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The RPG Cliches Game (Website)

 The RPG Cliches Game (Website)
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TVTItem
 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website)
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TheRPGClichesGame
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Back in the day (1998 or thereabouts — after Final Fantasy VII and the deluge of copycats it inspired, but before Final Fantasy VIII) the cult video game review site the GIA (Gaming Intelligence Agency) published its classic "RPG cliches game", basically a Drinking Game with the console RPG tropes of the time. It is the predecessor of The Grand List of Console Role Playing Game Clichés and other, similar lists and was compiled by Fritz Fraundorf and numerous other contributors.It is very much a product of its time (pay no attention to the shots against American RPGs, for example), in that it lists many tropes that are the result of technological limitations and no longer occur today. However, it was still influential enough to name some of the tropes on this very wiki, such as Fake King, Fetch Quest, Broken Bridge, and Trauma Inn.The entire list is reproduced here for your edification:Contains many spoilers, but they're all for older games. Buyer beware. Note to Tropers — The list item text and order should not be changed. Adding links to tropes should be fine, as long as they don't change the displayed text. Please follow the established pattern of blue-shifting just the title when a complete match is found.
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RPG
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DBTropes
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Villain: Exit, Stage Left
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Cowardice Rule. The major bad guys keep running away, leaving flunkies for you to fight, until you finally fight them near the end of the game.
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Visible Silence
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Punctuation. RPG characters have the unique ability to pronounce punctuation marks, as in "....", "...!", or "???".
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Heroic Mime
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Crono's rule. Except in Final Fantasy games, the main character never talks (unless you are choosing the response), although other characters react as if the character was talking.
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Where It All Began
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Deja Vu Dungeon. Cliched plot device in which a dungeon you visit in the beginning of a game (generally in the game's opening sequence) later is the last dungeon or a dungeon near the end of the game (see Breath of Fire II, Super Mario RPG, Shining the Holy Ark, Shining Force 2, Suikoden, and others).
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Stat Death
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Stat Death. If any of your stats falls to 0, you die.
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Bag of Sharing
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Share and Share Alike. All items carried by your party (except in EarthBound) are carried in some sort of void that can be accessed by any member of your party no matter how spread out your party is.
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Inn Security
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Inn rule. Whenever the characters go to the inn without you controlling them, something important happens during the night (such as a Nighttime Chat).
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Anti-Climax Boss
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Lame Duck Rule. In any recent RPG, the last boss is always really easy to beat. invoked
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Leaked Experience
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Level Equality Law. All characters join the party at a level about equal to what the rest of the party is at, regardless of how much training they have. Occasionally, though, you get a character who starts at level 1 and must be brought up to a normal level.
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Ominous Floating Castle
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Ancient Flying Castle. Generic final dungeon.
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Cardboard Prison
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Prison Rescue. Whenever the party is thrown in prison, somebody immediately shows up to rescue them.
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Palette Swap
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Dolly's Rule. All enemies of the same type are completely identical clones of each other (you never see a Slime that happens to be a bit stronger than your average Slime, for example). In addition, many enemy types closely resemble each other with just a variation in color.
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type
Status Effects
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Obligatory Status Changes. All RPGs have the following status changes: poison, blindness, sleep, confusion, and paralysis.
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A Winner Is You
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Ending rule. All endings are considered poor by the majority of players.
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Bag of Spilling
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Sequel Rule. In RPGs that continue a storyline with the same hero in the second game, Your hero fights some all-powerful enemy that you don't quiet beat, but he destroys all your stats, equipment, and etc... OR you find anicent relic/evil/dungeon that destroys all stats, equipment, and etc...
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Party in My Pocket
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How Many People You Got In There? In the majority of RPGs, only the main character is seen walking around. When an important event appears, the other characters come out of the main character.
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type
Parental Abandonment
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Laws of Parents. Similar to the Laws of Monarchy. The only living parent of male characters is the mother; for female characters, only the father is living. See Final Fantasy VII (Cloud's mother is living, but not his father; Tifa's and Yuffie's father are seen but not their mothers) or Chrono Trigger (Crono's and Magus's fathers are never mentioned, Marle's mother is dead).
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type
Informed Equipment
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Emperor's Clothes. RPG armor is apparently invisible; none of the characters ever look like they're wearing armor, just their normal outfits.
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type
Minigame Zone
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Vegas Law. Many games have a place for you to gamble away your money (Suikoden, Final Fantasy VII, Lufia 2). Most of these gambling games require no skill, but a very few of them do. They are also usually impossible to win, and/or the prizes cost so many "coins" that you could never afford them.
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type
Sidequest
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comment
Sidequest Rule. There are never any sidequests until near the very end of the game, when a whole bunch of them appear. See Wild ARMs, Final Fantasy VII, Final Fantasy Tactics, Tactics Ogre...)
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Sorting Algorithm of Evil
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Monster Progression Rule. All monsters gradually get tougher as you go through the game, no matter what circumstances would normally lead them to be otherwise. (i.e, If you go into a flashback, the monsters will be stronger there, which makes no sense.)
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type
Your Princess Is in Another Castle!
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False Endgame. Transparent attempt to make you believe you are at the end of the game when you aren't. (Photosphere in Wild ARMs, battle with Zog in Breath of Fire I, Floating Continent in Final Fantasy VI, etc.) Believed by no one because there is still a lot of the map you haven't explored, items you don't have, etc.
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No Hero Discount
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Ingratitude Rule. Despite the fact that you're Saving the World, shops still make you buy items and inns charge the normal price.
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Mad Scientist
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Eccentric Inventor. Stereotypical character in most RPGs; usually builds your airship. See Momo, Cid IV, Lucca, Lexus, Emma, and many others.
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RandomlyDrops
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Randomly Drops. Words every gamer dreads. Means you have to spend countless hours fighting an enemy over and over so it will drop the super-duper piece of equipment that you have a 1-in-127 chance in getting. See Final Fantasy IV, EarthBound, and the Breath of Fire games.
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Hammerspace
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Max's Rule. Characters carry their weapons in an invisible space until battle comes, then they appear out of nowhere without being drawn. (Exceptions: Chrono Trigger and Breath of Fire III) So named for Max of Sam & Max: Freelance Police, who pulls out of gun out of nowhere.
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Law of Cartographical Elegance
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Law of Geometric Impossibility. All RPG world maps wrap around on both sides of the map (east/west and north/south). This is physically impossible [on a sphere].
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This Cannot Be!
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Villainous Disbelief Law. When defeated, all major bad guys are amazed that you beat them and usually make some remark along the lines of "You're stronger than I thought."
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Name of Cain
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Kain (or Kane). Most common name in RPGs. Used in: Final Fantasy IV, Shining Force 1, Phantasy Star II, Vandal Hearts, Persona, Xenogears, Legacy of Kain (duh), and the old Sega Master System game Spellcaster.
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Carrying the Antidote
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Null and Void. Most enemies that can inflict some kind of status change (poison, silence, etc.) usually drop the item that cures that change (antidote, echo screen, whatever) when killed.
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type
You ALL Look Familiar
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Laws of Programming. Programmers do not want to expend extra effort on characters and artwork that aren't essential to the game. Thus, any character that joins your party for any length of time (in a game where you can choose which characters you want to use) is not going to die, because the artists don't want to spend time on a character that isn't going to be used much. (Final Fantasy VII is a notable exception here.) Also, any character (such as Mina in Breath of Fire II) with their own unique sprite is important, even if it doesn't seem like it at the time, because otherwise the artists would not waste their time drawing a different sprite.
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Recurring Boss
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Repeating Boss. Many games have a boss that you fight over and over again throughout the game (Final Fantasy VII: the Turks, Wild ARMs: Boomerang and Zed, Super Mario RPG: Croco, etc.).
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type
Player Headquarters
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Monopoly Rule. There is usually only one item shop, inn, weapon shop, etc. in each town. However, there is almost always one town that has a huge number of shops (Knaya in Final Fantasy Legend III, Neuestadt in Tales of Destiny, Cantlin in Dragon Quest I, etc.)
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type
Permadeath
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Party Compulsion Rule. After a character joins the party, they never permanently leave (unless they are killed) even if their storyline would cause them to part ways at some point. Through some silly plot device, the character decides to come with the party anyway. (For example, in Final Fantasy VII, Red XIII is about to leave the party when you get to Cosmo Canyon, but Bugenhagen tells him to go with Cloud.)
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Because Destiny Says So
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Prophecy, the. Your heroes are usually prophecied to save the world, sometimes by some old guy who shows up in the game to give you advice.
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featureApplicability
1.0
 The RPG Cliches Game (Website) / int_3f70415
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_3f70415
 The RPG Cliches Game (Website) / int_402d8523
type
Cognizant Limbs
 The RPG Cliches Game (Website) / int_402d8523
comment
Dissection Rule. Every game has a boss with several body parts (head and arms, or several heads), each of which can be attacked and destroyed separately.
 The RPG Cliches Game (Website) / int_402d8523
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_402d8523
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_402d8523
 The RPG Cliches Game (Website) / int_40e2ac3f
type
Flunky Boss
 The RPG Cliches Game (Website) / int_40e2ac3f
comment
Flunky Boss. A boss that keeps summoning a group of flunky enemies; if you kill all of them, it will just resummon them. Thus, your strategy is always to kill all but one of them. (See Hidon in Final Fantasy VI, Mack in Super Mario RPG, etc.)
 The RPG Cliches Game (Website) / int_40e2ac3f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_40e2ac3f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_40e2ac3f
 The RPG Cliches Game (Website) / int_4108bb3e
type
Doomed Hometown
 The RPG Cliches Game (Website) / int_4108bb3e
comment
Hometown rule. The hero's hometown, or other town where you start, is usually destroyed, or the hero is somehow otherwise prevented from returning (being exiled in Secret of Mana, Final Fantasy VII, or Wild ARMs, for example)
 The RPG Cliches Game (Website) / int_4108bb3e
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_4108bb3e
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_4108bb3e
 The RPG Cliches Game (Website) / int_419545ad
type
Desperation Attack
 The RPG Cliches Game (Website) / int_419545ad
comment
Desperation Rule. At certain parts of the storyline, characters that are about to be defeated (as part of the story) will suddenly use some ultimate attack (that they can't normally use) to obliterate the enemy. However, after the battle, you still can't use that ability until you get it later. See Ryu turning into the Kaiser Dragon in Breath of Fire III, Fei uses his Infinite Attack Level ability in Xenogears, etc.
 The RPG Cliches Game (Website) / int_419545ad
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_419545ad
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_419545ad
 The RPG Cliches Game (Website) / int_43555d33
type
Heroes Prefer Swords
 The RPG Cliches Game (Website) / int_43555d33
comment
Main character. With the exception of Suikoden (uh, and Super Mario RPG), the main character invariably wields a giant sword. A large majority of main characters also have spiky hair, generally blue.
 The RPG Cliches Game (Website) / int_43555d33
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_43555d33
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_43555d33
 The RPG Cliches Game (Website) / int_43bda213
type
A Taste of Power
 The RPG Cliches Game (Website) / int_43bda213
comment
Warm-up Battle. Rather than just have you wander around town talking to people, many games start with a really easy dungeon or battle (sometimes a Deja Vu Dungeon). See the bombing mission in Final Fantasy VII, attack on Narshe in Final Fantasy VI, opening battle against Zoot in Vandal Hearts.
 The RPG Cliches Game (Website) / int_43bda213
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_43bda213
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_43bda213
 The RPG Cliches Game (Website) / int_442e3d95
type
Professor Guinea Pig
 The RPG Cliches Game (Website) / int_442e3d95
comment
Life's A Sport... Mad Scientists like to turn themselves into a monster (by drinking something or injecting something into themsleves) when you fight them (see Cort in Breath of Fire I, Hojo in Final Fantasy VII, Palet in Breath of Fire III, etc.)
 The RPG Cliches Game (Website) / int_442e3d95
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_442e3d95
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_442e3d95
 The RPG Cliches Game (Website) / int_4548e6d9
type
Innocent Bystander
 The RPG Cliches Game (Website) / int_4548e6d9
comment
Innocent Bystander. Townspeople that wander dungeons and caves (i.e., to give you hints and stuff) are never attacked by monsters. Only the heroes have to fight them.
 The RPG Cliches Game (Website) / int_4548e6d9
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_4548e6d9
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_4548e6d9
 The RPG Cliches Game (Website) / int_480ee6dc
type
InsurmountableWaistHighFence
 The RPG Cliches Game (Website) / int_480ee6dc
comment
Obstacle Course Rule. Simple objects such as pots and chairs serve as major obstacles, forcing you to walk around them, rather than just step over them.
 The RPG Cliches Game (Website) / int_480ee6dc
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_480ee6dc
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_480ee6dc
 The RPG Cliches Game (Website) / int_485eb589
type
Sealed Evil in a Can
 The RPG Cliches Game (Website) / int_485eb589
comment
Evil unleashed. Frequently in a Deja Vu Dungeon, the hero accidentally unleashes the big bad evil monster, which was sealed there (this can sometimes be an Unbeatable Boss). The hero is then sometimes exiled or punished for doing so, but in the end defeats the monster, and all ends well.
 The RPG Cliches Game (Website) / int_485eb589
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_485eb589
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_485eb589
 The RPG Cliches Game (Website) / int_486c65ed
type
Urban Legend of Zelda
 The RPG Cliches Game (Website) / int_486c65ed
comment
Leo's rule #2. No rumor is ever true.
 The RPG Cliches Game (Website) / int_486c65ed
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_486c65ed
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_486c65ed
 The RPG Cliches Game (Website) / int_4c709317
type
Useless Useful Spell
 The RPG Cliches Game (Website) / int_4c709317
comment
Status Change rule. All bosses are immune to status changes (poison, sleep, etc.) and instant death spells.
 The RPG Cliches Game (Website) / int_4c709317
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_4c709317
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_4c709317
 The RPG Cliches Game (Website) / int_4c7e2c2d
type
Heroic Fantasy
 The RPG Cliches Game (Website) / int_4c7e2c2d
comment
8-bit plot. Oldest RPG plot. You are the legendary hero. Kill the Big Bad Demon. Most 8-bit RPGs (and some 16- and 32-bit ones) use this plot.
 The RPG Cliches Game (Website) / int_4c7e2c2d
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_4c7e2c2d
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_4c7e2c2d
 The RPG Cliches Game (Website) / int_4cf04991
type
SocialDarwinist
 The RPG Cliches Game (Website) / int_4cf04991
comment
Machavelli Rule. Every villain will give a speech about power is the only thing that matters at some point in the game.
 The RPG Cliches Game (Website) / int_4cf04991
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_4cf04991
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_4cf04991
 The RPG Cliches Game (Website) / int_4f37c96a
type
Duel Boss
 The RPG Cliches Game (Website) / int_4f37c96a
comment
Duel Boss. Most games have a boss that you have to fight as just the main character.
 The RPG Cliches Game (Website) / int_4f37c96a
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_4f37c96a
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_4f37c96a
 The RPG Cliches Game (Website) / int_504e271f
type
But Thou Must!
 The RPG Cliches Game (Website) / int_504e271f
comment
Communist Choice. A situation in a game where you are presented with a choice, but if you choose one of the choices, you just have to choose again until you choose the choice the game wants you to choose.
 The RPG Cliches Game (Website) / int_504e271f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_504e271f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_504e271f
 The RPG Cliches Game (Website) / int_50c23153
type
Cave Behind the Falls
 The RPG Cliches Game (Website) / int_50c23153
comment
Waterfall Rule. All waterfalls have caves behind them.
 The RPG Cliches Game (Website) / int_50c23153
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_50c23153
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_50c23153
 The RPG Cliches Game (Website) / int_527fc5fe
type
Gotta Catch Them All
 The RPG Cliches Game (Website) / int_527fc5fe
comment
Packrat Law. Most RPGs have you collecting some type of shiny magical object throughout the game (Crystals, Mana Seeds, Huge Materia, Zodiac Stones, etc.).
 The RPG Cliches Game (Website) / int_527fc5fe
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_527fc5fe
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_527fc5fe
 The RPG Cliches Game (Website) / int_5290f613
type
A Fête Worse than Death
 The RPG Cliches Game (Website) / int_5290f613
comment
Rain on the Parade. Whenever there is a celebration, something bad happens. (Ruin Festival in Wild ARMs, the Millenial Fair, etc.)
 The RPG Cliches Game (Website) / int_5290f613
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5290f613
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5290f613
 The RPG Cliches Game (Website) / int_53c9fc92
type
Flashback
 The RPG Cliches Game (Website) / int_53c9fc92
comment
Gratuitous Flashback Sequence. The name says it all. Especially annoying because these are usually extremely linear, change scenes frequently, and have no fighting. They also frequently appear in gray or yellowish tones.
 The RPG Cliches Game (Website) / int_53c9fc92
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_53c9fc92
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_53c9fc92
 The RPG Cliches Game (Website) / int_53f5119f
type
The Dragon
 The RPG Cliches Game (Website) / int_53f5119f
comment
Right-Hand Man rule. Whenever the Emperor in a 16-bit plot has a "right-hand man" character, that character always kills the Emperor (or helps you kill the Emperor) and ends up being the Final Boss. Frequently, the Emperor just wants to rule the world, but the "right-hand man" character wants to destroy the world. (See Secret of Mana, Final Fantasy VI, Final Fantasy VII, Breath of Fire I, Wild ARMs, etc.). Probably the most common cliche; just about every game uses it.
 The RPG Cliches Game (Website) / int_53f5119f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_53f5119f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_53f5119f
 The RPG Cliches Game (Website) / int_5534431f
type
Money for Nothing
 The RPG Cliches Game (Website) / int_5534431f
comment
Gates' Rule. In almost every game, you accumulate a huge amount of money by the end of the game, due to the fact there are usually no new shops in the last third or so, and you have nothing to spend your money on.
 The RPG Cliches Game (Website) / int_5534431f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5534431f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5534431f
 The RPG Cliches Game (Website) / int_5539b84f
type
Corrupt Church
 The RPG Cliches Game (Website) / int_5539b84f
comment
32-bit plot. Similar to a 16-bit plot, but somehow religion is involved.
 The RPG Cliches Game (Website) / int_5539b84f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5539b84f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5539b84f
 The RPG Cliches Game (Website) / int_5561eef8
type
Suspicious Video-Game Generosity
 The RPG Cliches Game (Website) / int_5561eef8
comment
Feeling of Impending Doom. Save Points and healing items inexplicably congregate just before a dangerous area or boss.
 The RPG Cliches Game (Website) / int_5561eef8
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5561eef8
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5561eef8
 The RPG Cliches Game (Website) / int_556a4e20
type
The Empire
 The RPG Cliches Game (Website) / int_556a4e20
comment
Eager Beaver Rule. In a 16-bit plot, towns and people join the rebellion without hesitation and have no fear of The Empire attacking/killing/destroying them. Exception: Narshe in Final Fantasy VI.
 The RPG Cliches Game (Website) / int_556a4e20
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_556a4e20
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_556a4e20
 The RPG Cliches Game (Website) / int_55c63e0
type
Saving the World
 The RPG Cliches Game (Website) / int_55c63e0
comment
Mother of All Cliches, the. In every single RPG, without exception, you are trying to save the world.
 The RPG Cliches Game (Website) / int_55c63e0
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_55c63e0
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_55c63e0
 The RPG Cliches Game (Website) / int_5678cbfc
type
Unbreakable Weapons
 The RPG Cliches Game (Website) / int_5678cbfc
comment
Unlimited Warranty. Weapons and armor never break.
 The RPG Cliches Game (Website) / int_5678cbfc
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5678cbfc
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5678cbfc
 The RPG Cliches Game (Website) / int_586589bc
type
Journey to the Center of the Mind
 The RPG Cliches Game (Website) / int_586589bc
comment
Freud Rule. All characters' psychological problems can be cured by defeating the demon or monster in their mind.
 The RPG Cliches Game (Website) / int_586589bc
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_586589bc
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_586589bc
 The RPG Cliches Game (Website) / int_5889ca1d
type
Mineral MacGuffin
 The RPG Cliches Game (Website) / int_5889ca1d
comment
Jewelry Rule. Whenever a character has some sort of jewelry that is mentioned (usually a pendant), it inevitably is some ancient relic that becomes important later on.
 The RPG Cliches Game (Website) / int_5889ca1d
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5889ca1d
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5889ca1d
 The RPG Cliches Game (Website) / int_58efc711
type
The Goomba
 The RPG Cliches Game (Website) / int_58efc711
comment
Slime. The easiest enemy in most RPGs is some type of slime.
 The RPG Cliches Game (Website) / int_58efc711
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_58efc711
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_58efc711
 The RPG Cliches Game (Website) / int_598c85e0
type
Enemy Scan
 The RPG Cliches Game (Website) / int_598c85e0
comment
Confidential Information. You can never see how much HP a boss has — spells that normally show enemy's HP don't work.
 The RPG Cliches Game (Website) / int_598c85e0
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_598c85e0
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_598c85e0
 The RPG Cliches Game (Website) / int_5b0e3d8a
type
Non-Linear Sequel
 The RPG Cliches Game (Website) / int_5b0e3d8a
comment
Law of Sequels. In most RPG series (Suikoden and Arc the Lad excepted), each sequel has nothing to do with any of the previous games, but a few characters and locations inexplicably appear in every game in the series.
 The RPG Cliches Game (Website) / int_5b0e3d8a
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5b0e3d8a
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5b0e3d8a
 The RPG Cliches Game (Website) / int_5cfeb43f
type
Save Scumming
 The RPG Cliches Game (Website) / int_5cfeb43f
comment
Vegas Law Corrollary. Saving and resetting negates the difficulty in winning with the above law.
 The RPG Cliches Game (Website) / int_5cfeb43f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5cfeb43f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5cfeb43f
 The RPG Cliches Game (Website) / int_5e7c0ab7
type
Kleptomaniac Hero
 The RPG Cliches Game (Website) / int_5e7c0ab7
comment
Kleptomaniac Rule. In most games, you can just walk into houses and loot people's cabinets, chests, and pots; and nobody cares, even though they are standing right in the room as you are ripping them off.
 The RPG Cliches Game (Website) / int_5e7c0ab7
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_5e7c0ab7
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_5e7c0ab7
 The RPG Cliches Game (Website) / int_61356a74
type
Almost Dead Guy
 The RPG Cliches Game (Website) / int_61356a74
comment
Last Breath Rule. Whenever you find somebody dead, they are not quite dead yet, and live just long enough to give you one last message before they die. (See just about any RPG in existence.)
 The RPG Cliches Game (Website) / int_61356a74
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_61356a74
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_61356a74
 The RPG Cliches Game (Website) / int_61836f3d
type
News Travels Fast
 The RPG Cliches Game (Website) / int_61836f3d
comment
Telepathy Rule. Whenever you are giving permission to go through a pass/gate/whatever, you can go there immediately and they know to let you through, even though you just got permission a minute ago.
 The RPG Cliches Game (Website) / int_61836f3d
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_61836f3d
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_61836f3d
 The RPG Cliches Game (Website) / int_61e3b6ae
type
It's a Small World, After All
 The RPG Cliches Game (Website) / int_61e3b6ae
comment
It's A Small World After All. If you think about it, most RPGs take place in an incredibly tiny world with only a few cities and a surface area less than the moon. The same applies for towns -- they have about six houses, tops.
 The RPG Cliches Game (Website) / int_61e3b6ae
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_61e3b6ae
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_61e3b6ae
 The RPG Cliches Game (Website) / int_62525a70
type
He Knows About Timed Hits
 The RPG Cliches Game (Website) / int_62525a70
comment
Training Rule. It used to be that every RPG had a room/building with people that told you how to play the game (EarthBound, all the Final Fantasies, etc.). Now usually replaced with a tutorial mode.
 The RPG Cliches Game (Website) / int_62525a70
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_62525a70
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_62525a70
 The RPG Cliches Game (Website) / int_6320eced
type
Gameplay and Story Segregation
 The RPG Cliches Game (Website) / int_6320eced
comment
Soft / Hard rule. Characters can get hit with all sorts of attacks (lightning bolts, earthquakes, meteors, etc.) during battle and still be standing, but for purposes of the storyline, they can be killed by a lowly dagger or sword.
 The RPG Cliches Game (Website) / int_6320eced
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6320eced
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6320eced
 The RPG Cliches Game (Website) / int_64f0c18c
type
Critical Existence Failure
 The RPG Cliches Game (Website) / int_64f0c18c
comment
Dead or Alive. Characters and enemies can have 1 out of 2500 HP and be perfectly healthy, but as soon as they drop to 0 HP, they suddenly die. (Exception: Kartia.)
 The RPG Cliches Game (Website) / int_64f0c18c
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_64f0c18c
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_64f0c18c
 The RPG Cliches Game (Website) / int_6602cad
type
Permanently Missable Content
 The RPG Cliches Game (Website) / int_6602cad
comment
Pawn Shop Rule. If you sell something to a shop that the shop doesn't normally stock, there is no way to buy the item back, even though the shopkeeper still has it.
 The RPG Cliches Game (Website) / int_6602cad
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6602cad
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6602cad
 The RPG Cliches Game (Website) / int_66310656
type
Instant 180-Degree Turn
 The RPG Cliches Game (Website) / int_66310656
comment
About Face. Characters can be walking right and instantly start walking left, without having to turn around.
 The RPG Cliches Game (Website) / int_66310656
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_66310656
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_66310656
 The RPG Cliches Game (Website) / int_66ff9acc
type
Edge Gravity
 The RPG Cliches Game (Website) / int_66ff9acc
comment
Invisible Guardrail. Except in action-RPGs, you can never walk off a pit or into water. You can only walk off ledges in certain circumstances, when there is a need for you to be able to jump off ledges.
 The RPG Cliches Game (Website) / int_66ff9acc
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_66ff9acc
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_66ff9acc
 The RPG Cliches Game (Website) / int_68068108
type
Evil Laugh
 The RPG Cliches Game (Website) / int_68068108
comment
Evil Laugh. Most games have a bad guy with a weird laugh ("Mwah ha ha!", "Gyaa haa haa!" [Heidegger], "Khhk khhk khhk!" [Alhazad], etc.). Of course, none of them can beat Kefka.
 The RPG Cliches Game (Website) / int_68068108
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_68068108
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_68068108
 The RPG Cliches Game (Website) / int_68913e61
type
Hello, [Insert Name Here]
 The RPG Cliches Game (Website) / int_68913e61
comment
Anonymous Hero Rule. Up until recently, the main character never had a name and you had to enter one. (You can still usually enter a name, but there's also a default one.)
 The RPG Cliches Game (Website) / int_68913e61
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_68913e61
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_68913e61
 The RPG Cliches Game (Website) / int_6a1cbf28
type
Rebellious Princess
 The RPG Cliches Game (Website) / int_6a1cbf28
comment
Rebellious Princess. Stereotypical character in many RPGs. Rebellious princess escapes from castle and joins party (Marle, Cecilia, Nina, etc.).
 The RPG Cliches Game (Website) / int_6a1cbf28
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6a1cbf28
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6a1cbf28
 The RPG Cliches Game (Website) / int_6a2ae11f
type
Improbable Weapon User
 The RPG Cliches Game (Website) / int_6a2ae11f
comment
Mop Rule. The attack power of a weapon in a game is completely independent to how strong that weapon would actually be. Witness Tales of Destiny, where a lute is more powerful than a bastard sword.
 The RPG Cliches Game (Website) / int_6a2ae11f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6a2ae11f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6a2ae11f
 The RPG Cliches Game (Website) / int_6b6556ee
type
Mentor Occupational Hazard
 The RPG Cliches Game (Website) / int_6b6556ee
comment
Buddy rule. Whenever the hero has a more experienced buddy or leader, that character always dies, leaving the hero to fend for themself. (Suikoden [Odessa], Phantasy Star IV, etc.)
 The RPG Cliches Game (Website) / int_6b6556ee
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6b6556ee
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6b6556ee
 The RPG Cliches Game (Website) / int_6d07bf85
type
Welcome to Corneria
 The RPG Cliches Game (Website) / int_6d07bf85
comment
Broken Record. Townspeople will continually repeat the same message over and over, even if you revisit the town later in the game and the message doesn't make sense anymore. (Exceptions: Final Fantasy VII and Wild ARMs.)
 The RPG Cliches Game (Website) / int_6d07bf85
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6d07bf85
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6d07bf85
 The RPG Cliches Game (Website) / int_6d2a892a
type
Everybody Is Single
 The RPG Cliches Game (Website) / int_6d2a892a
comment
Singled Out. Almost all party members are single. If they are married, their spouse either dies or is already dead. (Exception: ''Lufia 2.)
 The RPG Cliches Game (Website) / int_6d2a892a
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6d2a892a
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6d2a892a
 The RPG Cliches Game (Website) / int_6dbf171
type
Fake King
 The RPG Cliches Game (Website) / int_6dbf171
comment
Fake King Plot. Oldest RPG subplot known. A town has a fake king that is really a monster, while the real king is imprisoned. Sure signs you're dealing with a Fake King Plot are messages like "The king has been acting strange lately" or "The king hasn't been himself since ...". References to this plot have even been found in primitive cave paintings.
 The RPG Cliches Game (Website) / int_6dbf171
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6dbf171
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6dbf171
 The RPG Cliches Game (Website) / int_6f8b835d
type
One Size Fits All
 The RPG Cliches Game (Website) / int_6f8b835d
comment
One Size Fits All. Self-Explanatory — all equipment fits all characters. Relm wears the same size armor as Sabin.
 The RPG Cliches Game (Website) / int_6f8b835d
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_6f8b835d
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_6f8b835d
 The RPG Cliches Game (Website) / int_71bd555a
type
Plotline Death
 The RPG Cliches Game (Website) / int_71bd555a
comment
Revival Law. Logical loophole that allows you to revive dead characters in battle with items and magic, but keeps characters dead that are killed for plot purposes. See also Soft-Hard Rule.
 The RPG Cliches Game (Website) / int_71bd555a
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_71bd555a
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_71bd555a
 The RPG Cliches Game (Website) / int_71cb375d
type
Video Game Items and Inventory
 The RPG Cliches Game (Website) / int_71cb375d
comment
Obligatory Items. Every RPG has some healing items, some MP-restoring items, an item that restores both HP and MP, an item to boost a stat permanently, and an item that cures any status change.
 The RPG Cliches Game (Website) / int_71cb375d
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_71cb375d
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_71cb375d
 The RPG Cliches Game (Website) / int_767ef8a0
type
Flying Seafood Special
 The RPG Cliches Game (Website) / int_767ef8a0
comment
Fish Out of Water. In almost all games, you fight fish-like enemies when on land, and the fish just float in the air.
 The RPG Cliches Game (Website) / int_767ef8a0
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_767ef8a0
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_767ef8a0
 The RPG Cliches Game (Website) / int_76fae7ed
type
Beginner's Luck
 The RPG Cliches Game (Website) / int_76fae7ed
comment
Hardboiled Rule. Characters who have never had any previous combat experience have no problem killing anybody in their path.
 The RPG Cliches Game (Website) / int_76fae7ed
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_76fae7ed
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_76fae7ed
 The RPG Cliches Game (Website) / int_77948f9e
type
Global Airship
 The RPG Cliches Game (Website) / int_77948f9e
comment
Airship. Every RPG has a flying vehicle, usually an airship or a flying dragon, which is obtained near the very end of the game. (Although in Final Fantasy games, you tend to get the airship sooner).
 The RPG Cliches Game (Website) / int_77948f9e
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_77948f9e
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_77948f9e
 The RPG Cliches Game (Website) / int_7a0b9d67
type
Redemption Demotion
 The RPG Cliches Game (Website) / int_7a0b9d67
comment
Ability Loss. Whenever you fight a character before they join you, they have abilities that they can't use once they actually join, and more HP. (see young Rydia, Yuffie, Sonya in Suikoden, Katt in Breath of Fire II.
 The RPG Cliches Game (Website) / int_7a0b9d67
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_7a0b9d67
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_7a0b9d67
 The RPG Cliches Game (Website) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 The RPG Cliches Game (Website) / int_7ccd3698
comment
Sudden Growth. Until recently, all bad guys would always grow much larger or transform into a different form when you fought them. In most recent games (Final Fantasy VII, Chrono Trigger, Wild ARMs, Suikoden), however, this is not the case, except on the Final Boss.
 The RPG Cliches Game (Website) / int_7ccd3698
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_7ccd3698
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_7ccd3698
 The RPG Cliches Game (Website) / int_7cd781f1
type
NPC Roadblock
 The RPG Cliches Game (Website) / int_7cd781f1
comment
Dronejam. When annoying townspeople stand in front of a door or passage and won't move.
 The RPG Cliches Game (Website) / int_7cd781f1
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_7cd781f1
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_7cd781f1
 The RPG Cliches Game (Website) / int_7deb3fb1
type
Crutch Character
 The RPG Cliches Game (Website) / int_7deb3fb1
comment
Disappearing Act #1. Any overpowered Crutch Character that joins your party soon leaves your party for any number of reasons (killed, is actually a bad guy, etc.)
 The RPG Cliches Game (Website) / int_7deb3fb1
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_7deb3fb1
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_7deb3fb1
 The RPG Cliches Game (Website) / int_7e02bded
type
Fetch Quest
 The RPG Cliches Game (Website) / int_7e02bded
comment
Skepticism Rule. Nobody ever believes you are the legendary hero at first. You have to perform some Fetch Quest (defeat a monster plaguing the town, retrieve an item from a tower, etc.) before they believe you. "I'm not a bum, I'm just like drethed like one!"
 The RPG Cliches Game (Website) / int_7e02bded
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_7e02bded
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_7e02bded
 The RPG Cliches Game (Website) / int_7eaf99d
type
Malevolent Architecture
 The RPG Cliches Game (Website) / int_7eaf99d
comment
Building Ordinance. All enemy castles, towers, etc. are all designed as a maze, which must make it really hard for the people living in the castle.
 The RPG Cliches Game (Website) / int_7eaf99d
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_7eaf99d
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_7eaf99d
 The RPG Cliches Game (Website) / int_834427cd
type
Cap
 The RPG Cliches Game (Website) / int_834427cd
comment
That's Enough, Sir. All character statistics (HP, level, attack power) have a limit, which is either a power of 2 (256, 512, etc.) or a bunch of 9s (999, 9999, etc.).
 The RPG Cliches Game (Website) / int_834427cd
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_834427cd
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_834427cd
 The RPG Cliches Game (Website) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 The RPG Cliches Game (Website) / int_83b89a9c
comment
Primary Elements. All games have fire, ice, lightning, light, and darkness as elements. Most have earth as well.
 The RPG Cliches Game (Website) / int_83b89a9c
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_83b89a9c
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_83b89a9c
 The RPG Cliches Game (Website) / int_8404a0f3
type
Amnesiac Dissonance
 The RPG Cliches Game (Website) / int_8404a0f3
comment
Amnesia rule. Whenever there is a good character with amnesia, they were always a bad guy before they got amnesia. In addition, everybody with amnesia is cured at some point in the game.
 The RPG Cliches Game (Website) / int_8404a0f3
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_8404a0f3
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_8404a0f3
 The RPG Cliches Game (Website) / int_8430699a
type
Alternate Universe
 The RPG Cliches Game (Website) / int_8430699a
comment
Parallel Universe Rule. With the exception of Wild ARMs and Phantasy Star, every game takes place on what the characters refer to as "Earth", except that the planet bears no resemblance to Earth. Particularly silly in Final Fantasy VII, where Sephiroth blows up the actual outer planets of the solar system when he casts Super Nova.
 The RPG Cliches Game (Website) / int_8430699a
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_8430699a
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_8430699a
 The RPG Cliches Game (Website) / int_8454f523
type
Superboss
 The RPG Cliches Game (Website) / int_8454f523
comment
Superboss. Feature of many recent RPGs. Extremely tough boss that you don't have to beat to win the game and is just there as an added challenge. (Weapons, Elidibs, The 8 Dragons, ArchMage, Ragu Ragla, etc.) Usually, you get some really powerful item for winning that isn't at all useful because if you're tough enough to beat the boss, you don't need it. (Like the Sheriff Star in Wild ARMs or the Master Materia from the Weapons.)
 The RPG Cliches Game (Website) / int_8454f523
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_8454f523
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_8454f523
 The RPG Cliches Game (Website) / int_863fa679
type
What Happened to the Mouse?
 The RPG Cliches Game (Website) / int_863fa679
comment
Disappearing Act #2. Semi-important characters often vanish near the end of the game. Witness Jane's total disappearance in Wild ARMs after the Sweet Candy sinks, Palmer vanishing after the rocket launch in Final Fantasy VII, etc.
 The RPG Cliches Game (Website) / int_863fa679
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_863fa679
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_863fa679
 The RPG Cliches Game (Website) / int_8c96ae78
type
No One Could Survive That!
 The RPG Cliches Game (Website) / int_8c96ae78
comment
Safety Net. Characters can jump or fall unlimited heights without ever getting hurt.
 The RPG Cliches Game (Website) / int_8c96ae78
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_8c96ae78
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_8c96ae78
 The RPG Cliches Game (Website) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 The RPG Cliches Game (Website) / int_8f233b1b
comment
Equipment Progression Rule. The farther you get away from the starting point of the game, the better equipment the stores have. This is true even when there is no reason for it. (Why does a podunk place like Icicle Inn have better weapons than Junon?)
 The RPG Cliches Game (Website) / int_8f233b1b
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_8f233b1b
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_8f233b1b
 The RPG Cliches Game (Website) / int_8f37b
type
Medieval Stasis
 The RPG Cliches Game (Website) / int_8f37b
comment
Moron Rule. Science progresses extremely slowly in RPG worlds — usually the war 1000 years ago destroyed all technology, but since that time, they haven't rediscovered gunpowder, let alone anything more advanced.
 The RPG Cliches Game (Website) / int_8f37b
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_8f37b
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_8f37b
 The RPG Cliches Game (Website) / int_912fec80
type
Mithril
 The RPG Cliches Game (Website) / int_912fec80
comment
Mithril. Usually, you have to find some sort of rare or precious mineral (generally mithril) to repair or upgrade something.
 The RPG Cliches Game (Website) / int_912fec80
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_912fec80
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_912fec80
 The RPG Cliches Game (Website) / int_92286f7f
type
Precursors
 The RPG Cliches Game (Website) / int_92286f7f
comment
Ancients, The. Ubiquitous race that vanished long ago (typically 1000 years ago), but left behind advanced technology. Usually, however, one of your party members is a female magic-user who is the last Ancient or a member of some other special race. (Rydia in Final Fantasy IV, Terra in Final Fantasy VI, Aerith in Final Fantasy VII, Eleni in Vandal Hearts, Lorenza in Last Scenario, etc.)
 The RPG Cliches Game (Website) / int_92286f7f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_92286f7f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_92286f7f
 The RPG Cliches Game (Website) / int_931405b2
type
Monster Arena
 The RPG Cliches Game (Website) / int_931405b2
comment
Coliseum Rule. Every recent RPG has included some sort of coliseum or arena location where you fight battles. Usually an optional event that you can do to win prizes.
 The RPG Cliches Game (Website) / int_931405b2
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_931405b2
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_931405b2
 The RPG Cliches Game (Website) / int_93d914ad
type
Health/Damage Asymmetry
 The RPG Cliches Game (Website) / int_93d914ad
comment
HP Imbalance. The enemies always have far more HP than your characters do, but inflict less damage than your party does, so it all comes out even. I guess they don't want your party's HP numbers to get too big...
 The RPG Cliches Game (Website) / int_93d914ad
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_93d914ad
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_93d914ad
 The RPG Cliches Game (Website) / int_970c790a
type
Big Bad
 The RPG Cliches Game (Website) / int_970c790a
comment
Grandmother of All Cliches, the. In absolutely every single RPG (except Breath of Fire III), you are trying to defeat a bad guy.
 The RPG Cliches Game (Website) / int_970c790a
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_970c790a
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_970c790a
 The RPG Cliches Game (Website) / int_9712e10
type
Sword of Plot Advancement
 The RPG Cliches Game (Website) / int_9712e10
comment
Legendary Sword. Obligatory weapon that can only be drawn by the hero. Needed to kill the big bad evil demon.
 The RPG Cliches Game (Website) / int_9712e10
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_9712e10
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_9712e10
 The RPG Cliches Game (Website) / int_971d22eb
type
Video Game Settings
 The RPG Cliches Game (Website) / int_971d22eb
comment
Obligatory Dungeons. Every game has a mountain, at least one cave, some type of icy dungeon, a tower, a volcano, a castle, a high-tech dungeon, a forest, and a shrine.
 The RPG Cliches Game (Website) / int_971d22eb
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_971d22eb
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_971d22eb
 The RPG Cliches Game (Website) / int_9aaf8eca
type
Crippling Overspecialization
 The RPG Cliches Game (Website) / int_9aaf8eca
comment
Weapon Specialization Rule. Each character is very limited in the type of weapons they can use, usually only having one type (swords, axes, staffs, etc.) that they can use. (Exceptions include Final Fantasy VI and the SaGa series.)
 The RPG Cliches Game (Website) / int_9aaf8eca
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_9aaf8eca
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_9aaf8eca
 The RPG Cliches Game (Website) / int_9b0b8109
type
Floating Continent
 The RPG Cliches Game (Website) / int_9b0b8109
comment
Charades Law. Whenever a character performs an action such as handing something to somebody else, they usually hold out their hand, but you do not actually see the item in question. For example, when Celes attacks Kefka on the Floating Continent in Final Fantasy VI, her sword cannot be seen. (Exception: The Zodiac Stones in Final Fantasy Tactics.)
 The RPG Cliches Game (Website) / int_9b0b8109
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_9b0b8109
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_9b0b8109
 The RPG Cliches Game (Website) / int_9d12bbc1
type
Foreshadowing
 The RPG Cliches Game (Website) / int_9d12bbc1
comment
Law of Foreshadowing. Whenever there is any mention that a character might die, that character always does. (For example, Gremio in Suikoden, Aeris from Final Fantasy VII or Crono in Chrono Trigger). In general, whenever there is a hint that something might happen or be true, it always happens or is true.
 The RPG Cliches Game (Website) / int_9d12bbc1
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_9d12bbc1
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_9d12bbc1
 The RPG Cliches Game (Website) / int_9e8aa11e
type
Friendly Fireproof
 The RPG Cliches Game (Website) / int_9e8aa11e
comment
Heat-Seeking Magic. Magic never misses. In addition, it will never harm people on your side (even if a huge tidal wave just swept across the battlefield, only the opposing side is damaged).
 The RPG Cliches Game (Website) / int_9e8aa11e
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_9e8aa11e
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_9e8aa11e
 The RPG Cliches Game (Website) / int_9f50dbe6
type
Infinite Supplies
 The RPG Cliches Game (Website) / int_9f50dbe6
comment
Endless Fount of Items. Stores never run out of items.
 The RPG Cliches Game (Website) / int_9f50dbe6
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_9f50dbe6
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_9f50dbe6
 The RPG Cliches Game (Website) / int_9fc2cb1b
type
Video Game Stealing
 The RPG Cliches Game (Website) / int_9fc2cb1b
comment
Stealing. In a trend began by Final Fantasy VI, nearly every recent RPG has included a spell or ability that lets you steal items from enemies. (Final Fantasy V and beyond, Wild ARMs, Breath of Fire III, Tales of Destiny, etc.)
 The RPG Cliches Game (Website) / int_9fc2cb1b
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_9fc2cb1b
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_9fc2cb1b
 The RPG Cliches Game (Website) / int_a3c0d670
type
Evil Chancellor
 The RPG Cliches Game (Website) / int_a3c0d670
comment
Chancellor rule. Chancellors or other advisors to kings are always up to no good.
 The RPG Cliches Game (Website) / int_a3c0d670
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_a3c0d670
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_a3c0d670
 The RPG Cliches Game (Website) / int_a51467fe
type
Chest Monster
 The RPG Cliches Game (Website) / int_a51467fe
comment
Mimic Rule. Formerly, almost all games included a Mimic enemy that masqueraded as a chest. Now almost nonexistent because all that thinking involved on whether or not to risk opening a chest might make our heads hurt.
 The RPG Cliches Game (Website) / int_a51467fe
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_a51467fe
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_a51467fe
 The RPG Cliches Game (Website) / int_a5f07aa1
type
Fight Woosh
 The RPG Cliches Game (Website) / int_a5f07aa1
comment
Temporal Battle Shift. Whenever encountering an unfriendly personage, one usually experiences a psychedelic effect, followed by a transition to a background that does not match where you are standing. (Exceptions: Breath of Fire III and Chrono Trigger.)
 The RPG Cliches Game (Website) / int_a5f07aa1
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_a5f07aa1
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_a5f07aa1
 The RPG Cliches Game (Website) / int_a8476736
type
Keep the Reward
 The RPG Cliches Game (Website) / int_a8476736
comment
Modesty Rule. Whenever anybody asks if you want a reward for helping them, say no and you get a better reward than if you had asked for one. Teaches that the only reason to be modest is to get money.
 The RPG Cliches Game (Website) / int_a8476736
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_a8476736
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_a8476736
 The RPG Cliches Game (Website) / int_ad4a45be
type
Final Boss
 The RPG Cliches Game (Website) / int_ad4a45be
comment
Self-Help Booklet. Sequence right before the Final Boss (sometimes occurs elsewhere in addition) in which every character proclaims their reason for fighting against evil and what they've learned on their journey in an excess of melodrama. Named after Kefka's classic "This is pathetic! You sound like chapters from a self-help booklet! Prepare yourselves!" line in Final Fantasy VI after such a sequence.
 The RPG Cliches Game (Website) / int_ad4a45be
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_ad4a45be
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_ad4a45be
 The RPG Cliches Game (Website) / int_adab0a2b
type
Took a Shortcut
 The RPG Cliches Game (Website) / int_adab0a2b
comment
Beat You To It. Whenever the heroes go to stop the bad guys from getting something/somewhere, the bad guys are always there when the heroes arrive at the end, but they apparently didn't have to go through the dungeon because all the puzzles weren't solved, switches not flipped, etc.
 The RPG Cliches Game (Website) / int_adab0a2b
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_adab0a2b
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_adab0a2b
 The RPG Cliches Game (Website) / int_af7bca24
type
Always Close
 The RPG Cliches Game (Website) / int_af7bca24
comment
Countdown Rule. Whenever you have to escape from a place within a time limit, the location will blow up/collapse as soon as you leave, no matter how much time is left on your timer. (See the Mako No. 1 Reactor.)
 The RPG Cliches Game (Website) / int_af7bca24
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_af7bca24
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_af7bca24
 The RPG Cliches Game (Website) / int_b0a91b69
type
Convection, Schmonvection
 The RPG Cliches Game (Website) / int_b0a91b69
comment
All-Terrain Party. The party is immune to extreme temperatures or other hostile conditions — fighting in a volcano or running through an ice field is no big deal.
 The RPG Cliches Game (Website) / int_b0a91b69
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_b0a91b69
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_b0a91b69
 The RPG Cliches Game (Website) / int_b288a349
type
White Magician Girl
 The RPG Cliches Game (Website) / int_b288a349
comment
Glass Ceiling of Magic. Most (but not all) female characters are magic-users.
 The RPG Cliches Game (Website) / int_b288a349
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_b288a349
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_b288a349
 The RPG Cliches Game (Website) / int_b2cdd776
type
Bottomless Magazines
 The RPG Cliches Game (Website) / int_b2cdd776
comment
NRA Law. No guns ever run out of ammo. Even in SaGa Frontier, where guns have ammo, they magically reload after battle.
 The RPG Cliches Game (Website) / int_b2cdd776
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_b2cdd776
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_b2cdd776
 The RPG Cliches Game (Website) / int_b5ac90ac
type
"Groundhog Day" Loop
 The RPG Cliches Game (Website) / int_b5ac90ac
comment
Groundhog Day Rule. Townspeople remain in the same place, doing the same thing, the whole game.
 The RPG Cliches Game (Website) / int_b5ac90ac
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_b5ac90ac
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_b5ac90ac
 The RPG Cliches Game (Website) / int_b7691e0c
type
My Suit Is Also Super
 The RPG Cliches Game (Website) / int_b7691e0c
comment
Vanity Rule. In addition to characters being available to survive floods, lightning bolts, meteor strikes, etc., their clothing, hair, and appearance are never affected.
 The RPG Cliches Game (Website) / int_b7691e0c
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_b7691e0c
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_b7691e0c
 The RPG Cliches Game (Website) / int_ba753dc9
type
Wangst
 The RPG Cliches Game (Website) / int_ba753dc9
comment
Reznor Rule. Every RPG has enough teen angst to fill an entire Nine Inch Nails album. invoked
 The RPG Cliches Game (Website) / int_ba753dc9
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_ba753dc9
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_ba753dc9
 The RPG Cliches Game (Website) / int_bc0ad0c0
type
Money Spider
 The RPG Cliches Game (Website) / int_bc0ad0c0
comment
Monster Money. For some reason, all monsters carry money to give you after battle, even though wolves, slimes, dragons, etc. have absolutely no use for money.
 The RPG Cliches Game (Website) / int_bc0ad0c0
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_bc0ad0c0
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_bc0ad0c0
 The RPG Cliches Game (Website) / int_bf7cad7d
type
Locked Door
 The RPG Cliches Game (Website) / int_bf7cad7d
comment
Locked Door Rule. To open any locked door, you must have the key. You can never just break the door down, despite having spells that could take out a small village.
 The RPG Cliches Game (Website) / int_bf7cad7d
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_bf7cad7d
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_bf7cad7d
 The RPG Cliches Game (Website) / int_c0d598fe
type
Evil Gloating
 The RPG Cliches Game (Website) / int_c0d598fe
comment
Bad Guy Speech. Must include the following lines: "You're too late, fools", "You're just in time to witness my triumph", "You did well to get this far", "Your journey ends here", "I've been expecting you", "Now I will show you my power", and an offer to join them.
 The RPG Cliches Game (Website) / int_c0d598fe
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c0d598fe
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c0d598fe
 The RPG Cliches Game (Website) / int_c2ab0eaf
type
Double Agent
 The RPG Cliches Game (Website) / int_c2ab0eaf
comment
Double Agent Rule. Whenever there is a spy for the bad guys in your party, that spy always up turning good and staying in your party after being unmasked (see Cait Sith, Kira in Vandal Hearts, and Sanchez in Suikoden). Similar to the Party Compulsion Rule.
 The RPG Cliches Game (Website) / int_c2ab0eaf
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c2ab0eaf
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c2ab0eaf
 The RPG Cliches Game (Website) / int_c2c1f8d2
type
Exactly Exty Years Ago
 The RPG Cliches Game (Website) / int_c2c1f8d2
comment
1000 years. Frequently-occuring date in RPGs. The evil demon (or demons) shows up every 1000 years, or was sealed by the Ancients for 1000 years. Why can't they just kill them off permanently?
 The RPG Cliches Game (Website) / int_c2c1f8d2
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c2c1f8d2
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c2c1f8d2
 The RPG Cliches Game (Website) / int_c57b21f9
type
Global Currency
 The RPG Cliches Game (Website) / int_c57b21f9
comment
Universal System Rule. All game worlds (er, except Evermore) have a universal currency system, and a universal language (except Final Fantasy). This is despite most worlds having lost cities, remote elf villages, warring kingdoms, obscure islands, etc.
 The RPG Cliches Game (Website) / int_c57b21f9
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c57b21f9
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c57b21f9
 The RPG Cliches Game (Website) / int_c5f23623
type
Broken Bridge
 The RPG Cliches Game (Website) / int_c5f23623
comment
Broken Bridge. Adjunct to a Fetch Quest. An obstacle, frequently a broken bridge, prevents you from progressing to the next town. Once you complete the Fetch Quest, however, the bridge is fixed. What a coincidence!
 The RPG Cliches Game (Website) / int_c5f23623
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c5f23623
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c5f23623
 The RPG Cliches Game (Website) / int_c7270d1c
type
With This Herring
 The RPG Cliches Game (Website) / int_c7270d1c
comment
Rags to Riches. Your initial characters (and frequently even your later recruits) always start out with horrible equipment, frequently worse than even the weakest stuff you can find in stores. You also almost begin the game penniless... don't any of these heroes have money?
 The RPG Cliches Game (Website) / int_c7270d1c
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c7270d1c
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c7270d1c
 The RPG Cliches Game (Website) / int_c83a589c
type
Luke, I Am Your Father
 The RPG Cliches Game (Website) / int_c83a589c
comment
Family Feud. One of the major bad guys is always related to one of the major good guys.
 The RPG Cliches Game (Website) / int_c83a589c
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c83a589c
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c83a589c
 The RPG Cliches Game (Website) / int_c923e7a6
type
Metal Slime
 The RPG Cliches Game (Website) / int_c923e7a6
comment
Metal Babble Rule. Monster with a very high defense (you can usually only take 1 HP off it with each hit) that runs after a few turns. Difficult to kill, but you get a lot of experience if you do. So named for the first such monster, in Dragon Quest. Other examples include Cores (Lufia 2), Gold Eggs (Breath of Fire III), Movers and Sabotenders (Final Fantasy), and Acid Bunnies (Wild ARMs).
 The RPG Cliches Game (Website) / int_c923e7a6
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_c923e7a6
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_c923e7a6
 The RPG Cliches Game (Website) / int_ca81eae7
type
Hollywood Darkness
 The RPG Cliches Game (Website) / int_ca81eae7
comment
Self-Awareness Rule. In totally dark rooms, you can always see yourself perfectly. This is not true in real life.
 The RPG Cliches Game (Website) / int_ca81eae7
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_ca81eae7
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_ca81eae7
 The RPG Cliches Game (Website) / int_cc374ba6
type
It's Up to You
 The RPG Cliches Game (Website) / int_cc374ba6
comment
Dibs Rule. In most cases, your party are the only ones trying to save the world. Nobody else ever beats you to it or even tries. Anybody that is trying to save the world on their own ends up either joining you, or dying.
 The RPG Cliches Game (Website) / int_cc374ba6
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_cc374ba6
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_cc374ba6
 The RPG Cliches Game (Website) / int_ce30e201
type
No Mouth
 The RPG Cliches Game (Website) / int_ce30e201
comment
Granstream Rule. Except when characters have their mouths opens, they never appear to have mouths.
 The RPG Cliches Game (Website) / int_ce30e201
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_ce30e201
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_ce30e201
 The RPG Cliches Game (Website) / int_cfd569ac
type
Take Your Time
 The RPG Cliches Game (Website) / int_cfd569ac
comment
Last Moment. The heroes always arrive just as the bad guys are about to execute their plan. The bad guys always wait patiently for the heroes to arrive, even if you go off and spend several days building up levels.
 The RPG Cliches Game (Website) / int_cfd569ac
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_cfd569ac
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_cfd569ac
 The RPG Cliches Game (Website) / int_d7d588c8
type
Lethal Lava Land
 The RPG Cliches Game (Website) / int_d7d588c8
comment
Lava Rule. The obligatory volcano dungeon always includes patches of lava that will damage you if you walk through them.
 The RPG Cliches Game (Website) / int_d7d588c8
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_d7d588c8
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_d7d588c8
 The RPG Cliches Game (Website) / int_d99a228f
type
Unusually Uninteresting Sight
 The RPG Cliches Game (Website) / int_d99a228f
comment
Equal Opportunity Dialogue. Generally, townspeople never seem to notice the various weird critters (moogle, mutated onion, mole, fish merchant, phoenix, etc.) you have in your party and treat them as if they were just totally normal people.
 The RPG Cliches Game (Website) / int_d99a228f
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_d99a228f
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_d99a228f
 The RPG Cliches Game (Website) / int_da46a2c0
type
Hollywood Atheist
 The RPG Cliches Game (Website) / int_da46a2c0
comment
Atheist rule. All priests and churches are up to no good. (The same with rich guys.) Religions that do not involve priests and/or churches are okay (Wild ARMs) and in fact are always on your side.
 The RPG Cliches Game (Website) / int_da46a2c0
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_da46a2c0
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_da46a2c0
 The RPG Cliches Game (Website) / int_dee6ef31
type
Enemy Summoner
 The RPG Cliches Game (Website) / int_dee6ef31
comment
Call For Help. Annoying enemy move in which an enemy summons other members of its kind (see Phantasy Star games and Shining the Holy Ark). Can lead to frustratingly long battles.
 The RPG Cliches Game (Website) / int_dee6ef31
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_dee6ef31
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_dee6ef31
 The RPG Cliches Game (Website) / int_e27e757e
type
Trauma Inn
 The RPG Cliches Game (Website) / int_e27e757e
comment
Trauma Inns. For sword impalements, dragon attacks, meteor strikes, gunshots, and even death, nothing beats a nice, refreshing stay at an inn — guaranteed to cure all your wounds!
 The RPG Cliches Game (Website) / int_e27e757e
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_e27e757e
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_e27e757e
 The RPG Cliches Game (Website) / int_e4cf1ef0
type
Load-Bearing Boss
 The RPG Cliches Game (Website) / int_e4cf1ef0
comment
Collapsing Castle Law. Major enemy hideouts (especially the final dungeon) always collapse when you beat the dungeon, even though there is absolutely no physical force that would cause them to collapse.
 The RPG Cliches Game (Website) / int_e4cf1ef0
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_e4cf1ef0
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_e4cf1ef0
 The RPG Cliches Game (Website) / int_e50987a9
type
Reconstruction
 The RPG Cliches Game (Website) / int_e50987a9
comment
64-bit plot. (Quest 64). See 8-bit plot.
 The RPG Cliches Game (Website) / int_e50987a9
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_e50987a9
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_e50987a9
 The RPG Cliches Game (Website) / int_e71ad328
type
Plot Tailored to the Party
 The RPG Cliches Game (Website) / int_e71ad328
comment
Required Character Sequence. Annoying part of a game where you progress partway through a dungeon, only to discover that you need a certain character to complete it and have to leave, put that character in your party, and return. (See Breath of Fire games in particular.)
 The RPG Cliches Game (Website) / int_e71ad328
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_e71ad328
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_e71ad328
 The RPG Cliches Game (Website) / int_eb4ee9eb
type
Guns Are Worthless
 The RPG Cliches Game (Website) / int_eb4ee9eb
comment
Shooting Blanks. Guns are always weaker than swords.
 The RPG Cliches Game (Website) / int_eb4ee9eb
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_eb4ee9eb
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_eb4ee9eb
 The RPG Cliches Game (Website) / int_ed8ca7e1
type
Penultimate Weapon
 The RPG Cliches Game (Website) / int_ed8ca7e1
comment
Second Fiddle Rule. The obligatory Legendary Sword is never the strongest weapon; there's always another sword that's stronger. (Goo King Sword is stronger than Dragon Sword in Breath of Fire III, Ragnarok is stronger than Excalibur in the Final Fantasy games, etc.)
 The RPG Cliches Game (Website) / int_ed8ca7e1
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_ed8ca7e1
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_ed8ca7e1
 The RPG Cliches Game (Website) / int_ee4d0515
type
Overworld Not to Scale
 The RPG Cliches Game (Website) / int_ee4d0515
comment
Clown Car rule. All buildings, towns, vehicles, etc. appear tiny on the overworld map in relation to your character, but when you are inside them, they are much bigger.
 The RPG Cliches Game (Website) / int_ee4d0515
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_ee4d0515
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_ee4d0515
 The RPG Cliches Game (Website) / int_ee7a60e9
type
One-Steve Limit
 The RPG Cliches Game (Website) / int_ee7a60e9
comment
Internic Rule. Apparently all characters own the exclusive rights to their name, because no two people ever have the same name. (The only exception: The two Lanses in Tactics Ogre.
 The RPG Cliches Game (Website) / int_ee7a60e9
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_ee7a60e9
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_ee7a60e9
 The RPG Cliches Game (Website) / int_f0864fd9
type
Combat by Champion
 The RPG Cliches Game (Website) / int_f0864fd9
comment
Army rule. No matter how big the armies of both sides are, the final battle always inevitably comes down to a few chosen heroes versus a Big Bad evil monster. Particularly ridiculous in Suikoden.
 The RPG Cliches Game (Website) / int_f0864fd9
featureApplicability
1.0
 The RPG Cliches Game (Website) / int_f0864fd9
featureConfidence
1.0
 The RPG Cliches Game (Website)
hasFeature
The RPG Cliches Game (Website) / int_f0864fd9
 The RPG Cliches Game (Website) / int_f2407aff
type
Infinite Flashlight
 The RPG Cliches Game (Website) / int_f2407aff
comment
Energizer Rule. Lights (torches, campfires, lamps, whatever) never burn out or run out of electricity — unless, of course, the story requires them too.
 The RPG Cliches Game (Website) / int_f2407aff
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 The RPG Cliches Game (Website) / int_f2407aff
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 The RPG Cliches Game (Website) / int_f3cf30d9
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Arbitrary Headcount Limit
 The RPG Cliches Game (Website) / int_f3cf30d9
comment
Too Many Cooks. You can never have more than three or four characters in your party for a time. For reasons that are never explained (except in Chrono Trigger), you always have to leave the other characters behind.
 The RPG Cliches Game (Website) / int_f3cf30d9
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1.0
 The RPG Cliches Game (Website) / int_f3cf30d9
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1.0
 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_f3cf30d9
 The RPG Cliches Game (Website) / int_f5a22215
type
Ambidextrous Sprite
 The RPG Cliches Game (Website) / int_f5a22215
comment
Ambidextrous. All non-polygon characters are ambidextrous. This is to save time by just flipping the character's image for both the left and right facings.
 The RPG Cliches Game (Website) / int_f5a22215
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1.0
 The RPG Cliches Game (Website) / int_f5a22215
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1.0
 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_f5a22215
 The RPG Cliches Game (Website) / int_f9669a32
type
Useless Useful Stealth
 The RPG Cliches Game (Website) / int_f9669a32
comment
Law of Unnecessary Stealth. Your characters often have to sneak into some bad guy headquarters, even though they are powerful enough to just walk in the front gate and slaughter anybody in their way.
 The RPG Cliches Game (Website) / int_f9669a32
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1.0
 The RPG Cliches Game (Website) / int_f9669a32
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 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_f9669a32
 The RPG Cliches Game (Website) / int_f9cd9430
type
Opposite Day
 The RPG Cliches Game (Website) / int_f9cd9430
comment
Backwards Day. Whenever somebody tells you not to do something or go someplace, you should.
 The RPG Cliches Game (Website) / int_f9cd9430
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1.0
 The RPG Cliches Game (Website) / int_f9cd9430
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1.0
 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_f9cd9430
 The RPG Cliches Game (Website) / int_fa9e71b5
type
We Buy Anything
 The RPG Cliches Game (Website) / int_fa9e71b5
comment
Flea Market Rule. All shops will buy any type of item, even if they have no use for it. Want to sell bazooka ammo to a fishing goods shop? No problem!
 The RPG Cliches Game (Website) / int_fa9e71b5
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1.0
 The RPG Cliches Game (Website) / int_fa9e71b5
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1.0
 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_fa9e71b5
 The RPG Cliches Game (Website) / int_fb9e2ffd
type
Team Pet
 The RPG Cliches Game (Website) / int_fb9e2ffd
comment
Cute Animal Character. Stereotypical cute and furry animal character. Usually worthless in battle and just intended for comedic relief, but is sometimes really smart (e.g. Hanpan). Sometimes speaks in weird words ("Kupo", "Wark", "Pukyu", etc.)
 The RPG Cliches Game (Website) / int_fb9e2ffd
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1.0
 The RPG Cliches Game (Website) / int_fb9e2ffd
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1.0
 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_fb9e2ffd
 The RPG Cliches Game (Website) / int_fc07d409
type
Hopeless Boss Fight
 The RPG Cliches Game (Website) / int_fc07d409
comment
Unbeatable Boss. Obligatory boss that wipes you out easily, but you don't lose the game when you die. Generally a major bad guy fought again later in the game, and often appears in a Deja Vu Dungeon .
 The RPG Cliches Game (Website) / int_fc07d409
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1.0
 The RPG Cliches Game (Website) / int_fc07d409
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The RPG Cliches Game (Website) / int_fc07d409
 The RPG Cliches Game (Website) / int_fc33ff16
type
One-Winged Angel
 The RPG Cliches Game (Website) / int_fc33ff16
comment
True Form. The final boss always has several forms (usually three) that you fight in sequence. The transformation is often accompanied by a message like "______ reveals his true form!"
 The RPG Cliches Game (Website) / int_fc33ff16
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1.0
 The RPG Cliches Game (Website) / int_fc33ff16
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 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_fc33ff16
 The RPG Cliches Game (Website) / int_fe1032e
type
GoldSaucer
 The RPG Cliches Game (Website) / int_fe1032e
comment
Gold Saucer Rule. The price of items does not seemed to be based on their actual value — one play of an arcade game at the Gold Saucer costs more than a stay at an inn.
 The RPG Cliches Game (Website) / int_fe1032e
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1.0
 The RPG Cliches Game (Website) / int_fe1032e
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1.0
 The RPG Cliches Game (Website)
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The RPG Cliches Game (Website) / int_fe1032e
 The RPG Cliches Game (Website) / int_fe1b2e75
type
Bigger on the Inside
 The RPG Cliches Game (Website) / int_fe1b2e75
comment
Clown Car rule #2. All vehicles have infinite seating capacity. Can all nine Final Fantasy VII characters really fit in the buggy?
 The RPG Cliches Game (Website) / int_fe1b2e75
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1.0
 The RPG Cliches Game (Website) / int_fe1b2e75
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The RPG Cliches Game (Website) / int_fe1b2e75
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The RPG Cliches Game (Website)

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