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Call Of War / Videogame
- 230 statements
- 44 feature instances
- 1 referencing feature instances
Call Of War / Videogame | type |
TVTItem | |
Call Of War / Videogame | label |
Call Of War / Videogame | |
Call Of War / Videogame | page |
CallOfWar | |
Call Of War / Videogame | comment |
Call of War is a Real-Time Strategy multiplayer online game released by Bytro Labs.Set in World War Two, players can take control of a number of countries, each adherring to one of four "doctrines" (factions). | |
Call Of War / Videogame | fetched |
2023-04-17T02:28:37Z | |
Call Of War / Videogame | parsed |
2023-04-17T02:28:37Z | |
Call Of War / Videogame | processingComment |
Dropped link to AntiArmour: Not a Feature - UNKNOWN | |
Call Of War / Videogame | processingUnknown |
AntiArmour | |
Call Of War / Videogame | isPartOf |
DBTropes | |
Call Of War / Videogame / int_17d5e071 | type |
Weapon of X-Slaying | |
Call Of War / Videogame / int_17d5e071 | comment |
Weapon of X-Slaying: Several: Anti-Air: Anti-air, self-propelled anti-air, cruisers, and interceptors are optimised to deal damage against aerial units. Anti Armour: Artillery, anti-tank guns, tank destroyers, and attack bombers deal the most damage against heavy armour. Tanks and commandoes are best against light armour. Anti-Infantry: Most units from the "infantry" tech branch, as well as armoured cars, tactical bombers, and rocket artillery. Anti-Structure: Strategic bombers, rocket-bombs, and atomic weapons. Anti-submarine: Destroyers and naval bombers. | |
Call Of War / Videogame / int_17d5e071 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_17d5e071 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_17d5e071 | |
Call Of War / Videogame / int_19ba91b5 | type |
Home Field Advantage | |
Call Of War / Videogame / int_19ba91b5 | comment |
Home Field Advantage: Armies have a +15% hitpoint advantage when in their own core provinces. | |
Call Of War / Videogame / int_19ba91b5 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_19ba91b5 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_19ba91b5 | |
Call Of War / Videogame / int_1eed1d03 | type |
Anti-Air | |
Call Of War / Videogame / int_1eed1d03 | comment |
Anti-Air: Anti-air, self-propelled anti-air, cruisers, and interceptors are optimised to deal damage against aerial units. | |
Call Of War / Videogame / int_1eed1d03 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_1eed1d03 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_1eed1d03 | |
Call Of War / Videogame / int_233c183f | type |
||
Call Of War / Videogame / int_233c183f | comment |
"Risk"-Style Map: Combined with a network of point-to-point roads. Players can toggle between a map displaying the relations of countries, or maps showing them by colour. | |
Call Of War / Videogame / int_233c183f | featureApplicability |
1.0 | |
Call Of War / Videogame / int_233c183f | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_233c183f | |
Call Of War / Videogame / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Call Of War / Videogame / int_29f44d3a | comment |
Adam Smith Hates Your Guts: Justified. As the game progresses, human players who declare war on AI will become unpopular with other AI, leading to war or trade embargoes. By the late game, the only deals on the stock market are exorbitant. | |
Call Of War / Videogame / int_29f44d3a | featureApplicability |
1.0 | |
Call Of War / Videogame / int_29f44d3a | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_29f44d3a | |
Call Of War / Videogame / int_2bdae2ae | type |
Awesome, but Impractical | |
Call Of War / Videogame / int_2bdae2ae | comment |
Awesome, but Impractical: Atom bombs. While they do massive damage to enemy units, buildings, and morale, due to their prohibitive costs, lengthy research time, and the comparativenote they still have over 60 hitpoints vulnerability of nuclear bombers to interceptors and anti-aircraft guns, as well as their limited range, mean that they are rarely used. The high-level "Elite Units" are similarly expensive to research and develop, with less utility than the equivalent cost of lower-level units. | |
Call Of War / Videogame / int_2bdae2ae | featureApplicability |
1.0 | |
Call Of War / Videogame / int_2bdae2ae | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_2bdae2ae | |
Call Of War / Videogame / int_3556ccfc | type |
Command & Conquer Economy | |
Call Of War / Videogame / int_3556ccfc | comment |
Command & Conquer Economy: Played straight. No industry, factories, or other buildings will be built without the player's orders. Furthermore units will not be produced without orders. | |
Call Of War / Videogame / int_3556ccfc | featureApplicability |
1.0 | |
Call Of War / Videogame / int_3556ccfc | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_3556ccfc | |
Call Of War / Videogame / int_35a24c16 | type |
Geo Effects | |
Call Of War / Videogame / int_35a24c16 | comment |
Geo Effects: The Terrain Bonus is this. The five types of terrain — plains, hills, mountains, forests, and cities — all offer advantages to different types of units. Certain terrain — particularly mountains — also slows units down. | |
Call Of War / Videogame / int_35a24c16 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_35a24c16 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_35a24c16 | |
Call Of War / Videogame / int_39b8d3d6 | type |
Boring, but Practical | |
Call Of War / Videogame / int_39b8d3d6 | comment |
Boring, but Practical: Fielding a well-balanced army consisting mainly of medium-level units such as infantry, supported by artillery, aircraft, and mechanised forces, with a navy consisting mainly of cruisers and submarines, is generally the best combination of units. | |
Call Of War / Videogame / int_39b8d3d6 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_39b8d3d6 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_39b8d3d6 | |
Call Of War / Videogame / int_3ccaf3ac | type |
No Swastikas | |
Call Of War / Videogame / int_3ccaf3ac | comment |
No Swastikas: The game is developed in Germany, and not only do Axis units lack swastikas, but Germany is known either as the "German Empire" or simply "Germany", and has the WWI-era tricolour with or without an iron cross, or the current flag. | |
Call Of War / Videogame / int_3ccaf3ac | featureApplicability |
1.0 | |
Call Of War / Videogame / int_3ccaf3ac | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_3ccaf3ac | |
Call Of War / Videogame / int_3ceb90f9 | type |
Hidden Army Reveal | |
Call Of War / Videogame / int_3ceb90f9 | comment |
Hidden Army Reveal: Stealth units are invisible until uncovered by scout units or engaged in combat, leading to this trope. | |
Call Of War / Videogame / int_3ceb90f9 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_3ceb90f9 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_3ceb90f9 | |
Call Of War / Videogame / int_40cc43af | type |
Easy Communication | |
Call Of War / Videogame / int_40cc43af | comment |
Easy Communication: All armies must be directly controlled by the player, and will not even return fire if being bombarded. Communication is instant, is obeyed completely, and is never misunderstood. Also, the distance between command HQ and the front line is irrelevant. | |
Call Of War / Videogame / int_40cc43af | featureApplicability |
1.0 | |
Call Of War / Videogame / int_40cc43af | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_40cc43af | |
Call Of War / Videogame / int_4482e1ef | type |
Divided States of America | |
Call Of War / Videogame / int_4482e1ef | comment |
Divided States of America: The America: Homefront map has North America divided into 50 playable regions, most of them US States. | |
Call Of War / Videogame / int_4482e1ef | featureApplicability |
1.0 | |
Call Of War / Videogame / int_4482e1ef | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_4482e1ef | |
Call Of War / Videogame / int_489ce93a | type |
Capital Offensive | |
Call Of War / Videogame / int_489ce93a | comment |
Capital Offensive: Capturing an enemy's capital boosts morale by 10% while dropping the enemy's, and capturing half the enemy's money. This makes the Capital Offensive a viable strategy. The "Capital Rush" event takes this to the extreme. The sole objective is to capture as many enemy capitals as possible. | |
Call Of War / Videogame / int_489ce93a | featureApplicability |
1.0 | |
Call Of War / Videogame / int_489ce93a | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_489ce93a | |
Call Of War / Videogame / int_5405b144 | type |
Scratch Damage | |
Call Of War / Videogame / int_5405b144 | comment |
Scratch Damage: Aircraft convoys will deal thisnote 0.5 damage to all armour classes. Low-level transport ships deal somewhat more damage but less than most other units. | |
Call Of War / Videogame / int_5405b144 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_5405b144 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_5405b144 | |
Call Of War / Videogame / int_547b632 | type |
Space-Filling Empire | |
Call Of War / Videogame / int_547b632 | comment |
Space-Filling Empire: Often averted; a number of small AI nations exist generally to be invaded by players. Often these will be ignored if players have more important things to do. | |
Call Of War / Videogame / int_547b632 | featureApplicability |
-1.0 | |
Call Of War / Videogame / int_547b632 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_547b632 | |
Call Of War / Videogame / int_556a4e20 | type |
The Empire | |
Call Of War / Videogame / int_556a4e20 | comment |
The Empire: What every player aspires to be. | |
Call Of War / Videogame / int_556a4e20 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_556a4e20 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_556a4e20 | |
Call Of War / Videogame / int_5979acea | type |
Fragile Speedster | |
Call Of War / Videogame / int_5979acea | comment |
Fragile Speedster: Many Pan-Asian units, particularly armoured vehicles, are this, since the Pan-Asian doctrine emphasises speed and surprise over power. Motorised infantry and low-level light armour tends to be this; higher-level armoured cars and light tanks transition to Lightning Bruiser after lvl.3 or so. | |
Call Of War / Videogame / int_5979acea | featureApplicability |
1.0 | |
Call Of War / Videogame / int_5979acea | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_5979acea | |
Call Of War / Videogame / int_5989e3b6 | type |
Enemy Mine | |
Call Of War / Videogame / int_5989e3b6 | comment |
Enemy Mine: Frequently happens as in most other real-time strategy games. Normally after occupying one of the previous enemies. | |
Call Of War / Videogame / int_5989e3b6 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_5989e3b6 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_5989e3b6 | |
Call Of War / Videogame / int_5ade9ace | type |
Gang Up on the Human | |
Call Of War / Videogame / int_5ade9ace | comment |
Gang Up on the Human: If a human player becomes unpopular enough, AI will gang up on him. AI will rarely declare war on other AI. | |
Call Of War / Videogame / int_5ade9ace | featureApplicability |
1.0 | |
Call Of War / Videogame / int_5ade9ace | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_5ade9ace | |
Call Of War / Videogame / int_61c683d2 | type |
We Have Reserves | |
Call Of War / Videogame / int_61c683d2 | comment |
We Have Reserves: The basis for the fighting style of the Comintern Doctrine ("quantity"). Unit production and upkeep costs are reduced, but so are hitpoints and damage, making a Zerg Rush the best tactic. | |
Call Of War / Videogame / int_61c683d2 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_61c683d2 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_61c683d2 | |
Call Of War / Videogame / int_745a226c | type |
Easy Logistics | |
Call Of War / Videogame / int_745a226c | comment |
Easy Logistics: Downplayed but still present. Units can take days to reach the front line, are affected by terrain and infrastructure, and take a while to embark and disembark ships. However, resources are transported immediately to where they are needed; armies do not require lorries to move fuel, food, or ammunition to the front line, and resource producing provinces do not require ships or trains to move their products to the unit factories. Nevertheless, maintaining and defending supply lines between core provinces and the front line is an important part of the game. Because core provinces tend to be the most industrialised, so most units are produced away from the front lines. See also Easy Communication below. | |
Call Of War / Videogame / int_745a226c | featureApplicability |
1.0 | |
Call Of War / Videogame / int_745a226c | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_745a226c | |
Call Of War / Videogame / int_75f09f53 | type |
Morale Mechanic | |
Call Of War / Videogame / int_75f09f53 | comment |
Morale Mechanic: Every province has a morale score, decreasing depending on, among other things, distance from the capitol. Fighting multiple wars or invading lots of countries very quickly will usually do bad things through the "expansion penalty" to challenge accomplished players. | |
Call Of War / Videogame / int_75f09f53 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_75f09f53 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_75f09f53 | |
Call Of War / Videogame / int_778b1d91 | type |
Unblockable Attack | |
Call Of War / Videogame / int_778b1d91 | comment |
Unblockable Attack: Rockets cannot be intercepted in mid-air, or defended against. Some also ignore fortifications. However, they cannot be steered in flight and can easily be avoided by moving units. | |
Call Of War / Videogame / int_778b1d91 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_778b1d91 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_778b1d91 | |
Call Of War / Videogame / int_7c862b8a | type |
Chronic Backstabbing Disorder | |
Call Of War / Videogame / int_7c862b8a | comment |
Chronic Backstabbing Disorder: The game mechanics try to avert this. It takes three days to rejoin after leaving a coalition, making people think twice before betraying their teammates. | |
Call Of War / Videogame / int_7c862b8a | featureApplicability |
1.0 | |
Call Of War / Videogame / int_7c862b8a | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_7c862b8a | |
Call Of War / Videogame / int_82b48dc | type |
Stupid Jetpack Hitler | |
Call Of War / Videogame / int_82b48dc | comment |
Stupid Jetpack Hitler: The Dominion: Antarctica map features Nazi secret bases armed with scores of secret weapons (up to and including nuclear rockets) based in the middle of Mysterious Antarctica. It's up to a Multinational Team from 40 countries to capture them. | |
Call Of War / Videogame / int_82b48dc | featureApplicability |
1.0 | |
Call Of War / Videogame / int_82b48dc | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_82b48dc | |
Call Of War / Videogame / int_82f5ced1 | type |
Conservation of Ninjutsu | |
Call Of War / Videogame / int_82f5ced1 | comment |
Conservation of Ninjutsu: State-based damage efficiency of an army means that, if the army's size exceeds 10 units, only the ten most effective will deal damage. As such, it's not uncommon for a smaller stack or group of much smaller stacks to defeat a much large "doom stack" due to their higher SBDE. | |
Call Of War / Videogame / int_82f5ced1 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_82f5ced1 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_82f5ced1 | |
Call Of War / Videogame / int_87504252 | type |
The Big Board | |
Call Of War / Videogame / int_87504252 | comment |
The Big Board: The game is depicted as one of these, being laid on a wooden table and with troop icons representing whole regiments or divisions. | |
Call Of War / Videogame / int_87504252 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_87504252 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_87504252 | |
Call Of War / Videogame / int_91cecc1e | type |
Exaggerated Trope | |
Call Of War / Videogame / int_91cecc1e | comment |
The "Capital Rush" event takes this to the extreme. The sole objective is to capture as many enemy capitals as possible. | |
Call Of War / Videogame / int_91cecc1e | featureApplicability |
1.0 | |
Call Of War / Videogame / int_91cecc1e | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_91cecc1e | |
Call Of War / Videogame / int_a86069f | type |
Alternate History | |
Call Of War / Videogame / int_a86069f | comment |
Alternate History: The game will usually lead to this, particularly in the balanced scenarios. It is not uncommon for Poland to invade Germany or for South America to take over the entire Southern Hemisphere. | |
Call Of War / Videogame / int_a86069f | featureApplicability |
1.0 | |
Call Of War / Videogame / int_a86069f | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_a86069f | |
Call Of War / Videogame / int_ac320c0e | type |
Nuke 'em | |
Call Of War / Videogame / int_ac320c0e | comment |
Nuke 'em: Atom bombs are eventually unlocked by all players, and deal massive damage to units, buildings, and province morale. However, their cost and vulnerability make them Awesome, but Impractical. | |
Call Of War / Videogame / int_ac320c0e | featureApplicability |
1.0 | |
Call Of War / Videogame / int_ac320c0e | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_ac320c0e | |
Call Of War / Videogame / int_b6c94487 | type |
Invaded States of America | |
Call Of War / Videogame / int_b6c94487 | comment |
Invaded States of America / Day of the Jackboot: The premise of the Dawn of the Patriot map is an Alternate-History Axis Victory a la The Man in the High Castle, featuring three factions; a Japanese puppet state on the Pacific coast, a Nazi puppet state on the Atlantic seaboard, and an American Remnant in the mid-west. | |
Call Of War / Videogame / int_b6c94487 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_b6c94487 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_b6c94487 | |
Call Of War / Videogame / int_b78a50ef | type |
Civilians Are Irrelevant | |
Call Of War / Videogame / int_b78a50ef | comment |
Civilians Are Irrelevant: Zigzagged. 100 per cent of the economy goes towards the war effortnote funds could represent only the military sector, and the "population" feature only theoretically affects available manpower. However, civilian morale is important, and they will protest being bombed, fighting too many wars, or being handed over to another country. This will affect resource production. | |
Call Of War / Videogame / int_b78a50ef | featureApplicability |
1.0 | |
Call Of War / Videogame / int_b78a50ef | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_b78a50ef | |
Call Of War / Videogame / int_c8c968c3 | type |
The Alliance | |
Call Of War / Videogame / int_c8c968c3 | comment |
The Alliance: Coalitions are the in-game equivalent, allowing players to band together for a victory. | |
Call Of War / Videogame / int_c8c968c3 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_c8c968c3 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_c8c968c3 | |
Call Of War / Videogame / int_cbc54501 | type |
Faction Calculus | |
Call Of War / Videogame / int_cbc54501 | comment |
Faction Calculus: | |
Call Of War / Videogame / int_cbc54501 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_cbc54501 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_cbc54501 | |
Call Of War / Videogame / int_d547387c | type |
A.I.-Generated Economy | |
Call Of War / Videogame / int_d547387c | comment |
A.I.-Generated Economy: AI nations make the majority of Stock Market deals, meaning they effectively control the in-game economy; if enough AI choose to embargo a human player they can also cripple their nation's economy. However, the game also has aspects of a Player-Generated Economy in that human players represent most of the demand for these resources. | |
Call Of War / Videogame / int_d547387c | featureApplicability |
1.0 | |
Call Of War / Videogame / int_d547387c | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_d547387c | |
Call Of War / Videogame / int_d7f4e6e1 | type |
Mysterious Antarctica | |
Call Of War / Videogame / int_d7f4e6e1 | comment |
Mysterious Antarctica: The Dominion: Antarctica map. | |
Call Of War / Videogame / int_d7f4e6e1 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_d7f4e6e1 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_d7f4e6e1 | |
Call Of War / Videogame / int_db6230b7 | type |
Lightning Bruiser | |
Call Of War / Videogame / int_db6230b7 | comment |
Motorised infantry and low-level light armour tends to be this; higher-level armoured cars and light tanks transition to Lightning Bruiser after lvl.3 or so. | |
Call Of War / Videogame / int_db6230b7 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_db6230b7 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_db6230b7 | |
Call Of War / Videogame / int_dd63626c | type |
Anti-Structure | |
Call Of War / Videogame / int_dd63626c | comment |
Anti-Structure: Strategic bombers, rocket-bombs, and atomic weapons. | |
Call Of War / Videogame / int_dd63626c | featureApplicability |
1.0 | |
Call Of War / Videogame / int_dd63626c | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_dd63626c | |
Call Of War / Videogame / int_e698d371 | type |
Alternate-History Nazi Victory | |
Call Of War / Videogame / int_e698d371 | comment |
Alternate-History Nazi Victory: The premise for the Dawn of the Patriot map. Also a possibility in 1939: Historic World War. | |
Call Of War / Videogame / int_e698d371 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_e698d371 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_e698d371 | |
Call Of War / Videogame / int_e7749f14 | type |
Anti-Infantry | |
Call Of War / Videogame / int_e7749f14 | comment |
Anti-Infantry: Most units from the "infantry" tech branch, as well as armoured cars, tactical bombers, and rocket artillery. | |
Call Of War / Videogame / int_e7749f14 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_e7749f14 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_e7749f14 | |
Call Of War / Videogame / int_e942f5ac | type |
Loot Boxes | |
Call Of War / Videogame / int_e942f5ac | comment |
Loot Boxes: The "Parachute Drop" is a fairly low-stakes version, giving the player either resources, or access to blueprints for high-level units (these must otherwise be paid for by large quantities of gold). | |
Call Of War / Videogame / int_e942f5ac | featureApplicability |
1.0 | |
Call Of War / Videogame / int_e942f5ac | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_e942f5ac | |
Call Of War / Videogame / int_ff8f0982 | type |
QualityVsQuantity | |
Call Of War / Videogame / int_ff8f0982 | comment |
Quality Vs Quantity: At one end of the scale, the Axis doctrine ("power") boasts units with high hitpoints and damage. However, they are expensive to make and losing one will cost you. On the other end of the scale, the Comintern doctrine features cheaper, but less effective units that are best deployed en masse. Somewhere in the middle of the scale, the Allied doctrine ("optimisation") has reduced production time while still having decent units. | |
Call Of War / Videogame / int_ff8f0982 | featureApplicability |
1.0 | |
Call Of War / Videogame / int_ff8f0982 | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_ff8f0982 | |
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ItemName | |
Call Of War / Videogame / int_name | comment |
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Call Of War / Videogame / int_name | featureApplicability |
1.0 | |
Call Of War / Videogame / int_name | featureConfidence |
1.0 | |
Call Of War / Videogame | hasFeature |
Call Of War / Videogame / int_name | |
Call Of War / Videogame / int_name | itemName |
Call Of War / Videogame |
The following is a list of statements referring to the current page from other pages.
CallOfWar | sameAs |
Call Of War / Videogame |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.