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Invisible Block

 Invisible Block
type
FeatureClass
 Invisible Block
label
Invisible Block
 Invisible Block
page
InvisibleBlock
 Invisible Block
comment
In platformers, there are blocks. Blocks to walk on, blocks to jump on, blocks to hit from below for some reward. Not all of these are apparent, however; some are invisible.
These are primarily meant to be used as secret rewards hidden in the environment. Other times, these are the method of moving past obstacles - If you come across a gap that's too large to jump across, you can bet there'll be an invisible block somewhere that can be climbed and jumped off to help you gain some extra momentum to make the jump. In Platform Hell, they're very often a quick way to death; your Double Jump leads to blunt head trauma and a fall into the Spikes of Doom.
Sometimes interacting with the blocks will make them visible, but some may remain invisible. Sometimes, the blocks aren't even physically there until they become visible through some specific method. Compare Scenery as You Go, where the blocks don't appear until you approach them.
 Invisible Block
fetched
2023-07-12T21:29:26Z
 Invisible Block
parsed
2023-07-12T21:29:26Z
 Invisible Block
processingComment
Dropped link to BettingMiniGame: Not an Item - FEATURE
 Invisible Block
processingComment
Dropped link to PlatformHell: Not an Item - FEATURE
 Invisible Block
isPartOf
DBTropes
 Invisible Block / int_1ff419c5
type
Invisible Block
 Invisible Block / int_1ff419c5
comment
The fortress of Organization XIII in Kingdom Hearts II presents an enormous abyss with random floating platforms scattered throughout. Only by running (or gliding) towards them could Sora reveal the prismatic pathways linking the platforms (and the exits) together. Edge Gravity remained in full effect, making the...invisibleness...just there for show.
 Invisible Block / int_1ff419c5
featureApplicability
1.0
 Invisible Block / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Invisible Block / int_1ff419c5
 Invisible Block / int_2c71840f
type
Invisible Block
 Invisible Block / int_2c71840f
comment
Tomb Raider had only one invisible block in the Sanctuary of the Scion level - the level's only secret with the Uzis as a prize. All you had to do was notice the unusual sight of a pair of guns hanging in mid-air.
The remake, Tomb Raider: Anniversary, did away with the platform and instead had the guns on the Sphinx's head. Getting down was a bit more tricky in this version.
Tomb Raider II featured a rather well-hidden secret: the entrance is hidden behind a perfectly unassuming section of wall that turns out to be a movable block, opening into a huge room with an invisible walkway to the other side.
And to complete the trilogy, Tomb Raider III featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible.
 Invisible Block / int_2c71840f
featureApplicability
1.0
 Invisible Block / int_2c71840f
featureConfidence
1.0
 Tomb Raider I (Video Game)
hasFeature
Invisible Block / int_2c71840f
 Invisible Block / int_334c4b70
type
Invisible Block
 Invisible Block / int_334c4b70
comment
Some platforms in An Untitled Story are visible only when you stand on them and for a short while after you flip the screens around.
 Invisible Block / int_334c4b70
featureApplicability
1.0
 Invisible Block / int_334c4b70
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
Invisible Block / int_334c4b70
 Invisible Block / int_3fd6b9d5
type
Invisible Block
 Invisible Block / int_3fd6b9d5
comment
The first mansion, Berkeley Mansion, in Castlevania II: Simon's Quest is famous for having the invisible platforms that turn visible when you obtain and equip the White Crystal in the opening town of Veros. The mansions are also packed full of the invisible block's cousin, the Fake Platform.
 Invisible Block / int_3fd6b9d5
featureApplicability
1.0
 Invisible Block / int_3fd6b9d5
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Invisible Block / int_3fd6b9d5
 Invisible Block / int_43791241
type
Invisible Block
 Invisible Block / int_43791241
comment
Syobon Action, as in other Mario-based Platform Hell games, has plenty of them in the most uncomfortable locations. The game knows this and later, especially in the sequel, does some mean tricks if you try to reveal them from safe ground.
 Invisible Block / int_43791241
featureApplicability
1.0
 Invisible Block / int_43791241
featureConfidence
1.0
 SyobonAction
hasFeature
Invisible Block / int_43791241
 Invisible Block / int_455ede40
type
Invisible Block
 Invisible Block / int_455ede40
comment
They come in two flavors in Super Paper Mario - one type is revealed by flipping to 3-D, while another type requires using Tippi to scan the screen.
 Invisible Block / int_455ede40
featureApplicability
1.0
 Invisible Block / int_455ede40
featureConfidence
1.0
 Super Paper Mario (Video Game)
hasFeature
Invisible Block / int_455ede40
 Invisible Block / int_4be1bdd0
type
Invisible Block
 Invisible Block / int_4be1bdd0
comment
A dungeon puzzle in Golden Sun revolves around trying to reveal an invisible bridge. It's possible to ignore the puzzle and cross it immediately though.
 Invisible Block / int_4be1bdd0
featureApplicability
1.0
 Invisible Block / int_4be1bdd0
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Invisible Block / int_4be1bdd0
 Invisible Block / int_5b530440
type
Invisible Block
 Invisible Block / int_5b530440
comment
Mario Party 5: The minigame Bound of Music pits two dueling characters in a solid-cloud battlefield in the skies. Above them are 20 invisible blocks that can be hit, some of which are standard brick blocks and the other are Note Blocks; the latter kind is the priority here. After 15 seconds, or if all 20 blocks are hit before time runs out, the minigame will end and the characters will begin rising upward depending on how many Note Blocks each one hit. Whoever got to hit more such blocks will rise higher and win; but if both ended up hitting the same amount, then the minigame will end in a tie. Interestingly, if a player fails to unveil and hit any Note Block, they'll plummet to the ground because a hole will appear beneath them.
 Invisible Block / int_5b530440
featureApplicability
1.0
 Invisible Block / int_5b530440
featureConfidence
1.0
 Mario Party 5 (Video Game)
hasFeature
Invisible Block / int_5b530440
 Invisible Block / int_5d646721
type
Invisible Block
 Invisible Block / int_5d646721
comment
Star Trek: Elite Force has an area with a Bottomless Pit and a bridge made of invisible forcefield "panels". The panels appear briefly when shot, meaning that one essentially has to walk around with their phaser (the game's Infinite Ammo weapon) blasting the whole way.
 Invisible Block / int_5d646721
featureApplicability
1.0
 Invisible Block / int_5d646721
featureConfidence
1.0
 Star Trek: Elite Force (Video Game)
hasFeature
Invisible Block / int_5d646721
 Invisible Block / int_61429058
type
Invisible Block
 Invisible Block / int_61429058
comment
Brain Lord has one room with an invisible bridge. A nearby plaque tells you to look before you leap; this is a clue to use the map-revealing X-Ray Glasses, as the bridge is visible on the map.
 Invisible Block / int_61429058
featureApplicability
1.0
 Invisible Block / int_61429058
featureConfidence
1.0
 Brain Lord (Video Game)
hasFeature
Invisible Block / int_61429058
 Invisible Block / int_61befe1a
type
Invisible Block
 Invisible Block / int_61befe1a
comment
Tomb Raider II featured a rather well-hidden secret: the entrance is hidden behind a perfectly unassuming section of wall that turns out to be a movable block, opening into a huge room with an invisible walkway to the other side.
 Invisible Block / int_61befe1a
featureApplicability
1.0
 Invisible Block / int_61befe1a
featureConfidence
1.0
 Tomb Raider II (Video Game)
hasFeature
Invisible Block / int_61befe1a
 Invisible Block / int_62bf541
type
Invisible Block
 Invisible Block / int_62bf541
comment
Super Mario Bros. marked the debut of the invisible blocks in the franchise, and is probably the Trope Maker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also Directionally Solid Platforms). The more sadistic Platform Hell ROM hacks of the games often have them in places where you don't want them to appear (e.g. right above a Bottomless Pit), and as shown in this Brawl in the Family comic, the item coming out of the block is often a 1-Up to add insult to injury.
 Invisible Block / int_62bf541
featureApplicability
1.0
 Invisible Block / int_62bf541
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Invisible Block / int_62bf541
 Invisible Block / int_6a93bc16
type
Invisible Block
 Invisible Block / int_6a93bc16
comment
Shanghai.EXE: Genso Network: The path to the locked Mystery Data in City Area 2 is invisible, and only discoverable due to walking on it.
 Invisible Block / int_6a93bc16
featureApplicability
1.0
 Invisible Block / int_6a93bc16
featureConfidence
1.0
 Shanghai.EXE: Genso Network (Video Game)
hasFeature
Invisible Block / int_6a93bc16
 Invisible Block / int_6bf2d08
type
Invisible Block
 Invisible Block / int_6bf2d08
comment
Super Mario Maker and its sequel naturally allow users to create their own platform hells, and the placement of these is part of that. A common use of them works in a manner akin to a similar trick from Syobon Action wherein Mario falls into a dangerous area, only for a row of hidden blocks to stop him when he tries to jump back out (Here's an example of this trap as encountered by Arin and Dan of Game Grumps fame). Yamamura even specifically advises against it in the tutorial of the first game.
 Invisible Block / int_6bf2d08
featureApplicability
1.0
 Invisible Block / int_6bf2d08
featureConfidence
1.0
 Super Mario Maker (Video Game)
hasFeature
Invisible Block / int_6bf2d08
 Invisible Block / int_6ee28fa8
type
Invisible Block
 Invisible Block / int_6ee28fa8
comment
Commander Keen: The blocks are at least vaguely visible if you pay attention. In the first game, they have one visible pixel which shows up against a black background, and never appear anywhere except against a black background, thanks to the block and background actually being the same tile; and in the fourth game, they sparkle briefly every few seconds.
 Invisible Block / int_6ee28fa8
featureApplicability
1.0
 Invisible Block / int_6ee28fa8
featureConfidence
1.0
 Commander Keen (Video Game)
hasFeature
Invisible Block / int_6ee28fa8
 Invisible Block / int_6ee41bb6
type
Invisible Block
 Invisible Block / int_6ee41bb6
comment
The remake, Tomb Raider: Anniversary, did away with the platform and instead had the guns on the Sphinx's head. Getting down was a bit more tricky in this version.
 Invisible Block / int_6ee41bb6
featureApplicability
1.0
 Invisible Block / int_6ee41bb6
featureConfidence
1.0
 Tomb Raider: Anniversary (Video Game)
hasFeature
Invisible Block / int_6ee41bb6
 Invisible Block / int_74f7210c
type
Invisible Block
 Invisible Block / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: A Link to the Past features late-game dungeons with crystalline blocks that can only be revealed by bright light — either by igniting strategically placed torches, or by using a medallion that summons lightning-like magic. Once the lights goes out, the blocks vanish again.
The Legend of Zelda: Ocarina of Time has several invisible platforms that became visible when you view them with the lens of truth.
The Legend of Zelda: Majora's Mask has invisible blocks at one point in the game—there is a random cave floating out a hundred feet or so from the edge of an icy cliff. The only way you can see these blocks is by talking to "the owl", who flies over and sheds feathers in the process, which land conveniently in the middle of each block. The cave has the Lens of Truth.
 Invisible Block / int_74f7210c
featureApplicability
1.0
 Invisible Block / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Invisible Block / int_74f7210c
 Invisible Block / int_77aa72de
type
Invisible Block
 Invisible Block / int_77aa72de
comment
I Wanna Be the Guy has some of these. Of course because of the nature of the game they show up in groups and constitute major paths rather than giving bonuses.
 Invisible Block / int_77aa72de
featureApplicability
1.0
 Invisible Block / int_77aa72de
featureConfidence
1.0
 I Wanna Be the Guy (Video Game)
hasFeature
Invisible Block / int_77aa72de
 Invisible Block / int_8258e260
type
Invisible Block
 Invisible Block / int_8258e260
comment
Super Mario Bros.
Super Mario Bros. marked the debut of the invisible blocks in the franchise, and is probably the Trope Maker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also Directionally Solid Platforms). The more sadistic Platform Hell ROM hacks of the games often have them in places where you don't want them to appear (e.g. right above a Bottomless Pit), and as shown in this Brawl in the Family comic, the item coming out of the block is often a 1-Up to add insult to injury.
Kaizo Mario World basically started this trope off in Platform Hell games. And a hack called Furious Mario has to be the literal most annoying user of this as in this video.
Enigmatic Mario. Seriously. What the hell?!
ProtonJon, known for playing Super Mario World romhacks, got so fed up with people using invisible coin blocks that he made an entire level filled with them, in order to show what not to do when making a Mario romhack.
Special mention goes to Super Mario Bros.: The Lost Levels. Its use of this trope brings it closer to Platform Hell romhacks than pretty much any other commercially-released game.
In the Paper Mario series, item blocks are used as a means of obtaining items, but can also be used as platforms of their own. That said, hidden versions of these also appear on occasion:
Hidden item blocks in Paper Mario 64 can be revealed with Watt's field ability (i.e. lighting up to make hidden things visible), though it's not strictly necessary if you already know where to jump.
They come in two flavors in Super Paper Mario - one type is revealed by flipping to 3-D, while another type requires using Tippi to scan the screen.
In Paper Mario: Sticker Star and Paper Mario: The Origami King, blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before.
Super Mario Maker and its sequel naturally allow users to create their own platform hells, and the placement of these is part of that. A common use of them works in a manner akin to a similar trick from Syobon Action wherein Mario falls into a dangerous area, only for a row of hidden blocks to stop him when he tries to jump back out (Here's an example of this trap as encountered by Arin and Dan of Game Grumps fame). Yamamura even specifically advises against it in the tutorial of the first game.
Mario Party 5: The minigame Bound of Music pits two dueling characters in a solid-cloud battlefield in the skies. Above them are 20 invisible blocks that can be hit, some of which are standard brick blocks and the other are Note Blocks; the latter kind is the priority here. After 15 seconds, or if all 20 blocks are hit before time runs out, the minigame will end and the characters will begin rising upward depending on how many Note Blocks each one hit. Whoever got to hit more such blocks will rise higher and win; but if both ended up hitting the same amount, then the minigame will end in a tie. Interestingly, if a player fails to unveil and hit any Note Block, they'll plummet to the ground because a hole will appear beneath them.
 Invisible Block / int_8258e260
featureApplicability
1.0
 Invisible Block / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Invisible Block / int_8258e260
 Invisible Block / int_83abcf04
type
Invisible Block
 Invisible Block / int_83abcf04
comment
In Paper Mario: Sticker Star and Paper Mario: The Origami King, blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before.
 Invisible Block / int_83abcf04
featureApplicability
1.0
 Invisible Block / int_83abcf04
featureConfidence
1.0
 Paper Mario: Sticker Star (Video Game)
hasFeature
Invisible Block / int_83abcf04
 Invisible Block / int_8408bc9d
type
Invisible Block
 Invisible Block / int_8408bc9d
comment
In the Lost City in Hype: The Time Quest you need to get to an otherwise inaccessible door by jumping on invisible blocks. However, when the camera angle is right, the stained-glass windows shine on them, making them appear VERY translucent red.
 Invisible Block / int_8408bc9d
featureApplicability
1.0
 Invisible Block / int_8408bc9d
featureConfidence
1.0
 Hype: The Time Quest (Video Game)
hasFeature
Invisible Block / int_8408bc9d
 Invisible Block / int_85698529
type
Invisible Block
 Invisible Block / int_85698529
comment
Hidden item blocks in Paper Mario 64 can be revealed with Watt's field ability (i.e. lighting up to make hidden things visible), though it's not strictly necessary if you already know where to jump.
 Invisible Block / int_85698529
featureApplicability
1.0
 Invisible Block / int_85698529
featureConfidence
1.0
 Paper Mario 64 (Video Game)
hasFeature
Invisible Block / int_85698529
 Invisible Block / int_85e32df4
type
Invisible Block
 Invisible Block / int_85e32df4
comment
Special mention goes to Super Mario Bros.: The Lost Levels. Its use of this trope brings it closer to Platform Hell romhacks than pretty much any other commercially-released game.
 Invisible Block / int_85e32df4
featureApplicability
1.0
 Invisible Block / int_85e32df4
featureConfidence
1.0
 Super Mario Bros.: The Lost Levels (Video Game)
hasFeature
Invisible Block / int_85e32df4
 Invisible Block / int_90ece54f
type
Invisible Block
 Invisible Block / int_90ece54f
comment
In Chip's Challenge, certain blocks are invisible and may or may not appear when touched. Since most levels are timed missions, this can get aggravating when entire mazes are built of them.
 Invisible Block / int_90ece54f
featureApplicability
1.0
 Invisible Block / int_90ece54f
featureConfidence
1.0
 Chip's Challenge (Video Game)
hasFeature
Invisible Block / int_90ece54f
 Invisible Block / int_93fc1d2b
type
Invisible Block
 Invisible Block / int_93fc1d2b
comment
In the Paper Mario series, item blocks are used as a means of obtaining items, but can also be used as platforms of their own. That said, hidden versions of these also appear on occasion:
Hidden item blocks in Paper Mario 64 can be revealed with Watt's field ability (i.e. lighting up to make hidden things visible), though it's not strictly necessary if you already know where to jump.
They come in two flavors in Super Paper Mario - one type is revealed by flipping to 3-D, while another type requires using Tippi to scan the screen.
In Paper Mario: Sticker Star and Paper Mario: The Origami King, blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before.
 Invisible Block / int_93fc1d2b
featureApplicability
1.0
 Invisible Block / int_93fc1d2b
featureConfidence
1.0
 Paper Mario (Video Game)
hasFeature
Invisible Block / int_93fc1d2b
 Invisible Block / int_97a4160e
type
Invisible Block
 Invisible Block / int_97a4160e
comment
Invoked in Angry Video Game Nerd: The Movie. Upon entering Howard Scott Warshaw's house, the Nerd encounters a room filled with lava. Figuring correctly that this is some kind of test, he crosses the lava by hitting an invisible item block above him, then throwing the item in mid-air to reveal an invisible floating platform.
 Invisible Block / int_97a4160e
featureApplicability
1.0
 Invisible Block / int_97a4160e
featureConfidence
1.0
 Angry Video Game Nerd: The Movie
hasFeature
Invisible Block / int_97a4160e
 Invisible Block / int_a2bb8d3f
type
Invisible Block
 Invisible Block / int_a2bb8d3f
comment
Everybody Edits has the "secret package", which comes in two Invisible Blocks (along with a Fake Platform). One becomes invisible when touched, and the other is invisible at all times.
 Invisible Block / int_a2bb8d3f
featureApplicability
1.0
 Invisible Block / int_a2bb8d3f
featureConfidence
1.0
 Everybody Edits (Video Game)
hasFeature
Invisible Block / int_a2bb8d3f
 Invisible Block / int_a4513181
type
Invisible Block
 Invisible Block / int_a4513181
comment
Bug! had Burrubs Scene 3. An area with blocks that only appeared when Bug was near. The first set was easy, as there were no enemies. The second set had a hell of an annoying snow flea throwing snowballs at Bug from the background, as well as acid-spitting flies that came from nowhere.
A similar case appears in Bug Too! At least there were enemies that crossed the platforms, so that you could see where it ended... but there were also random comets that traveled across a horizontal section of said platforms. Not fun.
 Invisible Block / int_a4513181
featureApplicability
1.0
 Invisible Block / int_a4513181
featureConfidence
1.0
 Bug
hasFeature
Invisible Block / int_a4513181
 Invisible Block / int_ae050a9f
type
Invisible Block
 Invisible Block / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time has several invisible platforms that became visible when you view them with the lens of truth.
 Invisible Block / int_ae050a9f
featureApplicability
1.0
 Invisible Block / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Invisible Block / int_ae050a9f
 Invisible Block / int_af552e7e
type
Invisible Block
 Invisible Block / int_af552e7e
comment
In Metroid Prime, one room in Tallon Overworld has invisible platforms, seen with the X-Ray Visor. Or by looking closely at the environment and noticing the ambient rain splashing on their surface. The Magmoor Caverns had some with no clue to their presence, aside from a huge otherwise-unused part of the room. Metroid Prime 2: Echoes had blocks you could only see with the Dark Visor, and platforms you could only hear (good thing you can use the Echo Visor to echolocate stuff, huh?)
 Invisible Block / int_af552e7e
featureApplicability
1.0
 Invisible Block / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
Invisible Block / int_af552e7e
 Invisible Block / int_b044a55a
type
Invisible Block
 Invisible Block / int_b044a55a
comment
Lufia & The Fortress of Doom has one dungeon where the two visible bridges break and drop the party to the area below, and the solution is to cross an invisible bridge. An NPC that can be found in the dungeon gives you a hint for this.
 Invisible Block / int_b044a55a
featureApplicability
1.0
 Invisible Block / int_b044a55a
featureConfidence
1.0
 Lufia & The Fortress of Doom (Video Game)
hasFeature
Invisible Block / int_b044a55a
 Invisible Block / int_b8d18083
type
Invisible Block
 Invisible Block / int_b8d18083
comment
Crystal Caves uses these infrequently; they appear, and actually become solid and physical, when you bump your head into their bottom. They mostly appear in the later games. There's a level where you first need to spend some 10 minutes building up a very sparse staircase of invisible blocks to get up to the higher parts of the level (jump off the highest current block, hit the next invisible block which is to the side and just barely within jump reach, fall to the bottom of the level and re-climb all the blocks). Not cool.
 Invisible Block / int_b8d18083
featureApplicability
1.0
 Invisible Block / int_b8d18083
featureConfidence
1.0
 Crystal Caves (Video Game)
hasFeature
Invisible Block / int_b8d18083
 Invisible Block / int_beac6ffb
type
Invisible Block
 Invisible Block / int_beac6ffb
comment
The Legend of Zelda: Majora's Mask has invisible blocks at one point in the game—there is a random cave floating out a hundred feet or so from the edge of an icy cliff. The only way you can see these blocks is by talking to "the owl", who flies over and sheds feathers in the process, which land conveniently in the middle of each block. The cave has the Lens of Truth.
 Invisible Block / int_beac6ffb
featureApplicability
1.0
 Invisible Block / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Invisible Block / int_beac6ffb
 Invisible Block / int_bfb483af
type
Invisible Block
 Invisible Block / int_bfb483af
comment
Splatoon games have a few single-player levels with invisible platforms that must be revealed by spraying them with ink.
 Invisible Block / int_bfb483af
featureApplicability
1.0
 Invisible Block / int_bfb483af
featureConfidence
1.0
 Splatoon (Franchise)
hasFeature
Invisible Block / int_bfb483af
 Invisible Block / int_c19c6efa
type
Invisible Block
 Invisible Block / int_c19c6efa
comment
Minecraft has the "Barrier" block, a completely invisible and indestructible block as a tool for mapmakers. Parkour maps just got a lot more trolly...
 Invisible Block / int_c19c6efa
featureApplicability
1.0
 Invisible Block / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Invisible Block / int_c19c6efa
 Invisible Block / int_c51b8d7a
type
Invisible Block
 Invisible Block / int_c51b8d7a
comment
The Final Dungeon in Shin Megami Tensei III: Nocturne had these.
 Invisible Block / int_c51b8d7a
featureApplicability
1.0
 Invisible Block / int_c51b8d7a
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Invisible Block / int_c51b8d7a
 Invisible Block / int_c6e31a96
type
Invisible Block
 Invisible Block / int_c6e31a96
comment
At least two levels of The Angry Video Game Nerd Adventures have blocks that only appear when you get close, and these often include death blocks.
 Invisible Block / int_c6e31a96
featureApplicability
1.0
 Invisible Block / int_c6e31a96
featureConfidence
1.0
 The Angry Video Game Nerd Adventures (Video Game)
hasFeature
Invisible Block / int_c6e31a96
 Invisible Block / int_c96cfe29
type
Invisible Block
 Invisible Block / int_c96cfe29
comment
The Legend of Zelda: A Link to the Past features late-game dungeons with crystalline blocks that can only be revealed by bright light — either by igniting strategically placed torches, or by using a medallion that summons lightning-like magic. Once the lights goes out, the blocks vanish again.
 Invisible Block / int_c96cfe29
featureApplicability
1.0
 Invisible Block / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
Invisible Block / int_c96cfe29
 Invisible Block / int_cb650842
type
Invisible Block
 Invisible Block / int_cb650842
comment
Secret Agent has an interesting example: You can't see the invisible platforms, or even stand on them, until you find some magic glasses.
 Invisible Block / int_cb650842
featureApplicability
1.0
 Invisible Block / int_cb650842
featureConfidence
1.0
 Secret Agent (Video Game)
hasFeature
Invisible Block / int_cb650842
 Invisible Block / int_d620c56f
type
Invisible Block
 Invisible Block / int_d620c56f
comment
And to complete the trilogy, Tomb Raider III featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible.
 Invisible Block / int_d620c56f
featureApplicability
1.0
 Invisible Block / int_d620c56f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Invisible Block / int_d620c56f
 Invisible Block / int_d7ca764c
type
Invisible Block
 Invisible Block / int_d7ca764c
comment
In Within a Deep Forest, one part of the sub-level Shadowlands has invisible platforms that only become visible while the player is very close to them, so there's a good chance you'll hit one from below and bounce back down where you came from. Making this part more aggravating are the visible platforms that are not solid in the least.
 Invisible Block / int_d7ca764c
featureApplicability
1.0
 Invisible Block / int_d7ca764c
featureConfidence
1.0
 Within A Deep Forest (Video Game)
hasFeature
Invisible Block / int_d7ca764c
 Invisible Block / int_dab32c2
type
Invisible Block
 Invisible Block / int_dab32c2
comment
In Mega Man 7, Cloud Man's stage has a section where the floor is invisible outside of a very limited radius around Mega Man. Additionally, this part of the stage is usually raining, making seeing the translucent platforms even harder. Shoot the weather machine robot prior to this section with the Freeze Cracker to change the rain to snow, which blankets the platforms and makes them much easier to spot.
 Invisible Block / int_dab32c2
featureApplicability
1.0
 Invisible Block / int_dab32c2
featureConfidence
1.0
 Mega Man 7 (Video Game)
hasFeature
Invisible Block / int_dab32c2
 Invisible Block / int_dc500fbe
type
Invisible Block
 Invisible Block / int_dc500fbe
comment
At the start of Tales of Zestiria, Sorey and Mikleo are exploring ruins and come across an impassable chasm. Sorey tries to jump over it from a higher floor, but gives up after seeing just how wide it is. Fortunately, while he was looking down, Sorey made some dust fall down onto an invisible bridge, revealing its presence. Mikleo then covers the rest of the bridge with ice to reveal it fully.
 Invisible Block / int_dc500fbe
featureApplicability
1.0
 Invisible Block / int_dc500fbe
featureConfidence
1.0
 Tales of Zestiria (Video Game)
hasFeature
Invisible Block / int_dc500fbe
 Invisible Block / int_df01bd69
type
Invisible Block
 Invisible Block / int_df01bd69
comment
Certain Repton scenarios (Oceans, OAP and Victorian) make the safes invisible. They become visible when you collect a key.
 Invisible Block / int_df01bd69
featureApplicability
1.0
 Invisible Block / int_df01bd69
featureConfidence
1.0
 Repton (Video Game)
hasFeature
Invisible Block / int_df01bd69
 Invisible Block / int_e978923d
type
Invisible Block
 Invisible Block / int_e978923d
comment
Halloween Man's stage in Hard Hat 3 has platforms that appear only when approached by Hard Hat.
 Invisible Block / int_e978923d
featureApplicability
1.0
 Invisible Block / int_e978923d
featureConfidence
1.0
 Hard Hat (Video Game)
hasFeature
Invisible Block / int_e978923d
 Invisible Block / int_f072c8e3
type
Invisible Block
 Invisible Block / int_f072c8e3
comment
Kaizo Mario World basically started this trope off in Platform Hell games. And a hack called Furious Mario has to be the literal most annoying user of this as in this video.
 Invisible Block / int_f072c8e3
featureApplicability
1.0
 Invisible Block / int_f072c8e3
featureConfidence
1.0
 Kaizo Mario World (Video Game)
hasFeature
Invisible Block / int_f072c8e3
 Invisible Block / int_fb1cad31
type
Invisible Block
 Invisible Block / int_fb1cad31
comment
ProtonJon, known for playing Super Mario World romhacks, got so fed up with people using invisible coin blocks that he made an entire level filled with them, in order to show what not to do when making a Mario romhack.
 Invisible Block / int_fb1cad31
featureApplicability
1.0
 Invisible Block / int_fb1cad31
featureConfidence
1.0
 ProtonJon (Lets Play)
hasFeature
Invisible Block / int_fb1cad31
 Invisible Block / int_fdb92d14
type
Invisible Block
 Invisible Block / int_fdb92d14
comment
Wesleyan Tetris has these as obstacles on some levels.
 Invisible Block / int_fdb92d14
featureApplicability
1.0
 Invisible Block / int_fdb92d14
featureConfidence
1.0
 Wesleyan Tetris (Video Game)
hasFeature
Invisible Block / int_fdb92d14

The following is a list of statements referring to the current page from other pages.

 Invisible Block
processingCategory2
Invisibility Index
 Invisible Block
processingCategory2
Video Game Difficulty Tropes
 Carnival Phantasm / int_be11f605
type
Invisible Block
 ProtonJon (Lets Play) / int_be11f605
type
Invisible Block
 The Wonderful Wizard of Oz / int_be11f605
type
Invisible Block
 Action 52 (Video Game) / int_be11f605
type
Invisible Block
 An Untitled Story (Video Game) / int_be11f605
type
Invisible Block
 Bloodstained: Curse of the Moon (Video Game) / int_be11f605
type
Invisible Block
 Commander Keen (Video Game) / int_be11f605
type
Invisible Block
 Crystal Caves (Video Game) / int_be11f605
type
Invisible Block
 Dark Souls (Video Game) / int_be11f605
type
Invisible Block
 Eryi's Action (Video Game) / int_be11f605
type
Invisible Block
 Fairune (Video Game) / int_be11f605
type
Invisible Block
 Fancy Pants Adventures (Video Game) / int_be11f605
type
Invisible Block
 Fire & Ice: The Daring Adventures of Cool Coyote (Video Game) / int_be11f605
type
Invisible Block
 Geometry Dash (Video Game) / int_be11f605
type
Invisible Block
 Grand Poo World 3 (Video Game) / int_be11f605
type
Invisible Block
 Grand Theft Auto (Classic) (Video Game) / int_be11f605
type
Invisible Block
 Gunlord (Video Game) / int_be11f605
type
Invisible Block
 Hype: The Time Quest (Video Game) / int_be11f605
type
Invisible Block
 I Wanna Be the Guy (Video Game) / int_be11f605
type
Invisible Block
 Indie Pogo (Video Game) / int_be11f605
type
Invisible Block
 Kaizo Mario World (Video Game) / int_be11f605
type
Invisible Block
 Kingdom of Kroz (Video Game) / int_be11f605
type
Invisible Block
 Knytt Stories (Video Game) / int_be11f605
type
Invisible Block
 Mario Party 5 (Video Game) / int_be11f605
type
Invisible Block
 Mega Man 7 (Video Game) / int_be11f605
type
Invisible Block
 Metroid Prime 2: Echoes (Video Game) / int_be11f605
type
Invisible Block
 Mighty Flip Champs! (Video Game) / int_be11f605
type
Invisible Block
 Milon's Secret Castle (Video Game) / int_be11f605
type
Invisible Block
 New Super Mario Bros. Wii (Video Game) / int_be11f605
type
Invisible Block
 New Super Marisa Land (Video Game) / int_be11f605
type
Invisible Block
 NinjaSenki
seeAlso
Invisible Block
 Octopath Traveler II (Video Game) / int_be11f605
type
Invisible Block
 Paper Mario: Sticker Star (Video Game) / int_be11f605
type
Invisible Block
 Paper Mario: The Origami King (Video Game) / int_be11f605
type
Invisible Block
 Putt Party (Video Game) / int_be11f605
type
Invisible Block
 Repton (Video Game) / int_be11f605
type
Invisible Block
 Roll Away (Video Game) / int_be11f605
type
Invisible Block
 Secret Agent (Video Game) / int_be11f605
type
Invisible Block
 Shanghai.EXE: Genso Network (Video Game) / int_be11f605
type
Invisible Block
 Shobon no Action (Video Game) / int_be11f605
type
Invisible Block
 stikir (Video Game) / int_be11f605
type
Invisible Block
 Super Mario Bros.: The Lost Levels (Video Game) / int_be11f605
type
Invisible Block
 That Level Again (Video Game) / int_be11f605
type
Invisible Block
 The Angry Video Game Nerd Adventures (Video Game) / int_be11f605
type
Invisible Block
 The Legend of Zelda: A Link to the Past (Video Game) / int_be11f605
type
Invisible Block
 The Legend of Zelda: Majora's Mask (Video Game) / int_be11f605
type
Invisible Block
 The Messenger (2018) (Video Game) / int_be11f605
type
Invisible Block
 This Is the Only Level (Video Game) / int_be11f605
type
Invisible Block
 Tomb Raider II (Video Game) / int_be11f605
type
Invisible Block
 Ty the Tasmanian Tiger (Video Game) / int_be11f605
type
Invisible Block
 Wesleyan Tetris (Video Game) / int_be11f605
type
Invisible Block
 Kaizo Trap (Web Animation) / int_be11f605
type
Invisible Block
 SMPLive (Web Video) / int_be11f605
type
Invisible Block