...it's like TV Tropes, but LINKED DATA!
Elite: Dangerous / Videogame
- 1074 statements
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Elite: Dangerous is the long-awaited fourth game in the Elite series by David Braben and Frontier Developments. The game was announced in 1997 as Elite: IV, but the dying space simulator market combined with a lack of funding for the game ensured that it remained Vaporware for 15 years, before getting funding via Kickstarter in 2012 and finally releasing for PC in December 2014. The game has been made available on the Apple Macintosh, Xbox One, and Steam, with a port for the PlayStation 4 slated for early 2017.An expansion, Elite Dangerous: Horizons has also been released. It is the first of a set of planned expansions that involves, among other things, the ability to land on and explore planetary bodies. Horizons allows players to land on airless worlds and launch from their ships into a Cool Car designed to explore these planets' surfaces, utilize a sort of Elemental Crafting system to change how their ships' systems work and perform, and launch from larger ships into a Space Fighter; and will also allow players to serve as crew members on other players' spaceships and give players the ability to fine-tune how their ingame characters look. Another expansion, Elite Dangerous: Beyond was revealed in 2018 and is being released in several "chapters" (aka, major patches) for free to all owners of the base ED game. All 4 chapters have since been released, bringing a multitude of different additions and changes. Updates in 2020 will include player-owned fleet carriers, the ability to fly and land on atmospheric planets, and eventually the ability to walk around ships, space stations, and atmospheric planets with handheld weapons (known in Frontier nomenclature as "space-legs").Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game is the first Elite game with any sort of multiplayer functionality, in the form of being a semi Massively Multiplayer Online Game with options for "open play" where players can encounter other players like a regular MMO, private groups where you can just play with chosen friends and not have to deal with other random players, or an online-only solo mode where you'll only ever encounter NPCs. Cross-platform play is not supported, but all platforms interact with the same "Background Simulation" which drives the galaxy behind the scenes; thus, players across all platforms can have a limited degree of influence on one another even if they cannot directly interact via combat, trading, piracy, or similar encounters.The game takes place in the Milky Way Galaxy 1286 years from now, starting approximately 47 years after the third Elite game, Frontier: First Encounters, and true to its Tagline, the galaxy features the 400 billion stars thought to exist within our Galaxy, 150,000 of which are based on actual astronomical data and the other 399,999,850,000 being created through Procedural Generation. It also features the return of the Galactic Federation, the Empire of Achenar, and the Alliance of Independent Systems from the previous games, as well as hundreds of smaller factions within each of the three superpowers and the faction that player-commanders belong to, the Pilots' Federation.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Elite: Dangerous' gameplay is similar to the other games in the Elite series, with players starting out with 1,000 Credits and a Faulcon deLacy Sidewinder with the goal of reaching the coveted Elite ranking through trading goods, exploring the galaxy, and collecting bounties. Unlike other Elite games, however, there are three additional fields to reach the ranking in alongside the traditional field of combat: trade, exploration, and CQC. Also unlike other Elite games, Dangerous features the ability to influence faction standings within a star system, which if enough influence is reached, can result in a major shift in that system's loyalties, whether it be a Federation system seceding to the Empire (or vice versa) or an independent system aligning with the Alliance. Also unlike other Elite games, the game features an incredibly meticulous amount of attention to detail. Players can look around the cockpit of the ship they're flying, space stations have NPC traffic alongside player traffic, starfields are accurate to the player's position in space (no Streaming Stars here!), and black holes (yes, you can encounter black holes in Elite: Dangerous) feature gravity lensing. There is also an underlying story to the game accessible via an in-game news service featuring political clout within the Space Cold War between the Empire, the Federation, and the Alliance as well as some mysterious events pointing to the legends of the Thargoid race being more than just legends...You can check its website out here. | |
Elite: Dangerous / Videogame | fetched |
2020-04-09T23:40:04Z | |
Elite: Dangerous / Videogame | parsed |
2020-06-25T13:32:35Z | |
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Dropped link to Averted: Not a Feature - UNKNOWN | |
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Elite: Dangerous / Videogame / int_128e4ba8 | type |
Gatling Good | |
Elite: Dangerous / Videogame / int_128e4ba8 | comment |
Gatling Good: Small, medium, and large Multicannons all take the form of a rotary gatling gun. Huge Multicannons retain the multiple barrels but drop the rotary motion, instead looking like linked autocannons. | |
Elite: Dangerous / Videogame / int_128e4ba8 | featureApplicability |
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Elite: Dangerous / Videogame / int_137b63cb | type |
Space Trucker | |
Elite: Dangerous / Videogame / int_137b63cb | comment |
The Hauler, a space FedEx van which is advertised as a first step into a trading career. Though it'll take a very long time to get something with a bigger cargo hold if you stick to commodities trading, its potential to be fit with one of the longest-range Frame-Shift Drives in the game allows it to be first used to shuttle Rare Goods to distant systems (which get more profitable based on the distance you haul them, and are the one thing you can put in your cargohold and get insurance for if you get blown up), and then can be outfitted as a deep-space explorer with the profits from that venture. Many explorers favor the Hauler over dedicated exploration ships because of the low rebuy cost, which makes running out of fuel in deep space or being welcomed home by pirates or gankers a little less painful. | |
Elite: Dangerous / Videogame / int_137b63cb | featureApplicability |
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Elite: Dangerous / Videogame / int_164583e3 | type |
Purely Aesthetic Gender | |
Elite: Dangerous / Videogame / int_164583e3 | comment |
Purely Aesthetic Gender: The only difference between male and female pilots is how they look. Slightly downplayed with the introduction of NPC crew who have gender-specific voices. | |
Elite: Dangerous / Videogame / int_164583e3 | featureApplicability |
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Elite: Dangerous / Videogame / int_17b72e30 | type |
Continuity Porn | |
Elite: Dangerous / Videogame / int_17b72e30 | comment |
Continuity Porn: A lot of things from the previous games are mentioned or seen in Dangerous, including the original systems from the first Elite game, Jacques the Cyborg Bartender from Frontier: Elite II (now in possession of his own station which travels the stars), The Federation, the Duval Empire, and The Alliance of Independent Systems, and a few references to Cmdr. Jameson (the default Player-Commander name for the previous games). Lave Station (where players started out in the Elite series) has become sort of a Mecca for players coming from the previous games! | |
Elite: Dangerous / Videogame / int_17b72e30 | featureApplicability |
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Elite: Dangerous / Videogame / int_17ce80aa | type |
All There in the Manual | |
Elite: Dangerous / Videogame / int_17ce80aa | comment |
All There in the Manual: There are a few novels that can be bought that expand on the lives of people living in the early 34th Century as well as legends pertaining to the Thargoids. As of Beyond Chapter 4, some of this info is now available in the in-game codex. | |
Elite: Dangerous / Videogame / int_17ce80aa | featureApplicability |
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Elite: Dangerous / Videogame / int_19944e8f | type |
Terraform | |
Elite: Dangerous / Videogame / int_19944e8f | comment |
Terraform: Planets that aren't Earthlike worlds but have qualities similar to Earth may be labeled as "Candidates for Terraforming", and most of the Earthlike worlds in human space have been terraformed in the past - examples include Capitol in Achenar (which stirred some controversy since the moon that became Capitol had the first known example of a non-human sapient species that were wiped out when terraforming began) and Mars. | |
Elite: Dangerous / Videogame / int_19944e8f | featureApplicability |
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Elite: Dangerous / Videogame / int_19ebe383 | type |
Never Trust a Trailer | |
Elite: Dangerous / Videogame / int_19ebe383 | comment |
Never Trust a Trailer: The release trailer depicts people walking up to their ship (not in the game at all at release, and later only in an Expansion Pack), and depicts action that is significantly more dense and fast paced than the actual gameplay though nothing explicitly wrong aside from a Cobra firing Robo Teching missiles backwards. The CQC Arena Downloadable Content that came out two years later matches the original trailer's pacing but not its scale. The commander chronicles videos serve as trailers, specifically so for Beyond Chapter two and showed pilots walking around admiring the new ship. With the lack of space legs it comes off as a bit of a tease. | |
Elite: Dangerous / Videogame / int_19ebe383 | featureApplicability |
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Elite: Dangerous / Videogame / int_1b75022a | type |
The Law Firm of Pun, Pun, and Wordplay | |
Elite: Dangerous / Videogame / int_1b75022a | comment |
The Law Firm of Pun, Pun, and Wordplay: Like its predecessor, the manual opens with a letter from Sue, Cripple & Sneer. | |
Elite: Dangerous / Videogame / int_1b75022a | featureApplicability |
1.0 | |
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Elite: Dangerous / Videogame / int_1b75022a | |
Elite: Dangerous / Videogame / int_1cfd58fc | type |
Clown Car | |
Elite: Dangerous / Videogame / int_1cfd58fc | comment |
Clown Car: While ships capable of carrying a ship-launched fighter ostensibly carry the replacement fighters as spare parts that are assembled before launch, the Federal Gunship can carry two fighters ready to launch within seconds (with Multicrew), and even a single fighter takes up the bulk of the ship's rear volume. | |
Elite: Dangerous / Videogame / int_1cfd58fc | featureApplicability |
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Elite: Dangerous / Videogame / int_1cfd58fc | featureConfidence |
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Elite: Dangerous / Videogame | hasFeature |
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Elite: Dangerous / Videogame / int_1dd14f5a | type |
I Surrender, Suckers | |
Elite: Dangerous / Videogame / int_1dd14f5a | comment |
I Surrender, Suckers: Various circumstances can lead to enemy ships attempting an interdiction on the player. When this happens, there are a few outcomes - One is where the player succeeds at evading the interdiction and goes on their merry way. Another is when the player fails to evade the interdiction and both they and the opposing vessel fall into the same space. A third option is this trope; The player submits to the interdiction, which while not seeming too smart, actually leaves them in a position to get their hard points up, fly around, and light up the incoming vessel when they drop into the players space, if they are sufficiently well armed. If not, they can evade until their frame shift comes up ( submitting results in a much shorter frame-shift cooldown than if they had failed to evade ) and then warp out, leaving their opposition behind. | |
Elite: Dangerous / Videogame / int_1dd14f5a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_1dd14f5a | featureConfidence |
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Elite: Dangerous / Videogame | hasFeature |
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Elite: Dangerous / Videogame / int_1ec5a73c | type |
Space Fighter | |
Elite: Dangerous / Videogame / int_1ec5a73c | comment |
Space Fighter: The majority of craft are fighters of various flavors. As of Elite Dangerous, most don't look terribly similar to atmospheric fighters bar some vestigial wings and an overall streamlined aesthetic, with the Eagle being a notable exception with its massive wings. Craft handle very similar to terrestrial aircraft due to the layout of their thrusters, with yaw being significantly weaker than roll and pitch on almost every ship. | |
Elite: Dangerous / Videogame / int_1ec5a73c | featureApplicability |
1.0 | |
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1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_1ec5a73c | |
Elite: Dangerous / Videogame / int_204a1207 | type |
Hyperspace Is a Scary Place | |
Elite: Dangerous / Videogame / int_204a1207 | comment |
Hyperspace Is a Scary Place: You can't judge speed or direction in Hyperspace, you pass unidentifiable cloud structures and points of light in it, and you can hear all sorts of freaky sounds in it, possibly coming from the Thargoids. | |
Elite: Dangerous / Videogame / int_204a1207 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_204a1207 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
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Elite: Dangerous / Videogame / int_20e20e99 | type |
Not the Intended Use | |
Elite: Dangerous / Videogame / int_20e20e99 | comment |
Not the Intended Use: Quite a few ships are surprisingly effective in ways they clearly aren't designed for; The Sidewinder is the worst ship stat-wise but you'll often see high level players running around in one. This is because it's so cheap that you can just let another player or NPC kill you and clear your bounties without any waiting or risk (this was later removed because it was so widely abused, however). Its also used for dangerous runs to areas where you won't be expecting to fight back. The Hauler is a pretty well-known example; considering the name you'd expect it to be designed for cargo runs, but its capacity is awful and with just a few extra credits you can near double everything with the Adder. However, the Hauler is a fantastic exploration vessel able to reach great speeds and jump range very cheaply which means super cheap rebuy costs. It was also a good alt to the sidewinder as a sacrificial lamb for clearing bounties. Despite being claimed as a trader with bad combat ability; with its massive unit space, shields, and good hardpoints the Type-9 Heavy can be a fairly effective tank in combat when outfitted for being able to soak up tons of damage without feeling anything. Usually in fights the authority will show up long before any kind of damage can actually be done. Anything within its price range simply won't be able to do a thing before it can either dish out better damage, or just leg it. It also can equip a fighter bay which can fix the horrendous maneuverability in battle. Ironically because it's so much more expensive, the Type 10 (the combat variant) can often be worse at this due to similar downsides, but costs much more and has one less class 8 internal slot. It also attracts much bigger and more expensive ships due to how pirates are generated. | |
Elite: Dangerous / Videogame / int_20e20e99 | featureApplicability |
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Elite: Dangerous / Videogame / int_2205aff0 | type |
Multi-Track Drifting | |
Elite: Dangerous / Videogame / int_2205aff0 | comment |
Multi-Track Drifting: The Federal line of whateverships (Dropship, Assault ship, Gunship) boast massive thrusters and very rapid turning rates — but only when using flight assist off, where their absurdly heavy hulls causes them to drift. As such, standard combat policy in these ships is to pull FA-off strafing runs, sliding through space sideways at max speed. | |
Elite: Dangerous / Videogame / int_2205aff0 | featureApplicability |
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Elite: Dangerous / Videogame / int_22fed3a1 | type |
MohsScaleOfScienceFictionHardness | |
Elite: Dangerous / Videogame / int_22fed3a1 | comment |
Mohs Scale of Science Fiction Hardness: Surprisingly high, oscillating somewhere between a 3 and a 4 on the scale. Especially notable are, for one thing, the mostly accurate Newtonian flight model when Flight Assist is turned off (mostly because ships still have a maximum speed and cannot accelerate continuosly) and the fact that, for once, Sci-Fi Writers Have No Sense of Scale is averted - distances and relative sizes in the game generally are astronomically accurate. This is seldom seen outside literature (on the harder end of the scale, to boot) and almost never in this particular medium. In addition, Stealth in Space is handled sufficiently realistically with a focus on EM and thermal emissions and the need to manage heat production, there is no Artificial Gravity (at least on the stations, which explicitly have rotational gravity) etc. The one colossal Big Lie here is obviously the Frame Shift Drive, resulting in ridiculously Casual Interstellar Travel, what with a jump of >10 ly taking about 10 seconds and costing probably 20 credits or so worth of fuel, depending on your ship's outfitting - making it cheaper to pay for one interstellar jump than to buy friggin' biowaste. In-system travel is also very casual, although it actually takes longer to get around in a system than to jump between two different ones. | |
Elite: Dangerous / Videogame / int_22fed3a1 | featureApplicability |
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Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_22fed3a1 | |
Elite: Dangerous / Videogame / int_2458ae1a | type |
Shiny-Looking Spaceships | |
Elite: Dangerous / Videogame / int_2458ae1a | comment |
And of course there are the Capital Ships—the Majestic-Class Interdictor for the Empire, and the Farragut-Class Battlecruiser for the Federation - which were among the first ships shown to audiences back when the game was still being crowdfunded via the "Capital Ship Battle" video. These Mile Long behemoths represent the best both factions can give, and both can launch faction-specific short-range fighter craft which are also incredibly cool, the Federation F63 Condors in their Standard Human Spaceship design and the GU-97s in their shininess. There are even plans to make these behemoths available to players! | |
Elite: Dangerous / Videogame / int_2458ae1a | featureApplicability |
1.0 | |
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Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2458ae1a | |
Elite: Dangerous / Videogame / int_2557e3a9 | type |
Palette Swap | |
Elite: Dangerous / Videogame / int_2557e3a9 | comment |
Palette Swap: The Alliance Crusader is this to the Cheiftian, with the only other change being a slightly different spoiler. | |
Elite: Dangerous / Videogame / int_2557e3a9 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2557e3a9 | featureConfidence |
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Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2557e3a9 | |
Elite: Dangerous / Videogame / int_25774afa | type |
Generation Ships | |
Elite: Dangerous / Videogame / int_25774afa | comment |
Generation Ships: There are apparently several out there, and so far, five have been discovered within 100 light years of Sol. | |
Elite: Dangerous / Videogame / int_25774afa | featureApplicability |
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Elite: Dangerous / Videogame / int_25774afa | |
Elite: Dangerous / Videogame / int_272108cd | type |
ZigZaggedTrope | |
Elite: Dangerous / Videogame / int_272108cd | comment |
Zig-zagged with supercruise scanning; normal players can see your bounty status even in supercruise when scanning; however the AI cannot. Conversely players cant see your cargo in this state in any way, yet the AI pirates apparently can. (They contradict themselves though; they'll say they know you have a huge cargo hold, yet still, need to scan you to see it.) | |
Elite: Dangerous / Videogame / int_272108cd | featureApplicability |
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Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_272108cd | |
Elite: Dangerous / Videogame / int_27b83210 | type |
Hufflepuff House | |
Elite: Dangerous / Videogame / int_27b83210 | comment |
Hufflepuff House: While the Alliance controls a large amount of systems, they are the least fleshed out in terms of gameplay. There is no Alliance ranking and only one aligned Power, whereas the Federation get two, Empire get four, and Independents get three. Ironically the community ended up inverting the trope somewhat; The Alliance is the most popular power and most influential in the game, likely due to its powers not being split out at all. While they have no power exclusive ships they do have 3 ships specifically designed for them (or four, if you count the Type 10) | |
Elite: Dangerous / Videogame / int_27b83210 | featureApplicability |
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Elite: Dangerous / Videogame / int_27b83210 | |
Elite: Dangerous / Videogame / int_2804d516 | type |
Master of None | |
Elite: Dangerous / Videogame / int_2804d516 | comment |
Master of None: The Keelback is ostensibly designed to be a more combat-oriented/less helpless variant of the Type 6, but it ends up being worse in pretty much all respects; it trades cargo capacity, maneuverability, and jump range in exchange for two additional medium hardpoints that it can barely even power thanks to it using the same distributor as the Type 6. It still gets out-maneuvered and outgunned by anything near its size. The Orca and Beluga also count, with dreadful stats across the board and ridiculous price tags to boot; all while the smaller Dolphin can do their job of luxury transport without such issues. And finally, there is the Asp Scout, which has stats comparable to the Cobra MkIII with a pricetag nearly 10 times as much, making it a good candidate for the worst ship, period. | |
Elite: Dangerous / Videogame / int_2804d516 | featureApplicability |
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Elite: Dangerous / Videogame / int_2804d516 | |
Elite: Dangerous / Videogame / int_286c4020 | type |
Gravity Sucks | |
Elite: Dangerous / Videogame / int_286c4020 | comment |
Gravity Sucks: Averted. Black Holes work just like ordinary stars in terms of navigational hazards, only more black and with gravitational lensing around them. Also, gravity from nearby celestial bodies will negatively affect your speed while in supercruise, but will not pull you towards them if you slow down or stop nearby. | |
Elite: Dangerous / Videogame / int_286c4020 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_286c4020 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_286c4020 | |
Elite: Dangerous / Videogame / int_2a542c7d | type |
Beam Spam | |
Elite: Dangerous / Videogame / int_2a542c7d | comment |
Beam Spam: High-Intensity Conflict Zones. It's like a rave party, only with more spaceships, explosions and overall death. Also easily invoked if a player's ship is scanned while traversing a station's airlock (or "mail slot") and the player is smuggling something illegal; the station's defensive hardware will unload on the essentially trapped offender with an impressive - and extraordinarily lethal - Laser Floyd show. | |
Elite: Dangerous / Videogame / int_2a542c7d | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2a542c7d | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2a542c7d | |
Elite: Dangerous / Videogame / int_2af7961 | type |
Faster-Than-Light Travel | |
Elite: Dangerous / Videogame / int_2af7961 | comment |
Faster-Than-Light Travel: Via Hyperspace for Intersystem travel, and Supercruise for Intrasystem travel, via the Frame-Shift Drive. | |
Elite: Dangerous / Videogame / int_2af7961 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2af7961 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2af7961 | |
Elite: Dangerous / Videogame / int_2b3bd260 | type |
Readings Are Off the Scale | |
Elite: Dangerous / Videogame / int_2b3bd260 | comment |
Readings Are Off the Scale: While travelling between solar systems via frameshift drive, the speedometer continuously jumps back and forth between 0 and 9,999c. | |
Elite: Dangerous / Videogame / int_2b3bd260 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2b3bd260 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2b3bd260 | |
Elite: Dangerous / Videogame / int_2b706ca | type |
More Dakka | |
Elite: Dangerous / Videogame / int_2b706ca | comment |
More Dakka: Multicannons, which run the gamut from small 2-ton Gatling Good guns to massive reciprocating autocannons. CMDR Rinzler o7o7o7's recommended loadout for the Federal Gunship takes it to its logical conclusion: | |
Elite: Dangerous / Videogame / int_2b706ca | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2b706ca | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2b706ca | |
Elite: Dangerous / Videogame / int_2bdae2ae | type |
Awesome, but Impractical | |
Elite: Dangerous / Videogame / int_2bdae2ae | comment |
Awesome, but Impractical: Plasma accelerators and Railguns are fun but they are pretty inefficient, requiring perfect aim and cook your ship like nothing else. Torpedos have massive damage output but you can only carry two extra shots for the thing and they are expensive as heck to restock. The Pack-Hound missile rack is one heck of a Macross Missile Massacre and fun as hell but they are about as damaging as a wet fart. In fact basically every Power reward item is this. Even the best one; the upgraded shield generator is so expensive and drains so much power its often not viable at all. Not to mention the absolute grind it takes to unlock the damn things Pirating in general; it's not an efficient way to make money especially considering the risk unless you abuse a few things. | |
Elite: Dangerous / Videogame / int_2bdae2ae | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2bdae2ae | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2bdae2ae | |
Elite: Dangerous / Videogame / int_2c7905cf | type |
Spikes of Villainy | |
Elite: Dangerous / Videogame / int_2c7905cf | comment |
Spikes of Villainy: A few optional "Ship Kits" allow you to add rusty metal spikes and other similar gubbins to a couple of ships, in case you want a more sinister raider/pirate look for your ship. The effect can be combined (or completed) with some classy rusted/corroded "paint" schemes for your hull, too. | |
Elite: Dangerous / Videogame / int_2c7905cf | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2c7905cf | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2c7905cf | |
Elite: Dangerous / Videogame / int_2cd22076 | type |
Fantastic Drug | |
Elite: Dangerous / Videogame / int_2cd22076 | comment |
Fantastic Drug: Onionhead, which was grown on the planet Panem in Kappa Fornacis until The Federation bombed it into oblivion, to some serious In-Universe controversy; though another strain called Lucan Onionhead is farmed on Luca in the Tanmark system. Both variants are highly potent narcotics and both are illegal in The Federation... once again, to some serious In-Universe controversy. As of March 2015, players have no idea what Onionhead actually does. | |
Elite: Dangerous / Videogame / int_2cd22076 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2cd22076 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2cd22076 | |
Elite: Dangerous / Videogame / int_2f253c94 | type |
Glass Cannon | |
Elite: Dangerous / Videogame / int_2f253c94 | comment |
Glass Cannon: Ship-Launched Fighters can put down as much as damage as a Huge Class 4 hardpoint, but will explode with a slight sneeze. Good thing that they are tele-operated. The Eagle in particular embodies this trope; with god-awful shielding and armor but potent mobility and damage output. | |
Elite: Dangerous / Videogame / int_2f253c94 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_2f253c94 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_2f253c94 | |
Elite: Dangerous / Videogame / int_305bcbb9 | type |
Space Pirates | |
Elite: Dangerous / Videogame / int_305bcbb9 | comment |
Space Pirates: Can often be found attacking miners and traders. However, most pirates will ignore ships that have no cargo, merely cussing out the pilot before moving on; even if there is cargo, some will decide that the target ship is too well armed to be worth bothering. Players themselves can be pirates by ambushing other players and demanding they drop their cargo or be blown to bits. | |
Elite: Dangerous / Videogame / int_305bcbb9 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_305bcbb9 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_305bcbb9 | |
Elite: Dangerous / Videogame / int_3114c1e5 | type |
Ramming Always Works | |
Elite: Dangerous / Videogame / int_3114c1e5 | comment |
Ramming Always Works: Ramming deals damage proportional to the mass and velocity of a ship. The Federal series of ships are excellent rammers thanks to their absurdly high mass relative to their size and speed. Just be careful not to hit a friendly small ship while in one; or youll likely destroy it instantly, where youll be given a bounty for murder. | |
Elite: Dangerous / Videogame / int_3114c1e5 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_3114c1e5 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_3114c1e5 | |
Elite: Dangerous / Videogame / int_31eeddc8 | type |
Level Scaling | |
Elite: Dangerous / Videogame / int_31eeddc8 | comment |
Level Scaling: The pirate and bounty hunter Random Encounters are level and ship dependent; fly around in a Sidewinder, and they'll be in Adders and Eagles. Fly around in a Anaconda, and they'll be Clippers and Dropships. Higher Combat rank will make them more effective and carry more potent loadouts. Averted with the supply run missions, which generally throw this rule out the window. | |
Elite: Dangerous / Videogame / int_31eeddc8 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_31eeddc8 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_31eeddc8 | |
Elite: Dangerous / Videogame / int_3273ebb9 | type |
Cut-and-Paste Environments | |
Elite: Dangerous / Videogame / int_3273ebb9 | comment |
Cut-and-Paste Environments: Although starfields in the game are accurate to the player's position in the Milky Way, this has led to most regions of space outside of the Galactic Core and most nebulae looking almost exactly the same as each other. Beyond that, the only real differences between systems are the color of their planets and parent stars and how many of each those systems have, and whether or not those planets are ringed. Planetary Landing, introduced in Elite: Dangerous - Horizons and improved upon in each update following its release, has gone to some lengths to rectify this. The interiors of most space stations also tended to be identical to each other, though some in more populated systems looked more lavish with an Ascetic Aesthetic-feel to them. Update 1.6/2.2 - which introduced ship-launched fighters - introduced a larger variety of station interiors, alleviating this for the most part. | |
Elite: Dangerous / Videogame / int_3273ebb9 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_3273ebb9 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_3273ebb9 | |
Elite: Dangerous / Videogame / int_33ca811a | type |
Game-Breaking Bug | |
Elite: Dangerous / Videogame / int_33ca811a | comment |
Game-Breaking Bug: The "buffed" AI in update 2.1 was buffed to the point of absurdity through some shoddy coding and misplaced numbers. Players were reporting AI enemies with Plasma Accelerators firing faster than multicannons, explorers were reporting being chased hundreds of lightyears in their max jump range explorer craft by Eagles, and AI ships were hyper-aggressive attacking players and each other with little rhythm or reason. The problem was so widespread that in the next hotfix a week later they refunded all rebuy costs. The mining changes in Beyond Chapter 4 added a new mechanic: Sub-surface deposits that required a specific tool to retrive. The problem? Said tool is borderline non-functional and rarely works as intended and will cause the audio to bug out and loop a sound effect endlessly, making these deposits practically unobtainable. | |
Elite: Dangerous / Videogame / int_33ca811a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_33ca811a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_33ca811a | |
Elite: Dangerous / Videogame / int_34f5d1da | type |
Procedural Generation | |
Elite: Dangerous / Videogame / int_34f5d1da | comment |
Procedural Generation: You didn't think all those 400,000,000,000 solar systems were hand-crafted, did you? Only 150,000 were, silly you. | |
Elite: Dangerous / Videogame / int_34f5d1da | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_34f5d1da | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_34f5d1da | |
Elite: Dangerous / Videogame / int_36249acd | type |
Lethal Joke Character | |
Elite: Dangerous / Videogame / int_36249acd | comment |
Lethal Joke Character: The Orca. It doesn’t boast the obscene carrying capacity of the Beluga, still requires a large pad, and boasts a less-than-stellar armament. However, for a ship of its size, the Orca is deceptively fast, leading a good few players to use it for high-speed ramming attacks while unloading into an unwary target’s hull with high-damage weapons. The Type-9 Heavy is typically only ever used to haul cargo. However, due to its absolutely massive class 8 internal slots, it can fit one of the largest shields possible, and have room for shield cell banks with an obscene amount of hull reinforcements AND a Fighter Bay. Properly armed, the Heavy is a nightmare to kill. Also, there’s the Sidewinder itself. Most are eager to be rid of it, but in the right hands, it is capable of going toe to toe with nearly any foe in the game. It has killed Anacondas, Corvettes, Cutters, and now with the small guardian weaponry released, there are videos of Sidewinders killing Thargoids. Alone. | |
Elite: Dangerous / Videogame / int_36249acd | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_36249acd | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_36249acd | |
Elite: Dangerous / Videogame / int_36c32773 | type |
Generican Empire | |
Elite: Dangerous / Videogame / int_36c32773 | comment |
Generican Empire: The three superpowers are known simply as the Federation, the Empire, and the Alliance. | |
Elite: Dangerous / Videogame / int_36c32773 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_36c32773 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_36c32773 | |
Elite: Dangerous / Videogame / int_36ed3e1e | type |
Ascended Meme | |
Elite: Dangerous / Videogame / int_36ed3e1e | comment |
Ascended Meme: One of the in-game posters has the tagline "Friendship drive charging", a popular meme amoungst the community. | |
Elite: Dangerous / Videogame / int_36ed3e1e | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_36ed3e1e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_36ed3e1e | |
Elite: Dangerous / Videogame / int_38449aae | type |
Magnetic Weapons | |
Elite: Dangerous / Videogame / int_38449aae | comment |
Magnetic Weapons: The Railguns are a class of weapons that inflicts both Thermal and Kinetic damage at the same time. Its rounds are extremely quick and more powerful against armor than pure thermal weapons, however it has a tendency to draw a bit more power than a ship's reactor outputs if not properly managed. They are also only available with fixed mounts, so you have to line up your shot without any kind of tracking assistance. | |
Elite: Dangerous / Videogame / int_38449aae | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_38449aae | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_38449aae | |
Elite: Dangerous / Videogame / int_39b8d3d6 | type |
Boring, but Practical | |
Elite: Dangerous / Videogame / int_39b8d3d6 | comment |
Boring, but Practical: Though any sufficiently cheap, unimpressive ship can turn into this with the right fitting, there are two standouts a new player should take note of: The Hauler, a space FedEx van which is advertised as a first step into a trading career. Though it'll take a very long time to get something with a bigger cargo hold if you stick to commodities trading, its potential to be fit with one of the longest-range Frame-Shift Drives in the game allows it to be first used to shuttle Rare Goods to distant systems (which get more profitable based on the distance you haul them, and are the one thing you can put in your cargohold and get insurance for if you get blown up), and then can be outfitted as a deep-space explorer with the profits from that venture. Many explorers favor the Hauler over dedicated exploration ships because of the low rebuy cost, which makes running out of fuel in deep space or being welcomed home by pirates or gankers a little less painful. Fan-favorite of classic Elite players, the Adder bears an uncanny resemblance to the used Camry you drove in high school - and is a cheap, effective Jack-of-All-Stats that will get you to the iconic Cobra (or a more dedicated ship) easily with any mix of dogfighting, trade, Asteroid Mining, and even exploration (being able to jump nearly as far as the Hauler.) In terms of weaponry, most people overlook the Multicannons in favor of other, high-damage weapons, or ones that don’t need ammo, like the Frag Cannon or any laser, respectively. However, as kinetic weapons, they are by default better against hull armor, they are incredibly versatile with some engineering, and can equip a multitude of experimental effects ranging from simple rate of fire upgrades to imparting massive heat on your targets or straight up converting some damage to thermal to better affect shields. At the same time, they are low-cost, available as gimbals and turrets, and are sold nearly everywhere, making them easy to acquire and use. | |
Elite: Dangerous / Videogame / int_39b8d3d6 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_39b8d3d6 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_39b8d3d6 | |
Elite: Dangerous / Videogame / int_39ba2515 | type |
Advert-Overloaded Future | |
Elite: Dangerous / Videogame / int_39ba2515 | comment |
Advert-Overloaded Future: The Federation is the worst offender of this, with citizens bombarded by advertising unrelentingly. There's also a mild case of this in Space Stations as well, with holographic billboards advertising the game's various ship-making companies, like Core Dynamics, Faulcon deLacey, and Zorgon Peterson both outside the station's "Mail slot" docking port, and inside their hangar bays as well. | |
Elite: Dangerous / Videogame / int_39ba2515 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_39ba2515 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_39ba2515 | |
Elite: Dangerous / Videogame / int_39cb0851 | type |
Artistic License – Astronomy | |
Elite: Dangerous / Videogame / int_39cb0851 | comment |
Artistic License – Astronomy: It's possible, though rare, to find Earth-like planets orbiting stars far too young to support complex life forms. Achenar, The Empire's capital system, is a good example: it's a mere 2 million years old, yet it has an Earth-like moon with its own sentient species. At least it used to, before the Imperials killed them all. | |
Elite: Dangerous / Videogame / int_39cb0851 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_39cb0851 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_39cb0851 | |
Elite: Dangerous / Videogame / int_3cb6468e | type |
Bad Liar | |
Elite: Dangerous / Videogame / int_3cb6468e | comment |
When hanging around stations you may overhear the chatter of NPC pilots telling authority not to scan them, most of which just give away that they are hauling something suspicous. One rare quote is "This is not the cargo ship you are looking for". | |
Elite: Dangerous / Videogame / int_3cb6468e | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_3cb6468e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_3cb6468e | |
Elite: Dangerous / Videogame / int_3d29fed | type |
NoKillLikeOverKill | |
Elite: Dangerous / Videogame / int_3d29fed | comment |
You'll learn quickly that supply run missions are simply a death sentence. Doing this has a ludicrously high chance of spawning a pirate to chase you and they will always be flying better ships and have better ranks than normal. (for example, normally a Type-9 would only encounter Vipers and cobras mostly, with rare fer-de-lances and super rare Phytons. They will also never go more than one rank higher than your combat rank. These missions consistently spawn high engineered Pythons and even freaking Anacondas, and they even have max combat rank, usually deadly or better; a death sentence for the interdiction vulnerable type-9) | |
Elite: Dangerous / Videogame / int_3d29fed | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_3d29fed | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_3d29fed | |
Elite: Dangerous / Videogame / int_3d699462 | type |
Curb-Stomp Battle | |
Elite: Dangerous / Videogame / int_3d699462 | comment |
By far the most amusing result, however, is that if they are chasing you they will always follow you to anywhere you disengage your supercruise to and start yelling threats; even if its a highly defended starport with no fire zones or checkpoints literally swarming with authority vessels. The resulting curbstomp they receive is rather amusing one must admit; though they will often make a hasty retreat if its a starport. | |
Elite: Dangerous / Videogame / int_3d699462 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_3d699462 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_3d699462 | |
Elite: Dangerous / Videogame / int_3e7cad99 | type |
Overheating | |
Elite: Dangerous / Videogame / int_3e7cad99 | comment |
Overheating: Two applications of it. Energy weapons have their own individual heat meters, and when they overheat, they have to cool off a bit before they can be fired again. A standard pulse laser will take several shots to overheat, while continuous lasers and burst lasers can overheat in as little as two seconds. All your weapons contribute to this "thermal load" to at least some small degree, but devoting more power to weapons causes it to disperse faster, somehow. Your ship also has its own heat meter, representing the heat generated by all the components on board (generator, life support, et al). Operating all component simultaneously increases heat generation very quickly, and without adequate heat sinks, can result in system damage of varying degrees, up to and including catastrophic failure. Heat disappates over time, but heat sinks can be shut off to reduce the detectable signature of the ship at the cost of possible death. Heat can also be "ejected" through special heatsinks, providing a fast dump of waste heat that can also confuse sensors and heat-seeking weapons. Averted by NPCs, who are immune to overheating. | |
Elite: Dangerous / Videogame / int_3e7cad99 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_3e7cad99 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_3e7cad99 | |
Elite: Dangerous / Videogame / int_403e5fd8 | type |
Universal Universe Time | |
Elite: Dangerous / Videogame / int_403e5fd8 | comment |
Universal Universe Time: Today's date, with a small 1286 year difference into the future. | |
Elite: Dangerous / Videogame / int_403e5fd8 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_403e5fd8 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_403e5fd8 | |
Elite: Dangerous / Videogame / int_41dd77d | type |
Zerg Rush | |
Elite: Dangerous / Videogame / int_41dd77d | comment |
Zerg Rush: Combat with the Thargoid scouts is this; alone they're completely outgunned by anything better than a Hauler. But in a massive group they're a real threat. | |
Elite: Dangerous / Videogame / int_41dd77d | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_41dd77d | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_41dd77d | |
Elite: Dangerous / Videogame / int_420081bf | type |
Alien Sky | |
Elite: Dangerous / Videogame / int_420081bf | comment |
Alien Sky: Technically all skies on landable planets are this due to Luna being permit-gated and Earth being unlandable, though the more traditional meaning of the term shows up when you land on gas giants' moons, ringed worlds, binary planets, or worlds in nebulae. You can even recreate the famous Binary Sunset scene if you land on a planet orbiting a Binary Pair! One of the more famous skies belongs to Mitterand Hollow in the Epsilon Indi system, due to the fact that it orbits its parent planet, New Africa, at an eye-watering once per 30 seconds. | |
Elite: Dangerous / Videogame / int_420081bf | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_420081bf | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_420081bf | |
Elite: Dangerous / Videogame / int_427ca0d0 | type |
Animal Theme Naming | |
Elite: Dangerous / Videogame / int_427ca0d0 | comment |
Animal Theme Naming: Numerous ships are named after animals, mostly snakes but also a few sea mammals and birds. For a complete list: Birds: Eagle MkII, F63 Condor, Imperial Eagle, and Vulture. Sea mammalsnote all made by Saud Kruger. interestingly: Beluga Liner, Dolphin, and Orca Snakes: Adder, Anaconda, Asp Scout/Explorer, Cobra MkIII/MkIV, Diamondback Scout/Explorer, Fer-de-Lance (technically), Mamba, Krait MkII/Phantom, Keelback, Python, Sidewinder MkI, Taipan fighter, Viper MkIII/MkIV. | |
Elite: Dangerous / Videogame / int_427ca0d0 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_427ca0d0 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_427ca0d0 | |
Elite: Dangerous / Videogame / int_4364fe24 | type |
Ethereal Choir | |
Elite: Dangerous / Videogame / int_4364fe24 | comment |
Ethereal Choir: One appears in the main theme of the game and starts to scream when you're in the vicinity of a Capital Ship, whether in combat or just looking around. | |
Elite: Dangerous / Videogame / int_4364fe24 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_4364fe24 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_4364fe24 | |
Elite: Dangerous / Videogame / int_43e36f2f | type |
Acrofatic | |
Elite: Dangerous / Videogame / int_43e36f2f | comment |
Acrofatic: The Federal Assault ship has an eye-watering mass of 480 tons completely stock - 80 more than the far larger Anaconda - but retains the agility of a ship half its weight, allowing it to track annoying gnats like Vipers or Eagles. | |
Elite: Dangerous / Videogame / int_43e36f2f | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_43e36f2f | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_43e36f2f | |
Elite: Dangerous / Videogame / int_440d55b3 | type |
Expansion Pack | |
Elite: Dangerous / Videogame / int_440d55b3 | comment |
Expansion Pack: Elite Dangerous: Horizons is the first one to be announced. It introduces the ability to land on airless, rocky planets and also gives players a Cool Car for use with exploring these planets. | |
Elite: Dangerous / Videogame / int_440d55b3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_440d55b3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_440d55b3 | |
Elite: Dangerous / Videogame / int_44fc28e8 | type |
Honor Before Reason | |
Elite: Dangerous / Videogame / int_44fc28e8 | comment |
Honor Before Reason: A lot of what makes up The Empire's modus operandi. Imperial Citizens obsess over honor, to the point where it's considered honorable to sell yourself into slavery to clear a debt rather than default on it. | |
Elite: Dangerous / Videogame / int_44fc28e8 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_44fc28e8 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_44fc28e8 | |
Elite: Dangerous / Videogame / int_4536fd29 | type |
Energy Weapon | |
Elite: Dangerous / Videogame / int_4536fd29 | comment |
Energy Weapon: In all kinds and sizes: Pulse Lasers, Burst Lasers, Beam Lasers, Point-Defense Lasers... | |
Elite: Dangerous / Videogame / int_4536fd29 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_4536fd29 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_4536fd29 | |
Elite: Dangerous / Videogame / int_4577bd49 | type |
Gameplay Grading | |
Elite: Dangerous / Videogame / int_4577bd49 | comment |
Gameplay Grading: Players are graded according to their proficiency and money earned in one of four fields: Trading, Combat, Exploration, and CQC. Combat Ranking is graded according to Elite's classic rating system: Harmless, Mostly Harmless, Novice, Competent, Expert, Master, Dangerous, Deadly, and Elite. Exploration Ranking is graded as follows: Aimless, Mostly Aimless, Scout, Surveyor, Trailblazer, Pathfinder, Ranger, Pioneer, and Elite. Trade Ranking is graded as follows: Penniless, Mostly Penniless, Peddler, Dealer, Merchant, Broker, Entrepreneur, Tycoon, and Elite. CQC Ranking is graded as follows: Helpless, Mostly Helpless, Amateur, Semi-Professional, Professional, Hero, Champion, Legend, and Elite. | |
Elite: Dangerous / Videogame / int_4577bd49 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_4577bd49 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_4577bd49 | |
Elite: Dangerous / Videogame / int_46bcebfd | type |
Starship Luxurious | |
Elite: Dangerous / Videogame / int_46bcebfd | comment |
Starship Luxurious: An intentional design feature for ships like the Beluga or Imperial Clipper, the former being a very comfortable transport ship, while the latter is meant to show the empire's wealth and beauty. All Imperial ships are like this to some degree, really. | |
Elite: Dangerous / Videogame / int_46bcebfd | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_46bcebfd | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_46bcebfd | |
Elite: Dangerous / Videogame / int_4d4df461 | type |
Stock Star Systems | |
Elite: Dangerous / Videogame / int_4d4df461 | comment |
Stock Star Systems: Altair and Tau Ceti were among the five founding members of The Federation, the others being Sol, Delta Pavonis, and Beta Hydri. A crisis on Tau Ceti 3 was itself what prompted the formation of the Federation. The Sirius Corporation operates out of the Sirius system, obviously. More generally, the game contains all four hundred billion stars in the Milky Way galaxy, including all of the ones listed above (many of which contain terraformed, inhabited planets). Most of them are Randomly Generated Levels by necessity, but the developers have hand-crafted many of them to match real-world astronomical data. | |
Elite: Dangerous / Videogame / int_4d4df461 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_4d4df461 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_4d4df461 | |
Elite: Dangerous / Videogame / int_4f7d9f02 | type |
Sci-Fi Bob Haircut | |
Elite: Dangerous / Videogame / int_4f7d9f02 | comment |
Sci-Fi Bob Haircut: One of the hairstyle options available to female Holo-Me characters is a bob haircut, which is surprisingly popular amongst playersnote In part because it's the longest and least boyish hair option in the game at the moment. | |
Elite: Dangerous / Videogame / int_4f7d9f02 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_4f7d9f02 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_4f7d9f02 | |
Elite: Dangerous / Videogame / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Elite: Dangerous / Videogame / int_50727f8d | comment |
Death Is a Slap on the Wrist: Dying in a SRV or a ship-launched fighter simply boots you back to your ship with no loses other than having to replace the cheap vehicle, and it's possible to carry more than one vehicle at a time. Averted for dying in a ship, which causes you to lose all collected bounty vouchers and exploration data, the death of all crewmembers, in addition to having to pay for 5% of your ship and module costs. Also fully adverted when losing your only SRV while trying to explore that rare surface site thousands of Lys from civilised space. | |
Elite: Dangerous / Videogame / int_50727f8d | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_50727f8d | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_50727f8d | |
Elite: Dangerous / Videogame / int_50b05d30 | type |
Disproportionate Retribution | |
Elite: Dangerous / Videogame / int_50b05d30 | comment |
Disproportionate Retribution: Loitering or blocking a landing bay wont just get you a warning or a ticket; your ship will be violently blown up; and prior to being patched if one of your bullets happened to chip a NPC's shields who got in the way or flew behind your wanted target; you'd be shot out of the sky rather quickly. In Elite there are only two responses to felonies and misdemeanors; a fine or death sentence. | |
Elite: Dangerous / Videogame / int_50b05d30 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_50b05d30 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_50b05d30 | |
Elite: Dangerous / Videogame / int_515189ab | type |
Single-Biome Planet | |
Elite: Dangerous / Videogame / int_515189ab | comment |
Single-Biome Planet: Justified with Horizons, as the planets that you can land on in the game are all airless worlds, which don't have much to offer beyond "barren and lifeless". | |
Elite: Dangerous / Videogame / int_515189ab | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_515189ab | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_515189ab | |
Elite: Dangerous / Videogame / int_528e47c6 | type |
Latex Space Suit | |
Elite: Dangerous / Videogame / int_528e47c6 | comment |
Latex Spacesuit: The Remlok spacesuit every pilot uses. Comes with an emergency oxygen mask and in a nice black color. | |
Elite: Dangerous / Videogame / int_528e47c6 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_528e47c6 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_528e47c6 | |
Elite: Dangerous / Videogame / int_52b9f0cc | type |
Fixed Forward-Facing Weapon | |
Elite: Dangerous / Videogame / int_52b9f0cc | comment |
Fixed Forward-Facing Weapon: Fixed weapons have the highest DPS of all weapons with no inherent inaccuracy, but only have enough aiming freedom to maybe converge on a target. Railguns and Plasma Accelerators, the two most powerful weapons in the game, can only be had on fixed mounts. | |
Elite: Dangerous / Videogame / int_52b9f0cc | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_52b9f0cc | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_52b9f0cc | |
Elite: Dangerous / Videogame / int_53e1f74c | type |
Asteroid Thicket | |
Elite: Dangerous / Videogame / int_53e1f74c | comment |
Asteroid Thicket: One of the rare cases where it is played as it is in real life. The asteroid thickets can only be found in the ring systems around planets, like Saturn's rings. Even so, they're only one km high at most, which is exactly what scientists say it is here in the real world. Also averted with the asteroid belts, as these are incredibly sparse and can only be locked onto in a few "dense" clusters – where even these dense clusters only contain a handful of asteroids. | |
Elite: Dangerous / Videogame / int_53e1f74c | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_53e1f74c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_53e1f74c | |
Elite: Dangerous / Videogame / int_556a4e20 | type |
The Empire | |
Elite: Dangerous / Videogame / int_556a4e20 | comment |
The Empire makes extensive use of slaves, but the institution is more like Indentured Servitude than what people today think of slavery. It is considered a matter of honor that Imperial slaves are treated humanely, and as far as the Empire is concerned unregulated Slavery Is a Special Kind of Evil. Some of the more affluent Imperial citizens will even fund missions to "liberate" unregulated slaves and bring them to Imperial worlds on the principle that in the Empire they will at least be treated fairly. | |
Elite: Dangerous / Videogame / int_556a4e20 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_556a4e20 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_556a4e20 | |
Elite: Dangerous / Videogame / int_56240281 | type |
Country Matters | |
Elite: Dangerous / Videogame / int_56240281 | comment |
Country Matters: Just try to read the Kunti system description without smirking. | |
Elite: Dangerous / Videogame / int_56240281 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_56240281 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_56240281 | |
Elite: Dangerous / Videogame / int_56855fa3 | type |
Casual Interstellar Travel | |
Elite: Dangerous / Videogame / int_56855fa3 | comment |
Casual Interstellar Travel: The Frame-Shift Drive enables FTL speeds within a planetary system and also jumps between systems. Its range isn't unlimited, but as you get a more powerful FSD the amount of light-years you can cover in one jump grows larger. | |
Elite: Dangerous / Videogame / int_56855fa3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_56855fa3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_56855fa3 | |
Elite: Dangerous / Videogame / int_598c85e0 | type |
Enemy Scan | |
Elite: Dangerous / Videogame / int_598c85e0 | comment |
Enemy Scan: There are scanners that can be used to determine what cargo other players or NPCs are carrying, and if there are any kill warrants on them. | |
Elite: Dangerous / Videogame / int_598c85e0 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_598c85e0 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_598c85e0 | |
Elite: Dangerous / Videogame / int_5aa8b4b6 | type |
Intrepid Merchant | |
Elite: Dangerous / Videogame / int_5aa8b4b6 | comment |
Intrepid Merchant: The Trade ranking system (Penniless, Mostly Penniless, etc.) measures how much of one a player is. | |
Elite: Dangerous / Videogame / int_5aa8b4b6 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_5aa8b4b6 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_5aa8b4b6 | |
Elite: Dangerous / Videogame / int_5ade9ace | type |
Gang Up on the Human | |
Elite: Dangerous / Videogame / int_5ade9ace | comment |
Gang Up on the Human: Open fire on a wanted NPC ship that is being engaged by a dozen System Authority Anacondas and it is guaranteed to stop firing at its current target, turn around and start shooting at you. Initially, they would also never change targets once the player shot at them, though now they will usually go back to fighting their previous targets if the player runs away or doesn't present a significant enough threat. In Conflict Zones, enemies entering the zone will automatically target the player if they are in range, and will only break off if another ship shoots at them. If you make the horrible mistake of taking a large portion of supply run missions at once (which would make sense at first) then you'll soon realize that almost every one spawns at least one pirate to chase you. This often results in being chased by several pirates all at once. In some cases, if you get out of their interdiction, you can be instantly interdicted again and again before the first pirate starts interdicting again, result in an endless loop of inevitable death. A similar (but far less obnoxious) situation can occur with illegal runs and the authority ships. | |
Elite: Dangerous / Videogame / int_5ade9ace | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_5ade9ace | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_5ade9ace | |
Elite: Dangerous / Videogame / int_5b1a2f4e | type |
Ain't Too Proud to Beg | |
Elite: Dangerous / Videogame / int_5b1a2f4e | comment |
If you go bounty hunting and pull a wanted craft out of supercruise you'd expect to start fighting instantly, make a run for it or plea for mercy right? Nope, they instead often act as if they got the drop on you and start scanning your cargo; saying you're a waste of their time in the likely scenario you have none (you're a bounty hunting vessel after all); not caring that the heavily armed bounty hunter just stopped them with 6 pulse lasers pointed at their little vessel. | |
Elite: Dangerous / Videogame / int_5b1a2f4e | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_5b1a2f4e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_5b1a2f4e | |
Elite: Dangerous / Videogame / int_5deb34da | type |
Ace Pilot | |
Elite: Dangerous / Videogame / int_5deb34da | comment |
Ace Pilot: The Combat and CQC ranking systems (Harmless/Helpless, Mostly Harmless/Mostly Helpless, etc.) measures how much of one a player is. | |
Elite: Dangerous / Videogame / int_5deb34da | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_5deb34da | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_5deb34da | |
Elite: Dangerous / Videogame / int_5fb5be92 | type |
Spot of Tea | |
Elite: Dangerous / Videogame / int_5fb5be92 | comment |
NPC ships have an odd theme with either references to other media or...tea, or tea related like toast and bread. Frontier is a British developer after all. | |
Elite: Dangerous / Videogame / int_5fb5be92 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_5fb5be92 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_5fb5be92 | |
Elite: Dangerous / Videogame / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Elite: Dangerous / Videogame / int_6041e4f4 | comment |
Averted by NPCs, who are immune to overheating. | |
Elite: Dangerous / Videogame / int_6041e4f4 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_6041e4f4 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6041e4f4 | |
Elite: Dangerous / Videogame / int_60f567f1 | type |
Lonely Piano Piece | |
Elite: Dangerous / Videogame / int_60f567f1 | comment |
Lonely Piano Piece: While cruising around on planetary surfaces in your SRV, one will occasionally fade in and out. | |
Elite: Dangerous / Videogame / int_60f567f1 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_60f567f1 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_60f567f1 | |
Elite: Dangerous / Videogame / int_60fa92ac | type |
NamesToRunAwayFromReallyFast | |
Elite: Dangerous / Videogame / int_60fa92ac | comment |
Names to Run Away from Really Fast: Several of the generated pirates will have these, but its purely random if it matches the threat level. | |
Elite: Dangerous / Videogame / int_60fa92ac | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_60fa92ac | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_60fa92ac | |
Elite: Dangerous / Videogame / int_61a503a7 | type |
Hell Is That Noise | |
Elite: Dangerous / Videogame / int_61a503a7 | comment |
Hell Is That Noise: Thargoid vessels make sounds that are like something between a low inhuman growl and the creaking of an enormous metal structure. Horrible noises can also be heard while jumping through hyperspace and while alone in supercruise. Guardian surface sites also make rather concerning noises while in the vicinity. There's also the somewhat subtle sound of impending doom that is the sound of your canopy fracturing. Whilst you generally have at least a few minutes to find somewhere to repair (unless you're in the middle of absolute nowhere, in which case you better hope you have the best life support money can buy and enough materials for emergency resupply synthesis) there are still few noises anywhere near as distressing. | |
Elite: Dangerous / Videogame / int_61a503a7 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_61a503a7 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_61a503a7 | |
Elite: Dangerous / Videogame / int_61ff365d | type |
Deflector Shields | |
Elite: Dangerous / Videogame / int_61ff365d | comment |
Deflector Shields: Certainly as necessary here as they were in the past games. They make sure ships survive most low-velocity impacts and weapons fire and only a few commanders and NPCs don't use them; either for extra trading space or silent running and heat efficency. | |
Elite: Dangerous / Videogame / int_61ff365d | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_61ff365d | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_61ff365d | |
Elite: Dangerous / Videogame / int_62011b2f | type |
Centrifugal Gravity | |
Elite: Dangerous / Videogame / int_62011b2f | comment |
Centrifugal Gravity: The Starports rotate to generate artificial gravity, and this adds quite a bit to the complexity of docking. Ships, on the other hand, are constantly in free-fall conditions when not accelerating. | |
Elite: Dangerous / Videogame / int_62011b2f | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_62011b2f | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_62011b2f | |
Elite: Dangerous / Videogame / int_6319dea1 | type |
Ejection Seat | |
Elite: Dangerous / Videogame / int_6319dea1 | comment |
Ejection Seat: Ships supposedly have ejection seats based on what Betty says when you explode and the design of the command seat, but it is never seen in operation and it's never explained how a explorer can go from Beagle Point on the opposite side of the galaxy to Sol when they blow up. | |
Elite: Dangerous / Videogame / int_6319dea1 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6319dea1 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6319dea1 | |
Elite: Dangerous / Videogame / int_6320eced | type |
Gameplay and Story Segregation | |
Elite: Dangerous / Videogame / int_6320eced | comment |
Gameplay and Story Segregation: Adverted for the most part; the story makes no attempt to hide the fact your just another commander amongst thousands of others. The only story protagonists are the NPCs in the plot and the cooperative acts of hundreds of players at once; which is how it works in-universe. However there are a few examples of player it straight: There's no logical explanation to why the player is safely ejected to the last starport potentially thousands of Lys away, but destroyed NPCs are always killed on destruction and several story characters are killed with their ships. The existence of the Cobra MkIV, a special ship only buyable by early buyers of the first expansion pack. But there's no in-universe explanation to this limited availability and it is an extremely common ship for NPCs to fly. If a damaged enemy ship jumps away from your location, it will instantly regain all of its health if you intercept it again. | |
Elite: Dangerous / Videogame / int_6320eced | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6320eced | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6320eced | |
Elite: Dangerous / Videogame / int_64fa0ea8 | type |
Random Encounters | |
Elite: Dangerous / Videogame / int_64fa0ea8 | comment |
Random Encounters: Entering supercruise or warping to a star with a live bounty or cargo in your hold has a chance of spawning a level-scaling bounty hunter or pirate that will attempt to interdict you and blow you to bits and/or steal your cargo after sending you a message. | |
Elite: Dangerous / Videogame / int_64fa0ea8 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_64fa0ea8 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_64fa0ea8 | |
Elite: Dangerous / Videogame / int_66f763c0 | type |
Interface Screw | |
Elite: Dangerous / Videogame / int_66f763c0 | comment |
Interface Screw: Damage to the canopy will mess with your HUD, making it harder to target enemies or objects. A larger concern would be the oxygen that is now rapidly leaking out of your ship. | |
Elite: Dangerous / Videogame / int_66f763c0 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_66f763c0 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_66f763c0 | |
Elite: Dangerous / Videogame / int_681077c5 | type |
Wide-Open Sandbox | |
Elite: Dangerous / Videogame / int_681077c5 | comment |
Wide Open Sandbox: In the most mind-boggling way there is. The galaxy is massive and it's quite easy to find yourself stranded if you go too far in the wrong direction and can't find a station at which to refuel. | |
Elite: Dangerous / Videogame / int_681077c5 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_681077c5 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_681077c5 | |
Elite: Dangerous / Videogame / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Elite: Dangerous / Videogame / int_6ac6a56a | comment |
And Your Reward Is Clothes: Up until you hit Elite in one of the four categories, the only tangible rewards you get for advancing in rank in the Pilot's Federation are special decals to customize your Cool Starship with and a congratulatory message. After you hit Elite once (which unlocks the Shinrarta Dezhra system to you), hitting Elite again only unlocks the requisite decals. CQC ranking (not to be confused with Pilot's CQC ranking) averts this since ranking up generally unlocks additional loadout options for your Space Fighter and additional loadout slots. It's also worth noting that higher ranks spawn high level missions; but will also spawn higher level pirates to attack you. So if you're planning on trading; a high combat rank will actually make your job much harder. Played straight with a few community goals; some of which now provide decals as rewards, thankfully alongside the cash reward. Since all other non-rank decals cost real money, its certaintly a half-decent reward. | |
Elite: Dangerous / Videogame / int_6ac6a56a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6ac6a56a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6ac6a56a | |
Elite: Dangerous / Videogame / int_6b11ff57 | type |
Soapbox Sadie | |
Elite: Dangerous / Videogame / int_6b11ff57 | comment |
Soapbox Sadie: Aisling Duval is an outspoken Abolitionist... in The Empire, where Happiness in Slavery is the norm. | |
Elite: Dangerous / Videogame / int_6b11ff57 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6b11ff57 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6b11ff57 | |
Elite: Dangerous / Videogame / int_6d07bf85 | type |
Welcome to Corneria | |
Elite: Dangerous / Videogame / int_6d07bf85 | comment |
Welcome to Corneria: NPCs have about a dozen lines per interaction interaction, such as scanning the player, and will repeat them ad nauseam. Thankfully, only the station traffic controllers are actually voiced so it doesn't become too grating when Pirate #26278 tells you "I'm surprised you got this far with all that tasty cargo" for the umpteenth time. | |
Elite: Dangerous / Videogame / int_6d07bf85 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6d07bf85 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6d07bf85 | |
Elite: Dangerous / Videogame / int_6d7026fa | type |
Punny Name | |
Elite: Dangerous / Videogame / int_6d7026fa | comment |
Punny Name: If it's not some manner of pop culture reference, there's pretty good odds of an NPC's name being a pun such as Hugh Jenjin or Ric O'Chet. | |
Elite: Dangerous / Videogame / int_6d7026fa | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6d7026fa | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6d7026fa | |
Elite: Dangerous / Videogame / int_6ea3206 | type |
Numbered Homeworld | |
Elite: Dangerous / Videogame / int_6ea3206 | comment |
Numbered Homeworld: Generic alphanumeric names make up the vast majority of all star systems and planet names. While many inhabited systems are given an actual name with names for each planet, a huge portion are still using randomly generated star designations or astronomical catalogue numbers, such as the starting system, LHS 3447. | |
Elite: Dangerous / Videogame / int_6ea3206 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6ea3206 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6ea3206 | |
Elite: Dangerous / Videogame / int_6fa1e7a2 | type |
Noob Bridge | |
Elite: Dangerous / Videogame / int_6fa1e7a2 | comment |
Noob Bridge: Nav beacons are normally a great respite and let the player get huge bonuses for exploration rewards; enter into a compromised one however and you'll find yourself surrounded by countless vessels all wanting whatever you've got. In most cases; death is the only outcome. Distress beacons are normally harmless and let the player help npcs for profit; at worst you'd expect a firefight where you would at least be able to have a backup ship or a distraction. You probably wouldn't expect the trap of several Anacondas looking to destroy you though. When in an opposing faction system (that is, any that's not under the power you pledge to) you'll be given massive red warnings saying "HOSTILE" which would indicate everyone nearby will shoot-on-sight. Heck, it even takes priority over the "WANTED" message which will result in the shoot-on-sight response. In reality, however, the hostile message is, for no known reason, almost entirely bogus and a colossal overexaggeration; there are no major downsides to being in a "hostile" system; you can trade freely and authority vessels will even come to your aid in combat. The ONLY downside is that sometimes, neutral ships that scan you may turn on you (which almost never happens as only authority or pirates ever seem to scan you), and even then, the police will come to your aid. This has resulted in many newer players that get into the powerplay incorrectly thinking that they are no longer allowed to visit anywhere outside their power if they dont want a swift death. You'll learn quickly that supply run missions are simply a death sentence. Doing this has a ludicrously high chance of spawning a pirate to chase you and they will always be flying better ships and have better ranks than normal. (for example, normally a Type-9 would only encounter Vipers and cobras mostly, with rare fer-de-lances and super rare Phytons. They will also never go more than one rank higher than your combat rank. These missions consistently spawn high engineered Pythons and even freaking Anacondas, and they even have max combat rank, usually deadly or better; a death sentence for the interdiction vulnerable type-9) | |
Elite: Dangerous / Videogame / int_6fa1e7a2 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_6fa1e7a2 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_6fa1e7a2 | |
Elite: Dangerous / Videogame / int_7276d0de | type |
Mugging the Monster | |
Elite: Dangerous / Videogame / int_7276d0de | comment |
Mugging the Monster: Happens to both NPC and player commanders alike, typically by picking a fight with something that far outclasses or is wildly more skilled than themselves. Especially common in regards to bounty hunters - bounties usually earned through assault and murder. Many commanders tend to view them as a nuisance. | |
Elite: Dangerous / Videogame / int_7276d0de | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_7276d0de | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_7276d0de | |
Elite: Dangerous / Videogame / int_745a226c | type |
Easy Logistics | |
Elite: Dangerous / Videogame / int_745a226c | comment |
Easy Logistics: Averted, players have to not only replenish fuel and fissiles manually but they also have to replenish ammo for projectile-based weapons and even do things like docking and dropping out of Supercruise. | |
Elite: Dangerous / Videogame / int_745a226c | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_745a226c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_745a226c | |
Elite: Dangerous / Videogame / int_7789df57 | type |
Healing Shiv | |
Elite: Dangerous / Videogame / int_7789df57 | comment |
Healing Shiv: Lasers with the Concordant Sequence engineer upgrade will damage enemies, and restore ally shields. | |
Elite: Dangerous / Videogame / int_7789df57 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_7789df57 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_7789df57 | |
Elite: Dangerous / Videogame / int_7976e429 | type |
2-D Space | |
Elite: Dangerous / Videogame / int_7976e429 | comment |
2-D Space: Averted to hell and back. Since the first installment, the Elite series is known for its 3D Free-Flight form, a tradition that stands strong in Dangerous. Ships can move in any direction, which is incredibly handy for landing as well as combat. | |
Elite: Dangerous / Videogame / int_7976e429 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_7976e429 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_7976e429 | |
Elite: Dangerous / Videogame / int_7d5324cf | type |
The Federation | |
Elite: Dangerous / Videogame / int_7d5324cf | comment |
Altair and Tau Ceti were among the five founding members of The Federation, the others being Sol, Delta Pavonis, and Beta Hydri. A crisis on Tau Ceti 3 was itself what prompted the formation of the Federation. | |
Elite: Dangerous / Videogame / int_7d5324cf | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_7d5324cf | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_7d5324cf | |
Elite: Dangerous / Videogame / int_7f8ec449 | type |
Bold Explorer | |
Elite: Dangerous / Videogame / int_7f8ec449 | comment |
Bold Explorer: The Exploration ranking system (Aimless, Mostly Aimless, etc.) measures how much of one a player is. Some players have gone weeks upon weeks in just exploring going millions of lightyears. You even get paid for your efforts. And there's the Distant Worlds player group, with a huge group of players setting out to chart the stars. | |
Elite: Dangerous / Videogame / int_7f8ec449 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_7f8ec449 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_7f8ec449 | |
Elite: Dangerous / Videogame / int_805d3175 | type |
Holographic Terminal | |
Elite: Dangerous / Videogame / int_805d3175 | comment |
Holographic Terminal: The control panels in ships are holographic in nature, with radar, stats, communication, targeting, etc. all done in holograms or reflected on the ship canopy. When the power goes out they all disappear leaving you in the dark, both literally and figuratively. You can lose some information if the canopy blows out, as well. | |
Elite: Dangerous / Videogame / int_805d3175 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_805d3175 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_805d3175 | |
Elite: Dangerous / Videogame / int_823769b7 | type |
Night-Vision Goggles | |
Elite: Dangerous / Videogame / int_823769b7 | comment |
Night-Vision Goggles: More of a terrain brightener than actual night vision. Can be enabled on your ship with the push of a button. And considering how dark space is, its bound to come in useful. | |
Elite: Dangerous / Videogame / int_823769b7 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_823769b7 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_823769b7 | |
Elite: Dangerous / Videogame / int_8252652c | type |
All Planets Are Earth-Like | |
Elite: Dangerous / Videogame / int_8252652c | comment |
All Planets Are Earthlike: Averted. Earthlike Worlds are extremely rare in the game (and are worth a good chunk of money on their own because of that), and Water Worlds, High-Metal Content Planets, Metal-Rich Planets, and Rocky Bodies that have some Earthlike qualities are labeled as "terraformables" and are similarly rare, and also net you a nice bonus when turning in exploration data. Most of the Earthlike Worlds in human space have been terraformed. | |
Elite: Dangerous / Videogame / int_8252652c | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_8252652c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8252652c | |
Elite: Dangerous / Videogame / int_83364794 | type |
Asteroid Miners | |
Elite: Dangerous / Videogame / int_83364794 | comment |
Asteroid Bases were added in update 2.3. 42 are known to exist, scattered about the galaxy. These hollowed out asteroids can support all three ship sizes and always have at least four services: commodities market, refueling, restock, and repair, making them a very useful port for explorers with damaged ships. | |
Elite: Dangerous / Videogame / int_83364794 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_83364794 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_83364794 | |
Elite: Dangerous / Videogame / int_8344209e | type |
BFG | |
Elite: Dangerous / Videogame / int_8344209e | comment |
BFG: Plasma Accelerators and Cannons. The former do thermal damage, while the latter do kinetic damage. Getting hit by one of their projectiles is an almost-guaranteed One-Hit Kill if you're in the wrong ship. | |
Elite: Dangerous / Videogame / int_8344209e | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_8344209e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8344209e | |
Elite: Dangerous / Videogame / int_8491d51e | type |
FrickinLaserBeams | |
Elite: Dangerous / Videogame / int_8491d51e | comment |
Frickin' Laser Beams: Averted. The laser weapons in Dangerous instantly connect in the distance, and are 100% effective through their range (they stop working after max range due to thermal blooming). | |
Elite: Dangerous / Videogame / int_8491d51e | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_8491d51e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8491d51e | |
Elite: Dangerous / Videogame / int_88b58b0b | type |
Hitscan | |
Elite: Dangerous / Videogame / int_88b58b0b | comment |
Hitscan: All laser weapons are, as you'd expect, instant-impact beams with no travel time, though they do have a 3-4 kilometer long Arbitrary Maximum Range. Railguns are also functionally hitscan, being hypervelocity projectiles that appear to be beams from the perspective of any onlookers. | |
Elite: Dangerous / Videogame / int_88b58b0b | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_88b58b0b | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_88b58b0b | |
Elite: Dangerous / Videogame / int_8a295a46 | type |
Cool Car | |
Elite: Dangerous / Videogame / int_8a295a46 | comment |
Cool Car: The SRV (Surface-Recon Vehicle) is a neat little buggy used to explore the surface of planetary bodies. You can even paint it; with an option to paint it gold or corroded if you so desired | |
Elite: Dangerous / Videogame / int_8a295a46 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_8a295a46 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8a295a46 | |
Elite: Dangerous / Videogame / int_8a8c7344 | type |
Plasma Cannon | |
Elite: Dangerous / Videogame / int_8a8c7344 | comment |
Plasma Cannon: The Plasma Accelerator. Now a tradition coming since the original Elite, the Plasma Accelerators are the weapons that deal the most damage in the game, but are also extremely expensive (a single plasma cannon costs more than some lower-end ship hulls) and demand a lot of power. Like Railguns they're also only available in fixed mounts, and only in Medium, Large, or Huge slots at that, limiting which ships can make proper use of them between aiming/maneuverability concerns on top of their power consumption. | |
Elite: Dangerous / Videogame / int_8a8c7344 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_8a8c7344 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8a8c7344 | |
Elite: Dangerous / Videogame / int_8a943fe3 | type |
Space Cold War | |
Elite: Dangerous / Videogame / int_8a943fe3 | comment |
Space Cold War: Big surprise, The Federation, The Empire, and The Alliance are still at it at the dawn of the 34th Century! | |
Elite: Dangerous / Videogame / int_8a943fe3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_8a943fe3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8a943fe3 | |
Elite: Dangerous / Videogame / int_8b6394c | type |
These Are Things Man Was Not Meant to Know | |
Elite: Dangerous / Videogame / int_8b6394c | comment |
Speaking of which you can get more money per item if you sell any of the search and rescue items (including black boxes and the aforementioned escape pods) to the black market. It's best not to think about what happens to them afterwards. | |
Elite: Dangerous / Videogame / int_8b6394c | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_8b6394c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8b6394c | |
Elite: Dangerous / Videogame / int_8b93a168 | type |
Macross Missile Massacre | |
Elite: Dangerous / Videogame / int_8b93a168 | comment |
Macross Missile Massacre: Li Yong-Rui's faction specific reward, the Pack Hound missile rack. | |
Elite: Dangerous / Videogame / int_8b93a168 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_8b93a168 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8b93a168 | |
Elite: Dangerous / Videogame / int_8f1ec2c5 | type |
Joke Character | |
Elite: Dangerous / Videogame / int_8f1ec2c5 | comment |
Joke Character: The Orca and its sister, the Beluga. They both have rather poor jump ranges, hardpoints equal to ships half their size, mediocre shields and armor and a price tag that puts it alongside the Jack-of-All-Stats Python and the bounty hunting Fer-de-Lance. Their few saving graces are decent speeds for their size, their looks, being capable of fielding ship-launched fighters, and being really good at transporting passengers in absolute luxury. But even then the smaller Dolphin can also fly luxury passengers, while having a decent jump range and a reasonable price tag. The Asp scout really takes the cake here though. Everything it does a ship a fraction of its price can do miles better and excels in no departments but mobility (which the eagle; the second cheapest ship in the game, does better). Even the game's own wiki has practically forgotten the ship exists with a still vastly incomplete section more than a year after its release. | |
Elite: Dangerous / Videogame / int_8f1ec2c5 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_8f1ec2c5 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_8f1ec2c5 | |
Elite: Dangerous / Videogame / int_933576c8 | type |
Mighty Glacier | |
Elite: Dangerous / Videogame / int_933576c8 | comment |
Mighty Glacier: The Federal Gunship has some of the worst maneuverability, speed, and FSD range among non-trade ships, but carries a whopping seven hardpoints, is fighter bay capable, and has more hull hitpoints than all other combat ships bar the far larger Anaconda and Federal Corvette. It also carries the most military slots, allowing it to stack Hull Reinforcement and Module Reinforcement packages. Then there's the Type-10; which has the worst mobility in the game at ZERO, along with the Type-9 it was based on; however it has the highest hull health and damage output in the game, just a shame getting a spot where all the hardpoints can hit is tricky as it is; made nigh-impossible with the sluggish pitch and yaw speed | |
Elite: Dangerous / Videogame / int_933576c8 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_933576c8 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_933576c8 | |
Elite: Dangerous / Videogame / int_940a5958 | type |
Artificial Stupidity | |
Elite: Dangerous / Videogame / int_940a5958 | comment |
Artificial Stupidity: When it comes to avoiding collisions, the AI is rather... sloppy. The 1.1 patch also included notes about fixing Asteroid Miners mining nothing among other things. In combat many low ranked enemies are rather dumb, seemingly intentionally so; sometimes they will fly in a straight line in the opposite direction letting even the slowest and bulkiest to hover over them and tear them to shreds. Then there are the limpet drones; they are supposed to go round and collect debris for you and is a requirement for collecting anything in bigger ships. They have a terrible habit of ramming into rocks and other objects and killing themselves. | |
Elite: Dangerous / Videogame / int_940a5958 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_940a5958 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_940a5958 | |
Elite: Dangerous / Videogame / int_94680696 | type |
Shaped Like Itself | |
Elite: Dangerous / Videogame / int_94680696 | comment |
Shaped Like Itself: On the map of the Sol system, Earth is listed as an Earth-like planet. | |
Elite: Dangerous / Videogame / int_94680696 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_94680696 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_94680696 | |
Elite: Dangerous / Videogame / int_94cc2c28 | type |
Exact Time to Failure | |
Elite: Dangerous / Videogame / int_94cc2c28 | comment |
Exact Time to Failure: Losing your ship's canopy to damage causes your spacesuit to seal up and run on its internal oxygen supply, with an exact time til oxygen depletion shown on the HUD. The life support can be upgraded for up to 25 minutes of air, but the standard is a mere 5 minutes. When the timer hits 0:00, it's Game Over and your ship spontaneously explodes. | |
Elite: Dangerous / Videogame / int_94cc2c28 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_94cc2c28 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_94cc2c28 | |
Elite: Dangerous / Videogame / int_97b5e1f9 | type |
Bug War | |
Elite: Dangerous / Videogame / int_97b5e1f9 | comment |
Bug War: Courtesy of the Thargoids coming back. Oh, and currently humanity's effectively losing, at least from its own view. The Thargoids aren't communicating their views on the matter. | |
Elite: Dangerous / Videogame / int_97b5e1f9 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_97b5e1f9 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_97b5e1f9 | |
Elite: Dangerous / Videogame / int_97ebe48b | type |
Pacifist Run | |
Elite: Dangerous / Videogame / int_97ebe48b | comment |
Pacifist Run: It's quite possible to ignore combat completely and earn credits by trading, mining, or selling exploration data. In fact, there is nothing stopping you from removing the weapons that come with your ship and replacing them with mining lasers, or just leaving the hardpoints empty to save on weight and power consumption. | |
Elite: Dangerous / Videogame / int_97ebe48b | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_97ebe48b | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_97ebe48b | |
Elite: Dangerous / Videogame / int_992aa05b | type |
Space Friction | |
Elite: Dangerous / Videogame / int_992aa05b | comment |
Space Friction: Well... it's an awkward case. While you can spin your ship 180º while still moving in your original heading, there are arbitrary limits to the maximum speed a ship can go, and how fast it can rotate around it's axis. Somewhat justified in that it helps to keep the gameplay interesting, as it adds a very dynamic combat environment depending on which ships are engaged in the fight. | |
Elite: Dangerous / Videogame / int_992aa05b | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_992aa05b | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_992aa05b | |
Elite: Dangerous / Videogame / int_9a480050 | type |
Do Not Taunt Cthulhu | |
Elite: Dangerous / Videogame / int_9a480050 | comment |
Do Not Taunt Cthulhu: The Thargoid Interceptors are actually fairly docile when encountered in space; they'll usually just scan your ship and let you move along your merry way, they dont even mind if you rescue the escape pods they're trying to kidnap. Piss them off by shooting them or carrying any Guardian artifacts without some backup, and you'll be dead before you can regret the decision. | |
Elite: Dangerous / Videogame / int_9a480050 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_9a480050 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_9a480050 | |
Elite: Dangerous / Videogame / int_9acca54a | type |
ArbitraryMaximumRange | |
Elite: Dangerous / Videogame / int_9acca54a | comment |
Arbitrary Maximum Range: Lasers and beam weapons in general tend to cut off at around 3 km. Go figure. This is apparently due to thermal blooming; the beam disperses to the point that it ceases to do any actual damage to targets. | |
Elite: Dangerous / Videogame / int_9acca54a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_9acca54a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_9acca54a | |
Elite: Dangerous / Videogame / int_9c6da41b | type |
Spot the Imposter | |
Elite: Dangerous / Videogame / int_9c6da41b | comment |
Spot the Imposter: Played with in conflict zones and sometimes in distress signals. Much more frustrating in the former since literally every ship in said conflict is named as a "system security vessel", which one to shoot depends on if they belong to that system or not; choose wrongly and you'll end up with several authority ships on you; It ''really''does not end well for you. In the latter example, you'll sometimes come across two ships fighting; though all you have to do is scan them and shoot the guy with the bounty. | |
Elite: Dangerous / Videogame / int_9c6da41b | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_9c6da41b | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_9c6da41b | |
Elite: Dangerous / Videogame / int_a1b0c1c2 | type |
Revealing Cover-Up | |
Elite: Dangerous / Videogame / int_a1b0c1c2 | comment |
Revealing Cover-Up: There are a number of systems far from populated space that require permits to enter, despite being unclaimed by anyone. Opinions vary as to what they're supposed to contain, but a popular theory is that they're Thargoid systems for a future expansion. One such system? The Thargoids' home system, Polaris. | |
Elite: Dangerous / Videogame / int_a1b0c1c2 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_a1b0c1c2 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_a1b0c1c2 | |
Elite: Dangerous / Videogame / int_a26a101 | type |
Tannhäuser Gate | |
Elite: Dangerous / Videogame / int_a26a101 | comment |
Tannhäuser Gate: There is an Orbis Starport by the name of Tannhauser Gate in the Aztlan system. | |
Elite: Dangerous / Videogame / int_a26a101 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_a26a101 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_a26a101 | |
Elite: Dangerous / Videogame / int_a448674 | type |
Gratuitous Latin | |
Elite: Dangerous / Videogame / int_a448674 | comment |
Your ship also has its own heat meter, representing the heat generated by all the components on board (generator, life support, et al). Operating all component simultaneously increases heat generation very quickly, and without adequate heat sinks, can result in system damage of varying degrees, up to and including catastrophic failure. Heat disappates over time, but heat sinks can be shut off to reduce the detectable signature of the ship at the cost of possible death. Heat can also be "ejected" through special heatsinks, providing a fast dump of waste heat that can also confuse sensors and heat-seeking weapons. | |
Elite: Dangerous / Videogame / int_a448674 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_a448674 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_a448674 | |
Elite: Dangerous / Videogame / int_a58802b7 | type |
Happiness in Slavery | |
Elite: Dangerous / Videogame / int_a58802b7 | comment |
Happiness in Slavery: The Empire is very adamant that Imperial Slaves are treated with dignity and honor, because being an Imperial Slave generally means you had the honor to sell yourself into it to make ends meet. Somewhat justified in that Imperial slavery is more like Indentured Servitude. They even go so far as to openly criticize those who specialize in trafficking of "unregulated" slaves, and some Imperial Stations offer rewards to players who bring such slaves in to port to become Imperial Slaves. | |
Elite: Dangerous / Videogame / int_a58802b7 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_a58802b7 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_a58802b7 | |
Elite: Dangerous / Videogame / int_a8896b94 | type |
Leave No Witnesses | |
Elite: Dangerous / Videogame / int_a8896b94 | comment |
Leave No Witnesses: Seems to be standard operating procedure for the Aegis organization. Before increased Thargoid activity became impossible to hide, any civilian ship or listening post that discovered evidence of Thargoids was given the "no survivors" treatment by Aegis ships. | |
Elite: Dangerous / Videogame / int_a8896b94 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_a8896b94 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_a8896b94 | |
Elite: Dangerous / Videogame / int_a9c7258a | type |
Absent Aliens | |
Elite: Dangerous / Videogame / int_a9c7258a | comment |
Absent Aliens: When the game was launched, there were no intelligent aliens in the game. Though there's a Galnet article about an auction for alleged alien artifacts from the Thargoid race, whose existence is supposed to be a legend. Non-Player Characters rescued from spaceships long-thought to be Missing-In-Action are also beginning to talk about mysterious lifeforms only known as "The Architects", and there are mysterious Unknown Artefacts in deep space that certainly aren't of human origin as well as even more mysterious Barnacles growing on certain planets in the Pleiades nebula. The mystery then thickened even more when players wound up finding a crashed alien ship on another planet in the Pleiades. Averted as of later events. Alien activity has been on the rise, culminating in the destruction of a Federal Battleship, leaving only a communication beacon transmitting "Thargoid Return" continuously in phoenetics. It's a prelude to the upcoming 2.4 update, titled "The Return". A .gif was been found showing a Thargoid ship firing on a federal corvette. FDev also went on record saying that they're aiming to have The Return feature full on player vs. Thargoid combat. Considering that their ships appear mostly unaffected by conventional weaponry, it remains to be seen how the players will handle this new threat. Averted to Hell and back, as the Galaxy map now has a filter for which civilization controls a system, and icons for systems with stations under repair or currently out of commission after Thargoid attacks. And those icons are showing up closer and closer to Sol... Played straight with the Guardians, who were an alien species very similar to humans that were wiped out by the Thargoids. Only their technology and drones remain. | |
Elite: Dangerous / Videogame / int_a9c7258a | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_a9c7258a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_a9c7258a | |
Elite: Dangerous / Videogame / int_aa8dcc21 | type |
MegaCorp | |
Elite: Dangerous / Videogame / int_aa8dcc21 | comment |
The Sirius Corporation operates out of the Sirius system, obviously. | |
Elite: Dangerous / Videogame / int_aa8dcc21 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_aa8dcc21 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_aa8dcc21 | |
Elite: Dangerous / Videogame / int_aabe2fb | type |
Deliberate Values Dissonance | |
Elite: Dangerous / Videogame / int_aabe2fb | comment |
Deliberate Values Dissonance: The Empire has more in common with The Roman Empire than it does with modern nations. From the official site: | |
Elite: Dangerous / Videogame / int_aabe2fb | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_aabe2fb | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_aabe2fb | |
Elite: Dangerous / Videogame / int_abad35b4 | type |
Soundtrack Dissonance | |
Elite: Dangerous / Videogame / int_abad35b4 | comment |
Soundtrack Dissonance: In the GDC Trailer, we can hear Chopin's Nocturne, Op. 9 No. 2 playing. While ships destroy each other. In a full-blow capital-ship conflict. It is, however, played for an astounding effect. | |
Elite: Dangerous / Videogame / int_abad35b4 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_abad35b4 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_abad35b4 | |
Elite: Dangerous / Videogame / int_ac9f78d9 | type |
Jack of All Stats | |
Elite: Dangerous / Videogame / int_ac9f78d9 | comment |
Jack-of-All-Stats: The Cobra MKIII isn't the best ship in any one particular archetype, but its balanced stats make it the premier early game ship. It's the fastest ship in the game, carries the same firepower as the combat-oriented Viper MKIII while pitching and rolling almost as quickly, carries enough cargo to smuggle and trade rare goods, and has enough interior slots to kit it out for exploration. Its only real downside is the abysmal small weapon mounts on the wingtips, which all but require gimbals to hit a target. The Asp Explorer qualifies as well. While it does one thing really well (exploration, due to its excellent jump distance) it can handle any role at least fairly well, making a solid combat ship due to its well placed two medium and four small weapon mounts and middling maneuverability, a decent trader with up to over 100 tons of potential cargo space (And does amazingly with rares, due to its large jump distance), a fair miner, and a surprisingly good pirate ship due to aforementioned weaponry mounts and cargo space, all wrapped up in a midlevel price tag. The Anaconda was the largest ship from the initial launch, however it's still very popular because of how much you can do with it. It can carry enormous amounts of cargo while remaining well armed and armored, it rivals the Asp Explorer in jump range, it can carry fighters, be modified as a small battleship, carry a ton of passengers or even be setup for some space mining. Engineering upgrades can essentially make this ship anything you want it to be, except nimble. The Python is the Anaconda's smaller cousin. At approximately 288 feet long, it is still one of the larger ships in the game, and is usable in any role. It has tons of space for cargo storage, or exploration based modules. It can reach good speeds, is nimble enough that smaller craft have trouble outmaneuvering it, and can carry enough defences and firepower to be a serious threat to large ships like the Anaconda, Federal Corvette, and Imperial Cutter if not dealt with quickly. It's also the largest ship that can use a Medium landing pad, meaning it can dock at smaller orbital platforms. | |
Elite: Dangerous / Videogame / int_ac9f78d9 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_ac9f78d9 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_ac9f78d9 | |
Elite: Dangerous / Videogame / int_ad1db87c | type |
Oh, Crap! | |
Elite: Dangerous / Videogame / int_ad1db87c | comment |
Oh, Crap!: Invoked by NPC pirates when they realize the miner they've targeted is really a bounty hunter. Any NPC criminal when a dogfight isn't going their way. Generally the reaction of any player who hears these words in a Combat Zone: "Warning! Capital-Class signature detected!" Then watches as a Mile-Long Ship drops out of Supercruise, enshrouded by a massive magnetic storm, and hears straight-up Reaper sounds. All with a good dose of Ominous Latin Chanting. Also the reaction of any trader, or anyone flying a ship not built for combat when an NPC pirate starts announcing their attack. Especially true with the bad mobility ships; which really suck at dodging interceptions. Sometimes pirates won't give this warning if quests are taken or your shield is off (or it's another player of course), which will often result in a small Jump Scare, due to the massive effect and loud noises. VR has been known to make pilots soil themselves when this scenario occurs. Thargoids are pretty much this writ large for the Elite 'verse. The fact they've stepped up their war on humanity since 3304 (and the Beyond expansion) started has only made this worse. Recently, a new Thargoid variant appeared named the Hydra. The community’s general reaction ranged from “oh crap” to “time to go live on the other side of the galaxy.” | |
Elite: Dangerous / Videogame / int_ad1db87c | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_ad1db87c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_ad1db87c | |
Elite: Dangerous / Videogame / int_ad22fa80 | type |
Apocalyptic Log | |
Elite: Dangerous / Videogame / int_ad22fa80 | comment |
Apocalyptic Log: The datafiles from the lost generation ships, and how. Also the datafiles from the derelict ship The Zurara, located in the Formadine Rift The logs of Commander John Jameson as well, since it covers the release of the mycoid bioweapon against the Thargoids all those years ago. | |
Elite: Dangerous / Videogame / int_ad22fa80 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_ad22fa80 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_ad22fa80 | |
Elite: Dangerous / Videogame / int_af8974a3 | type |
Breakable Weapons | |
Elite: Dangerous / Videogame / int_af8974a3 | comment |
Breakable Weapons: Weapons are considered modules, except as they are externally mounted, they are even more susceptible to damage than most other modules. It’s a common tactic to use missiles to remove an opponent’s ability to fight back. | |
Elite: Dangerous / Videogame / int_af8974a3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_af8974a3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_af8974a3 | |
Elite: Dangerous / Videogame / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Elite: Dangerous / Videogame / int_afc8ddc7 | comment |
Armor-Piercing Attack: Engineer upgrades allow certain weapons to damage hull through the ships shields or cause equipment malfunctions. And some thargoid weaponry has this effect too. | |
Elite: Dangerous / Videogame / int_afc8ddc7 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_afc8ddc7 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_afc8ddc7 | |
Elite: Dangerous / Videogame / int_b1f4c5bb | type |
Enhance Button | |
Elite: Dangerous / Videogame / int_b1f4c5bb | comment |
Enhance Button: The Full Spectrum System Scanner works this way. Once you lock on to a planet, you can just keep zooming in until you have a clear picture no matter how far away in the system it is. | |
Elite: Dangerous / Videogame / int_b1f4c5bb | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_b1f4c5bb | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b1f4c5bb | |
Elite: Dangerous / Videogame / int_b4a6ae4c | type |
Everyone Has Standards | |
Elite: Dangerous / Videogame / int_b4a6ae4c | comment |
Everyone Has Standards: Both The Federation and The Empire are willing to do some pretty questionable things, but there are lines that they won't cross. The Federation comes down hard on any attempts to secede, unless the system in question follows the proper regulations and procedures. Then they just make a lot of noise about how unfortunate it all is. They also take issue with their member worlds heavily damaging alien ecosystems, especially if said ecosystem includes a sapiant species. The Empire makes extensive use of slaves, but the institution is more like Indentured Servitude than what people today think of slavery. It is considered a matter of honor that Imperial slaves are treated humanely, and as far as the Empire is concerned unregulated Slavery Is a Special Kind of Evil. Some of the more affluent Imperial citizens will even fund missions to "liberate" unregulated slaves and bring them to Imperial worlds on the principle that in the Empire they will at least be treated fairly. Averted with the Kumo Crew; they will go to any lengths whatsoever and really don't seem to have any standards whatsoever and are the only power to not oppose non-imperial slavery. | |
Elite: Dangerous / Videogame / int_b4a6ae4c | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_b4a6ae4c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b4a6ae4c | |
Elite: Dangerous / Videogame / int_b542cf17 | type |
Opposing Combat Philosophies | |
Elite: Dangerous / Videogame / int_b542cf17 | comment |
Opposing Combat Philosophies: Federation ships are warships. They carry the most armor of their class, and prioritize weapons and handling above all else leading to some abysmal jump ranges. The Federal Corvette is the end-all of combat ships, but moving around in it with its dismal 12 LY jump range is absolute agony. The Farragut-class warships embody this, being pure and simple war machines; they don't have any luxury features whatsoever. Imperial ships all emphasize the glory of the Empire and allow the pilot to bask in their superiority. Oversized engines and improved internals allow them to diversify their roles, but this comes at the cost of often poor handling and horrible weapon placement. The Empire's Majestic-class Interdictors feature their own rotating ring section to generate (low) gravity for visitors, as the vessels serve as roaming embassies and yachts for wealthy owners. | |
Elite: Dangerous / Videogame / int_b542cf17 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_b542cf17 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b542cf17 | |
Elite: Dangerous / Videogame / int_b663974e | type |
We Will Spend Credits in the Future | |
Elite: Dangerous / Videogame / int_b663974e | comment |
We Will Spend Credits in the Future: All financial transactions are carried out using credits from the Bank of Zaonce. | |
Elite: Dangerous / Videogame / int_b663974e | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_b663974e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b663974e | |
Elite: Dangerous / Videogame / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Elite: Dangerous / Videogame / int_b6e1d40b | comment |
Acceptable Breaks from Reality: Loading/unloading cargo and refueling at stations is instantaneous. | |
Elite: Dangerous / Videogame / int_b6e1d40b | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_b6e1d40b | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b6e1d40b | |
Elite: Dangerous / Videogame / int_b7b1e990 | type |
EmphasizeEverything | |
Elite: Dangerous / Videogame / int_b7b1e990 | comment |
When in an opposing faction system (that is, any that's not under the power you pledge to) you'll be given massive red warnings saying "HOSTILE" which would indicate everyone nearby will shoot-on-sight. Heck, it even takes priority over the "WANTED" message which will result in the shoot-on-sight response. In reality, however, the hostile message is, for no known reason, almost entirely bogus and a colossal overexaggeration; there are no major downsides to being in a "hostile" system; you can trade freely and authority vessels will even come to your aid in combat. The ONLY downside is that sometimes, neutral ships that scan you may turn on you (which almost never happens as only authority or pirates ever seem to scan you), and even then, the police will come to your aid. This has resulted in many newer players that get into the powerplay incorrectly thinking that they are no longer allowed to visit anywhere outside their power if they dont want a swift death. | |
Elite: Dangerous / Videogame / int_b7b1e990 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_b7b1e990 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b7b1e990 | |
Elite: Dangerous / Videogame / int_b8e8fa85 | type |
Military Alphabet | |
Elite: Dangerous / Videogame / int_b8e8fa85 | comment |
Military Alphabet: Flight controllers use the ship make, followed by the NATO variant of the first three letters of a commander's name, ship's name, or ship's ID (player's choice) to greet them when welcoming them to a station. | |
Elite: Dangerous / Videogame / int_b8e8fa85 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_b8e8fa85 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b8e8fa85 | |
Elite: Dangerous / Videogame / int_b9d334b2 | type |
Aerith and Bob | |
Elite: Dangerous / Videogame / int_b9d334b2 | comment |
Aerith and Bob: People have all sorts of names in the game, both of the Player and NPC variety, meaning that one moment players could be doing battle with David Williams then be conversing with Cmdr. Everlynn Bylarth in another moment. And then there's the issue of Zorgon Peterson. And Jebediah Kerman. | |
Elite: Dangerous / Videogame / int_b9d334b2 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_b9d334b2 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_b9d334b2 | |
Elite: Dangerous / Videogame / int_bc2139f8 | type |
We Sell Everything | |
Elite: Dangerous / Videogame / int_bc2139f8 | comment |
We Sell Everything: Finding the exact component you need for your fitting, or shopping for a particular ship, can involve checking station after station to find what you're looking for... until you get the system permit that comes with reaching Elite. Jameson Memorial sells all ship components and ships in the game at a discount. Averted with commodities, as most markets only buy and sell general goods, supplies relevant to or produced by their economy, and Rare Goods. At a station's black market, it's you selling anything that fell out of a Type-9's cargo hold, from artwork to mysterious biotechnological artifacts. | |
Elite: Dangerous / Videogame / int_bc2139f8 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_bc2139f8 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_bc2139f8 | |
Elite: Dangerous / Videogame / int_c04b1231 | type |
JumpScare | |
Elite: Dangerous / Videogame / int_c04b1231 | comment |
Also the reaction of any trader, or anyone flying a ship not built for combat when an NPC pirate starts announcing their attack. Especially true with the bad mobility ships; which really suck at dodging interceptions. Sometimes pirates won't give this warning if quests are taken or your shield is off (or it's another player of course), which will often result in a small Jump Scare, due to the massive effect and loud noises. VR has been known to make pilots soil themselves when this scenario occurs. | |
Elite: Dangerous / Videogame / int_c04b1231 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c04b1231 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c04b1231 | |
Elite: Dangerous / Videogame / int_c2393191 | type |
Show Within a Show | |
Elite: Dangerous / Videogame / int_c2393191 | comment |
Show Within a Show: Galnet fills this role, though talk shows (like Celebrity Pets) apparently do exist in the 34th Century. | |
Elite: Dangerous / Videogame / int_c2393191 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c2393191 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c2393191 | |
Elite: Dangerous / Videogame / int_c26fae5e | type |
Casual Interplanetary Travel | |
Elite: Dangerous / Videogame / int_c26fae5e | comment |
Casual Interplanetary Travel: Supercruise - powered by a ship's Frame-Shift Drive - allows players to travel within star systems fairly quickly; while it's nowhere near as quick as Hyperspace travel it still allows players to get most anywhere in a star system within a matter of seconds or minutes. It also has a speed cap of 2,001 times the Speed of Light. | |
Elite: Dangerous / Videogame / int_c26fae5e | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c26fae5e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c26fae5e | |
Elite: Dangerous / Videogame / int_c3d60914 | type |
Continuing is Painful | |
Elite: Dangerous / Videogame / int_c3d60914 | comment |
Continuing Is Painful: Unless you've got the money to pay up on your insurance (5% of the ship's purchase cost, plus extra for the loadout), losing your ship means that you have to return to the beginner Sidewinder ship, and also means that you lose your hard-earned cargo, bounty vouchers, and exploration data. Many a player has a tale where they accidentally boosted into the back of a space station and lost millions of credits worth of vouchers, data, and cargo on top of their newly-acquired Imperial Clipper. Just as EVE Online players say "Don't fly anything you can't afford to replace," the mantra in Elite is "Never fly without a rebuy." Averted in the case of rare goods, which are insured. | |
Elite: Dangerous / Videogame / int_c3d60914 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_c3d60914 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c3d60914 | |
Elite: Dangerous / Videogame / int_c57b21f9 | type |
Global Currency | |
Elite: Dangerous / Videogame / int_c57b21f9 | comment |
Global Currency: All factions accept credits. | |
Elite: Dangerous / Videogame / int_c57b21f9 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c57b21f9 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c57b21f9 | |
Elite: Dangerous / Videogame / int_c59cfa2e | type |
Felony Misdemeanor | |
Elite: Dangerous / Videogame / int_c59cfa2e | comment |
Felony Misdemeanor: One of the regular Public-Service Announcements in Space Stations is "Loitering is a crime, punishable by death. Please ensure you have authorization before entering the bay." And they do enforce that, violently: if you enter the station without docking clearance, if you block a landing pad other than the one you're assigned to, or if you fail to leave in a timely fashion after taking off, you'll be targeted and destroyed by about 25 high-power, 100% accurate lasers. This is almost guaranteed to happen to you the first time you play the game and get confused about how landing works. | |
Elite: Dangerous / Videogame / int_c59cfa2e | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c59cfa2e | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c59cfa2e | |
Elite: Dangerous / Videogame / int_c621dd28 | type |
Silent Running Mode | |
Elite: Dangerous / Videogame / int_c621dd28 | comment |
Silent Running Mode: Achieved by shutting the cooling vents and deactivating heat-generating systems (up to and including life support), and thus diminishing the ship's thermal signature. As pretty much any system generates some amount of heat, it can continue to build up inside the ship while the cooling vents are shut, eventually causing system damage and/or pilot death. Heat sink launchers can be purchased, which are used to store generated heat while in silent running and are then launched to misdirect enemy sensors and heat-seeking missiles. You can't make your ship totally invisible, though, as any ship coming close enough (~300 meters) will be able to detect your presence regardless of thermal signature. | |
Elite: Dangerous / Videogame / int_c621dd28 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c621dd28 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c621dd28 | |
Elite: Dangerous / Videogame / int_c69ae9b2 | type |
Self-Destruct Mechanism | |
Elite: Dangerous / Videogame / int_c69ae9b2 | comment |
Self-Destruct Mechanism: Available via a ship's Functions menu. If you are stranded in a system with no way to refuel, performing a self-destruct is currently your only option (if you can't contact the Fuel Rats). On rare occasions, trading ships will use this if there is no other option to at least take the precious cargo to the grave away from the pirate. | |
Elite: Dangerous / Videogame / int_c69ae9b2 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c69ae9b2 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c69ae9b2 | |
Elite: Dangerous / Videogame / int_c75df49a | type |
Shout-Out | |
Elite: Dangerous / Videogame / int_c75df49a | comment |
Shout-Out: Strauss' ''On The Beautiful Blue Danube'' plays when the docking computer takes control of your ship. At least one Bowman Class Science Vessel can be found. Bonus points: its design is identical to Discovery One. One of the Elite-scale ranks is Mostly Harmless.note These are also considered Continuity Nods, since they appeared in the previous games. There is a Starport called Jita. A planet named Lister can be found in the Wyrd system. On the topic of Red Dwarf, the cockpit voice assistant "Leo" sounds and acts exactly like Holly. (Being actually performed by Norman Lovett certainly doesn't hurt) Game backers' names can be found as Non-Player Characters. NPC names are full of shout outs to just about anything you can think of. It's not unusual to run into NPCs with names like Jayne Cobb, Zap Brannigan, Bob Ross, Commander Bond, or Twilight Sparkle. When hanging around stations you may overhear the chatter of NPC pilots telling authority not to scan them, most of which just give away that they are hauling something suspicous. One rare quote is "This is not the cargo ship you are looking for". | |
Elite: Dangerous / Videogame / int_c75df49a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c75df49a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c75df49a | |
Elite: Dangerous / Videogame / int_c7b5445c | type |
Cool Starship | |
Elite: Dangerous / Videogame / int_c7b5445c | comment |
Cool Starship Faulcon deLacy produces some of Elite's most iconic ships, including the legendary Cobra Mk.III, the Viper Mk.III, the Sidewinder, the Python, and the Anaconda. Core Dynamics has more famous ships in the Eagle, hailing from the second installment, and the newcomer Vulture, as well as the Federation Military's civilian-available ships, the Federal Dropship, Assault Ship, Gunship, and Corvette. They also produce the Farragut-Class Battlecruiser for The Federation as well as the Federation's exclusive short-range fighter, the F63 Condor. Zorgon Peterson produces the Adder, having taken over from Outworld Workshops, a basic cargo ship called the Hauler, and another Elite classic, the Fer-De-Lance. Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Keelback (basically a Type Six converted to be a very light carrier and combat vessel in the tradition of converted transports from the World Wars), the Type Seven Transport, the Type Nine Heavy, the Asp Explorer (another Elite classic), its sister, the Asp Scout, and the Diamondback Explorer and its little sister, the Diamondback Scout, with the Asp Explorer and Type Six being regularly used by explorers. They also produce a short-range fighter for independent factions, the Taipan. In more recent times (during the Beyond content cycle), they've become aligned with the Alliance, and produce the Chieftain for the Alliance alongside its variants the Challenger and Crusader (these being fairly large combat vessels with surprising maneuverability for their size that also make excellent armed traders) as well as the Type Ten Defender - which is, essentially, a Keelback writ large, a Type Nine hull made twice as wide, with a ton of armor strapped to it (it out-armors every other non-capital ship in the game), and with guns (a staggering nine of them) covering every surface and full fighter capacity. The only ships currently available to players from Saud Kruger are the Dolphin, the Orca and the Beluga, which look cool - and, in the Beluga's case, is the largest player-accessible ship in the game - and can fit luxury passenger modules but are otherwise largely outclassed by every other ship in the game (what with being luxury liners, not combat vessels). On the other hand, the few Imperial military ships available to players are Gutamaya's Imperial Eagle (produced in tandem with Core Dynamics), Courier, Clipper, and Cutter, the Clipper having become a legend in its own right due to its impressive design and superior combat capabilities. They also produce The Empire's line of Majestic-Class Interdictors and the Empire's exclusive short-range fighter, the GU-97. And of course there are the Capital Ships—the Majestic-Class Interdictor for the Empire, and the Farragut-Class Battlecruiser for the Federation - which were among the first ships shown to audiences back when the game was still being crowdfunded via the "Capital Ship Battle" video. These Mile Long behemoths represent the best both factions can give, and both can launch faction-specific short-range fighter craft which are also incredibly cool, the Federation F63 Condors in their Standard Human Spaceship design and the GU-97s in their shininess. There are even plans to make these behemoths available to players! | |
Elite: Dangerous / Videogame / int_c7b5445c | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c7b5445c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c7b5445c | |
Elite: Dangerous / Videogame / int_c8c968c3 | type |
The Alliance | |
Elite: Dangerous / Videogame / int_c8c968c3 | comment |
The Alliance: The Alliance of Independent Systems returns in this game, mostly keeping quiet but also containing all of the systems from Galaxy 1 of the original Elite. | |
Elite: Dangerous / Videogame / int_c8c968c3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c8c968c3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c8c968c3 | |
Elite: Dangerous / Videogame / int_c9861848 | type |
Video Game Caring Potential | |
Elite: Dangerous / Videogame / int_c9861848 | comment |
Video Game Caring Potential: When looking for missions to do on the bulletin board of any station, players can occasionally stumble across calls for monetary assistance. There is no immediate reward for completing these missions, only a bit of reputation at best, but they occasionally spawn a follow-up mission which pays more than the amount donated. New players are favored targets by pirates looking for easy kills, but a number of more experienced pilots have made a point of patrolling newbie areas purely to try and stop them. A group of players known as the Fuel Rats recently made in-universe news after their 1000th rescue. How? They transport fuel to players who're stranded in unknown space and cannot obtain fuel themselves and in normal cases would have to die in-game to respawn in a new ship. They've traveled to the other side of the galaxy to do this duty. They volunteer to do this and don't ask for any reward. With Thargoids now attacking space stations, commanders have the option of rescuing people from damaged stations. Occupied escape pods found drifting in space or in planetary wreckage can also be turned in to a Search & Rescue office for a small monetary reward. It's worth noting that when compared to most other online communities Elite's stands out a good bit; if the fuel rat example wasn't enough. Events to chart out the near endless space, help newbies, multi-crew, group wings, bodyguards and just chatting is found in many many examples and there's at least one group for each of the powers that do a good job representing the atmosphere of their allegiance (ie Alliance members are often noob and trader inviting while Independent ones are more combat and experience lovers.) | |
Elite: Dangerous / Videogame / int_c9861848 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_c9861848 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_c9861848 | |
Elite: Dangerous / Videogame / int_cadbe2b3 | type |
She Is the King | |
Elite: Dangerous / Videogame / int_cadbe2b3 | comment |
She Is the King: Arissa-Lavigny Duval, following the Emperor's assassination, has become the new ruler of the Empire by decree of the Imperial Senate. This is only possible because the previous Emperor had removed the centuries-old decree that only men could be Emperor and marks the first time a woman has ruled the Empire since Marlin Duval first founded it - however, Arissa bears the title of "Emperor", rather than "Empress". | |
Elite: Dangerous / Videogame / int_cadbe2b3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_cadbe2b3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cadbe2b3 | |
Elite: Dangerous / Videogame / int_cadf2d2a | type |
Death of a Thousand Cuts | |
Elite: Dangerous / Videogame / int_cadf2d2a | comment |
Death of a Thousand Cuts: The Thargoid Scouts, despite their apparent threat across the galaxy, are utterly pathetic damage wise as even a basic Sidewinder can shrug off most damage in a 1 on 1; however youll be fighting these things in massive groups at once. Not to mention they have a nasty Damage Over Time effect that can whittle your health down, even after combat is done. One scout may be a joke but a swarm is a real problem Also seen with the Thargon Swarm attack of the Interceptors; which is a huge swarm of tiny aliens aimed right at your ship. Each one alone does practically no damage at all, but are shot in a massive pack, from a minimum of 32 up to 98. Theyll rip your ship to shreads if you dont have an explosive weapon able to kill them quickly. | |
Elite: Dangerous / Videogame / int_cadf2d2a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_cadf2d2a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cadf2d2a | |
Elite: Dangerous / Videogame / int_caf89e54 | type |
Taking You with Me | |
Elite: Dangerous / Videogame / int_caf89e54 | comment |
Taking You with Me: The only way that the most basic skimmers can attack is this; which is surprisingly ineffective. | |
Elite: Dangerous / Videogame / int_caf89e54 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_caf89e54 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_caf89e54 | |
Elite: Dangerous / Videogame / int_cbe687ab | type |
Corrupt Corporate Executive | |
Elite: Dangerous / Videogame / int_cbe687ab | comment |
Corrupt Corporate Executive: You serve one in the game's combat scenarios. | |
Elite: Dangerous / Videogame / int_cbe687ab | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_cbe687ab | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cbe687ab | |
Elite: Dangerous / Videogame / int_cbfb0dca | type |
An Entrepreneur Is You | |
Elite: Dangerous / Videogame / int_cbfb0dca | comment |
An Entrepreneur Is You: It's expected of every Player Commander, whether they end up as Asteroid Miners or Space Pirates. | |
Elite: Dangerous / Videogame / int_cbfb0dca | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_cbfb0dca | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cbfb0dca | |
Elite: Dangerous / Videogame / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Elite: Dangerous / Videogame / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: The Thargoid Interceptors are the meanest foe you can face in the game and not meant to be fought alone; but that hasn't stopped some players from taking them out solo, and in one case, doing it in the massively underequipped Sidewinder. | |
Elite: Dangerous / Videogame / int_cc4d190a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_cc4d190a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cc4d190a | |
Elite: Dangerous / Videogame / int_cc6f4612 | type |
BeyondTheImpossible | |
Elite: Dangerous / Videogame / int_cc6f4612 | comment |
Beyond the Impossible: Mass-lock factor is generally supposed to be based on ships size and, well mass; the bigger and heavier the ship the larger its mass-lock factor is which makes perfect sense; until you realize the massive Type-9 can be mass-locked by a Python, which is less than half its size. The type-10 is almost the exact same size as a type-9 yet somehow has a drastically higher mass lock factor on it. Similarly the Type-6 and Type-7 both have criminally small mass-lock factors for their size. The Type-7; despite being a bulky slow trading ship, has for no well explained reason the best pitch and yaw speeds in the entire game, even better than nimble ships such as the eagle. | |
Elite: Dangerous / Videogame / int_cc6f4612 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_cc6f4612 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cc6f4612 | |
Elite: Dangerous / Videogame / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
Elite: Dangerous / Videogame / int_ccab244d | comment |
Kinetic Weapons Are Just Better: As long as "better" stands for more damage towards a ship's hull, not shields, sure. Way better, actually. Good luck getting their shields down first, though. | |
Elite: Dangerous / Videogame / int_ccab244d | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_ccab244d | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_ccab244d | |
Elite: Dangerous / Videogame / int_cd2b8aa3 | type |
Space Is Noisy | |
Elite: Dangerous / Videogame / int_cd2b8aa3 | comment |
Space Is Noisy: A more-or-less justified trope. The Devs claim the ship's computer creates an exterior soundscape based on what it's sensors and scanners are picking up. But quite frankly, given Dangerous' astonishing audio design, even the most Hardcore science advocates are glad this trope is in play. Averted when the canopy blows out; all sounds become heavily muffled if not completely inaudible as the ship speakers no longer have an atmosphere to work in and you're stuck with just the tinny headphones on the Remlok spacesuit. | |
Elite: Dangerous / Videogame / int_cd2b8aa3 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_cd2b8aa3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cd2b8aa3 | |
Elite: Dangerous / Videogame / int_cf4d770 | type |
Nightmare Fuel | |
Elite: Dangerous / Videogame / int_cf4d770 | comment |
Averted to Hell and back, as the Galaxy map now has a filter for which civilization controls a system, and icons for systems with stations under repair or currently out of commission after Thargoid attacks. And those icons are showing up closer and closer to Sol... | |
Elite: Dangerous / Videogame / int_cf4d770 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_cf4d770 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_cf4d770 | |
Elite: Dangerous / Videogame / int_d0b95b85 | type |
Used Future | |
Elite: Dangerous / Videogame / int_d0b95b85 | comment |
Used Future: Some ships in the game seem to have already seen a lot of use even before you get them, especially Lakon Spaceways ships, where there is a lot of wear and tear around the cockpit, from scuffed and slightly cracked mainenace panels to chipped paint on the edges of the seat and control panel. It's possible to create this aesthetic on the outside of ships yourself by flying around in high speed supercruise a lot and never repairing your paint. Explicitly canon in the case of the vintage Eagle Mark II fighters; Core Dynamics no longer manufactures entire new Mark IIs, though they do still provide spare parts and servicing. Any Mark II you encounter is thus potentially a couple of centuries old and patched together multiple times over by in-game terms. Even the upgraded Imperial Eagle is a hair over a century old by this point. | |
Elite: Dangerous / Videogame / int_d0b95b85 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_d0b95b85 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_d0b95b85 | |
Elite: Dangerous / Videogame / int_d2c0e2ed | type |
Schmuck Bait | |
Elite: Dangerous / Videogame / int_d2c0e2ed | comment |
Schmuck Bait: A fairly popular joke amongst players is to claim that at Hutton Orbital a player will recive a free Anaconda. Hutton Orbital is a station that requires the player to spend well over a hour in supercruise just to reach it, due to how far it is away from the system centre. Of course, there's nothing to be found at the station but a few fancy (and expensive) rare mugs. | |
Elite: Dangerous / Videogame / int_d2c0e2ed | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_d2c0e2ed | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_d2c0e2ed | |
Elite: Dangerous / Videogame / int_d2f577a1 | type |
Lead the Target | |
Elite: Dangerous / Videogame / int_d2f577a1 | comment |
Lead the Target: Required if you are using fixed kinetic weapons. Gimballed weapons do this automatically for you as well. | |
Elite: Dangerous / Videogame / int_d2f577a1 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_d2f577a1 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_d2f577a1 | |
Elite: Dangerous / Videogame / int_d3ce4122 | type |
Dynamic Loading | |
Elite: Dangerous / Videogame / int_d3ce4122 | comment |
Dynamic Loading: "Witchspace" used to travel between stars is used to cover up dynamic loading. As a result, Witchspace transition times are variable based on your available read/write capacity, internet speed, and the status of Frontier's servers. | |
Elite: Dangerous / Videogame / int_d3ce4122 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_d3ce4122 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_d3ce4122 | |
Elite: Dangerous / Videogame / int_d525f857 | type |
Sci-Fi Writers Have No Sense of Scale | |
Elite: Dangerous / Videogame / int_d525f857 | comment |
Sci-Fi Writers Have No Sense of Scale: This trope has been masterfully averted in Elite: Dangerous. One of the game's selling points is it's 1:1 scale. From the smallest of ships, to Outposts, Stations, Planets, Stars, and to the whole Milky Way Galaxy itself, are all correctly scaled both in overall magnitude and in relation to each other. | |
Elite: Dangerous / Videogame / int_d525f857 | featureApplicability |
-1.0 | |
Elite: Dangerous / Videogame / int_d525f857 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_d525f857 | |
Elite: Dangerous / Videogame / int_d6f284a3 | type |
Anti-Frustration Features | |
Elite: Dangerous / Videogame / int_d6f284a3 | comment |
Anti-Frustration Features: Ship insurance: if your ship is destroyed, you can rebuy the same model and all of your modules for a modest 5% of their original price. Alpha/Beta backers get an even greater reduction in insurance costs, as do Li-Yong Rui's supporters. Loan: In the case you don't have enough credits for the aforementioned ship insurance, you can make a loan to pay for it. Your loan limit is based on your current rank and 10% of all your earnings is deduced until you finish paying up the loan, but you still have some coverage against permanently losing your ship and upgrades in case of lack of money. Flight assist: It helps the ship to move in the desired direction at the desired speed, by countering your thrusters so speed and direction are maintained. Without it, thanks to the mostly accurate Newtonian Physics that the game uses, if you accelerated you would keep accelerating until you made a thrust in the opposite direction, or if you turned you would keep spinning until you applied a thrust to the other side. At Sagittarius A*, the supermassive black hole at the centre of the galaxy, there's a scoopable star about 100,000 light-seconds away, so that if you spent your last fuel jumping into the system, you won't be stranded there. Getting killed by a notorious player (one who has multiple bounties and murders other players) will heavily reduce your rebuy, making gankers less annoying and punishing them more. Basically the reason the Alliance ships arent in anyway power exclusive is so players wouldnt have to start grinding EXP for the Alliance all over again just to gain access to them. Due to the infinite ammo and perfect accuracy of the AI, they will never utilise torpedoes, as they are heavily balanced by holding only one or two shots. Bounties gained from powerplay interactions do not count towards player notoriety nor give the various penalties to the associated ship (higher transport costs and finned modules). This is due to said interactions having unavoidable bounties, as even self-defence will result in one. | |
Elite: Dangerous / Videogame / int_d6f284a3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_d6f284a3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_d6f284a3 | |
Elite: Dangerous / Videogame / int_db6230b7 | type |
Lightning Bruiser | |
Elite: Dangerous / Videogame / int_db6230b7 | comment |
Lightning Bruiser: The Federal Assault Ship is extremely durable, agile, and packs a punch with twin Large and twin Medium hardpoints. It pays for this with an abysmal jump range and widely spaced hardpoints that making hitting targets with both large weapons difficult. | |
Elite: Dangerous / Videogame / int_db6230b7 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_db6230b7 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_db6230b7 | |
Elite: Dangerous / Videogame / int_dbd8e795 | type |
Gaiden Game | |
Elite: Dangerous / Videogame / int_dbd8e795 | comment |
Gaiden Game: Elite Dangerous: Arena, a Deathmatch/Team Deathmatch/Capture The Flag PvP game spun off from what was formerly known as CQC Championship mode. Features the smallest craft in the game (including the Condor and Imperial Fighter, both of which are NPC ships planned to be made flyable in the main game) duking it out in and around asteroid thickets and stations which provide more cover and ambush opportunities than typically available in the base game. Free and accessible in the main menu for all Elite Dangerous owners, much cheaper than the base game for those who want a sample of the game's space combat or would prefer an X Wing Vs Tie Fighter style experience to a Wide Open Sandbox. | |
Elite: Dangerous / Videogame / int_dbd8e795 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_dbd8e795 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_dbd8e795 | |
Elite: Dangerous / Videogame / int_dd45df38 | type |
Unfortunate Names | |
Elite: Dangerous / Videogame / int_dd45df38 | comment |
Unfortunate Names: A huge majority of pirates will have these. Some examples include Loaf of paint, Fatbloke, Breadicus, Inspector Gadget and Twilight Sparkle. And possibly the most notorious player in the community is named Harry Potter. | |
Elite: Dangerous / Videogame / int_dd45df38 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_dd45df38 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_dd45df38 | |
Elite: Dangerous / Videogame / int_de7b7cbf | type |
Drugs Are Bad | |
Elite: Dangerous / Videogame / int_de7b7cbf | comment |
Drugs Are Bad: The In-Universe opinion of multiple system governments; if you are carrying any as cargo in a system where they are prohibited and get scanned by the authorities you will incur a fine. | |
Elite: Dangerous / Videogame / int_de7b7cbf | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_de7b7cbf | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_de7b7cbf | |
Elite: Dangerous / Videogame / int_df11acbe | type |
Artificial Brilliance | |
Elite: Dangerous / Videogame / int_df11acbe | comment |
Artificial Brilliance: Sure low ranked pirates are daft as a bag of hammers; but once they hit dangerous or higher they will start to perform very clever maneuvers, such as staying out of your line of sight while attacking, using mobility against you and even using highly engineered weapons. Even ace elites have been caught off guard by taking huge damage from a NPC fighter due to not being able to land a single hit on the evasive, chaff spamming foe. | |
Elite: Dangerous / Videogame / int_df11acbe | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_df11acbe | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_df11acbe | |
Elite: Dangerous / Videogame / int_df514fe9 | type |
Crew of One | |
Elite: Dangerous / Videogame / int_df514fe9 | comment |
Crew of One: The game can be played entirely solo with only one person on your football-field sized ship. You can even use a ship-launched fighter without a second pilot, but your ship is limited to following you around. Multicrew does grant a number of benefits for adding players to your crew; the Helm gets a 25% rebuy discount, two fighters can be deployed at once, and the gunner can scan targets and lock missiles in a 360 degree arc, and each additional player (up to 2) grants additional power distributor pips. Even then, youll be piloting a ship with at most three people on board; with enough space for a large town to sit in. | |
Elite: Dangerous / Videogame / int_df514fe9 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_df514fe9 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_df514fe9 | |
Elite: Dangerous / Videogame / int_df858547 | type |
Drone Deployer | |
Elite: Dangerous / Videogame / int_df858547 | comment |
Drone Deployer: With the Horzions Expansion Pack, a number of ships can carry fighter bays that launch tele-operated fighters. While only one can be active at a time in solo play, the mothership can carry spare parts to build more if one is destroyed, and large ships can carry multiple fighter types. Using the Multicrew feature allows certain ships to deploy two fighters; either by using a dedicated fighter con player and a hired NPC pilot, or by placing the gunner con in a second fighter con. | |
Elite: Dangerous / Videogame / int_df858547 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_df858547 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_df858547 | |
Elite: Dangerous / Videogame / int_e0c470a1 | type |
The Fourth Wall Will Not Protect You | |
Elite: Dangerous / Videogame / int_e0c470a1 | comment |
The Fourth Wall Will Not Protect You: An interview with Lord Braben at Gamescom 2016 got briefly interrupted by static images which included a desolate battlefield with an actual alien spaceship. It also included an ARG that led players to the crash site of an abandoned alien spacecraft. | |
Elite: Dangerous / Videogame / int_e0c470a1 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e0c470a1 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e0c470a1 | |
Elite: Dangerous / Videogame / int_e0ecb7b3 | type |
Space Station | |
Elite: Dangerous / Videogame / int_e0ecb7b3 | comment |
Space Station: It's a staple for the series, though the types of Space Station is a bit more limited than before. They include: Outposts, which are further divided by Outpost type (Industrial Outpost, Military Installation, Research Outpost, Civilian Installation, Unsanctioned Outpost, etc.) and don't spin to produce gravity. They have 3 or 4 landing pads and can't service ships that require a "Large" landing pad (e.g. the Imperial Clipper, the Federal Corvette, the Anaconda, the Type Seven and Type Nine-Heavy, and so on) due to their largest pads being "Medium" size. Hutton Orbital in Alpha Centauri, Trevthick Dock (where players begin in Horizons) in LHS 3447, and Wilson Vision in Achenar are just a few examples of the myriad of Outposts in the game. Coriolis Starports are the one station that's been around since the first game. Rotating polyhedrons, these icons of Elite are near-ubiquitous throughout human space and are highly detailed compared to previous incarnations, since these have what can best be described as city blocks lining their exteriors. The legendary Lave Station in Lave, Syromyatnikov Horizons in Nu, and Gotham Park in Alioth are three examples of the station type. Some Coriolis stations also have up to 4 long arms extending from their sides used as high-gravity factories. Ocellus Stations are the newest addition to the family, based on modified Bernal Spheres. They tend to be rarer than the other three station types, though they are cheaper to manufacture than Orbis Starports thanks to their modular design. Obsidian Orbital in the Pleiades (Specifically, the Maia system), Galileo, and Columbus (both in Sol) are some examples of such a station. A handful of Ocelluses have habitation rings akin to Orbis ports, though the Bernal Sphere part of the station occludes them. Orbis Starports are another station type returning from the old games, based on a modified Torus station from Frontier: Elite II. These stations represent the pinnacle of opulence and wealth for a system, and are the most expensive station type as a direct result. Abraham Lincoln in Sol, Dawes Hub in Achenar, Melbourne Park in Alioth, and the roving starport known as Jaques Orbital are all examples of Orbises. Prior to update 1.6/2.2, which introduced a variety of different station interiors to all rotating stations, the Orbis was also unique in that it was the only station type that could have the "wealthy" station interior type, which has a white Ascetic Aesthetic style to it. Asteroid Bases were added in update 2.3. 42 are known to exist, scattered about the galaxy. These hollowed out asteroids can support all three ship sizes and always have at least four services: commodities market, refueling, restock, and repair, making them a very useful port for explorers with damaged ships. | |
Elite: Dangerous / Videogame / int_e0ecb7b3 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e0ecb7b3 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e0ecb7b3 | |
Elite: Dangerous / Videogame / int_e234ddbf | type |
Escape Pod | |
Elite: Dangerous / Videogame / int_e234ddbf | comment |
You can jettison cargo into deep space, in canisters presumably without life support. Including slaves, Imperial or otherwise, with no punishment whatsoever (save for the loss of some money), as well as occupied escape pods. | |
Elite: Dangerous / Videogame / int_e234ddbf | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e234ddbf | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e234ddbf | |
Elite: Dangerous / Videogame / int_e26c3c72 | type |
Mile-Long Ship | |
Elite: Dangerous / Videogame / int_e26c3c72 | comment |
Generally the reaction of any player who hears these words in a Combat Zone: "Warning! Capital-Class signature detected!" Then watches as a Mile-Long Ship drops out of Supercruise, enshrouded by a massive magnetic storm, and hears straight-up Reaper sounds. All with a good dose of Ominous Latin Chanting. | |
Elite: Dangerous / Videogame / int_e26c3c72 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e26c3c72 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e26c3c72 | |
Elite: Dangerous / Videogame / int_e2d7b14c | type |
Made of Explodium | |
Elite: Dangerous / Videogame / int_e2d7b14c | comment |
Made of Explodium: Ships explode when their hulls fail, they also explode when their powerplant is destroyed and most inexplicably, when the oxygen timer hits 0, even if the ship was totally undamaged, it will still explode. | |
Elite: Dangerous / Videogame / int_e2d7b14c | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e2d7b14c | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e2d7b14c | |
Elite: Dangerous / Videogame / int_e34ada78 | type |
Authority Equals Asskicking | |
Elite: Dangerous / Videogame / int_e34ada78 | comment |
Pirates don't react to incoming authority vessels at all; if the Authority Equals Asskicking trope listed above is any evidence they really should book it instantly; anytime they show up most pirates get turned to ash in mere seconds. Because of this in high or medium security systems, an effective combat strat for badly armed vessels such as a Type 6 is to just max shields and wait for the pirate to attract his own angels of death; just fire a laser or two at him to get the bounty. | |
Elite: Dangerous / Videogame / int_e34ada78 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e34ada78 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e34ada78 | |
Elite: Dangerous / Videogame / int_e3f34fb4 | type |
Featureless Protagonist | |
Elite: Dangerous / Videogame / int_e3f34fb4 | comment |
Featureless Protagonist: Before Horizons update 2.3 was released players could only change their Commanders' Purely Aesthetic Gender. Everything else was obscured behind a black Remlok Latex Spacesuit with face-obscuring visors over their heads. | |
Elite: Dangerous / Videogame / int_e3f34fb4 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e3f34fb4 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e3f34fb4 | |
Elite: Dangerous / Videogame / int_e5421161 | type |
Expy | |
Elite: Dangerous / Videogame / int_e5421161 | comment |
Expy: The Federal Corvette has a very similar profile to that of an Imperial Star Destroyer. Paradied in the opening to this video. | |
Elite: Dangerous / Videogame / int_e5421161 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e5421161 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e5421161 | |
Elite: Dangerous / Videogame / int_e5d8460d | type |
Unexplained Recovery | |
Elite: Dangerous / Videogame / int_e5d8460d | comment |
If a damaged enemy ship jumps away from your location, it will instantly regain all of its health if you intercept it again. | |
Elite: Dangerous / Videogame / int_e5d8460d | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e5d8460d | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e5d8460d | |
Elite: Dangerous / Videogame / int_e77e2787 | type |
We Will Use Manual Labor in the Future | |
Elite: Dangerous / Videogame / int_e77e2787 | comment |
We Will Use Manual Labor in the Future: The Empire makes extensive use of slaves and other workers to do jobs other governments, like The Federation and The Alliance, use automated machinery to accomplish. The Empire justifies this by saying that they don't want to become too dependent on technology like other factions have become. | |
Elite: Dangerous / Videogame / int_e77e2787 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e77e2787 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e77e2787 | |
Elite: Dangerous / Videogame / int_e80cdd72 | type |
Almost Out of Oxygen | |
Elite: Dangerous / Videogame / int_e80cdd72 | comment |
Almost Out of Oxygen: If your ship's canopy is breached, you have between 5 to 25 minutes to reach a starport or an outpost, depending on the rating of your ship's life support. | |
Elite: Dangerous / Videogame / int_e80cdd72 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e80cdd72 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e80cdd72 | |
Elite: Dangerous / Videogame / int_e9a405c7 | type |
Ram Scoop | |
Elite: Dangerous / Videogame / int_e9a405c7 | comment |
Ramscoop: The Fuel Scoop, which allows you to scoop fuel from the corona of most stars. Just don't try to use it on something like a white dwarf, neutron star, or black hole. | |
Elite: Dangerous / Videogame / int_e9a405c7 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_e9a405c7 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_e9a405c7 | |
Elite: Dangerous / Videogame / int_eb81c601 | type |
Big Damn Heroes | |
Elite: Dangerous / Videogame / int_eb81c601 | comment |
Big Damn Heroes: A player organization known as the Fuel Rats has taken on the job of search and rescue, bringing fuel to stranded players outside of occupied space. Their list of accomplishments include: finding a player who'd been exploring the galaxy for 5+ months and was stuck 31,500 light years from the closest inhabited system, another explorer who'd gotten himself far above the galaxy's disk and was found despite the lack of navigation references, and racing in to refuel a player with a mere second of fuel remaining in the tank. Without the much-needed refueling, these players would have died alone in the cold reaches of space. | |
Elite: Dangerous / Videogame / int_eb81c601 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_eb81c601 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_eb81c601 | |
Elite: Dangerous / Videogame / int_ee6fc4e0 | type |
No Warping Zone | |
Elite: Dangerous / Videogame / int_ee6fc4e0 | comment |
No Warping Zone: When inside a station or celestial object's gravity well, your ship is considered "mass locked" and you will be unable to engage your frame shift drive until you exit the gravity well. This can be invoked on other ships using an FSD interdictor, which is often used for pirate ambushes. Big ships cause a type of Maybe Warping Zone on other ships by slowing down their drive charge; the larger the difference in ship masses, the greater the disruption factor (and thus, charge time). This makes it easier to escape from ultralight fighters like the Eagle, and gives heavier vessels some use in piracy or bounty hunting. | |
Elite: Dangerous / Videogame / int_ee6fc4e0 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_ee6fc4e0 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_ee6fc4e0 | |
Elite: Dangerous / Videogame / int_eff83d77 | type |
Mundane Utility | |
Elite: Dangerous / Videogame / int_eff83d77 | comment |
Mundane Utility: The Anaconda, one of the few ships in the game which can be considered a frigate or cruiser-class ship, capable of fitting a class 4 gun, and will get the ability to launch 2 smaller ships as part of the Horizons expansion... sees just as much use as a bulk hauler or exploration craft as it does as a combat ship, arguably more given that it is very difficult to bring an Anaconda's firepower to bear on anything but a ship of its own size or larger. Justified by the Anaconda being a freighter in the original Elite, though the maximum upgraded jump range of 35 light-years (for context, that's almost five times what a stock Sidewinder can do and is only matched by the Hauler and dedicated exploring ships) is a new feature. And thanks to the Engineers, it's now possible to get an Anaconda with a jump rage exceeding 55ly, making it the ship with the biggest jump range in the game. | |
Elite: Dangerous / Videogame / int_eff83d77 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_eff83d77 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_eff83d77 | |
Elite: Dangerous / Videogame / int_f05444a4 | type |
Once per Episode | |
Elite: Dangerous / Videogame / int_f05444a4 | comment |
Coriolis Starports are the one station that's been around since the first game. Rotating polyhedrons, these icons of Elite are near-ubiquitous throughout human space and are highly detailed compared to previous incarnations, since these have what can best be described as city blocks lining their exteriors. The legendary Lave Station in Lave, Syromyatnikov Horizons in Nu, and Gotham Park in Alioth are three examples of the station type. Some Coriolis stations also have up to 4 long arms extending from their sides used as high-gravity factories. | |
Elite: Dangerous / Videogame / int_f05444a4 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_f05444a4 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_f05444a4 | |
Elite: Dangerous / Videogame / int_f4fb7564 | type |
Diegetic Interface | |
Elite: Dangerous / Videogame / int_f4fb7564 | comment |
Diegetic Interface: Every part of the game's interface is a holographic projection bar the main menu and system/galaxy maps. Notably, the crosshair and heads-up-display is projected onto the cockpit canopy, meaning that if the canopy shatters, you lose almost all of your HUD and must eyeball shots and when in supercruise must use reflected sunlight to line up on your destination. | |
Elite: Dangerous / Videogame / int_f4fb7564 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_f4fb7564 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_f4fb7564 | |
Elite: Dangerous / Videogame / int_f54256d4 | type |
Micro-Transactions | |
Elite: Dangerous / Videogame / int_f54256d4 | comment |
Microtransactions: Pilot's Federation rank and community goal decals aside, this is the only way to get paint jobs for the various Cool Starships in the game. | |
Elite: Dangerous / Videogame / int_f54256d4 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_f54256d4 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_f54256d4 | |
Elite: Dangerous / Videogame / int_f62cc38a | type |
Stone Wall | |
Elite: Dangerous / Videogame / int_f62cc38a | comment |
Stone Wall: The Type 9 heavy; and the Type 10 to a lesser extent, have this trope in spades. For their cost, they can equip ludicrously strong defensive shields and heavy armor, and have several hardpoint slots. Too bad they aren't going anywhere fast and have the worst manoverability in the game; dodging projectiles is out of the equation. | |
Elite: Dangerous / Videogame / int_f62cc38a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_f62cc38a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_f62cc38a | |
Elite: Dangerous / Videogame / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Elite: Dangerous / Videogame / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can easily make money off of human suffering in this game by transporting and selling arms, highly addictive drugs, and slaves. Granted, they all look like menu text and cargo canisters from your point of view, so you never see the cost of your ill-gotten gains (other than the credits flowing into your bank account) You can jettison cargo into deep space, in canisters presumably without life support. Including slaves, Imperial or otherwise, with no punishment whatsoever (save for the loss of some money), as well as occupied escape pods. Speaking of which you can get more money per item if you sell any of the search and rescue items (including black boxes and the aforementioned escape pods) to the black market. It's best not to think about what happens to them afterwards. You didn't think everyone was as charitable as the Fuel Rats did you? Some players (often referred to as gankers or griefers) will actively hunt down and kill others for no reason other than to ruin that persons day (you gain literally nothing for doing this, not even combat rank and only results in gaining yourself a big bounty and noterity). Other players would intentionally crash cheap ships into others at stations causing said ship to murder resulting in it getting shot down (though this was later patched, and the player ganking was even more harshly punished.) | |
Elite: Dangerous / Videogame / int_f87c42d4 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_f87c42d4 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_f87c42d4 | |
Elite: Dangerous / Videogame / int_f97ab6a5 | type |
Suicidal Overconfidence | |
Elite: Dangerous / Videogame / int_f97ab6a5 | comment |
Suicidal Overconfidence: NPCs are a bit on the dumb side when it comes to picking targets, with Eagles (small, jump capable fighter craft) often interdicting or attacking much bigger ships like Asps (midsized, multi-role craft that generally outgun them massively) or even Corvettes (large battlecraft armed to the teeth), just because they happen to be carrying cargo they want. The result tends to be a curbstomp battle in the larger craft's favor. They will retreat when badly damaged, however, but generally they're so far gone at that point that they can't actually get away before being destroyed. They also rather amusingly will continue to tell you "drop the cargo and it'll all be over" Whilst in the middle of having their pirate ass handed to them. By far the most amusing result, however, is that if they are chasing you they will always follow you to anywhere you disengage your supercruise to and start yelling threats; even if its a highly defended starport with no fire zones or checkpoints literally swarming with authority vessels. The resulting curbstomp they receive is rather amusing one must admit; though they will often make a hasty retreat if its a starport. | |
Elite: Dangerous / Videogame / int_f97ab6a5 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_f97ab6a5 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_f97ab6a5 | |
Elite: Dangerous / Videogame / int_f9f2c33 | type |
RunningGag | |
Elite: Dangerous / Videogame / int_f9f2c33 | comment |
CQC Ranking is graded as follows: Helpless, Mostly Helpless, Amateur, Semi-Professional, Professional, Hero, Champion, Legend, and Elite. | |
Elite: Dangerous / Videogame / int_f9f2c33 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_f9f2c33 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_f9f2c33 | |
Elite: Dangerous / Videogame / int_fa779d17 | type |
Ascetic Aesthetic | |
Elite: Dangerous / Videogame / int_fa779d17 | comment |
Orbis Starports are another station type returning from the old games, based on a modified Torus station from Frontier: Elite II. These stations represent the pinnacle of opulence and wealth for a system, and are the most expensive station type as a direct result. Abraham Lincoln in Sol, Dawes Hub in Achenar, Melbourne Park in Alioth, and the roving starport known as Jaques Orbital are all examples of Orbises. Prior to update 1.6/2.2, which introduced a variety of different station interiors to all rotating stations, the Orbis was also unique in that it was the only station type that could have the "wealthy" station interior type, which has a white Ascetic Aesthetic style to it. | |
Elite: Dangerous / Videogame / int_fa779d17 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_fa779d17 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_fa779d17 | |
Elite: Dangerous / Videogame / int_fb9afaab | type |
Attack Drone | |
Elite: Dangerous / Videogame / int_fb9afaab | comment |
Attack Drone: Surface outposts are guarded by skimmers; remote-controlled drones that hover a view meters off the ground. They come in many shapes and flavors such as the tiny Stinger, the standard Sentry Skimmer, and the ship-sized Goliath. Skimmers are usually hidden under the surface and only spring up when altered, though in larger bases they are always active or can be deployed from specialized docking ports. | |
Elite: Dangerous / Videogame / int_fb9afaab | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_fb9afaab | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_fb9afaab | |
Elite: Dangerous / Videogame / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Elite: Dangerous / Videogame / int_fcd993bd | comment |
Video Game Cruelty Punishment: ... But if you do such things and get caught, you are going to have to, at best pay some fines, or at worst, be blown to pieces by either the local defense forces or a player bounty hunter. Or both. Killing players who have no noterity will give you not just a huge bounty, but will make their rebuy much less costly and doing this too much attracts Karma enforcers; which will be endless waves of god tier engineered authority ships that have so much firepower a max engineered wing of clippers will struggle to fight against them. | |
Elite: Dangerous / Videogame / int_fcd993bd | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_fcd993bd | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_fcd993bd | |
Elite: Dangerous / Videogame / int_fd94c4ac | type |
Theme Naming | |
Elite: Dangerous / Videogame / int_fd94c4ac | comment |
Theme Naming: See Animal Theme Naming above, but this also applies to the Lakon Alliance ships, which are named after British tanks; the Chieftain, Challenger and a leaked third name, Crusader. NPC ships have an odd theme with either references to other media or...tea, or tea related like toast and bread. Frontier is a British developer after all. | |
Elite: Dangerous / Videogame / int_fd94c4ac | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_fd94c4ac | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_fd94c4ac | |
Elite: Dangerous / Videogame / int_fdeed2aa | type |
Old-School Dogfight | |
Elite: Dangerous / Videogame / int_fdeed2aa | comment |
Old School Dogfight: The smaller ships have only forward-facing Hardpoints, and being as maneuverable as they are, this is the result. Bigger ships, however, can arm turreted guns, which allows them an almost 360º firing arc. But even so, it's not unusual to see a 150-odd meter long anaconda trying to face a nimble sidewinder to bear down it's might on it. | |
Elite: Dangerous / Videogame / int_fdeed2aa | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_fdeed2aa | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_fdeed2aa | |
Elite: Dangerous / Videogame / int_fe069e49 | type |
Critical Hit Class | |
Elite: Dangerous / Videogame / int_fe069e49 | comment |
Critical Hit Class: Torpedos and Missiles deal massive damage to internals once shields are down, making them particularly effective at killing enemy thrusters. | |
Elite: Dangerous / Videogame / int_fe069e49 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_fe069e49 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_fe069e49 | |
Elite: Dangerous / Videogame / int_fea715c1 | type |
Feudal Future | |
Elite: Dangerous / Videogame / int_fea715c1 | comment |
Feudal Future: There are systems in the game that follow patronage or feudal government styles, and are universally the poorest in the game. | |
Elite: Dangerous / Videogame / int_fea715c1 | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_fea715c1 | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_fea715c1 | |
Elite: Dangerous / Videogame / int_ff34c05a | type |
Item Crafting | |
Elite: Dangerous / Videogame / int_ff34c05a | comment |
Item Crafting: Horizons adds item crafting using small quantities of materials found on planets. The player can craft munitions, SRV fuel and repairs, and a one-shot range booster for the FSD. Horizons also adds the Engineers, which can turn a variety of data, materials, and commodities into module modifications such as adding incendiary bullets to multicannons or speeding up the FSD spool up time. | |
Elite: Dangerous / Videogame / int_ff34c05a | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_ff34c05a | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_ff34c05a | |
Elite: Dangerous / Videogame / int_ffad4e9f | type |
Shown Their Work | |
Elite: Dangerous / Videogame / int_ffad4e9f | comment |
Shown Their Work: The science presented in the game is some of the most sound in Science Fiction - even the Frame-Shift Drive, the setting's One Big Lie, has some amount of scientific theory backing it up. Perhaps the greatest example of this is in its presentation of Black Holes - which aren't treated as all-consuming interstellar vacuum cleaners, but rather as navigational hazards that just happen to have gravity lensing and are much blacker than most stars. On top of that, the Voyager Probes can be found in-game where they should be in the 34th Century, and are one of the few things in the game that can be considered to be in truly deep space, since in real life the Voyager Probes have passed through the Solar system's Termination Shock, generally considered to be the outermost boundary between the Solar system and interstellar space. | |
Elite: Dangerous / Videogame / int_ffad4e9f | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_ffad4e9f | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_ffad4e9f | |
Elite: Dangerous / Videogame / int_name | type |
ItemName | |
Elite: Dangerous / Videogame / int_name | comment |
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Elite: Dangerous / Videogame / int_name | featureApplicability |
1.0 | |
Elite: Dangerous / Videogame / int_name | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Elite: Dangerous / Videogame / int_name | |
Elite: Dangerous / Videogame / int_name | itemName |
Elite: Dangerous / Videogame |
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