ritual DLCs, which altered the level designs with The Lord of the Rings, Alien and Lovecraftian themes, respectively. The Unlocked Edition of the game containing all three DLCs was then ported onto Nintendo Switch on August 9th, 2018, with Playstation 4 and Xbox One ports following on February 19th, 2019, and February 22nd, 2019, respectively.The game is heavily inspired by Brogue. However, it is fully real-time rather than simultaneous turn-based. Moreover, its key selling point is "circular" dungeon generation, where each floor loops organically around a point of interest at its core, rather than being a simple collection of rooms and corridors like in most classical roguelikes.The game's success lead to a sequel, Unexplored 2: The Wayfarer's Legacy, which came out of early access in May, 2022.
 Unexplored (Video Game)
fetched
2023-06-15T17:44:50Z
 Unexplored (Video Game)
parsed
2023-06-15T17:44:50Z
 Unexplored (Video Game)
processingComment
Dropped link to Cyclops: Not a Feature - ITEM
 Unexplored (Video Game)
processingComment
Dropped link to FallDamage: Not a Feature - UNKNOWN
 Unexplored (Video Game)
processingUnknown
FallDamage
 Unexplored (Video Game)
isPartOf
DBTropes
 Unexplored (Video Game) / int_135b9977
type
Bloodless Carnage
 Unexplored (Video Game) / int_135b9977
comment
Bloodless Carnage: Averted. Defeated enemies leave blood splatter on the floor, be that blood red or black. The blood of certain creatures, such as trolls, can be used to craft potions.
 Unexplored (Video Game) / int_135b9977
featureApplicability
-1.0
 Unexplored (Video Game) / int_135b9977
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_135b9977
 Unexplored (Video Game) / int_1527d90d
type
Early Game Hell
 Unexplored (Video Game) / int_1527d90d
comment
Early Game Hell: In The Wayfarer's Legacy, your character starts out with what amounts to a big sharp stick and a pair of wet tissues for armor, while you are still learning how the game works. Consequently, it's not too hard for the first run to be ended by a couple of bats eating you whole after you've accidentally spooked by searching a hollow tree. Later runs, which benefit both from all the Legacy equipment you have found on the previous runs and a generally better grasp on game mechanics, may well see you No Selling pretty much everything except powerful magic and travel hazards.
 Unexplored (Video Game) / int_1527d90d
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1.0
 Unexplored (Video Game) / int_1527d90d
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1.0
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Unexplored (Video Game) / int_1527d90d
 Unexplored (Video Game) / int_172079cb
type
Dungeon Shop
 Unexplored (Video Game) / int_172079cb
comment
Dungeon Shop: You'll find vendors that'll be happy to take your gold in exchange for the various items they offer.
 Unexplored (Video Game) / int_172079cb
featureApplicability
1.0
 Unexplored (Video Game) / int_172079cb
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_172079cb
 Unexplored (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Unexplored (Video Game) / int_1cc9f5e5
comment
Playing with Fire: A single torch can set some enemies on fire. You can also burn pools of oil on the ground, and clouds of flammable gas in the air. There also flaming weapons, and enemies with flame attacks.
 Unexplored (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Unexplored (Video Game) / int_1cc9f5e5
featureConfidence
1.0
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Unexplored (Video Game) / int_1cc9f5e5
 Unexplored (Video Game) / int_1f92e4c6
type
Regenerating Health
 Unexplored (Video Game) / int_1f92e4c6
comment
Regenerating Health: Like in Nethack, Liches can and will heal themselves. Because this game is real-time, this ability essentially amounts to having regenerating health.
 Unexplored (Video Game) / int_1f92e4c6
featureApplicability
1.0
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1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_1f92e4c6
 Unexplored (Video Game) / int_39aeb09e
type
Rare Candy
 Unexplored (Video Game) / int_39aeb09e
comment
Rare Candy: Potion of Life raises your maximum health amount, in addition to completely healing you.
 Unexplored (Video Game) / int_39aeb09e
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1.0
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Unexplored (Video Game) / int_39aeb09e
 Unexplored (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Unexplored (Video Game) / int_3ac2a3e3
comment
Deadly Gas: The green gas, steadiliy dealing damage to everything not immune to poison in the area. It's also flammable.
 Unexplored (Video Game) / int_3ac2a3e3
featureApplicability
1.0
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1.0
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Unexplored (Video Game) / int_3ac2a3e3
 Unexplored (Video Game) / int_44e2f510
type
Villain-Beating Artifact
 Unexplored (Video Game) / int_44e2f510
comment
Villain-Beating Artifact: Some of the bosses are impossible to defeat unless you have found the only weapon that can slay them. Luckily, these are guaranteed to drop by the time you'll encounter them.
 Unexplored (Video Game) / int_44e2f510
featureApplicability
1.0
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featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_44e2f510
 Unexplored (Video Game) / int_4eea352
type
Menu Time Lockout
 Unexplored (Video Game) / int_4eea352
comment
Menu Time Lockout: You can pause the game, and still use the items on the inventory screen.
 Unexplored (Video Game) / int_4eea352
featureApplicability
1.0
 Unexplored (Video Game) / int_4eea352
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1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_4eea352
 Unexplored (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Unexplored (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: You can carry a shield in one arm and raise it to block incoming attacks, rather than dual-wielding.
 Unexplored (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Unexplored (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_4ffde1e0
 Unexplored (Video Game) / int_50d71a78
type
Dual Wielding
 Unexplored (Video Game) / int_50d71a78
comment
Dual Wielding: Your hands are treated as separate slots, and you can wield any two weapons in them with no problems. You can even carry a sword in one hand and a crossbow in the other!
 Unexplored (Video Game) / int_50d71a78
featureApplicability
1.0
 Unexplored (Video Game) / int_50d71a78
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_50d71a78
 Unexplored (Video Game) / int_51add02b
type
Damage Typing
 Unexplored (Video Game) / int_51add02b
comment
Damage Typing: Present - even apart from various elemental/magical types of damage, there's Slashing, Piercing, and Crushing - enemies can have various resistances to each type, in addition to those types having different effects on critical hits and sneak attacks.
 Unexplored (Video Game) / int_51add02b
featureApplicability
1.0
 Unexplored (Video Game) / int_51add02b
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_51add02b
 Unexplored (Video Game) / int_5378a179
type
Macrogame
 Unexplored (Video Game) / int_5378a179
comment
Macrogame: As the second game's subtitle, The Wayfarer's Legacy, suggests, it has major legacy/rogue-lite mechanics: specifically, after dying or retiring a character, you can continue playing in the same world (albeit a few years later) as a new Wayfarer, who automatically inherits all equipment with the Legacy property, making subsequent runs much easier.
 Unexplored (Video Game) / int_5378a179
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1.0
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featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_5378a179
 Unexplored (Video Game) / int_55f0e46c
type
Potion-Brewing Mechanic
 Unexplored (Video Game) / int_55f0e46c
comment
Potion-Brewing Mechanic: Present, with certain combinations of items creating certain potions. These potions won't be identified automatically after you craft them, however, unless you've already ID'ed that potion.
 Unexplored (Video Game) / int_55f0e46c
featureApplicability
1.0
 Unexplored (Video Game) / int_55f0e46c
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_55f0e46c
 Unexplored (Video Game) / int_5a08d0ae
type
Back Stab
 Unexplored (Video Game) / int_5a08d0ae
comment
Back Stab: Any melee hit inflicted while hidden will deal increased damage, in addition to guaranteed critical hit effect. Lighter weapons (like daggers and shortswords) deal even greater damage. Note that those attacks can be made even from the front.
 Unexplored (Video Game) / int_5a08d0ae
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1.0
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featureConfidence
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 Unexplored (Video Game)
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Unexplored (Video Game) / int_5a08d0ae
 Unexplored (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Unexplored (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Present, though they are often opened only through puzzles.
 Unexplored (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 Unexplored (Video Game) / int_5e2ae7ee
featureConfidence
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 Unexplored (Video Game)
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Unexplored (Video Game) / int_5e2ae7ee
 Unexplored (Video Game) / int_5fe81fea
type
Cursed Item
 Unexplored (Video Game) / int_5fe81fea
comment
Cursed Item: Like in Rogue and Nethack, these will fuse themselves to your body, making it impossible to take off such cursed armour, or switch a cursed weapon to a different one, unless you happen to read a scroll of Remove Curse or your god decides to remove the curse in response to a prayer.
 Unexplored (Video Game) / int_5fe81fea
featureApplicability
1.0
 Unexplored (Video Game) / int_5fe81fea
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_5fe81fea
 Unexplored (Video Game) / int_690ec658
type
Flash of Pain
 Unexplored (Video Game) / int_690ec658
comment
Flash of Pain: Damaged enemies flash red.
 Unexplored (Video Game) / int_690ec658
featureApplicability
1.0
 Unexplored (Video Game) / int_690ec658
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_690ec658
 Unexplored (Video Game) / int_6ec03ba1
type
Mook Maker
 Unexplored (Video Game) / int_6ec03ba1
comment
Mook Maker: There are some, like bee hives, which will spawn six bees each.
 Unexplored (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Unexplored (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_6ec03ba1
 Unexplored (Video Game) / int_6f3498bc
type
Collision Damage
 Unexplored (Video Game) / int_6f3498bc
comment
Collision Damage: Simply walking into an enemy so as to make them collide with your melee weapon damages them. However, most creatures are smart enough to try to retreat and circle around you, thus usually necessitating actual slashes.
 Unexplored (Video Game) / int_6f3498bc
featureApplicability
1.0
 Unexplored (Video Game) / int_6f3498bc
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_6f3498bc
 Unexplored (Video Game) / int_75f09f53
type
Morale Mechanic
 Unexplored (Video Game) / int_75f09f53
comment
Morale Mechanic: Enemies can panic and flee under certain conditions. They are guaranteed to flee from you if you happen to wield a weapon of Despair.
 Unexplored (Video Game) / int_75f09f53
featureApplicability
1.0
 Unexplored (Video Game) / int_75f09f53
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_75f09f53
 Unexplored (Video Game) / int_80580ffe
type
Optional Stealth
 Unexplored (Video Game) / int_80580ffe
comment
Optional Stealth: It is possible to sneak by enemies, especially if you forgo heavy, movement-restraining and/or clanging armours, and slip into light cloaks instead. There are also stealth cloaks that can be nicked from kobolds.
 Unexplored (Video Game) / int_80580ffe
featureApplicability
1.0
 Unexplored (Video Game) / int_80580ffe
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_80580ffe
 Unexplored (Video Game) / int_8a16409a
type
Shovel Strike
 Unexplored (Video Game) / int_8a16409a
comment
Shovel Strike: You can find a shovel, and while it is intended to dig stuff up, you can use it as a weapon as well.
 Unexplored (Video Game) / int_8a16409a
featureApplicability
1.0
 Unexplored (Video Game) / int_8a16409a
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_8a16409a
 Unexplored (Video Game) / int_9cc742f1
type
Level-Locked Loot
 Unexplored (Video Game) / int_9cc742f1
comment
Level-Locked Loot: Much of gear or weapons can only be worn or wielded after your strength gets high enough - which, in turn, can only be increased by either drinking strength potions or wearing strength-boosting rings and such.
 Unexplored (Video Game) / int_9cc742f1
featureApplicability
1.0
 Unexplored (Video Game) / int_9cc742f1
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_9cc742f1
 Unexplored (Video Game) / int_a51467fe
type
Chest Monster
 Unexplored (Video Game) / int_a51467fe
comment
Chest Monster: Mimics, which look like normal treasure chests until you try to open them. They do, however, usually make a slurping sound to differentiate themselves.
 Unexplored (Video Game) / int_a51467fe
featureApplicability
1.0
 Unexplored (Video Game) / int_a51467fe
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_a51467fe
 Unexplored (Video Game) / int_b7d85d68
type
Healing Potion
 Unexplored (Video Game) / int_b7d85d68
comment
Healing Potion: Present and accounted for. Because the player starts with two of them, they're the only potion that is identified from the start. More healing potions can be crafted by combining a Scroll of Light with a flask of Healing Water, and can be found in chests and stores around dungeons. The rest of the potions, depending on what achievements you unlocked and what items you buy at the start of a run, must be identified either through a scroll, by drinking them or buying them from a store in the dungeon.
 Unexplored (Video Game) / int_b7d85d68
featureApplicability
1.0
 Unexplored (Video Game) / int_b7d85d68
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_b7d85d68
 Unexplored (Video Game) / int_bd0415e2
type
Healing Spring
 Unexplored (Video Game) / int_bd0415e2
comment
Healing Spring: Pools of Healing Water can be found on occasion. Plunging into them auto-heals the player completely, but the pool will change to regular water after that.
 Unexplored (Video Game) / int_bd0415e2
featureApplicability
1.0
 Unexplored (Video Game) / int_bd0415e2
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_bd0415e2
 Unexplored (Video Game) / int_c3f6e68
type
Dem Bones
 Unexplored (Video Game) / int_c3f6e68
comment
Dem Bones: Skeletal enemies will await you in the crypt levels.
 Unexplored (Video Game) / int_c3f6e68
featureApplicability
1.0
 Unexplored (Video Game) / int_c3f6e68
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_c3f6e68
 Unexplored (Video Game) / int_d34590cf
type
Spin Attack
 Unexplored (Video Game) / int_d34590cf
comment
Spin Attack: It is a top-down game, and so pretty much all melee weapons are swung in an arc of some kind.
 Unexplored (Video Game) / int_d34590cf
featureApplicability
1.0
 Unexplored (Video Game) / int_d34590cf
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_d34590cf
 Unexplored (Video Game) / int_dbfc51e
type
MagicMissile
 Unexplored (Video Game) / int_dbfc51e
comment
Magic Missile: A Staff of Magic Missiles can fire these a certain number of times before it's depleted.
 Unexplored (Video Game) / int_dbfc51e
featureApplicability
1.0
 Unexplored (Video Game) / int_dbfc51e
featureConfidence
1.0
 Unexplored (Video Game)
hasFeature
Unexplored (Video Game) / int_dbfc51e
 Unexplored (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 Unexplored (Video Game) / int_ef3e4b4b
comment
Throw Down the Bomblet: Incineration and Explosion potions can be thrown at enemies. Explosion potions can also have a recoil effect on the user if they are thrown at a close enough range.
 Unexplored (Video Game) / int_ef3e4b4b
featureApplicability
1.0
 Unexplored (Video Game) / int_ef3e4b4b
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_ef3e4b4b
 Unexplored (Video Game) / int_ff34c05a
type
Item Crafting
 Unexplored (Video Game) / int_ff34c05a
comment
Item Crafting: Present, with potion alchemy being a particularly important part of it.
 Unexplored (Video Game) / int_ff34c05a
featureApplicability
1.0
 Unexplored (Video Game) / int_ff34c05a
featureConfidence
1.0
 Unexplored (Video Game)
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Unexplored (Video Game) / int_ff34c05a
 Unexplored (Video Game) / int_name
type
ItemName
 Unexplored (Video Game) / int_name
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 Unexplored (Video Game) / int_name
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 Unexplored (Video Game)
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Unexplored (Video Game) / int_name
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itemName
Unexplored (Video Game)

The following is a list of statements referring to the current page from other pages.

 Unexplored (Video Game)
hasFeature
Video Games of 2015–2019 / int_559ff21d