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The Order
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Sometimes a Knight Errant or The Drifter can't get the job done alone. So what do they do? Why, gather a group of likeminded individuals, of course. The Order is a group of people come together to further some aim, whether it's to accomplish a specific goal or in support of a more general set of ideals, which are usually written down in its Code. It is usually a highly exclusive organization—you cannot simply join, you must be recruited (or at least pass a difficult application process of some kind). However, despite these high standards, The Order can vary widely in size and influence. It may be a small, elite group of adventurers, or it may be an army-sized power unto itself with its own dedicated support staff and base(s) of operations. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The Order is often grounded in an Ancient Tradition, which may or may not be public knowledge. Many fictional Orders also train their members in the use of some Secret Art—in which case they are likely to only recruit those with the potential to use it. The Order is itself often (but not always) a part of The Church, making them Church Militants. This is probably a holdover from real life knightly orders, groups dedicated to the advancement of Christian interests and officially acknowledged by the Catholic Church. Similarly, you can expect many fictional Orders to have a distinctly chivalric flavor—even if the setting isn't otherwise medieval. Orders can be secret or public, good or evil, but much like The Republic, good Orders show up far more often in fiction. Heroic Orders are likely to also be Heroes "R" Us, and dead Orders usually inspire Order Reborn plots. Paladins are usually part of an Order. If their purpose is protecting an ancient MacGuffin or other secrets they're an Ancient Order of Protectors. Compare with Avengers, Assemble!. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Not to be confused with the short-lived Marvel Comics title The Order, the 2001 Jean-Claude Van Damme movie The Order 2001, or the 2003 Heath Ledger movie The Order. Also not to be confused with The Order: 1886. And definitely not to be confused with the white supremacist group that killed Alan Berg in 1984. Finally, not to be confused with the abstract concept of order: for that one, please see Order Versus Chaos. |
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The eponymous group of the Heralds of Valdemar series by Mercedes Lackey. The Heralds are each Chosen by their Companions, Cool Horse–shaped Bond Creatures, to defend the Kingdom of Valdemar in any way necessary. Each Herald possesses Psychic Powers, Incorruptible Pure Pureness, and a life-long bond with his or her Companion. This order is especially closely tied to its Kingdom, since the Monarch is required to be a Herald—the aforementioned qualities ensure that he'll put his people's good above his own. They're called Heralds out of tradition; after the original King Valdemar and his Heir, the third person Chosen was Valdemar's royal herald. | |
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The Dragon Age franchise has several. The Grey Wardens, of whom the first game's protagonist is a new recruit, were formed to guard against the Darkspawn. The Circle of Magi exists to train and control mages... and the Templar Order exists to hunt mages outside the Circle's control. While Dragon Age mages can be dangerous, the Templars frequently end up acting as the Chantry's standing army rather than protectors of the innocent. The Seekers of Truth exist to prevent Templar abuses but, again, it doesn't often work in practice. The Ben-Hassrath are the Secret Police of the Qunari, whose mandate is to "protect the faith". This can involve espionage, assassination, or "re-education". The dwarves have the Silent Sisters, an Amazon Brigade who cut out their own tongues in honour of their founder, and the Legion of the Dead, an Army of Thieves and Whores who 'escape' sentencing by pledging the rest of their lives to the fight against the darkspawn. |
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Order of the Sunspears and Order of Whispers in Guild Wars. | |
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Despite never being called such, the Justice League fits the description. Dedicated to maintaining world security and justice and highly exclusive (so much that Aquaman was the only superhero to join the original lineup until Unlimited—and only in an alternate timeline). Even after they expand (by invitation only), they maintain strict membership policies, as Huntress' example demonstrates. | |
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The Black Order of D.Gray-Man collects Innocence and the people capable of using it to fight Akuma. | |
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The nation of Karrnath in Eberron divides a lot of its military up into various Orders with different specialties. The one most players will get to know is the Order of the Emerald Claw, a Renegade Splinter Faction who serve the lich Vol and are considered zealots, terrorists and traitors across most of Khorvaire, especially in Karrnath itself (and not just because Kaius III has some very serious bones to pick with Vol). | |
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In Rerum Danarae, the Navy is this, rooted in and still to the present day, carried by the descendants of the nobility of the Ancient Kingdom, Danara Marina, founded After the End to atone for the destruction their last king (an usurper) wrecked upon the world by their rightful ruler. Until today, they do try their best to uphold justice, but it's kind of hard if your employer forgot what that means to you… | |
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The Dresden Files: The Knights of the Cross, a group of three men who each were given swords that are said to have one of the nails of Christ's cross embedded on it. This gives them the ability to fight off forces of evil, and they've helped Harry Dresden many a time in defeating dark supernatural creatures. Interestingly, only one of them is truly Catholic, and he's easily the nicest, least Church Militant person ever; out of the other two, one got converted to Baptist Christianity by mistake, and the other one is a skeptic who believes heavenly creatures—including the archangel that gave him his sword—can just as easily be Sufficiently Advanced Aliens. In Skin Game, Waldo Butters, a Jew, joins their ranks. There's also the White Council, which could fit the description. Unfortunately, among the senior council, the Merlin is a pretentious ass, Ancient Mai usually comes across as a horrid bitch, and Gregori Cristos is, in Ebenezar's words, an unpleasant bastard. |
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Oblivion: The Knights of the Nine expansion adds a sidequest where you can revive the eponymous order, dedicated to the ultimate defeat of a particular Sealed Evil in a Can. It ultimately consists of nine knights and a handful of support staff, based out of a small fort in the wilderness. The Cyrodiilic vampire bloodline has formed one, known as the "Cyrodiil Vampyrum Order", or simply "Our Order" to its members. The Order's bloodline are masters of concealment, able to blend in seamlessly with mortals if well-fed. They are also known to be able to control their blood lust to a far greater degree than other bloodlines, rarely killing their victims outright. The Order has exterminated every other bloodline within Cyrodiil, and does not tolerate rogue Vampires within Cyrodiil's borders. Their membership is typically well-placed in Cyrodiilic society, able to manipulate local politics to their benefit. |
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The Silver Order in Tasakeru. | |
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In Planescape, few of the factions fit but several of the sects (mini-factions outside of Sigil) do, such as the Order of the Planes-Militant. The Harmonium faction started as one of these centuries ago, when a group of adventurers founded the organization to permanently save their homeworld from evil. It eventually succeeded... by conquering the rest of the world and pushing out into other planes, graduating from The Order to The Empire (or The Good Kingdom, if you ask them) back home and trying to do the same elsewhere. | |
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The Order of the Phoenix introduced in Harry Potter and the Order of the Phoenix is a rather small example of limited scope (a dozen or so people at any one time, focusing on opposing Voldemort). Their evil counterpart in the Harry Potter series are the Death Eaters, Voldemort's inner circle. | |
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The Order from Orcs Must Die! and it's sequels is an organization dedicated to the defense of magical rifts from Orcs attempting to invade their world. Its members consist of War Mages, who set up traps to kill the orcs, and a host of others to help the mages Hold the Line, including Archers, Highly armored Paladins, and Weavers, who allow the warmage access to the magic they've studied, for a small fee. | |
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The Order of the Stick: The eponymous Order of the Stick is not an example itself; however, the Sapphire Guard is an order of paladins dedicated to safeguarding a tear in the fabric of the universe. | |
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Skyrim: The Vigil of Stendar is a Church Militant order dedicated to hunting down and destroying supernatural threats to mortal life, including Daedra, Daedra worshipers, vampires, lycanthropes, and others. The Dawnguard DLC has the eponymous Dawnguard, an Order Reborn that fights vampires. The order was originally formed when the Jarl of Riften's son turned into a vampire. The reborn order was founded founded by Isran, a former Vigilant of Stendarr who was kicked out of the order for being too extreme. As it turns out, The Extremist Was Right. |
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The Order from Freelancer. You spend most of the game hearing about them as an enigmatic terrorist group, with a strange and dark agenda compared to the more obvious pirate and terrorist organizations living at the fringes of society. Eventually you discover they are a counter-conspiracy against the body-snatcher aliens who are slowly conquering human society from within, hence their bad reputation. | |
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The Order | |
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The Blood of the Ghost Rider comics fought alongside the spirits of vengeance in the past. The Caretaker is a survivor from this order, which is why he knows so much about the Ghost Rider. | |
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The backstory of The Stormlight Archive has the ten orders of Knights Radiant, who disbanded centuries before the story starts. They were Magic Knights, who protected humanity from the Voidbringers. | |
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Dungeons & Dragons naturally has more than its fair share. Greyhawk has the Knights of the Hart, Dragonlance has the Knights of Solamnia, Eberron has the Knights Arcane. Forgotten Realms: There are lot of gods sponsoring paladins, each having one or more paladin order to his name, divided by regions or specific tasks—such as Knights of Samular, dedicated mainly to hunting down some dangerous artifacts around Sword Coast. "Mundane" knightly organizations may be even more numerous. The city-state of Ravens Bluff alone has its knighthood split into 8 specialized orders. Initiate-level Order of the Golden Rooster (concerned with their and city's prestige and appearance), then secular orders of Griffon (martial might), Dove (diplomacy, non-violent problem solving) and Hawk (intelligence, undercover investigations), then higher-ranked religious orders—Keepers of the Mystic Flame (magic threats), Right hand of Tyr (justice) and Phoenix (The Undead and pesky extraplanars) and the elite order, Knights of the Raven. The Harpers are a widespread secret society that seeks to oppose evil in all it's forms, they're less organized and less formal (members meet rarely and irregularly at gatherings that resemble fey parties more than anything else, and all it really takes to join is the sponsorship of an established member or two) than most examples of this trope, but they're certainly exclusive enough and goal-oriented enough to qualify. In Planescape, few of the factions fit but several of the sects (mini-factions outside of Sigil) do, such as the Order of the Planes-Militant. The Harmonium faction started as one of these centuries ago, when a group of adventurers founded the organization to permanently save their homeworld from evil. It eventually succeeded... by conquering the rest of the world and pushing out into other planes, graduating from The Order to The Empire (or The Good Kingdom, if you ask them) back home and trying to do the same elsewhere. The nation of Karrnath in Eberron divides a lot of its military up into various Orders with different specialties. The one most players will get to know is the Order of the Emerald Claw, a Renegade Splinter Faction who serve the lich Vol and are considered zealots, terrorists and traitors across most of Khorvaire, especially in Karrnath itself (and not just because Kaius III has some very serious bones to pick with Vol). |
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The Medjai in The Mummy Trilogy, whose job seems to be to protect all the potentially world-ending crap that the ancient Egyptians left lying around. There seems to be just the one guy in the first movie, but in the second they're upgraded to The Cavalry against the resurrected army of Anubis. | |
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Fallout 3 has the spinoff Columbia chapter, whose Cool Old Guy leader has shifted priorities from collecting technology in the D.C. Wasteland to containing the local Super Mutant population. This was technically okayed by the main Brotherhood leadership... but they stoped sending reinforcements and supplies immediately thereafter, essentially making the Brotherhood (Columbia chapter) a separate faction. The Columbia chapter eventually spawns its own spinoff, the Brotherhood Outcasts, who adhere to the main Brotherhood's "technology is more important than anything else" philosophy, and left the now Lyons' Brotherhood of Steel to follow it. | |
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The Order of the White Lotus from Avatar: The Last Airbender plays this straight. A secret society dedicated to the martial arts and pai sho, they originally resembled a sort of cross between a social club and an underground railroad. They rose to prominence during the end of the Hundred Year War and, by the time of The Legend of Korra, had shed the "secret" part and apparently much of the exclusivity of their membership requirements and become a Red Shirt Army in the service of the Avatar. | |
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Rocket Age has the Order of the Sacred Hamaxe, obviously, which is a Martian faith made up of holy war-bands led by full priests. | |
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Rumors of War brings us the Order of Orion, which falls somewhere between Heroes "R" Us and Weird Trade Union. We aren't sure what they do exactly, except that they recruit heroes, fund exploration and mining operations, and have some hand in maritime trade. We don't know the conditions under which the cast were recruited, and we don't know what function they serve in the Order. | |
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The Rangers of Metro 2033 are a post-apocalyptic example. They're a group of veteran fighters and explorers who do whatever they think is necessary for the good of the metro, from dealing with bandits and mutants to exploring the surface. Of course, their motto is "if it's hostile, kill it". | |
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The Order | |
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Forgotten Realms: There are lot of gods sponsoring paladins, each having one or more paladin order to his name, divided by regions or specific tasks—such as Knights of Samular, dedicated mainly to hunting down some dangerous artifacts around Sword Coast. "Mundane" knightly organizations may be even more numerous. The city-state of Ravens Bluff alone has its knighthood split into 8 specialized orders. Initiate-level Order of the Golden Rooster (concerned with their and city's prestige and appearance), then secular orders of Griffon (martial might), Dove (diplomacy, non-violent problem solving) and Hawk (intelligence, undercover investigations), then higher-ranked religious orders—Keepers of the Mystic Flame (magic threats), Right hand of Tyr (justice) and Phoenix (The Undead and pesky extraplanars) and the elite order, Knights of the Raven. The Harpers are a widespread secret society that seeks to oppose evil in all it's forms, they're less organized and less formal (members meet rarely and irregularly at gatherings that resemble fey parties more than anything else, and all it really takes to join is the sponsorship of an established member or two) than most examples of this trope, but they're certainly exclusive enough and goal-oriented enough to qualify. |
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The Spectres in Mass Effect series are a somewhat atypical Space Opera example. They are a very exclusive organization (naming a person a Spectre requires unanimous decision by the Citadel Council, so Shepard was the first human to gain the title) pledged to the service of the Council and "there's no such thing as a 'former Spectre'". The atypical part is that they tend to operate alone (or with their own assembled teams) and without much support from the organization itself, though they do have access to stocks of rare and highly advanced equipment. Also, they can requisition Council resources as necessary, e.g. extranet bandwidth. | |
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Order of Mary Magdalene from Chrono Crusade. | |
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The Order | |
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The Brotherhood of Steel from the Fallout series is one of the larger examples, as one of the major powers in the setting. Though they use powered armor and BFGs instead of swords and shields, they have a deliberate chivalric flavor — their soldiers are "knights" (and elite ones "paladins"), their scientists are "scribes", their leaders are "elders", etc. Their Ancient Tradition is the preservation of technology and technical knowledge in the post-apocalyptic wasteland, often to the exclusion of helping people. Fallout 3 has the spinoff Columbia chapter, whose Cool Old Guy leader has shifted priorities from collecting technology in the D.C. Wasteland to containing the local Super Mutant population. This was technically okayed by the main Brotherhood leadership... but they stoped sending reinforcements and supplies immediately thereafter, essentially making the Brotherhood (Columbia chapter) a separate faction. The Columbia chapter eventually spawns its own spinoff, the Brotherhood Outcasts, who adhere to the main Brotherhood's "technology is more important than anything else" philosophy, and left the now Lyons' Brotherhood of Steel to follow it. Fallout 3 also has the Regulators, a group of Vigilante Men who are essentially The Sheriff in a setting with no government to give them legitimate authority — so they take it into their own hands. If the player ends up on the evil end of the Karma Meter, they'll become a Random Encounter trying to kill him. |
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The Lord of the Rings: The Rangers of Arnor, descendants of ancient Númenor who continue to train in ancient skills and martial arts. There's also the Istari, a Five-Man Band of wizards. And the White Council if you were to include certain important Elves. |
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The Sacred Order of Saint Dumas from Batman comics, founded by a guy who was too fanatical for the Templars, was a religious warrior sect who denied Papal sanction and went underground while secretly amassing wealth and power. They grew corrupt over the centuries, and were ultimately destroyed by Jean Paul Valley, the final successor to the name of their "avenging angel", Azrael. | |
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The Elder Scrolls series has quite a few, as benefits its medieval fantasy setting. A few of the more prominent ones: The Blades are an order that serves as the personal bodyguard (as well as spies and general secret agents) of the Cyrodiilic Emperors. They got their start as an order of Akaviri dragonslayers and each has been put through enough Training from Hell that they become a One-Man Army wielding their namesake katanas. The Order of Talos, a religious order worshiping Talos (the ascended god form of Tiber Septim, the founder of the Third Tamriellic Empire) overlaps quite a bit with (but is technically distinct from) the Blades. The Dark Brotherhood, an order of assassins who worship the deity Sithis and answer to a being known as the Night Mother via contract killings. New members are typically recruited after they've committed a murder. The group is technically illegal throughout Tamriel, though its presence has been historically tolerated by rulers throughout history due to the group's usefulness. The Thieves' Guild is a loose organization of thieves and fences who operate throughout Tamriel. Though illegal by its very nature, the Guild has been tolerated by authorities throughout the centuries for its role as a "crime regulator." Each province appears to have its own chapter of the Guild, though there is only loose association at best between these chapters as each has their own rules and regulations. One rule they have in common is that each forbids their members from harming targets during jobs. The Order of the Black Worm is a secretive Magical Society/Necrocracy founded by the legendary/infamous Lich/Necromancer Mannimarco and is dedicated to the study of The Dark Arts. They act as a villainous Evil Counterpart to the Mages Guild, especially after the Guild declared a ban on necromancy. Mages Guild defectors (as well as all manner of other rogue magic users) flock to the Order, where their members operate in cells and are sworn to secrecy on pain of Undeath. The Psijic Order is the oldest monastic order in Tamriel, founded during the ancient times by an Aldmeri sect who rejected the transition to Aedra worship from ancestor worship, known to them as the "Old Way" or "Elder Way." They settled on the island of Artaeum, the third largest island in the Summerset Isles, which has been known to disappear for centuries at a time for reasons only known to the Order. Thousands of years later, they are now more well known as a reclusive order of immensely powerful magic users, who have Sufficiently Analyzed Magic to the point where they can utilized magic in ways (and on a scale) unmatched by any other extant group in Tamriel. The Redguards, a Proud Warrior Race of dark-skinned human Master Swordsmen whose ancestors hail from the lost continent of Yokuda, offer several examples of their own: The Ansei, also known as "Sword Saints," were an order made up of the greatest "sword singers," Yokudan warriors who follow "The Way of the Sword," a martial philosophy on blade mastery. So great was their mastery of the blade that they could manifest a sword from their very soul, known as a Shehai or "Spirit Sword". To become an Ansei of the first-rank, a sword-singer had to demonstrate an ability to form the Shehai. These Shehai were described as typically pale, misty, insubstantial and as if it was made of light. Sometimes its shape wouldn't even be particularly sword-like, and would be of no use as an actual weapon. Ansei wishing to earn the elite title of first-rank were required to give up their most treasured weapons and war materiel before undertaking a grueling initiation ritual. If they succeeded, they would no longer need conventional weapons. Ansei of the second-rank and above were known to have the ability to not only form the Shehai, but wield it as a weapon in battle. Their Shehai shined brighter and was much deadlier. Described as an "unstoppable weapon of great might" that could cut down foes like "a scythe through wheat", disarming such an Ansei could only be done by severing their head or taking their mind. (However, there was some evidence to suggest the Shehai of an Ansei could be shattered, leaving behind only its essence.) While the Ansei came with the Redguards to Tamriel, their numbers dwindled over time. There hasn't been a known Ansei warrior since the 2nd Era, and by the 4th Era, they are considered a myth. As Hammerfell (the Redguards' homeland in Tamriel) has no traditional standing army, various knightly orders fill the role as the Redguards first line of defense. Perhaps the most famous is the Order of Diagna, a group of warriors dedicated to Diagna, the Yokudan "God of the Sideways Blade." Their most famous leader was Gaiden Shinji, founder of the Imperial City Arena and legendary Master Swordsman in his own right. Every year, new initiates to the Order play the Orcs in a reenactment of the Siege of Orsinium, in which Shinji dueled the Orc warchief, but was betrayed by his Breton allies who opened fire on them both, killing them. As Redguard religion forbids their warriors from raising arms against the honored dead, a specialized order known as the Ash'abah is called in when there is need to put the dead back to rest. Despite the necessity of their role, they are shunned by Redguard society and mostly wander the Alik'r Desert as exiles until they are called upon. The religion of the Nine Divines has many orders dedicated to its various deities. Some of the most prominent include the aforementioned Order of Talos, the Order of Arkay (dedicated to the God of Life and Death which includes the priests who oversee funerals and burials), and the Cult of the Ancestor Moth (dedicated to Julianos, the God of Wisdom and Logic, which is tasked with keeping and using the eponymous Elder Scrolls themselves). Daggerfall features several knightly orders of the Bretons in High Rock. For example, Daggerfall has the Knights of the Dragon, while Wayrest has the Knights of the Rose. Oblivion: The Knights of the Nine expansion adds a sidequest where you can revive the eponymous order, dedicated to the ultimate defeat of a particular Sealed Evil in a Can. It ultimately consists of nine knights and a handful of support staff, based out of a small fort in the wilderness. The Cyrodiilic vampire bloodline has formed one, known as the "Cyrodiil Vampyrum Order", or simply "Our Order" to its members. The Order's bloodline are masters of concealment, able to blend in seamlessly with mortals if well-fed. They are also known to be able to control their blood lust to a far greater degree than other bloodlines, rarely killing their victims outright. The Order has exterminated every other bloodline within Cyrodiil, and does not tolerate rogue Vampires within Cyrodiil's borders. Their membership is typically well-placed in Cyrodiilic society, able to manipulate local politics to their benefit. Skyrim: The Vigil of Stendar is a Church Militant order dedicated to hunting down and destroying supernatural threats to mortal life, including Daedra, Daedra worshipers, vampires, lycanthropes, and others. The Dawnguard DLC has the eponymous Dawnguard, an Order Reborn that fights vampires. The order was originally formed when the Jarl of Riften's son turned into a vampire. The reborn order was founded founded by Isran, a former Vigilant of Stendarr who was kicked out of the order for being too extreme. As it turns out, The Extremist Was Right. |
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A Song of Ice and Fire has numerous examples, ranging from the Night's Watch (dedicated to protecting Westeros from the threats in the North) to the maesters (who are dedicated to study and the gathering of knowledge), to the Kingsguard (a group of exactly seven knights, who act as the king's Praetorian Guard). Later the Faith of the Seven are given leave to bear arms again and recreate the Faith Militant, consisting of two orders, The Warrior's Sons (made up of knights and other nobility), and the Poor Fellows (made up of the peasantry). | |
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Code Geass has several Knightly ones, most notably the Knights of the Rounds. The spinoff manga Code Geass Ozthe Reflection has the Glinda Knights. The Black Knights are styled this way in English - not just in translation, but in flavor text as well - as "The Order of the Black Knights" (Kuro no Kishidan in Japanese). |
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The Order of the Black Dog was founded in the 1920s by a couple of investigators who survived an encounter with a certain spectral horror, and they worked closely with the Special Investigations Unit, which gradually took over their functions and led to the group's disbandment in the 60s. Then in the 2030s Julia King blackmails one agent into helping her restart the Order. | |
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Vector Thrust gives us Legion, a partly state-funded organisation of pilots, soldiers and politicians dedicated to preventing another large-scale nuclear catastrophe. | |
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In The Witcher, Geralt encounters the Order Of The Flaming Rose, led by Jacques De Aldersberg. Geralt has the option of siding with them, against them, or staying out of the conflict with the Scoia'tael altogether. They turn up in the sequels as well, having been taken on by Radovid in the second game, and have been disbanded by the third, though several rogue members appear in the Hearts Of Stone expansion. | |
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Victoria has the Christian Marines, a sworn fellowship of military and police veterans that starts out as a neighborhood protection association against organized crime, but becomes an insurrectionary movement when the corrupt government attempts to crack down on them. The same story also features the Knights of St. Louis, a modern-day order of literal crusaders who join the neo-Tsarist Russians in their global wars against Islam. | |
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Bastion features numerous orders in its pre-Calamity backstory; the city of Caelondia was organized into a collection of guilds, each named The [Job Description] (eg, the Marshals, city peacekeepers; the Brushers, frontiersmen operating in the wilderness around the city) and each with their own Weapon of Choice (eg, the Mason's cael hammer, the Mender's bullhead shield). | |
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Warhammer 40,000 has several from the Imperium Of Man, but the closest to the stereotypical Order are the Grey Knights, an uncorruptible organisation of Power Armored, Daemon-hunting Super Soldiers. However, being a heavy Deconstruction of The Paladin, they're extremely ruthless, and undergo 666 Mind Rapes during their selection course. Most other Space Marine Chapters, the Inquisition, the Adeptas Sororitas, most Eldar Aspect temples, the Incubi cults, and the Harlequins/White Seers also qualify to one degree or another. The Deathwatch is slightly more of a Legion of Lost Souls IN SPACE!, though. |
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The various magical groups in Shadowrun fill this role for people with the potential for magic. The exact perks gained depend on the group, but they can all help mages become initiates, which gives them greater power and abilities. | |
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The elite intellectual organization residing in Castalia, called simply "The Order", in The Glass Bead Game. | |
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Warhammer, many Imperial Knights belong to a certain order, they are either Templar Orders who venerate a particular god, or are Secular Orders who honor most gods equally. | |
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Blacklight Retribution 's The Order is a pretty literal example, at least on the evil end of the spectrum. They're secretive, rumored to be ex-Special Forces, and take it upon themselves to "clean" the world by unleashing SIV. Another ex-Special Forces Order that goes by a different name opposes them in the singleplayer story. | |
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The Order of the Flame from Drakan, though it's more of an Order Reborn, since Arokh is the only living dragon throughout both games who can be considered a member. | |
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In Updraft, the city doesn't really have a centralised government, but Singers are the protectors of the city and keepers of its Laws. They keep apart from ordinary citizens, and are secretive about their techniques and operations. They're highly identifiable, having silver tattoos, and are both respected and feared. At the end of the book, it's revealed to the world that they've been lying about the protection they provide; to reform the Order, there are going to have to be major changes, including ending its separation from the people it's supposed to serve. | |
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The Order of the Hammer, a.k.a. Hammerites, in the Thief series. One of the Church Militant varieties, though they make up the entirety of The Church except when it undergoes a schism in the second game. | |
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Another use of the trope name verbatim, The Order from Strife. Described quite adequately in the manual as a religious dictatorship that uses cybernetic augmentation and advanced weaponry to conquer the populace. And the that religion involves an evil alien that arrived via the same comet that spread The Virus that caused assorted death, mutation, and a tendacy towards revering The Entity. | |
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The Dragon Riders of Eragon. | |
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Buffy the Vampire Slayer: The Watcher's Council. Since there is only one active Slayer at any time (in theory), the show was always vague about what the rest of the organization got up to. It didn't help that some of their actions bordered on Knight Templar, especially in season three, which saw Giles being fired halfway through and ended with Buffy telling them she was doing things her way from now on. They were a bit more helpful in season five, but their contribution to season seven was to be blown up. The Order of Aurelius, headed up by The Master and later the Anointed One, were the main villains of season one and the first few episodes of season two. Then Spike and Dru came along and got bored of them very quickly. |
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In L. Jagi Lamplighter's Prospero's Daughter trilogy, the Orbis Suleimani keeps mankind ignorant of the existence of magic. That way, instead of resorting to evil spirits, we resort to science and so live much better. | |
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The Ultima games have the Order of the Silver Serpent, operating out of Serpent's Hold. Exclusive to Ultima Underworld are the Knights of the Crux Ansata. | |
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The Pieces Lie Where They Fell: The Questioning Order, a group dedicated to the persecution, usually with bloody violence, of Changelings. Even non-Changelings don’t like them because of how creepy they look and act. | |
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The Knights of Cunitz from Lost Technology. | |
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Daggerfall features several knightly orders of the Bretons in High Rock. For example, Daggerfall has the Knights of the Dragon, while Wayrest has the Knights of the Rose. | |
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The Silerian Trilogy: The Guardians, magic users who control fire and speak with the dead, in service of their goddess. Also the Sisterhood, who are somewhat like nuns and care for the sick or injured at Sanctuaries. | |
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The Assassins of Assassin's Creed are engaged in a Secret War with the Templars. | |
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There are five different Military Orders, all based on historical Military Orders, serving the Catholic Church in Infinity, all updated for the setting (the Knights of Santiago now protect pilgrims traveling space trade routes instead of just pilgrims traveling across northern Spain). | |
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