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Arena Shooter

 Arena Shooter
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 Arena Shooter
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Arena Shooter
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A multiplayer-based subgenre of the First-Person Shooter genre, the Arena-Based Shooter subgenre (known colloquially as Arena Shooter) is billed as being focused on "skill" rather than "perks", an allusion to the scoring system not granting in-game unbalancing bonuses for kill streaks, kill combos or just scoring, with "skill" being the actual ability to score frags, in comparison to other multiplayer shooters that contain such Comeback Mechanics.
The origins of the subgenre can be found in Doom in 1993. The game has a synchronic multiplayer mode where players battled until the one with the highest amount of points (or the one who reached the score limit) was declared the winner. This is the basis for the "Deathmatch" mode, which itself later became the basis for every other gamemode. Later games introduced a team-based variant (usually called "Team Deathmatch") where players were grouped in teams and the team that reached the score limit or made the highest amount of frags was declared the winner. Both Duke Nukem 3D and especially Quake later introduced and popularized Z-axis gameplay or "vertical" gameplay, with the latter game also popularizing Drop-In-Drop-Out Multiplayer as the standard for AFPS, ditching the synchronic model used up to then. While almost every other FPS released in The '90s would come with a multiplayer mode in an attempt to catch new players and increase the replayability of their games, the subgenre would finally explode (and the e-Sports scene blossom as a consequence) with the advent of two games released with two days of difference that would create the (then) biggest videogame feud for quite some time: Epic Games's Unreal Tournament and id Software's Quake III: Arena, released in 1999. These games, alongside the Half-Life mod Counter-Strike (which isn't exactly an Arena Shooter, but which still caused an impact that in no way should be underestimated) popularized online gaming.
In an Arena Shooter, all players in a match start with the same Starter Equipment. Also, more powerful weapons, health/armor items, ammo boxes and powerups are scattered across the level, requiring players to travel through the maps and collect them to get better firepower and other advantages over their enemies. Note that this doesn't apply to key game objectives such as control points or the flags in Capture the Flag. As for the levels, they don't tend to have big, game-changing features outside of the usual level hazards such as lava/slime pits and death pits/the void. However, some games play with features such as death traps and area-wide or level-wide environmental hazards such as fog. Movement physics also plays an important role in these games, where players aren't restrained to just walk/run, sidestep, turn, jump and crouch, but also can do stunts like double jumps, wall jumps, weapon-based jumping, Video Game Dashing and other special moves. Expect game physics to be abused for the sake of competition, leading to Casual-Competitive Conflict.
For replayability purposes, these games contain an integrated AI designed to mimic human players, as otherwise, you need to be online at all times just to play them. Because the nuances of playing against human players are usually difficult to translate into game code, this AI is often quite basic, being able to move, shoot at opponents, jump, and almost nothing else. Some games, in the higher difficulty levels, even give the AI Secret A.I. Moves, allowing them to use features the human players can't. Seldom the AI is programmed to take advantage of the actual Jump Physics, or use Rocket Jump. Standalone games of the genre (and some of which aren't standalone) contain two singleplayer-based modes:
 Arena Shooter
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 Arena Shooter
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2024-03-04T17:31:38Z
 Arena Shooter
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 Arena Shooter
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 Arena Shooter
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HoistByHisownPetard
 Arena Shooter
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DBTropes
 Arena Shooter / int_25ae4781
type
Arena Shooter
 Arena Shooter / int_25ae4781
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Unreal Tournament 4 - Further refined the movement by replacing the Double Jump with wall-running and crouch-sliding. Extended the weapon roster. A previously free-to-play game that went down when Epic removed the whole series from the storefronts.
 Arena Shooter / int_25ae4781
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1.0
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 Unreal Tournament 4 (Video Game)
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Arena Shooter / int_25ae4781
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Arena Shooter
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Half-Life - There's a dedicated multiplayer mode with dedicated multiplayer maps. There's also the Deathmatch Classic mod, which basically ports Quake's multiplayer mode to the GoldSrc Game Engine.
 Arena Shooter / int_33dd1d8f
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 Half-Life (Video Game)
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Arena Shooter
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Half-Life 2 - The official HL2 Deathmatch add-on allows fighting in dedicated maps.
 Arena Shooter / int_33dd1d90
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1.0
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 Half-Life 2 (Video Game)
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Arena Shooter / int_33dd1d90
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Arena Shooter
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SiN - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
 Arena Shooter / int_3af1288c
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1.0
 Arena Shooter / int_3af1288c
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 SiN (1998) (Video Game)
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Arena Shooter / int_3af1288c
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Arena Shooter
 Arena Shooter / int_3b7abee2
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Half-Life series:
Half-Life - There's a dedicated multiplayer mode with dedicated multiplayer maps. There's also the Deathmatch Classic mod, which basically ports Quake's multiplayer mode to the GoldSrc Game Engine.
Half-Life 2 - The official HL2 Deathmatch add-on allows fighting in dedicated maps.
 Arena Shooter / int_3b7abee2
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1.0
 Arena Shooter / int_3b7abee2
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 Half-Life (Video Game)
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Arena Shooter / int_3b7abee2
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Arena Shooter
 Arena Shooter / int_4bc11202
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Quake III: Arena - Streamlined and refined Deathmatch of the previous entries to its purest elements, becoming in the process the very basis for a lot of multiplayer-based games. A browser version eventually evolved into a standalone game called Quake Live, as well as several console-based versions (Revolution for PS2, Arena Arcade for Xbox Live) that didn't take. Being also the most famous game of the genre with the "Arena" word in the name, it also named the genre.
 Arena Shooter / int_4bc11202
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1.0
 Arena Shooter / int_4bc11202
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1.0
 Quake III: Arena (Video Game)
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Arena Shooter / int_4bc11202
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Arena Shooter
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Xonotic - Spiritual Successor of the above, streamlined the gameplay and distilled the available weapon roster and gametypes.
 Arena Shooter / int_4f8d6723
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1.0
 Arena Shooter / int_4f8d6723
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1.0
 Xonotic (Video Game)
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Arena Shooter
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Serious Sam II - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
 Arena Shooter / int_530a548e
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1.0
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 Serious Sam II (Video Game)
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Arena Shooter / int_530a548e
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Arena Shooter
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Star Trek: Elite Force - Naturally, being built in idTech 3, the game includes Holomatch as a component with the usual Deathmatch and Capture-the-Flag. The Expansion Pack added more characters, maps, and game modes such as a Team Fortress 1-esque Specialist mode and Assimilation (a Borg-themed Infection mode).
 Arena Shooter / int_5d646721
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1.0
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 Star Trek: Elite Force (Video Game)
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Arena Shooter / int_5d646721
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Arena Shooter
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Serious Sam series:
Serious Sam: The First Encounter - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
Serious Sam: The Second Encounter - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
Serious Sam II - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
Serious Sam 3: BFE - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
 Arena Shooter / int_62624eee
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1.0
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 Serious Sam (Video Game)
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Arena Shooter / int_62624eee
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Arena Shooter
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Jedi Knight II: Jedi Outcast - Built in idTech 3 and thus has an arena component but with Lightsabers! Also featuring several different deathmatch and team-based modes.
 Arena Shooter / int_66b7b92d
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1.0
 Arena Shooter / int_66b7b92d
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 Jedi Knight II: Jedi Outcast (Video Game)
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Arena Shooter
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Unreal Tournament III - Also features vehicle-based gamemodes, in this case, Warfare and Vehicle CTF. Refined the physics-based jumps and removed the Dodge-Jump. Added the Hoverboard as an alternative movement option in vehicle maps replacing the Translocator. A later update introduced another vehicle-based mode (Greed, but only when played in VCTF maps). Unfortunately, due to commercial underperforming, it's considered the Genre-Killer for the AFPS scene.
 Arena Shooter / int_733ac336
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1.0
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 Unreal Tournament III (Video Game)
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Arena Shooter / int_733ac336
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Arena Shooter
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Doom series:
Doom - Introduced and popularized Deathmatch. All the maps of the game can be played in Deathmatch mode.
Doom II - All the maps of the game can be played in Deathmatch mode.
Doom (2016) - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
 Arena Shooter / int_755997ac
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1.0
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 Doom (Franchise)
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Unreal Championship - It has the same refinements as 2003, but also adds weapon affinities and character-specific stats, with a later game going further in this direction.
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 Unreal Championship (Video Game)
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Doom (2016) - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
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 Doom (2016) (Video Game)
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Arena Shooter
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Quake Champions - Mixes the genre with elements of the Hero Shooter genre such as character-specific stats and abilities.
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 Quake Champions (Video Game)
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Serious Sam: The First Encounter - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
 Arena Shooter / int_98c019e6
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 Serious Sam: The First Encounter (Video Game)
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Arena Shooter
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Jedi Knight: Jedi Academy - Same as above.
 Arena Shooter / int_ac9f81ac
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1.0
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 Jedi Knight: Jedi Academy (Video Game)
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Arena Shooter
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Unreal - In addition to its known contributions to the genre (vast open maps and Secondary Fire) it introduced the "dodging" and "lift jumping" maneuvers that became staples of the series, as well as the "Botmatch" modenote While many other games had AI-based Game Mods, this was the first commercial game that included human-like AI opponents from the get-go, without the need of a mod, effectively Deathmatch played offline with AI human-like opponents. Had 10 multiplayer-specific maps, with 6 more added via a separate "Bonus Pack".
 Arena Shooter / int_af5967ff
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 Unreal (Video Game)
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Arena Shooter / int_af5967ff
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Arena Shooter
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Serious Sam 3: BFE - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
 Arena Shooter / int_b9bd575c
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1.0
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Arena Shooter
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Serious Sam: The Second Encounter - There's a dedicated multiplayer mode with dedicated maps and several gametypes.
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 Serious Sam: The Second Encounter (Video Game)
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Doom II - All the maps of the game can be played in Deathmatch mode.
 Arena Shooter / int_c7aa3c5c
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1.0
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 Doom II (Video Game)
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Arena Shooter
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Quake series:
Quake III: Arena - Streamlined and refined Deathmatch of the previous entries to its purest elements, becoming in the process the very basis for a lot of multiplayer-based games. A browser version eventually evolved into a standalone game called Quake Live, as well as several console-based versions (Revolution for PS2, Arena Arcade for Xbox Live) that didn't take. Being also the most famous game of the genre with the "Arena" word in the name, it also named the genre.
Quake Champions - Mixes the genre with elements of the Hero Shooter genre such as character-specific stats and abilities.
 Arena Shooter / int_d59e2ca4
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1.0
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 Quake (Video Game)
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Arena Shooter
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Turok: Rage Wars
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 Turok (Video Game)
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Arena Shooter
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Nexuiz - AFPS running under the Quake source port DarkPlaces. Had its own form of Rocket Jump with the "laser jump", which made small damage and had a greater knockback. Removed the caps on health and armor at the cost of quick decay/regeneration the higher the numbers.
Xonotic - Spiritual Successor of the above, streamlined the gameplay and distilled the available weapon roster and gametypes.
 Arena Shooter / int_d83200f8
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1.0
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Arena Shooter / int_d83200f8
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Arena Shooter
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Quake - Introduced (via glitches) physics-based and weapon-based jumps ("trickjumps") to the genre. Popularized Drop-In-Drop-Out Multiplayer as the standard for all games that came late. Introduced the Capture the Flag gamemode via the Threewave CTF mod. Introduced many features (both for players and serveradmins) via the official Quakeworld source port. All the maps of the single-player portion of the game can be played in multiplayer, and there are 8 multiplayer-exclusive maps grouped under a "Deathmatch Episode". Notable AI mods include Omicron and Reaper Bot, which were created by Mr. Elusive and Steve Polge, future AI programmers for Quake III Arena and Unreal Tournament respectively. The 2021 remastered edition of the game added AI bots for offline deathmatch; only the maps from the MachineGames episodes are bereft from being played in Deathmatch mode; later updates added a "Horde" mode and integrated Threewave CTF into the game.
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1.0
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 Quake (Video Game)
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Unreal series:
Unreal Tournament - Introduced the Translocator as an alternative travelling form. Introduced the Redeemer as a BFG, and the Impact Hammer replacing the Dispersion Pistol as a melee Emergency Weapon. Streamlined and rearranged the Unreal weaponry. It had a regular contender for best multiplayer map and best Capture the Flag map in "Facing Worlds".
Unreal Tournament 2003 - Extended the physics-based jumps by adding the Double Jump, Dodge Jump and Wall Jump maneuvers, and all of its combinations, as well as Limit Breaks in the form of Adrenaline combos. Made important changes in the weapon roster such as removing the Ripper and replacing the Impact Hammer and Sniper Rifle with a Shield Gun and a Lightning Gun.
Unreal Tournament 2004 - Introduced vehicles in two dedicated gamemodes (Assault and Onslaught), with a third gamemode (Vehicle CTF) available via third-party maps. Refined the movement by downplaying the "floatiness" factor of the combination jumps. Added several new weapons, usually locked behind mutators and the vehicle-based gamemodes.
Unreal Tournament III - Also features vehicle-based gamemodes, in this case, Warfare and Vehicle CTF. Refined the physics-based jumps and removed the Dodge-Jump. Added the Hoverboard as an alternative movement option in vehicle maps replacing the Translocator. A later update introduced another vehicle-based mode (Greed, but only when played in VCTF maps). Unfortunately, due to commercial underperforming, it's considered the Genre-Killer for the AFPS scene.
Unreal Tournament 4 - Further refined the movement by replacing the Double Jump with wall-running and crouch-sliding. Extended the weapon roster. A previously free-to-play game that went down when Epic removed the whole series from the storefronts.
Unreal Championship - It has the same refinements as 2003, but also adds weapon affinities and character-specific stats, with a later game going further in this direction.
 Arena Shooter / int_e49fc98a
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1.0
 Arena Shooter / int_e49fc98a
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1.0
 Unreal (Video Game)
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Arena Shooter / int_e49fc98a
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Arena Shooter
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DUSK - Has a multiplayer component, Duskworld, which is an AFPS.
 Arena Shooter / int_e5d56d1c
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1.0
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Arena Shooter / int_e5d56d1c
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Arena Shooter
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Doom - Introduced and popularized Deathmatch. All the maps of the game can be played in Deathmatch mode.
 Arena Shooter / int_e5d5d23c
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1.0
 Arena Shooter / int_e5d5d23c
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1.0
 Doom (Video Game)
hasFeature
Arena Shooter / int_e5d5d23c
 Arena Shooter / int_e6c59cc4
type
Arena Shooter
 Arena Shooter / int_e6c59cc4
comment
Quake II - It had its own form of jumping in "crate jumping" while retaining most of the jumps introduced in the original game, as well as different "hand" options for weapons (in addition to the centred weapon, it had left, right and hidden, all of which had advantages and disadvantages). Also, all the maps of the single-player portion of the game can be played in multiplayer, and a later update added 8 deathmatch-exclusive maps. Notable AI mods include the Eraser Bot and Gladiator Bot, the latter of which was created by the aforementioned Mr. Elusive. The 2023 remastered edition of the game added AI bots for offline deathmatch; but the only maps that can be played via console are the Deathmatch and CTF dedicated maps (single-player maps can still be played from console, though).
 Arena Shooter / int_e6c59cc4
featureApplicability
1.0
 Arena Shooter / int_e6c59cc4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Arena Shooter / int_e6c59cc4
 Arena Shooter / int_e6c59cd1
type
Arena Shooter
 Arena Shooter / int_e6c59cd1
comment
Quake IV - Bases its multiplayer portion in III, but with refinements and a new physics-based mechanic (crouch-sliding). It also allowed projectiles to be teleported. It contains a dedicated multiplayer mode with dedicated maps and several gametypes.
 Arena Shooter / int_e6c59cd1
featureApplicability
1.0
 Arena Shooter / int_e6c59cd1
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Arena Shooter / int_e6c59cd1
 Arena Shooter / int_e7527f86
type
Arena Shooter
 Arena Shooter / int_e7527f86
comment
Warsow - Features Quake-like gameplay with a dedicated button for physics-based jumps.
 Arena Shooter / int_e7527f86
featureApplicability
1.0
 Arena Shooter / int_e7527f86
featureConfidence
1.0
 Warsow
hasFeature
Arena Shooter / int_e7527f86
 Arena Shooter / int_f2b2002a
type
Arena Shooter
 Arena Shooter / int_f2b2002a
comment
OpenArena - Quake III: Arena clone (gameplay-wise; asset-wise is another story) that integrated the features of its Expansion Pack into the main game and added several new gametypes to the mix.
 Arena Shooter / int_f2b2002a
featureApplicability
1.0
 Arena Shooter / int_f2b2002a
featureConfidence
1.0
 OpenArena (Video Game)
hasFeature
Arena Shooter / int_f2b2002a
 Arena Shooter / int_f412ce54
type
Arena Shooter
 Arena Shooter / int_f412ce54
comment
Unreal Tournament 2003 - Extended the physics-based jumps by adding the Double Jump, Dodge Jump and Wall Jump maneuvers, and all of its combinations, as well as Limit Breaks in the form of Adrenaline combos. Made important changes in the weapon roster such as removing the Ripper and replacing the Impact Hammer and Sniper Rifle with a Shield Gun and a Lightning Gun.
 Arena Shooter / int_f412ce54
featureApplicability
1.0
 Arena Shooter / int_f412ce54
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Arena Shooter / int_f412ce54
 Arena Shooter / int_f412ce55
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Arena Shooter
 Arena Shooter / int_f412ce55
comment
Unreal Tournament 2004 - Introduced vehicles in two dedicated gamemodes (Assault and Onslaught), with a third gamemode (Vehicle CTF) available via third-party maps. Refined the movement by downplaying the "floatiness" factor of the combination jumps. Added several new weapons, usually locked behind mutators and the vehicle-based gamemodes.
 Arena Shooter / int_f412ce55
featureApplicability
1.0
 Arena Shooter / int_f412ce55
featureConfidence
1.0
 Unreal Tournament 2004 (Video Game)
hasFeature
Arena Shooter / int_f412ce55
 Arena Shooter / int_f59e607f
type
Arena Shooter
 Arena Shooter / int_f59e607f
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Duke Nukem 3D - All the maps of the game can be played in Deathm... er, "Dukematch" mode.
 Arena Shooter / int_f59e607f
featureApplicability
1.0
 Arena Shooter / int_f59e607f
featureConfidence
1.0
 Duke Nukem 3D (Video Game)
hasFeature
Arena Shooter / int_f59e607f
 Arena Shooter / int_f8f51b13
type
Arena Shooter
 Arena Shooter / int_f8f51b13
comment
Unreal Tournament - Introduced the Translocator as an alternative travelling form. Introduced the Redeemer as a BFG, and the Impact Hammer replacing the Dispersion Pistol as a melee Emergency Weapon. Streamlined and rearranged the Unreal weaponry. It had a regular contender for best multiplayer map and best Capture the Flag map in "Facing Worlds".
 Arena Shooter / int_f8f51b13
featureApplicability
1.0
 Arena Shooter / int_f8f51b13
featureConfidence
1.0
 Unreal Tournament (Video Game)
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Arena Shooter / int_f8f51b13

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