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Locking MacGyver in the Store Cupboard
- 642 statements
- 122 feature instances
- 115 referencing feature instances
Locking MacGyver in the Store Cupboard | type |
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Locking MacGyver in the Store Cupboard | label |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard | page |
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Locking MacGyver in the Store Cupboard | comment |
Half the time when good guys get locked in a cell, all of the equipment that they need to escape is in the cell with them. Bedsheets are a favorite for this MacGyvering technique. When the improvised equipment is awesome enough to deserve screen time of its own, a Forging Scene is inevitably preceding its unveiling. If multiple team members work together, it's an A-Team Montage. This entry was inspired by the MacGyver episode "The Road Not Taken", where MacGyver and his Girl of the Week (actually one of his many ex-girlfriends) were locked in a building somewhere in Southeast Asia and the room contained everything they could possibly ask for to make an escape and beat the bad guys. See also Evil Overlord List entries 36, 97, 131, 140, 145 and 185. Genre Blindness comes into play often. Compare Bruce Wayne Held Hostage, Shooting Superman. Also compare Boss-Arena Idiocy, when an enemy fights in an environment that makes it easy to exploit their weakness. If the scene is tailored for a character's specific skills, it is This Looks Like a Job for Aquaman. See also Nice Job Fixing It, Villain. |
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Locking MacGyver in the Store Cupboard | parsed |
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Shanghai Knights | |
Locking MacGyver in the Store Cupboard | isPartOf |
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Locking MacGyver in the Store Cupboard / int_100d4e39 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_100d4e39 | comment |
In Aladdin: The Series, Abis Mal locks Aladdin in a dungeon with two skeletons. He uses a finger bone to pick the lock and escape. | |
Locking MacGyver in the Store Cupboard / int_100d4e39 | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_100d4e39 | featureConfidence |
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Aladdin: The Series | hasFeature |
Locking MacGyver in the Store Cupboard / int_100d4e39 | |
Locking MacGyver in the Store Cupboard / int_148f217e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_148f217e | comment |
Nancy Drew: In Ghost Dogs of Moon Lake, Nancy Drew gets knocked out, tied up, and dumped in a shed that's then set on fire. The shed just happens to contain an assortment of junk that she can use to get free, merely by kicking the right objects. | |
Locking MacGyver in the Store Cupboard / int_148f217e | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_148f217e | featureConfidence |
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Nancy Drew (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_148f217e | |
Locking MacGyver in the Store Cupboard / int_1621b97d | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_1621b97d | comment |
In Invention for Destruction, Hart is imprisoned in a small shack on an isolated spit of rock. However, Engineer Serke then has a full lab installed in it in an effort to persuade Hart to aid him. Hart uses the lab to macgyver a hot air balloon that he uses to send out a message to warn the outside world about Count Artigas and his plans of conquest. | |
Locking MacGyver in the Store Cupboard / int_1621b97d | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_1621b97d | featureConfidence |
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Invention for Destruction | hasFeature |
Locking MacGyver in the Store Cupboard / int_1621b97d | |
Locking MacGyver in the Store Cupboard / int_1ff419c5 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_1ff419c5 | comment |
Kingdom Hearts II: When Sora is thrown inside a cell in Space Paranoids, the MCP didn't bother to lock away his abilities, so it's no surprise that he escapes the cell using the Keyblade. It also works for Tron's benefect, as all he needed to break out was to win Sora's trust and explain the situation. | |
Locking MacGyver in the Store Cupboard / int_1ff419c5 | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_1ff419c5 | featureConfidence |
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Kingdom Hearts II (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_1ff419c5 | |
Locking MacGyver in the Store Cupboard / int_21938c93 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_21938c93 | comment |
In Avengers: Age of Ultron, after Ultron puts Black Widow in a cell in his underground base, she manages to make a simple transmitter to communicate in Morse code, which allows Hawkeye to find her. Although given that Ultron later tells the Avengers that fighting them is what he most wants — "all of you, against all of me" —, this may have been deliberate bait. | |
Locking MacGyver in the Store Cupboard / int_21938c93 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_21938c93 | featureConfidence |
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Avengers: Age of Ultron | hasFeature |
Locking MacGyver in the Store Cupboard / int_21938c93 | |
Locking MacGyver in the Store Cupboard / int_21e4ee5c | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_21e4ee5c | comment |
Buck Rogers in the 25th Century: In the episode "Space Rockers", Buck and the musical group Andromeda are locked in a room containing a musical device that with some minor modification is capable of sonically breaking a door lock. | |
Locking MacGyver in the Store Cupboard / int_21e4ee5c | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_21e4ee5c | featureConfidence |
1.0 | |
Buck Rogers in the 25th Century | hasFeature |
Locking MacGyver in the Store Cupboard / int_21e4ee5c | |
Locking MacGyver in the Store Cupboard / int_22211d68 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_22211d68 | comment |
Hodgins and Brennen on Bones may have outperformed even MacGyver in the first Gravedigger episode, when they are buried alive inside a car. They can't bust themselves out, but they do manage to prolong their own lives and communicate their location to rescuers using such items as a pocket knife, camera, car horn, depowered cell phone, lithium batteries, dirt, and an extremely expensive bottle of perfume. | |
Locking MacGyver in the Store Cupboard / int_22211d68 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_22211d68 | featureConfidence |
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Bones | hasFeature |
Locking MacGyver in the Store Cupboard / int_22211d68 | |
Locking MacGyver in the Store Cupboard / int_2221ecbd | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_2221ecbd | comment |
CSI: NY: A variation: while investigating the death of a millionaire inside his mansion's panic room, one of the CSIs accidentally activates the protocol that seals him inside. While he doesn't use the items in there to escape (his friends call a locksmith to do that), he does use them to replace the forensics kit he left outside and complete the processing of the crime scene. And in a variation on this theme, an Irish drug cartel once stages a crime scene to kidnap Danny and Adam, and holds them prisoner while their teammates raid the central office (where they hope to recover several tons of confiscated drugs). Mistake #1: Adam has brought, and eventually regains access to, his forensics kit, which contains corrosive compounds. Mistake #2: the cartel leaders fail to lure Mac, Stella, and Hawkes from the CSI labs, where they have access to a whole plethora of tools and firearms with which to defend themselves and the evidence. (Mac is even able to rig up a claymore mine from ordinary lab materials.) |
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Locking MacGyver in the Store Cupboard / int_2221ecbd | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_2221ecbd | featureConfidence |
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CSI: NY | hasFeature |
Locking MacGyver in the Store Cupboard / int_2221ecbd | |
Locking MacGyver in the Store Cupboard / int_263d08ee | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_263d08ee | comment |
In one of the Tom Swift books, some villain kidnaps Tom and his father and locks them in a building in the middle of nowhere, with the lab equipment necessary to make some product which the villain want to coerce them to make. They instead fabricate a whole lot of lighter-than-air foam, with which they fill the building and then unbolt it from its foundations. | |
Locking MacGyver in the Store Cupboard / int_263d08ee | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_263d08ee | featureConfidence |
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Tom Swift | hasFeature |
Locking MacGyver in the Store Cupboard / int_263d08ee | |
Locking MacGyver in the Store Cupboard / int_27b0262b | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_27b0262b | comment |
MythBusters: In the MacGyver special, Adam and Jamie demonstrate that it is possible to escape a locked room by picking the door lock... with lightbulb filaments. Subverted later that same episode, when as part of the MacGyver challenge, they were presented with a mock campsite which contained everything they needed to create a potato cannon (PVC tubes, gas under pressure, ignition source, potatoes) — something the show had in fact covered in a previous episode — and built a signal kite instead. Which may or may not count as a subversion, because the kite worked. Subverted when they tried to stage a jailbreak using electricity, salsa, and dental floss to cut through the bars of a cell window. While Jamie did make some progress, he only did so by using a radio as an additional component, which he insisted the prison warden had given him for good behavior. But the electricity from the radio only sped up the reaction; it did not cause it. Testing the myth the way it supposedly happened would've taken years. The radio was just there to show proof of concept. On their The A-Team Special, the MythBusters first attempt to duplicate the results of a particular case in which the A-Team are locked in a lumberyard and manage to create a kind of board-throwing gun. Having shown that the method used in the show doesn't work, Adam and Jamie then set out to place themselves in the same situation: they were locked in a lumberyard full of equipment with a time limit until the "bad guys" would return, and were indeed able to create a functional board-throwing gun in those conditions. |
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Locking MacGyver in the Store Cupboard / int_27b0262b | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_27b0262b | featureConfidence |
1.0 | |
MythBusters | hasFeature |
Locking MacGyver in the Store Cupboard / int_27b0262b | |
Locking MacGyver in the Store Cupboard / int_2a54016d | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_2a54016d | comment |
Subverted for laughs in The Adventures of Huckleberry Finn where Jim is shackled to a bedpost and could escape simply by lifting the bed off the ground, but Tom Sawyer knows that this is not how it is done in prisoner novels, so instead has Jim saw his way through the bedpost. Of course, Tom also knows (but Jim and Huck do not) that Jim's owner has set him free in her will; he will soon be able to leave at any time. | |
Locking MacGyver in the Store Cupboard / int_2a54016d | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_2a54016d | featureConfidence |
1.0 | |
TheAdventuresOfHuckleberryFinn | hasFeature |
Locking MacGyver in the Store Cupboard / int_2a54016d | |
Locking MacGyver in the Store Cupboard / int_2bc165fe | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_2bc165fe | comment |
In The World Is Not Enough, M is locked in a cage with a clock left on a stool so she'll know when a bomb will kill her (and the rest of the city). The cage is filled with artifacts being excavated from the site, most of which are useless. There is, however, a broom, which she uses to knock over the clock. When the villain comes back, they leave the clock on the cell door instead of setting it back up. M promptly uses the clock to power a tracking chip in her pocket, which they never bothered to search for. | |
Locking MacGyver in the Store Cupboard / int_2bc165fe | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_2bc165fe | featureConfidence |
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The World Is Not Enough | hasFeature |
Locking MacGyver in the Store Cupboard / int_2bc165fe | |
Locking MacGyver in the Store Cupboard / int_2e3e7ac2 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_2e3e7ac2 | comment |
Justice League: Batman is captured by a group of criminals and is restrained, without his utility belt, in a full-body restraint made of inch-thick metal cables. He doesn't go anywhere at first, preferring instead to screw with the dysfunctional bad guy team from the inside. When that stops being fun, he promptly escapes to beat the Joker up. Then again, Batman is wearing his own store cupboard. In the episode "A Better World", when Batman is captured and put in a prison, his alternative universe counterpart, Lord-Batman, points out not to bother trying a certain technique since he build the prison specifically to counter anything Batman could think of (since being another version of Batman, he can think of everything Batman would). Flash then escapes by speeding up his heart rate so it appears like he has flatlined, causing Lord-Batman to open the prison to check on him. It works because Batman, and therefore Lord Batman as well, didn't know he could do that. |
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Locking MacGyver in the Store Cupboard / int_2e3e7ac2 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_2e3e7ac2 | featureConfidence |
1.0 | |
Justice League | hasFeature |
Locking MacGyver in the Store Cupboard / int_2e3e7ac2 | |
Locking MacGyver in the Store Cupboard / int_31e24f1e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_31e24f1e | comment |
The Joker. Arkham Asylum keeps trying to give Joker a job or two to do. Letting him into the janitor's closet was a really bad idea. Another story as him no longer allowed to have a TV set in his cell because he once built a taser with the remote. | |
Locking MacGyver in the Store Cupboard / int_31e24f1e | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_31e24f1e | featureConfidence |
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The Joker (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_31e24f1e | |
Locking MacGyver in the Store Cupboard / int_34cddc35 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_34cddc35 | comment |
In one Prince Valiant story arc, a manipulative villain plunders monasteries, bribing his followers with looted gold from their melted-down treasures. He succeeds in capturing the heroes and leaves them locked under guard in a dungeon filled with the looted monasteries' "useless" books of science and history. One recognizes books of alchemy, brews up a vial of aqua regia, and demonstrates to the guard that the gold with which he was bribed dissolves in "mere water". Convinced that he has been tricked with fool's gold, the enraged guard releases the imprisoned heroes. | |
Locking MacGyver in the Store Cupboard / int_34cddc35 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_34cddc35 | featureConfidence |
1.0 | |
Prince Valiant (Comic Strip) | hasFeature |
Locking MacGyver in the Store Cupboard / int_34cddc35 | |
Locking MacGyver in the Store Cupboard / int_353b7af3 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_353b7af3 | comment |
Star Trek: Discovery: When the series has its Lost Colony episode, the colony is "young" enough for its inhabitants to know they are originally from Earth, but several factors mean that the crew members from Discovery who visit have to pretend to be from another settlement on the planet. The one person suspecting their true nature at some point knocks them out, steals their equipment and locks them in his basement, which is full of relics of the technology brought in by the original settlers. And given the fact that the lock is low-tech, all they need to escape is wire and a magnet. | |
Locking MacGyver in the Store Cupboard / int_353b7af3 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_353b7af3 | featureConfidence |
1.0 | |
Star Trek: Discovery | hasFeature |
Locking MacGyver in the Store Cupboard / int_353b7af3 | |
Locking MacGyver in the Store Cupboard / int_35af2104 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_35af2104 | comment |
Another Discworld subversion is in The Fifth Elephant, where Vimes is imprisoned by Dwarves and slipped some kind of particularly deadly assassin's weapon with which to take out his guards. It is a subversion, as he correctly reasons that the weapon was only provided so that he could be legitimately executed if he used it (plus, it's a single-shot weapon, and there's more than one guard), and thus he only knocks the guards unconscious when escaping. | |
Locking MacGyver in the Store Cupboard / int_35af2104 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_35af2104 | featureConfidence |
1.0 | |
The Fifth Elephant | hasFeature |
Locking MacGyver in the Store Cupboard / int_35af2104 | |
Locking MacGyver in the Store Cupboard / int_3626dc6d | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_3626dc6d | comment |
In Season 2 of Nikita, Michael gets trapped in the panic room by bad guys. On purpose. | |
Locking MacGyver in the Store Cupboard / int_3626dc6d | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_3626dc6d | featureConfidence |
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Nikita | hasFeature |
Locking MacGyver in the Store Cupboard / int_3626dc6d | |
Locking MacGyver in the Store Cupboard / int_39f6a46c | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_39f6a46c | comment |
Diamonds Are Forever. When Bond turns up at the oilrig, Blofeld orders his guards to thoroughly search Bond (twice), then ruins that by having him locked in a storage room which has a hatch to the underside of the rig, and a rope long enough so he can climb out. You'd think Blofeld would have learnt his lesson after Bond was able to escape from the cable room at Piz Gloria—and that was a lot harder to do. | |
Locking MacGyver in the Store Cupboard / int_39f6a46c | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_39f6a46c | featureConfidence |
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Diamonds Are Forever | hasFeature |
Locking MacGyver in the Store Cupboard / int_39f6a46c | |
Locking MacGyver in the Store Cupboard / int_3b9fa4d5 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_3b9fa4d5 | comment |
Lampshaded in Spider and Web. After you escape from the interrogation room, you end up in one of the laboratories. The guards ensure the interrogator that they have you cornered. The thing is, the laboratory is being used to develop a functional teleporter. After a few stunned seconds, the interrogator orders them to blow the door open. | |
Locking MacGyver in the Store Cupboard / int_3b9fa4d5 | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_3b9fa4d5 | featureConfidence |
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Spider and Web (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_3b9fa4d5 | |
Locking MacGyver in the Store Cupboard / int_3ee3ceda | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_3ee3ceda | comment |
Inverted in The Last Continent. Rincewind is locked in a cell and told that its previous occupant escaped it many, many times and they checked the cell over and over. It's a solid cell, the bars are thick... and you can lift the door right off its hinges. Before putting it back in place, which is what the previous occupant always did. | |
Locking MacGyver in the Store Cupboard / int_3ee3ceda | featureApplicability |
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Locking MacGyver in the Store Cupboard / int_3ee3ceda | featureConfidence |
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The Last Continent | hasFeature |
Locking MacGyver in the Store Cupboard / int_3ee3ceda | |
Locking MacGyver in the Store Cupboard / int_3f7b959a | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_3f7b959a | comment |
Frankie Boyle's Tramadol Nights: During the skit where the A-Team is depicted as "real" Vietnam veterans, they're kidnapped and locked in a warehouse with all the equipment they need to build a plane to escape. They end up building a giant crack pipe instead. | |
Locking MacGyver in the Store Cupboard / int_3f7b959a | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_3f7b959a | featureConfidence |
1.0 | |
Frankie Boyle's Tramadol Nights | hasFeature |
Locking MacGyver in the Store Cupboard / int_3f7b959a | |
Locking MacGyver in the Store Cupboard / int_3fbd173e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_3fbd173e | comment |
Freefall: "With this amount of equipment, I can either leave by the door or leave by taking the side of the building off." Of course, even if she stays in a dog pound... "The mayor gave me a direct order to stay here, she never said I couldn't build a fusion test reactor on the premises." |
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Locking MacGyver in the Store Cupboard / int_3fbd173e | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_3fbd173e | featureConfidence |
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Freefall (Webcomic) | hasFeature |
Locking MacGyver in the Store Cupboard / int_3fbd173e | |
Locking MacGyver in the Store Cupboard / int_41b0198a | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_41b0198a | comment |
In The Dresden Files book Ghost Story, the Corpsetaker leaves Mortimer Lindquist, a wizard specializing in manipulating spirits, in her hideout's dungeon, along with a crowd of violent ghosts she used to torture him. As he puts it later as he brings those very ghosts to drag her to hell: | |
Locking MacGyver in the Store Cupboard / int_41b0198a | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_41b0198a | featureConfidence |
1.0 | |
The Dresden Files | hasFeature |
Locking MacGyver in the Store Cupboard / int_41b0198a | |
Locking MacGyver in the Store Cupboard / int_426a7572 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_426a7572 | comment |
In one episode of Animaniacs, a TV anchorman tires of the Warners' antics and locks them inside the control room. When Dot asks why he would do that, Yakko responds "I don't know. Maybe he wants us to direct." Sure enough, they start messing around with the video controls and screwing up the broadcast until the anchorman is driven mad. | |
Locking MacGyver in the Store Cupboard / int_426a7572 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_426a7572 | featureConfidence |
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Animaniacs | hasFeature |
Locking MacGyver in the Store Cupboard / int_426a7572 | |
Locking MacGyver in the Store Cupboard / int_4b790c79 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_4b790c79 | comment |
In Iron Man, Tony Stark is kidnapped and left in a cave, with a box of scraps that are supposed to build a missile. However, supervision is relatively lax (just some cameras placed here and there) and the terrorists locking him up are mostly tech-illiterate, so he doesn't build the missile like they think he is. Instead he builds the first version of his Iron Man suit and uses it to escape. | |
Locking MacGyver in the Store Cupboard / int_4b790c79 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_4b790c79 | featureConfidence |
1.0 | |
Iron Man | hasFeature |
Locking MacGyver in the Store Cupboard / int_4b790c79 | |
Locking MacGyver in the Store Cupboard / int_4c095a1f | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_4c095a1f | comment |
The Transformers: In the episode "Day of the Machines", Megatron imprisons Spike, Hound, and Skyfire in a room with a bunch of debris in it, guarded by Rumble and Ravage. Spike finds an electromagnet and uses it to escape by magnetizing the wall near the door so that Rumble and Ravage get stuck and can't stop them. | |
Locking MacGyver in the Store Cupboard / int_4c095a1f | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_4c095a1f | featureConfidence |
1.0 | |
The Transformers | hasFeature |
Locking MacGyver in the Store Cupboard / int_4c095a1f | |
Locking MacGyver in the Store Cupboard / int_5320ab5e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_5320ab5e | comment |
Columbo, "No Time to Die" (1992). The bride of Columbo's nephew is kidnapped and trapped in a room. She uses vinegar left with her dinner to help remove the rust from the door hinges, while lubricating the pins. She scrapes away the rust with a fork and is able to push the pins out, freeing herself from the room. Sadly not from the rest of the house. | |
Locking MacGyver in the Store Cupboard / int_5320ab5e | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_5320ab5e | featureConfidence |
1.0 | |
Columbo | hasFeature |
Locking MacGyver in the Store Cupboard / int_5320ab5e | |
Locking MacGyver in the Store Cupboard / int_547de403 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_547de403 | comment |
Madeline: When Madeline and Pepito are kidnapped, they are left tied up in the back of a truck filled with circus equipment. They are able to easily free themselves when they realize that there are juggling knives hanging from the wall right next to them. They then escape by stealing a motorcycle also left in the truck, using Madeline's hairpin to pick the ignition, which is something that the villain had taught Pepito how to do. | |
Locking MacGyver in the Store Cupboard / int_547de403 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_547de403 | featureConfidence |
1.0 | |
Madeline | hasFeature |
Locking MacGyver in the Store Cupboard / int_547de403 | |
Locking MacGyver in the Store Cupboard / int_569093cc | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_569093cc | comment |
During the pilot episode of DuckTales, Scrooge locks Huey, Dewey, and Louie in an empty room with a bag of marbles to play with. The triplets, naturally, plan to break out of the room, with Dewey commenting that he knows "just how to do it" while holding the bag of marbles. Cue Dewey bashing the doorknob with the marbles until it breaks off. | |
Locking MacGyver in the Store Cupboard / int_569093cc | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_569093cc | featureConfidence |
1.0 | |
DuckTales (2017) | hasFeature |
Locking MacGyver in the Store Cupboard / int_569093cc | |
Locking MacGyver in the Store Cupboard / int_5ada53ed | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_5ada53ed | comment |
James Bond Diamonds Are Forever. When Bond turns up at the oilrig, Blofeld orders his guards to thoroughly search Bond (twice), then ruins that by having him locked in a storage room which has a hatch to the underside of the rig, and a rope long enough so he can climb out. You'd think Blofeld would have learnt his lesson after Bond was able to escape from the cable room at Piz Gloria—and that was a lot harder to do. In The World Is Not Enough, M is locked in a cage with a clock left on a stool so she'll know when a bomb will kill her (and the rest of the city). The cage is filled with artifacts being excavated from the site, most of which are useless. There is, however, a broom, which she uses to knock over the clock. When the villain comes back, they leave the clock on the cell door instead of setting it back up. M promptly uses the clock to power a tracking chip in her pocket, which they never bothered to search for. |
|
Locking MacGyver in the Store Cupboard / int_5ada53ed | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_5ada53ed | featureConfidence |
1.0 | |
James Bond | hasFeature |
Locking MacGyver in the Store Cupboard / int_5ada53ed | |
Locking MacGyver in the Store Cupboard / int_5c897f4a | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_5c897f4a | comment |
In the Haven Hive arc of Schlock Mercenary with Lt. Ventura, Major Murtaugh tried to not have the "helpless-with-the-big-eyes"-looking girl guarded by a human that might be swayed by it. She didn't even ask the prisoner's name and couldn't have known that allowing the genius roboticist with widely known and feared reputation among robots time alone with a robot and the AI controlling the spacecraft means the next phrase a human being will hear from her will be "get off my ship". The incredulous tone Ventura used at the suggestion of guarding her with a robot might have been a tip-off; her captor apparently misinterpreted it as the tone of voice one might use to say "You're posting five guards to my cell?" as opposed to the disbelief of a child over being locked in a cell made of caramel. | |
Locking MacGyver in the Store Cupboard / int_5c897f4a | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_5c897f4a | featureConfidence |
1.0 | |
Schlock Mercenary (Webcomic) | hasFeature |
Locking MacGyver in the Store Cupboard / int_5c897f4a | |
Locking MacGyver in the Store Cupboard / int_5cb3196f | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_5cb3196f | comment |
In The Diamond Age, the bad guys lock Nell in a closet with a working matter compiler. | |
Locking MacGyver in the Store Cupboard / int_5cb3196f | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_5cb3196f | featureConfidence |
1.0 | |
The Diamond Age | hasFeature |
Locking MacGyver in the Store Cupboard / int_5cb3196f | |
Locking MacGyver in the Store Cupboard / int_5ccce5a8 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_5ccce5a8 | comment |
Tech Infantry has Xinjao O'Reilly and his engineering crew captured and locked in a storage room for tools and spare parts when their space station is seized by rebels. They waste no time in grabbing tools, using them to open access panels, and escape into the maintenance spaces inside the bulkheads. Lampshaded when Xinjao incredulously remarks on how stupid it is to lock up a bunch of starship engineers in the tool closet on their own space station. | |
Locking MacGyver in the Store Cupboard / int_5ccce5a8 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_5ccce5a8 | featureConfidence |
1.0 | |
Tech Infantry (Tabletop Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_5ccce5a8 | |
Locking MacGyver in the Store Cupboard / int_5d354f8 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_5d354f8 | comment |
Red Dwarf: Hilariously parodied in the episode "Rimmerworld", in which Lister comes up with a lengthy and elaborate plan to escape from a prison cell, and Kryten replies "Or we could use the teleporter." "Quarantine" has the main characters in a—yes—quarantined room with dwindling oxygen. It just so happens that the group is locked in along with a Luck Virus. With an injection of artificial luck, Lister is able to open the door by randomly pressing buttons on the keypad-lock. Of course, it does take them five days to figure that out. |
|
Locking MacGyver in the Store Cupboard / int_5d354f8 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_5d354f8 | featureConfidence |
1.0 | |
Red Dwarf | hasFeature |
Locking MacGyver in the Store Cupboard / int_5d354f8 | |
Locking MacGyver in the Store Cupboard / int_630755ab | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_630755ab | comment |
In Codex Alera, not tailor-making one's prison to counter the prisoner's Furycrafting capability counts as this. Since pretty much everyone in Alera knows this it's most often averted, but the Canim leader Laharl (who has never been to Alera and regards reports of Furycrafting as myths) plays it quite straight. When he wants to imprison Tavi's group of ambassadors (which includes several windcrafters, one of whom can fly), he strands them on a rooftop with no way down. | |
Locking MacGyver in the Store Cupboard / int_630755ab | featureApplicability |
-1.0 | |
Locking MacGyver in the Store Cupboard / int_630755ab | featureConfidence |
1.0 | |
Codex Alera | hasFeature |
Locking MacGyver in the Store Cupboard / int_630755ab | |
Locking MacGyver in the Store Cupboard / int_671d5c19 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_671d5c19 | comment |
Parodied in an episode of The Powerpuff Girls (1998) where three criminals plot to get out of prison by disguising themselves as the Powerpuff Girls. "We'll have to use every resource in the joint." The camera pans over the basic facilities in the average prison cell: sink, mirror — and a clothes rack holding three adult-sized Powerpuff Girl costumes. | |
Locking MacGyver in the Store Cupboard / int_671d5c19 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_671d5c19 | featureConfidence |
1.0 | |
The Powerpuff Girls (1998) | hasFeature |
Locking MacGyver in the Store Cupboard / int_671d5c19 | |
Locking MacGyver in the Store Cupboard / int_69d15cc0 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_69d15cc0 | comment |
Marvel Cinematic Universe: In Iron Man, Tony Stark is kidnapped and left in a cave, with a box of scraps that are supposed to build a missile. However, supervision is relatively lax (just some cameras placed here and there) and the terrorists locking him up are mostly tech-illiterate, so he doesn't build the missile like they think he is. Instead he builds the first version of his Iron Man suit and uses it to escape. In Avengers: Age of Ultron, after Ultron puts Black Widow in a cell in his underground base, she manages to make a simple transmitter to communicate in Morse code, which allows Hawkeye to find her. Although given that Ultron later tells the Avengers that fighting them is what he most wants — "all of you, against all of me" —, this may have been deliberate bait. |
|
Locking MacGyver in the Store Cupboard / int_69d15cc0 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_69d15cc0 | featureConfidence |
1.0 | |
Marvel Cinematic Universe (Franchise) | hasFeature |
Locking MacGyver in the Store Cupboard / int_69d15cc0 | |
Locking MacGyver in the Store Cupboard / int_6a4bddd6 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_6a4bddd6 | comment |
Iron Man: The origin story is a classic example. Capture a brilliant engineer, tell him to create weapons for you, and then leave him alone (save for a scientist who also hates you) with everything he needs to do it? Gee, who could have guessed that was going to backfire on them? Something similar happens in the Secret Invasion maxi-plot in Marvel Comics. Invading Skrulls want to neutralize many heroes. Their plan for Iron Man involves stranding him in a jungle and frying all his technology remotely. Too bad they literally left him in an abandoned laboratory complex. Oops. In Iron Man: Legacy, a team of supervillains hired by Geoffrey Wilder to assassinate Tony ambush him while he is visiting a junkyard full of abandoned machinery. One villain even points out the idiocy of attacking Tony there since Tony is a well-known Gadgeteer Genius who designs high-tech weapons for a living. This story is a flashback set while Tony still had his Secret Identity, so the villains were merely stupid, not suicidal. |
|
Locking MacGyver in the Store Cupboard / int_6a4bddd6 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_6a4bddd6 | featureConfidence |
1.0 | |
Iron Man (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_6a4bddd6 | |
Locking MacGyver in the Store Cupboard / int_6bf069b3 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_6bf069b3 | comment |
Matthew Hawkwood does it in Rapscallion. The cellar in which he and Lasseur are imprisoned in turns out to contain everything they need to effect an escape. | |
Locking MacGyver in the Store Cupboard / int_6bf069b3 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_6bf069b3 | featureConfidence |
1.0 | |
Matthew Hawkwood | hasFeature |
Locking MacGyver in the Store Cupboard / int_6bf069b3 | |
Locking MacGyver in the Store Cupboard / int_6c1d09b3 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_6c1d09b3 | comment |
In Fallout 3, after the Enclave captures you and takes you to Raven Rock, they stupidly put all your possessions in a locker in your cell. Subverted in that President Eden wants you to carry out his plan which Colonel Autumn is really against and more than suspects that Autumn might try to have you killed | |
Locking MacGyver in the Store Cupboard / int_6c1d09b3 | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_6c1d09b3 | |
Locking MacGyver in the Store Cupboard / int_6c9193a1 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_6c9193a1 | comment |
In The Venture Brothers, The Monarch uses things that he finds in prison not only to break out but to rebuild an ersatz version of his costume, with orange jumpsuits hanging rather conspicuously off the wings. | |
Locking MacGyver in the Store Cupboard / int_6c9193a1 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_6c9193a1 | featureConfidence |
1.0 | |
TheVentureBrothers | hasFeature |
Locking MacGyver in the Store Cupboard / int_6c9193a1 | |
Locking MacGyver in the Store Cupboard / int_70814599 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_70814599 | comment |
Stargate SG-1: The episode "Prometheus" has a hijack attempt of the Earth's still-under-construction space battleship while Sam Carter is on it. At one point, evading pursuit, she ducks into a storage closet filled with supplies the construction crew was using to finish the ship, and closes the door. Because the external door controls haven't been installed yet, the hijackers decide that the best way to keep her out of trouble would be just to lock down the door entirely, trapping her in there... This turns out to be a pretty stupid idea. Given that Richard Dean Anderson also appears in Stargate, this becomes an Obligatory Joke in the Hilarious Outtakes. |
|
Locking MacGyver in the Store Cupboard / int_70814599 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_70814599 | featureConfidence |
1.0 | |
Stargate SG-1 | hasFeature |
Locking MacGyver in the Store Cupboard / int_70814599 | |
Locking MacGyver in the Store Cupboard / int_70da6e51 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_70da6e51 | comment |
In the Goosebumps book The Horror at Camp Jellyjam, the kids kill King Jellyjam by refusing to clean him and allowing him to suffocate in his own putrid stench. | |
Locking MacGyver in the Store Cupboard / int_70da6e51 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_70da6e51 | featureConfidence |
1.0 | |
Goosebumps | hasFeature |
Locking MacGyver in the Store Cupboard / int_70da6e51 | |
Locking MacGyver in the Store Cupboard / int_72262aee | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_72262aee | comment |
In Avatar: The Last Airbender, the bad guys make many different Tailor Made Prisons to keep Benders away from their elements. But it's often difficult to lock up a Bender without giving them any access to them. One of the most notable example is a case of bad (good?) luck: back in the day, the Fire Nation locked a bunch of waterbenders in cells where they dried the air and chained them up when feeding them. They didn't cut them off completely from source of their strength, the moon, but without everything else, that extra power was pointless. In theory. No-one expected one of the benders to manage escaping by inventing Bloodbending, letting her control the water in the guards. In one episode, they imprisoned Earthbenders on a rig out in the middle of the ocean, made of pure metal (thought to be unbendable at the time). Unfortunately for them, they overlooked the fact that the rig is powered by coal, which the Earthbenders can bend; all it takes is the proper motivation to escape and they are good to go. Toph gets locked in a steel cage by two men her father hired to kidnap her at one point. This just makes her realize that by using her Super-Senses to focus on the earthen impurities in the metal, she can bend steel, thus creating Metalbending. Somehow, Toph's ability to bend metal reaches a certain group of guards who capture her, so they put her in a cage made of wood. But Katara joins her there shortly afterwards, with no water to bend... and cuts through the bars by waterbending her sweat. The prison in "The Boiling Rock" is obviously intended for Firebending prisoners — it has several rows of refrigerated "coolers" used as punishment for Firebending. Once it is dismantled, the cooler's insulation makes it an ideal boat to cross the lake that surrounds the prison, which is heated to boiling temperatures by the volcano beneath it. |
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Locking MacGyver in the Store Cupboard / int_72262aee | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Locking MacGyver in the Store Cupboard / int_72262aee | |
Locking MacGyver in the Store Cupboard / int_74365738 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_74365738 | comment |
At the beginning of Going Postal, Moist van Lipwig has spent several weeks removing the mortar around a large flagstone in his condemned cell with his prison-issued spoon. This wears the spoon away to basically nothing, but he finally succeeds in moving the stone — only to discover a much-better reinforced wall and a fresh spoon on the other side. The guards then immediately come and congratulate him for not giving up, and reveal that at least one other seeming flaw in the cell wouldn't allow a prisoner to escape either. This prison may not exactly be inescapable, but in order to do so you would have to out-think Vetinari. | |
Locking MacGyver in the Store Cupboard / int_74365738 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_74365738 | featureConfidence |
1.0 | |
Going Postal | hasFeature |
Locking MacGyver in the Store Cupboard / int_74365738 | |
Locking MacGyver in the Store Cupboard / int_75c31694 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_75c31694 | comment |
On their The A-Team Special, the MythBusters first attempt to duplicate the results of a particular case in which the A-Team are locked in a lumberyard and manage to create a kind of board-throwing gun. Having shown that the method used in the show doesn't work, Adam and Jamie then set out to place themselves in the same situation: they were locked in a lumberyard full of equipment with a time limit until the "bad guys" would return, and were indeed able to create a functional board-throwing gun in those conditions. | |
Locking MacGyver in the Store Cupboard / int_75c31694 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_75c31694 | featureConfidence |
1.0 | |
The A-Team | hasFeature |
Locking MacGyver in the Store Cupboard / int_75c31694 | |
Locking MacGyver in the Store Cupboard / int_769da46e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_769da46e | comment |
A notable example in Monstrous Regiment when the eponymous regiment is locked in a kitchen — not only does their makeshift cell lack any of the useful weapon-type things one would expect to find in a kitchen (knives, rolling pins, etc.), but it also appears to contain no food at all. | |
Locking MacGyver in the Store Cupboard / int_769da46e | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_769da46e | featureConfidence |
1.0 | |
Monstrous Regiment | hasFeature |
Locking MacGyver in the Store Cupboard / int_769da46e | |
Locking MacGyver in the Store Cupboard / int_76c01b30 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_76c01b30 | comment |
The Man in Room Five from V for Vendetta is given access to gardening chemicals at Larkhill. He seems to be building a Room Full of Crazy by using them to make strange intricate patterns on the floor of his cell, but it turns out he is actually making napalm, mustard gas, and gunpowder, all of which he uses to stage his escape. | |
Locking MacGyver in the Store Cupboard / int_76c01b30 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_76c01b30 | featureConfidence |
1.0 | |
V for Vendetta (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_76c01b30 | |
Locking MacGyver in the Store Cupboard / int_76c6b717 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_76c6b717 | comment |
The Saint: In "The Master Plan", Simon Templar and Girl of the Week Jean find themselves locked in a hidden cell which can only be opened by sliding a sculpture, visible through a small viewing hole, on the wall opposite the entrance. He happens to notice Jean fiddling with the beads of her necklace — by pulling the string taut, he uses it to reach the switch and release the door. | |
Locking MacGyver in the Store Cupboard / int_76c6b717 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_76c6b717 | featureConfidence |
1.0 | |
The Saint | hasFeature |
Locking MacGyver in the Store Cupboard / int_76c6b717 | |
Locking MacGyver in the Store Cupboard / int_7981ca33 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_7981ca33 | comment |
In WarGames, the Air Force brings David (Matthew Broderick) to NORAD because he hacked into the missile control system computer. The first example happens when they leave him alone in McKittrick's office where he has access to a computer terminal. Next, they lock him up in the infirmary where he (not surprisingly) finds enough supplies to facilitate a crafty escape, hacking the electronic door lock using medical supplies and a tape recorder. | |
Locking MacGyver in the Store Cupboard / int_7981ca33 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_7981ca33 | featureConfidence |
1.0 | |
WarGames | hasFeature |
Locking MacGyver in the Store Cupboard / int_7981ca33 | |
Locking MacGyver in the Store Cupboard / int_79ec6571 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_79ec6571 | comment |
In The Flower Path, Shin panics when he's locked in a burning drum tower. Then he realizes he's an idiot, and quickly starts drumming the naval code for "fire" as loudly as possible. Help arrives quickly. The trope is justified in that Shin's captor was surprised beforehand and didn't have time to make a solid plan. | |
Locking MacGyver in the Store Cupboard / int_79ec6571 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_79ec6571 | featureConfidence |
1.0 | |
The Daidoji Shin Mysteries | hasFeature |
Locking MacGyver in the Store Cupboard / int_79ec6571 | |
Locking MacGyver in the Store Cupboard / int_7b8401db | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_7b8401db | comment |
In The Equalizer McCall inverts the trope by taking down Pushkin's entire operation this way, including locking the bad guys in with him in a huge hardware store, and proceeding to use anything and everything he gets his hands on to tear them apart. | |
Locking MacGyver in the Store Cupboard / int_7b8401db | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_7b8401db | featureConfidence |
1.0 | |
The Equalizer | hasFeature |
Locking MacGyver in the Store Cupboard / int_7b8401db | |
Locking MacGyver in the Store Cupboard / int_802ca7b | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_802ca7b | comment |
In GoldenEye 007, during the second Bunker level, James is locked in a cell next to Natalya. In order to escape, the player has to use their watch magnet to obtain the key from the guard. In addition to this, the player can also get a few throwing knives as well. | |
Locking MacGyver in the Store Cupboard / int_802ca7b | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_802ca7b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_802ca7b | |
Locking MacGyver in the Store Cupboard / int_805012bf | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_805012bf | comment |
London's Burning of all series had a fairly plausible example. He had a little outside help, but an inmate at a Young Offenders Institute managed to improvise a delayed-action incendiary device with a block of lard swiped from the kitchen, a length of string and a heater in the carpentry workshop, then cold-cocked a firefighter and stole his uniform in order to slip away. It nearly worked. | |
Locking MacGyver in the Store Cupboard / int_805012bf | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_805012bf | featureConfidence |
1.0 | |
London's Burning | hasFeature |
Locking MacGyver in the Store Cupboard / int_805012bf | |
Locking MacGyver in the Store Cupboard / int_8125b468 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8125b468 | comment |
Batman: Batman is a master of this kind of escape. One Silver Age example involves him escaping from a mill that is rigged to explode using millstones, sacks of rice and a fire hose. The Joker. Arkham Asylum keeps trying to give Joker a job or two to do. Letting him into the janitor's closet was a really bad idea. Another story as him no longer allowed to have a TV set in his cell because he once built a taser with the remote. |
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Locking MacGyver in the Store Cupboard / int_8125b468 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_8125b468 | featureConfidence |
1.0 | |
Batman (Franchise) | hasFeature |
Locking MacGyver in the Store Cupboard / int_8125b468 | |
Locking MacGyver in the Store Cupboard / int_81692f99 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_81692f99 | comment |
Star Trek: Star Trek: The Original Series: The episode "Patterns of Force" features Spock and Kirk escaping from a prison after making a laser from a strip of metal, a light bulb, and the crystals from the radios implanted under their skins near the beginning of the episode. In the episode "Arena", powerful aliens place Kirk and the Gorn captain in a rocky area and are told specifically there are the components of weapons they can assemble if they are smart enough. As it is, Kirk is better at this since the best the Gorn could think of is a net and a sharpened piece of rock for a knife, Kirk MacGyvers a crude cannon from the materials around him.The episode was inspired by a marginally harder-science story of the same name by Fredric Brown (who got an on-screen writing credit), in which the trick is to get through a force field that allows nothing conscious to pass. The alien builds a passable catapult while the human comes up with some flaming missiles, then knocks himself out to fall through the barrier (which up until this point he thought only allowed nonliving things to pass) and stabs the alien to death with a stone knife. In the Star Trek: The Next Generation episode "Unification Part II", a group of Romulans lock Captain Picard, Lt. Commander Data, and Ambassador Spock, the supreme examples of The Smart Guy, in a room with a computer terminal and holographic projectors. Star Trek: Discovery: When the series has its Lost Colony episode, the colony is "young" enough for its inhabitants to know they are originally from Earth, but several factors mean that the crew members from Discovery who visit have to pretend to be from another settlement on the planet. The one person suspecting their true nature at some point knocks them out, steals their equipment and locks them in his basement, which is full of relics of the technology brought in by the original settlers. And given the fact that the lock is low-tech, all they need to escape is wire and a magnet. |
|
Locking MacGyver in the Store Cupboard / int_81692f99 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_81692f99 | featureConfidence |
1.0 | |
Star Trek (Franchise) | hasFeature |
Locking MacGyver in the Store Cupboard / int_81692f99 | |
Locking MacGyver in the Store Cupboard / int_892aa56a | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_892aa56a | comment |
Murdoch Mysteries: A rather extreme example in "Staring Blindly into the Future". What happens when you lock up William Murdoch, Ernest Rutherford, Nikola Tesla, Albert Einstein and Marie Curie into a fully equipped laboratory? They build a Death Ray. Sally Pendrick kidnapped them all to force them to work on an atomic weapon, and although the ray wasn't used on the door like they planned, Murdoch fires it at Sally's head when she's threatening to murder Julia. | |
Locking MacGyver in the Store Cupboard / int_892aa56a | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_892aa56a | featureConfidence |
1.0 | |
Murdoch Mysteries | hasFeature |
Locking MacGyver in the Store Cupboard / int_892aa56a | |
Locking MacGyver in the Store Cupboard / int_89465e75 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_89465e75 | comment |
Percy Jackson and the Olympians has a part in the second book where Luke tries to imprison Percy (son of Poseidon) on a boat. Needless to say, they escape easily enough. Justified in that Luke actually wanted them to escape. | |
Locking MacGyver in the Store Cupboard / int_89465e75 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_89465e75 | featureConfidence |
1.0 | |
Percy Jackson and the Olympians | hasFeature |
Locking MacGyver in the Store Cupboard / int_89465e75 | |
Locking MacGyver in the Store Cupboard / int_8962c09d | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8962c09d | comment |
The aversion in King's Quest V may explain why this trope is so common in the genre. If Graham enters the inn, the proprietors seize him, tie him up and throw him into the storeroom. Did he save a randomly appearing rat from being chased by a cat and trade for a cobbler's hammer before coming to the inn? If the answer to either one is no, he can't escape with the items on hand and the game is over. That'll teach him to enter places of business to talk to their owners. | |
Locking MacGyver in the Store Cupboard / int_8962c09d | featureApplicability |
-1.0 | |
Locking MacGyver in the Store Cupboard / int_8962c09d | featureConfidence |
1.0 | |
KingsQuestV | hasFeature |
Locking MacGyver in the Store Cupboard / int_8962c09d | |
Locking MacGyver in the Store Cupboard / int_8bf307b3 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8bf307b3 | comment |
This has happened who knows how many times in Disney Mouse and Duck Comics. It's usually Mickey or Huey, Dewey, and Louie who figure out the way to escape. Often it's just the old "grind the rope against something" thing, but there are also more imaginative examples such as Mickey's "combining salpetre from cave walls with ground-up oxygen pills to make an explosive". | |
Locking MacGyver in the Store Cupboard / int_8bf307b3 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_8bf307b3 | featureConfidence |
1.0 | |
Disney Mouse and Duck Comics (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_8bf307b3 | |
Locking MacGyver in the Store Cupboard / int_8d81bb26 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8d81bb26 | comment |
In NCIS, Ducky and Jimmy, the medical examiners, are kidnapped by a group of spies who need them to perform an autopsy on their deceased cohort who died before revealing where he hid the classified information he stole. The kidnappers cannot stand the smell of the autopsy so they leave the two doctors in the cabin while they stand guard outside. Ducky and Jimmy use the gastric acid from the dead man's stomach to cut through their leg chains and then make a bomb out of a cigarette, a surgical glove, a part of the dead man's lower intestine and some drain cleaner. | |
Locking MacGyver in the Store Cupboard / int_8d81bb26 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_8d81bb26 | featureConfidence |
1.0 | |
NCIS | hasFeature |
Locking MacGyver in the Store Cupboard / int_8d81bb26 | |
Locking MacGyver in the Store Cupboard / int_8dc4b654 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8dc4b654 | comment |
Subverted in an issue of Ultimate Fantastic Four. The confined Frightful Four announce that they've made a teleporter from a ballpoint pen, hair, and paper. Zombie Susan just turned them invisible. She lampshades how stupid the guards would be to fall for it. They do. | |
Locking MacGyver in the Store Cupboard / int_8dc4b654 | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_8dc4b654 | featureConfidence |
1.0 | |
Ultimate Fantastic Four (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_8dc4b654 | |
Locking MacGyver in the Store Cupboard / int_8deb62ad | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8deb62ad | comment |
The entire first season of Prison Break is about how Michael Scofield breaks his brother out of prison using things from within the prison (well, and things he's prepared beforehand, with notes handily tattooed all over him in a form only he can decipher). Example: One of the first things he does is turn a screw from the prison bleachers into an allen wrench that can unscrew the cell sink. It's priceless MacGyvering. | |
Locking MacGyver in the Store Cupboard / int_8deb62ad | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_8deb62ad | featureConfidence |
1.0 | |
Prison Break | hasFeature |
Locking MacGyver in the Store Cupboard / int_8deb62ad | |
Locking MacGyver in the Store Cupboard / int_8e04cc99 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8e04cc99 | comment |
Trump Card: When Aegis and Vista come across a portal frame that has been used to break into an electronics warehouse as part of an ongoing burglary, Vista suggests taking the frame off, trapping the thieves until reinforcements can arrive. Then she realises that that would mean locking a presumable Tinker inside a warehouse full of high-end electronics, and would probably end with the Tinker building a giant robot to smash the wall down. | |
Locking MacGyver in the Store Cupboard / int_8e04cc99 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_8e04cc99 | featureConfidence |
1.0 | |
Trump Card (Fanfic) | hasFeature |
Locking MacGyver in the Store Cupboard / int_8e04cc99 | |
Locking MacGyver in the Store Cupboard / int_8e8ed866 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8e8ed866 | comment |
Knight Rider: "Goliath Returns". A group of Foundation employees are locked in a cell with exactly the parts they need to turn their collar tabs into a bomb. | |
Locking MacGyver in the Store Cupboard / int_8e8ed866 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_8e8ed866 | featureConfidence |
1.0 | |
Knight Rider | hasFeature |
Locking MacGyver in the Store Cupboard / int_8e8ed866 | |
Locking MacGyver in the Store Cupboard / int_8f16daa0 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8f16daa0 | comment |
Averted and lampshaded in Eleventh Hour: "Eternal", when Hood and Rachel are locked in a freezer by one of the villains. Hood pulls out a rack of shelves and boxes "for protection", Rachel asks if he's planning to fashion a bomb from things in the freezer. Hood's response? "I'm a scientist, I'm not MacGyver. Shoot the lock." | |
Locking MacGyver in the Store Cupboard / int_8f16daa0 | featureApplicability |
-1.0 | |
Locking MacGyver in the Store Cupboard / int_8f16daa0 | featureConfidence |
1.0 | |
Eleventh Hour | hasFeature |
Locking MacGyver in the Store Cupboard / int_8f16daa0 | |
Locking MacGyver in the Store Cupboard / int_8fee937 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_8fee937 | comment |
In Chrono Hustle #10 the main characters are in a holding cell made with forcefields, including ERK-147 who is a maintenance bot. Jack figures out how to create a repulsor blast with ERK-147 tech. | |
Locking MacGyver in the Store Cupboard / int_8fee937 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_8fee937 | featureConfidence |
1.0 | |
Chrono Hustle | hasFeature |
Locking MacGyver in the Store Cupboard / int_8fee937 | |
Locking MacGyver in the Store Cupboard / int_95bd5a8e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_95bd5a8e | comment |
Dishonored: Daud captures Corvo and keeps him inside a hole, trapped by a barrier of wood. Inside the hole however are rats that you can possess to escape, as well as about a dozen bricks that can be thrown at the wood to break out. | |
Locking MacGyver in the Store Cupboard / int_95bd5a8e | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_95bd5a8e | featureConfidence |
1.0 | |
Dishonored (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_95bd5a8e | |
Locking MacGyver in the Store Cupboard / int_961b37e0 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_961b37e0 | comment |
DC Extended Universe: The Kryptonians in Man of Steel lock up Lois Lane in a room on their spaceship that just happens to have a socket that accepts the data key containing Jor-El's downloaded personality that Superman had previously slipped to her. | |
Locking MacGyver in the Store Cupboard / int_961b37e0 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_961b37e0 | featureConfidence |
1.0 | |
DC Extended Universe (Franchise) | hasFeature |
Locking MacGyver in the Store Cupboard / int_961b37e0 | |
Locking MacGyver in the Store Cupboard / int_97a70962 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_97a70962 | comment |
The Professionals. In "Servant With Two Masters", Bodie and Doyle are captured and thrown into the basement of a Big Fancy House in the country. They search the place and find a chisel and wood saw that they use to force open a padlocked window. | |
Locking MacGyver in the Store Cupboard / int_97a70962 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_97a70962 | featureConfidence |
1.0 | |
The Professionals | hasFeature |
Locking MacGyver in the Store Cupboard / int_97a70962 | |
Locking MacGyver in the Store Cupboard / int_9a7088bc | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_9a7088bc | comment |
Star Trek: The Original Series: The episode "Patterns of Force" features Spock and Kirk escaping from a prison after making a laser from a strip of metal, a light bulb, and the crystals from the radios implanted under their skins near the beginning of the episode. In the episode "Arena", powerful aliens place Kirk and the Gorn captain in a rocky area and are told specifically there are the components of weapons they can assemble if they are smart enough. As it is, Kirk is better at this since the best the Gorn could think of is a net and a sharpened piece of rock for a knife, Kirk MacGyvers a crude cannon from the materials around him.The episode was inspired by a marginally harder-science story of the same name by Fredric Brown (who got an on-screen writing credit), in which the trick is to get through a force field that allows nothing conscious to pass. The alien builds a passable catapult while the human comes up with some flaming missiles, then knocks himself out to fall through the barrier (which up until this point he thought only allowed nonliving things to pass) and stabs the alien to death with a stone knife. |
|
Locking MacGyver in the Store Cupboard / int_9a7088bc | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_9a7088bc | featureConfidence |
1.0 | |
Star Trek: The Original Series | hasFeature |
Locking MacGyver in the Store Cupboard / int_9a7088bc | |
Locking MacGyver in the Store Cupboard / int_9f2c5485 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_9f2c5485 | comment |
Taken to a whole new level in Pokémon 2000. The villain, who has just captured Zapdos, has managed to accidentally catch Ash & Co as well and put them in a cage. Then, breaking all laws of common sense, lets them go as he monologues, free to wander around his makeshift museum with the captured Zapdos and Moltres, seemingly convinced they they would not do something inconvenient, like go and break out the imprisoned birds.... | |
Locking MacGyver in the Store Cupboard / int_9f2c5485 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_9f2c5485 | featureConfidence |
1.0 | |
Pokémon 2000 | hasFeature |
Locking MacGyver in the Store Cupboard / int_9f2c5485 | |
Locking MacGyver in the Store Cupboard / int_a04b0ca3 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_a04b0ca3 | comment |
Tintin: In the original comic, Tintin in the Land of the Soviets, Tintin is locked in a jail cell that conveniently happens to have a diving suit in it. In The Secret of the Unicorn the Bird brothers lock Tintin into a large cellar room. It takes him a while, but he has no problem fashioning a battering-ram to smash through the wall using a large wooden beam, a convenient ring in the ceiling, and the sheets and blankets of his bed. |
|
Locking MacGyver in the Store Cupboard / int_a04b0ca3 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_a04b0ca3 | featureConfidence |
1.0 | |
Tintin (Franchise) | hasFeature |
Locking MacGyver in the Store Cupboard / int_a04b0ca3 | |
Locking MacGyver in the Store Cupboard / int_a3d2bcec | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_a3d2bcec | comment |
In the Modesty Blaise novel Sabre-Tooth, Modesty and Willie are captured by a villain who wants to see if their reputation for inventiveness is deserved before recruiting them. He locks them in a cell but deliberately leaves a means of escape to see if they will discover it. They do, then decide that is too obvious and must be a trap, and proceed to invent their own means of escape. The bad guy is very impressed. | |
Locking MacGyver in the Store Cupboard / int_a3d2bcec | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_a3d2bcec | featureConfidence |
1.0 | |
Modesty Blaise | hasFeature |
Locking MacGyver in the Store Cupboard / int_a3d2bcec | |
Locking MacGyver in the Store Cupboard / int_a65ff5b0 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_a65ff5b0 | comment |
Both The Thing from Another World and The Thing (1982) have this occur, except in those cases it's the villain who gets locked in by the heroes (it's locked in a greenhouse in the first version and in a tool shed in the prequel. Here Blair has not been infected however). | |
Locking MacGyver in the Store Cupboard / int_a65ff5b0 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_a65ff5b0 | featureConfidence |
1.0 | |
The Thing from Another World | hasFeature |
Locking MacGyver in the Store Cupboard / int_a65ff5b0 | |
Locking MacGyver in the Store Cupboard / int_a796bde8 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_a796bde8 | comment |
Metal Gear Solid likes to use this one. In the first game, for example, you're locked up in a jail cell with nothing but the clothes on your back and a useless bottle of ketchup. Naturally, you lie down on the floor and pour the ketchup all over yourself. When the guard comes in to check on the suddenly bloodied prisoner, you snap his neck and haul tail out of there. Alternatively, you can hide yourself in a location in the room where he can't see you when he's busy wrestling with his diarrhea and when he can't suddenly find you when he returns, he opens the cell door to check. If both of the above methods fail, your mysterious benefactor will get tired of waiting for you to figure it out, knock out the guard and open the door for you. In Metal Gear Solid 3: Snake Eater you can operate on yourself using a fork to get to your fake death pill, handily hidden inside your body, you can open the cell door with the correct radio frequency, or trick the guard into giving you a cig spray, or throw food to the guard so that he gets diarrhea. |
|
Locking MacGyver in the Store Cupboard / int_a796bde8 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_a796bde8 | |
Locking MacGyver in the Store Cupboard / int_a8a40154 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_a8a40154 | comment |
In Postal 2, you can use matches to set off the fire alarm in your cell, which automatically opens every cell in the jail. | |
Locking MacGyver in the Store Cupboard / int_a8a40154 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_a8a40154 | featureConfidence |
1.0 | |
Postal 2 (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_a8a40154 | |
Locking MacGyver in the Store Cupboard / int_aa831347 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_aa831347 | comment |
The Crimson Ghost (1946 Film Serial). When the Crimson Ghost demands that Dr. Chambers build a larger-scale version of his Cyclotrode, he makes the cardinal mistake of leaving a brilliant engineer in a fully-stocked electronics laboratory, under the supervision of a henchman who doesn't understand anything Chambers is doing. One improvised death ray later, Chambers is free to make his own escape. | |
Locking MacGyver in the Store Cupboard / int_aa831347 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_aa831347 | featureConfidence |
1.0 | |
The Crimson Ghost | hasFeature |
Locking MacGyver in the Store Cupboard / int_aa831347 | |
Locking MacGyver in the Store Cupboard / int_ac1fe681 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_ac1fe681 | comment |
After Doomsday. The Kandemirians force their captive humans to work on technical projects for them, but keep a strict eye on every component to ensure they don't build tools or weapons to escape. However the humans construct a fake rifle using the non-essential chassis used to house and support the components, and use it to bluff them into handing over real weapons. | |
Locking MacGyver in the Store Cupboard / int_ac1fe681 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_ac1fe681 | featureConfidence |
1.0 | |
After Doomsday | hasFeature |
Locking MacGyver in the Store Cupboard / int_ac1fe681 | |
Locking MacGyver in the Store Cupboard / int_ad20e006 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_ad20e006 | comment |
Wonder Woman: In "The Last of the Two Dollar Bills", Steve Trevor becomes the fifth person to be locked into the cell in the basement of the coffee house. He looks around, finds a fork on a nearby shelf and uses it to pick the lock. It might have helped make the lock easier to pick when Wonder Woman bent the lock open and then bent it back into shape earlier when she needed to break out of the same cell. | |
Locking MacGyver in the Store Cupboard / int_ad20e006 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_ad20e006 | featureConfidence |
1.0 | |
Wonder Woman (1975) | hasFeature |
Locking MacGyver in the Store Cupboard / int_ad20e006 | |
Locking MacGyver in the Store Cupboard / int_ae050a9f | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_ae050a9f | comment |
The Legend of Zelda: Ocarina of Time: When captured upon entering the Gerudo Fortress, Link gets tossed into a cell. Subverted in that the cell is completely empty. Played straight in that the Gerudo don't think to take away any of the equipment Link already has, not even his sword. Heck, in every single dungeon ever in the series, there's at least one room that locks behind you. If killing the enemies in the room doesn't trigger the mechanism to open the doors, there's always just the perfect number of crates/supplies of items in pots/ magically appearing chest with a new item to help you escape. |
|
Locking MacGyver in the Store Cupboard / int_ae050a9f | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Locking MacGyver in the Store Cupboard / int_ae050a9f | |
Locking MacGyver in the Store Cupboard / int_af816544 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_af816544 | comment |
In Mobile Suit Gundam SEED Astray, protagonist Lowe Guele (who's practically a genius-level mechanical engineer) gets locked in a weapons testing dome by a Corrupt Corporate Executive trying to force him to sell his Astray Red Frame. Besides the Red Frame, he has a whole pile of salvaged Humongous Mecha parts he was looking to sell when the deal went south. Needless to say, Lowe manages to get out by cobbling together a power converter and using it to channel the facility's power supply into his beam saber so he can cut his way through the reinforced walls. | |
Locking MacGyver in the Store Cupboard / int_af816544 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_af816544 | featureConfidence |
1.0 | |
Mobile Suit Gundam SEED Astray (Manga) | hasFeature |
Locking MacGyver in the Store Cupboard / int_af816544 | |
Locking MacGyver in the Store Cupboard / int_b0fc9724 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_b0fc9724 | comment |
Parodied in the Saturday Night Live MacGruber skits, in which he can get out of the room (which is always the exact same room, just with a different location sign over the door each time), but personal issues, interpersonal issues, stupidity, and totally irrelevant events prevent him from doing anything until it's too late. | |
Locking MacGyver in the Store Cupboard / int_b0fc9724 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_b0fc9724 | featureConfidence |
1.0 | |
Saturday Night Live | hasFeature |
Locking MacGyver in the Store Cupboard / int_b0fc9724 | |
Locking MacGyver in the Store Cupboard / int_b29621f3 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_b29621f3 | comment |
Another example, from Feet of Clay, has a specific Shout-Out to MacGyver and/or The A-Team — "some villains are obliging enough to lock you in a warehouse with enough equipment to build a fully functional armoured car". | |
Locking MacGyver in the Store Cupboard / int_b29621f3 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_b29621f3 | featureConfidence |
1.0 | |
Feet of Clay | hasFeature |
Locking MacGyver in the Store Cupboard / int_b29621f3 | |
Locking MacGyver in the Store Cupboard / int_b42811ef | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_b42811ef | comment |
Notably done in the book The Thirty-Nine Steps (1915) by John Buchan, in which the hero, a mining engineer, is locked in a store cupboard that happens to contain some explosives that he proceeds to use to blow his way out. | |
Locking MacGyver in the Store Cupboard / int_b42811ef | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_b42811ef | featureConfidence |
1.0 | |
The Thirty-Nine Steps | hasFeature |
Locking MacGyver in the Store Cupboard / int_b42811ef | |
Locking MacGyver in the Store Cupboard / int_b78cd3b1 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_b78cd3b1 | comment |
In Hollow Man, the heroine is trapped in a supply room, which is barred shut by the bad guy. She improvises an electromagnet from wire, metal, and an emergency defibrillator, then uses it to draw the steel bar aside from the other side of the door. | |
Locking MacGyver in the Store Cupboard / int_b78cd3b1 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_b78cd3b1 | featureConfidence |
1.0 | |
Hollow Man | hasFeature |
Locking MacGyver in the Store Cupboard / int_b78cd3b1 | |
Locking MacGyver in the Store Cupboard / int_b94ae31e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_b94ae31e | comment |
In the Wallace & Gromit short A Matter of Loaf and Death, the villain locks Gromit in the supply closet where the hot-air balloon was kept. Guess how he escapes. | |
Locking MacGyver in the Store Cupboard / int_b94ae31e | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_b94ae31e | featureConfidence |
1.0 | |
Wallace & Gromit | hasFeature |
Locking MacGyver in the Store Cupboard / int_b94ae31e | |
Locking MacGyver in the Store Cupboard / int_ba666650 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_ba666650 | comment |
In Metal Gear Solid 3: Snake Eater you can operate on yourself using a fork to get to your fake death pill, handily hidden inside your body, you can open the cell door with the correct radio frequency, or trick the guard into giving you a cig spray, or throw food to the guard so that he gets diarrhea. | |
Locking MacGyver in the Store Cupboard / int_ba666650 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_ba666650 | featureConfidence |
1.0 | |
Metal Gear Solid 3: Snake Eater (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_ba666650 | |
Locking MacGyver in the Store Cupboard / int_bba9da2d | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_bba9da2d | comment |
The whole point of the Zero Escape gameplay. You're in a room that has exactly the items and mechanisms you need to escape your sore doom. Subverted in that the rooms are built in order for the protagonists to escape. | |
Locking MacGyver in the Store Cupboard / int_bba9da2d | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_bba9da2d | featureConfidence |
1.0 | |
Zero Escape (Visual Novel) | hasFeature |
Locking MacGyver in the Store Cupboard / int_bba9da2d | |
Locking MacGyver in the Store Cupboard / int_bdc49dbe | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_bdc49dbe | comment |
The second The Laundry Files novel, The Jennifer Morgue, revolves around villains and the Laundry itself using Narrative Causality as a weapon. Bob Howard the hacker is naturally locked in a room with a working computer system, since the villain had to follow the script for the plan to work. Bob assumes that this is because he's been cast as James Bond. He hasn't been. | |
Locking MacGyver in the Store Cupboard / int_bdc49dbe | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_bdc49dbe | featureConfidence |
1.0 | |
The Laundry Files | hasFeature |
Locking MacGyver in the Store Cupboard / int_bdc49dbe | |
Locking MacGyver in the Store Cupboard / int_bfd23f28 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_bfd23f28 | comment |
Masters of the Universe uses this trope to create a Hope Spot: Skeletor has captured He-Man and taken him back to Eternia, and has broken the Cosmic Key, stranding the rest of the heroes on Earth... then he grabs the Idiot Ball and leaves the broken Key behind with the rest of the heroes, the Key's inventor, all the spare parts needed to fix the Key, and a guy who can figure out how to set the Key to teleport them all directly into Skeletor's throne room. | |
Locking MacGyver in the Store Cupboard / int_bfd23f28 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_bfd23f28 | featureConfidence |
1.0 | |
Masters of the Universe | hasFeature |
Locking MacGyver in the Store Cupboard / int_bfd23f28 | |
Locking MacGyver in the Store Cupboard / int_c164577f | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_c164577f | comment |
Amusement: Perhaps it wasn't the smartest of moves for The Laugh to lock Tabitha in the back of a truck containing his various props. Including his knives. | |
Locking MacGyver in the Store Cupboard / int_c164577f | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_c164577f | featureConfidence |
1.0 | |
Amusement | hasFeature |
Locking MacGyver in the Store Cupboard / int_c164577f | |
Locking MacGyver in the Store Cupboard / int_c43df4d8 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_c43df4d8 | comment |
Doctor Who: "The Dalek Invasion of Earth". The Daleks lock the Doctor in a cell with a bar magnet. Dalek doors all use magnetic locks. Invoked by the Dalek captors to see who would be smart enough to escape. "Attack of the Cybermen". The Doctor is locked in a storeroom containing explosives. Explosives just powerful enough to blow a large hole in a thick futuristic metal door without harming a person crouching at the other end of the small room. "Paradise Towers" has a villainous example in the backstory — when the authorities discovered that Kroagnon was planning to massacre all the building's inhabitants, their reaction was to do something to him that left him a bodiless spirit imprisoned in the basement... with everything he needed to take control of the building's maintenance robots and construct a device that would allow him to possess someone's body. "The Doctor's Wife": House possesses the TARDIS and leaves the Doctor behind on his planetoid former body, which happens to be a TARDIS graveyard. |
|
Locking MacGyver in the Store Cupboard / int_c43df4d8 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Locking MacGyver in the Store Cupboard / int_c43df4d8 | |
Locking MacGyver in the Store Cupboard / int_c7fe972d | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_c7fe972d | comment |
TRON 2.0: F-Con probably would have succeeded if they hadn't been fool enough to lock Alan Bradley (as in, the guy who programmed Tron) in a closet full of computer parts. | |
Locking MacGyver in the Store Cupboard / int_c7fe972d | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_c7fe972d | featureConfidence |
1.0 | |
TRON 2.0 (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_c7fe972d | |
Locking MacGyver in the Store Cupboard / int_cc1bf35b | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_cc1bf35b | comment |
There tends to be a lot of this in the Monkey Island video games. The prison on Phatt Island in the second game is a classic example. Monkey Island also likes to subvert it, by surrounding you with items, any one of which could get you out of your predicament, but they're all out of reach so you have to escape in a much more convoluted way. | |
Locking MacGyver in the Store Cupboard / int_cc1bf35b | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_cc1bf35b | featureConfidence |
1.0 | |
Monkey Island (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_cc1bf35b | |
Locking MacGyver in the Store Cupboard / int_cd81dd7 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_cd81dd7 | comment |
Averted in Quest for Glory II. The hero is captured and thrown in jail after being stripped of all his equipment, but all three classes have a way out. The fighter can just break the door down (he's strong enough for that), the wizard can use the ubiquitous Open spell (they can't strip his magic), and the thief can pick the lock with the magical pin of Katta friendship, that those who are not Katta or friends of Katta cannot see. Ultimately turns into a subversion, when the villain actually wanted you to escape. | |
Locking MacGyver in the Store Cupboard / int_cd81dd7 | featureApplicability |
-1.0 | |
Locking MacGyver in the Store Cupboard / int_cd81dd7 | featureConfidence |
1.0 | |
Quest for Glory II (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_cd81dd7 | |
Locking MacGyver in the Store Cupboard / int_cea2cefe | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_cea2cefe | comment |
In one episode of the old Birdman (1967) cartoon, a Gadgeteer Genius supervillain was allowed to spend his prison sentence working in the prison's metalshop. He built a suit of powered armor complete with a jetpack and escaped. The episode ends with the warden sensibly deciding that putting him in a metalshop isn't a good idea and switches him to laundry duty. In a later episode starring the same villain, he adds flight capability to a dryer and escapes in it. The warden finally figures out that putting the guy near any machinery is a bad idea and sends him to work in the prison's library. | |
Locking MacGyver in the Store Cupboard / int_cea2cefe | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_cea2cefe | featureConfidence |
1.0 | |
Birdman (1967) | hasFeature |
Locking MacGyver in the Store Cupboard / int_cea2cefe | |
Locking MacGyver in the Store Cupboard / int_cf3e7a82 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_cf3e7a82 | comment |
Superman: Subverted in the famous Silver Age "Imaginary" story Superman #149: The Death of Superman where Lex Luthor claims he has created a cure for cancer in prison and offers to develop it if he has access to a lab. The warden is not buying this and accuses Luthor of wanting to get into a room where he can build yet another tool set to escape. When Superman convinces the warden to let Luthor do his thing, Lex actually does cure cancer. Of course it's all a scheme to make Superman trust him so he can kill him. In the Silver Age, giving Lex Luthor pretty much anything in prison was a bad idea, the most famous example being his creation of a time-displacing ray gun from a spring, a flashlight and some cans of fruit juice. In All-Star Superman, a homage to the Silver Age, while on Death Row Lex creates a robot that reads classic literature to him... that can speak at a high enough frequency to dig through solid rock. He later gets the chance to mix a cocktail for his last meal... he mixes a chemical formula that gives him Kryptonian powers for 24 hours. At one point it got so ridiculous that the only thing that they would allow him in prison was pen and paper. He noted to himself that he could break out of prison with just a notepad and a pen, but if he did that, the next time he got locked up the guards wouldn't let him have pen and paper anymore. |
|
Locking MacGyver in the Store Cupboard / int_cf3e7a82 | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_cf3e7a82 | featureConfidence |
1.0 | |
Superman (Franchise) | hasFeature |
Locking MacGyver in the Store Cupboard / int_cf3e7a82 | |
Locking MacGyver in the Store Cupboard / int_cf8c5ffa | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_cf8c5ffa | comment |
The third Iron Butterfly (1989) film sees the hero, Lin-Jian, captured alive by the triads and handcuffed in the back in a bathroom. Too bad Lin-Jian is an escape artist himself who then uses the tap and faucet to pry his cuffs open, before using the broken cuffs to pick the lock. | |
Locking MacGyver in the Store Cupboard / int_cf8c5ffa | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_cf8c5ffa | featureConfidence |
1.0 | |
Iron Butterfly (1989) | hasFeature |
Locking MacGyver in the Store Cupboard / int_cf8c5ffa | |
Locking MacGyver in the Store Cupboard / int_d5074165 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_d5074165 | comment |
Jolly Rover: James is locked in a ship's hold containing supplies anyone can use to escape, including a crate containing crowbars and skeleton keys, a cannon with gunpowder, and a box labeled "Escape Kit." Subverted in that he doesn't use any of those things because he either doesn't realize their potential or he can't open the crates. | |
Locking MacGyver in the Store Cupboard / int_d5074165 | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_d5074165 | featureConfidence |
1.0 | |
Jolly Rover (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_d5074165 | |
Locking MacGyver in the Store Cupboard / int_d50962d9 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_d50962d9 | comment |
The Creeper: It's also not too good an idea to lock a scientist in a room with all his medical equipment and the very scientific inventions you are trying to steal, one of them being a serum that gives super-strength. And if you really must do that, don't lock any suspicious lemon yellow men in there with him. | |
Locking MacGyver in the Store Cupboard / int_d50962d9 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_d50962d9 | featureConfidence |
1.0 | |
TheCreeper | hasFeature |
Locking MacGyver in the Store Cupboard / int_d50962d9 | |
Locking MacGyver in the Store Cupboard / int_d54b59cc | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_d54b59cc | comment |
In Demolition Man, the museum armory exhibit in San Angeles has a lock-down protocol in case the weapons are stolen or used. All the weapons within are fully-functional and have ammunition, including a cannon. The doors are made of (presumably reinforced) glass. Do the math. Note that this kind of thing is the reason why weapons and ammunition in real life museums are rendered non-functional before they're put on display. | |
Locking MacGyver in the Store Cupboard / int_d54b59cc | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_d54b59cc | featureConfidence |
1.0 | |
Demolition Man | hasFeature |
Locking MacGyver in the Store Cupboard / int_d54b59cc | |
Locking MacGyver in the Store Cupboard / int_d5a71dd5 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_d5a71dd5 | comment |
Riven: After having stranded his evil father-in-law Gehn within one of the Ages (worlds) that Gehn wrote, Atrus realises that Gehn ensured all his Ages would contain the necessary materials to write new Books. It takes years for Gehn to manage it, since he did lose a lot of resources by being cut off, but by the time the player arrives, Gehn has a network of Books set up all over Riven and is preparing to resume his campaign of conquest and destruction. | |
Locking MacGyver in the Store Cupboard / int_d5a71dd5 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_d5a71dd5 | featureConfidence |
1.0 | |
Riven (Video Game) | hasFeature |
Locking MacGyver in the Store Cupboard / int_d5a71dd5 | |
Locking MacGyver in the Store Cupboard / int_d5bdc32e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_d5bdc32e | comment |
Happens to a ridiculous degree in Gold Digger, where the title character, after being tossed into a cell, creates a forge from scraps around the cell and is well on her way to creating super-technology within days of being tossed into it without her captors noticing. | |
Locking MacGyver in the Store Cupboard / int_d5bdc32e | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_d5bdc32e | featureConfidence |
1.0 | |
Gold Digger (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_d5bdc32e | |
Locking MacGyver in the Store Cupboard / int_d69208d2 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_d69208d2 | comment |
Codename: Kids Next Door had an episode where Numbah One was intentionally locked in a cell with absolutely nothing in it, since his jailers were Genre Savvy enough to know that he could use anything to create a piece of 2x4 tech and escape. They didn't count on him taking a piece of chewed gum and using it as a key. | |
Locking MacGyver in the Store Cupboard / int_d69208d2 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_d69208d2 | featureConfidence |
1.0 | |
Codename: Kids Next Door | hasFeature |
Locking MacGyver in the Store Cupboard / int_d69208d2 | |
Locking MacGyver in the Store Cupboard / int_df073316 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_df073316 | comment |
In All-Star Superman, a homage to the Silver Age, while on Death Row Lex creates a robot that reads classic literature to him... that can speak at a high enough frequency to dig through solid rock. He later gets the chance to mix a cocktail for his last meal... he mixes a chemical formula that gives him Kryptonian powers for 24 hours. | |
Locking MacGyver in the Store Cupboard / int_df073316 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_df073316 | featureConfidence |
1.0 | |
All-Star Superman (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_df073316 | |
Locking MacGyver in the Store Cupboard / int_e081af79 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_e081af79 | comment |
In The Inexplicable Adventures of Bob!, Fructose Riboflavin escapes from his prison ship by deliberately tripping and falling at the feet of his robot guard, so the guard's heavy feet snap his chains. He then disables the robot and removes its Arm Cannon to blast open the other prisoners' cells and enslave them, and to take out the other robot guards. He uses the ship's parts to cobble together a cloaking device to install on a small escape pod and uses the pod to hitch a ride in another ship's "grav wake" to get to Earth undetected. Continuing in this fashion for a couple of days, he winds up in command of a stolen space warship armed with the most powerful weapon known to science and makes ready to conquer a planet. | |
Locking MacGyver in the Store Cupboard / int_e081af79 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_e081af79 | featureConfidence |
1.0 | |
The Inexplicable Adventures of Bob! (Webcomic) | hasFeature |
Locking MacGyver in the Store Cupboard / int_e081af79 | |
Locking MacGyver in the Store Cupboard / int_e13b1e82 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_e13b1e82 | comment |
The Tomorrow People: One of the protagonists has begun to demonstrate a limited but effective form of telekinesis — he can open any lock. A gang of criminals kidnaps him and some of his family for leverage on the superhuman lockpick. At one point, the boss asks one of his mooks if the telekinetic and his family are safe. The mook's response — "Sure. Got 'em under lock and key." | |
Locking MacGyver in the Store Cupboard / int_e13b1e82 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_e13b1e82 | featureConfidence |
1.0 | |
The Tomorrow People (1973) | hasFeature |
Locking MacGyver in the Store Cupboard / int_e13b1e82 | |
Locking MacGyver in the Store Cupboard / int_e293455a | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_e293455a | comment |
Appeared in a Buffy the Vampire Slayer episode where Willow got locked in a storage room. Which contained a pencil. And her guards were vampires. You do the math. Her escape from there wasn't entirely successful, and to be fair to the vampires, they probably didn't expect that she could levitate the pencil with her mind. | |
Locking MacGyver in the Store Cupboard / int_e293455a | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Locking MacGyver in the Store Cupboard / int_e293455a | |
Locking MacGyver in the Store Cupboard / int_ee403edc | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_ee403edc | comment |
Mysterious Doctor Satan (1940 Film Serial). Dr. Satan kidnaps Professor Scott and orders him to build the MacGuffin he's after. Scott uses the equipment on his workbench to covertly establish a radio connection to his daughter, then talks loudly to his guards about how he needs a particular transformer and tells them the electronic store where it's sold. She passes the information to the hero, who goes to the store and follows them back to where her father is being held. | |
Locking MacGyver in the Store Cupboard / int_ee403edc | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_ee403edc | featureConfidence |
1.0 | |
Mysterious Doctor Satan | hasFeature |
Locking MacGyver in the Store Cupboard / int_ee403edc | |
Locking MacGyver in the Store Cupboard / int_ef7b3325 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_ef7b3325 | comment |
Fantastic Four: In Mark Waid's Unthinkable, Part 3 , Doctor Doom imprisons Reed Richards behind a magical door locked with (according to Doom) a very basic enchantment that even a beginner magician could break. The room also has a massive library of magical tomes, more than enough to learn how to break the enchantment (again, according to Doom). This is a subversion, though: Reed is completely incompetent when it comes to magic, so the library only serves to taunt him and his limitation. When Reed finally admits his incompetence, it turns out to be the magic words that unlock the door. Apparently Doom never expected Reed to do something that Doom, in his arrogance, would never do. Though Reed Richards admitting his inferiority to Doom can still be seen as a win for Doom. A similar story ends with Reed realizing that he doesn't need to understand how magic works just to use it. Subverted in an issue of Ultimate Fantastic Four. The confined Frightful Four announce that they've made a teleporter from a ballpoint pen, hair, and paper. Zombie Susan just turned them invisible. She lampshades how stupid the guards would be to fall for it. They do. |
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Locking MacGyver in the Store Cupboard / int_ef7b3325 | featureApplicability |
-0.3 | |
Locking MacGyver in the Store Cupboard / int_ef7b3325 | featureConfidence |
1.0 | |
Fantastic Four / Comicbook | hasFeature |
Locking MacGyver in the Store Cupboard / int_ef7b3325 | |
Locking MacGyver in the Store Cupboard / int_efc923b | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_efc923b | comment |
In one of the later issues of Mighty Avengers, the Avengers mansion is under attack by Ultron and his forces, who are after his creator Hank Pym due to their usual personal beef. His robotic minions pursue him until he is backed into a single room with no other issue... but Ultron is not happy to learn which room. | |
Locking MacGyver in the Store Cupboard / int_efc923b | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_efc923b | featureConfidence |
1.0 | |
Mighty Avengers (Comic Book) | hasFeature |
Locking MacGyver in the Store Cupboard / int_efc923b | |
Locking MacGyver in the Store Cupboard / int_f0b55dd | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_f0b55dd | comment |
In the Housepets! story arc "Show Business", King finds himself trapped in a tool shed when being chased by Duchess. This strip even mentions MacGyver by name. The ultimate solution to his dilemma is, however, somewhat more directly violent than most of MacGyver's solutions. | |
Locking MacGyver in the Store Cupboard / int_f0b55dd | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_f0b55dd | featureConfidence |
1.0 | |
Housepets! (Webcomic) | hasFeature |
Locking MacGyver in the Store Cupboard / int_f0b55dd | |
Locking MacGyver in the Store Cupboard / int_f0c816fb | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_f0c816fb | comment |
In Breaking Bad, Walter White is tied to a heater within reach of a glass electric coffee jug. He accidentally flings the jug out of reach, but then escapes by ripping the wire out of the base, plugging in the other end and soldering his bonds. Justified, as his bondage was an improvised solution and his captor had no time to thoroughly sweep the room for possible avenues of escape. | |
Locking MacGyver in the Store Cupboard / int_f0c816fb | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_f0c816fb | featureConfidence |
1.0 | |
Breaking Bad | hasFeature |
Locking MacGyver in the Store Cupboard / int_f0c816fb | |
Locking MacGyver in the Store Cupboard / int_f15f622e | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_f15f622e | comment |
In the MacGyver special, Adam and Jamie demonstrate that it is possible to escape a locked room by picking the door lock... with lightbulb filaments. | |
Locking MacGyver in the Store Cupboard / int_f15f622e | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_f15f622e | featureConfidence |
1.0 | |
MacGyver (1985) | hasFeature |
Locking MacGyver in the Store Cupboard / int_f15f622e | |
Locking MacGyver in the Store Cupboard / int_f3c3ca42 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_f3c3ca42 | comment |
Played with in the second season episode of The Tick animated series, "Leonardo da Vinci and His Fightin' Genius Time Commandos!" Leonardo Da Vinci and other famous inventors throughout history are kidnapped by a Mad Scientist and locked in a cage. Leonardo escapes largely by using the mattresses and flatware to make a flying machine. When the rest discuss inventing their own escape method, Ben Franklin says bitterly, "How? Da Vinci used all the best stuff!" George Washington Carver laments, "If I could just reach those peanuts...!" Then Wheel the caveman takes the sheets and invents a rope, which they use to climb out and turn the stuff outside the cell into an A-Team style war machine. | |
Locking MacGyver in the Store Cupboard / int_f3c3ca42 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_f3c3ca42 | featureConfidence |
1.0 | |
The Tick | hasFeature |
Locking MacGyver in the Store Cupboard / int_f3c3ca42 | |
Locking MacGyver in the Store Cupboard / int_f7958019 | type |
Locking MacGyver in the Store Cupboard | |
Locking MacGyver in the Store Cupboard / int_f7958019 | comment |
Justified in Sunshine. Capa locks himself in the spaceship's airlock to escape the villain, who then locks the hatch from the outside so Capa can't get out. However there are tools kept in the airlock for EVA repairs. Capa burns a hole in the inside hatch with an oxy torch, then straps himself to the wall and fires the explosive bolts in the outside hatch. The force of the air inside the spaceship trying to escape through the small hole is enough to wrench the inside door off its hinges. | |
Locking MacGyver in the Store Cupboard / int_f7958019 | featureApplicability |
1.0 | |
Locking MacGyver in the Store Cupboard / int_f7958019 | featureConfidence |
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Locking MacGyver in the Store Cupboard | |
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The trope is taken to its logical conclusion in Guards! Guards!, where the Patrician is locked up inside a supposedly escape-proof cell of his own design. Not only did the guys who locked him up overlook that the door with its unpickable lock had bolts on the inside (enabling Vetinari to lock the door from the inside and keep them out), they also failed to realize that there was a hidden compartment inside the cell containing enough food and water to keep him healthy for several days should they decline to feed him, along with a copy of the key to the unpickable lock. | |
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Played with in the Alex Rider book Snakehead, when Alex is being held prisoner in the Big Bad's medical facility so they can harvest his organs. The "hospital" is completely secure and escape-proof, but the "patients" arrive by seaplane, and when the first recipient of Alex's organs arrives Alex realises that the seaplane is going to stay there overnight, and nobody running the hospital factored that in, since the security was only checked when the plane wasn't there. Alex is thus able to make his escape by raiding the seaplane for equipment under cover of darkness. | |
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Locking MacGyver in the Store Cupboard / int_ff9ab17f | comment |
In the Star Trek: The Next Generation episode "Unification Part II", a group of Romulans lock Captain Picard, Lt. Commander Data, and Ambassador Spock, the supreme examples of The Smart Guy, in a room with a computer terminal and holographic projectors. | |
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A Grey World: Although she doesn't manage to escape, Alexis frees herself from her bounds as well as fashioning a crude but deadly knife and spear from some light-fittings, her bounds and the chair she was tied to. | |
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