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Unreal Tournament 2004 (Video Game)

 Unreal Tournament 2004 (Video Game)
type
TVTItem
 Unreal Tournament 2004 (Video Game)
label
Unreal Tournament 2004 (Video Game)
 Unreal Tournament 2004 (Video Game)
page
UnrealTournament2004
 Unreal Tournament 2004 (Video Game)
comment
Unreal Tournament 2004 is a multiplayer-based First-Person Shooter videogame co-developed by Epic Games, Digital Extremes, Streamline Studios and Psyonix and released in 2004 for the PC. It's the sixth entry in the Unreal series, succeeding Unreal Tournament 2003.Like in the prior game, you must build a team and destroy all opposing teams in order to beat the Final Boss and their team at the end of the Tournament in order to crown yourself champion. However, there were many changes introduced: for starters, Gorge (one of the many player characters of 2003), leading his team Juggernauts, dethroned previous champion Malcolm in the past Tournament by beating him in the finals. This led to a public confrontation between Malcolm and his teammates, Brock and Lauren, who split up and reformed their previous team, Iron Guard. Malcolm, on the other hand, reformed Thunder Crash with most of the original lineup plus some new faces. The Skaarj, this time full-blooded ones, are also participating with their own team in the Tournament, led by the ClanLord. And last, but definitely not least, Xan Kriegor, the former reigning champion and Final Boss of Unreal Tournament, is back, and has reformed his team, The Corrupt, in order to take the championship back.The game is considered by the development team as the "full" version of 2003, containing all the content of Unreal Tournament 2003 and its two Bonus Packs, plus five new weapons (the Mine Layer, the Grenade Launcher, the Anti-Vehicle Rocket Launcher or AVRiL, a new version of the Sniper Rifle and the Target Painter) for an impressive 17-weapon count, four new gamemodes, 35 new characters (with six more added by way of the ECE Bonus Pack) and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs. The campaign also saw quite the refit, with money being added to it allowing you to change the next combat arena as well as betting on one-on-one matches and hiring newer and better teammates.The game has the same gametype lineup as 2003 plus four new modes, marked with (*): Deathmatch pits a bunch of players against each other until there's one winner: the player with the highest amount of frags. Team Deathmatch is the team-based version of Deathmatch. Unlike the original UT, at maximum only two teams are competing. Capture the Flag pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's from being captured. Bombing Run is the game's version of Association Football: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves. Double Domination is a limited version of UT's Domination. It has two teams competing for the control of two areas of the map, a team scoring a point if they manage to hold onto both points at the same time for ten seconds. Invasion has all players forming a single team and resisting wave after wave of classic Unreal monsters until one of the factions (either the players or the monsters) is eradicated. Mutant is a free-for-all mode where the first to frag becomes a mutant, gaining all of the Adrenaline abilities (sans Regeneration/Booster) and the fully loaded set of default weapons (sans the superweapons), plus gains extra points for frags. The other players must frag this mutant, the one who does this becomes the next mutant and so on. Last Man Standing is brought back from Unreal Tournament. It's a free-for-all game where each player has a set of lives and must deplete the other players' lives in order to win. Assault(*) is brought back from Unreal Tournament, after its unfortunate removal from 2003. It pits two teams in a two-round match. For the first round, the Red team attacks and must complete the objectives within a set time limit, while the Blue team must defend the objectives. After the first round ends, the teams are switched, Blue attacking and Red defending; Blue's goal in this round is to either complete the objectives faster than Red did, or to simply complete more than Red managed. Onslaught(*) pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes, which can be built (and destroyed) only when linked to the friendly Core, either directly or through other Nodes earlier in the link. The objective of the game, thus, is to connect their Power Core to the enemy one by taking control of these nodes, and destroying it. Power Cores can only be damaged and not repaired, but Power Nodes can be built, destroyed and repaired. Vehicle CTF(*) is a semi-hidden game mode: it's available in the game from the beginning, but it has no official maps released, thus is not played in the singleplayer Tournament and can only be played in instant action or multiplayer if you have custom maps for it. It plays identically to regular Capture the Flag with one exception: vehicles. Only ground-based vehicles can carry the flag. Instagib CTF(*) was released with later patches and it's basically Capture the Flag with no weapons or items save for Instagib rifles.The game saw far greater acceptance than UT2003 and is mostly thought of as a very worthy successor to the original UT. Unfortunately, on December 14th, 2022, Epic Games pulled off from both Steam and GOG.com the digital distribution of the Editor's Choice Edition, which bundled the main game with its two Bonus Packs (except the third-party mods), thus the game, outside of auction sites, can't be bought legally any longer.Followed chronologically by Unreal Championship 2: The Liandri Conflict, and canonically by Unreal Tournament III.
 Unreal Tournament 2004 (Video Game)
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 Unreal Tournament 2004 (Video Game)
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DBTropes
 Unreal Tournament 2004 (Video Game) / int_119dc902
type
Multi-Mook Melee
 Unreal Tournament 2004 (Video Game) / int_119dc902
comment
Multi-Mook Melee: The Invasion gametype pits you and your Enemy Mine teammates against hordes of enemies ranking from loads of Pupae to tougher Warlords.
 Unreal Tournament 2004 (Video Game) / int_119dc902
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Unreal Tournament 2004 (Video Game) / int_119dc902
 Unreal Tournament 2004 (Video Game) / int_127fc252
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Creator Cameo
 Unreal Tournament 2004 (Video Game) / int_127fc252
comment
Creator Cameo: One of the teams in the "Other matches" post-match tab is called "Epic Games Inc".
 Unreal Tournament 2004 (Video Game) / int_127fc252
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 Unreal Tournament 2004 (Video Game) / int_127fc252
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Unreal Tournament 2004 (Video Game) / int_127fc252
 Unreal Tournament 2004 (Video Game) / int_128e4ba8
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Gatling Good
 Unreal Tournament 2004 (Video Game) / int_128e4ba8
comment
Gatling Good: The minigun. The Minigun Turret in the Assault maps. Both the Goliath and the Ion Plasma Tank have a secondary seat with a Minigun Turret.
 Unreal Tournament 2004 (Video Game) / int_128e4ba8
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Unreal Tournament 2004 (Video Game) / int_128e4ba8
 Unreal Tournament 2004 (Video Game) / int_12dec2e
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Ice Palace
 Unreal Tournament 2004 (Video Game) / int_12dec2e
comment
Ice Palace: DM-IceTomb takes place in a gelid structure with cold waters in the entire area.
 Unreal Tournament 2004 (Video Game) / int_12dec2e
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1.0
 Unreal Tournament 2004 (Video Game) / int_12dec2e
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_12dec2e
 Unreal Tournament 2004 (Video Game) / int_1305f045
type
Vanity License Plate
 Unreal Tournament 2004 (Video Game) / int_1305f045
comment
Vanity License Plate: Whenever a player enters into a Hellbender, its license plate is changed in order to reflect its username.
 Unreal Tournament 2004 (Video Game) / int_1305f045
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1.0
 Unreal Tournament 2004 (Video Game) / int_1305f045
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Unreal Tournament 2004 (Video Game) / int_1305f045
 Unreal Tournament 2004 (Video Game) / int_13d7a65e
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The Artifact
 Unreal Tournament 2004 (Video Game) / int_13d7a65e
comment
The Artifact: "Bombing Run" was created in the early stages of the Unreal Championship beta back in 2001, when the ball was indeed an actual bomb that must be delivered to the enemy area in order to blow their base up. The name of the gametype stuck, and it even made it to several zone names in certain maps such as BR-Slaughterhouse (which refer to the goal base as the "Bomb Gate"). Due to the excision as a canon game of 2003, the references to a season which Gorge won were left orphaned. 2004 also contains several references to "the Overseers" and the Inquisition, which were the invading and conquering faction which set up the backstory of the also eventually deemed non-canon Unreal Championship.
 Unreal Tournament 2004 (Video Game) / int_13d7a65e
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 Unreal Tournament 2004 (Video Game) / int_13d7a65e
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_13d7a65e
 Unreal Tournament 2004 (Video Game) / int_13f5b1b
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Instant-Win Condition
 Unreal Tournament 2004 (Video Game) / int_13f5b1b
comment
Instant-Win Condition: The Assault gamemode consists of two phases: in the first round, the Red team assumes the attacking role, and the Blue team the defending role. After the first phase ends (either by objective completion or time running out), both teams switch roles, with the Blue team attacking and the Red team defending. In this round, the Blue team wins if they complete more objectives than the Red team did in the first phase, in case the first phase ended with the Red team not managing to complete every objective, regardless of time left for the objectives to be completed.
 Unreal Tournament 2004 (Video Game) / int_13f5b1b
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Unreal Tournament 2004 (Video Game) / int_13f5b1b
 Unreal Tournament 2004 (Video Game) / int_15bd911a
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Home Stage
 Unreal Tournament 2004 (Video Game) / int_15bd911a
comment
Home Stage: DM-Hyperblast 2 takes place in Xan Kriegor's ship, and is the final level of the game. You also have a 33% chance of fighting him, provided The Corrupt is the best placed Godlike team, though all three unlockable players follow the same method, with their respective teams: Malcolm's Thunder Crash and ClanLord's Iron Skull Skaarj. The Assault levels are reenactments of past events, and some of the teams that fought in those events have a 33% chance of being fought in these levelsnote For reference, the 12 teams of the Tournament are divided in four tiers: Weak, Tough, Strong and Godlike, the game picks up a team of a defined tier at random, the Weak-tier teams are eliminated after the Team Qualification round, and while the player can choose any skin of their liking, unlike UT, they cannot canonically play in any of the teams: AS-Convoy is a Strong-tier "N.E.G. vs. Hellions" match, and there's a chance the player can fight against the Strong-tier Hellions team. AS-Glacier is a subversion: it's an "Axon vs. Izanagi" match, with the Izanagi side being represented by the Thunder Crash team, usually affiliated with the N.E.G. However, the match belongs to the Strong tier, a tier below Thunder Crash's Godlike tier, and while Axon has representation in the Tournament via the Weak-tier Goliath and Strong-tier Juggernauts teams, the player cannot play with any of these teams unless they have a full Juggernaut roster and the player chose a Juggernaut character, and even then it's impossible to recreate any of these teams. AS-Mothership is a "Humans vs. Skaarj" match, belongs to the Godlike tier, and there's a chance the player can fight against the Godlike-tier Iron Skull Skaarj team. AS-RobotFactory is another subversion: it's a "Liandri vs. The Corrupt" match, however it takes place in the Tough tier, two tiers below The Corrupt's Godlike tier, not to mention... the Liandri Corporation itself is backing the The Corrupt team.
 Unreal Tournament 2004 (Video Game) / int_15bd911a
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Unreal Tournament 2004 (Video Game) / int_15bd911a
 Unreal Tournament 2004 (Video Game) / int_1646dd01
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What Did You Expect When You Named It ____?
 Unreal Tournament 2004 (Video Game) / int_1646dd01
comment
What Did You Expect When You Named It ____?: The description for ONS-Icarus, which takes place atop a series of big, abandoned skyscrapers:
 Unreal Tournament 2004 (Video Game) / int_1646dd01
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_1646dd01
 Unreal Tournament 2004 (Video Game) / int_1653843c
type
Dummied Out
 Unreal Tournament 2004 (Video Game) / int_1653843c
comment
Two Dummied Out taunts are present in the male voicepack: "You're as good as CliffyB" and "You're worse than Mark Rein".
 Unreal Tournament 2004 (Video Game) / int_1653843c
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_1653843c
 Unreal Tournament 2004 (Video Game) / int_175543cd
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Blatant Item Placement
 Unreal Tournament 2004 (Video Game) / int_175543cd
comment
Blatant Item Placement: As expected for an arena shooter: piles of ammo near their associated weapons, weapons themselves in unlikely places, including more powerful ones (typically rocket launchers) in zones with some risk involved in grabbing them.
 Unreal Tournament 2004 (Video Game) / int_175543cd
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_175543cd
 Unreal Tournament 2004 (Video Game) / int_1994ba0b
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Gone Horribly Right
 Unreal Tournament 2004 (Video Game) / int_1994ba0b
comment
Gone Horribly Right: Brutalis, who was the result of a project intended to create a highly intelligent and skilled killer. He would be the only one made and the project would be immediately scrapped due to succeeding too well.
 Unreal Tournament 2004 (Video Game) / int_1994ba0b
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_1994ba0b
 Unreal Tournament 2004 (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Unreal Tournament 2004 (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: An intentional example; the intention behind 2004 is to replace 2003, so far as to include a rebate for those who sent back copies of 2003 to the publisher. This was part of a very short-lived attempt to do yearly releases of the series a la Madden NFL, echoing the games' status as a futuristic and much more sadistic equivalent to the NFL. It worked, as 2004 not only became one of the best-selling Unreal Tournament games so far but also became the base of the vast majority of mutators, mods, and total conversion released afterwards. 2003 custom maps still work for the game. 2003 was even skipped outright when it came time to rerelease the series digitally at the other end of the decade, since 2004 includes all of the content from 2003 as well as gameplay options to make it look and play almost identically for those who preferred it 2003.
 Unreal Tournament 2004 (Video Game) / int_1a2dc1fd
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 Unreal Tournament 2004 (Video Game) / int_1a3a91dd
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Say My Name
 Unreal Tournament 2004 (Video Game) / int_1a3a91dd
comment
Back in 2003, clicking upon any of the characters that come with the game would prompt the announcer to say their names. This feature hasn't carried on to this game, except for a character: Mr. Crow.
 Unreal Tournament 2004 (Video Game) / int_1a3a91dd
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Unreal Tournament 2004 (Video Game) / int_1a3a91dd
 Unreal Tournament 2004 (Video Game) / int_1ba09c9d
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Human Resources
 Unreal Tournament 2004 (Video Game) / int_1ba09c9d
comment
Human Resources: In the description for the map CTF-Geothermal:
 Unreal Tournament 2004 (Video Game) / int_1ba09c9d
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 Unreal Tournament 2004 (Video Game) / int_1ba09c9d
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Unreal Tournament 2004 (Video Game) / int_1ba09c9d
 Unreal Tournament 2004 (Video Game) / int_1bbb76bc
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Abandoned Area
 Unreal Tournament 2004 (Video Game) / int_1bbb76bc
comment
Abandoned Area: Plenty of them; some examples include: DM-Corrugation takes place in a burned facility of sorts. ONS-Urban takes place in a devastated city.
 Unreal Tournament 2004 (Video Game) / int_1bbb76bc
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Unreal Tournament 2004 (Video Game) / int_1bbb76bc
 Unreal Tournament 2004 (Video Game) / int_1c398324
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Death from Above
 Unreal Tournament 2004 (Video Game) / int_1c398324
comment
Death from Above: The Ion Painter calls a Kill Sat. The Target Painter calls in a bomber plane dropping bombs which detonate with the force of a Redeemer. For vehicles, there's the Raptor and the Cicada, air vehicles which attack with respectively lasers (and a single air-to-air missile) and swarms of smaller missiles. There's also the chance of Goomba Stomping an unlucky opponent with any vehicle (especially the Manta) which gives the killer the "Pancake" award.
 Unreal Tournament 2004 (Video Game) / int_1c398324
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Unreal Tournament 2004 (Video Game) / int_1c398324
 Unreal Tournament 2004 (Video Game) / int_1cc527d7
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Asskicking Leads to Leadership
 Unreal Tournament 2004 (Video Game) / int_1cc527d7
comment
Asskicking Leads to Leadership: After you draft a team before exiting the preliminaries, the final qualifying match before the Team Qualification round is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.
 Unreal Tournament 2004 (Video Game) / int_1cc527d7
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Unreal Tournament 2004 (Video Game) / int_1cc527d7
 Unreal Tournament 2004 (Video Game) / int_1f862cf
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Dare to Be Badass
 Unreal Tournament 2004 (Video Game) / int_1f862cf
comment
Dare to Be Badass: In some maps such as DM-Deck17, some computers can be found scrolling the following message:
 Unreal Tournament 2004 (Video Game) / int_1f862cf
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Unreal Tournament 2004 (Video Game) / int_1f862cf
 Unreal Tournament 2004 (Video Game) / int_1f8cdb5c
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Who Shot JFK?
 Unreal Tournament 2004 (Video Game) / int_1f8cdb5c
comment
Who Shot JFK?: CTF-GrassyKnoll pokes fun at this.
 Unreal Tournament 2004 (Video Game) / int_1f8cdb5c
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 Unreal Tournament 2004 (Video Game) / int_1f8cdb5c
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Unreal Tournament 2004 (Video Game) / int_1f8cdb5c
 Unreal Tournament 2004 (Video Game) / int_1fa83f70
type
Competitive Multiplayer
 Unreal Tournament 2004 (Video Game) / int_1fa83f70
comment
Competitive Multiplayer: Well, it is a continuation of a game series that really popularized competitive FPS multiplayer! The game also allows you to track your stats.
 Unreal Tournament 2004 (Video Game) / int_1fa83f70
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1.0
 Unreal Tournament 2004 (Video Game) / int_1fa83f70
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_1fa83f70
 Unreal Tournament 2004 (Video Game) / int_20fddb03
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Loading Screen
 Unreal Tournament 2004 (Video Game) / int_20fddb03
comment
Loading Screen: It offers useful in-game tips while loading matches.
 Unreal Tournament 2004 (Video Game) / int_20fddb03
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 Unreal Tournament 2004 (Video Game) / int_218b2ee8
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Ancient Egypt
 Unreal Tournament 2004 (Video Game) / int_218b2ee8
comment
Ancient Egypt: The Anubans (team Sun Blade) are styled after the popular depiction of the egyptians. The arenas BR-Anubis, BR/CTF-Twin Tombs, CTF-1on1-Joust, CTF-Avaris, CTF-Face3, DM-1on1-Serpentine, DM-DE-Osiris2, DOM-Aswan and DOM-SunTemple take place in the Anubis Moon, their home place.
 Unreal Tournament 2004 (Video Game) / int_218b2ee8
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 Unreal Tournament 2004 (Video Game) / int_21d70919
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Crapsack World
 Unreal Tournament 2004 (Video Game) / int_21d70919
comment
Crapsack World: Several of the planets, ranging from the blood-stained former mine Alleria to the corporate-controlled hellhouses.
 Unreal Tournament 2004 (Video Game) / int_21d70919
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 Unreal Tournament 2004 (Video Game) / int_21d70919
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Unreal Tournament 2004 (Video Game) / int_21d70919
 Unreal Tournament 2004 (Video Game) / int_230d64
type
Screw the Rules, I Have Money!
 Unreal Tournament 2004 (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: The Liandri Mining Corporation. Just look at any description on any game starting with Unreal Tournament which mentions them. Hell, they even were one of the main forces behind the Tournament itself!
 Unreal Tournament 2004 (Video Game) / int_230d64
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 Unreal Tournament 2004 (Video Game) / int_246c697b
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Ascended Fanfic
 Unreal Tournament 2004 (Video Game) / int_246c697b
comment
The "Bonus Pack 2", nine canonized Make Something Unreal Contest winners: five maps for Assault, two for Capture the Flag and two for Deathmatch-based modes.
 Unreal Tournament 2004 (Video Game) / int_246c697b
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 Unreal Tournament 2004 (Video Game) / int_2497e5b8
type
Atomic F-Bomb
 Unreal Tournament 2004 (Video Game) / int_2497e5b8
comment
Atomic F-Bomb: If any player gets an eight-kill streak, the Large-Ham Announcer will cut loose with a very loud "Holy shit!"
 Unreal Tournament 2004 (Video Game) / int_2497e5b8
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Unreal Tournament 2004 (Video Game) / int_2497e5b8
 Unreal Tournament 2004 (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Unreal Tournament 2004 (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The Leviathan's ion cannon. It has to stop moving to use it, has a slight delay setting it up, and has a slow rate of fire, but a shot that will instantly destroy anything except a core node or another Leviathan, and it has a HUGE blast radius.
 Unreal Tournament 2004 (Video Game) / int_263bb4ec
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 Unreal Tournament 2004 (Video Game) / int_26ba32a3
type
Ascended Glitch
 Unreal Tournament 2004 (Video Game) / int_26ba32a3
comment
Ascended Glitch: The Lift Jump. After the first Tournament game, many maps feature areas with movable platforms where you're required to do this in order to gain an advantage, such as a shortcut to another area or an entrance to a secret area with an otherwise unobtainable item. It's still used in later installments. Team boosting, also from the first UT, was made into an option for Instagib matches.
 Unreal Tournament 2004 (Video Game) / int_26ba32a3
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Unreal Tournament 2004 (Video Game) / int_26ba32a3
 Unreal Tournament 2004 (Video Game) / int_26f41623
type
Kill Sat
 Unreal Tournament 2004 (Video Game) / int_26f41623
comment
The Redeemer remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player take control of the nuke. The Ion Painter, a laser which designates the strike zone for a Kill Sat. Primary fire produces the laser, altfire zooms for precision targeting. The Target Painter calls for a bombing run instead. The Phoenix bomber can be shot down, and will crash with a Redeemer-sized explosion.
 Unreal Tournament 2004 (Video Game) / int_26f41623
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_26f41623
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_26f41623
 Unreal Tournament 2004 (Video Game) / int_2767953f
type
Blood Sport
 Unreal Tournament 2004 (Video Game) / int_2767953f
comment
Blood Sport: Continuing the basic premise of Unreal Tournament, the eponymous Liandri Grand Tournament has warriors from all kinds of factions and walks of life fighting for their lives either on their own or as a team.
 Unreal Tournament 2004 (Video Game) / int_2767953f
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2767953f
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2767953f
 Unreal Tournament 2004 (Video Game) / int_27adb17a
type
Train Job
 Unreal Tournament 2004 (Video Game) / int_27adb17a
comment
Train Job: AS-Convoy is an inversion: the Hellions stole a cache of missiles from the N.E.G. and it's up to an N.E.G. team (the attackers) to retrieve them. The Hellions are carrying these missiles in a series of convoys.
 Unreal Tournament 2004 (Video Game) / int_27adb17a
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_27adb17a
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_27adb17a
 Unreal Tournament 2004 (Video Game) / int_27b418da
type
A Winner Is You
 Unreal Tournament 2004 (Video Game) / int_27b418da
comment
A Winner Is You: The Single Player Tournament mode ends with the shot of the trophy room and a booming voice that proclaim you as the champion, while Awesome Music plays that continues on to the main menu until you start another game.
 Unreal Tournament 2004 (Video Game) / int_27b418da
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_27b418da
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_27b418da
 Unreal Tournament 2004 (Video Game) / int_294ed981
type
Bilingual Bonus
 Unreal Tournament 2004 (Video Game) / int_294ed981
comment
The Redeemer gets "ADIOS!" written on the side.
 Unreal Tournament 2004 (Video Game) / int_294ed981
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_294ed981
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_294ed981
 Unreal Tournament 2004 (Video Game) / int_29a39f6
type
Easter Egg
 Unreal Tournament 2004 (Video Game) / int_29a39f6
comment
Easter Egg: Several: Hellions team members Outlaw and Garrett have smilies on their player models. Two Dummied Out taunts are present in the male voicepack: "You're as good as CliffyB" and "You're worse than Mark Rein". Mandible, from the Blood Fist team, has an ejection seat sticker. Back in 2003, clicking upon any of the characters that come with the game would prompt the announcer to say their names. This feature hasn't carried on to this game, except for a character: Mr. Crow. Some weapons have inscriptions, such as the Redeemer's "Swallow This!" and the Rocket Launcher's warning sticker. There's a trapped Gorge fan at the bottom of the pit in the map Gael. In vehicle maps, by inputting a cheat code, it's possible to summon a wheeled toilet. If a player names themselves "CliffyB", the bots will change their names to fit either the nicknames or first names of the developers of the game. There's a hidden picture of lead designer Cliff Bleszinski hidden in the Deathmatch map Asbestos. The Junkyard maps have several eggs related to shock sites and Toilet Humor. Several of the maps have hidden notes which can only be seen in the editor or with a package tool analyzer. Some of those notes are just "special thanks" notes, while other contain bits of trivia (such as the mapper and his hatred of crunch in ONS-Adara) and funny bits (ONS-Frostbite: "To Ben from the future: Shutup!"). The submarine from the December and January Capture the Flag maps appears in the Assault level Robot Factory. Media players can be seen on character models (Gorge) and weapons (the Bio Rifle). A secret loading screen featuring Xan Kriegor can be unlocked in the game files.
 Unreal Tournament 2004 (Video Game) / int_29a39f6
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_29a39f6
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_29a39f6
 Unreal Tournament 2004 (Video Game) / int_2a542c7d
type
Beam Spam
 Unreal Tournament 2004 (Video Game) / int_2a542c7d
comment
Beam Spam: The Shock Rifle, either the normal or Instagib version.
 Unreal Tournament 2004 (Video Game) / int_2a542c7d
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2a542c7d
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2a542c7d
 Unreal Tournament 2004 (Video Game) / int_2afb1a9
type
Limit Break
 Unreal Tournament 2004 (Video Game) / int_2afb1a9
comment
Limit Break: The Adrenaline system. By collecting Adrenaline pills scattered through the maps, completing objectives (scoring in Bombing Run, capturing flags in Capture The Flag or Double Domination points) or outright fragging, you fill the Adrenaline meter. Once it reaches 100 and the Announcer exclaims "Adrenaline Full", you need to introduce a sequence in order to gain an advantage, which can be either a boost on damage, rate of fire or speed, or health regeneration. This lasts until the meter is down to 0, though you can still do the required stuff to make this mode last a second more. Also, Adrenaline drains faster if you carry a flag, the Ball or another objective.
 Unreal Tournament 2004 (Video Game) / int_2afb1a9
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2afb1a9
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2afb1a9
 Unreal Tournament 2004 (Video Game) / int_2b694b8
type
Flawless Victory
 Unreal Tournament 2004 (Video Game) / int_2b694b8
comment
Flawless Victory: Finish a match without getting fragged or with your team with perfect score, and the announcer will say this. In the Single Player campaign it's even an achievement. On the receiving end, there's "Humiliating Defeat", which is also the case if an Invasion match ends with zero beaten waves.
 Unreal Tournament 2004 (Video Game) / int_2b694b8
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2b694b8
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2b694b8
 Unreal Tournament 2004 (Video Game) / int_2b706ca
type
More Dakka
 Unreal Tournament 2004 (Video Game) / int_2b706ca
comment
More Dakka: The minigun's primary fire.
 Unreal Tournament 2004 (Video Game) / int_2b706ca
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2b706ca
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2b706ca
 Unreal Tournament 2004 (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Unreal Tournament 2004 (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The AVRiL Launcher. Its purpose is to destroy vehicles and turrets, and it does an excellent job at it (a single shot is normally enough to take down a Manta or Raptor). The downside is that it's only effective against vehicles, and it has a long reload time. The Redeemer IS an extremely damaging weapon, but you should be careful while firing it or you might end up killed as well. The Ion Painter calls a Kill Sat, and said Sat is an awesome way to take down a power core or power node in Onslaught or destroy objectives in Assault with the lack of a Redeemer. The downside is that, despite the chance of high damage, it's very difficult to score. And if that wasn't enough, you can only use them on open maps. The Target Painter also has the same drawbacks as the Ion Painter, with the added drawback that the Phoenix can be shot down before delivering its payload, and that the bombs can be dodged or shot down unlike the Ion Painter.
 Unreal Tournament 2004 (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2bdae2ae
 Unreal Tournament 2004 (Video Game) / int_2c7905cf
type
Spikes of Villainy
 Unreal Tournament 2004 (Video Game) / int_2c7905cf
comment
Spikes of Villainy: While Tournament teams are neutral by default, every Nightmare (team Nightmare Black Legion) and Hellion (team Hellions) member, sans for Abaddon and Ophelia, are this. The former are abominations created by the Overseer Empire, which got retconned out of the series, while the latter are space pirates turned mercenaries who fight in the Tournament in order to seek prospectors.
 Unreal Tournament 2004 (Video Game) / int_2c7905cf
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2c7905cf
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2c7905cf
 Unreal Tournament 2004 (Video Game) / int_2e5ada89
type
Grenade Launcher
 Unreal Tournament 2004 (Video Game) / int_2e5ada89
comment
The Flak Cannon remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact. The Grenade Launcher replaces the Flak Cannon in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight grenades; the secondary fire detonates them. These grenades will stick to players, objectives and vehicles.
 Unreal Tournament 2004 (Video Game) / int_2e5ada89
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2e5ada89
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2e5ada89
 Unreal Tournament 2004 (Video Game) / int_2f755152
type
Invisible Wall
 Unreal Tournament 2004 (Video Game) / int_2f755152
comment
Invisible Wall: You'll find these pretty much in any open level that doesn't go for Border Patrol.
 Unreal Tournament 2004 (Video Game) / int_2f755152
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_2f755152
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_2f755152
 Unreal Tournament 2004 (Video Game) / int_309c05ec
type
Teleporter Accident
 Unreal Tournament 2004 (Video Game) / int_309c05ec
comment
Teleporter Accident/Teleportation Sickness: The In-Universe explanation for the charge limits on the Translocator (namely, a slowly-recharging number of times you can teleport to the disc after placing it).
 Unreal Tournament 2004 (Video Game) / int_309c05ec
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_309c05ec
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_309c05ec
 Unreal Tournament 2004 (Video Game) / int_36e36b3
type
Marked Bullet
 Unreal Tournament 2004 (Video Game) / int_36e36b3
comment
Marked Bullet: Flak shells have a smile face painted on the front, but require a high texture resolution to see. The Redeemer gets "ADIOS!" written on the side.
 Unreal Tournament 2004 (Video Game) / int_36e36b3
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_36e36b3
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_36e36b3
 Unreal Tournament 2004 (Video Game) / int_4108bb3e
type
Doomed Hometown
 Unreal Tournament 2004 (Video Game) / int_4108bb3e
comment
Doomed Hometown: Many cities have suffered this fate after the war against the Skaarj such as the city featured in AS-FallenCity.
 Unreal Tournament 2004 (Video Game) / int_4108bb3e
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_4108bb3e
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_4108bb3e
 Unreal Tournament 2004 (Video Game) / int_41dd77d
type
Zerg Rush
 Unreal Tournament 2004 (Video Game) / int_41dd77d
comment
Zerg Rush: In the Invasion mode, the weaker units such as the Pupae, Fly or Manta are a cake on their own. However they become a nightmare in big numbers, especially when you also have to face Skaarjs and Warlords.
 Unreal Tournament 2004 (Video Game) / int_41dd77d
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_41dd77d
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_41dd77d
 Unreal Tournament 2004 (Video Game) / int_42632336
type
Mecha-Mooks
 Unreal Tournament 2004 (Video Game) / int_42632336
comment
Mecha-Mooks: In-lore, the defending team in AS-RobotFactory is The Corrupt after their AI went rogue and started cleansing up anything non-robot in the area, and the attackers must destroy the AI.
 Unreal Tournament 2004 (Video Game) / int_42632336
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_42632336
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_42632336
 Unreal Tournament 2004 (Video Game) / int_427bacdb
type
Stat Overflow
 Unreal Tournament 2004 (Video Game) / int_427bacdb
comment
Stat Overflow: The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard cap of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100. Health Vials can overheal at a rate of 5HP.
 Unreal Tournament 2004 (Video Game) / int_427bacdb
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_427bacdb
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_427bacdb
 Unreal Tournament 2004 (Video Game) / int_4536fd29
type
Energy Weapon
 Unreal Tournament 2004 (Video Game) / int_4536fd29
comment
Energy Weapon: The Lightning Gun is the games' primary Sniper Rifle. The stationary energy turrets. And of course there's the Instagib mode where everyone spawns with a OHKO Super Shock Rifle.
 Unreal Tournament 2004 (Video Game) / int_4536fd29
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_4536fd29
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_4536fd29
 Unreal Tournament 2004 (Video Game) / int_453f4b1
type
Condemned Contestant
 Unreal Tournament 2004 (Video Game) / int_453f4b1
comment
Condemned Contestant: Around half of the competitors. Everyone else just likes murder (and taking advantage of the fact that "consensual murder" is legal in these games).
 Unreal Tournament 2004 (Video Game) / int_453f4b1
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_453f4b1
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_453f4b1
 Unreal Tournament 2004 (Video Game) / int_45bf382b
type
Game Mod
 Unreal Tournament 2004 (Video Game) / int_45bf382b
comment
Game Mod: The main bread and butter of the game to the point that the game seems to be only a framework to load a lots of mods with. Mods ranging from custom characters, custom maps, custom mutator script (that is so powerful that it can even load completely new weapons, vehicles, and gameplay mechanics such as TD Warfare Vehicle pack and Ballistic Weapons), and even whole new games such as Frag Ops and Unwheel (which isn't even an FPS), alongside many which later became standalone, including Red Orchestra, Killing Floor (published by the same guys behind RO), and Alien Swarm (converted to the Source engine), all of which have since seen sequels.
 Unreal Tournament 2004 (Video Game) / int_45bf382b
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_45bf382b
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_45bf382b
 Unreal Tournament 2004 (Video Game) / int_49d59be9
type
Scenery Porn
 Unreal Tournament 2004 (Video Game) / int_49d59be9
comment
Scenery Porn: The games have many gorgeously looking maps which take advantage of many of the Unreal Engine 2's features.
 Unreal Tournament 2004 (Video Game) / int_49d59be9
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_49d59be9
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_49d59be9
 Unreal Tournament 2004 (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 Unreal Tournament 2004 (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them via laser. They explode in contact with an enemy.
 Unreal Tournament 2004 (Video Game) / int_4c23b50f
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_4c23b50f
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_4c23b50f
 Unreal Tournament 2004 (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 Unreal Tournament 2004 (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: The game is basically Unreal Tournament 2003 with a new coat of paint and bits of Unreal Championship thrown in for good measure. After Unreal Tournament and Epic/DE's decision to focus on the multiplayer part after the failure of Unreal II: The Awakening, both teams decided to focus on a particular game: Epic focused on 2003 while DE focused on Championship. The lukewarm reception of both games led both companies to join forces once more and just develop 2004 with 2003 and its Downloadable Content as a base, plus extra content such as new teams, gamemodes (including the return of Assault and the introduction of Onslaught) and arenas. Needless to say, 2004 was better received than the previous games it used as a base.
 Unreal Tournament 2004 (Video Game) / int_4d20a148
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_4d20a148
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_4d20a148
 Unreal Tournament 2004 (Video Game) / int_4f0b6445
type
Announcer Chatter
 Unreal Tournament 2004 (Video Game) / int_4f0b6445
comment
Announcer Chatter: The game includes all four announcers from UT2003 - its default hamtastic sports commentator, the more subdued male voice, the similarly-subdued female voice who's the new default, and the "sexy" female voice - while also adding a fifth option in the original UT99 announcer with appropriate updates.
 Unreal Tournament 2004 (Video Game) / int_4f0b6445
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_4f0b6445
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_4f0b6445
 Unreal Tournament 2004 (Video Game) / int_515189ab
type
Single-Biome Planet
 Unreal Tournament 2004 (Video Game) / int_515189ab
comment
Single-Biome Planet: About the only thing you'll be able to see in the Allerian Penal Colony (DM-Oceanic) are technological concrete buildings... and sharks. Arborea, home of the Gen Mo'kai, is another one of these. Every single map stated to be set on the planet is a dense jungle of some variety.
 Unreal Tournament 2004 (Video Game) / int_515189ab
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_515189ab
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_515189ab
 Unreal Tournament 2004 (Video Game) / int_51640e80
type
Bond One-Liner
 Unreal Tournament 2004 (Video Game) / int_51640e80
comment
Bond One-Liner: Taunts in general, as the Quotes page shows.
 Unreal Tournament 2004 (Video Game) / int_51640e80
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_51640e80
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_51640e80
 Unreal Tournament 2004 (Video Game) / int_51c28ba3
type
Non-Action Big Bad
 Unreal Tournament 2004 (Video Game) / int_51c28ba3
comment
An unknown "empire" and "overseers" mentioned in the description of several maps and characters, as the Overseer Empire were the Non Action Big Bads of Championship.
 Unreal Tournament 2004 (Video Game) / int_51c28ba3
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_51c28ba3
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_51c28ba3
 Unreal Tournament 2004 (Video Game) / int_52c34c4
type
ShockSite
 Unreal Tournament 2004 (Video Game) / int_52c34c4
comment
The Junkyard maps have several eggs related to shock sites and Toilet Humor.
 Unreal Tournament 2004 (Video Game) / int_52c34c4
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_52c34c4
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_52c34c4
 Unreal Tournament 2004 (Video Game) / int_548bd053
type
Guns Akimbo
 Unreal Tournament 2004 (Video Game) / int_548bd053
comment
The Assault Rifle replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be dual-wielded.
 Unreal Tournament 2004 (Video Game) / int_548bd053
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_548bd053
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_548bd053
 Unreal Tournament 2004 (Video Game) / int_556a4e20
type
The Empire
 Unreal Tournament 2004 (Video Game) / int_556a4e20
comment
The Empire: The Skaarj Empire which backs the Iron Skull Skaarj team.
 Unreal Tournament 2004 (Video Game) / int_556a4e20
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_556a4e20
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_556a4e20
 Unreal Tournament 2004 (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Unreal Tournament 2004 (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: In the Single-Player part, the weapon awards, (Flak Monkey, Combo Whore...) the Untouchable award and the Hattrick award do nothing. Anywhere else, sans the Single Player where they award slight but helpful money bonuses, also the kill streaks and combos.
 Unreal Tournament 2004 (Video Game) / int_55e5b37c
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_55e5b37c
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_55e5b37c
 Unreal Tournament 2004 (Video Game) / int_560815a3
type
Travel to Projectile
 Unreal Tournament 2004 (Video Game) / int_560815a3
comment
Travel to Projectile: The Translocator launches a beacon (with primary fire) that teleports the player on command (with alternate fire), but it may also be damaged by the enemy. Said module can be retrieved too, by using the primary fire after launching it. This game extended the charge count to 7 and added a camera for quick surveillance before the users can teleport.
 Unreal Tournament 2004 (Video Game) / int_560815a3
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_560815a3
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_560815a3
 Unreal Tournament 2004 (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Unreal Tournament 2004 (Video Game) / int_56b5a6b7
comment
Nostalgia Level: CTF-FaceClassic and DM-Morpheus3 are updated versions of Unreal Tournament's CTF-Face and DM-Morpheus, and more faithful to the originals than the egyptian-themed CTF-Face3 and the neon-themed DM-Plunge.
 Unreal Tournament 2004 (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_56b5a6b7
 Unreal Tournament 2004 (Video Game) / int_57a91010
type
Green Rocks
 Unreal Tournament 2004 (Video Game) / int_57a91010
comment
Green Rocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to Real Life nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.
 Unreal Tournament 2004 (Video Game) / int_57a91010
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_57a91010
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_57a91010
 Unreal Tournament 2004 (Video Game) / int_5889ca1d
type
Mineral MacGuffin
 Unreal Tournament 2004 (Video Game) / int_5889ca1d
comment
Mineral MacGuffin: Common in the Assault gametype, especially in the maps with an objective to be captured or a blueprint to be delivered. AS-BP2-Acatana is about a Skaarj raid on a research facility within an asteroid belt in order to steal blueprints. AS-BP2-SubRosa is about an N.E.G. raid on the Liandri headquarters in order to retrieve confidential data. AS-Convoy has the attackers recovering two prototype Nexus missiles from a cargo vehicle. AS-Glacier is about storming an Axon facility and stealing the experimental Ion Tank contained within. This is also the reason of why some Onslaught maps are being fought, and why some arenas are mining caves or spots.
 Unreal Tournament 2004 (Video Game) / int_5889ca1d
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_5889ca1d
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_5889ca1d
 Unreal Tournament 2004 (Video Game) / int_589e54d3
type
Charged Attack
 Unreal Tournament 2004 (Video Game) / int_589e54d3
comment
The Rocket Launcher can fire one (primary) or up to three (secondary, which is a Charged Attack) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them. The AVRiL (Anti-Vehicle Rocket Launcher) replaces the Rocket Launcher in Onslaught maps or with the "Onslaught Weapons" mutator. It's only effective against vehicles; it doesn't do much damage to players on foot. Its altfire locks the weapon onto an enemy vehicle, which the AVRiL's rocket will then home in on.
 Unreal Tournament 2004 (Video Game) / int_589e54d3
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_589e54d3
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_589e54d3
 Unreal Tournament 2004 (Video Game) / int_5979acea
type
Fragile Speedster
 Unreal Tournament 2004 (Video Game) / int_5979acea
comment
The AVRiL Launcher. Its purpose is to destroy vehicles and turrets, and it does an excellent job at it (a single shot is normally enough to take down a Manta or Raptor). The downside is that it's only effective against vehicles, and it has a long reload time.
 Unreal Tournament 2004 (Video Game) / int_5979acea
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_5979acea
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_5979acea
 Unreal Tournament 2004 (Video Game) / int_5c15399f
type
Player Elimination
 Unreal Tournament 2004 (Video Game) / int_5c15399f
comment
Player Elimination: Last Man Standing, a single-round mode where all players get a life and they battle to be the last one on foot.
 Unreal Tournament 2004 (Video Game) / int_5c15399f
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_5c15399f
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_5c15399f
 Unreal Tournament 2004 (Video Game) / int_6331ba26
type
Plot Hole
 Unreal Tournament 2004 (Video Game) / int_6331ba26
comment
Plot Hole: The excision of Unreal Championship and Unreal Tournament 2003 from the timeline left several things unexplained: An unknown "empire" and "overseers" mentioned in the description of several maps and characters, as the Overseer Empire were the Non Action Big Bads of Championship. Gorge being the previous year's champion, breaking Malcolm's streak (and his spine).
 Unreal Tournament 2004 (Video Game) / int_6331ba26
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_6331ba26
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_6331ba26
 Unreal Tournament 2004 (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Unreal Tournament 2004 (Video Game) / int_63c6c615
comment
Dynamic Difficulty: Just like the predecessor, it adjusts difficulty towards a 1:1 kill ratio, and can get thrown off with things like choke points in team matches. One change is that it's enabled in the final tournament boss fight.
 Unreal Tournament 2004 (Video Game) / int_63c6c615
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_63c6c615
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_63c6c615
 Unreal Tournament 2004 (Video Game) / int_66f763c0
type
Interface Screw
 Unreal Tournament 2004 (Video Game) / int_66f763c0
comment
Interface Screw: Being hit with one or more mines from an enemy Grenade Launcher or the Scorpion's bola net has said mine(s)/bola obstructing your vision until they expire.
 Unreal Tournament 2004 (Video Game) / int_66f763c0
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_66f763c0
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_66f763c0
 Unreal Tournament 2004 (Video Game) / int_679d7cc7
type
Goomba Stomp
 Unreal Tournament 2004 (Video Game) / int_679d7cc7
comment
There's also the chance of Goomba Stomping an unlucky opponent with any vehicle (especially the Manta) which gives the killer the "Pancake" award.
 Unreal Tournament 2004 (Video Game) / int_679d7cc7
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_679d7cc7
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_679d7cc7
 Unreal Tournament 2004 (Video Game) / int_68006f9f
type
Idiosyncratic Combo Levels
 Unreal Tournament 2004 (Video Game) / int_68006f9f
comment
Idiosyncratic Combo Levels:
 Unreal Tournament 2004 (Video Game) / int_68006f9f
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_68006f9f
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_68006f9f
 Unreal Tournament 2004 (Video Game) / int_69b56b44
type
Frigid Water Is Harmless
 Unreal Tournament 2004 (Video Game) / int_69b56b44
comment
Frigid Water Is Harmless: Played straight only on a single level set in an arctic planet (AS-Glacier), and only because you actually need to traverse this specific pool of water in order to raise a bridge and enter the base. All other instances (including the other water areas of this level) don't count.
 Unreal Tournament 2004 (Video Game) / int_69b56b44
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_69b56b44
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_69b56b44
 Unreal Tournament 2004 (Video Game) / int_6b7c9f96
type
The Lost Woods
 Unreal Tournament 2004 (Video Game) / int_6b7c9f96
comment
Arborea, home of the Gen Mo'kai, is another one of these. Every single map stated to be set on the planet is a dense jungle of some variety.
 Unreal Tournament 2004 (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_6b7c9f96
 Unreal Tournament 2004 (Video Game) / int_6fc40689
type
Ragdoll Physics
 Unreal Tournament 2004 (Video Game) / int_6fc40689
comment
Ragdoll Physics: Introduced to the series here. A mutator allows you to make this more apparent by slowing corpses down, floating through the air to be pushed around by weapons fire as their killer pleases.
 Unreal Tournament 2004 (Video Game) / int_6fc40689
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_6fc40689
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_6fc40689
 Unreal Tournament 2004 (Video Game) / int_704d7e91
type
No Ontological Inertia
 Unreal Tournament 2004 (Video Game) / int_704d7e91
comment
No Ontological Inertia: Subverted. Some weapons fire their charged shots when you release the trigger, or when you die.
 Unreal Tournament 2004 (Video Game) / int_704d7e91
featureApplicability
-0.3
 Unreal Tournament 2004 (Video Game) / int_704d7e91
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_704d7e91
 Unreal Tournament 2004 (Video Game) / int_740f0e9e
type
Wronski Feint
 Unreal Tournament 2004 (Video Game) / int_740f0e9e
comment
AVRiLs locked onto a target automatically adjust their flight trajectory to lead the target and score a mid-air interception instead of simply chasing it like ordinary homing weaponry in the game. To this end, they are highly maneuverable; dodging a locked AVRiL requires a Wronski Feint, a Cicada's flare or breaking the lock somehownote breaking line of sight, killing the shooter, or jumping out of the vehicle as AVRiLs won't lock onto unmanned vehicles. Anything else and you run the risk of the missile pulling a quick 180° turn and coming back for another pass.
 Unreal Tournament 2004 (Video Game) / int_740f0e9e
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_740f0e9e
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_740f0e9e
 Unreal Tournament 2004 (Video Game) / int_7d5280c8
type
Dual Mode Unit
 Unreal Tournament 2004 (Video Game) / int_7d5280c8
comment
Dual Mode Unit: The Leviathan; the primary seat has a mobile mode which fires homing swarm missiles, and a stationary mode which fires a powerful Wave-Motion Gun.
 Unreal Tournament 2004 (Video Game) / int_7d5280c8
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_7d5280c8
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_7d5280c8
 Unreal Tournament 2004 (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Unreal Tournament 2004 (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: The game has a weird zig-zagging instance. Regular shields provide 50 points of 50% protection, while a super shield provides 100 points (up to 150) of 75% protection. Despite looking similar and being abstracted together as one counter on the HUD, they stack separately, with the super shield protecting you first and the regular shield kicking in later, blocking off or even overwriting the last 50 points of the super shield's stack. The upshot is if you have one of both, you get a full 100% damage protection befitting this trope so long as your armor points are above 100.
 Unreal Tournament 2004 (Video Game) / int_7e8a8eac
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_7e8a8eac
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_7e8a8eac
 Unreal Tournament 2004 (Video Game) / int_8023bb3
type
Playlist Soundtrack
 Unreal Tournament 2004 (Video Game) / int_8023bb3
comment
Playlist Soundtrack: You could play any Vorbis sound file as music for the map or level you were on, including files you converted, meaning you could make your own playlist of music for the game if you wanted.
 Unreal Tournament 2004 (Video Game) / int_8023bb3
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8023bb3
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8023bb3
 Unreal Tournament 2004 (Video Game) / int_81a61a4a
type
Discontinuity Nod
 Unreal Tournament 2004 (Video Game) / int_81a61a4a
comment
Discontinuity Nod: There are still mentions of the Overseer invasion in this game, and it takes the events of 2003 as canon, even with 2003's exile from continuity.
 Unreal Tournament 2004 (Video Game) / int_81a61a4a
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_81a61a4a
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_81a61a4a
 Unreal Tournament 2004 (Video Game) / int_823c6e3e
type
Large Ham
 Unreal Tournament 2004 (Video Game) / int_823c6e3e
comment
Large Ham: The UT2003 hammy announcer, who sounds like an excited game show host who SHOUTS EVERYTHING. The "Sexy" female announcer moans and screams with excitement at damn near anything. ONS-Tricky's description comes to you by way of an overexcited county fair announcer who WANTS YOU TO WITNESS THE AWESOME OBSTACLE COURSES IN ALL CAPS, complete with multiple exclamation marks.
 Unreal Tournament 2004 (Video Game) / int_823c6e3e
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_823c6e3e
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_823c6e3e
 Unreal Tournament 2004 (Video Game) / int_82e9aaba
type
Down in the Dumps
 Unreal Tournament 2004 (Video Game) / int_82e9aaba
comment
Down in the Dumps: The Assault, Deathmatch, and Domination versions of Junkyard and DM-Rustatorium take place in, well... junkyards.
 Unreal Tournament 2004 (Video Game) / int_82e9aaba
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_82e9aaba
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_82e9aaba
 Unreal Tournament 2004 (Video Game) / int_8344209e
type
BFG
 Unreal Tournament 2004 (Video Game) / int_8344209e
comment
BFG: The Redeemer launches a huge missile which causes a huge explosion. The Ion and Target Painters are double subversions: the weapons per se don't inflict damage, but they call either a satellite strike or a bomber to do the powerful damage. AS-RobotFactory has a variation, the Ion Cannon, a stationary BFG turret.
 Unreal Tournament 2004 (Video Game) / int_8344209e
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8344209e
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8344209e
 Unreal Tournament 2004 (Video Game) / int_834427cd
type
Cap
 Unreal Tournament 2004 (Video Game) / int_834427cd
comment
The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard cap of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100.
 Unreal Tournament 2004 (Video Game) / int_834427cd
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_834427cd
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_834427cd
 Unreal Tournament 2004 (Video Game) / int_8410bf3b
type
Quad Damage
 Unreal Tournament 2004 (Video Game) / int_8410bf3b
comment
Quad Damage: The Damage Amplifier. Doubles the effect if it's used with the Berserk adrenaline combo.
 Unreal Tournament 2004 (Video Game) / int_8410bf3b
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8410bf3b
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8410bf3b
 Unreal Tournament 2004 (Video Game) / int_87109887
type
Data Drive MacGuffin
 Unreal Tournament 2004 (Video Game) / int_87109887
comment
Data Drive MacGuffin: In the Bonus Pack 2 mission AS-BP2-SubRosa, which recreates a N.E.G. assault on a Liandri Corporation facility, the N.E.G. discovered that Liandri was transferring experimental weapons data across said facility, and sent a squad to retrieve said data. The attacking team must retrieve a heavily protected data stick and transfer its data to the N.E.G. headquarters.
 Unreal Tournament 2004 (Video Game) / int_87109887
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_87109887
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_87109887
 Unreal Tournament 2004 (Video Game) / int_8a888e34
type
Exploding Barrels
 Unreal Tournament 2004 (Video Game) / int_8a888e34
comment
Exploding Barrels: Expect to find several of them in some Assault levels, such as AS-FallenCity. Smart players need to know how to use these to add another chunk of damage to the Hellbender in AS-Junkyard.
 Unreal Tournament 2004 (Video Game) / int_8a888e34
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8a888e34
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8a888e34
 Unreal Tournament 2004 (Video Game) / int_8acbc572
type
Fire and Brimstone Hell
 Unreal Tournament 2004 (Video Game) / int_8acbc572
comment
DM-Inferno and DOM-ScorchedEarth are set in a Fire and Brimstone Hell.
 Unreal Tournament 2004 (Video Game) / int_8acbc572
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8acbc572
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8acbc572
 Unreal Tournament 2004 (Video Game) / int_8ad2077d
type
The Government
 Unreal Tournament 2004 (Video Game) / int_8ad2077d
comment
The Government: The New Earth Government.
 Unreal Tournament 2004 (Video Game) / int_8ad2077d
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8ad2077d
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8ad2077d
 Unreal Tournament 2004 (Video Game) / int_8af721f7
type
Joke Item
 Unreal Tournament 2004 (Video Game) / int_8af721f7
comment
Joke Item: The TC-1200, a toilet on wheels, with all the armaments, defenses and maneuverability that implies (that is, next to none).
 Unreal Tournament 2004 (Video Game) / int_8af721f7
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8af721f7
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8af721f7
 Unreal Tournament 2004 (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Unreal Tournament 2004 (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: The Redeemer, the Ion Painter, and the Target Painter. The Leviathan is the vehicle equivalent to them.
 Unreal Tournament 2004 (Video Game) / int_8b606a51
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8b606a51
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8b606a51
 Unreal Tournament 2004 (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Unreal Tournament 2004 (Video Game) / int_8b93a168
comment
Macross Missile Massacre: The Cicada's secondary Charged Attack paints a target location with a laser and starts loading ordinance. When the button is released or 16 missiles are ready, the Cicada fires them all in quick succession, all of them Roboteching to the painted location, regardless how much the Cicada moved during the loading sequence.
 Unreal Tournament 2004 (Video Game) / int_8b93a168
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8b93a168
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8b93a168
 Unreal Tournament 2004 (Video Game) / int_8e4ca668
type
Single Player Gauntlet
 Unreal Tournament 2004 (Video Game) / int_8e4ca668
comment
Single Player Gauntlet: Like in 2003, it guides the player through a Deathmatch Qualification ladder (this time being one match larger), a new Team Qualification ladder (where your team has to beat three weak teams), the usual four gamemode Team Gauntlet system (where Assault replaces the Team Deathmatch ladder), and the final challenge. The novelties this time are, aside of the aforementioned Team Deathmatch Gauntlet, alternate maps in almost each rung (for which you have to pay a fee), a team leader challenging you randomly to a 1-on-1 wager fight or to a "Bloodrites" match for one of your teammates, and the final team your team faces depending on how well the Godlike-tier teams did against your team.
 Unreal Tournament 2004 (Video Game) / int_8e4ca668
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8e4ca668
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8e4ca668
 Unreal Tournament 2004 (Video Game) / int_8f5247eb
type
Arrow Cam
 Unreal Tournament 2004 (Video Game) / int_8f5247eb
comment
Arrow Cam: The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though. There's also the SPMA vehicle, short for Self Propelled Mobile Artillery, only available in the ECE Edition and through the Bonus Pack 2. The secondary fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
 Unreal Tournament 2004 (Video Game) / int_8f5247eb
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_8f5247eb
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_8f5247eb
 Unreal Tournament 2004 (Video Game) / int_964ea66c
type
A-Team Firing
 Unreal Tournament 2004 (Video Game) / int_964ea66c
comment
A-Team Firing: Low-level bots behave like this. Don't try it, or you'll get murdered.
 Unreal Tournament 2004 (Video Game) / int_964ea66c
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_964ea66c
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_964ea66c
 Unreal Tournament 2004 (Video Game) / int_991c7101
type
Hazardous Water
 Unreal Tournament 2004 (Video Game) / int_991c7101
comment
Hazardous Water: AS-Glacier (except the first area) takes place in a facility set atop of a dam. BR-Canyon specifically states the water to be unsafe for swimming. CTF-DoubleDammage (only the part without any buildings) takes place in a dam whose non-building area is a hazard. DM-IceTomb features highly cold water unsafe for swimming.
 Unreal Tournament 2004 (Video Game) / int_991c7101
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_991c7101
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_991c7101
 Unreal Tournament 2004 (Video Game) / int_9af10b44
type
Double Jump
 Unreal Tournament 2004 (Video Game) / int_9af10b44
comment
Double Jump: Players can jump at the height of the first jump for an extra boost. The Quad Jump mutator allows them to do so two more times.
 Unreal Tournament 2004 (Video Game) / int_9af10b44
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_9af10b44
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_9af10b44
 Unreal Tournament 2004 (Video Game) / int_9b0b8109
type
Floating Continent
 Unreal Tournament 2004 (Video Game) / int_9b0b8109
comment
Floating Continent: Multiple floating islands which you actually get to fight on: CTF-Face3 and CTF-FaceClassic, like their predecessor, take place in floating asteroids with towers at each side. AS-RobotFactory takes place in a robot-occupied mining asteroid whose AI went rogue.
 Unreal Tournament 2004 (Video Game) / int_9b0b8109
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_9b0b8109
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_9b0b8109
 Unreal Tournament 2004 (Video Game) / int_9d17b859
type
Made of Iron
 Unreal Tournament 2004 (Video Game) / int_9d17b859
comment
Made of Iron: The Leviathan. Even the armor on the Goliath and the Paladin are paper compared it.
 Unreal Tournament 2004 (Video Game) / int_9d17b859
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_9d17b859
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_9d17b859
 Unreal Tournament 2004 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Unreal Tournament 2004 (Video Game) / int_9dab0a6e
comment
Continuity Nod: The Assault level AS-MotherShip is a literal Battleship Raid on the Skaarj Mothership, which is a Shout Out to the first Unreal game. Many maps are inspired by previous UT map DM-Morpheus, such as DM-Plunge, BR-SkyLine and ONS-Icarus. The map itself appeared in this game. Invasion mode uses some of the classic Unreal enemies, and plenty of game mods restore the rest, as well as add more from the sequel. DM-Rrajigar is based on the Rrajigar mines of the first Unreal game.
 Unreal Tournament 2004 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_9dab0a6e
 Unreal Tournament 2004 (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Unreal Tournament 2004 (Video Game) / int_9dfb8296
comment
The Invasion mode puts all the players in a map in a single team defending themselves against waves of monsters from the first Unreal game. As you may notice, the monsters grow more difficult every time: near the fifth wave there are Skaarjs, and in the wave 11, there are Warlords. The last wave is a Warlord-only wave.
 Unreal Tournament 2004 (Video Game) / int_9dfb8296
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_9dfb8296
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_9dfb8296
 Unreal Tournament 2004 (Video Game) / int_9e0d0926
type
Sex Is Violence
 Unreal Tournament 2004 (Video Game) / int_9e0d0926
comment
Sex Is Violence: The female sexy announcer (yes, she's actually called that) really enjoys the combos.
 Unreal Tournament 2004 (Video Game) / int_9e0d0926
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_9e0d0926
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_9e0d0926
 Unreal Tournament 2004 (Video Game) / int_9f4a47f2
type
Competitive Balance
 Unreal Tournament 2004 (Video Game) / int_9f4a47f2
comment
Competitive Balance: Each character falls under one of seven racesnote Humans, Anubans, Juggernauts, Nightmare, Gen Mo'Kai, Robots and Skaarj, each with their own set of attributes which determine how fast they can travel and swim, how far they can jump, etc. via the Species Statistics mutator.
 Unreal Tournament 2004 (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_9f4a47f2
 Unreal Tournament 2004 (Video Game) / int_a13dfbfd
type
Armor Points
 Unreal Tournament 2004 (Video Game) / int_a13dfbfd
comment
Armor Points: Armor in the game is displayed as an icon-number combination on the HUD, above the health, at the bottom-left corner, whenever the player has any armor. If the player doesn't have armor, it's not displayed.
 Unreal Tournament 2004 (Video Game) / int_a13dfbfd
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_a13dfbfd
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_a13dfbfd
 Unreal Tournament 2004 (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 Unreal Tournament 2004 (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: Many of the city maps, such as AS-FallenCity, take place in either walled or obstacle-obstructed areas where escaping is not an option.
 Unreal Tournament 2004 (Video Game) / int_a2c7bef4
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_a2c7bef4
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_a2c7bef4
 Unreal Tournament 2004 (Video Game) / int_a32334b4
type
Canon Discontinuity
 Unreal Tournament 2004 (Video Game) / int_a32334b4
comment
2004 also contains several references to "the Overseers" and the Inquisition, which were the invading and conquering faction which set up the backstory of the also eventually deemed non-canon Unreal Championship.
 Unreal Tournament 2004 (Video Game) / int_a32334b4
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_a32334b4
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1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_a32334b4
 Unreal Tournament 2004 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Unreal Tournament 2004 (Video Game) / int_a414c3f0
comment
One-Hit Kill: No matter how much health, armor, or shield you have, get run down by a vehicle, shot by a fully charged Bio goop, a well-placed Shock Combo with Double Damage, or the Redeemer and you're done. As in the last game, there's also the optional Instagib Shock Rifle that kills everything it shoots in one hit.
 Unreal Tournament 2004 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_a414c3f0
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_a414c3f0
 Unreal Tournament 2004 (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Unreal Tournament 2004 (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: In the map AS-BP2-Outback, from the Bonus Pack 2, there's a mission that involves shooting out three locks in order to enter into the brewery.
 Unreal Tournament 2004 (Video Game) / int_a6c99b08
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_a6c99b08
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_a6c99b08
 Unreal Tournament 2004 (Video Game) / int_aa8dcc21
type
MegaCorp
 Unreal Tournament 2004 (Video Game) / int_aa8dcc21
comment
MegaCorp: Liandri (main organizer of the Tournament and backer of The Corrupt), Axon (backer of the Goliath and Juggernaut teams) and Izanagi (owner of some facilities such as Lamdon 3).
 Unreal Tournament 2004 (Video Game) / int_aa8dcc21
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1.0
 Unreal Tournament 2004 (Video Game) / int_aa8dcc21
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_aa8dcc21
 Unreal Tournament 2004 (Video Game) / int_ab62343b
type
Bee-Bee Gun
 Unreal Tournament 2004 (Video Game) / int_ab62343b
comment
Bee-Bee Gun: The Mine Layer launches tiny, robotic, explosive spiders.
 Unreal Tournament 2004 (Video Game) / int_ab62343b
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_ab62343b
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1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_ab62343b
 Unreal Tournament 2004 (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Unreal Tournament 2004 (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Watch out when touching said lava, but standing directly to the side of it grants no damage. CTF-Magma takes place in a volcanic island where the surroundings are... lava. DM-Inferno takes place in a Fire and Brimstone Hell. DOM-ScorchedEarth takes place in a sinister looking structure. Falling to the area below (which is non-molten lava) is never a good idea.
 Unreal Tournament 2004 (Video Game) / int_b0a91b69
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_b0a91b69
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_b0a91b69
 Unreal Tournament 2004 (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal Tournament 2004 (Video Game) / int_b1ddb121
comment
Remixed Level: In addition to all the previous remixes introduced in 2003, this game introduces: Two versions of this game's BridgeOfFate map, one for Capture the Flag and another for Bombing Run. Two versions of this game's Colossus map, also for CTF and BR. A Capture the Flag version of BR-TwinTombs from 2003. A Capture the Flag version of DM-DE-GrendelKeep from 2003. Another variation of Unreal Tournament's CTF-November as CTF-January. An updated version of Unreal Championship's CTF-Smote. An updated version of the recurrent Curse map as DM-Curse4, replacing the previous game's DM-Curse3. A version of the recurring map Deck16 as DM-Deck17, this time taking place in a magma refinery rather than a slime refinery. An updated version of Unreal Tournament's DM-HyperBlast as DM-HyperBlast2. A Deathmatch version of 2003's DOM-Junkyard.
 Unreal Tournament 2004 (Video Game) / int_b1ddb121
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_b1ddb121
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1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_b1ddb121
 Unreal Tournament 2004 (Video Game) / int_b465f5e5
type
Level-Map Display
 Unreal Tournament 2004 (Video Game) / int_b465f5e5
comment
Level-Map Display: The game has minimaps for the Onslaught mode, where the player, every Power Core and every Power Node are displayed, with red, blue or neutral coloring in order to display which items are owned by the red or blue team. The map itself is also displayed in the in-game options menu.
 Unreal Tournament 2004 (Video Game) / int_b465f5e5
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_b465f5e5
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_b465f5e5
 Unreal Tournament 2004 (Video Game) / int_b47d95be
type
No OSHA Compliance
 Unreal Tournament 2004 (Video Game) / int_b47d95be
comment
No OSHA Compliance: Lampshaded in a lot of the stages: it's stated Liandri confiscated or shut down the facilities involved due to unsafe working conditions, and then repurposed the facilities into arenas for the tournament, with all the horrifically-unsafe parts left as an extra challenge.
 Unreal Tournament 2004 (Video Game) / int_b47d95be
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1.0
 Unreal Tournament 2004 (Video Game) / int_b47d95be
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_b47d95be
 Unreal Tournament 2004 (Video Game) / int_b9f472b
type
Storming the Castle
 Unreal Tournament 2004 (Video Game) / int_b9f472b
comment
Storming the Castle: Due to the nature of the gametype, almost all of the Assault levels require you to infiltrate a base either to render it inop and/or steal an artifact of some kind. The only exception is AS-Junkyard, where the objective is basically to escape the eponymous junkyard.
 Unreal Tournament 2004 (Video Game) / int_b9f472b
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1.0
 Unreal Tournament 2004 (Video Game) / int_b9f472b
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_b9f472b
 Unreal Tournament 2004 (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Unreal Tournament 2004 (Video Game) / int_ba6baee1
comment
High-Altitude Battle: Aside from the space platform maps, we have: BR/CTF-DE-ElecFields and DOM-OutRigger (atop of a power facility and an oil rig respectively). BR/CTF-TwinTombs (atop of two pharaohs' tombs). BR-SkyLine, DM-Morpheus3 and DM-Plunge (taking place atop three skyscrapers whose layout vary per map). CTF-Citadel (taking place in a nightmarish world atop three mountains). ONS-Icarus (taking place atop a series of skyscrapers).
 Unreal Tournament 2004 (Video Game) / int_ba6baee1
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_ba6baee1
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_ba6baee1
 Unreal Tournament 2004 (Video Game) / int_ba9073e6
type
Land Downunder
 Unreal Tournament 2004 (Video Game) / int_ba9073e6
comment
Land Down Under: AS-BP2-Outback takes place in Australia, complete with Kangaroos everywhere and hilarious Australian accents.
 Unreal Tournament 2004 (Video Game) / int_ba9073e6
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_ba9073e6
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_ba9073e6
 Unreal Tournament 2004 (Video Game) / int_bb067aba
type
Cool Mask
 Unreal Tournament 2004 (Video Game) / int_bb067aba
comment
Cool Mask: Romulus and Remus wear matching half-face masks, Remus combining his with some kickin' shades. Barktooth and Karag get full-face variations.
 Unreal Tournament 2004 (Video Game) / int_bb067aba
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_bb067aba
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_bb067aba
 Unreal Tournament 2004 (Video Game) / int_be5ada51
type
Sniping the Cockpit
 Unreal Tournament 2004 (Video Game) / int_be5ada51
comment
Sniping the Cockpit: It's actually pretty easy to blast your opponent out of certain vehicles* namely Hellbender, Scorpion and Manta in an Onslaught match and can be done with any weapon, not just the Sniper Rifle or Lightning Gun.
 Unreal Tournament 2004 (Video Game) / int_be5ada51
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_be5ada51
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_be5ada51
 Unreal Tournament 2004 (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Unreal Tournament 2004 (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Largely averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button. How weapons differ: The Shield Gun is the melee weapon, replacing the Impact Hammer. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item uses a Charged Attack as it's primary fire. It also has the namesake shield, which can deflect energy projectiles and lasers. The Assault Rifle replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be dual-wielded. The Bio-Rifle remains unchanged. The primary fire shoots slime goops which can adhere to a wall. The secondary fire is a Charged Attack. The Mine Layer replaces the Bio-Rifle in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight spider mines. Altfire produces a painting laser which all your spider mines will chase. The Shock Rifle remains unchanged. The primary fire is a laser, while the secondary fire is an Energy Ball; as in the previous game, the secondary fire can be shot with primary to release a massive explosion that's all but guaranteed death to anyone caught within it. The Link Gun replaces the Pulse Rifle as the game's assault rifle analogue. Primary fire remains the same, but its altfire beam can repair allied vehicles and control points, and supercharge an ally's Link Gun efforts (good luck getting non-clan players to do this, though). The Minigun has both of its attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is less accurate but noticeably faster, while the second fires more slowly but is more accurate and deals twice the damage per bullet. The Flak Cannon remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact. The Grenade Launcher replaces the Flak Cannon in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight grenades; the secondary fire detonates them. These grenades will stick to players, objectives and vehicles. The Rocket Launcher can fire one (primary) or up to three (secondary, which is a Charged Attack) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them. The AVRiL (Anti-Vehicle Rocket Launcher) replaces the Rocket Launcher in Onslaught maps or with the "Onslaught Weapons" mutator. It's only effective against vehicles; it doesn't do much damage to players on foot. Its altfire locks the weapon onto an enemy vehicle, which the AVRiL's rocket will then home in on. The Lightning Gun is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function. The Sniper Rifle remains mostly unchanged from Unreal Tournament, and can be found on some maps or by using the "Sniper Rifle" mutator. It shoots bullets as the primary fire, while the secondary uses the Zoom function. The Redeemer remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player take control of the nuke. The Ion Painter, a laser which designates the strike zone for a Kill Sat. Primary fire produces the laser, altfire zooms for precision targeting. The Target Painter calls for a bombing run instead. The Phoenix bomber can be shot down, and will crash with a Redeemer-sized explosion.
 Unreal Tournament 2004 (Video Game) / int_bfc659ba
featureApplicability
-1.0
 Unreal Tournament 2004 (Video Game) / int_bfc659ba
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_bfc659ba
 Unreal Tournament 2004 (Video Game) / int_c0d3d3fd
type
Border Patrol
 Unreal Tournament 2004 (Video Game) / int_c0d3d3fd
comment
Border Patrol: Anyone who gets far from the islands in ONS-IslandHop is roasted by Ion Cannons after a countdown. Trying to escape from the exit in the center of CTF-GrassyKnoll makes mines go BOOM!
 Unreal Tournament 2004 (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_c0d3d3fd
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_c0d3d3fd
 Unreal Tournament 2004 (Video Game) / int_c1105f41
type
Hold the Line
 Unreal Tournament 2004 (Video Game) / int_c1105f41
comment
Hold the Line: The return of the Assault gametype, where the defenders are the ones "holding" the onslaught of the attackers, except in maps such as AS-BP2-Acatana/AS-BP2-JumpShip/AS-BP2-SubRosa/AS-Convoy/AS-Glacier (retrieval/invasion-type operations) and AS-Junkyard (an escape operation). The Invasion mode puts all the players in a map in a single team defending themselves against waves of monsters from the first Unreal game. As you may notice, the monsters grow more difficult every time: near the fifth wave there are Skaarjs, and in the wave 11, there are Warlords. The last wave is a Warlord-only wave.
 Unreal Tournament 2004 (Video Game) / int_c1105f41
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_c1105f41
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_c1105f41
 Unreal Tournament 2004 (Video Game) / int_c25c7890
type
Fun with Acronyms
 Unreal Tournament 2004 (Video Game) / int_c25c7890
comment
There's also the SPMA vehicle, short for Self Propelled Mobile Artillery, only available in the ECE Edition and through the Bonus Pack 2. The secondary fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
 Unreal Tournament 2004 (Video Game) / int_c25c7890
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_c25c7890
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_c25c7890
 Unreal Tournament 2004 (Video Game) / int_c2d978fe
type
Car Fu
 Unreal Tournament 2004 (Video Game) / int_c2d978fe
comment
Car Fu: In the Onslaught, Assault, and VCTF gamemodes, vehicles kill dismounted enemies, regardless of how much health they have. And you have nine (twelve with the ECE or Mega Pack) of them to control. The Scorpion embraces this with its secondary weapon, a pair of large shears that fold out to the sides to slice up any dismounted enemies in your path (though they can be broken off if you hit anything else with them).
 Unreal Tournament 2004 (Video Game) / int_c2d978fe
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_c2d978fe
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_c2d978fe
 Unreal Tournament 2004 (Video Game) / int_c3d4a04c
type
Energy Ball
 Unreal Tournament 2004 (Video Game) / int_c3d4a04c
comment
The Shock Rifle remains unchanged. The primary fire is a laser, while the secondary fire is an Energy Ball; as in the previous game, the secondary fire can be shot with primary to release a massive explosion that's all but guaranteed death to anyone caught within it.
 Unreal Tournament 2004 (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_c3d4a04c
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_c3d4a04c
 Unreal Tournament 2004 (Video Game) / int_c75df49a
type
Shout-Out
 Unreal Tournament 2004 (Video Game) / int_c75df49a
comment
Shout-Out: Check the page.
 Unreal Tournament 2004 (Video Game) / int_c75df49a
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1.0
 Unreal Tournament 2004 (Video Game) / int_c75df49a
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 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_c75df49a
 Unreal Tournament 2004 (Video Game) / int_ce9a1c4a
type
Underground Level
 Unreal Tournament 2004 (Video Game) / int_ce9a1c4a
comment
Underground Level: DM-Rrajigar, based on the Rrajigar mines of the first Unreal game, takes place in an underground mine.
 Unreal Tournament 2004 (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_ce9a1c4a
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_ce9a1c4a
 Unreal Tournament 2004 (Video Game) / int_cfda0ecb
type
Escort Mission
 Unreal Tournament 2004 (Video Game) / int_cfda0ecb
comment
Escort Mission: Some Assault maps require the attacking team to protect a specific payload until it reaches its destination such as a Hellbender in AS-Junkyard, the Ion Plasma Tank in AS-Glacier, the intel documents in AS-BP2-Acatana and AS-BP2-SubRosa and the hops canister in AS-BP2-Outback.
 Unreal Tournament 2004 (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_cfda0ecb
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_cfda0ecb
 Unreal Tournament 2004 (Video Game) / int_d0447c7b
type
Lightning Gun
 Unreal Tournament 2004 (Video Game) / int_d0447c7b
comment
The Lightning Gun is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function. The Sniper Rifle remains mostly unchanged from Unreal Tournament, and can be found on some maps or by using the "Sniper Rifle" mutator. It shoots bullets as the primary fire, while the secondary uses the Zoom function.
 Unreal Tournament 2004 (Video Game) / int_d0447c7b
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d0447c7b
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_d0447c7b
 Unreal Tournament 2004 (Video Game) / int_d0ea147f
type
A.I. Breaker
 Unreal Tournament 2004 (Video Game) / int_d0ea147f
comment
A.I. Breaker: Many maps have one or two tricks which can do the trick against the bots in Single Player or Instant Action matches: AS-Junkyard features two routes: the normal one and a shortcut. Both routes start with the attacking team retrieving the engine for the vehicle and passing the bridge. But from this point onwards, the team may choose to go through the marked route, open the gates to escape from the Junkyard, and go with the vehicle through these gates... or to take a shortcut which involves a giant magnet conducting your vehicle in a more exposed route, but with the HUGE advantage of having three accomplished objectives at once, thus gaining a big amount of time. The AI will NEVER use the magnet.
 Unreal Tournament 2004 (Video Game) / int_d0ea147f
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d0ea147f
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_d0ea147f
 Unreal Tournament 2004 (Video Game) / int_d24ed873
type
Developer's Foresight
 Unreal Tournament 2004 (Video Game) / int_d24ed873
comment
Developer's Foresight: The spawn rooms for the defenders in the Assault maps contain sturdy Sentinel turrets that'll fry anybody who dares to trespass. Except if you're playing AS-Glacier, as the Ion Tank's power renders this threat null.
 Unreal Tournament 2004 (Video Game) / int_d24ed873
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d24ed873
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_d24ed873
 Unreal Tournament 2004 (Video Game) / int_d355ba37
type
Turned Against Their Masters
 Unreal Tournament 2004 (Video Game) / int_d355ba37
comment
Turned Against Their Masters: The story behind AS-RobotFactory:
 Unreal Tournament 2004 (Video Game) / int_d355ba37
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d355ba37
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_d355ba37
 Unreal Tournament 2004 (Video Game) / int_d410d120
type
Joke Level
 Unreal Tournament 2004 (Video Game) / int_d410d120
comment
Joke Level: AS-BP2-Outback. The plot: pissed off redneck Australians get annoyed at the new non-alcoholic city beer and go to destroy the factory that's making it, protected by the city slickers and hipsters that prefer the watered down beer.
 Unreal Tournament 2004 (Video Game) / int_d410d120
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d410d120
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_d410d120
 Unreal Tournament 2004 (Video Game) / int_d5995bfd
type
Roboteching
 Unreal Tournament 2004 (Video Game) / int_d5995bfd
comment
Roboteching: The Cicada's dumb-fire missiles do this merely because it looks cool. AVRiLs locked onto a target automatically adjust their flight trajectory to lead the target and score a mid-air interception instead of simply chasing it like ordinary homing weaponry in the game. To this end, they are highly maneuverable; dodging a locked AVRiL requires a Wronski Feint, a Cicada's flare or breaking the lock somehownote breaking line of sight, killing the shooter, or jumping out of the vehicle as AVRiLs won't lock onto unmanned vehicles. Anything else and you run the risk of the missile pulling a quick 180° turn and coming back for another pass.
 Unreal Tournament 2004 (Video Game) / int_d5995bfd
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d5995bfd
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_d5995bfd
 Unreal Tournament 2004 (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Unreal Tournament 2004 (Video Game) / int_d7d588c8
comment
Lethal Lava Land: CTF-Magma takes place in a volcanic island where the surroundings are... lava. DM-Deck17 is more of a lava refinery rather than a lava land, but it still counts. DM-Inferno and DOM-ScorchedEarth are set in a Fire and Brimstone Hell.
 Unreal Tournament 2004 (Video Game) / int_d7d588c8
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d7d588c8
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1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_d7d588c8
 Unreal Tournament 2004 (Video Game) / int_d933263
type
Have a Nice Death
 Unreal Tournament 2004 (Video Game) / int_d933263
comment
Have a Nice Death: "X was X'd by X." "X cratered", often seen in maps where you can fall into space... or lava.
 Unreal Tournament 2004 (Video Game) / int_d933263
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_d933263
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
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Unreal Tournament 2004 (Video Game) / int_d933263
 Unreal Tournament 2004 (Video Game) / int_da1c8191
type
Writers Cannot Do Math
 Unreal Tournament 2004 (Video Game) / int_da1c8191
comment
Writers Cannot Do Math: The reason why the description for CTF-January had to be patched. Previously, it stated that the previous repair attempt before Liandri ordered the last one took place in 2358 and that it lasted three years, meaning that it would end in 2361. The game takes place in 2303. The patched description deletes the year and assures that the facility was finished two years beforehand.
 Unreal Tournament 2004 (Video Game) / int_da1c8191
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_da1c8191
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_da1c8191
 Unreal Tournament 2004 (Video Game) / int_de55d982
type
Auto-Pilot Tutorial
 Unreal Tournament 2004 (Video Game) / int_de55d982
comment
Auto-Pilot Tutorial: All the basic tutorials (for the Deathmatch, Double Domination, Capture the Flag, Bombing Run and Onslaught gamemodes) require you to sit through a non-interactive, video-like tutorial showing the very basics about not only those modes but also the game's movement (Deathmatch) the Translocator (Capture the Flag) and vehicles (Onslaught).
 Unreal Tournament 2004 (Video Game) / int_de55d982
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_de55d982
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_de55d982
 Unreal Tournament 2004 (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 Unreal Tournament 2004 (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: The Double Domination gamemode works similar to Unreal Tournament's Domination gamemode in that two teams battle to control specific locations in a map, except that this time there are only two points, Alpha and Bravo, which both teams battle to control and hold for a determined amount of seconds (usually 10). Once a team successfully captures and holds both points, that team earns a point, and a new round starts. The Onslaught mode has the Power Nodes, structures located across the map that must be captured in order to create a link between the own base and the enemy base so the enemy Power Core can be attacked. Most Power Nodes grant players access to vehicles/turrets (or both) and new spawn points, closer to the enemy base, plus the ability to quickly teleport to any owned location. Others just grant new spawn points.
 Unreal Tournament 2004 (Video Game) / int_e2dd8595
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e2dd8595
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e2dd8595
 Unreal Tournament 2004 (Video Game) / int_e407c52e
type
Double Subversion
 Unreal Tournament 2004 (Video Game) / int_e407c52e
comment
The Ion and Target Painters are double subversions: the weapons per se don't inflict damage, but they call either a satellite strike or a bomber to do the powerful damage.
 Unreal Tournament 2004 (Video Game) / int_e407c52e
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e407c52e
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e407c52e
 Unreal Tournament 2004 (Video Game) / int_e5467735
type
Expy Coexistence
 Unreal Tournament 2004 (Video Game) / int_e5467735
comment
Expy Coexistence: The Sniper Rifle returns, and the Lightning Gun, its replacement, remains. The Necris are added in the bonus pack, and appear alongside the Nightmare species.
 Unreal Tournament 2004 (Video Game) / int_e5467735
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e5467735
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e5467735
 Unreal Tournament 2004 (Video Game) / int_e5898915
type
In-Vehicle Invulnerability
 Unreal Tournament 2004 (Video Game) / int_e5898915
comment
In-Vehicle Invulnerability: The Leviathan, Goliath, Hellbender and Raptor will protect your health from enemy fire no matter what, and, in Assault, you get ejected from ground vehicles when it's destroyed rather than going up with it. Airborne vehicles still see you dying in a shower of gore.
 Unreal Tournament 2004 (Video Game) / int_e5898915
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e5898915
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e5898915
 Unreal Tournament 2004 (Video Game) / int_e69004a6
type
There Can Be Only One
 Unreal Tournament 2004 (Video Game) / int_e69004a6
comment
There Can Be Only One: In the Last Man Standing mode every player starts with a set number of lives. Every time a player loses all of its lives, they are eliminated and become a spectator. The objective is to be the last player with lives left in the game.
 Unreal Tournament 2004 (Video Game) / int_e69004a6
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e69004a6
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e69004a6
 Unreal Tournament 2004 (Video Game) / int_e6ce4b
type
The Maze
 Unreal Tournament 2004 (Video Game) / int_e6ce4b
comment
The Maze: DM-1on1-Serpentine seems to be a flat level, but a pair of ramps lead to an underground level (visible from the immediately upper level) shaped as a maze of sorts.
 Unreal Tournament 2004 (Video Game) / int_e6ce4b
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e6ce4b
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e6ce4b
 Unreal Tournament 2004 (Video Game) / int_e758e4d6
type
Ghibli Hills
 Unreal Tournament 2004 (Video Game) / int_e758e4d6
comment
Ghibli Hills: Arborea (house of CTF-LostFaith, DM-Antalus, DM-TokaraForest, DOM-Renascent and DOM-SeppukuGorge among other maps, and the home planet of the Gen Mo'Kai, including the Fire Storm team) is an entire planet made up of this sort of scenery.
 Unreal Tournament 2004 (Video Game) / int_e758e4d6
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e758e4d6
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e758e4d6
 Unreal Tournament 2004 (Video Game) / int_e76151c3
type
Battleship Raid
 Unreal Tournament 2004 (Video Game) / int_e76151c3
comment
The Assault level AS-MotherShip is a literal Battleship Raid on the Skaarj Mothership, which is a Shout Out to the first Unreal game.
 Unreal Tournament 2004 (Video Game) / int_e76151c3
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e76151c3
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e76151c3
 Unreal Tournament 2004 (Video Game) / int_e824190a
type
Grand Theft Prototype
 Unreal Tournament 2004 (Video Game) / int_e824190a
comment
Grand Theft Prototype: In AS-Glacier, the attacking team needs to destroy a facility while stealing a prototype Ion Plasma Tank. This tank has a powerful main gun, with a fast firing rate and large insta-kill radius similar to other superweapons. The defenders can destroy the tank, but it respawns for the attackers.
 Unreal Tournament 2004 (Video Game) / int_e824190a
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_e824190a
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_e824190a
 Unreal Tournament 2004 (Video Game) / int_eee721fd
type
Wall Jump
 Unreal Tournament 2004 (Video Game) / int_eee721fd
comment
Wall Jump: Players can jump to a wall and dodge away from them in order to reach new places. Can be combined with the dodge-jump or dpuble-jump to get horizontal or vertical extra boosts. The Quad Jump mutator also allows players to quad wall jump.
 Unreal Tournament 2004 (Video Game) / int_eee721fd
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_eee721fd
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_eee721fd
 Unreal Tournament 2004 (Video Game) / int_ef42ca88
type
Emergency Weapon
 Unreal Tournament 2004 (Video Game) / int_ef42ca88
comment
Emergency Weapon: The Shield Gun is the fallback weapon when even the Assault Rifle has no ammo, combining the Impact Hammer's melee-only desperation weapon with a impenetrable shield.
 Unreal Tournament 2004 (Video Game) / int_ef42ca88
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_ef42ca88
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_ef42ca88
 Unreal Tournament 2004 (Video Game) / int_ef43c232
type
Downloadable Content
 Unreal Tournament 2004 (Video Game) / int_ef43c232
comment
Downloadable Content: The game had three post-release bonus packs: The "XP Bonus Maps", two Onslaught maps (ONS-Aridoom and ONS-Ascendancy) later available for everyone. The "ECEnote Short for Editor's Choice Edition, as its content was originally developed for this edition of the game Bonus Pack": four Onslaught maps, six new characters (Metal Guards Barktooth and Karag; Mecha Skaarj Mekkor and Skrilax; and Necris Kragoth and Thannis) and three new vehicles (the Cicada, the SPMA and the Paladin). The "Bonus Pack 2", nine canonized Make Something Unreal Contest winners: five maps for Assault, two for Capture the Flag and two for Deathmatch-based modes. In addition, Streamline Studios released a free map called AS-Confexia, and Epic Games's own David Spalinski allied with a community member in order to deliver DM-Forbidden.
 Unreal Tournament 2004 (Video Game) / int_ef43c232
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_ef43c232
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_ef43c232
 Unreal Tournament 2004 (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Unreal Tournament 2004 (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: The map CTF-DoubleDammage takes place... in a dam. note The name is a pun on the Double Damage item. The map itself is set in a dam, with the bases connected in a L fashion, with the curve being the Dam itself.
 Unreal Tournament 2004 (Video Game) / int_f2877d9e
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_f2877d9e
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_f2877d9e
 Unreal Tournament 2004 (Video Game) / int_f4f01ac
type
Deadly Rotary Fan
 Unreal Tournament 2004 (Video Game) / int_f4f01ac
comment
Deadly Rotary Fan: In the center of DM-Insidious there's one. Being pushed onto it nets you death.
 Unreal Tournament 2004 (Video Game) / int_f4f01ac
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_f4f01ac
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_f4f01ac
 Unreal Tournament 2004 (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Unreal Tournament 2004 (Video Game) / int_f52ae5d8
comment
Enemy Civil War: Monsters in the Invasion gametype can fight among themselves.
 Unreal Tournament 2004 (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_f52ae5d8
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_f52ae5d8
 Unreal Tournament 2004 (Video Game) / int_f5e4e67c
type
Capture the Flag
 Unreal Tournament 2004 (Video Game) / int_f5e4e67c
comment
A Capture the Flag version of DM-DE-GrendelKeep from 2003.
 Unreal Tournament 2004 (Video Game) / int_f5e4e67c
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_f5e4e67c
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_f5e4e67c
 Unreal Tournament 2004 (Video Game) / int_fa87021
type
Kill Streak
 Unreal Tournament 2004 (Video Game) / int_fa87021
comment
Kill Streak:
 Unreal Tournament 2004 (Video Game) / int_fa87021
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_fa87021
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_fa87021
 Unreal Tournament 2004 (Video Game) / int_fd87290b
type
The Mothership
 Unreal Tournament 2004 (Video Game) / int_fd87290b
comment
The Mothership: AS-MotherShip, which takes place in the Skaarj Mothership.
 Unreal Tournament 2004 (Video Game) / int_fd87290b
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_fd87290b
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_fd87290b
 Unreal Tournament 2004 (Video Game) / int_name
type
ItemName
 Unreal Tournament 2004 (Video Game) / int_name
comment
 Unreal Tournament 2004 (Video Game) / int_name
featureApplicability
1.0
 Unreal Tournament 2004 (Video Game) / int_name
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Unreal Tournament 2004 (Video Game) / int_name
 Unreal Tournament 2004 (Video Game) / int_name
itemName
Unreal Tournament 2004 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Unreal Tournament 2004 (Video Game)
hasFeature
A Space Marine Is You / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
A Tankard of Moose Urine / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
A Winner Is You / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Abridged Arena Array / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Adjustable Censorship / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Ambidextrous Sprite / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
American Video Games / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Animal Theme Naming / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Arena Shooter / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Armor Meter / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Arrow Cam / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Artistic License – Physics / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Atlantis / int_f412ce55
 BallisticWeapons
seeAlso
Unreal Tournament 2004 (Video Game)
 Unreal Tournament 2004 (Video Game)
hasFeature
Battleship Raid / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Beam Spam / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Blob Monster / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Body Armor as Hit Points / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Border Patrol / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Boss Tease / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Breaking Old Trends / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Breather Level / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Car Fu / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Cartridges in Flight / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Chameleon Camouflage / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Character Tiers / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Combat Parkour / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Cool Shades / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Corporate Warfare / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Crew of One / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Data Drive MacGuffin / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Developer's Foresight / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Double Jump / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Dual Mode Unit / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Emergency Weapon / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Feelies / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Flawless Victory / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Futuristic Pyramid / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Gaiden Game / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Game of The Year Edition / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Gameplay Derailment / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Grenade Launcher / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Happy Fun Ball / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Have a Nice Death / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Healing Shiv / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
High-Speed Missile Dodge / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Kill Streak / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Laser Sight / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Law of Inverse Recoil / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Lethal Joke Item / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Level-Map Display / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Loading Screen / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Locomotive Level / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Macross Missile Massacre / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Marked Bullet / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Mission-Pack Sequel / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Model Museum / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
New Work, Recycled Graphics / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
No Fair Cheating / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Nostalgia Level / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Orgasmic Combat / int_f412ce55
 OutOfHell
seeAlso
Unreal Tournament 2004 (Video Game)
 Unreal Tournament 2004 (Video Game)
hasFeature
Outside Ride / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Playlist Soundtrack / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Portal Network / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Puppet Gun / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Regenerating Health / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Remixed Level / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Retro Upgrade / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Right-Handed Left-Handed Guns / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Robot Girl / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Roboteching / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Scenery as You Go / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Secondary Fire / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Sex Is Violence / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Sharpened to a Single Atom / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Shoot Out the Lock / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Shooting At Your Own Projectiles / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Shoulders of Doom / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Single Player Gauntlet / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Sky Pirate / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Sniping the Cockpit / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Splash Damage / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Stance System / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Standard FPS Guns / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Stress-Relieving Gameplay / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Stripped to the Bone / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Sucking-In Lines / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Taunt Button / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
The Mothership / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
The Original Series / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Transplanted Humans / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Trick Arrow / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Unrealistic Black Hole / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Unstable Equilibrium / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Updated Re-release / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Vanity License Plate / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Video Games of 2000-2004 / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Wall Jump / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Who Shot JFK? / int_f412ce55
 Unreal Tournament 2004 (Video Game)
hasFeature
Zeroth Law Rebellion / int_f412ce55
 OutOfHell
seeAlso
Unreal Tournament 2004 (Video Game)
 UnrealTournament2004
sameAs
Unreal Tournament 2004 (Video Game)
 Unreal Tournament 2004 (Video Game)
hasFeature
Not the Fall That Kills You / int_f412ce55