...it's like TV Tropes, but LINKED DATA!
Expressive Health Bar
- 593 statements
- 115 feature instances
- 96 referencing feature instances
Expressive Health Bar | type |
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Expressive Health Bar | comment |
A lot of video games have a Life Meter or similar which shows you how close you are to losing a life, dying, hitting Game Over or whatever. Most of the time you have to read the meter to find out how much health you have, but sometimes, the meter will do something to let you know and that's this trope. Maybe the meter moves (shaking is a common motion), or maybe there is a Character Portrait or a face next to the meter that winces whenever your character gets hurt or gradually looks more and more angry/scared/sick/sad/tired/dazed/beat up. Maybe the character themselves changes in some way (slows down, becomes more cranky, appears tired/injured/sickly, for example). Perhaps it also makes a sound or flashes. Sometimes, if it really wants to get your attention, words or frowny faces or similar might flash onscreen or the Exposition Fairy won't shut up about you being low on health. Running out of health usually invokes the character dying (or at least, being knocked out) in the portrait as well as in-game, the former often accompanied by the classic "dead" Xs replacing their eyes. This is probably a way of getting the player's attention; after all, it's easy to ignore a life meter when it just sits innocently in the corner, but if it starts shaking or the face now doesn't look so good, it might get your attention. Can sometimes overlap with Songs in the Key of Panic (for the "key of warning" type). Critical Annoyance is almost a subtrope: it's for sounds that play when you either have low health or are playing incompetently. Compare Notice This, which is also about getting players' attention. Note: Changing colour does not count as that is extremely common. Neither does greying out a character who is knocked out unless something else happens to indicate they are knocked out. Sub-Trope of Status Line, a display element showing the current disposition of the player, e.g. score, health, ammo, etc. |
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Expressive Health Bar | processingComment |
Dropped link to Frenzy: Not an Item - UNKNOWN | |
Expressive Health Bar | processingComment |
Dropped link to GoMadFromTheIsolation: Not an Item - FEATURE | |
Expressive Health Bar | processingComment |
Dropped link to LicensedGame: Not an Item - IGNORE | |
Expressive Health Bar | processingComment |
Dropped link to LifeMeter: Not an Item - FEATURE | |
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Dropped link to MultipleLifeBars: Not an Item - FEATURE | |
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Dropped link to PottyEmergency: Not an Item - FEATURE | |
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Dropped link to PreAssKickingOneLiner: Not an Item - FEATURE | |
Expressive Health Bar | processingComment |
Dropped link to ShreddedSecrets: Not an Item - UNKNOWN | |
Expressive Health Bar | processingComment |
Dropped link to UpdatedRerelease: Not an Item - FEATURE | |
Expressive Health Bar | processingUnknown |
Frenzy | |
Expressive Health Bar | processingUnknown |
Shredded Secrets (Video Game) | |
Expressive Health Bar | isPartOf |
DBTropes | |
Expressive Health Bar / int_10e43f24 | type |
Expressive Health Bar | |
Expressive Health Bar / int_10e43f24 | comment |
Gregory Horror Show's PlayStation 2 game Soul Collector also features this. Whenever the character is given a status ailment, their face in the Heads Up Display will change to fit it - and when they are being chased (or experiencing a horror show) they will be inevitably scared. | |
Expressive Health Bar / int_10e43f24 | featureApplicability |
1.0 | |
Expressive Health Bar / int_10e43f24 | featureConfidence |
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Gregory Horror Show | hasFeature |
Expressive Health Bar / int_10e43f24 | |
Expressive Health Bar / int_10e55ac7 | type |
Expressive Health Bar | |
Expressive Health Bar / int_10e55ac7 | comment |
The Lost Vikings has a downplayed variant as it doesn't do this based on the titular protagonist's health, just whenever they are alive or dead, the latter which has their portraits be skeletonized. | |
Expressive Health Bar / int_10e55ac7 | featureApplicability |
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Expressive Health Bar / int_10e55ac7 | featureConfidence |
1.0 | |
The Lost Vikings (Video Game) | hasFeature |
Expressive Health Bar / int_10e55ac7 | |
Expressive Health Bar / int_10fb6779 | type |
Expressive Health Bar | |
Expressive Health Bar / int_10fb6779 | comment |
Teenage Mutant Ninja Turtles: The Arcade Game has the turtles smile when the player inserts a coin, and cry when they lose their last life. | |
Expressive Health Bar / int_10fb6779 | featureApplicability |
1.0 | |
Expressive Health Bar / int_10fb6779 | featureConfidence |
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Teenage Mutant Ninja Turtles: The Arcade Game (Video Game) | hasFeature |
Expressive Health Bar / int_10fb6779 | |
Expressive Health Bar / int_12beb51b | type |
Expressive Health Bar | |
Expressive Health Bar / int_12beb51b | comment |
Nightmare Reaper also features your character's face in the bottom left corner getting progressively bloodier with damage. If her health zeroes out, her face slides down off the screen (suggesting her collapsing). | |
Expressive Health Bar / int_12beb51b | featureApplicability |
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Expressive Health Bar / int_12beb51b | featureConfidence |
1.0 | |
Nightmare Reaper (Video Game) | hasFeature |
Expressive Health Bar / int_12beb51b | |
Expressive Health Bar / int_169ff702 | type |
Expressive Health Bar | |
Expressive Health Bar / int_169ff702 | comment |
In Plantasia, flowers turn grey and have frowning expressions when they’re thirsty. If they’re not watered in time, they’ll flash red for a few seconds before dying. | |
Expressive Health Bar / int_169ff702 | featureApplicability |
1.0 | |
Expressive Health Bar / int_169ff702 | featureConfidence |
1.0 | |
Plantasia (Video Game) | hasFeature |
Expressive Health Bar / int_169ff702 | |
Expressive Health Bar / int_187d5707 | type |
Expressive Health Bar | |
Expressive Health Bar / int_187d5707 | comment |
In Devil May Cry, when Dante's health gets particularly low, the health bar ornamentation turns red. This serves as an indication that Last Chance Hit Point is no longer in effect. | |
Expressive Health Bar / int_187d5707 | featureApplicability |
1.0 | |
Expressive Health Bar / int_187d5707 | featureConfidence |
1.0 | |
Devil May Cry (Video Game) | hasFeature |
Expressive Health Bar / int_187d5707 | |
Expressive Health Bar / int_187d5708 | type |
Expressive Health Bar | |
Expressive Health Bar / int_187d5708 | comment |
In Devil May Cry 2, the border of your health bar flashes or pulsates green every time you recover health, whether by picking up Green Orbs or regenerating through Devil Trigger. Otherwise, it flashes or pulsates red when you take damage. Against certain enemies, the latter cue helps in letting you know if your character is still poisoned. | |
Expressive Health Bar / int_187d5708 | featureApplicability |
1.0 | |
Expressive Health Bar / int_187d5708 | featureConfidence |
1.0 | |
Devil May Cry 2 (Video Game) | hasFeature |
Expressive Health Bar / int_187d5708 | |
Expressive Health Bar / int_1ad4fe9a | type |
Expressive Health Bar | |
Expressive Health Bar / int_1ad4fe9a | comment |
The Might and Magic games since The Mandate of Heaven do this with the player's party members, flinching whenever they get hit, having various faces for status effects and being unconscious whenever appropriate (dead characters have their portraits replaced with a gravestone, while eradicated characters are represented as skulls). | |
Expressive Health Bar / int_1ad4fe9a | featureApplicability |
1.0 | |
Expressive Health Bar / int_1ad4fe9a | featureConfidence |
1.0 | |
Might and Magic (Video Game) | hasFeature |
Expressive Health Bar / int_1ad4fe9a | |
Expressive Health Bar / int_1b444177 | type |
Expressive Health Bar | |
Expressive Health Bar / int_1b444177 | comment |
In Bloodrayne 1, Rayne's portrait fades into a skull at lower health levels. Her eyes would also become red when her Blood Rage is ready to use, and she even snarls a bit when the powerup in question is active. The bosses have their own portraits, and these too are subject to skeletonization once their health goes low. | |
Expressive Health Bar / int_1b444177 | featureApplicability |
1.0 | |
Expressive Health Bar / int_1b444177 | featureConfidence |
1.0 | |
BloodRayne (Video Game) | hasFeature |
Expressive Health Bar / int_1b444177 | |
Expressive Health Bar / int_1eedcf3e | type |
Expressive Health Bar | |
Expressive Health Bar / int_1eedcf3e | comment |
Nicktoons Unite!: If one of the heroes is at low health, their face icon will change from their regular smile to worried and freaking out. | |
Expressive Health Bar / int_1eedcf3e | featureApplicability |
1.0 | |
Expressive Health Bar / int_1eedcf3e | featureConfidence |
1.0 | |
Nicktoons Unite! (Video Game) | hasFeature |
Expressive Health Bar / int_1eedcf3e | |
Expressive Health Bar / int_1f2edb72 | type |
Expressive Health Bar | |
Expressive Health Bar / int_1f2edb72 | comment |
Toontown Online: The Laff Meter on the bottom left is your Toon's health meter, which is shaped and colored after your toon's species. At full Laff (Health), the Laff Meter has a closed smile. If you've taken some damage, the mouth opens, with the "teeth" shown dependant on the percentage of health left (1-6 teeth). When you go sad (lose), the Laff meter turns green and shows a dead face.note This is also why Griefing is referred to as Greening in the game. You will passively recover health in any Toon Playground, but there are also treasures themed after each playground that replenish health faster. You will also recover from going sad in playgrounds. | |
Expressive Health Bar / int_1f2edb72 | featureApplicability |
1.0 | |
Expressive Health Bar / int_1f2edb72 | featureConfidence |
1.0 | |
Toontown Online (Video Game) | hasFeature |
Expressive Health Bar / int_1f2edb72 | |
Expressive Health Bar / int_1f72b18d | type |
Expressive Health Bar | |
Expressive Health Bar / int_1f72b18d | comment |
The first Tom and Jerry video game for Game Boy has a picture of Jerry as the health meter. When Jerry is at full health, he is smiling. Each time he is hit with an obstacle, the smile gradually fades to that of a worried expression. By the time he is fully out of health, Jerry is completely petrified. | |
Expressive Health Bar / int_1f72b18d | featureApplicability |
1.0 | |
Expressive Health Bar / int_1f72b18d | featureConfidence |
1.0 | |
TomAndJerry | hasFeature |
Expressive Health Bar / int_1f72b18d | |
Expressive Health Bar / int_213c8091 | type |
Expressive Health Bar | |
Expressive Health Bar / int_213c8091 | comment |
Primal Rage: If you have the gore enabled, the gauge displays with a long artery-like graphic and ends in a beating heart, and the lower your remaining life, the faster the heart beats. Lose a round, and the heart blows up into a bloody mess. There's also a stun bar that's represented by a spinal column attached to a brain: if it's depleted and your character ends up stunned as a result, the brain crackles with electricity, and upon losing a round, it's fried into ash. | |
Expressive Health Bar / int_213c8091 | featureApplicability |
1.0 | |
Expressive Health Bar / int_213c8091 | featureConfidence |
1.0 | |
Primal Rage (Video Game) | hasFeature |
Expressive Health Bar / int_213c8091 | |
Expressive Health Bar / int_21563894 | type |
Expressive Health Bar | |
Expressive Health Bar / int_21563894 | comment |
In Virtual Bart, Bart has a health meter which also depicts his relative status. At full health, he seems confident. As health drains, he begins to look sickly, and when he dies he becomes a skeleton. This health meter was also shared for Bart's Nightmare. | |
Expressive Health Bar / int_21563894 | featureApplicability |
1.0 | |
Expressive Health Bar / int_21563894 | featureConfidence |
1.0 | |
The Simpsons: Virtual Bart (Video Game) | hasFeature |
Expressive Health Bar / int_21563894 | |
Expressive Health Bar / int_2192aeb3 | type |
Expressive Health Bar | |
Expressive Health Bar / int_2192aeb3 | comment |
In some Fire Emblem games, the health bar will visibly shake when a character is hit with a critical strike. In the 3DS games, critical hits or some skill activations give a little cut-in of the character art along with a Pre Ass Kicking One Liner. However, Fire Emblem Fates animates these, having the characters' facial expressions change. Fire Emblem: Three Houses surprisingly incorporates these - much like the previous example, if characters do a critical hit, an animated cut-in with the Pre Ass Kicking One Liner appears. But if the character is at low health, they will have a desperate or scared looking expression instead. Fire Emblem Heroes also incorporates these, but with a more Fanservice touch to it. Much like the two examples, if characters do a critical hit, an cut-in of that character with the Pre Ass Kicking One Liner appears. But if the character is at below health, they will be portrayed with Clothing Damage instead, along desperate or scared looking expression. |
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Expressive Health Bar / int_2192aeb3 | featureApplicability |
1.0 | |
Expressive Health Bar / int_2192aeb3 | featureConfidence |
1.0 | |
Fire Emblem (Franchise) | hasFeature |
Expressive Health Bar / int_2192aeb3 | |
Expressive Health Bar / int_22b14722 | type |
Expressive Health Bar | |
Expressive Health Bar / int_22b14722 | comment |
In the console version of the Coraline video game, the heroine's health is measured by a multicolored half-circle bar with her character portrait going along with its status. Coraline's expression starts out perky and confident when health is full, but turns pouty whenever health starts to dip. When the health bar is nearly gone or empty, she looks anguished. | |
Expressive Health Bar / int_22b14722 | featureApplicability |
1.0 | |
Expressive Health Bar / int_22b14722 | featureConfidence |
1.0 | |
Coraline (Video Game) | hasFeature |
Expressive Health Bar / int_22b14722 | |
Expressive Health Bar / int_23a937ec | type |
Expressive Health Bar | |
Expressive Health Bar / int_23a937ec | comment |
Rayman 2: The Great Escape: Rayman's portrait next to his lifebar gets a worried expression shall he get really low on health. | |
Expressive Health Bar / int_23a937ec | featureApplicability |
1.0 | |
Expressive Health Bar / int_23a937ec | featureConfidence |
1.0 | |
Rayman 2: The Great Escape (Video Game) | hasFeature |
Expressive Health Bar / int_23a937ec | |
Expressive Health Bar / int_2d1084bc | type |
Expressive Health Bar | |
Expressive Health Bar / int_2d1084bc | comment |
On the Genesis version of Beavis And Butthead, both characters start out happy at full health. With each hit they take, they become sadder and more tired. When they're a couple of hits away from dying, they have bandages on their faces. | |
Expressive Health Bar / int_2d1084bc | featureApplicability |
1.0 | |
Expressive Health Bar / int_2d1084bc | featureConfidence |
1.0 | |
Beavis and Butt-Head | hasFeature |
Expressive Health Bar / int_2d1084bc | |
Expressive Health Bar / int_2e7610d3 | type |
Expressive Health Bar | |
Expressive Health Bar / int_2e7610d3 | comment |
A downplayed example as the game in question doesn't do this based on health, nonetheless, in River City Girls whenever either of the titular protagonists speak during gameplay, their portraits have them lean onto and look at the main game screen. | |
Expressive Health Bar / int_2e7610d3 | featureApplicability |
1.0 | |
Expressive Health Bar / int_2e7610d3 | featureConfidence |
1.0 | |
River City Girls (Video Game) | hasFeature |
Expressive Health Bar / int_2e7610d3 | |
Expressive Health Bar / int_2ebf7849 | type |
Expressive Health Bar | |
Expressive Health Bar / int_2ebf7849 | comment |
Psychopomp: In addition to a traditional health bar and an exact listing of your HP in your inventory, the protagonist's portrait is used to visualize your current health. Notably, if your health gets too low, the protagonist stops smiling. | |
Expressive Health Bar / int_2ebf7849 | featureApplicability |
1.0 | |
Expressive Health Bar / int_2ebf7849 | featureConfidence |
1.0 | |
Psychopomp (Video Game) | hasFeature |
Expressive Health Bar / int_2ebf7849 | |
Expressive Health Bar / int_30c1ffd0 | type |
Expressive Health Bar | |
Expressive Health Bar / int_30c1ffd0 | comment |
Stardew Valley features an energy bar and health bar. When the player character is exhausted, an icon showing a tired face appears above the energy bar, and in-game, the character moves slowly. When the character's health is very low, the bar shakes while periodically erupting red droplets. | |
Expressive Health Bar / int_30c1ffd0 | featureApplicability |
1.0 | |
Expressive Health Bar / int_30c1ffd0 | featureConfidence |
1.0 | |
Stardew Valley / Videogame | hasFeature |
Expressive Health Bar / int_30c1ffd0 | |
Expressive Health Bar / int_3205ee4a | type |
Expressive Health Bar | |
Expressive Health Bar / int_3205ee4a | comment |
The first Super Famicom game only has a crying portrait when the player's chosen Senshi loses a life. | |
Expressive Health Bar / int_3205ee4a | featureApplicability |
1.0 | |
Expressive Health Bar / int_3205ee4a | featureConfidence |
1.0 | |
Sailor Moon (1993) (Video Game) | hasFeature |
Expressive Health Bar / int_3205ee4a | |
Expressive Health Bar / int_34ecce5f | type |
Expressive Health Bar | |
Expressive Health Bar / int_34ecce5f | comment |
Epic Battle Fantasy 5: If a character is at low health, they begin to look injured (For instance, Matt gains a noticeable black eye.) | |
Expressive Health Bar / int_34ecce5f | featureApplicability |
1.0 | |
Expressive Health Bar / int_34ecce5f | featureConfidence |
1.0 | |
Epic Battle Fantasy 5 (Video Game) | hasFeature |
Expressive Health Bar / int_34ecce5f | |
Expressive Health Bar / int_35fd500b | type |
Expressive Health Bar | |
Expressive Health Bar / int_35fd500b | comment |
Ion Fury features Shelly's face in the bottom left corner getting more bloody as she takes damage alongside a numerical health meter. When she dies, her face can be simply mangled like Doomguy's face when he dies in his game, or it can have part of her head blown out if she died to Boom, Headshot!, or in extreme cases, almost her entire head could be removed leaving a stump just above her neck. | |
Expressive Health Bar / int_35fd500b | featureApplicability |
1.0 | |
Expressive Health Bar / int_35fd500b | featureConfidence |
1.0 | |
Ion Fury (Video Game) | hasFeature |
Expressive Health Bar / int_35fd500b | |
Expressive Health Bar / int_36395288 | type |
Expressive Health Bar | |
Expressive Health Bar / int_36395288 | comment |
In Kirby games starting from Kirby's Return to Dream Land, whenever a character picks up the Invincible Candy, their health bar will flash rainbow while the effect's active. Similarly, Kirby's face on the side of the health bar changes to a sad one if health is low. | |
Expressive Health Bar / int_36395288 | featureApplicability |
1.0 | |
Expressive Health Bar / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Expressive Health Bar / int_36395288 | |
Expressive Health Bar / int_39fe00f1 | type |
Expressive Health Bar | |
Expressive Health Bar / int_39fe00f1 | comment |
The character portraits in Dragon Age: Inquisition get bloodied and battered if a character is low on health. | |
Expressive Health Bar / int_39fe00f1 | featureApplicability |
1.0 | |
Expressive Health Bar / int_39fe00f1 | featureConfidence |
1.0 | |
Dragon Age: Inquisition (Video Game) | hasFeature |
Expressive Health Bar / int_39fe00f1 | |
Expressive Health Bar / int_3de84fce | type |
Expressive Health Bar | |
Expressive Health Bar / int_3de84fce | comment |
World of Warcraft played with this - while the character always had a static image, they would either flash red or fade in and out at low health (but only when you targeted them.) Players also could mod this to actually it more or less obvious - such mods were common back in the day. | |
Expressive Health Bar / int_3de84fce | featureApplicability |
1.0 | |
Expressive Health Bar / int_3de84fce | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Expressive Health Bar / int_3de84fce | |
Expressive Health Bar / int_3fe91385 | type |
Expressive Health Bar | |
Expressive Health Bar / int_3fe91385 | comment |
In the SNES Flintstones game, Fred's face is the health bar. When he takes a hit, his eyes cross and his tongue hangs out. One hit from death, and his eyes are popping out of his head and his hair is standing on end. Making it even weirder, the game is based on the live-action movie, so the face is a digitized portrait of John Goodman. | |
Expressive Health Bar / int_3fe91385 | featureApplicability |
1.0 | |
Expressive Health Bar / int_3fe91385 | featureConfidence |
1.0 | |
The Flintstones (Ocean) (Video Game) | hasFeature |
Expressive Health Bar / int_3fe91385 | |
Expressive Health Bar / int_442d5e20 | type |
Expressive Health Bar | |
Expressive Health Bar / int_442d5e20 | comment |
Alter A.I.L.A.: Before and After. The red-haired guy, called "Blue", gets wounds on his face after he gets hurt. | |
Expressive Health Bar / int_442d5e20 | featureApplicability |
1.0 | |
Expressive Health Bar / int_442d5e20 | featureConfidence |
1.0 | |
Alter A.I.L.A. (Video Game) | hasFeature |
Expressive Health Bar / int_442d5e20 | |
Expressive Health Bar / int_4c4d7eed | type |
Expressive Health Bar | |
Expressive Health Bar / int_4c4d7eed | comment |
The console version of Scooby-Doo! Classic Creep Capers has an icon of Shaggy's head which changes depending on how much health he has. He is smiling at full health, but every time he comes into contact with an obstacle he gets gradually more nervous until at very low health, he looks completely petrified with hair sticking out on end. | |
Expressive Health Bar / int_4c4d7eed | featureApplicability |
1.0 | |
Expressive Health Bar / int_4c4d7eed | featureConfidence |
1.0 | |
Scooby-Doo! Classic Creep Capers (Video Game) | hasFeature |
Expressive Health Bar / int_4c4d7eed | |
Expressive Health Bar / int_4d4b7c29 | type |
Expressive Health Bar | |
Expressive Health Bar / int_4d4b7c29 | comment |
Stronghold along with it's standalone expansion Crusader have an expressive approval meter, with the scribe's facial expression on the lower right corner of the screen reflecting the player's popularity, with him smiling at higher levels, fading into a neutral expression as it goes into middle expression and scowling as the player gets anywhere near 0% Approval Rating. He can also briefly show a shocked expression depending on certain events. | |
Expressive Health Bar / int_4d4b7c29 | featureApplicability |
1.0 | |
Expressive Health Bar / int_4d4b7c29 | featureConfidence |
1.0 | |
Stronghold (Video Game) | hasFeature |
Expressive Health Bar / int_4d4b7c29 | |
Expressive Health Bar / int_4dcdc70f | type |
Expressive Health Bar | |
Expressive Health Bar / int_4dcdc70f | comment |
In the PC version of Daikatana, the status bar portraits of Hiro and his sidekicks get bloodied from right side to the left depending on their condition. Like with Doom and Quake, they also gain Glowing Eyes of Doom whenever they are under the influence either of the Mana Skull or the God Mode cheat mode. | |
Expressive Health Bar / int_4dcdc70f | featureApplicability |
1.0 | |
Expressive Health Bar / int_4dcdc70f | featureConfidence |
1.0 | |
Daikatana (Video Game) | hasFeature |
Expressive Health Bar / int_4dcdc70f | |
Expressive Health Bar / int_51b6ba6c | type |
Expressive Health Bar | |
Expressive Health Bar / int_51b6ba6c | comment |
Wolfenstein 3-D: The status bar includes BJ's face, which looks increasingly bloody and swollen as the player takes damage. If you get low enough, the face shows that one of BJ's eyes is so mangled that it doesn't move. | |
Expressive Health Bar / int_51b6ba6c | featureApplicability |
1.0 | |
Expressive Health Bar / int_51b6ba6c | featureConfidence |
1.0 | |
Wolfenstein 3-D (Video Game) | hasFeature |
Expressive Health Bar / int_51b6ba6c | |
Expressive Health Bar / int_521fb09 | type |
Expressive Health Bar | |
Expressive Health Bar / int_521fb09 | comment |
Heidelberg 1693: There's one for both the player and one for the bosses. Your onscreen musketeer have an avatar next to his Life Meter on the upper corner of the screen, who gets increasingly bloody and bruised when he suffers damage. When losing a life the avatar turns into a skull until you respawn. All of the bosses have the date of their birth next to their name above their lifebar. When living ones are killed, it then adds the date of their death. Undead bosses take this further with a date of birth, death, and undeath. When they're killed, it adds their date of second death. |
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Expressive Health Bar / int_521fb09 | featureApplicability |
1.0 | |
Expressive Health Bar / int_521fb09 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Expressive Health Bar / int_521fb09 | |
Expressive Health Bar / int_53230ad8 | type |
Expressive Health Bar | |
Expressive Health Bar / int_53230ad8 | comment |
Michael Jordan: Chaos in the Windy City: Michael Jordan's head in the HUD changes expression based on how much health the player has. With ranges from him smiling at full health, grinning, neutral, angry, tired, then finally unconscious when losing a life. | |
Expressive Health Bar / int_53230ad8 | featureApplicability |
1.0 | |
Expressive Health Bar / int_53230ad8 | featureConfidence |
1.0 | |
Michael Jordan: Chaos in the Windy City (Video Game) | hasFeature |
Expressive Health Bar / int_53230ad8 | |
Expressive Health Bar / int_537fae8b | type |
Expressive Health Bar | |
Expressive Health Bar / int_537fae8b | comment |
Street Fighter X Tekken: the health bar shakes losing a portion of the remaining health whenever an attack is landed on a character. | |
Expressive Health Bar / int_537fae8b | featureApplicability |
1.0 | |
Expressive Health Bar / int_537fae8b | featureConfidence |
1.0 | |
Street Fighter X Tekken (Video Game) | hasFeature |
Expressive Health Bar / int_537fae8b | |
Expressive Health Bar / int_5afbc0cb | type |
Expressive Health Bar | |
Expressive Health Bar / int_5afbc0cb | comment |
In Undertale, hit enemies become shocked/angered/saddened as their sprite shakes, before a number indicating how much damage you dealt rises out of their depleting heath bar. | |
Expressive Health Bar / int_5afbc0cb | featureApplicability |
1.0 | |
Expressive Health Bar / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Expressive Health Bar / int_5afbc0cb | |
Expressive Health Bar / int_61d4e874 | type |
Expressive Health Bar | |
Expressive Health Bar / int_61d4e874 | comment |
Conker's Bad Fur Day has an expressive Oxygen Meter, consisting of a stream of bubbles coming out of Conker’s mouth. As the stream of bubbles gets shorter, his expression gets more desperate and his face starts turning blue, ultimately drooping if you keep him under water for too long (about 25 seconds). This carries over to the remake, Conker: Live & Reloaded, where you get about 70 seconds of oxygen, and the desperation really starts happening when the last bubble goes at about 15 seconds remaining. | |
Expressive Health Bar / int_61d4e874 | featureApplicability |
1.0 | |
Expressive Health Bar / int_61d4e874 | featureConfidence |
1.0 | |
Conker's Bad Fur Day (Video Game) | hasFeature |
Expressive Health Bar / int_61d4e874 | |
Expressive Health Bar / int_660d8ee0 | type |
Expressive Health Bar | |
Expressive Health Bar / int_660d8ee0 | comment |
In World of Horror, the player's character portrait Shows Damage as their Stamina and Reason depletes. Low Stamina results in the character having visible injuries, while low Reason shows the character looking tired and haggard. If either reaches 0, the character's face will be obscured by a splash of blood. | |
Expressive Health Bar / int_660d8ee0 | featureApplicability |
1.0 | |
Expressive Health Bar / int_660d8ee0 | featureConfidence |
1.0 | |
World of Horror (Video Game) | hasFeature |
Expressive Health Bar / int_660d8ee0 | |
Expressive Health Bar / int_672b5740 | type |
Expressive Health Bar | |
Expressive Health Bar / int_672b5740 | comment |
Honkai Impact 3rd: For the enemies, whenever they get hit by a "heavy attack", their life bar will flash white and shake. | |
Expressive Health Bar / int_672b5740 | featureApplicability |
1.0 | |
Expressive Health Bar / int_672b5740 | featureConfidence |
1.0 | |
Honkai Impact 3rd (Video Game) | hasFeature |
Expressive Health Bar / int_672b5740 | |
Expressive Health Bar / int_6cb75e67 | type |
Expressive Health Bar | |
Expressive Health Bar / int_6cb75e67 | comment |
Downplayed in Top Banana. The player character's portrait shows how much health she has, but instead of showing any facial expressions, the portrait just slowly disappears depending on how much health you have. | |
Expressive Health Bar / int_6cb75e67 | featureApplicability |
1.0 | |
Expressive Health Bar / int_6cb75e67 | featureConfidence |
1.0 | |
Top Banana (Video Game) | hasFeature |
Expressive Health Bar / int_6cb75e67 | |
Expressive Health Bar / int_6e0dcc59 | type |
Expressive Health Bar | |
Expressive Health Bar / int_6e0dcc59 | comment |
JoJo's Bizarre Adventure: Heritage for the Future: The character portrait next to the health bar goes from "normal" to "pain" whenever the character is hit. | |
Expressive Health Bar / int_6e0dcc59 | featureApplicability |
1.0 | |
Expressive Health Bar / int_6e0dcc59 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Heritage for the Future (Video Game) | hasFeature |
Expressive Health Bar / int_6e0dcc59 | |
Expressive Health Bar / int_6f76d71a | type |
Expressive Health Bar | |
Expressive Health Bar / int_6f76d71a | comment |
The Sims has several other ways besides the color-changing diamond to tell if a Sim's needs are low: If they're hungry, they will refuse to do tasks and become irritable, unless they are a baby, whereupon they will cry. If they're uncomfortable, they'll also become grumpy, although they'll generally still do tasks. Having to pee also causes grumpiness (although, like discomfort, they'll generally do tasks) and when it gets to be urgent, they'll run towards the toilet. Some Sims who need to pee might also do a Potty Dance. When babies need a diaper change, a green stink cloud will appear on them. If they're dirty, they slowly become visibly dirty and occasionally sniff themselves and then gag. If they're tired, they'll generally act tired. If they're sad, they'll have a dejected expression and, if they're a baby, they'll cry. If this sadness is caused by loneliness, however, they won't indicate it unless it's The Sims 2, whereupon they'll become delusional and start seeing the "Social Bunny". In later entries, their mood will often be shown to the player when the player highlights them. |
|
Expressive Health Bar / int_6f76d71a | featureApplicability |
1.0 | |
Expressive Health Bar / int_6f76d71a | featureConfidence |
1.0 | |
The Sims (Video Game) | hasFeature |
Expressive Health Bar / int_6f76d71a | |
Expressive Health Bar / int_6fe3e8a7 | type |
Expressive Health Bar | |
Expressive Health Bar / int_6fe3e8a7 | comment |
Neopets: If a Neopet's hunger goes below "very hungry", they start looking sad (each species has its own "sad face"). Weirdly, if their happiness goes down, they still look happy. If they're sick, they make a different negative face, which doubles as their disgusted face (when they're fed a gross food). If they get given something (such as a food, toy, book, or petpet) they dislike or you type your password wrong, they snarl. | |
Expressive Health Bar / int_6fe3e8a7 | featureApplicability |
1.0 | |
Expressive Health Bar / int_6fe3e8a7 | featureConfidence |
1.0 | |
Neopets (Website) | hasFeature |
Expressive Health Bar / int_6fe3e8a7 | |
Expressive Health Bar / int_73cdb697 | type |
Expressive Health Bar | |
Expressive Health Bar / int_73cdb697 | comment |
Resident Evil 1-3 and Code: Veronica display your health in your status screen as an electrocardiogram, which goes from being green, fast and ample if you're "Good", to being weak, slow and red if you're in "Danger". In addition, the closer your character is to dying, the more slowly they will move while limping increasingly harder. | |
Expressive Health Bar / int_73cdb697 | featureApplicability |
1.0 | |
Expressive Health Bar / int_73cdb697 | featureConfidence |
1.0 | |
ResidentEvil | hasFeature |
Expressive Health Bar / int_73cdb697 | |
Expressive Health Bar / int_74014435 | type |
Expressive Health Bar | |
Expressive Health Bar / int_74014435 | comment |
Munch's face in Tribal Hunter is used with his health bar to determine how much health he has. The lower Munch's health gets, the more exhausted and beat up he looks in the HUD. Munch's face uses Wingding Eyes when his health plummets to zero. If Munch grows fatter or becomes inflated, his cheeks puff out and his eyes go wide in surprise. If Munch is near the point of exploding from being too full, his cheeks get even more swollen and his eyes are squinted closed from the strain being overly full. | |
Expressive Health Bar / int_74014435 | featureApplicability |
1.0 | |
Expressive Health Bar / int_74014435 | featureConfidence |
1.0 | |
Tribal Hunter (Video Game) | hasFeature |
Expressive Health Bar / int_74014435 | |
Expressive Health Bar / int_7579423f | type |
Expressive Health Bar | |
Expressive Health Bar / int_7579423f | comment |
Banjo-Kazooie: The health bar is paired with an image of the titular duo's face. As the player loses health, their expressions go from grinning to sad, ultimately falling unconscious when they lose a life. | |
Expressive Health Bar / int_7579423f | featureApplicability |
1.0 | |
Expressive Health Bar / int_7579423f | featureConfidence |
1.0 | |
Banjo-Kazooie (Video Game) | hasFeature |
Expressive Health Bar / int_7579423f | |
Expressive Health Bar / int_77d86b69 | type |
Expressive Health Bar | |
Expressive Health Bar / int_77d86b69 | comment |
Awesome Possum... Kicks Dr. Machino's Butt: Awesome's expression sours as he loses health until he eventually puts on a comedic "dead" expression, complete with cross-shaped eyes and his tongue hanging out. | |
Expressive Health Bar / int_77d86b69 | featureApplicability |
1.0 | |
Expressive Health Bar / int_77d86b69 | featureConfidence |
1.0 | |
Awesome Possum... Kicks Dr. Machino's Butt (Video Game) | hasFeature |
Expressive Health Bar / int_77d86b69 | |
Expressive Health Bar / int_7ac0e0b0 | type |
Expressive Health Bar | |
Expressive Health Bar / int_7ac0e0b0 | comment |
In I Was a Teenage Exocolonist, the Stress meter acts like an HP meter, which goes up until 100 each time you work or get sick or injured. Your character's expression changes along with it, and they get exhausted when they reach maximum stress, leaving them unable to do anything but relax. | |
Expressive Health Bar / int_7ac0e0b0 | featureApplicability |
1.0 | |
Expressive Health Bar / int_7ac0e0b0 | featureConfidence |
1.0 | |
I Was a Teenage Exocolonist (Video Game) | hasFeature |
Expressive Health Bar / int_7ac0e0b0 | |
Expressive Health Bar / int_7f34e3b4 | type |
Expressive Health Bar | |
Expressive Health Bar / int_7f34e3b4 | comment |
The TV in the top-right corner in Pizza Tower displays Peppino's face reacting to various events throughout the game, such as receiving power-ups, running fast, and of course, getting hurt. This video displays all of Peppino's reactions to getting hurt, which flash on the TV after every ten hits. | |
Expressive Health Bar / int_7f34e3b4 | featureApplicability |
1.0 | |
Expressive Health Bar / int_7f34e3b4 | featureConfidence |
1.0 | |
Pizza Tower (Video Game) | hasFeature |
Expressive Health Bar / int_7f34e3b4 | |
Expressive Health Bar / int_8003c6d9 | type |
Expressive Health Bar | |
Expressive Health Bar / int_8003c6d9 | comment |
In the Animaniacs Licensed Game for the Sega Genesis, the Warners' health bar is on the upper-left corner of the screen, and it consists of a face with its expression changing depending on how much health they have (they can take up to eight hits). If their health gauge is full, the expression is excited, if they take two hits, the expression is calm, if they take four hits, the expression is terrified, and if they take six hits, the expression is tired. If they're one hit away from losing a life, the expression starts flashing. | |
Expressive Health Bar / int_8003c6d9 | featureApplicability |
1.0 | |
Expressive Health Bar / int_8003c6d9 | featureConfidence |
1.0 | |
Animaniacs (Video Game) | hasFeature |
Expressive Health Bar / int_8003c6d9 | |
Expressive Health Bar / int_814af133 | type |
Expressive Health Bar | |
Expressive Health Bar / int_814af133 | comment |
After being absent in two games since The Dark Descent, this trope returns for Amnesia: The Bunker in the form of Henri's hand that gets increasingly blodied as he has less health. | |
Expressive Health Bar / int_814af133 | featureApplicability |
1.0 | |
Expressive Health Bar / int_814af133 | featureConfidence |
1.0 | |
Amnesia: A Machine for Pigs (Video Game) | hasFeature |
Expressive Health Bar / int_814af133 | |
Expressive Health Bar / int_81555a0a | type |
Expressive Health Bar | |
Expressive Health Bar / int_81555a0a | comment |
Shaw's Nightmare: The status bar displays Shaw's relative status. At full health, he looks confident. When his health gets low, he begins to look sickly. When he dies, he becomes a skeleton. | |
Expressive Health Bar / int_81555a0a | featureApplicability |
1.0 | |
Expressive Health Bar / int_81555a0a | featureConfidence |
1.0 | |
Shaw's Nightmare (Video Game) | hasFeature |
Expressive Health Bar / int_81555a0a | |
Expressive Health Bar / int_82485ce4 | type |
Expressive Health Bar | |
Expressive Health Bar / int_82485ce4 | comment |
In Izzy's Quest For The Olympic Rings Izzy's eyes in the HUD indicate his health, if Izzy gets hit once, the eyes become "dizzy", which is a "danger" state where Izzy loses a life if he gets hit again. Gathering three medals restores Izzy back to normal. | |
Expressive Health Bar / int_82485ce4 | featureApplicability |
1.0 | |
Expressive Health Bar / int_82485ce4 | featureConfidence |
1.0 | |
Izzy's Quest For The Olympic Rings (Video Game) | hasFeature |
Expressive Health Bar / int_82485ce4 | |
Expressive Health Bar / int_82d5c455 | type |
Expressive Health Bar | |
Expressive Health Bar / int_82d5c455 | comment |
Apocryph has a portrait of your character in the middle of the status bar. Unlike other examples of this trope which use this method, there are only three steps of bloodiness - it begins getting bloody at about 66% health left, and becomes significantly more bloody at 33% health. | |
Expressive Health Bar / int_82d5c455 | featureApplicability |
1.0 | |
Expressive Health Bar / int_82d5c455 | featureConfidence |
1.0 | |
Apocryph (Video Game) | hasFeature |
Expressive Health Bar / int_82d5c455 | |
Expressive Health Bar / int_87a6ff1e | type |
Expressive Health Bar | |
Expressive Health Bar / int_87a6ff1e | comment |
Viscerafest: The heads-up display includes Doom-inspired animated portrait of Caroline, grimacing when taking damage and bloodiness increasing as the health lowers included. | |
Expressive Health Bar / int_87a6ff1e | featureApplicability |
1.0 | |
Expressive Health Bar / int_87a6ff1e | featureConfidence |
1.0 | |
Viscerafest (Video Game) | hasFeature |
Expressive Health Bar / int_87a6ff1e | |
Expressive Health Bar / int_87e00d8e | type |
Expressive Health Bar | |
Expressive Health Bar / int_87e00d8e | comment |
Both of the Game Boy Advance tie-in games of Teen Titans (2003), Teen Titans (2005) and Teen Titans 2, have the health bars of the Titans and most of the bosses (Gizmo, Jinx, Mammoth and Brother Blood in the first game, General Immortus and Monsieur Mallah in the sequel) accompanied by an icon of the character's face that grins when at full health, starts to frown the moment damage is first taken, becomes more annoyed or worried as more damage is taken and looks completely terrified when health is extremely low. | |
Expressive Health Bar / int_87e00d8e | featureApplicability |
1.0 | |
Expressive Health Bar / int_87e00d8e | featureConfidence |
1.0 | |
Teen Titans (2003) | hasFeature |
Expressive Health Bar / int_87e00d8e | |
Expressive Health Bar / int_8c9e37b9 | type |
Expressive Health Bar | |
Expressive Health Bar / int_8c9e37b9 | comment |
Stitch: Experiment 626: An icon of Stitch is shown next to his health bar, where he starts out looking excited before gradually appearing more worried as he loses health, and finally showing him knocked out if the bar runs out. | |
Expressive Health Bar / int_8c9e37b9 | featureApplicability |
1.0 | |
Expressive Health Bar / int_8c9e37b9 | featureConfidence |
1.0 | |
Stitch: Experiment 626 (Video Game) | hasFeature |
Expressive Health Bar / int_8c9e37b9 | |
Expressive Health Bar / int_8f36f969 | type |
Expressive Health Bar | |
Expressive Health Bar / int_8f36f969 | comment |
In "Germ Squirmish", a licensed game of The Loud House, as the "infection" meter rises, Lincoln's face next to it looks more and more disturbed, then sickly, then if it fills completely, he gets sick and you lose. | |
Expressive Health Bar / int_8f36f969 | featureApplicability |
1.0 | |
Expressive Health Bar / int_8f36f969 | featureConfidence |
1.0 | |
The Loud House | hasFeature |
Expressive Health Bar / int_8f36f969 | |
Expressive Health Bar / int_8f4731fb | type |
Expressive Health Bar | |
Expressive Health Bar / int_8f4731fb | comment |
In Pokémon Mystery Dungeon, when your belly is empty your health bar will start flashing yellow instead of red. | |
Expressive Health Bar / int_8f4731fb | featureApplicability |
1.0 | |
Expressive Health Bar / int_8f4731fb | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon (Video Game) | hasFeature |
Expressive Health Bar / int_8f4731fb | |
Expressive Health Bar / int_9085cdd4 | type |
Expressive Health Bar | |
Expressive Health Bar / int_9085cdd4 | comment |
In Cold and Flu Invasion, as your health goes down, your character's face becomes red, he starts to walk slower, and red bubbles begin to form above his head. He goes back to normal if another level begins without him getting sick or if you take a med kit. | |
Expressive Health Bar / int_9085cdd4 | featureApplicability |
1.0 | |
Expressive Health Bar / int_9085cdd4 | featureConfidence |
1.0 | |
Cold And Flu Invasion (Video Game) | hasFeature |
Expressive Health Bar / int_9085cdd4 | |
Expressive Health Bar / int_91b1b8a6 | type |
Expressive Health Bar | |
Expressive Health Bar / int_91b1b8a6 | comment |
The James Pond games have the protagonist's expression in the heads-up display be tied to the number of lives rather than current health, sporting a wide grin when he has four lives (in the first two games) while looking agitated/worried when he's down to two lives or less. Within the first two games he also counts the number of lives with his hand. | |
Expressive Health Bar / int_91b1b8a6 | featureApplicability |
1.0 | |
Expressive Health Bar / int_91b1b8a6 | featureConfidence |
1.0 | |
James Pond (Video Game) | hasFeature |
Expressive Health Bar / int_91b1b8a6 | |
Expressive Health Bar / int_93a15df3 | type |
Expressive Health Bar | |
Expressive Health Bar / int_93a15df3 | comment |
Them's Fightin' Herds has portraits of the two fighters next to the health bars, which change expressions when taking damage, using a super move, or getting KO'd, and become visibly injured when low on health. | |
Expressive Health Bar / int_93a15df3 | featureApplicability |
1.0 | |
Expressive Health Bar / int_93a15df3 | featureConfidence |
1.0 | |
Them's Fightin' Herds (Video Game) | hasFeature |
Expressive Health Bar / int_93a15df3 | |
Expressive Health Bar / int_93fc1d2b | type |
Expressive Health Bar | |
Expressive Health Bar / int_93fc1d2b | comment |
The first two Paper Mario games have the "character looks tired" version. | |
Expressive Health Bar / int_93fc1d2b | featureApplicability |
1.0 | |
Expressive Health Bar / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
Expressive Health Bar / int_93fc1d2b | |
Expressive Health Bar / int_959e314b | type |
Expressive Health Bar | |
Expressive Health Bar / int_959e314b | comment |
Fire Emblem Heroes also incorporates these, but with a more Fanservice touch to it. Much like the two examples, if characters do a critical hit, an cut-in of that character with the Pre Ass Kicking One Liner appears. But if the character is at below health, they will be portrayed with Clothing Damage instead, along desperate or scared looking expression. | |
Expressive Health Bar / int_959e314b | featureApplicability |
1.0 | |
Expressive Health Bar / int_959e314b | featureConfidence |
1.0 | |
Fire Emblem Heroes (Video Game) | hasFeature |
Expressive Health Bar / int_959e314b | |
Expressive Health Bar / int_97218fa4 | type |
Expressive Health Bar | |
Expressive Health Bar / int_97218fa4 | comment |
Ratchet & Clank: Up Your Arsenal uses this trope for Qwark Vid-Comics. As Qwark gets hurt, his mug next to his HP goes from happy to somewhat cheery to neutral to desperate. | |
Expressive Health Bar / int_97218fa4 | featureApplicability |
1.0 | |
Expressive Health Bar / int_97218fa4 | featureConfidence |
1.0 | |
Ratchet & Clank: Up Your Arsenal (Video Game) | hasFeature |
Expressive Health Bar / int_97218fa4 | |
Expressive Health Bar / int_994af351 | type |
Expressive Health Bar | |
Expressive Health Bar / int_994af351 | comment |
Phoenix Wright: Ace Attorney has the health bar explode when you take a penalty. | |
Expressive Health Bar / int_994af351 | featureApplicability |
1.0 | |
Expressive Health Bar / int_994af351 | featureConfidence |
1.0 | |
Phoenix Wright: Ace Attorney (Visual Novel) | hasFeature |
Expressive Health Bar / int_994af351 | |
Expressive Health Bar / int_9d8badd6 | type |
Expressive Health Bar | |
Expressive Health Bar / int_9d8badd6 | comment |
Eternal Senia: Hydrangea After The Rain: Senia's Character Portrait has her wince once her health goes below half. | |
Expressive Health Bar / int_9d8badd6 | featureApplicability |
1.0 | |
Expressive Health Bar / int_9d8badd6 | featureConfidence |
1.0 | |
Eternal Senia: Hydrangea After The Rain (Video Game) | hasFeature |
Expressive Health Bar / int_9d8badd6 | |
Expressive Health Bar / int_9db8e8e3 | type |
Expressive Health Bar | |
Expressive Health Bar / int_9db8e8e3 | comment |
Project Downfall features the protagonist's face on the upper left corner, which can range from having few bullet wounds on his face to being subject to some really nasty Facial Horror whenever he gets anywhere close to death (to say nothing of dying, which can happen very often). The face also makes a crazed expression whenever he's under effect of the pills and gains Fireball Eyeballs when his rage mode (done by holding down the pill button when the andrealine bar is full) is active. His face can even become bandaged during hospital-based missions. | |
Expressive Health Bar / int_9db8e8e3 | featureApplicability |
1.0 | |
Expressive Health Bar / int_9db8e8e3 | featureConfidence |
1.0 | |
Project Downfall (Video Game) | hasFeature |
Expressive Health Bar / int_9db8e8e3 | |
Expressive Health Bar / int_9f89a5f0 | type |
Expressive Health Bar | |
Expressive Health Bar / int_9f89a5f0 | comment |
In Pokémon, the health bar shakes when a strong hit collides with your Mon. | |
Expressive Health Bar / int_9f89a5f0 | featureApplicability |
1.0 | |
Expressive Health Bar / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Expressive Health Bar / int_9f89a5f0 | |
Expressive Health Bar / int_9fcc8c53 | type |
Expressive Health Bar | |
Expressive Health Bar / int_9fcc8c53 | comment |
The NES version of Punch-Out!!, in addition to an actual health bar, has Little Mac's sprite change depending on where his health's at in-between rounds, going from happy, to happy with a swollen eye, to sad with a swollen eye. | |
Expressive Health Bar / int_9fcc8c53 | featureApplicability |
1.0 | |
Expressive Health Bar / int_9fcc8c53 | featureConfidence |
1.0 | |
Punch-Out!! (Video Game) | hasFeature |
Expressive Health Bar / int_9fcc8c53 | |
Expressive Health Bar / int_a0500a06 | type |
Expressive Health Bar | |
Expressive Health Bar / int_a0500a06 | comment |
In Jungle Stumble, a licensed game of Rugrats, your player character whines whenever you take damage. | |
Expressive Health Bar / int_a0500a06 | featureApplicability |
1.0 | |
Expressive Health Bar / int_a0500a06 | featureConfidence |
1.0 | |
Rugrats | hasFeature |
Expressive Health Bar / int_a0500a06 | |
Expressive Health Bar / int_a197715f | type |
Expressive Health Bar | |
Expressive Health Bar / int_a197715f | comment |
In Super Sized Family, if a kid is sick they will look green-faced and Virginia will have her arms down (she normally holds them up.) | |
Expressive Health Bar / int_a197715f | featureApplicability |
1.0 | |
Expressive Health Bar / int_a197715f | featureConfidence |
1.0 | |
Super Sized Family (Video Game) | hasFeature |
Expressive Health Bar / int_a197715f | |
Expressive Health Bar / int_a2c37f38 | type |
Expressive Health Bar | |
Expressive Health Bar / int_a2c37f38 | comment |
Planescape: Torment has status portrait states for whenever the party members get frozen or similar status effect (which has them slouched sideways and get a blue tint), get low on hit points (with has them slouched forwards/look tired and the background gets of blood red color) and whenever they are dead (which usually has them skeletonizednote Morte loses his eyeballs and jaw as he dies. on a background full of skulls) | |
Expressive Health Bar / int_a2c37f38 | featureApplicability |
1.0 | |
Expressive Health Bar / int_a2c37f38 | featureConfidence |
1.0 | |
Planescape: Torment (Video Game) | hasFeature |
Expressive Health Bar / int_a2c37f38 | |
Expressive Health Bar / int_a7a0b48b | type |
Expressive Health Bar | |
Expressive Health Bar / int_a7a0b48b | comment |
In NieR: Automata, the health bars are configurable parts of the robotic Player Characters' combat interface. Whenever said characters get hacked, the first thing to change is usually their health bar being stretched beyond the screen boundary, rendering it effectively useless. | |
Expressive Health Bar / int_a7a0b48b | featureApplicability |
1.0 | |
Expressive Health Bar / int_a7a0b48b | featureConfidence |
1.0 | |
NieR: Automata / Videogame | hasFeature |
Expressive Health Bar / int_a7a0b48b | |
Expressive Health Bar / int_adfba7ee | type |
Expressive Health Bar | |
Expressive Health Bar / int_adfba7ee | comment |
The first Clock Tower game features this. While the background is usually a prime indicator, Jennifer's 'health' is represented by by her facial expression, and it changes based upon whether or not she is being attacked by something (such as a crow or most regularly Scissorman). This even carries over to cutscenes. | |
Expressive Health Bar / int_adfba7ee | featureApplicability |
1.0 | |
Expressive Health Bar / int_adfba7ee | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Expressive Health Bar / int_adfba7ee | |
Expressive Health Bar / int_ae1abbd2 | type |
Expressive Health Bar | |
Expressive Health Bar / int_ae1abbd2 | comment |
A variation occurs in Crash Bandicoot: The Wrath of Cortex, having an expressive Life Meter instead. When Crash dies, the face next to it either turns blue (when he turns into an angel or gets frozen) or the eyes on it close (all other deaths). | |
Expressive Health Bar / int_ae1abbd2 | featureApplicability |
1.0 | |
Expressive Health Bar / int_ae1abbd2 | featureConfidence |
1.0 | |
Crash Bandicoot: The Wrath of Cortex (Video Game) | hasFeature |
Expressive Health Bar / int_ae1abbd2 | |
Expressive Health Bar / int_b33c298c | type |
Expressive Health Bar | |
Expressive Health Bar / int_b33c298c | comment |
Aladdin (Virgin Games): The health bar in the PC/Amiga version is the face of the genie, accompanied by a hourglass which indicates Aladdin's health by the amount of sand in the upper bulb. When Aladdin's health is at max, the genie is smiling, but the more damage Aladdin takes, the more nervous the genie starts to look, until near the bottom he is biting his nails in anxiety. | |
Expressive Health Bar / int_b33c298c | featureApplicability |
1.0 | |
Expressive Health Bar / int_b33c298c | featureConfidence |
1.0 | |
Aladdin (Virgin Games) (Video Game) | hasFeature |
Expressive Health Bar / int_b33c298c | |
Expressive Health Bar / int_b4967d43 | type |
Expressive Health Bar | |
Expressive Health Bar / int_b4967d43 | comment |
A variation in Sonic the Hedgehog games: whenever the player has zero Rings, the Ring counter will blink or flash red to indicate that taking damage again will result in a loss of life. | |
Expressive Health Bar / int_b4967d43 | featureApplicability |
1.0 | |
Expressive Health Bar / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Expressive Health Bar / int_b4967d43 | |
Expressive Health Bar / int_b56da2f8 | type |
Expressive Health Bar | |
Expressive Health Bar / int_b56da2f8 | comment |
In the Winnie the Pooh game Tigger's Honey Hunt, the icon of Tigger's head next to the health meter changes depending on how much health Tigger has. When he's at full health (3), Tigger is smiling; at half health (2), Tigger looks confused; and at low health (1), Tigger is drooping sad. | |
Expressive Health Bar / int_b56da2f8 | featureApplicability |
1.0 | |
Expressive Health Bar / int_b56da2f8 | featureConfidence |
1.0 | |
Winnie the Pooh (Franchise) | hasFeature |
Expressive Health Bar / int_b56da2f8 | |
Expressive Health Bar / int_b5c2ae35 | type |
Expressive Health Bar | |
Expressive Health Bar / int_b5c2ae35 | comment |
Grapple Force Rena: Rena and the bosses have a few facial expressions based on their status such as low health or defeat. | |
Expressive Health Bar / int_b5c2ae35 | featureApplicability |
1.0 | |
Expressive Health Bar / int_b5c2ae35 | featureConfidence |
1.0 | |
Grapple Force Rena (Video Game) | hasFeature |
Expressive Health Bar / int_b5c2ae35 | |
Expressive Health Bar / int_b6b6098 | type |
Expressive Health Bar | |
Expressive Health Bar / int_b6b6098 | comment |
Moshi Monsters: When a Moshi Monster is sad or hungry (both your monster and the ones on the Ice Scream Parlour game), a little face that indicates their mood will change to a neutral expression, and then a frown. | |
Expressive Health Bar / int_b6b6098 | featureApplicability |
1.0 | |
Expressive Health Bar / int_b6b6098 | featureConfidence |
1.0 | |
Moshi Monsters (Video Game) | hasFeature |
Expressive Health Bar / int_b6b6098 | |
Expressive Health Bar / int_b839568e | type |
Expressive Health Bar | |
Expressive Health Bar / int_b839568e | comment |
The arcade versions of Power Instinct first games before Groove on Fight have the character's side face with the health bar, which changes from normal to being-hit animation when you were hit by the opponent. This got more dramatic in the first game, where the portrait's backgrounds also change of colors from blue to red when you got hit and the character's face got more agitated when the health bar is low. | |
Expressive Health Bar / int_b839568e | featureApplicability |
1.0 | |
Expressive Health Bar / int_b839568e | featureConfidence |
1.0 | |
Power Instinct (Video Game) | hasFeature |
Expressive Health Bar / int_b839568e | |
Expressive Health Bar / int_ba9677d4 | type |
Expressive Health Bar | |
Expressive Health Bar / int_ba9677d4 | comment |
Princess Remedy In A Heap Of Trouble: In REALLYDAD difficulty, Remedy's eyes close while she appears to be yelling, when she loses a fight. | |
Expressive Health Bar / int_ba9677d4 | featureApplicability |
1.0 | |
Expressive Health Bar / int_ba9677d4 | featureConfidence |
1.0 | |
Princess Remedy In A Heap Of Trouble (Video Game) | hasFeature |
Expressive Health Bar / int_ba9677d4 | |
Expressive Health Bar / int_be12d202 | type |
Expressive Health Bar | |
Expressive Health Bar / int_be12d202 | comment |
In Warlock (which is based on the first two films in the Warlock series), your health comes across as a fine face with red eyes, but every time you take damage, your face gets chipped away from your bits of flesh until it's close to being a skull. If you can't heal up quickly before your last hit turns you into a skull, you're dead. | |
Expressive Health Bar / int_be12d202 | featureApplicability |
1.0 | |
Expressive Health Bar / int_be12d202 | featureConfidence |
1.0 | |
Warlock (1989) | hasFeature |
Expressive Health Bar / int_be12d202 | |
Expressive Health Bar / int_c0fc0cca | type |
Expressive Health Bar | |
Expressive Health Bar / int_c0fc0cca | comment |
In The Simpsons Game, your player Simpson has one. With a full health meter showing them happy and/or confident. At mid-health or lower, they have a worried expression. Fortunately, they have Regenerating Health, so they should be patched up in no time. | |
Expressive Health Bar / int_c0fc0cca | featureApplicability |
1.0 | |
Expressive Health Bar / int_c0fc0cca | featureConfidence |
1.0 | |
The Simpsons Game (Video Game) | hasFeature |
Expressive Health Bar / int_c0fc0cca | |
Expressive Health Bar / int_c19c6efa | type |
Expressive Health Bar | |
Expressive Health Bar / int_c19c6efa | comment |
Minecraft: The health bar shakes when the player dies or when the health is below two hearts. The hunger bar shakes whenever one hunger point is lost. | |
Expressive Health Bar / int_c19c6efa | featureApplicability |
1.0 | |
Expressive Health Bar / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Expressive Health Bar / int_c19c6efa | |
Expressive Health Bar / int_ca5216bb | type |
Expressive Health Bar | |
Expressive Health Bar / int_ca5216bb | comment |
In Sly Cooper and the Thievius Raccoonus, as you damage the bosses, their faces below their health bars go from angry, to worried, to eventually, bruised and beaten up. | |
Expressive Health Bar / int_ca5216bb | featureApplicability |
1.0 | |
Expressive Health Bar / int_ca5216bb | featureConfidence |
1.0 | |
Sly Cooper and the Thievius Raccoonus (Video Game) | hasFeature |
Expressive Health Bar / int_ca5216bb | |
Expressive Health Bar / int_ca72d94b | type |
Expressive Health Bar | |
Expressive Health Bar / int_ca72d94b | comment |
Fatal Fury 2 (as well as Fatal Fury Special) has three lifebar portrait states: Normal, one for when the opponent's health is low enough to be able to perform their Desperation Move, and one for when the opponent had been defeated. | |
Expressive Health Bar / int_ca72d94b | featureApplicability |
1.0 | |
Expressive Health Bar / int_ca72d94b | featureConfidence |
1.0 | |
Fatal Fury 2 (Video Game) | hasFeature |
Expressive Health Bar / int_ca72d94b | |
Expressive Health Bar / int_ce43c938 | type |
Expressive Health Bar | |
Expressive Health Bar / int_ce43c938 | comment |
I. M. Meen: When your character takes a hit, their face will depict surprise. | |
Expressive Health Bar / int_ce43c938 | featureApplicability |
1.0 | |
Expressive Health Bar / int_ce43c938 | featureConfidence |
1.0 | |
I. M. Meen (Video Game) | hasFeature |
Expressive Health Bar / int_ce43c938 | |
Expressive Health Bar / int_d26874b6 | type |
Expressive Health Bar | |
Expressive Health Bar / int_d26874b6 | comment |
Conversed in the Diary of a Wimpy Kid book "Cabin Fever", where Greg mentions that his virtual pet looks unhappy if he doesn't tend to him. | |
Expressive Health Bar / int_d26874b6 | featureApplicability |
1.0 | |
Expressive Health Bar / int_d26874b6 | featureConfidence |
1.0 | |
Diary of a Wimpy Kid | hasFeature |
Expressive Health Bar / int_d26874b6 | |
Expressive Health Bar / int_d4cad0e2 | type |
Expressive Health Bar | |
Expressive Health Bar / int_d4cad0e2 | comment |
Bubsy 2 on the Sega Genesis and the SNES gave you a three-hit health meter, represented by Bubsy's face next to the life counter (a cocky smirk at full health, a nervous grin after one hit, and an Oh, Crap! face after two hits; get hit while on the Oh, Crap! face, and you die). | |
Expressive Health Bar / int_d4cad0e2 | featureApplicability |
1.0 | |
Expressive Health Bar / int_d4cad0e2 | featureConfidence |
1.0 | |
Bubsy (Video Game) | hasFeature |
Expressive Health Bar / int_d4cad0e2 | |
Expressive Health Bar / int_d556dc75 | type |
Expressive Health Bar | |
Expressive Health Bar / int_d556dc75 | comment |
M.U.G.E.N: When playing as (or against) SCP-999, both SCP-999 and its opponents will have "happiness bars" above their heads, both types of which have a face. SCP-999's "attacks" don't deal damage but will fill up the opponent's bar, causing the initial angry face on it to become happier and happier until it turns into SCP-999's smiling face when filled, KOing the opponent by forcing them to Happy Dance. Opponents' attacks don't deal damage to SCP-999 but will decrease its happiness bar, which causes the initially happy face on it to become sadder and sadder until it turns into a crying face when depleted, KOing SCP-999. | |
Expressive Health Bar / int_d556dc75 | featureApplicability |
1.0 | |
Expressive Health Bar / int_d556dc75 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
Expressive Health Bar / int_d556dc75 | |
Expressive Health Bar / int_d607c683 | type |
Expressive Health Bar | |
Expressive Health Bar / int_d607c683 | comment |
No More Heroes 2: Desperate Struggle: Alongside a traditional battery symbol, the player's current energy meter for his Beam Katanas is also represented by a very phallic, smiling, bouncy blob which shrinks and becomes less happy as the player runs out of energy, requiring recharging with a suspicious shaking motion. | |
Expressive Health Bar / int_d607c683 | featureApplicability |
1.0 | |
Expressive Health Bar / int_d607c683 | featureConfidence |
1.0 | |
No More Heroes 2: Desperate Struggle (Video Game) | hasFeature |
Expressive Health Bar / int_d607c683 | |
Expressive Health Bar / int_d7081096 | type |
Expressive Health Bar | |
Expressive Health Bar / int_d7081096 | comment |
Mother 2 and 3 will sometimes have the health bar shake if they take a fatal attack or a critical hit. | |
Expressive Health Bar / int_d7081096 | featureApplicability |
1.0 | |
Expressive Health Bar / int_d7081096 | featureConfidence |
1.0 | |
Mother (Video Game) | hasFeature |
Expressive Health Bar / int_d7081096 | |
Expressive Health Bar / int_d9c602eb | type |
Expressive Health Bar | |
Expressive Health Bar / int_d9c602eb | comment |
South Park 64 uses an icon of a face aside the health meter. It starts out green and smiling, but every time your character is attacked and the health decreases, the face changes to yellow to orange to red and the expression will progress from normal to bothered to completely ticked off. | |
Expressive Health Bar / int_d9c602eb | featureApplicability |
1.0 | |
Expressive Health Bar / int_d9c602eb | featureConfidence |
1.0 | |
South Park | hasFeature |
Expressive Health Bar / int_d9c602eb | |
Expressive Health Bar / int_dbbd4a28 | type |
Expressive Health Bar | |
Expressive Health Bar / int_dbbd4a28 | comment |
Amnesia: The Dark Descent represents health and sanity as graphics of the health and brain organs respectively in the inventory screen, and these visibly get deteriorated as either of these get in worse state. | |
Expressive Health Bar / int_dbbd4a28 | featureApplicability |
1.0 | |
Expressive Health Bar / int_dbbd4a28 | featureConfidence |
1.0 | |
Amnesia: The Dark Descent (Video Game) | hasFeature |
Expressive Health Bar / int_dbbd4a28 | |
Expressive Health Bar / int_dc029dad | type |
Expressive Health Bar | |
Expressive Health Bar / int_dc029dad | comment |
Yoshi's Story: The player's health bar is represented by a smiling flower, which loses its petals and becomes less and less happy as the player loses health. If the player manages to eat a Heart Fruit and become temporarily invincible (which also fully restores their health), the flower instead breaks out into a wide grin and starts pulsating. | |
Expressive Health Bar / int_dc029dad | featureApplicability |
1.0 | |
Expressive Health Bar / int_dc029dad | featureConfidence |
1.0 | |
Yoshi's Story (Video Game) | hasFeature |
Expressive Health Bar / int_dc029dad | |
Expressive Health Bar / int_dcb5d33e | type |
Expressive Health Bar | |
Expressive Health Bar / int_dcb5d33e | comment |
Lamentum: Victor's portrait in the inventory screen looks increasingly ghoulish as his health gets lower. | |
Expressive Health Bar / int_dcb5d33e | featureApplicability |
1.0 | |
Expressive Health Bar / int_dcb5d33e | featureConfidence |
1.0 | |
Lamentum (Video Game) | hasFeature |
Expressive Health Bar / int_dcb5d33e | |
Expressive Health Bar / int_dcd5a548 | type |
Expressive Health Bar | |
Expressive Health Bar / int_dcd5a548 | comment |
The Simpsons video games: In The Simpsons Game, your player Simpson has one. With a full health meter showing them happy and/or confident. At mid-health or lower, they have a worried expression. Fortunately, they have Regenerating Health, so they should be patched up in no time. In Virtual Bart, Bart has a health meter which also depicts his relative status. At full health, he seems confident. As health drains, he begins to look sickly, and when he dies he becomes a skeleton. This health meter was also shared for Bart's Nightmare. |
|
Expressive Health Bar / int_dcd5a548 | featureApplicability |
1.0 | |
Expressive Health Bar / int_dcd5a548 | featureConfidence |
1.0 | |
The Simpsons (Franchise) | hasFeature |
Expressive Health Bar / int_dcd5a548 | |
Expressive Health Bar / int_de276825 | type |
Expressive Health Bar | |
Expressive Health Bar / int_de276825 | comment |
Quake features Ranger's face as an additional health status indicator alongside the current health indicator. The face will contort in pain with every hit taken. Similar to Doom, Ranger's eyes will glow yellow when picking up a Pentagram of Protection, and when a Ring of Shadows is active, the status bar shows only a helmet and a pair of eyes, which can combine with the Pentagram's eye glow and makes the status bar face an empty helmet with two angry narrowed glowing yellow eyes inside. The face also changes into a psychotic Slasher Smile with bloodshot eyes whenever the Quad Damage is active, but sadly this doesn't overlap with any other powerups. | |
Expressive Health Bar / int_de276825 | featureApplicability |
1.0 | |
Expressive Health Bar / int_de276825 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Expressive Health Bar / int_de276825 | |
Expressive Health Bar / int_e04f934e | type |
Expressive Health Bar | |
Expressive Health Bar / int_e04f934e | comment |
Fire Emblem: Three Houses surprisingly incorporates these - much like the previous example, if characters do a critical hit, an animated cut-in with the Pre Ass Kicking One Liner appears. But if the character is at low health, they will have a desperate or scared looking expression instead. | |
Expressive Health Bar / int_e04f934e | featureApplicability |
1.0 | |
Expressive Health Bar / int_e04f934e | featureConfidence |
1.0 | |
Fire Emblem: Three Houses (Video Game) | hasFeature |
Expressive Health Bar / int_e04f934e | |
Expressive Health Bar / int_e0d9fac7 | type |
Expressive Health Bar | |
Expressive Health Bar / int_e0d9fac7 | comment |
Shaq Fu has lifebar portraits that have increasingly depressed expressions whenever the health goes down by thirds. They also make Screaming Warrior faces whenever the character they represent wins or is under the influence of the Fury Mode. | |
Expressive Health Bar / int_e0d9fac7 | featureApplicability |
1.0 | |
Expressive Health Bar / int_e0d9fac7 | featureConfidence |
1.0 | |
Shaq Fu (Video Game) | hasFeature |
Expressive Health Bar / int_e0d9fac7 | |
Expressive Health Bar / int_e37825ad | type |
Expressive Health Bar | |
Expressive Health Bar / int_e37825ad | comment |
In Gauntlet, when a player's health falls below 200, the number flashes, accompanied by an ominous musical cue that speeds up as the player's health is depleted. | |
Expressive Health Bar / int_e37825ad | featureApplicability |
1.0 | |
Expressive Health Bar / int_e37825ad | featureConfidence |
1.0 | |
Gauntlet (Video Game) | hasFeature |
Expressive Health Bar / int_e37825ad | |
Expressive Health Bar / int_e5aa8437 | type |
Expressive Health Bar | |
Expressive Health Bar / int_e5aa8437 | comment |
Nitemare 3D uses a picture of your character which, while it doesn't get bloody, the skin does begin wearing away for every 10% health lost, eventually leaving you with just a skull when you're on your last 10% health. When you die, the skull goes dark. | |
Expressive Health Bar / int_e5aa8437 | featureApplicability |
1.0 | |
Expressive Health Bar / int_e5aa8437 | featureConfidence |
1.0 | |
Nitemare 3D (Video Game) | hasFeature |
Expressive Health Bar / int_e5aa8437 | |
Expressive Health Bar / int_e5d5d23c | type |
Expressive Health Bar | |
Expressive Health Bar / int_e5d5d23c | comment |
Doom: The heads-up display includes an animated picture of Doomguy's head. As he takes damage, his head looks more and more bloodied and bruised, getting worse at every 20% lost. When the player has almost no health left, Doomguy's head is bleeding from his nose, mouth and scalp, his eyes are severely bloodshot, and his posture is slumped, though still attentively peeking left and right. With an Invulnerability, the portrait will display Doomguy with his eyes glowing a pale yellow similar to a Pinky's. Receiving damage will cause him to grit his teeth in pain and look in the direction the damage came from, and if the damage is high enough, he'll make a shocked face (though this feature is bugged in the original release and only shows correctly in source ports). The status bar face also sports a huge evil grin when you pick up a new weapon. | |
Expressive Health Bar / int_e5d5d23c | featureApplicability |
1.0 | |
Expressive Health Bar / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Expressive Health Bar / int_e5d5d23c | |
Expressive Health Bar / int_e6c81a38 | type |
Expressive Health Bar | |
Expressive Health Bar / int_e6c81a38 | comment |
The Arcade game features the same portrait change variation of the Mega Drive version upon the Senshi being hit. If the player's health is low, the portrait alternates rapidly between the pained and normal ones. And upon losing a life, the pained expression stays blinking until the next life (no crying animation here either). | |
Expressive Health Bar / int_e6c81a38 | featureApplicability |
1.0 | |
Expressive Health Bar / int_e6c81a38 | featureConfidence |
1.0 | |
Sailor Moon Arcade (Video Game) | hasFeature |
Expressive Health Bar / int_e6c81a38 | |
Expressive Health Bar / int_ea7635f4 | type |
Expressive Health Bar | |
Expressive Health Bar / int_ea7635f4 | comment |
In the video game version of Alien: Resurrection, the health bar blinks red when its at Critical status. | |
Expressive Health Bar / int_ea7635f4 | featureApplicability |
1.0 | |
Expressive Health Bar / int_ea7635f4 | featureConfidence |
1.0 | |
Alien: Resurrection | hasFeature |
Expressive Health Bar / int_ea7635f4 | |
Expressive Health Bar / int_ec6c7ecf | type |
Expressive Health Bar | |
Expressive Health Bar / int_ec6c7ecf | comment |
Slayers X: Terminal Aftermath: Vengance of the Slayer: In addition to Zane's face becoming more beaten and bloodied as his health drops, it also Mouth Flaps along with his one-liners. | |
Expressive Health Bar / int_ec6c7ecf | featureApplicability |
1.0 | |
Expressive Health Bar / int_ec6c7ecf | featureConfidence |
1.0 | |
Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) | hasFeature |
Expressive Health Bar / int_ec6c7ecf | |
Expressive Health Bar / int_f1f6fb51 | type |
Expressive Health Bar | |
Expressive Health Bar / int_f1f6fb51 | comment |
Multiple games in the Tales Series incorporated this after Tales of Symphonia brought the series into 3D. Characters' portraits will sometimes change depicting the character talking, looking sick when they are under a status ailment, or unconscious when they are reduced to 0 HP. | |
Expressive Health Bar / int_f1f6fb51 | featureApplicability |
1.0 | |
Expressive Health Bar / int_f1f6fb51 | featureConfidence |
1.0 | |
Tales Series (Video Game) | hasFeature |
Expressive Health Bar / int_f1f6fb51 | |
Expressive Health Bar / int_f2b0e7f4 | type |
Expressive Health Bar | |
Expressive Health Bar / int_f2b0e7f4 | comment |
Legend of Success Joe: Both Joe and his opponent show physical damage on their faces the more lower their health bar drops, showing bloody, bruises and swollen faces. | |
Expressive Health Bar / int_f2b0e7f4 | featureApplicability |
1.0 | |
Expressive Health Bar / int_f2b0e7f4 | featureConfidence |
1.0 | |
Legend of Success Joe (Video Game) | hasFeature |
Expressive Health Bar / int_f2b0e7f4 | |
Expressive Health Bar / int_f5e24221 | type |
Expressive Health Bar | |
Expressive Health Bar / int_f5e24221 | comment |
The Wheel of Time has a portrait of Elayna (or the current player model in Multiplayer) on the top left of the screen. At lower health levels, the posture in the portrait gets increasingly limp. | |
Expressive Health Bar / int_f5e24221 | featureApplicability |
1.0 | |
Expressive Health Bar / int_f5e24221 | featureConfidence |
1.0 | |
The Wheel of Time (Video Game) | hasFeature |
Expressive Health Bar / int_f5e24221 | |
Expressive Health Bar / int_f6a54e75 | type |
Expressive Health Bar | |
Expressive Health Bar / int_f6a54e75 | comment |
In Kingdom Hearts (with the lone exception of Kingdom Hearts: Birth by Sleep), the current playable character's portrait will show them wincing when they get hurt. And when their health gets low enough, they will look exhausted. Much later on, Kingdom Hearts III would extend this to the other party members, and add to it by having the characters' expressions change to angry, determined ones while in combat. | |
Expressive Health Bar / int_f6a54e75 | featureApplicability |
1.0 | |
Expressive Health Bar / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Expressive Health Bar / int_f6a54e75 | |
Expressive Health Bar / int_f99b4497 | type |
Expressive Health Bar | |
Expressive Health Bar / int_f99b4497 | comment |
Friday Night Funkin': The faces of the Boyfriend and his current opponent are shown on the life bar at the bottom of the screen. If the Boyfriend is close to failing, his life bar icon gets X's in his eyes. The same will happen to most of his opponents if he's doing exceptionally well. | |
Expressive Health Bar / int_f99b4497 | featureApplicability |
1.0 | |
Expressive Health Bar / int_f99b4497 | featureConfidence |
1.0 | |
Friday Night Funkin' (Video Game) | hasFeature |
Expressive Health Bar / int_f99b4497 | |
Expressive Health Bar / int_fb8549c | type |
Expressive Health Bar | |
Expressive Health Bar / int_fb8549c | comment |
Deadpool: In several video games, most notably Marvel vs. Capcom, Deadpool can physically pick up his health bar and use it as a weapon to strike enemies. | |
Expressive Health Bar / int_fb8549c | featureApplicability |
1.0 | |
Expressive Health Bar / int_fb8549c | featureConfidence |
1.0 | |
Deadpool (Comic Book) | hasFeature |
Expressive Health Bar / int_fb8549c |
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