...it's like TV Tropes, but LINKED DATA!
Invisible Block
- 249 statements
- 48 feature instances
- 56 referencing feature instances
Invisible Block | type |
FeatureClass | |
Invisible Block | label |
Invisible Block | |
Invisible Block | page |
InvisibleBlock | |
Invisible Block | comment |
In platformers, there are blocks. Blocks to walk on, blocks to jump on, blocks to hit from below for some reward. Not all of these are apparent, however; some are invisible. These are primarily meant to be used as secret rewards hidden in the environment. Other times, these are the method of moving past obstacles - If you come across a gap that's too large to jump across, you can bet there'll be an invisible block somewhere that can be climbed and jumped off to help you gain some extra momentum to make the jump. In Platform Hell, they're very often a quick way to death; your Double Jump leads to blunt head trauma and a fall into the Spikes of Doom. Sometimes interacting with the blocks will make them visible, but some may remain invisible. Sometimes, the blocks aren't even physically there until they become visible through some specific method. Compare Scenery as You Go, where the blocks don't appear until you approach them. |
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Invisible Block | fetched |
2023-07-12T21:29:26Z | |
Invisible Block | parsed |
2023-07-12T21:29:26Z | |
Invisible Block | processingComment |
Dropped link to BettingMiniGame: Not an Item - FEATURE | |
Invisible Block | processingComment |
Dropped link to PlatformHell: Not an Item - FEATURE | |
Invisible Block | isPartOf |
DBTropes | |
Invisible Block / int_1ff419c5 | type |
Invisible Block | |
Invisible Block / int_1ff419c5 | comment |
The fortress of Organization XIII in Kingdom Hearts II presents an enormous abyss with random floating platforms scattered throughout. Only by running (or gliding) towards them could Sora reveal the prismatic pathways linking the platforms (and the exits) together. Edge Gravity remained in full effect, making the...invisibleness...just there for show. | |
Invisible Block / int_1ff419c5 | featureApplicability |
1.0 | |
Invisible Block / int_1ff419c5 | featureConfidence |
1.0 | |
Kingdom Hearts II (Video Game) | hasFeature |
Invisible Block / int_1ff419c5 | |
Invisible Block / int_2c71840f | type |
Invisible Block | |
Invisible Block / int_2c71840f | comment |
Tomb Raider had only one invisible block in the Sanctuary of the Scion level - the level's only secret with the Uzis as a prize. All you had to do was notice the unusual sight of a pair of guns hanging in mid-air. The remake, Tomb Raider: Anniversary, did away with the platform and instead had the guns on the Sphinx's head. Getting down was a bit more tricky in this version. Tomb Raider II featured a rather well-hidden secret: the entrance is hidden behind a perfectly unassuming section of wall that turns out to be a movable block, opening into a huge room with an invisible walkway to the other side. And to complete the trilogy, Tomb Raider III featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible. |
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Invisible Block / int_2c71840f | featureApplicability |
1.0 | |
Invisible Block / int_2c71840f | featureConfidence |
1.0 | |
Tomb Raider I (Video Game) | hasFeature |
Invisible Block / int_2c71840f | |
Invisible Block / int_334c4b70 | type |
Invisible Block | |
Invisible Block / int_334c4b70 | comment |
Some platforms in An Untitled Story are visible only when you stand on them and for a short while after you flip the screens around. | |
Invisible Block / int_334c4b70 | featureApplicability |
1.0 | |
Invisible Block / int_334c4b70 | featureConfidence |
1.0 | |
An Untitled Story (Video Game) | hasFeature |
Invisible Block / int_334c4b70 | |
Invisible Block / int_3fd6b9d5 | type |
Invisible Block | |
Invisible Block / int_3fd6b9d5 | comment |
The first mansion, Berkeley Mansion, in Castlevania II: Simon's Quest is famous for having the invisible platforms that turn visible when you obtain and equip the White Crystal in the opening town of Veros. The mansions are also packed full of the invisible block's cousin, the Fake Platform. | |
Invisible Block / int_3fd6b9d5 | featureApplicability |
1.0 | |
Invisible Block / int_3fd6b9d5 | featureConfidence |
1.0 | |
Castlevania II: Simon's Quest (Video Game) | hasFeature |
Invisible Block / int_3fd6b9d5 | |
Invisible Block / int_43791241 | type |
Invisible Block | |
Invisible Block / int_43791241 | comment |
Syobon Action, as in other Mario-based Platform Hell games, has plenty of them in the most uncomfortable locations. The game knows this and later, especially in the sequel, does some mean tricks if you try to reveal them from safe ground. | |
Invisible Block / int_43791241 | featureApplicability |
1.0 | |
Invisible Block / int_43791241 | featureConfidence |
1.0 | |
SyobonAction | hasFeature |
Invisible Block / int_43791241 | |
Invisible Block / int_455ede40 | type |
Invisible Block | |
Invisible Block / int_455ede40 | comment |
They come in two flavors in Super Paper Mario - one type is revealed by flipping to 3-D, while another type requires using Tippi to scan the screen. | |
Invisible Block / int_455ede40 | featureApplicability |
1.0 | |
Invisible Block / int_455ede40 | featureConfidence |
1.0 | |
Super Paper Mario (Video Game) | hasFeature |
Invisible Block / int_455ede40 | |
Invisible Block / int_4be1bdd0 | type |
Invisible Block | |
Invisible Block / int_4be1bdd0 | comment |
A dungeon puzzle in Golden Sun revolves around trying to reveal an invisible bridge. It's possible to ignore the puzzle and cross it immediately though. | |
Invisible Block / int_4be1bdd0 | featureApplicability |
1.0 | |
Invisible Block / int_4be1bdd0 | featureConfidence |
1.0 | |
Golden Sun (Video Game) | hasFeature |
Invisible Block / int_4be1bdd0 | |
Invisible Block / int_5b530440 | type |
Invisible Block | |
Invisible Block / int_5b530440 | comment |
Mario Party 5: The minigame Bound of Music pits two dueling characters in a solid-cloud battlefield in the skies. Above them are 20 invisible blocks that can be hit, some of which are standard brick blocks and the other are Note Blocks; the latter kind is the priority here. After 15 seconds, or if all 20 blocks are hit before time runs out, the minigame will end and the characters will begin rising upward depending on how many Note Blocks each one hit. Whoever got to hit more such blocks will rise higher and win; but if both ended up hitting the same amount, then the minigame will end in a tie. Interestingly, if a player fails to unveil and hit any Note Block, they'll plummet to the ground because a hole will appear beneath them. | |
Invisible Block / int_5b530440 | featureApplicability |
1.0 | |
Invisible Block / int_5b530440 | featureConfidence |
1.0 | |
Mario Party 5 (Video Game) | hasFeature |
Invisible Block / int_5b530440 | |
Invisible Block / int_5d646721 | type |
Invisible Block | |
Invisible Block / int_5d646721 | comment |
Star Trek: Elite Force has an area with a Bottomless Pit and a bridge made of invisible forcefield "panels". The panels appear briefly when shot, meaning that one essentially has to walk around with their phaser (the game's Infinite Ammo weapon) blasting the whole way. | |
Invisible Block / int_5d646721 | featureApplicability |
1.0 | |
Invisible Block / int_5d646721 | featureConfidence |
1.0 | |
Star Trek: Elite Force (Video Game) | hasFeature |
Invisible Block / int_5d646721 | |
Invisible Block / int_61429058 | type |
Invisible Block | |
Invisible Block / int_61429058 | comment |
Brain Lord has one room with an invisible bridge. A nearby plaque tells you to look before you leap; this is a clue to use the map-revealing X-Ray Glasses, as the bridge is visible on the map. | |
Invisible Block / int_61429058 | featureApplicability |
1.0 | |
Invisible Block / int_61429058 | featureConfidence |
1.0 | |
Brain Lord (Video Game) | hasFeature |
Invisible Block / int_61429058 | |
Invisible Block / int_61befe1a | type |
Invisible Block | |
Invisible Block / int_61befe1a | comment |
Tomb Raider II featured a rather well-hidden secret: the entrance is hidden behind a perfectly unassuming section of wall that turns out to be a movable block, opening into a huge room with an invisible walkway to the other side. | |
Invisible Block / int_61befe1a | featureApplicability |
1.0 | |
Invisible Block / int_61befe1a | featureConfidence |
1.0 | |
Tomb Raider II (Video Game) | hasFeature |
Invisible Block / int_61befe1a | |
Invisible Block / int_62bf541 | type |
Invisible Block | |
Invisible Block / int_62bf541 | comment |
Super Mario Bros. marked the debut of the invisible blocks in the franchise, and is probably the Trope Maker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also Directionally Solid Platforms). The more sadistic Platform Hell ROM hacks of the games often have them in places where you don't want them to appear (e.g. right above a Bottomless Pit), and as shown in this Brawl in the Family comic, the item coming out of the block is often a 1-Up to add insult to injury. | |
Invisible Block / int_62bf541 | featureApplicability |
1.0 | |
Invisible Block / int_62bf541 | featureConfidence |
1.0 | |
Super Mario Bros. (Video Game) | hasFeature |
Invisible Block / int_62bf541 | |
Invisible Block / int_6a93bc16 | type |
Invisible Block | |
Invisible Block / int_6a93bc16 | comment |
Shanghai.EXE: Genso Network: The path to the locked Mystery Data in City Area 2 is invisible, and only discoverable due to walking on it. | |
Invisible Block / int_6a93bc16 | featureApplicability |
1.0 | |
Invisible Block / int_6a93bc16 | featureConfidence |
1.0 | |
Shanghai.EXE: Genso Network (Video Game) | hasFeature |
Invisible Block / int_6a93bc16 | |
Invisible Block / int_6bf2d08 | type |
Invisible Block | |
Invisible Block / int_6bf2d08 | comment |
Super Mario Maker and its sequel naturally allow users to create their own platform hells, and the placement of these is part of that. A common use of them works in a manner akin to a similar trick from Syobon Action wherein Mario falls into a dangerous area, only for a row of hidden blocks to stop him when he tries to jump back out (Here's an example of this trap as encountered by Arin and Dan of Game Grumps fame). Yamamura even specifically advises against it in the tutorial of the first game. | |
Invisible Block / int_6bf2d08 | featureApplicability |
1.0 | |
Invisible Block / int_6bf2d08 | featureConfidence |
1.0 | |
Super Mario Maker (Video Game) | hasFeature |
Invisible Block / int_6bf2d08 | |
Invisible Block / int_6ee28fa8 | type |
Invisible Block | |
Invisible Block / int_6ee28fa8 | comment |
Commander Keen: The blocks are at least vaguely visible if you pay attention. In the first game, they have one visible pixel which shows up against a black background, and never appear anywhere except against a black background, thanks to the block and background actually being the same tile; and in the fourth game, they sparkle briefly every few seconds. | |
Invisible Block / int_6ee28fa8 | featureApplicability |
1.0 | |
Invisible Block / int_6ee28fa8 | featureConfidence |
1.0 | |
Commander Keen (Video Game) | hasFeature |
Invisible Block / int_6ee28fa8 | |
Invisible Block / int_6ee41bb6 | type |
Invisible Block | |
Invisible Block / int_6ee41bb6 | comment |
The remake, Tomb Raider: Anniversary, did away with the platform and instead had the guns on the Sphinx's head. Getting down was a bit more tricky in this version. | |
Invisible Block / int_6ee41bb6 | featureApplicability |
1.0 | |
Invisible Block / int_6ee41bb6 | featureConfidence |
1.0 | |
Tomb Raider: Anniversary (Video Game) | hasFeature |
Invisible Block / int_6ee41bb6 | |
Invisible Block / int_74f7210c | type |
Invisible Block | |
Invisible Block / int_74f7210c | comment |
The Legend of Zelda: The Legend of Zelda: A Link to the Past features late-game dungeons with crystalline blocks that can only be revealed by bright light — either by igniting strategically placed torches, or by using a medallion that summons lightning-like magic. Once the lights goes out, the blocks vanish again. The Legend of Zelda: Ocarina of Time has several invisible platforms that became visible when you view them with the lens of truth. The Legend of Zelda: Majora's Mask has invisible blocks at one point in the game—there is a random cave floating out a hundred feet or so from the edge of an icy cliff. The only way you can see these blocks is by talking to "the owl", who flies over and sheds feathers in the process, which land conveniently in the middle of each block. The cave has the Lens of Truth. |
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Invisible Block / int_74f7210c | featureApplicability |
1.0 | |
Invisible Block / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Invisible Block / int_74f7210c | |
Invisible Block / int_77aa72de | type |
Invisible Block | |
Invisible Block / int_77aa72de | comment |
I Wanna Be the Guy has some of these. Of course because of the nature of the game they show up in groups and constitute major paths rather than giving bonuses. | |
Invisible Block / int_77aa72de | featureApplicability |
1.0 | |
Invisible Block / int_77aa72de | featureConfidence |
1.0 | |
I Wanna Be the Guy (Video Game) | hasFeature |
Invisible Block / int_77aa72de | |
Invisible Block / int_8258e260 | type |
Invisible Block | |
Invisible Block / int_8258e260 | comment |
Super Mario Bros. Super Mario Bros. marked the debut of the invisible blocks in the franchise, and is probably the Trope Maker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also Directionally Solid Platforms). The more sadistic Platform Hell ROM hacks of the games often have them in places where you don't want them to appear (e.g. right above a Bottomless Pit), and as shown in this Brawl in the Family comic, the item coming out of the block is often a 1-Up to add insult to injury. Kaizo Mario World basically started this trope off in Platform Hell games. And a hack called Furious Mario has to be the literal most annoying user of this as in this video. Enigmatic Mario. Seriously. What the hell?! ProtonJon, known for playing Super Mario World romhacks, got so fed up with people using invisible coin blocks that he made an entire level filled with them, in order to show what not to do when making a Mario romhack. Special mention goes to Super Mario Bros.: The Lost Levels. Its use of this trope brings it closer to Platform Hell romhacks than pretty much any other commercially-released game. In the Paper Mario series, item blocks are used as a means of obtaining items, but can also be used as platforms of their own. That said, hidden versions of these also appear on occasion: Hidden item blocks in Paper Mario 64 can be revealed with Watt's field ability (i.e. lighting up to make hidden things visible), though it's not strictly necessary if you already know where to jump. They come in two flavors in Super Paper Mario - one type is revealed by flipping to 3-D, while another type requires using Tippi to scan the screen. In Paper Mario: Sticker Star and Paper Mario: The Origami King, blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before. Super Mario Maker and its sequel naturally allow users to create their own platform hells, and the placement of these is part of that. A common use of them works in a manner akin to a similar trick from Syobon Action wherein Mario falls into a dangerous area, only for a row of hidden blocks to stop him when he tries to jump back out (Here's an example of this trap as encountered by Arin and Dan of Game Grumps fame). Yamamura even specifically advises against it in the tutorial of the first game. Mario Party 5: The minigame Bound of Music pits two dueling characters in a solid-cloud battlefield in the skies. Above them are 20 invisible blocks that can be hit, some of which are standard brick blocks and the other are Note Blocks; the latter kind is the priority here. After 15 seconds, or if all 20 blocks are hit before time runs out, the minigame will end and the characters will begin rising upward depending on how many Note Blocks each one hit. Whoever got to hit more such blocks will rise higher and win; but if both ended up hitting the same amount, then the minigame will end in a tie. Interestingly, if a player fails to unveil and hit any Note Block, they'll plummet to the ground because a hole will appear beneath them. |
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Invisible Block / int_8258e260 | featureApplicability |
1.0 | |
Invisible Block / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Invisible Block / int_8258e260 | |
Invisible Block / int_83abcf04 | type |
Invisible Block | |
Invisible Block / int_83abcf04 | comment |
In Paper Mario: Sticker Star and Paper Mario: The Origami King, blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before. | |
Invisible Block / int_83abcf04 | featureApplicability |
1.0 | |
Invisible Block / int_83abcf04 | featureConfidence |
1.0 | |
Paper Mario: Sticker Star (Video Game) | hasFeature |
Invisible Block / int_83abcf04 | |
Invisible Block / int_8408bc9d | type |
Invisible Block | |
Invisible Block / int_8408bc9d | comment |
In the Lost City in Hype: The Time Quest you need to get to an otherwise inaccessible door by jumping on invisible blocks. However, when the camera angle is right, the stained-glass windows shine on them, making them appear VERY translucent red. | |
Invisible Block / int_8408bc9d | featureApplicability |
1.0 | |
Invisible Block / int_8408bc9d | featureConfidence |
1.0 | |
Hype: The Time Quest (Video Game) | hasFeature |
Invisible Block / int_8408bc9d | |
Invisible Block / int_85698529 | type |
Invisible Block | |
Invisible Block / int_85698529 | comment |
Hidden item blocks in Paper Mario 64 can be revealed with Watt's field ability (i.e. lighting up to make hidden things visible), though it's not strictly necessary if you already know where to jump. | |
Invisible Block / int_85698529 | featureApplicability |
1.0 | |
Invisible Block / int_85698529 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Invisible Block / int_85698529 | |
Invisible Block / int_85e32df4 | type |
Invisible Block | |
Invisible Block / int_85e32df4 | comment |
Special mention goes to Super Mario Bros.: The Lost Levels. Its use of this trope brings it closer to Platform Hell romhacks than pretty much any other commercially-released game. | |
Invisible Block / int_85e32df4 | featureApplicability |
1.0 | |
Invisible Block / int_85e32df4 | featureConfidence |
1.0 | |
Super Mario Bros.: The Lost Levels (Video Game) | hasFeature |
Invisible Block / int_85e32df4 | |
Invisible Block / int_90ece54f | type |
Invisible Block | |
Invisible Block / int_90ece54f | comment |
In Chip's Challenge, certain blocks are invisible and may or may not appear when touched. Since most levels are timed missions, this can get aggravating when entire mazes are built of them. | |
Invisible Block / int_90ece54f | featureApplicability |
1.0 | |
Invisible Block / int_90ece54f | featureConfidence |
1.0 | |
Chip's Challenge (Video Game) | hasFeature |
Invisible Block / int_90ece54f | |
Invisible Block / int_93fc1d2b | type |
Invisible Block | |
Invisible Block / int_93fc1d2b | comment |
In the Paper Mario series, item blocks are used as a means of obtaining items, but can also be used as platforms of their own. That said, hidden versions of these also appear on occasion: Hidden item blocks in Paper Mario 64 can be revealed with Watt's field ability (i.e. lighting up to make hidden things visible), though it's not strictly necessary if you already know where to jump. They come in two flavors in Super Paper Mario - one type is revealed by flipping to 3-D, while another type requires using Tippi to scan the screen. In Paper Mario: Sticker Star and Paper Mario: The Origami King, blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before. |
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Invisible Block / int_93fc1d2b | featureApplicability |
1.0 | |
Invisible Block / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
Invisible Block / int_93fc1d2b | |
Invisible Block / int_97a4160e | type |
Invisible Block | |
Invisible Block / int_97a4160e | comment |
Invoked in Angry Video Game Nerd: The Movie. Upon entering Howard Scott Warshaw's house, the Nerd encounters a room filled with lava. Figuring correctly that this is some kind of test, he crosses the lava by hitting an invisible item block above him, then throwing the item in mid-air to reveal an invisible floating platform. | |
Invisible Block / int_97a4160e | featureApplicability |
1.0 | |
Invisible Block / int_97a4160e | featureConfidence |
1.0 | |
Angry Video Game Nerd: The Movie | hasFeature |
Invisible Block / int_97a4160e | |
Invisible Block / int_a2bb8d3f | type |
Invisible Block | |
Invisible Block / int_a2bb8d3f | comment |
Everybody Edits has the "secret package", which comes in two Invisible Blocks (along with a Fake Platform). One becomes invisible when touched, and the other is invisible at all times. | |
Invisible Block / int_a2bb8d3f | featureApplicability |
1.0 | |
Invisible Block / int_a2bb8d3f | featureConfidence |
1.0 | |
Everybody Edits (Video Game) | hasFeature |
Invisible Block / int_a2bb8d3f | |
Invisible Block / int_a4513181 | type |
Invisible Block | |
Invisible Block / int_a4513181 | comment |
Bug! had Burrubs Scene 3. An area with blocks that only appeared when Bug was near. The first set was easy, as there were no enemies. The second set had a hell of an annoying snow flea throwing snowballs at Bug from the background, as well as acid-spitting flies that came from nowhere. A similar case appears in Bug Too! At least there were enemies that crossed the platforms, so that you could see where it ended... but there were also random comets that traveled across a horizontal section of said platforms. Not fun. |
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Invisible Block / int_a4513181 | featureApplicability |
1.0 | |
Invisible Block / int_a4513181 | featureConfidence |
1.0 | |
Bug | hasFeature |
Invisible Block / int_a4513181 | |
Invisible Block / int_ae050a9f | type |
Invisible Block | |
Invisible Block / int_ae050a9f | comment |
The Legend of Zelda: Ocarina of Time has several invisible platforms that became visible when you view them with the lens of truth. | |
Invisible Block / int_ae050a9f | featureApplicability |
1.0 | |
Invisible Block / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Invisible Block / int_ae050a9f | |
Invisible Block / int_af552e7e | type |
Invisible Block | |
Invisible Block / int_af552e7e | comment |
In Metroid Prime, one room in Tallon Overworld has invisible platforms, seen with the X-Ray Visor. Or by looking closely at the environment and noticing the ambient rain splashing on their surface. The Magmoor Caverns had some with no clue to their presence, aside from a huge otherwise-unused part of the room. Metroid Prime 2: Echoes had blocks you could only see with the Dark Visor, and platforms you could only hear (good thing you can use the Echo Visor to echolocate stuff, huh?) | |
Invisible Block / int_af552e7e | featureApplicability |
1.0 | |
Invisible Block / int_af552e7e | featureConfidence |
1.0 | |
Metroid Prime (Video Game) | hasFeature |
Invisible Block / int_af552e7e | |
Invisible Block / int_b044a55a | type |
Invisible Block | |
Invisible Block / int_b044a55a | comment |
Lufia & The Fortress of Doom has one dungeon where the two visible bridges break and drop the party to the area below, and the solution is to cross an invisible bridge. An NPC that can be found in the dungeon gives you a hint for this. | |
Invisible Block / int_b044a55a | featureApplicability |
1.0 | |
Invisible Block / int_b044a55a | featureConfidence |
1.0 | |
Lufia & The Fortress of Doom (Video Game) | hasFeature |
Invisible Block / int_b044a55a | |
Invisible Block / int_b8d18083 | type |
Invisible Block | |
Invisible Block / int_b8d18083 | comment |
Crystal Caves uses these infrequently; they appear, and actually become solid and physical, when you bump your head into their bottom. They mostly appear in the later games. There's a level where you first need to spend some 10 minutes building up a very sparse staircase of invisible blocks to get up to the higher parts of the level (jump off the highest current block, hit the next invisible block which is to the side and just barely within jump reach, fall to the bottom of the level and re-climb all the blocks). Not cool. | |
Invisible Block / int_b8d18083 | featureApplicability |
1.0 | |
Invisible Block / int_b8d18083 | featureConfidence |
1.0 | |
Crystal Caves (Video Game) | hasFeature |
Invisible Block / int_b8d18083 | |
Invisible Block / int_beac6ffb | type |
Invisible Block | |
Invisible Block / int_beac6ffb | comment |
The Legend of Zelda: Majora's Mask has invisible blocks at one point in the game—there is a random cave floating out a hundred feet or so from the edge of an icy cliff. The only way you can see these blocks is by talking to "the owl", who flies over and sheds feathers in the process, which land conveniently in the middle of each block. The cave has the Lens of Truth. | |
Invisible Block / int_beac6ffb | featureApplicability |
1.0 | |
Invisible Block / int_beac6ffb | featureConfidence |
1.0 | |
The Legend of Zelda: Majora's Mask (Video Game) | hasFeature |
Invisible Block / int_beac6ffb | |
Invisible Block / int_bfb483af | type |
Invisible Block | |
Invisible Block / int_bfb483af | comment |
Splatoon games have a few single-player levels with invisible platforms that must be revealed by spraying them with ink. | |
Invisible Block / int_bfb483af | featureApplicability |
1.0 | |
Invisible Block / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Invisible Block / int_bfb483af | |
Invisible Block / int_c19c6efa | type |
Invisible Block | |
Invisible Block / int_c19c6efa | comment |
Minecraft has the "Barrier" block, a completely invisible and indestructible block as a tool for mapmakers. Parkour maps just got a lot more trolly... | |
Invisible Block / int_c19c6efa | featureApplicability |
1.0 | |
Invisible Block / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Invisible Block / int_c19c6efa | |
Invisible Block / int_c51b8d7a | type |
Invisible Block | |
Invisible Block / int_c51b8d7a | comment |
The Final Dungeon in Shin Megami Tensei III: Nocturne had these. | |
Invisible Block / int_c51b8d7a | featureApplicability |
1.0 | |
Invisible Block / int_c51b8d7a | featureConfidence |
1.0 | |
Shin Megami Tensei III: Nocturne (Video Game) | hasFeature |
Invisible Block / int_c51b8d7a | |
Invisible Block / int_c6e31a96 | type |
Invisible Block | |
Invisible Block / int_c6e31a96 | comment |
At least two levels of The Angry Video Game Nerd Adventures have blocks that only appear when you get close, and these often include death blocks. | |
Invisible Block / int_c6e31a96 | featureApplicability |
1.0 | |
Invisible Block / int_c6e31a96 | featureConfidence |
1.0 | |
The Angry Video Game Nerd Adventures (Video Game) | hasFeature |
Invisible Block / int_c6e31a96 | |
Invisible Block / int_c96cfe29 | type |
Invisible Block | |
Invisible Block / int_c96cfe29 | comment |
The Legend of Zelda: A Link to the Past features late-game dungeons with crystalline blocks that can only be revealed by bright light — either by igniting strategically placed torches, or by using a medallion that summons lightning-like magic. Once the lights goes out, the blocks vanish again. | |
Invisible Block / int_c96cfe29 | featureApplicability |
1.0 | |
Invisible Block / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Invisible Block / int_c96cfe29 | |
Invisible Block / int_cb650842 | type |
Invisible Block | |
Invisible Block / int_cb650842 | comment |
Secret Agent has an interesting example: You can't see the invisible platforms, or even stand on them, until you find some magic glasses. | |
Invisible Block / int_cb650842 | featureApplicability |
1.0 | |
Invisible Block / int_cb650842 | featureConfidence |
1.0 | |
Secret Agent (Video Game) | hasFeature |
Invisible Block / int_cb650842 | |
Invisible Block / int_d620c56f | type |
Invisible Block | |
Invisible Block / int_d620c56f | comment |
And to complete the trilogy, Tomb Raider III featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible. | |
Invisible Block / int_d620c56f | featureApplicability |
1.0 | |
Invisible Block / int_d620c56f | featureConfidence |
1.0 | |
Tomb Raider III (Video Game) | hasFeature |
Invisible Block / int_d620c56f | |
Invisible Block / int_d7ca764c | type |
Invisible Block | |
Invisible Block / int_d7ca764c | comment |
In Within a Deep Forest, one part of the sub-level Shadowlands has invisible platforms that only become visible while the player is very close to them, so there's a good chance you'll hit one from below and bounce back down where you came from. Making this part more aggravating are the visible platforms that are not solid in the least. | |
Invisible Block / int_d7ca764c | featureApplicability |
1.0 | |
Invisible Block / int_d7ca764c | featureConfidence |
1.0 | |
Within A Deep Forest (Video Game) | hasFeature |
Invisible Block / int_d7ca764c | |
Invisible Block / int_dab32c2 | type |
Invisible Block | |
Invisible Block / int_dab32c2 | comment |
In Mega Man 7, Cloud Man's stage has a section where the floor is invisible outside of a very limited radius around Mega Man. Additionally, this part of the stage is usually raining, making seeing the translucent platforms even harder. Shoot the weather machine robot prior to this section with the Freeze Cracker to change the rain to snow, which blankets the platforms and makes them much easier to spot. | |
Invisible Block / int_dab32c2 | featureApplicability |
1.0 | |
Invisible Block / int_dab32c2 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Invisible Block / int_dab32c2 | |
Invisible Block / int_dc500fbe | type |
Invisible Block | |
Invisible Block / int_dc500fbe | comment |
At the start of Tales of Zestiria, Sorey and Mikleo are exploring ruins and come across an impassable chasm. Sorey tries to jump over it from a higher floor, but gives up after seeing just how wide it is. Fortunately, while he was looking down, Sorey made some dust fall down onto an invisible bridge, revealing its presence. Mikleo then covers the rest of the bridge with ice to reveal it fully. | |
Invisible Block / int_dc500fbe | featureApplicability |
1.0 | |
Invisible Block / int_dc500fbe | featureConfidence |
1.0 | |
Tales of Zestiria (Video Game) | hasFeature |
Invisible Block / int_dc500fbe | |
Invisible Block / int_df01bd69 | type |
Invisible Block | |
Invisible Block / int_df01bd69 | comment |
Certain Repton scenarios (Oceans, OAP and Victorian) make the safes invisible. They become visible when you collect a key. | |
Invisible Block / int_df01bd69 | featureApplicability |
1.0 | |
Invisible Block / int_df01bd69 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Invisible Block / int_df01bd69 | |
Invisible Block / int_e978923d | type |
Invisible Block | |
Invisible Block / int_e978923d | comment |
Halloween Man's stage in Hard Hat 3 has platforms that appear only when approached by Hard Hat. | |
Invisible Block / int_e978923d | featureApplicability |
1.0 | |
Invisible Block / int_e978923d | featureConfidence |
1.0 | |
Hard Hat (Video Game) | hasFeature |
Invisible Block / int_e978923d | |
Invisible Block / int_f072c8e3 | type |
Invisible Block | |
Invisible Block / int_f072c8e3 | comment |
Kaizo Mario World basically started this trope off in Platform Hell games. And a hack called Furious Mario has to be the literal most annoying user of this as in this video. | |
Invisible Block / int_f072c8e3 | featureApplicability |
1.0 | |
Invisible Block / int_f072c8e3 | featureConfidence |
1.0 | |
Kaizo Mario World (Video Game) | hasFeature |
Invisible Block / int_f072c8e3 | |
Invisible Block / int_fb1cad31 | type |
Invisible Block | |
Invisible Block / int_fb1cad31 | comment |
ProtonJon, known for playing Super Mario World romhacks, got so fed up with people using invisible coin blocks that he made an entire level filled with them, in order to show what not to do when making a Mario romhack. | |
Invisible Block / int_fb1cad31 | featureApplicability |
1.0 | |
Invisible Block / int_fb1cad31 | featureConfidence |
1.0 | |
ProtonJon (Lets Play) | hasFeature |
Invisible Block / int_fb1cad31 | |
Invisible Block / int_fdb92d14 | type |
Invisible Block | |
Invisible Block / int_fdb92d14 | comment |
Wesleyan Tetris has these as obstacles on some levels. | |
Invisible Block / int_fdb92d14 | featureApplicability |
1.0 | |
Invisible Block / int_fdb92d14 | featureConfidence |
1.0 | |
Wesleyan Tetris (Video Game) | hasFeature |
Invisible Block / int_fdb92d14 |
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