| Prince of Persia (2008) (Video Game) |
type |
TVTItem |
| Prince of Persia (2008) (Video Game) |
label |
Prince of Persia (2008) (Video Game) |
| Prince of Persia (2008) (Video Game) |
page |
princeofpersia2008 |
| Prince of Persia (2008) (Video Game) |
comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Prince of Persia is another Continuity Reboot for the action-adventure and platforming Prince of Persia series, developed by Ubisoft Montreal and published by Ubisoft. It was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 and on December 9, 2008 for Microsoft Windows. It was later released on March 24, 2009 for Mac OS X via the Cider engine.The game is set in ancient Persia, with the eponymous Prince as the main character. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption. The game's storyline and setting borrowed several aspects from Zoroastrianism, the worlds oldest monotheistic religion.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The next chapter is a downloadable expansion simply titled Epilogue, released on March 5, 2009, exclusively on consoles. A spin-off DS game, Prince of Persia: The Fallen King was released on Dec 2, 2008. Penny Arcade made a thirty-page comic about the origin of the Hunter.There has been no word on a true sequel to the game or any continuation of the franchise with Ubisoft mostly focusing on Assassin's Creed, Watch_Dogs, and more additions to the Far Cry series, with Ubisoft Montreal's CEO saying that the franchise was being "paused".note Altough Ubisoft has said they are considering next-gen entries into multiple franchises, including Prince of Persia. |
| Prince of Persia (2008) (Video Game) |
fetched |
2018-10-14T23:20:31Z |
| Prince of Persia (2008) (Video Game) |
parsed |
2020-06-25T17:34:03Z |
| Prince of Persia (2008) (Video Game) |
processingComment |
Dropped link to ArabianNights: Not a Feature - ITEM |
| Prince of Persia (2008) (Video Game) |
processingComment |
Dropped link to Ico: Not a Feature - ITEM |
| Prince of Persia (2008) (Video Game) |
processingComment |
Dropped link to LoveInterest: Not a Feature - UNKNOWN |
| Prince of Persia (2008) (Video Game) |
processingComment |
Dropped link to ShaggyDogStory: Not a Feature - ITEM |
| Prince of Persia (2008) (Video Game) |
processingComment |
Dropped link to princeofpersiathefallenking: Not a Feature - ITEM |
| Prince of Persia (2008) (Video Game) |
processingUnknown |
LoveInterest |
| Prince of Persia (2008) (Video Game) |
isPartOf |
DBTropes |
| Prince of Persia (2008) (Video Game) / int_127ebb74 |
type |
A Sinister Clue |
| Prince of Persia (2008) (Video Game) / int_127ebb74 |
comment |
A Sinister Clue: Kinda. Looking from the temple, the Corrupted get more evil as you move from right to left. The right-most Grounds are guarded by the Warrior, a Tragic Monster and the only Corrupted Elika feels sympathy for. Moving left, the Concubine sold her soul in a moment of weakness but is too smug to be sympathetic. The Alchemist betrayed and tortured his own people but served Ahriman because he feared death, which is somewhat understandable. The left-most is the Hunter, the most decadent of the Corrupted with no redeeming qualities whatsoever. He sold his soul simply so he could murder humans. |
| Prince of Persia (2008) (Video Game) / int_127ebb74 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_127ebb74 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_127ebb74 |
| Prince of Persia (2008) (Video Game) / int_14931ba5 |
type |
Cel Shading |
| Prince of Persia (2008) (Video Game) / int_14931ba5 |
comment |
Cel Shading: Taken to an extreme, combined with wide, sweeping vistas for maximum Scenery Porn. |
| Prince of Persia (2008) (Video Game) / int_14931ba5 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_14931ba5 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_14931ba5 |
| Prince of Persia (2008) (Video Game) / int_149f7447 |
type |
Rescue Romance |
| Prince of Persia (2008) (Video Game) / int_149f7447 |
comment |
Rescue Romance: Played with. The Prince meets Elika as she's running away from men sent by her father, but it's implied that she would have gotten along just fine without him. Played a bit straighter when Elika saves the Prince from a collapsing bridge, but it's still a while before they begin to warm up to each other. |
| Prince of Persia (2008) (Video Game) / int_149f7447 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_149f7447 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_149f7447 |
| Prince of Persia (2008) (Video Game) / int_153c295a |
type |
Pyrrhic Villainy |
| Prince of Persia (2008) (Video Game) / int_153c295a |
comment |
Pyrrhic Villainy: A bit trickier to see, but it's there. It is implied in the DLC that Elika is somehow crucial to defeating Ahriman for real. By bringing her back to life, Ahriman has secured his release, but it will ultimately bring about his downfall. |
| Prince of Persia (2008) (Video Game) / int_153c295a |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_153c295a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_153c295a |
| Prince of Persia (2008) (Video Game) / int_1659c054 |
type |
Dialog During Gameplay |
| Prince of Persia (2008) (Video Game) / int_1659c054 |
comment |
Dialog During Gameplay: There's even a button for it. |
| Prince of Persia (2008) (Video Game) / int_1659c054 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_1659c054 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_1659c054 |
| Prince of Persia (2008) (Video Game) / int_199fde5c |
type |
Now, Where Was I Going Again? |
| Prince of Persia (2008) (Video Game) / int_199fde5c |
comment |
Now, Where Was I Going Again?: The game's map screen helpfully shows you which Fertile Grounds are corrupted, which are corrupted but you have the powers to access, and which have been cleansed. Additionally, you can press a button at any time for Elika to send a ball of light to your selected destination for you to follow. |
| Prince of Persia (2008) (Video Game) / int_199fde5c |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_199fde5c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_199fde5c |
| Prince of Persia (2008) (Video Game) / int_1ba17583 |
type |
The Ghost |
| Prince of Persia (2008) (Video Game) / int_1ba17583 |
comment |
The Ghost: Ormazd never appears in the game, and we only learn about him second-hand through Elika. |
| Prince of Persia (2008) (Video Game) / int_1ba17583 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_1ba17583 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_1ba17583 |
| Prince of Persia (2008) (Video Game) / int_1edfa2c7 |
type |
Royals Who Actually Do Something |
| Prince of Persia (2008) (Video Game) / int_1edfa2c7 |
comment |
Royals Who Actually Do Something: Elika. |
| Prince of Persia (2008) (Video Game) / int_1edfa2c7 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_1edfa2c7 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_1edfa2c7 |
| Prince of Persia (2008) (Video Game) / int_1fe36347 |
type |
Take My Hand! |
| Prince of Persia (2008) (Video Game) / int_1fe36347 |
comment |
Take My Hand: How Elika saves the Prince. Repeatedly. Additionally, if Elika attempts to jump to a ledge the Prince is hanging, she'll start to fall, but the Prince will spin around and grab her hand. |
| Prince of Persia (2008) (Video Game) / int_1fe36347 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_1fe36347 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_1fe36347 |
| Prince of Persia (2008) (Video Game) / int_21f7ff0f |
type |
Knight in Sour Armor |
| Prince of Persia (2008) (Video Game) / int_21f7ff0f |
comment |
Knight In Sour Armor: Elika is a rare female example. The Prince becomes this as the game progresses. |
| Prince of Persia (2008) (Video Game) / int_21f7ff0f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_21f7ff0f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_21f7ff0f |
| Prince of Persia (2008) (Video Game) / int_234bd900 |
type |
For Science! |
| Prince of Persia (2008) (Video Game) / int_234bd900 |
comment |
For Science!: Stated word-for-word to be The Alchemist's reason for turning to Ahriman. |
| Prince of Persia (2008) (Video Game) / int_234bd900 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_234bd900 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_234bd900 |
| Prince of Persia (2008) (Video Game) / int_2493b31d |
type |
Fire-Forged Friends |
| Prince of Persia (2008) (Video Game) / int_2493b31d |
comment |
Fire-Forged Friends: The Prince and Elika. Ruined when the Prince re-unleashes Ahriman. Elika never forgives him for that, even when he's revealed to have had a very good reason for doing it. |
| Prince of Persia (2008) (Video Game) / int_2493b31d |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_2493b31d |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_2493b31d |
| Prince of Persia (2008) (Video Game) / int_260926c3 |
type |
Failure Is the Only Option |
| Prince of Persia (2008) (Video Game) / int_260926c3 |
comment |
Failure Is the Only Option: If you want to actually finish the game, you have to release Ahriman despite having spent the past god-knows-how-many hours sealing him away. |
| Prince of Persia (2008) (Video Game) / int_260926c3 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_260926c3 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_260926c3 |
| Prince of Persia (2008) (Video Game) / int_26a6b064 |
type |
Protagonist Without a Past |
| Prince of Persia (2008) (Video Game) / int_26a6b064 |
comment |
Protagonist Without a Past: The Prince. He tells Elika as much when she starts questioning him. Hell, the game manual even backs him up on this one. If Elika's persistent enough (ie, if the player keeps hitting that Snark Button) he does reveal that when he was young both of his parents died for someone else's cause, leaving him with an uncle. He's been all over the world and met all kinds of people, but never got strongly attached to anyone. He robs graves and is always getting into trouble, and he's repeatedly gotten his hands on and subsequently lost a great deal of treasure. Where he comes from, rather than inheriting power, people get it by killing each other or bribing their way into it. |
| Prince of Persia (2008) (Video Game) / int_26a6b064 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_26a6b064 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_26a6b064 |
| Prince of Persia (2008) (Video Game) / int_26ac510e |
type |
Mythology Gag |
| Prince of Persia (2008) (Video Game) / int_26ac510e |
comment |
Mythology Gag: The game opens with The Prince calling for Farah (the name of the Love Interest from the Sands of Times trilogy). Later when asked if Farah is his girlfriend, he reveals it to be the name of his donkey. In one of the featurette videos, producer Ben Mattes mentions that the Prince doesn't "smolder with generic rage". |
| Prince of Persia (2008) (Video Game) / int_26ac510e |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_26ac510e |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_26ac510e |
| Prince of Persia (2008) (Video Game) / int_27b2bccc |
type |
No Flow in CGI |
| Prince of Persia (2008) (Video Game) / int_27b2bccc |
comment |
No Flow in CGI: Averted. There's always a slight wind blowing, and everyone's clothes react to it, even in different ways. The Prince's long scarf and bearskin cape billow dramatically, while Elika's blouse only moves a little. Unfortunately played straight when it comes to hair, though. Particularly Elika's father with his long dreadlocks. |
| Prince of Persia (2008) (Video Game) / int_27b2bccc |
featureApplicability |
-1.0 |
| Prince of Persia (2008) (Video Game) / int_27b2bccc |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_27b2bccc |
| Prince of Persia (2008) (Video Game) / int_2e8aed99 |
type |
Protagonist |
| Prince of Persia (2008) (Video Game) / int_2e8aed99 |
comment |
Protagonist/Deuteragonist: The Prince and Elika take turns being this. A lot of the time, the story is about Elika and her thoughts on the whole situation, but the focus sometimes shifts to the Prince and how his relationship with Elika is changing him. |
| Prince of Persia (2008) (Video Game) / int_2e8aed99 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_2e8aed99 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_2e8aed99 |
| Prince of Persia (2008) (Video Game) / int_378a8006 |
type |
World-Healing Wave |
| Prince of Persia (2008) (Video Game) / int_378a8006 |
comment |
World-Healing Wave: Every time Elika heals a fertile ground. |
| Prince of Persia (2008) (Video Game) / int_378a8006 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_378a8006 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_378a8006 |
| Prince of Persia (2008) (Video Game) / int_3b113b7 |
type |
Character Development |
| Prince of Persia (2008) (Video Game) / int_3b113b7 |
comment |
The Prince becomes this as the game progresses. |
| Prince of Persia (2008) (Video Game) / int_3b113b7 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_3b113b7 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_3b113b7 |
| Prince of Persia (2008) (Video Game) / int_41d3778a |
type |
Benevolent Architecture |
| Prince of Persia (2008) (Video Game) / int_41d3778a |
comment |
Benevolent Architecture: An uncanny amount of the scenery is implausibly handy for jumping/climbing/hanging/swinging/free-running around on. Which is lucky, since there's a distinct imbalance in the ratios of really-high-places to staircases/ladders/jetpacks, smooth stable floors vs. fatal drops etc. |
| Prince of Persia (2008) (Video Game) / int_41d3778a |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_41d3778a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_41d3778a |
| Prince of Persia (2008) (Video Game) / int_433e732f |
type |
Only Smart People May Pass |
| Prince of Persia (2008) (Video Game) / int_433e732f |
comment |
Only Smart People May Pass: The game contains several puzzles. The most notable example of this trope, however, doesn't appear to be one at first. In the final encounter with the Concubine, she creates five illusory copies of Elika, and you must find the real one. However, running into or attacking the six one-by-one reveals that all of them are illusions. How do you uncover the real Elika? By throwing yourself off the tower, of course, prompting her to save you, as always. |
| Prince of Persia (2008) (Video Game) / int_433e732f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_433e732f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_433e732f |
| Prince of Persia (2008) (Video Game) / int_4583a262 |
type |
Shirtless Scene |
| Prince of Persia (2008) (Video Game) / int_4583a262 |
comment |
Shirtless Scene: The Prince isn't quite shirtless, but his open vest shows off quite a bit of his lovingly-rendered abdominals. |
| Prince of Persia (2008) (Video Game) / int_4583a262 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_4583a262 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_4583a262 |
| Prince of Persia (2008) (Video Game) / int_46f1dc86 |
type |
Ring-Out Boss |
| Prince of Persia (2008) (Video Game) / int_46f1dc86 |
comment |
Ring-Out Boss: The Warrior. |
| Prince of Persia (2008) (Video Game) / int_46f1dc86 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_46f1dc86 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_46f1dc86 |
| Prince of Persia (2008) (Video Game) / int_4781adbb |
type |
Jerk with a Heart of Gold |
| Prince of Persia (2008) (Video Game) / int_4781adbb |
comment |
Jerk with a Heart of Gold: The Prince. |
| Prince of Persia (2008) (Video Game) / int_4781adbb |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_4781adbb |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_4781adbb |
| Prince of Persia (2008) (Video Game) / int_485eb589 |
type |
Sealed Evil in a Can |
| Prince of Persia (2008) (Video Game) / int_485eb589 |
comment |
Sealed Evil in a Can: Ahriman. |
| Prince of Persia (2008) (Video Game) / int_485eb589 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_485eb589 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_485eb589 |
| Prince of Persia (2008) (Video Game) / int_49d18492 |
type |
Scenery Gorn |
| Prince of Persia (2008) (Video Game) / int_49d18492 |
comment |
Scenery Gorn: Before the land is healed. |
| Prince of Persia (2008) (Video Game) / int_49d18492 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_49d18492 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_49d18492 |
| Prince of Persia (2008) (Video Game) / int_49d59be9 |
type |
SceneryPorn |
| Prince of Persia (2008) (Video Game) / int_49d59be9 |
comment |
Scenery Porn: After the land is healed. The sky after Ahriman is released at the beginning of the game. Yes, it's the sign of evil overtaking the land and plunging the world into an era of darkness, but it sure is pretty. |
| Prince of Persia (2008) (Video Game) / int_49d59be9 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_49d59be9 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_49d59be9 |
| Prince of Persia (2008) (Video Game) / int_4a3e547f |
type |
Leaning on the Fourth Wall |
| Prince of Persia (2008) (Video Game) / int_4a3e547f |
comment |
Leaning on the Fourth Wall: "Run, jump, die, repeat. Run, jump, die, repeat. I'm starting to get the hang of this." |
| Prince of Persia (2008) (Video Game) / int_4a3e547f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_4a3e547f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_4a3e547f |
| Prince of Persia (2008) (Video Game) / int_4b86a724 |
type |
Getting Crap Past the Radar |
| Prince of Persia (2008) (Video Game) / int_4b86a724 |
comment |
Getting Crap Past the Radar: The Prince has quite a bit of this. Another moment, when entering The Cauldron: Elika gets in on the act, too. |
| Prince of Persia (2008) (Video Game) / int_4b86a724 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_4b86a724 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_4b86a724 |
| Prince of Persia (2008) (Video Game) / int_4e3d253b |
type |
Downer Ending |
| Prince of Persia (2008) (Video Game) / int_4e3d253b |
comment |
Downer Ending: The Prince releases Ahriman in order to revive Elika. The Prince calmly walks away as Ahriman's darkness engulfs the land. Somewhat subverted in the Epilogue, where it's revealed that the Prince revived Elika because her power is the only thing that can defeat Ahriman for good; if she'd stayed dead, it would have just been a waiting game until Ahriman's seal broke and he took over the land without resistance. Then it's played straight again when Elika leaves the Prince high and dry to go look for her people, and it's implied that Ahriman attacks him shortly after. The DS game The Fallen King, which could be considered a sequel to both the main 2008 game and Epilogue, at least leaves some hope for a happy ending. It has The Prince go after the king of the City of New Dawn in an attempt to summon Ormazd, and gains a temporary ally, Zal, the "good half" of the king, who ends up dying after killing his other half. The Prince's other new ally, the Ancestor, leaves a message of hope for the Prince, promising that, in time, an inner power would be revealed and new ally would be found. |
| Prince of Persia (2008) (Video Game) / int_4e3d253b |
featureApplicability |
-0.3 |
| Prince of Persia (2008) (Video Game) / int_4e3d253b |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_4e3d253b |
| Prince of Persia (2008) (Video Game) / int_4f84cdef |
type |
SmugSnake |
| Prince of Persia (2008) (Video Game) / int_4f84cdef |
comment |
Moving left, the Concubine sold her soul in a moment of weakness but is too smug to be sympathetic. |
| Prince of Persia (2008) (Video Game) / int_4f84cdef |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_4f84cdef |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_4f84cdef |
| Prince of Persia (2008) (Video Game) / int_504a1991 |
type |
Body Horror |
| Prince of Persia (2008) (Video Game) / int_504a1991 |
comment |
Body Horror: What the Corruption does to its victims. |
| Prince of Persia (2008) (Video Game) / int_504a1991 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_504a1991 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_504a1991 |
| Prince of Persia (2008) (Video Game) / int_52600ad6 |
type |
Broke Your Arm Punching Out Cthulhu |
| Prince of Persia (2008) (Video Game) / int_52600ad6 |
comment |
Broke Your Arm Punching Out Cthulhu: Elika dies to seal away Ahriman. Then immediately subverted by the Prince who breaks the seal of Ahriman's prison in order to revive Elika again. |
| Prince of Persia (2008) (Video Game) / int_52600ad6 |
featureApplicability |
-0.3 |
| Prince of Persia (2008) (Video Game) / int_52600ad6 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_52600ad6 |
| Prince of Persia (2008) (Video Game) / int_5313c266 |
type |
Bookends |
| Prince of Persia (2008) (Video Game) / int_5313c266 |
comment |
Book-Ends: The opening and closing scenes. "What is one grain of sand in the desert? One grain amongst the storm?" |
| Prince of Persia (2008) (Video Game) / int_5313c266 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_5313c266 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_5313c266 |
| Prince of Persia (2008) (Video Game) / int_54cc6b24 |
type |
Le Parkour |
| Prince of Persia (2008) (Video Game) / int_54cc6b24 |
comment |
Le Parkour: Probably the defining game of the genre. Taken to ridiculous extremes in this game, almost outing the Prince as a relative of Spider-Man. The game even includes a ceiling run move: |
| Prince of Persia (2008) (Video Game) / int_54cc6b24 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_54cc6b24 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_54cc6b24 |
| Prince of Persia (2008) (Video Game) / int_588d766f |
type |
BlackAndGreyMorality |
| Prince of Persia (2008) (Video Game) / int_588d766f |
comment |
Black and Grey Morality: Ahriman is definitely evil, but his brother/counterpart, Ormazd, despite being the god of light is lacking in admirable qualities and at best is a Neglectful Precursor. This may be justified in that being the god of light, and IRL the equivalent of God in Zoroastrianism, he isn't the kind of god that intervenes much in the world affairs... Not personally anyway. |
| Prince of Persia (2008) (Video Game) / int_588d766f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_588d766f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_588d766f |
| Prince of Persia (2008) (Video Game) / int_5c971dc9 |
type |
Speedrun |
| Prince of Persia (2008) (Video Game) / int_5c971dc9 |
comment |
Speedrun: There's an achievement ("Speed Demon") for finishing the game in under 12 hours. There are also achievements for running between the different fertile grounds in under a set amount of minutes. |
| Prince of Persia (2008) (Video Game) / int_5c971dc9 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_5c971dc9 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_5c971dc9 |
| Prince of Persia (2008) (Video Game) / int_6411dac8 |
type |
BadassNormal |
| Prince of Persia (2008) (Video Game) / int_6411dac8 |
comment |
Badass Normal: Compared to creatures twisted by evil and given the power to use corruption as a weapon, a princess who can wield magical light, and a vengeful god who wants to unleash misery and suffering upon the world in a never-ending reign of darkness, the Prince has a sword and a clawed gauntlet. And he's kicking ass. |
| Prince of Persia (2008) (Video Game) / int_6411dac8 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_6411dac8 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_6411dac8 |
| Prince of Persia (2008) (Video Game) / int_6439de78 |
type |
Heroic Sacrifice |
| Prince of Persia (2008) (Video Game) / int_6439de78 |
comment |
Heroic Sacrifice: Elika dies at the end in order to reseal Ahriman. The Prince promptly releases Ahriman to free her. She's not happy about it. |
| Prince of Persia (2008) (Video Game) / int_6439de78 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_6439de78 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_6439de78 |
| Prince of Persia (2008) (Video Game) / int_64edb99c |
type |
Always Save the Girl |
| Prince of Persia (2008) (Video Game) / int_64edb99c |
comment |
Always Save the Girl: Depressingly so, and subverted at the end of the DLC. |
| Prince of Persia (2008) (Video Game) / int_64edb99c |
featureApplicability |
-0.3 |
| Prince of Persia (2008) (Video Game) / int_64edb99c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_64edb99c |
| Prince of Persia (2008) (Video Game) / int_65163c3a |
type |
Evil Tower of Ominousness |
| Prince of Persia (2008) (Video Game) / int_65163c3a |
comment |
Evil Tower of Ominousness: There are plenty of towers in the game, but only a few qualify for this. The Martyrs' Tower, which the Prince speculates is from the 'ominous and forbidding' school of architecture, is where the Hunter strung up the corpses of those he caught. The Alchemist's lair is a hodgepodge affair held up by balloons with an observatory located at the very top. |
| Prince of Persia (2008) (Video Game) / int_65163c3a |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_65163c3a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_65163c3a |
| Prince of Persia (2008) (Video Game) / int_66f763c0 |
type |
Interface Screw |
| Prince of Persia (2008) (Video Game) / int_66f763c0 |
comment |
Interface Screw: The Hunter likes to spit gobs of corruption, which obscure the centre of the screen. When the Prince is infected with Corruption by the Alchemist, the screen has a sickly green and black border. The same effect happens in red and black if the Prince is injured during a fight. |
| Prince of Persia (2008) (Video Game) / int_66f763c0 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_66f763c0 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_66f763c0 |
| Prince of Persia (2008) (Video Game) / int_6a61050e |
type |
The Only One |
| Prince of Persia (2008) (Video Game) / int_6a61050e |
comment |
The Only Two: The Prince and Elika vs a God of Evil, his four lieutenants, and an endless horde of mooks. Lampshaded by the Prince: "You know, I wish some more good guys would show up." Partially justified; when the Prince talks about spreading the word about Ahriman to get more people to come and keep him trapped, Elika points out that the stories would also bring forth people who want to sell their souls to him. It's better if he remains a secret to the world at large. |
| Prince of Persia (2008) (Video Game) / int_6a61050e |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_6a61050e |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_6a61050e |
| Prince of Persia (2008) (Video Game) / int_6ac6a56a |
type |
And Your Reward Is Clothes |
| Prince of Persia (2008) (Video Game) / int_6ac6a56a |
comment |
And Your Reward Is Clothes: There are three sets each for the Prince and Elika: one a Mythology Gag (the Sands of Time Prince and Farah), one a Shout-Out (to Assassin's Creed and Beyond Good & Evil, respectively), and the last a Development Gag ("prototype" versions of the characters). |
| Prince of Persia (2008) (Video Game) / int_6ac6a56a |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_6ac6a56a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_6ac6a56a |
| Prince of Persia (2008) (Video Game) / int_6e70b12b |
type |
Nominal Importance |
| Prince of Persia (2008) (Video Game) / int_6e70b12b |
comment |
Nominal Importance: Averted. Like in most games in the series, The Prince is never named. He's never even given a nickname. "The Prince" is just a placeholder based on the title. Especially notable in this game as he's the only character of any importance who doesn't have a name (Elika, Ormazd, Ahriman) or nickname (The Mourning King, the Hunter, the Concubine, the Warrior, the Alchemist). |
| Prince of Persia (2008) (Video Game) / int_6e70b12b |
featureApplicability |
-1.0 |
| Prince of Persia (2008) (Video Game) / int_6e70b12b |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_6e70b12b |
| Prince of Persia (2008) (Video Game) / int_6ec989d8 |
type |
Guide Dang It! |
| Prince of Persia (2008) (Video Game) / int_6ec989d8 |
comment |
Guide Dang It!: Plenty. Finding all the Light Seeds, for one. If you want the "Precious Time" achievement, you have to hold completely still after Elika dies. Do not touch any buttons, not even ones that don't make the Prince move. Hell, set down the controller, just to be safe. After you seal the evil back into the can, you get to walk around while credits roll, trigger a cutscene, and then find yourself trapped in a relatively small area of the game and expected to somehow figure out what you're supposed to do next - let the sealed evil out of the can you've just spent the entire game going to great lengths to seal him back into - with only a cryptic camera shot that could be showing off the restored landscape, and a flashback sequence explaining one of the game's unanswered questions as hints... A third is the game never explaining that you can press the jump button while on vines to have the Prince speed up his climbing. This makes going over them much less arduous, as vines often slow the normally quick traversal down to a literal crawl without this move. |
| Prince of Persia (2008) (Video Game) / int_6ec989d8 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_6ec989d8 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_6ec989d8 |
| Prince of Persia (2008) (Video Game) / int_6edc54d5 |
type |
Here We Go Again! |
| Prince of Persia (2008) (Video Game) / int_6edc54d5 |
comment |
Here We Go Again!: A fairly somber example, invoked by the Prince. |
| Prince of Persia (2008) (Video Game) / int_6edc54d5 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_6edc54d5 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_6edc54d5 |
| Prince of Persia (2008) (Video Game) / int_70f7063d |
type |
Unflinching Walk |
| Prince of Persia (2008) (Video Game) / int_70f7063d |
comment |
Unflinching Walk: The Prince walks calmly away as he is engulfed by a sandstorm and a dark god flies overhead. |
| Prince of Persia (2008) (Video Game) / int_70f7063d |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_70f7063d |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_70f7063d |
| Prince of Persia (2008) (Video Game) / int_720e0c25 |
type |
Grave Robbing |
| Prince of Persia (2008) (Video Game) / int_720e0c25 |
comment |
Grave Robbing: The Prince admits to this. Shamelessly. Hey, it's not like they need it anymore, right? |
| Prince of Persia (2008) (Video Game) / int_720e0c25 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_720e0c25 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_720e0c25 |
| Prince of Persia (2008) (Video Game) / int_72b0dfd2 |
type |
Being Good Sucks |
| Prince of Persia (2008) (Video Game) / int_72b0dfd2 |
comment |
Being Good Sucks: The Prince's opinion of things. |
| Prince of Persia (2008) (Video Game) / int_72b0dfd2 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_72b0dfd2 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_72b0dfd2 |
| Prince of Persia (2008) (Video Game) / int_733e007a |
type |
Unwitting Pawn |
| Prince of Persia (2008) (Video Game) / int_733e007a |
comment |
Unwitting Pawn: Ahriman uses the same sales pitch on both the Prince and the Mourning King and succeeds both times. The Prince seems to think its been subverted in the second case, as he has Elika brought back to life so she can defeat Ahriman for good. Elika herself thinks she can't, and that Ahriman's playing him for a fool.. |
| Prince of Persia (2008) (Video Game) / int_733e007a |
featureApplicability |
-0.3 |
| Prince of Persia (2008) (Video Game) / int_733e007a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_733e007a |
| Prince of Persia (2008) (Video Game) / int_7464705c |
type |
Arc Words |
| Prince of Persia (2008) (Video Game) / int_7464705c |
comment |
Arc Words: "If you would have your wish, then give me mine." "What is one grain of sand in the desert? What is one grain of sand in the storm?" First stated by Elika then by Ahriman. |
| Prince of Persia (2008) (Video Game) / int_7464705c |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_7464705c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_7464705c |
| Prince of Persia (2008) (Video Game) / int_7506ec90 |
type |
Fashionable Asymmetry |
| Prince of Persia (2008) (Video Game) / int_7506ec90 |
comment |
Fashionable Asymmetry: The Prince has an armored gauntlet on one hand, and two different-colored scarves are wrapped differently around his head. Elika's shirt is missing a sleeve. She also wears a bracelet on one wrist and an anklet on the opposite leg. |
| Prince of Persia (2008) (Video Game) / int_7506ec90 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_7506ec90 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_7506ec90 |
| Prince of Persia (2008) (Video Game) / int_75d6bf40 |
type |
Belligerent Sexual Tension |
| Prince of Persia (2008) (Video Game) / int_75d6bf40 |
comment |
Belligerent Sexual Tension: How the relationship between the Prince and Elika starts. |
| Prince of Persia (2008) (Video Game) / int_75d6bf40 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_75d6bf40 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_75d6bf40 |
| Prince of Persia (2008) (Video Game) / int_7eaf99d |
type |
Malevolent Architecture |
| Prince of Persia (2008) (Video Game) / int_7eaf99d |
comment |
Malevolent Architecture: The land was falling into decay even before Ahriman broke out, and the Corruption just made everything worse. Lampshaded by the Prince: "When you rebuild this place, find a better architect." |
| Prince of Persia (2008) (Video Game) / int_7eaf99d |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_7eaf99d |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_7eaf99d |
| Prince of Persia (2008) (Video Game) / int_7f0f2e2 |
type |
Recycled Title |
| Prince of Persia (2008) (Video Game) / int_7f0f2e2 |
comment |
Recycled Title: The original game and this one share the name Prince of Persia. Early in development, subtitles were considered, including Prodigy and Heir Apparent. |
| Prince of Persia (2008) (Video Game) / int_7f0f2e2 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_7f0f2e2 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_7f0f2e2 |
| Prince of Persia (2008) (Video Game) / int_7f6c8e4f |
type |
Reverse Grip |
| Prince of Persia (2008) (Video Game) / int_7f6c8e4f |
comment |
Reverse Grip: The Prince will shift his scimitar from a standard saber grip to this when going into a defensive stance. His sword is actually subtly designed for switching between grips; there's a hole in the hilt for him to stick his index finger in to act as an axle when spinning, and the hilt extends up past the crossguard for him to grab without slicing his hand open on the blade. |
| Prince of Persia (2008) (Video Game) / int_7f6c8e4f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_7f6c8e4f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_7f6c8e4f |
| Prince of Persia (2008) (Video Game) / int_7fbb2a3 |
type |
NiceJobBreakingItHero |
| Prince of Persia (2008) (Video Game) / int_7fbb2a3 |
comment |
Nice Job Breaking It, Hero!: Invoked at the end. After sealing away Ahriman (at the cost of Elika's life), the Prince almost immediately undoes the same seal he worked his hands to the bone to put in place. See Sadistic Choice. |
| Prince of Persia (2008) (Video Game) / int_7fbb2a3 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_7fbb2a3 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_7fbb2a3 |
| Prince of Persia (2008) (Video Game) / int_80b5924 |
type |
Left Hanging |
| Prince of Persia (2008) (Video Game) / int_80b5924 |
comment |
Left Hanging: The ending, and frustratingly, the Epilogue as well. |
| Prince of Persia (2008) (Video Game) / int_80b5924 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_80b5924 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_80b5924 |
| Prince of Persia (2008) (Video Game) / int_816c63d4 |
type |
Dramatic Wind |
| Prince of Persia (2008) (Video Game) / int_816c63d4 |
comment |
Dramatic Wind: There's always some wind blowing in the land of the Ahura. |
| Prince of Persia (2008) (Video Game) / int_816c63d4 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_816c63d4 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_816c63d4 |
| Prince of Persia (2008) (Video Game) / int_8b3fe1cb |
type |
Flaw Exploitation |
| Prince of Persia (2008) (Video Game) / int_8b3fe1cb |
comment |
Flaw Exploitation: Whenever the Prince and Elika fight the Warrior, she tries to appeal to the Warrior's honor to get him to reject Ahriman, often against the Prince's wishes. The Warrior finally accepts her offers in his dying moments. |
| Prince of Persia (2008) (Video Game) / int_8b3fe1cb |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_8b3fe1cb |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_8b3fe1cb |
| Prince of Persia (2008) (Video Game) / int_9255105a |
type |
To Be Continued |
| Prince of Persia (2008) (Video Game) / int_9255105a |
comment |
To Be Continued: This is the Achievement that pops up after the Prince resurrects Elika and releases Ahriman. Turns out they've abandoned the new storyline in favor of a fourth installment to the "Sands of Time" storyline. |
| Prince of Persia (2008) (Video Game) / int_9255105a |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_9255105a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_9255105a |
| Prince of Persia (2008) (Video Game) / int_979f41a |
type |
Continuity Reboot |
| Prince of Persia (2008) (Video Game) / int_979f41a |
comment |
Continuity Reboot: This game is unconnected to the Sands of Time trilogy. Pity it was abandoned in order to return to that series. |
| Prince of Persia (2008) (Video Game) / int_979f41a |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_979f41a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_979f41a |
| Prince of Persia (2008) (Video Game) / int_993cf18f |
type |
Not So Different |
| Prince of Persia (2008) (Video Game) / int_993cf18f |
comment |
Not So Different: Ahriman pulls this near the end. Played more straight with the Mourning King and the Prince. In the end, he does the exact same thing the Mourning King did - free Ahriman to save Elika. |
| Prince of Persia (2008) (Video Game) / int_993cf18f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_993cf18f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_993cf18f |
| Prince of Persia (2008) (Video Game) / int_9af10b44 |
type |
Double Jump |
| Prince of Persia (2008) (Video Game) / int_9af10b44 |
comment |
Double Jump: Elika can use her magic to swing the Prince farther through the air, although he doesn't gain any additional height. |
| Prince of Persia (2008) (Video Game) / int_9af10b44 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_9af10b44 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_9af10b44 |
| Prince of Persia (2008) (Video Game) / int_9d12bbc1 |
type |
Foreshadowing |
| Prince of Persia (2008) (Video Game) / int_9d12bbc1 |
comment |
Foreshadowing: The Prince refers to both the war his parents died in and his fight against Ahriman as "someone else's war", in addition to expressing doubt that someone could fight for something other than themselves. When Elika gives up her life to re-seal Ahriman, the Prince releases Ahriman again to resurrect her. There are also several hints to Elika's earlier death, which is in itself more foreshadowing the above spoiler. Also: Sharp listeners would have realized Elika was going to perform a Heroic Sacrifice. |
| Prince of Persia (2008) (Video Game) / int_9d12bbc1 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_9d12bbc1 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_9d12bbc1 |
| Prince of Persia (2008) (Video Game) / int_9ecbba6c |
type |
Metroidvania |
| Prince of Persia (2008) (Video Game) / int_9ecbba6c |
comment |
Metroidvania: The game is a 3D version of this genre. Played with, as you choose which powerups you unlock. |
| Prince of Persia (2008) (Video Game) / int_9ecbba6c |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_9ecbba6c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_9ecbba6c |
| Prince of Persia (2008) (Video Game) / int_9fb9212e |
type |
SidekickExMachina |
| Prince of Persia (2008) (Video Game) / int_9fb9212e |
comment |
Sidekick Ex Machina: Elika. |
| Prince of Persia (2008) (Video Game) / int_9fb9212e |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_9fb9212e |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_9fb9212e |
| Prince of Persia (2008) (Video Game) / int_a2c9143 |
type |
Non-Player Companion |
| Prince of Persia (2008) (Video Game) / int_a2c9143 |
comment |
Non-Player Companion: Elika, to the Prince. |
| Prince of Persia (2008) (Video Game) / int_a2c9143 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_a2c9143 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_a2c9143 |
| Prince of Persia (2008) (Video Game) / int_a7edd1e0 |
type |
Point-and-Click Map |
| Prince of Persia (2008) (Video Game) / int_a7edd1e0 |
comment |
Point-and-Click Map |
| Prince of Persia (2008) (Video Game) / int_a7edd1e0 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_a7edd1e0 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_a7edd1e0 |
| Prince of Persia (2008) (Video Game) / int_ad9fbc1e |
type |
Pyrrhic Victory |
| Prince of Persia (2008) (Video Game) / int_ad9fbc1e |
comment |
Pyrrhic Victory: Save the world, lose the girl. Then subverted. |
| Prince of Persia (2008) (Video Game) / int_ad9fbc1e |
featureApplicability |
-0.3 |
| Prince of Persia (2008) (Video Game) / int_ad9fbc1e |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ad9fbc1e |
| Prince of Persia (2008) (Video Game) / int_ae3d6438 |
type |
Deadpan Snarker |
| Prince of Persia (2008) (Video Game) / int_ae3d6438 |
comment |
Deadpan Snarker: The Prince is constantly snarking in the cutscenes, and once you exhaust the optional conversations with Elika, the dialogue button basically becomes a snark button. Even Elika snarks from time to time. |
| Prince of Persia (2008) (Video Game) / int_ae3d6438 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ae3d6438 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ae3d6438 |
| Prince of Persia (2008) (Video Game) / int_aec63727 |
type |
Pragmatic Hero |
| Prince of Persia (2008) (Video Game) / int_aec63727 |
comment |
Pragmatic Hero: Ahriman encourages the Prince to be this in the end. Since his prison won't last forever, Elika's death buys only years, maybe decades at most, until he's free, so he may as well restore her stolen life at the cost of Ahriman getting out now. |
| Prince of Persia (2008) (Video Game) / int_aec63727 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_aec63727 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_aec63727 |
| Prince of Persia (2008) (Video Game) / int_b23e7ba9 |
type |
Real Is Brown |
| Prince of Persia (2008) (Video Game) / int_b23e7ba9 |
comment |
Real Is Brown: The game does have this, but the areas became much more colorful after being purified. Additionally, each area has a certain color palette before being purified. |
| Prince of Persia (2008) (Video Game) / int_b23e7ba9 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_b23e7ba9 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_b23e7ba9 |
| Prince of Persia (2008) (Video Game) / int_babc974 |
type |
Sadistic Choice |
| Prince of Persia (2008) (Video Game) / int_babc974 |
comment |
Sadistic Choice: The game gives the Prince a pretty hefty one: keep Ahriman trapped and the world safe (for the short time it takes for Ahriman to bust out of the weakened prison), or undo everything he's fought for and release Ahriman to destroy the world in order to bring Elika back from the dead so that she can find a way to put Ahriman back in the seal for good. And because, of course, by then we have completely fallen for her. |
| Prince of Persia (2008) (Video Game) / int_babc974 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_babc974 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_babc974 |
| Prince of Persia (2008) (Video Game) / int_beb9a361 |
type |
Anti-Hero |
| Prince of Persia (2008) (Video Game) / int_beb9a361 |
comment |
Anti-Hero: The Prince looks to be the Han Solo type. |
| Prince of Persia (2008) (Video Game) / int_beb9a361 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_beb9a361 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_beb9a361 |
| Prince of Persia (2008) (Video Game) / int_c01027a6 |
type |
Better than a Bare Bulb |
| Prince of Persia (2008) (Video Game) / int_c01027a6 |
comment |
Better Than a Bare Bulb: The Prince loves lampshading everything he sees. |
| Prince of Persia (2008) (Video Game) / int_c01027a6 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_c01027a6 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_c01027a6 |
| Prince of Persia (2008) (Video Game) / int_c57386af |
type |
|
| Prince of Persia (2008) (Video Game) / int_c57386af |
comment |
"Jaws" First-Person Perspective: The end boss is played entirely from Ahriman's perspective. |
| Prince of Persia (2008) (Video Game) / int_c57386af |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_c57386af |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_c57386af |
| Prince of Persia (2008) (Video Game) / int_c6538cc6 |
type |
The Dulcinea Effect |
| Prince of Persia (2008) (Video Game) / int_c6538cc6 |
comment |
The Dulcinea Effect: Discussed and subverted. At the end, the Prince resurrects Elika partially because it's the only way to defeat Ahriman for good, but also partially because he's fallen for her. But to be fair, he did just spend a good chunk of time fighting the forces of world-ending darkness with her, which tends to bring people together. |
| Prince of Persia (2008) (Video Game) / int_c6538cc6 |
featureApplicability |
-0.3 |
| Prince of Persia (2008) (Video Game) / int_c6538cc6 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_c6538cc6 |
| Prince of Persia (2008) (Video Game) / int_c6655b23 |
type |
Fallen Hero |
| Prince of Persia (2008) (Video Game) / int_c6655b23 |
comment |
Fallen Hero: The Warrior, who accepted Ahriman's offer of power so he could protect his people. Also, the Prince at the end. |
| Prince of Persia (2008) (Video Game) / int_c6655b23 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_c6655b23 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_c6655b23 |
| Prince of Persia (2008) (Video Game) / int_c75df49a |
type |
Shout-Out |
| Prince of Persia (2008) (Video Game) / int_c75df49a |
comment |
Shout-Out: You can unlock the Sands Of Time Prince's outfit, as well as Altair's (from Assassin's Creed) outfit. Similarly, Elika can be dressed as either Farah from the Sands of Time trilogy or as Jade from Beyond Good & Evil. You also get achievements for standing on the beam on the prow of an airship, and standing on a beam jutting out from a building that provides a spectacular view. The game contains a total of one thousand and one light seeds. There are also loads of references to ICO and especially Shadow Of The Colossus (the pedestal where the Prince places Elika's body on is a direct lift, as is the overall plot of making a pact with the devil to save the one you love). |
| Prince of Persia (2008) (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_c75df49a |
| Prince of Persia (2008) (Video Game) / int_c9861848 |
type |
Video Game Caring Potential |
| Prince of Persia (2008) (Video Game) / int_c9861848 |
comment |
Video Game Caring Potential: What makes the final Sadistic Choice hit so hard is that the Prince must choose between undoing the result of many hours of gameplay and giving up on the person he and the player have grown to adore throughout said hours of perfect teamwork and bilateral UST-laden snarking. |
| Prince of Persia (2008) (Video Game) / int_c9861848 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_c9861848 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_c9861848 |
| Prince of Persia (2008) (Video Game) / int_ca04edd6 |
type |
Charles Atlas Superpower |
| Prince of Persia (2008) (Video Game) / int_ca04edd6 |
comment |
Charles Atlas Superpower: All the incarnations of the Prince are inhumanly agile. The Prince in this game might take the cake, however. The boss fights make it clear that he is more than strong enough to block and parry the blows of a massive stone behemoth, that he's physically stronger than the rest of the Corrupted (who are larger than him and empowered with darkness), and that his head is harder than the Mourning King's helmet. He can generally throw the Corrupted in the air one-handed, as well. |
| Prince of Persia (2008) (Video Game) / int_ca04edd6 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ca04edd6 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ca04edd6 |
| Prince of Persia (2008) (Video Game) / int_ca87e3ec |
type |
No Name Given |
| Prince of Persia (2008) (Video Game) / int_ca87e3ec |
comment |
No Name Given: The Prince. |
| Prince of Persia (2008) (Video Game) / int_ca87e3ec |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ca87e3ec |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ca87e3ec |
| Prince of Persia (2008) (Video Game) / int_cb42ed9f |
type |
Counter-Attack |
| Prince of Persia (2008) (Video Game) / int_cb42ed9f |
comment |
Counter Attack: In combat, the Prince is able to counter most enemy attacks and deal them a devastating blow. |
| Prince of Persia (2008) (Video Game) / int_cb42ed9f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_cb42ed9f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_cb42ed9f |
| Prince of Persia (2008) (Video Game) / int_cb70651c |
type |
Maybe Magic, Maybe Mundane |
| Prince of Persia (2008) (Video Game) / int_cb70651c |
comment |
Maybe Magic, Maybe Mundane: The Prince chalks up his involvement in everything to (bad) luck, while Elika claims it was Ormazd's doing. Ultimately, the truth of the matter is left ambiguous. |
| Prince of Persia (2008) (Video Game) / int_cb70651c |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_cb70651c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_cb70651c |
| Prince of Persia (2008) (Video Game) / int_cdb27d0 |
type |
Bottomless Pit Rescue Service |
| Prince of Persia (2008) (Video Game) / int_cdb27d0 |
comment |
Bottomless Pit Rescue Service: Elika is happy to help. |
| Prince of Persia (2008) (Video Game) / int_cdb27d0 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_cdb27d0 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_cdb27d0 |
| Prince of Persia (2008) (Video Game) / int_ce151179 |
type |
Heads-Up Display |
| Prince of Persia (2008) (Video Game) / int_ce151179 |
comment |
Heads-Up Display: Averted. Aside from counting up your light seeds, there is no HUD whatsoever. |
| Prince of Persia (2008) (Video Game) / int_ce151179 |
featureApplicability |
-1.0 |
| Prince of Persia (2008) (Video Game) / int_ce151179 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ce151179 |
| Prince of Persia (2008) (Video Game) / int_ce75a983 |
type |
Screw Destiny |
| Prince of Persia (2008) (Video Game) / int_ce75a983 |
comment |
Screw Destiny: One of the themes. |
| Prince of Persia (2008) (Video Game) / int_ce75a983 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ce75a983 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ce75a983 |
| Prince of Persia (2008) (Video Game) / int_cf168867 |
type |
The Corruption |
| Prince of Persia (2008) (Video Game) / int_cf168867 |
comment |
The Corruption: Ahriman's influence. |
| Prince of Persia (2008) (Video Game) / int_cf168867 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_cf168867 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_cf168867 |
| Prince of Persia (2008) (Video Game) / int_cfda0ecb |
type |
Escort Mission |
| Prince of Persia (2008) (Video Game) / int_cfda0ecb |
comment |
Escort Mission: The developers went out of their way to avoid the Escort Mission feel with Elika, with an explicit intent of changing the way player's look at AI-controlled allies. They succeeded. |
| Prince of Persia (2008) (Video Game) / int_cfda0ecb |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_cfda0ecb |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_cfda0ecb |
| Prince of Persia (2008) (Video Game) / int_d001c42c |
type |
Anti-Villain |
| Prince of Persia (2008) (Video Game) / int_d001c42c |
comment |
Anti-Villain: The Warrior. The Mourning King. Everything he did was to spare his daughter Elika from having to kill herself to imprison Ahriman. |
| Prince of Persia (2008) (Video Game) / int_d001c42c |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_d001c42c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d001c42c |
| Prince of Persia (2008) (Video Game) / int_d013cd12 |
type |
Lovable Rogue |
| Prince of Persia (2008) (Video Game) / int_d013cd12 |
comment |
Lovable Rogue: The Prince to a T. |
| Prince of Persia (2008) (Video Game) / int_d013cd12 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_d013cd12 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d013cd12 |
| Prince of Persia (2008) (Video Game) / int_d043ab87 |
type |
Armor-Piercing Slap |
| Prince of Persia (2008) (Video Game) / int_d043ab87 |
comment |
Armor-Piercing Slap: Subverted. Elika tries to pull one on the Prince at the start of the Epilogue DLC, but it doesn't help either of them see the other's point of view. |
| Prince of Persia (2008) (Video Game) / int_d043ab87 |
featureApplicability |
-0.3 |
| Prince of Persia (2008) (Video Game) / int_d043ab87 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d043ab87 |
| Prince of Persia (2008) (Video Game) / int_d148b019 |
type |
MundaneMadeAwesome |
| Prince of Persia (2008) (Video Game) / int_d148b019 |
comment |
Mundane Made Awesome: The Prince describes mountain ice with more than a little awe in his voice and borderline Purple Prose. Given that he's from Persia, he probably barely sees ice. |
| Prince of Persia (2008) (Video Game) / int_d148b019 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_d148b019 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d148b019 |
| Prince of Persia (2008) (Video Game) / int_d24ed873 |
type |
Developer's Foresight |
| Prince of Persia (2008) (Video Game) / int_d24ed873 |
comment |
Developers' Foresight: The Prince and Elika have special animations if Elika lands on the Prince. There are unique conversation options available for the Prince and Elika during pretty much every single section of the game, even before Ahriman is released, and many of them pertain specifically to the events happening right then. For example, if you try to talk to Elika while climbing a collapsing tower, she'll yell at you to keep going instead of standing around. Although the sword and gauntlet have no purpose when the Prince is standing on a flat surface, pressing the attack button will make the Prince wiggle the sword a little, while pressing the gauntlet button will make the Prince adjust his gauntlet so it's more snug. |
| Prince of Persia (2008) (Video Game) / int_d24ed873 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_d24ed873 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d24ed873 |
| Prince of Persia (2008) (Video Game) / int_d2566b32 |
type |
Hunting the Most Dangerous Game |
| Prince of Persia (2008) (Video Game) / int_d2566b32 |
comment |
Hunting the Most Dangerous Game: The Hunter's reason for selling his soul. |
| Prince of Persia (2008) (Video Game) / int_d2566b32 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_d2566b32 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d2566b32 |
| Prince of Persia (2008) (Video Game) / int_d39e327f |
type |
What the Hell, Hero? |
| Prince of Persia (2008) (Video Game) / int_d39e327f |
comment |
What the Hell, Hero?: Asked by Elika at the end of the game when the Prince resurrects her and releases Ahriman. |
| Prince of Persia (2008) (Video Game) / int_d39e327f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_d39e327f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d39e327f |
| Prince of Persia (2008) (Video Game) / int_d507ecfc |
type |
Does Not Like Shoes |
| Prince of Persia (2008) (Video Game) / int_d507ecfc |
comment |
Does Not Like Shoes: Elika displays her action girl badassery by traversing rough terrain completely barefoot. |
| Prince of Persia (2008) (Video Game) / int_d507ecfc |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_d507ecfc |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_d507ecfc |
| Prince of Persia (2008) (Video Game) / int_db39ccfd |
type |
Battle Couple |
| Prince of Persia (2008) (Video Game) / int_db39ccfd |
comment |
Battle Couple: The Prince and Elika are a variation. |
| Prince of Persia (2008) (Video Game) / int_db39ccfd |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_db39ccfd |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_db39ccfd |
| Prince of Persia (2008) (Video Game) / int_dd92bf66 |
type |
Warrior Prince |
| Prince of Persia (2008) (Video Game) / int_dd92bf66 |
comment |
Warrior Prince: By name, but not by actual position. |
| Prince of Persia (2008) (Video Game) / int_dd92bf66 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_dd92bf66 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_dd92bf66 |
| Prince of Persia (2008) (Video Game) / int_e35bc0f7 |
type |
Tragic Monster |
| Prince of Persia (2008) (Video Game) / int_e35bc0f7 |
comment |
The right-most Grounds are guarded by the Warrior, a Tragic Monster and the only Corrupted Elika feels sympathy for. |
| Prince of Persia (2008) (Video Game) / int_e35bc0f7 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_e35bc0f7 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_e35bc0f7 |
| Prince of Persia (2008) (Video Game) / int_e4cf1ef0 |
type |
Load-Bearing Boss |
| Prince of Persia (2008) (Video Game) / int_e4cf1ef0 |
comment |
Load-Bearing Boss: Each of the Corrupted has their own private lair, which collapses as you leave after defeating them. |
| Prince of Persia (2008) (Video Game) / int_e4cf1ef0 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_e4cf1ef0 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_e4cf1ef0 |
| Prince of Persia (2008) (Video Game) / int_e53a34aa |
type |
Death Course |
| Prince of Persia (2008) (Video Game) / int_e53a34aa |
comment |
Death Course: Lots. |
| Prince of Persia (2008) (Video Game) / int_e53a34aa |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_e53a34aa |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_e53a34aa |
| Prince of Persia (2008) (Video Game) / int_e563bf09 |
type |
Insistent Terminology |
| Prince of Persia (2008) (Video Game) / int_e563bf09 |
comment |
Insistent Terminology: You'll quickly lose track of how many times the Prince or Elika mention Fertile Ground and the slightly odd emphasis of the word fertile will stay with you. |
| Prince of Persia (2008) (Video Game) / int_e563bf09 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_e563bf09 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_e563bf09 |
| Prince of Persia (2008) (Video Game) / int_e61d9a3c |
type |
Clothing Damage |
| Prince of Persia (2008) (Video Game) / int_e61d9a3c |
comment |
Clothing Damage: Elika's lacy blouse gets slightly more torn each time the plot advances, and it's subtle enough that the player may not even notice. This is also a Fanservice Mythology Gag, because a player who remembers the Prince's Shirtless Scene from Sands of Time may expect Elika to repeat it. (She doesn't.) |
| Prince of Persia (2008) (Video Game) / int_e61d9a3c |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_e61d9a3c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_e61d9a3c |
| Prince of Persia (2008) (Video Game) / int_e6661fc2 |
type |
Press X to Not Die |
| Prince of Persia (2008) (Video Game) / int_e6661fc2 |
comment |
Press X to Not Die: Used in combat when the player is about to be defeated, as well as to finish certain bosses off. |
| Prince of Persia (2008) (Video Game) / int_e6661fc2 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_e6661fc2 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_e6661fc2 |
| Prince of Persia (2008) (Video Game) / int_e83f211c |
type |
O.O.C. Is Serious Business |
| Prince of Persia (2008) (Video Game) / int_e83f211c |
comment |
O.O.C. Is Serious Business: The closing moments of the game, the happy-go-lucky, Motor Mouth Deadpan Snarker Prince is serious and quiet. |
| Prince of Persia (2008) (Video Game) / int_e83f211c |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_e83f211c |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_e83f211c |
| Prince of Persia (2008) (Video Game) / int_ea2e9f2d |
type |
No Ending |
| Prince of Persia (2008) (Video Game) / int_ea2e9f2d |
comment |
No Ending: The Epilogue just ends with Elika abandoning the Prince. And there never be resolution, either. |
| Prince of Persia (2008) (Video Game) / int_ea2e9f2d |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ea2e9f2d |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ea2e9f2d |
| Prince of Persia (2008) (Video Game) / int_eb81c601 |
type |
Big Damn Heroes |
| Prince of Persia (2008) (Video Game) / int_eb81c601 |
comment |
Big Damn Heroes: Mentioned. |
| Prince of Persia (2008) (Video Game) / int_eb81c601 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_eb81c601 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_eb81c601 |
| Prince of Persia (2008) (Video Game) / int_ebb3c390 |
type |
Crash-Into Hello |
| Prince of Persia (2008) (Video Game) / int_ebb3c390 |
comment |
Crash-Into Hello: Elika and the Prince. |
| Prince of Persia (2008) (Video Game) / int_ebb3c390 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ebb3c390 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ebb3c390 |
| Prince of Persia (2008) (Video Game) / int_ed98f038 |
type |
Wall Crawl |
| Prince of Persia (2008) (Video Game) / int_ed98f038 |
comment |
Wall Crawl: Along with ceiling crawl. Assuming there are rings bolted along the wall/ceiling, he can run along them indefinitely. Even Spider-Man would be impressed. |
| Prince of Persia (2008) (Video Game) / int_ed98f038 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ed98f038 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ed98f038 |
| Prince of Persia (2008) (Video Game) / int_eee721fd |
type |
Wall Jump |
| Prince of Persia (2008) (Video Game) / int_eee721fd |
comment |
Wall Jump: Hell yes. The Prince can do it indefinitely, even. |
| Prince of Persia (2008) (Video Game) / int_eee721fd |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_eee721fd |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_eee721fd |
| Prince of Persia (2008) (Video Game) / int_f2667f5f |
type |
Impostor-Exposing Test |
| Prince of Persia (2008) (Video Game) / int_f2667f5f |
comment |
Impostor Exposing Test: The Concubine conjures up a whole helluva lot of fake Elikas and the player has to figure out which is the real one. The solution is to jump off a ledge; the real Elika will save the Prince like usual. |
| Prince of Persia (2008) (Video Game) / int_f2667f5f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_f2667f5f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_f2667f5f |
| Prince of Persia (2008) (Video Game) / int_f458e883 |
type |
Right Man in the Wrong Place |
| Prince of Persia (2008) (Video Game) / int_f458e883 |
comment |
Right Man in the Wrong Place: Had the Prince not happened to fall into the canyon, the game would've turned out very differently, and probably for the worse. |
| Prince of Persia (2008) (Video Game) / int_f458e883 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_f458e883 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_f458e883 |
| Prince of Persia (2008) (Video Game) / int_f60e525e |
type |
Smiting Evil Feels Good |
| Prince of Persia (2008) (Video Game) / int_f60e525e |
comment |
Smiting Evil Feels Good: Elika calls the Prince out for this tendency. |
| Prince of Persia (2008) (Video Game) / int_f60e525e |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_f60e525e |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_f60e525e |
| Prince of Persia (2008) (Video Game) / int_f87c42d4 |
type |
Video Game Cruelty Potential |
| Prince of Persia (2008) (Video Game) / int_f87c42d4 |
comment |
Video Game Cruelty Potential: Throw the Prince down pits as many times as you like! And infinitely, because Elika will always save him, although you will miss out on an achievement if you do this too much. Some of the combat moves are rather nasty, too - throwing an enemy into the air, juggling them with your sword, grabbing them out of the air and smashing them to the ground, shoving them through pillars, hurling them off ledges... |
| Prince of Persia (2008) (Video Game) / int_f87c42d4 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_f87c42d4 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_f87c42d4 |
| Prince of Persia (2008) (Video Game) / int_f9f2c33 |
type |
RunningGag |
| Prince of Persia (2008) (Video Game) / int_f9f2c33 |
comment |
Running Gag: The Prince's game of "I Spy" with Elika. |
| Prince of Persia (2008) (Video Game) / int_f9f2c33 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_f9f2c33 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_f9f2c33 |
| Prince of Persia (2008) (Video Game) / int_fbcdeede |
type |
Leap of Faith |
| Prince of Persia (2008) (Video Game) / int_fbcdeede |
comment |
Leap of Faith: The Prince must leap off a tower to defeat the Concubine's illusory Elikas by making the real one save him. |
| Prince of Persia (2008) (Video Game) / int_fbcdeede |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_fbcdeede |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_fbcdeede |
| Prince of Persia (2008) (Video Game) / int_fe262584 |
type |
Cutscene Power to the Max |
| Prince of Persia (2008) (Video Game) / int_fe262584 |
comment |
Cutscene Power to the Max: The Prince is able to grab hold of specific ledges and bars to move around the area. In certain cutscenes, though, he is shown to be capable of much more elaborate manuevers. This style was actually moved into Assassin's Creed made by the same people, where you can literally grab onto almost anything. |
| Prince of Persia (2008) (Video Game) / int_fe262584 |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_fe262584 |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_fe262584 |
| Prince of Persia (2008) (Video Game) / int_ffa0483f |
type |
Cut Short |
| Prince of Persia (2008) (Video Game) / int_ffa0483f |
comment |
Cut Short: The reboot had only two games and epilogue DLC, resolving nothing. |
| Prince of Persia (2008) (Video Game) / int_ffa0483f |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_ffa0483f |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_ffa0483f |
| Prince of Persia (2008) (Video Game) / int_name |
type |
ItemName |
| Prince of Persia (2008) (Video Game) / int_name |
comment |
|
| Prince of Persia (2008) (Video Game) / int_name |
featureApplicability |
1.0 |
| Prince of Persia (2008) (Video Game) / int_name |
featureConfidence |
1.0 |
| Prince of Persia (2008) (Video Game) |
hasFeature |
Prince of Persia (2008) (Video Game) / int_name |
| Prince of Persia (2008) (Video Game) / int_name |
itemName |
Prince of Persia (2008) (Video Game) |