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The RPG Cliches Game (Website)
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Back in the day (1998 or thereabouts — after Final Fantasy VII and the deluge of copycats it inspired, but before Final Fantasy VIII) the cult video game review site the GIA (Gaming Intelligence Agency) published its classic "RPG cliches game", basically a Drinking Game with the console RPG tropes of the time. It is the predecessor of The Grand List of Console Role Playing Game Clichés and other, similar lists and was compiled by Fritz Fraundorf and numerous other contributors.It is very much a product of its time (pay no attention to the shots against American RPGs, for example), in that it lists many tropes that are the result of technological limitations and no longer occur today. However, it was still influential enough to name some of the tropes on this very wiki, such as Fake King, Fetch Quest, Broken Bridge, and Trauma Inn.The entire list is reproduced here for your edification:Contains many spoilers, but they're all for older games. Buyer beware. Note to Tropers — The list item text and order should not be changed. Adding links to tropes should be fine, as long as they don't change the displayed text. Please follow the established pattern of blue-shifting just the title when a complete match is found. | |
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RPG | |
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DBTropes | |
The RPG Cliches Game (Website) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
The RPG Cliches Game (Website) / int_105f4bd9 | comment |
Cowardice Rule. The major bad guys keep running away, leaving flunkies for you to fight, until you finally fight them near the end of the game. | |
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Visible Silence | |
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Punctuation. RPG characters have the unique ability to pronounce punctuation marks, as in "....", "...!", or "???". | |
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Heroic Mime | |
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Crono's rule. Except in Final Fantasy games, the main character never talks (unless you are choosing the response), although other characters react as if the character was talking. | |
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Where It All Began | |
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Deja Vu Dungeon. Cliched plot device in which a dungeon you visit in the beginning of a game (generally in the game's opening sequence) later is the last dungeon or a dungeon near the end of the game (see Breath of Fire II, Super Mario RPG, Shining the Holy Ark, Shining Force 2, Suikoden, and others). | |
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The RPG Cliches Game (Website) / int_1a07f03b | type |
Stat Death | |
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Stat Death. If any of your stats falls to 0, you die. | |
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Bag of Sharing | |
The RPG Cliches Game (Website) / int_1c805a42 | comment |
Share and Share Alike. All items carried by your party (except in EarthBound) are carried in some sort of void that can be accessed by any member of your party no matter how spread out your party is. | |
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The RPG Cliches Game (Website) / int_1ff4f744 | type |
Inn Security | |
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Inn rule. Whenever the characters go to the inn without you controlling them, something important happens during the night (such as a Nighttime Chat). | |
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Anti-Climax Boss | |
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Lame Duck Rule. In any recent RPG, the last boss is always really easy to beat. invoked | |
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Leaked Experience | |
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Level Equality Law. All characters join the party at a level about equal to what the rest of the party is at, regardless of how much training they have. Occasionally, though, you get a character who starts at level 1 and must be brought up to a normal level. | |
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Ominous Floating Castle | |
The RPG Cliches Game (Website) / int_207af763 | comment |
Ancient Flying Castle. Generic final dungeon. | |
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Cardboard Prison | |
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Prison Rescue. Whenever the party is thrown in prison, somebody immediately shows up to rescue them. | |
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Palette Swap | |
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Dolly's Rule. All enemies of the same type are completely identical clones of each other (you never see a Slime that happens to be a bit stronger than your average Slime, for example). In addition, many enemy types closely resemble each other with just a variation in color. | |
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The RPG Cliches Game (Website) / int_2639f6eb | type |
Status Effects | |
The RPG Cliches Game (Website) / int_2639f6eb | comment |
Obligatory Status Changes. All RPGs have the following status changes: poison, blindness, sleep, confusion, and paralysis. | |
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A Winner Is You | |
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Ending rule. All endings are considered poor by the majority of players. | |
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The RPG Cliches Game (Website) / int_28104b90 | type |
Bag of Spilling | |
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Sequel Rule. In RPGs that continue a storyline with the same hero in the second game, Your hero fights some all-powerful enemy that you don't quiet beat, but he destroys all your stats, equipment, and etc... OR you find anicent relic/evil/dungeon that destroys all stats, equipment, and etc... | |
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The RPG Cliches Game (Website) / int_28a3b1a8 | type |
Party in My Pocket | |
The RPG Cliches Game (Website) / int_28a3b1a8 | comment |
How Many People You Got In There? In the majority of RPGs, only the main character is seen walking around. When an important event appears, the other characters come out of the main character. | |
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The RPG Cliches Game (Website) / int_297ab1b9 | type |
Parental Abandonment | |
The RPG Cliches Game (Website) / int_297ab1b9 | comment |
Laws of Parents. Similar to the Laws of Monarchy. The only living parent of male characters is the mother; for female characters, only the father is living. See Final Fantasy VII (Cloud's mother is living, but not his father; Tifa's and Yuffie's father are seen but not their mothers) or Chrono Trigger (Crono's and Magus's fathers are never mentioned, Marle's mother is dead). | |
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The RPG Cliches Game (Website) / int_2a4c561 | type |
Informed Equipment | |
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Emperor's Clothes. RPG armor is apparently invisible; none of the characters ever look like they're wearing armor, just their normal outfits. | |
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The RPG Cliches Game (Website) / int_2a6b9a7a | type |
Minigame Zone | |
The RPG Cliches Game (Website) / int_2a6b9a7a | comment |
Vegas Law. Many games have a place for you to gamble away your money (Suikoden, Final Fantasy VII, Lufia 2). Most of these gambling games require no skill, but a very few of them do. They are also usually impossible to win, and/or the prizes cost so many "coins" that you could never afford them. | |
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The RPG Cliches Game (Website) / int_2a6b9a7a | |
The RPG Cliches Game (Website) / int_2af679a6 | type |
Sidequest | |
The RPG Cliches Game (Website) / int_2af679a6 | comment |
Sidequest Rule. There are never any sidequests until near the very end of the game, when a whole bunch of them appear. See Wild ARMs, Final Fantasy VII, Final Fantasy Tactics, Tactics Ogre...) | |
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Sorting Algorithm of Evil | |
The RPG Cliches Game (Website) / int_323f135b | comment |
Monster Progression Rule. All monsters gradually get tougher as you go through the game, no matter what circumstances would normally lead them to be otherwise. (i.e, If you go into a flashback, the monsters will be stronger there, which makes no sense.) | |
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Your Princess Is in Another Castle! | |
The RPG Cliches Game (Website) / int_33fa230b | comment |
False Endgame. Transparent attempt to make you believe you are at the end of the game when you aren't. (Photosphere in Wild ARMs, battle with Zog in Breath of Fire I, Floating Continent in Final Fantasy VI, etc.) Believed by no one because there is still a lot of the map you haven't explored, items you don't have, etc. | |
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No Hero Discount | |
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Ingratitude Rule. Despite the fact that you're Saving the World, shops still make you buy items and inns charge the normal price. | |
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Mad Scientist | |
The RPG Cliches Game (Website) / int_3517000d | comment |
Eccentric Inventor. Stereotypical character in most RPGs; usually builds your airship. See Momo, Cid IV, Lucca, Lexus, Emma, and many others. | |
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RandomlyDrops | |
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Randomly Drops. Words every gamer dreads. Means you have to spend countless hours fighting an enemy over and over so it will drop the super-duper piece of equipment that you have a 1-in-127 chance in getting. See Final Fantasy IV, EarthBound, and the Breath of Fire games. | |
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Hammerspace | |
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Max's Rule. Characters carry their weapons in an invisible space until battle comes, then they appear out of nowhere without being drawn. (Exceptions: Chrono Trigger and Breath of Fire III) So named for Max of Sam & Max: Freelance Police, who pulls out of gun out of nowhere. | |
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Law of Cartographical Elegance | |
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Law of Geometric Impossibility. All RPG world maps wrap around on both sides of the map (east/west and north/south). This is physically impossible [on a sphere]. | |
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This Cannot Be! | |
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Villainous Disbelief Law. When defeated, all major bad guys are amazed that you beat them and usually make some remark along the lines of "You're stronger than I thought." | |
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Name of Cain | |
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Kain (or Kane). Most common name in RPGs. Used in: Final Fantasy IV, Shining Force 1, Phantasy Star II, Vandal Hearts, Persona, Xenogears, Legacy of Kain (duh), and the old Sega Master System game Spellcaster. | |
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Carrying the Antidote | |
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Null and Void. Most enemies that can inflict some kind of status change (poison, silence, etc.) usually drop the item that cures that change (antidote, echo screen, whatever) when killed. | |
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You ALL Look Familiar | |
The RPG Cliches Game (Website) / int_391aa30b | comment |
Laws of Programming. Programmers do not want to expend extra effort on characters and artwork that aren't essential to the game. Thus, any character that joins your party for any length of time (in a game where you can choose which characters you want to use) is not going to die, because the artists don't want to spend time on a character that isn't going to be used much. (Final Fantasy VII is a notable exception here.) Also, any character (such as Mina in Breath of Fire II) with their own unique sprite is important, even if it doesn't seem like it at the time, because otherwise the artists would not waste their time drawing a different sprite. | |
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Recurring Boss | |
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Repeating Boss. Many games have a boss that you fight over and over again throughout the game (Final Fantasy VII: the Turks, Wild ARMs: Boomerang and Zed, Super Mario RPG: Croco, etc.). | |
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Player Headquarters | |
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Monopoly Rule. There is usually only one item shop, inn, weapon shop, etc. in each town. However, there is almost always one town that has a huge number of shops (Knaya in Final Fantasy Legend III, Neuestadt in Tales of Destiny, Cantlin in Dragon Quest I, etc.) | |
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Permadeath | |
The RPG Cliches Game (Website) / int_3f2f9d48 | comment |
Party Compulsion Rule. After a character joins the party, they never permanently leave (unless they are killed) even if their storyline would cause them to part ways at some point. Through some silly plot device, the character decides to come with the party anyway. (For example, in Final Fantasy VII, Red XIII is about to leave the party when you get to Cosmo Canyon, but Bugenhagen tells him to go with Cloud.) | |
The RPG Cliches Game (Website) / int_3f2f9d48 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_3f2f9d48 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_3f2f9d48 | |
The RPG Cliches Game (Website) / int_3f70415 | type |
Because Destiny Says So | |
The RPG Cliches Game (Website) / int_3f70415 | comment |
Prophecy, the. Your heroes are usually prophecied to save the world, sometimes by some old guy who shows up in the game to give you advice. | |
The RPG Cliches Game (Website) / int_3f70415 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_3f70415 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_3f70415 | |
The RPG Cliches Game (Website) / int_402d8523 | type |
Cognizant Limbs | |
The RPG Cliches Game (Website) / int_402d8523 | comment |
Dissection Rule. Every game has a boss with several body parts (head and arms, or several heads), each of which can be attacked and destroyed separately. | |
The RPG Cliches Game (Website) / int_402d8523 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_402d8523 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_402d8523 | |
The RPG Cliches Game (Website) / int_40e2ac3f | type |
Flunky Boss | |
The RPG Cliches Game (Website) / int_40e2ac3f | comment |
Flunky Boss. A boss that keeps summoning a group of flunky enemies; if you kill all of them, it will just resummon them. Thus, your strategy is always to kill all but one of them. (See Hidon in Final Fantasy VI, Mack in Super Mario RPG, etc.) | |
The RPG Cliches Game (Website) / int_40e2ac3f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_40e2ac3f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_40e2ac3f | |
The RPG Cliches Game (Website) / int_4108bb3e | type |
Doomed Hometown | |
The RPG Cliches Game (Website) / int_4108bb3e | comment |
Hometown rule. The hero's hometown, or other town where you start, is usually destroyed, or the hero is somehow otherwise prevented from returning (being exiled in Secret of Mana, Final Fantasy VII, or Wild ARMs, for example) | |
The RPG Cliches Game (Website) / int_4108bb3e | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_4108bb3e | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_4108bb3e | |
The RPG Cliches Game (Website) / int_419545ad | type |
Desperation Attack | |
The RPG Cliches Game (Website) / int_419545ad | comment |
Desperation Rule. At certain parts of the storyline, characters that are about to be defeated (as part of the story) will suddenly use some ultimate attack (that they can't normally use) to obliterate the enemy. However, after the battle, you still can't use that ability until you get it later. See Ryu turning into the Kaiser Dragon in Breath of Fire III, Fei uses his Infinite Attack Level ability in Xenogears, etc. | |
The RPG Cliches Game (Website) / int_419545ad | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_419545ad | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_419545ad | |
The RPG Cliches Game (Website) / int_43555d33 | type |
Heroes Prefer Swords | |
The RPG Cliches Game (Website) / int_43555d33 | comment |
Main character. With the exception of Suikoden (uh, and Super Mario RPG), the main character invariably wields a giant sword. A large majority of main characters also have spiky hair, generally blue. | |
The RPG Cliches Game (Website) / int_43555d33 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_43555d33 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_43555d33 | |
The RPG Cliches Game (Website) / int_43bda213 | type |
A Taste of Power | |
The RPG Cliches Game (Website) / int_43bda213 | comment |
Warm-up Battle. Rather than just have you wander around town talking to people, many games start with a really easy dungeon or battle (sometimes a Deja Vu Dungeon). See the bombing mission in Final Fantasy VII, attack on Narshe in Final Fantasy VI, opening battle against Zoot in Vandal Hearts. | |
The RPG Cliches Game (Website) / int_43bda213 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_43bda213 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_43bda213 | |
The RPG Cliches Game (Website) / int_442e3d95 | type |
Professor Guinea Pig | |
The RPG Cliches Game (Website) / int_442e3d95 | comment |
Life's A Sport... Mad Scientists like to turn themselves into a monster (by drinking something or injecting something into themsleves) when you fight them (see Cort in Breath of Fire I, Hojo in Final Fantasy VII, Palet in Breath of Fire III, etc.) | |
The RPG Cliches Game (Website) / int_442e3d95 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_442e3d95 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_442e3d95 | |
The RPG Cliches Game (Website) / int_4548e6d9 | type |
Innocent Bystander | |
The RPG Cliches Game (Website) / int_4548e6d9 | comment |
Innocent Bystander. Townspeople that wander dungeons and caves (i.e., to give you hints and stuff) are never attacked by monsters. Only the heroes have to fight them. | |
The RPG Cliches Game (Website) / int_4548e6d9 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_4548e6d9 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_4548e6d9 | |
The RPG Cliches Game (Website) / int_480ee6dc | type |
InsurmountableWaistHighFence | |
The RPG Cliches Game (Website) / int_480ee6dc | comment |
Obstacle Course Rule. Simple objects such as pots and chairs serve as major obstacles, forcing you to walk around them, rather than just step over them. | |
The RPG Cliches Game (Website) / int_480ee6dc | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_480ee6dc | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_480ee6dc | |
The RPG Cliches Game (Website) / int_485eb589 | type |
Sealed Evil in a Can | |
The RPG Cliches Game (Website) / int_485eb589 | comment |
Evil unleashed. Frequently in a Deja Vu Dungeon, the hero accidentally unleashes the big bad evil monster, which was sealed there (this can sometimes be an Unbeatable Boss). The hero is then sometimes exiled or punished for doing so, but in the end defeats the monster, and all ends well. | |
The RPG Cliches Game (Website) / int_485eb589 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_485eb589 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_485eb589 | |
The RPG Cliches Game (Website) / int_486c65ed | type |
Urban Legend of Zelda | |
The RPG Cliches Game (Website) / int_486c65ed | comment |
Leo's rule #2. No rumor is ever true. | |
The RPG Cliches Game (Website) / int_486c65ed | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_486c65ed | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_486c65ed | |
The RPG Cliches Game (Website) / int_4c709317 | type |
Useless Useful Spell | |
The RPG Cliches Game (Website) / int_4c709317 | comment |
Status Change rule. All bosses are immune to status changes (poison, sleep, etc.) and instant death spells. | |
The RPG Cliches Game (Website) / int_4c709317 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_4c709317 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_4c709317 | |
The RPG Cliches Game (Website) / int_4c7e2c2d | type |
Heroic Fantasy | |
The RPG Cliches Game (Website) / int_4c7e2c2d | comment |
8-bit plot. Oldest RPG plot. You are the legendary hero. Kill the Big Bad Demon. Most 8-bit RPGs (and some 16- and 32-bit ones) use this plot. | |
The RPG Cliches Game (Website) / int_4c7e2c2d | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_4c7e2c2d | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_4c7e2c2d | |
The RPG Cliches Game (Website) / int_4cf04991 | type |
SocialDarwinist | |
The RPG Cliches Game (Website) / int_4cf04991 | comment |
Machavelli Rule. Every villain will give a speech about power is the only thing that matters at some point in the game. | |
The RPG Cliches Game (Website) / int_4cf04991 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_4cf04991 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_4cf04991 | |
The RPG Cliches Game (Website) / int_4f37c96a | type |
Duel Boss | |
The RPG Cliches Game (Website) / int_4f37c96a | comment |
Duel Boss. Most games have a boss that you have to fight as just the main character. | |
The RPG Cliches Game (Website) / int_4f37c96a | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_4f37c96a | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_4f37c96a | |
The RPG Cliches Game (Website) / int_504e271f | type |
But Thou Must! | |
The RPG Cliches Game (Website) / int_504e271f | comment |
Communist Choice. A situation in a game where you are presented with a choice, but if you choose one of the choices, you just have to choose again until you choose the choice the game wants you to choose. | |
The RPG Cliches Game (Website) / int_504e271f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_504e271f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_504e271f | |
The RPG Cliches Game (Website) / int_50c23153 | type |
Cave Behind the Falls | |
The RPG Cliches Game (Website) / int_50c23153 | comment |
Waterfall Rule. All waterfalls have caves behind them. | |
The RPG Cliches Game (Website) / int_50c23153 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_50c23153 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_50c23153 | |
The RPG Cliches Game (Website) / int_527fc5fe | type |
Gotta Catch Them All | |
The RPG Cliches Game (Website) / int_527fc5fe | comment |
Packrat Law. Most RPGs have you collecting some type of shiny magical object throughout the game (Crystals, Mana Seeds, Huge Materia, Zodiac Stones, etc.). | |
The RPG Cliches Game (Website) / int_527fc5fe | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_527fc5fe | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_527fc5fe | |
The RPG Cliches Game (Website) / int_5290f613 | type |
A Fête Worse than Death | |
The RPG Cliches Game (Website) / int_5290f613 | comment |
Rain on the Parade. Whenever there is a celebration, something bad happens. (Ruin Festival in Wild ARMs, the Millenial Fair, etc.) | |
The RPG Cliches Game (Website) / int_5290f613 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5290f613 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5290f613 | |
The RPG Cliches Game (Website) / int_53c9fc92 | type |
Flashback | |
The RPG Cliches Game (Website) / int_53c9fc92 | comment |
Gratuitous Flashback Sequence. The name says it all. Especially annoying because these are usually extremely linear, change scenes frequently, and have no fighting. They also frequently appear in gray or yellowish tones. | |
The RPG Cliches Game (Website) / int_53c9fc92 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_53c9fc92 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_53c9fc92 | |
The RPG Cliches Game (Website) / int_53f5119f | type |
The Dragon | |
The RPG Cliches Game (Website) / int_53f5119f | comment |
Right-Hand Man rule. Whenever the Emperor in a 16-bit plot has a "right-hand man" character, that character always kills the Emperor (or helps you kill the Emperor) and ends up being the Final Boss. Frequently, the Emperor just wants to rule the world, but the "right-hand man" character wants to destroy the world. (See Secret of Mana, Final Fantasy VI, Final Fantasy VII, Breath of Fire I, Wild ARMs, etc.). Probably the most common cliche; just about every game uses it. | |
The RPG Cliches Game (Website) / int_53f5119f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_53f5119f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_53f5119f | |
The RPG Cliches Game (Website) / int_5534431f | type |
Money for Nothing | |
The RPG Cliches Game (Website) / int_5534431f | comment |
Gates' Rule. In almost every game, you accumulate a huge amount of money by the end of the game, due to the fact there are usually no new shops in the last third or so, and you have nothing to spend your money on. | |
The RPG Cliches Game (Website) / int_5534431f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5534431f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5534431f | |
The RPG Cliches Game (Website) / int_5539b84f | type |
Corrupt Church | |
The RPG Cliches Game (Website) / int_5539b84f | comment |
32-bit plot. Similar to a 16-bit plot, but somehow religion is involved. | |
The RPG Cliches Game (Website) / int_5539b84f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5539b84f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5539b84f | |
The RPG Cliches Game (Website) / int_5561eef8 | type |
Suspicious Video-Game Generosity | |
The RPG Cliches Game (Website) / int_5561eef8 | comment |
Feeling of Impending Doom. Save Points and healing items inexplicably congregate just before a dangerous area or boss. | |
The RPG Cliches Game (Website) / int_5561eef8 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5561eef8 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5561eef8 | |
The RPG Cliches Game (Website) / int_556a4e20 | type |
The Empire | |
The RPG Cliches Game (Website) / int_556a4e20 | comment |
Eager Beaver Rule. In a 16-bit plot, towns and people join the rebellion without hesitation and have no fear of The Empire attacking/killing/destroying them. Exception: Narshe in Final Fantasy VI. | |
The RPG Cliches Game (Website) / int_556a4e20 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_556a4e20 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_556a4e20 | |
The RPG Cliches Game (Website) / int_55c63e0 | type |
Saving the World | |
The RPG Cliches Game (Website) / int_55c63e0 | comment |
Mother of All Cliches, the. In every single RPG, without exception, you are trying to save the world. | |
The RPG Cliches Game (Website) / int_55c63e0 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_55c63e0 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_55c63e0 | |
The RPG Cliches Game (Website) / int_5678cbfc | type |
Unbreakable Weapons | |
The RPG Cliches Game (Website) / int_5678cbfc | comment |
Unlimited Warranty. Weapons and armor never break. | |
The RPG Cliches Game (Website) / int_5678cbfc | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5678cbfc | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5678cbfc | |
The RPG Cliches Game (Website) / int_586589bc | type |
Journey to the Center of the Mind | |
The RPG Cliches Game (Website) / int_586589bc | comment |
Freud Rule. All characters' psychological problems can be cured by defeating the demon or monster in their mind. | |
The RPG Cliches Game (Website) / int_586589bc | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_586589bc | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_586589bc | |
The RPG Cliches Game (Website) / int_5889ca1d | type |
Mineral MacGuffin | |
The RPG Cliches Game (Website) / int_5889ca1d | comment |
Jewelry Rule. Whenever a character has some sort of jewelry that is mentioned (usually a pendant), it inevitably is some ancient relic that becomes important later on. | |
The RPG Cliches Game (Website) / int_5889ca1d | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5889ca1d | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5889ca1d | |
The RPG Cliches Game (Website) / int_58efc711 | type |
The Goomba | |
The RPG Cliches Game (Website) / int_58efc711 | comment |
Slime. The easiest enemy in most RPGs is some type of slime. | |
The RPG Cliches Game (Website) / int_58efc711 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_58efc711 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_58efc711 | |
The RPG Cliches Game (Website) / int_598c85e0 | type |
Enemy Scan | |
The RPG Cliches Game (Website) / int_598c85e0 | comment |
Confidential Information. You can never see how much HP a boss has — spells that normally show enemy's HP don't work. | |
The RPG Cliches Game (Website) / int_598c85e0 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_598c85e0 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_598c85e0 | |
The RPG Cliches Game (Website) / int_5b0e3d8a | type |
Non-Linear Sequel | |
The RPG Cliches Game (Website) / int_5b0e3d8a | comment |
Law of Sequels. In most RPG series (Suikoden and Arc the Lad excepted), each sequel has nothing to do with any of the previous games, but a few characters and locations inexplicably appear in every game in the series. | |
The RPG Cliches Game (Website) / int_5b0e3d8a | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5b0e3d8a | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5b0e3d8a | |
The RPG Cliches Game (Website) / int_5cfeb43f | type |
Save Scumming | |
The RPG Cliches Game (Website) / int_5cfeb43f | comment |
Vegas Law Corrollary. Saving and resetting negates the difficulty in winning with the above law. | |
The RPG Cliches Game (Website) / int_5cfeb43f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5cfeb43f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5cfeb43f | |
The RPG Cliches Game (Website) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
The RPG Cliches Game (Website) / int_5e7c0ab7 | comment |
Kleptomaniac Rule. In most games, you can just walk into houses and loot people's cabinets, chests, and pots; and nobody cares, even though they are standing right in the room as you are ripping them off. | |
The RPG Cliches Game (Website) / int_5e7c0ab7 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_5e7c0ab7 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_5e7c0ab7 | |
The RPG Cliches Game (Website) / int_61356a74 | type |
Almost Dead Guy | |
The RPG Cliches Game (Website) / int_61356a74 | comment |
Last Breath Rule. Whenever you find somebody dead, they are not quite dead yet, and live just long enough to give you one last message before they die. (See just about any RPG in existence.) | |
The RPG Cliches Game (Website) / int_61356a74 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_61356a74 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_61356a74 | |
The RPG Cliches Game (Website) / int_61836f3d | type |
News Travels Fast | |
The RPG Cliches Game (Website) / int_61836f3d | comment |
Telepathy Rule. Whenever you are giving permission to go through a pass/gate/whatever, you can go there immediately and they know to let you through, even though you just got permission a minute ago. | |
The RPG Cliches Game (Website) / int_61836f3d | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_61836f3d | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_61836f3d | |
The RPG Cliches Game (Website) / int_61e3b6ae | type |
It's a Small World, After All | |
The RPG Cliches Game (Website) / int_61e3b6ae | comment |
It's A Small World After All. If you think about it, most RPGs take place in an incredibly tiny world with only a few cities and a surface area less than the moon. The same applies for towns -- they have about six houses, tops. | |
The RPG Cliches Game (Website) / int_61e3b6ae | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_61e3b6ae | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_61e3b6ae | |
The RPG Cliches Game (Website) / int_62525a70 | type |
He Knows About Timed Hits | |
The RPG Cliches Game (Website) / int_62525a70 | comment |
Training Rule. It used to be that every RPG had a room/building with people that told you how to play the game (EarthBound, all the Final Fantasies, etc.). Now usually replaced with a tutorial mode. | |
The RPG Cliches Game (Website) / int_62525a70 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_62525a70 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_62525a70 | |
The RPG Cliches Game (Website) / int_6320eced | type |
Gameplay and Story Segregation | |
The RPG Cliches Game (Website) / int_6320eced | comment |
Soft / Hard rule. Characters can get hit with all sorts of attacks (lightning bolts, earthquakes, meteors, etc.) during battle and still be standing, but for purposes of the storyline, they can be killed by a lowly dagger or sword. | |
The RPG Cliches Game (Website) / int_6320eced | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6320eced | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6320eced | |
The RPG Cliches Game (Website) / int_64f0c18c | type |
Critical Existence Failure | |
The RPG Cliches Game (Website) / int_64f0c18c | comment |
Dead or Alive. Characters and enemies can have 1 out of 2500 HP and be perfectly healthy, but as soon as they drop to 0 HP, they suddenly die. (Exception: Kartia.) | |
The RPG Cliches Game (Website) / int_64f0c18c | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_64f0c18c | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_64f0c18c | |
The RPG Cliches Game (Website) / int_6602cad | type |
Permanently Missable Content | |
The RPG Cliches Game (Website) / int_6602cad | comment |
Pawn Shop Rule. If you sell something to a shop that the shop doesn't normally stock, there is no way to buy the item back, even though the shopkeeper still has it. | |
The RPG Cliches Game (Website) / int_6602cad | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6602cad | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6602cad | |
The RPG Cliches Game (Website) / int_66310656 | type |
Instant 180-Degree Turn | |
The RPG Cliches Game (Website) / int_66310656 | comment |
About Face. Characters can be walking right and instantly start walking left, without having to turn around. | |
The RPG Cliches Game (Website) / int_66310656 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_66310656 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_66310656 | |
The RPG Cliches Game (Website) / int_66ff9acc | type |
Edge Gravity | |
The RPG Cliches Game (Website) / int_66ff9acc | comment |
Invisible Guardrail. Except in action-RPGs, you can never walk off a pit or into water. You can only walk off ledges in certain circumstances, when there is a need for you to be able to jump off ledges. | |
The RPG Cliches Game (Website) / int_66ff9acc | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_66ff9acc | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_66ff9acc | |
The RPG Cliches Game (Website) / int_68068108 | type |
Evil Laugh | |
The RPG Cliches Game (Website) / int_68068108 | comment |
Evil Laugh. Most games have a bad guy with a weird laugh ("Mwah ha ha!", "Gyaa haa haa!" [Heidegger], "Khhk khhk khhk!" [Alhazad], etc.). Of course, none of them can beat Kefka. | |
The RPG Cliches Game (Website) / int_68068108 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_68068108 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_68068108 | |
The RPG Cliches Game (Website) / int_68913e61 | type |
Hello, [Insert Name Here] | |
The RPG Cliches Game (Website) / int_68913e61 | comment |
Anonymous Hero Rule. Up until recently, the main character never had a name and you had to enter one. (You can still usually enter a name, but there's also a default one.) | |
The RPG Cliches Game (Website) / int_68913e61 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_68913e61 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_68913e61 | |
The RPG Cliches Game (Website) / int_6a1cbf28 | type |
Rebellious Princess | |
The RPG Cliches Game (Website) / int_6a1cbf28 | comment |
Rebellious Princess. Stereotypical character in many RPGs. Rebellious princess escapes from castle and joins party (Marle, Cecilia, Nina, etc.). | |
The RPG Cliches Game (Website) / int_6a1cbf28 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6a1cbf28 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6a1cbf28 | |
The RPG Cliches Game (Website) / int_6a2ae11f | type |
Improbable Weapon User | |
The RPG Cliches Game (Website) / int_6a2ae11f | comment |
Mop Rule. The attack power of a weapon in a game is completely independent to how strong that weapon would actually be. Witness Tales of Destiny, where a lute is more powerful than a bastard sword. | |
The RPG Cliches Game (Website) / int_6a2ae11f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6a2ae11f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6a2ae11f | |
The RPG Cliches Game (Website) / int_6b6556ee | type |
Mentor Occupational Hazard | |
The RPG Cliches Game (Website) / int_6b6556ee | comment |
Buddy rule. Whenever the hero has a more experienced buddy or leader, that character always dies, leaving the hero to fend for themself. (Suikoden [Odessa], Phantasy Star IV, etc.) | |
The RPG Cliches Game (Website) / int_6b6556ee | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6b6556ee | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6b6556ee | |
The RPG Cliches Game (Website) / int_6d07bf85 | type |
Welcome to Corneria | |
The RPG Cliches Game (Website) / int_6d07bf85 | comment |
Broken Record. Townspeople will continually repeat the same message over and over, even if you revisit the town later in the game and the message doesn't make sense anymore. (Exceptions: Final Fantasy VII and Wild ARMs.) | |
The RPG Cliches Game (Website) / int_6d07bf85 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6d07bf85 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6d07bf85 | |
The RPG Cliches Game (Website) / int_6d2a892a | type |
Everybody Is Single | |
The RPG Cliches Game (Website) / int_6d2a892a | comment |
Singled Out. Almost all party members are single. If they are married, their spouse either dies or is already dead. (Exception: ''Lufia 2.) | |
The RPG Cliches Game (Website) / int_6d2a892a | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6d2a892a | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6d2a892a | |
The RPG Cliches Game (Website) / int_6dbf171 | type |
Fake King | |
The RPG Cliches Game (Website) / int_6dbf171 | comment |
Fake King Plot. Oldest RPG subplot known. A town has a fake king that is really a monster, while the real king is imprisoned. Sure signs you're dealing with a Fake King Plot are messages like "The king has been acting strange lately" or "The king hasn't been himself since ...". References to this plot have even been found in primitive cave paintings. | |
The RPG Cliches Game (Website) / int_6dbf171 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6dbf171 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6dbf171 | |
The RPG Cliches Game (Website) / int_6f8b835d | type |
One Size Fits All | |
The RPG Cliches Game (Website) / int_6f8b835d | comment |
One Size Fits All. Self-Explanatory — all equipment fits all characters. Relm wears the same size armor as Sabin. | |
The RPG Cliches Game (Website) / int_6f8b835d | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_6f8b835d | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_6f8b835d | |
The RPG Cliches Game (Website) / int_71bd555a | type |
Plotline Death | |
The RPG Cliches Game (Website) / int_71bd555a | comment |
Revival Law. Logical loophole that allows you to revive dead characters in battle with items and magic, but keeps characters dead that are killed for plot purposes. See also Soft-Hard Rule. | |
The RPG Cliches Game (Website) / int_71bd555a | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_71bd555a | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_71bd555a | |
The RPG Cliches Game (Website) / int_71cb375d | type |
Video Game Items and Inventory | |
The RPG Cliches Game (Website) / int_71cb375d | comment |
Obligatory Items. Every RPG has some healing items, some MP-restoring items, an item that restores both HP and MP, an item to boost a stat permanently, and an item that cures any status change. | |
The RPG Cliches Game (Website) / int_71cb375d | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_71cb375d | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_71cb375d | |
The RPG Cliches Game (Website) / int_767ef8a0 | type |
Flying Seafood Special | |
The RPG Cliches Game (Website) / int_767ef8a0 | comment |
Fish Out of Water. In almost all games, you fight fish-like enemies when on land, and the fish just float in the air. | |
The RPG Cliches Game (Website) / int_767ef8a0 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_767ef8a0 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_767ef8a0 | |
The RPG Cliches Game (Website) / int_76fae7ed | type |
Beginner's Luck | |
The RPG Cliches Game (Website) / int_76fae7ed | comment |
Hardboiled Rule. Characters who have never had any previous combat experience have no problem killing anybody in their path. | |
The RPG Cliches Game (Website) / int_76fae7ed | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_76fae7ed | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_76fae7ed | |
The RPG Cliches Game (Website) / int_77948f9e | type |
Global Airship | |
The RPG Cliches Game (Website) / int_77948f9e | comment |
Airship. Every RPG has a flying vehicle, usually an airship or a flying dragon, which is obtained near the very end of the game. (Although in Final Fantasy games, you tend to get the airship sooner). | |
The RPG Cliches Game (Website) / int_77948f9e | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_77948f9e | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_77948f9e | |
The RPG Cliches Game (Website) / int_7a0b9d67 | type |
Redemption Demotion | |
The RPG Cliches Game (Website) / int_7a0b9d67 | comment |
Ability Loss. Whenever you fight a character before they join you, they have abilities that they can't use once they actually join, and more HP. (see young Rydia, Yuffie, Sonya in Suikoden, Katt in Breath of Fire II. | |
The RPG Cliches Game (Website) / int_7a0b9d67 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_7a0b9d67 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_7a0b9d67 | |
The RPG Cliches Game (Website) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
The RPG Cliches Game (Website) / int_7ccd3698 | comment |
Sudden Growth. Until recently, all bad guys would always grow much larger or transform into a different form when you fought them. In most recent games (Final Fantasy VII, Chrono Trigger, Wild ARMs, Suikoden), however, this is not the case, except on the Final Boss. | |
The RPG Cliches Game (Website) / int_7ccd3698 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_7ccd3698 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_7ccd3698 | |
The RPG Cliches Game (Website) / int_7cd781f1 | type |
NPC Roadblock | |
The RPG Cliches Game (Website) / int_7cd781f1 | comment |
Dronejam. When annoying townspeople stand in front of a door or passage and won't move. | |
The RPG Cliches Game (Website) / int_7cd781f1 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_7cd781f1 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_7cd781f1 | |
The RPG Cliches Game (Website) / int_7deb3fb1 | type |
Crutch Character | |
The RPG Cliches Game (Website) / int_7deb3fb1 | comment |
Disappearing Act #1. Any overpowered Crutch Character that joins your party soon leaves your party for any number of reasons (killed, is actually a bad guy, etc.) | |
The RPG Cliches Game (Website) / int_7deb3fb1 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_7deb3fb1 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_7deb3fb1 | |
The RPG Cliches Game (Website) / int_7e02bded | type |
Fetch Quest | |
The RPG Cliches Game (Website) / int_7e02bded | comment |
Skepticism Rule. Nobody ever believes you are the legendary hero at first. You have to perform some Fetch Quest (defeat a monster plaguing the town, retrieve an item from a tower, etc.) before they believe you. "I'm not a bum, I'm just like drethed like one!" | |
The RPG Cliches Game (Website) / int_7e02bded | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_7e02bded | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_7e02bded | |
The RPG Cliches Game (Website) / int_7eaf99d | type |
Malevolent Architecture | |
The RPG Cliches Game (Website) / int_7eaf99d | comment |
Building Ordinance. All enemy castles, towers, etc. are all designed as a maze, which must make it really hard for the people living in the castle. | |
The RPG Cliches Game (Website) / int_7eaf99d | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_7eaf99d | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_7eaf99d | |
The RPG Cliches Game (Website) / int_834427cd | type |
Cap | |
The RPG Cliches Game (Website) / int_834427cd | comment |
That's Enough, Sir. All character statistics (HP, level, attack power) have a limit, which is either a power of 2 (256, 512, etc.) or a bunch of 9s (999, 9999, etc.). | |
The RPG Cliches Game (Website) / int_834427cd | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_834427cd | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_834427cd | |
The RPG Cliches Game (Website) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
The RPG Cliches Game (Website) / int_83b89a9c | comment |
Primary Elements. All games have fire, ice, lightning, light, and darkness as elements. Most have earth as well. | |
The RPG Cliches Game (Website) / int_83b89a9c | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_83b89a9c | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_83b89a9c | |
The RPG Cliches Game (Website) / int_8404a0f3 | type |
Amnesiac Dissonance | |
The RPG Cliches Game (Website) / int_8404a0f3 | comment |
Amnesia rule. Whenever there is a good character with amnesia, they were always a bad guy before they got amnesia. In addition, everybody with amnesia is cured at some point in the game. | |
The RPG Cliches Game (Website) / int_8404a0f3 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_8404a0f3 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_8404a0f3 | |
The RPG Cliches Game (Website) / int_8430699a | type |
Alternate Universe | |
The RPG Cliches Game (Website) / int_8430699a | comment |
Parallel Universe Rule. With the exception of Wild ARMs and Phantasy Star, every game takes place on what the characters refer to as "Earth", except that the planet bears no resemblance to Earth. Particularly silly in Final Fantasy VII, where Sephiroth blows up the actual outer planets of the solar system when he casts Super Nova. | |
The RPG Cliches Game (Website) / int_8430699a | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_8430699a | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_8430699a | |
The RPG Cliches Game (Website) / int_8454f523 | type |
Superboss | |
The RPG Cliches Game (Website) / int_8454f523 | comment |
Superboss. Feature of many recent RPGs. Extremely tough boss that you don't have to beat to win the game and is just there as an added challenge. (Weapons, Elidibs, The 8 Dragons, ArchMage, Ragu Ragla, etc.) Usually, you get some really powerful item for winning that isn't at all useful because if you're tough enough to beat the boss, you don't need it. (Like the Sheriff Star in Wild ARMs or the Master Materia from the Weapons.) | |
The RPG Cliches Game (Website) / int_8454f523 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_8454f523 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_8454f523 | |
The RPG Cliches Game (Website) / int_863fa679 | type |
What Happened to the Mouse? | |
The RPG Cliches Game (Website) / int_863fa679 | comment |
Disappearing Act #2. Semi-important characters often vanish near the end of the game. Witness Jane's total disappearance in Wild ARMs after the Sweet Candy sinks, Palmer vanishing after the rocket launch in Final Fantasy VII, etc. | |
The RPG Cliches Game (Website) / int_863fa679 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_863fa679 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_863fa679 | |
The RPG Cliches Game (Website) / int_8c96ae78 | type |
No One Could Survive That! | |
The RPG Cliches Game (Website) / int_8c96ae78 | comment |
Safety Net. Characters can jump or fall unlimited heights without ever getting hurt. | |
The RPG Cliches Game (Website) / int_8c96ae78 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_8c96ae78 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_8c96ae78 | |
The RPG Cliches Game (Website) / int_8f233b1b | type |
Sorting Algorithm of Weapon Effectiveness | |
The RPG Cliches Game (Website) / int_8f233b1b | comment |
Equipment Progression Rule. The farther you get away from the starting point of the game, the better equipment the stores have. This is true even when there is no reason for it. (Why does a podunk place like Icicle Inn have better weapons than Junon?) | |
The RPG Cliches Game (Website) / int_8f233b1b | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_8f233b1b | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_8f233b1b | |
The RPG Cliches Game (Website) / int_8f37b | type |
Medieval Stasis | |
The RPG Cliches Game (Website) / int_8f37b | comment |
Moron Rule. Science progresses extremely slowly in RPG worlds — usually the war 1000 years ago destroyed all technology, but since that time, they haven't rediscovered gunpowder, let alone anything more advanced. | |
The RPG Cliches Game (Website) / int_8f37b | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_8f37b | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_8f37b | |
The RPG Cliches Game (Website) / int_912fec80 | type |
Mithril | |
The RPG Cliches Game (Website) / int_912fec80 | comment |
Mithril. Usually, you have to find some sort of rare or precious mineral (generally mithril) to repair or upgrade something. | |
The RPG Cliches Game (Website) / int_912fec80 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_912fec80 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_912fec80 | |
The RPG Cliches Game (Website) / int_92286f7f | type |
Precursors | |
The RPG Cliches Game (Website) / int_92286f7f | comment |
Ancients, The. Ubiquitous race that vanished long ago (typically 1000 years ago), but left behind advanced technology. Usually, however, one of your party members is a female magic-user who is the last Ancient or a member of some other special race. (Rydia in Final Fantasy IV, Terra in Final Fantasy VI, Aerith in Final Fantasy VII, Eleni in Vandal Hearts, Lorenza in Last Scenario, etc.) | |
The RPG Cliches Game (Website) / int_92286f7f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_92286f7f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_92286f7f | |
The RPG Cliches Game (Website) / int_931405b2 | type |
Monster Arena | |
The RPG Cliches Game (Website) / int_931405b2 | comment |
Coliseum Rule. Every recent RPG has included some sort of coliseum or arena location where you fight battles. Usually an optional event that you can do to win prizes. | |
The RPG Cliches Game (Website) / int_931405b2 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_931405b2 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_931405b2 | |
The RPG Cliches Game (Website) / int_93d914ad | type |
Health/Damage Asymmetry | |
The RPG Cliches Game (Website) / int_93d914ad | comment |
HP Imbalance. The enemies always have far more HP than your characters do, but inflict less damage than your party does, so it all comes out even. I guess they don't want your party's HP numbers to get too big... | |
The RPG Cliches Game (Website) / int_93d914ad | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_93d914ad | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_93d914ad | |
The RPG Cliches Game (Website) / int_970c790a | type |
Big Bad | |
The RPG Cliches Game (Website) / int_970c790a | comment |
Grandmother of All Cliches, the. In absolutely every single RPG (except Breath of Fire III), you are trying to defeat a bad guy. | |
The RPG Cliches Game (Website) / int_970c790a | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_970c790a | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_970c790a | |
The RPG Cliches Game (Website) / int_9712e10 | type |
Sword of Plot Advancement | |
The RPG Cliches Game (Website) / int_9712e10 | comment |
Legendary Sword. Obligatory weapon that can only be drawn by the hero. Needed to kill the big bad evil demon. | |
The RPG Cliches Game (Website) / int_9712e10 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_9712e10 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_9712e10 | |
The RPG Cliches Game (Website) / int_971d22eb | type |
Video Game Settings | |
The RPG Cliches Game (Website) / int_971d22eb | comment |
Obligatory Dungeons. Every game has a mountain, at least one cave, some type of icy dungeon, a tower, a volcano, a castle, a high-tech dungeon, a forest, and a shrine. | |
The RPG Cliches Game (Website) / int_971d22eb | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_971d22eb | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_971d22eb | |
The RPG Cliches Game (Website) / int_9aaf8eca | type |
Crippling Overspecialization | |
The RPG Cliches Game (Website) / int_9aaf8eca | comment |
Weapon Specialization Rule. Each character is very limited in the type of weapons they can use, usually only having one type (swords, axes, staffs, etc.) that they can use. (Exceptions include Final Fantasy VI and the SaGa series.) | |
The RPG Cliches Game (Website) / int_9aaf8eca | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_9aaf8eca | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_9aaf8eca | |
The RPG Cliches Game (Website) / int_9b0b8109 | type |
Floating Continent | |
The RPG Cliches Game (Website) / int_9b0b8109 | comment |
Charades Law. Whenever a character performs an action such as handing something to somebody else, they usually hold out their hand, but you do not actually see the item in question. For example, when Celes attacks Kefka on the Floating Continent in Final Fantasy VI, her sword cannot be seen. (Exception: The Zodiac Stones in Final Fantasy Tactics.) | |
The RPG Cliches Game (Website) / int_9b0b8109 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_9b0b8109 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_9b0b8109 | |
The RPG Cliches Game (Website) / int_9d12bbc1 | type |
Foreshadowing | |
The RPG Cliches Game (Website) / int_9d12bbc1 | comment |
Law of Foreshadowing. Whenever there is any mention that a character might die, that character always does. (For example, Gremio in Suikoden, Aeris from Final Fantasy VII or Crono in Chrono Trigger). In general, whenever there is a hint that something might happen or be true, it always happens or is true. | |
The RPG Cliches Game (Website) / int_9d12bbc1 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_9d12bbc1 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_9d12bbc1 | |
The RPG Cliches Game (Website) / int_9e8aa11e | type |
Friendly Fireproof | |
The RPG Cliches Game (Website) / int_9e8aa11e | comment |
Heat-Seeking Magic. Magic never misses. In addition, it will never harm people on your side (even if a huge tidal wave just swept across the battlefield, only the opposing side is damaged). | |
The RPG Cliches Game (Website) / int_9e8aa11e | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_9e8aa11e | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_9e8aa11e | |
The RPG Cliches Game (Website) / int_9f50dbe6 | type |
Infinite Supplies | |
The RPG Cliches Game (Website) / int_9f50dbe6 | comment |
Endless Fount of Items. Stores never run out of items. | |
The RPG Cliches Game (Website) / int_9f50dbe6 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_9f50dbe6 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_9f50dbe6 | |
The RPG Cliches Game (Website) / int_9fc2cb1b | type |
Video Game Stealing | |
The RPG Cliches Game (Website) / int_9fc2cb1b | comment |
Stealing. In a trend began by Final Fantasy VI, nearly every recent RPG has included a spell or ability that lets you steal items from enemies. (Final Fantasy V and beyond, Wild ARMs, Breath of Fire III, Tales of Destiny, etc.) | |
The RPG Cliches Game (Website) / int_9fc2cb1b | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_9fc2cb1b | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_9fc2cb1b | |
The RPG Cliches Game (Website) / int_a3c0d670 | type |
Evil Chancellor | |
The RPG Cliches Game (Website) / int_a3c0d670 | comment |
Chancellor rule. Chancellors or other advisors to kings are always up to no good. | |
The RPG Cliches Game (Website) / int_a3c0d670 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_a3c0d670 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_a3c0d670 | |
The RPG Cliches Game (Website) / int_a51467fe | type |
Chest Monster | |
The RPG Cliches Game (Website) / int_a51467fe | comment |
Mimic Rule. Formerly, almost all games included a Mimic enemy that masqueraded as a chest. Now almost nonexistent because all that thinking involved on whether or not to risk opening a chest might make our heads hurt. | |
The RPG Cliches Game (Website) / int_a51467fe | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_a51467fe | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_a51467fe | |
The RPG Cliches Game (Website) / int_a5f07aa1 | type |
Fight Woosh | |
The RPG Cliches Game (Website) / int_a5f07aa1 | comment |
Temporal Battle Shift. Whenever encountering an unfriendly personage, one usually experiences a psychedelic effect, followed by a transition to a background that does not match where you are standing. (Exceptions: Breath of Fire III and Chrono Trigger.) | |
The RPG Cliches Game (Website) / int_a5f07aa1 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_a5f07aa1 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_a5f07aa1 | |
The RPG Cliches Game (Website) / int_a8476736 | type |
Keep the Reward | |
The RPG Cliches Game (Website) / int_a8476736 | comment |
Modesty Rule. Whenever anybody asks if you want a reward for helping them, say no and you get a better reward than if you had asked for one. Teaches that the only reason to be modest is to get money. | |
The RPG Cliches Game (Website) / int_a8476736 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_a8476736 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_a8476736 | |
The RPG Cliches Game (Website) / int_ad4a45be | type |
Final Boss | |
The RPG Cliches Game (Website) / int_ad4a45be | comment |
Self-Help Booklet. Sequence right before the Final Boss (sometimes occurs elsewhere in addition) in which every character proclaims their reason for fighting against evil and what they've learned on their journey in an excess of melodrama. Named after Kefka's classic "This is pathetic! You sound like chapters from a self-help booklet! Prepare yourselves!" line in Final Fantasy VI after such a sequence. | |
The RPG Cliches Game (Website) / int_ad4a45be | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_ad4a45be | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_ad4a45be | |
The RPG Cliches Game (Website) / int_adab0a2b | type |
Took a Shortcut | |
The RPG Cliches Game (Website) / int_adab0a2b | comment |
Beat You To It. Whenever the heroes go to stop the bad guys from getting something/somewhere, the bad guys are always there when the heroes arrive at the end, but they apparently didn't have to go through the dungeon because all the puzzles weren't solved, switches not flipped, etc. | |
The RPG Cliches Game (Website) / int_adab0a2b | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_adab0a2b | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_adab0a2b | |
The RPG Cliches Game (Website) / int_af7bca24 | type |
Always Close | |
The RPG Cliches Game (Website) / int_af7bca24 | comment |
Countdown Rule. Whenever you have to escape from a place within a time limit, the location will blow up/collapse as soon as you leave, no matter how much time is left on your timer. (See the Mako No. 1 Reactor.) | |
The RPG Cliches Game (Website) / int_af7bca24 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_af7bca24 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_af7bca24 | |
The RPG Cliches Game (Website) / int_b0a91b69 | type |
Convection, Schmonvection | |
The RPG Cliches Game (Website) / int_b0a91b69 | comment |
All-Terrain Party. The party is immune to extreme temperatures or other hostile conditions — fighting in a volcano or running through an ice field is no big deal. | |
The RPG Cliches Game (Website) / int_b0a91b69 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_b0a91b69 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_b0a91b69 | |
The RPG Cliches Game (Website) / int_b288a349 | type |
White Magician Girl | |
The RPG Cliches Game (Website) / int_b288a349 | comment |
Glass Ceiling of Magic. Most (but not all) female characters are magic-users. | |
The RPG Cliches Game (Website) / int_b288a349 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_b288a349 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_b288a349 | |
The RPG Cliches Game (Website) / int_b2cdd776 | type |
Bottomless Magazines | |
The RPG Cliches Game (Website) / int_b2cdd776 | comment |
NRA Law. No guns ever run out of ammo. Even in SaGa Frontier, where guns have ammo, they magically reload after battle. | |
The RPG Cliches Game (Website) / int_b2cdd776 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_b2cdd776 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_b2cdd776 | |
The RPG Cliches Game (Website) / int_b5ac90ac | type |
"Groundhog Day" Loop | |
The RPG Cliches Game (Website) / int_b5ac90ac | comment |
Groundhog Day Rule. Townspeople remain in the same place, doing the same thing, the whole game. | |
The RPG Cliches Game (Website) / int_b5ac90ac | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_b5ac90ac | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_b5ac90ac | |
The RPG Cliches Game (Website) / int_b7691e0c | type |
My Suit Is Also Super | |
The RPG Cliches Game (Website) / int_b7691e0c | comment |
Vanity Rule. In addition to characters being available to survive floods, lightning bolts, meteor strikes, etc., their clothing, hair, and appearance are never affected. | |
The RPG Cliches Game (Website) / int_b7691e0c | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_b7691e0c | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_b7691e0c | |
The RPG Cliches Game (Website) / int_ba753dc9 | type |
Wangst | |
The RPG Cliches Game (Website) / int_ba753dc9 | comment |
Reznor Rule. Every RPG has enough teen angst to fill an entire Nine Inch Nails album. invoked | |
The RPG Cliches Game (Website) / int_ba753dc9 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_ba753dc9 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_ba753dc9 | |
The RPG Cliches Game (Website) / int_bc0ad0c0 | type |
Money Spider | |
The RPG Cliches Game (Website) / int_bc0ad0c0 | comment |
Monster Money. For some reason, all monsters carry money to give you after battle, even though wolves, slimes, dragons, etc. have absolutely no use for money. | |
The RPG Cliches Game (Website) / int_bc0ad0c0 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_bc0ad0c0 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_bc0ad0c0 | |
The RPG Cliches Game (Website) / int_bf7cad7d | type |
Locked Door | |
The RPG Cliches Game (Website) / int_bf7cad7d | comment |
Locked Door Rule. To open any locked door, you must have the key. You can never just break the door down, despite having spells that could take out a small village. | |
The RPG Cliches Game (Website) / int_bf7cad7d | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_bf7cad7d | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_bf7cad7d | |
The RPG Cliches Game (Website) / int_c0d598fe | type |
Evil Gloating | |
The RPG Cliches Game (Website) / int_c0d598fe | comment |
Bad Guy Speech. Must include the following lines: "You're too late, fools", "You're just in time to witness my triumph", "You did well to get this far", "Your journey ends here", "I've been expecting you", "Now I will show you my power", and an offer to join them. | |
The RPG Cliches Game (Website) / int_c0d598fe | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c0d598fe | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c0d598fe | |
The RPG Cliches Game (Website) / int_c2ab0eaf | type |
Double Agent | |
The RPG Cliches Game (Website) / int_c2ab0eaf | comment |
Double Agent Rule. Whenever there is a spy for the bad guys in your party, that spy always up turning good and staying in your party after being unmasked (see Cait Sith, Kira in Vandal Hearts, and Sanchez in Suikoden). Similar to the Party Compulsion Rule. | |
The RPG Cliches Game (Website) / int_c2ab0eaf | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c2ab0eaf | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c2ab0eaf | |
The RPG Cliches Game (Website) / int_c2c1f8d2 | type |
Exactly Exty Years Ago | |
The RPG Cliches Game (Website) / int_c2c1f8d2 | comment |
1000 years. Frequently-occuring date in RPGs. The evil demon (or demons) shows up every 1000 years, or was sealed by the Ancients for 1000 years. Why can't they just kill them off permanently? | |
The RPG Cliches Game (Website) / int_c2c1f8d2 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c2c1f8d2 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c2c1f8d2 | |
The RPG Cliches Game (Website) / int_c57b21f9 | type |
Global Currency | |
The RPG Cliches Game (Website) / int_c57b21f9 | comment |
Universal System Rule. All game worlds (er, except Evermore) have a universal currency system, and a universal language (except Final Fantasy). This is despite most worlds having lost cities, remote elf villages, warring kingdoms, obscure islands, etc. | |
The RPG Cliches Game (Website) / int_c57b21f9 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c57b21f9 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c57b21f9 | |
The RPG Cliches Game (Website) / int_c5f23623 | type |
Broken Bridge | |
The RPG Cliches Game (Website) / int_c5f23623 | comment |
Broken Bridge. Adjunct to a Fetch Quest. An obstacle, frequently a broken bridge, prevents you from progressing to the next town. Once you complete the Fetch Quest, however, the bridge is fixed. What a coincidence! | |
The RPG Cliches Game (Website) / int_c5f23623 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c5f23623 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c5f23623 | |
The RPG Cliches Game (Website) / int_c7270d1c | type |
With This Herring | |
The RPG Cliches Game (Website) / int_c7270d1c | comment |
Rags to Riches. Your initial characters (and frequently even your later recruits) always start out with horrible equipment, frequently worse than even the weakest stuff you can find in stores. You also almost begin the game penniless... don't any of these heroes have money? | |
The RPG Cliches Game (Website) / int_c7270d1c | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c7270d1c | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c7270d1c | |
The RPG Cliches Game (Website) / int_c83a589c | type |
Luke, I Am Your Father | |
The RPG Cliches Game (Website) / int_c83a589c | comment |
Family Feud. One of the major bad guys is always related to one of the major good guys. | |
The RPG Cliches Game (Website) / int_c83a589c | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c83a589c | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c83a589c | |
The RPG Cliches Game (Website) / int_c923e7a6 | type |
Metal Slime | |
The RPG Cliches Game (Website) / int_c923e7a6 | comment |
Metal Babble Rule. Monster with a very high defense (you can usually only take 1 HP off it with each hit) that runs after a few turns. Difficult to kill, but you get a lot of experience if you do. So named for the first such monster, in Dragon Quest. Other examples include Cores (Lufia 2), Gold Eggs (Breath of Fire III), Movers and Sabotenders (Final Fantasy), and Acid Bunnies (Wild ARMs). | |
The RPG Cliches Game (Website) / int_c923e7a6 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_c923e7a6 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_c923e7a6 | |
The RPG Cliches Game (Website) / int_ca81eae7 | type |
Hollywood Darkness | |
The RPG Cliches Game (Website) / int_ca81eae7 | comment |
Self-Awareness Rule. In totally dark rooms, you can always see yourself perfectly. This is not true in real life. | |
The RPG Cliches Game (Website) / int_ca81eae7 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_ca81eae7 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_ca81eae7 | |
The RPG Cliches Game (Website) / int_cc374ba6 | type |
It's Up to You | |
The RPG Cliches Game (Website) / int_cc374ba6 | comment |
Dibs Rule. In most cases, your party are the only ones trying to save the world. Nobody else ever beats you to it or even tries. Anybody that is trying to save the world on their own ends up either joining you, or dying. | |
The RPG Cliches Game (Website) / int_cc374ba6 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_cc374ba6 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_cc374ba6 | |
The RPG Cliches Game (Website) / int_ce30e201 | type |
No Mouth | |
The RPG Cliches Game (Website) / int_ce30e201 | comment |
Granstream Rule. Except when characters have their mouths opens, they never appear to have mouths. | |
The RPG Cliches Game (Website) / int_ce30e201 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_ce30e201 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_ce30e201 | |
The RPG Cliches Game (Website) / int_cfd569ac | type |
Take Your Time | |
The RPG Cliches Game (Website) / int_cfd569ac | comment |
Last Moment. The heroes always arrive just as the bad guys are about to execute their plan. The bad guys always wait patiently for the heroes to arrive, even if you go off and spend several days building up levels. | |
The RPG Cliches Game (Website) / int_cfd569ac | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_cfd569ac | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_cfd569ac | |
The RPG Cliches Game (Website) / int_d7d588c8 | type |
Lethal Lava Land | |
The RPG Cliches Game (Website) / int_d7d588c8 | comment |
Lava Rule. The obligatory volcano dungeon always includes patches of lava that will damage you if you walk through them. | |
The RPG Cliches Game (Website) / int_d7d588c8 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_d7d588c8 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_d7d588c8 | |
The RPG Cliches Game (Website) / int_d99a228f | type |
Unusually Uninteresting Sight | |
The RPG Cliches Game (Website) / int_d99a228f | comment |
Equal Opportunity Dialogue. Generally, townspeople never seem to notice the various weird critters (moogle, mutated onion, mole, fish merchant, phoenix, etc.) you have in your party and treat them as if they were just totally normal people. | |
The RPG Cliches Game (Website) / int_d99a228f | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_d99a228f | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_d99a228f | |
The RPG Cliches Game (Website) / int_da46a2c0 | type |
Hollywood Atheist | |
The RPG Cliches Game (Website) / int_da46a2c0 | comment |
Atheist rule. All priests and churches are up to no good. (The same with rich guys.) Religions that do not involve priests and/or churches are okay (Wild ARMs) and in fact are always on your side. | |
The RPG Cliches Game (Website) / int_da46a2c0 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_da46a2c0 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_da46a2c0 | |
The RPG Cliches Game (Website) / int_dee6ef31 | type |
Enemy Summoner | |
The RPG Cliches Game (Website) / int_dee6ef31 | comment |
Call For Help. Annoying enemy move in which an enemy summons other members of its kind (see Phantasy Star games and Shining the Holy Ark). Can lead to frustratingly long battles. | |
The RPG Cliches Game (Website) / int_dee6ef31 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_dee6ef31 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_dee6ef31 | |
The RPG Cliches Game (Website) / int_e27e757e | type |
Trauma Inn | |
The RPG Cliches Game (Website) / int_e27e757e | comment |
Trauma Inns. For sword impalements, dragon attacks, meteor strikes, gunshots, and even death, nothing beats a nice, refreshing stay at an inn — guaranteed to cure all your wounds! | |
The RPG Cliches Game (Website) / int_e27e757e | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_e27e757e | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_e27e757e | |
The RPG Cliches Game (Website) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
The RPG Cliches Game (Website) / int_e4cf1ef0 | comment |
Collapsing Castle Law. Major enemy hideouts (especially the final dungeon) always collapse when you beat the dungeon, even though there is absolutely no physical force that would cause them to collapse. | |
The RPG Cliches Game (Website) / int_e4cf1ef0 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_e4cf1ef0 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_e4cf1ef0 | |
The RPG Cliches Game (Website) / int_e50987a9 | type |
Reconstruction | |
The RPG Cliches Game (Website) / int_e50987a9 | comment |
64-bit plot. (Quest 64). See 8-bit plot. | |
The RPG Cliches Game (Website) / int_e50987a9 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_e50987a9 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_e50987a9 | |
The RPG Cliches Game (Website) / int_e71ad328 | type |
Plot Tailored to the Party | |
The RPG Cliches Game (Website) / int_e71ad328 | comment |
Required Character Sequence. Annoying part of a game where you progress partway through a dungeon, only to discover that you need a certain character to complete it and have to leave, put that character in your party, and return. (See Breath of Fire games in particular.) | |
The RPG Cliches Game (Website) / int_e71ad328 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_e71ad328 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_e71ad328 | |
The RPG Cliches Game (Website) / int_eb4ee9eb | type |
Guns Are Worthless | |
The RPG Cliches Game (Website) / int_eb4ee9eb | comment |
Shooting Blanks. Guns are always weaker than swords. | |
The RPG Cliches Game (Website) / int_eb4ee9eb | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_eb4ee9eb | |
The RPG Cliches Game (Website) / int_ed8ca7e1 | type |
Penultimate Weapon | |
The RPG Cliches Game (Website) / int_ed8ca7e1 | comment |
Second Fiddle Rule. The obligatory Legendary Sword is never the strongest weapon; there's always another sword that's stronger. (Goo King Sword is stronger than Dragon Sword in Breath of Fire III, Ragnarok is stronger than Excalibur in the Final Fantasy games, etc.) | |
The RPG Cliches Game (Website) / int_ed8ca7e1 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_ed8ca7e1 | |
The RPG Cliches Game (Website) / int_ee4d0515 | type |
Overworld Not to Scale | |
The RPG Cliches Game (Website) / int_ee4d0515 | comment |
Clown Car rule. All buildings, towns, vehicles, etc. appear tiny on the overworld map in relation to your character, but when you are inside them, they are much bigger. | |
The RPG Cliches Game (Website) / int_ee4d0515 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_ee4d0515 | |
The RPG Cliches Game (Website) / int_ee7a60e9 | type |
One-Steve Limit | |
The RPG Cliches Game (Website) / int_ee7a60e9 | comment |
Internic Rule. Apparently all characters own the exclusive rights to their name, because no two people ever have the same name. (The only exception: The two Lanses in Tactics Ogre. | |
The RPG Cliches Game (Website) / int_ee7a60e9 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_ee7a60e9 | |
The RPG Cliches Game (Website) / int_f0864fd9 | type |
Combat by Champion | |
The RPG Cliches Game (Website) / int_f0864fd9 | comment |
Army rule. No matter how big the armies of both sides are, the final battle always inevitably comes down to a few chosen heroes versus a Big Bad evil monster. Particularly ridiculous in Suikoden. | |
The RPG Cliches Game (Website) / int_f0864fd9 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_f0864fd9 | |
The RPG Cliches Game (Website) / int_f2407aff | type |
Infinite Flashlight | |
The RPG Cliches Game (Website) / int_f2407aff | comment |
Energizer Rule. Lights (torches, campfires, lamps, whatever) never burn out or run out of electricity — unless, of course, the story requires them too. | |
The RPG Cliches Game (Website) / int_f2407aff | featureApplicability |
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The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_f2407aff | |
The RPG Cliches Game (Website) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
The RPG Cliches Game (Website) / int_f3cf30d9 | comment |
Too Many Cooks. You can never have more than three or four characters in your party for a time. For reasons that are never explained (except in Chrono Trigger), you always have to leave the other characters behind. | |
The RPG Cliches Game (Website) / int_f3cf30d9 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_f3cf30d9 | |
The RPG Cliches Game (Website) / int_f5a22215 | type |
Ambidextrous Sprite | |
The RPG Cliches Game (Website) / int_f5a22215 | comment |
Ambidextrous. All non-polygon characters are ambidextrous. This is to save time by just flipping the character's image for both the left and right facings. | |
The RPG Cliches Game (Website) / int_f5a22215 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_f5a22215 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_f5a22215 | |
The RPG Cliches Game (Website) / int_f9669a32 | type |
Useless Useful Stealth | |
The RPG Cliches Game (Website) / int_f9669a32 | comment |
Law of Unnecessary Stealth. Your characters often have to sneak into some bad guy headquarters, even though they are powerful enough to just walk in the front gate and slaughter anybody in their way. | |
The RPG Cliches Game (Website) / int_f9669a32 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_f9669a32 | |
The RPG Cliches Game (Website) / int_f9cd9430 | type |
Opposite Day | |
The RPG Cliches Game (Website) / int_f9cd9430 | comment |
Backwards Day. Whenever somebody tells you not to do something or go someplace, you should. | |
The RPG Cliches Game (Website) / int_f9cd9430 | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_f9cd9430 | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_f9cd9430 | |
The RPG Cliches Game (Website) / int_fa9e71b5 | type |
We Buy Anything | |
The RPG Cliches Game (Website) / int_fa9e71b5 | comment |
Flea Market Rule. All shops will buy any type of item, even if they have no use for it. Want to sell bazooka ammo to a fishing goods shop? No problem! | |
The RPG Cliches Game (Website) / int_fa9e71b5 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_fa9e71b5 | |
The RPG Cliches Game (Website) / int_fb9e2ffd | type |
Team Pet | |
The RPG Cliches Game (Website) / int_fb9e2ffd | comment |
Cute Animal Character. Stereotypical cute and furry animal character. Usually worthless in battle and just intended for comedic relief, but is sometimes really smart (e.g. Hanpan). Sometimes speaks in weird words ("Kupo", "Wark", "Pukyu", etc.) | |
The RPG Cliches Game (Website) / int_fb9e2ffd | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_fb9e2ffd | |
The RPG Cliches Game (Website) / int_fc07d409 | type |
Hopeless Boss Fight | |
The RPG Cliches Game (Website) / int_fc07d409 | comment |
Unbeatable Boss. Obligatory boss that wipes you out easily, but you don't lose the game when you die. Generally a major bad guy fought again later in the game, and often appears in a Deja Vu Dungeon . | |
The RPG Cliches Game (Website) / int_fc07d409 | featureApplicability |
1.0 | |
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The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_fc07d409 | |
The RPG Cliches Game (Website) / int_fc33ff16 | type |
One-Winged Angel | |
The RPG Cliches Game (Website) / int_fc33ff16 | comment |
True Form. The final boss always has several forms (usually three) that you fight in sequence. The transformation is often accompanied by a message like "______ reveals his true form!" | |
The RPG Cliches Game (Website) / int_fc33ff16 | featureApplicability |
1.0 | |
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1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_fc33ff16 | |
The RPG Cliches Game (Website) / int_fe1032e | type |
GoldSaucer | |
The RPG Cliches Game (Website) / int_fe1032e | comment |
Gold Saucer Rule. The price of items does not seemed to be based on their actual value — one play of an arcade game at the Gold Saucer costs more than a stay at an inn. | |
The RPG Cliches Game (Website) / int_fe1032e | featureApplicability |
1.0 | |
The RPG Cliches Game (Website) / int_fe1032e | featureConfidence |
1.0 | |
The RPG Cliches Game (Website) | hasFeature |
The RPG Cliches Game (Website) / int_fe1032e | |
The RPG Cliches Game (Website) / int_fe1b2e75 | type |
Bigger on the Inside | |
The RPG Cliches Game (Website) / int_fe1b2e75 | comment |
Clown Car rule #2. All vehicles have infinite seating capacity. Can all nine Final Fantasy VII characters really fit in the buggy? | |
The RPG Cliches Game (Website) / int_fe1b2e75 | featureApplicability |
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The RPG Cliches Game (Website) / int_fe1b2e75 | |
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The RPG Cliches Game (Website) |
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