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Eternal Sonata (Video Game)
- 831 statements
- 164 feature instances
- 182 referencing feature instances
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eternalsonata | |
Eternal Sonata (Video Game) | comment |
Eternal Sonata Japanese title (トラスティベル 〜ショパンの夢〜 Torasuti Beru ~Shopan no Yume~?, Trusty Bell: Chopin's Dream) is a role-playing video game developed by Tri-Crescendo and published by Namco Bandai Games. The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content Japanese title Trusty Bell: Chopin's Dream – Reprise (トラスティベル 〜ショパンの夢〜 ルプリーズ Torasuti Beru ~Shopan no Yume~ Rupurīzu) on September 18, 2008 in Japan, and in North America on October 21, 2008, and in Europe on February 13, 2009.It is notable for its use of classical piano pieces, educational cutscenes featuring real paintings and photographs (in contrast to the cel-shading graphics of the game) and lush landscape design.Frédéric François Chopin, the famous Polish pianist and composer, is on his deathbed at the age of 39. Feverish from tuberculosis, he hallucinates a dying dream in which he is exploring a strange fantasy world that seems to parallel aspects of his own life and music.Polka, a young girl with an uncanny resemblance to Frédéric's dead little sister, is one of the inhabitants of this otherworld. As someone who has developed magical powers (which is feared as a symptom of impending death), she is shunned by the world and lives a lonely life selling herbal medicine to a nearby village. When The Empire introduces a mysterious new wonder drug that threatens what little business she gets, Polka begins an epic journey across the land to meet with the Evil Overlord in person and plead her case to him.Frédéric, believing that this dreamworld is a form of purgatory for his soul, joins Polka on her quest so that he may see the dream to its conclusion and pass peacefully onto the afterlife. But as he continues forth, he is given more and more reason to doubt that initial conclusion. Is Polka just a conjuration of his dying mind, or is she a real person living in an Alternate Universe that Frédéric has somehow tapped into? And if he truly is the Cosmic Keystone of this world, then what will happen when Frédéric finally breathes his last?The battle system reflects the latest influences in RPG design at the time it was created. Your character is given a set interval of time with which to move or attack, and the special moves available to your character depend on whether they're standing in light or shadow. Some environments have moving clouds and the like, making it a challenge to keep in a location where your heals can go off. It is possible to block, counter, and build up a chain called the Harmony Gauge in order to boost the power of your special attacks.The RPG gameplay is accompanied by both original and arranged pieces by the virtuoso composer, and the action is occasionally interspersed with sequences that relates the events to the very real drama of the historic Chopin. An encounter with an unbeatable swordsman in a rain-soaked jungle reflects Chopin's near-fatal bout of tuberculosis on Mallorca during the rainy season. Escaping from the castle dungeons with the aid of La Résistance parallels Chopin leaving his native Poland mere days before the November Uprising throws the country into chaos, and so forth...The game was first released for the Xbox 360 in 2007, then for the PS3 (with added features and a somewhat altered plot) in 2008. The PS3 adaptation includes two characters upgraded to playable status, new dungeons and character costumes and a number of significant additions and improvements to the game's story and script. On the downside, though, while the Xbox 360 version includes Achievements, the PS3 one does not support Trophies, as it was a launch title for the PS3 and was apparently created before the Play Station Network and Trophies were conceived of.There is also a manga adaptation of the game. However, it is only 10 chapters long and changes many aspects of the story drastically. | |
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2018-09-27T13:37:49Z | |
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2020-06-25T17:33:27Z | |
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Dropped link to FinalDungeon: Not a Feature - UNKNOWN | |
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Dropped link to NamesToKnowInAnime: Not a Feature - IGNORE | |
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FinalDungeon | |
Eternal Sonata (Video Game) | isPartOf |
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Eternal Sonata (Video Game) / int_1086f287 | type |
Sure, Let's Go with That | |
Eternal Sonata (Video Game) / int_1086f287 | comment |
Sure, Let's Go with That: When party supposed take care of the "ghosts" underneath the Mandolin Church, Allegretto decides to jet and fetch Polka. Viola suggests that the reason he's leaving is because he's scared of ghosts, and he happily seizes on that excuse, stating that he never told anyone before, but he's super-scared of ghosts. | |
Eternal Sonata (Video Game) / int_1086f287 | featureApplicability |
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Eternal Sonata (Video Game) / int_1086f287 | featureConfidence |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_1086f287 | |
Eternal Sonata (Video Game) / int_13d7a65e | type |
The Artifact | |
Eternal Sonata (Video Game) / int_13d7a65e | comment |
The Artifact: The Chopin storyline is fades into the background after the first chapter or two because Chopin himself is less concerned with whether or not he's dreaming. | |
Eternal Sonata (Video Game) / int_13d7a65e | featureApplicability |
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Eternal Sonata (Video Game) / int_13d7a65e | |
Eternal Sonata (Video Game) / int_143939c1 | type |
Trailers Always Spoil | |
Eternal Sonata (Video Game) / int_143939c1 | comment |
Trailers Always Spoil: The official trailer for the game's PlayStation 3 release shows Count Waltz performing his best move, Apocalypse Fall, as well as Polka making her attempted Heroic Sacrifice and Allegretto's wail of POLLLLLKA after she does so. | |
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Eternal Sonata (Video Game) / int_1a3a91dd | type |
Say My Name | |
Eternal Sonata (Video Game) / int_1a3a91dd | comment |
Say My Name: Allegretto gives a very dramatic POLLLLLLLLKA! when she attempts her Heroic Sacrifice by leaping off the cliff at the end of the game. | |
Eternal Sonata (Video Game) / int_1a3a91dd | featureApplicability |
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Eternal Sonata (Video Game) / int_1a3a91dd | |
Eternal Sonata (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Eternal Sonata (Video Game) / int_1aa08f77 | comment |
Multiple Endings: If you lose to Chopin in the final battle, he wakes up in the real world. The PS3 version of the game also bears some changes on the normal ending. Additionally, the PS3 version has at least three different sequences that can be shown during the first set of closing credits. What's odd is that there doesn't seem to any specific trigger that determines which ending you get. The endings are as follows: Frederic appears on a black background and addresses a soliloquy directly to his late sister, Emilia. Photos of various scenes from throughout the game are shown. The characters appear and recite lines from the game. However, they don't directly address the player like in the XBox 360 version and some of the lines they use are ones that are exclusive to the PS3 version. | |
Eternal Sonata (Video Game) / int_1aa08f77 | featureApplicability |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_1aa08f77 | |
Eternal Sonata (Video Game) / int_1b5fa24a | type |
The Brute | |
Eternal Sonata (Video Game) / int_1b5fa24a | comment |
The Brute: Tuba is a low ranking and dim-witted officer who beats up people Waltz wants him too. | |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_1b5fa24a | |
Eternal Sonata (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Eternal Sonata (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: The protagonists speak directly to the player during the first half of the ending credits in the X-Box 360 version. This is replaced by a soliloquy by Chopin in the first ending of the PS3 version. The Encore mode ending simply has the protagonists repeating quotes without addressing the player. | |
Eternal Sonata (Video Game) / int_1e7487cd | featureApplicability |
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Eternal Sonata (Video Game) / int_1e7487cd | |
Eternal Sonata (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Eternal Sonata (Video Game) / int_1e7c47ab | comment |
Stealth Pun: Sop and Rano, two girls in Tenuto Village whose combined names make "soprano." Also, March's line "experience is what counts" upon winning a battle. | |
Eternal Sonata (Video Game) / int_1e7c47ab | featureApplicability |
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Eternal Sonata (Video Game) / int_1e7c47ab | |
Eternal Sonata (Video Game) / int_1edfa2c7 | type |
Royals Who Actually Do Something | |
Eternal Sonata (Video Game) / int_1edfa2c7 | comment |
Royals Who Actually Do Something: Cresendo considers the peace of Baroque to be his personal responsiblity and much of the plot is directed (and/or bogged down) by what he thinks he should do to fufill this responsibility. | |
Eternal Sonata (Video Game) / int_1edfa2c7 | featureApplicability |
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Eternal Sonata (Video Game) / int_23cb7c45 | type |
So Long, and Thanks for All the Gear | |
Eternal Sonata (Video Game) / int_23cb7c45 | comment |
So Long, and Thanks for All the Gear: There are numerous instances where you switch between different groups of party members. Whenever you do, the party members that are left behind keep whatever equipment they have for the time being and you don't get it back until they rejoin. Not a problem with weapons, since each character has their own unique type, but definitely troublesome with accessories and armor and particularly egregious if you choose to Crescendo and Serenade for the final boss battle of Lament Mirror in the PS3 version, since you don't get them back for two chapters. Don't even think about equipping anything good to Claves, who dies at the end of Chapter 3. Though she can rejoin if you visit Mysterious Unison in Chapter 7, at which point you can finally get back anything that was equipped. | |
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Eternal Sonata (Video Game) / int_23cb7c45 | |
Eternal Sonata (Video Game) / int_24e8329 | type |
Stuck Items | |
Eternal Sonata (Video Game) / int_24e8329 | comment |
Stuck Items: You can't unequip the Weapons or Armor slot, only swap. | |
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Eternal Sonata (Video Game) / int_24e8329 | |
Eternal Sonata (Video Game) / int_2534ee67 | type |
In Medias Res | |
Eternal Sonata (Video Game) / int_2534ee67 | comment |
In Medias Res: Subverted at the very beginning. The player is lead to believe they will see the first scene in the game again later, as it appears to be set in the future. However, due to the game's "Groundhog Day" Loop this is actually before the game chronologically. Played straight with the Baroque sequence. You begin this portion of the game with Beat and Polka in an outside courtyard area of Baroque Castle and then go into a Flash Back sequence involving how they got rescued by a Baroque ship and then fought off a ship full of them (at which point the items you collect on the ship suddenly appear in your inventory). | |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_2534ee67 | |
Eternal Sonata (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Eternal Sonata (Video Game) / int_2557e3a9 | comment |
Palette Swap: Heinously used to turn a roster of about thirty types of monsters into seventy. Also used to turn early game bosses into mini bosses in the Final Dungeon. In the PlayStation 3 Updated Re-release, March Lamp Shades this when after the party defeats the White Jewel in the Double Reed Tower; she notes that its appearance was similar to a monster in the Agogo Forest (the Baby Dragon fought by Allegretto and Beat), so she examined it and found that the texture of its hide was different and a lot more durable. Technically this applies to March and Salsa also, but it 's forgivable considering they're twins. | |
Eternal Sonata (Video Game) / int_2557e3a9 | featureApplicability |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_2557e3a9 | |
Eternal Sonata (Video Game) / int_259d5879 | type |
Anachronism Stew | |
Eternal Sonata (Video Game) / int_259d5879 | comment |
Anachronism Stew: Certain namings and the descriptions of some equipment reference elements of mythology or popular culture that likely wouldn't have been familiar to Chopin, or originate from times after Chopin's death. | |
Eternal Sonata (Video Game) / int_259d5879 | featureApplicability |
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Eternal Sonata (Video Game) / int_259d5879 | featureConfidence |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_259d5879 | |
Eternal Sonata (Video Game) / int_26ac510e | type |
Mythology Gag | |
Eternal Sonata (Video Game) / int_26ac510e | comment |
Mythology Gag: A most curious meta example. In the Scrapbook bonus included in the PlayStation 3 Updated Re-release of Eternal Sonata, there's a picture called "No way!" in which Frederic appears to have a ghostly hand on his shoulder and Allegretto, who took the photo, is all "W-What's that on Frederic's shoulder?" In one of the scenes following a boss fight in the Double Reed Tower, Allegretto makes fun of Beat's camera by suggesting that it could take pictures of ghosts. The curious thing, though, was that this scene was only in the Xbox 360 version and replaced by something else entirely in the PlayStation 3 one. | |
Eternal Sonata (Video Game) / int_26ac510e | featureApplicability |
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Eternal Sonata (Video Game) / int_26ac510e | |
Eternal Sonata (Video Game) / int_2da5273e | type |
Just Like Robin Hood | |
Eternal Sonata (Video Game) / int_2da5273e | comment |
Just Like Robin Hood: Allegretto and Beat steal from a bakery to feed homeless people in the sewers. The taxes in the town are so high that, without Allegretto and Beat playing Robin Hood, they would likely starve to death. | |
Eternal Sonata (Video Game) / int_2da5273e | featureApplicability |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_2da5273e | |
Eternal Sonata (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
Eternal Sonata (Video Game) / int_2e6a41e0 | comment |
A number of the attack names change, e.g. Orange Cure and Earth Growth to Orange Glow and Earth Heal for Polka. For Princess Serenade they decided to change her "Word:" skills to "Verbum:". | |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_2e6a41e0 | |
Eternal Sonata (Video Game) / int_2f36d97 | type |
Older Than They Look | |
Eternal Sonata (Video Game) / int_2f36d97 | comment |
Older Than They Look: Look at Chopin's picture and then realize that while he looks like he's in his early 20's, he's actually 39. | |
Eternal Sonata (Video Game) / int_2f36d97 | featureApplicability |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_2f36d97 | |
Eternal Sonata (Video Game) / int_2fcf9bbc | type |
Gratuitous Foreign Language | |
Eternal Sonata (Video Game) / int_2fcf9bbc | comment |
Gratuitous Foreign Language: The attack names are in English in the Japanese version, and some of Chopin's are in French, Italian, and Polish. Additionally, for the PlayStation 3 Updated Re-release with Serenade as a playable character, two of hers are in Latin and one is in French. | |
Eternal Sonata (Video Game) / int_2fcf9bbc | featureApplicability |
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Eternal Sonata (Video Game) / int_2fcf9bbc | |
Eternal Sonata (Video Game) / int_31cd5fe7 | type |
Apologetic Attacker | |
Eternal Sonata (Video Game) / int_31cd5fe7 | comment |
Apologetic Attacker: Polka frequently says "I'm sorry!" after hitting a monster with her parasol. Chopin would sometimes state "You've done nothing wrong." after defeating an enemy. | |
Eternal Sonata (Video Game) / int_31cd5fe7 | featureApplicability |
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Eternal Sonata (Video Game) / int_31cd5fe7 | |
Eternal Sonata (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Eternal Sonata (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: Mysterious Unison and The Church of Ezi in the PS3 version. | |
Eternal Sonata (Video Game) / int_34ffa400 | featureApplicability |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_34ffa400 | |
Eternal Sonata (Video Game) / int_373283c9 | type |
This Cannot Be! | |
Eternal Sonata (Video Game) / int_373283c9 | comment |
This Cannot Be!: In the PlayStation 3 Updated Re-release this is uttered by Count Waltz in the second battle against him. "I can't believe this. How could I lose? Impossible. I will not accept it. I will never accept defeat!" | |
Eternal Sonata (Video Game) / int_373283c9 | featureApplicability |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_373283c9 | |
Eternal Sonata (Video Game) / int_37690091 | type |
Stable Time Loop | |
Eternal Sonata (Video Game) / int_37690091 | comment |
Stable Time Loop: The game gradually reveals that everyone has made this journey before. At the end, Polka casts herself off a cliff only to emerge as a little girl falling from the sky into her mother's arms, where she repeats the past seven or so years of her life all over again. Only Chopin's death breaks the cycle. This also explains the extraordinarily high volume of fortunes on the tree near the end of the game in a place that would be implausible for average people to venture; they're all Polka's fortunes. | |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_37690091 | |
Eternal Sonata (Video Game) / int_398692d6 | type |
Kill 'Em All | |
Eternal Sonata (Video Game) / int_398692d6 | comment |
Kill 'em All: Chopin attempts to do this at the game's end. If you believe that the dreamworld wasn't real, (despite the many hints that this is not so) this is what happens when Chopin finally dies. | |
Eternal Sonata (Video Game) / int_398692d6 | featureApplicability |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_398692d6 | |
Eternal Sonata (Video Game) / int_3bc88a7f | type |
Foregone Conclusion | |
Eternal Sonata (Video Game) / int_3bc88a7f | comment |
Foregone Conclusion: Chopin dies; in our world. However, if he defeats the player party then he will wake up because the victory convinced him he was dreaming. | |
Eternal Sonata (Video Game) / int_3bc88a7f | featureApplicability |
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Eternal Sonata (Video Game) / int_3bc88a7f | |
Eternal Sonata (Video Game) / int_3e80f488 | type |
Glowing Flora | |
Eternal Sonata (Video Game) / int_3e80f488 | comment |
Glowing Flora: The Heaven's Mirror flowers absorb sunlight during the day and bloom and open at night, releasing the light in a beautiful display. | |
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Eternal Sonata (Video Game) / int_3e80f488 | |
Eternal Sonata (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Eternal Sonata (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending/Downer Ending: Chopin finally chooses to believe that his dreamworld is real, which breaks the Stable Time Loop it's trapped in and allows Polka and the rest to live in a new future. However, this causes him to 'die' in our reality, leaving behind the people in the real world who still care about him. The start of the final credits where Chopin's spirit leaves his body, walks over to his piano, and accompanies the ending theme can be seen a symbol of how he lives on in the real world through his music. Whether the ending is the former or the latter is dependent on the individual and how "real" they see the dream world in comparison to Chopin's conclusion. | |
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Eternal Sonata (Video Game) / int_40cc0c7e | |
Eternal Sonata (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Eternal Sonata (Video Game) / int_40e2ac3f | comment |
Flunky Boss: A lot of bosses are accompanied by mooks that you would've encountered in the previous dungeon. Unrest and Dolce are both accompanied by more powerful mooks. | |
Eternal Sonata (Video Game) / int_40e2ac3f | featureApplicability |
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Eternal Sonata (Video Game) / int_40e2ac3f | |
Eternal Sonata (Video Game) / int_42c9f1ec | type |
Downplayed Trope | |
Eternal Sonata (Video Game) / int_42c9f1ec | comment |
For anyone without an ear for music, and even some that do have an ear for music, the third test in Xylophone tower is too difficult without a guide because the keys don't light up. If you fail it a thre times it relaxes the difficulty. | |
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Eternal Sonata (Video Game) / int_42c9f1ec | |
Eternal Sonata (Video Game) / int_43e36f2f | type |
Acrofatic | |
Eternal Sonata (Video Game) / int_43e36f2f | comment |
Acrofatic: Tuba is surprisingly quick for such a big guy. | |
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Eternal Sonata (Video Game) / int_43e36f2f | |
Eternal Sonata (Video Game) / int_44606d14 | type |
Becoming the Mask | |
Eternal Sonata (Video Game) / int_44606d14 | comment |
Becoming the Mask: Claves and Princess Serenade both fell in love with the people they were supposed to spy on and sympathized with their cause. | |
Eternal Sonata (Video Game) / int_44606d14 | featureApplicability |
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Eternal Sonata (Video Game) / int_44dd01be | type |
Tagalong Kid | |
Eternal Sonata (Video Game) / int_44dd01be | comment |
Tagalong Kid: Played straight with Beat, who has no personal reason to be on this adventure, but averted with March and Salsa. They are the guardians of Agogos Forest which is threatened by Waltz's mineral powder mine. | |
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Eternal Sonata (Video Game) / int_44dd01be | |
Eternal Sonata (Video Game) / int_45fe3a2e | type |
Utopia Justifies the Means | |
Eternal Sonata (Video Game) / int_45fe3a2e | comment |
Utopia Justifies the Means: Count Waltz made the zombie cure the only one the general public could afford and ruined the Agogo Forest while making them, sure, but he did make a miracle cure. He even invoked this in the PS3 version during his "The Reason You Suck" Speech. | |
Eternal Sonata (Video Game) / int_45fe3a2e | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_45fe3a2e | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_45fe3a2e | |
Eternal Sonata (Video Game) / int_48081842 | type |
The Stinger | |
Eternal Sonata (Video Game) / int_48081842 | comment |
The Stinger: The story of the snail and the caterpillar at the end of the game. Make sure to wait about a minute once you receive the screen that says "Fin," or you will miss it. | |
Eternal Sonata (Video Game) / int_48081842 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_48081842 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_48081842 | |
Eternal Sonata (Video Game) / int_486466ee | type |
Dual Boss | |
Eternal Sonata (Video Game) / int_486466ee | comment |
Dual Boss: Waltz and Calamity Wilhm along with Ogre King and Wicked Shrub. In the PS3 version, Waltz and Ruined Body. | |
Eternal Sonata (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_486466ee | |
Eternal Sonata (Video Game) / int_495c9e84 | type |
Escapism | |
Eternal Sonata (Video Game) / int_495c9e84 | comment |
Escapism: Escapism, and learning to overcome and accept hard truths of life, is one of the key themes of the game. | |
Eternal Sonata (Video Game) / int_495c9e84 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_495c9e84 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_495c9e84 | |
Eternal Sonata (Video Game) / int_49d59be9 | type |
SceneryPorn | |
Eternal Sonata (Video Game) / int_49d59be9 | comment |
Scenery Porn: Even the sewers are pretty. | |
Eternal Sonata (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_49d59be9 | |
Eternal Sonata (Video Game) / int_4be6fdc3 | type |
Five-Bad Band | |
Eternal Sonata (Video Game) / int_4be6fdc3 | comment |
Five-Bad Band: Waltz and his associates make up one: Big Bad: Waltz is the ruler and the one with the Evil Plan. The Dragon: Legato appears to be the Number Two and the one who receives Waltz's orders for the rest. In the PS3 version he literally becomes Waltz's dragon and most powerful minion. The Brute: Tuba is a low ranking and dim-witted officer who beats up people Waltz wants him too. The Evil Genius: Fugue is the one responsible for investigating the location of glowing Agogos and wears High-Class Glass. The Dark Chick: Rondo is the sole female in the group and acts as a spy and enforcer. | |
Eternal Sonata (Video Game) / int_4be6fdc3 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_4be6fdc3 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_4be6fdc3 | |
Eternal Sonata (Video Game) / int_4dd46feb | type |
Polar Opposite Twins | |
Eternal Sonata (Video Game) / int_4dd46feb | comment |
Polar Opposite Twins: The twins, Salsa and March, are not only opposite in personality but use solar- and lunar-themed attacks, respectively. Additionally, when you find a weapon for one that does greater damage to light creatures, there's a complimentary one nearby that does greater damage to dark creatures. | |
Eternal Sonata (Video Game) / int_4dd46feb | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_4dd46feb | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_4dd46feb | |
Eternal Sonata (Video Game) / int_4e8b83a | type |
That's an Order! | |
Eternal Sonata (Video Game) / int_4e8b83a | comment |
That's an Order!: Count Waltz to Legato in the PlayStation 3 Updated Re-release after Legato is initially hestitant about drinking the enhanced mineral powder, though he phrases it as "This is not a request." | |
Eternal Sonata (Video Game) / int_4e8b83a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_4e8b83a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_4e8b83a | |
Eternal Sonata (Video Game) / int_53bb70b2 | type |
Flashback | |
Eternal Sonata (Video Game) / int_53bb70b2 | comment |
Played straight with the Baroque sequence. You begin this portion of the game with Beat and Polka in an outside courtyard area of Baroque Castle and then go into a Flash Back sequence involving how they got rescued by a Baroque ship and then fought off a ship full of them (at which point the items you collect on the ship suddenly appear in your inventory). | |
Eternal Sonata (Video Game) / int_53bb70b2 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_53bb70b2 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_53bb70b2 | |
Eternal Sonata (Video Game) / int_53f5119f | type |
The Dragon | |
Eternal Sonata (Video Game) / int_53f5119f | comment |
The Dragon: Legato appears to be the Number Two and the one who receives Waltz's orders for the rest. In the PS3 version he literally becomes Waltz's dragon and most powerful minion. | |
Eternal Sonata (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_53f5119f | |
Eternal Sonata (Video Game) / int_55baac26 | type |
Alan Smithee | |
Eternal Sonata (Video Game) / int_55baac26 | comment |
Alan Smithee: Listed as a voice actor under "Additional Voices" in the english version. Apparently this game was polarizing even for the VA's. | |
Eternal Sonata (Video Game) / int_55baac26 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_55baac26 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_55baac26 | |
Eternal Sonata (Video Game) / int_56515a39 | type |
Artistic License – History | |
Eternal Sonata (Video Game) / int_56515a39 | comment |
Artistic License – History: Chopin uses a conductor's baton as a weapon. In real life, Chopin was not a conductor, just a (phenominally talented) pianist; any conducting that he would have done would have been at the piano, and thus done without a baton. The game makes a strong reference to Chopin's younger sister Emilia and the PlayStation 3 version goes further by having him lament Emilia's fate (she died when she was 14, Polka's age) in the opening and having a possible ending sequence in which he addresses a soliloquy to Emilia. There is little evidence of the sort of relationship Chopin had with Emilia; certainly not enough to provide a historical justification for lines such as "Emilia, I have never once forgotten you. Who would have thought that my memories of you, would create a world as vibrant and alive as this one is?" | |
Eternal Sonata (Video Game) / int_56515a39 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_56515a39 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_56515a39 | |
Eternal Sonata (Video Game) / int_56b53152 | type |
Green Aesop | |
Eternal Sonata (Video Game) / int_56b53152 | comment |
Green Aesop: A little bit in the game, with light pollution and humans being "masters of destruction" (Thank you, Falsetto), and a lot more in the credits, with the characters breaking the fourth wall and talking to the player about such issues as "Can you think of any other things that are helpful at the time but dangerous in the long run?" and "Minor inconveniences with huge long-term effects." | |
Eternal Sonata (Video Game) / int_56b53152 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_56b53152 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_56b53152 | |
Eternal Sonata (Video Game) / int_589e54d3 | type |
Charged Attack | |
Eternal Sonata (Video Game) / int_589e54d3 | comment |
Charged Attack: Echoes and Harmony Chains boost the power of attacks and, later in the game, to chain character special movies. | |
Eternal Sonata (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_589e54d3 | |
Eternal Sonata (Video Game) / int_5a9f7f08 | type |
The Lifestream | |
Eternal Sonata (Video Game) / int_5a9f7f08 | comment |
The Lifestream: The Very Definitely Final Dungeon features an afterlife for people who die of mineral powder. | |
Eternal Sonata (Video Game) / int_5a9f7f08 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_5a9f7f08 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_5a9f7f08 | |
Eternal Sonata (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Eternal Sonata (Video Game) / int_5cfeb43f | comment |
Save Scumming: Poison status is extremely useful against bosses that are affected by it and can be inflicted by using an item. Not only does it cause them to lose HP at the beginning of each turn, but it also causes them to stagger, lessening the amount of time they have to attack your party. Bosses that are affected by it, however, are also generally resistant to it, meaning there's a fair chance that the item won't inflict it. Fortunately, however, there is always a save before a boss, meaning that you can just reset until you get the result you want. | |
Eternal Sonata (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_5cfeb43f | |
Eternal Sonata (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Eternal Sonata (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: It's only expected that this game would feature several Chopin pieces. | |
Eternal Sonata (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_5f70322e | |
Eternal Sonata (Video Game) / int_62259825 | type |
Nintendo Hard | |
Eternal Sonata (Video Game) / int_62259825 | comment |
Nintendo Hard: Many elements of the battle system have been altered in the PlayStation 3 Updated Re-release to remove things that were easy in Xbox 360. Both roaming enemies and bosses give less EXP, bosses often substantially less. Beat's photos are harder to get Rank A and while in the original even Rank C sold for a lot of gold, in the update the best Rank A generally sell for less than a Rank C of the same monster from the original. Characters learn certain Special Attacks at different levels (usually, though not always, ones less favorable to the player) and one of the most painful - Angel Trumpets (the main items used for reviving) carry a weight of three in the item set instead of two. | |
Eternal Sonata (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_62259825 | |
Eternal Sonata (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
Eternal Sonata (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: Polka and Allegrettos' early-game battle tutorials. "The animals that live in the forest around here aren't really very strong, so I should be able to defeat them without too much trouble. But, just to be safe, I'll go over the basics of how to fight again." | |
Eternal Sonata (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_62525a70 | |
Eternal Sonata (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Eternal Sonata (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: It's said that nobody is buying floral powder from Tenuto anymore because of the cheapness of the mineral powder. Yet just about every store in the game that sells items to your party carries healing powers that are described as powders made from flowers from Tenuto. This sort of segregation is probably also the reason why, once your party has a massive amount of Gold, Allegretto and Beat don't hand a bunch of it over to the kids in the sewers so they don't have to live there anymore. This is also the main reason why Allegretto can't stop mocking Beat's obsession with photography, even though 12 haphazard shots of any random monster nets you more Gold than he's probably seen in a year, maybe even his entire life. Even if you go through the trouble of getting Claves back from the bonus dungeon Mysterious Unison, the game basically acts as if she isn't there for any few remaining scenes in which her presence would be a factor, including the game's ending sequence. In fact, the only time this isn't true is in the Updated Re-release exclusive bonus dungeon in which you can get an altered scene with her presence in the party. | |
Eternal Sonata (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6320eced | |
Eternal Sonata (Video Game) / int_637ef67 | type |
New Game Plus | |
Eternal Sonata (Video Game) / int_637ef67 | comment |
New Game+: Beating the game allows to play in Encore Mode. All enemies are about 1.5x stronger, but you are allowed to change your Party Level at any time (in a normal playthrough, the Party Level increases throughout the game and cannot be changed manually.) You also keep all Score Pieces you found in your first playthrough, and have access to all of the music you unlocked from the menu. A number of new sidequests open up as well. | |
Eternal Sonata (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_637ef67 | |
Eternal Sonata (Video Game) / int_63f1b30c | type |
It Is Pronounced | |
Eternal Sonata (Video Game) / int_63f1b30c | comment |
It Is Pronounced Tropay: "Hanon" is French and is properly pronounced as "Huh-non" (as in non-dairy.) In most "Let's Play" videos however, you will hear pronounced "Han-in," as if it rhymed with "cannon." | |
Eternal Sonata (Video Game) / int_63f1b30c | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_63f1b30c | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_63f1b30c | |
Eternal Sonata (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Eternal Sonata (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Polka attempts one of these at the end of the game. Chobin invokes Rule Zero and not only reverses it but makes it unnecessary. | |
Eternal Sonata (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6439de78 | |
Eternal Sonata (Video Game) / int_649b0880 | type |
Background Magic Field | |
Eternal Sonata (Video Game) / int_649b0880 | comment |
Background Magic Field: The battles take place on open plains that all the characters / creatures can move around in, with different magical attacks (and for the creatures, sometimes different physical forms) available when attacking from areas of light or shade. | |
Eternal Sonata (Video Game) / int_649b0880 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_649b0880 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_649b0880 | |
Eternal Sonata (Video Game) / int_64edb99c | type |
Always Save the Girl | |
Eternal Sonata (Video Game) / int_64edb99c | comment |
Always Save the Girl: Allegretto, more so in the PlayStation 3 Updated Re-release. | |
Eternal Sonata (Video Game) / int_64edb99c | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_64edb99c | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_64edb99c | |
Eternal Sonata (Video Game) / int_655d406a | type |
Instrument of Murder | |
Eternal Sonata (Video Game) / int_655d406a | comment |
Instrument of Murder: A clarinet/gun/mallet, a BFS with trombone pipes, a fencing rapier shaped like a conductor's baton... | |
Eternal Sonata (Video Game) / int_655d406a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_655d406a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_655d406a | |
Eternal Sonata (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Eternal Sonata (Video Game) / int_6602cad | comment |
There's a grandmother lady in the hotel in Baroque in Chapter 4 whom you must speak with to hear a poem in order to obtain a Score Piece later in the game. It's the only thing in the game that can be Permanently Missable if you don't remember to talk to her. (Naturally this includes the reward you get for using the Score Piece later on.) You cannot return to most locations after visiting them the first time, so if you miss something, it's most likely gone until your second playthrough. | |
Eternal Sonata (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6602cad | |
Eternal Sonata (Video Game) / int_68357614 | type |
Elite Four | |
Eternal Sonata (Video Game) / int_68357614 | comment |
Elite Four: Count Waltz has four agents working directly under him: Legato, his right-hand man, Fugue, the big lug Tuba, the cruel and calculating Fugue and the Dual Wielding assassin Rondo. He actually has two other agents, Claves and Serenade, but both are spies and don't work directly under him. | |
Eternal Sonata (Video Game) / int_68357614 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_68357614 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_68357614 | |
Eternal Sonata (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Eternal Sonata (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Whilst many of the weapons are somewhat improbable, combining as they do design elements of musical instruments with more traditional weapons, there's Beat's combination clarinet/gun/nadziak (a spiked hammer that was used in the Polish rebellion), and Chopin himself hitting enemies with a conductor's baton. | |
Eternal Sonata (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6a2ae11f | |
Eternal Sonata (Video Game) / int_6a578893 | type |
Eenie, Meenie, Miny Moai | |
Eternal Sonata (Video Game) / int_6a578893 | comment |
Eenie, Meenie, Miny Moai: The Score Piece participant Desolate Goro/Saburo and the others like him in the Noise Dunes of Fantasy entrance area to the Double Reed Tower of Sand. | |
Eternal Sonata (Video Game) / int_6a578893 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6a578893 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6a578893 | |
Eternal Sonata (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Eternal Sonata (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: The PS3 version added alternate outfits for Polka, Beat and Allegretto, the three characters that you can navigate in the field at various points. While most of these were easy to find, at least one of them was in an obscure area of a dungeon that was added for the PS3 version. When selected from the menu, the new costume takes effect for the character in the field the moment you exit the menu. | |
Eternal Sonata (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6ac6a56a | |
Eternal Sonata (Video Game) / int_6c8ce91f | type |
Insult to Rocks | |
Eternal Sonata (Video Game) / int_6c8ce91f | comment |
Insult to Rocks - "Really though, comparing sea water stirred up by the beauty of the moon to the ugly waves created by the effects of human desire is rather an insult to the ocean." | |
Eternal Sonata (Video Game) / int_6c8ce91f | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6c8ce91f | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6c8ce91f | |
Eternal Sonata (Video Game) / int_6d8b4e42 | type |
Fantastic Flora | |
Eternal Sonata (Video Game) / int_6d8b4e42 | comment |
Fantastic Flora: The main one is the Heaven's Mirror, a flower that hides in its buds during the daylight and releases it all in a brilliant display at exactly 2 A.M. in the morning. This is symbolic of player character Polka (who releases great inner light to ward off darkness) and the time of death of the famous real-life composer Frederic Chopin. There's also the Simile flower, which only blooms with water from Simile Spring and wilts if you water it with regular water. | |
Eternal Sonata (Video Game) / int_6d8b4e42 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6d8b4e42 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6d8b4e42 | |
Eternal Sonata (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Eternal Sonata (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: For anyone without an ear for music, and even some that do have an ear for music, the third test in Xylophone tower is too difficult without a guide because the keys don't light up. If you fail it a thre times it relaxes the difficulty. There's a grandmother lady in the hotel in Baroque in Chapter 4 whom you must speak with to hear a poem in order to obtain a Score Piece later in the game. It's the only thing in the game that can be Permanently Missable if you don't remember to talk to her. (Naturally this includes the reward you get for using the Score Piece later on.) You cannot return to most locations after visiting them the first time, so if you miss something, it's most likely gone until your second playthrough. | |
Eternal Sonata (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_6ec989d8 | |
Eternal Sonata (Video Game) / int_71bd62b9 | type |
Calling Your Attacks | |
Eternal Sonata (Video Game) / int_71bd62b9 | comment |
Calling Your Attacks: Every single playable character, as well as all of the human bosses, announce their special moves. When they use charged up Echoes they'll recite some poetic lines. They ranges from quick, to-the-point shouts, to near-filibusters that required the voice actor to take a breath during the read. | |
Eternal Sonata (Video Game) / int_71bd62b9 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_71bd62b9 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_71bd62b9 | |
Eternal Sonata (Video Game) / int_72852a93 | type |
Henpecked Husband | |
Eternal Sonata (Video Game) / int_72852a93 | comment |
Henpecked Husband: The father of the rascal Phil, who later becomes a Score Piece sidequest participant and is specifically referred to as "Henpecked Phil's Father." | |
Eternal Sonata (Video Game) / int_72852a93 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_72852a93 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_72852a93 | |
Eternal Sonata (Video Game) / int_7a08e8d1 | type |
They Call Me MISTER Tibbs! | |
Eternal Sonata (Video Game) / int_7a08e8d1 | comment |
They Call Me Mister Tibbs: When the party first meets Crescendo, Beat has trouble pronouncing his name, so he suggests that he could call him "Captain," since he's the captain of the Baroque ship. Crescendo chuckles and says that the party may feel free to call him whatever they like. After they learn that he's a prince, Beat and Salsa continue to refer to him as "the Captain," even though Polka states "You two need to stop calling him the captain. You should call him Prince Crescendo for he is the Prince of Baroque." | |
Eternal Sonata (Video Game) / int_7a08e8d1 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_7a08e8d1 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_7a08e8d1 | |
Eternal Sonata (Video Game) / int_7b6f0622 | type |
Curtains Match the Window | |
Eternal Sonata (Video Game) / int_7b6f0622 | comment |
Curtains Match the Window: A number of characters, most notably Claves. | |
Eternal Sonata (Video Game) / int_7b6f0622 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_7b6f0622 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_7b6f0622 | |
Eternal Sonata (Video Game) / int_7bc076de | type |
Hartman Hips | |
Eternal Sonata (Video Game) / int_7bc076de | comment |
Hartman Hips: Most females to a certain degree, but Claves and Falsetto really stand out here. | |
Eternal Sonata (Video Game) / int_7bc076de | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_7bc076de | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_7bc076de | |
Eternal Sonata (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Eternal Sonata (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: The Saint's Mirror item, which revives anyone that is KOed and restores them to full HP. There was only to be found normally as treasure in the main gameplay. Another was available as a drop from a boss fought only in Encore Mode. While there was a regular enemy that dropped them in the Bonus Dungeon, Mysterious Unison, it was an extremely rare drop. Further complicating things in the original Xbox 360 version was that they carried an item weight of 10. The PlayStation 3 version changed this to 2, making their inclusion in your inventory at least more practical. | |
Eternal Sonata (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_7d561d58 | |
Eternal Sonata (Video Game) / int_7d89315b | type |
"The Reason You Suck" Speech | |
Eternal Sonata (Video Game) / int_7d89315b | comment |
"The Reason You Suck" Speech: PS3 Waltz delivers a nice one in the final battle against him in the Double Reed Tower, with shots specially directed against Crescendo and Polka. Allegretto tries a Kirk Summation but Waltz shrugs it off. | |
Eternal Sonata (Video Game) / int_7d89315b | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_7d89315b | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_7d89315b | |
Eternal Sonata (Video Game) / int_7e02bded | type |
Fetch Quest | |
Eternal Sonata (Video Game) / int_7e02bded | comment |
Fetch Quest: Retrieving specific water which just happens to be behind a graveyard to feed a dying plant for a child living with La Résistance. Nothing plot worthy happens during this sequence. | |
Eternal Sonata (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_7e02bded | |
Eternal Sonata (Video Game) / int_7fe8f0d1 | type |
That Wasn't a Request | |
Eternal Sonata (Video Game) / int_7fe8f0d1 | comment |
That Wasn't a Request: Averted in the original Xbox 360 version where he demands that the party surrender Polka and she surrenders herself right away. In the PS3 version the party has realized that it's not really Polka that Waltz is after, but rather the glowing agogos, and Polka initially refuses Count Waltz's "request." | |
Eternal Sonata (Video Game) / int_7fe8f0d1 | featureApplicability |
-1.0 | |
Eternal Sonata (Video Game) / int_7fe8f0d1 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_7fe8f0d1 | |
Eternal Sonata (Video Game) / int_80329c11 | type |
Involuntary Group Split | |
Eternal Sonata (Video Game) / int_80329c11 | comment |
Involuntary Group Split: Tuba destroys the Cabasa Bridge the party is on at the end of Chapter Two, splitting them up. You play the following two chapters as one of the groups - Allegretto, Viola and the Andantino members in Chapter 3 and then Polka, Beat, Salsa and Frederic in Chapter 4. | |
Eternal Sonata (Video Game) / int_80329c11 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_80329c11 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_80329c11 | |
Eternal Sonata (Video Game) / int_823c6e3e | type |
LargeHam | |
Eternal Sonata (Video Game) / int_823c6e3e | comment |
Large Ham: A lot of the voice actors chew the scenery Chopin likes to contemplate his navel like an actor on a stage Liam O'Brien is clearly having a hell of a time playing Count Waltz. | |
Eternal Sonata (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_823c6e3e | |
Eternal Sonata (Video Game) / int_82accf22 | type |
Gainax Ending | |
Eternal Sonata (Video Game) / int_82accf22 | comment |
Gainax Ending: Did you really expect the fever dream of a dying man to make sense? | |
Eternal Sonata (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_82accf22 | |
Eternal Sonata (Video Game) / int_834420aa | type |
BFS | |
Eternal Sonata (Video Game) / int_834420aa | comment |
BFS: As wielded by Jazz. It's bigger than Cloud's! | |
Eternal Sonata (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_834420aa | |
Eternal Sonata (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Eternal Sonata (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Salsa {red; aggressive, loud etc) and March {blue; friendly, soft-spoken, etc). Even their hair are the respective colors! March's Blue Oni tendencies are even more pronounced in the PlayStation 3 Updated Re-release - there are several references to her being passionate about research that aren't present in the Xbox 360 version. | |
Eternal Sonata (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_8411ab92 | |
Eternal Sonata (Video Game) / int_85f8dc9d | type |
It's All Upstairs From Here | |
Eternal Sonata (Video Game) / int_85f8dc9d | comment |
It's All Upstairs from Here - The Double Reed Tower of Sand. Twice, unsurprisingly. The Xylophone Tower qualifies too. | |
Eternal Sonata (Video Game) / int_85f8dc9d | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_85f8dc9d | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_85f8dc9d | |
Eternal Sonata (Video Game) / int_8776162d | type |
Because I Said So | |
Eternal Sonata (Video Game) / int_8776162d | comment |
Because I Said So: A mother's stated reason when a boy asks why he shouldn't go near Polka, or anyone who glows (from using magic) like she did. The real reason is irrational fear that the magic disease is contagious. | |
Eternal Sonata (Video Game) / int_8776162d | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_8776162d | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_8776162d | |
Eternal Sonata (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Eternal Sonata (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Ritardando's sewer is big enough to house orphans and a bunch of rats the size of beat. It's also quite pretty, as far as sewers go. | |
Eternal Sonata (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_87e661e8 | |
Eternal Sonata (Video Game) / int_8967e17f | type |
Back from the Dead | |
Eternal Sonata (Video Game) / int_8967e17f | comment |
Back from the Dead: Claves if you complete the bonus dungeon. Depending on your interpretation, Chopin. | |
Eternal Sonata (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_8967e17f | |
Eternal Sonata (Video Game) / int_8af721f7 | type |
Joke Item | |
Eternal Sonata (Video Game) / int_8af721f7 | comment |
Joke Item: Most of the EZI items areuseless, or worse, do harm to your characters. If you're plyaing the XBox 360 version, then it's still worth collecting them all in order to gain an Achievement, if you like gaining Achievements for XBox Live. If you have the PS3 version, they are just something to collect for fun, as this version doesn't connect to the PlayStation Network. | |
Eternal Sonata (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_8af721f7 | |
Eternal Sonata (Video Game) / int_8d189cee | type |
Nothing Can Stop Us Now! | |
Eternal Sonata (Video Game) / int_8d189cee | comment |
Nothing Can Stop Us Now!: Count Waltz in the first battle against him because he has the main party pinned with an army of dragons and acquires the means to create glowing apogos. This is only in the original XBox 360 version which happens to be the only battle against him. | |
Eternal Sonata (Video Game) / int_8d189cee | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_8d189cee | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_8d189cee | |
Eternal Sonata (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Eternal Sonata (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: An early quest will force you to find some food for a bunch of goats blocking your path on a bridge. Said bridge is about four feet long and is built over little more than a trickling stream. Does your party think of going around and wading through ankle-deep water? Of course not. | |
Eternal Sonata (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_8d6c8737 | |
Eternal Sonata (Video Game) / int_8e47b1f5 | type |
Kissing Discretion Shot | |
Eternal Sonata (Video Game) / int_8e47b1f5 | comment |
Kissing Discretion Shot: In the ending, Allegretto and Polka share a passionate hug in the renewed Tenuto flower field and then the camera pans away for a wide shot of the scenery just as they begin to kiss. | |
Eternal Sonata (Video Game) / int_8e47b1f5 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_8e47b1f5 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_8e47b1f5 | |
Eternal Sonata (Video Game) / int_90c018ac | type |
JustifiedTrope | |
Eternal Sonata (Video Game) / int_90c018ac | comment |
Technically this applies to March and Salsa also, but it 's forgivable considering they're twins. | |
Eternal Sonata (Video Game) / int_90c018ac | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_90c018ac | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_90c018ac | |
Eternal Sonata (Video Game) / int_9183215d | type |
Last Disc Magic | |
Eternal Sonata (Video Game) / int_9183215d | comment |
Polka is sweet and kind, but is prone to shouting "Stay out of my way!" as she casts her area effect Nuke Spells. | |
Eternal Sonata (Video Game) / int_9183215d | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_9183215d | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_9183215d | |
Eternal Sonata (Video Game) / int_921bd3b7 | type |
TheEvilGenius | |
Eternal Sonata (Video Game) / int_921bd3b7 | comment |
The Evil Genius: Fugue is the one responsible for investigating the location of glowing Agogos and wears High-Class Glass. | |
Eternal Sonata (Video Game) / int_921bd3b7 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_921bd3b7 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_921bd3b7 | |
Eternal Sonata (Video Game) / int_921cdca8 | type |
Nothing Personal | |
Eternal Sonata (Video Game) / int_921cdca8 | comment |
Nothing Personal: Rondo after she fatally attacks Claves. | |
Eternal Sonata (Video Game) / int_921cdca8 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_921cdca8 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_921cdca8 | |
Eternal Sonata (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Eternal Sonata (Video Game) / int_933576c8 | comment |
Mighty Glacier: Jazz has the highest attack stats and hit points, but he's also one of the slowest characters. | |
Eternal Sonata (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_933576c8 | |
Eternal Sonata (Video Game) / int_940b3c0 | type |
Irrelevant Sidequest | |
Eternal Sonata (Video Game) / int_940b3c0 | comment |
Irrelevant Sidequest: There's a fairly extensive trading sidequest early in the game that ultimately results in nothing more than a key to a temple that can easily be obtained by simpler means. The only upshot is you get to keep a minor accessory that you would otherwise be forced to give up. What's worse, you ultimately end up not needing the key in question, but the plot demands that you obtain it anyway. The Score Piece sidequest is entirely unconnected to the plot of the game. | |
Eternal Sonata (Video Game) / int_940b3c0 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_940b3c0 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_940b3c0 | |
Eternal Sonata (Video Game) / int_94e4c8ab | type |
Betty and Veronica | |
Eternal Sonata (Video Game) / int_94e4c8ab | comment |
Betty and Veronica: Falsetto and Claves are both after Jazz, although which is the Betty and which the Veronica is less obvious than in many cases. rough speaking martial artist Falsetto appears to be the Veronica but was Jazz's childhood friend while soft-spoken and polite Lady of War Claves appears to be the Betty but is a spy. | |
Eternal Sonata (Video Game) / int_94e4c8ab | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_94e4c8ab | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_94e4c8ab | |
Eternal Sonata (Video Game) / int_951a2326 | type |
Musical Theme Naming | |
Eternal Sonata (Video Game) / int_951a2326 | comment |
Musical Theme Naming: The characters, their attacks, the places they go to etc. | |
Eternal Sonata (Video Game) / int_951a2326 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_951a2326 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_951a2326 | |
Eternal Sonata (Video Game) / int_957216fe | type |
ExpositionBreak | |
Eternal Sonata (Video Game) / int_957216fe | comment |
Exposition Break: The game is lengthy on the cutscenes in general, but special mention goes to the slow-paced Chopin history lessons. | |
Eternal Sonata (Video Game) / int_957216fe | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_957216fe | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_957216fe | |
Eternal Sonata (Video Game) / int_970c790a | type |
Big Bad | |
Eternal Sonata (Video Game) / int_970c790a | comment |
Big Bad: Waltz is the ruler and the one with the Evil Plan. | |
Eternal Sonata (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_970c790a | |
Eternal Sonata (Video Game) / int_97ba2567 | type |
Chirping Crickets | |
Eternal Sonata (Video Game) / int_97ba2567 | comment |
Chirping Crickets: Done using the blowing wind variant. The party is trying to decide whether or not to use a secret passage, so they turn to Allegretto to make the decision. He decides to go for it, commenting "You know what they say - 'If you don't go into the lion's den, you can't count your chickens.'" There is a sound of wind blowing from the tunnel and after a pause, Viola comments "That doesn't make any sense." | |
Eternal Sonata (Video Game) / int_97ba2567 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_97ba2567 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_97ba2567 | |
Eternal Sonata (Video Game) / int_9858c391 | type |
Chick Magnet | |
Eternal Sonata (Video Game) / int_9858c391 | comment |
Chick Magnet: Jazz attracts Claves, Falsetto, and Viola. | |
Eternal Sonata (Video Game) / int_9858c391 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_9858c391 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_9858c391 | |
Eternal Sonata (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Eternal Sonata (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: An odd case in that the game allows you carry up to 99 of any item at all that can be purchased or dropped by monsters, including weapons and armor. This is despite the fact that every character has their own unique type of weapon that only they can equip and most armor can only be equipped by a few different characters, or in some cases, only one. | |
Eternal Sonata (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_9c7e3137 | |
Eternal Sonata (Video Game) / int_9d09bf1a | type |
American Kirby Is Hardcore | |
Eternal Sonata (Video Game) / int_9d09bf1a | comment |
American Kirby Is Hardcore: A weird example. While the Japanese◊ and US◊ Xbox 360 covers are both pretty cutesy, the original US PS3 boxart◊ is almost misleading. | |
Eternal Sonata (Video Game) / int_9d09bf1a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_9d09bf1a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_9d09bf1a | |
Eternal Sonata (Video Game) / int_a00eb8f9 | type |
Bare-Fisted Monk | |
Eternal Sonata (Video Game) / int_a00eb8f9 | comment |
Bare-Fisted Monk: Falsetto fights with her bare hands and feet. Though she can equip brass knuckles and similar weapons equipping different weapons doesn't change the character's appearance. | |
Eternal Sonata (Video Game) / int_a00eb8f9 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_a00eb8f9 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_a00eb8f9 | |
Eternal Sonata (Video Game) / int_a0d9c2f3 | type |
Final Speech | |
Eternal Sonata (Video Game) / int_a0d9c2f3 | comment |
Final Speech: Claves. It takes so long that you might die before she does. | |
Eternal Sonata (Video Game) / int_a0d9c2f3 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_a0d9c2f3 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_a0d9c2f3 | |
Eternal Sonata (Video Game) / int_a0eeac39 | type |
Odd Name Out | |
Eternal Sonata (Video Game) / int_a0eeac39 | comment |
Odd Name Out: Baroque City, while still musically relevant, stands out among Forte, (sus)Tenuto, Ritardando, and Andantino as a style of music, rather than a musical direction. The Hanon Hills also count, as the locations are generally named after musical terms of some sort, but these are actually a tribute a person— Charlie Louis Hanon, a famous French piano pedagogue, who is known for a series of training exercises for pianists. | |
Eternal Sonata (Video Game) / int_a0eeac39 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_a0eeac39 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_a0eeac39 | |
Eternal Sonata (Video Game) / int_a119b588 | type |
Hey, You! | |
Eternal Sonata (Video Game) / int_a119b588 | comment |
Hey, You!: When the party reaches the summit of Mt. Rock, Allegretto addresses Crescendo and Serenade (a prince and princess respectively) with a hearty "Hey, guys!" | |
Eternal Sonata (Video Game) / int_a119b588 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_a119b588 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_a119b588 | |
Eternal Sonata (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Eternal Sonata (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: Alegretto's final weapon, Silver Star, is a sword that critically hits 100% of the time. | |
Eternal Sonata (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_a5e02e9e | |
Eternal Sonata (Video Game) / int_a62dca03 | type |
Year Inside, Hour Outside | |
Eternal Sonata (Video Game) / int_a62dca03 | comment |
Year Inside, Hour Outside: The events that happen in the dream world are indicated to be taking place in the real world in a period of just over three hours in terms of the time from when Frederic starts the dream till when he dies. | |
Eternal Sonata (Video Game) / int_a62dca03 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_a62dca03 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_a62dca03 | |
Eternal Sonata (Video Game) / int_ab802f4b | type |
Work Off the Debt | |
Eternal Sonata (Video Game) / int_ab802f4b | comment |
Work Off the Debt: When Frederic, Polka, Beat and Salsa are rescued by a Baroque Ship, Beat asks Prince Crescendo if there's anything they can do to thank them, and suggests "This little squirt [Salsa] could wash dishes for you!" Salsa is not amused, but Crescendo says that it's fine, that they don't owe him anything. Later, however, when a pirate ship shows up to menace the Baroque Ship, the party goes aboard to fight off the pirates. | |
Eternal Sonata (Video Game) / int_ab802f4b | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_ab802f4b | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_ab802f4b | |
Eternal Sonata (Video Game) / int_afcf369c | type |
Elegant Gothic Lolita | |
Eternal Sonata (Video Game) / int_afcf369c | comment |
Elegant Gothic Lolita: Informs much of the character design, but especially Falsetto. | |
Eternal Sonata (Video Game) / int_afcf369c | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_afcf369c | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_afcf369c | |
Eternal Sonata (Video Game) / int_aff1ee2e | type |
Small Reference Pools | |
Eternal Sonata (Video Game) / int_aff1ee2e | comment |
Small Reference Pools: Surprisingly averted, as the game has multiple items and some attacks that refer to the generally underused The Kalevala. | |
Eternal Sonata (Video Game) / int_aff1ee2e | featureApplicability |
-1.0 | |
Eternal Sonata (Video Game) / int_aff1ee2e | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_aff1ee2e | |
Eternal Sonata (Video Game) / int_b1d2b799 | type |
Artistic Age | |
Eternal Sonata (Video Game) / int_b1d2b799 | comment |
Artistic Age: If you didn't know any better, you'd think Chopin was a teenager. It is jarring to walk up to girls the same height as Polka (who is 14) who talk about cooking for their husbands. | |
Eternal Sonata (Video Game) / int_b1d2b799 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_b1d2b799 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_b1d2b799 | |
Eternal Sonata (Video Game) / int_b288a349 | type |
White Magician Girl | |
Eternal Sonata (Video Game) / int_b288a349 | comment |
White Magician Girl: Princess Serenade is a pretty princess with a heart-shaped staff, she's a love interest to another character, an Actual (and Martial pacifist) and she can heal. However she deals massive amounts of damage. | |
Eternal Sonata (Video Game) / int_b288a349 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_b288a349 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_b288a349 | |
Eternal Sonata (Video Game) / int_b3acb52a | type |
Innocent Flower Girl | |
Eternal Sonata (Video Game) / int_b3acb52a | comment |
Innocent Flower Girl: Polka is the page image; sweet natured girl with a teriminal illness that sells floral powder. | |
Eternal Sonata (Video Game) / int_b3acb52a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_b3acb52a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_b3acb52a | |
Eternal Sonata (Video Game) / int_b4fae672 | type |
Heads I Win, Tails You Lose | |
Eternal Sonata (Video Game) / int_b4fae672 | comment |
Heads I Win, Tails You Lose: If the heroes lose against Tuba it's Game Over. If the heroes win against Tuba, he orders a couple of mooks to throw them in jail. | |
Eternal Sonata (Video Game) / int_b4fae672 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_b4fae672 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_b4fae672 | |
Eternal Sonata (Video Game) / int_b5ac90ac | type |
"Groundhog Day" Loop | |
Eternal Sonata (Video Game) / int_b5ac90ac | comment |
Subverted at the very beginning. The player is lead to believe they will see the first scene in the game again later, as it appears to be set in the future. However, due to the game's "Groundhog Day" Loop this is actually before the game chronologically. | |
Eternal Sonata (Video Game) / int_b5ac90ac | featureApplicability |
-0.3 | |
Eternal Sonata (Video Game) / int_b5ac90ac | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_b5ac90ac | |
Eternal Sonata (Video Game) / int_b707726f | type |
Hypocritical Humor | |
Eternal Sonata (Video Game) / int_b707726f | comment |
Hypocritical Humor: When Fugue tells Count Waltz that he couldn't find any glowing agogos in Agogo Forest, Waltz orders him straight back there and warns him "I won't listen to another report of failure." Fugue leaves and Legato comes in to inform Waltz about the good progress they're making with their mining operations at Mt. Rock, only for Waltz to tell him "There's no need to report when things are going well." | |
Eternal Sonata (Video Game) / int_b707726f | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_b707726f | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_b707726f | |
Eternal Sonata (Video Game) / int_bb35f8b6 | type |
Mixed Metaphor | |
Eternal Sonata (Video Game) / int_bb35f8b6 | comment |
Mixed Metaphor: The earlier mentioned (see Chirping Crickets) "If you don't go into the lion's den, you can't count your chickens." | |
Eternal Sonata (Video Game) / int_bb35f8b6 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_bb35f8b6 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_bb35f8b6 | |
Eternal Sonata (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Eternal Sonata (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: The game generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a Dual Boss to earn the right to enter the Double Reed Tower of Sand, which is two towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another Dual Boss in the PS3 version). The real Final Boss shows up shortly thereafter. | |
Eternal Sonata (Video Game) / int_bc0f0e23 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_bc0f0e23 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_bc0f0e23 | |
Eternal Sonata (Video Game) / int_bd50ec63 | type |
Battle in the Rain | |
Eternal Sonata (Video Game) / int_bd50ec63 | comment |
Battle in the Rain: All encounters in the Agogo Forest while it's raining but particularly the battle with Fugue. | |
Eternal Sonata (Video Game) / int_bd50ec63 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_bd50ec63 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_bd50ec63 | |
Eternal Sonata (Video Game) / int_bdd7fd6b | type |
These Hands Have Killed | |
Eternal Sonata (Video Game) / int_bdd7fd6b | comment |
These Hands Have Killed: In the ending of the PlayStation 3 version, Frederic stares at his hands in this manner after he wakes up following Polka's sacrifice. Technically he didn't, but he blames himself for not being able to do anything to stop what happened. | |
Eternal Sonata (Video Game) / int_bdd7fd6b | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_bdd7fd6b | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_bdd7fd6b | |
Eternal Sonata (Video Game) / int_be7ff283 | type |
YouGottaHaveBlueHair | |
Eternal Sonata (Video Game) / int_be7ff283 | comment |
You Gotta Have Blue Hair: Silver for Allegretto and Falsetto, pinkish for Claves and Salsa, lavender for March. The rest of the party and most NPCs have more "ordinary" hair colours. It is a dream world, after all. | |
Eternal Sonata (Video Game) / int_be7ff283 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_be7ff283 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_be7ff283 | |
Eternal Sonata (Video Game) / int_c053f1fc | type |
Required Party Member | |
Eternal Sonata (Video Game) / int_c053f1fc | comment |
Required Party Member: For some boss battles, a particular character will automatically force out the person in the 3rd party slot if they're not already in the party. For this reason, it's always best to make sure your healer isn't in that slot. The game will also do the opposite on 3 occasions, forcing a member out and being replaced by whoever's in the 4th slot. It does this for the final boss, of all things. | |
Eternal Sonata (Video Game) / int_c053f1fc | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_c053f1fc | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_c053f1fc | |
Eternal Sonata (Video Game) / int_c27d3939 | type |
Soap Opera Disease | |
Eternal Sonata (Video Game) / int_c27d3939 | comment |
Soap Opera Disease: Polka's illness has no symptoms other than 'capable of using magic' but it will kill her somehow in the near future. This causes her much pain and informs a number of plot events. | |
Eternal Sonata (Video Game) / int_c27d3939 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_c27d3939 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_c27d3939 | |
Eternal Sonata (Video Game) / int_c5249c79 | type |
Nice Hat | |
Eternal Sonata (Video Game) / int_c5249c79 | comment |
Nice Hat: Chopin wears a stylish top hat, complete with plucked feathers in the brim. Salsa wears a fancy pirate's hat which is her pride and joy. Prior to acquiring this, she wore a different hat that looked similar but didn't have the pirate's skull on it. She is forced to go hatless a couple of times during the game - first when she heads off to Forte and leaves her hat behind and later when her hat gets swept away in the Fusion River, which eventually leads to it being replaced by the pirate hat. | |
Eternal Sonata (Video Game) / int_c5249c79 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_c5249c79 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_c5249c79 | |
Eternal Sonata (Video Game) / int_c98b7916 | type |
Messianic Archetype | |
Eternal Sonata (Video Game) / int_c98b7916 | comment |
Messianic Archetype: Polka is an All-Loving Hero who dies to save others and is reborn afterword. This is the hinge of the plot's super-structure and Chopin does his own messanic thing to end the "Groundhog Day" Loop that forces it to repeat itself. | |
Eternal Sonata (Video Game) / int_c98b7916 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_c98b7916 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_c98b7916 | |
Eternal Sonata (Video Game) / int_ca7ec334 | type |
Two Lines, No Waiting | |
Eternal Sonata (Video Game) / int_ca7ec334 | comment |
Two Lines, No Waiting: In the first chapter as well as after the bridge collapses the main characters will be seperated and played apart in different segments. | |
Eternal Sonata (Video Game) / int_ca7ec334 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_ca7ec334 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_ca7ec334 | |
Eternal Sonata (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Eternal Sonata (Video Game) / int_caf89e54 | comment |
Taking You with Me: Tuba tries this when the heroes defeat him a second time at Cabasa Bridge at the end of Chapter Two. It doesn't work, see Involuntary Group Split above. | |
Eternal Sonata (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_caf89e54 | |
Eternal Sonata (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Eternal Sonata (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu??: On Encore mode on the PS3 version, you can face The Great EZI as an optional boss, who is implied to be a deity. | |
Eternal Sonata (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_cc4d190a | |
Eternal Sonata (Video Game) / int_ce75a983 | type |
Screw Destiny | |
Eternal Sonata (Video Game) / int_ce75a983 | comment |
Screw Destiny: Allegretto in the PlayStation 3 Updated Re-release. | |
Eternal Sonata (Video Game) / int_ce75a983 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_ce75a983 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_ce75a983 | |
Eternal Sonata (Video Game) / int_d148b019 | type |
MundaneMadeAwesome | |
Eternal Sonata (Video Game) / int_d148b019 | comment |
Mundane Made Awesome: Salsa finds the pirate hat puts it on her head and declares it to be the "ultimate treasure". The fanfare and background make it a Crowning Moment of Funny. | |
Eternal Sonata (Video Game) / int_d148b019 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_d148b019 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_d148b019 | |
Eternal Sonata (Video Game) / int_d26b75d6 | type |
Video Game Historical Revisionism | |
Eternal Sonata (Video Game) / int_d26b75d6 | comment |
Videogame Historical Revisionism: Averted. The makers tried to be as historically accurate as possible and worked with the Chopin Society in Warsaw in order to make sure they were. The only flaw is Chopin using a conductor's baton when he was a pianist in real life which is understandable; have you ever tried to fight someone with a piano? | |
Eternal Sonata (Video Game) / int_d26b75d6 | featureApplicability |
-1.0 | |
Eternal Sonata (Video Game) / int_d26b75d6 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_d26b75d6 | |
Eternal Sonata (Video Game) / int_d53ad027 | type |
Cheerful Child | |
Eternal Sonata (Video Game) / int_d53ad027 | comment |
Cheerful Child: Beat tends to stay upbeat throughout events that would probably traumatize many eight-year-olds. March similarly marches along with a merry smile. | |
Eternal Sonata (Video Game) / int_d53ad027 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_d53ad027 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_d53ad027 | |
Eternal Sonata (Video Game) / int_d581ba71 | type |
Comes Great Responsibility | |
Eternal Sonata (Video Game) / int_d581ba71 | comment |
Comes Great Responsibility: In Lament Mirror in the PlayStation 3 Updated Re-release, Salsa is alone with Frederic and hankering for some food. She asks Frederic why he doesn't use his magic powers to magic up a steak for them. He replies that "Magic is not a tool of convenience," and continues that even if such a thing were possible, their first thought should be of the children starving in the cities. Salsa is not persuaded by this logical argument and breaks down in a tantrum, causing Frederic to Face Palm. | |
Eternal Sonata (Video Game) / int_d581ba71 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_d581ba71 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_d581ba71 | |
Eternal Sonata (Video Game) / int_d5a9bf2a | type |
TheDarkChick | |
Eternal Sonata (Video Game) / int_d5a9bf2a | comment |
The Dark Chick: Rondo is the sole female in the group and acts as a spy and enforcer. | |
Eternal Sonata (Video Game) / int_d5a9bf2a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_d5a9bf2a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_d5a9bf2a | |
Eternal Sonata (Video Game) / int_d933263 | type |
Have a Nice Death | |
Eternal Sonata (Video Game) / int_d933263 | comment |
Have a Nice Death: When you lose to certain bosses they will talk about their victory and your loss. | |
Eternal Sonata (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_d933263 | |
Eternal Sonata (Video Game) / int_dde7da12 | type |
Come to Gawk | |
Eternal Sonata (Video Game) / int_dde7da12 | comment |
Come to Gawk: There's a Magic Researcher on the second fall of Baroque Castle. If the player visits him after completing the Lament Mirror sequence (available only in the PlayStation 3 Updated Re-release of the game), he will ask if the party has come to laugh at them and orders them to "Get Out!" Polka and Frederic, however, note that he's studying magic and quickly explain that they're both magic users, delighting him as he rarely gets to meet live magic users, and he reveals a lot of interesting information. | |
Eternal Sonata (Video Game) / int_dde7da12 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_dde7da12 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_dde7da12 | |
Eternal Sonata (Video Game) / int_df1793de | type |
Updated Re-release | |
Eternal Sonata (Video Game) / int_df1793de | comment |
Updated Re-release: The PS3 version adds several quests, new playable characters, tweaked game mechanics, an altered script, and other minute changes. | |
Eternal Sonata (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_df1793de | |
Eternal Sonata (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
Eternal Sonata (Video Game) / int_e2c4b927 | comment |
Dub Name Change: From Japanese to English, Jitterbug's name is changed to Jazz, but the other names are kept the change (although in Japanese they call him Chopin, while in English they call him Frederick). However, if you play the game using the French on-screen text, a number of other characters change names. For your side, Beat becomes Piccolo, Viola is Harpe, Falsetto is Mazurka. (A mazurka is a type of Polish folk dance and Chopin composed several of them, one of which can be listened to on a piano in the tavern in Forte.) Serenade's poodle puppy changes from Minuet to Menuet. Oh, and Frederic and Serenade both gain accent marks over the "e"s in their names. For the baddies, Fugue becomes Staccato, Guitar is Banjo, Rondo is Rumba, and Count Waltz, of course, becomes Comte Valse. Incidentally, Jazz is still Jazz. A number of the attack names change, e.g. Orange Cure and Earth Growth to Orange Glow and Earth Heal for Polka. For Princess Serenade they decided to change her "Word:" skills to "Verbum:". | |
Eternal Sonata (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_e2c4b927 | |
Eternal Sonata (Video Game) / int_e4e86215 | type |
FakeDifficulty | |
Eternal Sonata (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Start the Bonus Dungeon and you will unlock Party Level 6 which allows you to chain up to 6 special attacks. The catch? Every time you use one, the button's mapping changes randomly, meaning that you should un-memorize the controller's mapping. It only happens whenever one uses a skill, not at every button press like a number of descriptions set it up to be. note Even then, it only changes with skill usage when executing Harmony Chains - if one doesn't use those, then it doesn't change at all. Furthermore, the item button always remains the same, so it's only the three other command buttons that change. It also resets to the default after each battle. As long as one remains calm (and remembers to use that map at the bottom of the screen that shows what button does what), they can reasonably keep up with a changing button layout. Plus, the benefits outweigh the detriments (carrying Echoes over between battles and an increase in Harmony Chain size from 3 to 6 at the cost of one less second of action time and Damn You, Muscle Memory! is a good deal). | |
Eternal Sonata (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_e4e86215 | |
Eternal Sonata (Video Game) / int_e9f14d87 | type |
This Is as Far as I Go | |
Eternal Sonata (Video Game) / int_e9f14d87 | comment |
This Is as Far as I Go: If the player attempts to exit Mysterious Unison without Claves's soul in complete unison, she states "I'm afraid this as far as I can go" and leaves the party until the player re-enters the dungeon. | |
Eternal Sonata (Video Game) / int_e9f14d87 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_e9f14d87 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_e9f14d87 | |
Eternal Sonata (Video Game) / int_ec7da60a | type |
Beethoven Was an Alien Spy | |
Eternal Sonata (Video Game) / int_ec7da60a | comment |
Beethoven Was an Alien Spy: One of the main characters is Frédéric François Chopin. Who knew he could kick so much ass with a conductor's baton? In fairness, it's (apparently) all a dream, so his extra skills are at least explained. And by the end he gets godlike power. | |
Eternal Sonata (Video Game) / int_ec7da60a | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_ec7da60a | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_ec7da60a | |
Eternal Sonata (Video Game) / int_edf841f6 | type |
Worthless Treasure Twist | |
Eternal Sonata (Video Game) / int_edf841f6 | comment |
Worthless Treasure Twist: A variation in that the party finds a real pirate's treasure of gold and jewels, but what Salsa values is a pirate's hat to replace her hat that got lost at sea. | |
Eternal Sonata (Video Game) / int_edf841f6 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_edf841f6 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_edf841f6 | |
Eternal Sonata (Video Game) / int_ee0327e7 | type |
Bonus Boss | |
Eternal Sonata (Video Game) / int_ee0327e7 | comment |
Bonus Boss: Deep Lurker, Unison Rondo, and Annihilator in the Mysterious Unison. Unison Rondo's incredibly high stats and speed are perfect That One Boss material. The Church of Ezi's boss in the PS3 version. The two (three on Encore) optional rematches with Captain Dolce. | |
Eternal Sonata (Video Game) / int_ee0327e7 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_ee0327e7 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_ee0327e7 | |
Eternal Sonata (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Eternal Sonata (Video Game) / int_ee7a60e9 | comment |
One Steve Limit: There are two characters that are called Bass - one of them is a member of Andantino and the other is a flunky of the pirate captain Dolce. | |
Eternal Sonata (Video Game) / int_ee7a60e9 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_ee7a60e9 | |
Eternal Sonata (Video Game) / int_f0897540 | type |
Letters 2 Numbers | |
Eternal Sonata (Video Game) / int_f0897540 | comment |
Letters 2 Numbers: The various "321" references in association with the god EZI. Even the achievement on the Xbox 360 version for collecting all EZI items is worth 321 gamerscore. | |
Eternal Sonata (Video Game) / int_f0897540 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f0897540 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f0897540 | |
Eternal Sonata (Video Game) / int_f1356f5e | type |
Speaks Fluent Animal | |
Eternal Sonata (Video Game) / int_f1356f5e | comment |
Speaks Fluent Animal: Part of the second trading sidequest involves finding the ingredients for a magic candy that allows one to talk to animals, which you ultimately give to an item merchant who wants to be able to talk to his horse. (Absurd! No one can talk to a horse, of course!) Also, there's a woman in Baroque you can help out whose husband has disappeared into the Sharp Mountains. Viola is somehow able to understand a dog whose barking "tells" her that the husband is in danger and needs help. | |
Eternal Sonata (Video Game) / int_f1356f5e | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f1356f5e | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f1356f5e | |
Eternal Sonata (Video Game) / int_f2d8e3c2 | type |
Evil Plan | |
Eternal Sonata (Video Game) / int_f2d8e3c2 | comment |
Evil Plan: The heroes gather to stop Count Waltz from mining mineral powder which he plans to use to create an army of Super Soldiers and invade the neighboring country. | |
Eternal Sonata (Video Game) / int_f2d8e3c2 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f2d8e3c2 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f2d8e3c2 | |
Eternal Sonata (Video Game) / int_f32dadad | type |
Instant Messenger Pigeon | |
Eternal Sonata (Video Game) / int_f32dadad | comment |
Instant Messenger Pigeon: Claves sends a dove to Baroque to deliver the message to Prince Crescendo that Princess Serenade is a Forte spy. Not only does the dove make it safely, but it survives the bitter cold to land neatly upon the prince's window. | |
Eternal Sonata (Video Game) / int_f32dadad | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f32dadad | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f32dadad | |
Eternal Sonata (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
Eternal Sonata (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: The party size climbs to ten in the 360 version, and a rather large twelve in the PS3 version, possibly a record for any RPG not named Final Fantasy VI, Chrono Cross, Radiata Stories, or Suikoden, but you'll only ever have three characters in the active battling party. | |
Eternal Sonata (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f3cf30d9 | |
Eternal Sonata (Video Game) / int_f42f96fa | type |
Would Hit a Girl | |
Eternal Sonata (Video Game) / int_f42f96fa | comment |
Would Hit a Girl: Averted even outside of battle. In one particular cutscene, Jazz slaps Falsetto. You don't hate him for it because it comes across more as a Get a Hold of Yourself, Man! than abuse and also because he hugs her afterword. | |
Eternal Sonata (Video Game) / int_f42f96fa | featureApplicability |
-1.0 | |
Eternal Sonata (Video Game) / int_f42f96fa | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f42f96fa | |
Eternal Sonata (Video Game) / int_f51f4509 | type |
Tagline | |
Eternal Sonata (Video Game) / int_f51f4509 | comment |
Tagline: "Cross the bridge between dreams and reality." | |
Eternal Sonata (Video Game) / int_f51f4509 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f51f4509 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f51f4509 | |
Eternal Sonata (Video Game) / int_f6254414 | type |
Cute Bruiser | |
Eternal Sonata (Video Game) / int_f6254414 | comment |
Cute Bruiser: Salsa and March and short little girls who can tear up the battlefield with chakrams. Polka will beat you senseless with a parasol. | |
Eternal Sonata (Video Game) / int_f6254414 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f6254414 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f6254414 | |
Eternal Sonata (Video Game) / int_f740a274 | type |
Historical Beauty Update | |
Eternal Sonata (Video Game) / int_f740a274 | comment |
Historical Beauty Update: Chopin was a gorgeous hunk in Real Life, but he's outright Bishōnen in this game. | |
Eternal Sonata (Video Game) / int_f740a274 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f740a274 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f740a274 | |
Eternal Sonata (Video Game) / int_f7588306 | type |
Reverse Psychology | |
Eternal Sonata (Video Game) / int_f7588306 | comment |
Reverse Psychology: in the PlayStation 3 Updated Re-release Waltz sensibly orders his dragons to take out the party. Since trying to take on a group of dragons would be a very bad idea, Salsa and March goad him by telling him that the party is "under the protection of the glowing agogos," with Viola noting that they've already defeated all of his other "little henchmen." This is successful in convincing Count Waltz to decide "If those bumbling idiots couldn't manage it, then why don't we see what I can do!" | |
Eternal Sonata (Video Game) / int_f7588306 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f7588306 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f7588306 | |
Eternal Sonata (Video Game) / int_f792bc7b | type |
Dying Dream | |
Eternal Sonata (Video Game) / int_f792bc7b | comment |
Dying Dream: The premise of the story is Chobin walking about a (supposedly) dream world while he's dying. | |
Eternal Sonata (Video Game) / int_f792bc7b | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f792bc7b | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f792bc7b | |
Eternal Sonata (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Eternal Sonata (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: Double Reed Tower is beautiful and ethereal and you will know that it is the final dungeon before you even step foot in it. Unfortunately it is also repetitive as one must climb up two separate, yet identical towers and then back down both. | |
Eternal Sonata (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f821e963 | |
Eternal Sonata (Video Game) / int_f9375414 | type |
FacePalm | |
Eternal Sonata (Video Game) / int_f9375414 | comment |
Face Palm: Done by Chopin in the PS3 version when listening to Salsa whine about being trapped in Lament | |
Eternal Sonata (Video Game) / int_f9375414 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_f9375414 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_f9375414 | |
Eternal Sonata (Video Game) / int_fb9e2ffd | type |
Team Pet | |
Eternal Sonata (Video Game) / int_fb9e2ffd | comment |
Team Pet: Arco, Viola's squirrel... thing...It rides on her shoulder. | |
Eternal Sonata (Video Game) / int_fb9e2ffd | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_fb9e2ffd | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_fb9e2ffd | |
Eternal Sonata (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Eternal Sonata (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: Against Fugue the first time Frederick and Polka meet him. | |
Eternal Sonata (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_fc07d409 | |
Eternal Sonata (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Eternal Sonata (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Step 2 in Waltz's Evil Plan involves creating a improved version of the mineral powder which can transform the user immediately into a monster. This happens to Legato near the end of the game. | |
Eternal Sonata (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_fc33ff16 | |
Eternal Sonata (Video Game) / int_fccd06b6 | type |
Beware the Nice Ones | |
Eternal Sonata (Video Game) / int_fccd06b6 | comment |
Beware the Nice Ones: Just because the nice girles are wearing frilly dresses doesn't mean you should underestimate them. Polka is sweet and kind, but is prone to shouting "Stay out of my way!" as she casts her area effect Nuke Spells. March is sweeter and kinder, and can at higher levels effortlessly cut through enemies like a hot knife through butter. It's advisable not to get on Beat's bad side either. Tuba learned that the hard way. | |
Eternal Sonata (Video Game) / int_fccd06b6 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_fccd06b6 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_fccd06b6 | |
Eternal Sonata (Video Game) / int_ff5a74c8 | type |
Talking Is a Free Action | |
Eternal Sonata (Video Game) / int_ff5a74c8 | comment |
Talking Is a Free Action: For any character uttering one of their soliloquys prior to launching a charged-up Special Attack, the Action Gauge stops cold. This is a good thing, since a couple of these soliloquys take longer for them to say than a full turn of the Action Gauge. | |
Eternal Sonata (Video Game) / int_ff5a74c8 | featureApplicability |
1.0 | |
Eternal Sonata (Video Game) / int_ff5a74c8 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_ff5a74c8 | |
Eternal Sonata (Video Game) / int_name | type |
ItemName | |
Eternal Sonata (Video Game) / int_name | comment |
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Eternal Sonata (Video Game) / int_name | featureApplicability |
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Eternal Sonata (Video Game) / int_name | featureConfidence |
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Eternal Sonata (Video Game) | hasFeature |
Eternal Sonata (Video Game) / int_name | |
Eternal Sonata (Video Game) / int_name | itemName |
Eternal Sonata (Video Game) |
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