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Wargroove (Video Game)

 Wargroove (Video Game)
type
TVTItem
 Wargroove (Video Game)
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Wargroove (Video Game)
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Wargroove
 Wargroove (Video Game)
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Describe Wargroove here....Okay, it's Advance Wars, IN MEDIEVAL TIMES. Well, that was easy, who's for lunch?All joking aside, Wargroove is a 2019 Turn-Based Strategy game for PC, Nintendo Switch, Xbox One, and PlayStation 4 by Chucklefish, developers of Starbound and original publisher of Stardew Valley. Like its predecessors, it is an intentionally retro-looking game intended to serve as a Spiritual Successor to a previous franchise, in this case Nintendo's venerable Advance Wars series with a seasoning of Fire Emblem added.The gameplay will be immediately familiar to any Advance Wars fan: Starting out with a headquarters and a few units, players take turns to slowly conquer the map by claiming settlements and defeating your opponent's units in turn-based moves heavily dominated by Tactical Rock–Paper–Scissors, buying new units from buildings you claim along the way. You win by either destroying the opposing headquarters or by defeating their hero. In addition to the Advance Wars staples the game also adds its own touches with the introduction of commander units, powerful unique units that represent your army's general and will fail you the game if they are defeated, and a built-in turn limit for multiplayer games where the player with the most territory and units will win when time runs out. Commanders each have unique hero powers called 'grooves' (similarly to CO powers) that slowly charge up as the commander fights battles. The game supports 4-player multiplayer games over the internet with cross-platform compatibility, as well as the ability for players to play multiple games at a time and message their opponent when their turn is done instead of waiting around for the opposition's moves in-game.The game's included single-player campaign follows Mercia, recently-crowned queen of the Cherrystone Kingdom after her father is murdered by the Felheim Legion in an attempt to weaken Cherrystone for an invasion. Over the course of the campaign Mercia must make common cause with her other neighbours, the Heavensong Empire and the Floran Tribes, and repeal the Felheim Legion's invasion. The game also comes complete with a map and campaign editor that promises the ability for anyone to make (and share) their own stories online with anyone who would like to play them.In October 2019, a free Expansion Pack named Wargroove: Double Trouble was announced. It introduces a new co-op story campaign, three new commanders (Wulfar, Errol and Orla, and Vesper), two new units (the Rifleman and Thief), and a range of balance updates and improvements to both the map editor and online play.In March 2023, a sequel titled Wargroove 2 was announced, introducing new units, game modes, commanders and factions. It released on October 5, 2023.
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 Wargroove (Video Game) / int_105f4bd9
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Villain: Exit, Stage Left
 Wargroove (Video Game) / int_105f4bd9
comment
Villain: Exit, Stage Left: In both campaign and arcade, any defeated Commander is hale and healthy in subsequent cutscenes (even if you defeated them in-game), and usually escape off-screen with no hindrance. Averted in Ryota's spotlight side-mission in the Campaign, where he corners and executes Sedge, and in the last battle against Sigrid, which ends with the vampire skewered by Mercia. Averted by Elodie and Dark Mercia in Arcade Mode, who outright kill their opponents after each battle.
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 Wargroove (Video Game) / int_10f5b375
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"Get Back Here!" Boss
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comment
"Get Back Here!" Boss: All enemy commanders will generally try to stray away from combat if it's not necessary for them or if they're low in health. Combined with the fact all of them slowly regenerate and beating campaign missions in a set amount of turns yields higher stars, this can be frustrating. The True Final Boss, Dark Mercia, teleports and retreats to different phases in her battle.
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Coup de Grâce Cutscene
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comment
Coup de Grâce Cutscene: Both Sedge and Sigrid are killed by the victorious player commander in cutscenes after their final encounters in the campaign, even if in-game they merely lost their fortresses or were struck down by generic units. Sirgid's case especially, as the cutscene immediately opens with her fatally impaled upon Mercia's sword, without actually showing the attack.
 Wargroove (Video Game) / int_11204355
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 Wargroove (Video Game) / int_122e956a
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One Bullet Left
 Wargroove (Video Game) / int_122e956a
comment
One Bullet Left: The Rifleman's Critical Hit condition is when they are down to their last shot.
 Wargroove (Video Game) / int_122e956a
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 Wargroove (Video Game) / int_14752541
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ColourCodedArmies
 Wargroove (Video Game) / int_14752541
comment
Colour Coded Armies: Cherrystone's units are red, Felheim is blue, Heavensong is yellow and the Florans are green. In cases of Civil Warcraft, Cherrystone bandits are black, the co-op campaign bandits are purple, and Floran separatists are turquoise. Requiem’s forces are purple.
 Wargroove (Video Game) / int_14752541
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 Wargroove (Video Game) / int_15fc9fb
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Our Elves Are Different
 Wargroove (Video Game) / int_15fc9fb
comment
Our Elves Are Different: Reading their Flavor Text establishes the Floran Tribes to be a warped take on the trope of forest-dwelling elves living in harmony with nature. They're described as "lithe and beautiful, moving with other-worldly grace and agility," but "also display terrifying aggression and a keen hunter's instinct."
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 Wargroove (Video Game) / int_17ce80aa
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All There in the Manual
 Wargroove (Video Game) / int_17ce80aa
comment
All There in the Manual: The in-game codex has a ton of lore that fleshes out the world and units beyond what the campaign offers.
 Wargroove (Video Game) / int_17ce80aa
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 Wargroove (Video Game) / int_1be7d298
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Easy-Mode Mockery
 Wargroove (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Playing the campaign on easy mode will limit given stars from 1-2, which won't provide the needed amount of 100 stars to access the Epilogue chapter.
 Wargroove (Video Game) / int_1be7d298
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 Wargroove (Video Game) / int_1c445e86
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Poor Communication Kills
 Wargroove (Video Game) / int_1c445e86
comment
Poor Communication Kills: And how! The Florans are fought as enemies because Sedge tricks Greenfinger into thinking they're hostiles and he believes it. The Heavensong warriors are fought due to a combination of Sedge's assault against them and Nuru's Blood Knight attitude. The Felheim Legion are the villains, but only Sigrid was the actively evil one. Valder had thought Mercia had started a war against them — he had no idea Sigrid killed Mercia's father until the last minute.
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 Wargroove (Video Game) / int_1edfa2c7
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Royals Who Actually Do Something
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comment
Royals Who Actually Do Something: Mercia takes up the Cherrystone throne after the death of her father and becomes her faction's main commander in war. She's eventually joined in her quest by the royal family of Heavensong.
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 Wargroove (Video Game) / int_1eed1d03
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Anti-Air
 Wargroove (Video Game) / int_1eed1d03
comment
Anti-Air: Mages, ballistae, harpoon ships, and sky riders are designed to counter air units (being reskinned AA, Missiles, ranged Cruisers and Fighters from Advance Wars, though ballistae can attack ground units as well and harpoon ships can attack water units).
 Wargroove (Video Game) / int_1eed1d03
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 Wargroove (Video Game) / int_21af4dc3
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Heroic Dog
 Wargroove (Video Game) / int_21af4dc3
comment
Heroic Dog: Caesar, who is a skilled commander in the Cherrystone army despite being a Big Friendly Dog wearing what appears to be samurai armor.
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Ambiguously Brown
 Wargroove (Video Game) / int_2207b002
comment
Ambiguously Brown: Emeric, as well as most of the Cherrystone faction units. Spawning any air unit or ground unit note Except for the Golem in the Cherrystone faction will result in randomized skin tones for the human, including pale, skin white, brown, and even darker brown.
 Wargroove (Video Game) / int_2207b002
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Not Playing Fair With Resources
 Wargroove (Video Game) / int_240a3d9b
comment
Not Playing Fair With Resources: In the hard mode of the arcade, the AI gets twice as much money per structure than the player does. Inverted of course on easy. The computer gets half as much money per structure than the player.
 Wargroove (Video Game) / int_240a3d9b
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Lava Is Boiling Kool-Aid
 Wargroove (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Averted, in the map editor mode, if you happen to set your terrain tileset to lava, seaports and sea units other than Amphibians (which are land restricted) will be restricted on the map.
 Wargroove (Video Game) / int_24c48358
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 Wargroove (Video Game) / int_2557e3a9
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Palette Swap
 Wargroove (Video Game) / int_2557e3a9
comment
Palette Swap: The Outlaw Clans in the first game use Cherrystone units, until Wargoove 2 gives them a more distinct pirate theme. The Guardians of Requiem also use Cherrystone units during Arcade matches. One of Dark Mercia’s voice lines has her take offence at being called a palette swap.
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Tactical Rock–Paper–Scissors
 Wargroove (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: The game is heavily based upon the idea of countering opposing units with good match-ups, preferably cheap ones. Like Advance Wars, not all of these matchups are immediately obvious.
 Wargroove (Video Game) / int_28c502f6
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 Wargroove (Video Game) / int_2902d076
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Support Party Member
 Wargroove (Video Game) / int_2902d076
comment
Support Party Member: Wagons, Transports and Balloons can quickly ferry land units across the map, but have absolutely no means of defending themselves or attacking targets. Double Trouble adds Thieves, who are also incapable of fighting, but can steal income from enemy buildings (neutralizing them instantly, no matter their current health).
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 Wargroove (Video Game) / int_2af679a6
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Sidequest
 Wargroove (Video Game) / int_2af679a6
comment
Sidequest: The main campaign is littered with optional maps that can be played (or ignored) without moving the main story beforehand. They often unlock new characters for Arcade Mode (those missions being A Day in the Limelight or a Villain Episode for that character) and add to the player's star rating. Sidequest Sidestory: All the side quests canonically happen at the same time as the main storyline whether you play them or not; for example, Sedge is exiled by Zawan in an optional map where you play as Zawan and later shows up in the main storyline referencing the events of the optional map.
 Wargroove (Video Game) / int_2af679a6
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 Wargroove (Video Game) / int_2c1ce1fc
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Sound Test
 Wargroove (Video Game) / int_2c1ce1fc
comment
Sound Test: Present in the extras menu, though with the caveat that you need to complete Arcade Mode with each character to hear their themes. Each tune also comes with cute dancing animations of each character, or a Cherrystone Swordsman operating a gramophone in the case of miscellaneous songs.
 Wargroove (Video Game) / int_2c1ce1fc
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 Wargroove (Video Game) / int_2e528f4e
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What Measure Is a Non-Cute?
 Wargroove (Video Game) / int_2e528f4e
comment
What Measure Is a Non-Cute?: While most units die in combat, dog units instead just run away. In earlier builds of the game they did die, but the dev team felt like it would've been a hollow victory.
 Wargroove (Video Game) / int_2e528f4e
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type
Glass Cannon
 Wargroove (Video Game) / int_2f253c94
comment
Glass Cannon: Archers, Ballista and Trebuchets can deal incredible damage at range but take 50+% damage even from the most basic melee troops and suffer a One-Hit Kill from Commanders or Giants if they're mostly unharmed.
 Wargroove (Video Game) / int_2f253c94
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 Wargroove (Video Game) / int_35a24c16
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Geo Effects
 Wargroove (Video Game) / int_35a24c16
comment
Geo Effects: Weather effects are present and accounted for. Sunny is normal, fair winds give movement bonuses on land and sea and attack bonuses for air units, and bad weather applies penalties to the same. Each type of terrain provides bonuses or penalties to a unit's defense, as well as affecting their mobility. Roads allow land units to move faster, but provide no defensive benefit; meanwhile a mountain will slow movement due to the treacherous geography, but provides a significant defense bonus. Futhermore, many units' Critical Hit mechanics depend on the unit standing on a certain type of terrain (eg. Areonauts dealing a critical hit while over a mountain).
 Wargroove (Video Game) / int_35a24c16
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Michael Jackson's Thriller Parody
 Wargroove (Video Game) / int_396f385d
comment
Sedge's dance moves in the Jukebox.
 Wargroove (Video Game) / int_396f385d
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 Wargroove (Video Game) / int_39b8d3d6
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Boring, but Practical
 Wargroove (Video Game) / int_39b8d3d6
comment
Boring, but Practical: In a game where you can summon dragons, purchase gallant knights, call in harpies, and utilize massive, unit killing golems, what will usually be your most important, most valued, most pivotal unit? The humble Pikeman (with perhaps a ballista or witch around for handling aerial units) will often be the key to your success. At a cheap 150 gold cost, they are easily spammed, and unlike most of the units worth less than 600 gold, can actually tank really well. The majority of ground units simply can't break through them in a single hit, and often can't do it in two, either. And unlike the swordsman, Pikemen can give just as good as they get. The biggest reason to use Pikemen, however, is the way money is handled in this game. Both you and your opponent will be jockeying for a lot of money to start purchasing heavy hitters like Golems, Trebuchets, and Dragons. However, given that there's rarely more than fourteen properties on a map (and that's being generous), the simple fact of the matter is that even late into a campaign you can't crank out a dragon every turn. This is compounded by buying Knights and Harpies and Archers- all fantastic, usable units, but expensive. In general, until mid-to-late into a campaign, it's far more cost effective to spam Pikemen as a defensive wall so that, at most, you're only losing around 300 gold a day (as later maps will often have multiple army deployment centers) at a point where that will give you a net gain on money, allowing you to save up for Ballistae and the heavy hitter units much more effectively than futilely spamming Knights. Spamming expensive units is often the AI's greatest flaw to exploit as a result. Downplayed in a later update where Pikemen now cost 250 gold each but they're still useful nonetheless.
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Artifact of Doom
 Wargroove (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: Requiem turns out to be an Evil Weapon that corrupts the minds of anyone who could possibly be tempted into wielding it. Anyone who rejects a simple offer of power is instead assaulted by an Enemy Within until they're weak enough for Requiem to possess outright.
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 Wargroove (Video Game) / int_3b79029a
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Crapsaccharine World
 Wargroove (Video Game) / int_3b79029a
comment
Crapsaccharine World: A Downplayed example, as the setting of Wargroove remains a lighthearted Adventure-Friendly World, but the Codex isn't afraid to point out some of its darker elements. For example, it comments on how Cherrystone appears to have a bandit problem and speculates on what the wider socioeconomic cause could be. Despite their Adaptational Heroism, the Florans are still voracious carnivores and deadly hunters. The codex points out that the main reason they refrain from eating people is simple Pragmatic Villainy - Humans don't taste as good as herbivorous animals, and they have a tendency to react with Torches and Pitchforks. Even then, a hapless intruder into The Lost Woods is liable to be hunted down for sport by the locals, with only the word of the Greenfinger capable of staying their hand. The codex entry on Floran villagers also implies that even those who befriend Florans aren't entirely safe from them.
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 Wargroove (Video Game) / int_3de56bca
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Hero Must Survive
 Wargroove (Video Game) / int_3de56bca
comment
Hero Must Survive: If your Commander is defeated in battle, you lose the match. In addition, much like in Advance Wars, losing your HQ is also an instant loss. This also applies if you're controlling multiple commanders at once - losing any one of them will result in mission failure.
 Wargroove (Video Game) / int_3de56bca
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 Wargroove (Video Game) / int_3f45f1e6
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Adaptational Heroism
 Wargroove (Video Game) / int_3f45f1e6
comment
Despite their Adaptational Heroism, the Florans are still voracious carnivores and deadly hunters. The codex points out that the main reason they refrain from eating people is simple Pragmatic Villainy - Humans don't taste as good as herbivorous animals, and they have a tendency to react with Torches and Pitchforks. Even then, a hapless intruder into The Lost Woods is liable to be hunted down for sport by the locals, with only the word of the Greenfinger capable of staying their hand. The codex entry on Floran villagers also implies that even those who befriend Florans aren't entirely safe from them.
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War Has Never Been So Much Fun
 Wargroove (Video Game) / int_40d8b355
comment
War Has Never Been So Much Fun: Every bit as colourful and optimistic-looking as its spiritual predecessor (Days of Ruin excluded), and with plenty of joking cutscenes before and after campaign maps.
 Wargroove (Video Game) / int_40d8b355
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 Wargroove (Video Game) / int_41dd77d
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Zerg Rush
 Wargroove (Video Game) / int_41dd77d
comment
Zerg Rush: The encouraged usage of dog units. Thanks to their relatively low cost, large movement range, high attack power, and a crit that activates when other dogs are surrounding the target, it’s generally a good idea to send out a large pack of dogs to disrupt enemy defenses or overwhelm the enemy commander, assuming they have the backup needed to deal with threats they can’t take on.
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_41dd77d
 Wargroove (Video Game) / int_4292ebbf
type
Doppelgänger Attack
 Wargroove (Video Game) / int_4292ebbf
comment
Doppelgänger Attack: Vesper's groove in Double Trouble's final mission allows her to create smoke clones of herself, which deal the same massive damage a commander deals but dissipate at the slightest attack.
 Wargroove (Video Game) / int_4292ebbf
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1.0
 Wargroove (Video Game) / int_4292ebbf
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_4292ebbf
 Wargroove (Video Game) / int_464dd7cc
type
The Unfought
 Wargroove (Video Game) / int_464dd7cc
comment
The Unfought: The player never fights Tenri in the main story mode, instead taking control of her during her one limelight mission against Emeric in a friendly spar. She is however fought in the expansion campaign mode. In the co-op campaign, Sigrid and Sedge are nowhere to be seen, likely due to the fact that this campaign takes place after the main story, long after they have been slain for good. They are however featured in the Dance Party Ending in the credits for that campaign though.
 Wargroove (Video Game) / int_464dd7cc
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1.0
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Wargroove (Video Game) / int_464dd7cc
 Wargroove (Video Game) / int_4be57029
type
Beast of Battle
 Wargroove (Video Game) / int_4be57029
comment
Beast of Battle: Instead of vehicles, most heavy units in Wargroove are monsters, from dogs as recon units to gigantic dragons that serve as bombers.
 Wargroove (Video Game) / int_4be57029
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1.0
 Wargroove (Video Game) / int_4be57029
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_4be57029
 Wargroove (Video Game) / int_52748705
type
Bamboo Technology
 Wargroove (Video Game) / int_52748705
comment
Bamboo Technology: The Empire of Heavensong. Unlike the other factions, Heavensong is all-human and compensates using advanced puppet-based technology to substitute giants, turtles and dragons. This has no effect on gameplay, naturally.
 Wargroove (Video Game) / int_52748705
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1.0
 Wargroove (Video Game) / int_52748705
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_52748705
 Wargroove (Video Game) / int_5313c266
type
Bookends
 Wargroove (Video Game) / int_5313c266
comment
Book Ends: The first mission where Sigrid kills Mercival and the final mission where Mercia faces off against Dark Mercia have an identical map layout.
 Wargroove (Video Game) / int_5313c266
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1.0
 Wargroove (Video Game) / int_5313c266
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_5313c266
 Wargroove (Video Game) / int_5979acea
type
Fragile Speedster
 Wargroove (Video Game) / int_5979acea
comment
Fragile Speedster: Wardogs and Turtles both have very good movement but die quickly to counterattacks, the turtles also having very good offense on top of it. The transport units are also very fast, but have no offensive power at all.
 Wargroove (Video Game) / int_5979acea
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1.0
 Wargroove (Video Game) / int_5979acea
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_5979acea
 Wargroove (Video Game) / int_5989e3b6
type
Enemy Mine
 Wargroove (Video Game) / int_5989e3b6
comment
Enemy Mine: Despite stealing the gold reserves from every nation, Wulfar team up with the nations' leaders to defeat Vesper after they realize Wulfar only stole the gold to pay a ransom to Vesper. In some cases they only teamed up because Vesper now owns the gold that was stolen from them.
 Wargroove (Video Game) / int_5989e3b6
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1.0
 Wargroove (Video Game) / int_5989e3b6
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_5989e3b6
 Wargroove (Video Game) / int_5cc0d020
type
Castlevania (Franchise)
 Wargroove (Video Game) / int_5cc0d020
comment
Sigrid's gag line in the cutscene editor is to ask "What is a man..?"
 Wargroove (Video Game) / int_5cc0d020
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1.0
 Wargroove (Video Game) / int_5cc0d020
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_5cc0d020
 Wargroove (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Wargroove (Video Game) / int_6041e4f4
comment
Emeric warns you not to attack Valder in Act 1 Chapter 4 and just escape with the villagers. At the point he appears you're usually overwhelmed by enemies, but if you decide to do it anyway, he'll just laugh it off and heal back to full health.
 Wargroove (Video Game) / int_6041e4f4
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1.0
 Wargroove (Video Game) / int_6041e4f4
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_6041e4f4
 Wargroove (Video Game) / int_619b771c
type
Army Scout
 Wargroove (Video Game) / int_619b771c
comment
Army Scout: Dog units. Mobile with a huge vision radius that can clear Fog of War even in rough terrain and through forests and a powerful attack, but very little defense.
 Wargroove (Video Game) / int_619b771c
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1.0
 Wargroove (Video Game) / int_619b771c
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_619b771c
 Wargroove (Video Game) / int_61c683d2
type
We Have Reserves
 Wargroove (Video Game) / int_61c683d2
comment
We Have Reserves: Downplayed, especially compared to its spiritual progenitors. Maps tend to be designed with far more income than deployment buildings, dis-incentivising waves of cheap Cannon Fodder (a rampant tactic in Advance Wars et. al.) in favor of tactically deploying more expensive units.
 Wargroove (Video Game) / int_61c683d2
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1.0
 Wargroove (Video Game) / int_61c683d2
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_61c683d2
 Wargroove (Video Game) / int_6205e23d
type
Throw the Mook at Them
 Wargroove (Video Game) / int_6205e23d
comment
Throw the Mook at Them: Wulfar's groove allows him to launch any non-commander unit away, dealing splash damage to any enemies it lands near and instantly defeating the unit if it lands somewhere it can't move through (land units in water, wheel units on mountains). He can even launch his own units to reposition them, though he will still damage them.
 Wargroove (Video Game) / int_6205e23d
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1.0
 Wargroove (Video Game) / int_6205e23d
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_6205e23d
 Wargroove (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Wargroove (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: What the Epilogue consists of, as Requiem tries to convince Mercia to accept its power, while attacking her in the form of an Enemy Within.
 Wargroove (Video Game) / int_67a7cd88
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1.0
 Wargroove (Video Game) / int_67a7cd88
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_67a7cd88
 Wargroove (Video Game) / int_6b4763f
type
Morph Weapon
 Wargroove (Video Game) / int_6b4763f
comment
Morph Weapon: Requiem takes the form of a cello in Princess Elodie's hands, but when Dark Mercia takes it, it collapses into a sword and shield. It's possible it has more forms to suit different wielders.
 Wargroove (Video Game) / int_6b4763f
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1.0
 Wargroove (Video Game) / int_6b4763f
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_6b4763f
 Wargroove (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Wargroove (Video Game) / int_6bcfbc7e
comment
Fantasy Gun Control: Averted. Cannons are present on naval warships, and the Double Trouble expansion adds musket-armed riflemen as a land unit.
 Wargroove (Video Game) / int_6bcfbc7e
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-1.0
 Wargroove (Video Game) / int_6bcfbc7e
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_6bcfbc7e
 Wargroove (Video Game) / int_70c06a09
type
The Undead
 Wargroove (Video Game) / int_70c06a09
comment
The Undead: The Felheim Legion practices necromancy and practically all their units are one manner or another of undead. This has no effect on gameplay, however.
 Wargroove (Video Game) / int_70c06a09
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1.0
 Wargroove (Video Game) / int_70c06a09
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_70c06a09
 Wargroove (Video Game) / int_762d730c
type
Level Editor
 Wargroove (Video Game) / int_762d730c
comment
Level Editor: The game comes with not only a map editor, but also scripting tools, a cutscene editor, and a campaign maker. The system is robust enough to re-create the entire story campaign - in fact, according to a developer's tweet, it's just a more user-friendly version of the team's mapmaking toolkit.
 Wargroove (Video Game) / int_762d730c
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 Wargroove (Video Game) / int_762d730c
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Wargroove (Video Game) / int_762d730c
 Wargroove (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Wargroove (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Beyond sprite differences, the four factions' units are identical in abilities. Even the commanders are equal combatants. The only difference is their Grooves.
 Wargroove (Video Game) / int_7706dd0f
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1.0
 Wargroove (Video Game) / int_7706dd0f
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_7706dd0f
 Wargroove (Video Game) / int_7f19d10a
type
Everybody Do the Endless Loop
 Wargroove (Video Game) / int_7f19d10a
comment
In their own Jukebox sprite, Errol and Orla perform the notorious Christmas dance from A Charlie Brown Christmas.
 Wargroove (Video Game) / int_7f19d10a
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1.0
 Wargroove (Video Game) / int_7f19d10a
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_7f19d10a
 Wargroove (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 Wargroove (Video Game) / int_7fbb13bf
comment
If an enemy kills a Thief that stole from them, they get the gold back. If the Thief is killed by its own side the gold goes to them as if it was deposited in a Hideout... unless the Thief was launched into water by Wulfar's Tee Off, in which case nobody gets the gold. (You don't exactly have time to recover it from the bottom of the ocean in the middle of a battle)
 Wargroove (Video Game) / int_7fbb13bf
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1.0
 Wargroove (Video Game) / int_7fbb13bf
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_7fbb13bf
 Wargroove (Video Game) / int_7fd142ef
type
Shared Universe
 Wargroove (Video Game) / int_7fd142ef
comment
Shared Universe: With Starbound. The florans, a species from that game, arrived on a "meteor" that is implied to be a fallen spaceship. Floran commander Nuru is an existing character from Starbound who repeatedly alludes to interstellar adventures, and uses a spaceship's teleporter for her groove (complete with the same beam-down sound effects). In her Arcade Mode ending, it's revealed that Nuru is working for Esther Bright, confirming that Wargroove takes place after the events of Starbound.
 Wargroove (Video Game) / int_7fd142ef
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1.0
 Wargroove (Video Game) / int_7fd142ef
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_7fd142ef
 Wargroove (Video Game) / int_8029fa50
type
True Final Boss
 Wargroove (Video Game) / int_8029fa50
comment
In the campaign proper, Caesar's first side-mission, and the second battle against Valder (as well as the True Final Boss) involves invading a castle using a relative handful of units.
 Wargroove (Video Game) / int_8029fa50
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1.0
 Wargroove (Video Game) / int_8029fa50
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_8029fa50
 Wargroove (Video Game) / int_881b90be
type
Bling of War
 Wargroove (Video Game) / int_881b90be
comment
Bling of War: The Heavensong Empire's units are heavily decked out in golden elaborate masks and armour.
 Wargroove (Video Game) / int_881b90be
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1.0
 Wargroove (Video Game) / int_881b90be
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_881b90be
 Wargroove (Video Game) / int_8c481e9a
type
Risking the King
 Wargroove (Video Game) / int_8c481e9a
comment
Risking the King: Commanders may lose the game when defeated, but they are powerful combatants, heal passively, every Groove has its effective range centred on the user (if they're not a direct action outright), and Groove charge is built faster when the Commander is in combat. Taking measured risks using them as a Frontline General is greatly rewarded compared to taking a Too Awesome to Use approach and leaving them sitting next to HQ.
 Wargroove (Video Game) / int_8c481e9a
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1.0
 Wargroove (Video Game) / int_8c481e9a
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_8c481e9a
 Wargroove (Video Game) / int_8f0dc93c
type
Dangerous Forbidden Technique
 Wargroove (Video Game) / int_8f0dc93c
comment
The computer also gets Giants, Harpies/Vampires, and Dragons significantly earlier than you do in the Story Mode. Thankfully the game gives you counters for all three at the same time they're introduced (Trebuchets for the Giants, Alchemists and Balistas for the Vampires, and Witches for the Dragons), but it can be seen as quite unfair for the AI to have far more powerful and mobile units. Handwaved with Greenfinger's mission against Sedge, where he classifies them as a Dangerous Forbidden Technique, but seen as weird during Ragna's Villain Episode, where her foe Caesar (a Cherrystone dog) can casually use Giants.
 Wargroove (Video Game) / int_8f0dc93c
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1.0
 Wargroove (Video Game) / int_8f0dc93c
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_8f0dc93c
 Wargroove (Video Game) / int_933576c8
type
Mighty Glacier
 Wargroove (Video Game) / int_933576c8
comment
Mighty Glacier: The Spearman has the lowest movement rate in the game, but can deal frightful damage in packs thanks to its Critical Hit mechanic and has decent defenses against melee attacks. Its best counter are ranged units, who avoid fighting it in the first place, or flying units who they can't attack back against.
 Wargroove (Video Game) / int_933576c8
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1.0
 Wargroove (Video Game) / int_933576c8
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_933576c8
 Wargroove (Video Game) / int_940a5958
type
Artificial Stupidity
 Wargroove (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI emphasizes attacking over defending and can be baited into making bad trades by providing them with the right fodder to attack. This goes double if your Commander is on the frontline; the AI will gladly charge them with units who have no realistic chance in heck of making a permanent dent in their HP pool. The AI will often focus on destroying allied villages, even if one of your units nearby is recapturing it every turn. Inversely, an isolated unit will sometimes fixate on capturing a village, even if one of your own units is nearby to demolish it every turn. Wagons receive a disproportionate amount of the AI’s ire, much like the APCs of Advance Wars old. Especially with the above in consideration, the AI is just not good with large maps. It's not too difficult to keep up with a hard arcade AI on them, as the AI refuses to make wagons/balloons/barges and usually focuses its forces on wherever your commander is, meaning the starting skirmish can be pushed further into their territory than it should. If the AI somehow gets wagons/balloons/barges, it has no real idea what to do with them, leaving them just out of reach of your troops at best.
 Wargroove (Video Game) / int_940a5958
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1.0
 Wargroove (Video Game) / int_940a5958
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_940a5958
 Wargroove (Video Game) / int_94398534
type
MaskPower
 Wargroove (Video Game) / int_94398534
comment
Mask Power: Each Heavensong unit wears a golden animal mask that the Codex explains is symbolic of their role in the Heavensong army and associates them with the virtues of that creature. Heavensong's Commanders also wear masks, but in their cases they're not face-covering.
 Wargroove (Video Game) / int_94398534
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1.0
 Wargroove (Video Game) / int_94398534
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_94398534
 Wargroove (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Wargroove (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Despite the fantasy coat of paint, the games wears its inspiration on its sleeves, which can lead to tripping up when a couple of crucial mechanics are very slightly different. In particular: For Advanced Wars veterans. Properties use a completely different set of mechanics that bares not even a passing resemblance to AW. Grade in Campaign mode is exclusively based on your speed (How many turns it takes for you to win). Players are used to scoring high on Power and Technique for grade (killing enemy units and preserving your own) will find it awkward. The Archer unit, while filling the same niche as Artillery, is a very different beast, being able to move and attack in the same turn, retaliate and range, and attack point-blank. They can also attack flying units for normal damage unlike the Artillery. Trebuchets and Ballistas have similar niches to Rocket and Missile Launchers, but they both function very differently. Both cannot move and attack at the same turn, and Ballistas can attack all units (although for less damage than air units). A lot of units here are significantly inexpensive compared to Advance Wars, especially the air and sea units. There are only three units that are 1,000 or over coins, and those are the Trebuchet, Giant, and Dragon. Even accounting for Wargroove lopping a 0 off the end of its gold values, that still makes most units significantly less costly than their Advance Wars analogues... except the Trebuchet, which is dramatically pricier than the Rocket it replaces. For Fire Emblem veterans. Archers even being able to attack and counter more than 2 spaces and at point blank, which was implemented in Shadows of Valentia. Additionally, Archers aren't super effective against Flying units - Mages, Sky Riders, Ballistas, and Harpoon Ships do that instead. Also, Mages can only attack the space in front of them unlike FE Mages. FE players are used to selecting a unit or structure with the A button, as well as entering the menu by selecting an empty tile with A. It's now B on the Nintendo Switch version. You'd end up pressing A and, instead of selecting a unit or bringing up the game menu, you bring up the unit and tile information menu. Worse is if you're playing on Xbox (Or using an Xbox controller) and played FE before. The tutorial actually ends up displaying "A" every time it wants you to select, further motivating you to press the rightmost button rather than the bottommost, since A and B are switched on Nintendo and Xbox. a picture to help you understand◊ if you're not aware.
 Wargroove (Video Game) / int_963086ce
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1.0
 Wargroove (Video Game) / int_963086ce
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_963086ce
 Wargroove (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Wargroove (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Downplayed, as Felheim are obviously the main antagonists, but the fact two of their commanders have pages upon pages of campaign-progress-locked data in the codex confirms there's much more going on than meets the eye.
 Wargroove (Video Game) / int_9cb3e22e
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1.0
 Wargroove (Video Game) / int_9cb3e22e
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_9cb3e22e
 Wargroove (Video Game) / int_9e943076
type
One-Man Army
 Wargroove (Video Game) / int_9e943076
comment
One-Man Army: Commanders are the most powerful units in the game and have good match-ups against practically every unit in the game; most low-tier units will, at best, deal around 10-15% damage to them. This is balanced by the Commader's defeat being an instant loss to its faction.
 Wargroove (Video Game) / int_9e943076
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1.0
 Wargroove (Video Game) / int_9e943076
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_9e943076
 Wargroove (Video Game) / int_9f6fb586
type
Leitmotif
 Wargroove (Video Game) / int_9f6fb586
comment
Leitmotif: Each commander has their own theme, which will play when they are taking their turn. In missions where you control more than one commander, the dominant commander's theme plays (usually Mercia's or Emeric's), although both Requiem commanders override all commander themes in the Story mode, and Vesper's theme overrides all commander themes at the end of the Co-op campaign.
 Wargroove (Video Game) / int_9f6fb586
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1.0
 Wargroove (Video Game) / int_9f6fb586
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1.0
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Wargroove (Video Game) / int_9f6fb586
 Wargroove (Video Game) / int_a1dfb30e
type
Lost Superweapon
 Wargroove (Video Game) / int_a1dfb30e
comment
Lost Superweapon: Requiem. The entire events of the story eventually revolve around trying to prevent its unearthing.
 Wargroove (Video Game) / int_a1dfb30e
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1.0
 Wargroove (Video Game) / int_a1dfb30e
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_a1dfb30e
 Wargroove (Video Game) / int_a3c0c1df
type
Dance Party Ending
 Wargroove (Video Game) / int_a3c0c1df
comment
In the co-op campaign, Sigrid and Sedge are nowhere to be seen, likely due to the fact that this campaign takes place after the main story, long after they have been slain for good. They are however featured in the Dance Party Ending in the credits for that campaign though.
 Wargroove (Video Game) / int_a3c0c1df
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1.0
 Wargroove (Video Game) / int_a3c0c1df
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_a3c0c1df
 Wargroove (Video Game) / int_a65288e2
type
Ascended Extra
 Wargroove (Video Game) / int_a65288e2
comment
Ascended Extra: In the default Wargroove campaign, the Outlaws are a mere Palette Swap of Cherrystone and have no commanders to speak of beyond a trio of spokesman mooks. Double Trouble, meanwhile, gives the Outlaws three unique commanders and even makes them the protagonist faction of their own campaign.
 Wargroove (Video Game) / int_a65288e2
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1.0
 Wargroove (Video Game) / int_a65288e2
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_a65288e2
 Wargroove (Video Game) / int_ab5eea65
type
Dramatic Irony
 Wargroove (Video Game) / int_ab5eea65
comment
Dramatic Irony: Mixed in with Tomato Surprise. The prologue of the game clearly shows Sigrid killing King Mercival, restarting the conflict between Cherrystone and Felheim. However, only near the very end of the game is it shown that Valder hadn't sanctioned the assassination. Mercia held Valder responsible for her father's murder and Valder wasn't even aware that one of his own had done it. When Sigrid reveals she started the war, Valder is outraged.
 Wargroove (Video Game) / int_ab5eea65
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1.0
 Wargroove (Video Game) / int_ab5eea65
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_ab5eea65
 Wargroove (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Wargroove (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The Mage's stats are all-around decent on top of its incredible bonus damage against flying units and easily-triggered Critical Hit. While Mages will fall quickly to specialized late-tier units it has decent matchups against most low-to-mid-tier units.
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 Wargroove (Video Game) / int_ad8df7ab
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Don't Celebrate Just Yet
 Wargroove (Video Game) / int_ad8df7ab
comment
Don't Celebrate Just Yet: The war with Felheim ends when Mercia chases Sigrid to Cradle Island and slays her. Unfortunately, Sigrid had successfully opened Requiem's tomb before her death, and the protagonists decide that it can't be left to chance, so the final two missions are spent battling the Sealed Evil in a Can.
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Wargroove (Video Game) / int_ad8df7ab
 Wargroove (Video Game) / int_af19229b
type
Plant Person
 Wargroove (Video Game) / int_af19229b
comment
Plant Person: The Floran Tribes are comprised of humanoid plant-folk native to The Lost Woods, with green skin and foliage for hair. Floran are described as beautiful, graceful, and savagely carnivorous.
 Wargroove (Video Game) / int_af19229b
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Wargroove (Video Game) / int_af19229b
 Wargroove (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Wargroove (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Like in Advance Wars, non-infantry ranged units cannot attack adjacent units. Harpoon Ships and Warships need to be at least two tiles away from a target in order to attack, while Trebuchets and Ballista need only a one-tile clearance (and thus have no trouble attacking diagonally).
 Wargroove (Video Game) / int_b1c4bc94
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 Wargroove (Video Game) / int_b29b7795
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Alien Animals
 Wargroove (Video Game) / int_b29b7795
comment
Alien Animals: The codex heavily implies the florans are present on Aurania as an introduced species, delivered by a spaceship that crash-landed nine-hundred years before the story's beginning (remembered by history as a mysterious "comet"). Anyone familiar with Starbound probably isn't surprised by this, but the modern florans appear to have long forgotten this event.
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Wargroove (Video Game) / int_b29b7795
 Wargroove (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Wargroove (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Unlike Advance Wars, units don't need to restock on ammo for their weapons. This is justifiable for melee-focused units, but it also means Archers have an unlimited supply of arrows, et cetera. Double Trouble re-implements a variation of this mechanic as the Rifleman's gimmick; after a certain number of shots they must spend a turn to reload.
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Wargroove (Video Game) / int_b2cdd776
 Wargroove (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Wargroove (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: All of the Steam achievements have this in full force.
 Wargroove (Video Game) / int_b5049d76
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1.0
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 Wargroove (Video Game) / int_b6baad83
type
Hero Unit
 Wargroove (Video Game) / int_b6baad83
comment
Hero Unit: Commander units. Each faction has three, each with their own unique groove.
 Wargroove (Video Game) / int_b6baad83
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Wargroove (Video Game) / int_b6baad83
 Wargroove (Video Game) / int_b9d334b2
type
Aerith and Bob
 Wargroove (Video Game) / int_b9d334b2
comment
Aerith and Bob: A Downplayed Trope. The bandit leaders' real names (Greg, Neil, and Paul) are run-of-the-mill compared to everyone else in the series. However, in a feudal system like Cherrystone, it's not uncommon for the upper castes of nobles and the knighthood to have a different naming culture (see Theme Naming below) to the commoners.
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 Wargroove (Video Game) / int_b9f472b
type
Storming the Castle
 Wargroove (Video Game) / int_b9f472b
comment
Storming the Castle: Unlike in Advance Wars, buildings act more like units and have a health bar and the ability to counter-attack. A building reduced to zero health flips to neutral and can be instantly captured by any faction's infantry or commander. In the campaign proper, Caesar's first side-mission, and the second battle against Valder (as well as the True Final Boss) involves invading a castle using a relative handful of units.
 Wargroove (Video Game) / int_b9f472b
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1.0
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Wargroove (Video Game) / int_b9f472b
 Wargroove (Video Game) / int_c02ce551
type
Straight for the Commander
 Wargroove (Video Game) / int_c02ce551
comment
Straight for the Commander: A very viable strategy, and if you can pull it off, it'll often win you an A or even an S-rank in Campaign mode. Just be careful since the enemy can do it to you, too.
 Wargroove (Video Game) / int_c02ce551
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1.0
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Wargroove (Video Game) / int_c02ce551
 Wargroove (Video Game) / int_c6d96108
type
Proud Hunter Race
 Wargroove (Video Game) / int_c6d96108
comment
Proud Hunter Race: They Florans are a primitive culture mostly interested in hunting, although it's less out of martial pride and more out of a love for "stabbing" and meat. According to flavor text, any outsider who sets foot in their territory is considered free game for hunting, unless the Greenfinger (a combination of shaman and chieftain) personally vouches for their presence.
 Wargroove (Video Game) / int_c6d96108
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Wargroove (Video Game) / int_c6d96108
 Wargroove (Video Game) / int_c75df49a
type
Shout-Out
 Wargroove (Video Game) / int_c75df49a
comment
Shout-Out: One of Valder's lines when using Raise Dead is "Rise from your grave!" Similarly, one of Ryota's lines for Blade Dash is "You are already dead." Another one is "You'll never see it coming!". During the campaign, Ragna catches up to the party in the third act. She and her Vampire backup then introduce themselves by using the Ginyu Force's poses. Sedge's dance moves in the Jukebox. Koji's Jukebox dance heavily resembles the Carlton Dance. In their own Jukebox sprite, Errol and Orla perform the notorious Christmas dance from A Charlie Brown Christmas. Sigrid's gag line in the cutscene editor is to ask "What is a man..?" Valder's gag line is "Nothing personal, kid."
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Wargroove (Video Game) / int_c75df49a
 Wargroove (Video Game) / int_ccf46587
type
Redshirt Army
 Wargroove (Video Game) / int_ccf46587
comment
Red Shirt Army: Everyone except the commander, especially since the game doesn't penalize you for losing units.
 Wargroove (Video Game) / int_ccf46587
featureApplicability
1.0
 Wargroove (Video Game) / int_ccf46587
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1.0
 Wargroove (Video Game)
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Wargroove (Video Game) / int_ccf46587
 Wargroove (Video Game) / int_d24ed873
type
Developer's Foresight
 Wargroove (Video Game) / int_d24ed873
comment
Developer's Foresight: If an enemy kills a Thief that stole from them, they get the gold back. If the Thief is killed by its own side the gold goes to them as if it was deposited in a Hideout... unless the Thief was launched into water by Wulfar's Tee Off, in which case nobody gets the gold. (You don't exactly have time to recover it from the bottom of the ocean in the middle of a battle) Emeric warns you not to attack Valder in Act 1 Chapter 4 and just escape with the villagers. At the point he appears you're usually overwhelmed by enemies, but if you decide to do it anyway, he'll just laugh it off and heal back to full health.
 Wargroove (Video Game) / int_d24ed873
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Wargroove (Video Game) / int_d24ed873
 Wargroove (Video Game) / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 Wargroove (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": The codex has a handful of oddities like this. One that stands out is a mention of cinnamon mines that apparently waft their scent quite far. (In the real world, cinnamon is the inner bark of its namesake tree, which doesn't smell much stronger than any other tree.)
 Wargroove (Video Game) / int_d5a84e45
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Wargroove (Video Game) / int_d5a84e45
 Wargroove (Video Game) / int_d5ac9158
type
Harping on About Harpies
 Wargroove (Video Game) / int_d5ac9158
comment
Harping on About Harpies: Harpies form the basis of the Aeronaut units (which fill the role of Advance Wars' battle helicopters). Cherrystone's are outright called Harpies, and actually defy most aspects of the trope - the live peacefully up in the mountains, regularly help rescue miners, and the ones in the army are there because they voluntarily enlisted to defend their nation.
 Wargroove (Video Game) / int_d5ac9158
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Wargroove (Video Game) / int_d5ac9158
 Wargroove (Video Game) / int_d5ccaec3
type
Anti-Cavalry
 Wargroove (Video Game) / int_d5ccaec3
comment
Anti-Cavalry: Cavalry being 'tanks' in this game, they are countered by Aeronauts, Giants and attacking Spearmen (Battle Helicopters, Megatanks and Mech) units.
 Wargroove (Video Game) / int_d5ccaec3
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Wargroove (Video Game) / int_d5ccaec3
 Wargroove (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Wargroove (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Compared to the series it's inspired by, several units (especially Naval units) are far more affordable than their original counterparts. Some notable ones include Warships and Sky Riders, which are much less expensive than the Battleships and Fighters in Advance Wars. To put this to perspective, the most expensive units are the Trebuchets (Rockets), Giants (Medium Tanks), and Dragons (Bombers).
 Wargroove (Video Game) / int_d6f284a3
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Wargroove (Video Game) / int_d6f284a3
 Wargroove (Video Game) / int_db6230b7
type
Lightning Bruiser
 Wargroove (Video Game) / int_db6230b7
comment
Lightning Bruiser: Both the Giant and the Dragon have incredible offensive power, decent staying power and some of the highest movement for their class (the Giant having 5 walking speed and the Dragon 8 flying). The Giant can even enter mountains to attack, unlike its Advance Wars equivalent.
 Wargroove (Video Game) / int_db6230b7
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Wargroove (Video Game) / int_db6230b7
 Wargroove (Video Game) / int_dd63626c
type
Anti-Structure
 Wargroove (Video Game) / int_dd63626c
comment
Anti-Structure: Knights, Trebuchets, Dragons and Warships are all capable of one-shotting buildings when they launch a critical attack (which, since buildings are stationary, is fairly easy for the former two). Spearmen cannot one-shot buildings, but do solid damage with another simple critical condition. There's also the Thief from Double Trouble, who when ransacking buildings will turn them neutral, bypassing its defences.
 Wargroove (Video Game) / int_dd63626c
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Wargroove (Video Game) / int_dd63626c
 Wargroove (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Wargroove (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: In a reflection of the final battle being all in Mercia's head, the objective given is to give in, in purple, wavy text just like how the final boss speaks. It doesn't show the actual objective until the battle is nearly over (and the boss is considerably weaker then).
 Wargroove (Video Game) / int_e0c470a1
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Wargroove (Video Game) / int_e0c470a1
 Wargroove (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 Wargroove (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: WarGroove has several neutral buildings that can be captured by troops. Villages (both regular towns and stilt-villages built on reefs) provide income, and Barracks, Towers, Ports, and Hideouts allow the production of corresponding unit types (regular army troops and artillery, flying units, sea units, and thieves and musketeers, respectively).
 Wargroove (Video Game) / int_e2dd8595
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Wargroove (Video Game) / int_e2dd8595
 Wargroove (Video Game) / int_e375c858
type
Fog of War
 Wargroove (Video Game) / int_e375c858
comment
Fog of War: An optional rule to battles. Act 2 of the campaign also features it, to represent the dense, obscuring foliage of the Gloomwoods.
 Wargroove (Video Game) / int_e375c858
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1.0
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Wargroove (Video Game) / int_e375c858
 Wargroove (Video Game) / int_e3ab9e00
type
Turns Red
 Wargroove (Video Game) / int_e3ab9e00
comment
Turns Red: The Critical Hit mechanic for giants triggers when they're below 40% health. This makes them capable of dealing considerable damage to anything on the ground at almost any health level. They're the least dangerous at 10% or less.
 Wargroove (Video Game) / int_e3ab9e00
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Wargroove (Video Game) / int_e3ab9e00
 Wargroove (Video Game) / int_e53fa444
type
APCs
 Wargroove (Video Game) / int_e53fa444
comment
Wagons receive a disproportionate amount of the AI’s ire, much like the APCs of Advance Wars old.
 Wargroove (Video Game) / int_e53fa444
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1.0
 Wargroove (Video Game) / int_e53fa444
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Wargroove (Video Game) / int_e53fa444
 Wargroove (Video Game) / int_e5421161
type
Expy
 Wargroove (Video Game) / int_e5421161
comment
Expy: Most units are basically classic Advance Wars units reskinned, with much the same strengths and weaknesses.
 Wargroove (Video Game) / int_e5421161
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1.0
 Wargroove (Video Game) / int_e5421161
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Wargroove (Video Game) / int_e5421161
 Wargroove (Video Game) / int_e545e190
type
Nerf
 Wargroove (Video Game) / int_e545e190
comment
Nerf: Spearmen and Trebuchets were regarded as very easy to spam, and didn't have many cost effective counters. For this reason, they both went up in price by 100 coins.
 Wargroove (Video Game) / int_e545e190
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1.0
 Wargroove (Video Game) / int_e545e190
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_e545e190
 Wargroove (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Wargroove (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: In the first game, the Outlaw Clans are a Palette Swap of the Kingdom of Cherrystone, not even counted as a real faction until Double Trouble gave them a set of commanders. In Wagroove 2, the Outlaws and their commanders are heavily redesigned with a Pirate theme, finally making their units visually distinct from Cherrystone.
 Wargroove (Video Game) / int_e5d37e0f
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 Wargroove (Video Game) / int_e5d37e0f
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Wargroove (Video Game) / int_e5d37e0f
 Wargroove (Video Game) / int_e5e0349a
type
Warrior Undead
 Wargroove (Video Game) / int_e5e0349a
comment
Warrior Undead: Valder commands a nation of powerful undead warrior soldiers, most of whom he created himself, and all of them a force to be reckoned with on the battlefield. This includes skeleton swordsmen, pikemen, archers and the Ragna, a Frankenstien-like monster created from the corpses of history's greatest combatants. Far from mindless zombies, Valder's undead soldiers are capable of independent thought in his absence and are no less competent or intelligent than any living soldier.
 Wargroove (Video Game) / int_e5e0349a
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_e5e0349a
 Wargroove (Video Game) / int_e70c45f0
type
All Animals Are Dogs
 Wargroove (Video Game) / int_e70c45f0
comment
All Animals Are Dogs: To the point of being a Running Gag in the codex. It's understandable with the Floran Quagmutts, which are classed as a Dog unit, but becomes a bit of a joke when Cherrystone's dragons (units that stand in for bomber aircraft) are described as "really just big dogs".
 Wargroove (Video Game) / int_e70c45f0
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Wargroove (Video Game) / int_e70c45f0
 Wargroove (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Wargroove (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: The Floran, as usual. This complicates diplomacy during the campaign, though it's downplayed as their Greenfinger is a Reasonable Authority Figure, and Nuru is friendlier than your average Floran thanks to being part of a multicultural protectorate. This also creeps into their unit lore; for example, they don't traditionally domesticate their scouts and mounts, as it's a rite of passage to tame a wild one.
 Wargroove (Video Game) / int_e8e56799
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Wargroove (Video Game) / int_e8e56799
 Wargroove (Video Game) / int_eb7c34cf
type
Crossover
 Wargroove (Video Game) / int_eb7c34cf
comment
Crossover: The Florans are originally from Starbound. One of their commanders (Nuru) is stated to be a "visitor", and drops numerous hints she's the Nuru from that game. They appear to be slightly less stabbing-happy than their spacefaring counterparts this time around (in that they keep it to within their own borders).
 Wargroove (Video Game) / int_eb7c34cf
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 Wargroove (Video Game) / int_eb7c34cf
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Wargroove (Video Game) / int_eb7c34cf
 Wargroove (Video Game) / int_efd11fe3
type
A Dog Named "Dog"
 Wargroove (Video Game) / int_efd11fe3
comment
A Dog Named "Dog": Nuru insists on calling Caesar "Dog"
 Wargroove (Video Game) / int_efd11fe3
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 Wargroove (Video Game) / int_efd11fe3
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 Wargroove (Video Game)
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Wargroove (Video Game) / int_efd11fe3
 Wargroove (Video Game) / int_f23ffaf8
type
Sidequest Sidestory
 Wargroove (Video Game) / int_f23ffaf8
comment
Sidequest Sidestory: All the side quests canonically happen at the same time as the main storyline whether you play them or not; for example, Sedge is exiled by Zawan in an optional map where you play as Zawan and later shows up in the main storyline referencing the events of the optional map.
 Wargroove (Video Game) / int_f23ffaf8
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 Wargroove (Video Game) / int_f23ffaf8
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Wargroove (Video Game) / int_f23ffaf8
 Wargroove (Video Game) / int_fd94c4ac
type
Theme Naming
 Wargroove (Video Game) / int_fd94c4ac
comment
Theme Naming: The Cherrystone characters have Latin names (Mercia, Emeric, Caesar and Mercival), Felheim's have Germanic/Nordic names (Valder, Ragna and Sigrid) and Heavensong's have Japanese (Tenri, Ryota and Koji). Averted with the Floran, who avoid their Starbound tendency of being named after plants or botanical terms (though Sedge is a plant related to grasses). Cacophony is tied to music-themed names, judging by Elodie (spoken to rhyme with "melody") and Requiem.
 Wargroove (Video Game) / int_fd94c4ac
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Wargroove (Video Game) / int_fd94c4ac
 Wargroove (Video Game) / int_fea27091
type
Buffy Speak
 Wargroove (Video Game) / int_fea27091
comment
Buffy Speak: Many of the Floran Tribe's units are named like this ('Slasher', 'Stabber', 'Shooter', 'Floaty Thing', etc.).
 Wargroove (Video Game) / int_fea27091
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 Wargroove (Video Game) / int_fea27091
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Wargroove (Video Game) / int_fea27091
 Wargroove (Video Game) / int_name
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ItemName
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Wargroove (Video Game) / int_name
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Wargroove (Video Game)

The following is a list of statements referring to the current page from other pages.

 Wargroove (Video Game)
hasFeature
A Thicket of Spears / int_2514362f
 Wargroove (Video Game)
hasFeature
Anti-Cavalry / int_2514362f
 Wargroove (Video Game)
hasFeature
Civil Warcraft / int_2514362f
 Wargroove (Video Game)
hasFeature
Cosmetically Different Sides / int_ee79224f
 Wargroove (Video Game)
hasFeature
Easy-Mode Mockery / int_2514362f
 Wargroove (Video Game)
hasFeature
Feral Vampires / int_2514362f
 Wargroove (Video Game)
hasFeature
Fixed Damage Attack / int_2514362f
 Wargroove (Video Game)
hasFeature
Grim Up North / int_2514362f
 Wargroove (Video Game)
hasFeature
Harping on About Harpies / int_2514362f
 Wargroove (Video Game)
hasFeature
Hero Unit / int_2514362f
 Wargroove (Video Game)
hasFeature
Locked Out of the Loop / int_2514362f
 Wargroove (Video Game)
hasFeature
Mining for Cookies / int_2514362f
 Wargroove (Video Game)
hasFeature
Not Playing Fair With Resources / int_ee79224f
 Wargroove (Video Game)
hasFeature
Orcus on His Throne / int_ee79224f
 Wargroove (Video Game)
hasFeature
Player Creation Sharing / int_2514362f
 Wargroove (Video Game)
hasFeature
Purpose-Driven Immortality / int_2514362f
 Wargroove (Video Game)
hasFeature
Samurai Shinobi / int_2514362f
 Wargroove (Video Game)
hasFeature
Smoke Out / int_ee79224f
 Wargroove (Video Game)
hasFeature
Sorcerous Overlord / int_2514362f
 Wargroove (Video Game)
hasFeature
Sound Test / int_2514362f
 Wargroove (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_ee79224f
 Wargroove (Video Game)
hasFeature
The All-Seeing A.I. / int_2514362f
 Wargroove (Video Game)
hasFeature
The Corruptible / int_2514362f
 Wargroove (Video Game)
hasFeature
The Necrocracy / int_2514362f
 Wargroove (Video Game)
hasFeature
Treants / int_2514362f
 Wargroove (Video Game)
hasFeature
True Final Boss / int_2514362f
 Wargroove (Video Game)
hasFeature
Video Games of 2015–2019 / int_2514362f
 Wargroove (Video Game)
hasFeature
War Has Never Been So Much Fun / int_2514362f
 Wargroove (Video Game)
hasFeature
Warrior Undead / int_2514362f
 Wargroove (Video Game)
hasFeature
Yet Another Stupid Death / int_2514362f
 WarGroove
sameAs
Wargroove (Video Game)