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In the Hunt (Video Game)
- 428 statements
- 84 feature instances
- 33 referencing feature instances
In the Hunt (Video Game) | type |
TVTItem | |
In the Hunt (Video Game) | label |
In the Hunt (Video Game) | |
In the Hunt (Video Game) | page |
inthehunt | |
In the Hunt (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })In the Hunt (Japanese: Kaitei Daisensou, "Big Sea Battle") is a 1993 Horizontal Scrolling Shooter arcade game by Irem. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.In the Hunt is particularly unique as the player takes the role of a submarine in underwater environments. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.The game's development team would go on to later create Gunforce 2 for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created Metal Slug on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })And for some reason, there is a comic for this game. Yes, really.Story:An organization known as the D.A.S. (Destroy And Satsujin--"Satsujin" meaning "Massacre") used magnetic doomsday machines on the polar ice caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest land masses they could find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); }) | |
In the Hunt (Video Game) | fetched |
2018-10-15T22:47:13Z | |
In the Hunt (Video Game) | parsed |
2020-06-25T17:33:42Z | |
In the Hunt (Video Game) | isPartOf |
DBTropes | |
In the Hunt (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
In the Hunt (Video Game) / int_132e865c | comment |
Earn Your Bad Ending/It's a Wonderful Failure: Beating the game on a one-credit run without continues will give you a Downer Ending. | |
In the Hunt (Video Game) / int_132e865c | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_132e865c | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_132e865c | |
In the Hunt (Video Game) / int_15aed120 | type |
Shows Damage | |
In the Hunt (Video Game) / int_15aed120 | comment |
Shows Damage: The Giant Mooks, as well as the bosses of The Channel and the Seabed Ruins. Doesn't apply to you for obvious reasons. If you manage to destroy Argock's grappling hooks, part of its body will detach, showing a mechanized fishbone interior. | |
In the Hunt (Video Game) / int_15aed120 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_15aed120 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_15aed120 | |
In the Hunt (Video Game) / int_18da3c47 | type |
Underwater Ruins | |
In the Hunt (Video Game) / int_18da3c47 | comment |
Underwater Ruins: Complete with a giant living statue trying to chase your character to the surface. | |
In the Hunt (Video Game) / int_18da3c47 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_18da3c47 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_18da3c47 | |
In the Hunt (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
In the Hunt (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Three of which are Downer Endings, only one is a good ending. | |
In the Hunt (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_1aa08f77 | |
In the Hunt (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
In the Hunt (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: You'd expect that beating the game on one credit will get you a Golden Ending that's even better than the Good Ending, but no. Doing a perfect run will net you "It's a Wonderful Failure" instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the Final Boss' final form. | |
In the Hunt (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_1b2b1d2c | |
In the Hunt (Video Game) / int_20827717 | type |
No Casualties Run | |
In the Hunt (Video Game) / int_20827717 | comment |
No Casualties Run: Doing a one credit run will give you the special ending. It's a Wonderful Failure, unfortunately... | |
In the Hunt (Video Game) / int_20827717 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_20827717 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_20827717 | |
In the Hunt (Video Game) / int_2462a9ba | type |
Multi-Armed and Dangerous | |
In the Hunt (Video Game) / int_2462a9ba | comment |
Multi-Armed and Dangerous: Once Sougon's health has been lowered to a certain extent, it reveals its hideous organic central face, as well as an extra organic arm that will try to Megaton Punch the player. | |
In the Hunt (Video Game) / int_2462a9ba | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_2462a9ba | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_2462a9ba | |
In the Hunt (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
In the Hunt (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The blue power-up gives your submarine a missile that generates a horizontal ultrasonic vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies. | |
In the Hunt (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_2bdae2ae | |
In the Hunt (Video Game) / int_2f253c94 | type |
Glass Cannon | |
In the Hunt (Video Game) / int_2f253c94 | comment |
Glass Cannon: Your submarine has a TON of firepower and can make short work of almost everything by itself. However, it goes down in one hit... | |
In the Hunt (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_2f253c94 | |
In the Hunt (Video Game) / int_3114c1e5 | type |
Ramming Always Works | |
In the Hunt (Video Game) / int_3114c1e5 | comment |
Ramming Always Works: The first boss tries to ram into your character as one of its attacks. The boss of the Channel also tries to do the same, hope you stayed low in the water! | |
In the Hunt (Video Game) / int_3114c1e5 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_3114c1e5 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_3114c1e5 | |
In the Hunt (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
In the Hunt (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Almost all your enemies are mechanical (in fact, only three of them are organic) and explode when destroyed. Furthermore, as all your attacks and most enemy attacks are explosives of some sort, you'd definitely be sure to see a lot of explosions in this game. | |
In the Hunt (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_31a2a33c | |
In the Hunt (Video Game) / int_33310c11 | type |
Under the Sea | |
In the Hunt (Video Game) / int_33310c11 | comment |
Under the Sea: Naturally bound to happen as the player character was a submarine. | |
In the Hunt (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_33310c11 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_33310c11 | |
In the Hunt (Video Game) / int_334e48a1 | type |
After the End | |
In the Hunt (Video Game) / int_334e48a1 | comment |
After the End: The game takes place after a Doomsday Device submerges most of the world. | |
In the Hunt (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_334e48a1 | |
In the Hunt (Video Game) / int_363e9631 | type |
Sequential Boss | |
In the Hunt (Video Game) / int_363e9631 | comment |
Sequential Boss: The Final Boss. Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase. If you did a One Credit Run, It's a Wonderful Failure instead. | |
In the Hunt (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_363e9631 | |
In the Hunt (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
In the Hunt (Video Game) / int_38d17b6c | comment |
Boss Arena Idiocy: Sougon would be undefeatable if not for the floating blocks of stone at the top of the arena, as it was immune to all your attacks until its head was partially destroyed. | |
In the Hunt (Video Game) / int_38d17b6c | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_38d17b6c | |
In the Hunt (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
In the Hunt (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The red power-up just makes your ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons. | |
In the Hunt (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_39b8d3d6 | |
In the Hunt (Video Game) / int_3a9eb947 | type |
SpiritualSequel | |
In the Hunt (Video Game) / int_3a9eb947 | comment |
Spiritual Sequel: In The Hunt is probably a spiritual sequel to the submarine Shoot 'em Up Sqoon. Both are made by Irem and involve submarines, as well as taking place after the world gets flooded by the sea. | |
In the Hunt (Video Game) / int_3a9eb947 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_3a9eb947 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_3a9eb947 | |
In the Hunt (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
In the Hunt (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: The boss of the Seabed Ruins stage, the gigantic living statue Sougon, chases your character up to the surface, where you can finally damage it. | |
In the Hunt (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_409d3c07 | |
In the Hunt (Video Game) / int_418208c3 | type |
Auto-Scrolling Level | |
In the Hunt (Video Game) / int_418208c3 | comment |
Auto-Scrolling Level: Averted in non-boss sections. Unusually for a Shoot 'em Up, levels don't scroll automatically. The only thing keeping you moving other than enemy fire is the time limit. | |
In the Hunt (Video Game) / int_418208c3 | featureApplicability |
-1.0 | |
In the Hunt (Video Game) / int_418208c3 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_418208c3 | |
In the Hunt (Video Game) / int_42632336 | type |
Mecha-Mooks | |
In the Hunt (Video Game) / int_42632336 | comment |
Mecha-Mooks: ALL the enemies except for J3, Sougon, and a lava fish Mini-Boss are entirely mechanical. | |
In the Hunt (Video Game) / int_42632336 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_42632336 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_42632336 | |
In the Hunt (Video Game) / int_465c8289 | type |
Underwater Boss Battle | |
In the Hunt (Video Game) / int_465c8289 | comment |
Underwater Boss Battle: Naturally, all of them, as your character is a freaking SUBMARINE!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water). | |
In the Hunt (Video Game) / int_465c8289 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_465c8289 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_465c8289 | |
In the Hunt (Video Game) / int_471a505f | type |
Four Is Death | |
In the Hunt (Video Game) / int_471a505f | comment |
Four Is Death: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent Death Course, waves of silver submarines, and the three headed dragon-whelk J3 as That One Boss. | |
In the Hunt (Video Game) / int_471a505f | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_471a505f | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_471a505f | |
In the Hunt (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
In the Hunt (Video Game) / int_47e4f5f5 | comment |
Golden Ending: Subverted. If you do a perfect run thinking that you would get a satisfying ending, you're in for a wonderful big mistake... | |
In the Hunt (Video Game) / int_47e4f5f5 | featureApplicability |
-0.3 | |
In the Hunt (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_47e4f5f5 | |
In the Hunt (Video Game) / int_486466ee | type |
Dual Boss | |
In the Hunt (Video Game) / int_486466ee | comment |
The Dual Boss of the sunken town stage also exhibits this: once one of the two Trumpet Lilies is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it. | |
In the Hunt (Video Game) / int_486466ee | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_486466ee | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_486466ee | |
In the Hunt (Video Game) / int_4a0ec526 | type |
Harmless Freezing | |
In the Hunt (Video Game) / int_4a0ec526 | comment |
Harmless Freezing: The Freeze Rays in the first stage couldn't destroy your submarine, but would immobilize it for a short while. | |
In the Hunt (Video Game) / int_4a0ec526 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_4a0ec526 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_4a0ec526 | |
In the Hunt (Video Game) / int_4e3d253b | type |
Downer Ending | |
In the Hunt (Video Game) / int_4e3d253b | comment |
Downer Ending: Three of them. In the first when you beat the game as one player without using any continues, you are destroyed along with the enemy base. The second and third occur when you beat the game with two players, and are forced to fight your friend. If you succeed in destroying in the other player, you become the new leader of the D.A.S. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean. The first two are also somewhat exaggerated examples of It's a Wonderful Failure as well. | |
In the Hunt (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_4e3d253b | |
In the Hunt (Video Game) / int_5049f19d | type |
Do Well, But Not Perfect | |
In the Hunt (Video Game) / int_5049f19d | comment |
Do Well, but Not Perfect: If you managed to reach the final form of the Final Boss in one credit, you would get the special ending. It's a Wonderful Failure. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending. | |
In the Hunt (Video Game) / int_5049f19d | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_5049f19d | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_5049f19d | |
In the Hunt (Video Game) / int_52281b4e | type |
Segmented Serpent | |
In the Hunt (Video Game) / int_52281b4e | comment |
Segmented Serpent: The Mini-Boss of the Deep Dark Sea is a long, serpent-like fish that tries to eat the player. Aim for the head. | |
In the Hunt (Video Game) / int_52281b4e | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_52281b4e | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_52281b4e | |
In the Hunt (Video Game) / int_5560dbb5 | type |
Airborne Mook | |
In the Hunt (Video Game) / int_5560dbb5 | comment |
Airborne Mook: Several, the first of which you will face are the irritating missile-dropping helicopters. You'll face a much more dangerous threat in the form of bombers shortly. | |
In the Hunt (Video Game) / int_5560dbb5 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_5560dbb5 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_5560dbb5 | |
In the Hunt (Video Game) / int_556a4e20 | type |
The Empire | |
In the Hunt (Video Game) / int_556a4e20 | comment |
The Empire: The D.A.S. | |
In the Hunt (Video Game) / int_556a4e20 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_556a4e20 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_556a4e20 | |
In the Hunt (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
In the Hunt (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via Collision Damage. You do, however, have to fend off loads of submarines, turrets, helicopters, mines, and annoying Freeze Rays. | |
In the Hunt (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_5914d5dd | |
In the Hunt (Video Game) / int_5f014f7a | type |
Sub Story | |
In the Hunt (Video Game) / int_5f014f7a | comment |
Sub Story: Duh. | |
In the Hunt (Video Game) / int_5f014f7a | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_5f014f7a | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_5f014f7a | |
In the Hunt (Video Game) / int_60fa92ac | type |
NamesToRunAwayFromReallyFast | |
In the Hunt (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: While the English version calls D.A.S. "Dark Anarchy Society" (bad enough by itself), the original Japanese (which admittedly wouldn't seem like a viable organization name in English) is "Destroy and Satsujin". Fully translated: "Destroy and Massacre". Then there's the Deep Dark Sea boss J3. That's as in J-cubed, and the J seems to stand for "ja"—Japanese for "wicked". | |
In the Hunt (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_60fa92ac | |
In the Hunt (Video Game) / int_62259825 | type |
Nintendo Hard | |
In the Hunt (Video Game) / int_62259825 | comment |
Nintendo Hard: Your submarine, besides being a One-Hit-Point Wonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...well. In a way, this is an act of mercy, because the game "rewards" a no-continue clear by having your sub be destroyed at the conclusion of the Final Boss fight. | |
In the Hunt (Video Game) / int_62259825 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_62259825 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_62259825 | |
In the Hunt (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
In the Hunt (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: The anti-aircraft weapon, when used in the water, allows you to fire out balloons that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from Death from Above. | |
In the Hunt (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_6a2ae11f | |
In the Hunt (Video Game) / int_6b6ac319 | type |
Painfully Slow Projectile | |
In the Hunt (Video Game) / int_6b6ac319 | comment |
Painfully Slow Projectile: Played straight with the non-destructible ones. | |
In the Hunt (Video Game) / int_6b6ac319 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_6b6ac319 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_6b6ac319 | |
In the Hunt (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
In the Hunt (Video Game) / int_6ec03ba1 | comment |
Mook Maker: One of the Giant Mooks does this. Also, the Final Boss does this in a few of its phases. | |
In the Hunt (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_6ec03ba1 | |
In the Hunt (Video Game) / int_6f3498bc | type |
Collision Damage | |
In the Hunt (Video Game) / int_6f3498bc | comment |
The Trumpet Lilies are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via Collision Damage. | |
In the Hunt (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_6f3498bc | |
In the Hunt (Video Game) / int_77666408 | type |
Combat Tentacles | |
In the Hunt (Video Game) / int_77666408 | comment |
Combat Tentacles: The first boss uses grappling hooks to try to kill the player's submarine. | |
In the Hunt (Video Game) / int_77666408 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_77666408 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_77666408 | |
In the Hunt (Video Game) / int_79a0e313 | type |
Bolivian Army Ending | |
In the Hunt (Video Game) / int_79a0e313 | comment |
Bolivian Army Ending: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, It's a Wonderful Failure. | |
In the Hunt (Video Game) / int_79a0e313 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_79a0e313 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_79a0e313 | |
In the Hunt (Video Game) / int_7fc4e9ce | type |
Freeze Ray | |
In the Hunt (Video Game) / int_7fc4e9ce | comment |
Freeze Ray: Stage 1 has these attached to the sides of icebergs. While they cannot kill you, they immobilize your character in a block of ice for a short period of time, allowing other enemies to finish the job. | |
In the Hunt (Video Game) / int_7fc4e9ce | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_7fc4e9ce | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_7fc4e9ce | |
In the Hunt (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
In the Hunt (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Many of the Giant Mooks can be defeated quickly by attacking their underside. | |
In the Hunt (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_82108e3d | |
In the Hunt (Video Game) / int_825f60fa | type |
Mercy Invincibility | |
In the Hunt (Video Game) / int_825f60fa | comment |
Mercy Invincibility: Like many other arcade Shoot Em Ups, this game has it. | |
In the Hunt (Video Game) / int_825f60fa | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_825f60fa | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_825f60fa | |
In the Hunt (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
In the Hunt (Video Game) / int_83edb5ab | comment |
Difficulty by Region: The Japanese version (which is what the console ports are based on in all regions) takes you through all the levels in a slightly different order as compared to the western release, leaving the Deep Dark Sea as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth). | |
In the Hunt (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_83edb5ab | |
In the Hunt (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
In the Hunt (Video Game) / int_84f4a870 | comment |
Sougon's central face gets partially destroyed once you damage it enough, revealing its organic face. It then gains access to an attack where it emits eyeballs as homing projectiles. | |
In the Hunt (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_84f4a870 | |
In the Hunt (Video Game) / int_883f3732 | type |
WarmUpBoss | |
In the Hunt (Video Game) / int_883f3732 | comment |
Warm-Up Boss: The first boss, Argock, a giant mechanical fish. Its torpedo spam, while not easy to destroy, is very easy to avoid. Its next attack, where it tries to kill you with Combat Tentacles, is slightly harder to avoid — use your depth charges to push them away and avoid getting killed. | |
In the Hunt (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_883f3732 | |
In the Hunt (Video Game) / int_889f217f | type |
Hot Sub-on-Sub Action | |
In the Hunt (Video Game) / int_889f217f | comment |
Hot Sub-on-Sub Action: You play a submarine, and a few of the enemy types you shoot down are submarines. Yep. | |
In the Hunt (Video Game) / int_889f217f | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_889f217f | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_889f217f | |
In the Hunt (Video Game) / int_8a88ed49 | type |
Mini-Boss | |
In the Hunt (Video Game) / int_8a88ed49 | comment |
Mini-Boss: The Channel: A gigantic bulldozer tank that fires napalm missiles that rain from above. No kidding. Deep Dark Sea: A rather long, segmented fish that has an appetite for submarines. Aim for the head. D.A.S. Headquarters: Some hi-tech looking submarine that LOVES to spam missiles. | |
In the Hunt (Video Game) / int_8a88ed49 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_8a88ed49 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_8a88ed49 | |
In the Hunt (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
In the Hunt (Video Game) / int_8b93a168 | comment |
D.A.S. Headquarters: Some hi-tech looking submarine that LOVES to spam missiles. | |
In the Hunt (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_8b93a168 | |
In the Hunt (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
In the Hunt (Video Game) / int_8c97cf66 | comment |
The Stationary Boss of the Channel drops down into the water and floats about once it has taken enough damage. Manriki then tries to destroy the player via Collision Damage as well as periodically throwing out bombs. | |
In the Hunt (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_8c97cf66 | |
In the Hunt (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
In the Hunt (Video Game) / int_8dd3f1da | comment |
Gimmick Level: The Channel, a river running through a city overrun with the D.A.S.'s death machines. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the Humongous Mecha boss. You will have to use your Superior Firepower: Surface To Air Missiles extensively here. | |
In the Hunt (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_8dd3f1da | |
In the Hunt (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
In the Hunt (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Played completely straight. The fact that your sub's collision box is large doesn't help at all... | |
In the Hunt (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_8df14c99 | |
In the Hunt (Video Game) / int_8f842f45 | type |
Multiple Head Case | |
In the Hunt (Video Game) / int_8f842f45 | comment |
Multiple Head Case: The three-headed dragon-snail. | |
In the Hunt (Video Game) / int_8f842f45 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_8f842f45 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_8f842f45 | |
In the Hunt (Video Game) / int_958aa273 | type |
Deadly Walls | |
In the Hunt (Video Game) / int_958aa273 | comment |
Deadly Walls: Averted, thankfully. | |
In the Hunt (Video Game) / int_958aa273 | featureApplicability |
-1.0 | |
In the Hunt (Video Game) / int_958aa273 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_958aa273 | |
In the Hunt (Video Game) / int_9e943076 | type |
One-Man Army | |
In the Hunt (Video Game) / int_9e943076 | comment |
One-Man Army: Your Submarine in one-player mode. A Two Man Army if player 2 is playing along. | |
In the Hunt (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_9e943076 | |
In the Hunt (Video Game) / int_a2761f46 | type |
Wreaking Havok | |
In the Hunt (Video Game) / int_a2761f46 | comment |
Wreaking Havok: The Channel has tons of destructible environment, due to it taking place in a city. | |
In the Hunt (Video Game) / int_a2761f46 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_a2761f46 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_a2761f46 | |
In the Hunt (Video Game) / int_a2b38d3b | type |
Eye Scream | |
In the Hunt (Video Game) / int_a2b38d3b | comment |
Eye Scream: When low on health, Sougon's face explodes, revealing a organic interior with eyes dangling out of their sockets. It then gains an attack when it emits eyeballs which home in on the player. | |
In the Hunt (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_a2b38d3b | |
In the Hunt (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
In the Hunt (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the Final Boss' "lots of red mines attack", by the way. | |
In the Hunt (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_a5e998f0 | |
In the Hunt (Video Game) / int_a6c99b08 | type |
Shoot Out the Lock | |
In the Hunt (Video Game) / int_a6c99b08 | comment |
Shoot Out the Lock: In the Channel Stage, you will come across a bridge pillar blocking your way into the factory where the boss resides. You will have to destroy the bridge while a never-ending train carrying bombs (that drop on you) comes out of the factory. | |
In the Hunt (Video Game) / int_a6c99b08 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_a6c99b08 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_a6c99b08 | |
In the Hunt (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
In the Hunt (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: In the Channel stage, you are able to destroy the houses as well as skyscrapers. This not only nets you points, but the fallen wreckage also prevents the yellow robots from spawning underwater via tunnels. | |
In the Hunt (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_a7372109 | |
In the Hunt (Video Game) / int_a8826e1e | type |
Giant Mook | |
In the Hunt (Video Game) / int_a8826e1e | comment |
Giant Mook: Not to mention that they can also spawn smaller mooks... | |
In the Hunt (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_a8826e1e | |
In the Hunt (Video Game) / int_ae0bbe52 | type |
Living Statue | |
In the Hunt (Video Game) / int_ae0bbe52 | comment |
Living Statue: The boss of the Seabed Ruins level. | |
In the Hunt (Video Game) / int_ae0bbe52 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_ae0bbe52 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_ae0bbe52 | |
In the Hunt (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
In the Hunt (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: You pull this off if you destroy your friend after beating Yugusukyuure with two players. | |
In the Hunt (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_af3ea0e3 | |
In the Hunt (Video Game) / int_afc52a86 | type |
Ninja Pirate Zombie Robot | |
In the Hunt (Video Game) / int_afc52a86 | comment |
Ninja Pirate Zombie Robot: The boss of the Deep Dark Sea, J3, is a three-headed, fire-breathing dragon-whelk. | |
In the Hunt (Video Game) / int_afc52a86 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_afc52a86 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_afc52a86 | |
In the Hunt (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
In the Hunt (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: All your attacks have infinite ammunition, so you can just keep spamming without having to worry. | |
In the Hunt (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_b2cdd776 | |
In the Hunt (Video Game) / int_bb48f8ba | type |
Timed Mission | |
In the Hunt (Video Game) / int_bb48f8ba | comment |
Timed Mission: Like Metal Slug, there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life. | |
In the Hunt (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_bb48f8ba | |
In the Hunt (Video Game) / int_bbca7a41 | type |
Mirror Match | |
In the Hunt (Video Game) / int_bbca7a41 | comment |
Mirror Match: You have to fight against the other player in a one-on-one duel if you beat the Final Boss with both players. | |
In the Hunt (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_bbca7a41 | |
In the Hunt (Video Game) / int_bfc872db | type |
Rise to the Challenge | |
In the Hunt (Video Game) / int_bfc872db | comment |
Rise to the Challenge: The living statue in the seabed ruins stage. | |
In the Hunt (Video Game) / int_bfc872db | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_bfc872db | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_bfc872db | |
In the Hunt (Video Game) / int_c75df49a | type |
Shout-Out | |
In the Hunt (Video Game) / int_c75df49a | comment |
And more Shout Outs to Submarine Attack, another Horizontal Scrolling Shooter involving a submarine. Submarine Attack also had a Living Statue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the exact same manner as Submarine Attack. | |
In the Hunt (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_c75df49a | |
In the Hunt (Video Game) / int_c9798438 | type |
Villain-Based Franchise | |
In the Hunt (Video Game) / int_c9798438 | comment |
Villain-Based Franchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters Gunforce 2, Air Duel, Fire Barrel, and the beat-'em-up Undercover Cops. "Unrelated"? Maybe, but all of those games, and a few others, were part of Irem's Post-Apocalypse Series, a set of games which were all staged in a desolate wasteland future. So it is likely they're meant to be some kind of errant timeline, made up of a bunch of games all set in the wake of...well probably this "flood the world" nonsense, seeing as Undercover Cops and Air Duel features stages with flooded, war zone cities in the background, probably the result of D.A.S.'s psychopathic plans for world domination. | |
In the Hunt (Video Game) / int_c9798438 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_c9798438 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_c9798438 | |
In the Hunt (Video Game) / int_cfe72499 | type |
Shoot the Bullet | |
In the Hunt (Video Game) / int_cfe72499 | comment |
Shoot the Bullet: Most of the enemy projectiles can be destroyed using your shots. | |
In the Hunt (Video Game) / int_cfe72499 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_cfe72499 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_cfe72499 | |
In the Hunt (Video Game) / int_d1c12c05 | type |
Secondary Fire | |
In the Hunt (Video Game) / int_d1c12c05 | comment |
Secondary Fire: You sub's secondary fire was to both drop depth charges, AND use anti-surface/anti-air (depending on whether it was at the surface) attacks. | |
In the Hunt (Video Game) / int_d1c12c05 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_d1c12c05 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_d1c12c05 | |
In the Hunt (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
In the Hunt (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: The green powerup, of the exploding shot variety. You submarine shoots out a torpedo that explodes into armor-piercing shrapnel after a short distance. Unsurprisingly, it's the best weapon of the three. | |
In the Hunt (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_d3c2c6b2 | |
In the Hunt (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
In the Hunt (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: The boss of the Deep Dark Sea stage is a three-headed, fire-breathing cross between a dragon and a shellfish. | |
In the Hunt (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_d88e125e | |
In the Hunt (Video Game) / int_e0789c2a | type |
Your Head A-Splode | |
In the Hunt (Video Game) / int_e0789c2a | comment |
Your Head A-Splode: This is what happens to Sougon when you defeat it. | |
In the Hunt (Video Game) / int_e0789c2a | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e0789c2a | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e0789c2a | |
In the Hunt (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
In the Hunt (Video Game) / int_e2c4b927 | comment |
Dub Name Change: The english manual for the console version renamed the Granvia "Crimson Fire" and its unnamed blue counterpart "Azure Scourge". | |
In the Hunt (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e2c4b927 | |
In the Hunt (Video Game) / int_e2ccee25 | type |
Animal Motifs | |
In the Hunt (Video Game) / int_e2ccee25 | comment |
Animal Motifs: The first three bosses, all of them Humongous Mecha, are actually based off animals. The boss of the South Pole, Argock, is based off a giant mechanical fish The bosses of the Sunken Town are based off cowrie snails, although they're called the Trumpet Lilies. The boss of the Channel, Manriki, seems to be some weird stationary robot hanging on the ceiling...until it extends its laser tendrils into the water, giving it the impression of a jellyfish. | |
In the Hunt (Video Game) / int_e2ccee25 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e2ccee25 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e2ccee25 | |
In the Hunt (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
In the Hunt (Video Game) / int_e2d7b14c | comment |
Made of Explodium: Justified, as all the enemies (bar three of them) are mechanical. | |
In the Hunt (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e2d7b14c | |
In the Hunt (Video Game) / int_e3ab9e00 | type |
Turns Red | |
In the Hunt (Video Game) / int_e3ab9e00 | comment |
Turns Red: The Dual Boss of the sunken town stage also exhibits this: once one of the two Trumpet Lilies is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it. The Stationary Boss of the Channel drops down into the water and floats about once it has taken enough damage. Manriki then tries to destroy the player via Collision Damage as well as periodically throwing out bombs. Happens literally for the three-headed dragon snail — it gets redder when it is near death. Its attacks don't get any faster or deadlier, though. Sougon's central face gets partially destroyed once you damage it enough, revealing its organic face. It then gains access to an attack where it emits eyeballs as homing projectiles. | |
In the Hunt (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e3ab9e00 | |
In the Hunt (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
In the Hunt (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: The enemy HQ gets destroyed when Yugusukyuure blows up. If you're playing in the one-player mode, you either get destroyed along with the base or escape in time. | |
In the Hunt (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e4cf1ef0 | |
In the Hunt (Video Game) / int_e53a34aa | type |
Death Course | |
In the Hunt (Video Game) / int_e53a34aa | comment |
Death Course: Two points in the game, in the sunken town as well as the enemy HQ. Your character has to pass over a series of rocket hatches that fire out large, long, indestructible missiles with rocket boosters near the top and bottom. Attacking the top rocket booster slows the rocket down, and attacking the bottom speeds it up. The problem lies in the fact that there is not enough space to squeeze in the area between two rocket hatches. You will have to use depth charges to slow down any rockets coming from below you, and regular torpedoes to speed up those in front of you, navigating across about 8-15 hatches or so of these at one go. | |
In the Hunt (Video Game) / int_e53a34aa | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e53a34aa | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e53a34aa | |
In the Hunt (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
In the Hunt (Video Game) / int_e6f18344 | comment |
Humongous Mecha: Argock is a giant robotic fish that fires LOADS of torpedoes from its mouth. The Trumpet Lilies are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via Collision Damage. Manriki is a large, stationary robot that hangs from the ceiling. | |
In the Hunt (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_e6f18344 | |
In the Hunt (Video Game) / int_f53dd5eb | type |
Mutually Exclusive Power-Ups | |
In the Hunt (Video Game) / int_f53dd5eb | comment |
Mutually Exclusive Powerups: Your regular attack had three powerups to choose from while your Secondary Fire had two. | |
In the Hunt (Video Game) / int_f53dd5eb | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_f53dd5eb | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_f53dd5eb | |
In the Hunt (Video Game) / int_name | type |
ItemName | |
In the Hunt (Video Game) / int_name | comment |
||
In the Hunt (Video Game) / int_name | featureApplicability |
1.0 | |
In the Hunt (Video Game) / int_name | featureConfidence |
1.0 | |
In the Hunt (Video Game) | hasFeature |
In the Hunt (Video Game) / int_name | |
In the Hunt (Video Game) / int_name | itemName |
In the Hunt (Video Game) |
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