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Evil Is One Big, Happy Family
- 402 statements
- 74 feature instances
- 104 referencing feature instances
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The world is divided into two camps: good and evil. Of course, all the good guys work together (usually), but what do the evil guys do? Well, they also work together, of course! Because if you're not good, you must be evil, and Evil Is One Big, Happy Family. Evil beings understand each other, and they all have the same goal in mind: to destroy Team Good! So it's only natural for them to sing together in perfect harmony. Otherwise you'd have an Enemy Civil War, and that's no fun at all (for the bad guys, anyway). This trope could include instances where either evil or good beings mistakenly think evil is one big happy family. Common in Video Games in general, where it tends to be all the enemies in the room versus you (see also Gang Up on the Human). Often it's just that you're dealing with a single enemy faction, but it's also common for random monsters in the field to seemingly target the player exclusively. Compare with Black-and-White Morality, Villainous Friendship, Villain Team-Up, Enemy Mine. Compare and contrast Criminal Found Family and Equal-Opportunity Evil. When Evil is one big not-so-happy family, it creates Teeth-Clenched Teamwork or Right Hand Versus Left Hand. The total opposite is Evil Versus Evil. Since most works other than video games aren't usually this naïve, there's no need to list straightforward aversions. If evil characters are just working together because they specifically belong to the same faction or have a common goal (beyond being evil), that's not this. Also doesn't mean actual families that are evil, or some specific evil characters being like a family to each other, or this particular family. noreallife Examples |
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Evil Is One Big, Happy Family / int_13b7da6e | type |
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Evil Is One Big, Happy Family / int_13b7da6e | comment |
In most appearances the members of DC's Crime Syndicate — alternate universe evil versions of Superman (Ultraman), Batman (Owl-Man), Wonder Woman (Superwoman), Green Lantern (Power Ring), and the Flash (Johnny Quick ... no, not that Johnny Quick) ... get along at least tolerably well; each of them seems to realize that the others have strengths that they personally don't, and that a fifth of the pie (especially if it's a larger pie) is better than no pie at all. The extent of this tends to vary between stories, with some versions having the members share a Villainous Friendship and genuinely care about each other, others with the group all openly loathing one another and barely managing to work together. | |
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Evil Is One Big, Happy Family / int_1463a028 | type |
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Evil Is One Big, Happy Family / int_1463a028 | comment |
Lampshaded in Law & Order: Special Victims Unit by Chief Cragen: "That's why the criminals get away, they work together, and we don't." | |
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Evil Is One Big, Happy Family / int_186be976 | type |
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The Secret Six (or at least Catman) believe this in The DCU... and it's a family they don't want any part of. They see themselves (or at least Catman does) as occupying a middle ground, rejecting both the Secret Society of Super-Villains and the Justice League of America. Of course, they're hardly the only villains to be on the outs with the Society....The Society itself began to fall apart shortly after Infinite Crisis and was effectively dead by the end of Final Crisis. Having your entire organization get possessed by Darkseid tends to put a crimp in your membership renewals. | |
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Averted in Chew; a villain holds a shindig and invites bad guys from various backgrounds, but they get on each others nerves. | |
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The Legend of Zelda: Breath of the Wild: Most major enemy types tend to explicitly cooperate with and often live alongside one another. Mixed Bokoblin/Moblin groups and camps are very common — much more common than groups consisting of only one type, in fact — and often include Lizalfos as well, all of whom can be found chattering and dancing around campfires together. It's also fairly common for Chuchus to hang around these groups and for Keese to roost on the ceilings of the larger monsters' strongholds. | |
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Grim Dawn: Zig-zagged. It's heavily averted between factions, as Beasts, Undead and Eldritch Horrors will attack any other, Kymon's Chosen or the Order of Death's Vigil are still fighting for humanity no matter how much they hate each other (and you, depending on which one you sided with), and Cthonians and Aetherials hate each other even more than they hate you. Played straighter within factions themselves, mostly in the case of Beasts, as creatures you'd expect to prey on each other or compete will just gang up on you eagerly. | |
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Evil Is One Big, Happy Family / int_23e938c9 | type |
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In Draconis Wicked, Draconis explains to Snakey that they are not a family. | |
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Happened once in SWAT Kats. After realizing that their goals are pretty much the same, Evil Overlord Dark Kat and Mad Scientist Doctor Viper decide that they should work together, and even decide to recruit the Mange couple. Dark Kat called off the division of spoils -splitting the city- after the good guys were caught but before they were dead. That never works. The Manges had also cut a deal with Viper for him to remove DK's control collars from them because they suspected Dark Kat might doublecross them. | |
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The Flash has a wide enough range of villains that there are cross purposes in battling, but his most persistent supervillain team The Rogues has this, as despite them having a range of mental illnesses and problems, they end up functioning quite well together, held together by the good leadership of Captain Cold. Defied by the Pied Piper, who after pulling a Heel–Face Turn, discusses how he didn't really "know" villains like The Joker or Abra-Cadabra, saying "we didn't all live in a Clubhouse of Evil!" |
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In Harry Potter: The vicious werewolf Fenrir Greyback works for Voldemort and his Death Eaters, despite the majority of Death Eaters being pureblood supremicists, who despise werewolves. Zigzagged with Dolores Umbridge. When Harry first sees just how nasty a person she is, he brings up the possibility she could be a spy for Voldemort. Lupin responds "The world is not divided into good people and Death Eaters, Harry", and points out that as horrible as Umbridge is, there's nothing that connects her to the Death Eaters. But then in Book 7 she's happily joined up with the Death Eaters and is eagerly pursuing their pure blood supremacy angle. |
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In Paradise Lost, Milton suggests that this is actually something the devils do better than humans, even though humans have the potential for good: In a literal example, Satan and his children, Sin and Death, wind up getting along quite nicely by the end, never mind the Parental Incest and attempted murder of their earlier interactions. |
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Xiaolin Showdown features some problems with the alliance between Chase Young and Wuya (namely, she has Chronic Backstabbing Disorder), but by the end of the third season, they've decided to stop arguing and stay together for the sake of Evil. Parents of the year, they're not. | |
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Discussed by the Super Best Friends (namely Woolie and Matt) during their Let's Play of Final Fantasy X during a Random Encounter where robots, bugs and demons all attacked the party at the same time. Woolie jokes that the monsters have formed a coalition to hunt them down. | |
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The Elder Scrolls IV: Oblivion: Discussed with the (somewhat) Friendly Neighborhood Vampire Count Hassildor. In the main quest, he explains that even the more evil vampires wouldn't help the Daedric Prince Mehrunes Dagon Take Over the World, since he would want to subjugate them and they wouldn't care to be anyone's servants. | |
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The Lost Boys takes it to a rather literal extreme, with the vampires acting like a they're an actual family, complete with the one who sired them all, Max, acting as a stern but loving father figure. | |
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Final Fantasy XII: While not always evil, per se, the monsters in the countryside are, despite being feral beasts, very very capable of teamwork. When they're of the same species, like Wolves, that's fair enough. When it's a Wolf, a Crocodile, and a T. rex simultaneously, it sticks out. (Although the T. rex is likely to eat the wolves and crocodiles.) | |
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World of Warcraft: While most expansions have you fight numerous enemy factions that are often as opposed to one another as they are to the Alliance and the Horde, two expansions play this trope almost entirely straight: Almost every enemy faction faced in Cataclysm, one way or another, answers to one figure: the black dragon Deathwing. They may follow him out of personal loyalty like his own black and twilight dragonflights, out of reverence for his Old God masters like his naga and Faceless servants or the Twilight's Hammer cult, or just because they want to sow general chaos and destruction like the fire and air elementals - but one way or another, they all work together. This is particularly egregious in the case of Ragnaros and Nefarian - despite the two having previously been sworn enemies in Classic, they now fight on the same side due to Deathwing's overarching authority. Similarily, most enemies you fight in Shadowlands are, in some shape or form, minions of the Jailer, residential Top God of the Dead. The Forsworn in Bastion are misled by his promises of greater freedom for the kyrian, the treacherous Houses in Maldraxxus are manipulated through his underling, Kel'thuzad, while the venthyr loyalists in Revendreth and the various malevolent spirits in Ardenweald answer to his two closest allies: Sire Denathrius and the loa Mueh'zala respectively. The only major factions unaligned with the Jailer are the drust in Tirna Scithe and Cartel So in Tazavesh. |
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Star Blazers/Space Battleship Yamato has an interesting subversion in the second season: Zordar and Desslok understand each other, so Comet Empire generals and Invidia are just irritable when both Zordar and Desslok are around. When they're behind Zordar's back, they start acting like playground bullies and finally throw Desslok in prison. | |
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The Benzene aliens from the Ultraman Zearth duology, consisting of Alien Benzene and his wife, Lady Benzene. They're ruthless alien conquerors who wants to destroy or enslave humanity, but also Sickeningly Sweethearts who repeatedly goes "I wuv you... I wuv you too..." via intercom. | |
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The Order of the Stick: The three fiends name the trope because they aren't at all inclined to work with Xykon — even though, as embodiments and champions of evil, fiends actually have a reason to want evil itself to win, whereas most evil characters simply want to advance their own ends by evil means. This both defies the trope and, in a way, plays it straight: the species of fiends are divided by war, but these three are working together (and almost seem to like each other) in spite of this, because they understand how much the war holds them back. At the same time, they are not going to help other evil guys further than what is useful for them. Redcloak brought to Jirix's attention repeatedly the fact that Xykon, while a powerful ally, is more of a "rabid mammoth currently running in a right direction" sort than "good friend" sort. Tarquin, for his part, seems to enthusiastically embrace the trope. Despite all being evil and having distinct ultimate goals and values, his adventuring band has remained together through thick and thin for decades and have set themselves up as shadow leaders for an unending series of puppet empires. They appear to be genuine friends in addition to being colleagues. On the other hand, Tarquin offered help to take on Xykon, if nothing else having Xykon around means Tarquin can't live out his dream to be the Big Bad of the series. In contrast, the good counterpart, the Order of the Scribble, had a lot of trouble getting along. The Linear Guild, meanwhile, are mostly indifferent to Xykon, reluctantly work with Tarquin's group, and are unknowingly minions of the three fiends, via Sabrine. Sabrine despite being a "demonic personification of illicit sex" seems to genuinely love Nale, meaning she briefs V against Tarquin when he kills Nale, and it remains to be seen how she'll move if the Guild ceases to be useful to the fiends. |
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Episode 205 of the Super Best Friendcast has a segment where Woolie, Matt, and special guest Plague of Gripes suggest the reason why the plot of Fahrenheit becomes so bizarre and incoherent as you get further in is because David Cage keeps introducing new, wholly different evil forces to all play a part in the same Ancient Conspiracy, with no regard given to how they'd all fit together. | |
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Neverwinter Nights 2: Subverted in the last dungeon of the first chapter. The Warlock and his demon army are battling against the Githyanki and against you as you wander through the caves. Both of them are opposed to the actual main villains, who themselves have a falling out at the end of the second act. | |
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Mars Attacks!: The sole redeeming quality of the Martians is that they have a great sense of camaraderie. One Martian woman is shown giving her husband lunch, the Martians become furious when the Martian Girl, one of their best troops, is killed and dissected, with the leader launching a full scale attack afterward, and they share a group photo while blowing up a building. The leader and ambassador even appear to have a Villainous Friendship. | |
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The Lord of the Rings Online: Subverted on a few occasions. In the Moria expansion, while you won't see any enemies fighting each other, paying attention to the quest descriptions will show that there's no happy family here. The Moria orcs are ruled by Mazog, but they are by no means the only orcs in Moria. Sauron has sent a number of orcs from Mordor there, and Saruman has sent emissaries to Moria himself, both of them trying to bring the local orcs under their command. A number of questlines deals with this, where your character is tasked with doing things that will make the orcs of the different factions fight each other, instead of joining forces. Another example occurs in Goblin-Town. Orc-emissaries from Angmar are there to suggest an alliance between Angmar and the goblins of the Misty Mountains. Their offer is turned down in a homage to 300. |
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The Marvel Universe in general averts this trope, as most of the major villains have mutually exclusive goals or simply don't play well with others, which is why villain teams like the Sinister Six and the Masters of Evil have such high turnover rates. This was best demonstrated during the Secret Wars crossover event, when the Beyonder placed several of the villains together in one team and apparently expected them all to get along. What actually happened? Ultron immediately tried to kill everyone, Galactus left to do his own thing, and Dr. Doom, despite being elected leader of the group (yes, really), keeps running his own plans to get power only for himself. | |
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The PVCC of Sonichu infamy functions as this, in their never-ending quest to keep Chris from getting laid. | |
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In Blood Bowl, the Chaos Pact team is mostly human Chaos Warriors, but also includes a Dark Elf, a goblin, a Skaven, an Ogre, an Orc, a Troll, and a Minotaur. Somewhat downplayed in that all of the non-stupid (everyone but the Ogre, Troll, and Minotaur) have Animosity, a skill that implies they hate working with each other. Played straighter in the video game adaptation Blood Bowl 2 with the Chaotic Player Pact, where not only can you have multiple non-human players, but all but a specific group of Skaven lack the Animosity skill. | |
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The Dungeon Master's Guide for Third Edition Dungeons & Dragons cautions against this kind of thing in its advice about villains in chapter 5, under "Handling NPCs". "Monolithic evil is unrealistic," because "the goals of one selfish, destructive creature by definition conflict with the goals of other selfish, destructive creatures." | |
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In The Venture Brothers, the situation is strangely similar to Kim Possible in that Villainy is presented as a sort of very weird subculture. There are even gated communities specifically for super-villains. Super-villains at large are at least polite to each other and show basic courtesy, though backstabbing and rivalries aren't unheard of. The main reason for all of this is that the super-villain trade union, The Guild, has very strict guidelines for super-villain behavior and discourages in-fighting since that would make them more vulnerable. Villains who try to break the rules don't last long, as Phantom Limb discovered. | |
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Angel Wars: Inverted! Demons often compete against one another and try to grab power for themselves, with even some cases of sons rebelling against their parents. Angels, all being under The Maker King, do not have these factions, and are much stronger for their unity. | |
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Star Trek: Deep Space Nine: Weyoun quotes it almost word for word in "The Changing Face of Evil". Subverted since Damar starts to organize his betrayal in this very episode. | |
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The Legend of Zelda: In general, all enemies will attack you and not each other. This sticks out when you're fighting an Octorock, a bat-like Keese, and a blobby ChuChu at the same time, and all they're focused on is you. The Legend of Zelda: Breath of the Wild: Most major enemy types tend to explicitly cooperate with and often live alongside one another. Mixed Bokoblin/Moblin groups and camps are very common — much more common than groups consisting of only one type, in fact — and often include Lizalfos as well, all of whom can be found chattering and dancing around campfires together. It's also fairly common for Chuchus to hang around these groups and for Keese to roost on the ceilings of the larger monsters' strongholds. |
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Halo generally averts this — the main enemy factions typically hate each other as much as they hate you, and the Covenant descends into an extensive Enemy Civil War partway through the series — but it's played straight in Halo 4 with the Covenant remnant and the Prometheans, though the two sides only stop fighting each other when the Didact retakes control of the latter and allies with the former. After the Didact is defeated, control of the Prometheans is given to Covenant remnant leader Jul 'Mdama. However, this alliance of convenience has completely broken apart by the beginning of Halo 5: Guardians, due to outside forces taking control of the Prometheans and turning them against Jul 'Mdama's Covenant forces. | |
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The Lord of the Rings Strategy Battle Game groups all "factions" into "Good" and "Evil" sides, and everyone in a side always work together. Most players, however, are expected to come up with some justification for why the different factions in their armies are working with each other, and "Good" and "Evil" are simply short hand for the perfectly logical super-factions of "the Free Peoples and allies" and "Sauron's forces and indirect allies (like Shelob and the Balrog)" within the context of Middle-Earth. | |
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Supreme has Daxia, a realm composed of hundreds of versions of his nemesis, Darius Dax. They have the occasional bout of bloodshed among one another, but mostly get along pretty well. | |
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Kamen Rider crossover events (beginning with Kamen Rider Decade) tend to have massive team-ups of all previous Rider antagonists, with seemingly no friction despite their wildly contrasting motives. Just for starters, the Lords from Kamen Rider Agito claim that their overall goal is to protect humanitynote which they do by killing off anyone who develops supernatural abilities, but that's beside the point; this alone should be enough to bring them into conflict with all the groups who want to Kill All Humans, but then you factor in the Grongi from Kamen Rider Kuuga, who are expressly stated in the backstory to be the Lords' mortal enemies and fought a Great Offscreen War between the two shows. | |
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Super Mario Bros.: While King Bowser Koopa was originally portrayed as a Bad Boss (especially in the cartoon adaptations), later entries in the series show more of Bowser getting along with his underlings. His son, Bowser Jr., is an evil little brat, but he still cares about his father and wants to impress him. The Koopalings, who were formerly Bowser's children, but retconned into being simple henchmen, have a strong sibling bond with each other and are also quite faithful to Bowser. Kamek, Bowser's aide, is something of a Beleaguered Assistant (especially in the Yoshi's Island games, where Bowser, as a baby, is physically abusive towards him), but even Kamek is devoted to his job. | |
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An article in The Onion from the early months of the Iraq War takes this to an extreme: "Relations Break Down Between U.S and Them".. | |
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The monsters of Percy Jackson and the Olympians hunt down and terrorize young half-bloods. But when some half-bloods decide to rebel against the gods under the infuence of the titan Kronos, monsters joined up with them under the united banner of the Titan Army. Funnily enough the monsters will sometimes talk about how much they like eating half-bloods in the presence of Kronos-aligned half-bloods who don't seem upset. | |
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Pokémon Mystery Dungeon is very guilty of this. Enemies even seem to form their own teams, following each other and attacking you just for being on the floor. Also, the backstory is that the earthquakes and other natural disasters have made wild Pokemon go mad, and attack the 'friendly' Pokemon that go into the naturally made caves, but only the Pokemon that enter, not the ones that were already there. There are even 'Monster Houses' where, upon entering the room, the games shouts at you "It's a monster house!" and about fifteen to twenty Pokemon drop from the ceiling and all attack you, even if it contains multiple Pokemon species. | |
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Played with in Kim Possible, mostly centering around Doctor Drakken, the resident loser Mad Scientist. Super-villainy itself is treated as an entire sub-culture with its own clubs, magazines, and Hench Co. Industries, a private enterprise supplying henchmen and gadgets for a price. Drakken, being an Ineffectual Sympathetic Villain whose schemes always fail, is usually too poor to afford that kind of stuff, so he ends up stealing from Hench Co. and other villains, notably his Always Someone Better rival Professor Dementor, though even then in their very last scene they are actually having coffee together. Then there are villains who actually are family: the Seniors are a father-and-son villainous duo, and Drakken himself is a cousin of evil mechanic Motor Ed. In the finale he finally ends up hooking up with Shego. They aren't the only evil couple to show up either. | |
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Batman: The Animated Series, for the most part, has the rogues gallery all get along quite well and even get together to play poker on occasion, and of course they are more than willing to team up to take down their common foe Batman. Often averted with Two-Face, who has enemies in The Penguin, Rupert Thorne, and of course Poison Ivy: the one person both of his halves can agree they want to take her down for attempting to murder him first: | |
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The entire premise of Quite a Glittering Assemblage: Maleficent pulls together a team of villains from many different worlds, and they all come to see each other as something of a found family whilst terrorizing and attempting to conquer the known universe. | |
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The Elder Scrolls: The Dark Brotherhood is an illegal organization of assassins whose membership mostly takes a sadistic glee in killing and who practice a Religion of Evil, are extremely loyal to one another. They may be assassins, but they do consider themselves family. The Elder Scrolls IV: Oblivion: Discussed with the (somewhat) Friendly Neighborhood Vampire Count Hassildor. In the main quest, he explains that even the more evil vampires wouldn't help the Daedric Prince Mehrunes Dagon Take Over the World, since he would want to subjugate them and they wouldn't care to be anyone's servants. |
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The board games HeroQuest and Space Crusade. In both cases, the semi-GM-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranidsnote Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own. and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions with at most the occasional Villain Team-Up. | |
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While he does not play it straight in all Chick Tracts, Jack Chick often presents his villains this way, with Hollywood Satanists and godless Dirty Communists cheerfully allying with the Roman Catholic Church to persecute true (i.e., Protestant) Christians. Within the context of the stories, it makes a certain amount of sense (or more than in real life, anyway), since all of these factions are really controlled by Satan, whether they know it or not. | |
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Final Fantasy: Final Fantasy XII: While not always evil, per se, the monsters in the countryside are, despite being feral beasts, very very capable of teamwork. When they're of the same species, like Wolves, that's fair enough. When it's a Wolf, a Crocodile, and a T. rex simultaneously, it sticks out. (Although the T. rex is likely to eat the wolves and crocodiles.) Dissidia Final Fantasy: All of the heroes and all of the villains are aligned into two factions. However, while they officially all belong to Chaos, there are plenty of sub-factions and personal plots involved. In its simplest form, the Emperor has a naked disdain for the "destroy the world" villains (like Exdeath and the Cloud of Darkness), Golbez is playing all sides, and nobody works well with Kefka. |
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This is the role of K.A.O.S. in Get Smart, the 'organisation dedicated to the forces of evil and rottenness'. The group included examples of almost all stock movie villains of '60s cinema (even those that should have logically been enemies, like Russian spies and Nazis). Subverted in a couple of episodes where third parties forced Control and K.A.O.S. to work together. | |
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Warhammer Online: Semi-forced. Granted, it's not unheard of for the forces of Chaos to use the Orcs as pawns, or the Dark Elves to play everyone else for fools, or the Orcs to join up with either side for the chance at a good fight; it's just extremely unusual for any of those factions to get along with itself long enough to form a grand scheme, let alone all three forming a coherent army big enough to get the humans, dwarfs and high elves to get together and form a massive alliance. Although explained away as basically a Gambit Pileup, it's pretty much understood that a "good versus evil" scheme is easier to implement than a "humans, dwarfs and elves only kinda-fighting each other versus Chaos versus Dark Elves versus Orcs versus all the NPC things". | |
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Young Justice (2010) is more "Evil Is One Big Loyal Conspiracy with a Common Goal." Nearly every villain in the entire series outside of the Reach is either a member or agent of The Light. Some might be out of the loop, but generally they are all in alliance with one another to some extent. Even some of the villains who don't like each other (Sportsmaster and Cheshire; Icicle, Sr. and the Riddler) often turn out to be allies through their connections to The Light. As this is a series where even The Joker and Lex Luthor are team players, it seems that The Light has managed to convince every supervillain on Earth to work together for their mutual benefit. Particularly notable that every single member is loyal enough that nobody has confessed any knowledge of The Light to an outside authority or otherwise betrayed The Light to any major degree. | |
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This is what made Bad News Brown unique in the then-WWF. He was a loner who would often abandon if not outright betray the other heels (and did so without ever turning face), in an era when this trope was otherwise in full effect. | |
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Boldores and Boomsticks: Because they do not know about Salem, Team RWBY is astonished to see the Grimm, which normally kill everything on sight, enable Tyrian to escape from his disasterous attempt on Ruby's life in Pallet Town. | |
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Slacktivist has argued that this is part of the worldview of the Left Behind series, although perhaps "evil" should be substituted with "everyone who is not part of the Rapture-able Christians". For example, the world's Hindus, Muslims and Catholics show little opposition to an enforced worldwide pantheistic/polytheistic religion, since that's the sort of thing the authors believe liberals would like, and if you're not a member of the correct Christian sect, you're some kind of liberal. The reasoning behind this would be that all false religions were originally created and are maintained by the Devil to serve his purposes, so if the Devil decides to merge them all together into a global religion, all their adherents shouldn't have any problem with it. To be fair, there are plenty of examples in the book of factions against the Global Community who aren't Christians, such as the Militia, some Muslims, Israelis. Still, most of the citizens of the new One World Order knuckle under with little if any protest. | |
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Warhammer and Warhammer 40,000: The board games HeroQuest and Space Crusade. In both cases, the semi-GM-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranidsnote Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own. and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions with at most the occasional Villain Team-Up. In the main verse, this view is occasionally held by those who've had very few dealings with Chaos. Those who have are happy to let Chaos' inherently divisive nature (yes, even for those aligned with Chaos Undivided rather than one of its four gods) make their job easier, such as letting heavily-armored berserkers take out a fortified barricade aletting them suffer Death of a Thousand Cuts at cultists' hands before moving in their own squads. Unfortunately, there are some who take it a step further by directly using Chaos against Chaos (possessed weapons, daemonhosts, artifacts, etc.). This never ends well. In Blood Bowl, the Chaos Pact team is mostly human Chaos Warriors, but also includes a Dark Elf, a goblin, a Skaven, an Ogre, an Orc, a Troll, and a Minotaur. Somewhat downplayed in that all of the non-stupid (everyone but the Ogre, Troll, and Minotaur) have Animosity, a skill that implies they hate working with each other. Played straighter in the video game adaptation Blood Bowl 2 with the Chaotic Player Pact, where not only can you have multiple non-human players, but all but a specific group of Skaven lack the Animosity skill. |
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The Powerpuff Girls: All the main villains are supportive of each other for being evil, regardless of motive. As long as they're in the crime business. Especially Mojo, HIM and Fuzzy, who have somewhat of a Villainous Friendship, but the rest of the main villains count too. Harold Smith's family joins him shortly after he left prison, all for the pettiest of reasons; Mariane for revenge of her dinner ruined with Professor Utonium and the girls involved, Julie because they lost her favorite jacks, and Bud because he just plain hates everyone. |
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Chrono Trigger: The monsters almost universally play this straight, with many monsters having team-up attacks much like your party's own dual-techs. The one notable aversion are when facing teams of Fangtoothnote Gnawers in the original translation and Edible Frogsnote T'Poles in the original translation: when injured, the Fangtooth will bite and kill the Edible Frogs to restore their own health, which is much easier for the player than attacking the Edible Frogs directly that have lots of health and a nasty Counter-Attack. | |
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Both subverted and zig-zagged on two different occasions in My Little Pony: Friendship Is Magic. The season four finale had Tirek and Discord join forces, only for the former to waste no time backstabbing the latter as soon as the Reality Warper was no longer useful. Later, the season eight finale has Tirek help Cozy Glow in her plot to take over Equestria, out of revenge for being sent to Tartarus. Only to turn around and assist the heroes when he realizes that if he doesn't, they'll remain stuck in Tartarus with him, and he just doesn't want to deal with that headache. | |
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Duke Nukem: Duke has to deal with aliens that seem to be from completely different species and factions, and fight side to side to conquer Earth. | |
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Fall from Heaven: Endemic in the backstory, where the reason the evil gods are evil is precisely that they all agree the world is a failure and that they should work together to prove that by corrupting it. The good gods have no reason to cooperate and generally don't get along that well. In gameplay, evil factions get a nice diplomatic bonus with each other (though that's mostly so that they'll be fighting the good factions rather than each other — good factions get the same bonus with each other), and that's just the visible one — there's also an extra hidden modifier that make them respect each other for being warmongers. | |
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In In Nomine, if you analyze the networks of friendships and enmities among the powers of Heaven and Hell, you find that Hell has larger, more stable blocs, than Heaven does. (On the other hand, rival demons try to kill each other, while rival angels are usually just rude and obstructive.) Which effectively implies that "evil is a happy family" because who doesn't play along doesn't survive. | |
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Averted in Forever Evil (2013). While the villains of DC Comics want to take over, not everyone has the same goals. This causes confrontations; especially when the Crime Syndicate appears. | |
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The Riddler at one point reminisced of being part of a "United Underworld" of villains, though it's implied in the same story that he's an Unreliable Narrator and that never happened. | |
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This trope is what the Master is constantly going for in the first season of Buffy the Vampire Slayer. | |
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Yu-Gi-Oh! 5Ds A Live: The Dark Signers in the fanfic have a healthy family dynamic with Roman considered the patriarch of the family and Misty as the Team Mom. It helps that three members already have a brotherly bond with one another, and Misty has experience being a big sister. | |
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Batman: Arkham Origins: Averted and then played straight during many "Crime In Progress" events when, as Batman, you encounter warring gang factions who instantly resolve their differences so they can all attack you. This can result in, for example, both mobsters and corrupt SWAT teams shooting at you simultaneously. Justified in that if Batman wins, they all lose, so it's just common sense to aim at the most dangerous target. | |
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Dissidia Final Fantasy: All of the heroes and all of the villains are aligned into two factions. However, while they officially all belong to Chaos, there are plenty of sub-factions and personal plots involved. In its simplest form, the Emperor has a naked disdain for the "destroy the world" villains (like Exdeath and the Cloud of Darkness), Golbez is playing all sides, and nobody works well with Kefka. | |
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In Star Trek VI: The Undiscovered Country, it turns out that elements from both the Klingon government and Starfleet are working together to destroy the peace process between their nations. They are, in essence, working together so they can get back to kicking the crap out of each other. | |
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The Lion, the Witch, and the Wardrobe: This trope is heavily implied by a discussion Lucy had with Mr. Tumnus: she was intimidated by a giant named Rumblebuffin who'd been Taken for Granite and who Aslan had de-petrified. Lucy quickly found out Rumblebuffin was a Nice Guy, and Mr. Tumnus mentioned that if Rumblebuffin hadn't been a nice giant, the White Witch wouldn't have turned him to stone with her magic, implying that Evil Versus Evil conflicts simply didn't happen in Narnia. | |
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All of the storybook villains (known as the “Baddies�) that appear in the Children's Party at the Palace seem to get along with each other fine, though on occasion they may argue. No wonder they’re all in a group called the Baddies’ Club. | |
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In Charmed Episode 9 season 4 "A Muse to My Ears", two warlocks harass a shape-shifting demon. | |
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In Merlin (2008), during and after Season three almost every villain that appears either works with or for Morgana. She also works with the bad guys several times before Season three. | |
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C Listers: Batman's rogues gallery is on pretty good terms with each other, and are essentially a fun-loving, dysfunctional family that occasionally tries to murder each other. | |
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City of Heroes: Zig-zagged. There's quite a few places where you can see villain NPCs of different factions fighting each other, sometimes to the "death"... But if you try to jump in, all of them will gang up on you. | |
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In The Cabin in the Woods once unleashed monsters of all sorts attack only the humans, even though several of them want to do different, often mutually exclusive things to them and there's a limited supply available. Indeed at one point a demon possessing a mortal body throws a man off a balcony into the jaws of the giant snake beneath instead of biting him itself. Justified in that they're presumably all monsters created and designed by the evil ancient gods, exclusively for the purpose of hunting, terrifying, torturing and butchering humans, so this is them all following their shared natural behavior. | |
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