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Every 10,000 Points

 Every 10,000 Points
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 Every 10,000 Points
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Every 10,000 Points
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Usually in games, the goal is to have the most points, in order to win. Yet when a game can go on indefinitely, the goal is to get as many points as possible. This likely started with pinball, but is more famous for Video Games, particularly Golden Age video games and puzzle games like Tetris.
Some games also give you a reward for getting a certain number of points. This is similar to experience points in Role Playing Games, but instead of leveling up, the game gives an extra life or extra game. Sometimes there are other rewards, in order to get 100% Completion.
In several arcade games, the owner of the machine could set the difficulty switches to change the number of points required for a 1-Up. This is why Attract Modes sometimes advertised this number. In the gaming industry, these are sometimes referred to as "extends", since they extend the play time for the player.
The number of points needed to get each new life after the first may increase geometrically, so the bonus lives get fewer and farther between as the game goes on.
This isn't as common these days, along with points entirely, but it occasionally pops up.
In games where dying is inevitable, point-based extra lives can cause Unstable Equilibrium.
A Sister Trope to Law of 100.
 Every 10,000 Points
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2023-11-29T21:29:41Z
 Every 10,000 Points
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2023-11-29T21:29:41Z
 Every 10,000 Points
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Every 10,000 Points
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The Thunder Force series likes to crank out lots of extra lives thanks to the low point requirements to get one. In Thunder Force III, for instance, it's possible to possess 12 extra lives (with 4 of them being your starting lives) by the time you get to stage 6.
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Every 10,000 Points
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Guild Wars 2 has rewards for obtaining 100, 500, 1000, 1500 and so on achievement points.
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Every 10,000 Points
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In Star Fox 64, your shield meter doubles if you collect three gold rings in a stage. Collecting another three gold rings within that same stage earns you an extra life.
In certain levels, it's possible to get multiple extra lives this way if you started with two rings already in hand because there actually were 7 rings. Nintendo tried to avoid this.
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Every 10,000 Points
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Mario Party: The Top 100: In Minigame Island mode, players will receive an extra life for every 100 coins they collect.
 Every 10,000 Points / int_176abd38
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 Mario Party: The Top 100 (Video Game)
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Every 10,000 Points
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For every 100,000 points you score in Super Mario Land, you'll be given a chance to continue playing should your game be over by losing all your lives!
 Every 10,000 Points / int_18fd74a7
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Every 10,000 Points
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ZeroRanger hands out extra lives quite generously, and indicates when the next extend comes via the score counter going from orange to vanilla (the base threshold being 8000). Extends take more points to gain the higher the player's lives count is.
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Every 10,000 Points
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In The Caverns of Hammerfest you get extra lives every one million points and at the marks of 100,000 and 500,000 points.
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Every 10,000 Points
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Death Smiles Mega Black Label: 50,000,000 points, 300,000,000 points
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Every 10,000 Points
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Both Scramble and Super Cobra give you an extra ship for every 10,000 points.
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Every 10,000 Points
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Geometry Wars gives you a Power-Up every so many points, and an extra life and bomb every other point threshold. The higher the level, the bigger the point gap: Grid Wars, for example, gives you an extra life every 150,000 points in Normal, and every 250,000 in Hard.
Geometry Wars Galaxies has the "Sur-" (survival) stages, which avert this trope: you get only one life, no bombs, and no way to get more of either.
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Every 10,000 Points / int_2797f1b0
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Every 10,000 Points
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Nebulus gives an extra life for every 5000 points scored.
 Every 10,000 Points / int_2cd8240d
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Every 10,000 Points / int_2cd8240d
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Every 10,000 Points
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In Rayman 3: Hoodlum Havoc, collecting enough points can unlock you bonus cutscenes and minigames.
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Every 10,000 Points
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Wreck-It Ralph: In his game, Felix earns a new life every 25,000 points, according to the Flash version.
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Every 10,000 Points / int_2e1df124
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Every 10,000 Points
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Warning Forever's 3 Lives mode displays your lives remaining as a decimal number with two significant digits. Every time you destroy an enemy part, you get .01 life, so every 100 parts you destroyed yielded a full extra life. Dying, of course, takes off 1.00 life, so once you fall into the 0.xx range, your next death will end the game.
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Every 10,000 Points / int_320ae4fe
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In Wonder Boy in Monster Land, you earn an extra Heart Container every several thousand points. You're gonna need them if you wanna stand a chance against later bosses, because of the timed health drain, and once you reach the final stage in the arcade version you can no longer use continues.
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Chaos Field by default gives shield extends for the first 8,000,000 points then 20,000,000,000 afterwards. Its console ports feature other extend options.
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Alien Hominid uses a structure like this for its extra lives. The first one is at 1,000 points, and the number needed goes up by 100 points each time.
 Every 10,000 Points / int_396bf512
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Super Mario 64 is extremely generous with its extra lives, at least on the coin front, awarding one per 50 coins collected at the end of each level.
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Every 10,000 Points / int_3e5c6c5a
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Every 10,000 Points
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In Super Paper Mario your score is actually your Experience Points so achieving a high score would lead you to be more powerful.
 Every 10,000 Points / int_455ede40
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Every 10,000 Points / int_455ede40
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Every 10,000 Points
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Star Fox:
In the original Star Fox, scoring 10,000, 30,000 and 50,000 points earns you chances to continue playing should your game be over by losing all your lives!
In Star Fox 64, your shield meter doubles if you collect three gold rings in a stage. Collecting another three gold rings within that same stage earns you an extra life.
In certain levels, it's possible to get multiple extra lives this way if you started with two rings already in hand because there actually were 7 rings. Nintendo tried to avoid this.
Same for Star Fox Command, except you need to collect coins first (which spread out from kill No. 100). Command also had an item system that had an item appear for every fifth kill.
 Every 10,000 Points / int_463cfe3a
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Every 10,000 Points / int_463cfe3a
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Every 10,000 Points
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In Kirby's Pinball Land, when you reached a point milestone, you'd get a Kirby dance!
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 Kirby's Pinball Land (Video Game)
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Every 10,000 Points / int_4d7a68a4
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Every 10,000 Points
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In Chip 'n Dale: Rescue Rangers, a 1-up star will appear for every 50 flowers or 10 stars collected.
 Every 10,000 Points / int_4ee8a86
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 Chip 'n Dale: Rescue Rangers (Video Game)
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Every 10,000 Points / int_4ee8a86
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Every 10,000 Points
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In Crash of the Titans, you get an extra life for every 25,000 mojo you collect.
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 Crash of the Titans (Video Game)
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Every 10,000 Points / int_4f6c388d
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Every 10,000 Points
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Touhou Fuujinroku ~ Mountain of Faith has score extends at 20, 40, 80 and 150 million. Again, most runs that get to the end at all will have no trouble getting all of these.
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Touhou Tenkuushou ~ Hidden Star in Four Seasons features the return of score extends after a long run of games without them. This time, there are ten score extends going up to 1000 million points, so you really have to know your way around this game's scoring gimmick in order to earn the last couple.
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Zombies Ate My Neighbors replaced one dead neighbor every 40,000 pts. If you already had all 10, you got an extra life.
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Every 10,000 Points / int_5bddbfbd
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In Monty Python's Flying Circus, you get an extra life for every 10000000 points you lose.
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Every 10,000 Points / int_5c0be2dd
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R.O.H.A.N. Online's M.Kill system (short for Monster Kill) gives you bonus XP for every 20 mobs you kill, with the bonus increasing until you get 100 monster kills, at which point it resets back to 0. You don't get the bonus if you're fighting monsters with their names in grey, which are too weak to give you any XP or item drops.
 Every 10,000 Points / int_60322db8
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 ROHAN Online (Video Game)
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Every 10,000 Points / int_60322db8
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Every 10,000 Points
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Silver Surfer (1990) gives you an extra life every 100,000 points.
 Every 10,000 Points / int_6086a202
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 Silver Surfer (1990) (Video Game)
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Every 10,000 Points / int_6086a202
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BLUE REVOLVER hands out up to four extra lives based on score in Normal and Hyper Modes. On Parallel Mode, you get one every 15 million points and you can go beyond four extra lives as long as you keep earning the necessary points. Experimental Weapon mode also lacks the point 1-up restriction, awarding you an extra life every 10 million points.
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Every 10,000 Points / int_62124bf0
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Every 10,000 Points
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In Monaco: What's Yours Is Mine, you receive additional ammo for your currently equipped item for every 10 coins you collect.
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In Super Mario Bros. 3, obtaining 80,000 points causes an "N-Spade" to appear on the world map, which leads to a matching-card game where you can earn power-ups and extra lives. Spade panels allow you to play a slot-machine game that can award up to five extra lives at a time.
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Every 10,000 Points / int_62bf543
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Touhou Koumakyou ~ the Embodiment of Scarlet Devil has score extends at 10, 20, 40 and 60 million points. It's easy to get all of these without going out of one's way to score; a typical "survival" one-credit clear will score about 100 million.
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Every 10,000 Points / int_63ed830c
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Castle of Shikigami III has an interesting version of this - at certain point thresholds you receive both a bomb AND a life. You can only carry up to 3 lives and 5 bombs, though, so these bonuses are commonly squandered.
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The first three Commander Keen games, as well as the Gaiden Game, Keen Dreams, gave Keen an extra life every 20,000 points. There were several levels containing enough points in an easily obtainable location to make infinite lives a cinch.
In the later games, the score you needed would double instead: first 20,000, then 40,000, then 80,000, then 160,000, and so on (up to at least 2,560,000 points, which is impossible to achieve without cheating), and the games also had the Law of 100 to gain an extra life. Of course, you could save mid-level anyway so it didn't matter.
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The Fairyland Story gives extra lives at 30,000 points, at 100,000 points, and every 100,000 points thereafter.
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You get an extra life in Centipede for every 12,000 points. The game even announces it by playing a victory tune.
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Streets of Rage 3 awards, in addition to the point-based extra lives, technique stars that upgrade your blitz attack. Stars are accumulated at every 40,000 points on your current life, and a life lost will remove a star and require you to get 40,000 more points to get it back.
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625 Sandwich Stacker removes one bar from the "ick-meter" at every 1,000 points, provided there are one or two bars in it.
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Time Bandit gives you 15 lives to start (capped at 16), and you get another every 1,000 points. It's still not enough.
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Super Mario Bros. famously awarded an extra life for every 100 coins.
In Super Mario Bros. 3, obtaining 80,000 points causes an "N-Spade" to appear on the world map, which leads to a matching-card game where you can earn power-ups and extra lives. Spade panels allow you to play a slot-machine game that can award up to five extra lives at a time.
For every 100,000 points you score in Super Mario Land, you'll be given a chance to continue playing should your game be over by losing all your lives!
Super Mario 64 is extremely generous with its extra lives, at least on the coin front, awarding one per 50 coins collected at the end of each level.
The tradition was continued with Super Mario Galaxy and its sequel, where 50 Star Bits or coins get you a life.
In Super Paper Mario your score is actually your Experience Points so achieving a high score would lead you to be more powerful.
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DoDonPachi DaiFukkatsu ver. 1.5: 1,000,000,000 points, 10,000,000,000 points
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featureApplicability
1.0
 Every 10,000 Points / int_82ca6aa3
featureConfidence
1.0
 DonPachi (Video Game)
hasFeature
Every 10,000 Points / int_82ca6aa3
 Every 10,000 Points / int_82e4196a
type
Every 10,000 Points
 Every 10,000 Points / int_82e4196a
comment
Twin Cobra had different difficulty settings that could vary this. An extra helicopter might be granted at 50,000 points and every 150,000 points thereafter under one setting; at 70,000 points and every 200,000 points thereafter in another.
 Every 10,000 Points / int_82e4196a
featureApplicability
1.0
 Every 10,000 Points / int_82e4196a
featureConfidence
1.0
 Twin Cobra (Video Game)
hasFeature
Every 10,000 Points / int_82e4196a
 Every 10,000 Points / int_83f8495b
type
Every 10,000 Points
 Every 10,000 Points / int_83f8495b
comment
Zelda II: The Adventure of Link: Every 9000 experience points after maxing out levels gives Link an extra life.
 Every 10,000 Points / int_83f8495b
featureApplicability
1.0
 Every 10,000 Points / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
Every 10,000 Points / int_83f8495b
 Every 10,000 Points / int_88156ac9
type
Every 10,000 Points
 Every 10,000 Points / int_88156ac9
comment
Battle Garegga's Dynamic Difficulty is affected by the rate at which you get extra lives; the lowest extra life setting (at every 1,000,000 points) makes the game harder than with less frequent extra life rates. Those looking to complete the game will need the extra lives, as dying reduces the game's difficulty and keeps it playable.
 Every 10,000 Points / int_88156ac9
featureApplicability
1.0
 Every 10,000 Points / int_88156ac9
featureConfidence
1.0
 Battle Garegga (Video Game)
hasFeature
Every 10,000 Points / int_88156ac9
 Every 10,000 Points / int_8d1f3bc7
type
Every 10,000 Points
 Every 10,000 Points / int_8d1f3bc7
comment
In the original Star Fox, scoring 10,000, 30,000 and 50,000 points earns you chances to continue playing should your game be over by losing all your lives!
 Every 10,000 Points / int_8d1f3bc7
featureApplicability
1.0
 Every 10,000 Points / int_8d1f3bc7
featureConfidence
1.0
 Star Fox (Video Game)
hasFeature
Every 10,000 Points / int_8d1f3bc7
 Every 10,000 Points / int_8db96bb5
type
Every 10,000 Points
 Every 10,000 Points / int_8db96bb5
comment
Cradle Series: You get an extra life every 20,000 points.
 Every 10,000 Points / int_8db96bb5
featureApplicability
1.0
 Every 10,000 Points / int_8db96bb5
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Every 10,000 Points / int_8db96bb5
 Every 10,000 Points / int_8efc9b44
type
Every 10,000 Points
 Every 10,000 Points / int_8efc9b44
comment
In Back to the Future Part II & III for the NES, Marty McFly gains an extra life for every 100 points of junk food that he collects.
 Every 10,000 Points / int_8efc9b44
featureApplicability
1.0
 Every 10,000 Points / int_8efc9b44
featureConfidence
1.0
 Back to the Future Part II & III (Video Game)
hasFeature
Every 10,000 Points / int_8efc9b44
 Every 10,000 Points / int_90ba4267
type
Every 10,000 Points
 Every 10,000 Points / int_90ba4267
comment
Devil Engine awards an extra life every 50,000 points. You also gain an extra bomb every 5,000 points.
 Every 10,000 Points / int_90ba4267
featureApplicability
1.0
 Every 10,000 Points / int_90ba4267
featureConfidence
1.0
 Devil Engine (Video Game)
hasFeature
Every 10,000 Points / int_90ba4267
 Every 10,000 Points / int_92c6b0b
type
Every 10,000 Points
 Every 10,000 Points / int_92c6b0b
comment
Centipede (1998) awards extra lives every 6,000 points.
 Every 10,000 Points / int_92c6b0b
featureApplicability
1.0
 Every 10,000 Points / int_92c6b0b
featureConfidence
1.0
 Centipede (1998) (Video Game)
hasFeature
Every 10,000 Points / int_92c6b0b
 Every 10,000 Points / int_9afc4e34
type
Every 10,000 Points
 Every 10,000 Points / int_9afc4e34
comment
Sonic the Hedgehog Spinball gave the player an "extra ball" every 20,000,000 points. Given the Nintendo Hard nature of the game, that was probably not generous enough.
 Every 10,000 Points / int_9afc4e34
featureApplicability
1.0
 Every 10,000 Points / int_9afc4e34
featureConfidence
1.0
 Sonic the Hedgehog Spinball (Video Game)
hasFeature
Every 10,000 Points / int_9afc4e34
 Every 10,000 Points / int_9f89a5f0
type
Every 10,000 Points
 Every 10,000 Points / int_9f89a5f0
comment
On Pokémon.com, games will give you a trainer token after 5,000 points, the first time you reach it under an account, that is, then it sticks to this rule like glue, all games except puzzles apply.
 Every 10,000 Points / int_9f89a5f0
featureApplicability
1.0
 Every 10,000 Points / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Every 10,000 Points / int_9f89a5f0
 Every 10,000 Points / int_a2add1d3
type
Every 10,000 Points
 Every 10,000 Points / int_a2add1d3
comment
Splatoon 2 awards one bonus capsule for every 100 points earned in Salmon Run. After reaching 1200 points in a single rotation, bonuses are only awarded every 200 points, but all bonus capsules earned after that point are guaranteed to contain exclusive gear.
 Every 10,000 Points / int_a2add1d3
featureApplicability
1.0
 Every 10,000 Points / int_a2add1d3
featureConfidence
1.0
 Splatoon 2 (Video Game)
hasFeature
Every 10,000 Points / int_a2add1d3
 Every 10,000 Points / int_a44c2a41
type
Every 10,000 Points
 Every 10,000 Points / int_a44c2a41
comment
Same for Star Fox Command, except you need to collect coins first (which spread out from kill No. 100). Command also had an item system that had an item appear for every fifth kill.
 Every 10,000 Points / int_a44c2a41
featureApplicability
1.0
 Every 10,000 Points / int_a44c2a41
featureConfidence
1.0
 Star Fox Command (Video Game)
hasFeature
Every 10,000 Points / int_a44c2a41
 Every 10,000 Points / int_a5052567
type
Every 10,000 Points
 Every 10,000 Points / int_a5052567
comment
Road Runner's Death Valley Rally awards an extra life for every 50,000 points scored.
 Every 10,000 Points / int_a5052567
featureApplicability
1.0
 Every 10,000 Points / int_a5052567
featureConfidence
1.0
 Road Runner's Death Valley Rally (Video Game)
hasFeature
Every 10,000 Points / int_a5052567
 Every 10,000 Points / int_a6543322
type
Every 10,000 Points
 Every 10,000 Points / int_a6543322
comment
Touhou Project:
Touhou Koumakyou ~ the Embodiment of Scarlet Devil has score extends at 10, 20, 40 and 60 million points. It's easy to get all of these without going out of one's way to score; a typical "survival" one-credit clear will score about 100 million.
Touhou Fuujinroku ~ Mountain of Faith has score extends at 20, 40, 80 and 150 million. Again, most runs that get to the end at all will have no trouble getting all of these.
Touhou Tenkuushou ~ Hidden Star in Four Seasons features the return of score extends after a long run of games without them. This time, there are ten score extends going up to 1000 million points, so you really have to know your way around this game's scoring gimmick in order to earn the last couple.
 Every 10,000 Points / int_a6543322
featureApplicability
1.0
 Every 10,000 Points / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Every 10,000 Points / int_a6543322
 Every 10,000 Points / int_a8729c90
type
Every 10,000 Points
 Every 10,000 Points / int_a8729c90
comment
Referenced in an episode of The Fairly OddParents! in which Timmy and his friends play a virtual reality game in which dying in-game will result in real-life death. During the Final Boss battle with Vicky, Timmy sacrifices his last life to save his friends, and right after he loses his last life, his score counter hits the extend point of 50 million, allowing him to respawn and narrowly avoid a Game Over.
 Every 10,000 Points / int_a8729c90
featureApplicability
1.0
 Every 10,000 Points / int_a8729c90
featureConfidence
1.0
 The Fairly OddParents!
hasFeature
Every 10,000 Points / int_a8729c90
 Every 10,000 Points / int_aaa898fc
type
Every 10,000 Points
 Every 10,000 Points / int_aaa898fc
comment
In Raiden Fighters Jet, it is possible to get an extra life by reaching the second loop...in the unranked Hard and Very Hard difficulties of the 360 port.
 Every 10,000 Points / int_aaa898fc
featureApplicability
1.0
 Every 10,000 Points / int_aaa898fc
featureConfidence
1.0
 Raiden Fighters (Video Game)
hasFeature
Every 10,000 Points / int_aaa898fc
 Every 10,000 Points / int_b1d32b97
type
Every 10,000 Points
 Every 10,000 Points / int_b1d32b97
comment
Elevator Action: Some games reward the player with extra life once certain score is reached. In the original, it is 10000 points.
 Every 10,000 Points / int_b1d32b97
featureApplicability
1.0
 Every 10,000 Points / int_b1d32b97
featureConfidence
1.0
 Elevator Action (Video Game)
hasFeature
Every 10,000 Points / int_b1d32b97
 Every 10,000 Points / int_b4967d43
type
Every 10,000 Points
 Every 10,000 Points / int_b4967d43
comment
The classic Sonic the Hedgehog series awarded extra lives for collecting 100 & 200 rings (but not 300+; later games where it was possible to collect that many rings would fix that), plus (starting with the Japanese version of Sonic the Hedgehog when played on a Japanese Mega Drive) an extra life every 50,000 points (and, in Sonic 2, a continue for earning over 10,000 points in bonuses in a single level).
 Every 10,000 Points / int_b4967d43
featureApplicability
1.0
 Every 10,000 Points / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Every 10,000 Points / int_b4967d43
 Every 10,000 Points / int_b5fd1359
type
Every 10,000 Points
 Every 10,000 Points / int_b5fd1359
comment
In the LEGO Adaptation Games, beginning with LEGO Star Wars, if you collect enough studs (points) in each level, you fill up the level's Stud Bar and get a part of an unlockable item. The Stud Bars are very difficult to fill however, so if you want 100% Completion you need to save up for Stud Multipliers.
 Every 10,000 Points / int_b5fd1359
featureApplicability
1.0
 Every 10,000 Points / int_b5fd1359
featureConfidence
1.0
 LEGO Adaptation Game (Video Game)
hasFeature
Every 10,000 Points / int_b5fd1359
 Every 10,000 Points / int_b7e13809
type
Every 10,000 Points
 Every 10,000 Points / int_b7e13809
comment
Every 5000 points in Robot Unicorn Attack gets pretty dolphins jumping around.
 Every 10,000 Points / int_b7e13809
featureApplicability
1.0
 Every 10,000 Points / int_b7e13809
featureConfidence
1.0
 Robot Unicorn Attack (Video Game)
hasFeature
Every 10,000 Points / int_b7e13809
 Every 10,000 Points / int_b99fa2df
type
Every 10,000 Points
 Every 10,000 Points / int_b99fa2df
comment
Crystal Quest and its sequel grant extra lives at "depressingly rarer" point intervals. In the original, the intervals are determined by current level rather than total score, making it crucial to rack up points early on while they're still worth more.
 Every 10,000 Points / int_b99fa2df
featureApplicability
1.0
 Every 10,000 Points / int_b99fa2df
featureConfidence
1.0
 Crystal Quest (Video Game)
hasFeature
Every 10,000 Points / int_b99fa2df
 Every 10,000 Points / int_bee68430
type
Every 10,000 Points
 Every 10,000 Points / int_bee68430
comment
HELLSINKER plays with this trope, then again it plays with virtually every typical Shoot 'Em Up trope:
Collecting enough heart icons will grant you extra lives. However, each time you do so the number of hearts for the next life increasesElaboration Each character has a "Life Scale" and an "Expand" rating. Life Scale is the initial number of hearts needed for an extra life. When you get an Extra Life by collecting hearts, the number of hearts needed is (hearts needed for the previous Extend) + Expand, so for example a character with a Life Scale of 18 and an Expand rating of 2 needs 18 hearts for the fist extend, 20 for the second, 22 for the third, etc., unless you're playing as a particular character and shot type combonote Kagura with Infernal Sabbath; 28 Life Scale but 0 Expand. If you are at your max lives when you get an Extend, you instead get an Immortality Bonus, which increases each time you get an Extend at max lives.
When you reach get enough Spirits or kills, you get a "BREAKTHROUGH"; you gain an extra life and your Extend counter is re-initialized, making it easier to get further extra lives.
Perhaps the only straight use of this trope in the game is that you gain one heart piece every 100 spirits.
 Every 10,000 Points / int_bee68430
featureApplicability
1.0
 Every 10,000 Points / int_bee68430
featureConfidence
1.0
 Hellsinker (Video Game)
hasFeature
Every 10,000 Points / int_bee68430
 Every 10,000 Points / int_c6e9c6cc
type
Every 10,000 Points
 Every 10,000 Points / int_c6e9c6cc
comment
The tradition was continued with Super Mario Galaxy and its sequel, where 50 Star Bits or coins get you a life.
 Every 10,000 Points / int_c6e9c6cc
featureApplicability
1.0
 Every 10,000 Points / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Every 10,000 Points / int_c6e9c6cc
 Every 10,000 Points / int_ca8cdb18
type
Every 10,000 Points
 Every 10,000 Points / int_ca8cdb18
comment
Power Pete: Collecting 201 jawbreakers (gained via killing bad toys) in a level will earn the player an extra health point, up to a total of eight, though they still have to be refilled manually. Collecting a certain amount will also earn the player an extra life.
 Every 10,000 Points / int_ca8cdb18
featureApplicability
1.0
 Every 10,000 Points / int_ca8cdb18
featureConfidence
1.0
 Power Pete (Video Game)
hasFeature
Every 10,000 Points / int_ca8cdb18
 Every 10,000 Points / int_cd539f84
type
Every 10,000 Points
 Every 10,000 Points / int_cd539f84
comment
Chuckie Egg has it exactly: an extra level every 10,000 points. Curiously, the points value of an egg goes up every fourth level; on Levels 29-32 it reaches 800 points, meaning, since there are 12 eggs per level plus birdseed, you're guaranteed an extra life just for completing the level (and you will probably get most of the way to a second one from the time bonus). You'll need them all.
 Every 10,000 Points / int_cd539f84
featureApplicability
1.0
 Every 10,000 Points / int_cd539f84
featureConfidence
1.0
 Chuckie Egg (Video Game)
hasFeature
Every 10,000 Points / int_cd539f84
 Every 10,000 Points / int_cfb3439a
type
Every 10,000 Points
 Every 10,000 Points / int_cfb3439a
comment
In Brütal Legend, freeing every ten out of 120 Bound Serpents gave Eddie increasing bonuses to health, attack, and regeneration rate. You also got three Achievements along the way.
 Every 10,000 Points / int_cfb3439a
featureApplicability
1.0
 Every 10,000 Points / int_cfb3439a
featureConfidence
1.0
 Brütal Legend (Video Game)
hasFeature
Every 10,000 Points / int_cfb3439a
 Every 10,000 Points / int_d13de11b
type
Every 10,000 Points
 Every 10,000 Points / int_d13de11b
comment
Blue Wish Resurrection gives you two extends: One at 4 million and another at 10 million. In Blue Wish Resurrection Plus, however, you get one every 5 million points and you'll always get your extra life so long as you hit any multiple of 5 million.
 Every 10,000 Points / int_d13de11b
featureApplicability
1.0
 Every 10,000 Points / int_d13de11b
featureConfidence
1.0
 Blue Wish Resurrection (Video Game)
hasFeature
Every 10,000 Points / int_d13de11b
 Every 10,000 Points / int_d3119f80
type
Every 10,000 Points
 Every 10,000 Points / int_d3119f80
comment
In Ketsui, by default, you get an extra life at 20 million points and again at 45 million points. There's two other ways to get one-ups.
 Every 10,000 Points / int_d3119f80
featureApplicability
1.0
 Every 10,000 Points / int_d3119f80
featureConfidence
1.0
 Ketsui (Video Game)
hasFeature
Every 10,000 Points / int_d3119f80
 Every 10,000 Points / int_d43d9cab
type
Every 10,000 Points
 Every 10,000 Points / int_d43d9cab
comment
In Armed Police Batrider, by default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant 1-Up, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a Big "NO!"
 Every 10,000 Points / int_d43d9cab
featureApplicability
1.0
 Every 10,000 Points / int_d43d9cab
featureConfidence
1.0
 Armed Police Batrider (Video Game)
hasFeature
Every 10,000 Points / int_d43d9cab
 Every 10,000 Points / int_d82da1ba
type
Every 10,000 Points
 Every 10,000 Points / int_d82da1ba
comment
F-Zero (1990) in GP Mode gives you points every time you advance a lap based on your position and the lap number. Every 10,000 points, you get an extra chance to retry.
 Every 10,000 Points / int_d82da1ba
featureApplicability
1.0
 Every 10,000 Points / int_d82da1ba
featureConfidence
1.0
 F-Zero (1990) (Video Game)
hasFeature
Every 10,000 Points / int_d82da1ba
 Every 10,000 Points / int_db591d2c
type
Every 10,000 Points
 Every 10,000 Points / int_db591d2c
comment
Pac-Guy: In every game in the series, an extra life is awarded at every 1,000 points, though in the earlier games this resets your score afterwards.
 Every 10,000 Points / int_db591d2c
featureApplicability
1.0
 Every 10,000 Points / int_db591d2c
featureConfidence
1.0
 Pac-Guy (Video Game)
hasFeature
Every 10,000 Points / int_db591d2c
 Every 10,000 Points / int_dd227422
type
Every 10,000 Points
 Every 10,000 Points / int_dd227422
comment
In Every Extend, harnessing this gameplay mechanic is the only way to make any progress.
 Every 10,000 Points / int_dd227422
featureApplicability
1.0
 Every 10,000 Points / int_dd227422
featureConfidence
1.0
 Every Extend (Video Game)
hasFeature
Every 10,000 Points / int_dd227422
 Every 10,000 Points / int_e38bca40
type
Every 10,000 Points
 Every 10,000 Points / int_e38bca40
comment
Peter Schilling has a song called "10,000 Points" which is all about having fun playing video games and pretending to be a space hero.
 Every 10,000 Points / int_e38bca40
featureApplicability
1.0
 Every 10,000 Points / int_e38bca40
featureConfidence
1.0
 Peter Schilling (Music)
hasFeature
Every 10,000 Points / int_e38bca40
 Every 10,000 Points / int_f55f6955
type
Every 10,000 Points
 Every 10,000 Points / int_f55f6955
comment
Around the World in 80 Days: As stated by one of the in-game tips, every 100,000 points bring you an extra life.
 Every 10,000 Points / int_f55f6955
featureApplicability
1.0
 Every 10,000 Points / int_f55f6955
featureConfidence
1.0
 Around the World in 80 Days (Video Game)
hasFeature
Every 10,000 Points / int_f55f6955
 Every 10,000 Points / int_fae04580
type
Every 10,000 Points
 Every 10,000 Points / int_fae04580
comment
Stargunner gives you an extra life at 500,000, 1 million, and every million after that. Not that this makes the game any easier...
 Every 10,000 Points / int_fae04580
featureApplicability
1.0
 Every 10,000 Points / int_fae04580
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Every 10,000 Points / int_fae04580
 Every 10,000 Points / int_fd49a48d
type
Every 10,000 Points
 Every 10,000 Points / int_fd49a48d
comment
In Final Fight, this was only way to get another lives in most versions of the game (except the Guy and One version on the SNES and GBA respectively, which introduced a 1-up item):
The arcade version can be set to allow up to five extra lives (one for the first 100,000 points and the rest for every subsequent 200,000 points), only one extra life for the first 100,000 or 200,000 points or none at all.
In the SNES version, the player can gain even more extra lives after the fifth one, resulting in a somewhat easier game, but the maximum stock is capped at nine.
 Every 10,000 Points / int_fd49a48d
featureApplicability
1.0
 Every 10,000 Points / int_fd49a48d
featureConfidence
1.0
 Final Fight (Video Game)
hasFeature
Every 10,000 Points / int_fd49a48d
 Every 10,000 Points / int_fd9020b1
type
Every 10,000 Points
 Every 10,000 Points / int_fd9020b1
comment
In Eliminate Down, it's 100,000 points for an extra life.
 Every 10,000 Points / int_fd9020b1
featureApplicability
1.0
 Every 10,000 Points / int_fd9020b1
featureConfidence
1.0
 Eliminate Down (Video Game)
hasFeature
Every 10,000 Points / int_fd9020b1

The following is a list of statements referring to the current page from other pages.

 Every 10,000 Points
processingCategory2
Number Tropes
 Every 10,000 Points
processingCategory2
Older Than the NES
 Every 10,000 Points
processingCategory2
Video Game Rewards
 Touhou Project (Franchise) / int_e90e91de
type
Every 10,000 Points
 Munchkin (Tabletop Game) / int_e90e91de
type
Every 10,000 Points
 APB (1987) (Video Game) / int_e90e91de
type
Every 10,000 Points
 Adventure Island (Video Game) / int_e90e91de
type
Every 10,000 Points
 Agony (1992) (Video Game) / int_e90e91de
type
Every 10,000 Points
 ALLTYNEX Second (Video Game) / int_e90e91de
type
Every 10,000 Points
 Arkanoid (Video Game) / int_e90e91de
type
Every 10,000 Points
 Around the World in 80 Days (Video Game) / int_e90e91de
type
Every 10,000 Points
 Astrosmash (Video Game) / int_e90e91de
type
Every 10,000 Points
 Bad Street Brawler (Video Game) / int_e90e91de
type
Every 10,000 Points
 Baraduke (Video Game) / int_e90e91de
type
Every 10,000 Points
 Battle City (Video Game) / int_e90e91de
type
Every 10,000 Points
 Bonanza Bros. (Video Game) / int_e90e91de
type
Every 10,000 Points
 Bonk (Video Game) / int_e90e91de
type
Every 10,000 Points
 Border Down (Video Game) / int_e90e91de
type
Every 10,000 Points
 Boxbrawl Delivery (Video Game) / int_e90e91de
type
Every 10,000 Points
 Bubble Bobble (Video Game) / int_e90e91de
type
Every 10,000 Points
 Bullet Hell Monday (Video Game) / int_e90e91de
type
Every 10,000 Points
 Bump 'n' Jump (Video Game) / int_e90e91de
type
Every 10,000 Points
 Captain Comic (Video Game) / int_e90e91de
type
Every 10,000 Points
 Captain Novolin (Video Game) / int_e90e91de
type
Every 10,000 Points
 Castlevania (1986) (Video Game) / int_e90e91de
type
Every 10,000 Points
 Castlevania III: Dracula's Curse (Video Game) / int_e90e91de
type
Every 10,000 Points
 Castlevania: Rondo of Blood (Video Game) / int_e90e91de
type
Every 10,000 Points
 Centipede (Video Game) / int_e90e91de
type
Every 10,000 Points
 Chaos Field (Video Game) / int_e90e91de
type
Every 10,000 Points
 Cho Ren Sha 68k (Video Game) / int_e90e91de
type
Every 10,000 Points
 Circus Charlie (Video Game) / int_e90e91de
type
Every 10,000 Points
 Crimzon Clover (Video Game) / int_e90e91de
type
Every 10,000 Points
 Cröixleur (Video Game) / int_e90e91de
type
Every 10,000 Points
 Donkey Kong Jungle Beat (Video Game) / int_e90e91de
type
Every 10,000 Points
 Dragon Ball: Advanced Adventure (Video Game) / int_e90e91de
type
Every 10,000 Points
 Espgaluda (Video Game) / int_e90e91de
type
Every 10,000 Points
 Ether Vapor (Video Game) / int_e90e91de
type
Every 10,000 Points
 Foodfight! (Video Game) / int_e90e91de
type
Every 10,000 Points
 Kenny's Adventure (Video Game) / int_e90e91de
type
Every 10,000 Points
 Mach Rider (Video Game) / int_e90e91de
type
Every 10,000 Points
 Marvel Puzzle Quest (Video Game) / int_e90e91de
type
Every 10,000 Points
 NARC (Video Game) / int_e90e91de
type
Every 10,000 Points
 Pac-Man World (Video Game) / int_e90e91de
type
Every 10,000 Points
 Paper Mario: The Origami King (Video Game) / int_e90e91de
type
Every 10,000 Points
 Streets of Rage (Video Game) / int_e90e91de
type
Every 10,000 Points
 Tapper (Video Game) / int_e90e91de
type
Every 10,000 Points
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) / int_e90e91de
type
Every 10,000 Points
 Trouble Witches (Video Game) / int_e90e91de
type
Every 10,000 Points
 Twin Cobra (Video Game) / int_e90e91de
type
Every 10,000 Points
 U.N. Squadron (Video Game) / int_e90e91de
type
Every 10,000 Points
 Vectorman (Video Game) / int_e90e91de
type
Every 10,000 Points
 With Friends (Video Game) / int_e90e91de
type
Every 10,000 Points
 Wolfenstein 3-D (Video Game) / int_e90e91de
type
Every 10,000 Points
 YuuYuu Jiteki no Yuukarin (Video Game) / int_e90e91de
type
Every 10,000 Points
 Zanac (Video Game) / int_e90e91de
type
Every 10,000 Points
 Zaxxon (Video Game) / int_e90e91de
type
Every 10,000 Points
 Zelda II: The Adventure of Link (Video Game) / int_e90e91de
type
Every 10,000 Points
 Zombies Ate My Neighbors (Video Game) / int_e90e91de
type
Every 10,000 Points
 Zuma (Video Game) / int_e90e91de
type
Every 10,000 Points