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Call Of War / Videogame

 Call Of War / Videogame
type
TVTItem
 Call Of War / Videogame
label
Call Of War / Videogame
 Call Of War / Videogame
page
CallOfWar
 Call Of War / Videogame
comment
Call of War is a Real-Time Strategy multiplayer online game released by Bytro Labs.Set in World War Two, players can take control of a number of countries, each adherring to one of four "doctrines" (factions).
 Call Of War / Videogame
fetched
2023-04-17T02:28:37Z
 Call Of War / Videogame
parsed
2023-04-17T02:28:37Z
 Call Of War / Videogame
processingComment
Dropped link to AntiArmour: Not a Feature - UNKNOWN
 Call Of War / Videogame
processingUnknown
AntiArmour
 Call Of War / Videogame
isPartOf
DBTropes
 Call Of War / Videogame / int_17d5e071
type
Weapon of X-Slaying
 Call Of War / Videogame / int_17d5e071
comment
Weapon of X-Slaying: Several: Anti-Air: Anti-air, self-propelled anti-air, cruisers, and interceptors are optimised to deal damage against aerial units. Anti Armour: Artillery, anti-tank guns, tank destroyers, and attack bombers deal the most damage against heavy armour. Tanks and commandoes are best against light armour. Anti-Infantry: Most units from the "infantry" tech branch, as well as armoured cars, tactical bombers, and rocket artillery. Anti-Structure: Strategic bombers, rocket-bombs, and atomic weapons. Anti-submarine: Destroyers and naval bombers.
 Call Of War / Videogame / int_17d5e071
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1.0
 Call Of War / Videogame / int_17d5e071
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1.0
 Call Of War / Videogame
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Call Of War / Videogame / int_17d5e071
 Call Of War / Videogame / int_19ba91b5
type
Home Field Advantage
 Call Of War / Videogame / int_19ba91b5
comment
Home Field Advantage: Armies have a +15% hitpoint advantage when in their own core provinces.
 Call Of War / Videogame / int_19ba91b5
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1.0
 Call Of War / Videogame / int_19ba91b5
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Call Of War / Videogame / int_19ba91b5
 Call Of War / Videogame / int_1eed1d03
type
Anti-Air
 Call Of War / Videogame / int_1eed1d03
comment
Anti-Air: Anti-air, self-propelled anti-air, cruisers, and interceptors are optimised to deal damage against aerial units.
 Call Of War / Videogame / int_1eed1d03
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1.0
 Call Of War / Videogame / int_1eed1d03
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1.0
 Call Of War / Videogame
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Call Of War / Videogame / int_1eed1d03
 Call Of War / Videogame / int_233c183f
type
 Call Of War / Videogame / int_233c183f
comment
"Risk"-Style Map: Combined with a network of point-to-point roads. Players can toggle between a map displaying the relations of countries, or maps showing them by colour.
 Call Of War / Videogame / int_233c183f
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1.0
 Call Of War / Videogame / int_233c183f
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 Call Of War / Videogame
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Call Of War / Videogame / int_233c183f
 Call Of War / Videogame / int_29f44d3a
type
Adam Smith Hates Your Guts
 Call Of War / Videogame / int_29f44d3a
comment
Adam Smith Hates Your Guts: Justified. As the game progresses, human players who declare war on AI will become unpopular with other AI, leading to war or trade embargoes. By the late game, the only deals on the stock market are exorbitant.
 Call Of War / Videogame / int_29f44d3a
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Call Of War / Videogame / int_29f44d3a
 Call Of War / Videogame / int_2bdae2ae
type
Awesome, but Impractical
 Call Of War / Videogame / int_2bdae2ae
comment
Awesome, but Impractical: Atom bombs. While they do massive damage to enemy units, buildings, and morale, due to their prohibitive costs, lengthy research time, and the comparativenote  they still have over 60 hitpoints vulnerability of nuclear bombers to interceptors and anti-aircraft guns, as well as their limited range, mean that they are rarely used. The high-level "Elite Units" are similarly expensive to research and develop, with less utility than the equivalent cost of lower-level units.
 Call Of War / Videogame / int_2bdae2ae
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Call Of War / Videogame / int_2bdae2ae
 Call Of War / Videogame / int_3556ccfc
type
Command & Conquer Economy
 Call Of War / Videogame / int_3556ccfc
comment
Command & Conquer Economy: Played straight. No industry, factories, or other buildings will be built without the player's orders. Furthermore units will not be produced without orders.
 Call Of War / Videogame / int_3556ccfc
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1.0
 Call Of War / Videogame / int_3556ccfc
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Call Of War / Videogame / int_3556ccfc
 Call Of War / Videogame / int_35a24c16
type
Geo Effects
 Call Of War / Videogame / int_35a24c16
comment
Geo Effects: The Terrain Bonus is this. The five types of terrain — plains, hills, mountains, forests, and cities — all offer advantages to different types of units. Certain terrain — particularly mountains — also slows units down.
 Call Of War / Videogame / int_35a24c16
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Call Of War / Videogame / int_35a24c16
 Call Of War / Videogame / int_39b8d3d6
type
Boring, but Practical
 Call Of War / Videogame / int_39b8d3d6
comment
Boring, but Practical: Fielding a well-balanced army consisting mainly of medium-level units such as infantry, supported by artillery, aircraft, and mechanised forces, with a navy consisting mainly of cruisers and submarines, is generally the best combination of units.
 Call Of War / Videogame / int_39b8d3d6
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 Call Of War / Videogame / int_39b8d3d6
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 Call Of War / Videogame
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Call Of War / Videogame / int_39b8d3d6
 Call Of War / Videogame / int_3ccaf3ac
type
No Swastikas
 Call Of War / Videogame / int_3ccaf3ac
comment
No Swastikas: The game is developed in Germany, and not only do Axis units lack swastikas, but Germany is known either as the "German Empire" or simply "Germany", and has the WWI-era tricolour with or without an iron cross, or the current flag.
 Call Of War / Videogame / int_3ccaf3ac
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1.0
 Call Of War / Videogame / int_3ccaf3ac
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 Call Of War / Videogame
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Call Of War / Videogame / int_3ccaf3ac
 Call Of War / Videogame / int_3ceb90f9
type
Hidden Army Reveal
 Call Of War / Videogame / int_3ceb90f9
comment
Hidden Army Reveal: Stealth units are invisible until uncovered by scout units or engaged in combat, leading to this trope.
 Call Of War / Videogame / int_3ceb90f9
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1.0
 Call Of War / Videogame / int_3ceb90f9
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Call Of War / Videogame / int_3ceb90f9
 Call Of War / Videogame / int_40cc43af
type
Easy Communication
 Call Of War / Videogame / int_40cc43af
comment
Easy Communication: All armies must be directly controlled by the player, and will not even return fire if being bombarded. Communication is instant, is obeyed completely, and is never misunderstood. Also, the distance between command HQ and the front line is irrelevant.
 Call Of War / Videogame / int_40cc43af
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1.0
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Call Of War / Videogame / int_40cc43af
 Call Of War / Videogame / int_4482e1ef
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Divided States of America
 Call Of War / Videogame / int_4482e1ef
comment
Divided States of America: The America: Homefront map has North America divided into 50 playable regions, most of them US States.
 Call Of War / Videogame / int_4482e1ef
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1.0
 Call Of War / Videogame / int_4482e1ef
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Call Of War / Videogame / int_4482e1ef
 Call Of War / Videogame / int_489ce93a
type
Capital Offensive
 Call Of War / Videogame / int_489ce93a
comment
Capital Offensive: Capturing an enemy's capital boosts morale by 10% while dropping the enemy's, and capturing half the enemy's money. This makes the Capital Offensive a viable strategy. The "Capital Rush" event takes this to the extreme. The sole objective is to capture as many enemy capitals as possible.
 Call Of War / Videogame / int_489ce93a
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1.0
 Call Of War / Videogame / int_489ce93a
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Call Of War / Videogame / int_489ce93a
 Call Of War / Videogame / int_5405b144
type
Scratch Damage
 Call Of War / Videogame / int_5405b144
comment
Scratch Damage: Aircraft convoys will deal thisnote  0.5 damage to all armour classes. Low-level transport ships deal somewhat more damage but less than most other units.
 Call Of War / Videogame / int_5405b144
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1.0
 Call Of War / Videogame / int_5405b144
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Call Of War / Videogame / int_5405b144
 Call Of War / Videogame / int_547b632
type
Space-Filling Empire
 Call Of War / Videogame / int_547b632
comment
Space-Filling Empire: Often averted; a number of small AI nations exist generally to be invaded by players. Often these will be ignored if players have more important things to do.
 Call Of War / Videogame / int_547b632
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-1.0
 Call Of War / Videogame / int_547b632
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Call Of War / Videogame / int_547b632
 Call Of War / Videogame / int_556a4e20
type
The Empire
 Call Of War / Videogame / int_556a4e20
comment
The Empire: What every player aspires to be.
 Call Of War / Videogame / int_556a4e20
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1.0
 Call Of War / Videogame / int_556a4e20
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Call Of War / Videogame / int_556a4e20
 Call Of War / Videogame / int_5979acea
type
Fragile Speedster
 Call Of War / Videogame / int_5979acea
comment
Fragile Speedster: Many Pan-Asian units, particularly armoured vehicles, are this, since the Pan-Asian doctrine emphasises speed and surprise over power. Motorised infantry and low-level light armour tends to be this; higher-level armoured cars and light tanks transition to Lightning Bruiser after lvl.3 or so.
 Call Of War / Videogame / int_5979acea
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1.0
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Call Of War / Videogame / int_5979acea
 Call Of War / Videogame / int_5989e3b6
type
Enemy Mine
 Call Of War / Videogame / int_5989e3b6
comment
Enemy Mine: Frequently happens as in most other real-time strategy games. Normally after occupying one of the previous enemies.
 Call Of War / Videogame / int_5989e3b6
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1.0
 Call Of War / Videogame / int_5989e3b6
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Call Of War / Videogame / int_5989e3b6
 Call Of War / Videogame / int_5ade9ace
type
Gang Up on the Human
 Call Of War / Videogame / int_5ade9ace
comment
Gang Up on the Human: If a human player becomes unpopular enough, AI will gang up on him. AI will rarely declare war on other AI.
 Call Of War / Videogame / int_5ade9ace
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1.0
 Call Of War / Videogame / int_5ade9ace
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Call Of War / Videogame / int_5ade9ace
 Call Of War / Videogame / int_61c683d2
type
We Have Reserves
 Call Of War / Videogame / int_61c683d2
comment
We Have Reserves: The basis for the fighting style of the Comintern Doctrine ("quantity"). Unit production and upkeep costs are reduced, but so are hitpoints and damage, making a Zerg Rush the best tactic.
 Call Of War / Videogame / int_61c683d2
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1.0
 Call Of War / Videogame / int_61c683d2
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1.0
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Call Of War / Videogame / int_61c683d2
 Call Of War / Videogame / int_745a226c
type
Easy Logistics
 Call Of War / Videogame / int_745a226c
comment
Easy Logistics: Downplayed but still present. Units can take days to reach the front line, are affected by terrain and infrastructure, and take a while to embark and disembark ships. However, resources are transported immediately to where they are needed; armies do not require lorries to move fuel, food, or ammunition to the front line, and resource producing provinces do not require ships or trains to move their products to the unit factories. Nevertheless, maintaining and defending supply lines between core provinces and the front line is an important part of the game. Because core provinces tend to be the most industrialised, so most units are produced away from the front lines. See also Easy Communication below.
 Call Of War / Videogame / int_745a226c
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1.0
 Call Of War / Videogame / int_745a226c
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Call Of War / Videogame / int_745a226c
 Call Of War / Videogame / int_75f09f53
type
Morale Mechanic
 Call Of War / Videogame / int_75f09f53
comment
Morale Mechanic: Every province has a morale score, decreasing depending on, among other things, distance from the capitol. Fighting multiple wars or invading lots of countries very quickly will usually do bad things through the "expansion penalty" to challenge accomplished players.
 Call Of War / Videogame / int_75f09f53
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1.0
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Call Of War / Videogame / int_75f09f53
 Call Of War / Videogame / int_778b1d91
type
Unblockable Attack
 Call Of War / Videogame / int_778b1d91
comment
Unblockable Attack: Rockets cannot be intercepted in mid-air, or defended against. Some also ignore fortifications. However, they cannot be steered in flight and can easily be avoided by moving units.
 Call Of War / Videogame / int_778b1d91
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1.0
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Call Of War / Videogame / int_778b1d91
 Call Of War / Videogame / int_7c862b8a
type
Chronic Backstabbing Disorder
 Call Of War / Videogame / int_7c862b8a
comment
Chronic Backstabbing Disorder: The game mechanics try to avert this. It takes three days to rejoin after leaving a coalition, making people think twice before betraying their teammates.
 Call Of War / Videogame / int_7c862b8a
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1.0
 Call Of War / Videogame / int_7c862b8a
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Call Of War / Videogame / int_7c862b8a
 Call Of War / Videogame / int_82b48dc
type
Stupid Jetpack Hitler
 Call Of War / Videogame / int_82b48dc
comment
Stupid Jetpack Hitler: The Dominion: Antarctica map features Nazi secret bases armed with scores of secret weapons (up to and including nuclear rockets) based in the middle of Mysterious Antarctica. It's up to a Multinational Team from 40 countries to capture them.
 Call Of War / Videogame / int_82b48dc
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Call Of War / Videogame / int_82b48dc
 Call Of War / Videogame / int_82f5ced1
type
Conservation of Ninjutsu
 Call Of War / Videogame / int_82f5ced1
comment
Conservation of Ninjutsu: State-based damage efficiency of an army means that, if the army's size exceeds 10 units, only the ten most effective will deal damage. As such, it's not uncommon for a smaller stack or group of much smaller stacks to defeat a much large "doom stack" due to their higher SBDE.
 Call Of War / Videogame / int_82f5ced1
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 Call Of War / Videogame / int_82f5ced1
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Call Of War / Videogame / int_82f5ced1
 Call Of War / Videogame / int_87504252
type
The Big Board
 Call Of War / Videogame / int_87504252
comment
The Big Board: The game is depicted as one of these, being laid on a wooden table and with troop icons representing whole regiments or divisions.
 Call Of War / Videogame / int_87504252
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1.0
 Call Of War / Videogame / int_87504252
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Call Of War / Videogame / int_87504252
 Call Of War / Videogame / int_91cecc1e
type
Exaggerated Trope
 Call Of War / Videogame / int_91cecc1e
comment
The "Capital Rush" event takes this to the extreme. The sole objective is to capture as many enemy capitals as possible.
 Call Of War / Videogame / int_91cecc1e
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1.0
 Call Of War / Videogame / int_91cecc1e
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Call Of War / Videogame / int_91cecc1e
 Call Of War / Videogame / int_a86069f
type
Alternate History
 Call Of War / Videogame / int_a86069f
comment
Alternate History: The game will usually lead to this, particularly in the balanced scenarios. It is not uncommon for Poland to invade Germany or for South America to take over the entire Southern Hemisphere.
 Call Of War / Videogame / int_a86069f
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1.0
 Call Of War / Videogame / int_a86069f
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Call Of War / Videogame / int_a86069f
 Call Of War / Videogame / int_ac320c0e
type
Nuke 'em
 Call Of War / Videogame / int_ac320c0e
comment
Nuke 'em: Atom bombs are eventually unlocked by all players, and deal massive damage to units, buildings, and province morale. However, their cost and vulnerability make them Awesome, but Impractical.
 Call Of War / Videogame / int_ac320c0e
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1.0
 Call Of War / Videogame / int_ac320c0e
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Call Of War / Videogame / int_ac320c0e
 Call Of War / Videogame / int_b6c94487
type
Invaded States of America
 Call Of War / Videogame / int_b6c94487
comment
Invaded States of America / Day of the Jackboot: The premise of the Dawn of the Patriot map is an Alternate-History Axis Victory a la The Man in the High Castle, featuring three factions; a Japanese puppet state on the Pacific coast, a Nazi puppet state on the Atlantic seaboard, and an American Remnant in the mid-west.
 Call Of War / Videogame / int_b6c94487
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 Call Of War / Videogame / int_b78a50ef
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Civilians Are Irrelevant
 Call Of War / Videogame / int_b78a50ef
comment
Civilians Are Irrelevant: Zigzagged. 100 per cent of the economy goes towards the war effortnote  funds could represent only the military sector, and the "population" feature only theoretically affects available manpower. However, civilian morale is important, and they will protest being bombed, fighting too many wars, or being handed over to another country. This will affect resource production.
 Call Of War / Videogame / int_b78a50ef
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Call Of War / Videogame / int_b78a50ef
 Call Of War / Videogame / int_c8c968c3
type
The Alliance
 Call Of War / Videogame / int_c8c968c3
comment
The Alliance: Coalitions are the in-game equivalent, allowing players to band together for a victory.
 Call Of War / Videogame / int_c8c968c3
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1.0
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Call Of War / Videogame / int_c8c968c3
 Call Of War / Videogame / int_cbc54501
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Faction Calculus
 Call Of War / Videogame / int_cbc54501
comment
Faction Calculus:
 Call Of War / Videogame / int_cbc54501
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 Call Of War / Videogame / int_cbc54501
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Call Of War / Videogame / int_cbc54501
 Call Of War / Videogame / int_d547387c
type
A.I.-Generated Economy
 Call Of War / Videogame / int_d547387c
comment
A.I.-Generated Economy: AI nations make the majority of Stock Market deals, meaning they effectively control the in-game economy; if enough AI choose to embargo a human player they can also cripple their nation's economy. However, the game also has aspects of a Player-Generated Economy in that human players represent most of the demand for these resources.
 Call Of War / Videogame / int_d547387c
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 Call Of War / Videogame / int_d7f4e6e1
type
Mysterious Antarctica
 Call Of War / Videogame / int_d7f4e6e1
comment
Mysterious Antarctica: The Dominion: Antarctica map.
 Call Of War / Videogame / int_d7f4e6e1
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1.0
 Call Of War / Videogame / int_d7f4e6e1
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Call Of War / Videogame / int_d7f4e6e1
 Call Of War / Videogame / int_db6230b7
type
Lightning Bruiser
 Call Of War / Videogame / int_db6230b7
comment
Motorised infantry and low-level light armour tends to be this; higher-level armoured cars and light tanks transition to Lightning Bruiser after lvl.3 or so.
 Call Of War / Videogame / int_db6230b7
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1.0
 Call Of War / Videogame / int_db6230b7
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Call Of War / Videogame / int_db6230b7
 Call Of War / Videogame / int_dd63626c
type
Anti-Structure
 Call Of War / Videogame / int_dd63626c
comment
Anti-Structure: Strategic bombers, rocket-bombs, and atomic weapons.
 Call Of War / Videogame / int_dd63626c
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1.0
 Call Of War / Videogame / int_dd63626c
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Call Of War / Videogame / int_dd63626c
 Call Of War / Videogame / int_e698d371
type
Alternate-History Nazi Victory
 Call Of War / Videogame / int_e698d371
comment
Alternate-History Nazi Victory: The premise for the Dawn of the Patriot map. Also a possibility in 1939: Historic World War.
 Call Of War / Videogame / int_e698d371
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1.0
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Call Of War / Videogame / int_e698d371
 Call Of War / Videogame / int_e7749f14
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Anti-Infantry
 Call Of War / Videogame / int_e7749f14
comment
Anti-Infantry: Most units from the "infantry" tech branch, as well as armoured cars, tactical bombers, and rocket artillery.
 Call Of War / Videogame / int_e7749f14
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1.0
 Call Of War / Videogame / int_e7749f14
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Call Of War / Videogame / int_e7749f14
 Call Of War / Videogame / int_e942f5ac
type
Loot Boxes
 Call Of War / Videogame / int_e942f5ac
comment
Loot Boxes: The "Parachute Drop" is a fairly low-stakes version, giving the player either resources, or access to blueprints for high-level units (these must otherwise be paid for by large quantities of gold).
 Call Of War / Videogame / int_e942f5ac
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QualityVsQuantity
 Call Of War / Videogame / int_ff8f0982
comment
Quality Vs Quantity: At one end of the scale, the Axis doctrine ("power") boasts units with high hitpoints and damage. However, they are expensive to make and losing one will cost you. On the other end of the scale, the Comintern doctrine features cheaper, but less effective units that are best deployed en masse. Somewhere in the middle of the scale, the Allied doctrine ("optimisation") has reduced production time while still having decent units.
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